Author Topic: How can FSO be made more accessible?  (Read 2196 times)

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Re: How can FSO be made more accessible?
Do we have subtitles for cutscenes? In game/briefing is fine because it's text based but was there ever subtitle functionality in the engine?

This is probably what your looking for: https://wiki.hard-light.net/index.php/Game_settings.tbl#.24Movie_subtitle_font:

 

Offline Firesteel

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Re: How can FSO be made more accessible?
I guess my question on that tag is whether there is an easy way to add some baseline option for it into the Knossos settings since subtitles are a very common feature though I assume there is some amount of it being mod dependent if there is even text there to be rendered.
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Offline Iain Baker

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Re: How can FSO be made more accessible?
Quite coincidentally I recently completed a three part article miniseries on the subject of accessibility in video games. At least two articles of which are relevant to this discussion.


Part One mainly deals with hardware and third party software (X-Mouse Button Control, Xpadder etc.) FSO is compatible with with X-Mouse Button Control already, so no need to do anything there. I can check Xpadder tomorrow, but it should work. User's hardware is of course out of our hands beyond making sure FSO is compatible with it.

https://www.nomadsreviews.co.uk/post/making-video-games-accessible-to-all-part-one-hardware-and-software-solutions


Part two deals with cognitive and sensory processing issues, including a personal experience I had with Blue Planet so its pretty relevant to HLP


https://www.nomadsreviews.co.uk/post/making-video-games-accessible-to-all-part-two-personal-experiences

Part three has links to pretty much every accessibility feature you can think of. I was going to write out a huge list of accessibility features myself, then I realised I didn't need to since several organisations and charities have done so already. This one is definitely worth a look, even if it's just to follow then bookmark the hyperlinks.


https://www.nomadsreviews.co.uk/post/making-video-games-accessible-to-all-part-three-charities-and-resources

hope this helps :-)

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Offline EatThePath

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Re: How can FSO be made more accessible?
Excellent. I'll be doing what I can to compile a list from all this to bring to the SCP in time, so keep it coming if anyone's got more. I do know from recent discussion that there's plans to make it possible in time to actually have new ingame options, either for engine or script things, so a lot of this may be impractical to address right away but open up down the road.
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