Just finished. It's gonna be one of the campaigns I promise to write detailed review, to do it after couple months.
But so far:
+ Original, thinking, unique enemy with multiple plot layers.
+ Excellent mission design, pure flow of action that's mostly intuitive for new player.
+ Big-ass modpack! I'm glad to see my stuff put to good use.
+ Congregates lots of ideas I wanted to see in actual campaign, but never had an opportunity.
+ Varied but not exaggerated difficulty level.
+ Sucking in. Makes player wanting to go straight to finish.
+ Few bugs.
+ Kalandra! I didn't encounter it in actual missions, but it's in modpack. I guess it was used in the other ending.
- Somewhat bland character development. They contribute very little to overall story.
- Notorious chatters overlapping action parts.
- Very few, but still present fredding mistakes.
- Inconsistent asset style. A mixture of old and new. Also lots of old assets using vanilla tilemaps. Can't say it's really something on author's end, as community model pool is limited. Still replacements are always possible.
- Some music pieces are too epic or too anime.
Overally a solid piece of a dope mod! One of the best recent releases

. Certainly worth to be continued.