-
[color=66ff00]Events over the past while have shown how proud we all are of being Freespace players and modders. This community has taken a gift from Volition and done things with it that I never thought possible.
As such I though it would be good to remind ourselves of how much we love the game so here's your chance. Here you can post screenshots of your favourite moments from the game, models that have impressed you or SCP screenies that just make you say wow. If it's possible try to get two similar shots, one of the original [V] engine and one from the SCP.
I'll start off with some of the best shots that I've ever seen:
Bobboau introduces much improved thruster trails.
(http://www.geocities.com/cek_83/happytrails.txt)
The Babylon Project's base of operations. ;)
(http://freespace.volitionwatch.com/battstarg/b5.jpg)
The Raynor, a community collaboration.
(http://img12.photobucket.com/albums/v36/SadisticSid/raynor.jpg)
Freespace: The stuff dreams are made of.
*EDIT* Any broken links will be removed for great justice!
[/color]
-
God, all of other celebrated deities applicable, bless freespace! :)
-
Dammit, Why did you go and have to start a Screenshot thread just after I reformat!
Gorgeous shots though ;)
-
(http://img12.photobucket.com/albums/v36/SadisticSid/Cepheus2.jpg)
-
[color=66ff00]Great shots Jetmech. :yes:
Be sure to use lvlshot brackets to make the thread more friendly to view. :nod:
[/color]
-
Good idea :yes:
-
I'm not going to post any screenies...but i will tell you my favorite moment.......
DIVE DIVE DIVE!!!!!!!!
I freaked the first time....cause i always have the volume way up.
-
HOw do you get that deimos??????????????
-
Originally posted by kietotheworld
HOw do you get that deimos??????????????
[color=66ff00]Put an order into 1-800-HOLY-CRAP ;)
[/color]
-
http://dynamic4.gamespy.com/~freespace/forums/attachment.php?postid=501551
This might be the latest, not sure
-
*gets shock and dies again*:eek2: that was about 145 times
Thanks Maeg posting this thread :D
Uber coolness pic's
I wish I could show some Screenshots from MT but then
I would headless:D
-
How bout the mystery pics?
-
There is new one already 4th#
*Don't comment about this post*
so it don't go OT too much:) I only anwered
-
Now if only there were newer, cooler-looking beams...
-
(http://freespace.volitionwatch.com/blackwater/htl_goth03.jpg)
Bobboau posted this in Avault I think deservs to here too
it's my favorite pic
-
Just another reason to anticipate BWO :D
-
Interesting...
-
My favourite SCP scene is unfortunately only available in my head - I didn't have the chance to make a screenshot as I was too busy twisting my fighter through the hollow engine debris of a fenris while dodging a beam from the destroyer that had just blasted it.
-
golgotha opening a can of whoopass
-
Originally posted by Holy Imperial Gloriano
Bobboau posted this in Avault I think deservs to here too
it's my favorite pic
That's just amazing!!! I don't care who you are, that's just amazing, that's what that is...
-
Just took it this afternoon, it's my new desktop :)
(http://tema_al_diablo.tripod.com//sobek.txt)
BTW, maeg, am I the only one intrigued that in a Celebration of Freespace, you post four images, all showing fan made ships, most from other universes? :p
-
Nice screenshot from WCS
I hope demo comes soon, I can't wait play one of my favorite game series
TC in Freespace
-
[color=66ff00]There are people out there who don't have broadband you know. ;) Also each of us likes certain aspects of the FS universe (hence our fantastic range of projects).
Anyhow, anything that's left out is up to you guys, it wouldn't be much fun if I posted all the images. Post what you think is cool about FS. :nod:
[/color]
-
Horray for Freespace! *Brings out another one of his cakes* and gives the admins and moderators a free access card to his HLP overservatory.
-
Only one I have with me atm. This was teh first time I saw the sheer ub3rness of the SCP in the main campaign.
(http://img35.photobucket.com/albums/v107/anandraj/screen035.jpg)
I've got a few others, But i've put em up before, so not sure if its appropriate to post here as well :/
-
Thanks for the reminder, Maeg. We really do have a great thing here. :)
-
Originally posted by Setekh
Thanks for the reminder, Maeg. We really do have a great thing here. :)
http://www.hard-light.net/forums/index.php/topic,25432.0.html :D
-
Rest of those TBP R3 beta screenies in a thread here:
http://www.hard-light.net/forums/index.php/topic,25305.0.html
:)
-
(http://dynamic4.gamespy.com/~freespace/hlp/file_show.php?fil=268)
And of course, the most important aspect that many people love about FS2 - Beams! ;)
-
Singh, What exactly did that beam do? Was it a anti fighter, or a new slash? Can't remember :)
-
Originally posted by jdjtcagle
Singh, What exactly did that beam do? Was it a anti fighter, or a new slash? Can't remember :)
Nothing really. Just the evil, demented result of an experiment gone horribly wrong O_O
-
The one and only.
(http://www.penguinbomb.com/stunaep/screen32.jpg)
(http://www.penguinbomb.com/stunaep/screen43.jpg)
(http://www.penguinbomb.com/stunaep/screen52.jpg)
(http://www.penguinbomb.com/stunaep/screen39.JPG)
-
Where do you put the TGA files for the blue deimos?
-
Blue? :wtf:
Oh, do you mean the Env mapping... Get a Enviromental build and click the tag for enviromental mapping, all that is, is the background reflecting of the deimos and ambient light from the blue sun ;)
But all maps for a ship go in Data/Maps
-
Thanks, but i don't think i'll bother, it sounds to compicated
-
To play the ship in mission, put the maps in the data/maps folder thats all you have to do ;)
-
*watches as modem transforms into a mass of melted plastic* :blah:
Pssst, this thread needs to get upgraded with some stencil shadows. :)
-
Don't forget Star Trek was in the house....
(http://www.penguinbomb.com/omniscaper/Screenshots/Env09.JPG)
(http://www.penguinbomb.com/omniscaper/Screenshots/screen02.jpg)
Trek Madness!!!
-
Originally posted by Omniscaperhttp://www.penguinbomb.com/omniscaper/Screenshots/Env09.JPG
:eek2: That. Picture. Owns.
-
Ohhhh a Miranda class ship... Where can I get it ? ;7
-
I often read that people want to see Vanilla to SCP comparesions.
Well please don't mind the spelling error ;) (Vannila, instead of Vanilla...)
(http://img78.exs.cx/img78/1455/compare1.jpg)
And post new shots!
-
Well, then.. Here I go again:
(http://img23.exs.cx/img23/2374/screen51.jpg)
-
Will the bomber dude (left) survive?
(http://img22.exs.cx/img22/1011/screen65.jpg)
Well, he did survive the shockwave, but I took him down ;7 :nod:
-
Originally posted by Omniscaper
Don't forget Star Trek was in the house....
(http://www.penguinbomb.com/omniscaper/Screenshots/Env09.JPG)
(http://www.penguinbomb.com/omniscaper/Screenshots/screen02.jpg)
Trek Madness!!!
Hello, my first post here! Excuse me a question, how to get those splendid startrek models in FS2? :nervous: :eek: :yes: :yes:
-
Hey
:welcome:
http://www.hard-light.net/forums/index.php/topic,19747.0.html
-
Thanks a lot! :D :D :D
-
Originally posted by DaBrain
Will the bomber dude (left) survive?
(http://img22.exs.cx/img22/1011/screen65.jpg)
Well, he did survive the shockwave, but I took him down ;7 :nod:
Wow, that's an awesome shot! Mind if I enter it into the screenshot database? :)
Oh, and hey Er_NaZZa! Welcome to HLP :nod:
:welcome:
-
Ehehe thanks :D
-
@Seketh No problem if you want to add it to the database. ;)
-
"Seketh"? Haven't heard a mis-spelling like that for a while. :D
Thanks, by the way. I'll put it up as soon as we have all the server issues ironed out - some minor problems have arisen since GameSpy "fixed" everything. :nervous:
-
Time to bring back TSM 01-S or whatever it was. :p
-
Originally posted by Setekh
"Seketh"? Haven't heard a mis-spelling like that for a while. :D
My fingers are faster than my brain.
Can't do nothing about it. :D
Oh, anyway:
(http://img8.exs.cx/img8/8629/htl_hres_orion.jpg)
-
(http://img76.exs.cx/img76/2374/skybox_M.jpg)
Starfox: Shadows of Lylat (http://starfoxmod.proboards32.com)
-
cool brain!
-
Most asteroids in the background were made by Sandwich.
Thanks. ;)
-
The Orion, as I have said before, is just godly.
-
EFF (24-/32-Bit, animated effects) test.
(http://img88.exs.cx/img88/8913/screen00.jpg)
(http://img88.exs.cx/img88/9374/screen01.jpg)
(http://img88.exs.cx/img88/1247/screen61.jpg)
New Shockwave
(http://img91.exs.cx/img91/464/screen09.jpg)
-
errrm... i know tis thread is ancient but isnt there a lot of red xses?
-
all screenshots; all the time. I got these from playing the main campagi n (im playing through again) with the new Zpack and LS's stuff.
bueaty, that's all I can say.
(http://img.photobucket.com/albums/v107/anandraj/f80afe4d.jpg)
(http://img.photobucket.com/albums/v107/anandraj/colossus1.jpg)
(http://img.photobucket.com/albums/v107/anandraj/sathanas3.jpg)
(http://img.photobucket.com/albums/v107/anandraj/sathanas2.jpg)
(http://img.photobucket.com/albums/v107/anandraj/sathanas1.jpg)
-
You know, when the Colossus fires all its beams like that, it almost looks good.
-
Yes. Yes, it almost does...
-
Even though its just 640x480, its still good.
(http://den5.pochta.ru/b5-1.JPG)
For those who don't know B5, the model is over 8km in lenght.
No shinemaps, glowmaps or glowpoints yet in that screenshot.
Edit: ****e, the linky was working yesterday.... I guess I'll host it elsewhere as soon as I can...
-
Don't let this topic die!
-Shivan comm node-
(http://img146.exs.cx/img146/2530/node11ye.jpg)
-goes boom-
(http://img146.exs.cx/img146/6158/node29eb.jpg)
;)
-
(http://img.photobucket.com/albums/v109/NarfPics/StarFoxMod/meteo2.jpg)
(Axem took this shot.)
-
Posted by Raa: (Postfilter pixel shader "HDRish" variant)
(http://3dap.com/hlp/hosted/14_year_war/Raa/bloom/screen02.jpg)
I love blooming. ;)
-
Yes, alot of red X'es on the last page.
-
Probably because many people host their files on ImageShack.
Here is another one I really like:
(http://img26.exs.cx/img26/6140/screen062oz.jpg)
-
You know, you really deserve some kind of screenshot related title for all this DaB - there're some nice pics up here.
-
Originally posted by Black Wolf
You know, you really deserve some kind of screenshot related title for all this DaB - there're some nice pics up here.
You know, you're absolutely right. :)
-
Really nice screens
-
Originally posted by Setekh
You know, you're absolutely right. :)
Thanks. ;)
I want thank everybody who made this possible.
;7
And now for the celebration:
(http://img56.exs.cx/img56/1183/screen194uw.jpg)
(Who's able to see the glitch?) :)
-
Is that a...fighter-mounted beam...?
Whoa....:thepimp:
-
Wooooaaw, i want beams weapons into my fighter ! how did you that ?
-
We've had them forever. :wtf:
-
Phasers on a Ulysses :lol:
-
Nice to see the Excelsior in action... well sort of. I'll have her armed and with subobject mesh assigned soon. NICE pic BTW
-
Originally posted by MetalDestroyer
Wooooaaw, i want beams weapons into my fighter ! how did you that ?
I'm a cheater. ;)
Originally posted by vyper
Phasers on a Ulysses :lol:
Actually I placed a Danube shuttle in FRED. But FRED porbably thought "A Ulysses is a far better chioce for this mission. I'll fix that for my master."
... or something like that.
Originally posted by Omniscaper
Nice to see the Excelsior in action... well sort of. I'll have her armed and with subobject mesh assigned soon. NICE pic BTW
It's perfect for "Defend the Excelsior, it's dead in space" missions. ;)
BTW nobody is comlaining about the bad UV map of the skybox?
Well, as I'll rerender it at double size, I'll fix it anyway.
-
Originally posted by DaBrain
Actually I placed a Danube shuttle in FRED. But FRED porbably thought "A Ulysses is a far better chioce for this mission. I'll fix that for my master."
... or something like that.
You probably didn't assing the player ship to alpha wing. It sticks with default ship unless it's assigned to a wing.
-
Dab tell me how did you that ? :D I'm cheating too :D
-
Huh? Just activate the cheats and press '^' + '0' until you get a beam weapon. You'll have to use one of the newer build of course.
-
(http://img.photobucket.com/albums/v517/kietotheworld/LittlePic.jpg)
and my campaign Logo...
(http://img.photobucket.com/albums/v517/kietotheworld/TTRLogo.jpg)
-
(http://img.photobucket.com/albums/v107/anandraj/mystery3.jpg)
-
I had some time to spice up my little skybox.
(http://img162.exs.cx/img162/5983/meteonova6rn.jpg)
Thanks to ImageShack for Free Image Hosting (http://www.imageshack.us) :)
-
(http://img147.exs.cx/img147/4015/CampS3.jpg)
-
Wow, beautiful stuff guys. Great work!
-
I'd like to take this opportunity to point everybody to the Multiple Ship Docking (http://www.hard-light.net/forums/index.php/topic,30512.0.html) thread. :D
-
(http://img.photobucket.com/albums/v107/anandraj/secret.jpg)
(http://img.photobucket.com/albums/v107/anandraj/happy.jpg)
-
I love those Hatshepsutsheepdogshepfetchthestickochgoonnodontbiteherachyadu mbmuttsut glows.
-
Me too. Looks fantastic :)
-
Some old but recent screenies......
(http://img188.exs.cx/img188/6056/shivan32dq.png)
(http://img234.exs.cx/img234/4575/vships24be.png)
(http://img140.exs.cx/img140/993/blue5pv.png)
(http://img209.exs.cx/img209/9638/vships43lq.png)
(http://img196.exs.cx/img196/3342/vships13tx.png)
-
I cut this one out (the rest is just black).
Somehow it looks really cool.
LS made some really nice effects.
(http://img187.exs.cx/img187/6331/shivan2ix.jpg)
-
Your pics red-x...
-
Originally posted by KappaWing
Orion pwning an AWACS and a battle of the Great War destroyers!
I'm not gonna say it... :p
-
Originally posted by WMCoolmon
I'm not gonna say it... :p
Poor Setekh...
:D
*runs*
-
Are they still red xes??? Should be fixored now...
Hope Setekh isn't reading this. :nervous:
Bah, my next two pics will be of a Setekh pwning something.
-
[q]Hatshepsutsheepdogshepfetchthestickochgoonnodontbi
teherachyadumbmuttsut[/q]
Unless you have a sheep dog called Shep you should be shot for that...
-
As promised, I shall apologize for my previous screenie of Steak getting pwned by an Orion with this humble tribute.
(http://i2.photobucket.com/albums/y10/KappaWing/xc1.bmp)
(http://i2.photobucket.com/albums/y10/KappaWing/xc2.bmp)
Poor Bosch... Never stood a chance...
-
lol :p
New image I took after changing my FOV setting :D:
(http://fs2source.warpcore.org/wmcscreenies/perseusred.jpg) (http://fs2source.warpcore.org/wmcscreenies/perseusred.png)
-
(http://www.sectorgame.com/aldo/media/devss/devScreen03.jpg)
(http://www.sectorgame.com/aldo/media/devss/devScreen02.jpg)
-
Originally posted by WMCoolmon
New image I took after changing my FOV setting :D:
(http://fs2source.warpcore.org/wmcscreenies/perseusred.jpg) (http://fs2source.warpcore.org/wmcscreenies/perseusred.png)
You should really post a side-by-side comparison of that picture with the original. ;)
-
beams are pretty. I wonder if if the terrans celebrate new years with beams...
-
Originally posted by Goober5000
You should really post a side-by-side comparison of that picture with the original. ;)
(http://fs2source.warpcore.org/perseusold.jpg) (http://fs2source.warpcore.org/perseusold.png) (http://fs2source.warpcore.org/wmcscreenies/perseusred.jpg) (http://fs2source.warpcore.org/wmcscreenies/perseusred.png)
Can someone with better PS/Gimp experience than I split the Perseus down the middle? :D
-
(http://fs2source.warpcore.org/perseusold.jpg) (http://fs2source.warpcore.org/wmcscreenies/perseusred.jpg)
:jaw: That is so much better its untrue
EDIT: I thought it was all one pic. :hopping:
-
Those lighting effects look really cool. :yes:
Someone better restickify this before it gets lost in the abyss...
-
Few screenies I took...........
1 (http://img27.exs.cx/img27/7/argo1zp.png)
2 (http://img27.exs.cx/img27/424/artemis20tl.png)
3 (http://img27.exs.cx/img27/2989/artemis8fj.png)
4 (http://img27.exs.cx/img27/8052/crovmed2fn.png)
-
Wow those are great. :yes:
The second one if my favorite. You should try taking shots for the FSO splash screen.
BTW would you mind telling me you ambient factor? ;)
-
Ambience is 50 and am using Open GL...... :nervous:
EDIT: Heres some more shots I took........
1 (http://img225.exs.cx/img225/8592/corv5mo.png)
2 (http://img225.exs.cx/img225/6752/faust4yi.png)
3 (http://img225.exs.cx/img225/2407/levi6zk.png)
4 (http://img225.exs.cx/img225/137/perseus6dg.png)
5 (http://img225.exs.cx/img225/1619/sobek0am.png)
-
Originally posted by WMCoolmon
Can someone with better PS/Gimp experience than I split the Perseus down the middle? :D
How about this?
http://img35.exs.cx/img35/7149/perseusold12tm.png
Edit: (img) tag removed. I do not hate you 56k guys. ;)
I think the cut is too 'smooth'. (Cockipt... :rolleyes: )
Well, it looked weird so I recolored the old part. I had to resize it also, as the two pics were slightly different.
-
I thought that you might have to do some resizing, but the coloring should be left alone...what I did was I took the first picture, then I removed all the fs2_open command lines, plus the mediaVPs, went back to the same mission and took the second screenie.
Original FS2 couldn't do 1280x1024, but then side-by-side comparison wouldn't really be possible at all.
Can you do a harder blend along the blue line you have, use the original colors for the original, and remove the blue line? :)
-
The problem is it looks all screwed up if I use a hard cut.
Even though I tried my best to resize it, it still won't fit exactly...
-
What have you done to it? :shaking:
-
DaBrain: :yes: Looks good. Now we just need some pimpin' grounds... ;)
-
The only problem is that it looks like the low-poly perseus had a pilot too from that image :)
-
I like it. ;)
(http://img81.exs.cx/img81/7228/cellshot5yq.jpg)
-
Cell Shading is great!
(http://img72.exs.cx/img72/6487/screen01259fg.jpg)
-
Originally posted by DaBrain
I like it. ;)
Aww, crap.
-
I just started playing the main FS2 campaign, since it's almost two years from the last time I did that. I also thought it would be a good idea to turn on all the latest fantastic improvements SCP has brought us. And I think I'm not the only one who can say: FS2 is still the best looking, best playing and generally the best space combat sim ever.
(http://img206.echo.cx/img206/8273/16040516lz.th.jpg) (http://img206.echo.cx/my.php?image=16040516lz.jpg)
(http://img206.echo.cx/img206/4029/16040522ma.th.jpg) (http://img206.echo.cx/my.php?image=16040522ma.jpg)
Btw, those glows on Hatshepsut looks extremely good :nod:
-
Hmm start to like the blue EFF... ;)
(http://img248.echo.cx/img248/6519/screen3938zw.jpg)
-
Shot while testing a new EFF.
I like it somehow ;)
(http://img107.echo.cx/img107/7187/screen06267ae.jpg)
-
Die, NTCv Pax! ;)
-
Lol. So make some red EFF for the shivan Flak turret ^^
-
Originally posted by MetalDestroyer
Lol. So make some red EFF for the shivan Flak turret ^^
I did that already. ;)
This one is about the beam impact.
Originally posted by Goober5000
Die, NTCv Pax! ;)
Hehe, a few seconds after the shot it did. :lol:
-
Die Deimos sieht sehr schön aus! Sie ist ganz prima! ;)
-
Originally posted by KappaWing
Die Deimos sieht sehr schön aus! Sie ist ganz prima! ;)
:lol: Wow! Deutsch wird die neue Modesprache. ^^
-
Man, that does look pretty good. Particle spew! :cool:
-
German is funny. :D
-
:nervous: :nervous: :nervous:
(http://server2.uploadit.org/files/Ulala321-Freespace2.JPG)
*runs*
-
Shouldent that be posted here? (http://www.hard-light.net/forums/index.php/topic,22680.0.html) :wtf:
-
Oh come on, I was celebrating a part of Freespace, wasn't I? :p
-
I think someone should rename this "FS2 Screenshots Thread", 'cause that's basically what it is now.
-
Originally posted by DaBrain
Hmm start to like the blue EFF... ;)
(http://img248.echo.cx/img248/6519/screen3938zw.jpg)
There is a beam coming out of nothingness in that pic. BTW how do I get those Flak effects?
-
Pfft, everyone knows you need a P-48 space modulator to destroy the earth. :p Very nice shots by the way.
-
Kappa, save your screenies as JPG, not BMP, they will be much bigger in JPG.
-
Originally posted by kietotheworld
Kappa, save your screenies as JPG, not BMP, they will be much bigger in JPG.
Thanks for that. I always wondered why they weren't larger. :)
-
If you're worried about quality, PNG is a little better than JPG but can also be a lot larger, depending on the quality level of the JPG you compare it to.
Irfanview is a good conversion program.
-
Much action!
(http://img87.echo.cx/img87/753/screen18g7zo.jpg)
-
Damn the pic is down...
I'll just post this one. It's better IMO anyway.^^
(http://img186.echo.cx/img186/4148/fs11gv.jpg)
Edit: Wow the first pic is back. Yay for Imageshack!
-
Nice varation on the beams. :yes:
-
Originally posted by DaBrain
http://img107.echo.cx/img107/7187/screen06267ae.jpg
if that hud wasn't there, it would make an awesome Media VP Title screen.
-
And the beam in the upper-right is a bit odd, seeing as how it's apparently coming from a microscopic wormhole (an SSB?) :p
-
That would be a Mjolnir, Sir. ;7
-
Originally posted by WMCoolmon
(an SSB?) :p
Subspace beams... not very realistic, but would that not be the coolest thing ever? :D
-
As soon as the glowpoint code supports ANIs or EFFs, I can create this easily. ;)
(Uhm, yes, that was a *hint*) :lol:
-
(http://img163.echo.cx/img163/6381/nebmissile2rv.jpg)
They almost got me down with those missles. :)
-
(http://img265.echo.cx/img265/2276/fsscreen39hg.jpg)
-
I've been playing through the main campiagn again. Been having fun iwth some of the new graphics :)
(http://img.photobucket.com/albums/v107/anandraj/Series/series1.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Series/series2.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Series/series3.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Series/series4.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Series/series5.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Series/series6.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Series/series7.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Series/series8.jpg)
-
(http://img.photobucket.com/albums/v107/anandraj/Series/series9.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Series/series10.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Series/series11.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Series/series12.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Series/series13.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Series/series14.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Series/series15.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Series/series16.jpg)
-
And the finale, for now.
(http://img.photobucket.com/albums/v107/anandraj/Series/series17.jpg)
-
Celebrating the new(ish) glow chunk. Babylon 5 with glowpoints.
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/frontlit.jpg)
-
Hmm...was Babylon 5 station every that dark? If you compare with the planet reflection, I say the station should be well lit by the nearby sun.
-
I looks exactly I like a shot from the show.
Well, the planet is a static image. You could move it a bit to correct the illumination.
I think this is only a test shot, so don't mind this little detail.
-
The planet is lit by a huge spotlight situated on the other side of B5.
-
IPAndrews always comes up with the most logical explanations. ;)
-
The Omega-X has no chance against my 40 mm guns. ^^
(http://img213.echo.cx/img213/2609/screen10813hj.jpg)
-
A bit Shadows of Lylat again. :)
(http://img296.echo.cx/img296/2626/screen12807ne.jpg)
(http://img296.echo.cx/img296/224/screen12829id.jpg)
(http://img296.echo.cx/img296/174/screen12849ic.jpg)
(http://img231.echo.cx/img231/1475/screen13167tn.jpg)
(http://img231.echo.cx/img231/6973/screen13052ak.jpg)
(http://img231.echo.cx/img231/6742/screen13182gg.jpg)
-
That's FreeSpace? :eek2:
-
Originally posted by Setekh
That's FreeSpace? :eek2:
Holy Sh*t!
-
I'm uploading a short clip of that right now.
Check this thread: http://www.hard-light.net/forums/index.php/topic,33103.0.html
;)
Originally posted by Setekh
That's FreeSpace? :eek2:
SCP made a lot possible. We're trying to push the engine to it's limit.
;7
-
Originally posted by Setekh
That's FreeSpace? :eek2:
Hell yes! If it wasn't for the HUD indicators, I wouldn't believe this was FSO.
Outstanding work :yes: I especially like the buildings.
-
I'm truly impressed with what you've done. Gives me great hope for the SCP continuing to prosper in the future. :)
-
I'm surprised Freespace doesn't commit ritual suicide with all those polygons. It must be the fog that keeps it alive. :D
-
Originally posted by General Freak
I'm surprised Freespace doesn't commit ritual suicide with all those polygons. It must be the fog that keeps it alive. :D
Freespace would not only commit suicide it would shove the spurkplug **** and **** **** *** **** and **** and both of you die.
FS_Open on the other hand handles it quite well.
If the later term leaves you with a strong sense of WTF? :wtf: Then hit *HOME* hold steady and look in the upper right corner?
Came back here?
This time read the whole post...
Look for the little tab FAQ.
Now go left - yeah FS_Doc (Wikki).[/size]
That will answere all of your questions, like what's FS_Open?
How do I download it? How do I install it?
How do I stop asking for new features? The list of neurologists to handle the seizer when denied your daily doze...
E - V - E - R - Y - T - H - I - N - G you want to know or ever wondered.
-
Actually, it doesn't even mention anything about afterburner trails or issues with TNT2 cards, which I had to ask here. :p
I claim page 8! :D
-
Originally posted by Flaser
Now go left - yeah FS_Doc (Wikki).[/size]
I can't see it... There's that waky Wiki thing though.
-
Originally posted by General Freak
I'm surprised Freespace doesn't commit ritual suicide with all those polygons. It must be the fog that keeps it alive. :D
An interesting thought... Even if it doesn't work this way, we could use some really low-poly and low-res LODs (or even only a second LOD)... Nobody will notice.
-
Here's my FreeSpace tribute:
http://members.westnet.com.au/iweber/FSO.jpg
:p
-
Very funny... :wtf:
I bet your PC is to slow for the SCP features or something.
If you don't like what the coders and the artists here did to FS2, ignore it. Stop posting you don't like it, because most people here do.
-
How bout posting some more screenies? Come on, hop to it.
-
TPB 3.2
(http://img321.imageshack.us/img321/2416/screen037mi.jpg)
Awww what a beauty :eek2: ... but what is that? :shaking:
(http://img321.imageshack.us/img321/8325/screen161du.jpg)
You knew that was going to happen...
-
:D
Hmm...rear view? I never saw that command key.
-
This one has a lot action on screen. ;)
I love the beam, it looks just cool.
I was testing my new 3d shockwave ( http://www.hard-light.net/forums/index.php/topic,34014.msg703209.html#msg703209 )
(http://img337.imageshack.us/img337/1244/screen21582sm.jpg)
-
Excellent shot you've got there DaBrain, as usual. Altough I think it could use a better starfield ;)
Anyway, here's my contribution:
(http://img27.imageshack.us/img27/8329/05072015gn.th.jpg) (http://img27.imageshack.us/my.php?image=05072015gn.jpg)
-
DB, what beam pack are you using?
-
Originally posted by Lt.Cannonfodder
Excellent shot you've got there DaBrain, as usual. Altough I think it could use a better starfield ;)
Yeah.. it might look a bit better with that. :)
I'll try to use it more often.
Originally posted by WMCoolmon
DB, what beam pack are you using?
Nothing more than the MV packs.
-
3d shockwaves rule!
The new build that allows on-standard res settings without bugs rules too.
;7
(http://img110.imageshack.us/img110/8299/screen2400kopie7jo.jpg)
-
I absolutely love that shockwave :D
(As a side note, who else now wants to change their "Blast" warning to "Rumpfschaden"? :p)
-
Dabrain how do you change the main explosion ? I mean those from cruiser when they explode. And where did you find the ani ? in the TBP 3.2 ?
-
Originally posted by Mongoose
I absolutely love that shockwave :D
(As a side note, who else now wants to change their "Blast" warning to "Rumpfschaden"? :p)
Great. :lol: :lol: :lol:
Originally posted by MetalDestroyer
Dabrain how do you change the main explosion ? I mean those from cruiser when they explode. And where did you find the ani ? in the TBP 3.2 ?
Yupp, from TBP.
Just extract the effects folder and serch for "exp". Copy all files into your FS2 effects folder. (Yes... a lot of files.)
(The explosions are EFFs.)
-
Goddamn, this engine looks better every day. Gongrats everyone posting screenshots. :)
-
The new model is great.
(http://img173.imageshack.us/img173/845/screen26113qj.jpg)
I'm amazed by the engine too. And of course by the artists that create new models and maps. :yes:
But it's not everything about graphics. Finding bugs and adding gameplay features are also important.
-
Originally posted by DaBrain
Finding bugs and adding gameplay features are also important.
As too few people seem to appreciate. :sigh:
:)
-
Originally posted by DaBrain
Finding bugs and adding gameplay features are also important.
Originally posted by Goober5000
As too few people seem to appreciate. :sigh:
I've added both! :D :yes:
-
:lol:
-
It's extreemly rare that FSOpen crashes when I play. Nor do I notice any bugs at all...
-
Originally posted by Goober5000
As too few people seem to appreciate. :sigh:
:)
Stop taking care of bugs and they will soon know they should have appreciated it. :drevil: ;7
-
I took some screenies... :(
(http://img79.imageshack.us/img79/6295/11qp.th.png) (http://img79.imageshack.us/my.php?image=11qp.png)(http://img174.imageshack.us/img174/4408/28na.th.png) (http://img174.imageshack.us/my.php?image=28na.png)
(http://img174.imageshack.us/img174/6294/48qk.th.png) (http://img174.imageshack.us/my.php?image=48qk.png)(http://img174.imageshack.us/img174/5470/53fb.th.png) (http://img174.imageshack.us/my.php?image=53fb.png)
(http://img174.imageshack.us/img174/99/66bg.th.png) (http://img174.imageshack.us/my.php?image=66bg.png)
Horray for SCP! :D
-
Shockwaves work correct now.
Yay for bug fixing coders!
(http://img182.imageshack.us/img182/9185/screen27149gr.jpg)
-
Yay! :yes:
-
Hey, hey, I love the new ShockWave :D
(http://img339.imageshack.us/img339/769/fs2openg2005072820050730212747.jpg)
(http://img339.imageshack.us/img339/7434/fs2openg2005072820050730212752.jpg)
(http://img339.imageshack.us/img339/4142/fs2openg2005072820050730212753.jpg)
(http://img339.imageshack.us/img339/6238/fs2openg2005072820050730215012.jpg)
(http://img339.imageshack.us/img339/7045/fs2openg2005072820050730215033.jpg)
(http://img339.imageshack.us/img339/1306/fs2openg2005072820050730221206.jpg)
(http://img324.imageshack.us/img324/6606/fs2openg2005072220050728215446.jpg)
(http://img324.imageshack.us/img324/5141/fs2openg2005072220050728222932.jpg)
(http://img324.imageshack.us/img324/1748/fs2openg2005072220050728230836.jpg)
-
... :eek2: Those are some awesome shots.
-
Holy ****.
-
(http://img320.imageshack.us/img320/2955/igs10xg.th.jpg) (http://img320.imageshack.us/my.php?image=igs10xg.jpg)
-
3 more screens :D
(http://img254.imageshack.us/img254/3298/fs2openg2005072220050728215443.jpg)
(http://img254.imageshack.us/img254/9950/fs2openg2005072220050728222459.jpg)
(http://img109.imageshack.us/img109/3834/fs2openg2005072220050728231818.jpg)
-
Effect testing.
Sorry, I've turned off all new textures and advanced effects, to save ram, but it still looks pretty nice. ;)
(http://img99.imageshack.us/img99/3400/screen27781qn.jpg)
-
*adds to SCP Propaganda folder*
-
Ok, I'm done with that one. Everything is ready for the final release as soon as the code is fixed. :)
(http://img81.imageshack.us/img81/7823/screen29584en.jpg)
I like it. ;7
-
Well, uhm, me too^^:D ;7
-
Did you check out the test release?
-
Ok, ok this the last shockwave pic for a while. I guess they are getting boring for you guys. ;)
(http://img145.imageshack.us/img145/7364/screen29803gj.jpg)
-
remember to use alt+pause and shift+o (remove hud). alot of these shots would kick even more ass if i didn't see the hud.
-
I took those to search for seams in the effect. I didn't even intend to post one of them here. But they looked so cool... so I took one and posted it anyway.
But yeah, I'll remember that. I forgot the key combo for that to be honest. :rolleyes:
-
Originally posted by DaBrain
Ok, ok this the last shockwave pic for a while. I guess they are getting boring for you guys. ;)
[color=66ff00]I think I speak for everyone with the exception of the 56k'ers that you should keep it up DaBrain. ;):yes:
[/color]
-
Originally posted by MetalDestroyer
(http://img109.imageshack.us/img109/3834/fs2openg2005072220050728231818.jpg)
woo! Kelpie! :D
-
@PhReAk it looks indeed better without hud...
From now on I can take even more awesome shots. :)
(http://img36.imageshack.us/img36/4118/screen30117nz.jpg)
-
*insetrt drool*
-
For now, take a look at this 10 min's In-game video ^^
I have no word to describe this...
Part_I (http://sam.sothi77.free.fr/Fs2_open/Freespace2_new_gen_Eff.zip)
Part_II (http://sam.sothi77.free.fr/Fs2_open/Freespace2_new_gen_Eff.z01)
Part_III (http://sam.sothi77.free.fr/Fs2_open/Freespace2_new_gen_Eff.z02)
Part_IV (http://sam.sothi77.free.fr/Fs2_open/Freespace2_new_gen_Eff.z03)
Important : You need to pick them all, I can't host a single video with an average of 100 Mb. :/
-
Excellent choice of music. :yes: Where's it from? What am I supposed to be looking at?
-
It comes from SW Rebel Strike ^^
-
Beanz!
(http://img364.imageshack.us/img364/7838/screen34665am.jpg)
-
*squints* The Lucy?
-
No just a Cain. ;7
I'm using new graphics for the beams, but the better quality doesn't really justify the memory plus. :(
They just get streched after all...
-
Try to make the same Beam effects from Star Trek Universe.
I want to see the result ^^
-
And, now Star Wars in show ^^
(http://img113.imageshack.us/img113/3516/fs2openr0109200520050905154519.jpg)
(http://img113.imageshack.us/img113/4803/fs2openr0109200520050906001136.jpg)
(http://img313.imageshack.us/img313/7296/fs2openr0109200520050906001144.jpg)
(http://img53.imageshack.us/img53/5092/fs2openr0109200520050906001611.jpg)
(http://img53.imageshack.us/img53/8086/fs2openr0109200520050906002344.jpg)
(http://img53.imageshack.us/img53/5214/fs2openr0109200520050906002632.jpg)
(http://img53.imageshack.us/img53/9691/fs2openr0109200520050906003054.jpg)
(http://img53.imageshack.us/img53/7870/fs2openr0109200520050906003341.jpg)
-
That's quite... wow.
-
Hehe, I didn't know there were Vasudans in the Star Wars universe. :p
-
Well, they've got ET. Why not?
-
Very cool shots. :yes:
-
My goodness.
-
Originally posted by DaBrain
Beanz!
http://img364.imageshack.us/img364/7838/screen34665am.jpg
Beanz? As in Heinz Meanz Beanz? :p
-
Those stretched lasers in SW screenies actually look terrible. Other than that, quite good screenies.
-
The green one was the prometheus S, and the Red one, the Heavy Shivan's laser. Thx to Fs 2 SCP ^^
-
Yup yup yup... enjoy
(http://img5.imageshack.us/img5/7452/fs2openr20050907193508625qq.jpg)
(http://img5.imageshack.us/img5/2513/fs2openr20050907193635674vr.jpg)
(http://img371.imageshack.us/img371/8476/fs2openr20050907193947376qk.jpg)
(http://img371.imageshack.us/img371/4390/fs2openr20050907194012294ec.jpg)
(http://img371.imageshack.us/img371/2442/fs2openr20050907194151075gy.jpg)
-
....Jesus.
Now that's really impressive. Purely as it draws attention to the graphical power of FS2 and the effort gone into this SW mod.
Excellent work :)
-
That's not from the offical HLP Star Wars Mod unless I'm very much mistaken.
-
What's up with the x-wing? Is it sliding?
-
Yeah you right karajorma, it's not the official HLP Star Wars.
I've just began to mod this in one week. But, all the model aren't from me. I've just converted all the models from the XWA DSUCP (Dark Saber Ultimate Craft Pack), and put them into Freespace 2.
Unfortunately, I can't convert all of them because of the lots of textures usage per model (more than the 16 limited in each Fs2_open built).
And, I don't think a special built for an usage of this > 16 textures will be available. If it'll be released, I'll be happy. If not, I have to wait the official released, or take time to manage this minor trouble (or perhaps major trouble).
Actually, I have only 15 models converted, 13 of them are fighters/assault fighters/transport vessel and the last 2 are the Escort Carrier and the Modified Strike Cruiser (500 and 450 meter long).
-
Originally posted by Liquid Fire
What's up with the x-wing? Is it sliding?
You mean for the last pic ? The red laser aren't coming from the X wing you see in the pic, but from another spacecraft.
-
Nice screenshots...
It would make a perfect backround if the hud wasn't on though... :)
-
Its too bad Darksaber is disallowing any modification to his X-wing. I've already cannonized its mesh to PROPER proportions but the HLP SW project does not want to use it. UGH. That X-wing mesh is just WRONG!!! BLARG!!!
U can see my X-wing in the Trench video I posted up months ago.
http://www.penguinbomb.com/omniscaper/WIPS/DSv2.wmv
http://www.penguinbomb.com/omniscaper/WIPS/trench.wmv
-
This is what happens when you use the HDRish.pss effect... ;7
(http://img137.imageshack.us/img137/7149/battle5zw.th.png) (http://img137.imageshack.us/my.php?image=battle5zw.png)
(http://img137.imageshack.us/img137/6283/orion3tg.th.png) (http://img137.imageshack.us/my.php?image=orion3tg.png)
-
Originally posted by MetalDestroyer
You mean for the last pic ? The red laser aren't coming from the X wing you see in the pic, but from another spacecraft.
I was actually looking at the engine glows...
Still, those pictures just ooze coolness.
-
Couple of more screen shots... :(
HDRish is awesome... :eek:
(http://img353.imageshack.us/img353/7541/collossus7jj.th.png) (http://img353.imageshack.us/my.php?image=collossus7jj.png)
(http://img353.imageshack.us/img353/6274/knossos6pu.th.png) (http://img353.imageshack.us/my.php?image=knossos6pu.png)
(http://img353.imageshack.us/img353/6935/typhoon8rk.th.png) (http://img353.imageshack.us/my.php?image=typhoon8rk.png)
-
Originally posted by Omniscaper
Its too bad Darksaber is disallowing any modification to his X-wing. I've already cannonized its mesh to PROPER proportions but the HLP SW project does not want to use it. UGH. That X-wing mesh is just WRONG!!! BLARG!!!
U can see my X-wing in the Trench video I posted up months ago.
http://www.penguinbomb.com/omniscaper/WIPS/DSv2.wmv
http://www.penguinbomb.com/omniscaper/WIPS/trench.wmv
Hmmm, I thought you're using some model from Dark Saber. IIRC, TopAce said they have the right to use Dark Saber models after credits them, am I wrong ?
About the X Wing, I didn't modify anything, just port the mesh into Fs2.
-
Now the HDRish version of Babylon 5 :
(http://img361.imageshack.us/img361/8196/freespace2hdrishdabrain1io.jpg)
And here, the HDRish + Motion Blur (Ghost)
(http://img361.imageshack.us/img361/8610/freespace2hdrishdabrainwithgho.jpg)
aaaarg, I've just got an headache I think I forgot I use a modified HDRish version with Motion Blur :ick:
(http://img368.imageshack.us/img368/1701/swfs2hdrish017wp.jpg)
-
Yes, the last too shots have too high HDRsih values...
I think you should tone the motion blur a bit down too. :)
-
Originally posted by MetalDestroyer
Hmmm, I thought you're using some model from Dark Saber. IIRC, TopAce said they have the right to use Dark Saber models after credits them, am I wrong ?
About the X Wing, I didn't modify anything, just port the mesh into Fs2.
It is a modified version of Darksaber's Xwing. Darksaber wont allow ANY modification of his disproportional mesh. I corrected his mesh to make my eys not bleed. Unfortunately, I must keep it to myself and not allowed to use it in the HLP SW project.
-
Me too, the SW mod I made some days ago it's only for my own purpose, since DarkSaber disallow it.
But, do you think it's the same too for the SW ships from SW Warlords (mod for Homeworld 2) ??
Because, graphically, it's magnificent.
-
The Warlords folks are an interesting crowd (Must resist the urge to go on a tirade about not making playability a priority for their mod) and I don't know how they feel about ripping their models.
-
It's why i asked it ^^
-
I see beautiful shots, but I have no idea what HDR.pss is. Can anyone help?
-
Check this thread (http://www.hard-light.net/forums/index.php/topic,29291.0.html) out Kie...
-
Thanks, shame I've got an NVIDIA, that effect would have been great to have. :(
-
This thread has some pretty neat pics of those shader effects, too.
http://www.hard-light.net/forums/index.php/topic,34967.0.html
-
It's a shame nobody writes Shaders for the DXtweaker. :(
They could be used with any card...
-
I've posted some new Inferno shots and this one looks almost like a movie shot. :eek2:
(http://img54.imageshack.us/img54/2668/ing90lt.jpg)
-
Woaaaaaaaaww, You kill my eye :love:
-
Originally posted by DaBrain
I've posted some new Inferno shots and this one looks almost like a movie shot. :eek2:
Except for teh clippign. :sigh:
-
Originally posted by WMCoolmon
Except for teh clippign. :sigh:
Nah, Pixel Shader support will help to fix this. :nod: :yes:
Post process glow. ;7
-
Originally posted by DaBrain
I've posted some new Inferno shots and this one looks almost like a movie shot. :eek2:
[snip]
Actually I like this one you posted better:
(http://img54.imageshack.us/img54/6830/inf86gt.jpg)
:)
-
Looks alot like an Asguard design, Terranized. SWEET!!!
-
(http://img.photobucket.com/albums/v517/kietotheworld/Hecate.jpg)
-
It's beauty (almost) puts a tear in my eye. :(
-
That's JAD, isn't it?
-
Another pics about SW :
(http://img152.imageshack.us/img152/2485/fs2openr20050911170841649vw.jpg)
(http://img152.imageshack.us/img152/3044/fs2openr20050911171249788ng.jpg)
(http://img262.imageshack.us/img262/3944/fs2openr20050911171418355xz.jpg)
(http://img282.imageshack.us/img282/130/fs2openr20050911194356762tn.jpg)
-
Originally posted by ngtm1r
That's JAD, isn't it?
Yes.
-
Hey, I see my escort carrier in there :)
-
Damn you metalD and DaBrain! I just ruined my laptop by doorling on the keyboard!
;)
-
Tie phantom? :shaking:
-
Is that lot going to get released?
(Your correct response to this question is: "Of course!" by the way :))
-
Originally posted by DaBrain
Nah, Pixel Shader support will help to fix this. :nod: :yes:
Post process glow. ;7
you will tell me what you know. :)
-
Welll, we all know Bobboau is working a 'material system' thal allows the use of pixel shaders for material.
A post process filter probably won't be a problem. You can find a lot of glow shaders with google already. As soon as the support is complete, we'll probably instantly get rid of the clipping problems. :)
-
I'm quite confident those SW pics would look a lot better if those lasers were a lot shorter. Lasers don't really need to be 10-30 meters long, some looks to be even longer than that.
-
Lasers size are near the 180 meters ^^
If i reduce them, it look a little weird, and I need to create a model to it ^^
-
Originally posted by DaBrain
Welll, we all know Bobboau is working a 'material system' thal allows the use of pixel shaders for material.
A post process filter probably won't be a problem. You can find a lot of glow shaders with google already. As soon as the support is complete, we'll probably instantly get rid of the clipping problems. :)
that also means the prospect of using pixel shaders for other lighting effects, too..
-
Yup yup yup Rebels Strike back ^^
(http://img8.imageshack.us/img8/6893/fs2openr2005091420050915163104.jpg)
(http://img8.imageshack.us/img8/3389/fs2openr2005091420050915163157.jpg)
(http://img8.imageshack.us/img8/746/fs2openr2005091420050915163203.jpg)
(http://img8.imageshack.us/img8/4817/fs2openr2005091420050915163234.jpg)
(http://img205.imageshack.us/img205/3985/fs2openr2005091420050915163440.jpg)
(http://img205.imageshack.us/img205/2093/fs2openr2005091420050915163825.jpg)
(http://img205.imageshack.us/img205/3970/fs2openr2005091420050915163839.jpg)
(http://img205.imageshack.us/img205/2812/fs2openr2005091420050915164017.jpg)
-
Tie Defender!!!
I can't even describe how awesome those screens are. Let's just say I got an insane urge to install Tie Fighter again and kick some rebel ass once more :D
-
A couple of those ships look decidedly...un...starwarsish :nervous:
That said, the tie defender looks awesome! There was no stopping it in tie fighter :D
-
I like the X-wing in the last picture the best :nervous:
Looks pretty damn close to the movies.
-
ERm.. I never liked hte TIE defendr..It was a cheap imperial X-wing wannabe.
b.t.w. - where are the engines on the defender?
-
Originally posted by MetalDestroyer
(http://img262.imageshack.us/img262/3944/fs2openr20050911171418355xz.jpg)
Now this is how attacking a capship should be like!
FEAR IT!!!!!
-
Tan. tan. tan ... (Imperial March song running in background)
(http://img390.imageshack.us/img390/9197/fs2openr20050916111046043th.jpg)
(http://img390.imageshack.us/img390/889/fs2openr20050916133002647wb.jpg)
(http://img390.imageshack.us/img390/5153/fs2openr20050916133518172sk.jpg)
(http://img390.imageshack.us/img390/7561/fs2openr20050916134429032xu.jpg)
-
Hey hey, the Vengeance! Damn, so many memories of destroying Rebels with it SW:W...looks a bit chunky from the front thought...
-
I only got around to looking at this thread a few hours ago. Am I the only one who instinctively ignores all the sticky threads and skips down to the normal ones because the majority are never updated? :p
Anyway, there is some amazing stuff in here, a great exhibition of how far the community has come since FS2's release. I don't have a whole lot to add, but here are a few generic shots from the main campaign and my own missions that show off some of the FSO specular lighting effects. I wish I could get that superbright effect to show up on these. It makes a huge difference with this game.
[edit] hmm, these are bigger than I thought; lvlshotted.
(http://home.comcast.net/~cp5670/FS2-1.jpg)
(http://home.comcast.net/~cp5670/FS2-2.jpg)
(http://home.comcast.net/~cp5670/FS2-3.jpg)
And I can't believe this magnificent thing has not yet appeared in this thread. Shame on you all.
(http://home.comcast.net/~cp5670/FS2-4.jpg)
-
Someone needs to high poly the Pirate Ship methinks :D
-
Ditto.
-
Let's continue with the MC-80b Liberty
(http://img149.imageshack.us/img149/4295/fs2openr2005091420050918225243.jpg)
(http://img76.imageshack.us/img76/2127/fs2openr2005091420050918225259.jpg)
(http://img76.imageshack.us/img76/4909/fs2openr2005091420050918225330.jpg)
(http://img76.imageshack.us/img76/6664/fs2openr2005091420050918225355.jpg)
(http://img76.imageshack.us/img76/351/fs2openr2005091420050918225408.jpg)
(http://img37.imageshack.us/img37/958/fs2openr2005091420050918225538.jpg)
-
Need an Inferno wallpaper?
(http://img18.imageshack.us/img18/6217/screen44974zk.jpg)
-
FEAR !!... xD
(http://img261.imageshack.us/img261/8809/fs2openrinferno200509182005092.jpg)
(http://img261.imageshack.us/img261/733/fs2openrinferno161016175xy.jpg)
(http://img261.imageshack.us/img261/928/fs2openrinferno161117217ux.jpg)
(http://img45.imageshack.us/img45/7263/fs2openrinferno161509952eb.jpg)
-
Not to be a pain, but could we possibly look into gettiong rid of some of the Red Xs on the early pages of this thread? I use it when I pimp FSO on other boards, and it'd prolly be nice if anyone who clicks on it doesn't have to wade through two or three early, more or less empty pages.
-
[color=66ff00]Whew, that was quite a few fixes. :)
I've lvlshotted al of the working images and deleted any 404's.
RULES:
Please lvlshot your images from now on guys, it makes for a tidier thread.
If you have good screenies but no hosting PM me and I can arrange to host them on HLP.
Thanks for the effort everyone, keep it up. :nod::yes:
[/color]
-
Whoa, those Star Wars shots are crazy. Turbolaser!! Good work, guys. :yes:
-
(http://img.photobucket.com/albums/v625/Turnsky/hdrfenris.jpg)
-
Mmmmm. Soft light. :yes:
-
yep, used the HDRish thingy for that.
-
Ohh ...I would sell my soul for a nice gloryshot of the HTL Fenris in 1280x1024 without the HUD and with this nice HDRish filter
-
judging by the screenie i took there, i can get away with photoshopping those little hud details out.
-
I get basically that same mild bloom effect using superbright 2, although it doesn't appear in screenshots. It looks good in some places but kind of strange in nebulas.
-
(http://img380.imageshack.us/img380/2853/fs2openr2005091820050923120641.jpg)
(http://img380.imageshack.us/img380/1147/fs2openr2005091820050923121249.jpg)
(http://img380.imageshack.us/img380/6734/fs2openr2005091820050923121508.jpg)
(http://img380.imageshack.us/img380/1082/fs2openr2005091820050923121623.jpg)
(http://img380.imageshack.us/img380/8061/fs2openr2005091820050923122009.jpg)
-
Only one question MD. When will we be able to play with these beauties? ;7
-
Huu... never ^^
Because I took models from Star Wars Warlords and XWA DarkSaber Ultimate Craft Pack (8 models).
And, In Fredding, I've never try to take time for the moment xD I only want to crush the Empire/Rebel Forces :p
-
Well, it isn't as good as the star wars shots, but just to prove two things:
FS2 rocks.
Desperation isn't dead. :D
(http://img.photobucket.com/albums/v107/anandraj/desperation03.jpg)
(http://img.photobucket.com/albums/v107/anandraj/desperation04.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Desperation05.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Desperation06.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Desperation07.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Desperation08.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Desperation09.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Desperation10.jpg)
[color=66ff00]Singh, please keep the thread tidy and follow the lvlshot rule, mucho gracias.[/color]
@Meag: Eeeps, sorry. LVLShot tags added. //Singh
-
you know, FS2 is easily beginning to beat the likes of X3 in terms of looks.
-
This was originally going to be the 3.6.7 intro screen, 'til DB released his new shockwaves. :) (From Lightning Marshal)
(http://fs2source.warpcore.org/wmcscreenies/lm/bigbattle.jpg) (http://fs2source.warpcore.org/wmcscreenies/lm/bigbattle.png)
And I went ahead and uploaded some of my pics from Desperation...
(http://fs2source.warpcore.org/wmcscreenies/desperation/battle.jpg) (http://fs2source.warpcore.org/wmcscreenies/desperation/battle.png) (http://fs2source.warpcore.org/wmcscreenies/desperation/lurking.jpg) (http://fs2source.warpcore.org/wmcscreenies/desperation/lurking.png) (http://fs2source.warpcore.org/wmcscreenies/desperation/planetview.jpg) (http://fs2source.warpcore.org/wmcscreenies/desperation/planetview.png)
...and Renegade Resurgence...
(http://fs2source.warpcore.org/wmcscreenies/rr/team.jpg) (http://fs2source.warpcore.org/wmcscreenies/rr/team.png) (http://fs2source.warpcore.org/wmcscreenies/rr/blast.jpg) (http://fs2source.warpcore.org/wmcscreenies/rr/blast.png)
...and my favorite of the bunch, from a BR campaign. :)
(http://fs2source.warpcore.org/wmcscreenies/deimos.jpg) (http://fs2source.warpcore.org/wmcscreenies/deimos.png)
Of course there are a few more (http://fs2source.warpcore.org/wmcscreenies) new ones, as well. ;)
-
Originally posted by WMCoolmon
(http://fs2source.warpcore.org/wmcscreenies/desperation/planetview.jpg) (http://fs2source.warpcore.org/wmcscreenies/desperation/planetview.png)
I'm telling you, that should be the new splash screen of the SCP...!
-
I'd agree, if it weren't for the purple Jupiter(?) :|
-
The new Herc model rules!
It looks really nice.
(http://img19.imageshack.us/img19/2404/screen49132nc.jpg)
-
(http://img232.imageshack.us/img232/2096/screen49492fg.jpg)
(http://img232.imageshack.us/img232/3455/screen49539ap.jpg)
(http://img232.imageshack.us/img232/4020/screen49754yj.jpg)
No words.
-
In the tradition of WMC's posting of needlessly large png files:
(http://n.ethz.ch/student/ebuerli/download/HTL_Aeoulus01.png)
-
(http://img171.imageshack.us/img171/3462/screen50424ou.jpg)
-
What's up with that beam?
-
I'm toying around with some new beam effects. ;)
-
Hey Dab, release your new beam effect, I love it ^^
-
Originally posted by DaBrain
http://img171.imageshack.us/img171/3462/screen50424ou.jpg
Ugh. :ick: Cain. HTL. Desperate.
-
Agreed, it needs to be a lot more spikey and evil looking. The design is great...
-
I was mainly thinking of doing something about those nasty edges around the engine and the way overtiled base.
-
Originally posted by MetalDestroyer
Hey Dab, release your new beam effect, I love it ^^
Still working on it. ;)
If I'm fast enough, it may make it into the MV pack.
-
It almost looks like a 3D beam.
-
sorry, wrong post
-
Originally posted by Jetmech Jr.
(http://img12.photobucket.com/albums/v36/SadisticSid/Cepheus2.jpg)
what campaign are these shots from?
-
Originally posted by Maeglamor
[color=66ff00]Events over the past while have shown how proud we all are of being Freespace players and modders. This community has taken a gift from Volition and done things with it that I never thought possible.
As such I though it would be good to remind ourselves of how much we love the game so here's your chance. Here you can post screenshots of your favourite moments from the game, models that have impressed you or SCP screenies that just make you say wow. If it's possible try to get two similar shots, one of the original [V] engine and one from the SCP.
I'll start off with some of the best shots that I've ever seen:
(http://www.geocities.com/cek_83/happytrails.txt)
(http://freespace.volitionwatch.com/battstarg/b5.jpg)
(http://img12.photobucket.com/albums/v36/SadisticSid/raynor.jpg)
Freespace: The stuff dreams are made of.
*EDIT* Any broken links will be removed for great justice!
[/color]
once again, what campaign are these screenshots from?
-
I think BWO, TBP and Inferno.
I'm not really sure about the first pic though.
Edit: Oh I missed the your first posting.
That is Inferno.
-
Originally posted by MetalDestroyer
Hey Dab, release your new beam effect, I love it ^^
A short MV preview:
http://www.game-warden.com/starfox/Non_SF_related_stuff/DaBrain_Beanz.rar
;)
-
Originally posted by DaBrain
A short MV preview:
http://www.game-warden.com/starfox/Non_SF_related_stuff/DaBrain_Beanz.rar
;)
Oh my goood. Magnificent. Can't wait the final release ^^
-
Wow, that looks really nice and the animation is smooth. Imagine that with pixel shaders to remove all the clipping =D
-
Hooooly crap, those look awesome. *Wonders how much they'll slow down his forced-FSO laptop*
-
59 512² ANI frames = 15 MB memory use for each effect..
So in other words... it's a high-end effect.
-
If were in Germany I'd buy you the finest brew :)
Keep up the good work Dabrain!
-
Originally posted by DaBrain
I think BWO, TBP and Inferno.
I'm not really sure about the first pic though.
Edit: Oh I missed the your first posting.
That is Inferno.
Honored though I am, that first shot isn't from BWO. It's my old retail models (at the link in my sig last I checked) plus the Nike and a Deimos being used to showcase the engine trails back when they were first implimented. Thus the image title, "happytrails.jpg" ;)
-
(http://img76.imageshack.us/img76/6664/fs2openr2005091420050918225355.jpg)
that is a SH*TLOAD of lasers! :eek:
-
Originally posted by Omniscaper
If were in Germany I'd buy you the finest brew :)
Keep up the good work Dabrain!
Thanks. ;)
BTW I think you should visit germany soon. :)
Uhm, for no particular reason... :drevil:
-
You call THAT alot of lasers?
I resurrect my 2 year old.....
(http://www.penguinbomb.com/omniscaper/Screenshots/screen10.jpg)
(http://www.penguinbomb.com/omniscaper/Screenshots/screen00.jpg)
TREK MADNESS
-
Way to go Dabrain, this is what I've been hoping for a long time.:D :D :yes: :yes: :yes:
-
I'm loving your FPS Omni :p
-
FPS counters have been known to shoot down during Screenshot taking.
-
Lol, omni ^_^
-
Note this battle was screen shot over a YEAR ago!!! To recap the period, specular shading was still new, dds was not used yet, and HTL was still buggy. The system I was using was a 1ghz Athlon with a Radeom 9500 and 756mb of ram. Screenshots also took away 10-15 fps.
I've yet to benchmark such a battle with today's build and current system.
-
Originally posted by Omniscaper
I've yet to benchmark such a battle with today's build and current system.
I dare ya to! :drevil:
-
(http://img.photobucket.com/albums/v107/anandraj/sm1-11.jpg)
(http://img.photobucket.com/albums/v107/anandraj/sm1-9.jpg)
(http://img.photobucket.com/albums/v107/anandraj/sm1-10.jpg)
-
Nice shots, but the Herc I has been...done. It's been shown off so many times, it really doesn't have the same impact of sheer awesome-ness that it held when it was first released...
...Hmmm, i'm thinking someone should make an ultra-high poly / SCP version of my all time favorite vessel...the GTEP HERMES!!!
-
Ooh, that's the retail campaign with Lightspeed's nebulae, nice :yes:
Press shift-"o" before taking screenshots for more awesomeness.
-
Originally posted by Mefustae
...Hmmm, i'm thinking someone should make an ultra-high poly / SCP version of my all time favorite vessel...the GTEP HERMES!!!
I almost did...
http://img.photobucket.com/albums/v109/NarfPics/AxemArt/render_highpolyepod.jpg
Then my hard drive committed suicide and took the model with it. :(
Anyhow... FSPort!
(http://img.photobucket.com/albums/v109/NarfPics/typhonovershadows.jpg)
-
I don't recall any FS1 mission where a Orion and a Typhon duke it out....
-
Could be Silent Threat.
There was also the mission where the PVD Prophecy shows up for a visit with the Bastion.
And Earth's like, "Oh god, we're all going to die!!"
And Alpha 1's like, "Don't worry, I'll save you!"
And the Lucifer's like, "hahahaha n00bs oh crap i'm dead"
And then Earth's like "yay!! oh **** there goes subspace"
-
That pic was from my defunct FSPort campaign. It was always cool seeing the Typhon come right over the Orion, and seeing the crossfire between the two at close range.
-
Originally posted by WMCoolmon
And Earth's like, "Oh god, we're all going to die!!"
And Alpha 1's like, "Don't worry, I'll save you!"
And the Lucifer's like, "hahahaha n00bs oh crap i'm dead"
And then Earth's like "yay!! oh **** there goes subspace"
:lol:
-
I posted these as proof of a SEXP error on an SCP thread but I think they're cool enough to deserve a wider audience :)
Basically an error in the ship-create SEXP meant that instead of getting the single Herc I wanted I got an entire shoal of them :D
(http://homepage.ntlworld.com/karajorma/Misc-Pics/HercSwarm3.jpg)
(http://homepage.ntlworld.com/karajorma/Misc-Pics/HercSwarm4.jpg)
-
:jaw::jaw::jaw::jaw::jaw: That is a ****load of Hercs!!!!
-
FREDing gone bad! :D
-
*demands the hi-poly Herc in those kinds of numbers*
-
Originally posted by Axem
I almost did...
http://img.photobucket.com/albums/v109/NarfPics/AxemArt/render_highpolyepod.jpg
Then my hard drive committed suicide and took the model with it. :(
Damn...that would have been awesome to see in-game :(
-
Actually I think this would've been awesome.
http://www.game-warden.com/forum/attachment.php?attachmentid=733&d=1110498794
-
Originally posted by Ulala
:nervous: :nervous: :nervous:
(http://server2.uploadit.org/files/Ulala321-Freespace2.JPG)
*runs*
How did I miss this before? Pure brilliance. :yes: Although the proportional sizes of the ships aren't very accurate.
-
Originally posted by Corsair
*demands the hi-poly Herc in those kinds of numbers*
and get a molten video card and processor out of it? that demand is out of the question. :p
@ CP5670: Artistic freedom? drawing a sath at a huge size would be a :censored: to do. ;)
[EDIT] lol, new censor pics! :D
-
Originally posted by Corsair
*demands the hi-poly Herc in those kinds of numbers*
Problem with the high poly herc is that the FPS goes down when you create them and the number of ships spawned by the bug appears to be FPS determined.
That said I made a new topic just for FS Shoal pics with some high poly hercs on it. You can find it here (http://www.hard-light.net/forums/index.php/topic,35794.0.html)
-
And on that note, we now have warp drive. :D
-
Originally posted by karajorma
[B
http://homepage.ntlworld.com/karajorma/Misc-Pics/HercSwarm3.jpg
http://homepage.ntlworld.com/karajorma/Misc-Pics/HercSwarm4.jpg[/B]
Wow...
Something's gonna get :censored: :censored: :censored: :censored: ed up. :D
-
Originally posted by Goober5000
And on that note, we now have warp drive. :D
Whoa.
howzat work?
-
Spawned laser bolts being shot around you :)
-
Unfortunately, you still hear the sound of the laser bolts, so it kind of takes away from it. :(
-
Originally posted by karajorma
Spawned laser bolts being shot around you :)
Ach, I thought he'd setup something to modify the poofs and star-drawing or similar. I'm dissapointed, now.
-
Originally posted by CaptJosh
Unfortunately, you still hear the sound of the laser bolts, so it kind of takes away from it. :(
A simple table change will take care of that :)
-
Originally posted by Goober5000
And on that note, we now have warp drive. :D
:eek2:
Awesome!
Do you need new graphics for this effect? ;7
-
Well they're just weapons, so Lightspeed's weapon pack graphics can be used easily enough. :D
-
Hmmmm, Warp speed would be mighty useless the tiny gameplay area of FS2 methinks...
*Activates Warp Drive(tm)*
...
*CTD*
-
Originally posted by aldo_14
Ach, I thought he'd setup something to modify the poofs and star-drawing or similar. I'm dissapointed, now.
Really? I'm ... undisappointed (appointed?). I like it when people figure stuff like this out without major code changes.
-
Originally posted by Black Wolf
Really? I'm ... undisappointed (appointed?). I like it when people figure stuff like this out without major code changes.
Impressed?
I think it's cool too. :yes:
-
Like i said in the other thread, i love the new flak effects...
(http://img489.imageshack.us/img489/9140/screen00495jo.png)
rakhshasha (sp? i can never spell this right) with env. mapping...
(http://img443.imageshack.us/img443/8075/screen00725cx.png)
the Shivan CommNode looks a lot more eerie with the new maps. :D
(http://img443.imageshack.us/img443/9633/screen00684be.png)
Behold: The Erinyes!
(http://img443.imageshack.us/img443/415/hiery8it.jpg)
Mara shot:
(http://img443.imageshack.us/img443/7177/mara8hx.jpg)
bah, imageshack won't let me upload some of the shots without me having to compress them, so sorry for any crappy quality.
-
new beam effect: (no, this isn't cell shading, i don't know why the hell the maps look like that)
(http://img443.imageshack.us/img443/1423/beam7lw.jpg)
little mess up with env. mapping ;)
(http://img443.imageshack.us/img443/3048/screwup7bt.jpg)
subspace vortex!!!!111
(http://img418.imageshack.us/img418/9357/subspace4zn.jpg)
The Demon attacks:
(http://img461.imageshack.us/img461/5495/demonattack4wa.jpg)
the satis:
(http://img461.imageshack.us/img461/9700/satis0hg.jpg)
this is raa's work, right? nice job dude!
also, what happened to the animated shivan maps? i liked those. :(
btw, anyone have any requests for a screenshot? :D
[edit] forgot to mention, i'm not seeing any engine glows with anything higher than a bomber. :wtf:
-
Oh my god, your framerate is very low :fear:
How can you manage to play Fs2 SCP with THAT ? O_o
-
magic. :p
actually, it's not like that all the time. on most of those i had a ****load of models on my screen.
forgot to credit Nuclear1 and Singh for the missions i got the screenies from.
nice job guys.
-
Found this one - I'm not sure who took it, but it's obviously from Into the Depth of Hell, and looks quite nice IMO. Kudos to the screenie taker (again, not me), who will hopefully soon jump in here and take the credit owed him (or her, I suppose).
http://img33.imageshack.us/my.php?loc=img33&image=fs2_IntoDepthOfHell_09.jpg
-
that sobek has bloody good aim. :o
-
Exhibit A on why beam targeting needs to be re-done. Or all models HTLized.
-
Time to pimp SoL again. :drevil:
(http://img480.imageshack.us/img480/1799/missionzero12io.jpg)
(http://img480.imageshack.us/img480/6084/missionzero25bg.jpg)
-
Mmm, I want your rocks.
-
Those are Sandwich's
He allowed us to use them a long time ago. ;)
Actually I could have worked on my own asteroids, but I'm lazy and those look pretty perfect anyway. :)
*Adds Sandwich to 'special thanks'* ;7
-
Why don't you include this rocks into Media VP. ^^
-
I wanted to, but don't ever remember seeing them converted to POFs...
-
If you can send me a PM with a link to the POFs I will put them into the current vp.
-
Uhm... I didn't POF them... :nervous:
They are just part of the skybox map. ;7
-
Originally posted by DaBrain
Uhm... I didn't POF them... :nervous:
They are just part of the skybox map. ;7
What ?!? O_o
Those bloody rocks are just bitmaps ?!??! :shaking:
-
I propose that we make all objects as part of the background skybox! :p
-
Originally posted by MetalDestroyer
What ?!? O_o
Those bloody rocks are just bitmaps ?!??! :shaking:
well duh, otherwise those bloody rocks would be shining with light from the sun. :p
-
Nice stuff, I can't wait to see those Star Wars MODs in action.
-
For now, I present to you the newest Media VP 3.6.7 + TBP Explo in action :woot:
(http://img214.imageshack.us/img214/2227/fs2openrp420051101200511092127.jpg)
(http://img230.imageshack.us/img230/4852/fs2openrp420051101200511092137.jpg)
(http://img230.imageshack.us/img230/1527/fs2openr2005110520051109182357.jpg)
-
Some shots of the BSG mod, courtesy of Omni. God bless him and his Galactica, arguably the best model ever seen in Freespace engine :)
(http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/BSG_Fleet.jpg)
(http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/BSG_Vipers.jpg)
(http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/BSG_Flak.jpg)
-
Some shots of the BSG mod, courtesy of Omni. God bless him and his Galactica, arguably the best model ever seen in Freespace engine :)
http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/BSG_Fleet.jpg
http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/BSG_Vipers.jpg
http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/BSG_Flak.jpg
Booh :D Give it to me. I can't resist any longer.
-
Some shots of the BSG mod, courtesy of Omni. God bless him and his Galactica, arguably the best model ever seen in Freespace engine :)
That's all ingame ?!? If yes, that's the first instance of me using the :jaw: smilie
-
Some shots of the BSG mod, courtesy of Omni. God bless him and his Galactica, arguably the best model ever seen in Freespace engine :)
That's all ingame ?!? If yes, that's the first instance of me using the :jaw: smilie
Yep, all ingame. :D
-
Ok, in reference to the SW pics a few pages back... WHAT THE HELL IS THAT GINORMOUS HULKING MONSTROSITY? It looks AWESOME.
-
Ok, in reference to the SW pics a few pages back... WHAT THE HELL IS THAT GINORMOUS HULKING MONSTROSITY? It looks AWESOME.
It's the SSD Vengeance, 12 or 14 Km long ^^
-
I do wish people would stop calling something that is clearly a battlecruiser or even a battleship a destroyer. But then' hull classes are screwed up six ways from Sunday in FS2 retail, why should a Star Wars mod for FS2 be any different? I mean, the ships FS2 calls cruisers are clearly mere Frigates, based on size. Which is in between the corvette class ships and the Orion Class Destroyer. A cruiser, by deffinition, is larger than a destroyer. There's a reason destroyers are called "tin cans" by the Navy.
-
And I wish people would stop bringing that up. We all know they're wrong, but they're the way they are for a reason. And they sound cooler this way. Jus look at the pretty pictures. :)
-
This isn't the Navy, this is Sci-Fi.
How knows, maybe there was a huge naming-convention-redesign in 2145 ?
-
Fireworks! ;)
(http://img171.imageshack.us/img171/701/screen60129vl.jpg)
@Col.Fishguts Check your PMs. ;)
-
That's nice.... Good job...
-
Originally posted by Ulala
:nervous: :nervous: :nervous:
(http://server2.uploadit.org/files/Ulala321-Freespace2.JPG)
*runs*
How did I miss this before? Pure brilliance. :yes: Although the proportional sizes of the ships aren't very accurate.
My bad. I was never a very good artist anyway.
DaB, can't wait for your new beams, they look fantastic! :yes:
-
Some shots of the BSG mod, courtesy of Omni. God bless him and his Galactica, arguably the best model ever seen in Freespace engine :)
(http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/BSG_Flak.jpg)
Okay, I have to ask because it's been bugging me...is FS2's AI for fightercraft actually capable of surviving a run on the Galatica? 'Cuz that flak looks like it would swat down just about anything.
-
For now, I present to you the newest Media VP 3.6.7 + TBP Explo in action :woot:
(http://img214.imageshack.us/img214/2227/fs2openrp420051101200511092127.jpg)
:eek2:
Dude, those look awesome. Nice snapping. :yes:
-
Now that's how a run on a capship should feel like (reference to the BSG pics)!
-
Ok, now, I propose this . You need to download all the link below.
Part 01 (http://sam.sothi77.free.fr/videos/StarWars_mod_05.zip)
Part 02 (http://sam.sothi77.free.fr/videos/StarWars_mod_05.z01)
Part 03 (http://sam.sothi77.free.fr/videos/StarWars_mod_05.z02)
Part 04 (http://sam.sothi77.free.fr/videos/StarWars_mod_05.z03)
Another vid :
Look at me !! (http://sam.sothi77.free.fr/videos/StarWars_mod_01.avi)
You need Xvid codec to see them. Enjoy.
-
Sunrise on Corneria. :)
(http://img225.imageshack.us/img225/2195/screen60834en.jpg)
I thought it was somehow neat, although it's nothing special.
-
hey MetalDestoryer, that was a cool video of the A-Wing, but was there two aeolus class cruiser against two star destory
-
hey MetalDestoryer, that was a cool video of the A-Wing, but was there two aeolus class cruiser against two star destory
Yep ^^, I want more flak effects so, I put 2 Aeolus class instead of SW cruiser. I could change the ships.tbl.
-
lol....when i saw those cruisers, i figure the star destoryers woulds waxs teh cruiser, since they have alot more weapons or fire power then the teh aeolus do.....would be awesome to have FS vs SW.....
-
Battle in the asteroide belt... F.E.A.R !! :D
(http://img518.imageshack.us/img518/2008/fs2openrsw20051215155743205bs.jpg)
(http://img518.imageshack.us/img518/8065/fs2openrsw20051215155842187li.jpg)
(http://img518.imageshack.us/img518/3649/fs2openrsw20051215155911123gr.jpg)
(http://img362.imageshack.us/img362/8695/fs2openrsw20051215160040876db.jpg)
(http://img362.imageshack.us/img362/5741/fs2openrsw20051215160140491tk.jpg)
(http://img362.imageshack.us/img362/408/fs2openrsw20051215160219293gx.jpg)
(http://img362.imageshack.us/img362/3013/fs2openrsw20051215160226717qc.jpg)
(http://img362.imageshack.us/img362/3369/fs2openrsw20051215160308653xo.jpg)
(http://img362.imageshack.us/img362/6073/fs2openrsw20051215161242134yo.jpg)
(http://img362.imageshack.us/img362/4269/fs2openrsw20051215161305154zc.jpg)
-
Wow :eek:
-
whoa....kick ass..... :pimp:
-
If I can't play with those beautiful ships at some point I'm gonna scream.
;)
-
I think the phrase "battle of endor" just lost it's traditional meaning around here.
-
Nice work MetalDestroyer. You should team up with the Star Wars mod. Oh and get the permissions to use the models. It would be a shame if there wasn't a public release of your "Total Conversion". ;)
-
Nice work MetalDestroyer. You should team up with the Star Wars mod. Oh and get the permissions to use the models. It would be a shame if there wasn't a public release of your "Total Conversion". ;)
I'm thinking about it. But I wait the next release of the SW Warlord, perhaps there are some pretty good ass to replace. And, Is there a way to convert high poly (6k up to 20k or more) .cob model into POF ? Because whith ModelView and PCS 1.x I got error or it crash itself.
But, for now, I put shield into ship to well balance the gameplay. Yesterday, I've made the Tantive IV chase mission, and my X wing have no shield. So the ISD take me down in only a few shots :shaking: . With shield it's better, but the ISD is still dangerous. His ion cannon can disable in one shot one of my subsystem :nervous:
-
Latest in the beauty shot in the BSG Project...
(http://www.game-warden.com/bsg/staff_images/WIP Gallery/BSG Mod Promo.jpg)
Lighting can do wonders...
Changed img tag to lvlshot, please use lvlshot with large images. Thank you. -Fury
-
Latest in the beauty shot in the BSG Project...
http://www.game-warden.com/bsg/staff_images/WIP Gallery/BSG Mod Promo.jpg
Lighting can do wonders...
Just Awesome !!!!
Don't quote pictures please :) :// Kal
-
Bloody great pic Omni, you're going to have to release that soon, or else i'm gonna come over there and beat it out of you... :p
Hmmm, it seems that every blood picture is still being cropped to fit on the page, so i'm losing the right half of every single one of these images, not just here, but everywhere! Any way to alleviate this?
-
/me has the same problem.
-
May not be purdy... :p But it is a celebration of FS2
(http://img461.imageshack.us/img461/9513/w00t4st.th.jpg) (http://img461.imageshack.us/my.php?image=w00t4st.jpg)
PS: Yes, I went ingame and took a screenshot, just for the pilot
-
lol....when i saw those cruisers, i figure the star destoryers woulds waxs teh cruiser, since they have alot more weapons or fire power then the teh aeolus do.....would be awesome to have FS vs SW.....
I' ve made a mission where GTVA (1 GTI Station, 1 Orion class, 2 Aeolus, 2 Leviathan + 1 squad of Pegasus + 3 of Perseus + 1 of Zeus + 1 Herc Mk II) encounter the Empure Fleet (2 ISD Victory Mark I + 1 Heavy Dreadnaught Cruiser + 5 squad of Tie fighter + 1 squad of bomber and 1 of Assault Gunboat).
And, when the Empire came, in only a few seconds (5 sec) all the light cruiser have been destroyed (Aeolus and Leviathan). The Orion still survive but substained heavy damage, it's the same for the GTI station.
And, others crazy things, GTVA fighter were destroyed in 2 shots from the ISD Turbolaser :fear: They don't have the time to take off correctly from the Orion. Kaboum !! No squad to take the Empire fleet down.
But, 3 min later, Rebel fleet arrive with 4 corellian corvette + 2 squad of X wing + 1 B wing + 1 A wing. It was a pretty good battle ^^
-
Dang it, MetalDestroyer! Either get on the horn with eville and get permission to distribute your mod, or stop with the bloody teasing!!
-
Dang it, MetalDestroyer! Either get on the horn with eville and get permission to distribute your mod, or stop with the bloody teasing!!
I've just send an email. Now, just wait his answer.
-
:wtf:.....you didn't put any vas....or shivans....... :rolleyes:
-
:wtf:.....you didn't put any vas....or shivans....... :rolleyes:
Not yet ^^ Perhaps later.
-
Good news, I have permission from EvilleJedi. Now, I've to fix some models.
-
Yup, some progress in the SW mods (new ships, new X wing model)
(http://img378.imageshack.us/img378/9338/fs2sw20051222000227437kp.jpg)
(http://img378.imageshack.us/img378/4595/fs2sw20051222000307269nf.jpg)
(http://img378.imageshack.us/img378/1276/fs2sw20051222000327486ao.jpg)
(http://img465.imageshack.us/img465/1937/fs2sw20051222000351560ui.jpg)
(http://img465.imageshack.us/img465/2200/fs2sw20051222000902485sa.jpg)
(http://img465.imageshack.us/img465/3989/fs2sw20051222005328658ua.jpg)
(http://img465.imageshack.us/img465/7256/fs2sw20051222005334250dy.jpg)
-
Nice.
Good FPS count with those kinds of shots.
-
Looks good :eek2:
-
@MetalDestroyer; Have you ported EJ's fantasic ships from the Clone Wars mod? Or are you keeping this a strictly Warlords affair?
-
@MetalDestroyer; Have you ported EJ's fantasic ships from the Clone Wars mod? Or are you keeping this a strictly Warlords affair?
I will add the Clone Wars ships too. But unfortunatly, They have temporal texture. So, they have all grey textures. I'm waiting the next release. The only model I have already imported is the Vulture Droid.
-
Old video about the Star Wars mod :D , the actual video represent the Tantive IV escape. Enjoy.
Just take all the link below to see the video.
Codec uses : Xvid
File size : 264 MB
Duration time : 10 min 37 sec
Tantive IV escape part 01 (http://sam.sothi77.free.fr/videos/StarWars_TantiveIV_02.zip)
Tantive IV escape part 02 (http://sam.sothi77.free.fr/videos/StarWars_TantiveIV_02.z01)
Tantive IV escape part 03 (http://sam.sothi77.free.fr/videos/StarWars_TantiveIV_02.z02)
Tantive IV escape part 04 (http://sam.sothi77.free.fr/videos/StarWars_TantiveIV_02.z03)
Tantive IV escape part 05 (http://sam.sothi77.free.fr/videos/StarWars_TantiveIV_02.z04)
Tantive IV escape part 06 (http://sam.sothi77.free.fr/videos/StarWars_TantiveIV_02.z05)
-
Some improvement !! Big thanks to DaBrain for his effects.
(http://img480.imageshack.us/img480/7008/inf20060109064613439vd.jpg)
(http://img379.imageshack.us/img379/2764/inf20060109064247980iy.jpg)
(http://img379.imageshack.us/img379/9918/inf20060109064231963hj.jpg)
-
I tested some ATI Smartshader feature ^^
(http://img249.imageshack.us/img249/5497/woaow4ch.jpg)
(http://img249.imageshack.us/img249/2252/woaow025xb.jpg)
(http://img249.imageshack.us/img249/5808/woaow032fm.jpg)
(http://img249.imageshack.us/img249/7783/woaow048da.jpg)
(http://img249.imageshack.us/img249/8753/woaow065wi.jpg)
(http://img284.imageshack.us/img284/9031/woaow073xm.jpg)
(http://img235.imageshack.us/img235/3388/woaow086wv.jpg)
(http://img284.imageshack.us/img284/3185/woaow092dz.jpg)
(http://img261.imageshack.us/img261/8470/woaow115dv.jpg)
(http://img261.imageshack.us/img261/7562/woaow128ns.jpg)
(http://img261.imageshack.us/img261/9994/woaow132zm.jpg)
-
Those shots are CLASS! Can you play ingame like that? Does Nvidia have any option that can do the same?
-
Those shots are CLASS! Can you play ingame like that? Does Nvidia have any option that can do the same?
Yes I can play with that. However it's very difficult to notice enemy to allies. AFAIK, only ATI card can render this with several render mode within the Smartshader control panel from the Catalyst driver.
-
Hehehe, I love messing around with those. So happy I have an ATI card. BTW, on regular FS with that on, the glowing shivan maps look cool as hell.
-
Heh, just for fun... Played the Derelict yesterday, and did that mission when the SD Nyarlathotep appears in Tau Sigma jump corridor. All very well, but I happened to have alpha env mapping on, and it produced some comic relief in the mission. One of the freighters was like pure glass, and the Lucy didn't come far behind.
Behold, silver-coated Luciver!
(http://users.tkk.fi/~lmiettun/Kuvat/GlassLucifer.jpg)
The effect doesn't come to justice in still picture, so...
(http://users.tkk.fi/~lmiettun/Kuvat/GlassLucifer.gif)
...a crappy gif is better than nothing.
-
Mr Shine.. Him Diamond!!
-
Someone's read the new Terry Pratchett book :p
-
Yay! Someone got the reference :D
-
Now a little demo about ballistic weapons and cycle mode. Enjoy !!
Codec uses : h264 (use VLC player or use the latest ffdshow)
Duration time : 1 min 49 sec
File size : 20.7 MB
Look at me !!! (http://sam.sothi77.free.fr/videos/StarWars_Gaitling.avi)
-
(http://img4.imageshack.us/img4/5879/f2a3bc.th.jpg) (http://img4.imageshack.us/my.php?image=f2a3bc.jpg)
-
Now a little demo about ballistic weapons and cycle mode. Enjoy !!
Codec uses : h264 (use VLC player or use the latest ffdshow)
Duration time : 1 min 49 sec
File size : 20.7 MB
Look at me !!! (http://sam.sothi77.free.fr/videos/StarWars_Gaitling.avi)
I just tried everything. I've downloaded the most recent version of the h264 codec, the ffdshow filter and even the VLC player. There is no way to watch your clip. :(
-
Now a little demo about ballistic weapons and cycle mode. Enjoy !!
Codec uses : h264 (use VLC player or use the latest ffdshow)
Duration time : 1 min 49 sec
File size : 20.7 MB
Look at me !!! (http://sam.sothi77.free.fr/videos/StarWars_Gaitling.avi)
I just tried everything. I've downloaded the most recent version of the h264 codec, the ffdshow filter and even the VLC player. There is no way to watch your clip. :(
You've also try the latest VLC version (v0.8.4) ?
If yes, I try to convert the vid into Xvid.
-
DaBrain if you still can't watch, I made another video with the Xvid codec, you can grab it here (Duration time : 2min; Filesize : 40 MB; Codec : Xvid (http://sam.sothi77.free.fr/videos/StarWars_Gaitling_02.avi)
-
http://www.mplayerhq.hu
THE Movie Player.
Grab the latest win32 build with a codec pack (it's only the .dll files so it's less than 5 megs)
and it's ready to rock.
-
Bump. Here my 2 cents.
I added the shinemaps and glowmaps.
(http://img393.imageshack.us/img393/9900/swinterdictor003308217ea.jpg)
(http://img396.imageshack.us/img396/4093/swinterdictor003317997lx.jpg)
(http://img393.imageshack.us/img393/8628/swisd003327659aq.jpg)
(http://img507.imageshack.us/img507/5655/swisd003346670sm.jpg)
(http://img507.imageshack.us/img507/1560/swisd003359988xa.jpg)
-
1. Just a Herc:
(http://home.arcor.de/mr_maniac/Bilder/fs2open/HTLherc.png)
(http://home.arcor.de/mr_maniac/Bilder/fs2open/HTLherc.png)
2. Many Maras flying in formation:
(http://home.arcor.de/mr_maniac/Bilder/fs2open/ManyMaras.png)
(http://home.arcor.de/mr_maniac/Bilder/fs2open/ManyMaras.png)
3. Guess what?
(http://home.arcor.de/mr_maniac/Bilder/fs2open/DarkErinyes1.png)
(http://home.arcor.de/mr_maniac/Bilder/fs2open/DarkErinyes1.png)
4. Yes, it's a dark and deadly Erinyes:
(http://home.arcor.de/mr_maniac/Bilder/fs2open/DarkErinyes2.png)
(http://home.arcor.de/mr_maniac/Bilder/fs2open/DarkErinyes2.png)
Hope you like these pics :)
-
Those star destroyers look fantastic with the new maps.
I wouldn't want to have to face that wing of Maras alone. :shaking:
-
Why does the erynies have red lighting in those shots?
-
(http://devimg.net/Image.html?741A|1)
Screenshot from ITDoH. Cain gets slashed by over 20 beams. :D
-
Why does the erynies have red lighting in those shots?
Because I extracted the maps and recolored them? ;)
I WANTED a dark/red glowing erinyes... And I like it :)
-
SoL time again! :)
(http://img131.imageshack.us/img131/734/screen79130me.jpg)
(http://img131.imageshack.us/img131/4341/screen79456gt.jpg)
(http://img131.imageshack.us/img131/1271/screen80002vq.jpg)
(http://img131.imageshack.us/img131/3316/screen80122ul.jpg)
-
I like the way you've reimagined the SNES Starfox Arwing. It looks a million times better than the original.
-
Is it just me, or is there a general lack of GTVX Gorgon Cannon screenies around here?
-
Are there any FS2 machinima movies? I mean, not just to show off some graphical detail in the game, but for cinematic enjoyment? Kind of like http://www.planetgamecam.com/movies/HaloChase.wmv or http://www.planetgamecam.com/movies/BandofBros.WMV? If not, maybe we could have a topic somewhere for people to post their stuff and others to comment? OTOH, maybe that should really stay in this topic.
-
I've seen comics produced using images from FS2 but never a full machinima.
-
I've seen comics produced using images from FS2 but never a full machinima.
Someone needs to rectify this situation as soon as possible. We have the technology, and we definitely have enough wiseasses in this community to make something funny. :p
-
I don't know how I'd do with humour (besides, the only way we could do anything Red vs Blue-ish would be to use the dialogue between the ships.
But as to some semi-dramatic scenes, I'm working on those right now.
-
Okay, I've taken lots and lots of shots. I've only turned one of them into an actual scene though. It may end up being the first scene in my eventual video. One problem I've discovered is that I have to use FRAPS instead of the obviously, almost mind-numbingly superior Game Cam because GC, and GC Lite, do absolutely nothing on my comp. I've set up the profile, looked at the hotkeys. Nothing. Another problem is that I can't do really high performance shots because when combined with the capture process they slow down the CPU below usable levels, not to mention that the videos come out bad. Anyway, opening scene is available for download by right-clicking then "Save Target As" on elgg.net/aceofspades/files/-1/4516/FSmoviev0-1.wmv (http://elgg.net/aceofspades/files/-1/4516/FSmoviev0-1.wmv). The end product better be good, damnit, because I needed around 10 takes to get the FS1 part where the Lucifer takes down the Galatea just right :doubt:
-
Does not work. Offers to save a *.html file. :(
Anyway it's generally not a good idea IMO to include any other dots in file names in Windows systems. It can create all kinds of trouble because in some cases Windows doesn't understand such file names and interprets that file, for example, as being of type *.1 when it actually is a wmv file. At some point this trick was used in malicious e-mail attachments they put into mail an attachment named "make_your_life_better.txt.exe" which was shown as a txt file when it was instead an executable... I'm not sure how current Windows recognizes this kind of things.
I'd rather use _ or - instead of dot.
-
I've seen comics produced using images from FS2 but never a full machinima.
Those comics would have been my Equinox sector ones, and to a certain extent the Fall of HLP comics (but the in-game pieces were actually just snapshots from FRED, so it doesn't really count)
Good luck to anyone that attempts to make a machinima with FS2 though. :p
-
HT, I was aware of that issue with Windows files. I only chose to stick with the dot because I wanted to suggest the "version 0.1" notation. Anyway, the link in my post has been updated with a new file. And remember that it doesn't work if you try to stream it from the website by clicking on it. You HAVE to download it to your drive first. It works for me at the time of posting. If all else fails, go to http://elgg.net/aceofspades/files/ and download from there. Hope it works soon. Collaboration/suggestion from anybody and everybody welcome.
EDIT: ok, the problem was apparently that Elgg blocks file access from non-logged in guests by default. I've changed it to public, and it appears to work for me when I am not logged in. This fix is about an hour or so after this post.
-
Um...okay, I understand that the sample I uploaded might not be the most impressive video you've ever seen. Having made it myself (well...kinda), I would be surprised than you guys if it were. However, this sudden silence has me suspicious about yet more download issues. At the very least, can someone please tell me if they've been able to download and view it?
:confused:
:nervous:
...
-
Well, it still doesn't work by directly linking the file here. However, I was able to watch it from your page (http://elgg.net/aceofspades/files)...
Well, it was kinda short for a file that big. And not much happens. End result will probably be more interesting and have more to comment in it.
As of now, music is the best part of the clip yet, well chosen indeed. Carmina Burana kinda fits the epic space opera style of FS.
-
Allright....now I've got.....almost a hundred screenshots, massively sized at 1600x1200, with all the graphics stuff on and FS2 looking absolutely KICKASS.
Problem is...well, I've got almost a hundred screenshots that take up waaay too much space for plain ol photobucket, and the slide-show video (with complimentary music) I made out of it was waaay to huge to upload anywhere, and compressing it with Xvid killed the quality of the shots.
I've narrowed it down to the top twenty or so (the hundred were earlier narrowed down from 150 screenies or so) and putting that up instead. If anyone wants the vid with ALL the shots (the good ones, anyway) and nice transitions from each, let me know.
posting the first bunch next post onwards
-
some of the first few aren't that big, mostly because i was still fiddling around with the resolutions and stuff. Soon figured out I could go all hte way to 1600x1200 though :D
(http://www.game-warden.com/singh/screens/screen0005.jpg)
(http://www.game-warden.com/singh/screens/screen0023.jpg)
(http://www.game-warden.com/singh/screens/screen0035.jpg)
(http://www.game-warden.com/singh/screens/screen0045.jpg)
(http://www.game-warden.com/singh/screens/screen0048.jpg)
(http://www.game-warden.com/singh/screens/screen0050.jpg)
(http://www.game-warden.com/singh/screens/screen0051.jpg)
(http://www.game-warden.com/singh/screens/screen0054.jpg)
-
(http://www.game-warden.com/singh/screens/screen0055.jpg)
(http://www.game-warden.com/singh/screens/screen0056.jpg)
(http://www.game-warden.com/singh/screens/screen0059.jpg)
(http://www.game-warden.com/singh/screens/screen0063.jpg)
(http://www.game-warden.com/singh/screens/screen0069.jpg)
(http://www.game-warden.com/singh/screens/screen0077.jpg)
(http://www.game-warden.com/singh/screens/screen0084.jpg)
(http://www.game-warden.com/singh/screens/screen0087.jpg)
-
(http://www.game-warden.com/singh/screens/screen0093.jpg)
(http://www.game-warden.com/singh/screens/screen0097.jpg)
(http://www.game-warden.com/singh/screens/screen0098.jpg)
(http://www.game-warden.com/singh/screens/screen0101.jpg)
(http://www.game-warden.com/singh/screens/screen0106.jpg)
(http://www.game-warden.com/singh/screens/screen0107.jpg)
(http://www.game-warden.com/singh/screens/screen0114.jpg)
(http://www.game-warden.com/singh/screens/screen0115.jpg)
-
Herra, let me make it clear that that is NOT 'the' video. That is what will probably one of the scenes in my video. If it was the whole video, it would probably be one of the most boring things ever to be called one. It's good you approve of my carmina burana choice - that was one of the purposes of uploading the sample, to show the music I was using.
It's also kind of purposely not that exciting. I'm trying to go for a effect where the video goes thorugh increasing levels of action - first simply following ships, as in the sample. Then chasing and killing fighters/bombers. Then warp effects and small explosions, e.g. freighters and cruisers going down. Then some real fireworks. However, if people are convinced it would be better to start with, say, a dogfight (complete with kill) then I will switch.
Singh, nice work! I'd like it if you could give me the video somehow.
-
Herra, let me make it clear that that is NOT 'the' video.
Nor did I ever assume so. :p I'd be more worried if it contained all you have to show in a 20 second clip... :nod:
Waiting for the end result here.
-
http://www.game-warden.com/singh/cofs2.avi
Xvid codec, 38.8 mb.
Hope you like :)
-
Nice, I like the music :nod:
-
I've seen comics produced using images from FS2 but never a full machinima.
Those comics would have been my Equinox sector ones, and to a certain extent the Fall of HLP comics (but the in-game pieces were actually just snapshots from FRED, so it doesn't really count)
Good luck to anyone that attempts to make a machinima with FS2 though. :p
What ever happened to those Singh? I really liked them :D
-
Furst screenshut ooff oooor noo geme-a...
It's zee furst joomp und roon geme-a besed oon zee FS2_oopee ingeene-a, Bork Bork Bork!
(http://img153.imageshack.us/img153/3360/rokscreenshot53gj.jpg)
Mure-a screenshuts veell be-a oooot suun tudey:
Check: Mario board (http://www.game-warden.com/forum/forumdisplay.php?f=16)
-
ROFL!!
Yeah, I did the finger'o'doom and I'm still going to do the unstoppable Space Crack Monkey one day ;)
-
April fools! :p
-
April fools! :p
Saw it already on 3dcenter...but you didnt say what it is exactly.?! :confused:
-
What do you mean?
-
(http://img86.imageshack.us/img86/6814/vgaeoulussideflak3zb.png)
(http://img67.imageshack.us/img67/8061/vgarieswitaction9tj.png)
(http://img463.imageshack.us/img463/8315/vgcainwithaction5od.png)
(http://img61.imageshack.us/img61/1003/vgcainwithleviback8mb.png)
(http://img67.imageshack.us/img67/9292/vgherc1sidefront5lt.png)
(http://img77.imageshack.us/img77/213/vgherc1with2serapis9gl.png)
(http://img77.imageshack.us/img77/9022/vghercwithcooltrail9xs.png)
(http://img56.imageshack.us/img56/8585/vgleviaaa14yg.png)
(http://img507.imageshack.us/img507/4568/enryniessodefronttopacton3vi.png)
(http://img505.imageshack.us/img505/9307/lilithfront9ug.png)
I took these a couple weeks ago.
These were originally posted in 3.6.8 screenshots, but they were so good, I decided to put them here to. Hope you like them.
-
Ok, we really need to get the mapping on the Cain/Lilith arms fixed. That's awful.
-
My apologies, as I am one of the least technical guys that you will find around the message boards. I cannot believe that there is such an utterly brilliant game like this that still exists, and not only that, it has a dedicated community, making sure that it does not get lost in time, technologically, in the age of unatmospheric recycled crap we get these days.
All I can contribute to this celebratory topic is a small Freespace 2 story, when I went through the game for the first time:
I remembered on the first assignment with my favourite squadron of all time, the 242nd 'Suicide Kings', I was to put the Perseus on it's first combat trial. That is, to defend the space station from a few cruisers, wings of bombers and a whole frigging crapload of missiles.
After the attrociously sluggish heavy bomber I flew in the previous assignment, the new intercept was so silky smooth and responsive. However, the waves of bombers, missiles, and capital ship beams pushed everything that little nippy fighter has to offer. I wasted half of my missiles, fourty percent of my hull (yesh, I am not too skilled), and down to the last half of my squadron, I groaned in dispair when another wing of bombers jumped in on the other side of the station.
I pushed my afterburners, and blasted more cyclops missiles. And then, command informed me of a jump signature. The space infront of me began to rip and fold in the usual, characteristic way whenever that event occurs. But the thing is, it was MORE THAN A SCREEN WIDE! I groaned in dispair, believing that it is the end of the space station and my mission, then something unheard of happened.
COMMAND ACTUALLY TOLD ME IT IS A FRIENDLY IFF! And not only that, I witness, first of all the breathtaking size of that gigantic monstrocity, and then the way it took the hapless NTF destroyer with absurd ease. In the briefing, they told me that history just unfolded there and I was there to see it first hand. I felt so proud.
SUMMARY:
That mission demostrated the game's ability to put me into the game, and it has been a long while since I found anything that made me feel that emotional in each battle. I will remember Freespace 2 till my dying days.
-
Wait till you get to the third act. ;)
-
What are you guys talking about - original fresspace 2 campaign? Admit I havent yet played Freespace2, but it sounds awesome enough..! :eek2:
-
Yup. "The Sixth Wonder".
-
Shadows of Lylat multiplayer test session
(http://img484.imageshack.us/img484/1763/screen96232cy.jpg)
The soon-to-be-replaced Wolfen in action!
(http://img71.imageshack.us/img71/9290/screen96251os.jpg)
Nova Bomb action!
(http://img204.imageshack.us/img204/9484/screen96547mx.jpg)
(http://img204.imageshack.us/img204/9744/screen96560fk.jpg)
Very nice evaded!
(http://img204.imageshack.us/img204/8070/screen96666wk.jpg)
(http://img71.imageshack.us/img71/9766/screen96745zu.jpg)
This charged laser really got me...
(http://img71.imageshack.us/img71/3442/screen97012vr.jpg)
Massive bug using!!!
(http://img71.imageshack.us/img71/6486/screen97054wt.jpg)
-
Awesome !! When did you release it ? ^^
-
Who said it has been released? ;)
-
Who said it has been released? ;)
Oups, sorry ^^ When will you release it ? Is it better ? :p
-
"It's quiet... too quiet..."
(http://img130.imageshack.us/img130/8783/screen00593jv.jpg)
-
:eek2:
-
Is that Freespace? :eek:
-
Only the engine is still 'Freespace', everything else is new. ;)
I got a few more way more impressive shots, but they contain spoilers. I cannot post them. :(
BTW please note, this is still WIP. The final version will look better.
-
I love the little Fox McCloud in the cockpit. How detailed is he?
-
(http://www.bhx.stargame.co.uk/screenshots/homeworldinvaded1.jpg)
(http://www.bhx.stargame.co.uk/screenshots/shadowsoverearth2.jpg)
(http://www.bhx.stargame.co.uk/screenshots/bluetest.jpg)
-
As suggested by Fury, a shot of the VPK in action. One of 4:
(http://www.bhx.stargame.co.uk/screenshots/vpk3.jpg)
-
Somehow I'm feeling forced to post more shots now... ;)
(http://img130.imageshack.us/img130/4193/screen00602ba.jpg)
(http://img130.imageshack.us/img130/7285/screen00632wg.jpg)
-
Those shots are ****ing incredible. Especially IPAndrews'. I think need a new computer though.
-
Sexxxy!
-
http://www.bhx.stargame.co.uk/screenshots/homeworldinvaded1.jpg
http://www.bhx.stargame.co.uk/screenshots/shadowsoverearth2.jpg
http://www.bhx.stargame.co.uk/screenshots/bluetest.jpg
Oh my god, where can I have this TBP Campaign ? It looks totally decent !!
-
maybe it's not done yet? :p
-
omfg those screenshots look so good its almost indecent to view. I must have TBP! You go guis. Oh and the new ship cant tell from wich campaign it is look shokingly good.
Uhuuu i guis deserve some champagne!
-
Sexxxy!
I second that. ;7
-
http://img130.imageshack.us/img130/4193/screen00602ba.jpg
This is my new desktop wallpaper. That shot is unbelievable. It looks like a freakin' render. :eek2:
-
Custom GTF Valkyrie!
(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/TXT_VALKYRIE/new/high_valkyrie_1.jpg)
Edited the textures all by myself today (..or yesterday, actually...). I'm actually quite proud of how this one turned out, considering my almost complete lack of prior experience with texturing anything at all.
I made it by editing the retail texture with a pencil. No, not the GIMP tool but an analog, honest-to-god lead pencil. I printed the retail texture and made it better, then scanned it and edited it onto this. If you like it and if you want it, get the textures from the thread named CPR for GTF Valkyrie (http://www.hard-light.net/forums/index.php/topic,40762.msg831401.html). And please offer some feedback, too. Be it positive or negative. :D
-
Yes, I know it's been ongoing for like 2 years, but how DARE you have a celebration of Freespace2 without the Goa'uld? (Start bowing Tauri scum)...
Gliders Attack!
(http://i22.photobucket.com/albums/b321/Star-Dragon/dgtest.jpg)
Klingon Academy, SFC3, and Bridge Commander all showed how good they look in the SCP engine.
(http://i22.photobucket.com/albums/b321/Star-Dragon/Soulwolf.jpg)
Fighter phasers, torpedoes, and the prettiest ship in the Romulan (TMP) Navy have all come a long way.
(http://i22.photobucket.com/albums/b321/Star-Dragon/FighterPhaser.jpg)
FS2 has even entered the realm of fan fiction at Spacebattles.com mainly by me posting moments in time of various VERSUS stories...
Like a hypothetical encounter in "A Thin Veneer...
(http://i22.photobucket.com/albums/b321/Star-Dragon/fedtarget1.jpg)
Eventually, the universes of anime have exploded into motion by the SCP. Witness the silent majesty of the Ikazuchi carrier by Ancient Angel.
(http://i22.photobucket.com/albums/b321/Star-Dragon/ikazuchi.jpg)
Even Yamato and some of her sister ships arose from their watery graves and gave the Shivans what for...
(http://img98.imageshack.us/img98/9114/SBvsShivans2.jpg)
Curses! You live yet another day Tau'ri. Your Asgard protectors have come to your rescue once more. But be warned, one day we will enslave you all despite their interferance! Jaffa KREE! This Transmission is terminated!
(http://img148.imageshack.us/img148/5410/schariot7ad.jpg)
Let the Celebration continue!!! :yes:
-
Let the Celebration continue!!! :yes:
As you wish!
First, courtesy of Awakenings, which I just recently played for the first time through... the GTC Ouroboros, Fenris-class cruiser, bathing in the red light as an omen for the near future...
(EDIT: Actually I'm not 100% sure if it was in the Awakenings campaign, but who cares, it's a pretty Fenris altogether.)
(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/GTC_Ouroboros_1_small.jpg) (http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/GTC_Ouroboros_1.jpg)
Then a little something from the normal campaign... I never cease to amaze the accuracy of the cockpit models of the fighters that have them. They are truly outstanding job, kudos to the maker(s). Not to forget all people who have HTLed the ships, too...
Love the Treason! The cavalry arrives just in time in form of the Skull Squadron, equipped with the new GTF Erinyes Heavy Fighter, quickly dispatching any remaining NTF opposition.
(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/GTF_Erinyes_cockpit_3_small.jpg) (http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/GTF_Erinyes_cockpit_3.jpg)
The Skull Squadron's pilots are the elite of the elite...
(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/GTF_Erinyes_cockpit_1_small.jpg) (http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/GTF_Erinyes_cockpit_1.jpg)
...and their equipment is straight from the GTVA laboratories.
(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/GTF_Erinyes_cockpit_2_small.jpg) (http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/GTF_Erinyes_cockpit_2.jpg)
Whereas deep-cover operatives like Lt.Cmdr Snipes have to trust in their sharp wit.
(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/LtCmdr_Snipes_1_small.jpg) (http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/LtCmdr_Snipes_1.jpg)
I know it's purely coincidental, but that expression on the pilot's face in the last pic was just dead-on for those replics of Snipes. :cool:
-
I don't know how the hell you got that close to a fighter, but :yes:
As for my favorite FS moment.... it wasn't in FS2 :p
It was in Transcend.
The final mission.....
Anyone who has the capabilityto play Transcend and hasn't by now is insane.
-
I don't know how the hell you got that close to a fighter, but :yes:
Why thank you. As a reward, I'll tell you my secret...
I went into external camera by Numpad ","-key, then set the hud off by Shift+O so that targeting brackets disappear. Then I just zoomed away from my craft and put some of the Skull Erinyes' between the camera and my Herc 2. You can see my craft in second and third Erinyes picture, centered in the screen. It wasn't that easy in practice, though. The amounts of zoom adjustment were so small that hitting the + and - keys often resulted in getting inside the model, or too far. I wanted to show the detail in the model and the cockpit, but I wanted it to be seen from outside so that the stars would reflect from the glass. Plus, getting inside the model would've caused clipping for sure.
Oh and about Transcend - it rocks. Shame I don't have any shots right now. But you must agree that screenies couldn't remotely do justice to the campaign - it's too scary to possibly conceive in single shots. All those freaky communications are just dead on, and the campaign climaxes very nicely. If you haven't already played it, do so. :nod:
-
(http://thefatwebsite.rabidcarrot.com/screen0007.jpg)
A Raynor gives a broadside to a Sirona. Testing out a variant on the Terran Huge Turret.
(http://thefatwebsite.rabidcarrot.com/screen0008.jpg)
Stratcomm's fleet pack in formation.
-
Argh, I missed release of the Sirona somehow. I did a seach but the two links I found are inactive. Any other links?
-
Try Hades Combine. :yes:
Raynor broadside in motion (http://thefatwebsite.rabidcarrot.com/battleani.avi).
-
Great found it! Looks better than I remember, but for one thing, it's got like 20 (non-repeating) textures? Do I need to knock4 off to make it work with the 16 limit for SCP?
I didn't think this was made for vanillaFS2.
-
Like a hypothetical encounter in "A Thin Veneer...
(http://i22.photobucket.com/albums/b321/Star-Dragon/fedtarget1.jpg)
LOL, reminds me of that funny movie where a "bad" federation of planets attacks babylon5...
Besides: Please post some bigger shots like 1024x768 or 1280x1024, I like using them for wallpapers..!
-
Actually the Feds are the victims this time around. Minbari follow a fleeing EA refugee ship through a jumpspace current that eventually dumps out into the Alpha Quadrant. Bone heads find the Human colony of Regulus and glass it. Many races (like Klingons and Gorn) get pissed off for losing tourists/diplomats who died there and the fun begins.
Civillization really is a Thin Veneer...
As for postings I don't know why 800x66 is causing the scrool bar to pop up now. Should be fine, I don't post larger to stay in the frame (sorry), plus I had dial up once so I feel their pain in regards to large images.
-
LOL, reminds me of that funny movie where a "bad" federation of planets attacks babylon5...
Yeh, right, it was StarWreck ^^ .
-
Oh gosh... Thought you meant Alpha Quadrant 1-5 ( one of the many mini-movies made at spacebattles.com). My favorite one is how DS9 or B5 cloaks and then uncloaks point blank range and blows the other station to bits...
They also did Wars vs Trek ect...
I totally forgot about Starwreck. :nervous:
-
Star Wreck was great. The "I'd like to know what whoever designed this thing was thinking" comment about the Excalibur's main gun had me in stitches.
-
One of the best shots I have.....
(http://img197.imageshack.us/img197/6875/knossosblast9of.jpg) (http://imageshack.us)
-
Cooooooooool.
-
Dark hunter quoted my screenshot ;)
-
Did I? :lol:
I remember seeing it in my folder, and couldn't remember whether I had taken that screenshot or just found it somewhere. That's why I avoided saying "I took this screenshot" in the above post.
-
(http://img88.imageshack.us/img88/2139/screen0927mg7.jpg)
(http://img291.imageshack.us/img291/8392/screen0932vg4.jpg)
(http://img88.imageshack.us/img88/4523/screen0934bv6.jpg)
(http://img88.imageshack.us/img88/5800/screen0936vt2.jpg)
(http://img88.imageshack.us/img88/1731/screen0962nl8.jpg)
(http://img88.imageshack.us/img88/7788/screen0979wh0.jpg)
(http://img291.imageshack.us/img291/6771/screen0970wd1.jpg)
-
Bloody hell... looking stunning!
-
Damn on you !! :hopping: I want !! :)
-
I think the revamped raider turned out quite nice. :D
-
Damn on you !! :hopping: I want !! :)
You don't have that long to wait. :)
-
[potentially offensive] Damn that made
my balls tingle my heart skip a beat...[/potentially offensive]
-
Time for something more colorful!
(http://img150.imageshack.us/img150/1999/screen9999zt4.jpg)
-
Time for something more colorful!
http://img150.imageshack.us/img150/1999/screen9999zt4.jpg
/me want !! /me want !!
-
Holy titty****ing christ!!!!!!!!!!!!
Thats the boss from which level / path???
(snes or 64 by the way?)
[EDIT] added comment>
Those directives tell me that that mission is akin to a training mission,..........A bloomin harsh one,
*Turn on autotarget
*Destroy derelict useless no threat fighter biatches
*press E / or equivalent
*kil a few fighters
*Kill that fraKKing scary mutha ???????
-
Is it me or does that damage particle spew ruin any picture it's in?
-
Whoa, thats very nice...good do have you back..! ;D :yes:
-
@Dekker Yeah, the first part of the mission is training, but as you can see, it gets more interesting later. ;)
The Attack Carrier appear in StarFox/StarWing and StarFox64/Lylat Wars.
@IP We've updated the particle and are now using an alpha blended smoke particle.
Some more:
(http://img482.imageshack.us/img482/182/screen86210mn.jpg)
(http://img482.imageshack.us/img482/7076/screen86239ur.jpg)
(http://img486.imageshack.us/img486/6296/screen86638ir.jpg)
(http://img486.imageshack.us/img486/4362/screen86697yi.jpg)
(http://img146.imageshack.us/img146/7349/screen86783hi.jpg)
-
Much better. Can we have it for TBP?
-
Sure. ;)
It will be in the next MediaVP anyway. I'll PM you a download link. I'll probably redo it at some point though. It's very ... 'basic'.
-
Some more:
http://img482.imageshack.us/img482/182/screen86210mn.jpg
http://img482.imageshack.us/img482/7076/screen86239ur.jpg
http://img486.imageshack.us/img486/6296/screen86638ir.jpg
http://img486.imageshack.us/img486/4362/screen86697yi.jpg
http://img146.imageshack.us/img146/7349/screen86783hi.jpg
Aarg, amazing !! It's the BIG BOSS from the first mission of Starwing :love:
-
Boredom...
(http://img204.imageshack.us/img204/3019/screen1122hv1.jpg)
(http://img204.imageshack.us/img204/7830/screen1147bx0.jpg)
(http://img204.imageshack.us/img204/6485/screen1141am7.jpg)
(http://img204.imageshack.us/img204/2380/screen1142vq3.jpg)
-
I demand to know how you can possibly be bored with that. :p
-
I took them before I was bored... but now that I am bored, I'm posting them. :lol:
Oh, I instantly feel 10% less bored. Nice.
-
Amazing, DaB. I'm really impressed. This will be what gets FS2 reinstalled on my computers since my last formats! :nod: :yes:
-
Check out this screeny!(http://i66.photobucket.com/albums/h277/tractrpl/screen0000.jpg)
-
Is it just me, or do the transparent cockpits look a little too transparent?
Nice pic, but seems unbalanced. Might try backing up and centering the Apollo.
-
What? Why? The Apollo flying by the camera is the whole point of the bloody picture! You want a perfect shot of an Apollo, go somewhere else, he made that because it's a unique view.
-
All right all right!
:throws hands up:
I'm not exactly an experienced art appreciator! I just said what occured to me upon seeing the pic.
Sorry, FS Freak... :(
-
Freak, what command line options are you using?
I'm not exactly sure - it's difficult to say by that low-res screenshot you posted - but it seems to me at least that you might not be using -spec and -env (and you might also want to enable alpha env mapping, too). That is one reason why the cocpit glass could look that transparent. Other is that it looks like that just by chance, because there's nothing to reflect...
I'm just asking because my Apollo's cockpit glass looks about this:
(http://img181.imageshack.us/img181/7210/apolloglasexamplecroppedgd0.th.jpg)] (http://img181.imageshack.us/my.php?image=apolloglasexamplecroppedgd0.jpg)
You can see the stars and nebulae reflecting from the glass. The only edit I gave this one was crop it a bit to reduce the image size a bit, and the empty sky wasn't relevant. This was the command line I use:
C:\Pelit\Freespace2_SCP\fs2_open_369_RC6.exe -mod fsport,mediavp368zeta -spec -glow -env -jpgtga -mipmap -nomotiondebris -2d_poof -noscalevid -missile_lighting -img2dds -cache_bitmaps -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -3dwarp -warp_flash -snd_preload -alpha_env -fps -ambient_factor 18.3 -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 18
Oh, and just to keep the topic in rails, something little born from playing with beams...
High Noon!
(http://img183.imageshack.us/img183/1706/highnoonml4.th.jpg) (http://img183.imageshack.us/my.php?image=highnoonml4.jpg)
GTVA Colossus giving one of their best pilots a close shave...
(http://img183.imageshack.us/img183/5305/closeshavelc3.th.jpg) (http://img183.imageshack.us/my.php?image=closeshavelc3.jpg)
And finally, GVD Psamtic beaming the living daylights out of NTC Belisarius.
(http://img183.imageshack.us/img183/8687/eatthisbelisariusqy5.th.jpg) (http://img183.imageshack.us/my.php?image=eatthisbelisariusqy5.jpg)
The beams are by no means ready for large-scale use yet, there's a lot of work needed to be done with them, but I have an idea which I'll try some day this week... ;7
-
Beamsssssz... :eek2:
-
Sexy.
-
All right all right!
:throws hands up:
I'm not exactly an experienced art appreciator! I just said what occured to me upon seeing the pic.
Sorry, FS Freak... :(
It's allright. It looked better in flight, though. You could actually see the glass then. I guess I don't have the 'big screenshot file' mod installed yet.
-
Is it just me, or do the transparent cockpits look a little too transparent?
You seen jet fighters with blacked out windows or tints? (bar the F117 and other stealths)
Watch Top Gun and tell me how dark the windows are, Thats what sunfilters on the helmets are for...
-
Damn. I need to keep up with the neighbours and post some more good BHX pics now.
-
Damn. I need to keep up with the neighbours and post some more good BHX pics now.
Me first! :D
(http://i27.photobucket.com/albums/c189/LtCannonfodder/BSG%20Screens/dd1d0864.jpg)
(http://i27.photobucket.com/albums/c189/LtCannonfodder/BSG%20Screens/1dce0aa6.jpg)
(http://i27.photobucket.com/albums/c189/LtCannonfodder/BSG%20Screens/f4828237.jpg)
(http://i27.photobucket.com/albums/c189/LtCannonfodder/BSG%20Screens/d30169a6.jpg)
-
It's purple Saturn day I see.
-
Sweet son-of-a-gun!! Where there frak did you get those planets?! Have you any idea how hard it is for me to find good planets these days! You simply must tell me where you acquired them, your God commands you!
-
All planets in BtRL are home brewed :)
-
You dare disappoint your God?! *Sigh*
All the more reason for you lads to hurry the smeg up!
-
What's with the god thing?
-
I'm going through a megalomania phase. Just bare with me, i'll get tired of it and move on in no time. :)
Now, to justify all this spammage, a piccy of some big mother****ing guns:
(http://img175.imageshack.us/img175/8504/biggunscz6.png)
Nukemod, I salute you.
-
If only that mod worked on RC6....... it did on RC5.....
*Dark Hunter thinks those gatlings are waaaay to big to be mounted on a Phoenix* :nervous:
-
I love the first planet. Looks pretty evil. :drevil:
-
Looks kinda like Zebes just before its core imploded.... :drevil:
-
YAY !!!!
Metroid 3 FTW !
Excellent pics, That vipers awfully close to Orange planet BTW.........
-
God...I can't wait for BTRl...
-
Me neither. But that's more to do with being able to put my feet up and relax finally :D
-
[cough]mind games[/cough]
-
Me neither. But that's more to do with being able to put my feet up and relax finally :D
*Uncoils whip* I don't remember saying you could stop FREDing, boy.[/SouthernChain-gang]
-
Thass right Booy, Dont give'm an inch,.............*shoots pistols in air* :pimp:
-
(http://img158.imageshack.us/img158/7/screen1178qy3.jpg)
(http://img246.imageshack.us/img246/1170/screen1182rx1.jpg)
(http://img87.imageshack.us/img87/7617/screen1204jh7.jpg)
(http://img220.imageshack.us/img220/6154/screen1200nl4.jpg)
(http://img220.imageshack.us/img220/7025/screen1185xc0.jpg)
-
Shadows of Lylat? Looks very cool..... *drools*
-
(http://www.sectorgame.com/aldo/twentyk/art/t_wip0.jpg) (http://www.sectorgame.com/aldo/twentyk/art/wip0.jpg)(http://www.sectorgame.com/aldo/twentyk/art/t_wip3.jpg) (http://www.sectorgame.com/aldo/twentyk/art/wip3.jpg)(http://www.sectorgame.com/aldo/twentyk/art/t_wip7.jpg) (http://www.sectorgame.com/aldo/twentyk/art/wip7.jpg)(http://www.sectorgame.com/aldo/twentyk/art/t_wip8.jpg) (http://www.sectorgame.com/aldo/twentyk/art/wip8.jpg)
:)
-
I really really like that first cockpit shot, :nod:
Hurry up and finish your campaign Aldo........... :D
-
Well, it's been a while. I'm back with some old in-game video I made last year. Some of you have already seen them. There is 3 videos from Freespace 2 main campaign with little modification in it (music, cruisers (I used Stratcomm ships), etc...) and 1 video which is a surprise :D
http://www.dailymotion.com/video/xmif4_starwars-mods
http://www.dailymotion.com/video/xm0ay_freespace-2-scp-last-final-mission
http://www.dailymotion.com/video/xm097_freespace-2-scp-new-cruiser-pc
http://www.dailymotion.com/video/xm05y_freespace-2-scp-tie-fighter-pc
-
Two others videos :
http://www.dailymotion.com/video/xmqxg_star-wars-flight-over-the-ssd-venge
http://www.dailymotion.com/video/xms4b_gtva-versus-galactic-empire
-
Really great stuff metaldestroyer! But I have to say that I dont like the Flash Player himself. I prefer downloadable files to save them in my own small SCP-Folder... :)
-
Really great stuff metaldestroyer! But I have to say that I dont like the Flash Player himself. I prefer downloadable files to save them in my own small SCP-Folder... :)
Well, I have some videos in my FTP but it's very old. So, if you really want downloadable files, I will upload them in my FTP. I hope I didn't delete the original videos.
-
Notice:
I've moved this thread to the General FreeSpace forum.
-
Really great stuff metaldestroyer! But I have to say that I dont like the Flash Player himself. I prefer downloadable files to save them in my own small SCP-Folder... :)
Well, I have some videos in my FTP but it's very old. So, if you really want downloadable files, I will upload them in my FTP. I hope I didn't delete the original videos.
Dont make you too much work, just for me. But if anybody else is interested...
-
Shadows of Lylat preview. (work-in-progress)
(http://img217.imageshack.us/img217/689/screen1522je5.jpg)
Edit: Yes, in-game!
Edit2: The pic was donwsized. I also got the 'real' one. 100% quality
www.game-warden.com/starfox//Non_SF_related_stuff/screen1522_HD.jpg
1280*1024
-
Dies.
-
Aaaargh I hate you !!! :p
-
That's unreal... :eek2:
I might have to familiarize myself to Starfox universe.
-
...seriously, the peppermint in my mouth nearly fell out into my lap right about now :eek:
-
Shadows of Lylat eh? looks good...i luuuurrrve playing starfox 64 on my N64...i keep thinking what the sector y battle would be like in freespace. :D
-
Much cooler looking than it was in 64. :D
Think of the Warp Gate defense mission from Assault as well... :nervous:
-
Few recent screen shots.
Aeolus!:
(http://img135.imageshack.us/img135/4382/aeolusya7.th.jpg) (http://img135.imageshack.us/my.php?image=aeolusya7.jpg)
Me destroying a SJ:
(http://img135.imageshack.us/img135/1308/hadeskx7.th.jpg) (http://img135.imageshack.us/my.php?image=hadeskx7.jpg)
Stupid debris:
(http://img135.imageshack.us/img135/2973/wtffk5.th.jpg) (http://img135.imageshack.us/my.php?image=wtffk5.jpg)
Nice explosion anyways:
(http://img135.imageshack.us/img135/4642/wtf2sg7.th.jpg) (http://img135.imageshack.us/my.php?image=wtf2sg7.jpg)
-
Damn good stuff Metal Destroyer. Makes me nostalgic.
And of course DaBrain with another great (render looking) screenie. :P
Not much action here, but regardless the Asgard approve!
(http://i22.photobucket.com/albums/b321/Star-Dragon/Balliskner.jpg)
-
Now that the first WCS version has been released... ;)
(http://img92.imageshack.us/img92/7878/screen0090bt7.jpg)
(http://img212.imageshack.us/img212/1179/screen0091ov4.jpg)
(http://img213.imageshack.us/img213/6189/screen0116nz9.jpg)
(http://img63.imageshack.us/img63/3457/screen0146bz4.jpg)
(http://img208.imageshack.us/img208/2088/screen0039nc6.jpg)
@Getter Robo G
Nice! I've been watching Stargate again and I love the way they choose for the space battles. So... I'm really looking to any kind of SG space sim. ;)
-
Nice! How do you remove the HUD, again?
-
DaBrain. Oh my god.
*explodes*
What ambient light factor are you using? Can you impart your amazingness upon me? ._.;
-
Nice! How do you remove the HUD, again?
SHIFT+O
-
DaBrain. Oh my god.
*explodes*
What ambient light factor are you using? Can you impart your amazingness upon me? ._.;
Sure. I took taylor's suggestion and altered a few things.
This is my command line:
-fov 0.65 -ambient_factor 10 -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 12.8 -no_emissive_light
-
My apologize to your bleeding eyes :ick:
(http://nebulastar.free.fr/gallery/wcsaga_001.jpg)
(http://nebulastar.free.fr/gallery/wcsaga_003.jpg)
(http://nebulastar.free.fr/gallery/wcsaga_009.jpg)
(http://nebulastar.free.fr/gallery/wcsaga_010.jpg)
(http://nebulastar.free.fr/gallery/wcsaga_012.jpg)
(http://nebulastar.free.fr/gallery/wcsaga_011.jpg)
-
I love that hanger. ;)
-
Cannonfodder will slap me for not using the starfield background again...
(http://img82.imageshack.us/img82/2827/screen0247gb0.jpg)
-
That Orion is gonna shoot itself.
-
we need [lvlshot] back
-
A bit testing for Shadows of Lylat. ;)
(http://i18.tinypic.com/34pauqf.jpg)
(censored a bit)
(http://i3.tinypic.com/2w1zak0.jpg)
-
Shadows?! :jaw:
When is that hitting the CVS? And how well does it work?
...Or are those baked to textures? :nervous:
-
Dies.
-
Shadows?! :jaw:
When is that hitting the CVS? And how well does it work?
...Or are those baked to textures? :nervous:
Uhmmm I take the second option. ;)
Same goes for the lights (that I have to tone down a bit now).
-
A typical Orion Class Destroyer
(http://www.freewebs.com/peterc10/02.jpg)
-
HDRish postfilter and WCS seem to like each other. ;)
(http://i11.tinypic.com/2h7kspl.jpg)
(http://i1.tinypic.com/4d3p3ia.jpg)
(http://i10.tinypic.com/4dmgait.jpg)
(http://i3.tinypic.com/352rhch.jpg)
-
Took some screen shots of WCS.
(http://img265.imageshack.us/img265/1038/ss1ek6.th.jpg) (http://img265.imageshack.us/my.php?image=ss1ek6.jpg)(http://img265.imageshack.us/img265/2988/ss2bu1.th.jpg) (http://img265.imageshack.us/my.php?image=ss2bu1.jpg)
(http://img265.imageshack.us/img265/4781/ss3sl0.th.jpg) (http://img265.imageshack.us/my.php?image=ss3sl0.jpg)(http://img266.imageshack.us/img266/8826/ss4is5.th.jpg) (http://img266.imageshack.us/my.php?image=ss4is5.jpg)
(http://img266.imageshack.us/img266/3035/ss5dm1.th.jpg) (http://img266.imageshack.us/my.php?image=ss5dm1.jpg)(http://img266.imageshack.us/img266/2906/ss6yv2.th.jpg) (http://img266.imageshack.us/my.php?image=ss6yv2.jpg)
Sorry if they look too dark, I used the -no_emissive_light flag.
-
Looks like SoL is too colorful for HDRish.... but works great with HDRish-lite. ;)
(http://i13.tinypic.com/302xgtz.jpg)
-
OMFG, That must lag like a bugger!
-
Hdrish and hdrish-lite aren't really performance drainers, if they even drain performance :lol:
-
they aren't on the X1800's everyone seems to be using these days.
-
Yeah ati i think was actually trashing smartshaders, sort of like they trashed smoothvision. Most smartshaders are useless anyway. Mostly it was just enthusiasts who said hey look i can make my game appear in only ascii, or make my game look like an old television broadcast, mostly people making interesting smartshaders out of creativity that no one would ever use because they didn't improve game experience at all. The only smartshaders i could ever account to as being useful and cool and improve game experience and looks is hdrish and hdrish-lite. After that what else are you going to make with a smartshader? A blurred motion smartshader would be cool, like if a ship zips by you really fast and it's blurred. I'm not sure if anyone ever made such a smartshader, and i don't think so. But motion blur was present in 3dfx's last line of voodoo cards which was like the voodoo4's and 5's which was a setting you could turn on for motion blur in any game (back then quake3...even fs2), but i'm inconclusive in whether that was an often used feature in anyone owning a voodoo 5 or something, and especially if anyone here at the hlp owned anything greater than a voodoo 3 (the card i first played fs2 on, and had slow downs with the retail shockwaves) from the 3dfx line. Voodoo 4's and 5's weren't slow cards either, they were quite fast in their day even in the area of 32bit gaming which back then was frought with slow downs and most people using 16bit for performance reasons.
-
Well, there was some year now DaBrain and Me modified ATI smartshaders (I don't have the link to the topic, but you can find here in HLP forum). You can find a smartshader which mixed motion blur and hdrish. However, the blur effect is too intense that you'll have a headache.
-
Some old screens
(http://img299.imageshack.us/img299/5850/screen0186ma5.jpg)
(http://img260.imageshack.us/img260/8905/screen0191bo5.jpg)
(http://img179.imageshack.us/img179/4733/screen0193ar6.jpg)
-
they aren't on the X1800's everyone seems to be using these days.
It still works on all ATI cards. They just took it out of the driver cause it would cause problems with new games that use .. uhm some effects (forgot what it was exactly).
Mr.Lolman explains it:
http://www.forum-3dcenter.org/vbulletin/showthread.php?t=305335&highlight=hdrish (german)
Download the old OpenGL DLLs anc copy them into your FS2 folder (root). Use PS2control and you can use HDRish again. ;)
http://www.forum-3dcenter.de/vbulletin/showpost.php?p=4449734&postcount=12
What? Just copying in a file into the FS2 folder is too simple?
Well it works though. I've tested it. :D
*Looks at the topic name*
This time without HDRish.
(http://i5.tinypic.com/471309z.jpg)
(http://i5.tinypic.com/2nl4kg0.jpg)
(http://i5.tinypic.com/2gsmw04.jpg)
-
Not too shabby at all without hdrish. Now if hdrish were dynamic, even if it were fake hdr, that'd actually be something worth trying to implement.
-
You do know that HDR stands for high dynamic range? :nervous:
If HDRish were dynamic, it wouldn't be hdrISH, it would be HDR. :p And I guess it would require shader support to be true HDR anyway.
-
no **** sherlock.
Hell if hdr weren't dynamic, it'd still be hdr, only fake. I'm not using hdrish as a literal term for hdr. When i mention hdrish, i'm talking about that famous and coveted smartshader for ati cards. So saying if hdrish would be dynamic that'd be one complete kickass smartshader. After this i'm starting to find hdrish sort of blah these days. It looks great in fs, except when you're in a node, node missions + hdrish equals something close to almost unplayable, but playable with much blinding brilliant light too make it difficult to see, other than that hdrish makes node missions look completely awesome. Yeah the whole blah thing for hdrish comes from the fact that smartshaders are sort of being phased out by ati, nvidia users can't do smartshaders, hdrish can cause some aspects of some games to be unplayable because some parts of a game may look great with it but it could be that moment when all that brilliant light makes it difficult to see and disseminate. After that, hdrish-lite was interesting when i used it, but i found it to be too weak. An hdrish-medium would have been perfect. After that, stuff like hdrish is smartshader only stuff, too bad we can't really implement into the game itself, a move like that if it were possible i can imagine would save time on the bloom being added for the next scp release. Hdrish is not longer exciting nor coveted. Plus why buy an ati high end card that just as fast as the nvidia midrange cards right now? One reason for prompting me to say goodbye to hdrish because pretty much anything lower than an x1900 isn't really worth the hype as it becomes a cost to performance ratio, a 7600gt at the time i bought was cheaper than an x1800 and outperformed it. And this is from a midrange card from nvidia. The x1xxx series is nice, but the geforce 7s are a better selection to price to performance ratio compared to ati's. Ati's midrange card the x1600 just amazed me how bad it was compared to nvidias midrange card the 7600gt. Idk, someone should make an medium version of hdrish, and see if that fairs better when you're playing in a node mission (if you can't play the game all that good in certain areas because of hdrish, hdrish gets reduced to only being good for taking screenshots of your game to make it look all pretty, which negates the reason for using hdrish to enhance your game experience and make the game look cool while playing). Umm, a good mission to try with hdrish is the last mission of transcend (i should have taken a screenshot of it at the time). Playing transcend's last mission with hdrish is an experience all in itself, try it, you might see what i mean on hdrish in node levels.
-
A lot of text...
Maybe some more pics?
(http://i15.tinypic.com/2z519hg.jpg)
(http://i19.tinypic.com/2hpq0av.jpg)
(http://i19.tinypic.com/3yqo6k2.jpg)
(http://i18.tinypic.com/3zjnr5v.jpg)
-
SoL looks awesome.
-
My God that city makes me want to cry... When you guys finish SOL please say you'll help with Macross CITY? :D
-
I'll have a lot of time after the final release. ;)
However.. there is still a lot of stuff to do... especially a lot of FREDing. (hint hint! Hello FREDers!)
-
i'll join you when i finish my campaing.
-
Oh joy...
-
... isn't the correct syntax for posting those
[URL=http://img201.imageshack.us/my.php?image=australiatz8.jpg][IMG]http://img201.imageshack.us/img201/5729/australiatz8.th.jpg[/IMG][/URL]
?
-
... isn't the correct syntax for posting those
[URL=http://img201.imageshack.us/my.php?image=australiatz8.jpg][IMG]http://img201.imageshack.us/img201/5729/australiatz8.th.jpg[/IMG][/URL]
?
that just make the image a link. You don't have to do it.
-
Oh, right, but what does |V|shot mean?
-
Oh, right, but what does |V|shot mean?
It USED to be a tag that shrank the image until you clicked on it, saving bandwidth for 56kers. It doesn't seem to work anymore.
-
hmm...
[img=200x100]http://www.digitaldesktopwallpaper.com/wallpapers/space_5.jpg[/img]
Apparently, manual resize doesn't work either. It's listed as a BBCode tag (http://www.bbcode.org/tags.php), though... :confused:
-
Don't worry, Yukkikaze will chase Takashi away!!! :nod:
(http://i22.photobucket.com/albums/b321/Star-Dragon/yukkikaze1.jpg)
Thanks to Nuke for allowing dissection of his mod (so I can try to understand the inner workings of the NEW SCP.
I finally got a ship in the latest build.
Let's dance! :shaking: :nervous: ::) :shaking: :nervous: :lol:
-
DaBrain SoL is tripleplusgood.
-
Thanks. ;)
(http://i10.tinypic.com/4fzadf5.jpg)
-
No reply? :shaking:
I'll try again then...
(http://i9.tinypic.com/3zg7ipw.jpg)
(http://i11.tinypic.com/2j51ifc.jpg)
(http://i12.tinypic.com/2ewnl2s.jpg)
(http://i11.tinypic.com/2cftt94.jpg)
-
[whisper]Don't reply so that he posts more!![/whisper]
Wait, ****!
-
I have lost count how many times I have almost died from forgetting to breathe looking at these, but this time I think a couple of my ancestors did the same... :eek2:
-
Yeah they look pretty and all, but those furry critters will learn to bow down before ORIGIN!
"Hallowed are the Ori... *****es!" - (Disclaimer) Note Italicized text is not part of the actual quote...
(http://img341.imageshack.us/img341/3814/oriw1nx6.jpg)
-
(http://i22.photobucket.com/albums/b321/Star-Dragon/yukkikaze1.jpg)
Holy crap! :eek2: Is that in FS? Where'd you get a model of the Yukikaze?
-
Perhaps you could like replace the inner ori sphere with a sprite or something. One of the stars in the mediavps could probably do that job. Something with some bloom.
-
hehe lets say I know people... (a LOT of people)...
Believe it or not a 17yo Chinese FEMALE made it! I'm hoping she makes soem more meshes in the future as I have 3 more of her works that I think are lesser than posted above but will still be converted by me eventually.
As for the Ori, I'm still open on ideas, but ultimately it's up to JC4JC, SG-1 is his mod. (I'm just helping out...)
I was thinking about the Terran thruster effect, like I use for Getter 3/ (also Combat Federation's nav bouy). More experimentation to come in the future...
-
Don't worry, Yukkikaze will chase Takashi away!!! :nod:
(http://*snip*)
Thanks to Nuke for allowing dissection of his mod (so I can try to understand the inner workings of the NEW SCP.
I finally got a ship in the latest build.
Let's dance! :shaking: :nervous: ::) :shaking: :nervous: :lol:
Reminds me of the SU-47.
-
Could I have that Yukikaze model please? You're not using it for a project or anything, are you?
-
The yukikaze with maxims and harpoons sounds like it'd do it justice.
-
Here: Pof and maps (you will need to re-edit the pof stuff as I only made a test conversion sized ok but imported guns/missiles from an unbalanced model with no thought/planning). It has no shield currently
Make your own table.
I secured permission for the community.
Creator was G.Y of HW2 modding
[attachment deleted by admin]
-
And some more... it's time to post pics of another mod or standard FS2 again soo though.
Now I can finally say 'GreatFox will cover you' and back it up with pics. ;)
(http://i16.tinypic.com/4hu1if8.jpg)
(http://i18.tinypic.com/2m51amc.jpg)
(http://i13.tinypic.com/2v1lwd5.jpg)
(http://i16.tinypic.com/42ldmgy.jpg)
Short meaningless clip:
http://www.youtube.com/watch?v=5pGoioPDIKM
-
The Shadows of Lyatt (sp?) mod is completely dominating this thread. :lol:
-
Hell.
-
"Hallowed are the Ori... *****es!" - (Disclaimer) Note Italicized text is not part of the actual quote...
Italicized what?!?
The Shadows of Lyatt (sp?) mod is completely dominating this thread. :lol:
I should summon Woo...
Snail, take care of this.
-
Your only hope may be to glowmap the Gargant.
-
The Gargant is already glowmapped.
Nope, sorry LGM, but Inferno just can't compete with SoL. :lol:
What am I saying? Remember who you are! You're an INFERNO FANBOI!!!!
-
It is glow-mapped?! I must see this.
-
More than glowmpapped, I would say "about to be scrapped" since we don't know which role we could give it.
But yeah that pic with the Gargant, the Icanus and Earth could work.
-
As promised... not SoL!
(http://i13.tinypic.com/40c26g8.jpg)
(http://i19.tinypic.com/2gwxds4.jpg)
-
The Shadows of Lyatt (sp?) mod is completely dominating this thread. :lol:
Is that necessarily a bad thing?
Great Fox FTW!
-
FINALLY FINALLY FINALLY! A Stargate mod!
-
And... SoL again...
(http://i14.tinypic.com/6gtwyvq.jpg)
(http://i5.tinypic.com/4r7op5z.jpg)
One texture is missing... I know...
-
Dies. Again.
-
And... SoL again...
http://i14.tinypic.com/6gtwyvq.jpg
http://i5.tinypic.com/4r7op5z.jpg
One texture is missing... I know...
Well, it's pretty impressive however. there is one thing that annoys me. The sky looks clear I mean it's pretty sunny. And on the other hand, we have the ground that is pretty dark. You have to fix that :p
-
Hmm.. any way to set a per-mission ambient lighting? Or should I ask a coder? Heck, is it even a good idea? :confused:
-
Hmm.. any way to set a per-mission ambient lighting? Or should I ask a coder? Heck, is it even a good idea? :confused:
Via FRED I think...click on "Background" :)
-
Ah, correct. thx.
-
(http://i9.tinypic.com/6b4nd3t.jpg)
Just... cool. The HTL model rocks. ;)
-
Just an idea but I have to ask.
Are you guys planning on utilizing the nebula system to make atmospheric haze possible in atmospheric missions? With sufficiently transparent (I'm thinking like RGB defining the colour, and Alpha value being very low, depending on desired visibility), dense nebula poofs you could easily (or not) make reddish sunrise haze, or make the sky blue so that things become bluer in the distance, you know... the standard things that affect visibility as distance increases.
Might be well worth a try.
-
http://i9.tinypic.com/6b4nd3t.jpg
Just... cool. The HTL model rocks. ;)
Is that the Ulysses?
-
Just an idea but I have to ask.
Are you guys planning on utilizing the nebula system to make atmospheric haze possible in atmospheric missions? With sufficiently transparent (I'm thinking like RGB defining the colour, and Alpha value being very low, depending on desired visibility), dense nebula poofs you could easily (or not) make reddish sunrise haze, or make the sky blue so that things become bluer in the distance, you know... the standard things that affect visibility as distance increases.
Might be well worth a try.
Unless there will be a better support by the engine for something like this, I plan to use a (hack-ish) way around nebulas for SoL. It involves glowpoints but cause quite a bit of etxra work.
@Snail Yes, but I refered to the Aeolus. (scroll a bit to the right ; )
-
(http://i9.tinypic.com/6b4nd3t.jpg)
Just... cool. The HTL model rocks. ;)
Looks a little hot i think ? :wtf:
-
(http://www.mypicshare.com/thumbs/20070530/byzekjia.jpg) (http://www.mypicshare.com/byzekjiapic.html)
-
Is that a hangar underneath ?? :confused:
>>I've been out of the loop for about 7 months <<
-
No, it's just a standard old HTL Orion, with the hangar to the side where it always was. BTW, the mission is out of Derelict.
-
Click on thumbnails to view full-sized images.
(http://darius.rabidcarrot.com/tn_chimeraaa.jpg) (http://darius.rabidcarrot.com/chimeraaa.jpg)
GTCv Labouchere responds to a Shivan bomber threat (Model: Stratcomm's GTCv Chimera)
(http://darius.rabidcarrot.com/tn_chimerafiring.jpg) (http://darius.rabidcarrot.com/chimerafiring.jpg)
Labouchere fires!
(http://darius.rabidcarrot.com/tn_titanfiring1.jpg) (http://darius.rabidcarrot.com/titanfiring1.jpg)
GTD Temeraire broadsides a Shivan cruiser... (Model: Stratcomm's GTD Titan)
(http://darius.rabidcarrot.com/tn_titanfiring2.jpg) (http://darius.rabidcarrot.com/titanfiring2.jpg)
...with its destruction testimony to the destroyer's power.
-
(http://darius.rabidcarrot.com/tn_titanfiring1.jpg) (http://darius.rabidcarrot.com/titanfiring1.jpg)
GTD Temeraire broadsides a Shivan cruiser... (Model: Stratcomm's GTD Titan)
(http://darius.rabidcarrot.com/tn_titanfiring2.jpg) (http://darius.rabidcarrot.com/titanfiring2.jpg)
...with its destruction testimony to the destroyer's power.[/i]
Hum interesting. Which modscampagn is that ? I love the ship model. Where could I get it ? /me want !!!
-
(http://img19.imageshack.us/img19/8112/rakshasasideeh8.png)
WOO!! lvlshot!
A cookie to whom can guess the SCP version!
-
3.6.7?
-
Since 3.6.7 is taken, I'm guessing 3.6.5
-
Hum interesting. Which modscampagn is that ? I love the ship model. Where could I get it ? /me want !!!
I'm using the Titan in my campaign, there should be a download link for the ship somewhere on this forum.
-
Since 3.6.7 is taken, I'm guessing 3.6.5
IIRC, it's 3.6.5 with the 3.6.7 VPs or something like that.
-
Im new to the forums, but I've followed SCP for a while and i must say im impressed as hell. one question for the development team and im sure this is in the wrong place did anyone else think that when a ship is stopped the engines shouldn't be lit. and am i the only one that has the engine glow bleed through the ship models, its not a big deal but if you guys were looking for ways it could be better their's my 2 cents. might as well post it all in the wrong place.
-
Hum interesting. Which modscampagn is that ? I love the ship model. Where could I get it ? /me want !!!
I'm using the Titan in my campaign, there should be a download link for the ship somewhere on this forum.
Can you upload it to HC please? I'm sure many people would like it.
-
one question for the development team and im sure this is in the wrong place did anyone else think that when a ship is stopped the engines shouldn't be lit.
IIRC it has been thought, but most likely it's being kept as is to retain the FreeSpace 2 feel on that part. If the game was more simulator and less arcade, it would be more likely to be dealt with, but as it is... I prefer to think it like this:
When you drive a car, even when the engine is idling it makes some sound. Completely shutting off your engine while driving isn't really a good idea because it powers the electrics, brakes (to varying extent), power steering and then some. Also, re-starting the engine on the fly takes some time and attention. Similarly I would think that when the engines in FS2 are on idle, they still need some fuel to keep them running. Who knows what kind of an ordeal it is to actually fire up those engines - you most likely don't just throttle them up. There's probably multiple pages long checklists for operating them...
and am i the only one that has the engine glow bleed through the ship models
You're not the only one, and it's highly model specific. Some have their thruster points set so that very little or no clipping at all occurs, some have been designed with older POF thrusters in mind and thus can have more problems with animated thruster effects, especially if the thrusters are recessed in the hull (like in case of GTF Apollo).
I don't know what can be done about it, though, apart from making separate thruster glow animations for different ships so that clipping doesn't occur even at full thrust. That would take a lot of time and effort and would also require changes to ship tables so that the ships would actually use their specific thruster effect.
Quite possible the long rumoured and anticipated shaders could be better for utilizing light effects like this, but that's a long way into the future I think, and won't be any kind of holy grail in itself...
-
Can you upload it to HC please? I'm sure many people would like it.
Had problems uploading it to HC. :sigh:
But the link I got it from (here (http://www.duke.edu/~cek6/titan.zip)) should still work fine.
-
I don't know i guess my thought on the engine glow was that when your completely stopped it shouldn't look as if there is a lot of thrust out the back Which would imply that there was outgoing thrust. and i see what you mean about model specific where as i was thinking maybe there could be code to collision model it or something,
-
The problem there is that none of the effects - except the particle smoke, to some small extent - are really volumetric. They are all basically square animated textures that the game basically attaches to certain parts of the ship and renders them so that they point backwards (assuming the ship is not turning, some ships like Ulysses actually have them turn when the ship turns...).
If the "starting point" of the texture is inside a cavity on the ship, then there is a chance that at full thrust, the texture may spread outside the cavity, clip into the model, and possibly even reach the outer surface of the ship. And, because the thruster effect is not model-based, you can't really use collision detection on it (AFAIK) to limit the size of the texture. You would need to manually either change thruster texture radius on the ships where the problem occur, or possibly elongate the thruster texture so that at same length they would appear less wide, and thus would not clip with the model.
Although, I must add a disclaimer - I don't really know what I'm talking about, I'm just putting things that I do know together and deducting the rest. :p
I would consider thruster clipping a relatively minor problem, though...
-
HDRish ftw
(http://i8.tinypic.com/4ku0mkk.jpg)
(http://i10.tinypic.com/4raylvn.jpg)
(http://i18.tinypic.com/6bny994.jpg)
(http://i17.tinypic.com/6f99jt5.jpg)
-
God, I wish I had a ATI card so I can do that crazy s@!#.
-
I'm gonna have to dig up my shader thing and use it.
-
Yeah i've got the smartshaders with hdrish and hdrish-lite if anybody wants them with a smartshader loader. I feel sorry for Col.Campbell though, his gmail doesn't work :(
Btw dab what's your flag settings? I know you had hdrish there, but you're flag settings seem absolutely perfect.
-
What do you mean, his gmail doesn't work? :confused: how is that possible? Mine works fine; always has. What browser you using, Col?
-
Yeah i've got the smartshaders with hdrish and hdrish-lite if anybody wants them with a smartshader loader. I feel sorry for Col.Campbell though, his gmail doesn't work :(
Btw dab what's your flag settings? I know you had hdrish there, but you're flag settings seem absolutely perfect.
I can't look it up atm, but try reducing the in-game brightness value. That does the trick for me. ;)
-
If i were to buy an HP 7755 PC, would it be able to pump out effects like that?
I really want the snazz back in my FS2 life. :nod:
-
I'm using Firefox, but I gave S-99 my hotmail and now I'm cool.
-
Idk his gmail wasn't letting me send **** to it.
-
What you using, S-99? Hotmail? *wonders about an M$ vs Gmail conspiracy*
-
Well, when i sent the **** to the gmail. Hotmail gave me the usual response say if the col's inbox was full.
-
I've heard about and seen for nvidia something equivalent to hdrish, and that was a bloom shader file from doom3 that people were able to use in other opengl games. But didn't quite work in fs2. I wonder what was up with that.
-
Well, when i sent the **** to the gmail. Hotmail gave me the usual response say if the col's inbox was full.
BS. I somehow doubt he's got more than 2.5 gigs in his Inbox. That's just M$ being retarded, I think.
-
I've heard about and seen for nvidia something equivalent to hdrish, and that was a bloom shader file from doom3 that people were able to use in other opengl games. But didn't quite work in fs2. I wonder what was up with that.
The Nvidia Bloom thing only works correct with Id engine games. In FS2 it causes some strage gfx errors.
Anyway, I picked the best shots(!). The bloom looks very wrong in quite a few situations.
I won't use it when I play for real.
@colecampbell666
Works for me. Try again.
-
Damn it when I saw "Last Post by DaBrain" I thought there was going to be a hot new screen shot...
-
What card would you guys reccomend, i've onlyu got £400 to spend though :nervous:
-
Right now both ati and nvidia are pretty good, i'd buy a high-end or mid-range card for with that ammount of money, most notably i'd buy a high-end card :D Geforce 7's are good, ati's stuff is good, i've heard people have odd feelings about the geforce 8's, but you should check as many benchmarks as you can from hardware reviewers on the cards you're interested in. See which one is the best, also that you like it, and buy it. That's how i went from wanting a geforce 6600, to a 6800, then i saw the 7600gt kick all geforce 6 series asses very nicely, it was in my price range and i got that. But yeah, i started out with a card i was initially interested in and checked mondo amounts of benchmarks from many hardware reviewers which new stuff versus the card i was interested in. Most notably i was also curious and wanted to find out more about the radeon x1600, it sucked ****, so i wanted a geforce 6600, and well i told the rest of the story already.
-
I'm very happy with my Geforce 8800GTX. At first I was worried it would overheat, but it's been running smoothly for me ever since I've had it.
-
Do they have onboard fans? Coolings my biggest priority :D i dont want burn out my rig.
-
What card would you guys reccomend, i've onlyu got £400 to spend though :nervous:
I don't know the price in € but I think you could have the latest ATI X2900 XT or the 8800 GTS 640 MB. However, just hope to have the proper motherboard to put PCI-Express GPU and not the AGP one.
-
I think it's safe to say that agp has died out finally.
-
I looked when I bouth my computer, I have an old Nvidia PCI vid card I used for Aces High when I played that, and on this computer is won't fit in the PCIE slot. So I left it in the old computer and ramed it togeather on my oldest son's desk :) Now I need a PCIE card, Anybody need a really old agp card?
-
I think it's safe to say that agp has died out finally.
agp will never die!!!!! neveeeeeeerrrrrrrr!!!! :drevil:
-
I looked when I bouth my computer, I have an old Nvidia PCI vid card I used for Aces High when I played that, and on this computer is won't fit in the PCIE slot. So I left it in the old computer and ramed it togeather on my oldest son's desk :) Now I need a PCIE card, Anybody need a really old agp card?
This reminds of when some people see a pci card plug into one place, then when it's removed they try to plug that pci card into an isa slot (this was back in the day) :lol: It's all good though, i had a lady on the phone yesterday who wanted me to plug in an external hard drive and convert (backup) all of her files onto it, after that i was to install winxp onto her cpu (her main rig is what she meant by "cpu"). Aside from absolutely horrible terminology about backing up her stuff onto an external hard drive which at least was intelligible, when she said that she wanted winxp on her cpu, lets just say i was ready with my winxp cd to sell her, super glue, and i would pop out her cpu...and well, she'd have winxp on her cpu if you know what i mean :lol:
I'm ok with peoples bad computer lingo, but what does confuse me sometimes is when people refer to their whole rig as the "cpu". It just gets me to thinking, ok so they're just going to bring me their processor? Anyway, aside from her bad use of computer lingo, she did come up with a battle plan and knew exactly what she wanted done. Hmmm, i need to give her a price on winxp, hell she's not getting that for free. I no longer use my winxp as it has only been installed once on my machine and not installed on anyone elses, and is still currently uninstalled. Prime candidate for someome elses machine to have a legal copy though :)
-
I'm ok with peoples bad computer lingo, but what does confuse me sometimes is when people refer to their whole rig as the "cpu".
I've seen places teach you to call the case a CPU before when they are teaching basic recognition of hardware. Monitor, Printer, Scanner, CPU. So it might not be that she's dumb or gotten the wrong idea so much as that she was taught by someone or from a book that used that stupid terminology.
-
I got that in my computer class at college... but my prof also didn't quite have a handle on some things... eg, he didn't know that "format c: /q /s" could be used instead of "format c: /q" and then "sys c:".... the format wasn't working, and he thought that my use of /q /s was to blame. Well, that didn't bug me much, I just did it his way, and it still didn't work; he then got a new computer for me to work on. :D
-
Well from my stand point, cpu is pretty descriptive about that chip that is your central processing unit that's on all of our motherboards. Sort of like how gpu is pretty descriptive about that chip that stamped onto all of our video cards to do the graphics processing. Places that teach people to call their whole computer hard drive and all the cpu is just asking for trouble and confusion and is not good practice to teach people this.
One thing i predict is that a beginner computer user will be astounded that they have 2 cpu's, and i don't mean dual core, i mean their whatever processor they have, and the whole rig...if this is what people desire by teaching people to call their whole rig the cpu i can easily see a situation like this happening. It's just asking for trouble using stuff incorrectly mindlessly.
-
Ya.
-
Well from my stand point, cpu is pretty descriptive about that chip that is your central processing unit that's on all of our motherboards. Sort of like how gpu is pretty descriptive about that chip that stamped onto all of our video cards to do the graphics processing. Places that teach people to call their whole computer hard drive and all the cpu is just asking for trouble and confusion and is not good practice to teach people this.
I don't disagree. I'm just saying why someone can be moderately computer literate and still call their case a CPU. I'm only going by what you said but it seems like this woman was smart enough to understand the value of backing up the system partition and also smart enough not to be asking for Vista. :lol:
-
I call this one "Owned"
(http://img55.imageshack.us/img55/3291/freespace2glory1aa6.jpg)
pity I had to JPEG it, cause the PNG has so much more detail!
-
You call this "owned"? So... What would you call THIS:
(http://home.arcor.de/mr_maniac/Bilder/fs2open/screen0117.png)
(http://home.arcor.de/mr_maniac/Bilder/fs2open/screen0118.png)
(http://home.arcor.de/mr_maniac/Bilder/fs2open/screen0121.png)
? :D
-
:wtf:
And the FPS?
-
Well... 8xAA and 16xAF and 6-25 FPS in this scene :)
But that's not only because of the beams... No... The highest Performance-Impact is caused by the four Colossus-Ships (many Sub-Objects etc.) that are fireing their beams against the four Orion-Class Destroyers.
It's the only scene in this mission, where they fire this many beams...
(Just to clarify this: Yes, I "tweaked" the Colossus-Class-Ships. I LOVE tweaking ships/weapons/whatever in games... And YES, sometimes I'm tweaking just a little bit too much ;) But it's fun...)
-
I would call that overkill :lol:
And you can see in his pics that his FPS is 13, 13 and 6!
-
/me is astonished Maniac's computer didn't explode.
-
A rainbow owned! :shaking:
-
All these beams caused by just four Colossus? Geez. That's rly too much tweaking. O.o
-
Hey, with that tweaking, you should make one of those colossi have 100 front side 1m apart infyrno turrets. And make it go up against some ships.
-
Hah, you haven't seen the Fenris.
-
Hah, you haven't seen the Fenris.
Somehow it seems like you mean The Fenris and not a regular run-of-the-mill Fenris.
-
This Fenris. :D
(http://img504.imageshack.us/img504/5221/thisfenrisbl0.png)
-
:eek2: dat must be the smallest fenrii ever posted.
-
(http://img124.imageshack.us/img124/2949/diemt2.png)
Meh, wasn't as good as it was hyped up to be.
-
The argument could be made that there's no way for us to tell there's a Fenris in that blob. Maybe you should go in for a closer look.... :P
-
Want the mission?
Hehe... Crash and burn, computer...
-
Mr. Maniac, you are a maniac!! :eek2:
And Snail, your Fenris wouldn't stand a chance against the Hermes, if i tweaked it. All of these arguments are pointless except to show cool and obscenely graphics intensive scenes. :D
Don't stop though, some of these piccys were cool. ;)
-
I'm new to these forums and i've just gone through this entire thread from the start and I have a few questions:
1. Are the Star Wars models available in a pack or mod?
2. Are the Star Trek models available in a pack or mod?
3. Any news on when FreeSpace 3 might be com- *ripped apart by admin beam cannon*
-
The glow!!!! The wonderful glow!!!! Can you not see it, Alpha 1?!?!?!
Nice to kill yourself ahead of the flak. =p
I'd slap up the welcome to hlpp boards thing, since no once did it for me, but I don't have it. -shrugs- Wait for one of the regulars to come along and do it. In the meantime, welcome to HLP boards.
-
You do the welcome beam by typing <colon>welcome<colon>.
Like so:
:welcome:
-
1. Are the Star Wars models available in a pack or mod?
Nope. They are either part of MetalDestroyer's private mod (Which will never be released since he lacks the permission of the original modeller) or they are part of the Star Wars mods (We have 2 and neither have released anything yet)
2. Are the Star Trek models available in a pack or mod?
Yes. But I have absolutely no idea where you can get the most recent version from.
-
Like this?
:welcome:
... Groovy.
-
If you're not sure of something like that, and you want to test, hit the "Preview" button. :D (not that you did something wrong, just informing you :) )
-
Lol kay. I gotta pic to add up, buts it back home.
-
Should use ImageShack. ;) Then you can upload all ur stuff you want to be available to everyone onto it. Also, Y! Mail has unlimited storage space (in 10MB chunks), you can use it to email stuff to yourself as attachments... Gmail has storage capability of 2. something gigs.. Hotmail has 2 Gigs, and I think AOL Mail has 2 Gigs... if not, then it's 1 Gig. Plus, there's in.solit.us, unlimited free storage, and only stuff you mark as public is available for download. *shrugs* lotsa options, if you want to use any of those. If any of that is useful, then great, if not, then disregard. :)
-
Yea, but picking out my 'OMGWTFBBQIMSODEAD' pic under a ton of 4chan numbers is really hard.
-
Ah... very true. :doubt:
-
It generally amazes me to stop and think that a game developed so long ago still has so many people remaining faithful to it, and its graphics are on par with games released years in front of it. :yes:
-
Heh heh heh. The first thing I did with FRED. Poor cruiser. You can barely see it.
The cruiser died instantly....
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0000.gif)
... But it took a while to die ...
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0001.gif)
... so the Sathani decided to add more beams ...
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0002.gif)
.... making it look like the cruiser was shooting them.
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0003.gif)
Notice that the Sathani were not firing all their beams; I think that they couldn't bring the beams to bear, they were probably to tightly ringed in.
-
I get crashes/slowdowns whenever beams intersect when I play SCP. Now if I tried to run that on my computer... :eek2: Very impressive, nonetheless.
-
Actually, this was part of an experiment to see what would happen if a beam from an allied ship hit another friendly ship. After the cruiser got owned, i checked all the sathani. All untouched. Not a single scratch on any of them, despite the fact that the sathanas on the upper left actually got hit by 3 or 4 bfreds from the other sathani.
-
That sounds like a problem with the collision detection. In smaller engagements, I've had warships friendly towards each other obliterate eachother with crossfire in both Open and retail. I believe 'friendly' beams are supposed to deal reduced damage, because I've gotten hit by small green beams and large vasudan beams and everything in between, and so long as the firing ship is friendly, it's painful, but survivable. Conversely, small green beams fired by hostile warships are pretty much instantly fatal. I'm not sure if the damage is supposed to be reduced for non-player friendly-fire victims.
-
That sounds like a theory. It would be similar to the effect Kara achieved when he created 100++ hercs to mob a cruiser. The beams + missiles flew through their intended targets.
-
AFAIK, friendly beams don't hurt other friendly ships except for Alpha 1.
-
That sounds like a theory. It would be similar to the effect Kara achieved when he created 100++ hercs to mob a cruiser. The beams + missiles flew through their intended targets.
That shouldn't happen any more. Collision pairs are supposedly dynamic now. You can't run out of them like you could before (well not without running out of memory).
-
AFAIK, friendly beams don't hurt other friendly ships except for Alpha 1.
That's so bull. Why only hurt Alpha 1? The GTVA must have a plot out to kill Alpha 1. Yeah. That must be.
-
I think they still kill friendly fighters... other than Alpha 1.
-
AFAIK, friendly beams don't hurt other friendly ships except for Alpha 1.
That's so bull. Why only hurt Alpha 1? The GTVA must have a plot out to kill Alpha 1. Yeah. That must be.
Not sure, but I've seen a fighter get hit by three BFGreens and then come out alive. Then I tried it and I got fried to hell and got vapourized and was like aww f#@k this mission!
-
AFAIK, friendly beams don't hurt other friendly ships except for Alpha 1.
That's so bull. Why only hurt Alpha 1? The GTVA must have a plot out to kill Alpha 1. Yeah. That must be.
Not sure, but I've seen a fighter get hit by three BFGreens and then come out alive. Then I tried it and I got fried to hell and got vapourized and was like aww f#@k this mission!
I TOLD you it doesn't hurt other fighters. I watched my Vasudan wingmates flutter happily thru the BFReds on the Santhanas.
-
I've been hit with a huge green beam by the Colossus in High Noon and survived with little damage. Was a much older build than the current SCP though.
-
Idk, whenever i see a fighter get hit by an anti-cap beam, the fighter is either vaporized, almost dead, or barely got grazed and is doing skippy. I've flown through a beam before. It was on the last mission of fs2. I saw this shivan red beam in front of me and it was about to shut off. Me in my ares was thinking, hey i wonder what happens if i flew through before it's gonna shut off.
Oh man, instantaneous critical systems blow to all systems on my fighter and 2% hull :lol: And that's what happens when you fly through a shivan beam right before it's about to shutoff :lol:
-
It sucks when your chasing a fighter, you see it explode in front of you only to have yourself explode a second later as you smash into the beam.
-
In transcend and fs2 i've seen plenty of fighters vaporize when going into a friendly or enemy beam.
-
Needs moar picz!
-
Well, for ****s and giggles, i shat and giggled (felt liberated). And posted this picture. And whoever can guess which campaign it's from gets a surprise.
(http://img390.imageshack.us/img390/4122/untitled0gi1.jpg) (http://imageshack.us)
-
Derelict!
-
Eh? The Orff is in Derelict? Isn't the Orff from FS1?
-
I'm just playing around.
Its from ST:R ?
-
You guessed correctly jr2.
Here's your surprise ;)
(http://img468.imageshack.us/img468/4729/shivansmb1.jpg) (http://imageshack.us)
YOu FOUND CARL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ;7
-
Heh heh... the hair Bunny's, and it is stuck to him with the remains of Bunny. :drevil:
-
Took this one today.
(http://darius.rabidcarrot.com/tn_raynor.jpg) (http://darius.rabidcarrot.com/raynor.jpg)
-
Took this one today.
(http://darius.rabidcarrot.com/tn_raynor.jpg) (http://darius.rabidcarrot.com/raynor.jpg)
:yes2: :jaw: :yes2: :jaw: :yes2: :jaw: :yes2: :jaw:
Thats...Amazing!
Put that in the Best Screenshot Ever (http://www.hard-light.net/forums/index.php/topic,47977.0.html) thread!
-
Took this one today.
(http://darius.rabidcarrot.com/tn_raynor.jpg) (http://darius.rabidcarrot.com/raynor.jpg)
Where'd that background come from?
-
It resembles a skybox from BtRL Demo, but I can't be sure...
It could use a bit of anti-aliasing, though. :p
-
Whoops. I always forget to enable AA before taking these screenshots.
Yes it's a BtRL skybox.
-
Whoops. I always forget to enable AA before taking these screenshots.
Yes it's a BtRL skybox.
Whats a skybox?
EDIT: I'm putting that in the Best Screenshots ever thread - It's frickin amazing!!
-
Whats a skybox?
Take a model of a sphere. Stick a picture of a planet on the inside. Get FS2_Open to load it as the background. The entire mission now takes place inside the sphere.
-
Whats a skybox?
Take a model of a sphere. Stick a picture of a planet on the inside. Get FS2_Open to load it as the background. The entire mission now takes place inside the sphere.
It's not in the sphere... at least as far as I can (or can't) tell.
-
It's a sphere with a single flat face in it.
-
A skybox is generally defined as a 3-d object with textures of sky on the inside, and the camera or player pov, is placed on the inside to simulate an environment without actually rendering a complete environment. A sphere can be used for a skybox, and is generally used in space simulator games i think.
-
Took this one today.
(http://darius.rabidcarrot.com/tn_raynor.jpg) (http://darius.rabidcarrot.com/raynor.jpg)
Glad you like the background, but I'd appreciate it if you'd ask my (or BtRL's) permission to use our assets on other projects. No harm done, but please keep it in mind in future.
-
What are the 2 smallish ships below the Raynor ?
-
Glad you like the background, but I'd appreciate it if you'd ask my (or BtRL's) permission to use our assets on other projects. No harm done, but please keep it in mind in future.
Well, after seeing {303}Shiv use it in one of his screenshots I assumed the background was public domain. Now I know it's not, I'll keep it in mind in the future.
What are the 2 smallish ships below the Raynor ?
Stratcomm's Hyperion and Trashman's Asteroid Miner.
EDIT: {303}Shiv, not ShivanSPS
-
Better solution: BtRL can put little copyright notices on their background images. :nod:
-
Well, after seeing {303}Shiv use it in one of his screenshots I assumed the background was public domain.
He asked. :)
It's not like we're likely to say no. It's just a matter of courtesy. It also shows us what was especially well liked so we know to do more of it. :)
-
Neat :)
Cheers for the heads up. The skybox was a placeholder for testing purposes but if I do include it in the campaign I'll be sure to ask :)
-
Sexy sexy sexy, The Raynors looked never better !"!!!!!!!!!1
:jaw:
-
Hi, I'm kinda new to Freespace, my Friend's been telling me alot about it and it seems to be perpetually in the top 100 in the PC Powerplay annual top 100 games, my friend (I'm not sure if i should mention names) says to wait a bit before i get the game from him because something good is coming out soon... so in the meantime i thought i may try to learn as much as i could about FS2 or the open project or whatever it is from you guys, any recommendations for specific mods etc?
-
Welcome...
I don't think you should wait. Go get SCP 3.6.9 now from the online installer. Of course the next version I hear is soon to be released, but why wait when you can learn how the game works NOW.
The Install comes with a few mods that are sure to keep you busy for a while.
Also The Babylon project is releasing an updated STAND ALONE install soon and of course you should get Battlestar Galactica: Beyond The Red Line (also STAND ALONE).
Babylon project has a forum here and BSG BTRL is at Game-Warden
-
Don't forget Wing Commander Saga
And Star Wars it just making leaps and bounds, perhaps they'll have a demo out before year's end. (or better!.. well, you can always hope..)
-
I'm waiting for some TBP shots...
-
Post some SoL shots first.
-
You get neither. You get BtRL.
(http://i19.tinypic.com/62swq38.jpg)
(http://i14.tinypic.com/4pu20pg.jpg)
(http://i11.tinypic.com/6gdpp9u.jpg)
(http://i17.tinypic.com/54b1wea.jpg)
-
Pwnsome.
-
My screenshots on Maj... folder needs to be validated by moderators first, so it may take some time before you are able to see them (http://www.maj.com/cgi-bin/gallery.cgi?f=152968&n=0)
I really like the new BtrL sun. Shame I don't have it. Right now I use the Lightspeed suns with the Wing Commander flares. And I have HDRish-lite, woo! those are by the way not seen on my screenshots, since I just implented them.
I recommend you all to go to Maj.com.. multi uploading (store them all in a zip) is free of charge there.
-
The planets are impressive! I love them! :yes:
-
Yeah, they are nice to, who does that anyway?
-
Where can I get the Lightspeed stuff and where do I put the files?
EDIT: And Josh, if you don't like the FPS counter with tray tools, you can disable it in the game profiles section. I just thought that you may not know as it took me ages to find out.
EDIT2: And Kara, can I put some of those shots in the Best ever thread?
EDIT3: Where is the Milkyway skybox located? Do I have to extract it from a VP? Where can I get others?
-
Hi, I'm kinda new to Freespace, my Friend's been telling me alot about it and it seems to be perpetually in the top 100 in the PC Powerplay annual top 100 games, my friend (I'm not sure if i should mention names) says to wait a bit before i get the game from him because something good is coming out soon... so in the meantime i thought i may try to learn as much as i could about FS2 or the open project or whatever it is from you guys, any recommendations for specific mods etc?
And once 3.6.10 comes out it is a simple process, using Turey's installer, to update your game.
-
:rolleyes: Turey's works fine on 3.6.9 in the meantime...
-
Hi, I'm kinda new to Freespace, my Friend's been telling me alot about it and it seems to be perpetually in the top 100 in the PC Powerplay annual top 100 games, my friend (I'm not sure if i should mention names) says to wait a bit before i get the game from him because something good is coming out soon... so in the meantime i thought i may try to learn as much as i could about FS2 or the open project or whatever it is from you guys, any recommendations for specific mods etc?
And once 3.6.10 comes out it is a simple process, using Turey's installer, to update your game.
Or just download the files yourself. they can be found on this site anyway...
And why does everyone recomend turey's installer? doeing everything manually is faster (or atleast, in my experience), and you are not dependant on the installer, wich happens to be down sometimes. (especially when a new release comes out and everyone uses the turey installer to upgrade, so it goes kaboom)
CCB666> I like the universal FPS Counter, I do not only play fs2, you know.
-
:rolleyes: Turey's works fine on 3.6.9 in the meantime...
I'm just saying that it is easy to update...Hi, I'm kinda new to Freespace, my Friend's been telling me alot about it and it seems to be perpetually in the top 100 in the PC Powerplay annual top 100 games, my friend (I'm not sure if i should mention names) says to wait a bit before i get the game from him because something good is coming out soon... so in the meantime i thought i may try to learn as much as i could about FS2 or the open project or whatever it is from you guys, any recommendations for specific mods etc?
And once 3.6.10 comes out it is a simple process, using Turey's installer, to update your game.
Or just download the files yourself. they can be found on this site anyway...
And why does everyone recomend turey's installer? doeing everything manually is faster (or atleast, in my experience), and you are not dependant on the installer, wich happens to be down sometimes. (especially when a new release comes out and everyone uses the turey installer to upgrade, so it goes kaboom)
CCB666> I like the universal FPS Counter, I do not only play fs2, you know.
I do not always use the installer. I recommend it to newbs because it is the easiest method. Sure it may not be the fastest, although the difference is negligible, but it downloads everything in one shot.
-
And why does everyone recomend turey's installer? doeing everything manually is faster (or atleast, in my experience), and you are not dependant on the installer, wich happens to be down sometimes. (especially when a new release comes out and everyone uses the turey installer to upgrade, so it goes kaboom)
So, you're trying to tell me that you tracked down & downloaded all of the mods that Turey's installer has included, set them up, made / modified the mod.ini files to make them work, got all the patches for them, in less time than Turey's would take? Pardon me if I'm skeptical.
-
And why does everyone recomend turey's installer? doeing everything manually is faster (or atleast, in my experience), and you are not dependant on the installer, wich happens to be down sometimes. (especially when a new release comes out and everyone uses the turey installer to upgrade, so it goes kaboom)
So, you're trying to tell me that you tracked down & downloaded all of the mods that Turey's installer has included, set them up, made / modified the mod.ini files to make them work, got all the patches for them, in less time than Turey's would take? Pardon me if I'm skeptical.
Ehrm, don't know. Didn't use a stopwatch.
-
And why does everyone recomend turey's installer? doeing everything manually is faster (or atleast, in my experience), and you are not dependant on the installer, wich happens to be down sometimes. (especially when a new release comes out and everyone uses the turey installer to upgrade, so it goes kaboom)
Try looking at the help requests from before Turey made the installer.
The SCP is not easy to set up correctly. Even people who are fairly FS2 knowledgeable can miss a step or get something wrong. If you know what you're doing then you can set things up yourself but you shouldn't be surprised if you get something wrong and people tell you to use the installer, since you've just proved that you didn't know what you were doing after all. :p
-
And why does everyone recomend turey's installer? doeing everything manually is faster (or atleast, in my experience), and you are not dependant on the installer, wich happens to be down sometimes. (especially when a new release comes out and everyone uses the turey installer to upgrade, so it goes kaboom)
Try looking at the help requests from before Turey made the installer.
The SCP is not easy to set up correctly. Even people who are fairly FS2 knowledgeable can miss a step or get something wrong. If you know what you're doing then you can set things up yourself but you shouldn't be surprised if you get something wrong and people tell you to use the installer, since you've just proved that you didn't know what you were doing after all. :p
I already did that when setting up my freespace game with the 3.6.7. source and mediavp's without knowing about hard-light, and the 3.6.8 stuff...
My fs2 screens (http://www.maj.com/gallery/toa-joshua/FreeSpace)
-
Same here, and then I found out. You have to admit that Turey's is much easier.
-
Doeing everything yourself is much more fun ;).
-
Only if you succeed with relative ease. Imagine if you are a complete newb / n00b when it comes to computers: you either have no clue, or don't want to; you just want to FREAKING PLAY THE GAME, and you can't understand all of the arcane (to you) instructions, half of which are outdated. Should such people be excluded from being able to play FS:SCP? :p
-
I knew (almost)nothing about computers(I primarily was a console player)but I did it all by myself. Without The FAQTM, however, it wouldn't have been possible.
-
That requires that you find the FAQ, buried in its little corner in a sub-menu at the top of the screen.
-
I never knew that the FAQ existed until about four months ago.
-
It was the first site about FS2 I knew.
-
Wow, a living FS forum! :jaw: I have seen so many Freespace\Freespace 2 websites die I did not know any existed any more. It is so good to see one still around and kicking. :)
-
Four or five IIRC... check out the "External Sites..." link on top of this page.
And, if no one else has done so, allow me...
:welcomeblue:
-
Nope, you would be the first one to say welcome jr2.
-
:D
-
I actually did it using only HOTU and the FS2 Source Code Project site...
-
The first time I found out about the SCP I torrented the .ISOs.
-
The first time I found out about the SCP I torrented the .ISOs.
:nod:
Great minds think alike. :p
-
Yes, it's a shot from the lab this time:
SoL
(http://i11.tinypic.com/4ouf1ut.jpg)
-
nice! :yes:
how soon till we get to play with it?
-
The one and only.
(http://www.penguinbomb.com/stunaep/screen32.jpg)
(http://www.penguinbomb.com/stunaep/screen43.jpg)
(http://www.penguinbomb.com/stunaep/screen52.jpg)
(http://www.penguinbomb.com/stunaep/screen39.JPG)
I'm not sure if this was posted, but what campaign is this?
-
It was the first site about FS2 I knew.
I kept seeing it in kara and (Mobius's?) signatures and it was like "CLICK ME CLICK ME ZOMG CLICK ME!!! I ignored it for a while and then just broke down. I am weak.
EDIT: That Fenris looks better than the current one. Although he does have 15 FPS in that shot.
-
That's some pretty weird env mapping.
-
Something for you:
(http://img225.imageshack.us/img225/2575/screen0221zn8.jpg)
(http://img225.imageshack.us/img225/1887/screen0259tg4.jpg)
-
:yes:
The way the messages/directives/ship names are hidden is fantastic, too! :D
-
I love that one of my screenshots is on page one of this thread :)
-
A new SoL model!
(http://i20.tinypic.com/ohs9j8.jpg)
(http://i24.tinypic.com/okol5e.jpg)
(http://i22.tinypic.com/1zlrlnt.jpg)
(http://i20.tinypic.com/5v6kp4.jpg)
Bridge model in the old city (new one is still wip).
(http://i9.tinypic.com/4ldlsb5.jpg)
(http://i15.tinypic.com/4xxjhts.jpg)
-
Check this out (http://www.hard-light.net/forums/index.php/topic,49809.0/topicseen.html)... ;7
-
Looks like it wasn't obvious enough... ;)
(http://i23.tinypic.com/73kqdj.jpg)
(http://i20.tinypic.com/dwunfq.jpg)
(http://i23.tinypic.com/aew5et.jpg)
(http://i22.tinypic.com/2zdn691.jpg)
(http://i23.tinypic.com/2liy540.jpg)
(http://i21.tinypic.com/2066s.jpg)
(http://i24.tinypic.com/12481ft.jpg)
(http://i23.tinypic.com/jp7zpz.jpg)
(http://i23.tinypic.com/35kmk5x.jpg)
(http://i24.tinypic.com/2vjq6f4.jpg)
(http://i20.tinypic.com/dmxl7b.jpg)
-
WOW!
:yes:
Fantastic! Keep it up! :D
-
Looks like it wasn't obvious enough... ;)
Normal Mapping at least supported ?!
-
Yeah. :)
It's no secret that taylor has been working on it.
I've been working on a lot of normal maps for the MV pack, to cover at least a few ships.
Same goes for VasudanAdmiral. ;)
Edit2: Also credits to blackhole and Bobboau!
Edit:
(http://i21.tinypic.com/2z67dbt.jpg)
-
Wait...I've been keeping it secret for months now when it's not really a secret?
:(
-
@DAB: Can you do any fancy stuff with that link I posted? Or is it still too early in development? ;)
BTW, your shots are enough to make me drool... :jaw:
-
Sooooooo, is anyone going to mention how i helped out on this? I mean, come on, that parallax mapping code is almost all mine, at least credit that to me! :(
-
Bah. You are a coder. You live to serve us, the gamers!!!
Errrrr... nvm that. Here's for you:
(http://images.devshed.com/fdh/smilies/honorhim.gif)
:D
-
I got recognition!
OMGWTFBBQ! :lol:
Seriously though, thanks :)
-
Well it helps if I know about it. *looks at DAB* You could have mentioned it... but then again, perhaps he didn't know.. And, yeah, bows to you, too, taylor. ;)
-
*mutters something about personally PMing DaBrain to retrieve a normalmap and hieghtmap*
Uh, yeah, he didn't know. Nope. Had no idea. :nervous:
Then again he was probably waiting for taylor to say something, which usually takes weeks. :rolleyes:
-
...cause he's so busy programming up ye olde SCP goodeness!!
-
Wait...I've been keeping it secret for months now when it's not really a secret?
:(
Taylor said it was ok to post shots of it.
Sooooooo, is anyone going to mention how i helped out on this? I mean, come on, that parallax mapping code is almost all mine, at least credit that to me! :(
Whaa don't spoil everything yet. :shaking:
Of course blackhole was also working on this, although I can't show any parallax mapping shots. Bobboau also was involved.
There will be a real announcement later. I just wanted to see how oviously visible the new changes are. ;)
-
There will be a real announcement later. I just wanted to see how oviously visible the new changes are. ;)
To me, it WAS very obvious... At least the FS2-Shots...
Very good work! But maybe a bit TOO bumpmapped (too deep)?
Well... Now with Normal-Mapping... Maybe the ugly old Colossus will look at least a BIT better? ;)
-
I've also tried to promote the feature, so other mods use it...
So far it's mostly standard FS2 and SoL.
It's far easir for me to create normal maps for stuff I've the source files for...
(http://i20.tinypic.com/hs2jx5.jpg)
(http://i22.tinypic.com/29b0cx3.jpg)
(http://i21.tinypic.com/eth861.jpg)
(http://i24.tinypic.com/xp3g1u.jpg)
-
I've also tried to promote the feature, so other mods use it...
So far it's mostly standard FS2 and SoL.
It's far easir for me to create normal maps for stuff I've the source files for...
Heh, tell me about it. That said, my normal maps thus far have all been too strong and visually rather crappy because I had no idea what I was doing. Thus far only the loki has decent normal maps, but they're still too strong. I'll get it right eventually. :)
How do you do yours btw, since yours are looking much nicer? Also, I'm not up to speed with what's happening with Blackhole's parallax mapping. It uses a heightmap, but is that heightmap supposed to be included in the DXT5_NM texture, or is it still a separate file?
-
I think I wrote a tutorial like... two years ago...
Around the time when I wanted normal mapping for FS2 and tried to achive a similar effect with shine maps... (which of course didnt work, and looked horrible. :lol: )
You'll get access to the SoL internal, where we've discussed that a bit already.
Generally I can say: Use Crazybump!
http://www.crazybump.com/
It gives you some nice options, which will help you to create a rather decent normal map, even if your bump/heigh-map isn't great.
-
@DAB: What other programs do you use? To create normal maps, I mean. What would a person familiar with producing regular models need to add normal maps to his stuff? I want to give the SWC folks the info... ;)
-
Ok, well this is just not nice. Between that last post and this one, my graphics card died. No sooner do I get access to SoL Internal, all the normal mapping info there and a new normal map generation utility, then I can't try any of it out. :(
-
Just curious, what make / model GFX card you got?
-
Also, I'm not up to speed with what's happening with Blackhole's parallax mapping. It uses a heightmap, but is that heightmap supposed to be included in the DXT5_NM texture, or is it still a separate file?
You can't include a height map in a DXT5nm, so that's the quick answer there. Keeping with the way that extra maps have always been done previously, you just save the map as *-height.??? (DXT1c is preferred at the moment) and use the -height cmdline option to enable it. Mod makers will be able to customize the shaders to allow DXT5+height in a single map though, if they wanted to do such a thing. The default shader set will maintain the old fashioned way of doing maps until the material code shows up though.
And the current test build is here (http://icculus.org/~taylor/fso/willrobinson/Xt1002-win32.rar), since I haven't sent you updates in a while (since I'm really only concerned with getting the ATI related bugs worked out now).
And really, most of the assistance for all of this goes to DaBrain and Vasudan Admiral. This new code has been in heavy development for around 8 months now, and it's mostly because of those two that it's in the state that it is now. Bobboau's expertise helped me work out the last major problem, and bonus points go to wolf and blackhole, as well as the handful of testers that put up the multitude of builds/bugs that I have been pumping out. Over 30 builds were produced during testing of this new stuff, with more than 50 different shader variations being produced.
-
I GET BONUS POINTS! :D
Thanks to taylor for letting me screw around with the shader code and implement that cool stuff. I love shaders. :lol:
On a side note, that Arwing looks positively divine. :eek2:
-
And here is an example of standard mapping, normal mapping, and parallax mapping (normal and height maps):
(http://icculus.org/~taylor/fso/pics/ulysses.jpg)
The "standard mapping" is the new render pipeline though, so it's got better lighting and blending support that the game has had previously. It's also got per-pixel lighting now.
-
Cool... but I suppose you would need to make a short video clip to show just what the normal/height maps actually do to the model... Still shots give some idea but being from one static perspective, I'm guessing it doesn't really do justice to the effect.
Even a low-res clip with perspective changes would probably show a lot more of the effect.
...Or we can wait until it gets into public build and mediaVP's. :D
-
Just curious, what make / model GFX card you got?
XFX GF 7900GT, xXx
It's been getting hotter and hotter recently, and a PCI slot VGA cooler didn't help. It was hitting 70°C in games and idling at 60. It locked up for a second and died permanently last night, with a final temp of 58.
You can't include a height map in a DXT5nm, so that's the quick answer there. Keeping with the way that extra maps have always been done previously, you just save the map as *-height.??? (DXT1c is preferred at the moment) and use the -height cmdline option to enable it.
Ah, ok. I was thinking that since it's just a greyscale map it would be best to just put it in an unused channel of an existing map instead of having three channels in an extra map to do the same thing, but having it as a separate file does make it a bit easier to manage for modders. :)
-
You can't include a height map in a DXT5nm, so that's the quick answer there. Keeping with the way that extra maps have always been done previously, you just save the map as *-height.??? (DXT1c is preferred at the moment) and use the -height cmdline option to enable it.
Ah, ok. I was thinking that since it's just a greyscale map it would be best to just put it in an unused channel of an existing map instead of having three channels in an extra map to do the same thing, but having it as a separate file does make it a bit easier to manage for modders. :)
Well, technically you can do in an extra channel, but you would hate yourself for trying such a thing. The highest precision channel in a DXT compressed map is the alpha channel, but with DXT5nm, we make use of that channel already. All that's left is the red and blue channels, each with only 5 bits of precision (alpha has 8, green has 6). So the quality of your height map would seriously suck if you tried to get it in that same file.
Normally, I think, people use regular DXT5 for normal maps, with the normal data in RGB, and the height map in the alpha channel. That gives you everything in one file, but the compression artifacts really hurt the normal map. We, on the other hand, went with the quality route over reducing the map count. But as I've mentioned before, it only takes a quick change to the shaders to go the other way, and mod makers are free to do that if they wish. :)
-
Heh, I doubt any mod would do that, since I'd imagine would require them to switch all the existing normal maps that will come out with the next Media VPs over as well?
But yeah, I'm happy with it being separate if you don't think it'd be much of a performance issue. :)
-
Heh, I doubt any mod would do that, since I'd imagine would require them to switch all the existing normal maps that will come out with the next Media VPs over as well?
Yeah, but with something like WCSaga, BtRL, SoL, TBP, they don't use MediaVP resources for models anyway. They are going to be creating custom content in the first place, so they can do it any way that they like and then adjust the shaders to compensate. I mean, if you made the normal maps also contain height map data, then ALL normal maps would have to contain height map data. The way that it is now, by default, you get to add things as you like, without being forced to do both map types. The big mods don't really have that issue though, and they may want to change things up so that they have less files to deal with. It's mod choice though, but I of the thought that most everyone will just leave it as it is now, since it's probably easier on the artists.
But yeah, I'm happy with it being separate if you don't think it'd be much of a performance issue. :)
Nah, the performance impact is negligible at best, at least for rendering. The memory usage impact is certainly there in full force, but I anticipate that most models are just going to go with normal maps and not height maps anyway. The addition of height maps is great for many things, but most of the content people are going to deal with is just small stuff, and 99.9% of the time you aren't really going to get anything out of the height map visually. For things like landscapes, or really large objects, height maps will have a massive boost to visual quality/effect. But using them for fighters and other small objects like that is really just a waste of memory.
-
For things like landscapes, or really large objects, height maps will have a massive boost to visual quality/effect. But using them for fighters and other small objects like that is really just a waste of memory.
So... Ugly, old Colossus would at least look a bit better? :D
-
What should I need to put normal mapping into existing models ? CrazyBump only ? And what about the naming file and the output format ? (dds, jpg, tga ).
-
@DAB: What other programs do you use? To create normal maps, I mean. What would a person familiar with producing regular models need to add normal maps to his stuff? I want to give the SWC folks the info... ;)
I'm going the 2d way, so you'd need Photoshop, Gimp, Paint.net or what ever else you'd like.
You'll have to create a bumpmap, which is just a greyscale map where the high parts are brighter and the lower parts are darker.
You should take a look at this:
http://www.bencloward.com/tutorials_normal_maps4.shtml
But keep in mind that FS2 is using DXT5_NM maps.
In a few rare cases you can even use the diffuse map as bump map. (slightly changed contrast though)
(http://i21.tinypic.com/29ld21e.jpg)
Crazybump preview:
(http://i21.tinypic.com/vp83di.jpg)
-
Once we have the normal map, what should I do with it ? ^^ I mean where to save it and how to name it ? Should I name name it the same ways as the shinemaps ? like my_texture_model-shine.dds but instead og shine, I put normal ? Does it work with jpg output format ?
-
It's yourfile-normal.dds. It has to be DDS cause it needs to be DXT5_NM.
Edit: Time for a thread split...
-
You can also use NVidia's Photoshop plugin to create normal maps from bump maps as well.
Or nvDXT batch converter?
At least it does have a -norm commandline option, I suppose that's what you're looking for.
-
Normal Maps vs No Normal Maps (Thanks to DaBrain for the explanation)
Just click to see bigger.
(http://pix.nofrag.com/4/0/0/42a41844d0063eee828c4d78892aftt.jpg) (http://pix.nofrag.com/4/0/0/42a41844d0063eee828c4d78892af.html)
(http://pix.nofrag.com/0/3/1/72689ca88d157822319ef4724e5d7tt.jpg) (http://pix.nofrag.com/0/3/1/72689ca88d157822319ef4724e5d7.html)
(http://pix.nofrag.com/b/e/d/a2983d83894731c1b6b4dd79dc928tt.jpg) (http://pix.nofrag.com/b/e/d/a2983d83894731c1b6b4dd79dc928.html)
(http://pix.nofrag.com/8/e/c/8a612f5121001bb22dbbd237f77cett.jpg) (http://pix.nofrag.com/8/e/c/8a612f5121001bb22dbbd237f77ce.html)
(http://pix.nofrag.com/f/5/c/2352d16184edb7718a0af17cc849ett.jpg) (http://pix.nofrag.com/f/5/c/2352d16184edb7718a0af17cc849e.html)
(http://pix.nofrag.com/f/a/8/4465efb7ea4b6ad63c456140f0790tt.jpg) (http://pix.nofrag.com/f/a/8/4465efb7ea4b6ad63c456140f0790.html)
(http://pix.nofrag.com/1/e/5/caae7a41ded2565944ced3505410ftt.jpg) (http://pix.nofrag.com/1/e/5/caae7a41ded2565944ced3505410f.html)
(http://pix.nofrag.com/1/a/c/630780cac6dd5f7f2dc9f764e454att.jpg) (http://pix.nofrag.com/1/a/c/630780cac6dd5f7f2dc9f764e454a.html)
(http://pix.nofrag.com/d/c/b/ea345bba08499ebcc72fa6a5fb457tt.jpg) (http://pix.nofrag.com/d/c/b/ea345bba08499ebcc72fa6a5fb457.html)
(http://pix.nofrag.com/7/e/1/5f65b5768f440c28cbce1156920bbtt.jpg) (http://pix.nofrag.com/7/e/1/5f65b5768f440c28cbce1156920bb.html)
(http://pix.nofrag.com/6/e/0/fea69d73d43567a350ee6a9ef4590tt.jpg) (http://pix.nofrag.com/6/e/0/fea69d73d43567a350ee6a9ef4590.html)
(http://pix.nofrag.com/3/a/6/384aee2e607396c4d64e3cda6d361tt.jpg) (http://pix.nofrag.com/3/a/6/384aee2e607396c4d64e3cda6d361.html)
(http://pix.nofrag.com/a/7/9/a2a8beabab95fe3d54614c9e2a4f4tt.jpg) (http://pix.nofrag.com/a/7/9/a2a8beabab95fe3d54614c9e2a4f4.html)
(http://pix.nofrag.com/4/b/5/cb9fbddcbc5bb998d41b8612d9f39tt.jpg) (http://pix.nofrag.com/4/b/5/cb9fbddcbc5bb998d41b8612d9f39.html)
-
Those are all very nice.... but.... they seem to have too many "random" bumps, and they look too.... "slimy"?? IDK... do you see what I mean?
-
Yup, I see what you mean, but I didn't have full control on the Normal Map since I only used CrazyBump and it doesn't give me a good overview. And I dunno how to make a good one without to have an ugly one. When you zoom in the ship, the normal map looks pretty crap.
-
Ask DaBrain how he does it.
-
Awesome maps! :D :eek:
-
DaBrain: Me wants more! ;)
-
Okay... I have a few questions now:
1. Are there already normal maps available for download?
2. Is normal mapping already in CVS? And if yes: In HEAD or somewhere else?
3. If normal mapping is NOT in CVS and there are NO normal maps available for download: How long would I have to wait till I can try it out? ;)
-
Okay... I have a few questions now:
1. Are there already normal maps available for download?
Not yet. DaBrain is the only one with an ETA for that.
2. Is normal mapping already in CVS? And if yes: In HEAD or somewhere else?
Nope, it's only in the Xt builds so far. The plan is to commit to the stable branch at some point this weekend, but HEAD still isn't going to get it until next month probably.
3. If normal mapping is NOT in CVS and there are NO normal maps available for download: How long would I have to wait till I can try it out? ;)
A public, stable test build will be released tomorrow, along with a small normal map pack. Then everyone can test it out and any last bugs can be fixed.
This new stuff does require GLSL support, which means that you will need a good enough video card and new enough drivers. We don't yet have any sort of minimum requirements on the hardware side, but quite a few different cards were tested, so I think that it will all work fine for most people. But I do anticipate that things aren't going to work very well for a not-small minority.
-
Here is another example, one of my favorites...
The first shot is of the regular old rendering, that we are all used to by now.
The second shot is of the new shader style rendering, with the new lighting model.
The third shot is with normal maps enabled.
(http://i238.photobucket.com/albums/ff43/mtrs31602/hatshepsut.jpg)
(http://i238.photobucket.com/albums/ff43/mtrs31602/hatshepsut.jpg)
-
Oh oh, do the Orion next!
-
A public, stable test build will be released tomorrow, along with a small normal map pack. Then everyone can test it out and any last bugs can be fixed.
Will a linux bin (or source) also be released? That would be great!
-
I love comparison shots. Can we see some more? :)
-
The third shot is with normal maps enabled.
(http://i238.photobucket.com/albums/ff43/mtrs31602/hatshepsut.jpg)
(http://i238.photobucket.com/albums/ff43/mtrs31602/hatshepsut.jpg)
The third Hatshepsut is fantastic! The new maps are incredible! I want more screenies! ;7
By the way, do you have an High Poly Colossus?
-
We all want more comparison shots (well, actually, any new shots showing off these new features would be cool). ;)
-
Will a linux bin (or source) also be released? That would be great!
Source, yes. Bin, maybe. Just depends on how much time I've got (which isn't a lot).
-
I love comparison shots. Can we see some more? :)
I love them too. ;)
Tried to get as close to retail as possible with an older SCP build and everything turned off. And then with the most recent build and everything turned on.
(http://i24.tinypic.com/auwdbp.jpg)
(http://i20.tinypic.com/5nrsjk.jpg)
About the normal maps: I'd like to release them with the MediaVPs, which are almost complete (actually I didn't fix some things and started making normal maps... ;) ) I could also rename them and release a normal map pack now though, if taylor wants me to, to get this build tested.
ETA... Depends on how much time I have next week... hopefully on sunday or the following monday. I'll ask a few people for help and advice with a few problems.
-
Damn. :eek2:
Hot ****!
-
So by maps you mean textures?
-
Tried to get as close to retail as possible with an older SCP build and everything turned off. And then with the most recent build and everything turned on.
Why not just run Retail? It's included with Turey's...
-
Some shots from the first mission of the FS2 campaign... I always seem to go there when I'm trying new stuff.
(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/escorting_convoy_first_mission.jpg)
The Noob, Alpha One, in first combat sortie.
(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/psamtik_jumping_in.jpg)
The cavalry arrives... just as you already got rid of the bad guys.
(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/sleek_and_silent.jpg)
(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/hatshepsut.jpg)
(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/hatshepsut_front.jpg)
A few angles... the shallow angles really make the normal maps stand out.
(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/chargin_mah_lazor.jpg)
Imma chargin mah lazor...
(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/firin_mah_lazor.jpg)
Shoop da whoop!
...ehm. ;7
:nod: :yes:
The normal/height map stuff is really gonna be an important and beloved feature. And that might be the understatement of the decade... but oh well. :p
-
Do you have the AdVPs? Is that Axem's warp?
-
Well here are my mod cmdline options...
-mod FS2_Lightspeed,STARFIELD_REPLACEMENT,normalmaps,mediavp368zeta,DDS_beamglows,replace_retail_stars,a_subspace
- FS2_Lightspeed = enables Lightspeed's nebulae for FS2 campaign
- STARFIELD_REPLACEMENT = my own personal starfield skybox texture, which complements the nebulae rather nicely
- normalmaps = the new normal map pack
- mediavp368zeta = self-explanatory, includes AdvEffects.
- DDS_beamglows = self-explanatory
- replace_retail_stars = replaces retail stars with cooler images
- a_subspace = Axem's subspace vortices
The only problem with the starfield I made is with current sun glare, which increases the brightness of the whole screen, which means that all the dim stars are enhanced which can look a bit ridiculous. But in normal conditions it looks marvellous on my PC. Then again, my monitor is calibrated correctly, the default colour calibration would show way way too many of the stars, so I'm not certain how the background looks on your end...
-
Coolness :yes:
Also, gotta love the enhanced techroom ship lab :pimp:
(http://www.joskus.jossain.com/screen1631.jpg)
-
Also, gotta love the enhanced techroom :pimp:
Which would be found for consumption use where?
-
Just around the corner: http://www.hard-light.net/forums/index.php/topic,49939.0.html
-
Hello all.
CougEr here from the HAF Elite Squad. FS2 squadwars.
Been away from it all , was main responsible for the final release of FS2 source code, then left the community.
Would love to play again but have one disk of the 3 disk installs missing can anyone help? and what;'s been happening to on line playing?
Thanks for the time. I can be reached at [email protected]
Cheers :D
-
The... the... the...
Goes critical
Well, Cougar, you might want to look at Turey's online installer (http://www.hard-light.net/forums/index.php/topic,42854.0.html). or one of the many other links this thread (http://www.hard-light.net/forums/index.php/topic,38195.0.html)
-
Hi Coug, you can register an online pilot here: http://fs2netd.game-warden.com/?area=activegames
And here's more info about online playing: http://www.game-warden.com/forum/forumdisplay.php?f=42
-
was main responsible for the final release of FS2 source code
:wtf:
-
Ya, cougar, and check out the FS2 Net Games Viewer (http://www.hard-light.net/forums/index.php/topic,49793.0.html)... sits in you system tray. ;)
-
More SoL. (Don't worry, I did some MediaVP stuff too. ;) )
(http://i21.tinypic.com/2zjmj4w.jpg)
(http://i23.tinypic.com/25sa0ll.jpg)
(http://i24.tinypic.com/zk22iq.jpg)
(http://i23.tinypic.com/2uot9c4.jpg)
(http://i24.tinypic.com/21jd9mq.jpg)
-
SoL is always beautiful. :nod:
-
So I haven't played FSO for some months now, and those normal map shots nearly made me soil myself. Good stuff. :)
-
A few Taurvi shots, because it is such a beauty of a ship ;)
(http://www.joskus.jossain.com/taurvi1.jpg)
(http://www.joskus.jossain.com/taurvi2.jpg)
(http://www.joskus.jossain.com/taurvi3.jpg)
-
Those Taurvi shots are awfully purdy...nice job!
-
Normal maps are just textures, right? Not glowmaps or anything?
-
Shivan ships already have glow maps, and around here you can get shivan ships with animated glow maps. So yeah normal maps are just special textures.
-
I though that all of the ships had glowmaps. The Shivan ones have animated glowmaps, though.
-
How does one get the new versions of all these ships into their FS2 setup, and, will these be incorporated into the next set of mediavps?
-
These aren't new ships, just new textures. Look for the normal maps topic, I haven't been able to find it.
EDIT: And when you do get the maps, put them in "FreeSpace2\mediavps\data\maps".
-
These aren't new ships, just new textures. Look for the normal maps topic, I haven't been able to find it.
EDIT: And when you do get the maps, put them in "FreeSpace2\mediavps\data\maps".
http://www.hard-light.net/forums/index.php/topic,49939.0.html (http://www.hard-light.net/forums/index.php/topic,49939.0.html)
Just downloaded the new build and the normal maps pack -- placed it not in data\maps, but right in mediavps. Running with -normal and -height options -- it's working and it looks amazing.
FSO/SCP is like one huge gift that keeps on giving. KUDOS to everyone who made this possible, I've never seen the game looking so amazing.
-
It's a damn shame that all you SCP coders (and related people) don't live in the same area, so you can't form your own game company (and get bought out by EA 3 years down the road, but whatever). :p
-
It's a damn shame that all you SCP coders (and related people) don't live in the same area, so you can't form your own game company (and get bought out by EA 3 years down the road, but whatever). :p
Getting bought out by EA 3 years down the road is probably part of the idea for most people who start game companies.
-
http://pix.nofrag.com/3/a/6/384aee2e607396c4d64e3cda6d361tt.jpg
were the heck did you get a freakin dreadnaught? thats my all time favorite SW ship!
-
Sweet links, I think I clicked that little red button for an hour. I finally gave up, but I don't know who was more bored, me or the red button :)
-
Erm... wha..?
-
http://www.addictingclips.com/Content.aspx?key=97DBA08806171653&refCode=&brand=ag
The second link in Titan's sig.
-
Lolz :lol:
-
theres a reason i put these things on. :nod:
too bad school banned that particular clip for no apparent reason- i cant even show my friends how to find it.
-
There's also a reason why I keep telling you to use the url tags on that signature. It looks awful like that.
-
[url=http://www.addictingclips.com/Content.aspx?key=97DBA08806171653&refCode=&brand=ag]Go on, push the button![/url]
Try it like that.
-
the red button rules.
Do not press: . (http://www.addictingclips.com/Content.aspx?key=97DBA08806171653&refCode=&brand=ag) :D
-
theres a reason i put these things on. :nod:
too bad school banned that particular clip for no apparent reason- i cant even show my friends how to find it.
Mmkay... either use this: (direct link)
http://www.nuip.net/surf.php?q=aHR0cDovL3d3dy5hZGRpY3RpbmdjbGlwcy5jb20vQ29udGVudC5hc3B4P2tleT05N0RCQTA4ODA2MTcxNjUzJnJlZkNvZGU9JmJyYW5kPWFn&hl=0
or give them this and the address to your button:
http://www.nuip.net/
@Snail: You should share teh goodness! :mad: :p :lol:
-
Less spam. More screenshots!
-
(http://i23.tinypic.com/r7ipnb.png)
(http://i23.tinypic.com/2unwr47.png)
(http://i21.tinypic.com/nwdh4x.png)
(http://i22.tinypic.com/e8vgp0.png)
-
Less spam. More screenshots!
Agree! Here's some from the 10-28 build, w/ normal/height on, running Blue Planet:
(http://i22.tinypic.com/rur3o9.png)
--------------------------------------------------------
(http://i22.tinypic.com/msmxl2.png)
--------------------------------------------------------
(http://i21.tinypic.com/npngar.png)
--------------------------------------------------------
(http://i20.tinypic.com/27xjoz5.png)
-
what mod is that from? THOSE SHIPS ARE PIMPIN AWESOME!!!!! :bow:
-
Wha? fsphiladelphia's shots?
Here's some from the 10-28 build, w/ normal/height on, running Blue Planet:
-
those shots are now wallpaper on my rig.
-
Yeah, credit Darius and whomever else was involved with the modeling for Blue Planet -- the cap ships look sweet. Now I just have to play it again (corrupted pilot) to get back to the "Forced Entry" mission so I can make another attempt to get past that one.
But it's a great mod.
-
Orion Mk. II? The un-HTL version was ugly, but that one is sweet.
-
The Titan, Bellerophon, Chimera, Hyperion and Raynor are all StratComm's. The Anemoi Logistics Ship is TrashMan's. The Sleeper Ship is Hamano's. The Sanctuary fighters are Vasudan Admirals. The Karuna is SteveO's. The Aurora and Kulas are Aldo's. All the Vishnan ships (except the SuperJug) are from INFR1. The Vishnan Superjug is from Machina Terra. Now gimme more eyecandy.
-
i love sharing a name with a juggernaut. ;)
-
It's a real pity no one's going to call their juggernaut "Snail..."
:sigh:
Anyway, retail screenshots in protest of no one posting!
(http://img67.imageshack.us/img67/2093/retailscreen1tb1.png)
(http://img225.imageshack.us/img225/1986/retailscreen2hi3.png)
(http://img99.imageshack.us/img99/3155/retailscreen3sa7.png)
How nostalgic... I remember when playing that thing was my entire life... Wait... It still is...
-
Augggghhh!! It burns! Anyway, that's Renegade Resurgence, right?
-
How low exactly were those background detail settings? I don't recall FS2 ever having that crappy backgrounds... but I might be wrong, spoiled by FS2_Open... :nervous:
-
I know the engine glows on fs2 retail were that crappy. But yeah, never seen the planets that bad (same thing with the crappy background nebulas).
-
he probably set all settings to low.
-
Actually I just fired up retail FS2 the other day to get a feel for the differences, and the nebula effects really do look that bad. On high. It was quite an eye opener.
-
Augggghhh!! It burns! Anyway, that's Renegade Resurgence, right?
Hey, if you didn't like FS2 (retail or modern) you shouldn't be here. :P
The first shot is from shipyard-completed.fs2 (the demo mission from the FRED walkthrough). The other shots were from one of my (now defunct) campaigns.
How low exactly were those background detail settings? I don't recall FS2 ever having that crappy backgrounds... but I might be wrong, spoiled by FS2_Open... :nervous:
Yes, they were set low to bug you guys. :P
They weren't insanely low, however, the detail settings are set to "High," which IMO is more like Medium (and Very Low is more like an imitation of Wolf3d in space)
-
what?
-
Wolfenstein 3D. It's an old PC game, one of the first 3D ones, and as such has crappy graphics by today's standards.
-
i love freespace and i love compiz :D
(http://img219.imageshack.us/img219/6600/freewin8bn0.th.jpg) (http://img219.imageshack.us/my.php?image=freewin8bn0.jpg)
(http://img134.imageshack.us/img134/5368/screenshot2au0.th.png) (http://img134.imageshack.us/my.php?image=screenshot2au0.png)
(http://img253.imageshack.us/img253/5575/freewin6wu7.th.jpg) (http://img253.imageshack.us/my.php?image=freewin6wu7.jpg)
(http://img230.imageshack.us/img230/1940/screenshot1zc3.th.png) (http://img230.imageshack.us/my.php?image=screenshot1zc3.png)
the cool thing is, that in expo mode, scale mode, and switchers, you are still able to use the joystick
[edit]
oh and don't forget your raincoat, it may be raining out there..
(http://img108.imageshack.us/img108/4004/freewin12og4.th.jpg) (http://img108.imageshack.us/my.php?image=freewin12og4.jpg)
-
Quel est la derniere chose?
(What is the last thing?)
EDITED FOR GRAMMAR AWESOME!
-
Raindrop effects... some think it's pretty, I think it's useless.
Don't you get horrible slowdowns with compiz+FS2_Open running at the same time? I always need to disable the 3D-accelerated window manager from Beryl settings before doing any 3D-accelerated stuff... :nervous:
-
no, it runs perfect (only with one fs2_open at the time). afaik you'll need direct rendering (glxinfo | grep direct..
and yes the water plugin is very useless (but aren't most compiz plugins just useless? :p ) but it's great to show off..
-
Some more shots. ;)
(http://img3.imagebanana.com/img/8cybf7y7/fsa.jpg)
(http://i1.tinypic.com/7ychk4y.jpg)
(http://i9.tinypic.com/6toib76.jpg)
(http://img3.imagebanana.com/img/4mkqv83/fsd.jpg)
(http://img3.imagebanana.com/img/oyrslrt9/fse.jpg)
(http://img3.imagebanana.com/img/429w373/fsf.jpg)
(http://img3.imagebanana.com/img/ji483o2u/fsg.jpg)
(http://img3.imagebanana.com/img/1r7j671k/fsh.jpg)
(http://img3.imagebanana.com/img/iqvc6yiw/fsi.jpg)
-
DaBrain you win the internet with you Uber shots.
-
Granted, this computer lab I'm posting from is horribly painfully bright (curse fluorescent lighting, curse it I say!), but even so, it's almost impossible to tell what's going on in that last picture. All I see are random colored lights in a sea of black. Also, what's up with the lighting on the Artemis turning it red in all those screens?
I know you like to set things very dark, but since I presume these were to show off the new normal maps on the Artemis and Herc II, brightening things up a tad bit would make it more obvious they've been upgraded. I wouldn't have noticed the normal maps on the Artemis at all had I not seen the pictures in the Big Normal Maps thread a minute or two ago.
Conclusion: I love the maps and can't wait until the public release, but your screenshots are just too dark.
-
The Artemis is red likely because the sun in that mission is red.
And the last shot is an Artemis attacking what I think is an Orion, with a Herc II about to run right into it. :p
@DaBrain: The shot from below the Artemis just after it launched missiles is incredible. :yes:
-
:eek2: Captain, I'm detecting ridiculous amounts of win in this sector.
-Very well. Change course to intercept, and prepare the docking bay to receive all of it, we don't want to miss any.
...I'll say, the jump from MediaVP 3.6.8zeta to 3.6.10 will be quite a leap. My vocabulary is failing me.
How do you make the skybox starfield so clear and crispy, yet it appears non-tiled as well as non-stretched? It looks like night sky instead of the current default starfield which makes stars look like big blobs instead of points (no offense to it's makers, it's cool but this is better).
(http://i9.tinypic.com/6toib76.jpg)
What are those lines there? :nervous:
-
If I switch too often between the (fullscreen) FS2 and the desktop, some maps in the memory get screwed up.
Edit: This one came out quite nice too. Kinda reminds me of an X3 screenshot I took a while ago.
(http://img3.imagebanana.com/img/r55ei0x9/Unbenannt7.jpg)
BTW, I've added a really cool visual 'feature' to the media VPs. Ah well... you'll see soon. ;)
-
Man... I'm in a screenshot mood....
(http://i16.tinypic.com/6lcz4vc.jpg)
(http://i1.tinypic.com/8dz6dkj.jpg)
(http://i7.tinypic.com/6xq2bl2.jpg)
(http://i17.tinypic.com/73nd5ja.jpg)
-
*blinks*
Is that FreeSpace?
-
Is that FreeSpace?
Nope.
-
*squints*
Is that FreeSpace Open?
-
Is that FreeSpace Open?
Yep. ;)
-
DaBrain, what are you system specs/FS_Open graphics settings?
It's amazing what the normal maps do. The Myrmidon looks so much better.
-
ETA is...?
I love these screenshots(and wonder if my computer can run the new Media VPs)! :D
-
ETA... pretty hard to say... But I think the next test version will be a public one. Also... I'm tempted up pack everything together right now and just upload the whole thing, but there is a 'broken' effect I really should fix before I do that. And now a few missions crash... :(
All POF related problems take me very long, cause that's not what I usually do.
Like Amazon issue I'm working on right now. The center is out of place.
I can can fix that easy enough, but all gunpoints, subsystems, whatever will be out of place too. I can't import them and I don't know how to set them up again... duh. I think I won't fix some of the pof related problems and leave that to someone who knows what he's doing.
@colecampbell666
My system is a Core 2 Duo 6600 with 4GB ram and a Radeon X1650 Pro (256MB).
I get pretty stable 60 fps with the current build/shaders.
-
Well the most interesting things are the textures. The models we already have work fine :)
Ok, no more pressure. Just release them when they're ready, but don't forget to post screenshots! :P
-
Damn, I forgot the screenshots! ;)
(http://img3.imagebanana.com/img/q75325f8/Unbenannt1.jpg)
(http://img3.imagebanana.com/img/6lni1uff/Unbenannt2.jpg)
(http://img3.imagebanana.com/img/ldnri4zz/Unbenannt3.jpg)
Oh, well... almost forgot the asteroids... Still so much to do...
-
(http://img3.imagebanana.com/img/q75325f8/Unbenannt1.jpg)
What weapon is that?
-
What weapon is that?
That's the Kayser. ;)
Time for asteroids! Now even with lods! :D
(http://img3.imagebanana.com/img/zgfiracr/sm3.0_shots2.jpg)
(http://img3.imagebanana.com/img/z4ydbovr/sm3.0_shots3.jpg)
(http://img3.imagebanana.com/img/0l214q41/sm3.0_shots4.jpg)
(http://img3.imagebanana.com/img/r9a7bt0b/sm3.0_shots5.jpg)
(http://img3.imagebanana.com/img/hcs8fgal/sm3.0_shots6.jpg)
(http://img3.imagebanana.com/img/v0aj3w6x/sm3.0_shots7.jpg)
-
Freaking nice!!! :eek2:
-
:jaw: Mind using lvlshot? Not everyone has a widescreen.
-
Cool...
But I have to say the asteroids in overall don't look so good to me. The amount of increased detail from normal maps is awesome, but is there a way to make the asteroids non-shiny but still have normal[+possible height] maps? The shiny bits are kinda weird considering those rocks are mostly chunks of iron, dense rock or porous rock... of which none have shiny surfaces. Not to mention the most likely dust coverage on them stones, which reflects light in a very matte fashion. :nervous:
-
Cool...
But I have to say the asteroids in overall don't look so good to me. The amount of increased detail from normal maps is awesome, but is there a way to make the asteroids non-shiny but still have normal[+possible height] maps? The shiny bits are kinda weird considering those rocks are mostly chunks of iron, dense rock or porous rock... of which none have shiny surfaces. Not to mention the most likely dust coverage on them stones, which reflects light in a very matte fashion. :nervous:
QFT.
-
@Herra Tohtori
You probably mean something like this. I've toned down the spec map and the re-normalized the normal map (weaker).
However, that didn't do that much. This is with a different ogl_spec value (16).
I can't do much about this. We need a glossiness control map for asteroids, or even better, a different shader with a low fix glossiness value.
So -> material system
(http://img3.imagebanana.com/img/xrx4cug/Unbenannt1.jpg)
(http://img3.imagebanana.com/img/x452b4j6/Unbenannt2.jpg)
-
Nice, but, as you said, you need a stronger, more detailed normal map, without the glossiness.
-
Even with the previous normal map, reducing the ogl_spec (glossy) makes the asteroids appear less crisp.
I got another problem right now anway... The lods aren't working with the exported asteroids from MAX. They're in the pof, but don't work correct in the game. If I resave them in PCS 2, they work perfectly fine, but the collision is a mess. :(
-
Actually, that's not too bad looking at all. The individual "glints" are almost completely gone, which was the main annoyance anyway - now it looks more like simple changes in the intensity of the reflected light, which does happen o non-glossy surfaces as well. Obviously the normal maps lose some of their detail, but I'd say the tradeoff is (for now) acceptable at least for me. :yes:
Are they using a completely black shinemap (with no alpha channel) now? Or does the normal map shader system require some shinemap intensity to work? Or does the normal map result in some glossyness no matter the shinemap's intensity? I'm just curious about the interaction of shine and normalmaps... :drevil:
If I've comprehended correctly, materials will do wonders anyway when they are ready to be used (and someone goes through the business of making the material shaders and making the models use them...), so I'd say it's not too bad if normal maps can't be used to full extent on all of the game yet.
The ships already do look great. :)
-
I have a question;
Why doesn't my **** look like that out of the box (Turey's installer being the box)?
-
Because these shots showcase the incoming new MediaVP's (number being either 3.6.9 or 3.6.10, can't know which they'll end up being). Turey's installer gives you the latest semi-official mediaVP's, number being 3.6.8 zeta.
Also, Turey's installer doesn't give you normal maps. If you want, go to the recent builds forum, and grab one of taylor's XT builds and a normal map pack to enable them on some ships... it already makes a rather big difference. :)
-
.10, as they're coming out with FSO 3.6.10.
-
Because these shots showcase the incoming new MediaVP's (number being either 3.6.9 or 3.6.10, can't know which they'll end up being). Turey's installer gives you the latest semi-official mediaVP's, number being 3.6.8 zeta.
Also, Turey's installer doesn't give you normal maps. If you want, go to the recent builds forum, and grab one of taylor's XT builds and a normal map pack to enable them on some ships... it already makes a rather big difference. :)
Where do I get the normal map pack? Shouldn't I be able to get the new MediaVP's experimental or not?
-
You need 3.6.10 Xt: http://www.hard-light.net/forums/index.php/topic,50258.0.html
And The maps: http://www.hard-light.net/forums/index.php/topic,50309.0.html
-
(http://i17.tinypic.com/73nd5ja.jpg)
lol - it took me a minute to figure out what was wrong here, but it looks like the engine glows have gone walkabout. ;)
Does it look like it's a file issue or has that old no-glow bug reared its ugly head once more?
-
Just scale up the cones and it will look awesome. The engine glows looked weird anyway...
-
Time for a 'my PC works again' celebration!
(http://i19.tinypic.com/8gegm5t.jpg)
(http://i10.tinypic.com/6x0j4wp.jpg)
(http://i19.tinypic.com/85vl35e.jpg)
-
This thread needs moar Normal Mapping screenshots.
-
DaBrain's posted like 40!
-
42!
Click on these! It's really worth it. ;)
(http://i9.tinypic.com/8bjgig1.jpg)
(http://i13.tinypic.com/7y71bt1.jpg)
-
Normal maps on vipers! :eek2: Me want NOW!
You really should post these in the BTRL fourms as well. I am sure people there will go nuts.
-
Probably already has.
-
(http://i10.tinypic.com/6x0j4wp.jpg)
This screenshot absolutely owns.
-
That's one dead Herc. :nod:
-
's only a bit of flak and Subach.
-
Look at the Lokis chasing it. And the lasers coming from the ships in the vicinity of the Deimos.
EDIT: And the Harpoon coming from one of the Lokis.
-
That's not an explosion on the Knossos on the lower right. That's flak hitting the Herc.
-
Look at the Lokis chasing it. And the lasers coming from the ships in the vicinity of the Deimos.
EDIT: And the Harpoon coming from one of the Lokis.
So what, a herc2 eats these things for breakfast :D
-
That's not an explosion on the Knossos on the lower right. That's flak hitting the Herc.
What Knossos...Ohhhhh. I've gotta get a widescreen. :D
Look at the Lokis chasing it. And the lasers coming from the ships in the vicinity of the Deimos.
EDIT: And the Harpoon coming from one of the Lokis.
So what, a herc2 eats these things for breakfast :D
Yeah, but it doesn't eat a Deimos.
-
Looks to me like it's about to be toast. Sure would be if I were flying it.
-
Looks to me like it's about to be toast. Sure would be if I were flying it.
It may not eat a Deimos, but I eat toast. :D
-
I eat Deimos for Toast!(on Very Easy :D)
-
Do you like butter or jam on your Deimos? Personally i like butter but I know a guy who likes it with jam.
-
Ohh there are a lot of ways to eat your Deimos. I like it being crispy ''Beam-Grilled'' or picked with Helios ;7.
-
Why Helios? Some classic butter from the local Psamtik is good too.
-
Yet again. Less spam. More pictures!
-
Go yell at DaBrain. He posted so many that we now look to him for more entertainment.
And I like cheese on my Deimos, grilled.
-
Do not talk back to Karajorma! He will destroy your soul! :shaking:
-
He only does that to
TrashMan religious fanatics.
-
...In other words, he only does that to people who can't have their souls destroyed in the first place. Works for me. :yes: :lol:
-
Go yell at DaBrain. He posted so many that we now look to him for more entertainment.
Is that so?
(http://i7.tinypic.com/6udzqiq.jpg)
(http://i11.tinypic.com/6p9a4ux.jpg)
(http://i1.tinypic.com/72llteu.jpg)
(http://i14.tinypic.com/6poghhx.jpg)
(http://i7.tinypic.com/89luuzm.jpg)
-
Revenge of the Thoth.
Ah, the old days of the old school deathmatch.
-
http://i11.tinypic.com/6p9a4ux.jpg
Is that the new beam texture for the next Media VP ? OMFG !!
-
http://i11.tinypic.com/6p9a4ux.jpg
Is that the new beam texture for the next Media VP ? OMFG !!
:jaw: OMFG!
-
You made that, didn't you?
Slimy bastard. :p
-
(http://i7.tinypic.com/89luuzm.jpg)
Once again I find myself wondering how the **** you get such amazing piccys as this. :eek:
-
I just have to press alt+pause in the right moment. ;)
You'll mostly get shots that are empty in the other corners, which is really sad if one part of the shot looks really great...
(http://i16.tinypic.com/6x8gg14.jpg)
-
:eek:
If you had turned off the FPS counter I would have died... And dying is good...
-
30fps is a good speed, it's what I get. What card do you have? It looks good, not all skippy.
-
Snail means that this would be coveted desktop material and would have crashed TinyPic's servers from all the frenetic downloading. XD
-
hi,
one simply word to all of dabrain shots: Jesus!
i die for the new medias :D
Mehrpack
-
Would someone please make me a desktop? (I need something 1280x800, preferably with explosions and normal and no nebula, sorta like some of the Aeolus shots earlier)
Thanks!
-
1. Set your FS display setting to whatever you want.
2. Go into FRED and make a mission with whatever you want. (it's not hard at all)
3. Play your mission in FS, press Shift+O to hide the HUD, the Num-/, Num-* and Num-del keys to change views.
4. Press PrintScreen to take screenshots
5. Take a whole bunch, and sort through them later.
Screenshots made!
-
And with Alt-Pause you can stop the simulation but control the cameras... at least if you already are on the outside free view.
-
The key is to get yourself in the middle of some heavy sh*t and start flying around looking for what could be awesome shots, and not really caring about the mission. I might load and reload a mission with lots of eye candy like 20 times just to take shots in the thick of things constantly getting fried.
-
While in Alt-Pause mode, pressing Enter will activate the external freeview, and pressing space will deactivate the HUD.
-
While in Alt-Pause mode, pressing Enter will activate the external freeview, and pressing space will deactivate the HUD.
!!!!!
How did I not know this!?!?!?!?
-
It's a case of Tortoise vs Hare... the tortoise will notice everything at his speed; so will the Snail. ;)
-
While in Alt-Pause mode, pressing Enter will activate the external freeview, and pressing space will deactivate the HUD.
!!!!!
How did I not know this!?!?!?!?
And why didn't I?
-
Myrmidon photo story!
Chapter 1 - The great battle!
Impossible odds!
(http://i6.tinypic.com/6ydpg1i.jpg)
Fight!
(http://i16.tinypic.com/6p6xysn.jpg)
(http://i10.tinypic.com/6saixba.jpg)
Ouch!
(http://i12.tinypic.com/6s9zmdw.jpg)
(http://i19.tinypic.com/87dw6co.jpg)
Revenge!
(http://i7.tinypic.com/879yqle.jpg)
(http://i11.tinypic.com/85xg8kz.jpg)
"Hello. My Name Is Inigo Montoya. You Killed My Father. Prepare to Die."
(http://i16.tinypic.com/6llpd1c.jpg)
To be continued...
-
Shivans don't care if their family is destroyed. :p
Nice pics anyway.
-
I cast a :wtf: in your direction!
-
Acutally I bought a new gfx card (8800) and have a lot of fun right now, but also a some serious system stability problems in 3d...
But... fun now.
(http://i4.tinypic.com/8ea3bwg.jpg)
(http://i16.tinypic.com/8a5oa9w.jpg)
(http://i11.tinypic.com/6u7tvgi.jpg)
(http://i5.tinypic.com/6qa9nit.jpg)
(http://i10.tinypic.com/86ruumd.jpg)
-
There's a puddle of drool on the floor now.
-
Tell me that that Myrm isn't a reskinned/hi-poly version, cuz it looks kinda bad compared to, say, that Fenris/Leviathan, or the Zeus...
-
I guess it's because the high poly Myrm model is only, like, 1/4 the polies of the Zeus or Levy. It still looks good IMO.
-
The textures are mainly what bothered me in those pics.
-
8800 What?
EDIT: 999th reply!
-
@Sandwich
Yepp, that's the "HTL" Myrmidon.
Anyway... I think my PC finally runs a bit better now, or at least it didn't crash for a while now.
So I was able to take more pics.
(http://i4.tinypic.com/8ak1flk.jpg)
(http://i1.tinypic.com/7yfn8sg.jpg)
(http://i18.tinypic.com/8fy16y1.jpg)
(http://i18.tinypic.com/6p9hegk.jpg)
(http://i11.tinypic.com/6oc76er.jpg)
(http://i7.tinypic.com/6yybw5w.jpg)
(http://i11.tinypic.com/6jq8xox.jpg)
(http://i17.tinypic.com/87ap183.jpg)
(http://i18.tinypic.com/72iyd55.jpg)
-
HOLY ****!! :eek: :eek: :eek: :shaking: :shaking: :jaw: :jaw: :jaw:
-
Masturbation is obsolete. :eek:
-
Christ, that **** is sexy.
-
And look at the V-Ram usage.
It's not even using half of my gfx memory. :D
So... I think it's time for public test release in the next few days. ;)
-
So... I think it's time for public test release in the next few days. ;)
I soiled myself. Again.
-
God dammit, DaBrain, stop holding out on us!
-
I want to add so much more.... but I even had to remove a "feature", that didn't work very well.
Maybe I can find a way to get it to work for the real final release.
-
I want to add so much more.... but I even had to remove a "feature", that didn't work very well.
Maybe I can find a way to get it to work for the real final release.
Did you put Normal Maps for the Orion ? :D It looks pretty good.
-
I hate those exlosions. You should use BtRL or TBP ones instead of those. Or make new ones.
-
I don't like those explosions either. I'd like to see some explosions like that, but with the quality of the flak explosion.
-
And look at the V-Ram usage.
It's not even using half of my gfx memory. :D
So... I think it's time for public test release in the next few days. ;)
hi,
what? no christmas present *cry like a little, very little, baby* ;)
but anyways: impressiv shots and i so :shaking:
and i wish all a merry chrismas and some good time. :)
Mehrpack
-
I love those light lines streaking out of the center of that last explosion, DaBrain! Is that something you added on your working build?
-
That's the bloom affect of the 3d shockwaves. That bloom affect is present in the medium quality, high quality, and very high quality 3d shockwaves. It's one reason i've never understood why people just love the low end ones, the low end 3d shockwaves look like crap, and as long as you have the medium quality ones you get shockwaves that look like the very high quality ones that run fine on most hardware.
-
That's the bloom affect of the 3d shockwaves. That bloom affect is present in the medium quality, high quality, and very high quality 3d shockwaves. It's one reason i've never understood why people just love the low end ones, the low end 3d shockwaves look like crap, and as long as you have the medium quality ones you get shockwaves that look like the very high quality ones that run fine on most hardware.
What's the correct procedure for running the medium quality ones as opposed to the low?
-
First get a hold of the medium quality ones wherever they're still downloadable (Dabrain knows...try searching the fsu forum first though). After that i think they're in the mv_adveffects.vp, but i don't remember. The really cool shockwave downloads were dabs first finished release of them (those also included miniature shockwaves for when bombers blew up...that was really cool and wished it would have stayed).
-
Well, now that the new VPs are out, I want to see some nice screenshots. ;7
-
I'll tackle some screenshots when i can. Currently downloading the vp betas and am going to have to use a windows build to test them (sidux user with no 3.6.10 linux build...i await the linux build more than the vp's actually :)). Anyway i can't resist the prettiness that awaits.
-
Ok till then I'll post one. ;)
(http://i9.tinypic.com/6uryvm9.jpg)
-
Actually that thruster plume looks kind of ugly.
-
Here's two new shots taken from the new 3.6.10 MediaVPs:
(http://i10.tinypic.com/8bjmhki.png)
(http://i8.tinypic.com/6nqw7yq.png)
I've seen this game looking good before but this new set of VPs is totally ridiculous.
-
The first one is awesome.
-
The first one is awesome.
Wish I hadn't had FPS display on. I'll see if I can take some more shots today, but I have been alternating between hard and insane difficulty, so mainly I'm just getting blown up.
-
60 FPS! Do you actually think that's bad? I get like 30 FPS in fighting with only 3.6.8 MVPs, not even the AdVPs!
-
Engine and content improvement. Note that the model didn't change, it's still the original one.
1. Just a diffuse map, low-res.
2. Specular and glow maps, medium-res.
3. Shaders with normal maps, all high-res maps now.
(http://i15.tinypic.com/8731zed.jpg)
-
:jaw:
-
This is a moment when I think that fs2_open is just awesome.
-
60 FPS! Do you actually think that's bad? I get like 30 FPS in fighting with only 3.6.8 MVPs, not even the AdVPs!
No, I think 60 FPS is great. It was probably higher, but I think I have Vsync on. Anyhow, all I meant by wishing I didn't have the FPS on was that the picture would have been a lot sweeter if it didn't have a number in the upper lefthand corner like that :)
-
Oh.
-
No, I think 60 FPS is great. It was probably higher, but I think I have Vsync on. Anyhow, all I meant by wishing I didn't have the FPS on was that the picture would have been a lot sweeter if it didn't have a number in the upper lefthand corner like that :)
Leave vsync on and use a higher refresh rate. Vsync locks your frame rate down to whatever refresh rate your using. So if you're on 60hz, you'll have 60fps. If you have 85hz you'll have 85fps.
Vsync is something that's very handy in stable superior performance. If you have vsync on, you're fps rate will match your refresh rate, never going above the refresh rate or below it. With vsync on it makes for the smoothest looking gameplay you've ever seen and eliminates graphical tearing when doing fast maneuvers in video games. Also with the fps being at a fixed rate, it leaves extra horsepower in the gpu for other things that matter in video games besides fps like special effects.
Anyway, use vsync with a higher refresh rate and you should be happier. 85hz with vsync is a good one if you have a good system configuration.
-
How do I enable VSync?
-
It's on by default. If you flip launcher options you can turn it off.
-
No, I think 60 FPS is great. It was probably higher, but I think I have Vsync on. Anyhow, all I meant by wishing I didn't have the FPS on was that the picture would have been a lot sweeter if it didn't have a number in the upper lefthand corner like that :)
Leave vsync on and use a higher refresh rate. Vsync locks your frame rate down to whatever refresh rate your using. So if you're on 60hz, you'll have 60fps. If you have 85hz you'll have 85fps.
Vsync is something that's very handy in stable superior performance. If you have vsync on, you're fps rate will match your refresh rate, never going above the refresh rate or below it. With vsync on it makes for the smoothest looking gameplay you've ever seen and eliminates graphical tearing when doing fast maneuvers in video games. Also with the fps being at a fixed rate, it leaves extra horsepower in the gpu for other things that matter in video games besides fps like special effects.
Anyway, use vsync with a higher refresh rate and you should be happier. 85hz with vsync is a good one if you have a good system configuration.
Is it safe to set my refresh rate to 85hz on an LCD monitor? Also, my fps does drop below 60 from time to time -- when the sh*t really starts hitting the fan, or when there are asteroids (they seem to be much more resource intensive now with the new 3.6.10 vps), and never really says '60' when it is at max, but actually like '59.x', where x is constantly fluctuating.
How do I enable VSync?
It is an option in the launcher, and can be forced via the nvidia (or ati) control panel. Which brings me to another question -- is it better to set it in the launcher and not force it via nvidia, or disable it in the launcher and force it via nvidia, or turn it on in the launcher and via nvidia?
-
Okay, I don't know what "4x 9-tap anti-aliasing" actually means but I got it as an option on RivaTuner (GF 7600 GT, driver 160.02) and it does interesting things to light effects.
(http://i7.tinypic.com/87ipora.png)
(http://i2.tinypic.com/6pp1sn7.png)
(http://i5.tinypic.com/86hed6b.png)
Somehow it seems to me that this particular anti-aliasing mode makes things a little blurry along with removing jaggies. Anyone has more information about what it actually does? :nervous: It seems to add some kind of blur/soften filter to the image, but I can't be sure if that's really the case or does it just do something different in the actual anti-aliasing functions or somesuch.
And about the claim about normal maps not making much of a difference to graphics in the heated dogfight... :p
(http://i4.tinypic.com/8gfjggl.png)
-
Engine and content improvement. Note that the model didn't change, it's still the original one.
1. Just a diffuse map, low-res.
2. Specular and glow maps, medium-res.
3. Shaders with normal maps, all high-res maps now.
*snip
You owe me a new pair of pants.
-
Is it safe to set my refresh rate to 85hz on an LCD monitor?
Idk, you're the one who owns your monitor, and therefore should do research on your model and make of lcd monitor at the manufacturers website. Doing said research will let you know.
Also, my fps does drop below 60 from time to time -- when the sh*t really starts hitting the fan, or when there are asteroids (they seem to be much more resource intensive now with the new 3.6.10 vps), and never really says '60' when it is at max, but actually like '59.x', where x is constantly fluctuating.
Here you learned that not exactly everything is perfect, but still rather vsync tries very hard at it's job all the time anyway
How do I enable VSync?
It is an option in the launcher, and can be forced via the nvidia (or ati) control panel. Which brings me to another question -- is it better to set it in the launcher and not force it via nvidia, or disable it in the launcher and force it via nvidia, or turn it on in the launcher and via nvidia?
Set it in the launcher and force it in the nvidia control panel. Or don't set it in the launcher and force it in the nvidia control panel. Or set it in the launcher only and don't do anything with the nvidia control panel. Any of these should get vsync working. But it is recommended that you do force vsync in the nvidia control panel because the nvidia control panel does an awesome job of forcing and enabling settings that you specified really good. However, figure out which one works for you.
The only problem i see that you may have is that if you do want to use a different refresh rate if you are able to is that you may need to find a way to force a refresh rate on the specific resolution in which you play fs2 in (this task can be a harder *****, but it's not that bad).
-
How do I enable VSync?
It is an option in the launcher, and can be forced via the nvidia (or ati) control panel. Which brings me to another question -- is it better to set it in the launcher and not force it via nvidia, or disable it in the launcher and force it via nvidia, or turn it on in the launcher and via nvidia?
Set it in the launcher and force it in the nvidia control panel.
By 'setting it in the Launcher' I assume you mean unticking the 'Disable vsync' option, since that's the only vertical sync related option in the Launcher.
-
Yeah
-
The thing about the HTL Myrm, if I remember correctly, was that when it was made, there was this obsession with getting the panelling modelled, oddly enough, most of that panelling can now be done with normal maps, leaving the polygons to be used for other parts of the ship (i.e. the front of it).
-
I'm still trying some different light settings in the launcher.
(http://i25.tinypic.com/2ywba82.jpg)
(http://i29.tinypic.com/24n0584.jpg)
-
:yes: Looks much more like metal now.
-
(http://game-warden.com/earthdefence/gallery/in-game01.png)
Modelled, textured and converted by Oddgrim for Earth Defence usage :)
-
Now THATS what I call a ship
-
Background needs work though, the planets are recieving light from opposite sides ;)
-
Don't worry the smaller planet is just the logo. :P
-
Pateched demo looks now better and better:
(http://game-warden.com/earthdefence/gallery/ed_patched01.jpg)
(http://game-warden.com/earthdefence/gallery/ed_patched02.jpg)
(http://game-warden.com/earthdefence/gallery/ed_patched03.jpg)
(http://game-warden.com/earthdefence/gallery/ed_patched04.jpg)
-
:jaw: :jaw: :jaw: :jaw: You guys are doing an :yes2::):yes: amazing job! Keep up the good work!
-
To download demo or just get more information visit our website (http://www.game-warden.com/earthdefence/) and forums (http://game-warden.com/forum/forumdisplay.php?f=74)
-
Nice, but shots with AntiAliasing would be even more beautiful! :nod:
-
Not everyone here has a l33t gaming PC. Most of us don't.
-
Not everyone here has a l33t gaming PC. Most of us don't.
Why am I always the minority here?
-
(http://media.moddb.com/images/games/1/11/10019/leto01.png)
-
I bet it would look a lot better with anti-aliasing ... the texture tends to look weird from that angle. And you forgot the turret angle animation code.
-
You're coming along nicely there.
Question is that considered sorta pinkish or purplish beam?
(Note to crew "STOP putting light bright pegs in front of the beam crystals!") :)
-
Beam crystals? :wtf:
-
Wasn't there a discussion a little while back about how beams do not use crystals?
EDIT: here's (http://i274.photobucket.com/albums/jj251/blowfishpro/lc8.jpg) another picture of the Leto, the texturing looks a bit better from this angle.
-
Testing some stuff in SoL:
(http://i30.tinypic.com/35lzrsm.jpg)
(http://i27.tinypic.com/5vukvn.jpg)
-
Has everything I have done for FreeSpace in vain...? :sigh:
Can we pleeeeease have some of those without having to wait for the whole of SoL?
-
You mean the environment? In that case I agree with you, Snail!
-
Can we pleeeeease have some of those without having to wait for the whole of SoL?
1. No ! :p
2. It wouldn't do you any good. They will only work correct with SoL missions.
-
(http://i274.photobucket.com/albums/jj251/blowfishpro/lucybeam1.jpg)
I love AdvEffects. :P (screenshot from BluePlanet)
-
I'm surprised. My RAM boost lets me play with AdVPs.
-
(http://i274.photobucket.com/albums/jj251/blowfishpro/lucybeam1.jpg)
:jaw: That beam looks really good.
-
:jaw: That beam looks really good.
That's the power of 3.6.10 beta VPs with AdvancedEffects.
-
New backgrounds in action...
(http://game-warden.com/earthdefence/gallery/backgrounds.png)
-
Hawt damn.
-
*reaches orgasm*
-
Hmm... since everyone seems to be collecting their eyes from their monitor surfaces, I'm going to work as an advocatus diaboli here and say that the baked-in geometry of the lighting on those planets is way off.
Basically, to be lighted like that, the planets are bigger than the star. Both of those planets should be visible as just crescents.
Also, talking about critique... the Shivan beamglow effect seems to be of different colour than the actual beam, which doesn't really look good. The beam itself has a substantial amount of blue on it (as per Bobboau's awesome beam textures), making the electric arc detail around the bright core look somewhat electric violet than traditional Shivan red... while the beamglow is mainly of red hue with some yellow as well, making it look orange in comparison to the actual beam. Both look good, but IMHO they could look better with a little hue change of the brightest part of the beamglow, so that the glow and the beam would look like they are parts of the same weapon.
This is what I mean. With a small hue change towards magenta and blue on the medium bright areas, I manually changed the area of the beamglow to look like this:
(http://i30.tinypic.com/akcw0w.png)
Perhaps I should take this to the MediaVP department directly, but I suppose it'll be seen here as well... If it's considered to be off topic, feel free to move it to appropriate forum for further discussion on the subject.
-
Sorry, Herra, and I don't mean to be annoying or anything, but I don't think anybody really wants to go and check that all their planets are lit up the right way. In FS, whatever looks cool, is cool.
-
We know from the cutscenes that planets aren't placed in the right way...
-
Sorry, Herra, and I don't mean to be annoying or anything, but I don't think anybody really wants to go and check that all their planets are lit up the right way. In FS, whatever looks cool, is cool.
I agree with the last sentiment, but it's just that my mind is built so that it keeps shouting at me when I see physically inconsistent stuff, which makes it several degrees less cool than it could be. It does look cool, it's just that with relatively small planning of the background, it could be better.
I'm not talking about completely accurate placements, just the general location of the star, planet and the player... Usually you can't make accurate comparisions in-mission anyway, since the planet and the sun are usually not on the same field of view... but when they are, the planet should appear as a crescent. Accuracy be damned for all I care, but it should at least look consistent.
Hmm... perhaps part of the problem is that the planet background images are usually static and only feature one phase of the planet, which effectively limits the amount of believable positions the planet can be placed in on the background. With four phases of the planet available, one could use way more positions for the planet - full planet, 3/4, ½ and 1/4 lit modes would already widen the selection notably. Perhaps 1/8th lit crescent could be usable as well, for situations like the one in the screenshot I picked on....
Perhaps I (or someone else) should make a set of planets in several phases so they could be used more freely on different relative positions to the sun. :drevil:
-
I also am a maniac of the correct placement of bitmaps but here I have other things to consider, like the textures... many of the screenshots show stuff I don't have, I could care less about the way the planet is disposed ;)
And, damn it, I really agree with that proposal! More planets!!! ;7
-
And, damn it, I really agree with that proposal! More planets!!! ;7
Yarr!
-
Idea> instead of drawing up new phases for each planet, why not make a selection of masks to put over them in the background editor? :nervous: If it's feasible. Either the same colour as the default starfield.pof textured or some kind of freaky alpha map using SCPower to "erase/hide" a portion of the image file using layering maybe? :nervousagain: ;)
-
Idea> instead of drawing up new phases for each planet, why not make a selection of masks to put over them in the background editor? :nervous: If it's feasible. Either the same colour as the default starfield.pof textured or some kind of freaky alpha map using SCPower to "erase/hide" a portion of the image file using layering maybe? :nervousagain: ;)
Assuming you can stack planet textures on top of each other and that it works well too. I don't know if that's even possible, but assuming it is...
I thought of that as well, but the problem is that in a full-lit version you would have the atmosphere surrounding the whole planet with a rather prominent glow. Now, if you would stack a shadow mask over it, you would need to stretch the shadow mask over the atmospheric glow of the underlying fully lit planet.
This would undoubtedly work pretty well, as long as the background doesn't have any nebulae on it. If it had any nebula behind the planet, the stretched shadow layer would visibly show up against the nebula, or at the very least it would be visibly larger than the lit side of the planet.
A possible solution would be to use a base texture of the planet without any atmospheric glow whatsoever, and overlay that with appropriate shadow/atmo-glow hybrid layer. But that would require the mission designer to stack the two planets on the correct positions, then rotate the shadow/glow layer to correct position, and on the user end it would end up using twice as much VRAM as simple baked-in shadow/glow planet image would. I have no idea how much of the actual rendering performance goes to the background and how much the performance would be hit, but every unnecessary bit is too much in my opinion...
Another thing is that with some planets (especially those that are on skybox use and thus are very high resolution) the direction from which the light supposedly comes from can pronounce terrain elevation (mountains) and it could look fairly stupid to have mountains on the surface of a planet and notice that they look more like canyons judging by the supposed lighting. :p
EDIT: I think this tangent would be better discussed here. (http://www.hard-light.net/forums/index.php/topic,41939.msg1057666.html#msg1057666) :)
-
This might as good thread as any to mention that both Wing Commander Saga as well as the Beyond the Red Line appeared on finnish computer magazine's (Mikrobitti) cover DVD.
-
Did they mention us in print any?
-
On a brief glance... Not really.. But they do mention some details about the game engine though leaving the SCP as well as the HLP unmentioned.
-
On a brief glance... Not really.. But they do mention some details about the game engine though leaving the SCP as well as the HLP unmentioned.
Which is idiotic giving the fact that the community did a lot in the past years.
-
(http://img127.imageshack.us/img127/4545/raynordsye3.jpg)
(http://img169.imageshack.us/img169/7481/raynordscr3.jpg)
Just to show how much things evolved since the first post...
and to get back to the topic :p
-
(http://www.joskus.jossain.com/screen1707.jpg)
(http://www.joskus.jossain.com/screen1711.jpg)
-
Where does that planet come from?!? Is it an object?!?
-
No. Its a skybox made by Herra Tohtori.
-
Link?
-
Link?
I think its from the Celestial Objects thread, in Fan Fiction and Art. IIRC the color of the oceans was changed though. You're probably best off just extracting it from BluePlanet (if you don't have it, download and play NOW!!!)
-
As the landscape model before, this is also just a test model, which won't be in the game.
I won't post shots of the final models until they're all done.
(http://i31.tinypic.com/vyzaf.jpg)
-
OMG!!!
Link?
I think its from the Celestial Objects thread, in Fan Fiction and Art. IIRC the color of the oceans was changed though. You're probably best off just extracting it from BluePlanet (if you don't have it, download and play NOW!!!)
Done...time ago ;)
-
(http://www.joskus.jossain.com/screen1711.jpg)
Those beams need fattening. Blue beams don't look as impressive as Red or Green for me.
As the landscape model before, this is also just a test model, which won't be in the game.
I won't post shots of the final models until they're all done.
(http://i31.tinypic.com/vyzaf.jpg)
Good God that's impressive.
-
Those are anti-fighter beams, anyway.
-
Those are anti-fighter beams, anyway.
Why is the Raynor firing anti-fighter beams at a Superdestroyer?
-
Those are anti-fighter beams, anyway.
Why is the Raynor firing anti-fighter beams at a Superdestroyer?
That's a Chimera-class corvette. And anti-fighter beams will fire on warships if there are no fighters within their reach.
-
Those are anti-fighter beams, anyway.
Why is the Raynor firing anti-fighter beams at a Superdestroyer?
That's a Chimera-class corvette. And anti-fighter beams will fire on warships if there are no fighters within their reach.
Ah god, I'm blind. Good pictures anyway :yes:
-
Crap, the Raynor is Gorgeous instead of just cool now! ;)
-
And another one:
(http://i25.tinypic.com/2u6l3zo.jpg)
-
:(
-
Before and after, anybody?
Before...
(http://home.comcast.net/~blueflames/GoodHopeRtl.png)
After...
(http://home.comcast.net/~blueflames/GoodHope.png)
-
Needs some nebulae and starfield.pof
-
Not that great a comparison, would have been better with a few HTL ships (the Deimos and Aeolus are the only HTL ones in that comparison and they aren't very prominent in the picture anyway). Nebulae and starfield.pof would be a good touch too.
-
Just adding some screenshots
(http://h1.ripway.com/Canadian/screen0012.jpg)
(http://h1.ripway.com/Canadian/screen0026.jpg)
-
Stratcomm's GTD Titan: As beautiful as she is powerful
(http://darius.rabidcarrot.com/titan.jpg)
-
Pretty.
-
People around here should hand pick all of the really good high quality pretty looking and ass kicking models and planets and make a really cool post-capella campaign with it all :)
-
Earth Defense includes a lot of original mods.
-
People around here should hand pick all of the really good high quality pretty looking and ass kicking models and planets and make a really cool post-capella campaign with it all :)
They did. It's not post-Capella, but it's called Blue Planet.
-
cool
i'll have to give it a try
-
cool
i'll have to give it a try
YOU HAVEN'T PLAYED BLUE PLANET???!!!!
-
cool
i'll have to give it a try
YOU HAVEN'T PLAYED BLUE PLANET???!!!!
HERESY GET HIM!!!!!! ( :p)
-
People around here should hand pick all of the really good high quality pretty looking and ass kicking models and planets and make a really cool post-capella campaign with it all :)
They did. It's not post-Capella, but it's called Blue Planet.
Blue Planet is in the post-Capella time period.
-
Blue Planet is in the post-Capella time period.
In an alternate universe though.
-
Only partially. The beginning and end are in the "true" universe.
-
I didn't play Blue Planet too.
-
GO! PLAY IT RIGHT NOW!!!
DO NOT SPEAK AGAIN UNTIL YOU HAVE PLAYED BLUE PLANET!
[J/K] :p
-
I didn't play Blue Planet too.
You're not missing much. :P
-
I didn't play Blue Planet too.
You're not missing much. :P
Now now. Don't be modest. With a single campaign you've managed to rise among the most respected members in the community. I think...
-
I hate when people do that with text. though its fun to do :drevil:
No but seriously Blue Planet is a great campaign, and if you haven't played it, I would recommend that you go and do so.
-
H.. Ho.. Holy ****ing mother of Jesus :eek2:
BP is the quite awesomest thing I have seen for week :eek:
-
^Now he has seen the light.
-
I haven't played it either.
-
I thought it was the case to get a nice pic... ;7
(http://img87.imageshack.us/img87/4226/steadfastm1screamingweajr5.jpg)
-
Screaming Weasels, eh?
-
Yeah...damn original :lol:
(that's the first enemy Ace squadron, the others are cooler under all points of view)
-
What's with half the HUD being red?
-
What's with half the HUD being red?
Light side and the dark side... :P
-
He changed the color: Options>HUD.
-
Made this from a couple of screenshot, I think one of them's from Inferno
(http://img408.imageshack.us/img408/1149/fs22fl6.jpg)
-
What's that ship in the background?
-
Not sure, took it from a screenshot, think it was from Inferno.
-
Another one of 3.6.10 AdvEffects
(http://pages.sbcglobal.net/joey.wong/hecate.jpg)
-
Another one of 3.6.10 AdvEffects
(http://i274.photobucket.com/albums/jj251/blowfishpro/hecate.jpg)
A white box with a blue border. What a terribly awesome and cool effect. :rolleyes:
-
Srry. Photobucket uploaded it wrong and so I had to redo it on another site. It works now.
-
I liked the old beams better... :(
-
So I am not the only one.
-
Another one of 3.6.10 AdvEffects
(http://i274.photobucket.com/albums/jj251/blowfishpro/hecate.jpg)
And i thought i posted some bad fs pictures (that i made myself). That's the worst one ever :no:
-
He reuploaded it in his post. For some reason the ship looks blocky and un-aliased. Could be that he's running at 1920*1200 (lucky bastard), and the textures seems lower grade.
-
Yes, I am running 1900*1200, but I have never had anti-aliasing. I have never even seen a way to turn it on in the OS X launcher.
-
It's on the video tab on the Windoze launcher, check there. It may be a pulldown menu, and check that you are using the latest launcher. (on Windoze it's 5.5c)
-
Anti-aliasing can't be turned on in Launcher on Windows either. There's option for it for the future, but it doesn't do anything in the builds yet. Anisothropic filtering setting works IIRC, though. But for now you need to turn full screen anti-aliasing on from your GPU driver control panel, which should offer a possibility to set it from application controlled to forced FSAA level.
-
What's that ship in the background?
EAFr Titus.
-
The massive Earth Alliance freighter...
-
(http://img401.imageshack.us/img401/1723/screen0719hb4.jpg)
:D
-
It's a shame the Sanctuary is missing its glows...I really do miss them ever since using the recent builds.
-
Actually IIRC it has to do with the 3.6.10 beta vps. They removed the -a,b,c (for instance capital01-01a would become just capital01-01). I have gotten around the problem by using the 3.6.8 zeta MV_Textures in addition to the 3.6.10s. I know this is generally considered a bad idea, but I hasn't caused *too* many problems for me, especially since I renamed it so that it was loaded before MV_Assets (so that assets overrides it). All user-made ships have to be upgraded for compatibility with the 3.6.10s now though.
-
Bah. . . :(
I just got my head around mip-maps and DDS files. *throws teddy out the pran* i give up D'oh.
-
(http://img.photobucket.com/albums/v423/kc1991/SathNuke.jpg)
The camera is a little to far away and the beams look bad. Oh well.
I love it when the squirt gun bites the dust.
-
Wow I like that perspective. Makes the Sath look a lot bigger than the squirtgun, even though they're around the same size.
-
(http://img.photobucket.com/albums/v423/kc1991/SathNuke.jpg)
The camera is a little to far away and the beams look bad. Oh well.
I love it when the squirt gun bites the dust.
That is Epic :yes:
-
IMO the beams are ok in that pic :yes:
-
IMO the beams are ok in that pic :yes:
I agree. I like that screenshot.
-
A sad sight... 30 000 deaths :(
Nice picture anyway.
-
A sad sight... 30 000 deaths :(
Nice picture anyway.
Nah, I bet the unnecessary extra people got thrown out before they were sent in.
-
A sad sight... 30 000 deaths :(
Nice picture anyway.
Nah, I bet the unnecessary extra people got thrown out before they were sent in.
That's what I would do, but...
The Colossus has been destroyed. Over thirty thousand officers and crew, our colleagues, compatriots, and friends, perished in this battle. The most powerful Terran-Vasudan warship ever constructed, twenty years in the making, was vaporized in a matter of minutes.
-
Yeah... the Collie had suffered damage to its fighter bays, after all. And they probably don't launch escape pods or anything from missile launchers.
-
That's what I would do, but...
The Colossus has been destroyed. Over thirty thousand officers and crew, our colleagues, compatriots, and friends, perished in this battle. The most powerful Terran-Vasudan warship ever constructed, twenty years in the making, was vaporized in a matter of minutes.
:rolleyes:
If I was on the Colossus, and Mr. CO said "We're going to stay here to hold them off," I would be running around hysterically going "Nooo nooo let me out!"
-
Even if you got to an escape pod you'd die in the Shockwave.
-
Even if you got to an escape pod you'd die in the Shockwave.
Who said anything about an escape pod? I was going to hijack one of them shiny Perseus(es).
-
Everything happened quickly...who espected a Sathanas?
-
Everything happened quickly...who espected a Sathanas?
It still takes the Sath more than a few seconds to kill a Colossus. In that time, if you were near enough to the fighterbay, you could escape in a fighter or something.
-
Are you sure there was enough time to get to
Keep in mind that it was damaged...a hull breach would seriously prevent people from using it and, at least, crewmen already evacuated decks close to the fighterbay.
-
They were able to launch a few Boanerges bombers (Delta wing IIRC). If they could do that, I see no reason why it couldn't handle launching a few other ships.
-
Perhaps you need clearance to take off (i.e. will they 'open the gate' for you?). And to hijack a fighter, you have to be a pilot.
-
It's obvious you would need clearance to take off. It's not Star Wars where you can just fly off with your favorite ship.
But they can't stop you from blasting the doors open.
-
I obviously know about Delta...keep in mind that a bomber's not like an escape pod. There could be systems that, in case of damage, allow pilots and no one else to get there. You'll need something much more conventional (like a lot of oxygen spread there ---> that place is closed ---> it hasn't been damaged) to fill a Hermes and send it out.
-
It's obvious you would need clearance to take off. It's not Star Wars where you can just fly off with your favorite ship.
But they can't stop you from blasting the doors open.
You need to get carried away by a sort of crane (if the Collie uses the same launch system as the Hecate). If you don't have clearance, the crane won't come.
-
Something like that...take in consideration extensive damage to internal structures and instruments, too.
-
You need to get carried away by a sort of crane (if the Collie uses the same launch system as the Hecate). If you don't have clearance, the crane won't come.
Yeah I guess.
No escape unless Mr. SuicidalAsshat says so.
-
Why is it always the same people? :rolleyes:
Less spam! More pictures. Last warning.
-
Yes, okay...
This is not exactly FreeSpace, but it reminds me of a cheat ;) Does this guy (calls himself BeBlo52) know FS, or is it mere coincidence?
[attachment deleted by ninja]
-
That reminds me of a movie I watched, Treasure Planet or something. There are (believe it or not) a lot of games/books/shows/movies/whatever else about or including flying pirate ships. Peter Pan, The aforementioned movie, FS, Seadogs (with cheats)...
-
Stardust...
Anyway, back to screenshots. Here's some PWNAGE:
(http://i274.photobucket.com/albums/jj251/blowfishpro/raynorpwnage.jpg)
I almost feel sorry for the Ravana it was shooting at.
-
I see more than 4 turrets firing. :wtf:
HACKER!!!! (or you play on higher difficulty)
-
I see more than 4 turrets firing. :wtf:
HACKER!!!! (or you play on higher difficulty)
I was just reading that thread ...
And yes, I set it to INSANE for this screenshot.
-
For capital ship battles, I always use insane because it makes the AI smarter and hence battles better.
-
Found this render in one of the most obscure places possible:
(http://www.3dactionplanet.com/hlp/staff/setekh/gtd.jpg)
-
Oh my God. That is like 6 years old. :P
-
Lol. (I find LOL too forceful)
-
The Sirona has never looked so good: (Ignore the EUD Part please)
(http://img.photobucket.com/albums/v423/kc1991/Sirona.jpg)
(The lower beam didn't turn out as well as I would hope. Oh well)
-
Maybe a closer shot?
Found this render in one of the most obscure places possible:
(http://www.3dactionplanet.com/hlp/staff/setekh/gtd.jpg)
And is that the GTD GBC in kara's FAQ, only upgraded?
-
I'll get a shot of it next to the updated/reskinned Reyena if I can :P
EDIT:
Reyena
(http://img.photobucket.com/albums/v423/kc1991/Reyena_new.jpg)
Reyena and Sirona
(http://img.photobucket.com/albums/v423/kc1991/2Ships_new.jpg)
Fixxored Sirona's and Reyena's engines :)
(http://img.photobucket.com/albums/v423/kc1991/CustomEngines.jpg)
-
Both are great c914's models.
-
CHEATER! :p
-
OOOOH, were can i download?
-
They're on FSmods.
-
but in those grey skins.
-
They're the same skins used in BluePlanet.
I needed to make them fit with the Raynor to an extent.
The models are only slightly modified themselves (fixing up the thruster points and paths).
If you want them, I guess I could share, though FSMODS might not be the best place since then there would be doubles.
-
And is that the GTD GBC in kara's FAQ, only upgraded?
Actually, no. Mine has turrets. :D
-
Just say like,
GTCv Reyena (Grey Skin)
GTCv Sirona (Grey Skin)
-
A little skybox idea I came up with...
(http://i28.tinypic.com/23js46a.png)
(http://i26.tinypic.com/eqbg5y.png)
(http://i31.tinypic.com/e5sndf.png)
(http://i29.tinypic.com/23haefr.png)
(http://i31.tinypic.com/orhv05.png)
:)
-
Herra those are some of the most impressive shots I've seen in a while... simply amazing. :jaw: :yes:
-
I love that skybox. It reminds me of FS1 somehow. Unlike FS2, which was like a big colorful happyland with nebulae everywhere, FS1 had this sort of dark, evil void sort of feeling. :yes:
-
I'd love to see FS1 nebulas implemented back to the FS2.
-
The Twist of Fate demo is pretty close:
(http://img100.imageshack.us/img100/2126/screen0018bs8.png)
This is an old screenshot and there are no glowmaps because I had just gotten 3.6.10 mediavp betas and the destroyer is textured for 3.6.9, but it shows the background. It has some grayish blues, some straight blues, and some purplish ones, but it's pretty gloomy compared to the colorful toothpaste smears of retail FS2.
-
Too bad this screenshot doesn't show the Kismat's glowpoints... :( They run up along the long...spine-thing.
Excuse the asteroids behind nebulas. I don't know how to make a skybox, so I used the INFA asteroid field, and slapped nebulae on top :nervous:
(http://img.photobucket.com/albums/v423/kc1991/Kismat.jpg)
I'll leave it up to you to guess what the heck is going on here. Yes, I'm in a frakking Taurvi (with afterburner, since its not fun without one). Yes, there are some things blurred out.
(http://img.photobucket.com/albums/v423/kc1991/Urhm.jpg)
-
Err ... a Shivan ship with glowpoints? :wtf: It would take a lot of convincing to get me to like that :doubt:
Some of those nebulae look stretched too.
-
The nebulae look stretched 'caus I suck at doing backgrounds. :lol:
I copied an existing one and change them names... :P
As for the glowpoints... what is wrong with Shivan ships with glowpoints? Ok, right. None of the stock ships have them...is that a problem?
-
Glowpoints ... just ... don't ... seem ... Shivan to me. I doubt that the Shivans would have a reason to make their ships shine like christmas trees. Glowpoints are usually used as guide lights or to supplement floodlights on a glowmap.
-
That looks like a Gigas.
-
The Twist of Fate demo is pretty close:
(http://img100.imageshack.us/img100/2126/screen0018bs8.png)
This is an old screenshot and there are no glowmaps because I had just gotten 3.6.10 mediavp betas and the destroyer is textured for 3.6.9, but it shows the background. It has some grayish blues, some straight blues, and some purplish ones, but it's pretty gloomy compared to the colorful toothpaste smears of retail FS2.
Are those nebulas applied to background with the FRED2 nebula background system or are they a skybox texture? Looks like former to me, but I can't be sure...
-
That looks like a Gigas.
What does? Both the ships that Droid803 posted are from Inferno Release 1 (the first is a reskinned SD Kismat and the second is a SCv Scylla corvette)
-
Looks bigger than a Scylla. And it looks similar to the new Gigas. Or it may be your new jugg.
-
Looks bigger than a Scylla. And it looks similar to the new Gigas. Or it may be your new jugg.
Eh? How do you know how the new Gigas is?!?
Wow...great shots, Herra! :nod:
-
The new Gigas looks like a Rakshasa on steroids? Right?
Glowpoints ... just ... don't ... seem ... Shivan to me. I doubt that the Shivans would have a reason to make their ships shine like christmas trees. Glowpoints are usually used as guide lights or to supplement floodlights on a glowmap.
I know, normal Shivan ships don't have glowpoints, but without them, I can't see the spine on the Kismat from some angles (and subsequently run into it). Then guide lights they are :P
-
Looks bigger than a Scylla. And it looks similar to the new Gigas. Or it may be your new jugg.
It's a Scylla. The target box even says "Scylla" if you look closely. The only reason it looks big is because he got really freaking close in that screenshot.
And, Mobius, Woomeister did show everyone a pic of the new Gigas a while back. It's no longer a secret what it looks like.
-
Ah, that makes sense. The Rakshasish Gigas' no longer a secret.
-
Looks bigger than a Scylla. And it looks similar to the new Gigas. Or it may be your new jugg.
(http://img.photobucket.com/albums/v423/kc1991/Urhm.jpg)
This? It is the Scylla. Look at the target view.
Ah, that makes sense. The Rakshasish Gigas' no longer a secret.
Yeah well you wouldn't know better than anyone else since you're not on INF SCP staff.
-
Also the prototype (discontinued)... New Gigas was posted as a size comparison chart shot, also a red star/nebula backround (sweet!)
-
You mean...this thing?:
(http://img133.imageshack.us/img133/6554/mygigasbp3.jpg)
-
That's not the Gigas in any way shape or form.
-
I know...
I was called a proto-gigas somewhere...and it looks cool...
I wonder if it still exists anywhere...
-
It was a gigas meant for another mod.
Can I have the in-game model? And there was another Shivan Gigas version, also old and for another mod.
-
Yeah well you wouldn't know better than anyone else since you're not on INF SCP staff.
There was a distorted pic that didn't tell a lot about the model. I could easily understand, however, that it was Rakshashish.
-
There was a distorted pic that didn't tell a lot about the model. I could easily understand, however, that it was Rakshashish.
No, that was the Vidhyadhar (another Shivan superjug).
-
That WAS the Gigas, there was the name near it!
-
There were normal, unscrambled pictures of the latest Gigas, man!
Post your picture and we'll see what it was. I'm sure it was either the Gateways battle (Ancients) or the Vidhyadhar (speaking of which, where the hell did Woo get that name?).
-
This pic shows how the new gigas looks quite clearly...
http://inferno.hard-light.net/Screens/GigasR4-6.jpg (http://inferno.hard-light.net/Screens/GigasR4-6.jpg)
It was a gigas meant for another mod.
Can I have the in-game model? And there was another Shivan Gigas version, also old and for another mod.
I wants that one too...
-
(http://inferno.hard-light.net/Screens/GigasR4-6.jpg)
w...w...what? InfSuper05?!?! :eek2:
-
There are more :eek2:
-
No. Some supercaps are called like that.
-
There are more :eek2:
I only know of those 2, plus the extra ship, the Vidhyadhar. Dunno about the rest... ;7
(unless of course not all ships with the SuperCap is that size, in which case there would be a few I could name. Like the Amritaya, Vasudan Flagship and Sath).
-
There are more :eek2:
I only know of those 2, plus the extra ship, the Vidhyadhar. Dunno about the rest... ;7
(unless of course not all ships with the SuperCap is that size, in which case there would be a few I could name. Like the Amritaya, Vasudan Flagship and Sath).
Is the Vidhyadhar the ship at the end of Blue Planet? The name seems to fit. (yes, I know the Ancients have been dropped.
-
No, that's the Apocalypse from MT (reskinned).
-
The Vidhyadhar is like a 18km Sathanas but with 6 or so arms.
-
That I gotta see !
-
What is it with you people and huge Shivan ships?
-
No idea. Big shivan ships are like drugs- you've seen one and can't stop looking for more, bigger shivan ships. Heck, I even drew a 50 kilometer shivan mothership in my physics notebook.
Oh, and by saying that there are other ships in INF SCP named INFSuper0# ( # meaning a number ), I meant other carriers or super-destroyers.
-
No idea. Big shivan ships are like drugs- you've seen one and can't stop looking for more, bigger shivan ships. Heck, I even drew a 50 kilometer shivan mothership in my physics notebook.
QFT
-
Oh, and by saying that there are other ships in INF SCP named INFSuper0# ( # meaning a number ), I meant other carriers or super-destroyers.
Well, just guessing, I'd say the supercaps include Juggernauts and Flagships. So that gives Inferno:
INFSupercap01 = TSJ Icanus
INFSupercap0? = SJ Sathanas
INFSupercap0? = SJ Amritaya
INFSupercap0? = Vasudan Flagship
INFSupercap05 = SSJ Gigas
INFSupercap0? = SSJ Vidhyadhar
Back on topic. random shot of a Lindos (old)
(http://img367.imageshack.us/img367/9944/linfnew4jc.jpg)
-
Nice and upside-down. Suppose none of us will see it in-game until INFA2 or INFSCP :(
-
Needs to be desymmetricified.
-
I agree on that one, actually.
-
You can't really see any changes between the two
pictures models.
-
You mean you can't tell the difference. Look at the INF R1 Lindos again (make sure it really is the old one). You should be able to tell the difference right away.
-
The side with the platform and hangar is gone.
Instead, the other side has been mirrored over.
-
Also the hull has more detail an the textures are a lot better.
-
I meant, aside from the obvious HTLification.
-
Never liked the Lindos. Always prefered the Tereus.
-
Never liked the Lindos. Always prefered the Tereus.
Why? The Tereus is not only ugly, but gets p4wned all the time.
-
Right, lol.
I prefer the Lindos because it's ugly...but in a good way.
-
Me like Lindos because it look big, but it not really big.
See:
(http://img139.imageshack.us/img139/4006/screen39160fe.jpg)
(Me like ignoring lighting errors)
-
I like the Tereus because:
1. It looks like a mean EA Orion ( which it is considered based on an Orion ).
2. The only destroyer that doesn't look ugly ( I really hate how the Lindos looks like ).
If the Lindos looked any better, I would drop the Tereus.
-
2. The only destroyer that doesn't look ugly ( I really hate how the Lindos looks like ).
How does the Lindos look ugly?
-
Well, to me, it just looks like a platform with beam cannons, instead of a destroyer. Doesn't strike the idea that it might be a destroyer. If I didn't know better, I'd say it was an instalation meant for defending nodes.
-
It IS a platform with beam cannons instead of a destroyer.
-
Well, to me, it just looks like a platform with beam cannons, instead of a destroyer. Doesn't strike the idea that it might be a destroyer. If I didn't know better, I'd say it was an instalation meant for defending nodes.
That's the whole point, it's a mobile weapons platform.
-
Wasn't it an attack-only-and-run destroyer with fast-recharging jump drives and powerfull beam cannons ? Or did I play too much S:AH ?
Still dislike it
-
You played too much S:AH, which isn't INF canon.
-
Wasn't it an attack-only-and-run destroyer with fast-recharging jump drives and powerfull beam cannons ? Or did I play too much S:AH ?
Yeah, you've been playing too much of that non-INF canon stuff. It was a mobile weapons platform, two of them are used to defend the Sol Gate from the GTVA in one of the INF SCP missions (called the Kiev and Rabin IIRC).
-
Well, that explains a great deal then. ;)
But still, I dislike the Lindos. And I doubt I'll change my opinion, unless I see it in action. In INF SCP that is.
P.S. To be honest, I think SAH is better than INF R1. :p
-
But INFA1 > S:AH :P
-
But INFA1 > S:AH :P
Most people would disagree on that. But INFASA will be a lot better than S:AH Chapter 1 and 2, at least. INFA2 will p4wn 3 and 4, too. But I still respect BR's campaign. :)
P.S. To be honest, I think SAH is better than INF R1. :p
Kind of meh to that. I mean, the first campaign was win, but the later ones were kind of meh. It seemed like only the EA was progressing, no one else was going anywhere (sort of like Gaganas fighting Fenris cruisers). INFA2 will have the Jovian Coalition being a lot more three V one L.
But still, I dislike the Lindos. And I doubt I'll change my opinion, unless I see it in action. In INF SCP that is.
Well I'm sure it'll be interesting to see 2 skyscrapers jump in, then blow up a destroyer with a barrage of railguns and beams. ;)
-
1) If people prefer advanced craft over FS1 era ones S:AH's campaigns 3 and 4 might be considered better than INFA1, ok, but there are parameters other than "OMG! Look at the shipz!" to consider.
-
They were progressing. But it was like this- they build lots of ships ( destroyers even ) and make their economy work out independant. Otherwise they'd be falling appart internally.
-
Things will change completely in INFA2 but I can't tell you more about this.
-
They were progressing. But it was like this- they build lots of ships ( destroyers even ) and make their economy work out independant. Otherwise they'd be falling appart internally.
So practically all the other factions stuck with lightly modified FS1 stuff while the EA made new crap?
-
Yes. pre-EA GTA had it's favourite people from Sol brought to Earth for evacuation after all. At least that's what impression I got from the first few SAH campaign 1 missions.
-
That might have happened in S:AH...
Don't forget that planets like Mars and satellites like Titan and Europa deserve special attention. We don't know if in the future Earth's population will stop growing or not, but the lack of natural resources should surely encourage emigration.
-
Inner system planets are the most resource rich. Especially Mars.
-
A little less conversation, a little more action please.
All this aggravation ain't satisfactioning me.
A little more bite and a little less bark
A little less fight and a little more spark.
-
Eh ?
-
He said "More ****ing screens, goddammit!".
-
You don't know if Sol was the most populated Terran system in 2335 and you don't know if Earth was the most populated planet of Sol during that period.
-
I meant that INNER Sol planets had the most resources. And the most important people were taken to Earth to await evacuation.
Now I'd upload a pic from my SAH upgrade, but I only have older ones, and most of people who were watching my upgrade's progress saw them already.
-
I like the Lindos. It looks like its going to impale something...
===
but anyhow...
More pictures less text! lol.
-
A little less conversation, a little more action please.
All this aggravation ain't satisfactioning me.
A little more bite and a little less bark
A little less fight and a little more spark.
Never gonna give you that.
-
(http://i274.photobucket.com/albums/jj251/blowfishpro/asteroid.jpg)
A couple of Asteroids from the beta MediaVPs. Shows a little environmental mapping on the surface. The texture looks a bit odd in places, but they were not meant to be viewed this close up.
-
Nice. :cool:
-
very nice.
Though it might make asteroid fields lag more than they already do.
-
It does, but they claim to have fixed that for the final release (mvps 3.6.10).
-
All urge for porn died, by seeing some very pritty screenshots. I gota do this more often.
-
I consider calling this 'FreeSpace Porn'.
-
It's only porn if you ...................
Nah, not worth the trouble.
That's all the incentive i need to DL the whole 3.6.10 beta VP she'bang this week/end.......
-
No, I don't.
I was j/k
-
:lol: so was i.................. :rolleyes:
-
Some more screens...
(http://img.photobucket.com/albums/v423/kc1991/Assault01.jpg)
(http://img.photobucket.com/albums/v423/kc1991/Kismat2.jpg)
Yea, 12.4 FPS...
That's what I get for viewing a BoE-ish scenario from an angle where everything is visible. (with no less than four HTL destroyers going at each other's throats). Don't ask about the blue Hecate.
-
:yes: :yes:
-
Well isn't that just the -env tag so weapons fire gets over relected on teh ship's hull?
like when I fire subach over a white/silver ship it turns reddish then blue due to Doppler effect of weapon.
So whatever color your beams are hitting it, it soaks up that color.
-
Nice Hecate reskin ... with additional turrets too! Is that available anywhere?
-
Should I upload to FSMods?
-
I don't see why not.
-
What are the two Typhon-esque ships?
-
The bottom one is an HLD Mefdef by TrashMan (its on Freespacemods).
The top one is a Typhon (only reskinned using TrashMan's HOL skins that came with the Mefdef)
-
Valarauko...Quenya for Balrog ;7
:yes:
-
I like the reskin of the Hecate. I was surprised that nobody even mentioned the Raynor. :yes: :yes:
:yes:
:yes:
-
Is that the BP one?
also, upload that reyena.it looks good.
-
A bit of Nostalgia. I made a quickie glow and shine map for Proto-Gigas (dated I know).
Would have been a good shot if I had remembered to turn off hud.
[attachment deleted by admin]
-
What's with the SD Demon radar-model ?
Other than that, I loved the pre-release Gigas. It's main weapon should be that green subspace weapon. And it needed were better textures.
-
It's called a Cylon Base Ship, TOS Hades Class.
Ignore it.
;)
-
I think I wouldn't have asked that if it wasn't called SD Demon.
-
give us some more stuff based on that GTA vs HOL battle :cool:
-
give us some more stuff based on that GTA vs HOL battle :cool:
Is that directed at me? The rest are just simple reskins at most, not even the turrets are edited.
I think I wouldn't have asked that if it wasn't called SD Demon.
Yea. Might want to change that.
-
99% of my posts are wips or just crash tests. Raptor made a dedicated table, but for me it always crashed. I am trying to give a little help now and then to different projects, so don't expect everything I post to have everything polished. You'd be lucky if it has thrusters and a docking point... (never mind accurate shield icons or even a table name).
;)
OTOH, at least things progress...
-
I love downloading random mods and making BoE battles with them...
-
Horus normal map done... time for some fun. :)
(http://i28.tinypic.com/34gr5zk.jpg)
(http://i27.tinypic.com/2u3v77l.jpg)
(http://i29.tinypic.com/21jrbdw.jpg)
(http://i28.tinypic.com/2uhoav7.jpg)
-
That looks great.
-
What's with the :v: ? :P
Lookin nice.
-
What's with the :v: ? :P
Lookin nice.
It's one of the squad logos.
-
What's with the :v: ? :P
Lookin nice.
It's one of the squad logos.
Damn, beat me to it.
And they look perfect ingame.
Lets see it out of a nebula, get a better look.
-
(http://img257.imageshack.us/img257/7493/vis3yu4.jpg)
(http://img185.imageshack.us/img185/4690/vis2qo2.jpg)
(http://img527.imageshack.us/img527/9059/vis1wh0.jpg)
(http://img231.imageshack.us/img231/5758/vis9vz5.jpg)
(http://img215.imageshack.us/img215/8755/vis7lx5.jpg)
(http://img297.imageshack.us/img297/8489/vis8vw3.jpg)
(http://img140.imageshack.us/img140/4889/vis6ti0.jpg)
(http://img511.imageshack.us/img511/4111/vis5ee5.jpg)
-
what campaign, and is that new-new mediavps?
-
what campaign
One of BR's Shivans campaigns.
-
(http://img527.imageshack.us/img527/268/beztytuuud3.jpg)
-
what campaign
One of BR's Shivans campaigns.
Echo Gate...I think...
*snip*
Nice Earth.
-
Bengal, have you got that one in bigger size too?
Ashrak's shots are just... /me faints
-
Found it here, along with a few other really good ones:
http://www.hard-light.net/wiki/index.php/Sol:_A_History
-
That's my SAH graphics upgrade. But I will have to replace Earth and Pluto with a skybox, which is much larger and in a much much higher quality.
-
That's my SAH graphics upgrade. But I will have to replace Earth and Pluto with a skybox, which is much larger and in a much much higher quality.
Thank you for that upgrade, by the way. S:AH is one of my favorite campaigns, even though I don't much care for Inferno itself.
-
im doing homesick today, gonna try to get media VP's to work with it beforehand though :)
-
Bengal, have you got that one in bigger size too?
Ashrak's shots are just... /me faints
threse actually a bunch of color loss on some of them, stupid JPG format.
-
You mean... They're even BETTER? /me faints again
-
ill compress to PNG today, gonna be bout a meg per img though :P
EDIT: afraid i have no webspace so i have to use imageshack, ill try to arrange a server formyself tomorrow :)
but for now
(http://img84.imageshack.us/img84/1430/visvs9.jpg)
-
:jaw:
Those nebulae look awesome.
-
Those planets look weird. You should go and get Lightspeed's versions.
-
That screen shot is from PI right? Second mission?
-
Big on coming up: Be sure to click em for full rez :D
(http://img148.imageshack.us/img148/9210/vis10jm5.jpg)
(http://img297.imageshack.us/img297/807/vis11hg3.jpg)
(http://img530.imageshack.us/img530/4472/vis12of9.jpg)
(http://img520.imageshack.us/img520/7640/vis13mj8.jpg)
(http://img513.imageshack.us/img513/9930/vis14kq3.jpg)
(http://img185.imageshack.us/img185/3539/vis15ro2.jpg)
(http://img525.imageshack.us/img525/7807/vis16iu5.jpg)
(http://img525.imageshack.us/img525/15/vis17je6.jpg)
(http://img181.imageshack.us/img181/4535/vis18ah9.jpg)
(http://img171.imageshack.us/img171/4466/vis19ah4.jpg)
-
Big on coming up: Be sure to click em for full rez :D
...
(http://img513.imageshack.us/img513/9930/vis14kq3.jpg)
...
Yeah, this is a nice one! :yes:
-
(http://i274.photobucket.com/albums/jj251/blowfishpro/titanbeamz.png)
-
"GTD Titan opening fire with our oversized AAAfs." :D
-
"GTD Titan opening fire with our oversized AAAfs." :D
Interestingly enough those beams do use the AAA beam textures... ;)
-
That's a modified version that uses the AAAf effect from adv effects.
-
Dunno...I'd use VA's Lucifer Bombardment Beam for at least one of the textures...so it doesn't look exactly like a oversized AAAf...
Still pretty tho.
-
Big on coming up: Be sure to click em for full rez :D
Are those from Homesick? And it's kinda an indicator of the speed of improvement when the Loki has better textures/more polies that the Deimos.
-
Big on coming up: Be sure to click em for full rez :D
Are those from Homesick? And it's kinda an indicator of the speed of improvement when the Loki has better textures/more polies that the Deimos.
yes they are, i modified the mod ini to use em :)
-
Big on coming up: Be sure to click em for full rez :D
Are those from Homesick? And it's kinda an indicator of the speed of improvement when the Loki has better textures/more polies that the Deimos.
:lol: I totally forgot it was called a Loki. I was wondering what fighter it was lol.
-
(http://img.photobucket.com/albums/v423/kc1991/Lolwhut.jpg)
(http://img.photobucket.com/albums/v423/kc1991/Wrrr.jpg)
-
Sweet. :D
-
Is it just me or is it kind of wierd to give a space faring ship a bottom?
-
No, that's just you :lol: What's the story of the Shivan Orion? Is it in a campaign?
-
No, that's just you :lol: What's the story of the Shivan Orion? Is it in a campaign?
NTD Tyrant. Looks like one.
Imo, it should read GTD Orion underneath. Cause its a GTVA design.
Nice screenshots anyway. Esp the last one with the Knossos. Whats that ship ?
-
Check your Inferno R1 tech room under ancient ships... its a reskin of one of 'em. Darius used the same one in Blue Planet for one of the Vishnan vessels. Cant recall the name however...
-
Check your Inferno R1 tech room under ancient ships... its a reskin of one of 'em. Darius used the same one in Blue Planet for one of the Vishnan vessels. Cant recall the name however...
ACv Malia
@Droid803:
Try this texture combo for the Malia/Succubus - looks better ;) (and get rid of the additional enigne glows)
Scap01
CruisTileS5
Scap01
Scap01
and those shivanized NTF ships are sweet
-
What campaign is that? Or is it just something random?
-
Looks like an "NTF Returns" campaign.
-
The Orion ... it looks familiar, because of the shape, yet because of the textures it looks alien. Familiar, yet not at the same time. Awesome.
-
@Droid803:
Try this texture combo for the Malia/Succubus - looks better ;) (and get rid of the additional enigne glows)
Scap01
CruisTileS5
Scap01
Scap01
You're right. It looks a lot better :yes:
What campaign is that? Or is it just something random?
Its from my campaign in-the-making. The Orion was Inspired by Dark's Shivanized Orion (coincidentally called "Tyrant"), see here: http://www.wild666.freeserve.co.uk/ShivanFleet.jpg
Looks like an "NTF Returns" campaign.
Not quite... :P
-
Looks like an "NTF Returns" campaign.
Not quite... :P
Looks like a "Shivan Bosch Returns" Campaign.
-
Looks like what Tech Superiority tried to be. :p
-
Shivanized terran ships...that's what I did time ago with my of my campaigns, now on hold...
:yes:
-
Earth Alliance ships in BluePlanet textures. And a terran textured ( BP textures ) Gigas. Anyone wanna see some ?
-
I have EA ships with adv. EA textures...I don't know if it's the case of posting pics, though...
-
No need to ask. This is a celebration of Freespace! Just post your SS!
-
The good thing is- I compiled a large image with the most important ships. The bad things are- they're taken from PCS2 so textures look a bit less quality than they are, and imageshack died... The image is over 1mb, so I can't add it.
EDIT:
It works now. Here it is. Lvlshotted, so click on the image for full size.
(http://img106.imageshack.us/img106/4107/bpeashipsip3.png)
-
Cool :yes:
-
No need to ask. This is a celebration of Freespace! Just post your SS!
OK.
(http://upload.wikimedia.org/wikipedia/commons/thumb/b/b5/Die_Uniformen_der_Allgemeinen_SS.jpg/300px-Die_Uniformen_der_Allgemeinen_SS.jpg)
-
Are those darker EA textures current?
-
No, look at the Inf Eyecandy Thread.
-
No need to ask. This is a celebration of Freespace! Just post your SS!
OK.
(http://upload.wikimedia.org/wikipedia/commons/thumb/b/b5/Die_Uniformen_der_Allgemeinen_SS.jpg/300px-Die_Uniformen_der_Allgemeinen_SS.jpg)
*facepalms*
-
lol. Nazi SS.
@ ShadowGorrath: what's the thing at the top left hand corner?
-
SGSJ Gigas ?
Those are textures from BluePlanet.
-
Are those darker EA textures current?
Of course not, SG's not on the team.
Except for the Lycaon, all of them look cool.
-
I will try to improve the current EA textures though. Shinemaps, glowmaps, high res textures and normal maps. TAKE THAT INFERNO TEAM ! Ok, disregard what I just said... When/If I bother myself to upgrade the textures, I'll only then do the victory dance.
-
Are those darker EA textures current?
Of course not, SG's not on the team.
Except for the Lycaon, all of them look cool.
Shame, they look much better.
-
Shame, they look much better.
Eat:
(http://inferno.hard-light.net/Screens/Core/ECT-M06.jpg)
(http://inferno.hard-light.net/Screens/shipyard05.jpg)
(http://inferno.hard-light.net/Screens/shipyard07.jpg)
(http://inferno.hard-light.net/INFJuly02.jpg)
(http://inferno.hard-light.net/Screens/Lycaonhtl.jpg)
(http://img139.imageshack.us/img139/4006/screen39160fe.jpg)
-
The Lindos is still one of the most fuggly ships I've ever seen. No offense to its modeller and texturer, of course.
-
First and last screenies don't work. And to be honest, in the screenies, EA doesn't look as good as in INFR1 did. On the other hand, INFR1 EA needs a texture upgrade.
Oh, and the dark EA ships that I retextured ( the screenie I posted ) will be used in a distant mod I'm planning ( will start making it after I finish the Ancient-Shivan War )
-
First and last screenies don't work. And to be honest, in the screenies, EA doesn't look as good as in INFR1 did. On the other hand, INFR1 EA needs a texture upgrade.
:wtf:
You're saying the INFR1 EA looked better than the current ones? If so, you're a freak.
-
I'm saying that I dislike how the current EA looks like. And fix the first and last screenies.
-
sory but infr1 models are outdated and lowpoly fuglyness :)
-
Working with what we have . . . Inferno bastards only show screenies and never release anything. :p
-
I'm saying that I dislike how the current EA looks like. And fix the first and last screenies.
lol, I replaced img with lvlshot... But also changed the filenames. My own stupidity is impressive.
But how can you say the old EA looked better? What do you mean? :wtf:
-
Just seem . . . Dunno, weaker, etc. Might be because of image compression. Try to upload a PNG of the Tereus ?
-
I fixed the first pic which is of the Tereus.
-
It's a JPG or PNG ? Can't see now- writing through WAP.
-
I think they're jpg.
-
Which makes the colours lossy.
-
I rather wish I could get the new Lindos into Sol: A History.
-
Even an Admiral must hone their dog fighting skills once in a while especially when fighting the Admiral of the PVD Hammer.
[attachment deleted by admin]
-
(http://img.photobucket.com/albums/v423/kc1991/NemNew.jpg)
I was bored, alright?
-
Looks better than INF R1 at any rate ;)
-
What mod is that?
-
It's StrattComm's Fleet with an additional reskinned Hecate.
-
It's StrattComm's Fleet with an additional reskinned Hecate.
I know what the ships are... I was asking wheter it was from any mod.
-
Well, its from my own mod, I guess.
I should get a screenshot of the shine-mapped, glowpointed EA fleet too...
-
I know what the ships are... I was asking wheter it was from any mod.
It's Inferno Release 1, Mission "Nemesis" (second to last) with StratComm's ships.
-
I know what the ships are... I was asking wheter it was from any mod.
It's Inferno Release 1, Mission "Nemesis" (second to last) with StratComm's ships.
I think... I should have recognised that... Damn... I need to play FS2 for 20 hours per day instead of the usual 16 hours... :shaking:
Well, its from my own mod, I guess.
I should get a screenshot of the shine-mapped, glowpointed EA fleet too...
You should. I'd like to see them, and it'd be good if they were EA-like to be included in SAH :nod:
-
Oh don't bother, INFA2 beats your maps automatically.
-
Oh don't bother, INFA2 beats your maps automatically.
And since there's no INFA2, those Droid803's EA maps win by default. :D
-
No, INFA2's maps were made by DaBrain and FreeSpaceKing, and look better than anything I've seen. There will be normal maps too in a second moment.
-
Droid803's maps win until someone shows us INFA2's maps :D
-
Oh don't bother, INFA2 beats your maps automatically.
Well, I know that. The HTL Models kinda help too.
However, INFA2 comes out after INFASA...which will probably be a while.
-
So go and post now your EA maps, Droid ;)
-
Problem is, I can;'t get a good screenshot of it.
(http://img.photobucket.com/albums/v423/kc1991/Vleh.jpg)
Nothing stunning. (I didn't get the glowpoints, oh well...you can see some of them on the "runway")
-
Those are pretty good.
-
These images might not be as good as the other ones, but oh well...
Lvlshotted
(http://img399.imageshack.us/img399/2589/gtcvdeimoszd2.jpg)
(http://img119.imageshack.us/img119/3381/gtdhecateug2.jpg)
(http://img119.imageshack.us/img119/5711/gtdhecate2yl0.jpg)
(http://img399.imageshack.us/img399/4933/gtdhecate3qg6.jpg)
(http://img399.imageshack.us/img399/8007/gtdorionak8.jpg)
(http://img399.imageshack.us/img399/1249/gtdraynormz6.jpg)
(http://img104.imageshack.us/img104/4028/gtdraynor2rm2.jpg)
(http://img119.imageshack.us/img119/2661/gtdraynor3oo4.jpg)
(http://img119.imageshack.us/img119/3769/gtfkulassx2.jpg)
-
I guess I am the only one who thinks the Kulas is ugly.
-
I don't think the Kulas is ugly. But I dislike it for being weak.
-
I guess I am the only one who thinks the Kulas is ugly.
I hate this design too :no: :no: :no: :mad2: :ick:
-
I don't think the Kulas is ugly. But I dislike it for being weak.
Irrelevant, the statistics can be changed.
-
I don't think the Kulas is ugly. But I dislike it for being weak.
Irrelevant, the statistics can be changed.
Relevant when the statistics are campaign-specific! Ha!
Anyway, 8 more screenies to kill everyone's connection here. Don't worry about the bad-looking-things like the weapons from the certain faction here, cause the effect will be upgraded.
Lvlshot tags used, click on them for full size.
(http://img359.imageshack.us/img359/2696/asw01yj3.jpg)
(http://img359.imageshack.us/img359/6103/asw02kk7.jpg)
(http://img151.imageshack.us/img151/253/asw03ax1.jpg)
(http://img359.imageshack.us/img359/6849/asw04en5.jpg)
(http://img359.imageshack.us/img359/5949/asw05ty5.jpg)
(http://img151.imageshack.us/img151/5273/asw06th2.jpg)
(http://img515.imageshack.us/img515/1813/asw07ce2.jpg)
(http://img151.imageshack.us/img151/3091/asw08mc1.jpg)
-
NIce!
IMO the Lucy's beamglow should be a little bit bigger...
Also the fighters' trails look kinda weird...
-
The fighter trails will be shorter. They look weird probably because my PC is old and renders everything badly...
The Lucifer's beam glow will be changed to a better- animated one.
And one more thing- the nebulas... I don't know why they are like this... I think it's because they're DDS, stretched out and my PC didn't show it well enough.
-
The Lucifer's beam glow will be changed to a better- animated one.
You could just use the Vasudan one.
-
That's the plan
-
The fighter trails will be shorter. They look weird probably because my PC is old and renders everything badly...
I like how they are long like that though. Makes them more alien.
-
Hey, that's my planet! :p Keep up the good work, SG! I like the long trails too, actually...
-
Yes. Nice planet :) :yes:
-
But it's too much zoomed at this screenshot. It's too small for skybox. It'd better look as normal background, not skybox map.
-
It'll be seen as both
-
Since INFA is every day closer to the release, well...
(http://inferno.hard-light.net/rc05-02.jpg)
(http://inferno.hard-light.net/rc05-01.jpg)
;7
ShadowGorrath: Those pics are fantastic! :yes:
-
Since INFA is every day closer to the release, well...
(http://inferno.hard-light.net/rc05-02.jpg)
(http://inferno.hard-light.net/rc05-01.jpg)
;7
ShadowGorrath: Those pics are fantastic! :yes:
I went a long 'Woooooooow, shweeet!' when I saw these 2 screenies.
And thanks ^^
-
I have nothing more to say except for ....
HOLY ****!!!
-
Did Woo let you post those? :wtf:
Anyhow.
-
Well we know about the HTL Zagreus, never seen that pic though, and the cruiser (name escapes me) looks sweet.
-
Well they all have normal maps now.
-
I see that. They look like grey Mars bars or something with the chunky map.
-
The cruiser's the GTC Tyr, if I remember right.
-
Yep, you're right.
-
in those screens, the players flying that new interceptor, right? the one with the herc nose mesh?
-
It's the GTF Alcaeus. :nod:
-
Some tests with the new lighting build. See the recent builds forum.
(http://www.cs.kent.edu/~niannett/fso/aeolus.jpg)
(http://www.cs.kent.edu/~niannett/fso/asplode.jpg)
(http://www.cs.kent.edu/~niannett/fso/bastion.jpg)
(http://www.cs.kent.edu/~niannett/fso/deimos.jpg)
(http://www.cs.kent.edu/~niannett/fso/deimos2.jpg)
(http://www.cs.kent.edu/~niannett/fso/herc2.jpg)
-
The poor Deimos in that third screenie. He's gonna die anyway.
-
O.o :yes:
-
Much nicer lighting with the beams there :yes: Reminds me of some of my past screenshots where i forgot my specific tags to get the beam lighting super awesome.
-
Oooohh shiny.
-
Too much light!!! Ahhh :no:
-
Too much light!!! Ahhh :no:
's better that way IMO.
-
And I agree with shiv, the Orion should be as bright as it gets.
-
In that case you don't use that build.
-
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0017.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0020.jpg)
-
I think that the beam effects still look like disco lights.
-
Some what, I guess. But they're DISCO LIGHTS OF DOOM!
-
Especially the BFRed. Looks like I'm at some kind of crappy music concert.
-
The adveffects ones don't look like that though. (Well, the muzzle glow thing does)
-
The muzzle glow for the 3.6.7 beams are great, but the beams associated with them aren't.
-
Yeah, its the fault of beam-white, I believe. Instead of being just 1 solid beam that looks cool, it's this funny double beam thing that moves around. This is what makes it look like a disco.
-
Well, not a problem since we have the fuzzy beams now. :P
Only the SAAA and ULTRA-AAAf look like disco lights now :)
-
Just screwing around....
"This ain't your mother's science ship!"
"It's got a little surprise inside..."
[attachment deleted by admin]
-
The Faustus took steroids and grew tumors, I see.
-
Whoah. The MC75 looks like a cross between an 80b and a Viper Mk. VII.
-
The Faustus is ready to fight for teh galaxy!
-
(http://img512.imageshack.us/img512/5999/batt15ak2.th.jpg) (http://img512.imageshack.us/my.php?image=batt15ak2.jpg)
(http://img512.imageshack.us/img512/8576/battle17yi0.th.jpg) (http://img512.imageshack.us/my.php?image=battle17yi0.jpg)
(http://img229.imageshack.us/img229/5118/battle14he5.th.jpg) (http://img229.imageshack.us/my.php?image=battle14he5.jpg)
those are my favorites...
-
For the love of god, use lvlshot. That is retardedly huge.
(and what is with the "Click This! You Might Be Dumb"?)...
-
aww **** they werent meant to be that big :mad:
-
i used imageshack what a peice of ****
-
Don't double-post, please. There's that Modify option at the top-right hand corner of all your posts.
Back to the topic, I took a screenshot of this back when I was using SCP 3.6.7.
(http://upload.wikimedia.org/wikipedia/en/3/33/GVD_Hatshepsut.png)
It's being used on Wikipedia now, with the caption "Vasudan ship designs feature distinctive earthly colors and rough edges, as shown by this Hatshepsut-class destroyer." :D
-
In which article?
-
I hate those old, improved but still retail-like nebulas :no:
-
It's being used on Wikipedia now, with the caption "Vasudan ship designs feature distinctive earthly colors and rough edges, as shown by this Hatshepsut-class destroyer." :D
It's not on the GTVA or FS2 articles.
-
FreeSpace 2 Source Code Project. (http://en.wikipedia.org/wiki/FreeSpace_2_Source_Code_Project)
-
I think the other two images were taken by S-99.
-
In honor of the EBW release a little B5 humor...
No kids, it's not the Earth-Minbari War, Well not as you know it:
(Poor Boneheads, never head a chance)... :lol:
(http://i22.photobucket.com/albums/b321/Star-Dragon/Sci-Fi%20amp%20Anime/nials.jpg)
-
Since I feel like being weird, I'll post something random-ish. Not really a spoiler, as I'll likely give up before I get anywhere near finishing this. :P
(http://img.photobucket.com/albums/v423/kc1991/hrmmmm.jpg)
-
Uhh, wazzat?
-
Looks like a sequel of INFA... ;7
-
No it doesn't.
-
And it isn't. It's me fooling around with the Tennyson (on FSMods) and the Reliant (from TVWP).
-
I think the other two images were taken by S-99.
The one of the sobek i took a while ago. There was a really cool one i took from transcend in an asteroid field that was on wikipedia, but they took that one down :no:
-
I think the other two images were taken by S-99.
The one of the sobek i took a while ago. There was a really cool one i took from transcend in an asteroid field that was on wikipedia, but they took that one down :no:
Why would they do that?
-
Because the people from around here that edit the article to keep it up to date and modify it probably was thinking about different pictures of the scp.
-
Why would they do that?
The same reason they have neglected to even mention the "I herd u liek Mudkips" meme on their Pokemon article. They're douches.
-
Why would they do that?
The same reason they have neglected to even mention the "I herd u liek Mudkips" meme on their Pokemon article. They're douches.
In short, Wikipedia has a bomber's worth of regulations. Rules like NOR (No Original Research), 3RR (Three-Revert Rule), NPOV (Neutral Point of View), N (Notability), V (Verifiability), CRUFT (Fancruft), CIVIL (Civility), AGF (Assume Good Faith), WAR (Edit War) and so on.
All these policies make editing the encyclopedia very frustrating, which is why I don't edit it that often nowadays. :no:
-
I edit it, just for the fun of seeing it getting reverted.
I've been blocked several times.
-
I edit it, just for the fun of seeing it getting reverted.
I've been blocked several times.
Well, if you've been editing as an IP, there's no way Wikipedia can block you indefinitely. :rolleyes:
A lot of good editors have left Wikipedia because of the tightening of the rules. It used to be very simple. Now, it isn't, and I don't know why.
In any case, let's get back on topic before the moderators come in.
-
Well, then, post that asteroid pic here? :P
-
I don't have my famous screenshots anymore. They all got deleted on an accidental formatting of the last fat32 partition i will ever use. I'll do a massive forum scouring seeing what i can find though. Speaking of which if anyone has the answering machine message i posted around here or finds it, i'd be greatfully appreciative.
-
I don't have my famous screenshots anymore. They all got deleted on an accidental formatting of the last fat32 partition i will ever use. I'll do a massive forum scouring seeing what i can find though. Speaking of which if anyone has the answering machine message i posted around here or finds it, i'd be greatfully appreciative.
Oh crap...that was a nice screenie. :(
-
So I looked at the wikipedia entry on SCP and lo and behold, someone stuck my boxart recreation screenshot on the site! I should go back to that mission and try to stick in the destroyers in the background or something.
-
Well lookie who found it :P
(http://img106.imageshack.us/img106/120/untitled43wz.jpg)
-
Sync.
-
That's Transcend!
-
Oh right. Got my RA campaigns mixed up.
-
Yes, that's the one.
When I first saw it, I thought it was a remake of Exodus. Then I saw that Poseidon. ;)
-
I resurrected a bunch of my screenshots. It was really cool. It also took a long time :yes:
-
Is it just me, or does that image cause a ForumFail?
-
Forum fail?
-
Yeah, I'm getting it too. Weekly maintenance must've messed it up...
No, wait, it looks alright now. Must be an issue at my end...
-
Since I feel like being weird, I'll post something random-ish. Not really a spoiler, as I'll likely give up before I get anywhere near finishing this. :P
(http://img.photobucket.com/albums/v423/kc1991/hrmmmm.jpg)
droid, every time you post a screenshot, it somehow inspires me.
-
droid, every time you post a screenshot, it somehow inspires me.
Does it have to do with the engine trails, the free space, or that 999? ;)
-
Ok, here's a screenshot of the Pasmkit... Psimtik... Stick... PSAMTIK! I made it so that I can use it as a wallpaper on my PC. (http://img186.imageshack.us/img186/5561/afkatopw0.jpg) And I know that the nebulae look bad, AND that it isn't with normal maps, as my PC can't show them.
Lvlshotted screenshot:
(http://img186.imageshack.us/img186/459/gvdpsamtikuu6.jpg)
P.S. There's another hidden screenshot in this post. :nod:
-
I cant find it. I'm gonna quote you, read the source. Then not post the quote.. Cheating for the win. MUAHAHAH!
-
:ha::ha::ha::ha::ha:
Found it without cheating!
/me sees the hidden image.
Hoo, my! The AF Kato never looked this cute. :drevil:
-
Congrats
The Kato and the Ancient capital ships now have very pretty textures now, with normal maps, courtesy of freespaceking.
-
The Kato and the Ancient capital ships now have very pretty textures now, with normal maps, courtesy of freespaceking.
And the INFA team for releasing it to public.
-
And the INFA team for releasing it to public.
Yes, that too. The Akrotiri is probably the most over-used Ancient warship to date. :drevil:
-
Double-post. :D
I've added 26 screenshots of different mods to my Cloud. Take a look (https://cid-78eece80a0658c61.skydrive.live.com/). :)
The following is my favourite debrief screen of all time...
(http://8vtu0a.blu.livefilestore.com/y1pXCWhCMrsgmpgOgf2zuXxVmFNzHs-Fn5FyTDChZ-ly3EyCBbomiXg26aJXkp1UumxpB7xnkcyDRQ/M3_Debrief.png)
-
DEM? JAD?
-
Definitely JAD.
-
Definitely JAD.
I definitely going to play it now. :)
-
Strange stuff happens when Goober is part of a mod's development team... ;)
(http://izf46a.blu.livefilestore.com/y1pFtPWRSJFOoXxA60DA2zPvuQbTBUhoh7hzrNSvNoxjaKuIsJBxjqxyJQX6SSsLPDaBnJLUIoKZiE/Strange_Events_1.png)
(http://izf46a.blu.livefilestore.com/y1pFtPWRSJFOoUP70K7Ozcf1k9039YiGkVnKgT48-wvnmuexuiG67QcVEQ_a552HqbkkTPtMCrSujE/Strange_Events_2.png)
-
O.o
-
Yeah, TVWP guys failed to realize you could read the messed up ship and wing names in the history even if you have no targeting computers. Or, they just left the stuff in as an easter egg.
---
F*CK DAMN BFREDS.
(http://img.photobucket.com/albums/v423/kc1991/OhYeah.jpg)
-
Well they're prettier than ever.
-
Looks like bullets of light along the edges.
-
RUKAVICA?!? who the hell names the wing "Glove"...
(rukavica meaning glove in croatian...)
-
I'm sure Rukavica was a cool name right up until you spoiled it for all of us ...
-
I'm sure Rukavica was a cool name right up until you spoiled it for all of us ...
I'm pretty sure that "Rukavica" means "Destroyer of Worlds" in Latvian.
-
Latvian... Where the heck is Latvia?
-
http://en.wiktionary.org/wiki/rukavica
heh. It's glove.
-
I'm sure Rukavica was a cool name right up until you spoiled it for all of us ...
I'm pretty sure that "Rukavica" means "Destroyer of Worlds" in Latvian.
i'm also pretty sure that "Akalabeth Angel" means "Idiot" in some obscure middle-dickian language.
-
I'm sure Rukavica was a cool name right up until you spoiled it for all of us ...
I'm pretty sure that "Rukavica" means "Destroyer of Worlds" in Latvian.
i'm also pretty sure that "Akalabeth Angel" means "Idiot" in some obscure middle-dickian language.
Some people can't take a joke :ick:
-
F*CK DAMN BFREDS.
Now that's epic! :yes:
-
RUKAVICA?!? who the hell names the wing "Glove"...
(rukavica meaning glove in croatian...)
In polish RĘKAWICA
-
F*CK DAMN BFREDS.
Was that the SD Thing Oh My God?
-
I'm sure Rukavica was a cool name right up until you spoiled it for all of us ...
I'm pretty sure that "Rukavica" means "Destroyer of Worlds" in Latvian.
i'm also pretty sure that "Akalabeth Angel" means "Idiot" in some obscure middle-dickian language.
Some people can't take a joke :ick:
with a good reason :p
-
that lucifer shot looks awesome on a mac with the colors inverted... yes, i read that thread. and the only computer with working internet is... a mac.
-
Here comes a Terran Probe:
(http://kn49fg.blu.livefilestore.com/y1pIdsbZsrI2nEtBVrY3BRgqN3DopO8so7QNgoOVTObcy_mQizpuVX6Vb5ds0p9xMrnrkiwkEgJIv8/Terran_Probe_002.png)
-
Thing needs a shinemap...
-
is the texture on the gun supposed to be that stretched?
-
is the texture on the gun supposed to be that stretched?
It looks like whoever mapped it was just being lazy...
-
Also, that's not a gun. (iirc)
-
Also, that's not a gun. (iirc)
Oh ok so that texture is meant to be stretched.
-
Uploading a lot of stuff into my cloud, including old pictures taken from retail 1.2 and FS2_Open 3.6.7. I've also managed to screencap the small ship icons on the HUD without the shield quadrants. At the moment, however, I'm uploading stuff I screencapped from the Ship Viewer in INFR1 on FS2_Open 3.6.9, so I'll just put up some pictures to distract you: :p
(http://w1llua.blu.livefilestore.com/y1p5NiqqzGXqqIOgh__tqgAog9LkIhLUcPsk3gYzJxm-bSc1fH3CxuuDZxcUKYNSR16b95gIS0zIEs/AC_Gordia_001.png)
(http://w1llua.blu.livefilestore.com/y1pZQ_Yl4r26_Q9BnbVzQSNKCHrvVIfDXrZTdsbUmv1ZTsQ8QOO_OUkqfe8rNRV6Evw5HxB4PONfUM/AC_Heraklion_001.png)
(http://w1llua.blu.livefilestore.com/y1pUBMsb7VjPfMOG7msgqUCJIFvCLs4e917GragygKW2lsh2RbOzODwsHG5Xu1vTg-LDJ8mCDTGZRQ/GTF_Cyone_001.png)
(http://w1llua.blu.livefilestore.com/y1p4EQ7Y42vGupoJwSc3r7-V5pJc2XZm_wiqbTtkhY7lYIBNTXNPAGgU8McfgjdKX6rKiB8KaFA3LQ/GTCa_Warlock_002.png)
(http://w1llua.blu.livefilestore.com/y1pDnc-oX-O3CAKrQFCqScA-f6KwGRllzaaeKbUPUG_1odZV-3aOaLyGeNBeO__G3o4AENo4aOI3w8/GTF_Keres_001.png)
(http://w1llua.blu.livefilestore.com/y1pefqxwg2rng52JPTpiq2cKKtG33ijKq0qv3jZuagf21Y3QG78Mq-vZaLUsocdiULrzltgmENlJCI/GTF_Perseus_Adv._002.png)
(http://w1llua.blu.livefilestore.com/y1pTGhGa2AUsKpCxq7dVcRjT9Qs6-muE_s8Dg92HFuHdLlqGgdudgBK7C4iyldn1bL4wUezbGL7GMw/GTSD_Odin_003.png)
(http://w1llua.blu.livefilestore.com/y1phBcORXrbP1eOJgaGsYbaU-wo0Iwz1kt_b3M_P0tnG9r4HxU4iz2oBKzRHCjCtpy5VSAVa7Tx6ZE/GVCa_Tanen_001.png)
(http://w1llua.blu.livefilestore.com/y1phxUTlGGhu_sLQ6TDIn9Po0s8fH--P2qF2ogNQxfjNWUhhC8YcWiJcjyC0jpw5s0qLpVJnS3iSws/SCa_Shiamak_001.png)
(http://w1llua.blu.livefilestore.com/y1pjNGG-R6J7ZMTmGCKwC287Bauh7Ild5r6ZPn6EPqrLJ_3SkyspnbPgNkXvCNLsUbBj_HKH7UfnH4/RVF_Mihos_001.png)
-
Double post. :D
I've uploaded some of my old screenshots and pictures into my Cloud. Back then, I was so impressed by the GTF Ares, GTVA Colossus and SJ Sathanas that I decided to make a generic statistics sheet for them that can also double up as wallpaper. Here they are:
(http://hijrrg.blu.livefilestore.com/y1p52R8ETBjtiMlN10zVUcQ57Z10gqZi6dxialIb9mC2_fEwcO-ASYhm4h9_IljHeEPalw4Zi5mq0U/FS2_Colossus_w_Stats.PNG)
(http://hijrrg.blu.livefilestore.com/y1pBL2Mj855WiNSzhooy09TCIZDaQq_ao4JPGTD653kzZlMVOWiQlP4I-1QHClVPgbcUC3l9vJoyvQ/GTF_Ares_w_Stats.PNG)
(http://hijrrg.blu.livefilestore.com/y1pZdpJHtbGIyBUnjABl81V_gvcLOi_RaLWBuGH3d3kyZbe62Ut-tp1xgL5b6dteu92H7a-_FfMXGI/SJ_Sathanas_w_Stats.PNG)
I've added a lot of stuff to my Cloud over the past couple of weeks. Use the link in my signature to go there.
-
I like the Colossus one
Now, de-classifying information for your own safety.
(http://img397.imageshack.us/img397/8362/zderadicatorpresentatioon7.png)
-
W.
T.
F.
The reflection should be a little bit more transparent IMO. It looks like glass right now.
-
If you spelled those 3 letters backwards, then I'd be more pleased.
I guess I should fix the shinemaps. Though tell me what you think of the ship disregarding the shinemaps.
P.S. It has no backstory, other than that I was in the mood to NTF-HOL-Shivanise a terran ship.
-
W.
T.
F.
Indeed.
The textures just aren't working for me. I think it would benefit from something better than muted Blue Planet textures with reddish glowmaps :doubt:
-
Even flying small destroyers is allowed in The Babylon Project. :D
(http://zq7sia.blu.livefilestore.com/y1pLUEla2Lnz8dro3IQGya2IWYXiVFNChVV4DZ4ZAXNC0QGnUkRyjNWlvnJnmrJvdCN7aqbvvp4JMA/ISA_Whitestar_001.png)
-
A celebration of Freespace
« on: 20-07-2004, 12:06:08 »
Not bad for a topic four years old
*remembers Word Assocition [whimper] nevah 4get :( [/whimper]
I think the fact this (possiblyy 2nd gen) thread is twice the age ofd my first born nephew is pretty good testament to FS2 :yes:
I'm getting sentimental and tired........
-
The game is more than half my age. :D
-
A celebration of Freespace
« on: 20-07-2004, 12:06:08 »
Not bad for a topic four years old
*remembers Word Assocition [whimper] nevah 4get :( [/whimper]
I think the fact this (possiblyy 2nd gen) thread is twice the age ofd my first born nephew is pretty good testament to FS2 :yes:
I'm getting sentimental and tired........
Hmpf, I hope your nephew doesen't know about your drinkind tours.
-
I taught his dad, I already got first dibs on buying his first "proper pint" If his dad denies me the right i will instigate squaddy law and buy him his first stripper instead (no paint :rolleyes: )
-
I taught his dad, I already got first dibs on buying his first "proper pint" If his dad denies me the right i will instigate squaddy law and buy him his first stripper instead (no paint :rolleyes: )
Yo... WT...
Whatever. It's your nephew.
-
WT = white trash?
Anyway back to FreeSpace. . . . Yay FreeSpace.
-
WT= What The?
-
The game is more than half my age. :D
You're 4.5 years old?
-
The game is more than half my age. :D
You're 4.5 years old?
You fail at mathemathics. :P
Game's age = G
Androgeos' age = A
G > ½A ["Game's age is more than half my age"]
2G > A
G = 9 years (rounding up the exact days,1999-12-03 to 2008-09-13)
A < 2G
A < 18
Solution: Androgeos is younger than 18. Not 4.5 years old. :lol:
-
The game is more than half my age. :D
You're 4.5 years old?
You fail at mathemathics. :P
Game's age = G
Androgeos' age = A
G > ½A ["Game's age is more than half my age"]
2G > A
G = 9 years (rounding up the exact days,1999-12-03 to 2008-09-13)
A < 2G
A < 18
Solution: Androgeos is younger than 18. Not 4.5 years old. :lol:
Masterful execution of... algebra I guess. :yes:
Wrong post, but I'm currently listening to some anti-rascist party hip-hop music... Moving stuff. (http://www.youtube.com/watch?v=iHJYh0Liun0)
-
You fail at mathemathics. :P
Game's age = G
Androgeos' age = A
G > ½A ["Game's age is more than half my age"]
2G > A
G = 9 years (rounding up the exact days,1999-12-03 to 2008-09-13)
A < 2G
A < 18
Solution: Androgeos is younger than 18. Not 4.5 years old. :lol:
Wow, that's the first practical use of algebra I've ever seen. Good job. :p
-
"The game is more than half my age"
This is where phrases like this totally take up my dyslexia. It's one of those things i didn't know how to totally understand because it's not written clearly enough for me. I understand it now of course. What i had in my head was that fs2 has been around since 1999 which was 9 years ago. So if the game was more than half his age is the part i got confused on. I was like ok, half of nine years is 4.5 years, and he'd be less slightly less than that :p Of course i know people that young aren't on the hlpbb. As well as i know what andogeous wrote wasn't a joke either. I didn't know hot computer what he said in my brain properly :lol:
An insight to dyslexia. It gets slightly different than this most of the time.
-
All that Maths hurt my headz... :D
Anyway, Shadow: Is the base model a ... Raynor? (Sorry I had to ask).
-
Yea, it's pretty obvious that it's a Raynor model. Just recoloured maps.
And to everyone else: less talk, more pictures. FreeSpace pictures that is.
-
Fs2 - it's like getting a sperm to the egg.
(http://img246.imageshack.us/img246/4301/97496534uq3.jpg)
-
Yeah, you already posted that picture.
-
That's fine because you expect all games to have 2008 era graphics.
-
Which part of the Sathanas is that, anyway?
-
The fighterbay right before i died.
-
Making fun of the Hedetet:
(http://img144.imageshack.us/img144/4480/zod2mu1.png)
(http://img134.imageshack.us/img134/5117/zod3ig2.png)
-
I just saw the face on that :lol:
-
I see it too. :D
-
:lol:
Eye lazorz.
-
"Hold A to charge your LAZER!" *BOOM*
-
H0w k0m3 w3Re p!r4t3$ 411 0f 4 $udd3N
1 k4n D0dge !t.
-
Oy! You there! Stop that, this instant!
-
(http://img142.imageshack.us/img142/6064/shivanpd9.png)
I got to stop posting random tech lab/PCS2 images, and start showing more in-game stuff.
-
By Davy Jones's Locker!
Actually, the stern looks rather Ancient to me, instead of Shivan. But it's a :yes: !
-
ANOTHER Sathanas-Ravana-Rakshasa kinda ship?
Don't get me wrong though, excellent work :yes:
-
That's a reskinned Nightmare ship.
-
Yea. Does it look any good as a Shivan ship?
-
The winsome lass has too many pointy bits.
-
Arr. The lass be lookin' like that for a reason. There were a restriction on ye vessels of old, FSO hadn't the man-jacks t' swab the decks o' a hulk like tha'!
-
I'd reskin it to be an organic looking ship because that ship only the head of it looks shivan, and ass end is not shivan. Now we know that shivans do breed with other species.
-
I'd reskin it to be an organic looking ship because that ship only the head of it looks shivan, and ass end is not shivan. Now we know that shivans do breed with other species.
"Oooh, Carl..."
-
The Shivans are Carl's bastards.
-
I'd reskin it to be an organic looking ship because that ship only the head of it looks shivan, and ass end is not shivan. Now we know that shivans do breed with other species.
"Oooh, Carl..."
(http://img134.imageshack.us/img134/6474/carlwh7.jpg)
You know it ;) At least shivans apparently attempting to breed with other species....... :shaking:
-
:rolleyes:
-
A black widow with a drill. Nice. :yes:
-
Well, there's the first screenshot for this page.....
:rolleyes:
SPAM!
Carl's just confused in that picture. He drank a little too many mojitos and thought that he was a human underwear model. So that's what's up with the pink thong in the left side of the pic posing...........with hair. And in the right side of the pic was snapped during hall fight in which still under the influence of two mojitos (carl doesn't have much of a tolerance) was drunkenly running down the catwalk. Anyway, little to his embarrassment he didn't realize that it was in fact a shivan warship corridor.
To carl's aid was his shivan buddies running after him to get him to go back to his ceiling/room to sober up and try to avoid one hell of an embarrassing first contact with another species in the last 8000 years for them. His buddies failed, and well the humans got really scared. One shivan tried to shake hands with a human, but doing a formal shake with the white glowy blade like shivan thingy didn't work. The last shivan tried to take a picture of a human, but the flash bulb was a little overkill. Oh man, that last shivan will have totally an overexposed pic of a skeleton in mid vaporization.
-
Stop rolling your eyes, people, or they'll fall out of your eye sockets and explode. Then, I'll make sure that people who post the Vasudan pin-up poster, or the image of Carl, don't get any of my mods. Have a nice day :)
-
Must save the thread from the depths of spam!
I really didn't want to post this yet, but oh well. The final product has changed from this, so I realized I don't care anymore.
(http://img.photobucket.com/albums/v423/kc1991/ATMOSH.png)
-
SOC Galatea?
-
Must save the thread from the depths of spam!
I really didn't want to post this yet, but oh well. The final product has changed from this, so I realized I don't care anymore.
http://img.photobucket.com/albums/v423/kc1991/ATMOSH.png
I love that atmosphere effect. Top notch, Steve.
-
Have anything to do with the 158th mod?
-
I don't like the reskin very well.
-
:drevil: hmmm... i think i know...
-
The Orion's fighterbay is on the wrong side of the destoryer in that pic.
-
Also the turrets only have two barrels.
-
(http://img.photobucket.com/albums/v423/kc1991/ATMOSH.png)
:yes2: :nod: :yes:
How did you do that? Scale a planet to 30? :drevil:
-
The Orion's fighterbay is on the wrong side of the destroyer in that pic.
The fighterbays are on both sides, so I guess it's an Orion Mk2. Which also accounts for the double-barreled turrets.
-
That's not an Orion Mk. II. The Orion Mk. II is more symmetrical, has a curved front and a forward-mounted barrel gun.
-
That's not an Orion Mk. II. The Orion Mk. II is more symmetrical, has a curved front and a forward-mounted barrel gun.
I think you're talking about Hamano's Orion PHASE 2, that looks like a reskinned TrashMan Orion Mark II (or Orion Advanced or whatever). Either way it looks like it's trying to be the Auriga.
-
Yes, I'm fully aware that this are the 3.6.8 mediavps and that the nebula is behind me (yes, there is one).
But when are the improved stars (http://www.hard-light.net/forums/index.php/topic,45736.msg1042655.html#msg1042655) going to be available for use? If they are already, how do I use them?
(http://i35.tinypic.com/k2jnn5.jpg)
-
They're in the 3.6.10 betas. You could probably just copy them and use them with 3.6.8 if you don't want to deal with the bugs in the beta release, or you could hunt down all of the fixes needed to play with 3.6.10.
-
(http://img381.imageshack.us/img381/7809/soc002ew3.png)
(http://img116.imageshack.us/img116/357/soc001ab7.png)
-
EYE-CANDY!
:jaw:
That's not a Hecate, is it?
-
a reskinned one, yes.
Hecate in-game? probably no. it at least has a table hack.
-
What graphical level was that, was that full anisotropic and anti aliasing?
-
None. My PC is too old for that.
EDIT: Now that I'm at home.
No anti-alliasing. Highest graphical levels my PC can get.
And this is a SOC Hecate, in-game. An upgraded/retrofitted Hecate that's used by the SOC.
-
So THIS is your supa-secret mod!
-
Not really. My supa-secret mod is something better. If anyone's interested, I guess I can make a screenie or something?
-
That's a prequel for the super secret mod.
So is my picture of the atmosphere.
But they are separate.
Let that be a hint.
-
Not really. My supa-secret mod is something better. If anyone's interested, I guess I can make a screenie or something?
Well, I suppose a screenshot would be appropriate for this thread... :)
-
Shadow can I borrow that re-skinned Hecate model?
-
Ask Droid803- he made it for the SOC mod ( which I'm thinking of canceling in favour of ASW and the other ).
I should post a screenie or two later today.
-
THE FOLLOWING INFORMATION IS CLASSIFIED LEVEL RHO. UNAUTHORISED ACCESS IS PUNISHABLE UNDER THE GTVA SECURITY ACT, DENEB CONVENTION, SECTION 21-3-5.
(http://img512.imageshack.us/img512/356/ew001xa3.jpg)
(http://img512.imageshack.us/img512/5921/ew002ss8.jpg)
(http://img137.imageshack.us/img137/5698/ew003kq5.jpg)
(http://img227.imageshack.us/img227/9206/ew004sm0.jpg)
-
:jaw:
-
Where did you get that cool HUD elements?
-
Ghost revenants and probably FS2 demo.
-
That was so awesome my teeth melted.
-
where do i find that HUD
-
Could you upload that HUD somewhere?
-
Ghost Revenants. On fsmods.
-
Ghost revenants and probably FS2 demo.
Uh? The FS2 Demo has a normal HUD...
-
It has a few unique HUD elements. Like the lock animation.
-
wait... i see titan in those screens... you named the sirona titan? YAY!!!
-
I think the Titan is the Reyena, due to it being centered in the screen.
-
aw.... well, beats being an amazon....
oh crap...
-
You were flying the Perseus Advanced! :D
-
Four screenshots of a rapid firing BFRed strapped to an Elysium...
(http://i15.photobucket.com/albums/a354/sohmingjian/boom2.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/boom5.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/boom3.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/boom4.jpg)
And just for kicks, a Dragon in a nebula.
(http://i15.photobucket.com/albums/a354/sohmingjian/dragon.jpg)
-
A new commandment of the HLP:
Thou Shalt Not Disrespect ShadowGorrath.
Gaze upon his mods and be amazed :eek:
-
Can I disrespect you instead?
-
Can I disrespect you instead?
What is that supposed to mean?
-
Is this Lightspeed's nebula (attachments)?
Oh, and I took the second picture because of some small thing.
[attachment deleted by ninja]
-
No. Lightspeed's Nebulae are the background nebula bitmaps that you see in non-nebula missions.
-
Is this Lightspeed's nebula (attachments)?
(http://omglol.kerrolisaa.com/1/4668.gif)
See the red things on the background here (http://www.freespacemods.net/e107_files/public/fs2stockmissionswithlsnebulae.jpg)? Those are Lightspeed's Nebulae.
-
Ahh okay. :D
-
Four screenshots of a rapid firing BFRed strapped to an Elysium...
http://i15.photobucket.com/albums/a354/sohmingjian/boom2.jpg
http://i15.photobucket.com/albums/a354/sohmingjian/boom5.jpg
http://i15.photobucket.com/albums/a354/sohmingjian/boom3.jpg
http://i15.photobucket.com/albums/a354/sohmingjian/boom4.jpg
Pff, that's no match for the GTC Escargot.
-
O-rly ?
The GTT Illownyourass has 1000000 hitpoints too.
-
Ok let's leave it at that.
-
OK. I figured it's time I got back into the screenshot business...
(http://i274.photobucket.com/albums/jj251/blowfishpro/nareos.jpg)
One person has expressed concern about the color of the nebulae, but I figured I should post this and see what people think...
-
Reminds me of the beginning of Singleplayer in Freelancer, only in red. You can see the intro for that here (http://www.youtube.com/watch?v=rtORKhK5nqo).
Alternatively, I feel that it's quite good.
-
OK. I figured it's time I got back into the screenshot business...
(http://i274.photobucket.com/albums/jj251/blowfishpro/nareos.jpg)
One person has expressed concern about the color of the nebulae, but I figured I should post this and see what people think...
Awesome shot :) Reminds me some Star Wars atmosphere, don't know why. ;)
-
Hey, I'm using it as well :P
-
One person has expressed concern about the color of the nebulae, but I figured I should post this and see what people think...
It feels a bit too much like someone got trigger happy with the saturation tool in Photoshop :P
-
i actually like that background XD
-
i actually like that background XD
Same.
-
(http://h1.ripway.com/Canadian/screen0014.jpg)
Just something that has been hiding in my screenshot folder.
-
What happens when docking orders go horribly, horribly wrong:
(http://i268.photobucket.com/albums/jj1/PD_Top_Gun/FreeSpace/jam1.png)
(http://i268.photobucket.com/albums/jj1/PD_Top_Gun/FreeSpace/jam2.png)
(The mission should be rather self-evident. :p)
-
:wakka:
-
:wtf:
-
I can't seem to find a recent build that supports normal maps.
-
(http://h1.ripway.com/Canadian/screen0014.jpg)
Just something that has been hiding in my screenshot folder.
Does the beams from your picture come from the Mediavps 3.6.10 beta?
-
I would guess yes, because he's also got the bump mapping on there too. What build is ckid using?
-
Does the beams from your picture come from the Mediavps 3.6.10 beta?
I would think so...
-
I like the way those beams look. I'm pretty sure that he's using 3.6.10 mediavps, but what build is he using?
-
Yeah, those are the ones I did a while back. Lovely screenshot of them though. Far better than the ones I was able to get. :D
-
I like the way those beams look. I'm pretty sure that he's using 3.6.10 mediavps, but what build is he using?
I am using the 3.6.10 mediavps but I have had these beams from VA from before FSO 3.6.9 was even officially released. As for the build, I am using Chief1983's Trunk 20080723 Rev 4712 which can be found here: http://www.hard-light.net/forums/index.php/topic,55190.0.html It is actually quite out dated and I think I need to update.
-
OK. I figured it's time I got back into the screenshot business...
snip-
Awesome shot :) Reminds me some Star Wars atmosphere, don't know why. ;)
Azzameen station in alliance? but trimmed docking ring resemblance. My favourite original station, the second fave is the GTI Bretonia.
-
(http://i274.photobucket.com/albums/jj251/blowfishpro/nareos.jpg)
That is purrrrrrrrfict!
Damn, I don't remeber it looking that good...did you..did you make normal maps for the plating?
-
No. But I retextured it heavily. A bunch of the textures it uses already have normal maps, though normal maps have issues on OSX :(
-
Ckid, the latest nightly build seems to work great :yes:
-
(http://h1.ripway.com/Canadian/screen0015.jpg)
Ckid, the latest nightly build seems to work great :yes:
I tried the latest nightly build for windows but my game crashes during mission loading. I was able to run Nightly(Windows): 28 Sep 2008 - Revision 4835 without any trouble.
-
Makes me fear when i try to load the first mission with it now :(
-
AdvEffects doesn't seem to work, and...
(http://h1.ripway.com/Canadian/screen0015.jpg)
Is that a supernova?
-
Looks like just glare to me...
-
Looks like just glare to me...
I thought the sun looked a bit too big. :nervous:
-
How so too big? Every mission takes place an unspecified amount of distance away from a sun.
-
(http://h1.ripway.com/Canadian/screen0010.jpg)
-
Nice :yes: Fighter shockwaves are back:)
-
(http://h1.ripway.com/Canadian/screen0015.jpg)
:yes2: There's a lone feeling in there, reminds me of Seketh's renders...
-
Now I'm looking at the Myrmidon picture again...do I see a reflection off the missile points?
-
Why does ckid keep showing off glare shots?
-
If you don't like glare shots that much, here's something a little different.
(http://jwmwcw.blu.livefilestore.com/y1pAEUXEKOHMt5dbz1Pz0KzdiKV7CvFvAQroavi5bsrIJnxydCfcvWN8---HVJW77e2mj-1dZG1naY/GTF_Perseus_001.png)
A completely unrehearsed shot. That lightning bolt just decided to show up just as I hit COMMAND + SHIFT + 3. :D
-
(http://h1.ripway.com/Canadian/screen0010.jpg)
Nice, are these shockwaves available? :)
-
Nice, are these shockwaves available? :)
I got the shockwaves form DaBrian in a thread dated back to around 2005. I remember that DaBrian released two different colour versions of them, Orange like in my picture and blue ones. I think I still have the .rar files for both on my computer. I will try and hunt them down.
In the meantime...
(http://h1.ripway.com/Canadian/screen0018.jpg)
(http://h1.ripway.com/Canadian/screen0019.jpg)
-
Nice, are these shockwaves available? :)
Umm, aren't there better versions in INFA?
-
If you don't like glare shots that much, here's something a little different.
(http://jwmwcw.blu.livefilestore.com/y1pAEUXEKOHMt5dbz1Pz0KzdiKV7CvFvAQroavi5bsrIJnxydCfcvWN8---HVJW77e2mj-1dZG1naY/GTF_Perseus_001.png)
A completely unrehearsed shot. That lightning bolt just decided to show up just as I hit COMMAND + SHIFT + 3. :D
Why are there asteroid-like dust particles in your nebula?
-
Motion debris. Those little things that fly by the camera as you move.
-
Yeah I know what they are, but they're using the normal dust ani/eff instead of the gas ani/eff. Which is odd, seeing as how it's in a nebula.
-
Yeah I know what they are, but they're using the normal dust ani/eff instead of the gas ani/eff. Which is odd, seeing as how it's in a nebula.
Could be the early formations of a planet... Considering how unrealistic FS is anyway.
-
In the meantime...
(http://h1.ripway.com/Canadian/screen0018.jpg)
This is some awesome shot framing. :)
-
Motion debris. Those little things that fly by the camera as you move.
How do you turn on motion debris?
-
It should be on by default, unless you have enabled -nomotiondebris
-
Dang. *turns back on* why is nomotiondebris under graphical enhancements? O_o
-
Some people think that motion debris is ugly. I'm not sure weather I agree or not...
-
I like not having the motion debris around. It is unrealistic for starters, and the sense of moving yet not moving if you're going any great distance is pretty fun, and adds to the experience, IMO.
And, yeah, it's ugly. :p
-
It's a little more reasonable in nebula missions, but it should definitely be using the gas animation there.
-
Dang. *turns back on* why is nomotiondebris under graphical enhancements? O_o
It's not "Graphical Enhancements," it's "Graphics"
-
It's a little more reasonable in nebula missions, but it should definitely be using the gas animation there.
:lol: Aardwolf will contribute to the gas animation.
-
Nothx
-
Come on, you said it'd be more reasonable for nebular missions. :lol: :yes:
I guess one area to start would be having some nebular debri of a certain kind with gas animations.
-
Lvlshotted
(http://img119.imageshack.us/img119/2908/sbdurjacomparisonzp5.png)
-
That's pretty good. :yes:
How'd you do it?
-
He used GIMP. I guess that map would be a fine addition to INF.
-
I'd love to see those maps released. :yes:
-
He used GIMP. I guess that map would be a fine addition to INF.
Well IMO we have good maps that are about the same standard already.
-
Are you sure? I have the impression that these ones are better...I may be wrong...
-
I dunno how your current ones look like?
Ok, suggestions on what ship next to try to improve?
-
They might be better, I dunno. Go Compare™ them. I don't really like the Durja anyway.
-
I have too many programs running now, I can't even test an INFA mission... :(
Shadow, try to improve the Hydra :)
-
Shadow, try to improve the Hydra :)
Uhh, why?
The Hydra now advances (graphically) just as fast as the MediaVPs do since it uses the Dragon's textures.
-
Your INFA Hydra?
And I am doing this for fun. There isn't any other reason for that. Though if anyone wants, I can release some maps.
-
Then upgrade the Kahlan or Serpent?
-
I think I already upgraded the Serpent. Kahlan maybe? Hydra is almost done, just need to fix the glowmap.
-
Testing interface templates...
(http://img.photobucket.com/albums/v423/kc1991/WraithInterface.png)
-
That's a really nice fighter. Seriously. I like how it looks.
-
AEC: Ancient Empire ... ? Interface looking :yes:
-
I already redid the Hydra, mesh and textures, for Scroll. You mean I never released it?
(http://web.njit.edu/~pjo3/hydra1.jpg)
(http://web.njit.edu/~pjo3/hydra2.jpg)
(http://web.njit.edu/~pjo3/hydra3.jpg)
-
AEC: Ancient Empire ... ? Interface looking :yes:
I hope AEC doesn't mean something like ancient empire continuum in the first place. For any mods about the ancients, you've got to know that the ancients didn't call themselves ancients. They had a name for their species. But, it's all sucked behind the door over at V canon.
Maybe the ancients species name was the "beephkakes". We should insert a placement name for the ancients in the same quotes where i have "beephkakes" written if there is going to be a mod where they are playable or you play against them. Any mod that does have the ancients currently and says "yes look, that's an ancient cruiser!!" and ancients replying with "hey look, we are the ancients, we are not dead, would you like a bowl?". Whoever did something like this, that's just bad writing. The ancients if they are still alive definitely do not know the modern name that species still alive assign them. The "beephkakes" aren't going to know that terrans and vasudans call them ancients, and the "beephkakes" aren't calling themselves ancients either.
-
Considering that there is a rather obvious veiw of the americas on the globe, I would guess that the E in AEC stands for Earth
-
Considering that there is a rather obvious veiw of the americas on the globe, I would guess that the E in AEC stands for Earth
Still, what i said stands. I was using AEC as an example regardless of whether or not AEC was part of an ancient mod. You have fun with your American Earth Consortium/Covenant (wierd sounding).
GO BEEPHKAKE MODS!!!
-
Some people think that motion debris is ugly. I'm not sure weather I agree or not...
I don't. When I disabled it and played it, I kept going...
COME OOOONNNNNNNNNN!!!
-
(http://h1.ripway.com/Canadian/screen0020.jpg)
(http://h1.ripway.com/Canadian/screen0023.jpg)
(http://h1.ripway.com/Canadian/screen0083.jpg)
-
(http://h1.ripway.com/Canadian/screen0020.jpg)
That is a really nice lighting setup you have there. Mind sharing your settings?
-
What a very freespacey shot :yes:
-
so many fond memories. :D
-
AEC? As in "Ancient - Earth Conflict"?
"Die already you Ancients!!!" - Random Terran...
-
Yea, that was a screenshot from the Ancient-Shivan War
What the HELL made you even THINK of the Ancients when you saw the logo, if the fighters are TERRAN?!
-
(http://h1.ripway.com/Canadian/screen0020.jpg)
That is a really nice lighting setup you have there. Mind sharing your settings?
These are my custom flags: -ambient_factor 35 -no_emissive_light -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1 -height -fov .37
-
Yea, that was a screenshot from the Ancient-Shivan War
Stop lying, ShadowGorrath :P
There are no Ancients AT ALL in that mod...I thought the frakking Earth, terran fighters, and a terran weapon would have made it obvious. oh well. :D
-
(http://i34.tinypic.com/avpn2b.jpg)
What's happening? Has that science cruiser got anything to do with it? And why does it look abandoned while being undamaged?
[/rhetorical_question] :p
-
These are my custom flags: -ambient_factor 35 -no_emissive_light -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1 -height -fov .37
How'd you get the textures to look so.... bumpy?
-
How'd you get the textures to look so.... bumpy?
Uhh ... normal maps? :nervous:
-
Awww bugger, everyones look like that except mine but Im using the latest advanced mediavps
All my textures look smooth
-
Make sure you are using a recent 3.6.10 build (the best place to get one is the nightly builds forum), the 3.6.10 beta mediavps, and have -normal turned on in the launcher.
-
The shaders don't compile.
Help.
-
(http://img.photobucket.com/albums/v625/Turnsky/deimos.jpg)
not the best it coulda been i'll admit
i'm just glad lvlshot tags still work.
-
What's the difference between using lvlshot and IMG? I use the latter.
-
lvlshot squeezes the image so that it fits in the screen. Then, by clicking it, you can open the picture in its original size. The benefit is more obvious with huuge pictures, like 2600x1840 or something.
-
lvlshot squeezes the image so that it fits in the screen. Then, by clicking it, you can open the picture in its original size. The benefit is more obvious with huuge pictures, like 2600x1840 or something.
Or, you can use <img height=[height in pixels]>[image url]</img> or <img width=[width in pixels]>[image url]</img]. Seemingly lvlshot is equal to
<url=[image url]><img width=640>[image url]</img></url>
where "<"="[" and ">"="]", obviously.
Of course, lvlshot tag also takes care of linking to the original image so it's just more convenient than that rather long tag string using the "raw" method... :p
(http://img519.imageshack.us/img519/8869/myrmidonrockeyeri2.png) (http://img519.imageshack.us/img519/8869/myrmidonrockeyeri2.png)
(http://img413.imageshack.us/img413/8809/herctoastyd8.png)
(http://img183.imageshack.us/img183/4992/psamtiksubspacejumpsq4.png)
(http://img413.imageshack.us/img413/7034/psamtikawesomess0.png) (http://img413.imageshack.us/img413/7034/psamtikawesomess0.png)
-
Pretttyyyyyy
-
Is that warp out affect in the 3.6.10 mvp's?
-
(http://img413.imageshack.us/img413/7034/psamtikawesomess0.png) (http://img413.imageshack.us/img413/7034/psamtikawesomess0.png)
Oh, why doesn't mine look that shiny? Everything should be in order but I can hardly see any difference between the 3.6.8's and 3.6.10's.
Is that warp out affect in the 3.6.10 mvp's?
No. Someone (was it VA or Herra Tohtori himself?) has done it, but it hasn't ended up in the MVP releases. At least not yet...
-
Those screenies are internal MVP gamma content - most of it didn't exist at the time of the betas. ;)
-
SCP v3.6.10: FreeSpace just became even more realistic. :D
What's with that small chunk of letters and numbers at the top-right corner, Herra?
-
Those screenies are internal MVP gamma content - most of it didn't exist at the time of the betas. ;)
That's a relief. I thought my puny mobility graphics card had just demonstrated a new way to suck.
Incidentally, I'll boast with the 3.6.7 warp effect. Again. Sorry to cause internal bleeding to all hi-fi people, but it's a .jpg.
(http://koti.mbnet.fi/reiler/mv367vortex.jpg)
-
IMO 3.6.7 warp effect was the best one. :yes:
-
SCP v3.6.10: FreeSpace just became even more realistic. :D
What's with that small chunk of letters and numbers at the top-right corner, Herra?
Debug builds show that information and I couldn't be arsed to switch to release build just for getting rid of them.
-
Is there a way to change the gamma in the game?
Also, what do people think of the up-to-dateness of FreeSpace? It's not fair to compare against multimillion dollar game graphics but to say this is now completely fan-based..... WOW! Beats the crap out of many top of the line games
-
True. The SCP's looking better! We've got motherfrakking normal maps, and there's not a god-damn thing you can do about it! ;)
-
Is there a way to change the gamma in the game?
Yeah... you can either change the in-game brightness on F2, or you can make the game use desktop gamma settings by enabling -no_set_gamma either on custom command line or on Troubleshoot features list.
Also, what do people think of the up-to-dateness of FreeSpace? It's not fair to compare against multimillion dollar game graphics but to say this is now completely fan-based..... WOW! Beats the crap out of many top of the line games
FS2_Open is cool because it relies mostly on gameplay. Graphics-wise, it's no use pretending that it would be technically on par with current games. It just doesn't use the very very latest of GPU technologies... at the moment. However, it does look rather excellent. It does look easily as good as the later very few products on the same game genre, even if later stuff is technologically more advanced.
-
Y'know, after trying and failing to take some nice screenshots, what -is- the screenshot key for FS2 currently?.. something tells me it's F10, but that doesn't work.. and i can't find the "screenshot key" in the config to change or even see the binding. :confused:
-
Print Screen. :p
-
Print Screen. :p
see? old and senile. :lol:
(http://img.photobucket.com/albums/v625/Turnsky/fs2shot02.jpg)
-
(http://h1.ripway.com/Canadian/Herc%20-%20Subspace.jpg)
(http://h1.ripway.com/Canadian/HercMK2-1.jpg)
(http://h1.ripway.com/Canadian/screen0086.jpg)
-
Ooooooooooooooo... :eek2:
-
Old, canceled and never announced. I have no idea why I'm posting this...
(http://img407.imageshack.us/img407/7103/screen0601nu6.png)
And before you ask- no, it does not have anything to do with Wing Commander.
-
I like that cockpit. :nod:
-
What ship you flying?
-
From a mission I created . . .
(http://img185.imageshack.us/img185/6618/viewingjoritixatr8.jpg)
-
Those bright blue rings...oh they drive me crazy ^^
(http://img363.imageshack.us/img363/2599/explotionpk2.th.jpg) (http://img363.imageshack.us/my.php?image=explotionpk2.jpg)(http://img363.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
-
I prefer the ones in Rake's Flail SCP video (search YouTube).
-
I prefer the ones in Rake's Flail SCP video (search YouTube).
I knew there was some kind of dabate over which shockwave effect was better, but I haven't seen the other one... could it be the original freespace shockwave?
Searched Youtube and found no video from Rake, this one you mean? (alert! turn your volume down if someone is sleeping neaby) http://www.youtube.com/watch?v=-6VhyMzu12c
-
A Leviathan cruiser.
(http://img413.imageshack.us/img413/7582/starfieldlevyii3.jpg)
Starfield for upcoming mediaVP's.
(http://img407.imageshack.us/img407/6959/starfielddefaultfovin7.png)
-
That's one cool Leviathan :yes:
-
I knew there was some kind of dabate over which shockwave effect was better, but I haven't seen the other one... could it be the original freespace shockwave?
Searched Youtube and found no video from Rake, this one you mean? (alert! turn your volume down if someone is sleeping neaby) http://www.youtube.com/watch?v=-6VhyMzu12c
Yes, that video. Ahiodsohi is also known as Rake.
The original one looked like a cheap splash, especially coming from an exploding juggernaut. This one's different.
-
Well, we're kinda looking for that one, if you were paying attention to a certain thread in the FSU forum :P
If you have it please share :nod:
-
What're your settings, HT?
-
it's a shame i don't have a shader 3 card.. :sigh:
-
What're your settings, HT?
For the Levy shot,
-fov 0.55 -no_set_gamma -normal -no_emissive_light -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5
For the starfield, I used default field of view (-fov 0.75 iirc) to make it look like it will for most users, at least when they start.
-
It's only me or the starfield stars should be brighter and, why not, bigger?
-
(http://img.photobucket.com/albums/v625/Turnsky/fs2screenie03.jpg)
(http://img.photobucket.com/albums/v625/Turnsky/fs2screenie04.jpg)
-
I find your lack of starfield.pof disturbing :P
-
I find your lack of starfield.pof disturbing :P
well, that's not my fault, is it? i am using the latest mediavp betas.. blame those guys! :P
-
Old-ish, semi-outdated screenshots from my mod(s):
(http://img.photobucket.com/albums/v423/kc1991/earthattack.png)
(http://img.photobucket.com/albums/v423/kc1991/ephemeral.png)
(http://img.photobucket.com/albums/v423/kc1991/arcadia-zagreus.png)
(http://img.photobucket.com/albums/v423/kc1991/shivanshipyard.png)
-
Is that a ... Shivan Ganymede? :wtf:
-
Sure looks like it.
I like that cockpit. :)
-
That Arcadia looks like it has an Orion welded to its top.
-
Yeah, its a Shivan Ganymede.
And that's a Zagreus, not an Orion. :P
-
:wtf:
You haven't played INFA yet, SK?
-
That's a really neat Shivan Ganymede there, Droid803. ;)
-
:wtf:
You haven't played INFA yet, SK?
Not in a long, long, long, long, long time. Like, epically long time.
-
Tried out Herra's custom command line options. I think I'll be keeping these for a while!
(http://blueplanet.hard-light.net/titan2.jpg)
-
WERE ARE THE SALVO TURRETS OMGSH
-
That titan has had a lot of turrets destroyed, no?
-
Droid, how did you modify those media_vp trails to look so sexy?
-
Droid, how did you modify those media_vp trails to look so sexy?
The afterburner ones? They always looked like that for me.
-
No, normal and afterburner. They're really long.
-
No, normal and afterburner. They're really long.
You can change the length in the table.
-
Is that a Solarius at the bottom?
-
I should think so . . .
The Titan is great when charging head on in a cap-ship fight . . . but with accurate railguns, the Titan's broadside turrets are useless!
-
(http://img362.imageshack.us/img362/3411/valkyriemk2remapcomparirs9.png)
-
Melikes the Venusian one. Looks SOC.
-
If SOC was wont to use yellow ... I prefer the Lancer.
-
:bump:
Attempted to make a black beam ... got this instead.
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0080.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0081.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0079.jpg)
And here's one of the early beam prototypes ... which failed for very obvious reasons.
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0076.jpg)
-
Looks like BFSilver on steroids...
Shall we call it the UBFMono? :drevil:
-
I was actually trying to make a black beam, with a silver lining ... kinda like the Throne's beam weapons, but silver instead of red...
A few more. These are from a test mission where I was testing a bunch of new weapons and a fighter ... hence the lack of proper background ...
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0088.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0090.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0101.jpg)
The first one is my favorite..
-
If you're talking about the beams on Gundam Thrones...they're mostly red with black sparks. You could probably steal the AdvEffects Shivan beams energy thing, and just make the crackling electricity stuff black, and the beam itself silver.
-
I was actually trying to make a black beam, with a silver lining ... kinda like the Throne's beam weapons, but silver instead of red...
You'll need to use alpha blending for that. Otherwise the game interprets black on the center as transparent... and I don't know if alpha blending works properly on beams. :nervous:
-
I've tried it. Alpha blending does in fact work.
-
Shadow helped me make a beam effect. Its different from the Thrones, but still its pretty awesome.
-
Some more screenies. By the way, the comments apply to the shot above it.
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0111.jpg)
This beam is now out of date, but I think its a nice screenshot.
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0115.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0114.jpg)
I set up a Cain-Aeolus duel with the new beam ...
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0116.jpg)
It only fired its new toy once ...
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0119.jpg)
Then it devolved into a close range brawl ...
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0120.jpg)
The Cain lost, despite its valiant efforts.
Lvlshotted. Many thanks to ShadowGorrath for helping me with the beam.
-
The blue beam is nice.
-
That's actually a standard AAF, up close and personal. Pretty awesome looking, init? I never knew the AAF was so pretty.
-
I'd willingly sit right next to an NTF Leviathan's 4 AAAfs just to see that.
-
You do that and tell the rest of us how it goes. :p
-
You do that and tell the rest of us how it goes. :p
I got shot down by one of its escorts.
I never got close enough to see the beams. :(
-
I was about to mention why doesn't someone post a "Black beam".
I see you took my advice about "polluting it" so we can actually SEE, it as a black beam itself would be invisible.
-
Forget a black beam, make a distortion beam... that is, the beam distorts the light from the stars behind it, as if it was made of a rod of solid glass.
-
That's going to be a bit tricky, eh? :wtf:
-
Would require a custom shader, if I'm not mistaken...
-
Did the shivan AAA get redone?
-
Not in 3.6.10 beta.
Hopefully in 3.6.10 gamma.
-
That's good to hear. The shivan AAA has been ugly since retail.
-
Yeah, all beams have been upgraded, overhauled or touched up a little for 3.6.10 final. :)
-
On an off-topic, note, VA...what's with your Custom Title? :wtf:
-
It's a relic of a time where the default title was based on postcount, ie: new member, member, valued member etc. Mine apparently got a bit stuck. :D
-
On an off-topic, note, VA...what's with your Custom Title? :wtf:
No Phallic jokes plox
-
On an off-topic, note, VA...what's with your Custom Title? :wtf:
No Phallic jokes plox
I wouldn't have thought of that if you hadn't posted it.
-
Leave it to Dekker.
-
Time for a few more from BP.
(http://www.joskus.jossain.com/screen1790.jpg)
(http://www.joskus.jossain.com/screen1796.jpg)
(http://www.joskus.jossain.com/screen1815.jpg)
(http://www.joskus.jossain.com/screen1840.jpg)
(http://www.joskus.jossain.com/screen1850.jpg)
(http://www.joskus.jossain.com/screen1858.jpg)
-
How do you get super dark shading like this?
(http://www.joskus.jossain.com/screen1796.jpg)
-
-ambient_factor I'd guess.
-
It's not cool, anyway.
-
It's not cool, anyway.
Yes it is.
-
It's not at the same level of a good compromise between dark and light. Although a very dark ambient might be cool a compromise is a lot better.
-
It's not at the same level of a good compromise between dark and light. Although a very dark ambient might be cool a compromise is a lot better.
That's your opinion, innit?
-
It's my opinion and also the opinion of many others. :nod:
-
It's my opinion and also the opinion of many others. :nod:
Still doesn't make it fact, innit?
-
Same thing for the super dark ambient.
-
Same thing for the super dark ambient.
Well I didn't say nofing, did I?
-
No but you behaved as if your opinion is a fact while it isn't.
-
No but you behaved as if your opinion is a fact while it isn't.
Where did oi say that then? It wos you who wos doin' that, innit?
-
Sigh... Imma go 'n hang meself.
Seriously, must we once again have this "I think X and so do a couple of other people so logically X must be the correct opinion" ****? Snail likes those lighting settings. Moby doesn't. I like them, although not if things are so dark you can't see **** any more. So, which one of us is right? After all, these are opinions and only one opinion can be the right one.
Now, hoping that this thread will derail back into purdy FreeSpace screenshots...
-
How do you get super dark shading like this?
I used these gfx related options, if it helps any.
-normal -nomotiondebris -spec -glow -mipmap -fov 0.65 -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 3.0 -ambient_factor 75
The thing with "darker" settings is that the lower you go, the more dependent it will be on the quality/settings of the particular display you are viewing it on -- a screenshot that looks perfect for one can seem like just a black pit for another.
-
How do you get super dark shading like this?
I used these gfx related options, if it helps any.
-normal -nomotiondebris -spec -glow -mipmap -fov 0.65 -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 3.0 -ambient_factor 75
The thing with "darker" settings is that the lower you go, the more dependent it will be on the quality/settings of the particular display you are viewing it on -- a screenshot that looks perfect for one can seem like just a black pit for another.
SO THIS IS WHAT CUSTOM FLAGS ARE?
OMG THIS IS BRILLIANT!!!!
ALL THESE YEARS I HAVE NOT BEEN LIVING!
-
Check the wiki if you want to fiddle with the numbers. It'll tell you what each one does :nod:
-
Mobius, you've been warned about spamming this thread with this kind of nonsense in the past. Take a couple of days off.
And Snail, you're on thin ice for continuing to respond to him after you should have realised that he wasn't going to stop.
-
sceene taken from campaign "Trouble at Home"
There's a weird effect on the neaby beams, but I posted it because I like how the Orion looks on the back :)
(http://img391.imageshack.us/img391/1750/screen0090jy6.jpg) (http://imageshack.us)
(http://img391.imageshack.us/img391/screen0090jy6.jpg/1/w1680.png) (http://g.imageshack.us/img391/screen0090jy6.jpg/1/)
-
Looks a bit fuzzy. But I like both the beam and the Orion.
EDIT: Oh, and have you ever considered to disable scaling in your graphics CP?
-
What size screen do you have?!
-
EDIT: Oh, and have you ever considered to disable scaling in your graphics CP?
Scaling?? what do you mean?
What size screen do you have?!
1680x1050
-
The Orion looks very nice in that picture. :nod:
BTW, what mission is that picture taken from?
-
1680x1050
That's... Quite large......
-
The Orion looks very nice in that picture. :nod:
BTW, what mission is that picture taken from?
sceene taken from campaign "Trouble at Home"
is that campaign released?
-
BTW, what mission is that picture taken from?
is that campaign released?
Here's the link to the campaign post : http://www.hard-light.net/forums/index.php/topic,39019.0.html
I think it's the 3rd or 4rth mission... I really don't remember as I started playing JAD3 right after this one.
-
that happens :lol:
-
EDIT: Oh, and have you ever considered to disable scaling in your graphics CP?
Scaling?? what do you mean?
FS is made to run on 4:3 resolution. The one that best fits your screen is 1400 x 1050. If you shoose that option in the "video" tab of the Launcher, and disable scaling in the control panel of your graphics driver (which can usually be found by right-clicking on your desktop, it's in the menu that appears), you will have two black bars at the sides of your screen and FS will not look as stretched as it does now. Trust me, it's worth a try. You get used to the black bars very quickly, and everything in-game regains its normal proportions.
-
Hey, does anyone here recall if someone did a texture mod on the GTI Arcadia where it looked like either some EA hull textures from Inferno had been used, or some of the ship hull textures from Blue planet had been used on parts of it? And I'm not referring to the Arcadia textures from Galemp's Arcadia thread. Although I must admit I'm not even sure it was the Arcadia at this point...
-
The Cepheus? (http://img12.photobucket.com/albums/v36/SadisticSid/Cepheus2.jpg)
-
can you point me to the arcadia thread?
And the Cepheus looks nothing like an arcadia...
-
Hey, Rodo, try using the [lvlshot] tag next time. It scales down your image so that it can fit into the forum window.
Or at least that's what I was told...
-
FS is made to run on 4:3 resolution. The one that best fits your screen is 1400 x 1050. If you choose that option in the "video" tab of the Launcher, and disable scaling in the control panel of your graphics driver (which can usually be found by right-clicking on your desktop, it's in the menu that appears), you will have two black bars at the sides of your screen and FS will not look as stretched as it does now. Trust me, it's worth a try. You get used to the black bars very quickly, and everything in-game regains its normal proportions.
Except that FS2_Open works extremely well in widescreen. Most of the graphics-related widescreen problems have already been solved, and the only thing remaining (as far as I can see) is that the HUD elements' aspect ratios change slightly, but that's usually a non-issue while playing, and I usually prefer to take my screenies with HUD off anyway due to other reasons.
Playing with native resolution is the best option in most cases. Cropped from sides to 4:3 ratio resolution might be good idea for troubleshooting possible remaining widescreen problems (by comparing how things look in native display resolution and in 4:3 resolution) but otherwise, I can't see any reason to play with the black bars at sides just to achieve 4:3 aspect ratio.
I can see the scaling option being very useful in some games though - namely, ones that don't really support widescreen. NVidia seems to offer an option that scales the video up while preserving aspect ratio, so that would be a good way to play some old games probably.
-
Well I've played on lower res before and the images look just like on hi res, there's no evident difference, save things look bigger.
And I've searched for -lvlshot on the command reference but I didn't found it, but I'll scale the images in the future though.
Also scaling option is no existant in my pc, I think the new nvidia drivers do that for me.. but well I'm not sure.
-
No, that installation that was linked to is NOT what I was thinking of. The image I think I'm remembering only had grey hull plating on part of it.
-
And I've searched for -lvlshot on the command reference but I didn't found it, but I'll scale the images in the future though.
No, it's a tag meant to be used, when posting. Not a command-line flag for FSO. As in,
(http://img391.imageshack.us/img391/1750/screen0090jy6.jpg)
(Please quote my post to fully understand).
Also scaling option is no existant in my pc, I think the new nvidia drivers do that for me.. but well I'm not sure.
There should be option somewhere on your graphics card drivers' control panel. They shoud allow you to choose between stretching the image to fullscreen no matter what, scaling it up while maintaining aspect ratio (usually resulting in black bars on left and right) and showing the image on its native resolution (possibly resulting with black bars on each side of the screen).
-
*snip*
You came damn near close to getting wasted by an anti-cap beam there.
-
I just hate being slashed by a VSlash or a TerSlash . . .
-
(http://h1.ripway.com/Canadian/FS1%20Orion.jpg)
(http://h1.ripway.com/Canadian/FS1%20Orion1.jpg)
-
Who left the engines on last night?
-
heh, nice reskin.
-
Did shivans ever got to solar system? I think not.. but well... here's some of the background images from solar planets I've been doing lately.
(http://img201.imageshack.us/img201/1936/screen0103jc2.th.jpg) (http://img201.imageshack.us/my.php?image=screen0103jc2.jpg)(http://img201.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
(http://img66.imageshack.us/img66/1788/screen0099kc4.th.jpg) (http://img66.imageshack.us/my.php?image=screen0099kc4.jpg)(http://img66.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
PS: hey how do you make the ship to turn of the lights??? I havent found that sexp yet Im affraid.
EDIT:
and another one with europa
(http://img135.imageshack.us/img135/9408/screen0123om2.th.jpg) (http://img135.imageshack.us/my.php?image=screen0123om2.jpg)(http://img135.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
-
Change > Models and Textures > deactivate-glow-maps and deactivate-glow-points.
-
(http://h1.ripway.com/Canadian/FeintParryRiposte1.jpg)
(http://h1.ripway.com/Canadian/FeintParryRiposte2.jpg)
(http://h1.ripway.com/Canadian/FeintParryRiposte3.jpg)
(http://h1.ripway.com/Canadian/FeintParryRiposte4.jpg)
(http://h1.ripway.com/Canadian/FeintParryRiposte5.jpg)
(http://h1.ripway.com/Canadian/FeintParryRiposte6.jpg)
(http://h1.ripway.com/Canadian/FeintParryRiposte7.jpg)
(http://h1.ripway.com/Canadian/FeintParryRiposte8.jpg)
-
Nice AAAf are nice. :yes:
That's Feint, Parry, Repoiste! right?
-
Nice AAAf are nice. :yes:
That's Feint, Parry, Repoiste! right?
Yeah
-
That's one cool Perseus :yes:
-
The pilots look as though they were thinking, "Oh my god, we're gonna die!" :lol:
-
Nice AAAf are nice. :yes:
indeed
-
Perseus shot is perfect :yes:
-
(http://h1.ripway.com/Canadian/Rebels%20%20Renegades1.jpg)
(http://h1.ripway.com/Canadian/Rebels%20%20Renegades2.jpg)
(http://h1.ripway.com/Canadian/Rebels%20%20Renegades3.jpg)
(http://h1.ripway.com/Canadian/Rebels%20%20Renegades4.jpg)
(http://h1.ripway.com/Canadian/Rebels%20%20Renegades5.jpg)
(http://h1.ripway.com/Canadian/Rebels%20%20Renegades6.jpg)
(http://h1.ripway.com/Canadian/Rebels%20%20Renegades7.jpg)
-
SHoulda bee using the HTL Iceni there, but woah, it can shoot twin BGreens out of its front turrets in 'Rebels and Renegades'?
-
Where's the asteroid field?
-
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0066.png)
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0053.png)
-
The subspace effect could use some work IMO. Something like a blending effect so there aren't such sharp edges like that.
-
I thought that's the 3.6.9 warp effect.
-
I thought that's the 3.6.9 warp effect.
This just in: there are no 3.6.9 MediaVPs. Never have been and never will be.
-
I love those 2 Sath images :)
-
The subspace effect could use some work IMO. Something like a blending effect so there aren't such sharp edges like that.
Agreed.
-
I like the Axem effect myself.
-
The subspace effect could use some work IMO. Something like a blending effect so there aren't such sharp edges like that.
Agreed.
I think that rippling looks nice, adds some character and depth to the effect.
-
That's not what I meant; those ripples look nice, yeah. I meant the bits where the ship is half in subspace and half in normal space there is a sharp boundary (warp.pof I believe). If that boundary could be blurred with particles or something it would look much better.
-
Oh.. Yes, you're right. Those straight lines look somewhat unnatural.
-
If we had bloom or HDR, that could do it, but that's crazy thinking.
-
If we had bloom or HDR, that could do it, but that's crazy thinking.
We DO have it, but it lights everything instead of just certain parts...
-
There will be a new warp effect in the new mediavps. I think VA might have showed it at some point, but I can't seem to find it.
-
I'm hearing a lot about the new mediavps. Is there a projected time that they'll be coming out, or is it consistently being upgraded with Turey's installation?
-
They are still betas at the moment, and (like the 3.6.10 build itself) are constantly being updated (not so much anymore) and fixed.
-
They're not released yet, but will be coming very soon... ;)
-
cool... looking forward to them. I've heard some really good things about them. :)
-
This just in: there are no 3.6.9 MediaVPs. Never have been and never will be.
Sorry, Lobo. I meant 3.6.8. I skipped that version, see (3.6.5 -> 3.6.7 -> 3.6.9 + 3.6.10), so I tend to view the 3.6.8 mediaVPs as 3.6.9. :p
-
This just in: there are no 3.6.9 MediaVPs. Never have been and never will be.
Sorry, Lobo. I meant 3.6.8. I skipped that version, see (3.6.5 -> 3.6.7 -> 3.6.9 + 3.6.10), so I tend to view the 3.6.8 mediaVPs as 3.6.9. :p
I do recall that the SCP team also skipped 3.6.8.
Now, could someone throw in some purdy screenshots before kara arrives and slaps us all with a rusty shovel?
-
Some nice shots on the last pages. Time for me to post something too.
The new shield effect (doesn't change the fact that the low-poly shield meshes suck badly...)
(http://i33.tinypic.com/11jag6x.jpg)
-
niiice..
what's that on the upper part?? the glow from the prometheus shot or some glow from the shield itself?
-
Think it's from the prometheus bolt.
I love this new pic!
-
The ship looks unusually shiny. Are you using 3.6.8 or 3.6.10 mediaVPs?
-
The ship looks unusually shiny.
I think it's supposed to look that way...
-
Hence my question. :p
-
May just be the shield being hit.
-
BTW...
Blowfish in BWO?!
-
BTW...
Blowfish in BWO?!
Yeah... :nervous:
Converting models
-
:rolleyes:
(http://img206.imageshack.us/img206/8448/screen0022copyey3.jpg) (http://img206.imageshack.us/my.php?image=screen0022copyey3.jpg)
(http://img206.imageshack.us/img206/5762/screen0011copybq3.jpg) (http://img206.imageshack.us/my.php?image=screen0011copybq3.jpg)
-
Either i'm confused, or you're using inferior weps in that mission :wtf: Avengers?
-
or its a mission for fsport? :p
-
or its a mission for fsport? :p
yes, it's a mission from fsport.
the campaign is called "Destiny Of Peace"
-
I know, but don't you have Banshee's in that mission? I've played that campaign several times, but, then again... since when am i right?
-
I know, but don't you have Banshee's in that mission? I've played that campaign several times, but, then again... since when am i right?
there were banshees
but the ursas can't carry banshees
but, yes. i made a mistake and pressed the commit button instead of pressing "ship selection" :wtf:
-
ah.
-
well... I don't like banshees, they seem to consume a lot of energy... never worked for me.
I remember that mission... that's the last one?? when the vasudans start making that horrifying noises??
-
there were banshees
but the ursas can't carry banshees
but, yes. i made a mistake and pressed the commit button instead of pressing "ship selection" :wtf:
... That sucks.
-
The Avenger. ****ing. Owns.
-
:p
-
The Avenger. ****ing. Owns.
Ar, that's was annoying with the Vasudan Ace and all. 3 against 1 but with ML-16's. No chance at all. ;)
-
I killed it with missiles!
edit-- I quite like that effect, can i have [dekker] tags please ;)
-
:wtf:
-
:wtf:
-
:wtf:
The vasudan Ace in Freespace The Great War.... Sod the ML-16s........Jeez :sigh:
-
you mean the field of battle mission
-
2nd mission of the FS1 campaign. :nod:
-
Umm-hmm:yes:
Seth fighter is understated :cool:
-
As every page should have screenshots...
lvlshotted
(http://img.photobucket.com/albums/v423/kc1991/Theredbeam.png)
(http://img.photobucket.com/albums/v423/kc1991/randombattle.png)
-
Is that Moloch upside-down, or does it have a custom loadout? I don't remember seeing an SRed on top of it. :nervous:
And what's with that ship near the Orion in your second shot? It looks like a Hades-Hecate hybrid.
-
I always thought that the Moloch should have a beam in its eye...
-
I always thought that the Moloch should have a beam in its eye...
Me too. Just seems ... right for it to have one. Although it doesn't.
-
Pretty :)
-
I'm actually more interested in that orion's weapon effects...
-
Well they appear to use the Terran Turret bitmap, combined with a trail.
-
Well they appear to use the Terran Turret bitmap, combined with a trail.
It's not the PI-esque turret, right? Those are very dangerous.
-
Doesn't look like it. But that doesn't necessarily mean that it's not dangerous...
-
Nice screenshots. :)
-
For all you know, a weapon could fire VLL blasts and deal damage equal to a Fusion Mortar.
-
What file were you using for that trail effect? It looks swell. I want it.
-
The weapons the Orion is firing is one of the types of anti-capital salvo cannons I'm playing around with. As for the trail, it uses a recolorized beam-dblue.tga (recolored to gold in photoshop), that's all.
Yeah, the Moloch is table-hacked.
And a little something else (apologies for the lack of starfield.pof and nebulas)
(http://img.photobucket.com/albums/v423/kc1991/Beeemingnao.jpg)
If you got to sectorgame, you should know what the ship is already.
-
And a little something else (apologies for the lack of starfield.pof and nebulas)
Still looks good anyhow. Nice trail. :nod:
-
The beam colour is pretty. :)
-
Screwing around:
(http://i274.photobucket.com/albums/jj251/blowfishpro/aurigaglow.png)
-
Nice :yes:
Is it for BWO?
-
Sadly, no :(
-
That's one of the nicest orions i've seen in a long time.
-
Sadly, no :(
So why is the file name called "aurigaglow"? ;)
-
Sadly, no :(
So why is the file name called "aurigaglow"? ;)
Because it's a glowmap for the Auriga destroyer from Derelict.
It's not exactly a secret. Take a look at the screenshot -- it says 'MTD Auriga' in big letters on the side of the ship.
-
Sadly, no :(
So why is the file name called "aurigaglow"? ;)
:lol: Ever considered detective work?
-
MTD Auriga, not to be confused with the MRD AurigaTM... :)
-
The weapons the Orion is firing is one of the types of anti-capital salvo cannons I'm playing around with. As for the trail, it uses a recolorized beam-dblue.tga (recolored to gold in photoshop), that's all.
Yeah, the Moloch is table-hacked.
And a little something else (apologies for the lack of starfield.pof and nebulas)
(http://img.photobucket.com/albums/v423/kc1991/Beeemingnao.jpg)
If you got to sectorgame, you should know what the ship is already.
i give up.
-
Which version of that ship is it, Droid803? Yours or mine? :P Nice beams though. Electric, and green.
Anyway, here's my rather pathetic attempt at rivaling Blowfish's MTD Auriga reskin. Though it seems more likely that I am trying to charge a Sathanas in a Hecate.
(http://img141.imageshack.us/img141/3638/gtdlituanicakr7.jpg)
Riiight... When I'll get a better PC, I might be able to do a better edit of the maps.
No custom lighting, no nothing. Just specular, glow, mipmaping, env mapping. But no anti-aliasing, etc.
And I was hoping to be the one who makes most of Orion reskins.... And all I made was a buggy HTL JCD Majesty remap, and this one.
P.S. Notice the FPS.
-
FS1+2 are undoubtedly the best PC games ever created, no-one can deny that.
And I doubt that a better game will ever be created
-
Good to know, but this thread was about purdy FreeSpace screenshots.
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0040.png)
-
Anyway, here's my rather pathetic attempt at rivaling Blowfish's MTD Auriga reskin. Though it seems more likely that I am trying to charge a Sathanas in a Hecate.
Hey ... that's not too bad. All I really did was desaturate some of the maps and then remake the shinemaps. For capital01-04 and -06 I changed the hue to blue, as I did with the glowmaps of others. As for the nameplate, I used Goober's to make the base. Then I reduced the brightness and contrast of the base by about 25%, increased the fill of the top text layer to 25-35% (This makes sense in the context of the tutorial), and then applied photoshop's "Floodlight" lighting effect.
-
Good to know, but this thread was about purdy FreeSpace screenshots.
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0040.png)
Shhh. I like the reflections off that Shivan Juggernaut. :D
-
(http://img.photobucket.com/albums/v423/kc1991/Beeemingnao.jpg)
Izzit the GTD Alexander?
-
I don't think so :p
-
Perhaps the GTCv Bellerophon, from Blue Planet, or a mutant based on it?
-
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0123.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0125.jpg)
Pair of screenshots I took while retooling a cruiser for anti-fighter duty.
-
Ooh yeah, now that's eye-candy! :D
-
Pretty! :D
-
Few more...
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0131.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0136.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0137.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0140.jpg)
The cruiser is a certified success.
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0141.jpg)
-
Now try it on the other team. :P
-
Perhaps the GTCv Bellerophon, from Blue Planet, or a mutant based on it?
Wrong. Or maybe similar, but nah.
And nice images, Stormkeeper. :)
-
Looks like a giant unbreakable brick! .. I want it better to be on my side :P
-
Looks like a giant unbreakable brick! .. I want it better to be on my side :P
Its actually useless against cruisers. I pitted it against a Cain and the Cain won 4/5. The fifth time, the missile barrage from the cruiser took out the beam cannon. Its beam cannons just refuse to fire.
-
Its beam cannons just refuse to fire.
Is this a bug?
-
Did you beam-free it?
-
Did you beam-free it?
He's not a newb...
-
Did you beam-free it?
He's not a newb...
I should maybe have put a smiley on there.
-
Looked almost like an insult. ;)
-
Check the $fov on the beam cannons in the pof...set them to something like 170.
-
If you're using a 3.6.10 build, it's probably a bug. This thread (http://www.hard-light.net/forums/index.php/topic,58017.0.html) is about it too, but I don't know if it has been reported yet.
The cruiser is very nice, but it looks a bit like a plastic toy to me :nervous:
-
The intensity of the shine map needs to go down, yes.
-
The intensity of the shine map needs to go down, yes.
Actually, it's environmental mapping that needs to be reigned in first. It's pretty impossible to say anything about shinemap (RGB) as it is because the envmapping (Alpha channel) is drowning it...
-
The beam cannon is a regular TSlash. I'll try switching it to my modified MX52 later, th one with a 180 firing arc.
More screenshots soon. Yes, with the plastic cruiser.
-
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0151.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0146.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0153.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0149.jpg)
The HUD kinda spoils the last one, but it was a spur of the moment shot so ...
-
The Cain's beam has no glow! QUICK! HIDE THE CHILDREN! (MVPs fail?)
Also, the Cain's explosion looks like a sun, complete with a solar prominence :D
-
The Cain's beam has no glow! QUICK! HIDE THE CHILDREN! (MVPs fail?)
Old MVP Beta bug. Fixed internally, new vps will be released soon.
-
I know its because the tables call up SbeamAglow instead of beamglow4, but that doesn't explain why it doesn't happen to me...
Does it have something to do with builds?
-
Possibly. Or maybe you fixed it at some point yourself.
-
I love missile swarms.
-
Cool shots, but why no starfield.pof?
-
Cool shots, but why no starfield.pof?
This might sound weird but ... wut?
-
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0158.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0162.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0163.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0175.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0171.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0183.jpg)
You can't see it, but on the last shot, the Titan is insta-pwning Ravanas. I guess the beams are too powerful. Thanks to ShadowGorrath for giving me a hand with those babies.
-
That second last screenshot :eek2:
That's one heckload of prometheus bolts.
-
What's that sword-like cruiser called?
-
Titan superdestroyer. It's up on FSMods.
That baby has about 42 laser turrets, out of a total of almost 80. I tried using a rapid fire laser for point defense, but it caused errors, so I switched to a slightly modified version of the Terran Turret. I prefer the prom bolts to avenger bolts.
-
3.6.10 content time. :D
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/FSU%20Screenshots/screen0154.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/FSU%20Screenshots/screen0155.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/FSU%20Screenshots/screen0156.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/FSU%20Screenshots/screen0157.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/FSU%20Screenshots/screen0158.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/FSU%20Screenshots/screen0159.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/FSU%20Screenshots/screen0160.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/FSU%20Screenshots/screen0161.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/FSU%20Screenshots/screen0162.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/FSU%20Screenshots/screen0163.jpg)
-
3.6.10 content time. :D
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/FSU%20Screenshots/screen0159.jpg)
hell nooo! that's one beautiful jump effect ^^
you got the flash on warp enabled?
I just saw the flash on the other pic jeje
-
You can't see it, but on the last shot, the Titan is insta-pwning Ravanas. I guess the beams are too powerful. Thanks to ShadowGorrath for giving me a hand with those babies.
What, are those supposed to be super-powerful beams?
:blah:
-
I don't like the new warp-in effect. :(
-
Uhm, 3.6.10 Media VPs kept the classic blue shockwave? Honestly, I thought there was a new one in the works... :nervous:
-
Uhm, 3.6.10 Media VPs kept the classic blue shockwave? Honestly, I thought there was a new one in the works... :nervous:
There is a new 2d shockwave, but IIRC some issues with the code prevent the 3d one from being turned off ATM.
-
How did you take those pictures without the HUD and everything else on screen?
-
You'll find a key combination for toggling the HUD on or off from the keyboard configuration. As an old geezer I can't remember if it was the default or not, but I have it assigned to Shift-O.
Then just Prt Sc.
-
Oh sorry, I thought I didn't post earlier. No idea what I was doing on HLP yesterday . . . :(
-
3.6.10 content time. :D
OHHH YEEAAAAAAHHHHHH! :wakka:
I must get it the moment it's released.
-
It's your lucky day! It's been released! :D
-
Shift+O is the default one to turn off the HUD
-
It's your lucky day! It's been released! :D
Yeah, I saw it right after I posted. Downloading now.
-
I am currently playing through PI. And my word, with the 3.6.10 mediavps it is a real pleasure to play!
These are my favourites . . .
(http://img525.imageshack.us/img525/9109/tributetopi1uc8.th.jpg) (http://img525.imageshack.us/my.php?image=tributetopi1uc8.jpg)
Absolutely stunning nebula background :yes:
(http://img224.imageshack.us/img224/4257/tributetopi2sd4.th.jpg) (http://img224.imageshack.us/my.php?image=tributetopi2sd4.jpg)
Again, very pretty background.
(http://img525.imageshack.us/img525/4783/tributetopi3uw4.th.jpg) (http://img525.imageshack.us/my.php?image=tributetopi3uw4.jpg)
A beautiful Sekhmet with the 3.6.10 mediavps.
Thanks to Lobo for showing me how to un-HUD screenshots. :D
-
Forgive me for being a killjoy, but I think those backgrounds can also be seen with the 3.6.8 mediavps.
-
I was playing with my friend's Photoshop and I made these . . .
(http://i720.photobucket.com/albums/ww209/Machina225/TributetoDerelict2.jpg)
From Derelict, Resupply and Revelation.
(http://i720.photobucket.com/albums/ww209/Machina225/TributetoPI4.jpg)
An edit of a screenie taken from the Procyon Insurgency.
-
Nice. :yes:
-
indeed! nice modification ^^
-
(http://fc67.deviantart.com/fs39/f/2008/348/c/a/THe_NExt_ONe_by_Ziame.png)
-
:wtf:
-
I just love this nebula. Please forgive me, community :(
-
/me backs away slowly
-
Well, it is nice...but isn't the exploding cruiser...nicer?
-
Well I don't like when they destroy beauty Fenris/Levy
(http://fc68.deviantart.com/fs39/f/2008/319/4/9/Dumble_dee_dumble_duy_by_Ziame.png)
Isn't it one beautiful ship?
-
Are those motion blurs?
-
Are those motion blurs?
Wow, I see it too. What did you do to that image to give the impression of motion blur? DON'T TAUNT US SO!
-
Is motion blur on the SCP to-do-list?
-
(http://img367.imageshack.us/img367/7459/screen4177pp7.png)
(http://img367.imageshack.us/img367/1646/screen4183il7.png)
Ooh, shiny!
(http://img367.imageshack.us/img367/1124/screen4187ki5.png)
(http://img367.imageshack.us/img367/9602/screen4193yl7.png)
-
Ugh.
I. Really. ****ing. Hate. That. Cubemap.
-
On the Orion?
-
or for the techroom background?
-
Is motion blur on the SCP to-do-list?
On most image editors, there are blurring tools available. Not sure about Paint though . . .
-
That's Gauss' Blur ;) But, oh it's the same ;d
(http://fc22.deviantart.com/fs39/f/2008/349/7/d/I_can__t_think_of_a_title_by_Ziame.png)
Aren't these boomz great?
-
Very pretty flak.
. . . they look quite similar to the Blue Planet ones. Which mods/mediavps did you use when taking that screenshot?
-
(http://img367.imageshack.us/img367/7459/screen4177pp7.png)
(http://img367.imageshack.us/img367/1646/screen4183il7.png)
Evil stuff. :drevil::yes:
-
I had a go at upgrading Inferno's effects to 3.6.10:
Nice blue beams...
(http://img171.imageshack.us/img171/2135/screen4219.png)
The Shivan ones are a bit purple...
(http://img171.imageshack.us/img171/6475/screen4222.png)
Vasudan beams are still nice and yellow...
(http://img171.imageshack.us/img171/3264/screen4228.png)
Nice shot of the Diablo!
(http://img171.imageshack.us/img171/5796/screen4237.png)
The EA turrets are using graphics copied from PI.
(http://img171.imageshack.us/img171/6576/screen4254.png)
I may have made the EA beams look weird, though.
(http://img171.imageshack.us/img171/5274/screen4258.png)
-
Very pretty.
I especially like those blue beams. :yes:
-
INFSCP, I assume? Nice.
Or is it INFR1 with 3.6.10 mediavps?
-
Or is it INFR1 with 3.6.10 mediavps?
It can't be INF SCP since only a few privileged INF members and Administrators have access to the files. The new Lindos, for example, is much better than the old, blocky one.
-
INFSCP, I assume? Nice.
Or is it INFR1 with 3.6.10 mediavps?
The latter. I am not yet privileged to have INFSCP.
-
Very pretty flak.
. . . they look quite similar to the Blue Planet ones. Which mods/mediavps did you use when taking that screenshot?
Beta 3.6.10 and Blue Planet, and I got these effect by using one of the filters in GIMP. Don't know the name for it in English, but it's fifth from the top in "Artistic"
Well, I am happy that someone appreciates my screenshots ;)
(http://fc58.deviantart.com/fs39/f/2008/349/0/1/Beamz_by_Ziame.png)
-
Hooooooooooooly crap... That is very close to that beam!
-
I saw that and went "Oh ****". :D
-
I saw that and went "Oh ****". :D
Ditto. :p
-
Grazing an LRed? Nice.
-
I wandered into the wrong place between the colossus and the sathanas and got grazed by the colossus...twice...and died
-
I am so happy that you like my screenshot :)))
-
The new Shivan beams are really ****ing ugly.
-
Special thanks to Admiral Nelson for the following(lvlshotted) screenshots! :)
(http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/Warzone.jpg)
(http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/Boomerang.jpg)
(http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/AeosAffair.jpg)
(http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/PandorasBoxRelease.jpg)
-
The new Shivan beams are really ****ing ugly.
We're glad you've voiced your opinions. Now what do you intend to do about it, aside from *****ing and absolutely nothing at all?
-
IMO they're great.
(http://fc48.deviantart.com/fs33/f/2008/297/3/e/Fenris_again_by_Ziame.png)
I don't do only beamz shotz :)
-
A bit to bright on the left for my taste, but essentially very good. :)
-
THX noted. well, this one wasn't edited.
(http://fc94.deviantart.com/fs39/f/2008/349/3/b/Beamz2_by_Ziame.png)
a mi no me gusta beam a la derecha :(
-
oh, i can translate (i take xtra spanish along with the normal stuff.)
'i don't like the beam on the left'
... now i feel like a pompous 4year old. ah well.
-
well I don't like the sun... what happened there?? where are the special effects that came with the new mvps? they do not show on the screenshots?
-
I think he's still using the Betas. That's why the SAAA looks like that.
It looks different in 3.6.10
-
oh, i can translate (i take xtra spanish along with the normal stuff.)
'i don't like the beam on the left'
... now i feel like a pompous 4year old. ah well.
I thought derecha was right... :wtf:
-
I thought derecha was right... :wtf:
Indeed, right = derecha, left = izquierda.
-
Wow . . . finally 100 pages showing the development of FSO's beauty . . .
-
That beam to the right looks a bit odd... :nervous:
-
That beam to the right looks a bit odd... :nervous:
So does the lack of starfield, and the huge blob (is it a sun?) on the lower right quarter of the image. :nervous: So I would guess that something esle besides mediavps are in use...
-
I think he's still using the Betas. That's why the SAAA looks like that.
It looks different in 3.6.10
...maybe.
-
the sun looks kind of inferno'ish to me.
-
Something from me:
(http://img201.imageshack.us/img201/438/beaty1al8.jpg)
-
The shots have been taken in the betas so don't kill me please. Derecha is right :) I'll shoot some
people screnshots when I have time, so if you want to watch some you can always check my deviant :)
(http://ziame.deviantart.com (http://ziame.deviantart.com))
FIXXXORED
-
Feel free to type in the full URL with the http part, Ziame. Doing so automatically links it. :)
-
Well, tommorow I'll send another shots, now I'm setting the backstage ;d
FRED roxxx :)
Shiv - nice shot :) I like it
Ale naprawdę ;)
-
Ale naprawdę ;)
Trzeba przyznać.
-
What do you think?
(http://fc23.deviantart.com/fs39/f/2008/350/5/b/Awesome_Deimos_Shot_by_Ziame.png)
Hyh :)
-
that's the ambient light? or the explotion??
-
Ale naprawdę ;)
Trzeba przyznać.
Dzięki :)
-
Star light I guess.
-
that's the ambient light? or the explotion??
Well, IMO that's Deimos' Engine :D
EDIT:
Sorry, I didn't get your point. Two red stars from Singh's background set
-
Ale naprawdę ;)
Trzeba przyznać.
Dzięki :)
Would you guys mind not doing that too often? People might think you're calling them names :p
Awesome shots, Ziame.
Below, I tried to get as close as possible to vanilla FS2:
(http://i38.tinypic.com/mj901e.jpg)
Then, with the latest mediavps:
(http://i36.tinypic.com/qqo4tu.jpg)
Congratulations to everyone who worked on FS for the past (almost) 10 years!
EDIT: The red is not env mapping, it's a red binary off the screen :P
-
There shouldn't be env mapping on the Retail one.
-
Earth Defense...
(http://www.game-warden.com/earthdefence/gallery/mystery.png)
-
OooOoOOoOOoOoooooOOOOOoooh \/\/|-|47 15 7|-|47?
-
?
Anyway. . . Why do you have to torment me so much on a dead internet time!
-
I KNEW YOU POSTED ED ON OUR FORUM :)))
FSFreak: Thanks :)
BTW Your comparison is rly great. Now we can understand the evolution of, if not only FreeSpace, the whole gaming technology!
(http://fc44.deviantart.com/fs39/f/2008/350/a/b/Could_you_stop_by_Ziame.png)
MOMMY "F" ISN'T SUCH A BAD GRADE
A.K.A
STOP SHOOTIN' AT ALPHA ONE!
Not so nicey as the former ones, yet melikes it so I hope you won't kill me, or hit with a sledgehammer between my legs.
Anyways, what do you think about that previous DeimosEngineShot? I like it myself
AND!
FSopen ftw!
-
I like that front-on Deimos shot!
-
(http://h1.ripway.com/Canadian/But%20Hate%20The%20Traitor1.jpg)
(http://h1.ripway.com/Canadian/HercMK2-2.jpg)
(http://h1.ripway.com/Canadian/The%20Sicilian%20Defense1.jpg)
(http://h1.ripway.com/Canadian/The%20Sicilian%20Defense2.jpg)
(http://h1.ripway.com/Canadian/The%20Sicilian%20Defense3.jpg)
-
It looks like one of the biggest graphical issues we need resolved is the problem of effects (beam charge balls, explosions, and thruster glows) clipping into the hulls of ships, creating those ugly hard lines.
But I guess we'd need something volumetric to resolve that?
-
The amount of eyecandy in the last few pages has officially made my teeth melt.
Me love HTL modeling long time.
-
The first picture is very good. :)
-
My ****ing God! Several jaw droppers. I hate everyone:P Caz im jealos i cant play with those pimped out graphcis...
Id vote this for the best, due to the nebula and beams. The beams are the best iv ever seen. Orgasmic.
(http://fc44.deviantart.com/fs39/f/2008/350/a/b/Could_you_stop_by_Ziame.png)
-
But ... but ... starfield.pof :(
-
My ignorance of modelling is killing me :(
I must someday learn how to interpret all this stuff . . .
-
heh? That just means it has no starry background and only a few retail stars.
-
Starfield.pof will be included next time.
next of my lousy screenshots:
(http://fc00.deviantart.com/fs39/f/2008/351/7/3/OMG_OSOM_by_Ziame.png)
Yeah ;d
-
Lousy screenshots? No way!
I like the flak effect and the background. Nice and orange . . .
-
The amount of eyecandy in the last few pages has officially made my teeth melt.
Shouldn't it make your eyes melt? :nervous:
-
At least he can still admire them. What use would it be if his eyes melted? :lol: :lol:
-
Compared to the screenshot masters I am just an adept ;d
Another lousy-try-of-getting-your-attention-guys-;d
(http://fc23.deviantart.com/fs39/f/2008/351/5/2/La_discoteca_xd_by_Ziame.png)
the "end" of beamz is evul ( I mean these sharp edges at the point of hit ;d )
-
(http://img141.imageshack.us/img141/5594/persiv3.jpg)
-
Took me a while because 3.6.10 mediavps work terribly on my Mac.
(http://kn49fg.blu.livefilestore.com/y1p00h1bk09pnfajnYlk8-Su-awqAYXTX3REXc-rxW-JUJ00IY17sYTH_H4NTlfm1xLhgSakTfoGA1_iqRww7V1BQ/GTF_Angel_301_001.png)
(http://kn49fg.blu.livefilestore.com/y1pKawCHtjK7ISpoPAw2GMd19c14SUuuHvozHYmSufcK7kNlessO5pdkUvxmxFmQVNM61S2fmY2uOmjDmRJ-tgSUQ/GTF_Apollo_301_001.png)
(http://kn49fg.blu.livefilestore.com/y1pEX6n4yCpeTouA4eyVbWAcKsAZjNJpWSIJH5Fm96FEI6gujNvWBhUIKq69468v6mnjGjhh2vlzMiTiWpipQsuHw/GTT_Hunter_301_001.png)
(http://kn49fg.blu.livefilestore.com/y1pBR5voMqdBsFHUg54qz4EuHow2VGmyY2YV6BGRHNLZ5w8obN6sw0645ucse7R7UF3zXfMNckyPgQQLyo6J1aEdQ/PVDr_Jackal_301_001.png)
-
And next
(http://fc78.deviantart.com/fs34/f/2008/300/9/8/Two_Perses_and_One_Orion_by_Ziame.png)
Nice shots Androgeos Exeunt. Yet IMO Jackal is... jackal ;d
-
A quiet night in the city...
(http://www.joskus.jossain.com/a.jpg)
Turned into chaos!
(http://www.joskus.jossain.com/b.jpg)
...with other fishy thingies going around..
(http://www.joskus.jossain.com/c.jpg)
..and down..
(http://www.joskus.jossain.com/d.jpg)
(http://www.joskus.jossain.com/e.jpg)
Yet there is light at the end of the tunnel!
(http://www.joskus.jossain.com/f.jpg)
-
Awesome again.
-
:jaw: OH MY GOD YOU KILLED ZIAME! YOU ARTIST!
-
All these 3.6.10 shots are killing me. I've been in law school finals for the last two weeks and can't install 3.6.10 until tomorrow at the earliest! DAMN!!!!!!!!!
OK must get back to work.
-
:jaw: OH MY GOD YOU KILLED ZIAME! YOU ARTIST!
Thanks, but its the SCP/FSU peeps, I just press buttons ;)
-
You're right only in 50%, Castor. It's something like:
"HAY, I'm photographer, I am not artist, I just press buttons i adjust something I can't even see hehe thank God you have it all"
(http://fc03.deviantart.com/fs39/f/2008/351/0/4/ERM_by_Ziame.png)
Now tell me, what the HELL is that ;d
-
Nice Aeolus. :p
-
Nice Aeolus. :p
O'rly? :)
Seriously, I think *shrug* yeah right, Ziame and thinking.
Weeeeeeeell I am off to sleep, it's 11 :O
-
Right so I just couldn't resist taking a few showy screens with 3.9.10, so I just loaded up a couple of missions and started oogling over all the pretty new effects
First up, clash of the titans
(http://i730.photobucket.com/albums/ww308/cindered/FS2-1.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/FS2-2.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/FS2-3.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/FS2-4.jpg)
-
Cue BSG music?
(http://i730.photobucket.com/albums/ww308/cindered/FS2-5.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/FS2-6.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/FS-7.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/FS-8.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/FS-9.jpg)
-
A couple more
(http://i730.photobucket.com/albums/ww308/cindered/FS-11jpg.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/FS-12jpg.jpg)
-
****ing anti fighter beamz...
Always coming
:welcomered:
when you least expect it
-
Might as well put these here too.
(http://fsport.hard-light.net/extras/fsport31screen1thumb.jpg) (http://fsport.hard-light.net/extras/fsport31screen1.jpg)(http://fsport.hard-light.net/extras/fsport31screen2thumb.jpg) (http://fsport.hard-light.net/extras/fsport31screen2.jpg)(http://fsport.hard-light.net/extras/fsport31screen3thumb.jpg) (http://fsport.hard-light.net/extras/fsport31screen3.jpg)
(http://fsport.hard-light.net/extras/fsport31screen4thumb.jpg) (http://fsport.hard-light.net/extras/fsport31screen4.jpg)(http://fsport.hard-light.net/extras/fsport31screen5thumb.jpg) (http://fsport.hard-light.net/extras/fsport31screen5.jpg)(http://fsport.hard-light.net/extras/fsport31screen6thumb.jpg) (http://fsport.hard-light.net/extras/fsport31screen6.jpg)
(http://fsport.hard-light.net/extras/fsport31screen7thumb.jpg) (http://fsport.hard-light.net/extras/fsport31screen7.jpg)(http://fsport.hard-light.net/extras/fsport31screen8thumb.jpg) (http://fsport.hard-light.net/extras/fsport31screen8.jpg)(http://fsport.hard-light.net/extras/fsport31screen9thumb.jpg) (http://fsport.hard-light.net/extras/fsport31screen9.jpg)
-
Wow. I leave HLP for twelve hours and suddenly there's a lot of cinematic stuff. :yes2::):yes:
You (Spidey-) should be the official photographer for HLP. :drevil:
-
You (Spidey-) should be the official photographer for HLP. :drevil:
Yeah. He's got some talent for getting in right places for perfect screenshots. :)
-
@Spidey- - Great screenshots :) I'd love to see more. It's really showing beauty of fs2_open and media_vps combined.
-
Here are some poor man's shots:
(http://kn46fg.blu.livefilestore.com/y1pa8xHxN9188tis5rOrRMfOAkwKH-CBHPbXT06UvQqTXUUm1M5rMKB94ETR3kY6NymK41aPxqHQC29e-Kwb106PQ/TSM-69_medavps.png)
(http://jwmwcw.blu.livefilestore.com/y1pf5gUfEndlstYZZqfuG1Ha_HzxkhfdsDZvWTng10YoITTp2eUCoMCJ8Ex1O2FAN92ivxRklIsZJuauPywX8zIcA/GTB_Artemis_001.png)
(http://jwmwcw.blu.livefilestore.com/y1pWHkZgdK75LQ9w8My3ayQFSzlGx_hnCZn2fIt2Q-5boQypWJMHINsPpL9BaSY2OAgp0E17k1w6D4VHS5qmxrWtQ/GTC_Aeolus_001.png)
(http://jwmwcw.blu.livefilestore.com/y1pZsjVLSq9HXFbtXMzs3iw93vwoPbZhs0uPGeyT7F6o6rvPCK9KMZ1w0417OHi_0JKpHBPpzzP27gIr9e6ubT2NQ/GTSG_Mjolnir_001.png)
(http://jwmwcw.blu.livefilestore.com/y1p42wR9rJUhkRRI0hnGSZmOvcw0MC_gkpmojRcg3I5msJd5s2un6CycsDNE56Lq0mfaTv1RQRm7Cj7QfkAq1M2RA/GTVA_Colossus_001.png)
(http://jwmwcw.blu.livefilestore.com/y1pUJKjPl0EKx6symEEfa4GWDDvfZ3ep2lWMiB3C-d7CrsJmXmkmbEZAbAVdCr9EX-OOjUPHvr7RyWLAkopWuyWeg/GVB_Bakha_001.png)
(http://jwmwcw.blu.livefilestore.com/y1p2SDNaw-ZhHDHOuxbJ9055IiPxaApMuG2b1ky2f-grF0rqyLtSuzDv-3NL6Tq15U42zvDJrMzp5zugRSnKDAgpw/GVCv_Sobek_001.png)
(http://jwmwcw.blu.livefilestore.com/y1pXBzeNKvNyQRHkf94zsgDMJjeWK2zBsvL1izb4gn83HUCMIJDKEVKFOl1UAbqnjJ9aconlB3_FNArBhfN5DOFqQ/GVD_Hatshepsut_002.png)
(http://jwmwcw.blu.livefilestore.com/y1p2Ens9n7kOzFZdObtkUYXL4jkNKbUYeRsIuTZZpWL0t7aQjPnOsCakklfsBMRdFXWSGo4cxIn2-4eHX7Exiwwsg/SB_Nephilim_001.png)
(http://jwmwcw.blu.livefilestore.com/y1poaRya9jE1_svmFqdwmVFWH2LLQgYZ22-cXWeVnFJjv0SgLNM5jIVZOUZ1f3vM4v6k_SOmq3lTD6tVTk5EbBGcA/SB_Seraphim_001.png)
(http://jwmwcw.blu.livefilestore.com/y1pgv0Zdx1WgGEB65clxQ5V_a806BLscy1ujSw9m0P7Afn1Labb01CobyfBxIIRces2YPFthlXcV7f0Zg3Dq2ZxEw/SB_Taurvi_001.png)
(http://jwmwcw.blu.livefilestore.com/y1pWFj5VTLEMuISYYfUsr0qzQ9kBQBu6roc5GG7FcaY3wwsou2Sx1dnFoC7vovgnruELzCbTSWaXYfQtATLdx0LRw/SD_Lucifer_001.png)
(http://jwmwcw.blu.livefilestore.com/y1pW6VGC4UZfsd2Iekpr9byF3DNUwtSZzZNfxwzULWqRL6YCszZaOstTpbcyb3H2BEICKtSWiaKJUINUHwcpn5xyQ/SF_Astaroth_001.png)
(http://jwmwcw.blu.livefilestore.com/y1px8qDqlm_YX6_PtBQmSSLPbv9ToGnp9tC1F51dr7rDnBiMkJzz_Wr82NpvpdaGMvLoLfnERJ8mpBZYz6ApCzQPw/SF_Basilisk_001.png)
(http://jwmwcw.blu.livefilestore.com/y1p9Zigxk5GPyMzgFWxZNSBqvizJ5lU5p5AsWIplAEM747VphjUV6DCU5_d235dss7BNPTMC4cmdjAgDupOd2dx7w/SF_Mara_001.png)
(http://jwmwcw.blu.livefilestore.com/y1p1-4zlF-uIteET2slS2lZRVlpiIjw-EOpWXN_xC3SWA2dcVm6adyrrzUgSAXBVQCitYCzUCrOvGhy8LMb_9zOkw/SFr_Dis_001.png)
(http://jwmwcw.blu.livefilestore.com/y1pY_6gdCLpMiuKjlfeCLXX5M-RfcNCIOBzs90cvSNnhw5EJgD5_ZUON9Yky8yhYWhJDXpmpD0Ax59XDlSlGFx8Pw/SG_Rahu_001.png)
(http://jwmwcw.blu.livefilestore.com/y1pnQ1md-PdMQVHHnSP5-3iQjOLCyJzFfYre-QvEcpxwTKWSFyPbcCmrmMymaewcAydJQdvB542k-9wzpr-Jz0WSQ/SJ_Sathanas_001.png)
(http://jwmwcw.blu.livefilestore.com/y1pBaCWB8-hOhDBfpaPI-fuDa79efaWBakEYFPwAWl4kr5O5mx3Ol2ToGOOyzdxW9QzOfI-4Gio3WsYkFQokokXbQ/SSG_Belial_001.png)
(http://jwmwcw.blu.livefilestore.com/y1p2vTXD0oSJI9zVSnlbgR82c0MCDzRwzDCs_8K1L-ZohXoe-XkRnZFxHx87ZzRpJrhNcZF77HZOlFP8BIa8a6IhA/SSG_Trident_001.png)
-
Here are some poor man's shots:
(http://kn46fg.blu.livefilestore.com/y1pa8xHxN9188tis5rOrRMfOAkwKH-CBHPbXT06UvQqTXUUm1M5rMKB94ETR3kY6NymK41aPxqHQC29e-Kwb106PQ/TSM-69_medavps.png)
That beam needs a bigger impact animation.
-
Applies to all beams in fact...
-
Can someone get some shots of some shivan and vasudan fighters\caps that arnt usually arnt glorified?
One example is the GVB_Bakha_001.png pic, we rarely see those fighters in pritty ass shots. Lets get some shivan only, vasudan only, and a mix fighter battle with both please.
-
there are a couple on the previous page...
-
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0131.jpg)
Looks like a giant unbreakable brick! .. I want it better to be on my side :P
Its actually useless against cruisers. I pitted it against a Cain and the Cain won 4/5. The fifth time, the missile barrage from the cruiser took out the beam cannon.
Which missiles we're you using?
-
Not purely Vasudan and Shivan, but anyway:
Astraoths, not Maras!:
(http://img383.imageshack.us/img383/7893/screen4287st6.png)
Ready the Meson Bomb!:
(http://img101.imageshack.us/img101/4725/screen4289yd2.png)
Incoming Dragons:
(http://img101.imageshack.us/img101/2224/screen4296iq8.png)
A halo for the Knossos portal:
(http://img210.imageshack.us/img210/9678/screen4300xn4.png)
The Knossos portal is destroyed:
(http://img66.imageshack.us/img66/7301/screen4305ew1.png)
Thoths in formation around the Renenet:
(http://img66.imageshack.us/img66/5544/screen4310mv1.png)
The Knossos pieces float silently in space...:
(http://img296.imageshack.us/img296/8342/screen4311ff7.png)
...only to be interrupted by the arrival of the Sathanas:
(http://img374.imageshack.us/img374/7056/screen4312wy1.png)
"That's impossible! Request immediate status update!":
(http://img362.imageshack.us/img362/313/screen4314ei5.png)
The Renenet gets out of the way:
(http://img362.imageshack.us/img362/121/screen4317lw1.png)
Declawing the Sathanas:
(http://img205.imageshack.us/img205/4914/screen4320ci8.png)
A wing of Basilisks attempt to defend their mothership:
(http://img361.imageshack.us/img361/7074/screen4325zv8.png)
The imposing figure of the SJ Sathanas:
(http://img361.imageshack.us/img361/3663/screen4332dz2.png)
The Basilisks take down a Bakha bomber:
(http://img402.imageshack.us/img402/7373/screen4334lz8.png)
I accidentally got caught unawares!:
(http://img392.imageshack.us/img392/6832/screen4343lb1.png)
The first Sathanas juggernaut meets its end, and the Basilisk is soon to follow:
(http://img67.imageshack.us/img67/6596/screen4349qv4.png)
-
Which missiles we're you using?
A modified MX-52. I just increased its firing arc to 180 and increased its swarm size to 12, so the missiles can track much better than originally. Also makes them look freaking cool when all the tubes fire off at once.
-
Which missiles we're you using?
A modified MX-52. I just increased its firing arc to 180 and increased its swarm size to 12, so the missiles can track much better than originally. Also makes them look freaking cool when all the tubes fire off at once.
If you downloaded the zipfile for the Garm, I included some new missiles for it. They're anti-capital/way overpowered AAA missiles. They pack a lot more kick--might make up for the beam deficiency. Might want to change the fire rate to 30 seconds instead of 45.
-
Thanks. (Only commenting on vasudan shots) You got several good vasudan shots. Vasudan fighters are all pritty, tho they are light and suck to be in.
-
Umm, ssmit, you do know that the Sathanas is upside-down, right?
On a better note, I like the shockwave you're using, albeit it being a bit watery.
-
I like your Sathanas saga :)
-
Umm, ssmit, you do know that the Sathanas is upside-down, right?
Yes, I realized that, but it's kind of hard to predict what way a ship's jumping in. I didn't intend on taking that shot, but I decided when I saw it, to quickly take a screen.
On a better note, I like the shockwave you're using, albeit it being a bit watery.
It's the 3.6.10 2D shockwave. I decided that it would look better/more realistic than the 3D one - not that there's anything wrong with the 3D one, of course! :nervous:
Unfortunately, most of the Vasudan missions from the retail campaign are in the Nebula - only "A Flaming Sword", "Bearbaiting" and "High Noon" are in Gamma Draconis/Capella. I should take some screens from Derelict or something. ;)
-
Well, ssmit, if you do want to take some screenies, try some shots of the Nyarlathotep.
-
Spidey, custom command line options now. Give them. That Deimos looks better than I've ever seen it look in your shots. In fact I've never seen King's Gambit look that good.
-
Spidey, custom command line options now. Give them. That Deimos looks better than I've ever seen it look in your shots. In fact I've never seen King's Gambit look that good.
Yeah seriously.
-
Got a nice shot of Ta'chirik Ma'ang and the Agamemnon:
(http://img395.imageshack.us/img395/5789/screen4354op4.png)
Well, ssmit, if you do want to take some screenies, try some shots of the Nyarlathotep.
:p
(http://img395.imageshack.us/img395/8065/screen4357nm8.png)
(http://img120.imageshack.us/img120/1372/screen4360sc1.png)
(http://img152.imageshack.us/img152/4140/screen4362qt2.png)
(http://img152.imageshack.us/img152/5951/screen4363jd5.png)
(http://img72.imageshack.us/img72/2483/screen4365yy8.png)
Got vaped by the second volley! :lol:
(http://img355.imageshack.us/img355/1781/screen4366qk7.png)
-
:cool::yes:
I'm content.
After learning that I needed to use -window to run the mediavps properly on Mac, I loaded up Flaming Sword's Shivan mod a few hours before daybreak and took some screenshots in the Ship Viewer (F3). Expect some shots from me in a few hours.
-
Well, ssmit, if you do want to take some screenies, try some shots of the Nyarlathotep.
I love Derelict. Great shots!
-
Got a nice shot of Ta'chirik Ma'ang and the Agamemnon:
Snip
Snip
Snip
etc...
Is that supposed to look like a play on Kilrathi ship names? ;7
-
I don't know, ask the Cardinal Spear people.
I love Derelict. Great shots!
You're welcome. :)
-
I've updated some shots in my Cloud - specifically, the folder containing my shots of Flaming Sword's Shivans! mod (http://cid-78eece80a0658c61.skydrive.live.com/browse.aspx/FreeSpace%202%20-%20Shivans!). Here are a few of the nice ones (in my opinion):
(http://v4bhlg.blu.livefilestore.com/y1pHz-drDmPHFqpDYlaewu55wiUy1b3XQBkYKhgyyWBVttMmRHktlmrBXLoyeYoeSFAMZ32ISh53rz_00gmqvGzcA/GTB_Rhea_001.png)
(http://v4bhlg.blu.livefilestore.com/y1pyjatgfK_5tzZqme294L86NiyBHaD5mzicRnWBCOG3tGWskRhPimlXUUqD00Cc9XHZDQ_8182K8M7b1upkkXoag/GTC_Amalthea_001.png)
(http://v4bhlg.blu.livefilestore.com/y1pHppOUZreCIbDLWW2E0jyGzJKfqQTBKnzvIbGnjXfi27aLcG6W4cknaRf5ySruJMHAnUW-tSjE6vGrL8tjaZ2Xw/GTF_Ares_001.png)
(http://v4bhlg.blu.livefilestore.com/y1p5Oa1Aor8Mx9ryc13S5YhJrDy5LJGt5xF3UaKJduBF-aqa-rQbQsYy418zVhsWgxQRxEmgBxoJccpblg87FqJmQ/GTD_Titan_001.png)
(http://v4bhlg.blu.livefilestore.com/y1pO_KCuT-KL_ijRquFk_s02qmJLJlbyA1OdsAEGnryawpFNU7BsnX0vTYlYIxaXFf7JjbBysn8eeQyWd_AME757Q/GTF_Erinyes_001.png)
(http://v4bhlg.blu.livefilestore.com/y1pGHABYTaBIWR4z3gaGF02U2Xj2DDPbBYZabyKnzNkm0RgFFXTnywh-yEqHLMIkkp7DnS0mnpOCf-zLgjz5NlaSA/GTF_Pegasus_001.png)
(http://v4bhlg.blu.livefilestore.com/y1pG9caufhkJebE4kY6yIF7l4w8ntaPHPR9WNdWxrDmF_9hCf7pC4EsS0c9mdE_EMLq8vTW_xwtjJ9-05nU6ceWBQ/SD_Ravana_001.png)
(http://v4bhlg.blu.livefilestore.com/y1pueX_5w1Jnhk_kuJ2hSQydg1gzzvskPMD_eTy93szSDcmrl3XE1mgK86azLTd1sDlfocnVopAUT2pqp2yigzdLg/SD_Lucifer_001.png)
(http://v4bhlg.blu.livefilestore.com/y1pZmTzcRcmjpUk4HU9YHagj1N33Ofct7Aq3WaWgT2Bm9f3FJ5Z5pqoC7t1diTF-0h3CmR43q7AJxwD8mOvSwnuNA/SFg_Iceni_001.png)
(http://v4bhlg.blu.livefilestore.com/y1pHRMsUaFW6cOWnNsVcec29d3lI5ovKLgcqdNXPEQqpHP1S7094b1c7_0B3EsfveCSbrlVwyqGDFm8CgBkqqoKgQ/SJ_Sathanas_001.png)
And, for the Hell of it:
(http://v4bhlg.blu.livefilestore.com/y1pd5j3kHgb4etdJqKwMW8shsTokgf3MSPTk0pidN3IGo_TBzf9w8YPqa2Efi89jVYNihYxXy7uKcymjEFRfeSd0g/Volition_Bravos_001.png)
-
And, for the Hell of it:
(http://v4bhlg.blu.livefilestore.com/y1pd5j3kHgb4etdJqKwMW8shsTokgf3MSPTk0pidN3IGo_TBzf9w8YPqa2Efi89jVYNihYxXy7uKcymjEFRfeSd0g/Volition_Bravos_001.png)
Almost as soon as I saw that, I knew it would be the Volition Bravos. :lol:
-
Love the Pegasus. :D
-
lol, here're my flags. I used to have no_emmisive_light on, but with the update, everything's worth looking at now :p
-ambient_factor 5 -ogl_spec 50 -spec_exp 15 -spec_point 1.2 -spec_static 1.7 -spec_tube 1.5
Her Finest Hour indeed!
(http://i730.photobucket.com/albums/ww308/cindered/finesthour1.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/finesthour2.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/finesthour3.jpg)
love the HTL Moloch! Btw
(http://i730.photobucket.com/albums/ww308/cindered/exodus1.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/exodus2.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/exodus3.jpg)
double kill?
(http://i730.photobucket.com/albums/ww308/cindered/exodus4.jpg)
i've always loved the medusa, that and the athena
(http://i730.photobucket.com/albums/ww308/cindered/maelstrom1.jpg)
my, what big melons you have!
(http://i730.photobucket.com/albums/ww308/cindered/maelstrom2.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/maelstrom3.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/maelstrom4.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/maelstrom5.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/maelstrom6.jpg)
-
/me applies Spidey-'s settings.
The way you positioned the Sathanas and Colossus in your shots is brilliant!
And I initially couldn't recognise the Sobek upside down. :D
Was your last shot from Into the Maelstrom?
-
my, what big melons you have!
(http://i730.photobucket.com/albums/ww308/cindered/maelstrom2.jpg)
:lol:
Also, I think that the last picture would be from "Into the Maelstrom", as it's filename is maelstrom6.jpg.
-
my, what big melons you have!
(http://i730.photobucket.com/albums/ww308/cindered/maelstrom2.jpg)
* HONK *
Boobies. :drevil:
-
Just reinstalled FSO last night. Cannot wait to get home from work tonight and try those settings.
-
my, what big melons you have!
(http://i730.photobucket.com/albums/ww308/cindered/maelstrom2.jpg)
* HONK *
Boobies. :drevil:
Ballons ;7
Great screens everyone! Haven't taken many lately, I guess I will now.
-
Hm, as I look at it, the missiles are great but the trails leave much to wish for :)
-
Hm, as I look at it, the missiles are great but the trails leave much to wish for :)
I heard that they were going to make completely new ones, but wanted to release the MVPs ASAP so left the new trails out until they were finished.
-
Typhoon bombs do not qualify as boobies!
"You know you played too much FS2 when..."
-
Spidey- : Yo my god, my man! I've gotta learn how to do SUCH screenshots
Snail: Ow, that takes a Sath of my heart :)
-
Typhoon bombs do not qualify as boobies!
"You know you played too much FS2 when..."
Those are Tsunamis, actually.
Or, if you want to be really accurate, they are "Rebel Bombs". And if you just want to be a pedantic twit, they're GRM-1 Conventional Warheads.
-
GRM-1. Cool. Is that fanon, or just from somewhere obscure?
-
GRM-1. Cool. Is that fanon, or just from somewhere obscure?
It's canon. It's from the tables.
-
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0109.png)
-
(http://fc17.deviantart.com/fs35/f/2008/312/5/a/Fun_with_GIMP_FSSCP_by_Ziame.png)
Screenshot isn't very good but the size of BRed kills me.
-
GRM-1. Cool. Is that fanon, or just from somewhere obscure?
It's canon. It's from the tables.
If it wasn't ever presented to you in some form in game, I don't think it's technically canon. Otherwise the Bravos would be canon.
-
If it wasn't ever presented to you in some form in game, I don't think it's technically canon. Otherwise the Bravos would be canon.
Well, it's pseudo-canon, at least.
-
well, lets see:
the subach is supposed to be called SD-4 sidearm
the harpoon is supposed to be called the crossbow...
-
http://www.hard-light.net/wiki/index.php/FreeSpace_Trivia#Renamings
-
quick shot with the new 3.6.10 vps:
(http://i39.tinypic.com/11lis07.png)
-
Nice. :)
. . . where are all the shockwaves we're all looking for? :P
-
Well I was fed up with those low turret firing rate, so, I just tune the tables. And now, I can feel the pain !! You hear me, the pain !!! :p
(http://tof.canardpc.com/preview2/14f13d93-bcff-4341-9354-ad7127c9f85a) (http://tof.canardpc.com/show/14f13d93-bcff-4341-9354-ad7127c9f85a.html)
(http://tof.canardpc.com/preview2/7dfb3c88-b35a-4da6-a6dd-87924d7b081b) (http://tof.canardpc.com/show/7dfb3c88-b35a-4da6-a6dd-87924d7b081b.html)
(http://tof.canardpc.com/preview2/7bb8b73e-a3b2-4325-82ba-2f0e2ee468ed) (http://tof.canardpc.com/show/7bb8b73e-a3b2-4325-82ba-2f0e2ee468ed.html)
(http://tof.canardpc.com/preview2/87c262aa-0c6a-4563-af78-4bfddd4e14f9) (http://tof.canardpc.com/show/87c262aa-0c6a-4563-af78-4bfddd4e14f9.html)
(http://tof.canardpc.com/preview2/13449fe1-916d-4e26-946c-97e18553f4ae) (http://tof.canardpc.com/show/13449fe1-916d-4e26-946c-97e18553f4ae.html)
-
IMO you should add a $FOF to make sure they don't look like gey little lines of blobs.
-
IMO you should add a $FOF to make sure they don't look like gey little lines of blobs.
Hum, interesting, I will test it. Thanks for the tips.
-
Someone should do some alternate art for the various blobs that makes them look intimidating. I don't really know what it'd look like, though.
-
Well you could texture them with Joe Pesci's face. :p
-
That's how the ships on PI are, makes combat more intense and makes capital ships still combat effective if they lose their beam cannons. :nod:
-
That's how the ships on PI are, makes combat more intense and makes capital ships still combat effective if they lose their beam cannons. :nod:
Yeah but TBH they look quite strange. A long line of blobs travelling slowly like that...
-
That's how the ships on PI are, makes combat more intense and makes capital ships still combat effective if they lose their beam cannons. :nod:
Yeah but TBH they look quite strange. A long line of blobs travelling slowly like that...
Well, I play with the $FOF value, and I didn't like the result. Putting a value greater than 2, I have blobs every where. It's like playing a hardcore japanese shoot'em up. And about the speed, just increase the $Velocity :D Since, I doubled the speed of each ships (except cruiser)/missiles/primary guns, I have a pretty good result.
-
quick shot with the new 3.6.10 vps:
(http://i39.tinypic.com/11lis07.png)
are these custom explosions?
The default explosions don't look that pretty.
-
They look like retail explosions.
-
More of those shots with the kick-ass orange nebula on ~ page 103
-
quick shot with the new 3.6.10 vps:
(http://i39.tinypic.com/11lis07.png)
Can't see any explosions. :nervous:
-
(http://v4bhlg.blu.livefilestore.com/y1pZmTzcRcmjpUk4HU9YHagj1N33Ofct7Aq3WaWgT2Bm9f3FJ5Z5pqoC7t1diTF-0h3CmR43q7AJxwD8mOvSwnuNA/SFg_Iceni_001.png)
Nice reskinned iceni. Simple yet great.
-
Nicely Shivanized. Good job. :yes:
Does it have 3 LReds on it as well? ;)
-
Idk, i didn't do it.
-
the Hecate, it looks good it the normal maps now :D
(http://img377.imageshack.us/img377/6813/screen0146py5.jpg) (http://imageshack.us)
(http://img377.imageshack.us/img377/screen0146py5.jpg/1/w1024.png) (http://g.imageshack.us/img377/screen0146py5.jpg/1/)
-
Nice. Fits well with the background :P
-
lvlshot ftw
-
lvlshot ftw
uh.. sorry, it seems that with my images it doesn't work, I put the flags but the image doesn't show, so I made the image sharing page to scale it down to 1024x768 so It would fit.
-
(http://img377.imageshack.us/img377/6813/screen0146py5.jpg)
wrks fn
-
guess what happens next:
(http://img159.imageshack.us/img159/3668/screen0167aw1.jpg)
tnks lobo, I could make it work.
-
The Lucifer fires its beams which used to not be beams, and the Galatea goes boom?
-
The Lucifer fires its beams which used to not be beams, and the Galatea goes boom?
no..
well... yes, you nailed it :)
but what do you mean with "not be beams"??
-
Shivan super lasers were originally not beam weapons, just an invisible laser with a really long trail.
-
oh I see.. a good example of how to make things the other way around :cool:
-
They were pretty ugly up close, tbh, but that's only because I was slinging them around from my Herc, and the lasers aren't meant to be fired by fighters.
-
They are certainly much more powerful than your standard beam though. :)
-
If I recall correctly, they're somewhere near an LRed in terms of damage, but they have very long range.
Player Mounted, and LRed is probably better though (since you can spam it with little to no fire delay, and has infinite range).
-
However, while the Shivan Super Laser takes time to get to the target, its damage is applied all at once, while a beam takes time to inflict all its damage, allowing the target to move out of the way (rarely).
-
Definitely not! A cruiser up moves to slowly, and anything less than one is as good as dead even as a glancing hit!
Personally I'll take the Shivan Laser over the beam . . . beams just leave me blinded. :(
-
If I recall correctly, they're somewhere near an LRed in terms of damage, but they have very long range.
Player Mounted, and LRed is probably better though (since you can spam it with little to no fire delay, and has infinite range).
The SSL is actually above the LRed in terms of sustained damage / second IIRC, but you're right about beam spamming on fighters with cheats. One thing though, beams do not have infinite range, they pretty much end at ~30000 meters (unless defined differently in the table).
-
The SSLs are also very good anti-subsystem weapons. When used properly, A Lucifer can destroy a Colossus without fire support, assuming that the Colossus flies in the same circle around it.
-
The SSL is actually above the LRed in terms of sustained damage / second IIRC,
Pretty sure it isn't. Put a Ravana next to an Orion and see how long it lasts compared to the Galatea against the Lucifer.
One thing though, beams do not have infinite range, they pretty much end at ~30000 meters (unless defined differently in the table).
Pretty sure they end at that regardless of what's written in the Tables. The 'Range' parameter just defines where the AI will attempt to fire from.
The SSLs are also very good anti-subsystem weapons. When used properly, A Lucifer can destroy a Colossus without fire support, assuming that the Colossus flies in the same circle around it.
It can't even damage it below 75%.
-
beams do end at 30km, but that's generally well clear of the size of any battle.
heh, its also the same range as the SSL :|
-
Definitely not! A cruiser up moves to slowly, and anything less than one is as good as dead even as a glancing hit!
Hence, rarely. It's most likely to happen with ships that have thin parts, like the Ravana. (This is theoretical, by the way.)
-
Its also hard to hit long thin parts using SSLs at long range.
Arguably harder.
But this is way off topic. PICS!
-
Demolition Operations
(http://i730.photobucket.com/albums/ww308/cindered/knossos1.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/knossos2.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0003.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0015.jpg)
Kidney Bean Soup?
(http://i730.photobucket.com/albums/ww308/cindered/screen0082.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0086.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0089.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0090.jpg)
I think this is one of the coolest explosions i've eve seen in freespace
(http://i730.photobucket.com/albums/ww308/cindered/screen0092.jpg)
They do kinda look like cylons
(http://i730.photobucket.com/albums/ww308/cindered/seraphim7.jpg)
Swat!
(http://i730.photobucket.com/albums/ww308/cindered/swatter.jpg)
-
Beautiful as always. :yes:
Love the first picture.
-
For how many times the Hatshepsut is shown on these screenshots you've had figured someone would have made an HTL model of it by now.
-
I think this is one of the coolest explosions i've eve seen in freespace
(http://i730.photobucket.com/albums/ww308/cindered/screen0092.jpg)
Meaning no ingratitude to the MediaVPs team, but I don't share your opinion here. I don't like how those explosions have debris built in. I prefer the balls-of-fire ones. But am I right in saying that they're only in MV_Advanced? Because I haven't seen them in my game, if I recall correctly.
-
Actually, I believe that shot was due to pure and absolute luck, not because of any mediavps.
-
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0212.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0217.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0224.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0231.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0233.jpg)
All three were firing, and it looked nice, but by the time I hit the print screen, the first one had stopped.
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0246.jpg)
Missile destroyer I rigged up. Model by Hamano, the Orion Phase 2, up on FSMods, texture replacements done by Jadehawk.
Lvlshotted.
-
Hey, isn't that the shockwave everyone's looking for?
-
wat
-
(http://i39.tinypic.com/11lis07.png)
are these custom explosions?
The default explosions don't look that pretty.
picked that up via:
Hmm.
Your explosions look a bit pixelated. You might want to check what happens if you create two new files:
..\Path\To\Freespace2\mediavps\data\tables\mv_fireball-fbl.tbm
..\Path\To\Freespace2\mediavps\data\tables\mv_expl-wxp.tbm
and paste the following text into them:
mv_fireball-fbl.tbm
; fireball.tbl
;
; Table file for specifying which filenames are to be used for which explosions
;
;
#Start
$Name: exp04 ; Used for the 4 little explosions before a ship explodes
+Explosion_Medium
$LOD: 1
$Name: WarpMap01 ; Used for the warp in / warp out effect
+Warp_Effect
$LOD: 1
$Name: WarpMap02 ; Used for the KNOSSOS warp in / warp out effect
+Knossos_Effect
$LOD: 1
$Name: exp05 ; Used when an asteroid explodes
+Asteroid
$LOD: 1
$Name: exp05 ; ship explosion 1
+Explosion_Large1
$LOD: 1
$Name: exp06 ; ship explosion 2
+Explosion_Large2
$LOD: 1
#End
mv_expl-wxp.tbm
; weapon_expl.tbl
;
; Table file for specifying which filenames are to be used for which explosions
;
;
#Start
$Name: exp20 ; flak explosion
$LOD: 1
$Name: ExpMissileHit1 ; missile hits, etc.
$LOD: 1
$Name: exp05
$LOD: 1
$Name: exp06
$LOD: 1
$Name: exp04
$LOD: 1
$Name: Subach_Impact
$LOD: 1
$Name: Mekhu_Impact
$LOD: 1
$Name: Akheton_Impact
$LOD: 1
$Name: MS_Impact
$LOD: 1
$Name: Prometheus_Impact
$LOD: 1
$Name: Maxim_Impact
$LOD: 1
$Name: Kayser_Impact
$LOD: 1
$Name: Circe_Impact
$LOD: 1
$Name: Lamprey_Impact
$LOD: 1
$Name: Shivan_Impact01
$LOD: 1
$Name: Vapula_Impact
$LOD: 1
#End
Other way is to open mv_effects (?), extract the tables and edit them to have LOD number one on all explosions, but I think this is a faster way... It should make all explosions to use their highest resolution or somesuch.
In fact, I don't remember whether you actually need to do anything about mv_expl-wxp.tbm ot if the settings are already maxed out in the MediaVP's, but better safe than sorry....
That's why my explosions look that way.
They look like retail explosions.
When the new VPs were released a couple weeks ago, I didn't have FS2 installed on this computer. When I reinstalled, I returned to using these tables. If the new VPs have different explosions, I haven't seen them.
-
Actually, I believe that shot was due to pure and absolute luck, not because of any mediavps.
Nope, those are definitely 3.6.10 MVP explosions. And I really like the built-in debris. Looks neat.
-
Nice General Battuta, you got a BP badge.
And as for the explosion, maybe it's just me but I find them remarkably similar to Inferno explosions.
-
I do think the BP badges are rather striking.
One of my reasons for liking the new explosions is that it makes blob turret impacts look more intimidating. Suddenly there are chunks flying everywhere.
-
Blob turrets ought to be given teeth, just like in PI, although in there, that comes at the cost of lots of spamming.
-
I do think the BP badges are rather striking.
One of my reasons for liking the new explosions is that it makes blob turret impacts look more intimidating. Suddenly there are chunks flying everywhere.
Are these new explosions activated by default just by selecting the new mediavps? If so, I must be missing them because of the edited tables I am using...perhaps I should drop those and see how it looks?
-
(http://img187.imageshack.us/img187/3084/screen0055ep0.jpg)
(http://img123.imageshack.us/img123/2036/screen0056ov8.jpg)
(http://img357.imageshack.us/img357/3914/screen0058hl9.jpg)
(http://img122.imageshack.us/img122/3516/screen0061lx3.jpg)
(http://img399.imageshack.us/img399/8726/screen0070in5.jpg)
(http://img341.imageshack.us/img341/3444/screen0074wn1.jpg)
(http://img509.imageshack.us/img509/5426/screen0087zc7.jpg)
(http://img338.imageshack.us/img338/3315/screen0111rz7.jpg)
(http://img341.imageshack.us/img341/1640/screen0090yr7.jpg)
(http://img176.imageshack.us/img176/3525/screen0169on8.jpg)
(http://img341.imageshack.us/img341/6598/screen0177yf4.jpg)
Goober, i see what you did thar XD
-
Some more screenies from ST:R...
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0250.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0256.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0266.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0267.jpg)
And I saw this, and I just had to take a screenshot:
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0263.jpg)
Apparently the THT disabled the Seraphim, and was slowly poking it to death.
-
Apparently it's also a low-poly Orion with the turrets firing backwards too. :p
-
the nameplated orions for some reason do not acknowledge the mvp model...
-
Check out the GTD Orion#Legion for size. Pretty neat. :yes:
-
the nameplated orions for some reason do not acknowledge the mvp model...
I believe this was to keep retail compatibility; is that correct?
-
I should think so.
-
Apparently, a new feature slated for 3.6.11 will allow .tbm-based texture replacement, which will automatically upgrade the nameplated Orions to the HTL model.
-
Tadaaa !! (click me) (http://uk.youtube.com/watch?v=Hzne3l5SsN0) A little video where I changed the behavior of fighters, primary, secondary weapons and turrets. I was bored with the native gameplay, so I speed it up for a more fast pace combat. Sorry if the video is too dark. :(
-
lol. You used Gundam music as a soundtrack?
Fits very well with the rapid fire lasers and missiles.
-
It looks a lot more combat intsensive, despite the amount of weapons fire and missiles turning it into a first-person space anime simulator, and the laser effects looking like A New Hope X-Wing blasters, the modifications look really fun, is this available for download?
Oh my god...even with Fast Mod I've never fathomed the image of a Seraphim going THAT fast. :lol:
-
It looks a lot more combat intsensive, despite the amount of weapons fire and missiles turning it into a first-person space anime simulator, and the laser effects looking like A New Hope X-Wing blasters, the modifications look really fun, is this available for download?
No download for now, since it's not finish yet. There is some mission where it's totally impossible to finish in Very easy due to some unbalanced weapon (specifically for cruiser/destroyer/corvet) -_-
-
(http://img371.imageshack.us/img371/3615/ed2yo2.png)
(http://img371.imageshack.us/img371/756/ed1wc8.png)
-
To be brutally honest, those ships on the first screenshot are terrible.
-
Aren't those from the OTT model dump?
-
Yes. Maps are still WIP.
-
If I recall correctly, that's the Anhur.
-
Aren't those from the OTT model dump?
Yeah.
We're using the model but as Shiv said we'll be giving better maps.
-
Replayed JAD:SSE again after deleting all my single player pilot files on purpose. Here are some shots I took:
(http://8vtu0a.blu.livefilestore.com/y1pvJ6xOfGiEDB0Bth37QJe5xVi08FBooyuDwiHOnXe8n8jiaLi3XTddIT4dzzwwwftrua8EvkhyTAZwQC7ASFjww/Asteroids.png)
(http://8vtu0a.blu.livefilestore.com/y1pES4YijUU85HnFtZX5UvtrLTI1Dq5CFNjH1SA3TvligbVjNn0SUGXE1Ga6dNeUu-wEwpPuzSgUvk5YruMkxIY4g/BFRed_001.png)
(http://8vtu0a.blu.livefilestore.com/y1pGzcQMXVC9DWRSpLxlrVyjOWwMOV4JuIJciP3hmooqM9LwWMAQiU3b1qppH8tV7tVb3bn-EgovzwubYhE7bOrnQ/BFRed_002.png)
(http://8vtu0a.blu.livefilestore.com/y1pcHTivRv4B_ZcSt_fIWIQDY9_5nx-3SzHTZBemATwevAWcFVeaDAoooenOSaZjMrI4uPbE27KW7-nXbUZjANbCQ/BFRed_003.png)
(http://8vtu0a.blu.livefilestore.com/y1pl839Dv2l4hee7j_2KzzXkpMi-UEe7AjZ9LUtYIe9ncirh9-gugRAMX29UFnWDtVyNZeLa9FNjm2I36dcA5-qRA/GTC_Leviathan_001.png)
(http://8vtu0a.blu.livefilestore.com/y1poN7SzCZqFzQSYEsjzE3fyI879xTNT7t6fHbY5h79U-0sW_86XPSaaB7LFGgmQhIaC8zYXR3Q5yqhx2FtXxHDkQ/GTCv_Deimos_001.png)
(http://8vtu0a.blu.livefilestore.com/y1pebJxpU-rIVUneWb3jbhL7mWGi9e0XysutcWOmO1Au8B5HFpVi5cu8PIGg1vmE8Vg73Gr1lz1CTZdgdNP_Ma-4A/GTD_Hades_003.png)
(http://8vtu0a.blu.livefilestore.com/y1pvEkEZWSC224NNxII3GiX8TmmXHAChVCq34GL3xrFYZoipUaCzT3ks3SGkDoeqd4dC_sOhfLgDP9wrmLmBXxuSQ/GTD_Hecate_001.png)
(http://8vtu0a.blu.livefilestore.com/y1pVDtns-mJFBf9STGe0ffYePk_07zEmRDdhBzYxYqu8ZDFYnxkM1J-bZXQEwj8-KxJMxV4v6JDCAzco4B35zM83Q/GTVA_Colossus_001.png)
(http://8vtu0a.blu.livefilestore.com/y1peuEMuphB5VEfq9WVOdMUaRQg5R4vMXqg69nQQKCM-pLxsL6eEa-5X5kDSntzy4OgBgCwLpfUOi3xsY8Pm0-mmw/GTVA_Colossus_002.png)
(http://8vtu0a.blu.livefilestore.com/y1p_dKt5k67muW68_wxzYG4neqkFD_R9iA3RTiJlqzkembMn_YbRnstnvXYRCZPEMoCbB3pK_61maIuV0FDVyK1Kw/GTVA_Colossus_003.png)
(http://8vtu0a.blu.livefilestore.com/y1pc53DmXVBjkX8y2bxG5G1XcnTXxN2hrmhO6YYhs9JpZ2GdEAB7Dm41xrjdzdq2QSfiD81SjeU-0KlIiWf5WtBeQ/M3_Brief.png)
(http://8vtu0a.blu.livefilestore.com/y1p6IJuKS3DQbnCyNVupKj7hy0XBTP5UvHVzM3_9yz6FhWxBgbOgJ0V_i1yXyPnnQc7RbNVeGXrTYFZqnFGBDOQCw/M4_Brief.png)
(http://8vtu0a.blu.livefilestore.com/y1pKRZxO_JStkWCQDQnG69JfOkiB7l8pj-Y9j1vDaX9hnfB7LeoAFrTyKx5SMjbrG16BKoKm_YtcdEwVo3PQexDVQ/SD_Lucifer_001.png)
-
If you only had the screenshots that are ingame and HUD-less, I would be hard pressed to work out which campaign it was. :p
-
I'm not doing a guessing game here, but there's a tip there... ;)
-
IF was there for a reason. And only, and would. :nod:
-
Beam overcharge. ;7
-
I took even more screenshots last night. Here they are:
(http://8vtu0a.blu.livefilestore.com/y1pNROLU9W1gByC11eS9WXKe_94vaph2XHi7Pi5AeYd0g9qCc1lLBbCGuitI5-hmmwqRB_sb0h53TVi6iy82cCeBg/GTCv_Deimos_002.png)
(http://8vtu0a.blu.livefilestore.com/y1pk3hgLZFSpEXLxEUbTZe3x_rxO4BXjt1GE-Z-dqNg9rg3aI1hyGcUGN6JBW4vXTdM27Wuz4hLOOjcbCBcRuj-hg/GTM-4_Hornet_001.png)
(http://8vtu0a.blu.livefilestore.com/y1pMU-6Gj4LGdgkmyJhRZKA8bSZvp-JGZ7lSQd4w5HXNn5FHKRB4akXRtKEJtbqhV3iz2-gl3TngiR92_tVRACsrQ/GTM-10_Piranha_001.png)
(http://8vtu0a.blu.livefilestore.com/y1pIZvNpN_w5yeYjXyfLfUKaxEYSXgONLOLRHKTrA0mCLzngnqBoP-5paamrnduP-SsDflftMjvtiCwBlVPANybbg/GTM-19_Harpoon_001.png)
(http://8vtu0a.blu.livefilestore.com/y1pOTcmsiBF1xY95DWo--zQT8_dFWDswJL-LfX7bTvpVruQER5AyughB6uxfKPEQ9U2fepwM-b_C4XAgbbzfLMPew/GTM-43a_Stiletto_II_001.png)
(http://8vtu0a.blu.livefilestore.com/y1prmMGLvtfq-xaEbyN2KGr2tvFaSxmo6_Qru8FqbaHRJ2pnfJW9S-Sx9Q6wMMW7r2F7N8QAhqr-8BMiIUyQ608ww/GTM_MX-6_Tempest_001.png)
(http://8vtu0a.blu.livefilestore.com/y1p-JPSM4Yu66nWBu3cM32leAwHerrGwGSqJsqZQsjQfkSTmPdxfYXwPmmU-7E8ubFUuDqqgV_HJP_qgHf2COkgnw/GTNB_Pharos_001.png)
(http://8vtu0a.blu.livefilestore.com/y1p-JPSM4Yu66k6tV4lJ2kmYQPFT_sTGV7KIxZYgPuwyJaSG1_gOLsamh6f6PGAlKVQguYKE3ndUJhHzkVTHOsX_A/GTNB_Pharos_002.png)
The new missile maps look so pretty.
-
You should see what those solar panels look like with normal maps ;7
-
Got a screen? I'd like to have a look. :nod:
-
Could people please post screenshots with more brightness in them? Most screenshots are very good but its hard to see most of the ships in them.
-
I shall now celebrate the destructive power of the Anti-Fleet Warhead in Shivans! v0.2 (as well as its interface) by posting two kill lists:
(http://v4bhlg.blu.livefilestore.com/y1pZPHWpYIwglwmVTFIy269wJfORv_aYAU0Ys_SKanLtTthzTeRHCqiSs4WkmJu-YLOT2X_EG-SS6HiXB0NnW2hPA/MD1.png)
(http://v4bhlg.blu.livefilestore.com/y1pLvwS5Zmri3T5uRrksponH3j3CYO8k-j50mU27v5yBX84dur8g-W8kXENItd8vCyXj-m8_62GDbGQnkpXEgWuhQ/MD2.png)
-
... Mother of God. You just slaughtered both teams!
-
Woah...But why the time lag between the kills?
Slow shockwave expansion?
-
Here are some screens from BL:
(http://img267.imageshack.us/img267/7003/fs2open5garemastay7.jpg) (http://img267.imageshack.us/my.php?image=fs2open5garemastay7.jpg)
(http://img529.imageshack.us/img529/6991/89014175jx6.png) (http://img529.imageshack.us/my.php?image=89014175jx6.png)
(http://img361.imageshack.us/img361/8484/28152686md5.png) (http://img361.imageshack.us/my.php?image=28152686md5.png)
(http://img378.imageshack.us/img378/5859/25043747sy4.png) (http://img378.imageshack.us/my.php?image=25043747sy4.png)
(http://img378.imageshack.us/img378/4510/81703547kg4.png) (http://img378.imageshack.us/my.php?image=81703547kg4.png)
(http://img72.imageshack.us/img72/2452/54277195vy7.png) (http://img72.imageshack.us/my.php?image=54277195vy7.png)
(http://img370.imageshack.us/img370/5730/84708709uk8.png) (http://img370.imageshack.us/my.php?image=84708709uk8.png)
Happy new year, HLP!!
-
Here are some screens from BL:
(http://img378.imageshack.us/img378/5859/25043747sy4.png) (http://img378.imageshack.us/my.php?image=25043747sy4.png)
Happy new year, HLP!!
I think you mean BP, and this screenshot is the bloody freaking sex. :nod:
-
Ahh waht the hell:
(http://i279.photobucket.com/albums/kk124/esaraisaiea/GTDDaegoncopy.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/SASDSparrowhawkcopy.jpg)
Two screens taken in the 3.6.9 version.
-
What...ARE those? I want them! :D
-
What...ARE those? I want them! :D
:nod: :D
-
Holy ****! What is that ship? I want it too.
-
Woah...But why the time lag between the kills?
Slow shockwave expansion?
Yeah, the shockwave was very slow, but very deadly. I survived because ~ + I was on. On afterburners, I believe even an Ursa could outrun it.
/me checks the new screenshots.
:jaw:
-
What...ARE those? I want them! :D
Those are my babies. Little secret projects of mine.
GTD Daegon and SASD Sparrowhawk.
They still need some work.
-
What...ARE those? I want them! :D
Those are my babies. Little secret projects of mine.
GTD Daegon and SASD Sparrowhawk.
They still need some work.
Well, can't wait for the finished product then. :nod:
-
Yes, they are lovely. :nod:
-
Those are my babies. Little secret projects of mine.
GTD Daegon and SASD Sparrowhawk.
They still need some work.
Can we have a few more shots of the Daegon? It looks really retro, like one of those ships made in the early days of FS2 modding. Just with a lot more polies. Melikes.
-
Those are my babies. Little secret projects of mine.
GTD Daegon and SASD Sparrowhawk.
They still need some work.
Can we have a few more shots of the Daegon? It looks really retro, like one of those ships made in the early days of FS2 modding. Just with a lot more polies. Melikes.
To me it looks like a Colossus-sized Orion, with the Orion Mk. II and this you could make a line of ships meant to further improve and replace the aged Orion, or a cheap alternative to a Super Destroyer.
-
The Daegon does look like a stretched Orion. Still, I think it looks brilliant. :D
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Daegon-4.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Daegon-10.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Daegon-7.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Daegon-8.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Daegon-9.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Daegon-1.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Daegon-2.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Daegon-5.jpg)
-
Now I'm thinking that the Daegon looks more like a modified Magaera.
-
This is my own creation. From a doodle on an assignment, it snowballed into what it is now. I don't even know what a Magaera is...
-
I like those blue beamz. ;7
-
This is my own creation. From a doodle on an assignment, it snowballed into what it is now. I don't even know what a Magaera is...
Play INFA if you have the time. There's only one ship in that mod with a beam cannon. ;)
I just noticed that from afar, your Daegon also looks a bit like the GTSD Odin of INFR1.
-
He means the original INFA, not INFASA.
Unless there is another ship with a beam that appears in a mission?
-
Then what will the original, old INFA be called?
-
Then what will the original, old INFA be called?
IN?
-
Because the new one isn't out yet.
Just like how people still care about INFR1 because INFSCP isn't out yet.
-
And like we still care about FS2 because FS3 isn't out.
Back on topic...
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0139.png)
-
They shouldn't. Both the old INFA and INFR1 give a wrong(and bad) impression of what INF really is now.
That sounds kind of harsh dismissing someone else's work as bad.
-
The stuff those old releases featured is now old and, in addition, they were poor in terms of FREDding.
It's the truth, I don't think I said something any other wouldn't accept.
In any case, we should get back on topic.
-
I really shouldn't but oh well...
Hoping to get permission real soon...
(http://i22.photobucket.com/albums/b321/Star-Dragon/Wing%20Commander/rapier2.jpg)
-
Nice, although I've never seen that fighter before. Which mod are you playing with that fighter?
-
None, I'm a converter of little skill.
Adam Burch gave his permission so his Rapier2 and Sabre2 (with texture varient) will be flying soon)
I wanted to do the Condordia myself by I guess it has issues, unless a PSC2 user wanted a go at it.
Further postigns will be in Scooby's WC thread.
-
Thanks GRG. As I said, a great looking fighter. :)
-
None, I'm a converter of little skill.
Adam Burch gave his permission so his Rapier2 and Sabre2 (with texture varient) will be flying soon)
I wanted to do the Condordia myself by I guess it has issues, unless a PSC2 user wanted a go at it.
Further postigns will be in Scooby's WC thread.
YYYEEEEEEESSSS!!!! :D
-
A Rakellian Missile Frigate (or Crusier, haven't decided yet0 stumbles into a fire fight.
(http://i22.photobucket.com/albums/b321/Star-Dragon/FS2%20Trek/rkmc.jpg)
-
Sleek warship :)
Some comparison pics: FS retail (well, more or less) versus 3.6.10 MVPs. Lvlshotted; click for big pictures.
(http://i42.tinypic.com/2ekhg1d.jpg)
(http://i40.tinypic.com/mi0xmu.jpg)
-
Wow the Tauret is amazing. It's not even HTL'd and it still looks great.
-
Ugh. Retail models and/or textures always make me vomit in terror. But then again, they always succeed in elevating the appreciation towards the work done by the SCP and the FSU through the roof.
-
Whoever did that texture on the MVPs Tauret has epic skillz.
-
Ugh. Retail models and/or textures always make me vomit in terror. But then again, they always succeed in elevating the appreciation towards the work done by the SCP and the FSU through the roof.
QFT
-
I can see why you guys like the Tauret. ;)
I, however, like the new Loki.
-
They're all a lot better than they were before. Whoever did them did a great job. :yes:
-
The New Loki is HTL. Its obviously awesome.
The Tauret isn't but looks just as good, which is the whole point.
But yes, they all look great. The Cain has the least difference though, good thing there's a new HTL one in the works after the old HTL one died four years ago.
-
I love it how the Terran fighters and bombers have transparent cockpits.
-
Yes, but so could the rest. ;7
All that's left is the Myrmidon, Boanerges, and Artemis / D.H., though the Ares could use a little canopy touch-up.
-
I believe that the Myrmidon has been HTL'ed but it didn't make much of a difference.
-
(http://img.photobucket.com/albums/v423/kc1991/MjolnirCruiser1.png)
(http://img.photobucket.com/albums/v423/kc1991/MjolnirCruiser2.png)
lvlshotted. Inspried by this:
http://www.hard-light.net/forums/index.php/topic,60188.msg1186264.html#msg1186264
though taken entirely out of context. Its a small ship, and it kicks ass (Terran Lilith, if you will). It has a blazing top speed of 8 ms-1, and I chopped off half of the turrets, leaving only the AAAfs for defense (and the missile launcher, for launching missiles)
The Mjolnir is only attacked via a dockpoint. I wish I knew how to kitbash well enough to actually fuse the models.
EDIT: Crap. forgot to turn on normal maps.
-
Ooh, I like that. :):yes:
-
Same here. :)
-
I believe that the Myrmidon has been HTL'ed but it didn't make much of a difference.
He was talking about canopies...not HTL models...
I said exactly which ships still need those transparent canopies...not which ones need to be made into HTL... :doubt:
-
I, for one, think that transparent cockpits are kind of unrealistic.
If it was possible, it'd be cool to have it transparent when up-close, but from far away they'd be opaque. Could probably be done with detail boxes and LODs I guess...
-
Reminds me of the gorgon cannon in Derelict. The one that exploded after its first use.
-
It exploded after a final desperate shot to destroy an incoming Ravana.
-
Starting a new photo album called:
Unlikely Allies...
(http://i22.photobucket.com/albums/b321/Star-Dragon/Unlikely%20Allies/ua1.jpg)
(http://i22.photobucket.com/albums/b321/Star-Dragon/Unlikely%20Allies/ua2.jpg)
-
Strategic Command Fleet in action! For more info visit our Forum (http://game-warden.com/forum/forumdisplay.php?f=74) :)
(http://img508.imageshack.us/img508/1338/screen0139lp1.png)
-
No GTCv Bellerophon?
But I spy a strangle little cruiser there :P
-
No GTCv Bellerophon?
We already have the Deimos, the Chimera and (our own) Barbados. Adding the Bellerophon would be 4 corvettes, which, IMO, is too many.
-
lol...never thought I'd see the Ragnarok in FreeSpace. :lol:
-
I'm the resident OTAKU (sorry Trashman).
Trust me the Shivans aint seen nothing yet...
;7
-
No GTCv Bellerophon?
But I spy a strangle little cruiser there :P
We decided that three new Terrran corvettes was too much. And that little cruiser has been shown in public before ;)
lol...never thought I'd see the Ragnarok in FreeSpace. :lol:
Ehh? :wtf: What do you mean?
-
He meant he never expected to see the FF8 Ragnarok mesh I converted long ago. I finally got around to trying some shine maps so it shows up better...
The two pics I JUST posted...
-
I'm the resident OTAKU (sorry Trashman).
I would like to contest that statement. :p
-
Fine: Otaku since 76 (earliest I can remember)...
My obsession was first nurtured by G-force, Science Ninja Team Gatchaman.
(http://i22.photobucket.com/albums/b321/Star-Dragon/gforce1.jpg)
:drevil:
-
That looks like it came out of F-Zero... :wtf:
-
Make a Zig.
-
(http://i22.photobucket.com/albums/b321/Star-Dragon/Unlikely%20Allies/ua1.jpg)
(http://i22.photobucket.com/albums/b321/Star-Dragon/Unlikely%20Allies/ua2.jpg)
I. Want. The. Ragnarok!!!
(called Lagunarock in the Italian version of FFVIII for strange reasons)
-
I really want that model. Anybody know where to get it?
-
I still want has Daegon, but I guess that's, liek, soooo 3 pages ago.
-
Now with in-mission-y-ness :nervous:
(http://i274.photobucket.com/albums/jj251/blowfishpro/auriga2.jpg)
-
Is that an Orion re-texture? Where can I get that?
-
IMO the most beautiful Orion evuh. GIVE US DAT
-
Where are its LRBGreen? It looks like its missing its most important turret.
(or did you just dispose of that turret because its that mission in Derelict where you have to dispose of that turret?)
-
yeah.. it's the Auriga!
-
Where are its LRBGreen? It looks like its missing its most important turret.
(or did you just dispose of that turret because its that mission in Derelict where you have to dispose of that turret?)
;)
-
The Auriga is the most irritatingly beautiful Orion in FreeSpace fanon.
-
I know, and I waaant it. :D
-
Fine: Otaku since 76 (earliest I can remember)...
My obsession was first nurtured by G-force, Science Ninja Team Gatchaman.
(http://i22.photobucket.com/albums/b321/Star-Dragon/gforce1.jpg)
:drevil:
I remember flying something looking like that in YSFlight. :nod:
Make a Zig.
:lol:
-
I want a zig!
-
I really liked that Orion. That screenshot reminds me totally unique FreeSpace 1 atmosphere. +1 point for your, Blowfish :D
-
(http://img406.imageshack.us/img406/8754/screen0001zc2.jpg)
(http://img512.imageshack.us/img512/741/screen0003dn4.jpg)
(http://img223.imageshack.us/img223/8673/screen0006cm6.jpg)
-
I really like these pictures, does anybody mind if I copy them onto my Hdd and use them as wallpapers?
-
I really like these pictures, does anybody mind if I copy them onto my Hdd and use them as wallpapers?
Seriously doubt anyone would have any problem whatsoever with you doing that. Not as though it has any effect on them.
-
(http://img.photobucket.com/albums/v423/kc1991/BlackFleetDestroyers.jpg)
(http://img.photobucket.com/albums/v423/kc1991/BlackFleetDestroyers2.jpg)
Me ripping off the Auriga, and jumping on the Daegon bandwagon.
Excuse the messed up engine glow on the Orion in the first picture :/
-
Freaking sexy, can I get those textures?
Need something to match the Orion Mk. II anyway. :D
-
http://dl.getdropbox.com/u/126554/FS2/DarkenedOrionTextures.rar
Those are the textures. No pofs included to cut down on size.
-
Awesome, thanks. :)
Do these need to have the DIM part on the filenames removed?
-
A few of my favorites that I've taken while modding..
Ambiance: Remember the good ol' days when patrols were quiet, the flying was smooth, the paycheck was nice...
(http://i178.photobucket.com/albums/w259/BetaHydri/Ambiance.jpg)
Ravana's: Capital Ships beware!
(http://i178.photobucket.com/albums/w259/BetaHydri/Ravana.jpg)
The Void: Table edits of a beam cannon that came with a ship i downloaded.. :nervous:
(http://i178.photobucket.com/albums/w259/BetaHydri/Subspacebeam.jpg)
-
Is that beamglow ... the warp effect :wtf:
-
Stratcomm's GTDn Archangel and its massive beam.
It looks like a subspace tunnel now...
-
Think about it..
A weapon that harnesses the power of Subspace. If the Terrans Have it, who's gonna want to take it?.. or at least make sure we don't have it.
At least that's what I'm going for if i ever muster enough to get the campaign finished >>
-
About the textures...I've never dealt with these before, how do I get them to be used? :nervous:
-
For ships?
Well, i usually just switch 'em around in model view, though its probably not the best way to do it..
-
Switch them around in PCS2 :P
Works about the same way as modelview, but saves the glowpoints, and can open high-poly models.
(textures -> select a texture -> go to the box on the right -> type in new texture -> it reload textures to see how it looks)
-
Is that beamglow ... the warp effect :wtf:
It looks cool though, and fits the beam ... I'm more interested in the beam effect. Is that the mediavps one?
-
Arrrg lol, I just can't satisfy myself with swapping the textures to that Daegon. :lol:
Can you PM me how you listed yours?
That beam makes me think Funky Town. ;7
-
Idk if i myself would call that beam a subspace invertor.
Just from the screenshot it's beam glow is a subspace vortex, and the blast is subspace energy?
Subspace invertor because i guess some part of normal space gets displaced when subspace enters normal space.
I don't see the application of how it'd be a weapon even if am wrong about calling it a subspace invertor. It's subspace being harnessed in a much different manner. Since subspace is generally used for ftl, this idea reminds me of an ftl slingshot.
-
Nevermind I got a list I'm happy with. :)
Now I have the Orion, Orion Mk. II, and Daegon in the color scheme. :D
Are there any other texture releases I can grab?
-
So since there don't seem to be people interested in ASW on SectorGame, I am posting 1 screenshot here. There are 2 other ASW screenies on the ASW eyecandy thread on ASW's forums by ASW, sponsored by the ASW team, for ASW.
Here is the ASW screenie from the current version of ASW and the ASW mission:
(http://www.sectorgame.com/ASW/classified/staff_files/FSF/ASWintro-1.jpg)
Are there any other texture releases I can grab?
Try my JCD Majesty maps that are not from ASW, but are in the Sol: A History upgrade. The maps have been fixed and changed a bit since the release though.
-
Idk if i myself would call that beam a subspace invertor.
Just from the screenshot it's beam glow is a subspace vortex, and the blast is subspace energy?
Subspace invertor because i guess some part of normal space gets displaced when subspace enters normal space.
I don't see the application of how it'd be a weapon even if am wrong about calling it a subspace invertor. It's subspace being harnessed in a much different manner. Since subspace is generally used for ftl, this idea reminds me of an ftl slingshot.
Now that is a good inference, and is very believable. Since i haven't really thought out all the technical jargon behind it (just how i want to use it) Methinks ill save this comment..
And yeah, its the MediaVP's warp-map effect from the 3_6_10 Beta. The textures are just repeating textures from the High-def. version of the Subspace Skybox effect (Noise01, Noise01b) that i extracted from 3_6_9.
-
Dear lord in heaven... That shot's beautiful ShadowGorrath... :eek2:
:yes:
-
So since there don't seem to be people interested in ASW on SectorGame, I am posting 1 screenshot here. There are 2 other ASW screenies on the ASW eyecandy thread on ASW's forums by ASW, sponsored by the ASW team, for ASW.
Here is the ASW screenie from the current version of ASW and the ASW mission:
(http://www.sectorgame.com/ASW/classified/staff_files/FSF/ASWintro-1.jpg)
WOO! MY SPECIES!
...and it's not that we're not interested in ASW, Shadow. It's hosted in the wrong place if you ask me.
-
So since there don't seem to be people interested in ASW on SectorGame, I am posting 1 screenshot here. There are 2 other ASW screenies on the ASW eyecandy thread on ASW's forums by ASW, sponsored by the ASW team, for ASW.
Well, mabye you should kick off more than just the know ancients in fornt of cool backgrounds....
why not kicking the cruiser I gave you into the open? - that will sure raise some eyebrows ;) (I did (http://www.freespacemods.net/forum/viewtopic.php?f=513&t=107))
-
...and it's not that we're not interested in ASW, Shadow. It's hosted in the wrong place if you ask me.
No. SG is the second best place to go for hosting. No hosting policy either...
-
So since there don't seem to be people interested in ASW on SectorGame, I am posting 1 screenshot here. There are 2 other ASW screenies on the ASW eyecandy thread on ASW's forums by ASW, sponsored by the ASW team, for ASW.
Here is the ASW screenie from the current version of ASW and the ASW mission:
(http://www.sectorgame.com/ASW/classified/staff_files/FSF/ASWintro-1.jpg)
WOO! MY SPECIES!
...and it's not that we're not interested in ASW, Shadow. It's hosted in the wrong place if you ask me.
New background... thanks!
-
Thanks? Huh? What? Are you gonna steal it? :nervous:
-
That really looks good. Well done! :yes:
-
Does anyone have a image of a Sobek firing its foward beam cannons?
-
I think there's already one on this thread.
-
So since there don't seem to be people interested in ASW on SectorGame, I am posting 1 screenshot here. There are 2 other ASW screenies on the ASW eyecandy thread on ASW's forums by ASW, sponsored by the ASW team, for ASW.
Here is the ASW screenie from the current version of ASW and the ASW mission:
(http://www.sectorgame.com/ASW/classified/staff_files/FSF/ASWintro-1.jpg)
What I find interesting about the Ancient destroyer is that it's a stretched and enlarged Serapis with turrets. :lol:
-
What I find interesting about the Ancient destroyer is that it's a stretched and enlarged Serapis with turrets. :lol:
... Maybe I'm slow, but I'm /just/ noticing that... and now that i think about it, its suddenly obvious.
:wakka:
-
We've got more destroyers for the Ancients though.
-
Damn straight we do.
-
I really like these pictures, does anybody mind if I copy them onto my Hdd and use them as wallpapers?
Seriously doubt anyone would have any problem whatsoever with you doing that. Not as though it has any effect on them.
Thats good cause so far since I've started playing FS I have collected as many as I can :)
-
What I find interesting about the Ancient destroyer is that it's a stretched and enlarged Serapis with turrets. :lol:
That's the Pylos, isn't it?
/me looks at any Inferno member in the vicinity.
When I first saw that Ancient corvette to the right, I was vaguely reminded of the Moloch.
-
Yes, its the Pylos.
Its a stretched Serapis, but we're only showing it because noone has seen the new ones before. hehehe.
As for the Phiastos, yeah. It looks more like a Moloch-Deimos hybrid to me though.
-
To me it looks more like a Moloch + Iceni.
-
Exactly.
What I find interesting about the Ancient destroyer is that it's a stretched and enlarged Serapis with turrets. :lol:
Imagine what would happen if they didn't change its speed. :drevil:
-
So since there don't seem to be people interested in ASW on SectorGame, I am posting 1 screenshot here. There are 2 other ASW screenies on the ASW eyecandy thread on ASW's forums by ASW, sponsored by the ASW team, for ASW.
Well, mabye you should kick off more than just the know ancients in fornt of cool backgrounds....
why not kicking the cruiser I gave you into the open? - that will sure raise some eyebrows ;) (I did (http://www.freespacemods.net/forum/viewtopic.php?f=513&t=107))
Oh, we will use that cruiser, I suppose. But not in the first release. ;)
-
Imagine what would happen if they didn't change its speed. :drevil:
You'll probably get this...
Victim: Incoming jump signature! It's -
Victim Destroyed Kill: Pylos (100%)
-
Well we like overgrown Serapises don't we? ;]
ShadowGorrath -> I'm waiting impatiently for this mod of yours.
(http://fc23.deviantart.com/fs39/f/2008/351/5/2/La_discoteca_xd_by_Ziame.png)
Does it qualify as "I'm kicking beaming your arse?"
-
What's the explosion caused by?
-
I think that was some fighter shot by the Typhon (left-down corner). Do you like the shot, Snail? :)
-
I like the big explosion up front. The ass smelling beam cannons not so much... :P
-
That's the current mediavp beam cannons, right? The ones that are bigger than the beam turrets, and have tiny impact explosions?
And the mission should use the starfield skybox.
-
^ Agreed, or one where the nebulae in the background isn't quite so...blatant.
-
Few snippets from the great war. It's a lot darker apparently...
(http://i730.photobucket.com/albums/ww308/cindered/screen0095.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0100.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0105.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0122.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0133.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0138.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0143.jpg)
-
(http://i730.photobucket.com/albums/ww308/cindered/screen0145.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0147.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0151.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0159.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0161.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0162.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0165-1.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0172-1.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0173-1.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0183-1.jpg)
-
OH MY GOD I LOVE YOU
That's actually the first time I've seen the FS1 atmosphere really captured in FS2.
I'm about to cry. :(
This is ****ing amazing.
Beyond words.
arghhh
:(
-
That series is really really flattering. :D
Actually I want these to go on FSPort's ModDB page. Lemme find someone to do that.
(http://www.mysmiley.net/imgs/smile/characters/character0028.gif) FSPort team, away!!
-
I wish my normal maps would work now... :sigh:
-
I wish my normal maps would work now... :sigh:
Yeah me too.
-
hey lucy's beams look... kinda odd, too straight maybe?
and..nice pictures! really love that screenshot from lucy's side, oh so beauty and so deadly... just like a spoiled girl.
-
Really really really good, Spidey. :)
hey lucy's beams look... kinda odd, too straight maybe
Yes, the edges of the beam are too solid, they ideally should fade into the background.
-
Aye, excellent work as always Spidey. :)
I wish my video card was better so I could use the Adveffects of the 3.6.10 mediavps.
-
OH MY GOD I LOVE YOU
That's actually the first time I've seen the FS1 atmosphere really captured in FS2.
I'm about to cry. :(
This is ****ing amazing.
Beyond words.
arghhh
:(
Any idea what did the trick?
-
I love that new Valkyrie.
Physically.
-
Any idea what did the trick?
The ambient lighting looked great, the backgrounds (especially in the first few shots) really seemed quite spooky and mysterious and most of all they were just kewl.
-
The only issue I have is that the Fenris is upside-down. Apart from that...
:jaw:
-
What's wrong with an upside down Fenris? Space is 3-dimensional you know.
-
You could just rotate the image by 180 degrees. :nervous:
-
What's wrong with an upside down Fenris? Space is 3-dimensional you know.
Yeah, but I'm not used to seeing an upside-down Fenris. Remember that ruckus I accidentally created because I expressed my displeasure at an upside-down Chronos in IceyJones' Destruction of Vasuda cutscene?
-
Well IMO that's understandable since it was flying in atmosphere.
-
You could just rotate the image by 180 degrees. :nervous:
But then the science vessel would be upside down. ;7
-
You could just rotate the image by 180 degrees. :nervous:
But then the science vessel would be upside down. ;7
lol
-
Awesome pictures, Spidey. :) Upon Galemp's recommendation, I've added them to the FSPort's ModDB page.
Now you need to take some screens from Silent Threat: Reborn. :D
-
(http://i730.photobucket.com/albums/ww308/cindered/screen0147.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0151.jpg)
These are my favourite ones. I've never seen such a cool perspective of the Lucifer. :D
-
Nor have I.
Ooh, nice arms. ;7
-
I had to save that one. Excellent work, one of teh best Lucy Screens I ever saw... :yes:
-
The Lucy looks very imposing in that one. :D
-
haha, awesome! thanks guys
I'm playing through STR now, but I think i'll hunt for shots after I finish it, I havn't played ST since I first bought FS pack over a decade ago
-
Au version of a Gunstar Drone (Inspired by the topic here)...
Model "Khun" by Wdboyd, textures tweaked by me...
(http://i22.photobucket.com/albums/b321/Star-Dragon/Shatter%20Star%20Conversions/gstar1.jpg)
(http://i22.photobucket.com/albums/b321/Star-Dragon/Shatter%20Star%20Conversions/gstar2.jpg)
HW2 carrier by Achilles i retweaked. No good beauty shot in game yet though..
(http://i22.photobucket.com/albums/b321/Star-Dragon/Shatter%20Star%20Conversions/IBCGeronimo.jpg)
-
I like the drone. :yes:
Invalid target! Hold your fire!
:lol:
-
The Drone looks more like a gunship. :nervous:
-
It's roughly 30x40m same as GS but yeah.
Instead of the normal cockpit module it has the funky arrow heard.
it was origiannly designed to be a large ship though, I took a fancy to it and the bump texture I found for it gave em the idea since it looks sweet in game minus the normal textures...
-
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0146.png)
Planet copied from the "Crucible" desktop wallpaper by Ryan Bliss at http://digitalblasphemy.com/ . plz to not sue kthxbai
-
Holy crap! What the hell happened to Earth? Are we even AT Earth?
EDIT: Beautiful planet, but the pic might look even more awesome with the hi-poly Aurora model.
-
hey that's a nice planet over there!! :D
-
EDIT: Beautiful planet, but the pic might look even more awesome with the hi-poly Aurora model.
Agreed. Downloaded the Aurora from FreeSpaceMods, took a new screen and uploaded it over the previous one.
-
I saw the planet and my first reaction was...
Well crap.
-
All I can say is "wow". :D
-
Now that is sexy.
-
That planet is beautiful!
-
What to do when you're a Leviathan and you get hit by a LRed? (Which is BTW kinda same size as leviathan ^^)
(http://fc58.deviantart.com/fs40/f/2009/021/6/9/Kinda_cool_shot_by_Ziame.png)
(Well, you can't compare this shot to Spidey's /me bows, but I like it)
-
What missile is that Levi shooting?
-
What missile is that Levi shooting?
WOW! You're frickin quick.
That's a Helios IIRC
-
Nice pic :yes: Shouldn't it be the Fusion Mortar?
-
WOW! You're frickin quick.
The record is 20 seconds.
-
Well, Levy has Fusion Mortar when it's not modified... the shot is from a mission where I threw 3 Leviathans at one Demon. The poor Terrans didn't stand a chance. IIRC a few pages back there's my shot of a shockwave on a hull of a Demon -> that's the reason why i've put the Helios to the Levy
Snail:
20 seconds? Do you have an alarm set for new screenies?
-
Snail:
20 seconds? Do you have an alarm set for new screenies?
Not me, I forget who holds the record.
-
(http://fc67.deviantart.com/fs41/f/2009/021/c/d/omgawesome_by_Ziame.png)
I would apologize that the sun is old but I kinda like 'em. New screenshots (and I mean NEW) will come from me in february, cause I can't get SCP to work again. Spast.
-
Ziame, this is awesome use of SCP ambient_lighting features :yes:
-
Why does that orion phase 2 not have glowmaps?
-
Because it probably uses retail textures, with the 'a's and 'b's.
-
It's the "Orion Refit", I took it from Blue Planet. It's pretty nasty ^_^ Thx for support I like that picture too... whoops gotta go to school
-
Because it probably uses retail textures, with the 'a's and 'b's.
Give it the dark Orion textures... ;7
-
Dang! Me FreeSpace freezes on me when I'm opening any mission:(
No more shots from me in a looong while... yet!
(http://fc71.deviantart.com/fs41/f/2009/022/9/2/dunno_by_Ziame.png)
not the best but it's nice^^
-
Is that a...Fenris flakking a Lilith to death? O_o
-
Well, that screenshot could make use of some backgrounds...
-
Sorry for the darkness, but I love the SCP lighting...
(http://i40.tinypic.com/dg1imt.jpg)
(http://i43.tinypic.com/2myxm9w.jpg)
(http://i42.tinypic.com/55m68g.jpg)
-
It's easy to see why, and hey, we're celebrating FreeSpace here, remember? Those pictures are perfect. :yes2::nod::yes:
-
Yeah, I like them too. Why is it so quiet here?!
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Sarynthon-1.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Sarynthon-2.jpg)
-
Ooo mystery ship ... called Sarynthon?
-
The first shot was brilliant.
As for the second shot, I want to know why the victim was so bright.
-
Bad angle. Too much specularity.
-
Uh oh. Something bigger and badder than the Daegon with the same approximate length? Looks awesome.
Too bad the screens lack a starfield and nebulae :(
-
Only this one might not turn out looking as good with dark Orion textures. :P
-
Yay for megablobs of d0000m
-
Uh oh. Something bigger and badder than the Daegon with the same approximate length? Looks awesome.
Too bad the screens lack a starfield and nebulae :(
Well, the battle is kinda pitched, since the daegon hasn't been beam-freed all. But in terms of non-beam loadout, Sarynthon can easily chew out the daegon.
This was a quickly assembled test mission. I might improve. I just finally got subsystems to work. Still need to get dockpoints to line up. They appear about maybe 50-70 m behind where they're supposed to. It's kinda annoying.
Yay for megablobs of d0000m
JEAH!
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Sarynthon-1.jpg)
It looks kind of like the TCS Tiger Claw. (Scooby Doo's Tiger Claw, I mean.)
Uh oh. Something bigger and badder than the Daegon with the same approximate length? Looks awesome.
I think it looks smaller, I mean it's closer and it's shorter then the Daegon.
-
It looks kind of like the TCS Tiger Claw. (Scooby Doo's Tiger Claw, I mean.)
I see zero relevance.
-
Ugh, I think that was the wrong one...
I don't think so - in my mind, this ship and the front of the Tiger Claw look similar. A long nose, which then has fin-like protrusions with turrets on them.
(http://img407.imageshack.us/img407/4363/frontoftigerclawnx7.png)
Unless you mean that all this is irrelevant. :nervous:
I see zero relevance.
So I'll stop rambling now. :)
-
But that entire section on the Tiger Claw class is flat.
The Sarynthon has stuff coming out from everywhere, not to mention half the width of the Tiger Claw's bow.
I look at it ten more times and still see a Dreadnought armed behemoth.
And also, the fin-like protrustion has only one turret. :p
-
I know that.
I'll just stop talking now. :cool:
-
Another big Terran ship!!! OoOOH!!!!! WANT WANT WANT!!!
-
What to do when you're a Leviathan and you get hit by a LRed? (Which is BTW kinda same size as leviathan ^^)
(http://fc58.deviantart.com/fs40/f/2009/021/6/9/Kinda_cool_shot_by_Ziame.png)
You apparently shoot only one low powered missile in retaliation.
-
What to do when you're a Leviathan and you get hit by a LRed? (Which is BTW kinda same size as leviathan ^^)
(http://fc58.deviantart.com/fs40/f/2009/021/6/9/Kinda_cool_shot_by_Ziame.png)
You apparently shoot only one low powered missile in retaliation.
DINGDINGDINGDING!!
We have a winner! You've won supper with the Shivan and one armed Helios!
-
I thought that was a Rockeye.
-
If you're talking about that missile launched from the Levy's bottom launcher, it's a Fusion Mortar and it uses the same model as the Harbinger bomb...
Rockeye would only be seen because of its trail on that image. And Helios would be bigger if I recall correctly.
-
It would also look more bomb-ish. The one in the screenshot has fins, which are the hallmark of a missile.
-
Well, Levy has Fusion Mortar when it's not modified... the shot is from a mission where I threw 3 Leviathans at one Demon. The poor Terrans didn't stand a chance. IIRC a few pages back there's my shot of a shockwave on a hull of a Demon -> that's the reason why i've put the Helios to the Levy
:P
-
Oh, sry to interrupt you, but it's a Helios. From this angle, somehow, the... umm... circle at the back of the model can't be seen
-
(http://fc02.deviantart.com/fs40/f/2009/027/d/1/hehehue_by_Ziame.png)
Nicey, nice? ^^
-
Oh yes. Only the starfield...
Enter "starfield.pof" in the skybox section of the background editor, and you'll see that your background becomes much more pretty :P
-
(http://img145.imageshack.us/img145/7237/screen0080nk0.jpg)
(http://img134.imageshack.us/img134/2388/screen0087ai8.jpg)
(http://img134.imageshack.us/img134/3681/screen0088bq3.jpg)
(http://img145.imageshack.us/img145/5056/screen0089lo0.jpg)
-
The textures doesn't do the Colossus any justice without a high-poly model.
-
I thought that was the high polygon model.
-
It's not. Last thing I heard, it still has to be turreted, cleaned up, converted to POF, etc. And nobody wants (and has the time) to do it :(
-
Occasionally, when I look at these screenies, I think that the FS2 cutscenes really don't cut it in comparison. Sure, they have better directing, but in terms of effects? The MediaVPs win.
-
where is that particular model?
-
I love your second shot, with the Sathanas and the Moloch approaching... very very nice.
-
It's not. Last thing I heard, it still has to be turreted, cleaned up, converted to POF, etc. And nobody wants to do it :(
I beg your pardon. I do want to do it, but it's a LOT of work. Like, painting-a-house level of work. Sure, it would be great if it were done... but it's not fast, or easy.
-
<snip>
I guess I really am the only person on this forum without normal maps. :(
-
<snip>
I guess I really am the only person on this forum without normal maps. :(
Nah, there's me as well.
-
<snip>
I guess I really am the only person on this forum without normal maps. :(
Nah, there's me as well.
And me :( I couldn't run FSO with normal maps on this PC even if my life depended on it.
-
<snip>
I guess I really am the only person on this forum without normal maps. :(
Nah, there's me as well.
And me :( I couldn't run FSO with normal maps on this PC even if my life depended on it.
I :lol: at your lack of normal maps.
-
<snip>
I guess I really am the only person on this forum without normal maps. :(
Nah, there's me as well.
And me :( I couldn't run FSO with normal maps on this PC even if my life depended on it.
Performance issues or...?
My computer just doesn't like them.
-
I have no clue, can a Mobility Radeon HD 3470 support them?
-
I have no clue, can a Mobility Radeon HD 3470 support them?
A Mobility X1600 can -> HD 3470 should. Probably. Maybe. :nervous:
-
I have ATI Mobility X1600 too.
How come mine doesn't run them?
I must be just an idiot. Of course. It all makes sense now.
-
Normal schmormal. Where are our ST:R beauty shots? We need to put them on the release thread and on ModDB!
-
Well,
http://img145.imageshack.us/img145/7237/screen0080nk0.jpg
-
I have ATI Mobility X1600 too.
How come mine doesn't run them?
I must be just an idiot. Of course. It all makes sense now.
Why is that?
-
I have ATI Mobility X1600 too.
How come mine doesn't run them?
Because you must have the latest drivers and this (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/atioglxx.dll).
-
I have ATI Mobility X1600 too.
How come mine doesn't run them?
Because you must have the latest drivers and this (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/atioglxx.dll).
Does that apply for my card as well? I have the latest drivers but where would I put this?
Wait...I already have this but yours is a different size, it's 4mb smaller than mine.
Nevermind then, the one I was talking about is the .dll in my Sys32 folders.
-
Does that apply for my card as well? I have the latest drivers but where would I put this?
I... don't know. I've heard that some cards require a different (yet still old) .dll. But you can try. It goes to \freespace2\. That way it won't mess up your drivers but FSO will use it instead of the one in the drivers.
And on a related note, plz 2 split kthxbai.
-
Does that apply for my card as well? I have the latest drivers but where would I put this?
I... don't know. I've heard that some cards require a different (yet still old) .dll. But you can try. It goes to \freespace2\. That way it won't mess up your drivers but FSO will use it instead of the one in the drivers.
And on a related note, plz 2 split kthxbai.
Damn...it borks my game and now it doesn't even start. :lol:
-
My Intel integrated graphics just can't cut it for normal mapping . . . :sigh:
-
Can integrated cards cut it for anything? :P
Well, quick question. Why does that atiogl.dll keep the game from starting?
-
Well, quick question. Why does that atiogl.dll keep the game from starting?
Because the new drivers are optimized for new games and in the process of achieving that, the driver coders knowingly or unknowingly sacrificed compatibility for FS2_Open's OpenGL implementation.
Of specifics I have no idea... :nervous:
-
My Dad wanted to buy me a present for my birthday and the <<salesperson lol>> told him integrated graphics cards were gr8!. And now I'm stuck with this piece of shait for another 14 years.
-
My Dad wanted to buy me a present for my birthday and the mother****ing sleezbag son of a ****ing wanking ***** told him integrated graphics cards were gr8!. And now I'm stuck with this piece of shait for another 14 years.
i hope you dont mean your mother
-
My Dad wanted to buy me a present for my birthday and the mother****ing sleezbag son of a ****ing wanking ***** told him integrated graphics cards were gr8!. And now I'm stuck with this piece of shait for another 14 years.
i hope you dont mean your mother
...
No comment.
(saleswoman)
-
The one way intergrated graphics cards are good is because they're cheap. Other than that, dedicated is better (unless you're not going to be using graphic intensive stuff.)
At least you didn't pay for it.
(OT: this finger is making typing tricky when I try using it. :blah:)
-
Well then just don't type with it. Easy as that :yes:
I don't use my index fingers for typing at all.
Someone should look on the internet at laptop docking stations. I found one the other day that had an ass send for slapping in extra memory and two empty pci slots. I'm curious if one is made with a pci-e slot, it'd make laptops a lot less permanent in their not much to change hardware config.
-
My Dad wanted to buy me a present for my birthday and the <<salesperson lol>> told him integrated graphics cards were gr8!. And now I'm stuck with this piece of shait for another 14 years.
...assuming you are twelve, I'm pretty sure you would be able to save up enough to buy a non-crappy laptop by the time you turned twenty six, dude.
If you are older, it's pretty much a certainty. :P
-
Can we please take this to the Whatever happens in your life thread before
I fire a BABeamsomebody locks this thread?
-
I has normal maps working I is happeh.
-
I has normal maps working I is happeh.
I'm jealous...
-
Thanks to Raven Night for granting permission, an old effort gets new life!
[attachment deleted by admin]
-
Excuse my ignorance.
What is that.
-
Reskinned Star Trek ship?
-
No... USS Scorpion original design for Bridge Commander2. By Raven Night.
C.E.O. and lead developer for NightSoft.
-
I love this thread. It's amazing. I want an extra $400 to buy a new computer, one that can run FS2. :P
-
Just turn everything off.
Right before I joined the board I still ran Fs2 on a p2 400mhz!!!
Mostof my DTP marked screenies were on that computer! :P
-
Just turn everything off.
Right before I joined the board I still ran Fs2 on a p2 400mhz!!!
Mostof my DTP marked screenies were on that computer! :P
Voodoo 3?
-
no 4mb vodoo rush I think, my next card was a 32mb ati all in wonder....
many moons ago :)
-
Good days. I used to run Descent 3 on a Compaq with a Pentium !!! 500 mHz and 63 MB RAM using Direct 3D on ATi RAGE 128. The menu screen was animated! :eek2:
On OpenGL, it's static.
How in Hell did OpenGL survive? Why did all the best APIs die out? OGL is the worst of the lot!
-
How in Hell did OpenGL survive?
Well, you either have Microsoft&D3D or OpenGL.
There never was a lot to choose from.
-
Can we get back to wonderful screenies? :)
(http://i22.photobucket.com/albums/b321/Star-Dragon/Robotech%202/rtscreen1.jpg)
-
Ya got some problems with your color depth, there... that, or you're running in Software mode.
-
(http://img7.imageshack.us/img7/8362/orionjn5.png)
The dark Orion looks really good with blue beams. ;7
(http://img7.imageshack.us/img7/3392/luciferkn5.png)
The last act of defiance for this Lucifer, unfortunately it was in vain.
And it almost VAPORIZED ME. :lol:
-
The dark Orion looks really good with blue beams. ;7
Agreed. :jaw:
-
Let this picture speak for itself...
[attachment deleted by admin]
-
Shaft'd. :D
-
Looks nice. BTW, your trailers do hint to a very promising mod. (I'm too lazy to make an FSMods account, that's why I post it here :D ) Only - hard to explain - pixels don't have the same size on each monitor. On my screen, the subtitles overlap each other. :(
What's that in the middle of the picture, under the beams? Debris or a ship?
-
Looks nice. BTW, your trailers do hint to a very promising mod. (I'm too lazy to make an FSMods account, that's why I post it here :D ) Only - hard to explain - pixels don't have the same size on each monitor. On my screen, the subtitles overlap each other. :(
I'll fix that - well, at least I'll make a 1024x768-version once all cutscences are done in 1680x1050 (my screen res) - currently I just too busy to do that (finishing the campaign has priority above user-friendlyness of its cutscenes)
What's that in the middle of the picture, under the beams? Debris or a ship?
Debris - the remains of another fated AC Iraklion
-
Let this picture speak for itself...
(http://www.hard-light.net/forums/index.php?action=dlattach;topic=25406.0;attach=8916;image)
/¯___________________
| IMMA FIRIN MAH LAZER!
\_¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-
I was about to make a screenshot at 3300x2100 with 16x aa and 16x af. Too bad all my screen cap methods wouldn't fit the whole foreground window in the image - it just captured the 1/4 1650x1024 square visible.
I still can't get the framerate to drop below 60fps, even at an obscene resolution.
-
:eek2: What kinda specs you got?
-
:eek2: What kinda specs you got?
^ What he said. Plainly, blowfish's machine is as the computing monoliths produced by the proud PC dwarves of Middle Earth to run at that resolution with those settings.
-
I was about to make a screenshot at 3300x2100 with 16x aa and 16x af. Too bad all my screen cap methods wouldn't fit the whole foreground window in the image - it just captured the 1/4 1650x1024 square visible.
I still can't get the framerate to drop below 60fps, even at an obscene resolution.
Did you try Dilmah's High Noon remake?
-
While you're waiting for those even bigger screenshots, here are some that I took while fooling around with the -window and -res [width]x[height] command...
First, some ship lab shots:
(http://img525.imageshack.us/img525/4494/lokihugefp7.jpg)
(http://img128.imageshack.us/img128/2136/orionhugeqa8.jpg)
(http://img525.imageshack.us/img525/9054/colossushugepz6.jpg)
(http://img16.imageshack.us/img16/3170/karnakhugewy7.jpg)
(http://img128.imageshack.us/img128/1882/sobekhugerv0.jpg)
(http://img27.imageshack.us/img27/4918/sathanashugefd3.jpg)
(http://img128.imageshack.us/img128/8199/luciferhugezj0.jpg)
Then a few screenies taken from "King's Gambit" (a good mission if you ever need images of beamspam btw...):
(http://img525.imageshack.us/img525/5513/kingsgambitorion1ck0.jpg)
(http://img128.imageshack.us/img128/7815/kingsgambitaeolusdh6.jpg)
(http://img525.imageshack.us/img525/4112/kingsgambitleviathanmi8.jpg)
Also, as far as capturing screens goes - you should be able to use PrintScrn key, and the resulting image should appear as ../FreeSpace2/screenshots/screenNNNN.tga where N is the enumerator of the screenshots. With big resolutions that folder's gonna be pretty big rather soon though, so regular clean-up and save of worthy shots is recommendable... unless you have a ton of HD space to spare for it to just grow. :p
-
Your Loki and Karnak just makes me jealous . . . :p
-
Arg! Damn you and your normal mapping!!
-
I had to host these on my server...
Note the 6600x4200 shots, all at 16x aa and 16x af. I still got 15fps!
Edit: Oh **** lvlshot isnt working... Just click the links.
Edit2: WTF IT RAPED MY URL LINKS!!!
http://comclan.co.cc/xsera/Sexy1.jpg (http://comclan.co.cc/xsera/Sexy1.jpg)
http://comclan.co.cc/xsera/Sexy2.jpg (http://comclan.co.cc/xsera/Sexy2.jpg)
http://comclan.co.cc/xsera/Sexy3.jpg (http://comclan.co.cc/xsera/Sexy3.jpg)
http://comclan.co.cc/xsera/Sexy4.jpg (http://comclan.co.cc/xsera/Sexy4.jpg)
If you have requests, please make them. It's hard to play, though, at this resolution, because I only see the top left 1/16 of the screen...
-
You know, looking at those shots up close, it doesn't look like AA is turned on... :doubt:
-
It actually is. However, the normal maps are not antialiasable.
-
No, I mean, if you look at some of the edges, they are definitely pixely.
-
I don't see why anyone would want to play at that resolution... :wtf:
-
Strange. I guess the antialiasing bugs up at superhigh resolutions.
-
FSPort simply rocks.
The Orff taking control over a Vasudan cargo depot.
(http://www.freeimagehosting.net/uploads/2648345ce1.jpg)
The Galatea heading into an asteroid field.
(http://www.freeimagehosting.net/uploads/717ce68256.jpg)
Has the Arcadia been HTLed yet? This is where the shield convoy left.
(http://www.freeimagehosting.net/uploads/d4cb5a616c.jpg)
The convoy carrying the shield prototypes, under attack by the Shivans.
(http://www.freeimagehosting.net/uploads/d1cb752340.jpg)
A sacrifice from the Hammer of Light.
(http://www.freeimagehosting.net/uploads/7960158ece.jpg)
Capturing the Taranis, not as easy as it seems.
(http://www.freeimagehosting.net/uploads/d021bf97b8.jpg)
(http://i39.tinypic.com/f1gt3o.jpg)
The Galatea, jumping straight into a Hammer of Light ambush.
(http://i40.tinypic.com/34sp1rd.jpg)
Capturing a Dragon.
(http://www.freeimagehosting.net/uploads/de13bf01ae.jpg)
(http://www.freeimagehosting.net/uploads/f60ba84620.jpg)
The early Terran-Vasudan Alliance.
(http://i44.tinypic.com/16arxb7.jpg)
A Typhon stationed in Beta Aquilae.
(http://www.freeimagehosting.net/uploads/ec174c9e94.jpg)
The Bastion ambushed by the Shivans.
(http://www.freeimagehosting.net/uploads/a194a654d2.jpg)
The Bastion again.
(http://i39.tinypic.com/rtm6mx.jpg)
EDIT: If it seems some of the pictures aren't showing up, try refreshing the page. Just found it out myself.
-
Once again, some beautiful screenshots. :yes: :yes: :yes:
-
I always thought that it's impossible, but now I start to feel FS1 atmosphere on FSport :) :yes:
-
I want normal maps... *Cry*
For the Arcadia, someone messed around and made an Arcadia render, the same person that made renders of the Colossus and Sathanas. But unfortunately they're just model renders.
-
I want normal maps... *Cry*
For the Arcadia, someone messed around and made an Arcadia render, the same person that made renders of the Colossus and Sathanas. But unfortunately they're just model renders.
I keep hearing this.
I can't find them though.
-
Has anyone played Rise of the Triad? Does anyone remember the drunk missiles? I do... :drevil:
(http://i538.photobucket.com/albums/ff348/tankermottind/drunkmissiles.png?t=1234057498)
-
I like the Amazon reskin (SRF Anan).
-
Itano Circus-y goodness. :D
(http://img118.imageshack.us/img118/8052/colossusblobswarmxe5.png)
This would be perfect if it was a high-poly Colossus... ;7
All the blobs are coming from that Colossus alone.
And don't mind the blue Maras... :lol:
-
Blue Maras? where?
-
The three fighters near the head of the Colossus . . . 3 of them.
At least, I think they are the ones Cmdr Zane is referring to. :nervous:
-
Yeah, three Terran Maras (I like them blue). :D
-
Yeah, three Terran Maras (I like them blue). :D
Command: We're sending in bombers, so clear these black and blue jerks out of here!
Harbringer: Um, they're black and red...
Command: Yes well... I'm colourblind.
Harbringer: That would explain the paint on my ship...
-
So that brings up the question...is it the HARBINGER who is in fact, colorblind? ;7
(http://img293.imageshack.us/img293/6638/ravanask4.png)
Oh well, here's another one.
I was dead when I took this. :D
-
They shouldn't the lasers be blue as well?
Blue is pretty awesome on the Shivans. In some ways, its creepier than red.
-
I'd have to modify a lot of stuff for the weapons and engines to match.
-
True, true.
And as I haven't posted anything in a while:
(http://img.photobucket.com/albums/v423/kc1991/YokaiBombardment.png)
And yes, I know there is a grammar mistake. My bad. It's been fixed since.
-
Calling that beam and it's energy ball big would be a bit of an understatement.
-
I'd have to modify a lot of stuff for the weapons and engines to match.
I once attempted to do that, but I couldn't be bothered to do it all. ;7
-
Not to mention the beam textures are confusing to find, I can't tell if I'm looking at one or not. Otherwise it's just a matter of opening GIMP and using the hue or color method to just turn all the beams and exhausts blue.
-
(http://i538.photobucket.com/albums/ff348/tankermottind/drunkmissiles.png?t=1234057498)
OH GOD NO... :lol:
(http://img293.imageshack.us/img293/6638/ravanask4.png)
Your shot from Hell was nicely done. :drevil:
True, true.
And as I haven't posted anything in a while:
(http://img.photobucket.com/albums/v423/kc1991/YokaiBombardment.png)
And yes, I know there is a grammar mistake. My bad. It's been fixed since.
I see that you're still going strong on ToD, Droid. Keep it up. :)
-
Your shot from Hell was nicely done. :drevil:
I just noticed you can see the beam glow dissapating from that Ravana (Which was the bastard that killed me :D)
The cap ships with Fast Mod's weapon velocity and range with Procyon Insurgency's refire rate become forces to be reconed with, particuarlly with the case of four bomber wings Vs. five destroyers. :nervous:
-
Macross Missile Spam Syndrome detected! :lol:
-
I would like to see the efficiency of the missiles though.
-
I would like to see the efficiency of the missiles though.
They're Sol Republic missiles from my 2393 ship pack and basically work a lot like the upgraded Rockeyes (MX-73 Sparrow) the GTVA gets. Instead of one missile doing 50 damage, you get five missiles doing 10 damage each. They just look awesome. They fire five at a time (10 if double fired) and take up about 1/5 the space of a Sparrow. A 40-unit missile bank gives you 53 drunk missiles. They're not really that powerful. What are powerful are the Streak heat-seekers. They don't auto-target like Rockeyes. You have to stay on an enemy's six o'clock and lock on to the target's engines (you have to be facing the enemy's rear or you won't get a lock because they use the JAVELIN seeking type, and the missiles only arm when locked). When you lock on and fire, the Streak screams out of your ship at 400 m/s! They're fast, but they don't turn well and it's very difficult to lock onto anything more maneuverable than a Horus. But once you get behind a bomber with Streaks, you get a very dead bomber.
Anyway, less talk, more pics. I found some dark recolored Terran textures in the 158th dump. I redid them based on resources from the 3.6.10 mediavps. The result was made of win and awesomeness.
(http://i538.photobucket.com/albums/ff348/tankermottind/destroyer.png?t=1234144774)
-
DO WANT! :D
-
Blue lights and Vasudan capships: Born to be together.
(http://i538.photobucket.com/albums/ff348/tankermottind/hedetet.png?t=1234147021)
-
You're on a roll with this blue textures. The retextured StratComm Raynor (original name?) was gorgeous.
-
I'd like to see the Titan in those textures.
-
You're on a roll with this blue textures. The retextured StratComm Raynor (original name?) was gorgeous.
Thanks. Since the Solarians have the FS1 industrial look, I decided to go for something really stylish for the GTVA for 2393 (instead of the brown, gray, and green turd blobs of FS2).
GTF Ezechiel Eos, space superiority fighter. See the four missile tubes inboard of the guns (well, two of them are behind one of the sidepods, but there are four missile tubes)? Those are the guns now. The eight-shooters are now missile banks. Now instead of "successful child of a Perseus and an Erinyes", it basically flies like a Perseus on steroids. It could really use a new skin.
(http://i538.photobucket.com/albums/ff348/tankermottind/eos.png?t=1234149471)
GTD Hecate. Three BGreens means it's not the joke it used to be.
(http://i538.photobucket.com/albums/ff348/tankermottind/hecate.png?t=1234149945)
NTF GTCv Iceni, Terran heavy corvette:
(http://i538.photobucket.com/albums/ff348/tankermottind/gtcviceni.png?t=1234150117)
Terran fighters and bombers. I think I can hear people cringing over the Internet as they notice the Boanerges. Yes, it's the same Boanerges as in 2367. Yes, you will probably have to fly it I make this into a campaign:
(http://i538.photobucket.com/albums/ff348/tankermottind/terranships.png?t=1234150520)
SRF Mustang Alpha Benkei, primary space superiority fighter of the Sol Republic. Can carry the SRM-4 Hailfire drunk missiles to perform an Itano Circus of epic proportions:
(http://i538.photobucket.com/albums/ff348/tankermottind/mustangb.png?t=1234150673)
-
I don't recognize what ship you used for the Gagana, but it looks good.
-
It's a bomber that Aldo made for Paradigm Shift and released in a model dump. I don't know if it even had a name when it was released.
-
(http://i538.photobucket.com/albums/ff348/tankermottind/yokai.png?t=1234154317)
This view of the SRF Yokai is the last thing many GTVA pilots see before being blown away by its devastating plasma cannons.
-
Woolie Wool, can you check your PMs?
-
Two ships in my upcoming capitalship-flyable campaign...
(http://comclan.co.cc/xsera/ModAeolus.jpg)
GTGs Mod Aeolus (yes, Galactic Terran Gunship) It has afterburners and can maneuver pretty damn well
(http://comclan.co.cc/xsera/XMara.jpg)
SF XMara - This thing is really, really evil
-
Blue lights and Vasudan capships: Born to be together.
(http://i538.photobucket.com/albums/ff348/tankermottind/hedetet.png?t=1234147021)
Unfortunately I can see some tiling problems on the Hedetet, but I'm sure you didn't UV this, Woolie, so no need to worry. Otherwise, for all of these ships you have presented:
DO WANT! :D
Although I'd probably not use them much myself. :p
-
I think it may just be the fact that capvtile1 doesn't really tile that well.
-
Unfortunately I can see some tiling problems on the Hedetet, but I'm sure you didn't UV this, Woolie, so no need to worry. Otherwise, for all of these ships you have presented:
Oh, Trashman UVed that. The original way he had it textured looked weird due to the brightly contrasting colors and yellow light strips, so I found some dark Vasudan tiles, recolored the light strips FS1 indigo blue, and went to work.
-
(http://i538.photobucket.com/albums/ff348/tankermottind/hecate.png?t=1234149945)
That would suit ItDoh's GTD Eternity very well, I believe. :nod:
-
I think it may just be the fact that capvtile1 doesn't really tile that well.
Or it could be a UV mapping error that escaped my notice :P
-
I think it may just be the fact that capvtile1 doesn't really tile that well.
I think so, I've just checked the Hedetet model I have and the default texture it has (which isn't capvtile1) tiles properly, from what I could see. Capvtile1 didn't when I switched it to see.
-
It's a bomber that Aldo made for Paradigm Shift and released in a model dump. I don't know if it even had a name when it was released.
I think it was called the Eclipse - I might be very wrong, though.
-
Yes, okay. Back to the topic :P
He who rides the tiger: simply a masterpiece of FREDding.
(http://i40.tinypic.com/2mrshav.jpg)
Guess what campaign this is? Hint: it was so thrilling that I forgot to make more screenies :D
(http://i39.tinypic.com/2dbktao.jpg)
-
Split off a whole crap-load of cockpit wankery (hee). Let's try to keep this thread about the shiny pictures, shall we? :p
-
baby... that's the old lonewolf!
I loved that campaign (my first one for the matters..)
-
The GTC Lonewolf should be given the title of "Everybody's favourite non-canon Leviathan". :drevil:
When I first saw it, I almost thought it was an Amalthea (http://cid-78eece80a0658c61.skydrive.live.com/self.aspx/FreeSpace%202%20-%20Shivans!/GTC|_Amalthea|_001.png).
-
The GTC Lonewolf should be given the title of "Everybody's favourite non-canon Leviathan". :drevil:
When I first saw it, I almost thought it was an Amalthea (http://cid-78eece80a0658c61.skydrive.live.com/self.aspx/FreeSpace%202%20-%20Shivans!/GTC|_Amalthea|_001.png).
Wait, wasn't it in original Silent Threat or something...?
Maybe I just got confused by ST:R.
-
Maybe I just got confused by ST:R.
As it should be.
-
Maybe I just got confused by ST:R.
As it should be.
Indeed, concur, most salubrious, wot wot.
-
Lonewolf never showed off it's reputation from Derelict in STR although perhaps they are not one and same?
-
Terran fighters and bombers. I think I can hear people cringing over the Internet as they notice the Boanerges. Yes, it's the same Boanerges as in 2367. Yes, you will probably have to fly it I make this into a campaign:
(http://i538.photobucket.com/albums/ff348/tankermottind/terranships.png?t=1234150520)
Wait...why would I cringe?
-
Because it's the worst new bomber in FS2. People hate flying it.
The worst is still the Zeus, but flying the Boanerges is like flying a rock with the structural strength of papier-mache.
-
Not sure basing a new mod on INFR1 is a good idea.
-
Because it's the worst new bomber in FS2. People hate flying it.
The worst is still the Zeus, but flying the Boanerges is like flying a rock with the structural strength of papier-mache.
Well I fly everything using the Fast Mod so anything faster than an Ursa is a hell of a lot better to fly. :P
(http://img10.imageshack.us/img10/3497/apollohs2.png)
Flying around in the Apollo.
(http://img520.imageshack.us/img520/1088/athenaaj7.png)
My absolute favorite ship in the entire franchise (Does anyone else have the six-gunned variant in their FSPort? :nervous:)
(http://img205.imageshack.us/img205/6932/holaten2oc0.png)
Hammer of Light Aten with a Toth blazing its afterburner to begin pursuit of the GTA.
(http://img520.imageshack.us/img520/3977/lonewolfvx6.png)
The LoneWolf and a wing of Valkyries.
(http://img201.imageshack.us/img201/8092/orfffenrismq0.png)
It may be a mere Fenris but the Orff always makes me smile. :D
(http://img201.imageshack.us/img201/9152/valkyrie2kk3.png)
Let's get these shields out safely. ;7
-
Some of the pics don't appear for me.
-
I picked the wrong thingie. It's fixed now. :nervous:
-
Not sure basing a new mod on INFR1 is a good idea.
It's not based on INF: R1. Several of the Terran fighters come from INF: R1, and INF: R1 is used as a baseline for balancing fighters, but otherwise there's not much of INF: R1 there.
-
Because it's the worst new bomber in FS2. People hate flying it.
The worst is still the Zeus, but flying the Boanerges is like flying a rock with the structural strength of papier-mache.
In most missions, yeah, they both suck. BUT, if you use the Zeus as a precision strike bomber it works really, really well.
Plus, in a Capship-rich mission with a couple of wings escorting you and only a pair of fighters to defend your targets (Warzone, anyone?), the Boanerges, yes, I'm gonna say it, is unbe-freaking-lievable. :nod:
-
For Twist of Fate, since the altered timeline means the Loki's stealth works, I gimped the Zeus even more and made it a stealth bomber.
In most missions, yeah, they both suck. BUT, if you use the Zeus as a precision strike bomber it works really, really well.
Isn't that what the Athena was for?
-
(http://i538.photobucket.com/albums/ff348/tankermottind/terranships.png?t=1234150520)
GTF Eos
OphionTer
?
-
Because it's the worst new bomber in FS2. People hate flying it.
The worst is still the Zeus, but flying the Boanerges is like flying a rock with the structural strength of papier-mache.
In most missions, yeah, they both suck. BUT, if you use the Zeus as a precision strike bomber it works really, really well.
Plus, in a Capship-rich mission with a couple of wings escorting you and only a pair of fighters to defend your targets (Warzone, anyone?), the Boanerges, yes, I'm gonna say it, is unbe-freaking-lievable. :nod:
Uh nothx.
You forget the fact that the Boanerges is made of paper. ****, I got killed by a frakking sentry gun.
Then I took an Artemis and I kicked ass.
-
What kind of sentry gun? BTW, the Boanerges only works in certain kinds of missions, and I've only ever seen ONE pull it off right, and that ONE was in Warzone. I do know that it is far too fragile for it's handling, but in Warzone mission 6, the Boanerges actually survives, and the ARTEMIS doesn't. Don't believe me? Try that mission, on medium, in an Artemis, then in a Boanerges. See which one survives.
-
(http://i538.photobucket.com/albums/ff348/tankermottind/terranships.png?t=1234150520)
GTF Eos
OphionTer
?
The GTF Eos' tables were loosely based on the Ophion's. I significantly downgraded them (and switched around the gun/missile points on the Ezechiel model) to match it's role as a mass-production space superiority fighter. I ddin't bother to change the short names because there's no real need to.
-
What kind of sentry gun? BTW, the Boanerges only works in certain kinds of missions, and I've only ever seen ONE pull it off right, and that ONE was in Warzone. I do know that it is far too fragile for it's handling, but in Warzone mission 6, the Boanerges actually survives, and the ARTEMIS doesn't. Don't believe me? Try that mission, on medium, in an Artemis, then in a Boanerges. See which one survives.
I beat the entire Warzone using the Artemis/Sekhmet for all bomber missions after dying to a SSG Belial in the first mission you're told to fly die in a Boanerges. Forgot what difficulty I was on, but I couldn't hit the damn things with the Boanerges's messed up gun positioning and facing.
But if it only works in one specific type of mission, then it's pretty fail already, isn't it?
But anyhow, let's get back to pretty pictures.
-
1) True enough :nod:
2) Amen! More pictures please. :)
-
(http://img520.imageshack.us/img520/1088/athenaaj7.png)
My absolute favorite ship in the entire franchise (Does anyone else have the six-gunned variant in their FSPort? :nervous:)
QFT! :yes:
-
I beat the entire Warzone using the Artemis/Sekhmet for all bomber missions after dying to a SSG Belial in the first mission you're told to fly die in a Boanerges. Forgot what difficulty I was on, but I couldn't hit the damn things with the Boanerges's messed up gun positioning and facing.
But if it only works in one specific type of mission, then it's pretty fail already, isn't it?
But anyhow, let's get back to pretty pictures.
I can fly the Boanerges on that mission on Medium and it's still too easy... :nervous:
Try it with Fast Mod however, you'll never make it. :P
-
If only the Boanerges primary gun positioning was a little bit better, I would consider flying it over the Artemis. Now, no contest.
-
If only the Boanerges primary gun positioning was a little bit better, I would consider flying it over the Artemis. Now, no contest.
Compared to the Artemis's :wtf: It's near impossible to hit anything with those wide spaced guns, except on lower difficulties...
-
Ooh, how I dislike the gun placement of the Boanerges. It always shoots UPWARDS. At least the Artemis' guns shoot forward, which is a consolation.
The people who designed the Boanerges ought to try flying it themselves.
All they had to do was get the gun placement of the Boanerges right, and I might use it over the Ursa simply because it's the only bomber that can hold 7 Cyclops torpedoes in each bank and support the UD-8 Kayser.
-
:wtf: Guns shooting any direction but forward is impossible in retail.
The thing I always liked about the Boanerges over the Ursa was its smaller target profile. The Ursa is HUGE compared to the Boanerges, and so takes a lot of fire, especially from flak.
-
:wtf: Guns shooting any direction but forward is impossible in retail.
The thing I always liked about the Boanerges over the Ursa was its smaller target profile. The Ursa is HUGE compared to the Boanerges, and so takes a lot of fire, especially from flak.
I've been playing through the game on Insane, and 'Slaying Ravana' was an absolute nightmare in an Ursa. People say the Ravana has poor anti-fighter coverage, but when you're in an Ursa, a single flak gun can rip you apart in a few seconds.
-
That's because you're playing on Insane, Battuta.
It has been mentioned before that the Boanerges makes a good rammer, though. I did it once, and the feeling was great. :D
-
I've had the same experience on Easy. Ursa + Flak = Death :doubt: Of course, I suck :P
-
That's because you're playing on Insane, Battuta.
It has been mentioned before that the Boanerges makes a good rammer, though. I did it once, and the feeling was great. :D
Right, but most of the time I can handle flak with a good combination of burners and mashing 'Q'.
-
It's interesting to note that both bombers have the same amount of shields.
Whenever I fly the Boanerges, my first thought is, "Ohh dear, I'm going to die." and then my next thought (upon seeing a Shivan) is, "I'M GOING TO RAPE YOU!"
If I fly a Boanerges for too long, I eventually get over the gun issue and can fly it relatively well.
-
When I get Freespace and the MediaVPs reinstalled, I'm going to snap an LRed onto an Orion. I'll take a picture for you guys. Wait, can I do that? Swap the LGreen on an Orion for a LRed/BFRed?
-
Yeah, but ... why? :wtf:
-
~shrug~ Why not??
-
I dunno ... anyway, it's been done before. Play Artifice.
-
'Course it's been done before. Oh, and I'm planning on making a mini-campaign for myself. I might release it, but I need to know first if I can add hardpoints for turrets and beams without remaking the model?
-
Add hardpoints? :wtf: I thought you just wanted to change the turret's weapon, which can be done in FRED.
P.S. can we get back to spaceship p0rn? :nervous:
-
I'll give you a year's supply of Playpilot soon enough.
-
I remember one time I used the placeholder Orion/SDF-1 and changed every weapon to "Macross Cannons". When the damn thing fired you couldn't even take a screenshot anywhere near it cause it was so sick and bright! That's why I don't have one... lol Was too lay back then to place it like 20km away more to do it.
:lol:
[edit]
Here's a very OLD pic of that Orion from ventral front turret only. Now imagine ALL the turrets firing at once in a normal battle!
(http://i22.photobucket.com/albums/b321/Star-Dragon/Sci-Fi%20amp%20Anime/7077.jpg)
-
That's disturbing... :P
More disturbing is the amount of Reflex Missiles you have. :lol:
-
The size of that beam is making me drool.
...no, seriously, I find it very tempting to cover my chair with saliva now.
That main gun from Mecross is one of the biggest and most overpowered weapons I've seen. It's even a weapon in Tyrian 2000.
-
(http://i538.photobucket.com/albums/ff348/tankermottind/herc3.png?t=1234647528)
Jadehawk's reskinned Herc III (with some color adjustments from moi) in flight.
-
Damn that looks kickass.
-
:eek2: I'm loosing my lunch from excitement!
-
DO WANT!!
-
:jaw: :jaw: :jaw: :jaw: :jaw
Anybody on the INFSCP project, PLEASE tell me that's in INFSCP!!!
-
:jaw: :jaw: :jaw: :jaw: :jaw
Anybody on the INFSCP project, PLEASE tell me that's in INFSCP!!!
The fighter itself is. The maps will be probably.
-
I'm not a fan of incredibly dirty ships, but I thought the Herc III could do with looking slightly used:
(http://i538.photobucket.com/albums/ff348/tankermottind/herc4.png?t=1234653941)
-
I'm not a fan of incredibly dirty ships, but I thought the Herc III could do with looking slightly used:
(http://i538.photobucket.com/albums/ff348/tankermottind/herc4.png?t=1234653941)
Yes, it could. It still looks very good, though.
All ships in FS ought to look a little used for realism. Unless, of course, if the ship in question is not of Terran origin...
-
The HTL Ulysses really looked good with it's used-look - try and follow that.
Still, it's a nice Herc even when looking fresh. :)
-
Well, it is the third version, and it should be relatively new...
Looks pretty good as it is right now, IMO.
-
Actually, that pic was to show that I applied a layer of grime to the texture.
-
I like both versions.
The new and shiny one for if the ship is newly introduced, and the grimy one if its new, but its been in service for a while.
-
Wow, the Mk. III actually looks cool now.
-
Twist of Fate screenshots:
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0078.png)
A GTF Eris soars high above the surface of Vasuda Prime.
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0080.png)
Rebel scum.
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0087.png)
GTC Ravage lays the smack down.
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0091.png)
Obligatory mystery pic.
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0093.png)
See the purple blasts? You do NOT want them to hit you.
-
Ooooh. Would that mystery ship be a Kabechet?
-
No. Think smaller.
-
PVD Savior...? If that's public now.
-
PVD Savior...? If that's public now.
DING DING DING
/me hands Snail a cookie
Sorry, but I can't release the model. I acquired it through an agreement with Mad Bomber when he was on the TVWP team.
-
DING DING DING
/me hands Snail a cookie
Sorry, but I can't release the model. I acquired it through an agreement with Mad Bomber when he was on the TVWP team.
Oh don't worry, I don't want it. ;)
:nervous:
-
Uh, I managed to find a PVD Saviour model somewhere (I forgot where), but IIRC it has some lighting issues.
-
I'm pretty sure the model was released somewhere.
-
Awesome :D
-
The Enceladus/Mustang Alpha/Eris could use some better textures where the cockpit glass joins the main hull. Looks pretty bad there right now.
-
It's like 5 years old now.
-
A lot of stuff is super old. :D
-
The GTC Ravage is a Fenris. :nervous:
-
The GTC Ravage is a Fenris. :nervous:
It is? You sure? God damn it! :hopping:
EDIT: FreeSpace Wiki says it's a Leviathan like I depicted it.
-
Tadaa !! An another video (http://www.youtube.com/watch?v=6Lz0J3eisyk) with some gundam contents :D Click on the link under the video to see it in HD.
-
The capital ship lasers make it look like there's actually combat nearby. :lol:
And the broadsiding is badass... ;7
-
Shivans vs. Gundams.
Now that would be worth playing.
-
EDIT: FreeSpace Wiki says it's a Leviathan like I depicted it.
Then the wiki is wrong. :p Check the mission.
-
Goober's right...Goober's always right...
/me checks the wiki against "Feint! Parry! Riposte!" in the campaign
/me renames the GTC Ravage to GTC Rampart
-
Shivans vs. Gundams.
Now that would be worth playing.
Shivans > Gundams, or any type of giant robot :P
-
PVD Savior...? If that's public now.
Wait, what? I had a Saviour and a Thanatos all lined up, but to my knowledge they were never finished for in-game use.
Shivans vs. Gundams.
Now that would be worth playing.
Shivans vs. Gungans? :nervous:
-
Someone should release a campaign with WIP ships. It'll be the anger management campaign.
-
If that was ever done the number of ships seen would increase tenfold... :lol:
-
PVD Savior...? If that's public now.
Wait, what? I had a Saviour and a Thanatos all lined up, but to my knowledge they were never finished for in-game use.
It works for me--moves, shoots, blows up.
-
If that was ever done the number of ships seen would increase tenfold... :lol:
It'd feature many things like ships that aren't entirely solid. :lol:
-
PVD Savior...? If that's public now.
Wait, what? I had a Saviour and a Thanatos all lined up, but to my knowledge they were never finished for in-game use.
It works for me--moves, shoots, blows up.
Ah, I found my thread in the TVWP internal--I did indeed finish the POF. Now, there's still the Thanatos that needs finishing. :D
-
Ah it's finally reading week!
Silent Threat: Reborn - Volume 1
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0196.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0199.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0217.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0220.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0226.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0228.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0231.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0234.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0235.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0238.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0242.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0244.jpg)
Stay tuned, more tomorrow...
-
Ah it's finally reading week!
Reading week! More like FreeSpace week. ;)
Those screenshots are amazing. STR rules :(
-
Yippee! More Spidey shots! Keep it up!
-
Dude, awesome. :)
I'll upload those screenshots to the website and to ModDB shortly.
-
Well that beats everything I've ever posted. :lol:
-
That beats anything everyone else has ever posted.
...in terms of shot angles, of course. :nervous:
I always wonder how you do it, Spidey.
-
Your screenshots are simply A grade. What's your secret? ;)
-
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0226.jpg)
I don't remember there being any Angels in ST:R...
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0235.jpg)
This one's fantastic! :D
-
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0226.jpg)
I don't remember there being any Angels in ST:R...
Cloak and Dagger.
-
Probably you didn't notice them as they died nearly as fast as Aeshmas in a fight. They had few waves and the best part was - no shielding. :nod:
-
I think this smiley will show the resulting effect -----> :beamz:
-
Oh. My. God. :jaw:
-
Dude, awesome. :)
I'll upload those screenshots to the website and to ModDB shortly.
And them to the Wikipedia entry, too: http://en.wikipedia.org/wiki/FreeSpace_2_Source_Code_Project
-
Silent Threat: Reborn - Volume 2
Yeah, I basically took a few from each mission
A couple of them are flipped because I had too many going in the same direction. Anyways, enjoy!
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0250.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0249.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0256.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0247.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0263.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0265-1.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0267.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0270-1.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0280.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0287.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0288.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0292.jpg)
The final installment will be posted tomorrow, including the climactic entrance of the Hades...
-
I'm seeing the screenshots now, and I automatically think of Mecross and Macross (http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre). :drevil:
-
Damn, Spidey, how do you do that?
-
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0287.jpg)
damn! you are good at this.
-
One thing i noticed from the screenshots that reminded me of fs2, is that there's only like one demon destroyer in the main fs2 campaign. And that sucks.
-
One thing i noticed from the screenshots that reminded me of fs2, is that there's only like one demon destroyer in the main fs2 campaign. And that sucks.
Someone needs to hi-poly that destroyer, too. It's begging for it.
-
trashman did, didn't he?
-
He's working on it still I think.
-
trashman did, didn't he?
I didn't like the look of his HTL'ization though.
-
I still don't see what's wrong with it.
Maybe it's just the angle of the latest screenshot of it.
-
I still don't see what's wrong with it.
Don't see any added detail except for those two super ugly pipe things at the front.
-
The Freespace 2 Open is so amazing! I just want to say thank you to all, who made this possible. Just installed it last night the first time ever on my pc. Thank you !!!!!!!! Danke!!!!!!!
-
Spidey-, your shots are amazing!
-
Alcibiades' Gamble - still alive. Only some feature creep delays the release of our demo.
Meanwhile, some screenshots. Nowhere near as good as Spideys, I know, but anyway. Levelshotted.
(http://i40.tinypic.com/esm554.jpg)
(http://i39.tinypic.com/2psgm79.jpg)
(http://i39.tinypic.com/20l0a4h.jpg)
(http://i40.tinypic.com/2q3zuj5.jpg)
(http://i39.tinypic.com/21945n8.jpg)
(http://i41.tinypic.com/33c2jqt.jpg)
(http://i42.tinypic.com/2w40ms6.jpg)
(http://i42.tinypic.com/eg4msi.jpg)
-
o0Oh! spiffy effects!
Thanks for all the comments guys!
hey, DaBrain, maybe you could let me do some promo shots of Diaspora or SoL! haha
but yeah can't wait for those two, they look superb!
Silent Threat: Reborn - Volume 3
okay, this one has to be one of my favorites! I just love the Typhon. I always thought it truely embodied the "massive destroyer" feel and still looked markedly alien.
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0303.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0316.jpg)
More Levi--these things are just everywhere!
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0318.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0320.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0326.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0329-1.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0330.jpg)
Dash for survival!
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0331.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0332.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0333.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0335.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0343.jpg)
That's all folks! Thanks for watching!
-
I still don't see what's wrong with it.
Don't see any added detail except for those two super ugly pipe things at the front.
It's a Canon upgrade and if the rest of the community likes it oh well, it's going to end up like that.
-
Hey, I'm not saying it shouldn't go into the MVPs or anything anything's an improvement upon the old model. Just saying I personally don't like it. My opinion.
-
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0326.jpg)
It seems these new high quality explosions should be a good deal brighter. Not the shockwave, just the yellow firey orange explosion. I see that it doesn't match up well with the shockwaves at all like the older explosions did.
-
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0320.jpg)
Formation manuevers... nice ;)
-
/me fires Cluster Bomb into nice formation.
Boom. ;)
But srsly I killed a tight formation of 3 Horuses with a single Trebuchet once.
-
It's a Canon upgrade and if the rest of the community likes it oh well, it's going to end up like that.
That word -- I do not think it means what you think it means.
-
Following the original product / story?
-
Your phrasing implied that the upgrade automatically becomes canon as well. It does not.
-
But srsly I killed a tight formation of 3 Horuses with a single Trebuchet once.
Killing two birds with one stone eh? Or more like three perhaps. Yeah, the thing I love about the trebuchet is the area of killing-damage it produces so on occasion, when a trebuchet hits target with another enemy flying nearby - two kills on the tally. :D
-
hey, DaBrain, maybe you could let me do some promo shots of Diaspora or SoL! haha
but yeah can't wait for those two, they look superb!
Thanks... hmm well, actually, we will need some promotion before the release, so I will keep it in mind, but we still need a bit more time.
(I'll tell you though, that you've yet to see the really cool stuff in SoL. ;) )
http://i730.photobucket.com/albums/ww308/cindered/STRscreen0335.jpg
Maybe it's the lack of sleep, but that shot, the warp effect looks like a really awesome shield effect on the Hades...
@FreeSpaceFreak
Your last set of shots is very nice too! :)
-
Maybe it's the lack of sleep, but that shot, the warp effect looks like a really awesome shield effect on the Hades...
A shield effect like that for capital ships would be badass. ;7
-
Actually, if our fighter shield effects would look like that, that would be even better. ;)
-
Someone still needs to brighten up the new enhanced explosions. THEY'RE too dark.
-
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0333.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/STRscreen0335.jpg)
The first thought that came into my mind when I saw these two shots was "Oh $#!^..." ;)
-
Someone still needs to brighten up the new enhanced explosions. THEY'RE too dark.
Disagreed, they're perfect.
There are chunks of animated debris built into the explosion, which are awesome.
-
Disagreed, they're perfect.
exp05 and exp06 haven't changed though, they were just converted to .eff.
-
Good point. I was thinking of the new capship explosions (even the ones produced by blob turret impacts!), which are severely hawt.
-
Why is 1650x1050 too large to lvlshot?
(http://comclan.co.cc/xsera/OMG1.jpg)
(http://comclan.co.cc/xsera/OMG2.jpg)
(http://comclan.co.cc/xsera/OMG3.jpg)
-
Blue Shivans in action. Cool!
-
I tried green and it just didn't measure up to the power of the blue.
-
Blue Shivans in action. Cool!
:yes: :nod:
-
(http://i538.photobucket.com/albums/ff348/tankermottind/omgbeams.png)
Beam cannon holocaust, Twist of Fate style (ignore the "PVD Hatshepsut" bit, this is just a test mission)
And again:
(http://i538.photobucket.com/albums/ff348/tankermottind/morebeams.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/evenmorebeams.png)
-
Eye Protection Must Be Worn
:cool:
-
Looks good. :yes: I like it.
-
Those random turret blobs are cool. :yes:
-
Those random turret blobs are cool. :yes:
The ones with trails are anti-capship blobs that leave shockwaves. The ones without are anti-fighter blobs that move very quickly and are fired in streams. This modified Hades model is the one from TPI, with around 70 turrets.
-
Blue beams are hawt.
-
Yes, they are simply fantastic. :cool:
-
This modified Hades model is the one from TPI, with around 70 turrets.
:eek: That's a lot of turrets.
-
Disagreed, they're perfect.
There are chunks of animated debris built into the explosion, which are awesome.
Yes they are perfect and they look great, just a little dark for an explosion is all i mean.
-
if you brighten the fireball, it's not going to look realistic
-
This modified Hades model is the one from TPI, with around 70 turrets.
66 turrets IIRC.
-
Eye Protection Must Be Worn
:cool:
Well... Since you already wear them...
(http://home.arcor.de/mr_maniac/Bilder/fs2open/screen0117.png)
(http://home.arcor.de/mr_maniac/Bilder/fs2open/screen0121.png)
I've already posted these screenshots somewhere else, but it seemed to me that they would fit perfectly in here ;)
-
Poor Orion...
-
Well... Since you already wear them...
MY EYES! THE GOGGLES DO NOTHING! :P
-
(http://home.arcor.de/mr_maniac/Bilder/fs2open/screen0117.png)
I think this picture pretty much embodies the concept of Beam Spam (http://tvtropes.org/pmwiki/pmwiki.php/Main/BeamSpam). :lol:
How's the frame rate?
-
I think this picture pretty much embodies the concept of Beam Spam (http://tvtropes.org/pmwiki/pmwiki.php/Main/BeamSpam). :lol:
At least they don't Robotech (http://tvtropes.org/pmwiki/pmwiki.php/Main/Roboteching). ;7
-
A lot of space shots...
Time to post some SoL shots again. :)
(http://i44.tinypic.com/2a4zl8l.jpg)
(http://i43.tinypic.com/10y416v.jpg)
(http://i43.tinypic.com/r2j5ub.jpg)
(http://i42.tinypic.com/msoqxf.jpg)
(http://i40.tinypic.com/2198djn.jpg)
(http://i43.tinypic.com/a1s9kj.jpg)
-
Srs tiling on the water, but there's no escaping that...
Other than that minor gripe, SRSLY COOL. :yes:
-
... ... ... ...
:jaw:
DO A BARREL ROLL! DO A BARREL ROLL! DO A BARREL ROLL! DO A-...
-
Those are gorgeous, DaBrain.
-
Is that water crash-into-able? :D
-
Is that water crash-into-able? :D
Being FreeSpace you'd probably bounce off it. Then flaming particles would come off it.
-
Is that water crash-into-able? :D
Being FreeSpace you'd probably bounce off it. Then flaming particles would come off it.
Ignited fuel. :D
-
Is that water crash-into-able? :D
The water is solid as a wall, but at least the damage effects can be disabled.
In SF64, you could loose your wings by crashing into the water too often... so I think we're on the save side. ;)
-
Does it actually ripple? It's so realistic looking that I wonder if you're using some sort of fork of FS2_Open with per-pixel lighting or something.
-
Does it actually ripple? It's so realistic looking that I wonder if you're using some sort of fork of FS2_Open with per-pixel lighting or something.
You mean the shaders? Normal maps and such? :p Because, you know, that's what they are. Per-pixel lighting. Or pixel shaders, which are what graphics cards use for creating real-time per-pixel lighting effects.
I think it is possible to use animated normal maps which means you could simulate a group of waves interfering with each other, then create normal maps from the water's surface elevation map and voilà you get pretty realistic looking waves. I think that's how it's done in IL-2 Sturmovik, incidentally. You just need a good wave texture with not too obvious tiling and high enough resolution (the tiling is visible in some cases on IL-2 but most of the time it's bloody awesome looking).
Then you could of course add a semi-transparent water diffuse texture and a bottom to the body of water, and craft the bottom texture so that on shallow water you would see the bottom...
-
Animated normal maps are possible.
-
If I didn't know any better, there's no way I'd believe that those shots are using this game engine. :D
-
Does it actually ripple? It's so realistic looking that I wonder if you're using some sort of fork of FS2_Open with per-pixel lighting or something.
I think I should should capture a short clip...
Well, yeah we asked blackhole to enhance the shaders a bit a few months ago.
Making normal map animations is painful though.
Tiling, looping graphics, that need to run through a normal map tool and need to be very limited in size and frame count = no fun
Keep in mind that DXT5 needs twice as much memory as DXT1, so normal map animations really feed on your gfx memory.
My first approach needed 40MB just for a crappy water animation...
-
Since the lighting of the stock mediavps seemed somewhat dull, I set -no_emissive_light on and tripled the intensity of suns. The result? AWESOME.
(http://i538.photobucket.com/albums/ff348/tankermottind/screen1.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/screen2.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/screen3.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/screen5.png)
-
Wait wait...is that an actual shadow going on there on the GTF Angel's right wing?
-
I think it's a lighting quirk caused by a kink in the Angel's wing geometry.
-
(http://i538.photobucket.com/albums/ff348/tankermottind/noobis.png?t=1235363781)
(http://i538.photobucket.com/albums/ff348/tankermottind/valkyrie2.png?t=1235364209)
-
That
Angel Valkyrie is making me envious!
-
I don't really like how the Angel looks like in FSPort. Didn't the creator of the original Angel want the nose changed, too?
The Valkyrie is awesome, though. :)
-
Perchance you should run a debug build and post the fs2_open.log so that we could be sure you're not screwing anything up.
And in a futile attempt to derail this thread back to purdy screenshots,
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0151.png)
-
Move to support, please? :nervous:
Perchance you should run a debug build and post the fs2_open.log so that we could be sure you're not screwing anything up.
And in a futile attempt to derail this thread back to purdy screenshots,
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0151.png)
That's quite a good shot, Lobo. I can almost imagine it IN Earth's atmosphere, flying above your head in the night sky.
-
(http://i28.photobucket.com/albums/c230/KhonsuII/screen0005.jpg)
[Huge picture here: http://i28.photobucket.com/albums/c230/KhonsuII/screen0005-1.jpg]
Capturing the Taranis made me wish for a HTL Cain. But it is still pretty. :D
-
Is that the "What If" mod where the Taranis is a Lilith or are you still using the 3.6.8 Zeta mediavps?
WIP training mission for Twist of Fate. The Apollo trainers get a different skin from combat Apollos. Don't pay too much attention to the Ravage's hull integrity. I haven't yet set up the waypoints properly and the Washington T-boned it.
(http://i538.photobucket.com/albums/ff348/tankermottind/training1.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/training2.png)
-
What is Twist of Fate? It looks like an FSPort campaign.
-
Is that the "What If" mod where the Taranis is a Lilith or are you still using the 3.6.8 Zeta mediavps?
Actually; neither. It is a Cain, just at an angle where it gets little light.
<alternate, less pretty picture:>
(http://i28.photobucket.com/albums/c230/KhonsuII/screen0004-1.jpg)
Although I do think that the Taranis should have been a Lilith, as Cains are a bit too weak for all the havoc the Taranis was credited for. (I have killed it many a time in impatience waiting for it to get around to killing the Ramses in the previous mission)
-
What is Twist of Fate? It looks like an FSPort campaign.
Read the description of it from this old demo release: http://www.hard-light.net/forums/index.php/topic,52021.0.html
-
Is that the "What If" mod where the Taranis is a Lilith or are you still using the 3.6.8 Zeta mediavps?
Actually; neither. It is a Cain, just at an angle where it gets little light.
<alternate, less pretty picture:>
(http://i28.photobucket.com/albums/c230/KhonsuII/screen0004-1.jpg)
Although I do think that the Taranis should have been a Lilith, as Cains are a bit too weak for all the havoc the Taranis was credited for. (I have killed it many a time in impatience waiting for it to get around to killing the Ramses in the previous mission)
How many Lilths were present in canon FS1? (and not ST)
-
SC Thunder (Act III mission 1--forget the name)
SC Zenith (Reaching the Zenith {duh})
A grand total of 2.
-
SC Thunder (Act III mission 1--forget the name)
SC Zenith (Reaching the Zenith {duh})
A grand total of 2.
Someone should create a campaign where the Shivans have FS2 tech in the Great War.
-
Someone should create a campaign where the Shivans have FS2 tech in the Great War.
like this (http://www.hard-light.net/forums/index.php/topic,56156.0.html) ??
-
SC Thunder (Act III mission 1--forget the name)
SC Zenith (Reaching the Zenith {duh})
A grand total of 2.
4, actually:
SC Hellions 1
SC Genma 1
SC Genma 2
SC Zenith
The SC Thunder is a Cain.
-
Oh, yeah. :P
Thanks, Snail.
-
Loading screens!
(http://i538.photobucket.com/albums/ff348/tankermottind/load-tof-1-3a.jpg?t=1235626798)
(http://i538.photobucket.com/albums/ff348/tankermottind/load-tof-1-3b.jpg?t=1235626939)
(http://i538.photobucket.com/albums/ff348/tankermottind/load-tof-1-4.jpg?t=1235626964)
-
A unique loading screen for every mission?
I see a few stray pixels (more like lines) around the loading bars, but nice.
-
VERY nice :):yes:
-
Lovely. The only thing better than those (in my opinion) are the loading screens from TBP.
-
The TBP loading screens are prerendered and raytraced. These are from the game.
-
WAAAAAAAAAAAAIT a minute... does this mean ToF is nearing a release?
-
I have 7 out of 13 missions for chapter 1 finished.
-
Just something I'm working on...
(http://img.photobucket.com/albums/v423/kc1991/TOD_prequel1.jpg)
(http://img.photobucket.com/albums/v423/kc1991/TOD_prequel2.jpg)
lvlshot'ed
-
Twist of Fate nodemap:
(http://i538.photobucket.com/albums/ff348/tankermottind/nodemap.png?t=1235808282)
-
Twist of Fate nodemap:
(http://i538.photobucket.com/albums/ff348/tankermottind/nodemap.png?t=1235808282)
That is the best FreeSpace system map I've ever seen.
-
Kinda hard to read though...
My preference is still this one (http://pi.hard-light.net/extras/starmap.gif), made by CP5670.
-
Nice work on that map, Woolie Wool.
/me notes the node leading out of Gamma Draconis and wonders if there's Shivans behind
-
Read the description of ToF from the demo's release thread. :P
And FSF, get online NOW!
-
(http://img204.imageshack.us/img204/7418/aeolusc.png)
A rogue Aeolus under some serious heat.
(http://img13.imageshack.us/img13/7796/shivanfleet.png)
Now this is a fleet.
-
lol ferked up glowmaps lol
-
:confused:
-
:confused:
Your Shivan Knossos has Ancient glowmaps.
-
Derelict.
And I'm not sure why it does.
-
Because Derelict's Shivan Knossos replaces the original Knossos maps only. It's not a new 'ship'.
-
Shouldn't the patch fix that?
-
Kinda hard to read though...
My preference is still this one (http://pi.hard-light.net/extras/starmap.gif), made by CP5670.
In what way, really? The 30-node pileup in the northwest is a consequence of the node layout and can't really be helped.
-
If you moved the little spheres around I bet it'd be easier to read. It's better to have no overlapping node connections when trying to read a nodemap.
-
Kinda hard to read though...
My preference is still this one (http://pi.hard-light.net/extras/starmap.gif), made by CP5670.
In what way, really? The 30-node pileup in the northwest is a consequence of the node layout and can't really be helped.
Explain your positioning of Beta Cygni then. :p
-
Kinda hard to read though...
My preference is still this one (http://pi.hard-light.net/extras/starmap.gif), made by CP5670.
In what way, really? The 30-node pileup in the northwest is a consequence of the node layout and can't really be helped.
Explain your positioning of Beta Cygni then. :p
There's nothing really wrong with Beta Cygni. The real mess is around Vasuda.
-
My point was that you have the lines crossing and there is no real good reason for it.
-
What I like about CP5670's nodemap is that it's easy to read. There's lots of space and the information stands out. There's no clutter.
-
Shouldn't the patch fix that?
Why does anything need to be "fixed"? That's exactly what the Knossos is supposed to look like in that mission. :p
-
Shouldn't the patch fix that?
Why does anything need to be "fixed"? That's exactly what the Knossos is supposed to look like in that mission. :p
So it's supposed to be red with blue glowmaps?
That is SO one decade ago.
-
Shouldn't the patch fix that?
Why does anything need to be "fixed"? That's exactly what the Knossos is supposed to look like in that mission. :p
Mayhap he's talking about the glowpoints.
-
Glowmaps.
The Knossos is Shivan. It's red. But it's got Ancient glowmaps which are blue. It should have matching red glowmaps.
-
Nodemap Mk. 2:
(http://i538.photobucket.com/albums/ff348/tankermottind/nodemap2.png)
-
What an improvement!
-
nice node map !
-
Adhara could still be moved between Procyon and Epsilon Pegasi.
Then it'd no longer cross.
-
Liking it, but I agree with Droid's comment.
-
Glowmaps.
The Knossos is Shivan. It's red. But it's got Ancient glowmaps which are blue. It should have matching red glowmaps.
Okay, now I'm not quite sure what either of us were talking about. But for the sake of obeying my own rules, let's both get back on-topic. :p
-
Excuse me, you got your Star Wars in my Freespace.
(http://i28.photobucket.com/albums/c230/KhonsuII/Excuse-me-2.jpg)
(How to deal with a Lucifer)
-
that's sick :lol:
-
Since when does Procyon go to Vega, and what happened to the Delta Serp/Sirius node?
-
Since when does Procyon go to Vega, and what happened to the Delta Serp/Sirius node?
For the first one, I added a couple extra nodes to make the war more balanced between the Terrans and Vasudans.
And as for Delta Serpentis/Sirius, it may or may not exist, but it's certainly not full canon. Considering the desperate circumstances it was used in and the fact that it is otherwise unused, it may be normally un-navigable and the Bastion took a great risk in trying to traverse it. Maybe I'll add it as a gray line.
-
I wonder if the superlaser goes through the the Lucy's shields.....probably!
-
The first death star actually couldn't target ships with its main superlaser due to it taking ages to charge and having crappy targeting computers.
But we can overlook that.
Awesome screenshot.
-
Actually it was less about targeting computers than the fact that the first superlaser could not fire off-axis like the second could. The Death Star itself would have had to rotate to face its superlaser directly at an enemy vessel.
-
The second death star was a lot bigger and way better than the first death star. Had the rebel alliance not destroyed the second death star, IG-88 would have used it to start his droid revolution.
Idk y with having a moon sized ship that you actually need to construct it. Why didn't the empire like take a small moon and modify it into something death star like?
-
Aww jeez am I gonna have to get someone to split another star wars discussion to a new thread? At least keep the crazy tangents where I can deal with them! :)
-
No, that was the only thing i was going to say. Speaking of planet sized ships that were planned for fs3. I wonder what the creators of fs were thinking about for those.
-
That Tarkin head.ani is creeping me out. :shaking:
-
(http://i538.photobucket.com/albums/ff348/tankermottind/nodemap2.png)
Nice nodemap, very very nice! :D Although I can give for sure that Delta Serpentis was unknown to both Terrans and Vasudans until the Reconstruction Era... :nervous:
By the way, did you use canon sources to assign systems to each species? :)
-
Nice nodemap, very very nice! :D Although I can give for sure that Delta Serpentis was unknown to both Terrans and Vasudans until the Reconstruction Era...
Is it cocaine?
But srsly, how could the TERRANS not know about Delta Serp in the GW? You yourself said that's the only way out! Maybe they got out and didn't know where the hell they were. Look ma, we're in another solar cistern!
I hope you mean Gamma Drax.
-
(http://i538.photobucket.com/albums/ff348/tankermottind/nodemap2.png)
Nice nodemap, very very nice! :D Although I can give for sure that Delta Serpentis was unknown to both Terrans and Vasudans until the Reconstruction Era... :nervous:
By the way, did you use canon sources to assign systems to each species? :)
Kind of. FS1 is really, really vague about which side had what before the Shivans messed it all up.
-
so, you took what we DID know, which (i think) sort of gave you a 'line' of systems, and so you just filled in the blanks behind it?
-
More or less. This also explains the Gamma Draconis error (no offense ;)).
-
"Gamma Draconis is a remote, uninhabited system discovered shortly before the outbreak of the Great War."
So it might not even be on the node map. It wasn't even labeled on the official post-FS1 :v: map, for instance.
-
Okay, perhaps everybody else already noticed this years ago. But was it just EXTREME luck that the Shivans missed Earth at the beginning of the great war?
I mean they invade Ross 128, move to Delta Serpentis. From here they have a 50/50 chance of going to Sol, instead they wander off to Ribos and spread out over the rest of Terran/Vasudan Space, but they only make an effort to head to Sol AFTER going all the way up to Vasuda and wiping them out. (And they even took the long route on that one too)
Sorry if this is old news, but this Nodemap just made it blatantly clear to me how close Ross 128 is to earth, I always thought it was a fringe system, out where say Wolf 359 is.
-
No, actually they went into Ross 128, stopped, went into Ikeya, and attacked from there. I added a Delta Serpentis-Ribos node just to even the balance of systems between the GTA and PVE.
-
Okay, that makes a lot more sense to me.
-
No, actually they went into Ross 128, stopped, went into Ikeya, and attacked from there. I added a Delta Serpentis-Ribos node just to even the balance of systems between the GTA and PVE.
Shivans in Ike(y)a - quick, hide the furniture!
-
No, actually they went into Ross 128, stopped, went into Ikeya, and attacked from there. I added a Delta Serpentis-Ribos node just to even the balance of systems between the GTA and PVE.
Shivans in Ike(y)a - quick, hide the furniture!
OH NOES THEY GOT ME ARMCHAIR! EVACUATE!
It just occured to me -> does ANYone store those screenshots? everyones? It would be a wastes to loses thems.
-
No, actually they went into Ross 128, stopped, went into Ikeya, and attacked from there. I added a Delta Serpentis-Ribos node just to even the balance of systems between the GTA and PVE.
Shivans in Ike(y)a - quick, hide the furniture!
:wakka:
-
"I'm sorry, sir. Our 'Altair' series of ergonomic desk chairs was wiped out by a few rowdy customers some time ago..."
-
Just a random battle scene from Derelict.
(http://i170.photobucket.com/albums/u264/Phoenova/screen0016.jpg)
Dont let the beams cross! :lol:
-
Holy crap, that's epic looking. What's your light settings?
-
the last time i saw lighting like this was on flag settings i had years ago that i forgot how i did that.
-
This is what I use for lighting.
-ambient_factor 0 -no_emissive_light -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4 -ogl_spec 80
Found it in a thread somewhere around here a couple months back.
-
I have fallen in love with missile spam.
(http://img.photobucket.com/albums/v423/kc1991/HarHar.png)
lvlshotted
-
Who wouldn't fall in love with it? ;)
-
Never thought that tempest model would be seen close enough to notice the lack of smoothing ... oh well, I'll fix it at some point. Speaking of which, why is the MX-50 using the Tempest model? :wtf:
-
It's a modded weapon. MX-80.
It's a tempest that fires in swarms (of 40).
-
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0154.png)
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0156.png)
-
I just played that mission!
It's pretty tricky on Insane. But the buff to friendly beams is nice.
-
That's the Abraxis and Nebtuu being annihilated, in that order.
-
I always load up with trebuchets on this mission just to take out the shivans corvette's front beams. Really helps the vasudans stay alive longer. It's impossible to keep them alive however.
-
Not impossible -- I've done it, I think -- but the mission won't end.
-
It does. Just play it as per normal, except with the added firepower. I played it before and saved the Nebtuu with ~ + SHIFT + I.
-
Not impossible -- I've done it, I think -- but the mission won't end.
Not quite. The mission will end properly, but the Nebtuu won't jump out. It'll just sit in the node forever. (Or at least until COTT2.)
-
COTT2?
But yeah, there's nothing special that triggers when the Nebtuu dies, unlike the NTC Trinity.
-
Clash of the Titans 2 - Same node, no Nebtuu.
-
Oh right, that. :P
-
A few shots from Alcibiades' Gamble
(http://ag.hard-light.net/AG1.jpg)
(http://ag.hard-light.net/AG2.jpg)
(http://ag.hard-light.net/AG3.jpg)
(http://ag.hard-light.net/OUCH.jpg)
(http://ag.hard-light.net/AG4.jpg)
(http://ag.hard-light.net/AG5.jpg)
(http://ag.hard-light.net/AG6.jpg)
-
I NEED YOUR LIGHT SETTINGS! ALL OF THEM!
-
Someone please get some shots of a Ares vs fighters and a cap ship, maby show it finishing off a cap, with 2 wings protecting it, Pre explosion. I looked though my FS2 pics folder yesterday (took a while) like 400 pics... and i only have a handful of the Ares. So if someone could rack up a bunch id be verry appreciative.
Ares and Diemos is a good combo. And someone get some pics of various fighter wings togeather, or clashing, near a jump node. Dont have too many of those either. Maby some gangliymes..
-
I absolutely love the lighting that you can get.
(http://i170.photobucket.com/albums/u264/Phoenova/screen0000.jpg)
The Lysander will show you what firepower is all about.
(http://i170.photobucket.com/albums/u264/Phoenova/screen0005.jpg)
The overwhelming power of a Colossus TerSlash
(http://i170.photobucket.com/albums/u264/Phoenova/screen0019.jpg)
A Loki gets skimmed by a beam.
(http://i170.photobucket.com/albums/u264/Phoenova/screen0036.jpg)
The cruiser on the other end isnt too happy :lol:
(http://i170.photobucket.com/albums/u264/Phoenova/screen0025.jpg)
That blob manages to hit the fighter where the beam failed to.
(http://i170.photobucket.com/albums/u264/Phoenova/screen0031.jpg)
I love the Aeolus.
For my custom flags, I use -ambient_factor 0 -no_emissive_light -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4 -ogl_spec 80, all other standard graphic enhancing boxes are checked.
Thanks goes to colecampbell666 for these settings :D
-
I love your light settings. :eek2:
What be they?
-
(http://www.dvd.net.au/movies/t/02870-1.jpg)
Your settings
Give them to me
Now
-
Spec tuuuuuube
-
Edited into the post :)
-
I think the nebula one was a bad picture. The overwhelmingly bright colors ruined it.
And the Collie with all that green turned it from a good green glow picture, to a horrible Paint job..
The psamptic glows way too much form that beam. Vasudans arnt bright yellow.
The last two or three are fine. The last one is great. (Yes i overlapped)
-
beams put out a lot of ambient light. They're going to light up the night when they fire.
-
I seriously doubt I'll actually finish this but whatever.
Loosely based off of one of the 'post-Capella campaign ideas' (just like how ToD was)...but heavily adapted.
When the Great Destroyers came for us again, we weren't ready the civil war had only ended months earlier. They brought with them another Lucifer, and they finished the job they started thirty years ago. We could do nothing but watch as they rained fire on our planet, something we had had done to those of our own species only months earlier. We could do nothing but run...
(http://img.photobucket.com/albums/v423/kc1991/ColonyFleet.jpg)
(http://img.photobucket.com/albums/v423/kc1991/EscortFleet.png)
...and so we hurled ourselves into the void of space, not out of fear, but out of determination. We carve a path through the stars in search a new home. We leave behind this message for if anyone ever returns to this place in search of us, to tell that though we fled, we will fight, we will adapt, and we will survive. We leave you this message to tell you that we are still alive; to tell you that if you if you seek the truth behind the Great Destroyers, that we have answers; and to tell you that we are waiting.
Recording at Beacon #17, Sol
-
possible new campaign?
-
I recognise a ship from BP.
And most of the ships look as though they're from INFR1.
-
Only one ship is from INFR1. :wtf:
-
This sounds like a good inspiration to a new campaign . . . BTW, what are your light settings?
-
My light settings? They're pretty messed up (I had really funky spec values that made normal maps way too exagerrated, and ruins the antialiasing, as you can see on the bottom central GTE Vidar).
I even changed them already to something else since that screenshot (using HT's now)
possible new campaign?
That's the plan...for now...
-
Galemp and I managed to complete a Silent Threat mission on multiplayer an hour ago, and this is the debrief we got:
(http://jwmwcw.blu.livefilestore.com/y1pTfqWLbwCN-k4bhJqL8MLGsHtq7k2BGMUoZabjlAfpzvcAiiwQIHuF1YGfy5DF_h_BqMLyKCWHfVCbs7PKQ2AiA/multi_009.png)
The both of us were surprised and amused by the first paragraph. Galemp had never heard it being uttered before, and while I knew such a line existed because I opened the FSPort VP files, I didn't expect :v: to actually use it in the game.
-
Nice egg! :lol:
-
Here are some rather terrible shots I took while playing ST:R just now. These are the better ones, I think, which isn't saying much.
(http://kn44fg.blu.livefilestore.com/y1pms9r59Y7zjppbs41Yi2rm6puM5YerJ_UEYt3GUHQjseHv5QfDX9a6i312Gw-KRxhl7K6JOzHdV2MkMvJVuwHyw/str_001.png)
(http://kn44fg.blu.livefilestore.com/y1pms9r59Y7zjqz9KXjIVGda6eYTy1jOtqg148I2TExqQen2cCXvuQcxlEojyx2820hW7L4jesuwqaquA1036cO9g/str_002.png)
(http://kn44fg.blu.livefilestore.com/y1p9xYBgXyvelNM8ETKiWjhTSnbnJUMCFImAlA6Uu0xWJeRkwWdziahErPzfYCiZ2rCMbiv-9hMxgxNB26RBWHp1Q/str_004.png)
(http://kn44fg.blu.livefilestore.com/y1pNcZYUX83fmVM96O79PX84VjniKf5KGhnwAuiHpSd993HNVcBOouRFUYtFWVLDWTnogRSfZfzTNk_fe2vC6kRNA/str_007.png)
(http://kn44fg.blu.livefilestore.com/y1p_wYKXEG7XTmDh8y1KgN21XA6LUiYIJRiNvtI-mae5FHB_Cp8gJ-tro-flyVsdk49dMW_mOocLzXDWB2VVTeKnw/str_011.png)
(http://kn44fg.blu.livefilestore.com/y1pvXglxwX85QBQI2vYFhp4Itdk5gkR0NEAHcM46uRcZgX15j7UpdqGJz-Jvr-BLhoq8lleXIZhSTGMY-1sSXWMLQ/str_013.png)
(http://kn44fg.blu.livefilestore.com/y1pDVDyeQKUZzAbdC6JQkbpt-3U5iytJ-kBYG_552YOQnjXFNrnbRkMVPeT5IIYY6wO1RtXyjG82y0cwQ0zafNi_Q/str_015.png)
(http://kn44fg.blu.livefilestore.com/y1pyHrC2A-sbUT6K1ZrxRUP-8CUqLFByxqfbQVRHB2RmvYSzcHAKYdwqWkUmPomyJgH7Cb10kBtTrZDxnqg1oVK7w/str_017.png)
(http://kn44fg.blu.livefilestore.com/y1pyHrC2A-sbURTVzYqkaiypdGLKQWQFXdcW-DKN80K683Mp8GN5Pum7yW_pNfPYgsxc0msLgYLsOCmy9ZogbiqXQ/str_018.png)
-
(http://img509.imageshack.us/img509/2060/infernor1011.jpg)
(http://img83.imageshack.us/img83/140/infernor1012.jpg)
(http://img519.imageshack.us/img519/6586/infernor1017.jpg)
-
INFR1 again... :blah:
-
Hey, INFR1 is a lot of fun. Remember how excited everybody was when it came out?
Some of the first half is kinda meh, but the second half is awesome. Especially the penultimate mission.
-
Sure it was fun, just kinda... Random for someone to post screenies of it like that. :wtf:
It's like walking onto the tube and, mid-journey, screaming, "Pi is 3.14159265358978323846264338327950288419716939937510..." (I have got to do that sometime)
-
It's like walking onto the tube and, mid-journey, screaming, "Pi is 3.14159265358978323846264338327950288419716939937510..." (I have got to do that sometime)
Have you seen this (http://zenwerx.com/pi.php)?
Hey, INFR1 is a lot of fun. Remember how excited everybody was when it came out?
No. I wasn't there to witness it.
Some of the first half is kinda meh...
It's meh because the GTCa Independence thinks it can take on FOUR WARSHIPS AND A GODDAMN INSTALLATION BY ITSELF WITH NO FIGHTER SUPPORT.
-
Actually, I've had the Independence get killed by Headquarters because I was too busy getting knocked around by kinetic weapons to actually hit anything.
Though I do dislike how it rips through a Tereus in less time it takes for a Sath to rip through the Phoenicia. (Well, okay, the same amount of time...virtually none at all)
-
To be fair, there were bombers attacking the installation's weapon systems ... and many of the warships were unfortunate enough to be in front of the Independence :P
-
Actually, I've had the Independence get killed by Headquarters because I was too busy getting knocked around by kinetic weapons to actually hit anything.
I got that once too. It was destroyed by an AAAh. :wtf:
-
Actually, I've had the Independence get killed by Headquarters because I was too busy getting knocked around by kinetic weapons to actually hit anything.
Those defensive turrets are really, really annoying. Pretty funny to see a enemy Stentor get knocked to its death but when the turrets are against you - stay away from them - if you can.
-
Pretty difficult. Those defensive turrets do their job very well, though.
-
once again, i pleed for pics of Ares fighters!
-
Now that I think of it, is there even a single picture on this thread that has an Ares in it?
-
Now that I think of it, is there even a single picture on this thread that has an Ares in it?
139 pages and not a single Ares picture? If it's true, eat my hat I will.
-
So lets fix it..!
-
An Anthromophization of FreeSpace has one.
If you want something more normal, I've got some oldschool shots from 3.6.7 and retail.
(http://hijrrg.blu.livefilestore.com/y1pfvDyNUDWetgUowdBwIXTa_-qL5dQ-omfB9hbsQUGvasX1cMx4IrnUtC38eubifYTFU85EvVBQoY/GTF_Ares.PNG)
(http://hijrrg.blu.livefilestore.com/y1p-STnBBdgWFurHAGthZtjI9L5vo9Ii5UdoMK4DLnqTsa_Nl3MiUfjwwGvMRqeXHSK5HB3860IoS0/GTF_Ares(5).png)
(http://hijrrg.blu.livefilestore.com/y1pC4TM9EwmRRBlUvvHrrsPagbH5xF3kedCSpe3D2JPzgq-vIgM2Kk5XwwS_G6P90WCdhlmFgG79A0/GTF_Ares_Capella.png)
(http://hijrrg.blu.livefilestore.com/y1pIvk7bztaoyG3ddw8D43h25_wcWnzEO_Ddt_HwuoAKTl7OvgQfslI6iLTHyastXqbK1Ob24O_my0/GTF_Ares_w_Stats.PNG)
-
Ares shots, w00t!
And now for my screwing with fighter suppression weapons.
(http://img12.imageshack.us/img12/7679/chainreaction.png)
It was a Synaptic in which the Cluster Babies would explode sending out shockwaves and spawning two more Cluster Babies (Crashes the game, funny as hell at the same time). I also learned that there's a limit to how many shockwaves can be in the field at one time doing this as well. :D
(http://img12.imageshack.us/img12/5348/clusterswarm.png)
The result of the Synaptic's Cluster Babies having 360 degree seeker cones, high velocity, instant turn rates, and spawning itself over when exploding, so they never die (Play the last mission of Silent Threat doing this and they'll find their way into the Hades' fighterbay, killing every Loki that tries to fly out, crashes the game, kill count goes in the hundreds within minutes).
(http://img12.imageshack.us/img12/1803/cluster****.png)
Now this one was ****ed up, Cluster Baby Bombs from the Cluster missile that spawn itself over when exploding, fire three twin-salvos of Clusters into the Hades' fighterbay and it dies within three minutes. Redefines the term "Cluster****." ;)
Is it possible to make the spawned weapon from the Synaptic and all that a primary weapon projectile?
Beams would be weird... :lol:
:Edit:
I wasn't expecting this to work, but...
(http://img24.imageshack.us/img24/9510/omgw.png)
Sweet...merciful...crap...
Synaptics with Shivan Super Lasers as the child...
-
Hahahah, the word filter caught the word "****" in your image url and broke it. That's hilarious.
-
(http://img24.imageshack.us/img24/9510/omgw.png)
Sweet...merciful...crap...
Synaptics with Shivan Super Lasers as the child...
Kinda reminds me of Honorverse missiles and their laser heads.....
Also, SUPER SPECIAL AWESOME BEAMSPAM!!!
-
Actually, that reminds me of Sonic X.
-
Oooh. Pretty blue HUD...
-
Dude. We could do bomb-pumped lasers.
Maybe Darius could use this for WiH...
-
Hahahah, the word filter caught the word "****" in your image url and broke it. That's hilarious.
I can see it still, does anyone else not see the Cluster image?
Aww...Piranhas with BFRed childs don't work. :(
-
Word filters are for pussies.
Yes, I can see the image. They are very cool, particularly the SSL spawner. I've been wanting to make something like that for a long time...
-
My first attempt at making Shivan Super Laser lightning failed, I'm wondering if this is even possible.
Wait, it ricochets off of ships! :lol: Time to look for a small fighterbay...
-
(http://fc83.deviantart.com/fs42/f/2009/072/1/4/GTC_Hyperion_by_Ziame.png)
NO SHOOT PLOX
(http://fc17.deviantart.com/fs42/f/2009/072/d/9/GTC_Hyperion_FIRES_BACK_MUAHAH_by_Ziame.png)
OH NAO OUR BEAMZ FIREDZ
(http://fc49.deviantart.com/fs45/f/2009/072/e/0/Aten_isn__t_such_a_bad_ship_by_Ziame.png)
Aten isn't such a bad ship after all
-
What's up with the freaky colours on the Aten textures though? :nervous:
-
Looks like oil on the street. :D
-
That's some bug happening due to variety of colours of the background.
-
Always liked the flak explosion effects of BP.
-
Always liked the flak explosion effects of BP.
I knew I could count on your support ^^
-
:wtf: I don't recall them being any different from the mediavp ones...
('cept for the Vishnan flak, of course :P)
-
I didn't know the Vishnans use flak. :nervous:
-
I didn't know the Vishnans use flak. :nervous:
Blue puffs of...blue.
-
Well, here are three screenshots of FS2, all from The Great Hunt.
(http://jwmwcw.blu.livefilestore.com/y1p61taokbyh_J5eV4oKqwd2ikj_nPg8KP4Gpg4wkDBwz4DFxD4n25rScyvWkYNdWPrjZp_qKWckMCvhnePSttKoA/fs23610_001.png)
(http://jwmwcw.blu.livefilestore.com/y1pE6ErcZnCSVRlMcMRagsY2oCtIo2U0394oOKTNccVzRpTJBRiJOts8n0NX5HLPU2E3UColYcvSYYRl2MTY1FSHg/fs23610_002.png)
(http://jwmwcw.blu.livefilestore.com/y1pIPOLBzLZyLnlG2a_AQ_zk3jzOJ9AuQ2cR-qCVsv_6kOz3ZZLfewy-QlX5s4AwC3IqspXV_LfushPQTZ8KYGAKw/fs23610_003.png)
I'm replaying it with cheats this time. I've actually done the whole campaign before with absolutely no cheats, but that was before I posted my pilot files deletion.
-
how do you guys make FSO look so nice?
mine is nowhere near that purdy
-
Media VPs, dummy. What, do you live under a rock?
-
*Slaps GalEmp with a large trout. I have the MediaVP's. My FSO, for whatever reason just doesn't look as nice.
-
Are you trying to run it on a computer that runs as efficient as a toaster? :P
-
*Slaps GalEmp with a large trout. I have the MediaVP's. My FSO, for whatever reason just doesn't look as nice.
http://www.hard-light.net/wiki/index.php/Sample_Lighting_Settings
-
Are you trying to run it on a computer that runs as efficient as a toaster? :P
Yes
-
That would explain it. I can't run with normal maps, I just end up with the framerate dropping and no graphical change.
-
I can run with all enhancements. No problem there, but this is a computer that sometimes gets 4 fps playing Crysis on low settings. I guess it just can't process everything.
-
My computer would probably overheat just trying to start Crysis. Sure I use low resolution and FSO is not always smooth, but I can usually get it as pretty as theirs. O_o
-
Why even play crysis? If you want to see how slow your computer gets while running it, there's always the demo.
-
For me it's simply playing the first level of Transcend and facing the jump node. ;7
-
/me senses another split. :nervous:
-
Sorry, my fault. Carry on with the screenshots, I like them.
-
As it turns out, baking textures from high-poly models works quite nicely. Here is what I managed to do with the beam cannon texture used on StratComm's models. Even managed to bake a normal map with very little effort.
(http://i274.photobucket.com/albums/jj251/blowfishpro/My_Stuff/comparison.jpg)
-
Daaaamn.
-
I don't even know what that is. XD
-
I don't even know what that is. XD
I assume it to be the firing cone of a beam cannon. Try flying up to a big one.
-
The beam cannons used on StratComm's ships.
-
Can we has?
-
(http://fc04.deviantart.com/fs45/f/2009/075/8/e/What_Shame_by_Ziame.png)
WHAT A SHAME DEIMOS DIED ME.
(http://fc89.deviantart.com/fs42/f/2009/075/2/0/DO_NOT_by_Ziame.png)
DO NOT KILL ME HOMIES AGAIN
-
I find your lack of starfield.pof disturbing
[/darthvader]
But nice pics anyway :)
-
I find the fact that the Typhon uses subspace openings as a hull texture to be more disturbing...
-
That's been part of the texture since retail :wtf:
-
Exactly. Why it was never fixed or even looked upon (To my knowledge) is beyond me.
-
They're supposed to be windows. It's not like it actually looks like a warp portal anyway, besides in colour.
-
I can see how it looks like one, it has the same ripple effect.
-
It looks like smoked glass to me.
-
I find your lack of starfield.pof disturbing
[/darthvader]
But nice pics anyway :)
Thanks. These screenshots were taken before I knew about stafield.pof. And it is a shame to be brought down by a Terslash.
(http://img26.imageshack.us/img26/4104/iwuzhere.png)
Alfa 1 found his lack of faith disturbing ;]
-
What campaign is that?
-
That's not a campaign, but my theatre of photographs.
Didn't you find the last picture amusing?
-
... not really
-
... not really
O, then I shall stop.
I still think it's kinda funny ^^
-
Keep taking screens, I just don't find things funny. I laugh on the inside.
-
Keep taking screens, I just don't find things funny. I laugh on the inside.
Sorry, but I didn't get your point ;D
I was talking about jokes, not screenshots, though I've got problem with FSO now, so new pics won't come too early. I still have lot of them to show, at least.
-
some news form "WotW: The Lost Generation" - lvlshoted
(http://proxima-fleet.com/wo/wotw/images/site/WhereAllJourneysEnd1.jpg)
(http://proxima-fleet.com/wo/wotw/images/site/WhereAllJourneysEnd2.jpg)
-
It look like nice campaign.
-
Yeap :):yes:
-
If you want to see screnies http://ziame.deviantart.com (http://ziame.deviantart.com) really likes guests... I only have, like, one comment ;) Though I am sad that my computer doesn't want my passion of screenies expanding
-
Here are three engine trail shots I took a few hours ago.
(http://jwmwcw.blu.livefilestore.com/y1pFH_gUthuc1_Mnb5HYPn-i9vdHlDREwaOXTmg0cJ6NNr2AfUmi3n_aepLotC4mxu4UAMpmYqrIeTFYW64ZDVzFA/fs23610_004.png)
(http://jwmwcw.blu.livefilestore.com/y1pVkSgoxS1IePaSBCg3Ek41B_dM6hktCKVsfpeERoO7G-sq6fxQ5MqvgK2239WL5PGR0pC9IUC-T6t80UT_IAOwQ/fs23610_005.png)
(http://jwmwcw.blu.livefilestore.com/y1pGCbh3dw2_sRtM7t64rREF-oKD86yvDsIx6gBm1VFWlc5fEZQc3HLvWqsfX2zRT4A2b-jPif0yj1EycpX5t6Qxw/fs23610_006.png)
-
Very pretty! :eek2:
-
Oh, how I wish the HTL Argo and Charybdis models were textured and in game...
-
Well, if you can find someone to UV and texture them, fine, but otherwise... :P
-
20 modelers, two texturers. :lol:
-
Innocence...
(http://img140.imageshack.us/img140/7098/innocencen.jpg)
Not a very good shot compared to the others, but I thought there was something cool about all the freighters heading for Uranus. :)
-
Which campaign?
-
Probably SAH
-
yeah that's right it's SAH aparently, wait... SAH is the one that starts with the lucy jumping through the SOL node and then explodes?
-
yeah that's right it's SAH aparently, wait... SAH is the one that starts with the lucy jumping through the SOL node and then explodes?
Correct.
-
yeah that's right it's SAH aparently, wait... SAH is the one that starts with the lucy jumping through the SOL node and then explodes?
Correct.
SAH?
-
Sol: A History. It's an 'unoffical' Inferno mod about the days in Sol post-Lucifer.
At the risk of extreme generalisation it's a bit like INFA.
-
At the risk of extreme generalisation it's a bit like INFA.
from which I've never been able to get :S
-
Use the FreeSpace Wiki, guys:
http://www.hard-light.net/wiki/index.php/Sol:_A_History
-
Why not using my upgrade for SAH?
-
Perhaps they wanted it 'Classic'? Donno.
-
Why not using my upgrade for SAH?
Maybe I should. :)
EDIT: Whoops, forgot I already downloaded it.
-
uhm... yeah! All your base are belong to us! (Couldnt resist)
:welcomeblue:
-
I went back to playing Inferno Release 1. Here are
fivefour shots using Spidey's light settings.
(http://w1llua.blu.livefilestore.com/y1pj6_QqhOHqXbGxKz88bS1Xk-vLNF8-hoLIYnJOOL2UpWzEozHUJT_ZvKIiBHBeG8qkzbg_j734zfyrj4eBlGopLLUwmQ1fOQJ/INFR1_001.png)
(http://w1llua.blu.livefilestore.com/y1pY_T4XpBZk9H-wNRKxVCCmxOMNvCFau_bGsuioqT4649P6T8w94TcTbtgPGvmIz-vNhrjzRzPdJBjvs9RFOmLrbp4ZhiLBvYk/INFR1_002.png)
(http://w1llua.blu.livefilestore.com/y1puUMHwQvnuMNRPZyZUkaEDm78cQU1tWVtC247KbdAY5DxHEuMfluhbCUcDCpNWYSRp1Yv07vcB_0N97HtuScM6iAXe8cQq4cK/INFR1_004.png)
(http://w1llua.blu.livefilestore.com/y1puQ7qffTiMJ8dlQkNBJTkS4fpUImPH2yKZFxBfYy5tbifbtcHubNZqykX6C9Mtrrl8Vx8bT923S_6eJAuG5zje8QSdP2964ZZ/INFR1_005.png)
There is also an additional fifth shot, but in addition to looking horrible, that also exposes a glitch with the Vela Cargo. :nervous:
-
uhm... yeah! All your base are belong to us! (Couldnt resist)
:welcomeblue:
Don't be retarded.
-
I knew it was worth waiting to play the latest FSPort until I got my new PC, so I could enjoy it in ridiculously high resolution and with all the bells and whistles...
Even the first training mission looks spectacular now.
(https://share.ols.inode.at/XL2DEE8QHOZY3CDQPDRC7RYV58OV2CAYXCCBQJ39)
The Valk in all its new HTL glory
(https://share.ols.inode.at/FRJDTX5HQMYDZQ2QWJPZBVSZ3V7W92ZNSI2LG747)
The Taurus is about to have a very bad day
(https://share.ols.inode.at/S2JRSKHO58OF3GF6CM2KO29GJ031F7788PZ1AHOF)
Paving the way for the Galatea, the normal mapped asteroids look gorgeus
(https://share.ols.inode.at/OCVRTAW6XYQLZY3J95JNAPVIFUIQC861K1SDBOJ0)
The Galatea teaching the Hellions cruisers a lesson...
(https://share.ols.inode.at/M0UL9W6H2O5CE1VTVEK8MP97Q1K3O4BBD6XL3335)
...not that it helps her avoiding her fate.
(https://share.ols.inode.at/Q8G59CY5QIBC9KJYK4107BLJHI6JK9NBG5FOGDT8)
Going after the Zenith
(https://share.ols.inode.at/W6K5P43A74KDE6WWN3F8B4IR9YGPC0W9EGD5JGEQ)
Kill kill kill!
(https://share.ols.inode.at/JY4Y41UR3AYDDH6MGLBSV82AOEF9VTYES2CW27N5)
The Bastion after "Clash of the titans"
(https://share.ols.inode.at/GMHU5NGK0RD5ZEFOTUWOOV4HWFDYM234NKYR8FCG)
Endgame
(https://share.ols.inode.at/8PL851VYVSMJNQ1K7EITFKW45VVCA8SHWEO2FKZA )
Next on the list: ST:R
-
Hey guys, just for curiosity, is there any program that allows us to create ships and to create weapons. Thanks :)
-
It's not quite so simple... :doubt:
-
Hey guys, just for curiosity, is there any program that allows us to create ships and to create weapons. Thanks :)
Yep, Notepad. ;)
-
Well, that allows you to add entries to the tables, but actually creating new models, textures, and effects is an entirely different story.
-
Hey guys, just for curiosity, is there any program that allows us to create ships and to create weapons. Thanks :)
Well Pete modding is a pretty complicated process......
-
Depends on what kind of creating you mean. If you just want to modify ships or make new ships based off of available models, then all you need is notepad.
If you intend to make completely new models, you'll need several programs. One that is capable of doing 3D modelling and texturing and can export to either Collada .dae or TrueSpace .cob formats, and then you'll need one to convert the files to the game's .pof format, which is usually accomplished with Pof Creator Suite 2.0
-
Modding discussion in modding threads, plzkthxbai
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/chicken.png)
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/sokek.png)
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/sunblock.png)
-
The Sobek makes me go "oooooooooh"... :eek2:
-
Looking at those shots, there's one thing that stands out that needs improvement - anti-aliasing. Is there no AA due to a problem with the FS engine?
-
Looking at those shots, there's one thing that stands out that needs improvement - anti-aliasing. Is there no AA due to a problem with the FS engine?
Sorry, mon. I think I had it off in the Launcher when I took those shots. Apparently having AA set to something from the driver settings didn't make a difference.
-
Just asking cuz the resized, smaller pics embedded in the thread actually look better than the full-sized pics, due to the natural anti-aliasing that comes from shrinking the pics... ;)
-
Well, Anti-Aliasing does work in FS, but to me it's a performance hit for little benefit.
-
I don't even know what's the difference.
-
Looking at those shots, there's one thing that stands out that needs improvement - anti-aliasing. Is there no AA due to a problem with the FS engine?
At least on NVidia, Full Screen Anti-Aliasing causes a strange problem with flickering flecks appearing behind the thruster flames. With no AA, they are not there. Dunno if the ATi/AMD cards do the same.
I still use AA with FS2_Open but it's sometimes a bit annoying to say the least. It's also somewhat inconsistent since for example Zacam can apparently use FSAA without it and on his rig it's tied to one of the optimizing options (trilinear optimization or somesuch). And I don't know if it's related to NVidia or drivers or FS2_Open... :blah:
Also, the in-built anisotropic filtering option in FS2_Open is pants. It looks really bad compared to driver level AF, which is why I use that instead of the Launcher option.
As far as what the difference between AA and no AA is... well, this handy page (http://en.wikipedia.org/wiki/Anti-aliasing) explains it quite well. :p
-
(http://w1llua.blu.livefilestore.com/y1pj6_QqhOHqXbGxKz88bS1Xk-vLNF8-hoLIYnJOOL2UpWzEozHUJT_ZvKIiBHBeG8qkzbg_j734zfyrj4eBlGopLLUwmQ1fOQJ/INFR1_001.png)
what ship is that? - and what size it is?
-
what ship is that? - and what size it is?
GVD Asarte. 2-3km.
-
and ugly as hell.
-
Here are two very simple shots I took while playing BP:AoA with the 3.6.10 mediavps:
(http://ypkp5g.blu.livefilestore.com/y1pb6mLweu25E66XI1mr5yvBt12kE1Bl7AJpE0wqZY1pBFs1jQ2w-VyqH84UU7Irb_LVQXBvSIg-kip1avdD6eL4ynoQX2G5byT/BPAOA_001.png)
(http://ypkp5g.blu.livefilestore.com/y1pwIKGHKgOTpfX7XE3AOiN7A4cFrHwNM0JSDpqzVf4_W5FnfnLsTrYU174homINI1i_Ti1shWQlReqHrWtatfQuJtNrSvjPhB9/BPAOA_002.png)
-
That second pic mates the planet look like a face. O_o
-
That second pic mates the planet look like a face. O_o
Oh, all planets have faces.
They just don't make it apparent so they can swallow up their inhabitants in one... giant... gulp.
We're like catnip.
-
That second pic mates the planet look like a face. O_o
Oh, all planets have faces.
They just don't make it apparent so they can swallow up their inhabitants in one... giant... gulp.
We're like catnip.
You're kinda weird...
-
Sorry, but it had to be done.
(http://blueplanet.hard-light.net/dedearth.jpg)
-
:lol:
-
That second pic mates the planet look like a face. O_o
Oh, all planets have faces.
They just don't make it apparent so they can swallow up their inhabitants in one... giant... gulp.
We're like catnip.
You're kinda weird...
You won't say that when the planet opens its mouth and you're looking for a place on my fleet of survivalist war balloons. Just you wait.
-
That second pic mates the planet look like a face. O_o
Oh, all planets have faces.
They just don't make it apparent so they can swallow up their inhabitants in one... giant... gulp.
We're like catnip.
You're kinda weird...
You won't say that when the planet opens its mouth and you're looking for a place on my fleet of survivalist war balloons. Just you wait.
Case in point... :wtf:
-
That second pic mates the planet look like a face. O_o
Oh, all planets have faces.
They just don't make it apparent so they can swallow up their inhabitants in one... giant... gulp.
We're like catnip.
You're kinda weird...
Damn you, Narvi. That's MY trademark.
-
That second pic mates the planet look like a face. O_o
Oh, all planets have faces.
They just don't make it apparent so they can swallow up their inhabitants in one... giant... gulp.
We're like catnip.
You're kinda weird...
Damn you, Narvi. That's MY trademark.
You're not very weird at all. You're just pretending to be weird.
-
[dredericktatum] Guys, shut up. [/dredericktatum]
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/bordercollie.png)
-
colossus in another moment of down time goes for the knossos :jaw:
Quick, give it a high five!
-
:ick:
-
The new Macross Cannon is beign tested on a generic beam platform.
Much to the displeasure fo the Klingon Bird of Death that got vaporized...
:lol:
(http://i22.photobucket.com/albums/b321/Star-Dragon/Unlikely%20Allies/mctesta1.jpg)
-
Beamglow needs to be (a lot) bigger, but nice.
-
The new Macross Cannon is beign tested on a generic beam platform.
Much to the displeasure fo the Klingon Bird of Death that got vaporized...
:lol:
*Snip*
Now that is one ****ed up Crossfire scene. ;7
Battlestar, Macross, Star Trek, and Wing Commander (If the lower right ship is Kilrathi)?
-
Oh don't worry. This was just a texure test. Plus speed and stretching of image.
Now that I got it working I will be transferring it to the REAL cannon, The origial mod data from 4 years ago... You remember don;t you? back when we had to use a Orion Reskin?
THIS ONE!!!
(http://i22.photobucket.com/albums/b321/Star-Dragon/Sci-Fi%20amp%20Anime/7077.jpg)
Never really finalized it cause I was never truly happy...
Now I am ;7
-
You might want to increase the size of the beamglow to cover the edge of the beam...
-
I did , 2+ years ago once we had a real SDF-1 made.
(Sorry, forgot I still hsd this pic somewhere...)
(http://i22.photobucket.com/albums/b321/Star-Dragon/Robotech%202/bb7a.jpg)
:D
-
That's a very nice beam and as scary as the underworld. :eek2:
-
Thinking about scary beams, the BFRed made #91 in uk PCG's top 200 reasons to love gaming this month, including a link to GOG.
What's interesting is that the sceenshot is taken from Their Finest Hour, where the Sath kills the colossus, but only 3 beams are firing. Looks like PCG skill haven't made it past Very Easy...
Or it may just be an old screenie. Either way, FS2 strikes again!
-
Thinking about scary beams, the BFRed made #91 in uk PCG's top 200 reasons to love gaming this month, including a link to GOG.
Link to the article, please? (Or was it in the actual meatspace magazine?)
What's interesting is that the sceenshot is taken from Their Finest Hour, where the Sath kills the colossus, but only 3 beams are firing. Looks like PCG skill haven't made it past Very Easy...
Only three beams fire because of the firing arc of the Sathanas. The same thing happens on other skill levels too.
-
The Phoenicia was almost splashed when it took all four in the face, though.
-
Really? Whenever I played that mission, the Phoenicia got hit by three, and she still nearly got blasted to kingdom come.
-
I remember it as four... maybe I saw it wrongly.
-
The Sath MIGHT use 4, but I think the fourth one fires after the Phoenicia's guardian kicks in.
-
I've seen all four fire, but just TWO have the power to kill the Phoenicia three times over in just one shot :P
-
Link to the article, please? (Or was it in the actual meatspace magazine?)
Meatspace. P46, top left corner.
-
We can has scan? :nervous:
-
'Fraid not - main PC fall down, go boom, and this one isn't hooked up to my scanner ATM.
It's only short:
Best lasers ever? The dreadnought busters that slice your field of view in Freespace 2. That game is now available from www.gog.com for just a few quid. Try it and it's brillian Battlestar Galactica mod, Beyond the Red Line.
May generate some more interest - even if they don't mention HLP.
-
Tell them the BtRL is DEAD. :mad2:
-
It's not. At least not entirely. And you've got to give them credit for something; BtRL has got a lot more people playing it than Diaspora has at this point.
-
Oh, sorry, my understanding is that a bunch left BtRL for Diaspora, and then what was left of BtRL kind of... dissappeared.
-
Oh, sorry, my understanding is that a bunch left BtRL for Diaspora, and then what was left of BtRL kind of... dissappeared.
Well, yeah. Only Omni and the BtRL honor guard remain.
-
Here's a random screenshot of Flaming Sword's Shivans! v0.21 mod:
(http://v4bhlg.blu.livefilestore.com/y1p2CgikKkMsUmlGqJHtF_-P3iXOT59uNwkS2JcXpAAI7ZabbcYKA9Glr6JtOHV4eJBh0X3NDairoGuhdTqAGuTdw/Shivans021_001.png)
-
Cooooooool. Even better would be a Shivan-red glow there though...
-
Cooooooool. Even better would be a Shivan-red glow there though...
That's already used for the Shivan Megabomb. The recolored one is for the Meson Bomb variant.
-
Yeah, I like it better. I'm kinda sick of the "red = shivan" paradigm (well, particularly that all of the new missile trails look the same, not even different hues like orange)
-
Here's another screenshot from loadout:
(http://jwmwcw.blu.livefilestore.com/y1ptZBcHtpLVivhUrbpm9kcQ_NilTWAsfvJ4OVQBu5s_8uwl7XWuoykeGF5Jzy38BAmX2hdrdOErFtaEkP_W95KmN_H3HiVngAS/SGWP2_001.png)
Guess which mod/campaign this is. ;)
-
I really don't know.
-
Second Great War: Part II
-
Shivan Lightning anyone...?
(http://i22.photobucket.com/albums/b321/Star-Dragon/Test%20Concepts/rlighttest.jpg)
:lol: Just pulling your leg... IDK yet.
-
:yes:
-
*snip*
That might look good as a revamped but non-beam Shivan Super Laser, with a few tweaks and maybe some particles added.
-
Second Great War: Part II
:yes2::nod::yes:
How did you guess?
-
What other campaign gives the player three full wings of Maras?
Except for that mutliplayer mission where you play as the Shivans, but I think that's only one wing.
-
What other campaign gives the player three full wings of Maras?
Except for that mutliplayer mission where you play as the Shivans, but I think that's only one wing.
Not to mention the picture name has SGWP2 lol.
-
Not to mention the picture name has SGWP2 lol.
I mean, excluding the picture name.
Ah crap.
/me has lost The Game.
-
Actually that's how I figured it out myself, I looked at the letters and they seemed to add up.
-
It was obvious to me without looking at the picture name. :p
-
It was obvious to me without looking at the picture name. :p
Kudos to you. :D
-
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0231.png)
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0255.png)
-
What would happen if the Sathanas jumped out?
-
Play the mission where you blow up the knossos.
-
What would happen if the Sathanas jumped out?
Nothing, the Sobek's just off to the side enough that it's not in collision range.
-
damn look at the size of that thing.... the sobek fit's inside the saths arm!
stupid shivans, how come they don't save contruction materials??
and how is it possible that the sath is faster than the levi!!!! frikking old terran engines -.-
-
Some more SGWP2 madness.
(http://hijmrg.blu.livefilestore.com/y1prB9P9mTVOMheWF32_AVQJSjojhB_YMVpSrcqSaaHnEYAUZFPjdE6tUIs2eBjbJb4hjQAA5oPSg9HTztq7sXIyFY2xvWQIQrX/SGWP2_013.png)
(http://hijmrg.blu.livefilestore.com/y1p3uOJXsSTv1mrm6NLHixnY5JhxlufxXi3AdyJuJVnwgh4NjK_jk2EcOQN78k0-Y08Z0IIzPafhFDz-0MNzetLqC4qKw9zQg-e/SGWP2_019.png)
(http://hijmrg.blu.livefilestore.com/y1pHFAYKJm9jMn-ypSCXa1q4hVtRf_wD7v5QQGSRXHqdbcrtYv5OlFE01l2Ym80-iIvli3fJB8hIXTVb8qR7p5n5bcPtd1OBau5/SGWP2_025.png)
I had a field day taking screenshots of some hilarious stuff in SGWP2. They're all stored over here (http://cid-78eece80a0658c61.skydrive.live.com/browse.aspx/FreeSpace%202/The%20Second%20Great%20War%20Part%202).
-
I love that campaign so very much. :lol:
-
Holy ****, I actually wanted to play that campaign once. It looks so... bad.
-
Although that Hecate shot is all kinds of awesome.
-
Holy ****, I actually wanted to play that campaign once. It looks so... bad.
I'll play any campaign as long as I have something to do, something to fly, and something to shoot.
-
It's like it tries to be good, but its so crappy it's like JAD -1. (Well, when was this made?)
-
How are you going to compare a "serious" campaign for one that was made for complete ****s and giggles? :lol:
-
SGWP2 is so freaking bad its almost good. Its odd how things like that turn out.
-
When we started our search, we never expected this.
We never expected to uncover secrets that would turn our allies against our ancestral home.
We never expected to learn the motives behind the Shivans.
Now we stand shattered. Do we follow our fellow humans, or do we follow our allies for over 60 years?
Now we stand at the brink of apocalypse. Our choice may determine who survives.
Unnamed Terran GTVA Pilot
(http://img.photobucket.com/albums/v423/kc1991/MissileRailDuel.png)
-
AAAAH EPIC MISSILE TRAILS
Diaspora needs to look like that. Or better.
-
What amazes me is how elegantly the missiles are arcing. Guess it just has to do with adjusting the turn time...
-
Exactly. Exactly!
-
I want.
-
nice
-
You using some custom missiles on the Wepwawets? I don't recall there being so many :P
-
Lemme guess: Earth Defense
-
Lemme guess: Earth Defense
You guess wrong.
-
What?!?
-
The picture Droid posted is not Earth Defense.
-
Could've fooled me.
-
. . .
It doesn't look like Earth Defense at all. And he's not on the team.
-
It did to me.
..........
Whatever, forget it.
MOAR SCREENZ PLZ!
-
Screw the screenz, I want those missiles. ;7
-
Sent Droid a PM requesting he forward his tables and techniques to the Diaspora team.
-
Everything droid does is cool. It just works that way. :cool:
-
Ur well...
I didn't really have any method of putting that missile together. I just twiddled with speeds and launch values and it just turned out nice.
That's the table for it anyway.
$Name: VasMortar
+Title: XSTR("GVM-MRM64 Shark", 3392)
+Description:
XSTR(
"Capital-Grade
Medium Range Missile
Fusion Warhead", 3393)
$end_multi_text
+Tech Title: XSTR("GVM-MRM64 Shark", 3394)
+Tech Anim: Tech_Helios
+Tech Description:
XSTR(
"Vasudan Uber Fusion Mortar.", 3395)
$end_multi_text
$Model File: Harbinger.pof
$Mass: 100.0
$Velocity: 370.0
$Fire Wait: 0.6
$Damage: 125
$Blast Force: 100.0
$Inner Radius: 50.0
$Outer Radius: 150.0
$Shockwave Speed: 40
$Armor Factor: 1.0
$Shield Factor: 0.01
$Subsystem Factor: 0.3
$Lifetime: 12.0
$Energy Consumed: 0.0
$Cargo Size: 25.0
$Homing: YES
+Type: HEAT
+Turn Time: 2.5
+View Cone: 360.0
$Swarm: 1
$Free Flight Time: 2
$LaunchSnd: 96
$ImpactSnd: 88
$FlyBySnd: -1
$Rearm Rate: 0.05
$Flags: ( "Huge" "Big Ship" "fire down normals" "same turret cooldown" )
$Trail:
+Start Width: 5.0
+End Width: 2.75
+Start Alpha: 0.5
+End Alpha: 0.0
+Max Life: 5.5 ;; how many seconds before trail disappears
+Bitmap: trail-gold ;; Bitmap used to draw trail
$Icon: iconmissile08
$Anim: LoadMissile06
$Impact Explosion: RailgunImpact
$Impact Explosion Radius: 81.0
And...to keep in this thread with screenshots...
(http://img.photobucket.com/albums/v423/kc1991/ScyllaRape.png)
Random BoE shot of a SCv Scylla getting ganked.
-
Fire down normals isn't on the FreeSpace Wiki's weapon tables list, what does that do?
-
Droid803 you are a good man :yes:
-
I think 'fire down normals' is a turret flag, but I put it there just in case.
-
Wanderer told me that he already knew how to achieve a similar effect and had done so on his own machine. But it never hurts to have another version to compare against. :)
-
More fun with one shots...
Blue Plasma Bolt!
(http://i22.photobucket.com/albums/b321/Star-Dragon/FS2%20Trek/valiant.jpg)
Ouch...
In case you can't make it out, here's 5 in a row. I used a beam to test out the new primary effect. I'm really lazy like that. :)
(http://i22.photobucket.com/albums/b321/Star-Dragon/Test%20Concepts/bpartpulse.jpg)
-
home made galactica? :confused:
-
Hey it's like MW4's pulse laser effect. :P
That would make a cool primary weapon effect though.
-
It's sort of like a gigantic kayser.
-
home made galactica? :confused:
All Galacticas are home made in a way. :)
It's Coxxon's, many people love his BSG works.
Very game friendly, yet detailed.
-
Wanderer told me that he already knew how to achieve a similar effect and had done so on his own machine. But it never hurts to have another version to compare against. :)
What would that be?
-
And is there a way to get it? :confused:
-
Uhh ... use the table Droid803 posted? :nervous:
-
i was speaking about the galactica ;7
-
i was speaking about the galactica ;7
You'd have to ask Getter Robo G about that. He's the only one with the converted model.
-
The last thing this community needs is a 3rd Galactica mod. :p
-
I wasn't thinking about making a 3rd galactica !
alone what would i bring more that diaspora would not?
No no i wanted it just to play with while i wait the Diaspora's release :cool:
-
That's how it starts. :p
-
I converted it myself from his download (like anyone can do).. It's not armed.
Remember I am basicly unskilled...
It serves my purposes though (for now) until one of the two teams finish...
-
I think 'fire down normals' is a turret flag, but I put it there just in case.
Does that flag even do anything? When I did this for Fast Mod I had to use the swarm and free flight time trick.
-
well not exactly , i'm too busy with my own mod ^^
-
I think 'fire down normals' is a turret flag, but I put it there just in case.
Does that flag even do anything? When I did this for Fast Mod I had to use the swarm and free flight time trick.
For missiles? I changed the fire rates of the capital ship turrets and gave them a fire cone and capital ship battles are awesome.
-
The 'fire down normals' flag (or however it's supposed to be capitalized) isn't for weapons, it's for turrets.
-
Well there's some info, what does it do though?
-
Attached is what happens when you use Herra Tohtori's light settings on a Mac. Super shiny stuff.
[attachment deleted by evil Tolwyn]
-
Um, is that text I can see upper right corner? In the Env map? o_O
In fact you seem to have rather verbose reflections there:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Misc/VerboseReflections.jpg)
-
:wtf: :lol: Ahahahaha! That's awesome! I didn't even see that at first!
-
Who made the new Ravana textures?
-
I see, "...through divine intervention..." and "...even a chakram with the..." and "...when forged and..."
There's an error line under "chakram," these are from a MS Word document. LOL!!! :wakka:
Is this some Xena mumbo-jumbo? :P
-
(http://www.opaquelucidity.com/facepalm.jpg)
Oh dear, I think I know where that text comes from ... although how it manages to get there I have no idea.
I currently have a storage device attached to my Mac, and the game is reading stuff from the .doc files in it!
:wakka:
-
EPIC! :wakka:
-
It's a known problem with OSX and post-shader builds. Somehow environmental maps just fail to generate correctly. Usually you just get a bunch of black and white stripes, but it is known to put random images in there too...
-
hot. would be a cool way to insert intentional easter eggs.
-
It's a known problem with OSX and post-shader builds. Somehow environmental maps just fail to generate correctly. Usually you just get a bunch of black and white stripes, but it is known to put random images in there too...
I never encountered black and white stripes, but I what do get is either some text or multi-colour bars.
-
This is what it usually looks like for me:
http://i274.photobucket.com/albums/jj251/blowfishpro/borkedenvmapping5.jpg (http://i274.photobucket.com/albums/jj251/blowfishpro/borkedenvmapping5.jpg)
Though I have, on occasion, seen a few of the correct bitmaps in there, as well as pieces of interface art...
-
I occasionally get static on the windshields.
-
Anyone remember the first screenshot here: http://www.hard-light.net/forums/index.php/topic,25406.msg1084190.html#msg1084190, around 100 pages back?
Well, I dredged it from the bottom of my 'failed ideas' bin, and got it working for my secret project. :D
http://www.youtube.com/watch?v=sWa0JUqrG64
-
Droid803 presents The Sescond Great War Pt III.
(in all seriousness it looks cool.)
IT'S OVER 4000!!!
-
Woot more massive battles and big blue beams!
-
1000 POLY VASUDAN FLAK TURRETS OF DOOM
I has them... :D
(http://i274.photobucket.com/albums/jj251/blowfishpro/My_Stuff/Turrets/flakturret1.jpg)
(http://i274.photobucket.com/albums/jj251/blowfishpro/My_Stuff/Turrets/flakturret2.jpg)
Inspired by some turrets TrashMan made, thrown overboard by me :nervous:
EDIT: I'm a pipe whore, I know :blah:
-
Looks more suited for BSG.
-
Well, I dredged it from the bottom of my 'failed ideas' bin, and got it working for my secret project. :D
http://www.youtube.com/watch?v=sWa0JUqrG64
The first thing I have to say is nice choice of music... :wtf:
The second thing I have to say is great jawb. :yes2:
-
Heh, can't wait to play this.
-
Looks good. I liked the ending especially. Stopping 2-3 waves of fighter\bb.
Just throw some Ares in and you will get my seal of apporval.
-
Wow . . . excellent work.
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/SM-13.jpg)
-
*Steals foward fin design for own missiles*
UBER!!!
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/SM-13.jpg)
That model. Give it to me...nau!
(http://3.bp.blogspot.com/_FmvVm1RxDX4/RwqEImiIuwI/AAAAAAAAAuw/7PZWKooo5CQ/s400/gun%2Bat%2Bme.jpg)
-
:cool:
IF I have to go... then let that missile take meeee!
-
Random Deimos shot - Nice missile BTW :D
(http://i42.tinypic.com/e0r0x1.jpg)
-
Ooh, shiny. Is it...
/me checks the image size.
[size=9]YES! YES![/size]
Me saves the image and prepares to add it to his 520+ wallpapers.
-
Me likes it. :yes:
-
Random Deimos shot - Nice missile BTW :D
(http://i42.tinypic.com/e0r0x1.jpg)
Care to throw your specs?
-
Random Deimos shot - Nice missile BTW :D
(http://i42.tinypic.com/e0r0x1.jpg)
Comparing pics like this against a retail Deimos always makes my jaw drop at the difference. Here's to one of the greatest game communities evar! :nod:
-
Care to throw your specs?
Here you have the relevant ones (I'm still playing around with the others :D ): -ambient_factor 20 -spec_exp 20 -spec_static 1.5
-
Care to throw your specs?
Here you have the relevant ones (I'm still playing around with the others :D ): -ambient_factor 20 -spec_exp 20 -spec_static 1.5
Thx!
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/DarknessFalls1.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/DarknessFalls2.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/DarknessFalls3.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/DefeatingDarkness.jpg)
-
Ouchie.
-
Is that....ownage? Can we have it?
-
YOU'RE THE 3,000th REPLIER! ;7
-
Do I get a cookie?
-
Comparing pics like this against a retail Deimos always makes my jaw drop at the difference. Here's to one of the greatest game communities evar! :nod:
[/quote]
Though TBH it's not the best HTL model out there. Stuff like the Aten and Hecate (and a lot others) are a bit better.
-
Comparing pics like this against a retail Deimos always makes my jaw drop at the difference. Here's to one of the greatest game communities evar! :nod:
Though TBH it's not the best HTL model out there. Stuff like the Aten and Hecate (and a lot others) are a bit better.
Obviously. The HTL Deimos is way older than the Aten and Hecate, so it was made for less-performing computers than we have now.
-
Yeah. Same with the Sobekistan.
-
Comparing pics like this against a retail Deimos always makes my jaw drop at the difference. Here's to one of the greatest game communities evar! :nod:
Though TBH it's not the best HTL model out there. Stuff like the Aten and Hecate (and a lot others) are a bit better.
[/quote]Yeah, its just that the Deimos is my favorite. :D
-
Sobekistan.
Sometimes, LOL's are needed. Sometimes, they are found.
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/DarknessFalls1.jpg)
I see the Colossus and the Hades. What's that new ship that's getting hit by the Sathanas?
-
@TrashMan: *Hands up* Okay! Okay! Jus' gimme a minnit to put it in a box for ya.
@The E: Yes, but like the missile, I need to put it in a box. Aka .7z archive.
@Androgeos Exeunt: That is probably the most complex, time consuming and frustrating ship I have made to date, but I will admit it was well worth all the bloodshed. Say hello to the Terran Super Juggernaut Amaterasu.
I threw an Orion, a Hecate, a Hades, the Colossus, a Hatshepsut, a Typhon, two Demons, two Ravanas and a Sathanas at it all at the same time. The only thing capable of rivaling it was the Sathanas.
I'm doing the fine tuning now. Expect official release soon.
Just for Kicks:
(http://i279.photobucket.com/albums/kk124/esaraisaiea/PresencetobeImposed.jpg)
-
:eek2:
-
Nice...but the vasudan typhon texture on the top kinda looks out of place...what are windows doing on the roof anyway?
-
Nice...but the vasudan typhon texture on the top kinda looks out of place...what are windows doing on the roof anyway?
Skylights? :nervous:
Anyway, it's space. Things don't have to be up/down.
-
Nice...but the vasudan typhon texture on the top kinda looks out of place...what are windows doing on the roof anyway?
Anyway, it's space. Things don't have to be up/down.
It's a Sci-Fi convention tho! :)
And it's rarely broken, mostly only when someone wants to make a point of being "ultra-realistic".
The huge majority of sci-fi shows/games go with the "well we have artifical gravity so we can design cool starships with windows on the sides harr harr". ;) :grins:
Still a cool ship ya made... despite the window problem! (just kidding LOL) :lol:
-
I think FS has magnetic boots. Makes sense, seeing as artificial gravity is something nobody has even bothered to figure out.
The Ender books had anti gravity. That was cool.
-
I think FS has magnetic boots. Makes sense, seeing as artificial gravity is something nobody has even bothered to figure out.
Look at the mainhall. No magnetic boots.
Incidentally though, their boarding parties do have magnetic boots as seen in Hallfight.
-
I'm tellin you. Custom made boots to balance mobility and staying on the ground (plus the crew would learn to walk just right) and then seatbelts when they're sitting down.
-
I see no seatbelts.
Also, there are a lot of objects that are simply sitting there whereas they should be flying around were there no gravity.
-
No magnetic boots could ever account for the quite obvious presence of uniform acceleration as seen in the FreeSpace cutscenes showing ship internals. Aside from the hallfight scenario which is actually done pretty well.
For starters, forces caused by magnetic fields aren't linear. Steps would be very jerky and it would show in the general movements as well.
Secondly, the way you move and balance yourself is adapted to constant (gravitational) acceleration and the support from your feet. Magnetic boots are very different - they just keep your foot in contact with the floor within certain limit of force, after which the foot abruptly separates from the floor. This is not how your feet interact with floor on normal gravitational conditions at all, and it would cause very visible balance issues that people could certainly adapt to, but which aren't visible in FreeSpace cutscenes where people are standing on their feet (and sitting on chairs, which further supports the artificial gravity hypothesis).
Thirdly, they can open space-time vortices into subspace. It is hardly a stretch to just assume they can manipulate gravity or create an effect indistinguishable of gravity.
-
I'm tellin you. Custom made boots to balance mobility and staying on the ground (plus the crew would learn to walk just right) and then seatbelts when they're sitting down.
Just look at the FS1 mainhall. Sparks from the ship are falling down in an arc. Are they wearing magnetic boots too? :p
-
Just look at the FS1 mainhall. Sparks from the ship are falling down in an arc. Are they wearing magnetic boots too? :p
Yes, they are indeed. ;7
[attachment deleted by evil Tolwyn]
-
Anyway, it's space. Things don't have to be up/down.
It help to design a ship with some sort of convention..you know..decks...floor, roof.
Windows are also structural weakpoints. A true warship would have as few as possible.
-
Yes but windows are cool...
:cool:
-
I'm tellin you. Custom made boots to balance mobility and staying on the ground (plus the crew would learn to walk just right) and then seatbelts when they're sitting down.
Just look at the FS1 mainhall. Sparks from the ship are falling down in an arc. Are they wearing magnetic boots too? :p
Perhaps each warship has its own gravity. ;7
-
Windows are also structural weakpoints. A true warship would have as few as possible.
This is FS we're talking about. Yes, that FS with magical beam cannons and inexhaustible pixie dust engines :P
-
What about the gas miners. Eh? EH?
-
Well, I suppose. Really only mention of fuel that occured in the entire game. Was there more than one in the FS2 campaign?
Oh, and I forgot to mention lasers that don't behave at all like lasers and missiles that don't fit inside the fighters that carry them...
-
I think the only one was the one refueling the Collie.
-
You blow up a few in the nebula (SSG Rahu, I always forget it isn't actually a sentry gun), and I think there is one in one of the last couple missions (probably not).
-
Yes but windows are cool...
:cool:
Use them sparringly..use them intelligently. Use the Force!
This is FS we're talking about. Yes, that FS with magical beam cannons and inexhaustible pixie dust engines Tongue
What is magical about beam weapons and fusion engines? :wtf:
-
What is magical about beam weapons and fusion engines? :wtf:
The fact that beam cannons technically would be invisible.
-
What is magical about beam weapons and fusion engines? :wtf:
The fact that beam cannons technically would be invisible.
Not if you added something to them. Like how people add stuff to natural gas so you can smell it when there is a leak.
-
The fact that beam cannons technically would be invisible.
Maybe...but let's not forget you're looking at things trough a fighter's HUD. Many things could be generated to help with situational awareness.
-
The fact that beam cannons technically would be invisible.
Maybe...but let's not forget you're looking at things trough a fighter's HUD. Many things could be generated to help with situational awareness.
But then you go to external view. What then?
-
Or turn off the HUD for screenshots.
-
But then you go to external view. What then?
Things continue to get generated?
Cause external view is not game-universe related.
you might as well ask - what happens to the FS universe when I turn off the computer?
-
you might as well ask - what happens to the FS universe when I turn off the computer?
That made me smile. :)
-
...nobody liked my photo-chop... :( *pouts*
-
I luled!
-
What is magical about beam weapons and fusion engines? :wtf:
The fact that beam cannons technically would be invisible.
*Photon* beam cannons. But then again, we already have subluminal lasers...
As for fusion engines, there's no such thing. Fusion is for power and blowing stuff up, not propulsion. It might be a souped up ion drive using a fusion reactor to power the thing, but there is no such thing as a fusion engine. And BTW we have yet to invent a sustained (i.e. not an H-bomb) fusion reactor that produces more power than is put into it... I'm not saying it's impossible, but it's going to be well into the future before we have fusion-powered fighters, if we ever do.
-
Photons are invisible... so photon beams would be invisible as well.
FreeSpace beam weaponry must be some sort of particle beam weapon, despite the naming scheme.
-
Beam weapons in fs are plasma based.
-
As evidenced by plasma core insertion?
-
The dude doesn't say "Power up plasma beam cannons" he says "Power up photon beam cannons". In fact, for all we know "Commence plasma core insertion" has nothing to do with the beam cannons (not that I'm saying I believe they are unrelated, just pointing out there's no explicitly stated relation there).
-
Subluminal Lasers and Visible Photons.
I can accept those, I don't get why other people can't. It's a game - if they say that's what they are, that's what they are. Everything else is game mechanics.
-
You're talking to a person who has managed to pretty much make the use of One Power (found in the Wheel of Time series) compatible with quantum physics in his head. The only problem is the energy source, but at that point I just refer to the different confirmed cosmology than our known universe... :lol:
I am not the kind of person who can simply bypass things as game mechanics unless it is absolutely necessary. Calling blobs blobs and beams beams is ok with me as it doesn't specify what they are, but when you call something "laser" or "photon beam" you should at least do enough research to figure out they are the same bloody thing and thus it hardly makes sense that beams and blobs are such vastly different sorts of weapons.
Blobs aren't difficult to accept as... blobs of different sorts of plasma ejected by the gun at certain muzzle velocity. The velocity and plasma dissipation determine the effective range, and it kinda does work out even though we don't exactly have any way to duplicate such weapon in reality (at this time).
Beams though... even despite the reference calling them photon beam cannons, it might be just a fluke or it might be just a name. Plasma core insertion sounds much more relevant to the actual mechanism of the beam's method of working.
You know, tanks aren't exactly used as mobile water storage either... despite the fact that they were "designated" the name "tank" for just that purpose.
Regardless... this thread is badly derailed. We need moar images.
-
The dude doesn't say "Power up plasma beam cannons" he says "Power up photon beam cannons". In fact, for all we know "Commence plasma core insertion" has nothing to do with the beam cannons (not that I'm saying I believe they are unrelated, just pointing out there's no explicitly stated relation there).
Plasma cores could mean that they're powered by fusion, which they are.
-
Plasma cores could mean that they're powered by fusion, which they are.
They could be; beams require massive amounts of energy to function and fusion reactions (e.g hydrogen bomb) can account for that.
-
(http://farm3.static.flickr.com/2003/2189568405_c1003315b0.jpg?v=0)
FREESPACE PICHERS
NAO
-
I tried to raise a topic concerning the composition of the Amaterasu's blue beams yesterday on IRC, but nobody cared or was sleeping. :p
-
People in IRC respond better to spam. except Axem.
-
That's because Axem _is_ spam.
I'm cropping some screenshots now. Will post soon.
-
Cropping? Are you playing in a window?
-
Is it possible to create an invisible capship? I'd love a minicampaign featuring it :)
-
Just make all its textures transparent. I wouldn't use 'invisible' like they use with fighter bays, though, in case that messes up collisions.
Although it would look odd to see the ship's thrusters, glows, damage plumes etc. showing through, unless it's invisible as in 'see-through', and not invisible as in 'cloaked', which would open a whole new can of worms. :p
-
Why would a texture "NAME" affect collisions?
Anyway testing for the Gunryu failed due to engine problems...
Meaning, it blew up! :lol:
(http://i22.photobucket.com/albums/b321/Star-Dragon/The%20Independant%20Fleet/gunryu2.jpg)
-
(http://wo.proxima-fleet.com/wotw/images/site/SoI/screen0061.jpg)
(sry - this modded orion has no turret orientation yet)
more random screens (http://www.freespacemods.net/forum/viewtopic.php?f=513&t=168&p=3416#p3416)
-
:):yes:
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/TBS_HorizonFinal.jpg)
-
Bloody beautiful.
-
I WANT THAT!
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/TBS_HorizonFinal.jpg)
ME TOO....
-
Dang that's nice.
-
Just make all its textures transparent. I wouldn't use 'invisible' like they use with fighter bays, though, in case that messes up collisions.
Although it would look odd to see the ship's thrusters, glows, damage plumes etc. showing through, unless it's invisible as in 'see-through', and not invisible as in 'cloaked', which would open a whole new can of worms. :p
Look:
You are defending a kickass space station.
There is an invisible (NOTHING, neither the glows or anything is visible) enemy destroyer lurking by...
Wooooo! :)
-
The Esarai Fleet (slight bloom applied in Photoshop)
(http://i274.photobucket.com/albums/jj251/blowfishpro/EsaraiFleet.jpg)
-
:o Where you get ships?
-
:o Where you get ships?
ED internal preview release ;)
-
Fun to look at and even more fun to play with ;7
-
I'm really looking forward to playing ED! :D
-
The Esarai Fleet (slight bloom applied in Photoshop)
(http://i274.photobucket.com/albums/jj251/blowfishpro/EsaraiFleet.jpg)
The one in the middle is pretty damn great :yes:
-
ah semester's over and summer is here!
to celebrate, I broke out some blue planet and had a crack at "Forced Entry"
Some fantastic bomber running gameplay--dropping in behind and nailing as many as you can all the while jinking and rolling trying to avoid being pasted by friendly fire! great sense of desperation and feeling of being disposable
anyways, here ya go!
(http://i730.photobucket.com/albums/ww308/cindered/bp348.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/bp349.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/bp351.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/bp353.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/bp354.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/bp360.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/bp361.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/bp364.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/bp365.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/bp367.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/bp368.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/bp369.jpg)
-
(http://i730.photobucket.com/albums/ww308/cindered/bp368.jpg)
Heheh... must have been hard to get that shot, eh?
-
Well, disregarding the fact that if that happens, you probably just failed the mission, I think you can get something like that by viewing from the Ravana (it's eye point is there, IIRC).
-
It wouldn't show the ship.
-
Spidey, do you mind if I put a couple of these on the site to help show off the mod? Those pics are gorgeous.
-
Don't you just love how Darius' FREDding, combined with Spidey's screensniping skills, make the Ravana look even cooler than when you actually play the game? ;7
-
Don't you just love how Darius' FREDding, combined with Spidey's screensniping skills, make the Ravana look even cooler than when you actually play the game? ;7
Definitely. :nod:
Awesome pictures of BP - really makes you want a FreeSpace Movie sometimes . . . ;)
-
Makes you wish you were there even. :drevil:
-
The GTVA Nautilus Super Subspace Sub... (From NX's Model Dump, needs mapping)
(http://i22.photobucket.com/albums/b321/Star-Dragon/The%20Independant%20Fleet/nautilua.jpg)
-
sure, np darius
got any renders of that robo?
hah, i just noticed the rav shot is a smiley face :wakka:
-
Makes you wish you were there even. :drevil:
I wouldn't want to be there.
Took me 20+ tries on very easy to finish that mission. :lol:
-
Makes you wish you were there even. :drevil:
WHAT? Are you stupid? Why the hell would you want to be there?
:p
-
Actually that mission is quite fun once you learn how to do it. It's a good exercise in tactics, multitasking, and managing your wigmen effectively :P
-
Makes you wish you were there even. :drevil:
I wouldn't want to be there.
Took me 20+ tries on very easy to finish that mission. :lol:
I got it in about 3 on Medium. Or was it Hard?
-
Yeah, I got it my second try on Medium, then was surprised to find out that it was generally considered to be nasty tough. The first try only failed because I was out of trebs when the Ravana jumped in.
Of course, I thought I read somewhere that the mission was made easier in a patch... so maybe that has something to do with it too?
-
That.
As well as Keepers of Hell -- used to be a real bugger.
-
Keepers of Hell was horrible, although my pass rate was higher on that mission.
-
I passed Keepers of Hell on my first try... also on very easy. XD
-
I got through it with the Sacred Keeper at 100% :pimp:
-
:wtf:
Unless the SEXPs didn't trigger properly, or cheats were used, the Ravanas' first salvo, which is scripted would have taken its hull down a significant percentage.
-
Seriously.
-
I got through it with the Sacred Keeper at 100% :pimp:
Acknowledged. Now where is Admiral Shima? She's got somebody to promote to Admiral...
-
I got through it with the Sacred Keeper at 100% :pimp:
Acknowledged. Now where is Admiral Shima? She's got somebody to promote to Admiral...
And then Wolf comes in raving about how he must have cheated to get this rank and asks if he really wants to do things like inspections. :D
-
No, it actually happened once, i tried running on an older build. Don't remember what it was, but the ravanas just sat there.
-
Perhaps the SEXPs are incompatible.
-
Ah well.
-
Anyone like beams?
(http://axemspace.com/files/images/FreeSpace/beamz.jpg)
-
Hot damn.
-
What mission is that?
-
Axem's special
-
From something I'm cookin' up. Once I get a lot more done I'll post more pics 'n stuff.
-
Something that may or may not appear in Earth Defense:
(http://www.game-warden.com/earthdefence/staff_files/blowfish/ed_wtf.png)
:D
-
Nice FOV. Looks almost like a non-FS2 shot.
-
my favourite corvette:
(http://img152.imageshack.us/img152/1398/ltt.jpg)
-
my favorite corvette
Jap, love it :)
-
Something that may or may not appear in Earth Defense:
(http://www.game-warden.com/earthdefence/staff_files/blowfish/ed_wtf.png)
I can't decide which one I like better: the background or the beams ripping through the Vasudan destroyer.
-
Something that may or may not appear in Earth Defense:
(http://www.game-warden.com/earthdefence/staff_files/blowfish/ed_wtf.png)
I can't decide which one I like better: the background or the beams ripping through the Vasudan destroyer.
How about both? :D
-
Something that may or may not appear in Earth Defense:
(http://www.game-warden.com/earthdefence/staff_files/blowfish/ed_wtf.png)
:D
Something seems off about it though. Too many different colors maybe. Something though.
-
Something seems off about it though. Too many different colors maybe. Something though.
The colour clash is what makes the picture look awesome IMO.
-
I agree. Varied color palette rather than brown, red and muzzle flash.
-
It's actually the lighting and the different resolutions and positions of the two planets that puts it off....
Otherwise it looks very cool. ^_^
-
Couple of Screenshots from campaigns i played with 3.6.10 recently.
(A huge "thank you!" to the SCP team and the campaign authors/devs, i enjoyed all of these campaigns greatly and even more so with 3.6.10 graphics :) )
Sync:
(http://i665.photobucket.com/albums/vv20/MikesFS/th_1Sync.jpg) (http://s665.photobucket.com/albums/vv20/MikesFS/1Sync.jpg)
(http://i665.photobucket.com/albums/vv20/MikesFS/th_2Sync.jpg) (http://s665.photobucket.com/albums/vv20/MikesFS/2Sync.jpg)
(http://i665.photobucket.com/albums/vv20/MikesFS/th_3Sync.jpg) (http://s665.photobucket.com/albums/vv20/MikesFS/3Sync.jpg)
Homesick:
(http://i665.photobucket.com/albums/vv20/MikesFS/th_5Homesick.jpg) (http://s665.photobucket.com/albums/vv20/MikesFS/5Homesick.jpg)
(http://i665.photobucket.com/albums/vv20/MikesFS/th_HomesickShivans2.jpg) (http://s665.photobucket.com/albums/vv20/MikesFS/HomesickShivans2.jpg)
(http://i665.photobucket.com/albums/vv20/MikesFS/th_6Homesick.jpg) (http://s665.photobucket.com/albums/vv20/MikesFS/6Homesick.jpg)
Blue Planet:
(http://i665.photobucket.com/albums/vv20/MikesFS/th_8BluePlanet.jpg) (http://s665.photobucket.com/albums/vv20/MikesFS/8BluePlanet.jpg)
(http://i665.photobucket.com/albums/vv20/MikesFS/th_7BluePlanet.jpg) (http://s665.photobucket.com/albums/vv20/MikesFS/7BluePlanet.jpg)
(http://i665.photobucket.com/albums/vv20/MikesFS/th_BluePlanetLuci.jpg) (http://s665.photobucket.com/albums/vv20/MikesFS/BluePlanetLuci.jpg)
Procyon Insurgency:
(http://i665.photobucket.com/albums/vv20/MikesFS/th_PIBattle.jpg) (http://s665.photobucket.com/albums/vv20/MikesFS/PIBattle.jpg)
(http://i665.photobucket.com/albums/vv20/MikesFS/th_PI.jpg) (http://s665.photobucket.com/albums/vv20/MikesFS/PI.jpg)
(http://i665.photobucket.com/albums/vv20/MikesFS/th_ProcyonBoom.jpg) (http://s665.photobucket.com/albums/vv20/MikesFS/ProcyonBoom.jpg)
Transcend: (Sadly, it's from before i figured out how to turn off the Hud ;) )
(http://i665.photobucket.com/albums/vv20/MikesFS/th_fs2_open_3_6_10r-20090203_r50632-1.jpg) (http://s665.photobucket.com/albums/vv20/MikesFS/fs2_open_3_6_10r-20090203_r50632-1.jpg)
(http://i665.photobucket.com/albums/vv20/MikesFS/th_10Transcend.jpg) (http://s665.photobucket.com/albums/vv20/MikesFS/10Transcend.jpg)
(http://i665.photobucket.com/albums/vv20/MikesFS/th_fs2_open_3_6_10r-20090203_r50632009.jpg) (http://s665.photobucket.com/albums/vv20/MikesFS/fs2_open_3_6_10r-20090203_r50632009.jpg)
Edit: Fixed Photbucket links!
-
Bloody beautiful. That Homesick shot with the beam is cinematic.
-
:jaw: those are awesome! BTW, how do you turn the HUD off? :D
-
those are awesome! BTW, how do you turn the HUD off? :D
Shift - O :)
-
thanx. :warp:
-
:yes:
-
Beautiful light settings and contrast. :yes:
-
:jaw:
/me fires an LRABeam.
(http://v4belg.blu.livefilestore.com/y1pV9UWeuAlNfIjKrKjntyNYDtIozgzX0sHg_V_edytfMuh-DUCjmeiuUwHkeWE3UwlWupGOvQsfk4Vpo8864D7HA/LRAYeah.png)
-
Heh.
Those screens are nice, Mikes.
-
So, could you post your lighting settings? I'm trying to achieve realistic looking speculars on ships, light on the Deimos in first Homesick screen look perfect.
-
Read the link in my sig on beautification, those settings look pretty good.
-
I use the light settings that Spidey uses to take screenshots.
-
Light settings on my pics were:
-fov 0.65 -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 3.0 -ambient_factor 75 -no_emissive_light
which are basically Castors settings found here: http://www.hard-light.net/wiki/index.php/Sample_Lighting_Settings
running in 1920x1200 with 8xAA and 16xAF.
It allows for nice "metallic" looking reflections from several angles and puts an emphasis on directional light sources, including weapons fire, and as a result, how things "look" in game can vary greatly, depending on what campaign or even which mission you play and what light sources (i.e. stars) are present there.
-
(http://fc05.deviantart.com/fs45/f/2009/139/0/a/190520092327_by_Ziame.png)
(http://fc08.deviantart.com/fs42/f/2009/139/5/5/dfg_by_Ziame.png)
-
I guess you'll murder me if I even think of saying anything about starfield.pof
Cool screenshots though... Who made the HTL Aeolus again?
-
Forget who did the model ... I think it was Raptor, the mapping was done by VA.
-
Small sticker on nose of Aeolus: "If you can read this, you're already dead." :p
-
Haha, in this case Raptor made the original mesh, and I rebuilt it to be more in line with the original ship: [1] (http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Aeolus/AeolusComparison1.jpg) [2] (http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Aeolus/AeolusComparison2.jpg) [3] (http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Aeolus/AeolusComparison3.jpg)
-
Wow . . . it looks so realistic. :eek:
-
Oh yes it does...
-
Most improved model since retail = Pharos :yes:
-
I don't get many kodak moments myself but...
(http://i166.photobucket.com/albums/u95/Sololop/sh_2.png)
...Deimos just explode so nicely.
-
I was just thinking the same :)
(http://www.joskus.jossain.com/screen1704.jpg)
-
I'm gonna have to note down your launcher settings.... Mine are fine, but yours seem to have a bit of AA to me..
-
Mine are: -mod mediavps -env -normal -nomotiondebris -spec -glow -mipmap -snd_preload -fps -fov 0.65 -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 3.0 -ambient_factor 80
And forcing some AA on driver level.
-
(http://xs839.xs.to/xs839/09214/towardsthestars154.png.xs.jpg) (http://xs.to/xs.php?h=xs839&d=09214&f=towardsthestars154.png)
(http://xs839.xs.to/xs839/09214/missedme678.png.xs.jpg) (http://xs.to/xs.php?h=xs839&d=09214&f=missedme678.png)
(http://xs839.xs.to/xs839/09214/hecatehecate224.png.xs.jpg) (http://xs.to/xs.php?h=xs839&d=09214&f=hecatehecate224.png)
(http://xs839.xs.to/xs839/09214/itscrowdedhere320.png.xs.jpg) (http://xs.to/xs.php?h=xs839&d=09214&f=itscrowdedhere320.png)
(http://xs839.xs.to/xs839/09214/pinchpinch133.png.xs.jpg) (http://xs.to/xs.php?h=xs839&d=09214&f=pinchpinch133.png)
-no_emissive_light -ambient_factor 25 -ogl_spec 15 -spec_exp 10 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5
Hell yeah you people made this game look good.
-
Interesting... That Hades almost looks like a Gold re-skin, but I am sure it's only reflections from explosions. :)
[EDIT], Yes, meant Hecate, had Hades on the bran just beofre seeing pic...
Carry on...
-
Surely you mean Hecate?
-
I guess you'll murder me if I even think of saying anything about starfield.pof
*Murders Snail*
Yes, I think you were right
-
I guess you'll murder me if I even think of saying anything about starfield.pof
*Murders Snail*
Yes, I think you were right
So what was he gonna say ? :nervous: :eek2:
-
So what was he gonna say ? :nervous: :eek2:
He wanted to start *****ing about my screens not having starfield.pof (skybox)
UNDERSTAND I CAN'T RUN FREESPACE AND THESE ARE OLD SCREENS AND JUST ADMIRE THE BEAUTY YOU SNAIL! :(
shame on you, I'm trying to contribute :(
-
UNDERSTAND I CAN'T RUN FREESPACE AND THESE ARE OLD SCREENS AND JUST ADMIRE THE BEAUTY YOU SNAIL! :(
shame on you, I'm trying to contribute :(
I liked the screens! :nervous:
-
/me finds your mention of starfield.pof disturbing.
-
Must see more pictures...
-
/me finds your mention of starfield.pof disturbing.
/me hands Androgeos a cookie
-
I call it: The PWNing
(http://img33.imageshack.us/img33/2558/49812094.jpg)
-
I call it .jpeg madness hosting the Ubership of Shiny.
-
I call it: "WTF is up with your lighting settings?"
-
Do you have -env enabled? :wtf:
-
:lol:
Negative, no -env. I forget where I snagged those light settings though. Actually I just made it darker after I uploaded that. I thought that shot was funny though. I flew over the Lucifer after taking that screen and I swear I could see my fighter reflected off its hull :pimp:
-
:wtf: Objects don't reflect on other objects, the engine just doesn't support that.
-
O.o
The GHOST FEATURE.
-
:wtf: Objects don't reflect on other objects, the engine just doesn't support that.
I was being emphatic :cool:
-
talking about engine features ....
will there ever be support for shadows again?
Some time ago there was a build supporting it:
http://mfuse.ads-gilde.net/bilderarchiv/archiv07/fs2_open_stencil_shadows.jpg
but i can't really remember when this was ...
-
AFAIK there are issues that prevent it from being implemented effectively, but I forget what they are.
-
This is the best place i could find to put this, but i just want to thank everyone who has worked on this project. I have been in love with these games since i first found Descent: Freespace in a software bundle in an IBM computer i bought years ago. This project has brought back the greatest games ever, in a fashion that brings them well above newer games, in all possible ways. This is the best i can do as a "thank you" for now, as i have no modding skills to offer, but i just wanted everyone to know how wonderful it is to have come across something i have dreamed about for years.
Thanks to all those involved, from the depths of my being,
William Wolfen
-
This is the best place i could find to put this, but i just want to thank everyone who has worked on this project. I have been in love with these games since i first found Descent: Freespace in a software bundle in an IBM computer i bought years ago. This project has brought back the greatest games ever, in a fashion that brings them well above newer games, in all possible ways. This is the best i can do as a "thank you" for now, as i have no modding skills to offer, but i just wanted everyone to know how wonderful it is to have come across something i have dreamed about for years.
Thanks to all those involved, from the depths of my being,
William Wolfen
Well, this thread is mostly meant for pretty screenshots that demonstrate the awesomeness of FreeSpace. But it is good to know that there is yet another fan among us.
-
yes
-
... some how I can't upload as usual... hence as attachment
[attachment deleted by ninja]
-
You need to post that at twice the size so I can use it as a wallpaper.
-
You need to post that at twice the size so I can use it as a wallpaper.
I've got the 1650x1050 version around - but my connection is really hurting today so cannot connect to my FTP server for uploads...
BTW - funny story, those molochs change thier position but move at a speed of 0m/s ;)
-
uhh nice screenie... love the sathanas ^^
-
I thought there would have been screenshots from the 158th Banshee Squadron team on the 158th page of this thread. :(
-
Wait till we get to page 162.
-
Or 666... :nervous:
-
A nice little gif I made for my sig on a few forums:
(http://img37.imageshack.us/img37/2920/fs2theend.gif)
Came from a random FS2 video I found on YouTube.
-
I wonder what his missle table stats are...
-
(http://img37.imageshack.us/img37/2920/fs2theend.gif)
That's very niy nice... are you going to create more anis? :)
They may be useful for Wiki purposes... it'd be nice to have some animations instead of static pics... :nod:
-
I wonder what his missle table stats are...
Why? That's just your standard double Tornado salvo...
-
He wasn't even on a lag pursuit when he launched them... a lag pursuit would have resulted in a better effect. Well, it doesn't matter... :)
-
He wasn't even on a lag pursuit when he launched them... a lag pursuit would have resulted in a better effect. Well, it doesn't matter... :)
Yes he was...his nose was well behind the bandit.
-
Lag pursuit = nose ahead
-
Um, no?
That's lead pursuit.
"In lag pursuit, the attacker places his nose at an angle behind the target aircraft." Fighter Combat: Tactics and Maneuvering, by Robert Shaw.
The hundreds of times I heard it yelled at me in Falcon 4.0 drilled it in rather deep.
-
Ok, I'm confused... :confused:
-
It's all cool. It's an awesome .gif, too.
-
The missiles are flying lead-pursuit. The fighter is flying lag pursuit.
-
Lead pursuit means that you lead ahead of the bogie, you aim at where he will be.
Lag pursuit means that you aim behind him gradually adjusting so as to end up following him. Compare Hornets (Lag) to Harpoons (Lead).
-
We are all in agreement on these points.
-
That gif reminds me of the techroom animation for the Synaptic in FS1.
-
I wonder what his missle table stats are...
Why? That's just your standard double Tornado salvo...
Doubt it, that's a Herc II maneuvering unusually quick and the Nahema is moving so fast the gun hit effects are floating in space, the tables of everything are altered.
-
What I like about that GIF is how smooth it is. The smoothest GIF I've ever seen is that of a galloping horse, and the beam display GIF on Wikipedia is nowhere as smooth as this one.
-
Doubt it, that's a Herc II maneuvering unusually quick and the Nahema is moving so fast the gun hit effects are floating in space, the tables of everything are altered.
Could it be that the video/gif was just sped up? (You have a point with the impact animations, though)
-
Are you sure that's an Herc II? It could be an Ares...
-
If it's an Ares, it would be even slower. :p
-
Are you sure that's an Herc II? It could be an Ares...
Looked like an Ares to me.
-
Are you sure that's an Herc II? It could be an Ares...
The Ares on the shield display is more dull than that, and the ship icon itself is pushed up more, it's a Herc II.
-
Considering it was made from a 'proper' video (i.e. one that wasn't a gif), why don't you just go find the link and stop arguing about what you can't make out in the gif.
-
Less talk. More screenshots!
-
Here you are boss: My favourite corvette shooting at me.
(http://img383.imageshack.us/img383/313/tsw.jpg)
-
:wtf:
umm.
http://www.hard-light.net/forums/index.php/topic,25406.msg1178420.html#msg1178420
your favourite corvette shot me with moar guns:(
-
One beam...three blobs...one beam...three blobs... :P
-
Was playing with this brutish beast a couple of days ago.
(http://blueplanet.hard-light.net/lz1.jpg)
(http://blueplanet.hard-light.net/lz2.jpg)
(http://blueplanet.hard-light.net/lz3.jpg)
-
They look... vaguely... familiar :P
-
One of Scooby's WC ships with a Thor's Hammer... :lol:
-
Any tips for for taking screen shots, namely removing the HUD and what not. I have a fairly beefy PC and run @ 2560x1600 so I thought I may as well take some nice screens.
Also, tips for getting the game to look nice would be handy. I found a thread or two with some suggested settings but they're a little dark for my liking.
Considering it was made from a 'proper' video (i.e. one that wasn't a gif), why don't you just go find the link and stop arguing about what you can't make out in the gif.
Indeed
http://www.youtube.com/watch?v=MhEZN7EemGQ
From about 1:20 he's chasing him and then I made the gif around the 1:23-1:33 mark. It was set to use 10 fps to create the gif, thus it was sped up. I tried adding more frames, but it made the gif too large filesize wise and also caused it to appear choppy. I preferred it being smoother, even though it's too fast.
=]
-
Well, make sure you're using all the MediaVPs if you're not already.
Shift-O removes HUD.
-
Yeah I grabbed the whole shebang last year and got the latest 3.6.10 MediaVPs a few months back, as well as the new RC2 EXE and 5.5d launcher recently. One thing I can't work out though, I seem to have the old shockwaves for when bombs go off, or capital ships explode. Not sure why but they look really out of place when I have all these high-poly, high-res ships with great lighting, and then "shocking" shockwaves =\
-
CUT
/me checks the file names.
"lz"? As in "Laotze"?
-
*Snip*
Oh, there's no modifications at all.
But I was right though, it was still a Herc II.
-
Yeah I grabbed the whole shebang last year and got the latest 3.6.10 MediaVPs a few months back, as well as the new RC2 EXE and 5.5d launcher recently. One thing I can't work out though, I seem to have the old shockwaves for when bombs go off, or capital ships explode. Not sure why but they look really out of place when I have all these high-poly, high-res ships with great lighting, and then "shocking" shockwaves =\
You could try enabling 3D shockwaves in the launcher?
-
Not the greatest screenshot, but I had it around, so I figured I'd post it:
(http://i274.photobucket.com/albums/jj251/blowfishpro/belesarius.jpg)
-
More solid than cool, in my opinion. ;)
-
Is that from Surrender Belasarius - the mission where we saw our first ever beam?
-
Yup.
-
Yup.
-
Decided to run through FSPort and hopefully not get stuck.
(http://img.photobucket.com/albums/v423/kc1991/TaranisHalkins.png)
-
All the missions in Act 1 are amazing. Except Paving the Way. That mission can kiss my ass.
-
Your ambient levels need to get nuked. :P
-
I've noticed there's no longer an option in the launcher to save screenshots... is that alright or I somehow messed it up?
-
I never knew there was a launcher option, I just hit printscreen and check the screenshots folder.
-
That's cause there never was. Unless it was in a really old (as in 5+ years old) build.
-
there was an save .jpg .png option IIRC... true, it's no longer there.
I just erased everything in that folder and now I'm getting the saved shots again, might have been me not finding the right files back then.
-
enought chatting:
keeping yourself with good company in a nebula is a good idea..
(http://img193.imageshack.us/img193/9176/screen0038.jpg)
ohh yess... I love you Lysander ^^
(http://img375.imageshack.us/img375/9462/screen0043.jpg)
Hackwo... eh.. wha...?? ehmm ok... bye bye.
(http://img193.imageshack.us/img193/6065/screen0046.jpg)
-
(http://img193.imageshack.us/img193/6065/screen0046.jpg)
Ouch
-
That picture makes my grocones feel sore.
-
Grocones?
-
Organization 13 goes shopping (http://www.youtube.com/watch?v=P0Dnvd7mgU0&feature=related)
-
Organization 13 goes shopping (http://www.youtube.com/watch?v=P0Dnvd7mgU0&feature=related)
KILL IT WITH FIRE. RAPIDO.
-
Some FreeSpace: End War Stuff (screenshots taken by PeterV).
lvlshotted.
(http://www.sectorgame.com/EndWar/SecretIntel/Images2045/ewCRUISERS01.jpg)
(http://www.sectorgame.com/EndWar/SecretIntel/Images2045/ewCRUISERS02.jpg)
(http://www.sectorgame.com/EndWar/SecretIntel/Images2045/ewCRUISERS03.jpg)
(http://www.sectorgame.com/EndWar/SecretIntel/Images2045/ewCRUISERS04.jpg)
(http://www.sectorgame.com/EndWar/SecretIntel/Images2045/ewCRUISERS05.jpg)
(http://www.sectorgame.com/EndWar/SecretIntel/Images2045/ewCRUISERS06.jpg)
(http://www.sectorgame.com/EndWar/SecretIntel/Images2045/ewCRUISERS07.jpg)
(http://www.sectorgame.com/EndWar/SecretIntel/Images2045/ewCRUISERS08.jpg)
(http://www.sectorgame.com/EndWar/SecretIntel/Images2045/ewCRUISERS09.jpg)
-
Cool ships.
-
Alright, this is page 162. What should we expect? :nervous:
-
The end of the world.
No, wait, wrong thread. I think there'll just be more images from non lazy people, nothing fancy... Why don't YOU post some?
-
never mind... I can cover his and yours laziness with a ton'o crappy screenies.
here we have the useless Parapet:
(http://img44.imageshack.us/img44/8694/screen0050.jpg)
Koth:
Look at that giant flying brick!!
you think it's real... or are we hallucinating from that weird tasting Bosch beer we had last night?
(http://img189.imageshack.us/img189/7379/screen0053.jpg)
2nd officer:
not sure... maybe we should turn...
Koth:
Never! ... it's impossible a brick like that could be completely filled with air and crew... IMPOSSIBLE I SAY... keep going!
2nd officer:
Ehm... commander... I think it's real...
(http://img268.imageshack.us/img268/1534/screen0055.jpg)
Koth:
Ehmm don't mind it.
I'll make it seem we wanted to crash it so we don't go like idiots.
Koth to command:
I have 10000 idiots here willing to die for Neo Terra!
Ehmm no! I meant officers!
-
:) :yes:
-
Wow, that's weird. A just played that mission...one of my favs.
-
(http://img195.imageshack.us/img195/5959/beztytuutpu.jpg)
(http://img195.imageshack.us/img195/5240/beztytuuwck.jpg)
(http://img195.imageshack.us/img195/6927/screen0173.jpg)
-
(http://img195.imageshack.us/img195/5959/beztytuutpu.jpg)
:D :yes: That's a great shot.
-
Yeah, but what the hell is it?
-
I believe that's the explosion of the Asimov in 'The Big Bang'.
-
Bam!
-
Uhh... is the Asimov supposed to blow up? Cause when I went through that mission yesterday, both the Ravage and Asimov survived.
-
Uhh... is the Asimov supposed to blow up? Cause when I went through that mission yesterday, both the Ravage and Asimov survived.
If you fail it blows up.
-
blows up?? it just... blows up?
I think it takes it with you also... what a way to go eh? ;)
-
I think it takes it with you also...
That depends... how fast can you run? :D
-
http://img195.imageshack.us/img195/5240/beztytuuwck.jpg
What the heck? Top valk... being raped by and anubis? Friggin cultists...
-
blows up?? it just... blows up?
I think it takes it with you also... what a way to go eh? ;)
It destroys everything within 5km. The Meson Bomb can go to Hell with that kind of range. :drevil:
-
Perhaps Volition thought that collapsing jump nodes using Faustuses wasn't as cool.
-
(http://img.photobucket.com/albums/v423/kc1991/Galatea.jpg)
Why does the Galatea have the tendency to jump in RIGHT AT YOU in "Tenderizer"?
-
Admiral Wolf is a kamikaze at heart. ;)
-
(http://img.photobucket.com/albums/v423/kc1991/Galatea.jpg)
Are you sure that's not a render? ;)
-
What makes you say that?
-
The Orion looks too sleek given that it's a game model.
-
Looks like it lacks normals
-
It's an ingame shot. The 'sleekness' is probably just the angle (or the FoV).
No normals because I turned them off when playing a BoE with Steve-O's ships, lagged too much. Forgot to turn it back on after.
-
Actually, I should've mentioned that the Orion looked more like it came from a :v: cutscene...
-
Action shot of Sathanas devouring the Colossus. You may have to scroll around to see the whole pic.
[attachment deleted by Tolwyn]
-
I see JPEG artefacts... :wtf:
-
Poor Colossus. It's sacrifice only bought the Bastion such little time.
Personally I prefer the 3.6.8 Shivan beam "energy balls" to the current ones. I did a little modding to fix that though.
-
Pics?
-
Poor Colossus. It's sacrifice only bought the Bastion such little time.
Personally I prefer the 3.6.8 Shivan beam "energy balls" to the current ones. I did a little modding to fix that though.
Agreed. No offense to Bobboau, but the 3.6.8 ones were cooler. The beam shafts, on the other hand, I think are better in 3.6.10 than in the previous edition.
-
I concur with Aardwolf on this one. 3.6.8 beamglows + 3.6.10 beamshafts = near-perfect.
-
Those beamglows will be making their return soon... :nervous:
-
Excellent. Looking forward to it.
-
(http://img25.imageshack.us/img25/2636/botw5.jpg)
-
I see an AWACS in the bottom right :P
-
Yeap! A Charybdis and not the freighters.
The freighters are right here (from the "battle of the wilderness")
(http://img25.imageshack.us/img25/2008/botw2.jpg)
-
Woot. Nice lightning.
-
Here's a tip: use the lvlshot tag if you want your screenshot to fit into the forum window of any computer. Replace IMG with lvlshot and /IMG with /lvlshot. ;)
-
Awesome shot, live the lightning. Great timing.
-
Yes, excellent shot, especially with the lightning.
Did you use the 0.25 time compression to get the lightning shot? Or another method?
-
No, i took about 20 shots trying to catch the lightning (i am a bad reporter).
Here's a tip: use the lvlshot tag if you want your screenshot to fit into the forum window of any computer. Replace IMG with lvlshot and /IMG with /lvlshot. ;)
Thanks :)
-
Is the lightning effect adjusted with time compression? Seems like it's one of those things that wouldn't have been bothered with. Same with nebular puff rotation, I have no idea if all that stuff is affect by time compression but it seems like corners they might have cut.
-
Here's the HTL Apollo off of freespacemods.net. I think it needs maps, but looks good nonetheless.
[attachment has decomposed]
-
Here's the GTD Warlock from Warzone smacking down a Lilith.
[attachment has decomposed]
-
I see a TerSlash clipping through the front of the Hecate. lol.
-
Warzone is so nice... :)
-
I see a TerSlash clipping through the front of the Hecate. lol.
Anti-fighter beams will shoot directly through the Hecate to hit something on the other side. :P
-
Same goes for the Ravana. I once got hit by an SAAA that went through one of the prongs.
-
:wtf:
That's weird. Is that a vanilla bug or some recent issue?
-
Beam cannons clipping through ships is indeed a vanilla bug.
-
But fixing it by default would probably wind up breaking a significant percentage of all previously-made missions, so it remains.
-
The best beam bug still is conflicting fire-beam SEXPs, that result in perhaps 2 or more beams firing from the same source.
-
At least you can possibly rationalise that. Whereas you couldn't rationalise shooting through the hull, or at least, I don't think you could.
-
Good catch, didn't even realize there were two beams!
-
Had eight beams shoot out of one of the Ravana's prongs once, tried taking a screen but at that very moment its AAA beam cleverly blocked my entire screen. :doubt:
-
At least you can possibly rationalise that. Whereas you couldn't rationalise shooting through the hull, or at least, I don't think you could.
Collateral damage. Taking down enemy targets is prioritized above crew survival :P
An interesting thing though: Should we ever find a way to soften the intersect between beams and hulls, it would mean that the effect would apply on the ship the beam comes from, which could result from some pretty funny screens.
-
I remember an old screenshot of the TSJ Icanus attacking the SH Gargant with its USilv firing about 14 times at once. :drevil:
-
Yeah, the Gargant wasn't even damaged to 80%.
-
Did it even bring the Gargant down to 90%? I remember seeing either 95, 94 or 93%. A bit insane in the hitpoints department if you ask me.
-
87%, IIRC.
-
Come to think of it, isn't 87% a little bit too much damage? I doubt a salvo from the collossus did that much against the sath.
-
A salvo from the Colossus inflicted 4% damage to the Sathanas, if I remember well.
The Icanus would need many, many, many shots of its USilv/Punisher to defeat the Gargant, providing that the Shivan Hive does not return fire.
-
The beam was the most powerful in the game, and it fired 30-odd times in a second. (or something like that.) The screenshot was taken after a prolonged pounding IIRC.
-
?
The beam did not fire 30 times in a second. The effect was simple to represent: an event with the fire-beam SEXP and repeat delay of 1 second.
-
A salvo from the Colossus inflicted 4% damage to the Sathanas, if I remember well.
No, I'm pretty sure that one beam alone does 4% damage. Unless by salvo, you were talking about one beam firing at a time, then that makes my posts redundant. So if this is true, just ignore it. You might want to be more specific next time.
EDIT: To clarify, the Colossus's beam cannons were LRBFG and they do 41,800 damage each, and the Sathanas has 1,000,000 hull, so it does ~4% per beam.
-
Argh, sorry. By "salvo" I mean a single beam shot.
-
The following is a screenshot from Shivans! v0.21, probably one of the few mods that makes use of one of FS2's discarded features.
(http://v4bhlg.blu.livefilestore.com/y1pQfLC52yO-ROBFvfgpM8tNX7ohbpGXdgBw85Vjwt_nk54LTPB-KsxlUf_7zPHabIr4OB-5t6ewpy814nXKk4DNq7UUJNRa34B/Shivans021_002.png)
-
I love subspace bombs.
-
Ooo, SSMs. So, what ship class is Doctor, I wonder? Seems like it has reactors (unless the directive refers to multiple ships or something)... maybe a Lucifer?
Maybe whatever you've deemed is the Shivan's medical ship... dunno what that'd be though...
-
The Doctor is a Lucifer-class destroyer. The mission that it is featured in is titled "The Face of BoE (Obligatory)", which is where I took this screenshot.
-
Gomg. Sexy. Now I want a prism beam effect, where one beam just keeps running in and out of subspace at different places on the enemy ship, effectively beaming it everywhere.
-
Gomg. Sexy. Now I want a prism beam effect, where one beam just keeps running in and out of subspace at different places on the enemy ship, effectively beaming it everywhere.
How would that work? The beam can't get through the entry warp hole until it goes through the ship, and beams don't go through ships until they die...
Effectively, it means that the prism effect is useless.
What happens if you open a subspace rift inside another ship? That could be a cool concept for a weapon.
-
There's this Shivan weapon called a "Subspace Rift" in mission 3 of the Teeth of the Tiger intro
-
That's just an invisible beam.
-
I believe there was a discussion about that some time ago. Something about a bomb burrowing into a ship and opening a subspace portal, sucking the hapless vessel into itself.
-
There's this Shivan weapon called a "Subspace Rift" in mission 3 of the Teeth of the Tiger intro
That (or the idea for it) has been around since INF R1...
-
I believe there was a discussion about that some time ago. Something about a bomb burrowing into a ship and opening a subspace portal, sucking the hapless vessel into itself.
That would be cool.
-
Guys, shut up. This is a picture thread, not a heated discussion thread.
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0247.png)
-
Then how about two separate threads, one for the pics and one for related discussions? Also, it's quite funny how you split the thread starting from my post even if it was clear that the thread derailed well before... :rolleyes:
Anyway, did you take that pic from the main FS2 campaign? If so, I've never used to watch the Knossos blowing up from that perspective.
-
I like the reflections off the Knossos debris. :nod:
-
There are quite a few screenshots of that mission...
-
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0247.png)
Hey, I just made in-game cutscene about that moment ;)
-
Am I the only person here who consider the Knossos' explosion a bit... unrealistic? :nervous:
-
More like out-of-place. :P
Huge ring, explodes from the empty space.
-
Halo much?
-
I decree an overhaul be done so that only hitboxes explode. :|
-
screenshots and more screenshots!
A horus wing departing to vasuda:
(http://img208.imageshack.us/img208/4640/screen0036.jpg)
The Lemnos and the Thanatos
(http://img37.imageshack.us/img37/2466/screen0027.jpg)
-
FINALLY, a screenshot from 'Apocalypse'!
-
/me resists the urge to yell, "You're upside down, dammit!" :nervous:
-
At least it's irreparable: Rodo could flip the picture around using GIMP or even Paint to fix that. :P
-
Dibs on Thanatos. :nervous:
-
hey! I like being upside down.. gives it a little "space like" feature.
besides we got plenty of that kind of shots... an upside down shot is much more weird ... you want to see the Iceni upside down two?? ;7
-
hey! I like being upside down.. gives it a little "space like" feature.
besides we got plenty of that kind of shots... an upside down shot is much more weird ... you want to see the Iceni upside down two?? ;7
Kinda shows you that there are no euclidian planes in space.
-
Am I the only person here who consider the Knossos' explosion a bit... unrealistic? :nervous:
All the explosions in Freespace are unrealistic. Unless you think that planar shockwaves exist in real life.
I agree that it isn't as cool as something that size should be though.
-
Am I the only person here who consider the Knossos' explosion a bit... unrealistic? :nervous:
All the explosions in Freespace are unrealistic. Unless you think that planar shockwaves exist in real life.
I agree that it isn't as cool as something that size should be though.
Turn off 3D shockwaves!
-
:drevil:
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@@@@b#MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@@@@#$#@QEMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@#M@@@0MMM$@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@@@M@M#@@MM@@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@@@M#YMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM78MM#@#@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@MMMMM$#@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMZ@MMMMMMMMMM@MMMMM@$@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@$000n.;#@MMMMMMM@QBBM@@#0@M@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@@MccB@@$bW$29WEB#WWQ@M@MMM@@$E@@@#@#WMM@#MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM97M69t#@M#YE@@@WQAIE9EM@M@@MM$#M@@#@@@MM1.MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMM@@$$$QW@0$MMMvS@MMMMM@BBQEEW#77MccMM@@@M@@MMM@M@$@M@#bM@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMM@@@WW#BU.nB9ZQ#M#MM9@MU@$,n#MMMMMMM@MMM$@M@MBc@M@MMMMBM8YM@#$@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMM@#@b7@@MM@E#WiUW@0$#UIA8zWMW@iME$@ #MM.tMMM#$@@Y@MMM@#MZ@MM$$@zzE#MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMM@@$@W@@BS@@@@MCcc#@QAttS1@#bWB$#@0#[email protected]@@#MMMM@@MBzMMM#QWW8$MQI$MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMM@@#$@@@@@Mz$MYcz#@@$0Q$#BBB#@@MQv9MMMMMM@MMMMM@@@##M2B@@M@#$@M@#QM:v9$0$#@@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMM@@@@@MMEWM#Q@M#@@@MMM@$##zSSEcv@@MMMM@MM@@@@@@,SM@@7bM@@MMMo.EE@MMMM@@EQWB@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM@@MM@@#@MM@MMM@M#@#@@Ub@M@@0t@M#$MMM7$M@W@MMCBMMM@#@@@$E#@M.;bMMM@#o#@$@0E@#MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMM@#M@MQi1M@M@@@#W@@M7v@@@MMM@bM@0I#$@M0,WMM@@##@MM@$@#0#M#EWMMMQ6M19b#Y.bM#MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM@@@QE$MMQz#@#$#@0@M@@M@@M#0@M$iX@@70@MMM@@$#M@W#bi@MY 0M@W0B@@0QM@Q##MMWMM@B@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMM@[email protected]@@@@Q#@@@M@MMBiWM@6XBMM@@@Q@M@@@$Z0@Mb::@20WEbb$$@#EZQ0#M@@MMM@W@M@W$MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMM@@M@B@.#MMMMMB0#@###@@MMMM#MMMM@@@M#M@MMMMM#QW@@:c@E0E. o$MQtQ@MM@tXMMMM0@0CQ@$..I:nA@M@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMM@@@0M1.cb@MMM#@M@#@@@U$MM@@@M@MMM0MMM@$@@@MM@#MMWB#$WWQ0bUI$M@Qb@WS0MMMW@Et#1;cB,; WEb@MM@@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMM@@M#Ici.;8#MMMMM@MQnv@@@@@@MM..9Y@Qt$MM@M@MMMEoB@$9bE8$@M@@c7M@8b28M@E@0QciW$.ZW@@AbM@@@M@$$#MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMM@MM#zi..ib@MMMY z@MMM@MM .MS0 WWYE@@Q#@Mz,ti7@@BM@B$@@@@@@#b,zMM@@$ZMMMMBMMM@E@QWEZB#@@@BB#@M@MMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMM@@MMMMW2i .v$9i.cM2vMM .01M .MMviX@7WMM8C2W#@@@#$@@#@@@@#tMtC@b@MMEBMMMMMMMM@#@@bE$WBQ#IZ#MX 1A.#@MMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@M$BMM@: .i7bM0cM. M nS 7$Mi WMMMMMMM@MM@#@@@Q$@@@@@@#$XQA@M7,@MMMMMMMMMMMM@M$$@i .EMzcS$ Yi nMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@b#MMM@MbY:.EMMM ;M,M 02.. @#@M@@@M@M@@#@M@@M@@@@MMMUMM$:SMMMMMMMMMMMMMMMB@[email protected]#QA@MMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@@@@MMMM@@MMMM vMMM in@@@@M@@M@##M@W#@@@@M@@@M;.BMMMMMMMMMMMMMMM#W#MQWQ@EWMMIU, MM@@EE@MMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@@@@@@@MZ7MM SW.MZ 0M@@M@@#@##W@@@$BW@@@@MMB.7@MMMMMMMMMMMMMM#EEQ@#@##MM@@@@b@MM@@MbQM$@MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@@#M8..@M 2EYXMM M@,iM@oUM@@@@W$@@M$0#M@MM7i0MMMMMMMMMMMMMMMBE@@@##@@@$$$#@@$@M#@M@MM@#@$@MMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@#MSi MM.:cv#M801$,tMMM7v@M@#@W$W@@@WAMMWi,@MMMMMMMMMMMMMMM@B@#@#MMMMM@0@M$Q$E0$@MM@#B@M@#@MMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM$Ini. @MMMC icv 8MMMMMM@M##M@EQ@@@M2M7 UMMB0$MMMMMMMMMMM@#[email protected]#MM@@M#A$M@@#@#@@$WMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@z. . vMMMWi,MMMM MMM@@MMMoEMM@MM cBE#@W@@@#@B@MMMM@6Ec:;YMMM, ni ;0 Z@BBMMob@#MM#@M#MMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8i iMMMMM8 @MMM$#MtQMMMM7:zMMQUEQ@@##0W@@$#@0@MY .#E.nEMiUQ QMSW@MMMQQ@@WM##MMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMUtv #[email protected] MMMWt .; 1c.MMMMMMM#@@WQBE@##08@M#XtzbQc. t@#.I0Q@W;IMM@#$MM@W#QMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMEi .MMWMW9 WM9Q;#. .WMMMMMMMMMMMM@@M@M@B#MWEWEB8i@M@XZ. 7MMM@@Q#$@#MM@@Q0MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMME,. vvo oZ bEWi1MM@MMMMMMMMMMMMMM@#$AW##0bQMMM@#$oc0MM@@@Mv0@QEQ1tQ#$@MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM$7. . Y6087;,CEMMMMMMMMMMMMMMMMMMM2b1$#WW@$B@M0@#MMWMM$QWM@WM@@@#6E@0@MMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@8;BMY9M#.,@MMMMMMMMMMMMMMMMMMM@X@M@@W0$@#B28WQ$@Qb@@##M@@MM$$MM0@#2MMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@MM#0Ubc#MMMMMMMMMMMMMMMMMMMM@#QW@#MMMM#@#B@#BAQ010W@M@M@$W@M@@M##MMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMBQE#b8W@z0$W@MMMMMMMMMMMMMMMMMMMMMMMMMWQnBMcY@M71#M#W#Q@E8@MM@W@$$@@#0#MMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM#Qz70EQ9zo$AZQMMMMMMMMMMMMMMMMMMMMMMMMMMMM@Q$; M, #@MM#@MMW60@@@$@@B@@@BMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@#Wc. 0@W@t:U0E7AA9QMMMMMMMMMMMMMMMMMMMMMMMMMM$ .@ M B#0o@MM;Z@0@M#@@M$MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@izMQ:c#WQS0M@@2S7tzt18#@MMMMMMMMMMMMMMMMMMMM@ UMMM .@ .@@2$@M@M@0B$@0WMB@MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@B0M2YMI vMM, tM@0#$@8v#MM@EZ@MMMMMMMMMMMMMMMMM. $@MMMc:M#9.9@@@@$Q#M@#M@bMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMIC##0n2 b BMtbAQ9@@W1.$EQQ#M@#@MMMMMMMMMMM@ .B@1WZE :M@E$0SzMM$#B#MM@E60MMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMBE@6UMMWc :X . n 0U2:n@M#i0WI@#S#M@#0o0@MMMMM@$;oM@@iSE @MMMM@M#WQ@#@M@$@WW#MMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM01Q$: i# 2@MMv c .vMtvB##9MMIbEM0UMWE@WnE9MMMMM@MM$B$$c:iMMM#B#MQ.M#E8W9v6WUB#MMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM##6iE810o .t@MMB, EbA YW$M@AUA#@#@M@,iYvM@#ABbQE#@0$#0#M$0M@#0$@M9zM@@WW6cQ@B#MMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMto0@M@MU77 i;7 #Eb0vC,oM96Z6BM@@tcbE@M$b0YoZ#$9B8#Q6@MMI2MM@6WWMQ@M@Q#@ME$@#8MMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@M@QW$#MQ$01$W @MQW#07UQQM$$Q@@BZ69Xc@@@@@MEBWB#I:cWE0bEbbM#$#@M@Q@$$0@M@E$MUIMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@@00#B@M@8$0MM#MM#1@QvzEQQ$cSXb917XX#@B@MMMBQ0MM@###onWA2EQ$@M@#@M@@W@WW@M0MMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@$QBB60MM@BoMMi MM8;C: .Qo;@@#E;iSQcQIEBM0M,.#MMQz$o8#690@@@MMMMMM@#W#@MMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@MQt@#W$@c:@ZMM#M@Z1EBWB@MMM@@W2civWi @M6v #M#M#@M#1tMMM#MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@M$U@MU.$Mn;IW#,YB8U0@UEMMM@M#nv8@Zo$ $M0B#E0@MW$2iA#@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@@MMBQ67:o::##X206IC8MMMM@MMoZM@MBi@ ,0UBi8MMM 7MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMBA#MEE@@@Qz2W$B#29WMMM@02ibA$MM@M.:MW;z#$@@M@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@@M$$W@MX;oXSY2##Q#B#MM#.19iv0@M$SA$2@#@@U#MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM#EBE#ME7;#@YM c6..@M@$6 WMW#@#. 8@@MM@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@@MS2b@WWWiC$#Eo#WMMMM@E#W@8A:tM09#MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@M#BEZW C@$02vU 1##BM#I1SE@@@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@#M#B@$Q@B0Mo,:#MM#WQ#$QEZEMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@##@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
-
It's an Arcadia! Sadly, this one looks better than what we have in-game now. In a way.
-
A celebration of Freespace: ACSII Edition. ;7
-
You know, the fighters in FreeSpace always seemed to be missing something to me. And then I realized what it was.
Roundels.
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0338.png)
GTVA (Terran)
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0341.png)
GTVA (Vasudan)
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0340.png)
Sol Republic
-
Let me guess ... GTF Hercules Mark III, GVF Serapis and EAF Stentor? :nervous:
Now imagine if these were in cutscene form... ;7
-
FS1-era GTA roundel. There's a little pixelation in the moon logo, but you'll have to shrink the image to fit it onto a texture anyway:
(http://i538.photobucket.com/albums/ff348/tankermottind/gta-roundel2.png)
In action on the GTF Thor, the fighter that formed the basis for the Athena:
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0349.png)
I'll upload a whole set of these roundels if anyone's interested. They're 460x460 .psd files. I'm thinking of making an HoL insignia but I don't know of a source image that's hi-res enough.
(No Shivan roundels, sorry. Shivans don't need or want to make symbolic representations of themselves.)
-
Isn't the HoL logo kinda circular already?
-
I was just going to make a black stencil of the HoL logo. The problem is that I don't know of an image of the logo that is large enough (at least 256x256).
-
Nice idea, I once made a load of roundels (I didn't know that they were called that at the time, also some of them were not circular badges) from real-world air forces from a old game to use as squad insignia. I think they're on my old desktop. I'm not too sure of them being on Vasudan craft though.
-
The roundel used by the Fifth Columnist rebels in Twist of Fate. Having trouble picking out rebels from friendlies in a dogfight? You won't have any trouble at all when the enemy have these things painted on their ships:
(http://i538.photobucket.com/albums/ff348/tankermottind/fc-roundel.png)
-
AAAAATTHHEEEEE- ... oh, that's called a Thor?
-
The roundel used by the Fifth Columnist rebels in Twist of Fate. Having trouble picking out rebels from friendlies in a dogfight? You won't have any trouble at all when the enemy have these things painted on their ships:
(http://i538.photobucket.com/albums/ff348/tankermottind/fc-roundel.png)
Reminds me metallica and st. anger :pimp:
-
Now do one with the middle finger extended.
-
Now do one with the middle finger extended.
Let's not, and say we did.
-
AAAAATTHHEEEEE- ... oh, that's called a Thor?
In Twist of Fate, yes, and it's a heavy fighter (a much older design than the Hercules), not a bomber. The Athena is a bomber variant of the Thor.
-
Now do one with the middle finger extended.
Let's not, and say we did.
Why not?
-
Just FYI, FS2_Open supports TGA and DDS files as squad logos (just keep them 128^2 sized so that they show up in the interface as well as in-game renders).
Thus you get full alpha channel, no need for that PCX green=transparent trickery. It's quite beneficial in reducing the aliasing effects on the edges of the logo.
-
Now do one with the middle finger extended.
Let's not, and say we did.
Why not?
I'm not sure how the admins would take it... :nervous:
-
Wouldn't matter, I shouldn't think.
-
Lining up a shot on some rebel scum:
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0351.png)
Just FYI, FS2_Open supports TGA and DDS files as squad logos (just keep them 128^2 sized so that they show up in the interface as well as in-game renders).
Thus you get full alpha channel, no need for that PCX green=transparent trickery. It's quite beneficial in reducing the aliasing effects on the edges of the logo.
Uh, the green background is for convenience. The insignia are PSD files and the roundel object is pasted directly onto the texture. The textures I'm using are all TGA. They'll probably be converted to DDS before release assuming recompressing some former DDS textures doesn't ruin their quality.
-
those are awesome Woolie! how you do that? you place them over the original fighter texture and paste or something like that?
some more pics also, and horray for normal maps:
(http://img5.imageshack.us/img5/1913/normalmaps.jpg)
try flying through that field...
(http://img377.imageshack.us/img377/7295/screen0017.jpg)
and can someone check this for me? is there a missing or reflective texture on the lower part of the terran AWACS vessel or is something wrong with my mvp install maybe..
(http://img106.imageshack.us/img106/7016/awakserror.jpg)
-
those are awesome Woolie! how you do that? you place them over the original fighter texture and paste or something like that?
I paste them on with 35-50% translucency. Sometimes they'll need to be stretched horizontally or vertically to appear circular on the ship itself due to texture stretching on UV maps.
-
thnks! those look really cool IMO, I'll give it a shot some other time to see what happens.
-
ok, i hope that'll work :
(http://tof.canardpc.com/view/e5f892cc-3e09-4fb0-9847-dfc9fcdab6ca)
Freespace2 in triple head , hercule cockpit view, i turneds off hud as it's horribly stretched .
No need to tell taht flying around colossus in triple screen+track ir is quite of an experience! :pimp:
orginal resolution were 3840*1024 , i resized it for commidity pupose any way,
full size is also here :
http://tof.canardpc.com/show/f3ec99c0-ec60-4787-8536-ddffaf3dc528.html
-
SWEET ZOMBIE JESUS!
-
SWEET SWEET EYE-MELTING EYE-CANDY
-
meh
Still don't like cockpit views.
-
Shaddap, it's awesome :eek2:
-
Strangely enough, the HUD in the cockpit is horizontally-reversed.
-
Hah, after seeing that I tried the same thing on my dual screen setup
Crosshair straight in the center, a horrible stretched view. Yeah, doesn't work so well for me :lol:
-
You need to change your FOV.
-
There shouldn't have need to change fov... well at least i didn't have to.
Anyway The hud will be stretch across your screen regardless your fov (that's a bit frustating to be so close to a full multiscreen support but nevermind.
Two screen setup always had this problem : cross hair are divided beetwin the two screen.
To have a 3 screen support the only ways are :
-Have a matrox tiplehead 2 go :pimp:
-Using softh (software solution for triplehead gaming (need 2 graphic card) and running fs2 in directx mode :nervous:
-----
Cockpit doesn't looks good because they do not use the new cockpit code.
I mean they just have "show ship" tag in the ships table and with that tag you see the cockpit used for the external view.
Now this is time to show up our work in progress total conversion called : The end project
It use a hi res cockpit (no rtt yet so it is not dynamic) , it is based on a home made universe, and will be released as a mod first (multiplayer/coop demo)
and then as a stand alone.
First episode will be named : enlight the galaxy
Our moddb page is located here :
http://www.moddb.com/mods/the-end-project-enlight-the-galaxy
and as we are in the celebration topic, here is a cockpit view (in triple screen) of the Tyranic's old light fighter (designed for scouting) the Litebringer mk1
In the front of the cross hair we can see a old Lite carrier named T-car "The Answer" A 300years old tyranics carrier (wip , has no turet yet)
(http://tof.canardpc.com/view/aaa0ba32-9135-4137-b00b-47d5c5831e8e)
-
Damn, nice cockpit.
-
thanks you, i think we'll had detail in the forward blue glows.
-
That cockpit looks excellent.
BTW, Reprobator, you can use the lvlshot tags to fit the picture to size.
-
Lvlshot done :)
-
He means so you can post the full-sized image on the thread. :P
-
I understand now!
Ok , post fixed, spell error fixed too.
-
Multi-screen?
Could be improved with multiple viewports or some clever use of render-to-texture, methinks. Might require scripting, and I'm not sure rtt works right now. Nuke has been complaining about it not working for some time, anyway.
-
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0396.png)
Modelers, please make shield icons for your ships. I've had to make 20 or 30 of these things.
-
Is that for the Lancer/Uhlan? BP has a good one, so someone must've done one...
-
Yes, or GTF Leto as my mod calls it. I made that icon myself. The image was taken from the ship lab, brightened and given higher contrast, and set in the shield pieces from the SF Dragon icon. They follow the wings perfectly. And speaking of the Leto, my modified texture:
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0397.png)
Will the BP version of the model come with a pilot in the cockpit?
-
Multi-screen?
Could be improved with multiple viewports or some clever use of render-to-texture, methinks. Might require scripting, and I'm not sure rtt works right now. Nuke has been complaining about it not working for some time, anyway.
Multiple viewports? do you mean different view on each screen?
The Interest of triplehead setup is to increase the view angle to fit something more close to your eye's view.
But yes, having the radar for exemple rendered on my 4th screen in full screen (a projector) would be sweet :lol:
Rtt, i tought about it to replace the stretched hud, but i have to understand how lua works first... :nervous:
A complete process for rtt would be great to help little modding team to implement those rtt.
-
and set in the shield pieces from the SF Dragon icon.
I was wondering why the shield looked wonky.
I like that fighter. :) :yes:
-
How about a shield mesh for the MiG? :nervous:
-
Will the BP version of the model come with a pilot in the cockpit?
Battuta asked Steve-O about it a few months ago IIRC, atm we still have pilot-less fighters. (New UEF technology for all you BP fans :P)
-
Yes, or GTF Leto as my mod calls it. I made that icon myself. The image was taken from the ship lab, brightened and given higher contrast, and set in the shield pieces from the SF Dragon icon. They follow the wings perfectly. And speaking of the Leto, my modified texture:
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0397.png)
Will the BP version of the model come with a pilot in the cockpit?
Just WOW :eek2: This is absoleately perfect reskin.
What's the project that's using this?
-
Is that for the Lancer/Uhlan? BP has a good one, so someone must've done one...
Droid803 made the shield icons for 'Dawn of Sol', and kindly decided to share them with 'Blue Planet'.
-
Yep, Darius confirmed the same thing.
WoolieWool, we still have no tiny peoples in our cockpits, but Steve-O is working on it.
AE, the MiG/Lao Tze has a shield mesh from one source or another...
-
Except that last time I ever looked at it the shield mesh covered internal space so it was useless. :P
-
It's definitely not useless, it seems to work okay. It might've been tweaked.
-
Yes, or GTF Leto as my mod calls it. I made that icon myself. The image was taken from the ship lab, brightened and given higher contrast, and set in the shield pieces from the SF Dragon icon. They follow the wings perfectly. And speaking of the Leto, my modified texture:
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0397.png)
Will the BP version of the model come with a pilot in the cockpit?
Just WOW :eek2: This is absoleately perfect reskin.
What's the project that's using this?
My post-Capella mod (working title: The Third War) set in the year 2393. It's currently pretty early in development, and not as high priority as Twist of Fate. That reskin is actually pretty simple--I used the "range" feature in Hue and Saturation in PhotoImpact--first I used to it to turn the bluish-gray metal plain gray (making other blue parts separate objects so they would be spared) and then to turn the red trim bits blue. After that I used some careful cutting and pasting to replace the upper wing surface with the logoless underside, and then pasted my GTVA roundel on. The blue glowy bits on the "intakes" are different and more Wing Commander-ish but you can't see that.
Except that last time I ever looked at it the shield mesh covered internal space so it was useless. :P
Putting shield meshes on fighters is actually something Modelview32 is still good for. You can stretch or squash the shield mesh along X, Y, and Z axes, allowing for a good fit.
-
That much I know, but there isn't a way that I know of to change the shape itself to allow better conformity.
-
In that case you keep trying shield meshes from different fighters and deforming them until you find one that fits.
-
Messing with dockpointed Mjolnirs...
Shoved one onto every dockpoint on the Sparta and had it broadside a Sath.
(http://img.photobucket.com/albums/v423/kc1991/SpiderShip.png)
Funnily, mounting six of them in close proximity causes them to kill each other through friendly beam fire.
Also, the ship starts twitching around at speeds of up to 480 ms-1. It's kinda funny.
(http://img.photobucket.com/albums/v423/kc1991/Jolnirs.png)
Leaving only the two at the ends of the bank after one or two volleys...
-
Wow. Very cool!
-
Wow. Very cool!
Yet strangely scary, I'd hate to imagine someone playing around with a Mjolnir mounted to an Elysium
-
Wow. Very cool!
Yet strangely scary, I'd hate to imagine someone playing around with a Mjolnir mounted to an Elysium
I would love to ee that. Imagine a campaign with a ragtag group of humans and Vasudans fighting an overwhelming Shivan force that's wiped out most of the GTVA military. An Elysium or Argo mounted Mjolnir might be their only way to destroy shivan corvettes or better.
Actually, that'd be sweet overall. "Here. Take three fighters, seventeen Tempest's each and a bunch of Subachs and disarm that Moloch. When it's safe, we'll come in an blast it with modified transport and freighters." It'd be like Terminator 4... IN SPACE! and with fewer Osprey's and Warthogs, but you get the idea).
-
Gdmt there goes my campaign idea. :(
-
fewer Osprey's and Warthogs, but you get the idea).
Too much Halo ;7
-
Wow. Very cool!
Yet strangely scary, I'd hate to imagine someone playing around with a Mjolnir mounted to an Elysium
I would love to ee that. Imagine a campaign with a ragtag group of humans and Vasudans fighting an overwhelming Shivan force that's wiped out most of the GTVA military. An Elysium or Argo mounted Mjolnir might be their only way to destroy shivan corvettes or better.
Actually, that'd be sweet overall. "Here. Take three fighters, seventeen Tempest's each and a bunch of Subachs and disarm that Moloch. When it's safe, we'll come in an blast it with modified transport and freighters." It'd be like Terminator 4... IN SPACE! and with fewer Osprey's and Warthogs, but you get the idea).
I'm closing to finishing my current minicampaign... I've got now idea for the next one :D
-
Mad Bomber's beaten you to this by at least a year.
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Kvasir2.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Kvasir1.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Kvasir3.jpg)
TF-13 Kvasir Advanced Superiority Fighter
-
The shape of this ship from the top-down reminds me of the USP Talon and USP Fang light fighters from Tyrian 2000... ;)
-
*snipped*
TF-13 Kvasir Advanced Superiority Fighter
Esarai.
I want that.
So bad.
-
Oh, Hell yeah. That is one awesome fighter.
-
Oh, Hell yeah. That is one awesome fighter.
:nod: :yes:
-
The texturing is decent, although I'd say more of it could be modeled-in.
-
Nooo! Don't change it!
Esarai, please get in touch with me - actually, I'll PM you and offer you decadent and useful things.
-
Is the Ksavir made for Earth Defence?
Because it would be awesome if we include it as GTVA fighter in WiH.
GTVA needs new fighters, and this one would be excellent as sucessor of Ulysses.
-
TF-13 Kvasir Advanced Superiority Fighter
That is one sexy little fighter! WANT.
-
Is the Ksavir made for Earth Defence?
Because it would be awesome if we include it as GTVA fighter in WiH.
GTVA needs new fighters, and this one would be excellent as sucessor of Ulysses.
The Ksavir is not for Earth Defense, so maybe you can have it. ;)
EDIT
To elaborate, for people who are unable to understand, or are intentionally misunderstanding the above statement: It was not created for Earth Defense, and thus it is entirely up to Esarai who gets it.
-
Don't start dealing someone else's stuff.
-
Don't start dealing someone else's stuff.
:doubt:
My friend, that is not really improving my opinion of you.
-
Don't start dealing someone else's stuff.
Uhh, Battuta/Sushi/non-creator can't exactly steal it if they don't have the .pof file, and even if they do, esarai can get a mod or admin to intervene. :wtf:
-
It's completely up to Esarai what he wants to do with that gorgeous model. If it's in-game and ready to fly, I personally think it belongs in as many campaigns as possible - thus increasing the chances that his work will be seen, appreciated, and loved by the community.
-
It's completely up to Esarai what he wants to do with that gorgeous model. If it's in-game and ready to fly, I personally think it belongs in as many campaigns as possible - thus increasing the chances that his work will be seen, appreciated, and loved by the community.
Like the Raynor?
-
Harr harr. Moar pictures of FSO, kthx.
-
Well, here's one. It's a bit of a silly shot, but I thought the nebula background looked pretty good.
(http://jwmwcw.blu.livefilestore.com/y1pkD0dA6buM2_RLBr_szXySm52becPhVYzeApdFrId0gm-QaxbtDAva0X1zlNjaJJ5JlqP0C5nRIZR_JcC1MyR_bOWL6RbvA6i/fs23610_007.png)
When I look at mods now, one of the first questions I ask myself is, "Where did they get their nebular backgrounds from? They're definitely not retail-quality because they look a million times better!"
-
:eek: I never expected Kvasir to go over so well.... Thanks all for the support! It's a pity I can't use FSO's normal mapping on this computer.
Anyways, I originally intended this to be for a currently secret mod I'm working on, but the vox populi seems to be demanding this quite vocally, and I feel inclined to release it, or give it to mods that request it.
Keep a sharp eye, I dunno what's going to happen just yet.
-
Different. IIRC the Raynor was a community collab. StrattComm just fixed 'er up.
-
Well, here's one. It's a bit of a silly shot, but I thought the nebula background looked pretty good.
When I look at mods now, one of the first questions I ask myself is, "Where did they get their nebular backgrounds from? They're definitely not retail-quality because they look a million times better!"
LightSpeed's nebs
-
:eek: I never expected Kvasir to go over so well.... Thanks all for the support! It's a pity I can't use FSO's normal mapping on this computer.
Anyways, I originally intended this to be for a currently secret mod I'm working on, but the vox populi seems to be demanding this quite vocally, and I feel inclined to release it, or give it to mods that request it.
Keep a sharp eye, I dunno what's going to happen just yet.
Is the ship normal mapped? If not, we can get that done.
-
Please share....
Or I'll huggles you relentlessly!
No come here, you talented S.O.B.
"Wait! Do not run!! I am your friend!!! ACk ACk ACK..."
We luvs you Esarai! :lol:
-
Don't start dealing someone else's stuff.
:doubt:
My friend, that is not really improving my opinion of you.
It's just that your message sounded as if you're in charge of it...
Please share....
Or I'll huggles you relentlessly!
No come here, you talented S.O.B.
"Wait! Do not run!! I am your friend!!! ACk ACk ACK..."
We luvs you Esarai! :lol:
Oooook...
-
Is the ship normal mapped? If not, we can get that done.
If BP gets this ship I promise to do my best in normalmapping it.
-
You were just the one I had in mind, Dragon. (He did an amazing job with all of Steve-O's ships.) But it sounds like Esarai may have it normalled?
-
I did a thing with the Gimp's normal map filter, but I'm not sure how high-quality it is since I can't test it. Anyways... I might take Dragon up on that offer.
-
Blue Planet - War in Heaven work-in-progress screenshots
(http://img79.imageshack.us/img79/4606/wih1.th.png) (http://img79.imageshack.us/i/wih1.png/)
(http://img7.imageshack.us/img7/5295/wih2.th.png) (http://img7.imageshack.us/i/wih2.png/)
-
I been busy.
HTL Typhon v0.8
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLTyphonIG3.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLTyphonIG4.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLTyphonIG2.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLTyphonIG1.jpg)
-
Um.
Some parts are good... I like what you've done with those outer pylons... but texturing is WAY below current standards, the glowy armor panels are cool but too much of a departure from the original, and the base model is still really really low poly.
-
Plus I still think the white wavy parts where the ends of the pylons are and on the bridge look like subspace opening textures.
-
Blue Planet - War in Heaven work-in-progress screenshots
(http://img79.imageshack.us/img79/4606/wih1.th.png) (http://img79.imageshack.us/i/wih1.png/)
(http://img7.imageshack.us/img7/5295/wih2.th.png) (http://img7.imageshack.us/i/wih2.png/)
The planets of Sol have never looked this beautiful. :eek:
-
Blue Planet - War in Heaven work-in-progress screenshots
(http://img79.imageshack.us/img79/4606/wih1.th.png) (http://img79.imageshack.us/i/wih1.png/)
(http://img7.imageshack.us/img7/5295/wih2.th.png) (http://img7.imageshack.us/i/wih2.png/)
The planets of Sol have never looked this beautiful. :eek:
Very nice. :)
-
:(
Wants
-
So the planets are real? Like, you can fly under the rings and everything? Or is the ring real and made up of asteroids and the plant is just there so you cant crash into it...I'm confused. XD
-
So the planets are real? Like, you can fly under the rings and everything? Or is the ring real and made up of asteroids and the plant is just there so you cant crash into it...I'm confused. XD
It's just a skybox.
-
So the planets are real? Like, you can fly under the rings and everything? Or is the ring real and made up of asteroids and the plant is just there so you cant crash into it...I'm confused. XD
How the heck could you fly under the rings? They're 1000's of kilometers away, and the engine will kill you if you get past like 150 km... Also, the screenshots give no indication of any of the 'features' you imagined. Also, yeah, they're just skyboxes.
-
If you took the time to fly all the way to those rings at Freespace speeds we would have to retitle the mod to Bore in Heaven.
However, it would go well with Rian's suggestion for the title of BP3.
-
Another mission gone horribly wrong
(http://wo.proxima-fleet.com/wotw/images/site/SoI/RandomScreenNo12.jpg)
-
and what mission might that be? I see a valky down there... and two orions guarding a knosos?
-
and what mission might that be? I see a valky down there... and two orions guarding a knosos?
Pretty sure that's from Derelict.
-
and what mission might that be? I see a valky down there... and two orions guarding a knosos?
Pretty sure that's from Derelict.
Not even close...
the mission is part of a campaign that is not released yet ;)
-
Have I ever mentioned that I love those new Shivan beams? They look like the fingers of Death itself.
-
your welcome :)
-
Something from my upcoming campaign:
(http://www.sectorgame.com/vega/images/screenshots/screen1.jpg)
(http://www.sectorgame.com/vega/images/screenshots/screen5.jpg)
(http://www.sectorgame.com/vega/images/screenshots/screen8.jpg)
(http://www.sectorgame.com/vega/images/screenshots/screen14.jpg)
(http://www.sectorgame.com/vega/images/screenshots/screen13.jpg)
-
A Valk and a Deimos in the same screenshot ... now there's something you don't see every day.
-
A Valk and a Deimos in the same screenshot ... now there's something you don't see every day.
It's properly explained in the campaign ;7
-
Something from my upcoming campaign:
(http://www.sectorgame.com/vega/images/screenshots/screen1.jpg)
/me is distracted by the shininess of the Typhon.
:yes2: YYYEEEEESSSSS :yes:
-
I like the Typhon. Yes.
-
I like the HTL Typhon that's being made by Esarai. For the most part, anyway.
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Kvasir2.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Kvasir1.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Kvasir3.jpg)
TF-13 Kvasir Advanced Superiority Fighter
Looks very reminiscent of BSG's Viper Mk.VII. I initially thought that it was some kind of stealth or low-observable Viper from the same time frame... though not the stealth fighter seen in one episode in flashbacks.
-
Overhead view initially reminded me of a F-22...then I saw the changes. Love the work! Keep it up!
-
I thought Viper as well.
-
I thought Viper as well.
...as well?
-
As well as Trivial Psychic.
-
(http://img12.imageshack.us/img12/9990/bangj.png)
A little bleh, but I'm enjoying that Kvasir. :)
Somehow I got the Tempest's old missile trails back when making another missile, not sure how.
And the starfield's not like the new one, can never remember why.
And the Deimos, well its turrets have the skill penalty removed. ;7
-
Somehow I got the Tempest's old missile trails back when making another missile, not sure how.
The Tempest only had its missile trails removed through a .tbm. The missile trail files themselves remain.
-
When I first saw the trails, I mistook them for a messed-up TerSlash.
-
TP & Zane beat me to it. :)
Red Kvasir for size comparison with the Tengu Carrier (6 large landing bays)...
(http://i22.photobucket.com/albums/b321/Star-Dragon/The%20Independant%20Fleet/tenguscale.jpg)
Tengus on station:
(http://i22.photobucket.com/albums/b321/Star-Dragon/The%20Independant%20Fleet/Tengus.jpg)
Yeah, I'll be tweaking some textures a bit (plus shines/glows)...
Hail to Macave for another fine model!
-
Nice pics Shiv. :yes: Great for later wallpaper.
Those are also nice pics Getter. :yes: Is that for FS or another project?
-
(http://img102.imageshack.us/img102/2065/loki.png)
A lone Loki in a particular campaign that I'm playing for probably the 15th time.
Care to take a guess what it is? :P
-
Silent Threat: Reborn? The Loki is its mascot. :p
-
Transcend. :D
-
Everything I post in this thread is for FS2... Or at least in the fs2 engine for fanfic renders (actually a screenshot, NOT a real "render" ).
-
Well, if you want to post renders, do it on the Hard Light Array Resurrection thread.
-
I know, I made one render in my life of the vf-19 in truespace for the irc channel.
Everything else over the last 7 years has been screenshots...
-
(http://wo.proxima-fleet.com/wotw/images/site/SoI/randomscreenno16.jpg)
A SC Cain and an AC Iraklion fighting...
random shot from SoI...
-
More screens from another campaign, this one which I've played about 50+ times.
Not kidding... :nervous:
(http://img107.imageshack.us/img107/4844/kaboom.png)
Boom. :D
That one might not be 100% obvious...
This one on the other hand...
(http://img269.imageshack.us/img269/1409/collision.png)
Kissy kissy. ;7
-
(http://img107.imageshack.us/img107/4844/kaboom.png)
Boom. :D
:eek2: Epic Ravana explosion is epic.
-
Kamikaze'ing a Sathanas?
I reckon I could shoop a better Ravana explosion... of course, it'd be shoop'd, but it would still woop.
-
I think the debris sprites on the explosion closest to the Ravana's bow did mess up the cool factor, and it would've been better if I could take it from farther away, but it looked good enough for me to take.
-
I never liked those debris sprites... I mean, it's an interesting idea to have alpha-blended explosion effects mixed in, but it only works if they are properly depth sorted, and they're not.
Also, the thing that made me say it could be better is the sharp lines between more and less explodey parts of the hull. It's sort of like back in retail when nebula fog poofs used to intersect the hull all ugly-like.
-
(http://img107.imageshack.us/img107/4844/kaboom.png)
Whatever that fighter is, It looks like someone skydiving through an explosion. Which makes it even more awesome.
(http://img269.imageshack.us/img269/1409/collision.png)
JAD! WOOO (not sure which one. I think it's 2, Electric Boogaloo)
-
The "fighter" is an Ursa. :P
Yes it is JAD, first chapter, second mission.
-
Ah, the top left is the 'arm', and the right side has the two engines.
I was thinking Artemis, myself.
-
(http://img269.imageshack.us/img269/1409/collision.png)
I like how the sun is positioned in that shot.
-
Yeah, it looks like the Colossus is charging up a huge BFSilver if one didn't look close enough. :nod:
-
(http://img269.imageshack.us/img269/1409/collision.png)
You know, if we did this in Inferno like I suggested...
Just deploy the giant watergun and be done with it!
This is the GTVA Col-...
HOLY CRAP! FULL STOP! FULL ST-...
:wakka:
-
It does look like a sun, but it's actually the first shockwave that appears.
-
JAD seriously needs to be VA'd. And no, no other campagin needs it this much ;)
-
VA'd?
-
Voice Acted. And I think that would kind of ruin the humor, to be honest. A good chunk of the fun is imagining the voices.
-
That's true, but listening to microsoft Sam's voice during the whole thing gets extremely annoying after about 30 seconds. :D A va'd JAD would be cool, but you'd have to get the right people to do the voices.
-
Well turn Sam off. I never use synth voice.
-
Well turn Sam off.
I did. A very large relief. :)
-
My favorite line to hear said by Microsoft Sam is "AUGH! WHAT THE F***!?" It just sounds so funny.
-
Seriously... what campaign is that in?!
-
Colossus and Sathanas bumping heads or esarai's quote?
both are Just Another Day, screenshot's the second mission, the quote I believe is the last mission.
Both from Chapter 1.
-
esari's quote.
-
Last mission of Chapter 1.
-
Maybe it's worth trying then. :)
-
My favorite is to make Microsoft Sam try to say 'soif' ... he fails in the most hilarious and bizarre possible way.
-
And my favourite is seeing everyone typo Esarai's nickname :p Can we get back to pictures now?
-
My favorite line to hear said by Microsoft Sam is "AUGH! WHAT THE F***!?" It just sounds so funny.
Ow. What the F. Star. Star. Star.
If there was a contest between Microsoft Sam and the Sonic Adventure voice cast to produce the most possible narms within 60 seconds, who would win?
-
One page with no images. :rolleyes:
Cue to split?
-
Cue to stop driving things further off-topic with yet another extraneous post and let people get back to posting images. :p
-
(http://upload.wikimedia.org/wikipedia/en/5/53/FreeSpace_2_Beam-Combat-Anim.gif)
From the wikipedia article :P
Also,
(http://upload.wikimedia.org/wikipedia/en/2/2c/FS_Concept_Art.jpg)
-
What article is that?
-
FreeSpace 2.
The second image which I just now added is from the FS1 article. I was thinking, someone should make a full-detail flight-suit model of a Vasudan (in a format good for character animation)
Edit: here's another one featured in the FS1 article:
(http://upload.wikimedia.org/wikipedia/en/4/40/FS_Explosion.gif)
Ahahahaha they lost the Galatea in "Paving the Way"... lol
-
Derelict!
(http://img195.imageshack.us/img195/3213/lonewolfk.png)
(http://img23.imageshack.us/img23/9794/pirateraid.png)
(http://img27.imageshack.us/img27/2749/beacon.png)
(http://img24.imageshack.us/img24/2208/disableddeimos.png)
(http://img195.imageshack.us/img195/5167/horus.png)
-
oh... I love derelict lighting settings of that system .. a nice deeeeep blue ^^
-
Another set of Derelict pics.
(http://img190.imageshack.us/img190/7425/sciencecruiser.png)
(http://img20.imageshack.us/img20/4594/darksobek.png)
(http://img24.imageshack.us/img24/9946/oriong.png)
I like using this texture. :)
(http://img24.imageshack.us/img24/3929/funwithglitches.png)
And what's better than making a collision glitch a "special piece of technology?" ;7
-
That's TrashMan's Orion ... isn't it?
-
Yes.
-
Looks to be. His only has dual-barrels on the main turrets, that's another indicator.
-
That's the Mk. II Orion, this is the regular Orion.
-
At first glance, that Orion picture looked like it had the American flag on its bow.
-
lol you mean that piece of debris there?
-
:lol:
It does look like it without a close look at it.
-
That's the Mk. II Orion, this is the regular Orion.
Correct. One can easily see by the lack of the main fixed beam underneath...and by the fact that the lower turret has a beam barrel instead of the tripple-barreled setup.
I don't recall it being used in Derilict tough.
-
Replaced the .pof with that Orion.
-
Was Derlict released in several different chapters?
-
Not IIRC.
-
(http://img195.imageshack.us/img195/5167/horus.png)
I love this sight: the HTL Horus... one of the best HTLs' until now
that afterburner animation is nice ;)
-
Nice indeed. But the raisins still need some love.. I think it's their shininess that bothers me.
-
(http://img29.imageshack.us/img29/1272/darkorion.png)
The dark Orion's beauty becomes most apparent in the darkest regions of space. :D
It's a shame I haven't put the newer starfield into Derelict. :sigh:
-
What Orion? All I see is a bunch of lights. :P
-
That was the point! :P
-
OOHHH! Can you do other Dark spaceships?
-
The dark Orion textures are the only ones I have.
Unless I try making dark Hecate textures... ;7
I wonder...
*Results pending...*
-
Something like this?
(http://img.photobucket.com/albums/v423/kc1991/HecateDark.jpg)
Not so noticeable though :/
-
Nice, though AA might be nice :nervous:
-
It's on 16x. It just doesn't work or something...
EDIT: WTF. Something killed my settings!
-
Probably the new launcher.
-
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0222.png)
-
The purple nebula at the back compliments the Demon well.
-
Cool shot, although I can't help but think it would be improved by having an Orion or an Arcadia in the distance. Such a menacing Demon needs something to, well, menace. :p
-
It's on 16x. It just doesn't work or something...
EDIT: WTF. Something killed my settings!
Doesn't anti-aliasing actually not do anything?
-
It needs to be enabled in the GPU driver. Though I use custom builds since I'm on OSX (working on a permanent solution... :nervous:)
-
Something like this?
*Snip*
Not so noticeable though :/
I was thinking more along the lines of making Hecate textures in the same dark + blue style as the dark Orion textures, but I'm having issues with the shinemaps making the colors the default green and brown.
Actually it's not really working out, the Hecate barely has any glowmaps to make a dark texture look impressive like it does on the Orion.
(http://img268.imageshack.us/img268/6139/problemz.png)
Screen to display, anything with shiny just becomes green and brown again, anything black or blue has no shinemap.
-
(http://img443.imageshack.us/img443/1305/hecateadv1920x1200.png)
?
Edit: Well now that I've posted, I might as well put up my other shots:
(http://img265.imageshack.us/img265/6546/fleeingabel1920x1200.png)
I took this on a whim as I was playing through Blue Planet again. The Temeraire is actually shooting torpedoes at the Abel right now, but they're all off screen.
(http://img24.imageshack.us/img24/3358/sironablue1920x1200.png)
This is a Sirona in Vega because I like Sironas. ;)
(http://img58.imageshack.us/img58/2328/seraphim1920x1200.png)
This is a recreation of an ST:R shot a few pages back so that I could use it as a wallpaper.
(http://img268.imageshack.us/img268/6949/planetbeam1920x1200.png)
And here I was just goofing around.
-
That's the Blue Planet style Hecate, nice screen, but in my opinion the main hull texture doesn't really fit the Hecate well.
-
Actually, it does. It's Droid803's, right?
Been playing around with normal maps. Sorta overdid it with this one, I think :nervous:
(http://img11.imageshack.us/img11/1627/shadowsaurora.png)
-
THAT IS ****ING SEXY! DO WANT! :eek2:
-
MUCH WANT!! :eek2:
-
That's the Blue Planet style Hecate, nice screen, but in my opinion the main hull texture doesn't really fit the Hecate well.
Blue Planet style Hecate?
Is there a special Hecate from Blue Planet, or is it just a retexture using BP textures?
-
It's just a retexture using BP textures.
-
Good, because for a moment I was worried I was missing something big. :nervous:
-
Nice, though I think I may have raped the uvmap when I HTL'ed it... :nervous:
-
So about that Aurora retexture + normal... ;7
-
OOHHH! Can you do other Dark spaceships?
There's a difference between dark and Dark, you know. :p
-
Ok, here it is. Didn't deem that a reskin+normal maps are worthy of FSMods, so...
Shadow's GTF Aurora reskin + normal map (http://rapidshare.com/files/259481664/Aurora.rar)
-
You...RULE! :)
-
I was thinking more along the lines of making Hecate textures in the same dark + blue style as the dark Orion textures, but I'm having issues with the shinemaps making the colors the default green and brown.
Actually it's not really working out, the Hecate barely has any glowmaps to make a dark texture look impressive like it does on the Orion.
(http://img268.imageshack.us/img268/6139/problemz.png)
Screen to display, anything with shiny just becomes green and brown again, anything black or blue has no shinemap.
Ohhh sexy!!!!
-
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0311.png)
Yarr!
-
SD Vassago, after a battle. Tides of Darkness.
(http://img132.imageshack.us/img132/5972/vassago.png)
-
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0311.png)
Yarr!
Is that little green blob on the Sath one of the three jump nodes in Capella?
-
I was thinking more along the lines of making Hecate textures in the same dark + blue style as the dark Orion textures, but I'm having issues with the shinemaps making the colors the default green and brown.
Actually it's not really working out, the Hecate barely has any glowmaps to make a dark texture look impressive like it does on the Orion.
*Snip*
Screen to display, anything with shiny just becomes green and brown again, anything black or blue has no shinemap.
Ohhh sexy!!!!
You think so? :P Half of it is green and brown while the lights are blue, shinemap complications are keeping me from finishing this.
-
Yeah, I was about to point out that you were illustrating an SCP bug, not posting a glory shot.
But then I wasn't so sure.
-
I...don't think it's an SCP bug, it's just some issue I'm having with a texture's periphrials, if I take the shinemap off the list, I get the dark Hecate, if I put the shinemap back in, I get half a brown and green Hecate with the dark Hecate lights.
Just lack of user experience, if I find out how to properly change the shinemaps, problem solved.
-
I think it's a bug.
-
I...don't think it's an SCP bug, it's just some issue I'm having with a texture's periphrials, if I take the shinemap off the list, I get the dark Hecate, if I put the shinemap back in, I get half a brown and green Hecate with the dark Hecate lights.
Just lack of user experience, if I find out how to properly change the shinemaps, problem solved.
Just open the -shine fine and hue/saturation it?
It's very simple.
-
I tried making them monochrome but even then it works for one shine but for the other there's still an obvious tint of green and brown.
(http://img23.imageshack.us/img23/7609/auroraa.png)
And to keep pics going I will introduce ShadowGorrath's dark Aurora in a Derelict-style lighting enviroment. :D
-
Something's weird about that model. Smoothing's wrong. I'm pretty sure it was right in the final version I released...
-
Could it be the normal maps or just a trick of the lighting?
-
Never mind, not a bug. My lighting settings were too low for specular to work.
-
*snip*
Yarr!
Is that little green blob on the Sath one of the three jump nodes in Capella?
Yes.
-
I remember on the Volitionwatch archives there were a load of black reskins for Terran/Vasudan warships, looked really good but they used the old models etc. + the archives don't work particularly well these days.
-
I remember on the Volitionwatch archives there were a load of black reskins for Terran/Vasudan warships, looked really good but they used the old models etc. + the archives don't work particularly well these days.
I've got those.
-
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0313.png)
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0316.png)
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BattleofEarth1.png)
The battle for Earth, just after the rest of Sol claimed their own independence, the precursor battle to the Earth Alliance's founding.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BattleofEarth2.png)
Same battle, another view.
-
Sol: A History, eh? Cool.
-
Yeah I'm glad I found another campaign that uses Inferno ships. :D
-
More screenies.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Grinding.png)
I sit here, wondering what it is that's compelling the trio of Pegasus fighters so much that they begin grinding their noses into the hull of my ship... :P
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Orion2.png)
With a little tampering with more textures, the Orion ended up having the grey armor of the Majestic with the rest of the normal Orion's lighting, which I think gave it an interesting appearance.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Orion3.png)
Another fleet picture with an Orion and a couple of Leviathans.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BattleofNeptune.png)
Conflict suddenly breaks out in Neptune...
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Vigilant.png)
The Vigilant on patrol...
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/EndoftheVigilant.png)
Just before meeting its demise...
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/EAParade.png)
Not the prettiest screenshot, but I felt the EA needed some more attention. :D
-
And another silly screen (Why isn't anyone else posting now? :P)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/RavingOrion.png)
COMMAND! WE NEED MESON BOMBS! THEY'VE TURNED THE ORION INTO A RAVE-FEST!!! :shaking:
Sounds like something FRED2 would do. ;7
-
STAYIN' ALIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIVE... :wakka:
-
Disco Inferno! :lol:
-
(http://fc03.deviantart.com/fs49/f/2009/210/0/8/Pie_by_Ziame.png)
BURN BABY BURN
(http://fc00.deviantart.com/fs49/f/2009/210/a/e/Check_the_internal_by_Ziame.png)
Don't cross the beams dammit!
-
Woot more screens that aren't from me! :P
-
Evil plot
(http://fc05.deviantart.com/fs47/f/2009/210/9/a/Hurr_by_Ziame.png)
SUCEEDS!
(http://fc06.deviantart.com/fs47/f/2009/210/4/1/SUCCED_by_Ziame.png)
-
Poor Sobek, where's its fighter cover? :P
-
it has been eaten by giant salmon
-
Poor Sobek, where's it's starfield.pof? :P
-
It was also eaten by giant salmon. ;7
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Aresinthedark2.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Aresinthedark3.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Aresinthedark.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Iseeyou.png)
ADMIRAL PETRARCH!!! HELLO??? I SEE YOU DOING PAPERWORK IN THAR!
-
That last picture is hilarious. :lol:
-
:wakka:
-
Jesus I'm crying that was ridiculously hilarious! xDD
"Admiral Petrarch?! What the... WHAT ARE YOU DOING IN THAR?!?!?!"
-
I can barely type for laughing. :lol:
-
HOLY **** IT'S THE PAPARAZZI PERSEUS!
/me quickly hides his bottle of Minute Maid.
-
I KNOW WHAT YOU DID LAST MISSION, ADMIRAL!
-
(http://fc08.deviantart.com/fs46/f/2009/211/7/a/Something_I_ate_by_Ziame.png)
sorry, that was something I ate
-
When I first saw the Moloch, I wondered if it was moving the wrong way... :lol:
-
When I first saw Myrmidon I had the same thought " Why in the hell's name is it flying backwards? "
(http://fc01.deviantart.com/fs49/f/2009/211/9/7/je_je_je_by_Ziame.png)
-
ADMIRAL PETRARCH!!! HELLO??? I SEE YOU DOING PAPERWORK IN THAR!
I KNOW WHAT YOU DID LAST MISSION, ADMIRAL!
Epic. :lol: :lol: :lol: :lol: :lol:
-
The Archangel wants you to eat your missiles:
(http://i867.photobucket.com/albums/ab233/KristianBA/archangel02.png)
A Deimos attemts to engage the Galaxy.
(http://i867.photobucket.com/albums/ab233/KristianBA/archangel03.png)
The Archangel moves to engage the Olympus Mons defense station:
(http://i867.photobucket.com/albums/ab233/KristianBA/archangel04.png)
The Archangel broadsides the Olympus Mons from point blank:
(http://i867.photobucket.com/albums/ab233/KristianBA/archangel01.png)
-
Friend or Foe?
_________________
(http://i22.photobucket.com/albums/b321/Star-Dragon/The%20Independant%20Fleet/renegade1.jpg)
-
Looks like one of those top-view shooter ships. :D
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Nemesis.png)
I decided to go back and go through Inferno again.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/WTF1.png)
Apparently, being over 3,600km away from battle leads to bizzare side effects... :P
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/WTF2.png)
Greetings! From...INSIDE EARTH...? Ooo, floating text! ;7
-
" I gonna eat yo' soul!"
-
The Archangel broadsides the Olympus Mons from point blank:
(http://i867.photobucket.com/albums/ab233/KristianBA/archangel01.png)
Beautiful
Those dual beam turrets are a really nice touch as well
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/HercMkI.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/HercMkII.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/LuciferatRibos.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DemonintheDark.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/ChronoswithCargo.png)
-
I have to wonder how some of you people manage to actually see anything in-game with the lighting settings you've chosen, given how dark these screenshots turn out. :p
-
People tell me they are fine and I'm just blind.
Since that is slowly happening, I believe them!
:lol:
-
The glory of No Emissive Light. :P
-
I have to wonder how some of you people manage to actually see anything in-game with the lighting settings you've chosen, given how dark these screenshots turn out. :p
Radar. :p
...and that's an achievement because I need both the radar and good light settings in order to even match the AI. :nervous:
-
You should play something that uses Retail models and textures and then forget to change the settings. ;7
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/RedFlamePerseus.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/RedFlameZeus.png)
'CUZ RED MAKES 'EM GO FASTA!
-
'CUZ RED MAKES 'EM GO FASTA!
3 times as fast
-
You fail at quoting.
"Red ones go fasta"
-
Stuff it. It's been a while since I've bothered to look at anything relating to Warhammer. :doubt:
-
You fail at quoting.
"Red ones go fasta"
it didn't need to be a quote. It was funny nonetheless.
-
That lucifer up there reminds me of something...
sry for not propery uploading it.... will take care of it tomorrow....
[attachment deleted by Tolwyn]
-
It was taken in 'Rain on Ribos 4,' it was the sighting of the Lucifer before the Tombaugh incident.
-
We never got any closure for the Orcus. :(
-
It was taken in 'Rain on Ribos 4,' it was the sighting of the Lucifer before the Tombaugh incident.
I know.... its my campaign after all
I've incedently fixed the few issues the new FS-Port version causes to "Rain On Ribos 4" and "The Light Of Antares"...
I'll do a little change here and there during this week (including totally new debriefs for RoR...) and then I'll see what comes of it....
We never got any closure for the Orcus. :(
Perhaps you will... just give it some time...
-
Oh. Hurrr. :P
-
(http://i22.photobucket.com/albums/b321/Star-Dragon/Gundam/guajint.jpg)
(http://i22.photobucket.com/albums/b321/Star-Dragon/Gundam/zeonsmall.jpg)
-
IT'S A GUNDAM!
No. Wait.
-
What the?
-
nice! I would like to fly one of those robots!
-
IT'S A GUNDAM!
No. Wait.
Those are Zaku IIs, flying escort for Gwazines, I think.
-
*You get the Cookie!*
-
Think we'll be seeing a Gundam mod anytime soon? :doubt: :nervous:
-
It is never bad to hope. :p
-
IT'S A GUNDAM!
No. Wait.
Those are Zaku IIs, flying escort for Gwazines, I think.
Dude.
I know.
-
*snip*
/me shrugs.
You triggered my fan boy reaction.
-
Eeewww...
Darnit Getter, now I need to change underwear again.
-
Are those seriously robots... in space?
-
Yes, from like 4 YEARS ago... :lol:
To bad Shadow0000 took off as well as the Gundam Team on GW.
I was hoping they'd do arm animations for beam sabers.
It's not like you guys haven't seen these screenies 1000 times over.
(http://i22.photobucket.com/albums/b321/Star-Dragon/Char1.jpg)
-
Those gundams look nice, though they might use texture update.
I wonder how it feels to fly such thing.
BTW, have you heard of Xenosaga, Getter?
-
Those gundams look nice, though they might use texture update.
I wonder how it feels to fly such thing.
BTW, have you heard of Xenosaga, Getter?
There's only the one Gundam.
(If Stormkeeper gets to be a fanboy, so can I.)
I don't think the Freespace engine's the best one to have a Gundam mod anyway. You wouldn't be able to get the motion of the mecha right.
-
I've seen something like it before. To bad it died.
-
I don't think the Freespace engine's the best one to have a Gundam mod anyway. You wouldn't be able to get the motion of the mecha right.
Maybe LUA can handle that, just recruit somebody like Nuke or Wanderer to write the scripts.
-
There's only the one Gundam.
Correct. There is only one GUNDAM. But there are many Gundams. But sometimes multi-colored beam spamming death machine just doesn't cut it....
-
Needs MOAR 40K Space Marines...
-
Why would that be? I'm a 40k fan and I think Freespace is just fine without any Astartes, Orks, Custodes, Eldar, Tau, Necrons, Sisters of Battle, Tyranids, Guardsmen, or Chaos-worshipers. If I missed anything, I'm sorry. Freespace manages to be grimdark by itself, and it doesn't need any help from 40K.
-
Less gratuitous alternate sci-fi franchise talk, moar beauty shots. :p
-
I just meant, since we've got mechas, and one of the recent shots even looked sort of like a space marine, why not get some space marines in there too :p
-
There's only the one Gundam.
Correct. There is only one GUNDAM. But there are many Gundams. But sometimes multi-colored beam spamming death machine just doesn't cut it....
Argh! I meant in the pictures! Stop that!
-
*snip*
More to the point, I think the FSO engine might just die when rendering Imperial ships, not to mention the scale of space hulks.
I just meant, since we've got mechas, and one of the recent shots even looked sort of like a space marine, why not get some space marines in there too :p
... What, you want to hunt flying Assault Marines with your ... I dunno, Shadowhunter?
*snip*
... Whoops, my bad.
-
There's only the one Gundam.
Correct. There is only one GUNDAM. But there are many Gundams. But sometimes multi-colored beam spamming death machine just doesn't cut it....
Argh! I meant in the pictures! Stop that!
Whatever are those mecha on the picture Getter posted, they look great and I'd like to fly one of them. :)
Are they for some kind of WiP project?
And since it's the screenshot thread:
(http://www.fotoload.pl/123aa10/ec7d2e5e5ba69affbdf2bcf47be8e45a2789_min.jpg) (http://www.fotoload.pl/index.php?id=ec7d2e5e5ba69affbdf2bcf47be8e45a901)
-
Hmm, nice. The landscape could use some work, but being able to fly through it is good already. What's it from?
(http://i31.tinypic.com/23uo9xw.png)
-
(http://i31.tinypic.com/23uo9xw.png)
What the F**K is that!? . . . It's completely awesome.
...want.
-
**** yeah! Looks like an uberfied Arachnas!
-
:yes:
-
Oh hey that looks sexy.
-
Hmm, nice. The landscape could use some work, but being able to fly through it is good already. What's it from?
It's from TBP, the mod itself is my atmospheric flight attempts.
Now I only have to wait for Nuke to complete his new atmospheric flight script.
-
(http://i31.tinypic.com/23uo9xw.png)
aha... upgraded Arachnas....
still ugly ... but better
-
That thing looks like it belongs to some powerful space demon ... oh wait. :p
-
Here are a few of my wallpapers, all shots taken in game :D
(http://i31.tinypic.com/6isl8p.jpg)
(http://i31.tinypic.com/25ewr35.jpg)
-
I managed to get my old WIP missions working in 3.10 finally.
(http://i22.photobucket.com/albums/b321/Star-Dragon/Robotech%202/lpvalk.jpg)
(http://i22.photobucket.com/albums/b321/Star-Dragon/Robotech%202/zentctest.jpg)
-
Looks like the model was ripped from Macross VO's files.
There'll be an HTL Valkyrie eventually...
No, not that Valkyrie... :P
VF-1 hurrr. :nervous:
-
Yes it was, because I had no help over the last six years I replaced all the RT1 models with Macross VO ones.
Crude, but they are visually better than the previous ones and I got 75% more content that way.
The REF ones are better models, but AA stopped making them for us. :(
-
(http://img7.imageshack.us/img7/3542/screen0080.jpg)
-
Nice shot, love that model (Jackal/Kentauroi.) You could show off the animated submodels too, while you're at it...
-
j00 make me jealous.
-
happy birthday
(sparkles)
i really hope i can get my ideas off the ground (even a beta would be awesome)
-
Do you have some sort of project?
-
Do you have some sort of project?
i've finally got the idea i want to actually get my hands into. "the last starfighter" but it has to be a total conversion.
-
(http://img7.imageshack.us/img7/3542/screen0080.jpg)
Are you sure that's in the right thread? It looks array-like. :nod:
-
Un-edited in-game shot :P
-
(http://img43.imageshack.us/img43/5199/screen0084.jpg)
(http://img197.imageshack.us/img197/8048/screen0085.jpg)
-
The Ancients didn't open fire; it was a traffic accident! :D
(http://img12.imageshack.us/img12/6356/sekhamcollision.png)
(This is what happens in that mission when I use RC3 - the juggernaut jumps in further than it should.)
-
*Snip*
*Snip*
Those are awesome, I want to play a mission like that.
-
SG, did you just take my atmosphere skybox and put a layer of blue over it? XD
In that case you should probably put some white lights on the surface :P
-
Too cloudy for that on the surface :p
-
The Ancients didn't open fire; it was a traffic accident! :D
(http://img12.imageshack.us/img12/6356/sekhamcollision.png)
(This is what happens in that mission when I use RC3 - the juggernaut jumps in further than it should.)
Ooh, ow. Somebody's going to die for that ... oh wait, they just did. :drevil:
-
(http://img43.imageshack.us/img43/5199/screen0084.jpg)
(http://img197.imageshack.us/img197/8048/screen0085.jpg)
Wowza! :yes:
Luuuuuuuuuv ur skybox d00d
What mod? Dawn of Sol?
-
AFAIK that's his DEFCON mod or something, unless he's adding things to Dawn of Sol behind my back :P
-
That skybox is simply awesome. Make me want to learn how to make skyboxes again . . .
-
Since my Image upload somehow does not work right now (dunno why - I'm already working on a replacement) - these two shots attached...
[attachment deleted by Tolwyn]
-
Post processing rocks:
(http://www.sectorgame.com/vega/images/screenshots-exodus/TAE-offi1.png)
(http://www.sectorgame.com/vega/images/screenshots-exodus/TAE-offi2.png)
(http://www.sectorgame.com/vega/images/screenshots-exodus/TAE-offi3.png)
(http://www.sectorgame.com/vega/images/screenshots-exodus/TAE-offi4.png)
And it's from...
(http://www.sectorgame.com/vega/images/media.jpg) (http://sectorgame.com/forums/viewtopic.php?t=3970)
-
Pretty.
Is this post-processing thing going to go into the main SCP thing?
-
Hery said that yes, but not soon. It must be optimized first AFAIK.
-
Post processing is good and all, but what about some good old fashioned antialiasing? :nervous:
-
Post processing is good and all, but what bout some good old fashioned antialiasing? :nervous:
AA is yesterdays news. Nobody uses THAT these days.
Tsk, go with the times old man!
-
My point was that I'm surprised that some people still don't have it turned on.
-
Probably because nobody can tell the difference.
I can't.
-
Look at the lines on the Valk2/Stentor.
-
I thought that was anisotropic filtering.
-
There's no option for anti-aliasing on OS X Launcher.
-
Once in a while its nice to thumb back over every page to see all the pics again.
-
There's no option for anti-aliasing on OS X Launcher.
OSX is the exception, since there is no way to enable antialiasing. Though maybe that could change if this (http://www.hard-light.net/forums/index.php/topic,65032.0.html) got a little more attention... :rolleyes:
-
Bloom is my favourite. :)
-
Post processing is good and all, but what about some good old fashioned antialiasing? :nervous:
Because it's a ****ing processor hog. :doubt:
-
Post processing is good and all, but what about some good old fashioned antialiasing? :nervous:
Because it's a ****ing processor hog. :doubt:
No it isn't. It's a GPU hog, but if you have anything past GeForce 6 series GPU, you should be able to use about 4xAA, which already improves quality significantly in my opinion.
-
I might be mistaken but OpenGL stack in fs2_open doesn't seem make full use of GPU processing and instead uses CPU more heavily than it should.
-
My point was that I'm surprised that some people still don't have it turned on.
For me and my system, the marginal gain in quality is not worth the drop in performance.
I might be mistaken but OpenGL stack in fs2_open doesn't seem make full use of GPU processing and instead uses CPU more heavily than it should.
I didn't think there was any support in the engine for AA at all... I thought it was all controlled by driver settings these days.
-
My point was that I'm surprised that some people still don't have it turned on.
For me and my system, the marginal gain in quality is not worth the drop in performance.
Understandable, though TBH I don't have the greatest system and 4xAA barely impacts performance.
I might be mistaken but OpenGL stack in fs2_open doesn't seem make full use of GPU processing and instead uses CPU more heavily than it should.
I didn't think there was any support in the engine for AA at all... I thought it was all controlled by driver settings these days.
It doesn't. That is one of the reasons why Mac users have had no antialiasing options in the past.
-
Just found this on my HD:
(http://i659.photobucket.com/albums/uu320/FabianW/screen0051.jpg)
-
Just went through the main FreeSpace 2 campaign, I managed to increase my kill count to 662 (About 150 more kills) by using a bank of Tempests on every mission. Looking at my statistics, I found something very bizzare.
(http://img20.imageshack.us/img20/9733/aftercampaign.png)
:lol:
-
Well, of course. If you hit the Sath in the mission after bearbaiting, you will get the kill, since beam kills don't count.
-
He has two.
Was that the second playthrough? I noticed you were a Commander, and I didn't think you could get that high on one playthrough.
-
Well, of course. If you hit the Sath in the mission after bearbaiting, you will get the kill, since beam kills don't count.
I know this, but the count says TWO.
He has two.
Was that the second playthrough? I noticed you were a Commander, and I didn't think you could get that high on one playthrough.
Lieutenant Commander, and no, it was my first playthrough, and even then I noticed switching campaigns resets everything, at least it does to me.
And I usually do get Lieutenant Commander every playthrough of the FreeSpace 2 campaign.
-
I had something like 15 Shivan Comm Node kills on one of my pilot files...
-
all hail freespace, creator of dreams, maker of mods, live on and we shall bask in your glory.
-
Just found this on my HD:
(http://i659.photobucket.com/albums/uu320/FabianW/screen0051.jpg)
Nice.
-
(http://img38.imageshack.us/img38/9889/wrongearth.jpg)
-
Whoa. End War?
-
Esarai detects a modified Arcadia that looks HTL.
I WANT THAT. NOW. It wins.
-
Not exactly an Arcadia. :D
http://www.freespacemods.net/download.php?view.577
-
No End War. Just peterv playing with Herra's FANTASTIC SOL skybox.
-
No End War. Just peterv playing with Herra's FANTASTIC SOL skybox.
That Earth looks somewhat familiar...
-
Don't believe that's the Earth BP is using, so it's presumably the one from TBP?
-
It's the one from DoS/EW, don't know if TBP is using the same.
-
Playing around with Getter Robo G's YF-19 model. U.N. Spacy? How about U.S. Navy?
(http://i538.photobucket.com/albums/ff348/tankermottind/us_yf19.png)
-
It's the one from DoS/EW, don't know if TBP is using the same.
It's the one from TBP. Someone uploaded a pack of the TBP ones.
-
Just found this on my HD:
(http://i659.photobucket.com/albums/uu320/FabianW/screen0051.jpg)
Nice.
we need new sath bitmap.(http://img38.imageshack.us/img38/9889/wrongearth.jpg)
OMG Herra wins the internet!
-
We do need a new Sath bitmap.
-
We do need a new Sath bitmap.
:P
-
We do need a new Sath bitmap.
:P
Yeah, that too.
-
Screenshots from my supersonic dogfighting project:
(http://i538.photobucket.com/albums/ff348/tankermottind/tigershark2.png)
Lockheed F-122A Tigershark II
(http://i538.photobucket.com/albums/ff348/tankermottind/tigershark.png)
Tigershark showing off missile hardpoints
(http://i538.photobucket.com/albums/ff348/tankermottind/mig_russ.png)
Mikoyan Gurevich MiG-141 "Flashman"
My plans for this are to create a tech demo with several fighter classes and their associated weapons, plus a couple of demo missions. It probably won't become a full-blown campaign unless I can get a modeler to make more models for it (preferably enough that I don't have to reskin Macross/Robotech fighter models like I did here).
Currently I've got four playable fighters (the Tigershark and Flashman plus the EUF Sigurd and Tupolev Tu-212 "Brigand" strategic bomber), six primary weapons, two functional secondary weapons, and a dummy torpedo. Basic dogfighting is playable (yes, you can hit enemies at 400+ m/s) but I have a long way to go.
-
Ooh, squeaky. :drevil:
And since when was the creator of the Amaterasu (i.e. esarai) a member of BP?
-
Has the Sath been HTL'd yet?
-
Has the Sath been HTL'd yet?
No.
-
Ooh, squeaky. :drevil:
And since when was the creator of the Amaterasu (i.e. esarai) a member of BP?
A few days back.
-
that jet is sexy
-
Thank Macross Plus for that. :P
-
And since when was the creator of the Amaterasu (i.e. esarai) a member of BP?
What Battuta said.
-
Thank Macross Plus for that. :P
I really wanted a VF-1 but the only model for that is a low-poly abomination with at least 10 textures dating back to the dark ages.
-
From Robotechlan? Yep, i've still got that somewhere, the VF1s is the best though.
-
My plans for this are to create a tech demo with several fighter classes and their associated weapons, plus a couple of demo missions. It probably won't become a full-blown campaign unless I can get a modeler to make more models for it (preferably enough that I don't have to reskin Macross/Robotech fighter models like I did here).
Currently I've got four playable fighters (the Tigershark and Flashman plus the EUF Sigurd and Tupolev Tu-212 "Brigand" strategic bomber), six primary weapons, two functional secondary weapons, and a dummy torpedo. Basic dogfighting is playable (yes, you can hit enemies at 400+ m/s) but I have a long way to go.
Heh, reminds me of the time me and Dysko attempted to start our own mod with aerospace-style ships (well, we were actually taking real fighter plane models). You mention 'EUF Sigurd' - are you having American, European and Russian/Soviet factions (the same as what we had thought up)?
-
Yes, as well as Japan (allied with America and Europe), a Middle Eastern faction (allied with the Russians) and a faction of space colonies (pretty much against everyone because all those colonies used to belong to somebody). China is neutral.
(http://img200.imageshack.us/img200/4150/menuxcv.png) (http://img200.imageshack.us/i/menuxcv.png/)
New menu system. There are two new ships that were added after this screenshot that I have no good pictures of, the Al-Hafiz P22 (Arab fighter) and the Han-Ronald Shrike (colonist fighter). The "F-16 Vindicator" is just a dummy ship placed in the root FS2 directory, so it appears at the end of tech room listings. If it's there, I know I haven't exceeded the ship limit.
And when the tech description says "threaten capital ships", it means "shoot turrets off of". Even the heaviest fighter cannons will only be able to damage capship turrets and regular fighter weapons will do nothing to them. Only torpedoes can really deliver the hurt against capships.
-
And when the tech description says "threaten capital ships", it means "shoot turrets off of". Even the heaviest fighter cannons will only be able to damage capship turrets and regular fighter weapons will do nothing to them. Only torpedoes can really deliver the hurt against capships.
good concept, I like it.
-
Hopefully capships would be few and far between? So anytime a capship is in a mission, it truly is a big deal, instead of the 'Oh, another capship. Oi, bring out the bombers again *sigh*' mentality in the FS universe.
-
Yes, as well as Japan (allied with America and Europe), a Middle Eastern faction (allied with the Russians) and a faction of space colonies (pretty much against everyone because all those colonies used to belong to somebody). China is neutral.
(http://img200.imageshack.us/img200/4150/menuxcv.png) (http://img200.imageshack.us/i/menuxcv.png/)
New menu system. There are two new ships that were added after this screenshot that I have no good pictures of, the Al-Hafiz P22 (Arab fighter) and the Han-Ronald Shrike (colonist fighter). The "F-16 Vindicator" is just a dummy ship placed in the root FS2 directory, so it appears at the end of tech room listings. If it's there, I know I haven't exceeded the ship limit.
And when the tech description says "threaten capital ships", it means "shoot turrets off of". Even the heaviest fighter cannons will only be able to damage capship turrets and regular fighter weapons will do nothing to them. Only torpedoes can really deliver the hurt against capships.
Lvlshot FTW. And do I detect usage of Flaming_Swords' Contemplates? :D Me likey.
-
(http://img200.imageshack.us/img200/4150/menuxcv.png)
The first time I saw it, I felt my mouth watering.
The second time I saw it, I felt as if I was viewing it in a real desert.
And when the tech description says "threaten capital ships", it means "shoot turrets off of". Even the heaviest fighter cannons will only be able to damage capship turrets and regular fighter weapons will do nothing to them. Only torpedoes can really deliver the hurt against capships.
That's how it should be. :nod:
Just don't make them appear everywhere like they do in FS2.
-
Cool, back to my posts being ignored.
-
Hopefully capships would be few and far between? So anytime a capship is in a mission, it truly is a big deal, instead of the 'Oh, another capship. Oi, bring out the bombers again *sigh*' mentality in the FS universe.
Yes, they will be. One or two destroyer-class ships plus a few dozen smaller ones per nation.
Cool, back to my posts being ignored.
You know, I don't spend every minute of every day watching this thread.
The first time I saw it, I felt my mouth watering.
The second time I saw it, I felt as if I was viewing it in a real desert.
Glad you like it. I wanted something other than a space theme to the menu to emphasize the "aero" in aerospace combat, and the Arab Coalition is one of the primary antagonists, thus a desert theme.
-
Cool, back to my posts being ignored.
You know, I don't spend every minute of every day watching this thread.
Uh.... what?
-
Even more screenshots:
(http://img190.imageshack.us/img190/2109/menu2y.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/menu3.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0470.png)
-
Much want.
-
I shudder at the thought of facing that sun by accident. :p
-
Nice. I especially like the Menu screen, although the interface is a TBP ripoff.
-
What? Just about every custom mainhall does it that way, including Blue Planet.
-
Huh? I thought the mainhall for BP had all the buttons at the top, instead of top and bottom like that one.
-
Yep, BP has no buttons on bottom.
-
And now for a video! Fraps really wrecks my aim due to the choppiness so my aim isn't the best here.
http://www.youtube.com/watch?v=NUdgr5biFxk
And another picture:
(http://i538.photobucket.com/albums/ff348/tankermottind/njord.png)
-
Stop teasing us and release the darn thing already. :D
Or at least a demo...
-
Thought he meant the use of buttons instead of areas in an image.
-
Stop teasing us and release the darn thing already. :D
Or at least a demo...
It's getting there. I have to add some leftover weapons and planes, do some more balancing, and make a couple of primitive missions and then I'll be able to release a tech demo.
-
AWESOME.
-
Are you working on gravity system?
-
I don't use that anymore :drevil:
I stole from Macrosa Vo and they use 1 skin per varient.
I also met an artist who did more skins:
(http://i22.photobucket.com/albums/b321/Star-Dragon/BSsValks.jpg)
As seen in game...
(http://i22.photobucket.com/albums/b321/Star-Dragon/patrol1.jpg)
they are not fabulous, but you can't deny they are a step above the earlier ones...
(http://i22.photobucket.com/albums/b321/Star-Dragon/3modes2.jpg)
-
If there's gravity and landscapes, you win internet
-
if this is like transformers in space... then you win wikipedia
-
Might I recommend changing the damage particles to something more like black smoke, as was done in BtRL? :nervous:
That looks amazing otherwise though :)
-
I don't use that anymore :drevil:
I stole from Macrosa Vo and they use 1 skin per varient.
I also met an artist who did more skins:
(http://i22.photobucket.com/albums/b321/Star-Dragon/BSsValks.jpg)
As seen in game...
(http://i22.photobucket.com/albums/b321/Star-Dragon/patrol1.jpg)
they are not fabulous, but you can't deny they are a step above the earlier ones...
(http://i22.photobucket.com/albums/b321/Star-Dragon/3modes2.jpg)
Yeah, but you have them...and I don't. :P
if this is like transformers in space... then you win wikipedia
Getter Robo G's Robotech mod has fighters that transform into giant robots. My mod has no transforming anything.
-
So Woolie, is there a gravity?
-
I never knew gravity was so common that there was more than one. :P
-
So Woolie, is there a gravity?
Not yet. There are more important priorities to attend to in the mod right now, such as the fact that the debug build spits out 90 errors on startup.
-
(http://img504.imageshack.us/img504/2121/wiporion01.jpg)
(http://img228.imageshack.us/img228/7852/wipdeimos01.jpg)
It's not exactly from this forum, but... ;7
-
And from what forum exactly is it? :eek:
-
An X3 TC from the Egosoft forums.
However, I can say they have **** textures against what we have. :P
-
Then put our awesome textures with those awesome models and everybody's happy! :D
-
And now for a video! Fraps really wrecks my aim due to the choppiness so my aim isn't the best here.
http://www.youtube.com/watch?v=NUdgr5biFxk
I'm going to suck hard. A mod that emphasises strongly on primary weapons is one that I'm very unlikely to be good at. Still, I'll play it if and when it's out.
And another picture:
(http://i538.photobucket.com/albums/ff348/tankermottind/njord.png)
That's esarai's Kvasir, isn't it?
-
(http://img504.imageshack.us/img504/2121/wiporion01.jpg)
(http://img228.imageshack.us/img228/7852/wipdeimos01.jpg)
Hell. Why aren't we using these? And why isn't this guy at HLP?
-
If they use HLP's fancraft they suck
-
That's esarai's Kvasir, isn't it?
Yes. I put an extra missile bank with external hardpoints and a European Union roundel on it.
-
Check out the squad logo on the Myrmidon at the top!
(http://nila2w.blu.livefilestore.com/y1pueg__fhTmP0fvGAu9gr-5nhWGp4NTWVuTGIATx1WV00fLKO2Ob5zGWntUoNEKHtJXuk7NRf3f-PTG5onXn4WtU2sADhvSm7h/multi_023.png)
-
Hitler Kitty?
-
Hitler Kitty?
Jawohl!
-
DEKKER!
-
O_o yas?
-
Hitler Kitty is your doing.
EDIT: or I just made an idiot of myself.
-
EDIT: or I just made an idiot of myself.
:drevil:
-
hail
Hitlerkitty!
-
Found their site. Though their textures are a bit underwhelming, the models are fantastic! http://forum.egosoft.com/viewtopic.php?t=257628&highlight=freespace
Does anybody know if their models are available to us?
EDIT: Though it seems the thread starter contacted HLP.
-
Maybe do a model swap.
-
Some of our models are better than those, but they do have some jaw-dropping quality models too.
-
Some, but nothing can beat that Orion.
-
I just had to do this. Sorry in advance.
(http://i659.photobucket.com/albums/uu320/FabianW/screen0101.jpg)
-
Just completed single player on the good ol' classic graphics. Amazing game, and am so happy that I finally played it
Best mission has got to be "Into the Lions Den" where the beginning just nails you with this oncoming Juggernaut entering subspace and Alpha 2's voice screaming "DIVE DIVE DIVE!"
Then his confused voice "Where the hell are we?..."
First time I did that... I didn't dive. Instead I went left
Didn't work out
-
Just completed single player on the good ol' classic graphics. Amazing game, and am so happy that I finally played it
Best mission has got to be "Into the Lions Den" where the beginning just nails you with this oncoming Juggernaut entering subspace and Alpha 2's voice screaming "DIVE DIVE DIVE!"
Then his confused voice "Where the hell are we?..."
First time I did that... I didn't dive. Instead I went left
Didn't work out
http://dive-dive-dive.ytmnd.com
-
That's funny what you did there, E.
And Dekker, that is also hilarious! Heheh. Epilepsy warning much?
-
I don't use that anymore :drevil:
I stole from Macrosa Vo and they use 1 skin per varient.
Hmmn. That's the one thing I didn't like about the Robotech Mod. It looked cartoony. I get what they were going for but it wasn't my favourite.
-
http://dive-dive-dive.ytmnd.com/
HAHA!
Where do people come up with these things?
-
They just do. ;7
-
http://dive-dive-dive.ytmnd.com/
HAHA!
Where do people come up with these things?
Oh man, that cracked me up.
So, did anyone count how many times he said 'dive'? :p
-
Could be difficult to do with the stuttering. Would you count it as a full, half, a quarter or nothing at all?
-
Link to the Dive-Dive-Dive MP3 (http://www.steekr.com/n/50-17/share/LNK20384aae9d793370a/). Just in case any of you wanted to add it to their techno jam list. ;)
-
Less talk, more pics.
These are from Shrouding the Light (http://www.hard-light.net/wiki/index.php?title=STL) and its prequel.
(http://i26.tinypic.com/35mnwuo.png)
(http://i29.tinypic.com/tan7m0.png)
(http://i27.tinypic.com/suzkh0.png)
(http://i29.tinypic.com/jrpjkg.png)
(Unfortunately, the beams were already powering down when I pressed the screenshot key.)
(http://i32.tinypic.com/288nz4g.png)
(http://i27.tinypic.com/255m7ag.png)
(http://i31.tinypic.com/fwt9pi.png)
(http://i27.tinypic.com/25rknsg.png)
(http://i27.tinypic.com/hthi06.png)
(The dish even looks good from close by ^^ )
(http://i28.tinypic.com/2ypkdi0.png)
(http://i26.tinypic.com/zjarll.png)
(http://i26.tinypic.com/2j6a4o6.png)
(http://i32.tinypic.com/25uocow.png)
(http://i32.tinypic.com/2qbfwna.png)
-
When is this being released? :eek2: I Want, I want, I want! lol
Edit: fixed the post, sorry about the huge quote :)
-
It's been released for several years now. :p
-
You should be more interested in his graphics settings.
-
****, I can't stand it. I'm going to backseat moderate. Bite me.
Don't quote 14 images! Learn to <snip>. Failure to do so creates excessive scrolling amongst other bad things. Especially on smaller resolutions.
And if anyone is going to say "well hurr screw them", restore signature sizes first or it's hypocritical. :P
-
****, I can't stand it. I'm going to backseat moderate. Bite me.
I won't, since you're right in this case. :p Ratu, just for future reference, try to avoid quoting multiple already-posted images in your posts. All it does is make the page taller and take longer to load.
-
Damn but the Aten looks pretty these days. :P
-
EVERYTHING looks pretty these days, NGTM.
-
Well, almost everything.
-
(http://i26.tinypic.com/35mnwuo.png)
Is that Vasudan turret a new addition?
-
Probably on the HTL Aten ... if there is one. :nervous:
-
****, I can't stand it. I'm going to backseat moderate. Bite me.
I won't, since you're right in this case. :p Ratu, just for future reference, try to avoid quoting multiple already-posted images in your posts. All it does is make the page taller and take longer to load.
My appologies, I should have know better lol. I'm a mod on other sites and have this problem a lot. It won't happen again :)
-
SNIP
How bout fixing the goddamn post? xD
MOAR SCREENIES.
-
You should be more interested in his graphics settings.
Using Herra Tohtori's from the Wiki page (http://www.hard-light.net/wiki/index.php?title=Sample_Lighting_Settings). Running full-on, except for env mapping.
Is that Vasudan turret a new addition?
It is, on the HTL Aten included in the latest MVPs. And it looks even better from other angles :)
-
[20:12] * Androgeos resumes playing The Second Great War Part 2.
[20:19] <Spoon> "he campaign is widely derided in the FreeSpace community as one of the worst third-party campaigns ever to be released"
[20:19] <Spoon> *The
[20:20] <Spoon> Why would you do that to yourself Androgeos ?
[20:20] <Flaming_Sword> methinks it might have the reached the point where it's so bad it's good :P
[20:20] <Spoon> "However, for some people, the campaign is so bad that it has come full circle and crossed the "so bad it's good" line."
[20:21] <Spoon> so you are one of those 'some people' huh? :P
[20:21] <Flaming_Sword> not me :P
[20:21] <HerraTohtori> "so bad it's horrible" would be more accurate
[20:21] <HerraTohtori> sort of like Hands of Manos
[20:22] <the_rh1no> Could anyone ever really go full circle to thinking its good??
[20:23] <Spoon> im search for a decent campaign to play but... its hard to find a decent one =p
[20:24] <Androgeos> [20:20] <Spoon> Why would you do that to yourself Androgeos ?
[20:24] <Androgeos> I need something to amuse myself.
[20:24] <Kie99> I enjoyed SGWP2
You know what comes next. :drevil:
(http://nila2w.blu.livefilestore.com/y1pSTY6_hq_vYSl3TwE5NNwj2sbHowHtpQAAUzuPOcQrhRu2rzSeqA6W4i0hB_qcMYdflbp4WUfvFR8NHp5kAPS7Q/SGWP2_026.png)
(http://nila2w.blu.livefilestore.com/y1p1VrUpm6w1KQSxUDAzTM52KirNoxyqmngxa-8jc3_E89dxsCG7JnUUzGIHQwdTu8y4nLkpJ7b-tjOfo2MEvwgjA/SGWP2_027.png)
VERY EXPENDABLE DESTROYERS, eh?
(http://nila2w.blu.livefilestore.com/y1pNZjq8Rvon2Vm6ggn6XECLVKCe3UKmXgz4KlcxGmfrpZWSZma_6FBgwDqxXQs02AOPTzGwYVuruJKOKf4Zzj8XA/SGWP2_028.png)
Bombs? You want it?
(http://nila2w.blu.livefilestore.com/y1pNG_KuK1KodtorYy95Stk1nP_IUDYL8IB3DEMlCLNafPZXI4DcMCgreMT6LdirndVTbYtKsvUUQZbxR8WCM2ljg/SGWP2_029.png)
Super-long briefing is a cure for insomnia.
(http://nila2w.blu.livefilestore.com/y1p7W6Fqnnzw5XAcWU0hRtFltg7qc8cjcLidUm16TQ4nXs5nTxNtd7Lphx_MnsgpcKUGY7265EVGWHscCipntVJlw/SGWP2_030.png)
No, that is NOT a Photoshop edit. There IS a SpaceHunk in the mission!
(http://nila2w.blu.livefilestore.com/y1pBuUD2bRFmxgjHqGBrF4iCLx_0GeNXU-BFrvuwjLZMK3r6VlUNaLetG79GzwljuBGyf3Yl0gzLLm5BweL0l4sEA/SGWP2_031.png)
That's ... diverse...
(http://nila2w.blu.livefilestore.com/y1p-lkfJLS9qVIYiIfxfvTTZseTju0iO-L31NjNvqBvFw0qHNyhOaZM3tiFACvWWmEm4ydcBXbNdpZuVLhmTtpBaA/SGWP2_032.png)
..."hahaha"? :wtf:
(http://nila2w.blu.livefilestore.com/y1pcHUrdDPwdd6s0_UD_DNMVBwfT1gAqyi8eWbXjAFzqwqx_7XmPMk6I04CfwLmFmXOauWxZub2ju1hChckAIqLmQ/SGWP2_033.png)
Mind you, they've been arguing for one and a half minutes.
(http://nila2w.blu.livefilestore.com/y1pcRhepr-l2DMhCVjT0eBjA9iy0vrJdK-DPH27gYJADVP5bWRQ4WlN9Px_Wq_LwhbKT8-G1n7pPD8RnP-uT42YCA/SGWP2_034.png)
A vote? While doing a patrol of a Knossos? Oh, and look at what the Ptolemy said.
(http://nila2w.blu.livefilestore.com/y1pm00P5-AtGtAsj60Kq4QBmTJrvE1W372UL46uZYi3jWlFMNJtLs5oQcoHgf53WE19o8Skp6hYPkxZ-X_MPQnqHw/SGWP2_035.png)
I wonder what the Tut was saying...
(http://nila2w.blu.livefilestore.com/y1pMsnxRrwXxyYGxhKJU8SMDWcZt1aZJ1thrM7dzBKgeS5h6SxbCYywTUzEiHVUHe7xpuR0Hk6RslX770ESLiFnyw/SGWP2_036.png)
All that voting ... for nothing!
(http://nila2w.blu.livefilestore.com/y1pntR-ZWdd2uo5nnOZzd1mJ1APQaoeZBQTDA4Sn9jHGzRtNcBgmeXBFzJ0SggsehonUhI6sQVDlINk7wQZ4AyHNg/SGWP2_037.png)
My eyes are bleeding, not crying. Another thing worth noting is that Head1 was used, depicting a very young man.
(http://nila2w.blu.livefilestore.com/y1pDrbiBiRCFyevT9WVDe2kBuY1ygXQpY11qUUCVhDovCkkJo0bqsJKQkARN6pnXsGlK1cJWL7md8ebVrr21YOQsg/SGWP2_038.png)
No comment. :blah:
-
:wakka:
-
Lord help me, I love that campaign. :lol:
-
That was one of the most fun campaigns I've ever played.
-
I can't imagine playing that campaign before 64x time compression...
-
Truth be told I've heard a lot about this campaign but I've never played it, and TBH it sounds like a waste of hard drive space
-
(http://img225.imageshack.us/img225/3547/lucifers.png)
From the campaign under discussion. Unfortunately, I've lost the one with a Demon getting nailed by about 8 Mjolnirs and a couple of GTVA destroyers firing BFReds....
-
DERP DERP DERP !! :lol:
[attachment deleted by admin]
-
:wtf:
-
I'm afraid I don't understand, Colonol...
-
That is the nature of Derp. I'm simply presenting a representation of the thread itself. You see we are sonic, basking in the radiant glory of the Ursa, which represents the SCP and FSU projects. MediaVPS etc.
Derp :nod:
-
Radiant glory? The Ursa still doesn't have normal maps so its glory is way low in comparison to other ships. :P
-
Sonic doesn't have an HLP account but he still represents us ;)
Derp.
K. I'll stop that now.
-
Truth be told I've heard a lot about this campaign but I've never played it, and TBH it sounds like a waste of hard drive space
It most probably is, but in my books, it isn't simply because it's so stupid.
-
*snip*
A bit dark...
-
(http://img225.imageshack.us/img225/3547/lucifers.png)
What kind of light settings are you using? Castor's? :wtf:
-
A bit dark...
What kind of light settings are you using? Castor's? :wtf:
Yeesh, didn't realize the lighting would cause such a stir. Guess I forgot what thread I was in. :p
Anyway, pretty sure that one was with:
-no_emissive_light -ambient_factor 35 -ogl_spec 80 -spec_exp 15 -spec_point 0.7 -spec_static 0.9 -spec_tube 0.8
Although I have since adjusted the ogl-spec to 40. I might try increasing the point/static/tube values a bit higher at some point too, but I'm not sure that would make a worthwhile difference. I've got better things to do than tweak lighting settings all day. :D
-
That is the nature of Derp. I'm simply presenting a representation of the thread itself. You see we are sonic, basking in the radiant glory of the Ursa, which represents the SCP and FSU projects. MediaVPS etc.
Derp :nod:
How many drinks have you had today, Colonel?
-
Zero drinks all day Woolie.
-
Zero drinks all day Woolie.
Perhaps that was the problem...
:P
-
Luna City at night.
(http://blueplanet.hard-light.net/lunanight.jpg)
(http://blueplanet.hard-light.net/lunanight2.jpg)
Thanks to ShadowGorrath for the Earth background.
-
Love that skybox, Herra. Love it.
-
Woooah :eek2:
-
That is so beautiful, and the worst thing is I can't ever steal it.
-
Truth be told I've heard a lot about this campaign but I've never played it, and TBH it sounds like a waste of hard drive space
I decided to start playing it shortly before my hard drive crashed, wiping all my FS2 stuff out.
...
...
Damn, so that's why it crashed!
-
CUT
It's brilliant. Simply stunning.
-
:jaw:
I can haz jaw back?
-
Holy ****, that's beautiful...
It was me who made the planet by the way, with NASA maps
-
:shaking: ... why can't i do something like that
-
That's a terran station?
-
It's a ground based city.
-
>> Do we get to attack it in BP?
-
It's on Luna, ergo on your side. You might end up flying in its defense. You might end up watching in horror as it gets nuked. You might have a romantic flight amongst its towers.
(I suppose you might even attack it. Maybe with a fthagn-bomb.)
No plot details shall be divulged!
-
Or all of the above. ;7
-
That's...
How...
Wha...
I WANT A GOOD COMPUTER
-
It's beautiful, but I think it suffers a bit up close because the light textures are quite stretched.
-
Is that Luna base a model or a skybox? It's simply fantastic whichever! :eek2:
-
A closer look downtown. Should answer your question :P
(http://blueplanet.hard-light.net/lunanight3.jpg)
(http://blueplanet.hard-light.net/lunanight4.jpg)
-
Oooooooooooooooooooooooooooooooooooooooooooooooooooo. :jaw:
By the way, nice thruster glows. Are they going to be the UEF's thruster glows?
Oh, hey, I see three primary banks. Nice.
The other thing that I like is the shield mesh for the Kentauroi. It looks just like a canon shield mesh. :):yes:
Seeing the name "Reshadiye" makes think about Chinese characters. I'm fairly certain that the "Resha" bit means "red sand", and the "di" bit means "ground". I don't know what the "ye" bit means, though. :nervous:
-
How far does the moon landscape stretch?
-
Cooooollll!!!!
I assume crashing into this city means instadeath then? ;7
*EDITED for omitted word!*
-
Darius, you may have won the internet... :yes:
-
Well, to be fair.
Shadows of Lylat did it before I did, and better :P
-
IMO the skybox, although nice, is too bright compared to the moonscape. Maybe applying some curves filter to it, to make the medium values darker, would help?
-
I had the same thought. It would probably look more natural if it was dimmed a bit, taken the bright lights in the foreground.
Rest of it looks great though :yes:
-
Alpha 2 says some pretty interesting stuff
So are you going to do Mars as well?
-
Mars has an awesome skybox. Nothing on the surface, I don't think.
Alpha 1 and Alpha 2 aren't named here. Guess Darius hasn't put in the callsigns yet!
-
IMO the skybox, although nice, is too bright compared to the moonscape. Maybe applying some curves filter to it, to make the medium values darker, would help?
Herra has made 3 versions of the SOL skybox. I think that the "low", the less bright one, is the most suitable for FS. I suggest that you check them out, IMO they're a serious graphical upgrade to the game.
-
Gorgeous environment is gorgeous. Keep up the good work. I can't wait to play it.
-
AWESOME!!
Gewd werk to everyone involved.
-
uhhh the dark side of the moon :D
-
I'm sorry. . . One hundred and ninety one pages?
This just belittles everything GD stands for.
just kidding, great work people
-
That's one beautiful skybox. :yes:
-
Okay... This was all ShadowGorrath's fault:
(http://i279.photobucket.com/albums/kk124/esaraisaiea/RXFighter-2.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/RXFighter-1.jpg)
Great. Now 21st century fightercraft are invading our FreeSpace.
A cookie to whomever can identify its RL counterpart first.
-
SU-47 Berkut (http://en.wikipedia.org/wiki/Su-47)
-
That's a cookie for The E.
-
Awesome.
-
New ACap01 texture by freespaceking. The Pylos and Akrotiri are still awaiting a helpful modeler...
(Moonred, have you started working on any of these?)
(http://i38.tinypic.com/2cehemw.jpg)
(http://i37.tinypic.com/10okz6d.jpg)
-
A giant, blue Serapis.
YEEEHAAAA
-
Okay... This was all ShadowGorrath's fault:
(http://i279.photobucket.com/albums/kk124/esaraisaiea/RXFighter-2.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/RXFighter-1.jpg)
Great. Now 21st century fightercraft are invading our FreeSpace.
A cookie to whomever can identify its RL counterpart first.
what can i say, that is the business
FreeSpaceFreak that looks like its out of the X series games
-
New ACap01 texture by freespaceking. The Pylos and Akrotiri are still awaiting a helpful modeler...
(Moonred, have you started working on any of these?)
(http://i38.tinypic.com/2cehemw.jpg)
(http://i37.tinypic.com/10okz6d.jpg)
OOOOOH SHINY.
No but really these look truly awesome!!!
-
I still think the maps need some work...
-
Vishnans for BP3 no doubt getting ready for the xmas release........
-
I still think the maps need some work...
In what area?
-
Ancients need MOAR shinemappiness ;)
-
Looks almost Minbari.
-
it's the AsD Thera, Ancheint, I made it about a decade ago.
-
You also made the Akrotiri model, right?
-
maybe, I never used that name, but a bunch of my stuff got renamed
-
IMO, the textures themselves are fine, it's the UVmapping that needs to be fixed.
On something that actually uses them properly, they look very good. (I've seen these in the internal :P)
-
The Achladia uses them properly... :nervous: Pic (http://www.sectorgame.com/forums/viewtopic.php?p=60835#60835)
-
Daaamn HTL Kato.
-
I hope I don't steal the ASW spotlight with this, BUT...
(http://img203.imageshack.us/img203/6110/su47mk2berkutf.jpg)
Lvlshot tags used, click for full size. Model done by Esarai.
-
Is that for Defcon Freespace?
-
Nifty!
Nice snow effect, the fighter is a bit too black if you ask me though.
-
Well, it is the middle of the night there :P
And yes, this is from/for DEFCON FreeSpace. Check here for a gameplay video. (http://www.game-warden.com/forum/showthread.php?t=7800)
-
The weapon should be the GSh-30-1, not a Vulcan. :P
-
And it definately wouldn't have several thousand rounds.
What sort of flight model is being used here? I know FSO can do it, but how well? I do recall Nuke was working on a more sophisticated flight model, though...
-
It actually comes across as a good bit of fun. Quite atmospheric.
The comments about the cold threw me off, though. There's snow in the air, which means it has to be relatively warm...
-
Well, the GSh-30-1 would have 2000 rounds to start with, according to wikipedia.
So....4000 if there's two of them doesn't sound too far off, actually.
I know nothing about loading airplane guns though. :P
-
All aircraft of the Flanker family to include the Berkut only have 150 rounds in their GSh-30-1.
-
Oh. Then wouldn't it run out of ammo REALLY FAST?
-
Six seconds if you don't let go of the trigger.
The GAU-8/A goes for around 22 with twice the RoF and nearly ten times the number of rounds. :p
-
If you hold down the trigger a lot... yes.
Keep in mind you're dealing with a very powerful gun, a very accurate gun, that can take down the average fighter plane with just a few hits. That 30mm round will rip a fighter apart...
I've not read it myself, but I've heard there's an automatic firing mode for the cannon on some Russian jets. This means when the fire control system detects a high probability of a hit, it'll squeeze off a few rounds automatically. The pilot never has to pull the trigger... he/she just aims the plane...
-
Wouldn't be much fun if you had to rely on the few missiles you get throughout the mission :p Besides, it's 2075.
-
I didn't find how to add youtube video on a post so i'll do it old fashion's way:
So here is the End project's teaser : http://www.youtube.com/watch?v=vReDsUgjNXU (http://www.youtube.com/watch?v=vReDsUgjNXU)
and here is a little bonus : http://www.youtube.com/watch?v=B5Ft1JNr6Wk (http://www.youtube.com/watch?v=B5Ft1JNr6Wk)
-
:eek2:
-
Teaser looks nice. They actually have a working cockpit, nice (tho' a bit distracting since it takes away so much viewing space)
The bonus start up sequence... well...
It takes forever, I was just thinking "Just fly out of the damn hanger already, sheesh!" the whole time.
-
Well , the time before beeing kicked by the magnetic launch system depend on two factor's :
-The player's fighter engine type (time needed to warmup engine, the one in the video's is an old generation fighter tough)
-Carrier launch system itself (the one you see in these videos is a very very old carrier, the next generation's one are faster to warmup)
In the end a modern fighter beeing launched from a modern carrier would take more than half of the time needed in that video.
Anyway this is short compare to what we first wanted to do with start sequence :
http://www.youtube.com/watch?v=1Q_XNf4elAI
-
I felt that the standard launch sequence should take between 10 to 20 seconds.
-
well that's actually 34 sec, i'll take your comments into account.
Any way that's still wip.
-
Well, the GSh-30-1 would have 2000 rounds to start with, according to wikipedia.
Because THAT's a source you can trust
-
Actually, it is. Fewer average errors than the Encyclopedia Britannica!
-
Well, the GSh-30-1 would have 2000 rounds to start with, according to wikipedia.
Because THAT's a source you can trust
He read it wrong anyway, 2,000 rounds is what the estimated barrel life is.
-
The thing is a realistic flight sim using todays weapons is pretty boring. See enemy 50km away. Very small dot. Lock on and fire.
Fun????
But really each 30mm cannon shot has the power of a couple of hand grenades and rip apart the titanium armour on most jets in one hit. It doesn't take long for it all to go wrong up there these days.
-
... what is the fun of getting a headshot and not seeing the glory of the head shot itself?... besides modern air sims using modern weapons are getting boring.
hey what would you thing of a mini gun grenade launcher?
-
http://en.wikipedia.org/wiki/HK_GMG
This thing is close enough. It is also truly insane
-
Most modern combat jets don't hold too many cannon rounds. You fire in short bursts when you know you can gain a hit.
Most Russian jets don't carry too many shots on 'em. For example, most variants of the MiG-31 have a 6-barreled gatling cannon. The GSh-23-6M can shoot over 9,000 rounds per minute... the MiG-31 carries less than 300 rounds of ammuntion if my memory serves me well...
If you're ever researching military data, don't ever settle on Wikipedia as a singular source. I can't tell you how many times I've looked for data on even mundate systems like the Mk 80 bomb series and not found consitent data. Finding data on guns is hard, too. I was researching the M39 20mm a while back and had a really tough time getting the information I wanted... in which I had enough sources saying close to the same thing so that an accurate figure could be produced. If you had to have a singular source, get your hands on a copy of "Jane's Air Launched Weapons." That still probably won't be perfect even, and then there's the thing of actually getting a shot at reading it...
By the way... Nice work on those, people!
-
The thing is a realistic flight sim using todays weapons is pretty boring. See enemy 50km away. Very small dot. Lock on and fire.
Fun????
Falcon 4.0 would like a word with you!
Besides, an AMRAAM shot from 50km isn't likely to hit much.
-
Most modern combat jets don't hold too many cannon rounds. You fire in short bursts when you know you can gain a hit.
It's going back to that trend, but U.S. modern fighters up until the F-22 and F-35 showed up hold hundreds more rounds.
-
They do? Source? The F-16 wasn't exactly brimming with rounds.
-
The thing is a realistic flight sim using todays weapons is pretty boring. See enemy 50km away. Very small dot. Lock on and fire.
Fun????
Falcon 4.0 would like a word with you!
Besides, an AMRAAM shot from 50km isn't likely to hit much.
Yeah yeah, I was talking about a BVR shot.
Also as a RAF cadet (CCF) I have seen some of these weapons up close and talked to some pilots about them.
They tend to hold about 300-500 each, computer controlled bursts, exploding 20-30mm shells. The problem is that the enemy needs to be right in front of the jet for them to hit (I think that they do have a small amount of track, but not much) so they miss, a lot.
Missiles on the other hand only need to be within a 10m radius of the target to kill, (They explode and turn into a few thousand titanium cubes which shred the enemy) and all have advanced IR and radar tracking systems. But each jet can carry 4-5 on average. That said we have not had a proper dogfighting air war for a while so it is hard to say how they would really fare in that situation, but my money would be on the pilot who locked on first
-
The F-16 carries 511 rounds of ammo... The F/A-18A/B/C/D mounts up to 578 rounds... the F-14 held 676 rounds, etc.
Most of my information comes from books... and lots of them. The F-22... doesn't hold too many rounds. It's somewhere between the F-16's capacity and the first-gen Hornets. Multiple sources are best.
Oh, and the best net reference of the F-16 I've ever found:
http://www.f-16.net/
By the way, is the "End Project" the Renegade Legion mod?
-
Tooopiiiiiic. :nervous:
-
The thing is a realistic flight sim using todays weapons is pretty boring. See enemy 50km away. Very small dot. Lock on and fire.
Fun????
Falcon 4.0 would like a word with you!
Besides, an AMRAAM shot from 50km isn't likely to hit much.
Yeah yeah, I was talking about a BVR shot.
Also as a RAF cadet (CCF) I have seen some of these weapons up close and talked to some pilots about them.
They tend to hold about 300-500 each, computer controlled bursts, exploding 20-30mm shells. The problem is that the enemy needs to be right in front of the jet for them to hit (I think that they do have a small amount of track, but not much) so they miss, a lot.
Missiles on the other hand only need to be within a 10m radius of the target to kill, (They explode and turn into a few thousand titanium cubes which shred the enemy) and all have advanced IR and radar tracking systems. But each jet can carry 4-5 on average. That said we have not had a proper dogfighting air war for a while so it is hard to say how they would really fare in that situation, but my money would be on the pilot who locked on first
No, it's got to do with a lot more than that. Relative velocities and altitudes of the firer and target, for one. The missile is unpowered for most of its flight at BVR ranges.
-
Less military talk, more screenshots. :nod:
-
Agreed with Black Wolf.
(http://img3.imageshack.us/img3/5305/screen0047.png)
(http://img56.imageshack.us/img56/3271/screen0048.png)
-
Holy ****. :yes:
-
I hope that skybox is (triggered) animated.....
FreespACE COMBAT ^_^
-
If these are in-game shots, SG, I think you just got +1 awesome.
-
Dude, whoa. Those are spectacular!
-
I say!
A pat on the back to all those who laid their lives on the line to bring us these awesome skyboxes.
-
(http://img11.imageshack.us/img11/4434/screen0059.png)
(http://img11.imageshack.us/img11/2604/screen0060.png)
-
Um. Cool.
-
Nice Fenris.
I still prefer your skyboxes though.
-
what does it say there?? GTC Orff? nice background and lighting-
-
SG, I think you just did the internet equivelent of giving everyone... I dunno, booze, and then having a glass of water for yourself.
-
SG, I think you just did the internet equivelent of giving everyone... I dunno, booze, and then having a glass of water for yourself.
Really?
Oh, and in case noone noticed, those last two screenshots are made using post-processing... I mean, I like it :p Even though the nebulas flash if I fire my weapons while looking behind ( after pressing the . key on the numpad. )
And yes, that's the Orff. First FSPort mission.
-
I was with a drunken chief1983 in a multi session a few hours ago. We were playing Their Finest Hour on Medium difficulty. Near the end, when there were only at most four Mara fighters to deal with at any one time (against twelve of us; bombers don't count), I saw for myself just how bad the aim of the AI is in multiplayer.
The following screenshot is solid proof that the AI in FS2 graduated from the Imperial Stormtrooper Marksmanship Academy.
(http://nila2w.blu.livefilestore.com/y1p7u77SG0mjWR6EdZBu-KUL9K6k3lQiJ1nxqt1DYBvJMJYkzyxbi0rY1GSq_4YGv_BKw_lBXeMaQzNK9x96rk5ZqaaSJYmLP4n/multi_024.png)
Those are Kayser and Maxim shots, by the way.
-
Usually, my wingmen aim better than I do :nervous:
Why are those retail nebulas?
-
Usually, my wingmen aim better than I do :nervous:
Why are those retail nebulas?
Only the retail FS2 server is up I think.
-
I didn't find how to add youtube video on a post so i'll do it old fashion's way:
So here is the End project's teaser : http://www.youtube.com/watch?v=vReDsUgjNXU (http://www.youtube.com/watch?v=vReDsUgjNXU)
and here is a little bonus : http://www.youtube.com/watch?v=B5Ft1JNr6Wk (http://www.youtube.com/watch?v=B5Ft1JNr6Wk)
I tried to ask a question about this earlier... but that question was overshadowed by a certain aviation cannon discussion.
Where can I read more about this project? I'm quite intrigued, actually. :D
-
I was with a drunken chief1983 in a multi session a few hours ago.
Are you sure that it wasn't Chief firing?
Flying drunk in WC3 caused your ship to behave erratically (or so I heard, I talked to Rachel at this point), so maybe FS fighters react in the similar way.
-
I didn't find how to add youtube video on a post so i'll do it old fashion's way:
So here is the End project's teaser : http://www.youtube.com/watch?v=vReDsUgjNXU (http://www.youtube.com/watch?v=vReDsUgjNXU)
and here is a little bonus : http://www.youtube.com/watch?v=B5Ft1JNr6Wk (http://www.youtube.com/watch?v=B5Ft1JNr6Wk)
okay, that looks amazing, and the launch procedure is a nice touch.
-
Are you sure that it wasn't Chief firing?
I'm very certain it wasn't him. Note that that Mara had at least four fighters coming after it, and the Kayser shots come from different angles, so unless you're telling me that Chief can be in four places at once, I highly doubt that Chief was the one firing all those shots.
-
Well, another explaination would be that he invited FS AI to drink with him. :)
And regarding Reprobator's End Project, this launch sequence is amazing, where can I get more info on this project?
-
Well, another explaination would be that he invited FS AI to drink with him. :)
And regarding Reprobator's End Project, this launch sequence is amazing, where can I get more info on this project?
Yeah, seriously.
There are so many huge projects in the FS community that seem to be unimaginably awesome.
-
Since this thread needs more screenshots, here's a couple from a recent play of Homesick:
(http://img237.imageshack.us/img237/9615/homesick1.png)
I just love the reflected hyperspace tunnel on the front of the Deimos. :)
(http://img237.imageshack.us/img237/1188/homesick2.png)
-
Sorry, i did miss your questions, i'll reply your question here :
http://www.hard-light.net/forums/index.php?topic=66281.0
-
(http://img237.imageshack.us/img237/1188/homesick2.png)
The beam glows still suck. Bring back the 3.6.7 ones and we have a winner. :p
-
The beams also clip right through the Aeolus?
Isn't the turret supposed to be occluded on that side?
-
Actually, it's a little-known fact about FS2 that capship weapons can pretty freely fire through their own host ship's hull.
-
Unless turrets use "check hull" flag.
-
Quite. Your addition of the 'check hull' flag was what informed me of that little-known fact in the first place.
And a good addition it was - no more Hecates firing through their own hulls!
-
The beam glows still suck. Bring back the 3.6.7 ones and we have a winner. :p
Pics?
-
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0017.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0020.jpg)
Pictures long forgotten in this same thread brought to life again! :D
Honestly, I wish these muzzle glows were included in the release of the 3.6.10 mediavps without table hacking.
-
Can you give the exact spelling of that flag? as i don't see this one in the weapon.tbl wiki.
-
If you're talking about "check hull", it's a subsystem, not weapon flag.
-
Thank you very much!
-
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0017.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0020.jpg)
Pictures long forgotten in this same thread brought to life again! :D
Honestly, I wish these muzzle glows were included in the release of the 3.6.10 mediavps without table hacking.
Oooh, those beamglows win.
-
Wow. I remember those. That was before I gave it Black Beams of Doom that Shadow helped me make.
-
I can make you better black beams of doom now :p
-
Kewl!
-
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0017.jpg)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0020.jpg)
Yes, those beamglows are perfect. :nod::yes:
-
Why were those beamglows ever removed from the MediaVPs?
-
People wanted variety. :P
-
But the 3.6.7 beamglows are pure graphical win.
-
Feature request for them to be toggable between 3.6.7 and current beamies.
-
Or between all versions. :P
-
Make your own vps. Seriously, that's the only way you're going to get that.
-
Yeah, the new glows suck tbh. But beams need fixing at all points in graphics so wth
-
Another idea would be to do a compilation picture of all the different beam glows and effects so people could actually decide what they want for their own .vp then.
-
Okay, you get to pack up the vps, then. :D
-
I prefer the newer glows, to be honest. Those things looked too much like generic sun rays. :p
-
I prefer the newer glows, to be honest. Those things looked too much like generic sun rays. :p
Agreed, I'm also with the newer beam glows, they seem to handle the transition lot smoother than those old ones.
Well anyways, it would be a good idea to have a separate vp with all the old stuff... I know I would like to get my hands on the old warp effect (not that the new one is ugly, I just wanna see the old one again :P)
-
That's why I say all the older stuff should
Okay, you get to pack up the vps, then. :D
I said screenshots of the older material.
-
You people need to purify this thread by posting pictures. (http://images.encyclopediadramatica.com/images/3/35/Daemonhunterantifurry.jpg)
-
My main problem with the glow is that it looks stupidly huge compared to an Aeolus, and especially the turret that it comes from.
-
Tell that to the Lilith. :P
-
...I would like to get my hands on the old warp effect (not that the new one is ugly, I just wanna see the old one again :P)
I thought the old warp effect is now in the 3.6.10 mediavps.
-
Technically, it's a recreation of the old (read: retail) effect using the 3d warp effect developed previously.
-
But the problem is, people (To include myself) don't know where all the old stuff is.
-
But the problem is, people (To include myself) don't know where all the old stuff is.
that's my problem, but I have to admit I haven't been looking around so... I'll make a search and see what comes up.
-
I have some of the old mediavps backed up on various dvd's and such, lying around at home. Maybe I could upload some somewhere this weekend, (when and if I have the time). If I remember to that is, (someone send me a PM to remind.)
-
Because nobody is posting new images, I'm posting an old one.
(http://freespace.volitionwatch.com/battstarg/b5.jpg)
Go gripe elsewhere, if you must gripe at all.
-
Screenshots from Inferno Remix ( might rename it :P ).
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/INFRemix1.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/INFRemix2.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/INFRemix3.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/INFRemix4.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/INFRemix5.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/INFRemix6.png)
-
Hmm, I never noticed. The Mafdet is actually a great replacement for the Het-Ka :yes:
(edited out oops)
-
Hmm, I never noticed. The Mafdet is actually a great replacement for the Het-Ka :yes:
You mean this?
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/INFRemix1.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/INFRemix3.png)
Is that reskinned Hecate the new Icelus?
-
Reskinned Hecate (hecca tay) blatantly. :p
-
Nice, but IMHO the blue beams need new effects.
-
Those are the new effects aren't they?
-
The reskinned Hecate is called the GTD Hecate :p
Nice, but IMHO the blue beams need new effects.
What's wrong with the beams?
Anyway, onto End War eyecandy. At least I hope it's eyecandy worthy :nervous:
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0117.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0116.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0118.png)
-
Ah, yes, c914's Reyena and Sirona. They do look great.
-
Where the heck did the Reyona come from :confused:
-
Where the heck did the Reyona come from :confused:
c914 (same guy whos doing the current HTL Cain) made it a while back. Still awesome. :yes:
-
Is it on Freespacemods? :)
-
http://freespacemods.net/download.php?view.156
Yes.
You will have to play around with it's pof though, as it uses some textures that are not in mediavps.
-
I'll have break out AXE ( www.axe-editor.com/ ) and rename the textures then.
-
Just use PCS2.
Taking a hex-editor to a Pof seems...dangerous.
The Reyena is awesome because its a mini-EAD Lindos on crack.
-
Yep.
-
Just use PCS2.
Taking a hex-editor to a Pof seems...dangerous.
Did you know that's how the great Inferno mod started?
-
Heheh... the first modified pofs... all they did was change vertices and stuff like that.
-
Just use PCS2.
Taking a hex-editor to a Pof seems...dangerous.
Did you know that's how the great Inferno mod started?
So what?
No, I didn't know, but are you going to use that massive room-sized computer that uses punch cards and used vacuum tubes just to do your math problems because that's where it all started?
Using a HEX-editor to modify pofs is an obsoleted method. PCS2 does it better, faster, safer, and lets you preview the results.
-
Yes. . . . Yes I am :p
-
Infected Fenris :P Lvlshot tags used, as always, so click for full size.
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/Classified-Intel/FreeSpaceHalloween1.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/Classified-Intel/FreeSpaceHalloween2.png)
-
FreeSpace: Cataclysm. :P
If someone ever codes chain beams someone must make a campaign for it.
-
Looks more like a special paint scheme IMO.
-
Yeah. I think modifying the mesh (or even more pronounced normal maps) would be better.
-
Infected Fenris :P Lvlshot tags used, as always, so click for full size.
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/Classified-Intel/FreeSpaceHalloween1.png)
Wallpap0rized! :D
-
What's wrong with the beams?
Looking closer, they don't look quite as uniform as I originally thought, the beams themselves are probably fine. Some of the beamglow radii need to be adjusted though, namely those on the Hyperion or whatever you're calling it (WAY too big)
-
I also had noticed that, they are too big.
There was once a similar problem with another, older, unofficial INFR1 patch.
-
Woah...why the hell is that SBlue beam glow so damn huge?
-
Well, I didn't modify the beamglows :P
-
You better do it then, because this looks horrible.
-
It's probably my fault XD.
An extra 0 slipped in or something, most likely.
-
Infected? For lulz or for what?
Looks cool tho
-
These are just too awesome
Do you mind if take these pictures and compile them into a PS3 theme?
-
wHOOP!
[attachment deleted by admin]
-
I guess my chain beam post in response to the idea of FreeSpace: Cataclysm was completely ghosted. :P
-
wHOOP!
Haha, nice animated gif.
-
That's the thing you guys wouldn't touch in mibbit. Looks smoother in .SWF too. with sounds but OOhhhhh no. We don't trust Dekkers links. So :p
-
(http://img.photobucket.com/albums/v423/kc1991/SuppyRun.jpg)
and...I don't recall if I posted this one before, so here it is again if I did:
(http://img.photobucket.com/albums/v423/kc1991/Whoop.jpg)
-
You grafted a Mjolnir and some ... chunks with turrets ... onto an Argo?
-
"Chunks with turrets" are most likely TAC 7s: http://freespacemods.net/download.php?view.458
I think it's an interesting idea.
-
That blue beam looks great. :yes:
-
Haha, very original!
-
I want that beam. I want its tables, I want its effects files.
May I have them? For it is an awesome blue beam... OF DEATH.
-
I thought that was a GOD from TBP, just the blue panelling?
-
I want that beam. I want its tables, I want its effects files.
May I have them? For it is an awesome blue beam... OF DEATH.
It seems that this beam is made using only mediavp effects, the blue ones were originally meant for AAA, but they also look good on larger beams.
And beamglow is actually yours, it was distributed with Amaterasu.
-
I want more screenshots of that modified Tigers Claw firing the beamz.
-
:(
-
:(
?
-
(http://www.sectorgame.com/ASW/classified-pictures/ASW1_002.png)
(http://www.sectorgame.com/ASW/classified-pictures/ASW1_008.png)
More ASW eyecandy can be found over here (http://www.sectorgame.com/forums/viewtopic.php?t=3718&start=0&postdays=0&postorder=asc&highlight=) :D
-
(http://img18.imageshack.us/img18/2858/screen0557.png)
lulz
-
ASW's are prettier :nervous:
-
200!!!! I WIN!!! I WIN!!!
-
No..........I was tentatively watching for that. :mad:
-
I am a master tactician.
Contingency invoked
-
✈ :p
-
After years of careful planning, scheming, and slowly crawling into position, Snail has succeeded in winning the Internets...
...if only in his mind.
;)
-
After years of careful planning, scheming, and slowly crawling into position, Snail has succeeded in winning the Internets...
...if only in his mind.
;)
You're just jealous!
-
I'll admit that's true. :D
-
(http://img18.imageshack.us/img18/2858/screen0557.png)
lulz
Some nice explosions there Snail ;)
-
Why is there an upside-down Sath puking blue stuff?
-
Because of a perspective and the fact that player is actually turned upside down (at least I think so).
This blue blast most likely came from Chimera, not from Sathanas.
-
Nice! A rocket propelled, triple bladed lightsabre really close to the camera!
It's awesome how that ship is basically a crewed gigantic beam cannon array with engines.
-
One of my test missions in Wings is a 16v16v16v16 four-team free for all (every team fighting every other team) with infinitely respawning ships (except for you, the mission ends when you die). In this massive melee, I managed to take down a staggering 117 enemy fighters. I don't think I've scored this many kills in a mission before. Considering the mission time of 37:13, that works out to 188 kills per hour, or a kill every 19 seconds. I spent a good 8 minutes of this mission at 6% hull integrity, which is some excellent luck because in Wings, if you have 6% hull integrity, a single hit from anything will probably kill you.
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0630.png)
-
That's an impressive score, I don't think that I managed to get around that when playing this mission.
What did you flew on this attempt? I see that you downed fairly large number of Ferrets and Shrikes, which are not my favourite target.
Also, I don't recall having hostile Peregrines in there, but I might have just overlooked them in a furball.
BTW, is the ground extension I sent you working?
-
Yes, the ground extensions are working. Still need to be balanced though; the flak turrets are ridiculous.
What did you flew on this attempt? I see that you downed fairly large number of Ferrets and Shrikes, which are not my favourite target.
The Tigershark II with the Tactical Laser in the first primary slot instead of the Vulcan VII. Also, why is the Shrike such a difficult target? It's got plenty of HP but it's also not very maneuverable. As for the Peregrines, I added them.
-
Because of a perspective and the fact that player is actually turned upside down (at least I think so).
This blue blast most likely came from Chimera, not from Sathanas.
Correct n' Correct.
-
Still need to be balanced though; the flak turrets are ridiculous.
I was aiming for my flak cannons to be similar to RL ones, which will tear you to shreads if you get anwhere near them.
I agree that they may need balancing gameplay-wise though, but in the terms of damage, not ROF, as I really like the way they're setting the sky on fire whenever something comes into their range.
-
Because of a perspective and the fact that player is actually turned upside down (at least I think so).
This blue blast most likely came from Chimera, not from Sathanas.
Correct n' Correct.
The question now becomes: Why is there ugly blue puke in space?
-
It looks like a shotgun cannon of some sort, I don't know if it's actually good at something, since I experimented with such weapons and they were difficult to use effectively and even worse to balance. Ask ED team for details.
-
It looks like a shotgun cannon of some sort, I don't know if it's actually good at something, since I experimented with such weapons and they were difficult to use effectively and even worse to balance. Ask ED team for details.
Well as part of ED team, quite a few of us also don't like ugly blue puke in space, and, indeed this is the shotgun cannons, not really good at anything :P and I personally want them removed :D
-
I just finished the second training mission of Twist of Fate, Combat Flight Training (the first is Basic Flight Training, the third is Advanced Flight Training).
"I love me some CFT!
(I love me some some CFT!)
Good for you and good for me!
(Good for you and good for me!)"
This mission sets a new record for me with a grand total of 75 events. There are so many that they don't fit in the drop-down box in is-event-true-delay.
8 missions down for Twist of Fate Chapter 1, 7 to go...
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0689.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0678.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0680.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0683.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0690.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0688.png)
This mission's background looked rather plain to me when I played it but I couldn't figure out why. Turns out I had forgotten to add the starfield skybox. D'oh!
-
Hey, you're cribbing lines from the MW2 training sequence! ;)
-
I like the white engine glows.
-
They're actually pale blue. The post-processing bloom makes them look nearly white. They're inspired by the pale Terran thruster glow of FS1.
-
End Project screenshots !!
(http://tof.canardpc.com/preview2/469abddf-1ead-44e0-8f41-e6c114b09993.jpg) (http://tof.canardpc.com/view/469abddf-1ead-44e0-8f41-e6c114b09993.jpg)(http://tof.canardpc.com/preview2/e96a4d58-9e0e-49bd-a7f5-94f5ee1924ae.jpg) (http://tof.canardpc.com/view/e96a4d58-9e0e-49bd-a7f5-94f5ee1924ae.jpg)
(http://tof.canardpc.com/preview2/e77017da-5691-4206-b016-357257b8ec13.jpg) (http://tof.canardpc.com/view/e77017da-5691-4206-b016-357257b8ec13.jpg)(http://tof.canardpc.com/preview2/17aaf187-d632-4c6c-a0f0-bbb8dfe69be6.jpg) (http://tof.canardpc.com/view/17aaf187-d632-4c6c-a0f0-bbb8dfe69be6.jpg)
(http://tof.canardpc.com/preview2/cf5fd0da-cec1-45a7-ab86-97a02e119d5c.jpg) (http://tof.canardpc.com/view/cf5fd0da-cec1-45a7-ab86-97a02e119d5c.jpg)(http://tof.canardpc.com/preview2/c978d68d-fc8e-4377-9c24-a2c7cfa72db9.jpg) (http://tof.canardpc.com/view/c978d68d-fc8e-4377-9c24-a2c7cfa72db9.jpg)
-
In case you needed another team member, EW is not very active and BP team is concentrated on FREDing, so I have some free time in case you wanted a mission tester, normalmapper (I can also make other types of maps except for diffuse maps, which I need to start making normal, shine and glow maps), tabler, or somebody to do debugging. :)
End Project looks really impressive and your ships are wonderfull.
-
End Project looks really impressive and your ships are wonderfull.
Yeah, it does, doesn't it... :eek:
-
I think it is now safe to say that I'm going to be looking forward to the release of The End Project. :nod:
-
The only problem with getting excited about the end project is that it may fall to the normal fate of HLP campaigns, I.E. release tons of new ships and screenshots, but never actually come out. That said, looking at those screenshots, I can't wait for it to come out. :D
-
Oh My God
-
I love the capital ships in the first few images. Very TCS Ajax-ish. :yes:
Where's this End Project site then?
-
I love the capital ships in the first few images. Very TCS Ajax-ish. :yes:
Where's this End Project site then?
There are none except the one from moddb. We intend to make one.
-
I just noticed something: Can you turn the cockpit off/do some ships not have one. Or is that a 3rd person camera that I see ...?
-
I just noticed something: Can you turn the cockpit off/do some ships not have one. Or is that a 3rd person camera that I see ...?
For the 2 last screenshots, it's 3rd person camera :p
-
The only problem with getting excited about the end project is that it may fall to the normal fate of HLP campaigns, I.E. release tons of new ships and screenshots, but never actually come out.
You know, I was deliberately avoiding straying into this, but since you've already said it, I really hope The End Project doesn't suffer the same fate.
And concerning ships, there's an entire list (http://www.hard-light.net/wiki/index.php/User-made_Ships) of them on the FS Wiki.
-
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0701.png)
-
Very nice! Reminds me of the City in the Sky (http://staff.hard-light.net/setekh/city-it-sky.jpg) picture by Setekh...
-
Looks awesome!
-
Tadaa !!!
End Project Gameplay with the latest Antipods #4 (http://www.youtube.com/watch?v=NBlO1ZxsKas)
-
Looks stunning. But it's running at 12 FPS, and while that's a lovely showcase mission, it doesn't look much fun to play!
EDIT: FRAPs probably has something to do with that. Anyway, the mission is a bit BoEtastic, but it certainly looks great.
-
That sounds... I can't stand it!!! I think it's an engine sound, and it sounds sort of like the noise TIE fighters make in Star Wars. Listening to that for the duration of a mission... aughhh, I think I would die. I pity your playtesters.
-
Yeah those sounds are pretty obnoxious...and that camera spinning...urgh...
Sorry, I'm a little dizzy...
-
What is the end project?
-
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0701.png)
This is brilliant! It looks like something :V: actually made for FS1! :eek2:
What is the end project?
It's a new standalone mod in progress for FreeSpace 2. Apparently, it's an original universe.
-
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0701.png)
This is brilliant! It looks like something :V: actually made for FS1! :eek2:
And to think that's completely ingame, taken with Antipodes 4 at bloom_factor 160. It's now used as the loading screen for Twist of Fate.
-
Oh, hey, you didn't press Alt+T when taking this image.
Something I just noticed, mind you. :nervous:
-
Due to fraps i guess, in game it's more 60 fps , at least on my computer ;)
Sound was just a test i wanted to change a long time ago, in my imagination it sounds more like a wookie who has passed through a tie fighter engine by accident ;7
, and the gun sound from one of the new turrets is yet terrible it have to change too.
-
It's now used as the loading screen for Twist of Fate.
Urgh, before you do that PLEASE get rid of that subsystem targetting bracket!
-
Nice catch, Snail. It's subtle, but once someone notices it, they won't stop noticing it. :ick:
-
Thats no brafcket, it's the smallest stable jump node in existence :nervous:
-
Yay, new(ish) screenshots!
(http://rts.fsmods.net/screens/Img003.png)
(http://rts.fsmods.net/screens/Img004.png)
(http://rts.fsmods.net/screens/Img007.png)
They're not actually that new, but not everyone has been to the RTS Mod's website, so they may be new to you.
-
http://www.youtube.com/watch?v=4Tow4c8ItOU
A tribute to Freespace, the Great War, made entirely by me :cool:
Oh, and Shivans kick ass :mad2:
-
http://www.youtube.com/watch?v=4Tow4c8ItOU
A tribute to Freespace, the Great War, made entirely by me :cool:
Oh, and Shivans kick ass :mad2:
This video is not available in your country due to copyright restrictions
:wtf:
-
http://www.youtube.com/watch?v=4Tow4c8ItOU
A tribute to Freespace, the Great War, made entirely by me :cool:
Oh, and Shivans kick ass :mad2:
This video is not available in your country due to copyright restrictions
:wtf:
What the **** is up with that. Is FS no allowed in England or something...
Stupid youtube. :mad:
-
Those are some really great looking shots, Aardwolf! Has the RTS project been hosted by HLP yet?
-
And to think that's completely ingame, taken with Antipodes 4 at bloom_factor 160. It's now used as the loading screen for Twist of Fate.
I thought bloom_factor was capped at 100?
-
It isn't.
-
Aardwolf: You done anything on the RTS project recently??
-
Those are some really great looking shots, Aardwolf! Has the RTS project been hosted by HLP yet?
It's hosted on fsmods. There's a forum there, but it doesn't seem to get many visitors.
Aardwolf: You done anything on the RTS project recently??
Not über-recently. I was attempting to get move orders to work, but came to the conclusion that it is not currently doable (i.e. without code changes, which would need SCP-approval). I may have managed to get Spicious interested in the project, though.
-
http://www.youtube.com/watch?v=4Tow4c8ItOU
A tribute to Freespace, the Great War, made entirely by me :cool:
Oh, and Shivans kick ass :mad2:
This video is not available in your country due to copyright restrictions
:wtf:
What the **** is up with that. Is FS no allowed in England or something...
Stupid youtube. :mad:
What music did you use?
-
He used the Star Trek 2009 soundtrack.
-
Doing this...
Yay, new(ish) screenshots!
(http://rts.fsmods.net/screens/Img003.png)
(http://rts.fsmods.net/screens/Img004.png)
(http://rts.fsmods.net/screens/Img007.png)
They're not actually that new, but not everyone has been to the RTS Mod's website, so they may be new to you.
...makes a million times more sense than linkspamming on IRC.
-
*Snip*
This is brilliant! It looks like something :V: actually made for FS1! :eek2:
And to think that's completely ingame, taken with Antipodes 4 at bloom_factor 160. It's now used as the loading screen for Twist of Fate.
Ships on my screen don't completely have that level of shiny, though I did adjust the bloom to 160 as well, what exactly did you do to get it like that?
-
-ambient_factor 110 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5 -bloom_intensity 160
-
You also need to have the post-processing test build if you don't already.
-
Without going to the thread that talks about flags I wouldn't have downloaded the build with post-processing.
Thus I wouldn't ask about what my bloom level is.
I actually just tried looking at the game with no_emissive_light, the bloom the glowmaps cause on the Ravana's tubing is SEXY.
-
From the person who brought you the Itano Circus for FreeSpace, here's FreeSpace Bullet Hell!
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0723.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0726.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0727.png)
-
What the hell's doing that? :lol:
Arcadia skin is sex, do want.
-
GAWDDAMN GIVE ME THAT ARCADIA SKIN IT'S GOING STRAIGHT TO MY MEDIAVPS
-
What the hell's doing that? :lol:
Arcadia skin is sex, do want.
The Vasudan Scattershot turret. 5 projectiles per shot x 5 shots per second = complete insanity.
It's not quite as potent as it looks.
As for the Arcadia, here's a Raynor with a similar skin:
(http://i538.photobucket.com/albums/ff348/tankermottind/destroyer.png?t=1259802928)
-
This for ToF?
-
No, a sideproject titled "Project 2393" (for the year it takes place in) that serves as both a pie-in-the-sky dream project and a testbed for really unusual things (many of the weapons are a little eccentric).
However, this turret gun will appear in chapters 3 and 4 of Twist of Fate.
-
First, make sure it won't exceen the projectile limit like some 158th cannons is their BOE missions.
You have 25 shots per second and fairly long range (at least it looks like that), so you may run into that issue, especially with multiple turrets.
-
That one blueish texture on the top looks kinda plain... But apart from that, awesome. Those scattershots would be hell without shields.
-
I was trying to get the Hecate to have similar textures through some editing but it horribly failed.
-
...
I CAN HAZ ARCADIA?
-
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0146.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0147.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0149.png)
-
Is that a ship or some form of phallic imagery? ;7
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HorizonZero-1.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HorizonZero-3.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HorizonZero-7.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HorizonHorizon.jpg)
-
Is that supposed to be some sort of massive subsystem damage, or what? If so, it could use some little bits of girders sticking out like the new Terran or Vasudan species debris has.
-
*Snip*
*Snip*
*Snip*
*Snip*
WHAT IS THAT GLOWING HULK OF SEX, I WANT IT.
-
:jaw:
I have some problems determining its scale. :nervous: Are we talking destroyer-sized here?
-
I'd say Destroyer or larger, looks like it has beam array placements.
I seem to be missing something, a lot of people have the same custom blue ship textures yet none of them (Save for one that's probably expired by now) is ever hosted.
I just looked at your Photobucket, you should finish that Stheno model, it looks epic. :D
-
New Horizon FTW!
Glad to see youve got the destroyable subsystems working Esarai :D
-
...makes a million times more sense than linkspamming on IRC.
Heh.
-
I have some problems determining its scale. Are we talking destroyer-sized here?
Horizon is about 4000m long.
-
IT'S A HUGE KVASIR!
RUN FOR THE HILLS
-
/me makes a run for General Battuta's hills.
-
IT'S A HUGE KVASIR!
RUN FOR THE HILLS
I thought the same thing.
-
So anything on where I can get those blue ship textures?
-
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/LT_N-42_Hestia.png)
-
That's freaky and awesome at the same time.
-
Wha?
Some sort of gunship?
-
A Terran Dionysus-class cruiser lays down the law:
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0767.png)
-
Wasn't there a limit of like 300 projectiles at a time?
-
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/LT_N-42_Hestia.png)
Is this for FSXCON as well?
-
Is this for FSXCON as well?
I guess so.
-
:p
Well, I apologise if "FSXCON" is a bit... vauge. As it's "XCON" for "FreeSpace," I thought "FSXCON" was a fitting acronym.
Now that I see this, I'd really like to hand off the UXV to you, but finals will certainly slow down progress. :(
-
Wasn't there a limit of like 300 projectiles at a time?
Since the Diaspora team needed more dakka, it was bumped to 700. The Terran turret guns will probably be fine, but the scattershots may need to go.
-
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/LT_N-42_Hestia.png)
The structure of that ship looks familiar...
-
It's from Lost Souls, but looks like it's been retextured.
-
Or rather, recolored.
-
GAWDDAMN GIVE ME THAT ARCADIA SKIN IT'S GOING STRAIGHT TO MY MEDIAVPS
Arcadia skin is sex, do want.
So anything on where I can get those blue ship textures?
Again, the blue textures used on the Arcadia and whatever that long ship was called (Which uses Orion skins), where can I get them? Can someone please host them?
-
GVD Hedetet vs. GTD Titan:
(http://i538.photobucket.com/albums/ff348/tankermottind/screen0814.png)
GAWDDAMN GIVE ME THAT ARCADIA SKIN IT'S GOING STRAIGHT TO MY MEDIAVPS
Arcadia skin is sex, do want.
So anything on where I can get those blue ship textures?
Again, the blue textures used on the Arcadia and whatever that long ship was called (Which uses Orion skins), where can I get them? Can someone please host them?
I made them and for now they're exclusive. Maybe I'll change my mind, maybe not. If you really want them, low-res retail-quality versions appear in the 158th dump (my textures are hi-res versions of them).
-
Is there some sort of multi-blob turret mod that i missed out on?
I loves the Hedetet by the way. Because it means i can shoot more Zods in one go.
-
Why would I want Retail graphics? :P
-
I'm not a large fan of the TrashManized Hedetet though. I despise those square blocks and those trims make me sick.
-
Well, it has more polies than StratComm's old retail model, but that's all it really has going for it. (Well, and an alternate turret setup if you prefer that).
I don't mind it that much. I mean, it's not perfect, but it ain't terrible.
-
I think overall the Hedetet is just an ugly ship period.
-
I'm not a large fan of the TrashManized Hedetet though. I despise those square blocks and those trims make me sick.
I think my retexture job works wonders with it:
(http://i538.photobucket.com/albums/ff348/tankermottind/hedetet.png?t=1260040633)
Also, you find a better Vasudan destroyer model (the Typhon and Hatshepsut don't count).
Is there some sort of multi-blob turret mod that i missed out on?
Those turrets are for my 2393 mod and I made them myself. Similar turrets will appear in later chapters of Twist of Fate. Unlike the old blob turrets, these work. If you linger near them, capital ships will rape you.
(Twist of Fate's version is slightly less rapey because it doesn't use Fury's new AI)
Why would I want Retail graphics? :P
So you can remake them yourself, of course. ;)
-
The original Hedetet is a much better model, so here. (http://www.freespacemods.net/download.php?view.167)
-
No it's not a much better model. It has less detail.
For one, it doesn't have the nice dual-barrel multiparts.
-
Less details/polies does not mean it is a better model. There can be an elegant model with a great profile and design but no detail, does not make it worse than a model with a bad design with a huge amount of detail.
-
Well, I prefer the HTL Hedetet, and it's staying, so there. :P
And here is the Hedetet blazing away with its point defense turrets, including the new Vasudan energy flak:
(http://img222.imageshack.us/img222/8756/screen0847.png)
EDIT: How does the fancy glow effect on the mediavp flak work? I've dug through the tables twice and haven't figured it out.
-
Less details/polies does not mean it is a better model. There can be an elegant model with a great profile and design but no detail, does not make it worse than a model with a bad design with a huge amount of detail.
The profile and design doesn't change between non-HTL one and the HTL one.
Stuff like the trim Snail is talking about is most definitely part of details.
-
I just realized I've wanted these blue textures since Feburary, about 90 pages back. :P
Not sure where this dump is with the textures though.
-
I'll see if I can replicate some of them.
EDIT:
(http://img.photobucket.com/albums/v423/kc1991/screen0030.jpg)
It'd probably look like the other one if you turn off a few key glowmaps.
-
You used the wrong textures as a base. :P
Check that Raynor, it uses largely the same textures as the Arcadia.
-
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/InfectedHive2.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/InfectedHive1.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/InfectedAeolus.png)
-
Nice Beast ships. :D
I'll see if I can replicate some of them.
EDIT:
(http://img.photobucket.com/albums/v423/kc1991/screen0030.jpg)
It'd probably look like the other one if you turn off a few key glowmaps.
Nice, I like how that looks more. :D
The biggest one for me is the Hecate around page 122 or around that. My last attempt failed at changing textures. :p
-
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/InfectedHive2.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/InfectedHive1.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/InfectedAeolus.png)
(is assuming this is for Abyss) I'd recommend more glowiness rather than spec or diffuse for the reddish bits. Right now it looks more like rust.
-
You used the wrong textures as a base. :P
Check that Raynor, it uses largely the same textures as the Arcadia.
So you just used Raytile1 and Colortile instead for most of it? (Or improved versions of those, I guess)
Since I realized I didn't have a use for it: Here's the Arcadia I did for anyone who wants it:
LINK (http://dl.dropbox.com/u/126554/FS2/acararadia.rar)
needs a texture from the darkened orion textures pack (here (http://dl.dropbox.com/u/126554/FS2/DarkenedOrionTextures.rar))
The biggest one for me is the Hecate around page 122 or around that. My last attempt failed at changing textures. :p
The one on page 124 just looks like he's using default MediaVPs textures + a single custom light texture.
EDIT:
yep. basically perfectly duplicated. (excuse the lack of AA)
(http://img.photobucket.com/albums/v423/kc1991/Yep.jpg)
-
(is assuming this is for Abyss) I'd recommend more glowiness rather than spec or diffuse for the reddish bits. Right now it looks more like rust.
Nah, these are for myself :p Unless someone wants them.
Better?
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/InfectedAten.png)
-
The one on page 124 just looks like he's using default MediaVPs textures + a single custom light texture.
EDIT:
yep. basically perfectly duplicated. (excuse the lack of AA)
(http://img.photobucket.com/albums/v423/kc1991/Yep.jpg)
Thing is I made copies of those textures and made them in the dark Orion style but the shinemaps kept the Hecate at its original color so I didn't bother.
-
You have to darken the shinemaps too.
-
The shinemaps wouldn't change whenever I tried.
-
Did you just rename the textures to capital7-shine, etc. or did you change the pof to reference new texture names? You have to do the latter, I think, or there will be some things that don't overwrite sometimes.
-
You used the wrong textures as a base. :P
Check that Raynor, it uses largely the same textures as the Arcadia.
So you just used Raytile1 and Colortile instead for most of it? (Or improved versions of those, I guess)
Since I realized I didn't have a use for it: Here's the Arcadia I did for anyone who wants it:
LINK (http://dl.dropbox.com/u/126554/FS2/acararadia.rar)
No, actually dark-gray and blue versions of TCov1, plus a blue version of tsouptile05. Although I might use Commander Zane's version because that actually looks better.
EDIT:
yep. basically perfectly duplicated. (excuse the lack of AA)
(http://img.photobucket.com/albums/v423/kc1991/Yep.jpg)
Yes, that's the Hecate. I use two different texture schemes for Terran ships in my post-Capella fleet, one like that (GTC Dionysus, GTCv Deimos, GTD Hecate, GTI Olympus) and the dark one (GTC Aegis, GTCv Iceni, GTD Titan, GTDn Gaia, GTI Arcadia).
-
Less details/polies does not mean it is a better model. There can be an elegant model with a great profile and design but no detail, does not make it worse than a model with a bad design with a huge amount of detail.
The profile and design doesn't change between non-HTL one and the HTL one.
Stuff like the trim Snail is talking about is most definitely part of details.
Yes, that's true. But the details he added are ugly.
-
I made a second set of maps, threw DIM on the filename, and put them in place of the original textures, and it did nothing. I'm not going to try again.
No, actually dark-gray and blue versions of TCov1, plus a blue version of tsouptile05. Although I might use Commander Zane's version because that actually looks better.
Actually I didn't do that... :nervous:
-
Nah, these are for myself :p Unless someone wants them.
Better?
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/InfectedAten.png)
I don't really like how it looks as if the Shivans have taken over the normal Aten glowmaps and turned them all reddish. Add a bit of cracks and irregularities and it'd look so much better.
All that aside though, they look great. :)
-
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0147.png)
Are these Woolie Wool's textures or your own?
-
Are these Woolie Wool's textures or your own?
My own.
-
Any available download?
-
Here's a few screenshots from when I re-played the FS-Port for like the 100th time...
(http://img694.imageshack.us/img694/1276/gtdbastion001.th.png) (http://img694.imageshack.us/i/gtdbastion001.png/)(http://img706.imageshack.us/img706/5378/gtdbastion002.th.png) (http://img706.imageshack.us/i/gtdbastion002.png/)(http://img687.imageshack.us/img687/7637/typhon001.th.png) (http://img687.imageshack.us/i/typhon001.png/)(http://img694.imageshack.us/img694/7635/typhon002.th.png) (http://img694.imageshack.us/i/typhon002.png/)(http://img706.imageshack.us/img706/7503/ursastyphon001.th.png) (http://img706.imageshack.us/i/ursastyphon001.png/)
-
Here are some pictures of most of the ships of my post-Capella fleet:
(yeah I know, bright mission lighting is bright. Also they're lvlshotted, so click for bigger versions)
(http://i538.photobucket.com/albums/ff348/tankermottind/gtd_titan.png)
The Titan-class destroyer GTD Shima, flagship of the 5th Fleet at Beta Aquilae, and the player's home base for the campaign. Named after Admiral Hikari Shima (2290-2371), commanding officer of the GTD Bastion and heroine of the Great War. Seriously, you didn't think they'd give the credit to the pilots of the GTD Bastion for being the "heroes of the Great War", did you? :P
(http://i538.photobucket.com/albums/ff348/tankermottind/gtdn_gaia.png)
The awesome GTDn Gaia, the first of three new GTVA dreadnoughts and the namesake of the class. The Colossus wishes it had as much firepower as the Gaia.
(http://i538.photobucket.com/albums/ff348/tankermottind/gtcv_iceni.png)
The Iceni-class corvette GTCv Diligent cruises near GTA Command HQ. Considering the success of the original Iceni under the command of Admiral Bosch, the GTVA decided that now they had the specifications, they would be fools not to build some of their own.
(http://i538.photobucket.com/albums/ff348/tankermottind/gtcv_actium.png)
Deimos-class vessel GTCv Actium moping around. She's never been the same after the death of her love Lysander. Even her new paint job hasn't helped.
(http://i538.photobucket.com/albums/ff348/tankermottind/gtc_dionysus.png)
The Dionysus-class cruiser packs some serious firepower. The GTC Marauder here is showing off her massive gun turrets.
(http://i538.photobucket.com/albums/ff348/tankermottind/gtc_aegis.png)
Aegis-class light cruisers such as the GTC Guardian are the fastest warships in the entire GTVA.
(http://i538.photobucket.com/albums/ff348/tankermottind/gtm_hippocrates.png)
The Hippocrates-class medical frigate Ouroboros is bringing wounded ground troops back from the front lines on Triton in the Sol system.
Droid803 already made a perfect replica of the refitted Hecate so I don't need a picture of that one.
-
The Iceni was a frigate, not a corvette.
-
Nothing said that the GTVA couldn't reclassify it after building their own.
-
But what would be the point of reclassifying it?
-
Because it's similar in size, strength, and armament to many other corvettes? It's certainly no more powerful than the Raiden or Moloch (new and improved--now with LRed) classes.
-
It actually has about three times the volume of the Sobek and two times the Moloch. And being less powerful than your contrived corvettes doesn't mean it is a corvette, such logic is silly. I can make a destroyer more powerful than the Hades or Lucifer, but that doesn't mean that both ships are then reclassified as destroyers, for example.
-
It actually has about three times the volume of the Sobek and two times the Moloch. And being less powerful than your contrived corvettes doesn't mean it is a corvette, such logic is silly. I can make a destroyer more powerful than the Hades or Lucifer, but that doesn't mean that both ships are then reclassified as destroyers, for example.
You have no idea what you're talking about. There are corvettes around the same size as the Iceni (the Raiden and Apep classes). FreeSpace ship classes are rather variable--compare the Cain to the Mentu or the Sobek to the Deimos. Also, the model is named corvette2r-01, and the only other "frigate" in the entire game is closer in size to a cruiser than the Iceni. There's no need to pull a new class of ship out of nowhere for the Iceni.
As for destroyer comparisons, it's not even in the same ballpark anymore, as destroyers have gotten a large HP increase (220,000-350,000 depending on class) and an armor type that heavily reduces damage dealt by weapons other than the than capital-grade beams (B/L beams and above) and heavy bombs (Helios, Atropos, Shivan Megabomb, and Shivan Ultrabomb). Corvettes do not "punch above their weight" anymore. A destroyer will slaughter a corvette, a dreadnought will slaughter a destroyer, and the Sathanas will slaughter just about anything.
Also, if you're talking about destroyers, the Orion, Demon, Hatshepsut and Ravana have more firepower than the Lucifer in FS2. I had to give the Lucifer a huge firepower upgrade (2 BFReds and 2 HReds) to bring it up into the post-Capella dreadnought category (more powerful than destroyers and less powerful than the Sathanas) because a Gaia or Izanagi would devour the FS1 Lucifer and the Diablo from Inferno is an ugly heap of junk I wouldn't touch with an eleven-foot pole.
-
You have no idea what you're talking about. There are corvettes around the same size as the Iceni (the Raiden and Apep classes). FreeSpace ship classes are rather variable--compare the Cain to the Mentu or the Sobek to the Deimos. Also, the model is named corvette2r-01, and the only other "frigate" in the entire game is closer in size to a cruiser than the Iceni. There's no need to pull a new class of ship out of nowhere for the Iceni.
As for destroyer comparisons, it's not even in the same ballpark anymore, as destroyers have gotten a large HP increase (220,000-350,000 depending on class) and an armor type that heavily reduces damage dealt by weapons other than the than capital-grade beams (B/L beams and above) and heavy bombs (Helios, Atropos, Shivan Megabomb, and Shivan Ultrabomb). Corvettes do not "punch above their weight" anymore. A destroyer will slaughter a corvette, a dreadnought will slaughter a destroyer, and the Sathanas will slaughter just about anything.
Also, if you're talking about destroyers, the Orion, Demon, Hatshepsut and Ravana have more firepower than the Lucifer in FS2. I had to give the Lucifer a huge firepower upgrade (2 BFReds and 2 HReds) to bring it up into the post-Capella dreadnought category (more powerful than destroyers and less powerful than the Sathanas) because a Gaia or Izanagi would devour the FS1 Lucifer and the Diablo from Inferno is an ugly heap of junk I wouldn't touch with an eleven-foot pole.
You could just say "author fiat".
It'd be more honest, and less hypocritcal. You try and use size comparisons and then you turn around and say they're not important.
Also the Iceni could easily deserve a new shipclass as it has a different mission (get anywhere in the face of heavy opposition) and significantly more powerful armament than its contemporaries. The model name is of dubious value to the argument as it's in only seen FRED.
So frigate may simply mean a specialist ship.
As for everything else, that's your mod, and so it matters not to the discussion of the Iceni's canonical class. You could say it's been downgraded with the times (author fiat) but you cannot say the Iceni was never a frigate.
-
I'm jealous of the blue fleet. :P
-
As for everything else, that's your mod, and so it matters not to the discussion of the Iceni's canonical class. You could say it's been downgraded with the times (author fiat) but you cannot say the Iceni was never a frigate.
QFT!
The canonical designation of the Iceni is frigate. In discussions of the FS2 universe that is what it is. If you say otherwise you are wrong, plain and simply.
You can call it whatever you like in your own mod of course but you are going to get the same WTF reaction Hades gave because whether you like it or not you have done something rather odd when you downgraded the designation.
-
(http://i538.photobucket.com/albums/ff348/tankermottind/gtd_titan.png)
The Titan-class destroyer GTD Shima, flagship of the 5th Fleet at Beta Aquilae, and the player's home base for the campaign. Named after Admiral Hikari Shima (2290-2371), commanding officer of the GTD Bastion and heroine of the Great War. Seriously, you didn't think they'd give the credit to the pilots of the GTD Bastion for being the "heroes of the Great War", did you? :P
Uh, did you just call that Raynor a Titan? :wtf:
-
Renaming ship classes is not bad. I intended to do it for the project that became Stories From Sol. The people who named the mods don't always do so in a way that fits well with the GTVA's/Shivan's/Vasudan's/yourmom's naming schemes.
-
Is it just me, or is everyone just trying to post as much screenshots as possible? :P
Didn't really work out with the Infected Lucifer, but still :P
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/InfectedLucifer.png)
GTVA Orion
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/GTVAOrion.png)
-
Those Orion textures are beautiful. Can I has please? :)
-
Is it just me, or is everyone just trying to post as much screenshots as possible? :P
Well this is technically a screenshot thread, is it not? :D
-
It was sarcasm, there's very little screenshot posting going on. :P
-
Sarcasm tags must always be used when applicable.
-
As for everything else, that's your mod, and so it matters not to the discussion of the Iceni's canonical class. You could say it's been downgraded with the times (author fiat) but you cannot say the Iceni was never a frigate.
QFT!
The canonical designation of the Iceni is frigate. In discussions of the FS2 universe that is what it is. If you say otherwise you are wrong, plain and simply.
You can call it whatever you like in your own mod of course but you are going to get the same WTF reaction Hades gave because whether you like it or not you have done something rather odd when you downgraded the designation.
Well, if it means anything, the conspiracy nut (and for once, his conspiracy was real) pilot from The Romans Blunder agrees with me.
"Command, we're five clicks from that corvette! Those coordinates you gave us are bogus!"
Also the Iceni could easily deserve a new shipclass as it has a different mission (get anywhere in the face of heavy opposition) and significantly more powerful armament than its contemporaries. The model name is of dubious value to the argument as it's in only seen FRED.
The thing is that the Iceni has not been significantly downgraded; it's that destroyers have been significantly upgraded, being made tougher and more powerful than any FS2 destroyers. The Iceni's original mission no longer applies--it's now just another mid-size warship, albeit a fairly powerful one.
-
Those Orion textures are beautiful. Can I has please? :)
*Lucika has joined the queue*
-
"Command, we're five clicks from that corvette! Those coordinates you gave us are bogus!"
Well, the campaign is inconsistant about Iceni's class, it's called a frigate and then, in next mission a corvette.
Tech description says it's a frigate, but all file names and a flag call it a corvette.
And if FS used more accurate classifcation, it would be a destroyer...
-
wow! loving the pictures just now.
I can tell some of you have already passed all finals, congrats! ;)
-
The Iceni is called "Bosch's Command frigate." That phrase does not explicitly say that the ship class is a frigate, but rather it is being used in a Frigate-type command and response position. Table entries, as pointed out, say "corvette," and conspiracy nut wingman calls it a corvette in mission.
Tech descriptions (which still use that term "[NTF] command frigate,") are written as if they were "in-universe," (and the Hippocrates is called a frigate several times, no?), and every single refernce to the Iceni that actually call it a frigate say that same "[Bosch's] command frigate," most of those with a the definite article "the" in front of it of directly referencing Bosch's control over it (as in, possesive). Nor, is it certain, does "NTF" stand for Frigate. It could, possibly stand for "Neo Terran Front," seeing as Bosch uses it as his personal command ship.
And if FS used a more accurate classification, destroyers would be cruisers.
-
And if FS used a more accurate classification, destroyers would be cruisers.
Or they'd be carriers because of the number of craft they carry. :P
I'm sure Dragon is speaking in terms of FreeSpace's classification system, so yes, the Iceni is more along the lines of a Destroyer in power output.
-
And if FS used a more accurate classification, destroyers would be cruisers.
I'm not sure about that, I was thinking that if you were to apply real-life ship classifications, you'd get:
Cruiser ---> Destroyer
SC Lilith --> Monitor
Corvette ---> Cruiser
NTF Iceni (FS2) ---> Heavy cruiser/Battlecruiser
Destroyer ---> Battleship/carrier (Battle-carrier?)
I'm sure Dragon is speaking in terms of FreeSpace's classification system, so yes, the Iceni is more along the lines of a Destroyer in power output.
The thing is, that in my post-Capella fleet destroyers have vastly more firepower (the Titan has an HGreen, four BGreens, five TerSlashes, and 7 heavy plasma turrets that can seriously wreck cruisers and below) and armor (320,000 hitpoints for the Titan, plus an armor type that causes it to take greatly reduced damage from weapons other than heavy beams and Helios-equivalent bombs) that the things that made the Iceni unique in FS2 no longer apply. It can't hold its own against a destroyer and is rivaled by the Raiden (2 BBlue + 2 SolSlash) and exceeded by the Moloch (1 LRed + 3 SRed) and Scylla (1 LRed + 4 SRed) in firepower. So by 2395, it's just a corvette. It's no less powerful than before, it's just that advancing technology has caught up with it.
-
If FS used (modern) real-life ship classes, it'd be closer to:
Cruiser: Destroyer Escort
Corvette: Destroyer
Destroyer: Cruiser
Superdestroyer: Heavy Cruiser
Juggernaut/Colossus: Dreadnaught
Iceni would probably fall under "Light Cruiser," and the ships we call battleships are no longer used, really (and were dreadnaughts to begin with). Lilith would still be a Destroyer Escort, but would have the equivalent of an 12 inch gun on it (which, although is technically a monitor by definition, monitors haven't been in use since during WWII anywhere except Brazil.)
-
A destroyer isn't comparable to a modern cruiser because it is a command ship/flagship, which is more a role for battleships and carriers than cruisers in a real navy. A destroyer is FreeSpace's version of a battleship, while "superdestroyers" (I prefer "dreadnoughts" as it sounds less silly) and juggernauts don't really have any real-life counterpart.
-
If there were any kind of comparable Cruiser role ship in FS, I would agree with you. However, neither Cruisers nor Battleships are a good fit, since Carriers are more frequently command ships for battlegroups. As it is, Destroyers are armed too heavily to be classified simply carriers, but are not quite heavily armed enough compared to BIG ships to be called Battleships/Dreadnaughts (which really are the same thing. The HMS Dreadnaught, which lent its name to the class, was in actuality a battlecruiser, known as battleships over on this side of the pond.) Therefore, they fit most comfortably in the role of cruiser, that is, being the muscle, but not being as big as the really big ships, which are arguably Juggernauts (aka Dreadnaughts). The designation of cruiser actually makes more sense when you look at the label of Superdestroyer. Seeing as Heavy Cruisers are just bigger, heavier cruisers, Superdestroyers are just bigger, heavier destroyers. The parallel still exists.
-
Just because a FreeSpace Destroyer is too heavily armed to be a Carrier doesn't mean it should be a Cruiser, those are two COMPLETELY DIFFERENT functionalities, the FreeSpace Destroyers are Carriers if you used real comparisons because of their funtionality. If anything the FreeSpace Corvettes should be Cruisers.
-
No, it doesn't. A cruiser is almost never a command ship in a large navy; it does not have the sort of central role an FS universe destroyer has. Until the end of WWII, battleships were the flagships of major world navies, until they were usurped by carriers. An FS destroyer combines both carrier and battleship into one vessel. There really is no real-life equivalent to crazy one-off projects like the Hades or Colossus except for some of the Third Reich's wacky "wunderwaffen" ideas, and the Shivans have such a massive industrial advantage over the GTVA that there's no real point of comparison for them. They can pretty much build anything they want in whatever quantity they want.
Anyway, less argument, more pictures. I just decided on a new model for the Raiden, since the Scooby Doo model I was using was ridiculously large. Once I run its bump map through Crazybump to make a normal map it will probably look even better:
(http://i538.photobucket.com/albums/ff348/tankermottind/srcv_raiden-1.png)
-
Oh crap someone found the random corvette I uploaded to F2S. :D
-
Oh cool.
-
Could use some geometry tweakage IMO. Still, nice design... Droid803, you made this?
-
It looks like Aldo's work.
-
It's aldos. I turreted and converted it.
-
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/EUFLeto.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/EUCvKadmos.png)
-
Holy hell. :jaw:
Texture jobs are teh sex.
-
Solar fleet from my post-Capella mod:
(http://i538.photobucket.com/albums/ff348/tankermottind/kintaro-1.png)
SRF Kintaro multirole fighter
(http://i538.photobucket.com/albums/ff348/tankermottind/benkei.png)
SRF Benkei space superiority fighter
(http://i538.photobucket.com/albums/ff348/tankermottind/anan-1.png)
SRF Anan heavy assault fighter
(http://i538.photobucket.com/albums/ff348/tankermottind/oni.png)
SRF Oni interceptor
(http://i538.photobucket.com/albums/ff348/tankermottind/tengu.png)
SRF Tengu light fighter
(http://i538.photobucket.com/albums/ff348/tankermottind/ikiryo.png)
Iki-Ryo-class cruiser
(http://i538.photobucket.com/albums/ff348/tankermottind/inari.png)
Inari-class carrier
(http://i538.photobucket.com/albums/ff348/tankermottind/ryujin.png)
Ryujin-class destroyer
There are some more that aren't shown; I'll put those up once I find/make some shinemaps for the Amaterasu texture set that don't have wonky environment maps.
-
Awesome, what are your lighting settings?
-
I actually like how that Sirona looks.
(http://img21.imageshack.us/img21/1792/perseus.png)
I forgot what the hell campaign / mission I was on when I did this, but---OOOOOOooooo shiny hull!
-
loving that perseus shot, taken with antripodes 4 right?
-
Yes.
-
Nice, I'll be testing it myself ^^
and here's a pic to keep the mood, don't know from which campaign this is so don't ask me.
(http://img30.imageshack.us/img30/7247/whatmod.jpg)
All hail Deimos!
-
Can't recall any missions with that color nebula so I'm not sure what that is either.
-
Awesome, what are your lighting settings?
-ambient_factor 110 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5 -bloom_intensity 160 -no_emissive_light
-
Thanks, I'm going to give it a try.
That should be added to wiki, to sample command line settnigs.
-
You have no idea what you're talking about. There are corvettes around the same size as the Iceni (the Raiden and Apep classes). FreeSpace ship classes are rather variable--compare the Cain to the Mentu or the Sobek to the Deimos. Also, the model is named corvette2r-01, and the only other "frigate" in the entire game is closer in size to a cruiser than the Iceni. There's no need to pull a new class of ship out of nowhere for the Iceni.
Apparently you don't know what I'm talking about. You listed two corvette designs that are non-canon, while my comparison is based on canon ships.
-
The rest of the Solar fleet:
(http://i538.photobucket.com/albums/ff348/tankermottind/shinigami.png)
SRF Shinigami stealth fighter. Annoying little bastards.
(http://i538.photobucket.com/albums/ff348/tankermottind/kijo.png)
SRB Kijo medium bomber
(http://i538.photobucket.com/albums/ff348/tankermottind/kirin.png)
SRB Kirin assault bomber
(http://i538.photobucket.com/albums/ff348/tankermottind/dainichi.png)
Dainichi-class cruiser
(http://i538.photobucket.com/albums/ff348/tankermottind/amida.png)
Amida-class destroyer
(http://i538.photobucket.com/albums/ff348/tankermottind/yamato.png)
Yamato-class installation
You have no idea what you're talking about. There are corvettes around the same size as the Iceni (the Raiden and Apep classes). FreeSpace ship classes are rather variable--compare the Cain to the Mentu or the Sobek to the Deimos. Also, the model is named corvette2r-01, and the only other "frigate" in the entire game is closer in size to a cruiser than the Iceni. There's no need to pull a new class of ship out of nowhere for the Iceni.
Apparently you don't know what I'm talking about. You listed two corvette designs that are non-canon, while my comparison is based on canon ships.
I was comparing the Iceni to other corvettes in the same mod to show that in 2395, it makes perfect sense as a corvette, and isn't really anything special. Mods are non-canon by definition, and guess what the 2395 fleet falls under? Stop being dense.
-
That should be added to wiki, to sample command line settnigs.
With the exception of the addition of the Post-Processing and bloom tags those settings are just Herra Tohtori's light settings with a higher ambient factor.
Yamato Installation is epic.
-
The rest of the Solar fleet:
(http://i538.photobucket.com/albums/ff348/tankermottind/shinigami.png)
SRF Shinigami stealth fighter. Annoying little bastards.
(http://i538.photobucket.com/albums/ff348/tankermottind/kijo.png)
SRB Kijo medium bomber
(http://i538.photobucket.com/albums/ff348/tankermottind/kirin.png)
SRB Kirin assault bomber
Is the Solar fleet sponsored by Texaco? :p
-
I was comparing the Iceni to other corvettes in the same mod to show that in 2395, it makes perfect sense as a corvette, and isn't really anything special. Mods are non-canon by definition, and guess what the 2395 fleet falls under? Stop being dense.
Except, you know, the Iceni is a canon ship. Evaluating the non-canon design as a corvette says absolutely nothing about the canon design relative to the campaign it is used in.
-
Except that the GTVA redesignated it when they built their own version, to fit its new role in the next-generation GTVA fleet. The canon Iceni is a pile of debris floating around the nebula beyond Gamma Draconis. The GTVA acquired its blueprints along with the ETAK device and built their own examples of the ship, with an entirely different mission profile than what Admiral Bosch originally had in mind.
All Iceni-class ships built after the first one are non-canon. The GTVA's Iceni-class ships are no more canon than the Raiden or the Scylla.
-
So Woolie, what's with the Japanese names for those (I'm guessing) Sol ships? Greek stuff wasn't cutting it?
-
Well, I wanted a different naming convention for the
Free Democratic Solar Republic (yeah, they really call themselves the "Free Democratic Solar Republic". This, of course means that they're actually a military dictatorship) to set them apart, and the more Greek names I use, the more contrived and stupid I have to make them to give every ship a unique name.
Is the Solar fleet sponsored by Texaco? :p
It's the pre-WWII US Army Air Corps logo with the red and blue switched around. The Texaco logo has a T in the star.
-
People's Republic of Earth?
-
You can start trembling in fear now:
(http://img22.imageshack.us/img22/4387/shivans.png)
-
I always thought the INFR1 shivans looked vaguely ... floral. Like big (massive), reddish, spiky flowers...
-
I use some INFR1 Shivan caps because I really don't have any substitutes for them. I can't think of a single decent Shivan corvette besides the Scylla, and I've avoided the Dante for the super-juggernaut role (no, Alpha 1 will not blow up the super-juggernaut, I have something different in mind) because it featured so prominently in Blue Planet. The only INFR1 Shivan ship that I really like is the Arachnas.
Would anyone else know where to get a good Shivan corvette?
-
I actually thought the Shaimak looked decent, especially with a bit of texture tweaking...
-
I'm using a retextured Malia as a Shivan corvette.
-
Uh, the Shiamak is not a corvette, it's humongous!
(although come to think of it I like it too. It's just too big and I already have the Sathanas makes a fine juggernaut by itself)
I'm using a retextured Malia as a Shivan corvette.
In terms of actual volume (there's a lot of empty space in the Malia model), it's more of a cruiser than a corvette.
-
Well yes, volume but who cares about that. :p
It's about the size of a corvette, and I armed/armored it like one. (I've nerfed the Lilith down to a MRed for the record, so it's not corvette-armed anymore - the SC Hela was special which is why it had an LRed).
-
I replaced both the Cain and Lilith with the Malebolge (Rictus model). It keeps the LRed but reduces HP to 50,000 and has a hell of a lot more anti-fighter defenses. It's less one-dimensional while retaining the "oh crap!" factor of the Lilith.
-
Uh, the Shiamak is not a corvette, it's humongous!
Yeah I know, I was just commenting on Inferno shivans in general
-
(http://img687.imageshack.us/img687/4898/blueravana.png)
(http://img31.imageshack.us/img31/1235/screen0179.png)
EDIT:
(http://img31.imageshack.us/img31/3501/orion.png)
-
:wtf:
The recored Ravana looks familiar, but what's up with the shivanized perseus?
-
Hell is bleeding.
Very profusely.
:jaw:
-
Double-post. :D
I decided to do a quick Google Image Search of the term "freespace" with SafeSearch OFF and Image size set to large, and I came across two pretty decent images of FS2 with the mediavps. I don't know which version, but I think they're pretty good, so here they are:
(http://i730.photobucket.com/albums/ww308/cindered/FS2-6.jpg)
(http://img514.imageshack.us/img514/9962/dd18po2.jpg)
-
They look like renders, not in-game screenshots.
-
(http://img687.imageshack.us/img687/4898/blueravana.png)
:lol: that looks more epic than the blue Ravanas I used.
:wtf:
The recored Ravana looks familiar
I had a screenshot of a blue Ravana once. :D
-
(http://img687.imageshack.us/img687/4898/blueravana.png)
:lol: that looks more epic than the blue Ravanas I used.
Perhaps it's not as scary as the normal Ravana, but still this version looks kickass :D
-
The Shivans must be angry if their flames are blue... :shaking:
-
The Shivans must be angry if their flames are blue... :shaking:
These are the so-called Spider-Shivans :p
Not to be confused with the SSJ Peter Parker.
-
They look like renders, not in-game screenshots.
Take a closer look; one of them even has the FPS counter. They're from 3.6.10.
-
(http://img705.imageshack.us/img705/7271/escort.png)
(http://img706.imageshack.us/img706/7408/apocalypseiiirf119.png)
The Ezechiel still uses the original maps in the first screenshot though. Not that you can see them :P
-
Wow... :eek2:
-
Red one as well. Though, personally, I prefer the blue version :P
(http://img704.imageshack.us/img704/912/redezechiel.png)
-
(http://img687.imageshack.us/img687/4898/blueravana.png)
Is it me or does this look more "alive" than the typical red one
-
(http://img687.imageshack.us/img687/4898/blueravana.png)
It's... frozen. :nervous: What could have done this? :shaking:
-
Red one as well. Though, personally, I prefer the blue version :P
Agreed.
Is it me or does this look more "alive" than the typical red one
In a way I think it does.
-
Last two pages had great screenshots. Bravo all.
-
SRD Amida vs. GTD Hecate
(yes, slow framerate is slow, I'm running a debug build)
(http://img3.imageshack.us/img3/6981/battle1w.png)
(http://img707.imageshack.us/img707/6406/battle2.png)
(http://img13.imageshack.us/img13/6769/battle3t.png)
(http://img51.imageshack.us/img51/8049/battle4.png)
(http://img706.imageshack.us/img706/3286/battle5g.png)
(http://img3.imageshack.us/img3/8728/battle6.png)
-
They look like renders, not in-game screenshots.
Take a closer look; one of them even has the FPS counter. They're from 3.6.10.
They are in-game, I can even recognize from which from mission the first one is taken.
It's from the middle of "King's Gambit".
-
Looks like you seriously powered up the Megaera there.
-
Looks like you seriously powered up the Megaera there.
3 BBlue + 2 SolSlash. Slightly less anti-capital firepower than an Orion but a hell of a lot more anti-fighter weapons.
-
Also where did you get your hands on that Inferno station?
-
Hades-Combine. It was listed as the GTI Aeglos. I downloaded it years ago. :P
-
Isn't that just a station by TrashMan?
-
It's also the Kumari from Blue Planet. :P
-
Isn't that just a station by TrashMan?
Yes, it is.
It's also used in FOW: COTS.
-
Yes.
Anyway, The Daegon model is proving very unsuitable for the role of a Solar dreadnought (large beams look comical coming from it) and I really need a new model. But unfortunately the pickings of 3.5-5km Terran capital ships with several large beam turrets (but not Amaterasu levels of turret absurdity) and 40-50 turrets overall are extremely slim. I really, really don't want to use the Nemesis but it looks like it might be the only option.
-
The Nemesis is an awesome ship, just the HTL model of it by Moonred needs to be finished. :P
-
It's not the Nemesis itself that's the problem so much as the Solar fleet textures look terrible on it. Is Redmoon still around? The name is not familiar to me.
EDIT: I understand this HTL Nemesis is not the same as Inferno's internal one, right?
-
Moonred?
-
Right, that was it. :nervous:
-
(http://img.photobucket.com/albums/v423/kc1991/pewpew.jpg)
Does the Daegon really look that bad with big beams? There aren't that many terran superdestroyers, unfortunately.
There's the TSD ILoli but it's under EW lockdown. I don't know how good that would look with big beams (even though its meant for them).
-
The Daegon is so spindly that BFBlue beams are almost as wide as the ship itself. Also its turrets are positioned such that it can fire almost its whole arsenal of beams in any direction, which makes a mess of balance.
-
Maybe when the Dark Horizon is finished, or that looks far too advanced...
-
Can I have a picture of that?
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HorizonZero-1.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HorizonZero-3.jpg)
Has an incredible amount of damage detail to it too.
-
That could work. How many turrets does it have?
-
I'd wager not as much as the Amaratesu (Sp?), it's considerably smaller, I think 4Km in length.
-
You could just remove some of the turrets from the table, Woolie Wool. That'd do just as well.
-
There are so many on the Amaterasu that even trying to find them in PC2 is a horrific task. It's insane.
Well I hope the Dark Horizon doesn't have more than 60. 60 should be plenty for anything short of a juggernaut.
Also, the FS AI decided to stage the lamest capship battle ever.
I had a test mission with an Izanagi (with the Nemesis model) fighting a Tanen and, at first it went well, but then the Izanagi positioned itself directly above the Tanen, so that neither warship was able to hit the other with their main beams. Their smaller beams do next to no damage against dreadnoughts (they're mostly for wiping out cruisers and corvettes) due to the "supercap" armor type used by dreadnoughts and juggernauts (not the same as the "supercap" flag), but instead of the Izanagi rolling on its side or the Tanen pitching up, they continued trading blows with their slash bleams for forty minutes until the AI crapped out and they stopped moving or firing.
-
until the AI crapped out and they stopped moving or firing.
:wakka:
-
There are so many on the Amaterasu that even trying to find them in PC2 is a horrific task. It's insane.
Again, um, why not just remove the table entries for some of the turrets? Won't that work?
-
I'm guessing he means that it's going to be difficult to find the right turrets to take out while keeping the ship evenly turreted.
-
The Daegon is so spindly that BFBlue beams are almost as wide as the ship itself. Also its turrets are positioned such that it can fire almost its whole arsenal of beams in any direction, which makes a mess of balance.
Silly question perhaps, but why not just tailor make an other type of beam for it that is about as power but has a smaller muzzle charge and beam width etc.?
-
It could be the same size as the BFGreen.
-
It's also quite simple to go into the POF and just reduce fire arcs...
-
(http://i538.photobucket.com/albums/ff348/tankermottind/mlrs1.png)
The Titan firing its Multiple Launch Rocket System (MLRS) turrets
(http://i538.photobucket.com/albums/ff348/tankermottind/screen1023.png)
MLRS rockets impact a Hedetet-class destroyer. It doesn't really do much to capships, but it works wonders against enemy fighter and bomber formations.
-
Way too clean:
(http://img196.imageshack.us/img196/8905/kvasir.png)
-
I like the clean. It's sexeh.
-
I'm not digging the light strips. They're obviously not part of the original design. The ones in Defcon looked much nicer.
-
The Amaterasu has 169 turret emplacements. It's meant to mess stuff up big time.
Horizon has 42. It's supposed to be a battleship. Similar length to Daegon, and has similar capship weapon firing arcs, but its winged design prevents use of a full barrage unless the target is far away and directly to the side of it. I don't think it uses beams as powerful as Daegon (not sure). It also has 19 destroyable hull plates, two of which lead to an internal reactor chamber complete with modeled reactor core.
-
I think darkening the light strips, especially at the edges could be useful. I'm not into this texture stuff, but I see potential. It's alright as is, but it looks too out of place with the rest of the design IMO.
-
I'll fix that. Didn't have time to make the glows better, since I had to go to school...
Secret screenshots revealed:
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0140.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/Berkuts-At-Night-01.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/Berkuts-At-Night-02.png)
-
Phew, daaaaayum!
That thing is SEXY.
-
The Vampire looks more advanced than before. ;7
-
The Vampire looks more advanced than before. ;7
Not to mention that I can never get used to seeing it from this angle:
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0140.png)
...which is my own problem, but there you go.
(http://i538.photobucket.com/albums/ff348/tankermottind/mlrs1.png)
I'm remind of how most capship battles in StarLancer are done.
-
In that case it's ironic that it's actually mostly an anti-fighter weapon. :p
-
Yeah.
In retrospect, ship-to-ship torpedo battles aren't really very feasible in FS2 right? I mean, both ships stay about 2 km away from each other and fire lots of torpedoes at each other. The warheads will be destroyable once they're 500 m into their flight, making them easy to shoot down. The only reason why it worked in StarLancer was probably because of its crap targeting HUD, but here, in FS2, the HUD is very informative and easy to use.
-
No. Trust me, torpedo battles are very feasible.
-
Starlancer usually required you to knock out the enemy ship's fire-control before a successful torpedo engagement was possible. FS usually will too.
-
I fell FS of all is one of the best engines to represent this kind of battle.
You must take into account that not all torpedoes go in a straight line, so hitting one of those will prove difficult sometimes.
Also I would dare to say that all torpedoes should always be faster than fighters, so in order to bring down one you'll need a lot of practice and skill.
-
If it's not going in a relatively straight line, how is it a torpedo?
-
It's a corcscrew torpedo then.
With "no radius doubling" and hitpoints it's a really difficult kind of torpedo to kill.
You may also launch them in a groups of 8 using "salvo mode" with a missile launcher.
On all of the Raynor's missile turrets.
Effect is truly epic, especially if torpedoes are not really doing very much damage, resulting in a long, FS1 style battle.
I had also combined it with heavy slasher beams, which also do much less damage than FS ones.
-
Those are not torpedoes, those are unguided rockets, hence the R in MLRS. They carry cluster warheads designed to destroy tight formations of fighters and bombers. The main anti-capital weapons in my post-Capella mod are heavy beam cannons. The MLRS launchers are firing on the Hedetet because there are no enemy fighters in range.
Also, they do launch in groups of 8.
-
I had also combined it with heavy slasher beams, which also do much less damage than FS ones.
That's mainly because they have lower base damage than regular beams. :P
-
Once again, nice skyboxes.
-
I had also combined it with heavy slasher beams, which also do much less damage than FS ones.
That's mainly because they have lower base damage than regular beams. :P
They're fully custom, solid blue beams.
They have base damage greatly lowered and are all set to slash, plus they have ROF and sounds of Shivan beams.
Oh, and I forgot to mention huge cannons, with ROF of Terran Turret and "Same turret cooldown" flag, which, combined with their low velocity, makes them resemble PPC cannons from X3.
Beams and torpedoes also have "same turret cooldown", which causes beams to fire neary continously.
-
Oh, and I forgot to mention huge cannons, with ROF of Terran Turret and "Same turret cooldown" flag, which, combined with their low velocity, makes them resemble PPC cannons from X3.
Hopefully without the lag of PPCs. ;)
-
No. Trust me, torpedo battles are very feasible.
Are you referring to Temeraire vs. Abel via Eos? The last time I did that mission, the Abel selfdestructed.
-
Battuta would be referring to War in Heaven.
-
Yeah, and the Abel doesn't self-destruct, it goes down when heavily damaged just like any other ship. If you see self-destruct in the logs it's only because of the way the cutscene is set up.
-
(http://i538.photobucket.com/albums/ff348/tankermottind/cb_sol.png)
Solar Republic command briefing image.
"Deos fortioribus adesse" means "the gods favor the strong" and is pretty much sums up Solar philosophy.
-
Not bad, but there are serious beveling errors on that golden crescent. I think. Too many radial lines.
Rendering in a 3d app might help. Photoshop/Gimp bevels are notoriously funky
-
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0194.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0192.png)
-
Interesting Ulysees, what did you do with it?
-
PeterV made it. I modified it slightly.
-
Cool Uly, And I like the golden raynor.
-
PeterV made it. I modified it slightly.
More screens?
-
Shadow, are you going to upload your Uly mod to FSmods? That along with the Hellbats and Peterv's Ulys might make for an interesting assortment of fighters to add to mods.
-
Shadow, are you going to upload your Uly mod to FSmods? That along with the Hellbats and Peterv's Ulys might make for an interesting assortment of fighters to add to mods.
This Ulysses has just a slightly different texture and new tables, compared to PeterV's original. PeterV's BadUlys are available on Sectorgame.
I might make more screens later.
-
Nice interface and models as usual.
-
Also, interface for Apocalypse III:
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/Classified-Intel/screen0190.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/Classified-Intel/screen0191.png)
-
That's very pretty, ShadowGorrath.
-
I might try this mod as soon as it comes out.
-
I suggest removing the (s) from action(s) and condition(s) in the tech entry.
-
And the extra (l) in useful.
-
Woolie, you mentioned the 158th dump a few pages back, I think I might have found the original page that had them but the files have been removed from Mediafire.
-
And the extra (l) in useful.
I suggest removing the (s) from action(s) and condition(s) in the tech entry.
They were written by Polish modders, those tech descriptions are hardly final anyway.
-
And the extra (l) in useful.
I suggest removing the (s) from action(s) and condition(s) in the tech entry.
They were written by Polish modders, those tech descriptions are hardly final anyway.
Yeah, that...
In the meantime, the SFW fleet grows:
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0198.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0197.png)
-
What's the Calypso? I don't think I've ever seen that ship before, its texturing seems a bit odd.
On the other hand, I dig the Titan. :)
-
SG, you should use another texture for the Calypso. Those huge blurry lights are atrocious.
The Calypso is the Calypso. It's a model by Raven...which is not completely converted yet...STILL NEEDS DEBRIS.
Don't worry though, I'll add that...eventually...when I figure out how.
-
Possible new texture scheme for Solar fighters. Better or worse than the previous one?
(http://i538.photobucket.com/albums/ff348/tankermottind/screen1057.png)
-
I like it.
-
holy **** that is beautiful to the point where the logos over the engines are a sin
-
SG, you should use another texture for the Calypso. Those huge blurry lights are atrocious.
The Calypso is the Calypso. It's a model by Raven...which is not completely converted yet...STILL NEEDS DEBRIS.
Don't worry though, I'll add that...eventually...when I figure out how.
The yellow lights are an interesting idea.
I like it, in theory, but the blurriness is a bit icky.
-
(http://img35.imageshack.us/img35/6690/screen0029.jpg)
Go HERE (http://www.hard-light.net/forums/index.php?topic=66939) for more.
-
Oh god, now Sandvich itself can fight back too? :shaking:
-
check here (http://www.hard-light.net/forums/index.php?topic=66939)
-
MY BLOOD
HE PUNCHED OUT ALL MY BLOOD!
-
Oh no...someone actually did it...
-
(http://img35.imageshack.us/img35/6690/screen0029.jpg)
Go HERE (http://www.hard-light.net/forums/index.php?topic=66939) for more.
Not something you see everyday.
-
All Solar fighters (aside from the Kintaro) have received a makeover.
(http://i538.photobucket.com/albums/ff348/tankermottind/newbenkei.png)
SRF Benkei
(http://i538.photobucket.com/albums/ff348/tankermottind/newanan.png)
SRF Anan
(http://i538.photobucket.com/albums/ff348/tankermottind/newoni.png)
SRF Oni
(http://i538.photobucket.com/albums/ff348/tankermottind/newtengu.png)
SRF Tengu
(http://i538.photobucket.com/albums/ff348/tankermottind/newshini.png)
SRF Shinigami
(http://i538.photobucket.com/albums/ff348/tankermottind/newkijo.png)
SRB Kijo
(http://i538.photobucket.com/albums/ff348/tankermottind/newkirin.png)
SRB Kirin
-
Very nice.
-
Holy crap. That's almost movie-quality right there. The textures look real, and the bloom adds the finishing touch.
All that it needs now is anti-aliasing :P
-
I'm not a fan of the bloom effect, but at least the ships all have a close design philosophy.
-
very nice
is it me or does the SRF Anan have a striking resemblance to the Hellcat V out of wing commander at that angle
-
how do you activate the bloom effect? I'm playing the retail campaign with the build and with bloom_intensity = 100 and nothing is happening, do I needo to activate the bloom effect from the sexps?
-
how do you activate the bloom effect? I'm playing the retail campaign with the build and with bloom_intensity = 100 and nothing is happening, do I needo to activate the bloom effect from the sexps?
Do you have the post-processing shader pack?
-
very nice
is it me or does the SRF Anan have a striking resemblance to the Hellcat V out of wing commander at that angle
I'm guessing its one of scooby doo's models, who happens to make variations of wing commander ships.
-
how do you activate the bloom effect? I'm playing the retail campaign with the build and with bloom_intensity = 100 and nothing is happening, do I needo to activate the bloom effect from the sexps?
Do you have the post-processing shader pack?
Yes I had them, it's just they were on the wrong place... somehow the contents of the .rar uncompressed inside the wrong folders, now it's working just fine. ^^
-
very nice
is it me or does the SRF Anan have a striking resemblance to the Hellcat V out of wing commander at that angle
I'm guessing its one of scooby doo's models, who happens to make variations of wing commander ships.
It's a mix of Hellcat, Vampire, and something else.
-
The BearcaTengu is my favourite.
-
Actually I think the Tengu is the Heretic from Privateer 2.
-
It is, this model is even named like that.
Scooby modeled a few ships based on Privateers.
-
So Woolie, quick question. In your 2393 campaign, will we be flying these new fighters or will we be trying to blow them up?
-
Blow them up. They belong to the Free Democratic Solar Republic, the enemy of the GTVA in the Solar War and neither free nor democratic.
-
No chance of us flying them in a SOC loop?
-
When Woolie will release this mod, you may write a campaign involving those ships.
-
GEC Piranha:
(http://img69.imageshack.us/img69/9889/screen0205.png)
GET Gravidus:
(http://img268.imageshack.us/img268/5959/screen0206.png)
-
Not notably an EA Skylark at all! :P
-
I appreciate how you're making the A3 modpack not suck, ShadowGorrath. :yes:
-
No chance of us flying them in a SOC loop?
Perhaps, but only one or two; they would on;y be available on a serious scale when the GTVA and Solar Republic sign a ceasefire to fight the Third Great War against the Shivans.
-
what are your settings for that bloom and general lightning?
-
Awesome, what are your lighting settings?
-ambient_factor 110 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5 -bloom_intensity 160 -no_emissive_light
I guess that's an answer to your question.
-
Awesome, what are your lighting settings?
-ambient_factor 110 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5 -bloom_intensity 160 -no_emissive_light
I guess that's an answer to your question.
perhaps :p
-
(http://img687.imageshack.us/img687/5835/screen0209.png)
(http://img198.imageshack.us/img198/8995/screen0210.png)
Thanks to ShadowGorrath for the screenies.
-
*Drools*
Preeettyy.
-
Ooooh, very nice. How big and how many turrets?
-
Why's the color scheme terran-ish?
-
Ooooh, very nice. How big and how many turrets?
3.8km.
54 Turrets.
-
Why's the color scheme terran-ish?
Uhh ... maybe because it's a terran ship? :nervous:
Also, it looks to me like the textures on the top near the bow are stretched a lot (as if they are projected from the side). Any chance that that could get a little bit better unwrapping (for surfaces like that you can potentially just auto-unwrap).
-
Yeah the textures at the front are a bit stretched. Oh well.
EDIT: Since it's out:
(http://img.photobucket.com/albums/v423/kc1991/OhHello.jpg)
(http://img.photobucket.com/albums/v423/kc1991/Befriended.jpg)
Why is it now pink?
Don't ask.
-
The pink beams look pretty cool, though.
Then again, I like purple, so... :p
-
What mod is it?
-
Some alternate path in which Mattel buys out the GTVA. :cool:
-
Some alternate path in which Mattel buys out the GTVA. :cool:
Who?
-
The manufacturer of Barbie dolls.
-
The manufacturer of Barbie dolls.
Ohhhh.
-
The manufacturer of Barbie dolls.
Ohhhh.
Well, if any of you've ever questioned that Snail is male... :p
-
SFF Phoenix, armed with Pelops and Gauss weapons.
(http://img710.imageshack.us/img710/7282/sffphoenixpreview.png)
Wasn't aiming for the weapons to appear on it, but it looks interesting IMO :P
-
I dunno ... the rugged, mechanical look of the guns seems to be at odds with the otherwise sleek fighter...
-
I thought I posted about that screenshot... :wtf:
Anyway, perhaps a closer shot of the weapons on the ship might help make out all the details.
-
Do they even fit properly? Looks like they're grafted on lol.
-
They're external models that are just stuck onto the model's gunpoints using "show primary models".
-
I dunno ... the rugged, mechanical look of the guns seems to be at odds with the otherwise sleek fighter...
I agree, the guns don't fit on the fighter.
-
Unless it's the Gurren Lagann SS Edition fighter...
-
I dunno ... the rugged, mechanical look of the guns seems to be at odds with the otherwise sleek fighter...
I agree, the guns don't fit on the fighter.
I personally pointed this out to ShadowGorrath--the guns are made specifically for the BadUly and don't fit any other model.
-
I dunno ... the rugged, mechanical look of the guns seems to be at odds with the otherwise sleek fighter...
I thought that they might fit the Kulas better.
-
I dunno ... the rugged, mechanical look of the guns seems to be at odds with the otherwise sleek fighter...
I agree, the guns don't fit on the fighter.
I personally pointed this out to ShadowGorrath--the guns are made specifically for the BadUly and don't fit any other model.
Like I said, this was unexpected, since I didn't enable external models for the Phoenix/Vampire :P It uses the external models due to the entry in weapons.tbl
-
I thought that they might fit the Kulas better.
The Kulas has long guns, sure, but the things on ShadowGorrath's fighter are MASSIVE. So no, those would not work well on the Kulas at all...
-
Hey. I just saw there was 217 Pages of posts so i went to post too (check my profile's phrase)
Sorry if i'm off topic, i'm a bit too lazy to read all of those pages :s
-
Why's the color scheme terran-ish?
Uhh ... maybe because it's a terran ship? :nervous:
Also, it looks to me like the textures on the top near the bow are stretched a lot (as if they are projected from the side). Any chance that that could get a little bit better unwrapping (for surfaces like that you can potentially just auto-unwrap).
I assumed it was Vasudan... I guess seeing 'emperor' made me jump to that conclusion.
-
Esarai's first creation, the GTD Ioa, now with updated maps:
(http://img194.imageshack.us/img194/9148/screen0419.th.png) (http://img194.imageshack.us/i/screen0419.png/)
(http://img402.imageshack.us/img402/484/ioabattle.th.png) (http://img402.imageshack.us/i/ioabattle.png/)
(http://img199.imageshack.us/img199/3489/ioafight.th.png) (http://img199.imageshack.us/i/ioafight.png/)
It's rather big, as seen on this pic:
(http://img402.imageshack.us/img402/6797/maraioa.th.png) (http://img402.imageshack.us/i/maraioa.png/)
-
Looks pretty, is this up for download?
-
It was, long time ago, but the download is dead now.
I will soon repackage and upload it to FSMods.
-
(http://img704.imageshack.us/img704/7526/screen0217.png)
-
Might want to antialias that.
-
AA is up at 16x, as well as anistro. . . ansimotr. . . that other bar/option. Dunno why it ain't working in FS.
-
Anisotropic filter.
And they don't seem to work for me too.
-
Cockpit mesh needs a little work...
-
Launcher settings for FS don't work, unless you mean in your driver control panel. It should work if you do a global or exe-specific setup in Nvidia's control panel for instance.
-
Launcher settings for FS don't work
Then why are they there? :wtf:
-
Future use?
-
Are the ground and clouds just a skybox?
Launcher settings for FS don't work
Well, that is, unless you're on a mac :drevil:
-
So it does one thing right? :P
-
Well it also has a version of sudo that's much better than Windows UAC, so it does two things right. :P
-
AA is up at 16x, as well as anistro. . . ansimotr. . . that other bar/option. Dunno why it ain't working in FS.
Are you using Antripodes 4?
-
No. Does it work on that?
And blowfish, it's just a skybox. But I have an idea how to get clouds.
-
Doublepost for Cuba. Fighter needs work though.
(http://img706.imageshack.us/img706/9618/screen0218.png)
And no, still haven't figured out how to enable anti-aliasing for FSO.
-
NVIDIA CONTROL PANEL, GO TO THE TAB WHERE YOU PUT PROGRAM SETTINGS.
nVidia cpanel -> manage 3d settings -> program settings -> add, select the build which you want to use, Antialiasing mode: Override any application setting, and depending on the beefiness of your gpu, put it anywhere between 2x and 8xQ. 16x is useless, thanks to this being FSAA. aka, every pixel thats rendered gets antialiased. have fun.
sorry for the yell. you have been told a few times by now what to do and yet you still fail -.-
-
(http://img402.imageshack.us/img402/484/ioabattle.th.png) (http://img402.imageshack.us/i/ioabattle.png/)
Are those side-mounted turrets like the ones on the Deimos in the FS2 box art?
-
Well I've got some more screenies to put in!
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/ArcadiaandExplodingLeviathan.png)
From the FreeSpace 2 Campaign, don't remember the name of the Leviathan that attacks the station but it's that mission.
Many thanks to Woolie Wool for making me go ape**** for his Arcadia textures and to Droid803 for making his replication of the textures. :D
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/HercMkIIsReadyforFlight.png)
I'm inclined to think this was from Transcend, the Post-Processing shows its work real well.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/HyperspacingOrion.png)
Can't remember what I was playing here, but WHEEEEEE! There's a Fenris in the area too.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/PerseusandOrion.png)
A very nice shot of the Perseus flying along an Orion's hull.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/ManyManyPewPews.png)
Bullet hell, brought to you by friendly AI refire rates being 0.1. ;7
Never would've thought Subachs would make a Destroyer's hull go down by the second. :lol:
-
Doublepost for Cuba. Fighter needs work though.
(http://img706.imageshack.us/img706/9618/screen0218.png)
And no, still haven't figured out how to enable anti-aliasing for FSO.
:ick: What did you do to the shinemaps? They didn't look like that when I first made that skin for Wings.
-
Confirmed, in Wings it looks much better.
-
No. Does it work on that?
And blowfish, it's just a skybox. But I have an idea how to get clouds.
It does count, what pecenipicek is saying is true if you set the antialiasing to override you get a better looking shapes on the model but only when not running with post-processing.
I guess bloom effect nullifies the antialiasing somehow, so activating this feature with bloom at the same time is not a good idea.
-
It would be nice if the NVidia Control Panel would actually save and keep the FreeSpace settings instead of disappearing every time I close it.
-
It would be nice if the NVidia Control Panel would actually save and keep the FreeSpace settings instead of disappearing every time I close it.
when you change something in the control panel, before closing it always asks if you want to save the settings for the program, if it's not saving them then check that you are not changing the build every now and then.
-
No. Does it work on that?
And blowfish, it's just a skybox. But I have an idea how to get clouds.
It does count, what pecenipicek is saying is true if you set the antialiasing to override you get a better looking shapes on the model but only when not running with post-processing.
I guess bloom effect nullifies the antialiasing somehow, so activating this feature with bloom at the same time is not a good idea.
it also affects normal mapping but not to such a degree as models, since it antialiases the whole frame iirc. also, i wondered why stuff was horribly aliased with bloom on XD
as for bloom negating AA, i think it has to do something with the way its usually implemented. or some... unusual optimisations on the gpu vendors side :p
-
It would be nice if the NVidia Control Panel would actually save and keep the FreeSpace settings instead of disappearing every time I close it.
when you change something in the control panel, before closing it always asks if you want to save the settings for the program, if it's not saving them then check that you are not changing the build every now and then.
It has never asked that to me once.
-
It would be nice if the NVidia Control Panel would actually save and keep the FreeSpace settings instead of disappearing every time I close it.
when you change something in the control panel, before closing it always asks if you want to save the settings for the program, if it's not saving them then check that you are not changing the build every now and then.
It has never asked that to me once.
Be sure to press apply in the bottom right of the screen?
-
It has never asked that to me once.
Have you searched the FS2 build and selected it before starting to change the settings?
here:
(http://img30.imageshack.us/img30/8776/managerg.jpg)
-
It would be nice if the NVidia Control Panel would actually save and keep the FreeSpace settings instead of disappearing every time I close it.
Always do that.
when you change something in the control panel, before closing it always asks if you want to save the settings for the program, if it's not saving them then check that you are not changing the build every now and then.
It has never asked that to me once.
Be sure to press apply in the bottom right of the screen?
It has never asked that to me once.
Have you searched the FS2 build and selected it before starting to change the settings?
here:
(http://img30.imageshack.us/img30/8776/managerg.jpg)
Uh, yeah I do that, and IT DOES NOT ASK IF I WANT TO SAVE CHANGES.
-
double post, sorry I had to pay back because of the off-topicness
A bunch of shots taken with antripodes 4 and hollywood pack, thanks hery and Krackers87, you made me play FS2 retail campaign AGAIN!
Bad guys have never looked so good... I might go :drevil:
(http://img46.imageshack.us/img46/6274/iceni.jpg)
Fishheadz come to trash the party
(http://img696.imageshack.us/img696/2919/fisheadz.jpg)
Deadly flak, better stay away shooting at rocks...
(http://img96.imageshack.us/img96/6852/deadlyflak.jpg)
That's a brighty decoy!
(http://img696.imageshack.us/img696/1401/theregoesthesunderdecoy.jpg)
Knock Knock... guess who?
(http://img696.imageshack.us/img696/6072/uhuru.jpg)
Ohh it's the Ohuru! well... we've got a tasty beam salad for him.
(http://img189.imageshack.us/img189/3227/beamsaladforuhuru.jpg)
More salad for the Ohuru I say!
(http://img96.imageshack.us/img96/3720/moresaladforuhuru.jpg)
Here comes the Pax
(http://img96.imageshack.us/img96/4015/pax.jpg)
Fisheadz are not happy about that...
(http://img687.imageshack.us/img687/9417/fishheadnothappy.jpg)
OMG we need an HTL sath ASAP!
(http://img196.imageshack.us/img196/9386/omgweneedanhtlsath.jpg)
Seriously...
(http://img198.imageshack.us/img198/8897/seriouslyc.jpg)
Uhh shiniiideathrayyyy
(http://img189.imageshack.us/img189/909/uhhhshiniiiideathray.jpg)
And to close this with a golden touch... a big WTF?
(http://img96.imageshack.us/img96/2972/wtfsi.jpg)
-
Uh, yeah I do that, and IT DOES NOT ASK IF I WANT TO SAVE CHANGES.
Then I'm not sure, might want to look in google to see if something needs to be changed about the Manager, I for one have found no custom option to ask for saving changes, so I guess it's a default in my case.
-
All that overblooming makes my eyes hurt.
-
Forgive my ignorance, but what's a "hollywood pack"?
-
http://www.hard-light.net/forums/index.php?topic=65981.0
This.
-
Thanks!
Just watched the trailer video, and um, Hollywood pack is extremely flashy, like its name implies.
-
nVidia cpanel -> manage 3d settings -> program settings -> add, select the build which you want to use, Antialiasing mode: Override any application setting, and depending on the beefiness of your gpu, put it anywhere between 2x and 8xQ. 16x is useless, thanks to this being FSAA. aka, every pixel thats rendered gets antialiased. have fun.
Akshually, you want "Enhance Application Setting" or you may/will get flickering corruptions on the tail ends of the thruster trails. 8xQ, Supersampled with Gamma Correction and Transparency settings to ON are goo though. Turn off any "Optimizations".
You should also find when set to "Enhance" that AA and PostProcessing will work with each other much better.
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/42ndHitchhikers.png)
Got a good shot of the 42nd Hitchhikers Horus finally. :P
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Carthage.png)
An Orion in subspace, the Carthage.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/KentuckyFriedTurduckenHQ.png)
A closeup of our lovely Kentucky Fried Turducken HQ. ;7
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Lucifer-1.png)
Some insane contrast between the red glow and blue shine.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/PerseusintheDark.png)
Fleeing the scene of destruction.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/GTVAngelionBoom.png)
HEY WAIT! THIS NEVER HAPPENED IN THE MANGA!!!
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Alpha13.png)
Alpha 1 and Alpha 3 in Sync after they see each other for the first time since the "incident."
Oh wait, shouldn't they both be in Hercs? :P
-
loving those shots, specially the Lucy and the sync one :yes:
-
You people and your fancy-schmancy postprocessing effects and your crazy custom lighting settings. :p
-
You people and your fancy-schmancy postprocessing effects and your crazy custom lighting settings. :p
Seconded! I don't see any of those new models released in any campaigns. :p
-
Bloom in subspace looks really nice.
When Hery's cleaning up his bloom shader to not apply to nebular/planet backgrounds, I wonder if it would be possible to keep the effect on for subspace corridors?
-
Subspace is a POF so I think effects should remain for it :nervous:
-
It's a .pof? Can you run into it? >.>
-
It's a .pof? Can you run into it? >.>
it behaves as a skybox of sorts, so, to answer your question, no.
-
It's creepy in there... :shaking:
-
You people and your fancy-schmancy postprocessing effects and your crazy custom lighting settings. :p
Seconded! I don't see any of those new models released in any campaigns. :p
What models? There's no new models in any of my screens.
And I'm not involved in any projects.
Though I do want to see them finished so I can use them. :P
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BlueSpace.png)
Apparently the Nightly from the 14th makes some interesting background errors. :P
Done on Sync, the conditions were the previous mission was in a blue nebula, ended with no debreifing and immediately started the next part of the mission with no Red Alert or briefing.
There is no nebula in this mission.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/HUD.png)
And to show how much of a crazy bastard I am, here's my HUD, and because a lot of people like to abuse blue nebula in their campaigns... :P
Oh yeah, I suppose you also noticed the white trails on the Harpoons, well I haven't figured out how to change that back considering I've already gone back to the default 3.6.10 Final Tables after using the Retail Tables to mess around with weapons.
-
That actually looks pretty good TBH.
-
Setting model of ship as skybox is crazy cool :P
-
pics or it didn't happen.
I'm curious to see what it looks like.
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/EmperorDoom.jpg)
-
pics or it didn't happen.
I'm curious to see what it looks like.
Mostly transparent crap. Works well with some models, though.
-
That's a nice ownage shot of the Emperor.
-
Oh well, various screens of DoS and Homesick, and some Sync.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Storm.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Rendevous.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Stentor.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Raynor.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Victory.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/ViewingtheEngagement.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Majesty.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Jackal.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Ephemeral.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Enmass.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/HighOrbit.png)
Homesick (Okay so it's just one. :P)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/LokiinHyperspace.png)
Sync (Two here.)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/RavanaintheMist2.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/RavanaintheMist1.png)
Wow, if you put some of these together right they make panoramas. :lol:
-
Bah, that planet is really ****ed up by the bloom. Other than that, nice shots :)
-
Hmm.
Is there any way to get a light source going in subspace missions? Death black ships in a bright white-blue tunnel just look... weird.
-
High ambient light, subspace seems to be treated like a full nebula.
-
Is there also a way to use animated glow-maps to make the tunnel seem less like a piece of spinning plastic? A dynamically shifting tunnel would be quite nice (although performance draining, no doubt)
And as for the nebula thing, would that be FRED-ed or via command lines? I mean, it'd suck if you had to tweak lighting setting every time you wanted to play a subspace mission that didn't look borked.
I also see stars peaking through the subspace tunnel. lol.
-
I think stars peeking through the subspace tunnel has been around since retail 1.0.
-
I think in that particular screenshot that's the motion debris.
Yep, motion debris.
-
Which campaign is DoS? Dawn of Sol?
-
Yes.
-
High ambient light, subspace seems to be treated like a full nebula.
Ambient light can be set in FRED, not only in launcher.
-
That's what I was referring to.
FRED has ambient light settings, the laucher's version is ambient factor.
-
Maybe I quoted the wrong post, it was meant to be response to this:
And as for the nebula thing, would that be FRED-ed or via command lines? I mean, it'd suck if you had to tweak lighting setting every time you wanted to play a subspace mission that didn't look borked.
-
I want to play DoS so bad... but the power strip for my desktop comp is broken... :(
-
Wow DoS actually looks awesome!
-
I like the terraformed Mars. I've seen it before, though, without the crazy sky-blue atmo effect... :nervous:
-
Nice. Never seen that side of Dawn of Sol :P
Also, DEFCON FreeSpace experimenting...
(http://img683.imageshack.us/img683/6274/screen0226.png)
-
My first thought was LOLWTF
-
... what's with the BG? :wtf:
-
I so want to play that.
-
... what's with the BG? :wtf:
You should see the space backgrounds I've been getting after nebula missions. :P
-
Speaking of jet fighter mods, I've uploaded a second Wings video. The HD version is
not available yet, should be shortly now.
http://www.youtube.com/watch?v=faIE-Io0a-k
-
Here it is on clear weather:
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/screen0227.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/screen0228.png)
If you want to see a tactical nuke test on this city, go HERE. (http://www.game-warden.com/forum/showpost.php?p=123756&postcount=52)
-
That giant Arcadia map needs to die. Now.
-
Then find a better one, it's not as easy as it sounds.
-
Speaking of jet fighter mods, I've uploaded a second Wings video. The HD version is not available yet, should be shortly now.
http://www.youtube.com/watch?v=faIE-Io0a-k
that mod looks good.
-
If you want to see a tactical nuke test on this city, go HERE. (http://www.game-warden.com/forum/showpost.php?p=123756&postcount=52)
How did you get the left window on that screen ?
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/screen0234.png)
-
hud_gauges.tbl or scripting, I suppose.
-
Hud_gauges.tbl.
-
So I notice the player ship randomly changed type mid-mission... :ick:
-
ShadowGorrath must have taken the ones with the Berkut and the ones with the Kvasir on separate occasions.
-
If you want to see a tactical nuke test on this city, go HERE. (http://www.game-warden.com/forum/showpost.php?p=123756&postcount=52)
How did you get the left window on that screen ?
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/screen0234.png)
Yeah, hud_gauges.tbl. All thanks to Mobius, who unveiled the secrets of that table. Don't pay attention to that screen now though, since the Kvasir is a United States fighter, and I was too lazy to modify the text in FRED.
-
I added Wings to the FreeSpace Wiki, complete with some juicy new screenshots
(http://www.hard-light.net/wiki/images/Wings_5.jpg)
(http://www.hard-light.net/wiki/images/Wings_1.png)
http://www.hard-light.net/wiki/index.php/Wings
-
Hmm, shiny :yes:
-
DAYUM. NIGGA.
-
Impressive.
Do you have some low altitude shots?
I'd like to see what you did with my extension.
-
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/Overblooming.png)
-
THAT is nice.
Edit: Adding screens.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Aten.png)
Mission one of PI.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BulletHell.png)
And once again messing with tables to create utter Bullet Hell, this is all from that one Ravana.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/MoreProverbialBulletHell.png)
And here's her targets.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Orion-1.png)
I love Orions.
-
Lack of moar screens make me a sad...Alpha 1. :nervous:
Fine I'll do it.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Windmills4.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Windmills2.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Windmills1.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Windmills3.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Windmills5.png)
Post-Processing does Windmills good.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Aurora-1.png)
Another very epic Aurora with ShadowGorrath's very epic textures. :D
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Temeraire.png)
Temeraire. :)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/TemeraireAttacks.png)
The mission before this was a nebula mission. :P
Woot I got page 222!
-
A more realistic glass texture + custom cubemap for Wings:
(http://i538.photobucket.com/albums/ff348/tankermottind/screen1280.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/screen1285.png)
-
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/Overblooming.png)
:jaw:
-
F-116 Peregrine, now in two flavors: United States Air Force and Fuerza Aérea Mexicana!
(http://i538.photobucket.com/albums/ff348/tankermottind/peregrine_us.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/peregrine_mex.png)
(yeah, the contrails are missing in these screenshots, I know. It's just a skybox text mission)
The Mexican one is an NPC fighter designed for a specific mission.
EDIT: Cockpit view, provided by a special Peregrine model with invisible glass, set as the cockpit POF:
(http://img191.imageshack.us/img191/7527/peregrinecockpit.png)
-
I'm guessing it's a peregrine#player or something int he tables?
-
No, I just used a model of the fighter with invisible glass as the cockpit POF.
-
Everyone is posting screenshots from their dogfight mods, so I will do the same.
F-312 Lancer, armed with additional gun pods and machine guns:
(http://img188.imageshack.us/img188/3070/gunlancer.th.png) (http://img188.imageshack.us/i/gunlancer.png/)
Lancer again, this time with neutron bombs and shotguns:
(http://img194.imageshack.us/img194/5489/bombshot.th.png) (http://img194.imageshack.us/i/bombshot.png/)
And with oversized sniper rifles:
(http://img188.imageshack.us/img188/3557/lancersnipe.th.png) (http://img188.imageshack.us/i/lancersnipe.png/)
Lancer's cockpit view, firing Sidewinter II missiles:
(http://img410.imageshack.us/img410/2784/aimfire.th.png) (http://img410.imageshack.us/i/aimfire.png/)
New contermeasure flare:
(http://img46.imageshack.us/img46/36/acesflare.th.png) (http://img46.imageshack.us/i/acesflare.png/)
Hyperion class destroyer uleashing it's AA weapons:
(http://img690.imageshack.us/img690/1339/flakbarrage.th.png) (http://img690.imageshack.us/i/flakbarrage.png/)
Vexor class carrier fighting the Hyperion:
(http://img188.imageshack.us/img188/5277/vexhyp.th.png) (http://img188.imageshack.us/i/vexhyp.png/)
Another shot:
(http://img268.imageshack.us/img268/2818/vexhyp1.th.png) (http://img268.imageshack.us/i/vexhyp1.png/)
Hyperion has been hit by torpedo:
(http://img410.imageshack.us/img410/2579/hyphit.th.png) (http://img410.imageshack.us/i/hyphit.png/)
Vexor goes down along with Hyperion (needs balancing):
(http://img268.imageshack.us/img268/6025/vexboom.th.png) (http://img268.imageshack.us/i/vexboom.png/)
F-343 Foxhound in flight:
(http://img97.imageshack.us/img97/1883/migflight.th.png) (http://img97.imageshack.us/i/migflight.png/)
-
Nice countermeasure and external weapons.
Especially those long-rifles, much sexy.
-
Dragon. . . .
My eyes just made sex wee.
They thank you for the visual candy.
-
When I first started on Wings, there were no super-fast aerial dogfight mods for FreeSpace that had announced or posted anything. Now there are at least three.
What monster have I created? :shaking:
Can I has countermeasure flare please?
-
Everyone is posting screenshots from their dogfight mods, so I will do the same.
How many do we have?!
-
(http://img191.imageshack.us/img191/7527/peregrinecockpit.png)
I see you're using Nuke's attitude gauge... interesting.
-
And with oversized sniper rifles:
(http://img188.imageshack.us/img188/3557/lancersnipe.th.png) (http://img188.imageshack.us/i/lancersnipe.png/)
BFGs can still be pretty. :nod:
-
BFGs are always pretty. :P
-
Everyone is posting screenshots from their dogfight mods, so I will do the same.
How many do we have?!
3 pure atmospheric mods, BTRL with hi-vel flight model (though it's half as fast as them) and one TC mod I'm making that uses flight model similar to Wings, but with Sushi's enchancements for TBP applied (for space flight of course, in atmosphere it's more similar to standard flight model used in Wings).
What monster have I created? :shaking:
I was seaching for more realistic flight model that will be still playable on FS2_Open and Wings proivided sample values that were both realistic and fun to fly.
After I converted my mod to this flight model I found that Steve'o's ships look a bit like fighter planes and decided to make an atmospheric mod using them (I'm on BP team, so I have access to a lot of Steve'o's stuff).
Can I has countermeasure flare please?
It seems to be quite popular, considering that ShadowGorrath also asked me for it. :)
You will have to use $Countermeasure type: in ships.tbl, as it won't replace standard countermeasure.
I will send it to you via PM.
-
Well --Steve-O--'s ships were purposely made that way, their descriptions even say they're atmosphere capable. :P
(http://img46.imageshack.us/img46/5148/retailmadness.png)
HAHAHAHA RETAIL HELL!!! ;7
-
Without retail we wouldn't have FreeSpace. Shut up or gtfo.
-
And what is it in my post that so offends you? :doubt:
Can't take a suprise transition from FSO to the good Classic FreeSpace 2 with a little bit of humor? :rolleyes:
-
Hmmm... I think it was the part where you called it "Retail Hell"
-
When I clearly hinted that I wasn't being serious about bashing it by adding laughter and a ;7 smiley at the end? If that's not enough evidence that I'm just messing around then you can't handle humor, and reconsider who needs to be the one gtfo'ing.
Plus as of recently I've been one of the few people adding more screens to the thread, as I appreciate playing FreeSpace as much as I do to get these screens. :rolleyes:
-
Hohey there guys.
All those screenshots are really nice !
And well uh, i got a question <_<
Talking on IRC, someone told me Nuclear made a mod where you're a gunner rather than a pilot oO
Which mod is this, and is it playable ? :s
Well.... if it really exists.
-
It wasn't Nuclear, it was Nuke (Yes, we have several radioactive and highly explosive people here), and the mod in question has not been released to the public yet. There are a few youtube videos (like this: http://www.youtube.com/watch?v=yvqOrDJUyCU ), but nothing playable.
-
As I recall, it wasn't Nuclear, but Nuke who made it, you're both a pilot and a gunner and yes, it exists and is playable, but I don't know on which build.
I don't know where to find it, but it was called cockpit demo, as the new cockpit features were it's main focus.
Nuke is actually working on a newer version, which is unreleased.
-
For the record, I did say Nuke back then :lol:
Also: Reply #4444
4444 Get!
*edit: Damn you cheaters! :hopping:
-
Sorry.
-
And now I win.
-
Dammit you're too fast.
Edit: Behold, Relevance of a sort!
(http://i93.photobucket.com/albums/l77/Aardwolf001/CrazyHugeGTVALogo.png)
-
Nice move there with the double post.
-
MUAHAHAHA!
-
And now, back to our regularily schedualed programming of screenshots!
(http://img.photobucket.com/albums/v423/kc1991/titunev.png)
(http://img.photobucket.com/albums/v423/kc1991/Beaam.png)
-
BLAM!
(http://rts.fsmods.net/siteimages/GTVABanner.png)
-
Surely it doesn't have to be that big.
-
Well, I would have used lvlshot tags, but that would ruin the effect.
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/AnubisintheMist.png)
Hmm...what do you suppose they're using these for? :P
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Sekhmet.png)
In Shivan flavor.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Shafted.png)
Must've hurt, I should know, shortly after a Cain jumped in and specifically targeted my fighter with its SRed instead of the Equinox.
And now a furball with Shvians!
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/MaraBrawl.png)
Okay so it's four Ares and Taurets against two Maras. :P
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/MaraCloseup.png)
What a nice red glow you have there.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/ShivanHornet.png)
Cute little spiky missile of Cruiser death.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/OrestesintheDark.png)
Now what could this be I wonder...?
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Orestes.png)
...None other than the sexiest Destroyer to ever roam the void of space.
And because it's one of the least shown fighters ever shown (Which I think is rather funny)...
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/AresintheNight2.png)
I shall further tease you with pitch-black images of it. ;7
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/AresintheNight1.png)
Okay now it's showing up a little bit...
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/EquinoxEscort.png)
BAM! Ares.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/AresandDeimos.png)
She just screams for attention but never really gets it. :P
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/TornadoSalvo.png)
Too bad the Tornado hasn't been HTL'ed, Retail missiles just leaving the ports like that do not do it justice.
-
Mine may not be as shiny, but it still was funny to see this at least once:
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0360.png)
-
Ow.
-
Phoenicia?
-
Phoenicia?
Yes.
-
Is anyone else going to do collabs at all or am I going to have to bork the bandwidth?
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/GrazingMoloch.png)
Nearly missed it completely.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BeamCrossover.png)
Think you can weave through that? ;7
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Beamsticking.png)
Looks like a Rave's about to start up.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BombingRun.png)
Will they succeed?
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/WHAM.png)
So who's got good insurance? ;)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/PerseusPair.png)
I CAN'T SEE IN THIS GLARE!
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Perseus.png)
Pew.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Tailing.png)
I'll shoot it down eventually...
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/ManningtheHarpoons.png)
Man the Harpoons!
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/FlakStorm.png)
Doesn't look safe, I'll go through anyway.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Serapis.png)
I thought this looked awesome.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/FiringSerapis.png)
Pew pew!
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/RearmingaSeraphim.png)
Wait, what? This shouldn't be happening. ;7
-
Why is there an Iceni firing vasudan beams? O_o
-
Storm Front: Prophecy and Cthulhu campaigns.
-
Dammit you're too fast.
Edit: Behold, Relevance of a sort!
(http://i93.photobucket.com/albums/l77/Aardwolf001/CrazyHugeGTVALogo.png)
LVLSHOT, for God's sakes! :hopping:
Oh, and thanks for making that image. I used it while making the current FSCRP logo.
Mine may not be as shiny, but it still was funny to see this at least once:
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0360.png)
There goes the Phoenicia ... and I'm being dead honest when I tell you that it's never ever blown up on my watch.
Also +9001 for not using the bloom effect (or at least very little of it).
-
Slightly less BLAM, because Androgeos asked so nicely.
(http://rts.fsmods.net/siteimages/GTVABanner.png)
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BombingRun.png)
Will they succeed?
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/FlakStorm.png)
Doesn't look safe, I'll go through anyway.
These two just struck me as awesome.
-
Slightly less BLAM, because Androgeos asked so nicely.
(http://rts.fsmods.net/siteimages/GTVABanner.png)
its... horrible.
-
eh ???
-
have you heard of "antialiasing" or "TOO CONTRASTED" or "balance of colors" or "create something by yourself instead of stealing and modifying"?
-
Hey, I was the one who MADE the high-res glowy GTVA logo.
And although I can't address "TOO CONTRASTED" or "balance of colors", as for anti-aliasing, this was meant to be a master copy from which "anti-aliased" versions would be scaled down.
-
And it does work very well when scaled down.
(http://i659.photobucket.com/albums/uu320/FabianW/2_ChoosePilot.jpg)
-
can i have a copy of that?
-
Hey The E, that's for the next mediavps release or a mod?
-
Mod.
-
a mod featuring GTVA... mmm
I'm clueless, anyway it looks really good.
-
And it does work very well when scaled down.
(http://i659.photobucket.com/albums/uu320/FabianW/2_ChoosePilot.jpg)
Well its not BP2. Is it BP3?
-
Well its not BP2. Is it BP3?
You think? I mean... It can be already in build-up process?
-
It's for the AoA re-release, I think.
-
merry late-christmas freespace...
-
And it does work very well when scaled down.
(http://i659.photobucket.com/albums/uu320/FabianW/2_ChoosePilot.jpg)
Hmmm...
This wouldn't happen to be sample of the new skybox for the the missions immediately after "Forced Entry," would it? :p
-
For craps sake the same logo was shown five times. :nervous:
-
a mod featuring GTVA... mmm
I love the mods with GTVA!
-
(http://i659.photobucket.com/albums/uu320/FabianW/2_ChoosePilot-1.jpg)
-
Censored appreciation towards The E.
-
Federal Fighter pack mod?
Hmmmmmmm................the mind sarcasticaly boggles :D
-
There MUST be other pictures of the earth from space, guys...
-
There must be other FreeSpace pictures guys... :P
-
There MUST be other pictures of the earth from space, guys...
Why would they be necessary?
-
lol what did Fury edit out of your post batts?
and that logo at the bottom looks dodgy.
-
Comparison of Capella cutscene with Capella (real game)
Sorry it's not fully accurate; the annoying editor won't let me put in many Saths and stars as much :mad:
Cutscene
(http://img22.imageshack.us/img22/1113/capellareal.jpg)
Gameplay
(http://img22.imageshack.us/img22/4579/capellae.jpg)
-
What about an SCP reproduction?
-
There MUST be other pictures of the earth from space, guys...
Pictures of Earth, eh? :lol:
(http://img205.imageshack.us/img205/6672/lucyvsearth.jpg)
Before Lucy comes and beams Earth in 2012 be quick and finish your mods (especially Machina Terra)!!! :D
-
(http://i659.photobucket.com/albums/uu320/FabianW/2_ChoosePilot-1.jpg)
You could make some nice wallpapers, you know.
The logo at the bottom is okay, in my opinion, although a bit of shininess might help.
Where does the background image come from? It looks absolutely stunning.
-
I found it sometime while trawling the 'net for space-photography based Wallpapers. Original is from NASA.
(http://i659.photobucket.com/albums/uu320/FabianW/157641.jpg)
-
It's a contrast-enhanced, cropped and rotated version of this:
(http://antwrp.gsfc.nasa.gov/apod/image/0804/ISS007-E-10807_highres.jpg)
-
The first pics from the recently released "Ancient Shivan War":
(http://www.abload.de/thumb/asw_1o60r.png) (http://www.abload.de/image.php?img=asw_1o60r.png)
(http://www.abload.de/thumb/asw_2e5s3.png) (http://www.abload.de/image.php?img=asw_2e5s3.png)
(http://www.abload.de/thumb/asw_3g574.png) (http://www.abload.de/image.php?img=asw_3g574.png)
(http://www.abload.de/thumb/asw_46u6i.png) (http://www.abload.de/image.php?img=asw_46u6i.png)
(http://www.abload.de/thumb/asw_5eu4p.png) (http://www.abload.de/image.php?img=asw_5eu4p.png)
(http://www.abload.de/thumb/asw_6vupd.png) (http://www.abload.de/image.php?img=asw_6vupd.png)
-
DAMN YOU FOR BEATING ME TO IT. :P
Ah yours are better anyways. :D
I was just about to upload mine to Photobucket.
Oh well, here's my set.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Achladia.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Akrotiri.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/ClawsandKato.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Claws.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Dart.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Fang.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/KatoAfterburner.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/LargeBattle.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/StarCannon.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Sword.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/TargetDown.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Zakros.png)
-
Attempting to mess around with Blue Planet and some random pictures found from The InternetTM (again).
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0374.png)
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0375.png)
-
I don't remember the Aurora ever being that dark from any angle.
-
I hate lighting.
-
Even so, I've never seen it THAT dark and I use ultra dark settings.
Edit: The hell it lit up... :wtf:
-
It's a contrast-enhanced, cropped and rotated version of this:
*snip*
It's one of the first high-res pictures you can find by searching for images of earth from space on Google. That's probably why everyone uses it, but to me it just screams "laziness" ... not to say it doesn't look cool.
Just... it's the same image as in IceyJones' Galatea render, Watsisname's Caerulean whatchamathingy, ... probably others.
-
It looks good, it does its job.
-
What are Nightmare ships doing in ASW?
-
What are Nightmare ships doing in ASW?
Play to find out =.=
-
Ever looked inside a Cargo Container ?
(http://img130.imageshack.us/img130/5682/cargocontainer4.jpg)
Huh. It's empty. Sensors, FTW...
Another container, another attempt
(http://img684.imageshack.us/img684/9645/cargocontainer2.jpg)
Hey, that one's funner than the first !
I don't trust my sensors anymore...
So searched the whole crate for other messages.
(http://img682.imageshack.us/img682/4254/cargocontainer1.jpg)
(http://img704.imageshack.us/img704/5300/cargocontainer3.jpg)
I don't understand a thing. (BTW, It's "Twisted")
-
*snip*
SOMEONE'S BEEN PLAYING WITH THE WRONG BUILD! :mad: Encountered any issues?
Also, that picture directly above here provides evidence that VA is a UVMap extremist :shaking:
EDITed for clarity
-
heh, VA. :yes:
-
Nice. :D
-
I saw that on the texture a while ago ... didn't realize it was actually mapped to anything :eek2:
-
Oh wow... same here. I guess it must not be visible from the outside, though...
-
Holy crap that's freaking funny.
*snip*
SOMEONE'S BEEN PLAYING WITH THE WRONG BUILD! :mad: Encountered any issues?
Also, that last picture provides evidence that VA is a UVMap extremist :shaking:
Because of the post-processing? Yeah I was playing on a 3.6.11 build, all I get are some soundtrack errors on startup but they really don't do anything, other than that there's no problems at all.
What last picture?
-
No probs? Hmm, that's good :) less work needed for ASW 3.6.11...
This picture:
(http://img704.imageshack.us/img704/5300/cargocontainer3.jpg)
-
holy crap that's a waist of texture space...
-
You're a waist of texture space!
:nervous:
Yes I know it's spelled wrong. I copied the way he had it spelled.
-
(http://www.knittingdaily.com/media/newspics/bertha_waist_shaping.gif)
Stuff from the mission Rites of Passage in Derelict:
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0384.png)
First some evil cruisers appear and go pew pew!
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0390.png)
Then the Qualmotep pwns some bombers.
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0399.png)
Then the cruisers are like "o rly".
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0402.png)
And the Qualmotep is like "ya rly".
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0405.png)
"srsly"
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Ancients.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Bombardment.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Damnation.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Opposition.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Phylaki.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Scorpions.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Shaitan.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Support.png)
Support ship's pretty big. :nervous:
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Vassago.png)
And just because...
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/WHY.png)
Seriously, WHY jump out at a 90 degree angle?!
-
Pictures I took when I first played FS 2 (just the demo). The detail sucks because I didn't install any mod yet.
First Pic: Me admiring the Colossus' beauty. Hey look, it's me as a white dot! (I give you an easy challenge; spot the word "player" in the background!)
(http://img69.imageshack.us/img69/9774/fighterandcolossus1.jpg)
Admiral Koth, the NTF Martyr says his seven dramatic last words:
(http://img69.imageshack.us/img69/4628/colossusvsrepulse2stuff.jpg)
-
:wtf:
Not gonna say "Eeew, retail", but why ruin good pictures with bad captions and low resolutions?
-
seeing as bloom is all the rage now, i thought i should jump on the band-wagon
here's to poking the diaspora team to release some stuff!
(http://i730.photobucket.com/albums/ww308/cindered/screen0006.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0009.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0011.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0013.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0018.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0022.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0024.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0033.jpg)
(http://i730.photobucket.com/albums/ww308/cindered/screen0037.jpg)
-
I want those big asteroids.
-
Contact the BtRL team. Wherever they are at right now.
-
bloom + btrl = amazing
-
Those asteroids are released and BTRL is pretty much dead.
I think it means that you can use them without any problems.
A lot of other stuff from there is very widely used and Cylon Bomb Flare is everywhere.
-
I wouldn't assume their up for grabs until you find out who made them. Ask in diaspora to confirm that they're up for grabs.
-
Diaspora is not BTRL.
-
You should probably contact the BtRL team just because they claim they're not dead. Or contact whoever originally made the asteroid.
-
I know Diaspora isn't BTRL. But 90% of BTRL was staffed by current Diaspora dudes. Chances are one of them made the scar Asteroids.
-
um... that was off the demo they released...
-
The way I see it, released assets are public and can be used however people want to.
(not the same for leaked assets of course)
-
It's generally considered good form to ask the original creator of an asset (if possible) before using it in your own project, but from a practical standpoint, there's no real way to stop someone from using artwork that you've released to the general public (unless that usage involves financial gain, of course). A certain mod-related kerfuffle a little while back involved this concept.
-
It's still polite to contact the person responsible for the mod and ask permission to use it. This was said specifically with regard to BtRL assets.
-
...you misunderstand, the screenshots were taken during the missions in the BTRL demo release
-
Freespace 4 EVA ! ! ! :cool: :cool: :cool:
http://img406.imageshack.us/img406/2854/proudtobefreespace2.jpg
Pic's too big to fit completely :sigh:
BTW I'm mad about those enormous asteroids. I WANNA GET THEM NOW!!!!!!!! :mad:
-
...you misunderstand, the screenshots were taken during the missions in the BTRL demo release
We're referring to Retsof's post, not yours. :)
-
Bloom in those BtRL screenies is way overdone. Bloom should be more subtle.
-
Bloom in those BtRL screenies is way overdone. Bloom should be more subtle.
I agree. It can cause blindness.
-
BTW I'm mad about those enormous asteroids. I WANNA GET THEM NOW!!!!!!!! :mad:
Then download the BtRL demo.
-
(http://img709.imageshack.us/img709/289/mmmp.th.jpg) (http://img709.imageshack.us/img709/289/mmmp.jpg)
-
Um, ow? :eek:
-
modified tornado, lowered damage, decreased fire wait, etc etc.
initial test was with 120 rockets on 1 bank and fire wait of 100 miliseconds. yeah.. 24 seconds. this is a rather more tweaked version, but i'm not happy. Anyone seen a ship that would lend itself well to massive amounts of missile launchers? Because that is what this lacks -.- (fired from a myrm on a nahema or nehalem, forgot which)
-
GTF Donar have a nice number of launch tubes.
-
Don't the Hercules Mark 2 has like 16 launch tubes ?
-
GTF Donar have a nice number of launch tubes.
I'll check it out, thanks :)
Don't the Hercules Mark 2 has like 16 launch tubes ?
You're thinking WAAAAAY too small :lol:
-
BTW, you're limited to 25 firing points per bank, so if you want to merge Donars missile banks, be carefull with it.
Steve'o's Thor and Jackal also have banks with a lot of firing points.
-
damn.. so no macross missile massacre?
-
Make the refire delay between each missile per salvo .01 and they'll all launch almost instaneously.
-
Make the refire delay between each missile per salvo .01 and they'll all launch almost instaneously.
i know. but that is not the effect i am looking for. you'll see
-
Make the refire delay between each missile per salvo .01 and they'll all launch almost instaneously.
i know. but that is not the effect i am looking for. you'll see
Each hardpoint firing in rapid sequence before finally going back to the first ones?
-
i was actually looking for an effect of many going out at the same time. even more massive than the standard macross missile massacre (which i find utterly... underwhelming for all the hype it gets)
-
You obviously haven't seen Armored Valkyries or Messiahs blast Itano Circus then.
Or even the SDF-1's Itano Circus of 500 Reflex Missiles.
-
Here:
http://www.youtube.com/watch?v=BzXfVgYCxWI
20 minutes of glorious missile spammage!
-
1:33 of that video.
Budweiser. :wakka:
-
Ancient-Shivan War Released!!! :cool:
I scrolled down in some website and found this image:
(http://img138.imageshack.us/img138/2130/oversizedlucy.jpg)
Does this mean the Lucy is actually as big as the Akrotiri??
-
Nah the Lucifer is closer.
-
Dumb question: Will the Lucifer be invulnerable?
-
Yes.
Damn, we should really update that screens section...
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Valkyrie.png)
Another Out of the Night And Into the Dark screen.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Thoths.png)
Three Thoths gunnin' it.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Scorpions2.png)
One Scorpion decides to be lazy.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Orion2-1.png)
Yet another Orion screen.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/LuciferTurret.png)
Ha-ha, stupid turret can't shoot me here! Yet its missiles can go completely through the engines and hit me anyway. :doubt:
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/GermanUberFlakThing.png)
Some German-named flak thing from some mod I tried, those explosions are from nine Klicks away.
-
The trails on those Thoths look odd... And that flak is pretty insane :eek2:
-
The afterburner trails? They're super-soft on FSPort compared to FS2 MediaVPs.
-
Where can I find more info on this mod?
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Thoths.png)
Three Thoths gunnin' it.
Wow. I never imagined that the Thoth can look THIS pretty.
-
Where can I find more info on this mod?
Which mod? The super German rape-flak is from Revenge I think.
Wow. I never imagined that the Thoth can look THIS pretty.
Agreed. :D
-
Where can I find Revange?
Also, where did you got those thrusters?
-
Revenge is here, http://www.freespacemods.net/download.php?view.399
The thrusters are part of Woolie Wool's FS1 effects pack.
-
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0444.png)
"Helm! Open up one of those shiny, blue, swirly things."
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0445.png)
"Yes, sir."
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0447.png)
"Booya!"
-
When you first started playing FreeSpace did you ever try going into other ships' Subspace openings? :D
-
When you first started playing FreeSpace did you ever try going into other ships' Subspace openings? :D
Always did it always angry at always not going to another system
-
Every single time. . . . From the GTC Orff to the GTD Bastion.
-
Why does this jump effect look like from ASW?
-
Every single time. . . . From the GTC Orff to the GTD Bastion.
You stopped at the Bastion? No wonder you're upset! I did it to the Lucifer, and it worked for me!
-
Yeah I died in subspace with the Lucys' engine section. . . .
-
Why does this jump effect look like from ASW?
I like that effect more than the Retail-style.
-
Why does this jump effect look like from ASW?
BecauseEdit: I'm also stealing those warp effects for personal usage.
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Athena.png)
Ah if only the canopy actually had glass, keep forgetting to put that third thruster point back in too.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Cerberus.png)
Just a Cerberus.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Zeus.png)
And a Zeus.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/UlyssesgoBoom.png)
Watch this Ulysses crash and burn!
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/TheKiller.png)
Just look at the pilot panic, the fear in his eyes as he soon becomes exposed to vaccum. :P
-
So you think cargo boxes are n00bish, eh?
Let's compare you with it, then!
(http://img189.imageshack.us/img189/7499/cargobox.jpg)
I never imagined FS ships so big :pimp:
-
We need more comparisons!
-
Yeah, FS ships are big. A Myrm is, what, 17 meters, stem to stern? How do you think capships managed to hold thousands of people when your fighter is so big comparatively?
-
Look at this pic to see how a bus is compared to a TAC 1.
(http://img80.imageshack.us/img80/2088/tac1andbus.jpg)
I think you could fit in two hundred cars in it, eh?
And to make things a little smaller, here's a Cerberus sentry gun; perfect for a crew of 3;
(http://img80.imageshack.us/img80/3176/manandcerberus.jpg)
And here's what might look like if you have an Orion destroyer parked near the World Trade Center;
(http://img197.imageshack.us/img197/4273/orionandtwintowers.jpg)
-
Sure reminds me of IceyJones' cutscene, where the Zods packed themselves into TAC 1s.
-
Sure reminds me of IceyJones' cutscene, where the Zods packed themselves into TAC 1s.
The TACs were HUGE :D
You could see hundreds of Zods walking on the ground yet you couldn't even notice that they're Vasudans, or what their faces look like, etc. While a hulking Chronos freighter is hovering near them.
-
(http://img197.imageshack.us/img197/4273/orionandtwintowers.jpg)
Instead of rebuilding the WTC they should build an Orion. ****in terrorists/neo-nazis/commies are screwed man. Screwed.
-
You'd have to figure out how the Orion's going to "Float" in an atmosphere, in that case. :P
-
Helium bladders. And eight klick long rotor blades. It's science :)
-
(http://img197.imageshack.us/img197/4273/orionandtwintowers.jpg)
Instead of rebuilding the WTC they should build an Orion. ****in terrorists/neo-nazis/commies are screwed man. Screwed.
Yeah, they could. Problem is, creating four harpoon missiles is like creating an atomic bomb; creating a Cyclops is like gathering more than all the uranium you can find in the entire world.
-
Question is, of course, what could an Orion do against the Terrorists? Orbit them threateningly? Seeing as it doesn't have weapons that have the range to engage targets on a planetary surface....
-
It can just land on them :p That'll be more than enough xD
-
If the Terroristos happened to be in the same locale as me, i'd get squished as well though :(
-
I'm sure Terry Taliban would **** his pants seeing a motherfrakking Orion above his cave. Weapons are not necessary. ;)
-
Question is, of course, what could an Orion do against the Terrorists? Orbit them threateningly? Seeing as it doesn't have weapons that have the range to engage targets on a planetary surface....
Depends on the model. Beams supposedly can. :P
-
Now the thread's become A Comparison of FreeSpace? :P
(http://img686.imageshack.us/img686/6425/newathena.png)
(http://img41.imageshack.us/img41/6431/oldathena.png)
One step closer to home, just need to figure out what the deal with the glass is.
-
Question is, of course, what could an Orion do against the Terrorists? Orbit them threateningly? Seeing as it doesn't have weapons that have the range to engage targets on a planetary surface....
The question is of course, what could Terrorists do against an Orion? Crash a plane into it? "Oh noes, something collided with our hull captain, hull strength down to 99%!"
-
Yeah, coz Kamikaze attacks on an Orion are utterly ridiculous... *cough* *cough* Tenderizer *cough*.
Oh, and incidentally, post screenshots or I shall become... miffed.
-
I'm done with screening until WiH's release.
-
Promise?
-
Question is, of course, what could an Orion do against the Terrorists? Orbit them threateningly? Seeing as it doesn't have weapons that have the range to engage targets on a planetary surface....
The question is of course, what could Terrorists do against an Orion? Crash a plane into it? "Oh noes, something collided with our hull captain, hull strength down to 99%!"
How the hell can a kamikaze plane crash even do 1000 damage? 500 FreeSpace damage is probably equal to the blast force of an atom bomb!
-
I expected a flood of ambient fleet screenshots after the Act1 release but I see nothing. . . . . Where's the fanlove?
-
There will be massive splittage if this comparison/terrorist discussion doesn't either stop or move to a dedicated thread. This thread
is was supposed to be about purdy FreeSpace pictures.
-
Now the thread's become A Comparison of FreeSpace? :P
(http://img686.imageshack.us/img686/6425/newathena.png)
One step closer to home, just need to figure out what the deal with the glass is.
What's wrong with the coc-...
/me takes a closer look.
...invisible?
-
(http://img99.imageshack.us/img99/1769/screen0033.png)
Sorry for all the text, I was just so excited when I saw this, I said screw trying to retake it.
-
Saw what? The beam fade?
-
Now the thread's become A Comparison of FreeSpace? :P
(http://img686.imageshack.us/img686/6425/newathena.png)
(http://img41.imageshack.us/img41/6431/oldathena.png)
One step closer to home, just need to figure out what the deal with the glass is.
Hmmm... Did you notice that the normal for the retail Athena's right engine exhaust plume is going the wrong way? :p Crack open the .pof and you'll see it stick out like a sore thumb...
Next, what are you doing with the HTL Athena? Although it seems you're trying to fix the canopy issue, have you fixed the redundant cannon assembly on the lower hull yet? I mean, that shouldn't be there...
-
Promise?
Unless another campaign comes out that I can make massive screenshot collaberations, but yes, since I'm fairly certain WiH will be out before other campaigns. :D
I expected a flood of ambient fleet screenshots after the Act1 release but I see nothing. . . . . Where's the fanlove?
Pages 225 and 226. :P
Hmmm... Did you notice that the normal for the retail Athena's right engine exhaust plume is going the wrong way? :p Crack open the .pof and you'll see it stick out like a sore thumb...
Next, what are you doing with the HTL Athena? Although it seems you're trying to fix the canopy issue, have you fixed the redundant cannon assembly on the lower hull yet? I mean, that shouldn't be there...
The normal? Guess I'll look at it, probably won't notice it anyway though. :P
I don't know how to get a canopy back onto the Athena but all I did was put the third engine exhaust BACK onto the model since FSPort-MediaVPs uses Trashman's Athena Mk. 2 which originally removed the tail engine because "it was better" but they never fixed it.
Edit: Oh you mean how it's inside-out? :lol:
-
AoA is going to be re-released soon.
You may want to take screens from it.
-
Maybe I'll do that then when I get the chance. :)
-
One day I messed up with FRED2 and tried making an eyecandy event (suitably for a cutscene, maybe) by making a Hecate actually go through an extremely "short" subspace tunnel (in other words, it looks like the Hecate is departing then arriving again in the same system, barely a few meters from its departure point). Then here it is;
Me in the Hecate's hangar bay...and being RAMMED into its subspace hole!
(http://img340.imageshack.us/img340/5893/hecate3.jpg)
NOOOOOO!!! :eek:
(http://img693.imageshack.us/img693/9938/hecatenooo.jpg)
Then I finally died :rolleyes:
(http://img64.imageshack.us/img64/4914/hecate5.jpg)
I restarted the mission, and saw the Hecate go through the "short" subspace tunnel (from the side);
(http://img145.imageshack.us/img145/7956/hecate1.jpg)
From the top (the Hecate bended :lol:)
(http://img260.imageshack.us/img260/6820/hecatecracked.jpg)
From the bottom;
(http://img145.imageshack.us/img145/9644/hecate4.gif)
-
So what if you switch the entry-exit points and have it warp into itself/another hecate?
-
That .gif actually has an interesting look.
-
The normal? Guess I'll look at it, probably won't notice it anyway though. :P
I don't know how to get a canopy back onto the Athena but all I did was put the third engine exhaust BACK onto the model since FSPort-MediaVPs uses Trashman's Athena Mk. 2 which originally removed the tail engine because "it was better" but they never fixed it.
Strangly enough the model has a canopy, but it went missing during the .cob to .pof conversion...
I had trouble converting the model ever since...will give it another try, since the missing canopy is bugging me too.
-
So what if you switch the entry-exit points and have it warp into itself/another hecate?
Interesting :nod:
Once I had a Sathanas facing another Sath, then I had each warp out...then their claws kept on bumping with each other, each trying to move about, but can't since the other Sath will move that way too then they bump again and again...so it looked pretty much like two beetles fighting over territory :lol: (Sath look sort of like a bug, ain't it?)
-
Reminds me of: http://www.motivatedphotos.com/?id=13115
-
Speaking of collision, I remember another funny FRED2 trick.
I was with a force of like twenty Ulysses fighters behind a hovering Orion. Then a Sathanas is pointed at the Orion, so we're pretty much nailed. Then I ordered the Sath to engage subspace drive (via SEXP). The warpout pushed the Orion several klicks from where it started, SMASHING us tiny fighters to nothing...the Orion has still 91% health, but it's been pushed so far. Sath = epic win :p
I lost the mission, but I'll retrieve it through screenshots;
BEING PUSHED!!! :eek2: (I'm on a Fenris, watching the commotion :lol:);
(http://img171.imageshack.us/img171/9587/commotion3n.jpg)
-
You know that you don't have to downscale your screenshots like that, don't you? They look sorta ugly....
-
Actually with how close everything on the HUD is it looks like that's actually the resolution he's playing it on.
-
If you place a ship, let's say a destroyer in the mission, and then place another one on it, order it to warp in during the mission, it'll drag the one present earlier, even though it'll look like it makes no sense
| |
| | |>
| | |>
| |
^
destroyer being dragged in this -> direction
Bolded is the entry point. Dun have FSO here so try it for yourself ;d
-
Actually with how close everything on the HUD is it looks like that's actually the resolution he's playing it on.
Sure, but there's also some weird rastering effect going on there....
-
You know that you don't have to downscale your screenshots like that, don't you? They look sorta ugly....
Resolution can be damned but why would anyone use GIF (aka 256 colours, indexed and - from the looks of it - using fixed dithering) in screenshots is beyond my comprehension. :nervous:
-
I thought FS2_Open automatically saves all screenshots in TGA format.
-
They do.
-
You know that you don't have to downscale your screenshots like that, don't you? They look sorta ugly....
Edited to be more beautiful...hold on, Imageshack won't resize it one bit! :wtf:
I already resized it to "for 15-inch monitors" size, but nothing happens. Do you experience the same problem?
The original Imageshack was better, but now I like it less. Way less. :(
-
Just leave it at its original size, don't resize it, and post it using [lvlshot][/lvlshot] tags. It's what we all do.
-
And use PNG. It's better than GIF and JPG for this sort of thing.
(http://img171.imageshack.us/img171/403/orionbluegreen.png)
-
Whaaaaaa? :eek:
-
EGA Orion? :D
-
EGA Orion? :D
:lol:
bbc micro lol.
-
And use PNG. It's better than GIF and JPG for this sort of thing.
(http://img171.imageshack.us/img171/403/orionbluegreen.png)
That's atually really cool. I really wish they'd get cell-shading back into FSO. I remember seeing screen shots of it in action and it was freakin' sweet...
-
Then the coding for Inferno would have to be changed further to support craptons (And I mean a crapton) of weapons, have Pharos boueys (Sp?) drop from killed ships that you pick up (Like JAD) and you could have Borderderlands in space. ;)
Don't kill me...
-
The dropped nav-bouys is Freded.
-
That was the intent of what I meant by having them drop from ships.
That can be done right...? :nervous:
-
Setting their arrival cue to when the ship dies and for it to be near the ship with an invisible subspace warp should work.
-
Yep, or use coordinate transformation. Easy enough.
-
You could actually drop a Pharos by yourself. Just SEXP that pressing T should make the Pharos warp in near your ship.
-
T wouldn't work as it's already mapped as a default key. Something else might. Open up the second level of derelict and have a peek.
-
The Derelict nav buoys used the number keys, I think, since they're generally free.
-
Correct.
-
Just remember to be careful with the activation and highlight the window of use with a directive keypress window.
As combat comms may interfere.
-
(http://i47.tinypic.com/k1qiih.png)
Something from my mod :D
-
:shaking: :jaw:
Come and work for me as soon as this is finished.
TAP NEEDS YOU!
-
Hey, that looks awesome. What's the big ship in the middle?
-
HTL Boreas.
-
What's your mod about, Betrayal? The only other time I remember seeing you posting was reminding us to give fair credit over on some BP thread.
-
Wait, there's a HTL Boreas?
-
I notice you are using the same background as ASW. And that ship is awesome looking.
-
That's a nice boat. :nod:
-
Wait, there's a HTL Boreas?
I second this question.
-
*sigh* IIRC, I took this shot just before the hammer dropped in final BP:AoA mission when I was taking some time to admire the fleet. What's the first thing that catches your eye?
(http://img690.imageshack.us/img690/1840/odd.png) (http://img690.imageshack.us/i/odd.png/)
-
I don't seem to recall the ships facing different directions like that.
-
They really don't...
-
Uh-oh. Is something wrong?
-
I guess nobody here is susceptible to "up and down" in space. I blinked a few times when I was going through my screenshots because I thought it was odd that it was upside down when it was not (due to the myrmidon that strayed into view). I was just being silly when posing "anything odd?"
As a side note, the blue beams of BP are deadly in practice but somehow don't look as deadly as the more familiar green and red beams of Christmas death.
-
They're a lot thinner.
Might be fun to play with during the re-release. Not a huge priority, but it could be fun to sexeh up the effects.
-
I guess nobody here is susceptible to "up and down" in space. I blinked a few times when I was going through my screenshots because I thought it was odd that it was upside down when it was not (due to the myrmidon that strayed into view). I was just being silly when posing "anything odd?"
As a side note, the blue beams of BP are deadly in practice but somehow don't look as deadly as the more familiar green and red beams of Christmas death.
And when was this a test to see who'd say there's tilted and upside down ships in that screenshot?
Plus in all technicality there is no direction in space.
-
Sure there is, there's just no universal point of reference. :P
-
Thanks, everyone :), yes this is HTL Boreas. Model by Moonred, UVmapped by Kobrar. Turreting and other PCS2 work are mine. Currently, we're working on HTL Icelus and HTL Phobos Advance. Later I will post some more screenshots :] .
BTW. I'm another polish guy. Sorry for my bad english.
-
Phobos Adv. is one of the best ships in INF, I wonder how it's going to look in HTL.
One more question, is that tile-mapped?
-
Oooh sweet. :D
-
The new Boreas looks fantastic. Phobos Adv. was my favourite Inferno ship, looking forward to seeing how it turns out.
-
By the way, are the HTL Inferno ships just something you're doing personally or do you have any involvement with the Inferno teams?
-
No :(, tilemapping is impossible in Wings 3D. All new ships in my mod, will have only 1 texture, mix of the MediaVPs ones. If someone want to help with uvmapping and texturing, I can send the model.
We're not part of the Inferno Team. We're doing all models for Shadow Genesis [name of my mod]. Inferno has a lot of beautiful models, but they're low poly and badly uvmapped. We're redoing them personally, for my mod.
-
That's awesome. 1 texture per model is the way to go performance-wise, and UVmapping looks a hell of a lot better.
If you can UVmap then you have some awesome and desirable skills. Thought about helping out Blackwater Operations?
-
Oi!
I asked him first. . . :P
-
No, I can't UVmap :P I'm model converter, general modder and FREDer. Kobrar and Moonred - both polish moddelers are my UVmappers, but Kobrar have a lot of work and a Moonred don't have a keyboard, so he can't UVmap.
BTW. If we're intrested about my mod, check the freespace.pl. In my mod's topic, you can see more screenshots :]
-
Then how did Moonred make that ubersexy Nemesis model? :nervous:
-
No, I can't UVmap :P I'm model converter, general modder and FREDer. Kobrar and Moonred - both polish moddelers are my UVmappers, but Kobrar have a lot of work and a Moonred don't have a keyboard, so he can't UVmap.
BTW. If we're intrested about my mod, check the freespace.pl. In my mod's topic, you can see more screenshots :]
Link please? I would like to see.
-
http://www.freespace.pl/forum/viewtopic.php?t=5534 (http://www.freespace.pl/forum/viewtopic.php?t=5534)
First version of the mod, will be relased in polish, but we're going to translate it :).
-
I don't like translating, I will be releasing both mods I'm making in English.
You will be able to translate them to Polish, but I doubt sombody will care about it.
-
http://www.freespace.pl/forum/viewtopic.php?t=5534 (http://www.freespace.pl/forum/viewtopic.php?t=5534)
First version of the mod, will be relased in polish, but we're going to translate it :).
Awesome! Looking forward to it.
I've worked with Shiv quite a bit on Earth Defense and he's been a pleasure. Wish I spoke more Polish.
-
That looks damn nice, although I'm curious as to why most of the ships with glowmaps don't have them on in the screenshots.
-
Ships without glowmaps, are hulls. Ancient ships, and the Sathanas on the screenshots are derelicts. Screens with the dark green nebulas, are from cemetary of ancient ships - one of many unique places in SG :].
BTW. I'm working with Shiv too, as a model converter to ED.
-
I think it would have looked a lot better smooth like the Hecate, but at least it's not the old model.
-
They're a lot thinner.
INFR1 all over again?
-
They're a lot thinner.
INFR1 all over again?
Um, what?
-
Ridiculously thin BFBlues.
-
Aren't they the same beams? Haven't actually compared the table entries, but they look pretty similar, I think.
Thin isn't necessarily bad - it conveys focus and precision. Hey, does anyone know how beam width in terms of fighter collision is determined? Is it based on the actual size of the beam effect?
-
No, its based on the +radius value of the outermost section I think.
-
Good to know.
-
lvlshotted:
(http://img109.imageshack.us/img109/5088/screen0284.jpg)
(http://img3.imageshack.us/img3/6403/screen0286.jpg)
(http://img3.imageshack.us/img3/1840/screen0288.jpg)
(http://img685.imageshack.us/img685/8058/screen0291.jpg)
(http://img34.imageshack.us/img34/8406/screen0303.jpg)
(http://img34.imageshack.us/img34/4077/screen0311.jpg)
(http://img42.imageshack.us/img42/9564/screen0313.jpg)
(http://img695.imageshack.us/img695/8995/screen0316.jpg)
(http://img695.imageshack.us/img695/3669/screen0318.jpg)
(http://img194.imageshack.us/img194/9888/screen0322.jpg)
(http://img193.imageshack.us/img193/6949/screen0327.jpg)
-
The sixth screenshot has it done to where it looks like that Railgun shot is coming from the Lancer's engines. :lol:
-
Can I haz the golden Orion? :O
-
You need to roll +5 gold casting or face the wrath of admiral wolfs ghost.
-
That's the Hysteria beaming an exploding ship.
-
It's a Dawn of Sol screenshot, Orion
(MK2) looks like that because of beam and explosion lighting.
-
Look again, it has a tri-barrel THT, the Mk. II has a twin-barrel THT.
-
You're right, that must be Trashman's version of regular Orion then.
-
It is, Majestics remain the MediaVPs Orion and the Halcyon is the Mk. II.
-
Where are these screenshots from? Inferno? Looks good, though I never managed to get INF to work...
-
Where are these screenshots from? Inferno? Looks good, though I never managed to get INF to work...
No. Read the posts before your post (less than ten up.)
-
Aren't they the same beams? Haven't actually compared the table entries, but they look pretty similar, I think.
Thin isn't necessarily bad - it conveys focus and precision. Hey, does anyone know how beam width in terms of fighter collision is determined? Is it based on the actual size of the beam effect?
There is also a new feature called "Beam Width" that can go in to the table before the Beam Sections that will define the beam targeting based on Radius, this allows Section radii to be completely different in terms of it's visual appearance without negatively affecting it's targeting. Next edition of the MediaVPs will be utilizing that in it's beams to restore more Retail like accuracy while still keeping the same visual appearance.
-
So this means no more being shafted by beams despite being 150 meters away from them?
-
...to restore more Retail like accuracy while still keeping the same visual appearance.
And what's wrong with the accuracy of the diameter of the current beams in FS2_Open?
-
It's not like retail.
-
Oh snap - I hadn't even considered that changing the individual section widths would affect the overall width of the beam in terms of hit calculations - and because I added haze to a lot of the beams they're actually much wider than they look in game. Good catch whoever spotted that one, and huge thanks and well done to whoever implemented the beam_width feature. :D
-
Man, VA, you have killed me so many times. :blah:
-
Hrm, that explains a few deaths I didn't anticipate. Still, I much prefer the look of the current beams. They look really solid and powerful (particularly the Terran ones).
-
VA's Killcount ++
It was the plan all along. :p
-
...they're actually much wider than they look in game.
Really? I always thought that they should be wider, because I've been able to get pretty close to some of them during my non-cheat playthroughs and not die.
-
There have been several cases where I'd die at least a Cruiser's length away from a beam.
-
...they're actually much wider than they look in game.
Really? I always thought that they should be wider, because I've been able to get pretty close to some of them during my non-cheat playthroughs and not die.
Try it. Fly near a BFRed (where there is no visible beam), and prepare to die!
EDIT: Quoted wrong person initially :warp:
-
I know, that's what I said. :P
-
So that's why I kept dying whenever I divebomb Cains...
-
I also though it was intentionnal.
I mean look, the visible part of the beam isn't the beam itself, just some consequence of it... Well at least, it's what some people aggreed upon, discuting on IRC :s
Plus, a such large beam must generate a lot of heat and everything. I know it shouldn't affect the ship since there's no air in space but eeeh.... there should be no sound too.
Mmh.. may the god of plasma core insertions have mercy on my spelling errors.
Edit: I guess you must except the grammar inquisition oO'
-
Don't you think something's wrong with the cockpits and pilots sizes ? :rolleyes:
(http://img519.imageshack.us/img519/2849/fsportsupport.jpg)
-
There's something wrong with everything in terms of FreeSpace's sizes. :P
-
it has been always like that, but have you tried making a cockpit? is really hard indeed.
another thing that keeps bugging me is the size of the fighters against the cap ships, but It's a game right?.. it can't be that difficult to ignore when flacked to death by enemies ;)
-
Don't you think something's wrong with the cockpits and pilots sizes ? :rolleyes:
(http://img519.imageshack.us/img519/2849/fsportsupport.jpg)
Yeah the HTL Centaur's cockpit isn't the best out there.
-
The interior of it around the controls and pilot are way messy.
(http://i19.photobucket.com/albums/b177/QuantumDelta/FightProfiles.jpg)
I mean ffs :P
And plus to further support the issue with FreeSpace and their borked sizes, observe how several Interceptors are massive in comparison to a decent amount of heavy fighters, like the Astaroth or Horus being slightly longer and wider than the Ares, the size of the Pegasus being comparable to the Tauret despite being a stealth recon fighter, the Dragon is incredibally small considering the size theme of the rest of the displayed ships, the Perseus and Ulysses also follow suit but to a lesser degree.
-
Ships that you consider too big are actually very flat, Pegasus is very thin from any other direction.
Smae goes for other (especially Vasudan) fighters, Ares is quite tall and bulky.
-
I did say in length and width, not depth.
-
Sizes turn out pretty sane when you will consider depth.
Tauret is much thicker than Pegasus.
-
You also said massive. Mass has no value in zero gravity :D
If you want to say 'fighter A has a larger surface area than fighter b' thats fine.
-
Actually mass does matter even in zero gravity. The more mass engines/thrusters have to propel, the slower acceleration is. Of course in FSverse, it doesn't really matter since table values can be anything for any size of ship.
-
Aren't there mass values used for collisions, though?
-
Umm
:warp:
-
RUN DEKKER RUN.
-
Aren't there mass values used for collisions, though?
Yep, applies to both weapons and ships.
-
You also said massive. Mass has no value in zero gravity :D
If you want to say 'fighter A has a larger surface area than fighter b' thats fine.
wha--
STOP!
Physics time!
Mass is a property of all matter that does not need a gravitational field to exist. It exists independently of any other values, since it itself is a means of quantifying matter. Mass has plenty of value in zero gravity.
-
Fury hit it up, don't worry.
-
Are the rules set in concrete about screens in this thread coming from FSO/retail or can I post them from say. . . . . . A nexus mod showing freespace ships, or a Homeworld 2 one for that matter?
-
Are the rules set in concrete about screens in this thread coming from FSO/retail or can I post them from say. . . . . . A nexus mod showing freespace ships, or a Homeworld 2 one for that matter?
You can post anything that has been done on FS engine, I've seen pictures from the Babylon project here IIRC.
-
well he meant it the other way, other mods made in other game engines, and the mods are about FS!
-
Yes. It's a celebration of Freespace ships I thought. Rather than the engine.
Those Nexus shots pressed the question is all. ,
-
I never liked the BP-like and oryginal textured Raynor, but I love the model, so I'm doing something with this :).
(http://i50.tinypic.com/21ab97q.jpg)
This is my version of Raynor with glowpoints, and nameplate [currently GTD Navras].
For interested: It's not going to be in Shadow Genesis.
-
Hrm. Not sure it's quite as pretty as the BP or ED ones, but it's an interesting reskin.
-
Can't necessarily tell if the reskin is an improvement or not.
-
I like it. Cause, in my opinion, now it looks like something that GTVA would actually build.
-
Yeah but aesthetically I like the original version better.
-
I like it. Cause, in my opinion, now it looks like something that GTVA would actually build.
Well if you look at it from BP's take on the post-Capella GTVA, AoA's skin of the ship makes sense too.
Regardless, I like this one too. :)
-
Moar screens of it? :D
-
I like it. Cause, in my opinion, now it looks like something that GTVA would actually build.
It's certainly closer to the FS2 GTVA texture patterns. Whether or not that fits a post-Capella GTVA is up to your mod. :)
-
I like it. Cause, in my opinion, now it looks like something that GTVA would actually build.
I'm not so sure, because I don't see much from the underside. :nervous:
-
Seconded, we need more shots from different angles. :)
-
...or the actuall reskin for download. ;)
-
New models for Wings converted by ShadowGorrath. For too long for the bad guys' aircraft been hideous compared to NATO's.
(http://i538.photobucket.com/albums/ff348/tankermottind/w_su93.png)
Sukhoi Su-93 "Ferret" light fighter
(http://i538.photobucket.com/albums/ff348/tankermottind/w_su97.png)
Sukhoi Su-97 "Fuller" air superiority fighter
(http://i538.photobucket.com/albums/ff348/tankermottind/w_alhafiz.png)
Al-Hafiz P22 light fighter
(yeah, yeah, the smoothing is borked, but neither I nor ShadowGorrath have the ability to fix that. At least they're not horribly low-poly and actually look like planes)
-
Heh, that's some repurposed EDI.
What modeldump did you guys get these from? They're pretty good.
-
Ask ShadowGorrath. The Ferret looks very Esarai though.
Ironically, the EDI was a futuretech marvel in Stealth but the Al-Hafiz in Wings is a cheaply built death trap.
EDIT: The EDI is from Tom Clancy's HAWX.
-
EDI is originally from "Stealth", that awful Jessica Biel in a flightsuit vehicle.
And the Ferret is the X-02, courtesy of Ace Combat 4.
EDIT: Oh, and the Fuller is Ace Combat 5's Falken
-
Yes, but ShadowGorrath did not get the X-02 and ADF-01 straight from the Ace Combat games; those are console games with all sorts of proprietary crapola. I modified the Falken/Fuller's texture fairly heavily to get rid of the COFFIN system and add a traditional canopy.
-
Jessica Biel + Flightsuit = good to me.
I enjoyed the whole film. :p
Can i has early plox? :nod:
Although i preferred the manned fighters more.. Switchblade mach 500 goodness..
-
ShadowGorrath made the Al-Hafiz after only two days of using Blender. Kudos to him. :)
-
Nononono, I just converted it from another game, among many other planes... Fixed the smoothing, kinda, and got an updated version. Will send to Woolie Wool once he's online. The "Al-Hafiz" in DEFCON FreeSpace will be an USAF manned fighter though.
Also converted this:
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/Su-37FSO.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/Su-37FSO4.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/Su-37FSO3.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/Su-37FSO2.png)
-
wow! :yes: :yes: :yes:
-
Indeed. Those shots are absolutely stunning!
-
ShadowGorrath made the Al-Hafiz after only two days of using Blender. Kudos to him. :)
Do you read threads? At all? Ever?
ShadowGorrath, those are some awesome screens. Keep up hte good work. :yes:
-
Also converted this:
CUT
:jaw:
Is that FreeSpace?
-
Yep, it's an atmosphere skybox with bloom turned on, so far as I know. It looks great.
-
The bloom factor's a bit too overdone for my tastes, but that looks fantastic regardless. Hard to believe those shots are from the same engine. :)
-
People just don't know how to go easy with bloom. :doubt:
-
(http://i538.photobucket.com/albums/ff348/tankermottind/engine.png)
New engine effect, some sort of rocket/plasma thruster.
(http://img684.imageshack.us/img684/5290/night.png)
Night scene (click for humongous).
-
Nice ship. I think that color just looks hideous though. It looks like it was painted by the humans from Sword of the Stars.
-
The Russian aircraft have a green theme going.
-
Well then, blowing them up will be a victory for style.
-
Maybe it doesn't work so well on the Su-93, but I think it looks excellent on the Su-97:
(http://i538.photobucket.com/albums/ff348/tankermottind/su971.png)
(http://i538.photobucket.com/albums/ff348/tankermottind/su972.png)
-
It has black areas. Black makes every other color look cooler.
-
It has black areas. Black makes every other color look cooler.
Even mauve?
-
Especially mauve, peuce too.
;)
It's the new black. . . .
-
The bloom factor's a bit too overdone for my tastes, but that looks fantastic regardless. Hard to believe those shots are from the same engine. :)
Actually, I thought the bloom in those shots was just right. :nervous:
-
excuse me guys...maybe i've lost something: what frackin' mod is this?
-
Either Woolie Wool's 'Wings' mod or ShadowGorrath's 'DEFCON FreeSpace', which are arcadey near-future flight sim projects.
-
Wings.
-
Woolie, you might want a smaller FOV. That moon in the night shot is pretty distorted.
-
My Raynor is back! :D
(http://i48.tinypic.com/s6hjqh.png)
(http://i50.tinypic.com/21ed76.png)
(http://i47.tinypic.com/xlberr.png)
Sorry for the eggy planets. I don't know why, all planets in my FS looks like eggs :[
-
Sorry for the eggy planets. I don't know why, all planets in my FS looks like eggs :[
You should mess around with the -fov flag (http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-fov).
-
Are you running on widescreen, Betrayal?
The Raynor's pretty cool. You really need a turret-angle.tbm so those turrets don't stick up so awkwardly, though. There'll be one in the BP Director's Cut you can feel free to grab; it should work fine for the Raynor assuming the turret numbers are all the same.
-
You can fiddle with the scaling factors in FRED to fix the egginess, I have a feeling it's not FOV related since he seems to say it's always that way, and looking at them head on they would appear normal if it was FOV related.
-
it should work fine for the Raynor assuming the turret numbers are all the same.
It's a reskin, so they should, BP ones weren't originally made for it either (ther were taken from my Warcruiser's turret angles, which is jet another Raynor reskin, but not Terran this time).
-
Eurofighter Sigurd
(http://img94.imageshack.us/img94/9363/sigurd4.png)
(http://img21.imageshack.us/img21/1228/sigurd3.png)
(http://img34.imageshack.us/img34/8154/sigurd2.png)
(http://img21.imageshack.us/img21/4909/sigurd1.png)
Spacer Commonwealth S-1 Shrike:
(http://img21.imageshack.us/img21/5215/shrike2.png)
(http://img97.imageshack.us/img97/6873/shrike1.png)
OK, they look like "real" planes, but the real ones never actually entered production, so :P
-
Neat! Likin' the little artificial horizon.
-
Improved Al-Hafiz P22:
[Bush]The terrists hate us for our freedumbz![/Bush]
(http://img34.imageshack.us/img34/2771/alhafiz1.png)
(http://img25.imageshack.us/img25/7817/alhafiz2.png)
(http://img13.imageshack.us/img13/4526/alhafiz3.png)
-
:lol:
I really like how your Eurofighter is actually the MiG 1.42/1.44...
...And where did you get the YF-23 from? All of your fighters look reasonably high-poly: what were their origins?
-
I converted them from HAWX and other model packs. Eh, might be pushing my luck here, but what the heck...
-
Eurofighter Sigurd
(http://img94.imageshack.us/img94/9363/sigurd4.png) (http://img94.imageshack.us/img94/9363/sigurd4.png) (http://img21.imageshack.us/img21/1228/sigurd3.png) (http://img21.imageshack.us/img21/1228/sigurd3.png)
(http://img34.imageshack.us/img34/8154/sigurd2.png) (http://img34.imageshack.us/img34/8154/sigurd2.png) (http://img21.imageshack.us/img21/4909/sigurd1.png) (http://img21.imageshack.us/img21/4909/sigurd1.png)
I really like those thruster effects and trails... :yes:
-
I finally found a good place to hide during the Karnak defense on ST:R : the reactor chamber.
There's even a cool force field to protect you from... enemy communications.
Mmh? What was that ?
(http://img710.imageshack.us/img710/6649/karnakreactorexploding1.jpg)
HEY! WHAT THE F--
(http://img717.imageshack.us/img717/172/karnakreactorexplosing2.jpg)
-
The reactor killed me through sheer radiation once, so I don't dare to get close to it ever again.
-
I like how specific the descriptions of what killed you are. "X was killed by a shockwave from Y exploding."
-
It's specific right up to the point where you're killed by a sexp.
-
Or the dreaded Unknown Causes.
-
Now with smoothing and a visible cockpit!
(http://img191.imageshack.us/img191/383/sigurd5.png)
-
:yes2: :nod: :yes:
I want this.
-
Your mod is looking really nice, you've got an estimate on how many fighters will it include for the release?
-
20-25.
-
:yes: looking forward it.
-
How many bombers? :)
-
That previous total includes bombers. There are currently seven bombers: B-46F Lancer II, B-64C Rhino, Eurobomber Fafnir, Tupolev Tu-212R "Brigand", Sukhoi Su-100 "Broadsword", Tupolev Tu-212E "Brigand" (export version used by the Arabs), and Chengdu H-16 "Bigfoot".
The total will probably come out to 15 fighters and 10 bombers. As it stands I have 13 fighters and 7 bombers.
Flying bombers is a bit different from in FS2--you will not be able to dogfight effectively in them. You will have to rely on your turrets a lot.
-
So turrets are going to be 'fixed' in this, so they target your nearest attacker (default function mapped to R Key)?
-
Yes.
-
Might just as well post this (http://www.hard-light.net/forums/index.php?topic=67663.0) here too.
(http://img24.imageshack.us/img24/3494/gutted.th.png) (http://img24.imageshack.us/i/gutted.png/)
-
Yes.
Sweeeeet. :)
-
Looking foward to the mod Woolie.
-
Yes.
Sweeeeet. :)
You've been playing with that feature for months, Dilmah!
Can't wait to try it out on sweet multi-turret bombers, though.
-
Might just as well post this (http://www.hard-light.net/forums/index.php?topic=67663.0) here too.
(http://img24.imageshack.us/img24/3494/gutted.th.png) (http://img24.imageshack.us/i/gutted.png/)
i have just one thing to say to this.... OUCH! haha
-
Did you shop the image or is that ingame?
-
Did you shop the image or is that ingame?
In-game.
-
Did you shop the image or is that ingame?
Read this thread. (http://www.hard-light.net/forums/index.php?topic=67663.0)
-
Or the dreaded Unknown Causes.
Yes, that's what happens when a sexp kills you. "<You> is killed by unknown causes" or something like that.
-
(http://img211.imageshack.us/img211/6131/screen0296.png)
-
That's awesome.
Which modelpack?
-
His own, I believe.
-
No. It's from the same one that I got the other planes from. Though the shuttle's from HAWX.
-
Eurofighter Njord:
(http://i538.photobucket.com/albums/ff348/tankermottind/njord-1.png)
-
Su-27 with a custom paint job:
(http://img35.imageshack.us/img35/6329/screen0297.png)
-
Gorgeous.
-
You know, I was tempted to eventually try and convert some models from YS Flight sim, but I think your models look much higher poly.
...I did start converting the Su-47 at one point - the "finished sections are shown, though they are actually far from finished...
[attachment deleted by admin]
-
Su-27 with a custom paint job:
(http://img35.imageshack.us/img35/6329/screen0297.png)
120 FPS? Wow. :eek2:
-
Sexy Flanker is sexy.
-
A preview of what might come this march....
(sry for attaching)
EDIT: and now the fitting quote
"... this freak show is not over yet."
- Lt. T. McKerry, GTVA Patrol Wing Alpha
[attachment deleted by admin]
-
A very dark GTD Titan?
-
A very dark GTD Titan?
We are doomed! Doomed I say!
-
Sexy Flanker is sexy.
That's the Jet Mystique would fly if i didn't have her tied up in my bedroom wardrobe...
-
Woolie, I'd tell you this on MSN Web Messenger if it didn't lock up the computers at this piece of **** USO (I still don't have personal Internet here yet), your fighter using the Falken model, I think the ADFX-02 Morgan would be a good substitute, it has a more conventional appearance.
-
use Pidgin Portable (http://portableapps.com/apps/internet/pidgin_portable) - install it to your "My Documents" directory.
-
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0304.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0305.png)
-
A Meebo (http://www.meebo.com/) is fine too.
-
Yalp. The HAWX Su-47 is much, much nicer than the YS-Flight or ...previous version you had. :p
-
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0304.png)
(http://i934.photobucket.com/albums/ad184/ShadowGorrath/FreeSpace%20Images/screen0305.png)
It's so smooth, it's almost criminal. :p
-
(http://img43.imageshack.us/img43/1421/wingstu194.png)
Tupolev Tu-194 "Bogan"
(http://img43.imageshack.us/img43/5274/wingsstorms.png)
THe Spacers' heavily modified variant, the S-2 Storm.
-
cool the S-2 Storm reminds me of the backfire
-
That model uses elements from both the Backfire and the Badger but doesn't really look like either.
-
F-15 Active II:
(http://img3.imageshack.us/img3/6021/screen0314.png)
(http://img651.imageshack.us/img651/7259/screen0312.png)
-
Two words:
HOT DAMN. :jaw:
-
Two words:
HOT DAMN. :jaw:
It's only a model.
:lol:
I like the background/environment. Even though the clouds would become fairly obvious as being on static background, they still look nice on still shots.
-
You got a F-14 somewhere in there? ;7
-
Are those buildings modelled in, or part of the skybox?
-
Are those buildings modelled in, or part of the skybox?
Part of the skybox.
You got a F-14 somewhere in there? ;7
I can look for it.
-
Mm, building skyboxes are gonna be a wee bit dicey. Those would be some huge buildings!
-
F-15 Active II:
(http://img3.imageshack.us/img3/6021/screen0314.png)
(http://img651.imageshack.us/img651/7259/screen0312.png)
I love you.
-
Here's an F-14D. It's giving me a headache. For some reason, during the DAE-POF conversion, the "center" of the wings subobjects switches to the other side, making the wings rotate strangely. That, and the fighter's got lighting issues, I think.
(http://img27.imageshack.us/img27/2614/screen0315.png)
-
I'm so glad I'm trying to help you with this project... :D
By the way, did you ever find that UCAV I uploaded useful? It will need a new map, of course, but otherwise the mesh should be pretty decent. I can always go back over it as well.
-
Skybox...not worthy of seeing. :warp:
-
Skybox...not worthy of seeing. :warp:
I'm going to steal add the image into my collection of wallpapers so :P.
-
Are you going to have the wings sweep back when afterburner is engaged?
-
It'd be better to make the wing sweep a variable based on indicated air speed. That's how they work in reality, rather than being an on/off sort of thing.
-
Is that how the Horus's fins work at the moment? They rotate once the ship hits a certain speed?
-
No, they rotate after engaging afterburner.
-
No, they rotate once you hit Afterburners. There is, AFAIK, no speed-based animation trigger.
-
Is there a way to simulate movement relative to skybox? Watching the same place for 10 minutes during dogfight doesn't make much sense IMHO.
Screens are awesome, by the way.
-
There is not, unfortunately. Nor can the skybox elements be reached.
-
I just came up with a neat idea for Wings: unlockables! Destroying hidden targets in certain missions will unlock a special bonus fighter based on a real-world design. None of these fighters are canon in the Wings storyline--they are just bonus material:
(http://i538.photobucket.com/albums/ff348/tankermottind/tomcat.png)
F-14G Tomcat II, unlockable fighter for the United States. A heavy strike fighter with loads of missiles.
-
Wait a second.
The Horus has afterburner animations?
-
The little winglets on the Horus rotate 90 degrees when the afterburner is engaged.
-
The little winglets on the Horus rotate 90 degrees when the afterburner is engaged.
which seems weird because it presents more air resistance right (I know it's a space fighter)?, but what the hell, still looks very cool.
-
Really it was just an aesthetic choice on VA's part (IIRC he said that those things "looked like they should move") :D
-
IIRC he said that those things "looked like they should move"
Well I like it very much.
I tend to switch to the outside camera just to see those flip when flying the Horus :D
-
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0009.gif)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0008.gif)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0006.gif)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0005.gif)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0002-1.gif)
(http://i15.photobucket.com/albums/a354/sohmingjian/screen0001-1.gif)
Have some flak madness.
-
Fury AI on?
If not, you haven't seen flak madness.
-
I just came up with a neat idea for Wings: unlockables! Destroying hidden targets in certain missions will unlock a special bonus fighter based on a real-world design. None of these fighters are canon in the Wings storyline--they are just bonus material:
*Snip*
This is indeed a nice concept.
-
Should I try to pass this off as a model for the Eurofighter Sigurd or should it just be an unlockable?
(http://i538.photobucket.com/albums/ff348/tankermottind/sigurdalt.png)
This model has much better proportions than the previous one (MiG 1.44) considering how small the Sigurd is, but the JAS 39 Gripen is in serial production and active service...
-
Then I would just call it a Gripen and be done with it.
-
The Gripen entered service 153 years before Wings' present day, and it also doesn't match Wings' naming convention for European fighters. It would be as anachronistic as calling an F/A-18 Hornet an "F3T" using the WWII-era US Navy naming convention.
-
Heh, aircraft completly ruled this tread :) Nice work guys, I always wanted to see some atmospheric combat in FS.
Ok, my turn. Something in truly FS1 feelings
(http://i50.tinypic.com/2sabadk.jpg)
(http://i47.tinypic.com/iyd84x.jpg)
-
More converted planes:
(http://img524.imageshack.us/img524/6245/screen0321.png)
(http://img229.imageshack.us/img229/5986/screen0320.png)
(http://img51.imageshack.us/img51/5938/screen0319.png)
(http://img641.imageshack.us/img641/4869/screen0318.png)
(http://img121.imageshack.us/img121/9329/screen0322.png)
-
Oh man. That is awesome.
-
IIRC what the atmospheric fighters will be going towards is having all control surfaces on the wing - no more tails, no more ailerons. Basically shaped like a delta-wing. With more advanced computerized controls and the ability to warp the entire wing surface, plus thrust vectoring, this should be possible. xD Just a thought. But yeah, I guess they do sorta look better with tails...
-
I see you've got the FB-22 on there.
Any chance of getting something like the fighter-bomber version of the '23? Given the characteristics of this aircraft, it would be MUCH better than the attack version of the F-22... I can go on all day on why the F-22 is inferior to the F-23. :p
Oh, and here's an image of a model from Air & Space magazine:
[attachment deleted by admin]
-
I already got the YF-23 converted. Woolie Wool showed a screenshot of it a while ago, IIRC.
And yeah, well, I like the YF-23 as well, but the USAF is planning on making something like an FB-22 Strike Raptor, if I'm not mistakin, and there are no plans to revive the F-23 anymore.
-
(http://i538.photobucket.com/albums/ff348/tankermottind/coral.png)
-
Like dragons they fly, power on wings.
Like dragons they savage, fearsome pretty things.
:yes:
-
(http://img25.imageshack.us/img25/2274/screen0328m.png)
-
wow, just... wow.
-
Nice importing. These are from HAWX too?
-
All of them, not sure of the six-engined cargo plane though.
I want to play these as soon as they come out.
-
The big cargo plane is also from HAWX although it is only flown by the AI in that game.
-
(http://i538.photobucket.com/albums/ff348/tankermottind/c49.png)\
Boeing C-49K Dromedary cargo transport, comparable to the Antonov An-521 from my previous image post.
(http://i538.photobucket.com/albums/ff348/tankermottind/airforce1.png)
And the President's pimped out blingin' version, the VC-49.
-
(http://i47.tinypic.com/csu2w.png)
Because at times, there just has to be a screen filling explosion.
-
The big cargo plane is also from HAWX although it is only flown by the AI in that game.
I assume you modded the engines and tail, though... The aircraft looks a great deal like the AN-124 Ruslan (and I'm certain it is... unless it was actually a C-5...)
-
Could you put some turrets on those planes and make them uhh...gunships? :P
-
The big cargo plane is also from HAWX although it is only flown by the AI in that game.
I assume you modded the engines and tail, though... The aircraft looks a great deal like the AN-124 Ruslan (and I'm certain it is... unless it was actually a C-5...)
No, HAWX uses bastardized versions of certain real-life aircraft for NPC planes, modified so that they don't entirely resemble anything. The Antonov An-521 model is a modified An-225, the Tu-194 Bogan is a kitbash of a couple of different Tupolev bombers, and the C-45/VC-45 is an Airbus A330 with a different nose section, a modified tail, and more engines.
Could you put some turrets on those planes and make them uhh...gunships? :P
No, turrets only appear on bombers. The gunships in Wings are all VTOLs and more resemble the AH-64 than the AC-130. Those aircraft are far too large for the AC-130's role anyway. The C-94K is 71 meters long and the An-521 is 82 meters.
-
(http://i47.tinypic.com/csu2w.png)
Because at times, there just has to be a screen filling explosion.
Nice. What ship is that?
-
A Cordi Mothership/Hiveship from the looks of it.
The fighter's either a Ray-III or a...uhm...Caliburn? I'm not so sure about that one though.
-
A Cordi Mothership/Hiveship from the looks of it.
The fighter's either a Ray-III or a...uhm...Caliburn? I'm not so sure about that one though.
You only got to fly 2 fighters and you already forgot which one is which? :p
-
A Cordi Mothership/Hiveship from the looks of it.
The fighter's either a Ray-III or a...uhm...Caliburn? I'm not so sure about that one though.
You only got to fly 2 fighters and you already forgot which one is which? :p
Oh come on, some guys just play the game, not memorize all the information present, Spoon! :)
-
Actually, you get to fly 3 fighters. Ray I, Ray III, and the Caliburn.
Besides, you don't spend a lot of time looking at the ship you're actually flying. Most of the time my attention was kinda on the enemy, you know :P (oh, and the dialogue)
-
A-10 Thunderbolt II:
(http://img229.imageshack.us/img229/6596/screen0329.png)
And yes, I know that the missiles are misplaced from the hardpoints. The missile model was different before.
-
Can't wait to blow up some tanks!
-
Actually, you get to fly 3 fighters. Ray I, Ray III, and the Caliburn.
These are sad times, when the creator is corrected by his testers :p :lol:
Besides, you don't spend a lot of time looking at the ship you're actually flying. Most of the time my attention was kinda on the enemy, you know :P (oh, and the dialogue)
Fair enough
-
I thought this was a nice pic :)
(http://img.photobucket.com/albums/v109/NarfPics/lonesobek.jpg)
-
It is a very beut of a pic. But lvlshot is your friend. /me chambers another rifled grenade
-
What ever do you mean?
*Runs*
-
Wallpaper'd'ed!
-
Yeah very pretty pics of planes, but could we maybe have them (and surrounding discussion) in a separate thread? I think it's a wee bit out of place to have basically a giant gallery of modern day(ish) aircraft in the freespace picture thread. ;)
-
Oh hey, it's 1920 x 1080. Perfect.
-
(http://img402.imageshack.us/img402/6513/screen0002d.jpg)
(http://img525.imageshack.us/img525/3861/screen0004m.jpg)
(http://img191.imageshack.us/img191/9380/screen0007x.jpg)
(http://img687.imageshack.us/img687/3921/screen0006.jpg)
(http://img43.imageshack.us/img43/6866/screen0008.jpg)
-
(http://img402.imageshack.us/img402/6513/screen0002d.jpg)
(http://img525.imageshack.us/img525/3861/screen0004m.jpg)
(http://img191.imageshack.us/img191/9380/screen0007x.jpg)
(http://img687.imageshack.us/img687/3921/screen0006.jpg)
(http://img43.imageshack.us/img43/6866/screen0008.jpg)
[17:09] <DarthGeek> TOOOO MUUUUCH BLOOOOM http://www.hard-light.net/forums/index.php?topic=25406.msg1339892#msg1339892
[17:10] <Fury`> indeed
[17:10] <ziame> bloomuch?
[17:10] <Fury`> default bloom is pretty much spot on IMO
And I couldn't agree more with the three of them.
-
Yeah very pretty pics of planes, but could we maybe have them (and surrounding discussion) in a separate thread? I think it's a wee bit out of place to have basically a giant gallery of modern day(ish) aircraft in the freespace picture thread. ;)
I concur. It would also make the planes easier to find. :nervous:
-
has anyone ever imported the EVE ships?
-
Yuck.
-
has anyone ever imported the EVE ships?
That would be a fantastic idea.
-
Yuck.
What, looking at a mirror or something? :P
-
If I resemble an EVE ship. :P
-
EVE has some great designs.
-
Aren't all those models packed into .stuff files ?
I don't pretend knowing anything about it, but it looks like it's really hard to import.
mmhh hey, i just got a stupid idea.
(PLEASE DON'T READ FURTHER)
people did mods with planes, right ?
okay, what about submarines ? :P
it'll still be 3D and everything.
-
There's a tool called triexporter that can be used to extract Eve models.
-
okay, what about submarines ? :P
That would be fun, we even have water textures.
There will be surface ships, submarines most likely won't submerge, but still may be there.
They would be easy targets though (in Silent Hunter, Japanese planes sank me more than once, even though I sumberged, and that's WWII).
-
[17:10] <Fury`> default bloom is pretty much spot on IMO
And I couldn't agree more with the three of them.
What is the default value for bloom? It isn't on the wiki yet, as far as I can tell...
-
I like bloom_intensity 160.
-
Me too.
-
The bloom intensity for those screens that I did were at 160.
-
So sweet and candyish, I prefer something darker. Anyway, 2 new screehshots from the Shadow Genesis. Sorry for the eggy planets again :P.
(http://i48.tinypic.com/nlbmdi.png)
(http://i47.tinypic.com/2hficls.png)
-
The mod looks promising.
-
(http://i538.photobucket.com/albums/ff348/tankermottind/peregrine1.png)
New candidate for replacing the Peregrine! Better or worse than old model?
(http://i538.photobucket.com/albums/ff348/tankermottind/Peregrine2.png)
It's even got real swing wings!
(http://i538.photobucket.com/albums/ff348/tankermottind/peregrine3.png)
-
Better.
Where did you got it?
-
Getter Robo G's archive. Check the internal on Games Warden.
-
Col. Fishguts said he would do a new Peregrine model that would be the final one, but I have no idea when he'll be able to start. In the meantime, this should do well enough.
-
(http://i46.tinypic.com/23vdb82.png)
Because sometimes, you just don't feel like looking at ships (Well actually that has never happened to me, I NEVER get sick of looking at ships, I just needed some lame excuse to post some background screenie :p )
-
So sweet and candyish, I prefer something darker. Anyway, 2 new screehshots from the Shadow Genesis. Sorry for the eggy planets again :P.
-Snip-
I recognize those beams.
Nice planets. Got a lot of detail, though I feel the moon's shadow is incomplete.
-
Can't wait to blow up some tanks!
And a chopper or two. And any MiGs stupid enough to close within AIM-9 or GAU-8 range. ;7
-
Well as the Peregrine resembles the real X-36 (Which is bland) and not the XFA-36A Game from AC3: Electrosphere (I know we've discussed it before and it's not likely to aquire), the VF-1 is indeed better against the current Peregrine.
-
...I just needed some lame excuse to post some background screenie :p )
Uh, you don't need an excuse. If it's a saliva-dripping background in FreeSpace, it's still FreeSpace and more than welcome to be shown off here. :)
-
:nervous:
:drevil:
;)
Some of you may already be familiar with the limitation of cube-shaped skyboxen; the ugly seams visible between the cube faces. The technical issue behind the problem is a rather deep one and suffice to say, perfect solution is not available without DirectX 10 level of rendering engine if I recall correctly. However, things can be done to get over this issue, and today, after an IRC discussion on the subject, blowfish put together a model that uses a bit different mapping than the typical face=texture style that would seem logical and most straightforward to use. As a result, skyboxes with no seams can now be used with a generic skybox model, with a negligible texture resolution sacrifice.
This model can be, if desired, put inside the mediaVP starfield skysphere, and with alpha blended textures pretty much limitless amount of options is now available. Things like being in atmosphere, or having rings of a planet reach behind you, are now possible without seams and with supreme quality.
The mapping scheme used is as follows: When using texture resolution of 2048^2, the actual part of the texture mapped to the side of the cube is now 2040^2. The remaining edge of the texture space is used to border the texture with the corresponding edges from the textures next to it, which will negate the issue that caused the seam edge issue to begin with.
Here is a sample image of how to edit the textures to get the correct results in-game:
(http://img136.imageshack.us/img136/2707/frontsample.png)
This is a 1024^2 texture, so the area used by the actual texture is 1020^2 and the two pixel border between is filled with adjacent sides' textures, as you can see from here. The darkened areas are shown here just for clarity.
In-game screenshots just for the hell of it (this skybox isn't especially high quality, since I just put it together for the purpose of testing the seamless skybox model):
(http://img697.imageshack.us/img697/319/skybox1.png)
(http://img683.imageshack.us/img683/159/skybox2.png)
(http://img41.imageshack.us/img41/935/skybox3.png)
DOWNLOADS HERE
Here is a simple version to get the skybox and a batch of test maps:
generic-skybox-redist.7z (http://www.mediafire.com/?oyzwyxdwgum)
And here is a more complete version that contains .xcf files (native GIMP format, PSD can be provided if requested) and the source 1024^2 textures for the sample skybox:
generic-skybox-dev.7z (http://www.mediafire.com/?jmzb4efmynz)
Credits:
Model: blowfish
Maps: Hipshot @ www.zfight.com, edited by Herra Tohtori, source image available at http://www.zfight.com/misc/images/textures/envmaps/stormydays_large.jpg (http://).
Enjoy your new seamless skyboxen, everyone!
:eek2:
:warp:
-
Well as the Peregrine resembles the real X-36 (Which is bland) and not the XFA-36A Game from AC3: Electrosphere (I know we've discussed it before and it's not likely to aquire), the VF-1 is indeed better against the current Peregrine.
If you can find someone willing to re-UV and retexture the hideous POF of the Game I have, that's the only way it's ever getting into Wings. The texturing is horrific.
-
CUT
I'm sure the pilot of that Loki must be dying of happiness in his cockpit.
-
Didn't I already show that skybox with the Su-37 BEFORE Herra's "fix/upgrade"?
Anyway...
(http://img171.imageshack.us/img171/3341/screen0343.png)
-
Didn't I already show that skybox with the Su-37 BEFORE Herra's "fix/upgrade"?
Very much possible, haven't kept so close track on it.
At any rate I must again emphasize that I copied it from the interwebz and simply put it in-game, not as an eye catcher but proof of concept regarding the lack of them nasty cage effect seams.
(http://img171.imageshack.us/img171/3341/screen0343.png)
Nice. I like the airplane more than the background since I know how strange non-moving clouds would appear in-game... ;)
-
We need to see that texture pattern more often. :)
-
Sorry for the techlab shot, but... :p
(http://img11.imageshack.us/img11/9011/screen0346.png)
Cookies to those who notice the 2 changes :p
-
A glowmap and an actual internal to the canopy?
The Su-27 looks really nice.
-
:wtf:
Methinks you have this thread confused with another thread.
-
Well, he really should post an FS2-compatible model of the Normandy SR-2 to make it FS-related.
-
This thread needs more pictures of spaceships.
(http://img.photobucket.com/albums/v423/kc1991/EFNBattlegroup.png)
Protector Cruiser Model by Shade (not from this site I don't think), re-UVed and converted to FS2 with help from ShadowGorrath.
-
This thread needs more pictures of spaceships.
Agreed. Give the aeroplanes a rest for awhile - make a new thread if you have new stuff to post.
-
Very cool ships, Droid803. EndWar?
-
Depends if SG wants to use them for EndWar :P
-
The design's fantasmic. Where are they from originally?
-
The original creator of the model made it for his webmovie, which according to the readme that came along with the model, is WIP.
-
I don't remember.
And no, doesn't really seem like it could fit in with anything that End War needs. Can we borrow a texturer?
-
Made me think of homeworld for a moment
-
This thread needs more pictures of spaceships.
Agreed. Give the aeroplanes a rest for awhile - make a new thread if you have new stuff to post.
Don't forget to tag a link to the new thread here. :)
-
Testing my new Railgun Corvette...
Kitbashed from something in Aldo's modeldump and bits of Narlokian gate by SolCommand. The block with the fins on it rotates.
Please excuse the fact that I suck at texturing.
(http://img.photobucket.com/albums/v423/kc1991/Artillery.jpg)
-
Reminds me of an EA Omega from B5 in a way.
-
Looks good.
-
Doesn't IMHO.
-
I was bored -__-
(http://i50.tinypic.com/2lvz4eb.jpg)
(http://i45.tinypic.com/qnjyx0.jpg)
(http://i48.tinypic.com/2j18zdi.jpg)
(http://i50.tinypic.com/dqnop.jpg)
Corvette looks good, but the Fen03 texture from INFA don't suit to the other textures. Railgun looks weird... Like a... antherozoid? :P
-
The mix of the nebulae, new ships and planets is absolutely gorgeous! Good job, sir!
-
Yeah that looks really nice :yes:
-
Yes, that's excellent.
But change this railgun.
-
Betrayal, those screenies are awesome.
And I'd recognize the blue-glowing ship in the last one anywhere. Could you by any chance send me that model so I can see what improvements were made to Daegon?
-
Looks like he put Orion-style triple-barreled turrets all over it.
-
Betrayal, those screenies are awesome.
And I'd recognize the blue-glowing ship in the last one anywhere. Could you by any chance send me that model so I can see what improvements were made to Daegon?
Daegon is only placeholder in SG. When the main model will be finished, I'll to relase that improvemented Daegon to public, if someone wants. At this day, it has a few new turrets from Orion HTL, single missle launcher from Raynor HTL, fixed firepoints and changed textures. I'm going to change more turrets, and add some glowpoints.
-
(http://i49.tinypic.com/2ive895.png)
Last ditch effort to get people actually interested in playing the very first released top down 2d shooter in freespace... :sigh:
-
Did you manage to make AI fighters work in 2D or do only turret ships function properly?
-
http://i49.tinypic.com/2ive895.png
Last ditch effort to get people actually interested in playing the very first released top down 2d shooter in freespace... :sigh:
GTC Axem? :wtf:
-
(http://img193.imageshack.us/img193/7839/screen0368.png)
(http://img706.imageshack.us/img706/484/screen0367.png)
(http://img37.imageshack.us/img37/1777/screen0366.png)
(http://img704.imageshack.us/img704/626/screen0362.png)
(http://img14.imageshack.us/img14/1295/screen0360.png)
(http://img688.imageshack.us/img688/4717/screen0356.png)
(http://img18.imageshack.us/img18/8486/screen0355.png)
(http://img689.imageshack.us/img689/1117/screen0354.png)
And that's all. Can't go further, cause the dialogues are missing on 'Return to Babel', and I'm not playing the campaign further without dialogue. And yes, I checked the support FAQ, and it helped for the previous missions, up to 'Return to Babel'.
If only the Source Code Project people bothered with fixing the bugs, instead of making new ones with random graphical updates...
-
Why are you using Sol starfield when you obviously aren't in Sol (based on the nebulas)? :nervous:
It's silly.
-
Cause it looks good. Besides, I don't want realism in my FreeSpace.
-
the very first released top down 2d shooter in freespace...
:(
Well I guess if you mean in the FreeSpace engine then it's (probably) true...
-
If only the Source Code Project people bothered with fixing the bugs, instead of making new ones with random graphical updates...
Excuse me while I take exception to that. In this case, it is not the SCP, but FSU who screwed up. More accurately, me, for delegating something I should have done myself.
-
And hey, what do you think you are showing off with those screenshots in the first place? The pretty storyline? :p
Random graphical updates FTW!
-
Having a story to your images is optional in this thread. As long as it looks good, it belongs here.
Right? :nervous:
-
(http://i45.tinypic.com/2z4kzk9.png)
What a waste of time, I actually made a second TDS mission. (It will be the last one, I swear! )
-
"redsniper"? Wha-a? :wtf:
Nice beams, by the way.
-
Axem stole the precious thing?
-
Axem stole the precious thing?
No, hades did and you helped (http://www.hard-light.net/forums/index.php?topic=68047.0)
"redsniper"? Wha-a? :wtf:
Nice beams, by the way.
Just AAAF beams made a bit bigger.
-
I'd play it if I wasn't where I'm at now with 500 b/ps download speeds. :P
-
I'd play it if I wasn't where I'm at now with 500 b/ps download speeds. :P
That's no excuse. I'm on ten percent of that and I managed to get every major campaign released.
People have lost all patience. Savour the waiting.
-
B, as in bytes, as in I won't even get past 500Kb before the download stops itself (Like with the music I try to download).
I think it's plenty of an excuse.
-
So you mean you're on a 4800 baud modem? That doesn't sound right. Also try Free Download Manager, you could probably resume a lot of downloads with it. And maybe segmented downloads if that would help.
-
I suggest USB equipped pigeons.
-
yes IPoAC is great for those sort of situations.
-
I suggest USB equipped pigeons.
Rather than strapping a USB stick to their legs I opt for surgery to replace their beaks. That way our computers would look like a bird got its face welded to it. Comic gold.
-
Feeling nostalgic and I don't think I posted it here in this thread earlier so:
Star Shatter conversion and retexture by me, but I forgot which HLP member helped with the normal maps (it was like 6 months ago). Lost in the crash unless he uploaded it somewhere. I could redo it later though.
Yes this is a FS2 screenshot.
(http://i22.photobucket.com/albums/b321/Star-Dragon/The%20Independant%20Fleet/renegade1.jpg)
-
More please.
-
I think of a beam sword...
-
Thought I'd point this WIP out to you guys as I'm :jaw: about it: (clicky to magnify to 100%)
I thought about this one a lot because having done Ancients 1-4 consecutively, I noticed how similar they are. I decided I would make this one more about the asteroids than the planets/stars/nebulas, so I added a lot more asteroids.
<<EDIT by jr2: moved outside of [quote] tags to make [lvlshot] tags work>>
<<EDIT2: apparently it doesn't work anyways, hmm... /me wonders what's borked with it>>
<<EDIT3: lvlshot fixed, thx to Fury, put the links back in the quote>>
[image removed]
[image removed]
Ya, he's re-doing FS1 & 2 cutscenes. :yes:
-
Bloody Hell, that's HD resolution. :eek2:
Oh, and since I'm here:
(http://jwmwcw.blu.livefilestore.com/y1p8Hf5cW1hEZkPBI2Lz2tWABcDc_xZltJlBVx4SoEGQKTNWd3HR0SW7vwHrORz4LGnYNv1neglIxf_ZHmf96cQOWNp_lhyPUEG/fs23612_001_fury.png)
I know it's not new, but it's still quite a spectacle.
-
Well, not as spectacular but still beautiful...
(http://img404.imageshack.us/img404/7760/aeolusrs.png)
-
Androg, did you replace the blow-out effect?
-
Bloody Hell, that's HD resolution. :eek2:
I believe he's going to go 1080p with it. ;) (ofc, he's making it in higher-res, but IIRC he said the final product will be 1080p)
-
Androg, did you replace the blow-out effect?
I didn't. That's the one that came with 3.6.12 RC1.
-
What do you mean? Unless I'm completely out of the loop, shouldn't those beam effects be dictated by a specific table? I didn't find any tables in the release thread.
-
Androgeos was testing very easy difficulty with Blue Planet: Age of Aquarius 3.6.12 Feature Pack (http://www.hard-light.net/forums/index.php?topic=68214.msg1347074#msg1347074) for me. That's when the screenshot was taken.
-
ooooohhhh :eek:
-
I just uploaded it onto FS Wiki, since there aren't any screenshots of the blowout effect ye-...
:warp:
/me runs away from a bunch of Shivans attempting to whoop his warship because he mistyped "screenshots" as "screeshots" and corrected it far too late.
-
Mmm... shiny.
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0476.png)
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0482.png)
-
I'm surprised it took THIS long to get an AOA shot in this thread.
You guys are slipping. . . .
-
To
shut the Colonol up appease the good Colonol, here's another one that I uploaded onto FS Wiki the other day:
(http://www.hard-light.net/wiki/images/RScreen0048.png)
Not impressive, in retrospect, apart from the skybox.
-
If I had a connection both fast enough and stable enough (Which it's neither, damn OIF ISPs) I would've had screens up long ago.
And I'll probably not be able to get WiH once it's done either. :(
-
(http://www.mediafire.com/imgbnc.php/e00887258b4f5bec3032c87ccf30c96d2g.jpg) (http://www.mediafire.com/imageview.php?quickkey=zetmmtuhmjy&thumb=5)
A little side project I am working on
The image shows
TRCa Fury (lancer.pof) originally seen in FOW - The main ship in the image
GTC Cretheus by Axem - The little ship between fury and the sun and the two small shapes top left
GTI Acheron by Robin Varley - the long thin shape top left
-
Nice. I love the reflection off that ship.
-
Image's not showing up for me.
EDIT: Oh, now it is. Nice, it looks real big.
-
Yeah, looks like one of Mediafire's servers is down. At least that's what the error image claims... :nervous:
-
The textures look a bit strange up-close. Might just be this crappy library CRT display though.
-
(http://www.mediafire.com/imgbnc.php/e00887258b4f5bec3032c87ccf30c96d2g.jpg) (http://www.mediafire.com/imageview.php?quickkey=zetmmtuhmjy&thumb=5)
A little side project I am working on
The image shows
TRCa Fury (lancer.pof) originally seen in FOW - The main ship in the image
GTC Cretheus by Axem - The little ship between fury and the sun and the two small shapes top left
GTI Acheron by Robin Varley - the long thin shape top left
Good stuff, Headdie! ;)
-
(http://www.mediafire.com/imgbnc.php/e00887258b4f5bec3032c87ccf30c96d2g.jpg) (http://www.mediafire.com/imageview.php?quickkey=zetmmtuhmjy&thumb=5)
A little side project I am working on
The image shows
TRCa Fury (lancer.pof) originally seen in FOW - The main ship in the image
GTC Cretheus by Axem - The little ship between fury and the sun and the two small shapes top left
GTI Acheron by Robin Varley - the long thin shape top left
Impressive screenshot, but I don't see any glowmaps and starfield. You should use the Mediavps versions of textures, not the retail ones.
-
its all mediavp except for ship textures which are as supplied with the models
-
(http://tof.canardpc.com/preview2/151fd78c-263d-4326-b0a8-b07743f382a9.jpg) (http://tof.canardpc.com/view/151fd78c-263d-4326-b0a8-b07743f382a9.jpg)(http://tof.canardpc.com/preview2/9d299b2e-26f5-493b-b291-6e54113a3ea4.jpg) (http://tof.canardpc.com/view/9d299b2e-26f5-493b-b291-6e54113a3ea4.jpg)
(http://tof.canardpc.com/preview2/755e5ecb-2e30-4ece-92ac-866968aec434.jpg) (http://tof.canardpc.com/view/755e5ecb-2e30-4ece-92ac-866968aec434.jpg)(http://tof.canardpc.com/preview2/e705e90d-8c66-48c6-921e-40f0cded86be.jpg) (http://tof.canardpc.com/view/e705e90d-8c66-48c6-921e-40f0cded86be.jpg)
(http://tof.canardpc.com/preview2/97c589a7-ad6b-4fb2-9341-5d335943f406.jpg) (http://tof.canardpc.com/view/97c589a7-ad6b-4fb2-9341-5d335943f406.jpg)(http://tof.canardpc.com/preview2/ffc372f9-a69a-4e70-b53b-0e82dc1f423d.jpg) (http://tof.canardpc.com/view/ffc372f9-a69a-4e70-b53b-0e82dc1f423d.jpg)
(http://tof.canardpc.com/preview2/5a4fece6-200d-4778-bf89-8fef1da92509.jpg) (http://tof.canardpc.com/view/5a4fece6-200d-4778-bf89-8fef1da92509.jpg)(http://tof.canardpc.com/preview2/f2a70ed3-7a5b-41ca-96f2-2dfdf46d88ed.jpg) (http://tof.canardpc.com/view/f2a70ed3-7a5b-41ca-96f2-2dfdf46d88ed.jpg)
(http://tof.canardpc.com/preview2/7eb56bf2-2ded-4746-a0c2-6cbe0e9aed00.jpg) (http://tof.canardpc.com/view/7eb56bf2-2ded-4746-a0c2-6cbe0e9aed00.jpg)(http://tof.canardpc.com/preview2/875b2705-fc89-4c24-83e9-2752275093e7.jpg) (http://tof.canardpc.com/view/875b2705-fc89-4c24-83e9-2752275093e7.jpg)
(http://tof.canardpc.com/preview2/95039276-6922-43f2-9721-71438b6f5cc3.jpg) (http://tof.canardpc.com/view/95039276-6922-43f2-9721-71438b6f5cc3.jpg)(http://tof.canardpc.com/preview2/8b1278eb-ccc1-41df-aedf-054e73c86358.jpg) (http://tof.canardpc.com/view/8b1278eb-ccc1-41df-aedf-054e73c86358.jpg)
(http://tof.canardpc.com/preview2/97cfa8fd-fd43-4db1-af27-21482fabf27b.jpg) (http://tof.canardpc.com/view/97cfa8fd-fd43-4db1-af27-21482fabf27b.jpg)(http://tof.canardpc.com/preview2/92d099d2-82f2-4c6c-b1ed-31495463b87a.jpg) (http://tof.canardpc.com/view/92d099d2-82f2-4c6c-b1ed-31495463b87a.jpg)
-
Nice pics.
Wondering now..... those bright backgrounds are because of the bloom_intensity right? I mean the first and the two last shots.
-
Yeah, what's up with the intense blue-ness? It's Way Too Blue Planet.
-
I think its because the nebula glitch.
-
I was gonna say, I don't remember it looking like that when I played it yesterday. :p
-
Well, to compare...
(http://tof.canardpc.com/view/97cfa8fd-fd43-4db1-af27-21482fabf27b.jpg)
(http://ypkp5g.blu.livefilestore.com/y1p8IX8wQhO4OZbltDjfPtSEEm-GIZxk0wYB47jLskUy2jYmEgMDeUvWsBi-Ha8Mevq3X-s0b5RUv-bWnz43Yi_67RaBs85dX48/BPAoADC_003.png)
(http://tof.canardpc.com/view/92d099d2-82f2-4c6c-b1ed-31495463b87a.jpg)
(http://ypkp5g.blu.livefilestore.com/y1po0U-MaJyzyFEsw9YcuYnIrQ3krlF3hnHy1JT7b4qGLqNGlPB2wFCcVsvbMgHTAPwGu4Ay26Swp7Iuk-7Gw5564CwTCIQ4ucf/BPAoADC_002.png)
119 FPS? :wtf:
-
You can get 119 FPS if you turn off Vsync or whatever caps your FPS.
TBH I kinda like the effect the nebula glitch makes, if you could actually control it, that is. It's pretty cool.
-
I think it's interesting. Might be good if the mission in question takes place at the very edge of a nebula. ;)
-
Hmmm...I guess you could just apply that effect onto a skybox...
-
Well, you could, but given that MetalDestroyer already has this effect without any skybox modifications... :nervous:
-
Well, you could, but given that MetalDestroyer already has this effect without any skybox modifications... :nervous:
Yep. The second time I played the mission in the Simulator Room, I had the normal Skybox. I thought it was a bug since the first time I played, it was all blue. :)
-
I didn't get this many comments on my nebula glitches. :P
-
Tadaa !!
Blue Planet: AoA - DC with HOTAS X52 & Track IR :)
Enjoy !
http://www.youtube.com/watch?v=o7bg2gKYKLs&feature=player_embedded
-
Tadaa !!
Blue Planet: AoA - DC with HOTAS X52 & Track IR :)
Enjoy !
http://www.youtube.com/watch?v=o7bg2gKYKLs&feature=player_embedded
Why would you use Aurora in Forced Entry? :confused:
...no Trebuchets? What madness is this!
-
I'm more interested to know why VISHNU 1 WAS PILOTED BY A TERRAN.
That aside, thanks for showing off the cockpit interior. I didn't notice how elegant it is in there. :)
-
Tadaa !!
Blue Planet: AoA - DC with HOTAS X52 & Track IR :)
Enjoy !
http://www.youtube.com/watch?v=o7bg2gKYKLs&feature=player_embedded
Why would you use Aurora in Forced Entry? :confused:
...no Trebuchets? What madness is this!
It's possible to do the mission in the Kulas without Trebs, or whatever the default craft is.
-
It's possible to do the mission in the Kulas without Trebs, or whatever the default craft is.
I don't doubt that, I'm just wondering why anyone would ever want to do that.
Unless the whole point of the video was to show theother things like cockpit view and head tracking... :nervous:
-
And the fact that a Shivan fighter is piloted by a Terran?
-
And the fact that a Shivan fighter is piloted by a Terran?
It's not a bug in BP. It's probably due to having the -wcs flag enabled.
-
Tadaa !!
Blue Planet: AoA - DC with HOTAS X52 & Track IR :)
Enjoy !
http://www.youtube.com/watch?v=o7bg2gKYKLs&feature=player_embedded
^THIS.
Despite some glitches in the cockpit mesh and the Aurora being mostly an invalid during a firefight, that has got to be one of the COOLEST FS vids I've ever seen!
:cool:
-
MetalDestroyer, I fricking hate you for being able to do cool stuff like that :p
-
Despite some glitches in the cockpit mesh and the Aurora being mostly an invalid during a firefight, that has got to be one of the COOLEST FS vids I've ever seen!
:cool:
It is quite brilliant ... if viewed as a tech demo and not a gameplay walkthrough. :nod:
-
is freelook possible with a hat switch instead of trackir?
-
Not in Freespace, I don't believe.
-
I used to be able to move my 'head' by holding keypad0 down. This was a standard retail feature. I'm most unhappy that it no longer appears to be present.
Retail should be enhanced not replaced. . . . :-)
-
is freelook possible with a hat switch instead of trackir?
You can. But the behavior is pretty weird and you don't have any freedom like Track IR/Free Track.
-
Free Look with hat causes the view to turn to the extreme end of each direction very fast, right?
-
Yes.
That's why I map my hat controls to weapon selection.
Up/Down cycles trough my gun banks, left cycles trough my missile banks and right sets double fire on/off.
-
I'm using my hat controls for controlling sliding whenever it's available.
In XWA I used it for energy management.
-
I use the hat to use thrusters in TBP as well, though I had to use the joystick software to allow two simulatneous thruster movements to go off at once.
-
Been playing around with a (probably overdone) lens flare, and I though I'd post a WIP shot. I've run into both the 6 textures and 10 flares limits, which is probably a clue that I need to make the effect a bit more subtle :p.
I'm also just learning Gimp, so this is good practice for extremely simple effects. Most of this is a result of randomly fooling with the gradient tool, and working with a result I like.
(http://img85.imageshack.us/img85/8040/lensflare.png)
For reference, this is the same mission with a Fenris covering up the star and hiding the flare:
(http://img519.imageshack.us/img519/6743/nolensflare.png)
Loving the bumped asteroids limit btw. 512 is still not that much to work with, considering some of the effects I'd like to create (such as a dense field of extremely small asteroids that just bounce off of ships), but it's a start.
-
:eek2: OMG is Michael Bay making a campaign? :D
Just kidding it looks cool ;) But yeah, could be toned down somewhat :)
-
Michael Bay? Dude, you've seen nothing yet. But you will. ;7
-
Not bad at all, actually. Is the red line part of the flare?
-
Not bad at all, actually. Is the red line part of the flare?
I'd assume that was a planetary ring!
-
You assume correctly.
-
At first, I thought the Fenris was shooting a new version of the Shivan Super Laser, but then I took another look.
It does look like the Fenris just bored through a large rock formation with some big gun, though.
-
Finally got around to playing the new BP... Apart from some sound issues in the final missions, it was just as awesome as I expected :D
The Kyton, arriving to finish off the Duke.
(http://i40.tinypic.com/6f9xe1.png)
Nice nameplate there.
(http://i40.tinypic.com/1gsqhh.png)
The Temeraire fleet has just been saved by the Vishnans. Pretty poor smoothing on the Anemoi there.
(http://i40.tinypic.com/11r5eko.png)
The Orestes, before the destruction of the Sathanas...
(http://i42.tinypic.com/b3lsag.png)
... and afterwards!
(http://i39.tinypic.com/ehkw9y.png)
-
Something about the Anemoi seems to have gotten even more fugly. We should track that down before WiH.
-
Did someone change its texture job?
-
Oi!
All these Blue Planet screenshots need to be submitted for that techroom credits consideration thingy.
-
The Sanctuary has a very nice nameplate right there. I've never seen it until now.
-
Oh I see what happened there. Anemoi lost all smoothing data, which in FSO means the entire mesh is manifold (ie all vertexes and edges are connected to one another, making all the faces share edges without breaks. There are no duplicate vertexes and collinear edges). Basically we're gonna have to import the model into a program and separate the faces into smoothing groups so it looks right.
-
It's been that way for a while...
-
Hahaha, I think I know how that happened. Very amusing tale.
-
Oh I see what happened there. Anemoi lost all smoothing data, which in FSO means the entire mesh is manifold (ie all vertexes and edges are connected to one another, making all the faces share edges without breaks. There are no duplicate vertexes and collinear edges). Basically we're gonna have to import the model into a program and separate the faces into smoothing groups so it looks right.
shouldnt it be the other way around? all the edges share the faces without breaks. its basically your typical phong shading behavior.
Hahaha, I think I know how that happened. Very amusing tale.
we're listening :p
-
The Anemoi attempted to go on a diet in order to fit through a confined space. Eventually it was decided that this was a very silly idea.
Somewhere along the line it lost its smoothing.
EDIT: Never mind, apparently this is apocryphal - that happened to a different model! This Anemoi is the same one that TrashMan released a while back, so its smoothing has always sucked.
-
Yeah, TrueSpace is frequently not sure if it wants to do smoothing or not. I think Steve-O's ships suffer from the same issue.
-
EDIT: Never mind, apparently this is apocryphal - that happened to a different model! This Anemoi is the same one that TrashMan released a while back, so its smoothing has always sucked.
then I'll have to fix that...apparently.
-
That'd be much appreciated. Let us know how it goes. :)
By the way, we're planning to release an update to BP: AoA next Sunday. Or the next after it if Battuta can't get some tech descriptions re-written in time. So it'd be awesome if we could have fixed model by then. :D If not, we'll just release fixed model in another update afterwards. :p
-
(http://i42.tinypic.com/m8k4go.jpg)
(http://i40.tinypic.com/spal4h.jpg)
(http://i44.tinypic.com/2qnw8xt.png)
Test of the new superdestroyer for Shadow Genesis :D, turrets will be add later, when the LODs turrets will be are finished. Base model is from one of Aldo's dumps.
I know, nameplate sucks. I'm going to make a better one.
-
Lovely skybox.
-
Reminds me of the Sirona.
-
At an immediate glance it looks more like an Odin to me.
The skybox has an X3-esque look to it, very nice.
-
Test of the new superdestroyer for Shadow Genesis :D, turrets will be add later, when the LODs turrets will be are finished. Base model is from one of Aldo's dumps.
I know, nameplate sucks. I'm going to make a better one.
base model is my Odin it looks like, I guess Aldo must have tinkered with it at some point.
-
It really looks like INFR1's Odin with some changes...
Base model is from one of Aldo's dumps.
It's not so much a dump as it is an unused ship. Now that I'm taking another look at it, I'm reminded of Half-Life.
By the way, did I ever mention that I add good screenshots on this thread into my collection of wallpapers on my Mac? ;)
-
I'm not sure, but I think it's from modeldump 3. Filename is carrier.scn. Maybe the Anchorage is similar to Odin, but in my opinion it's better :)
-
Might consider changing the name, it's hardly as impressive as the model.
-
Wow, looks amazing.
-
Both and background look nice :yes:
Agree with Battman on the name though :p
-
My thoughts while trying to implement the Shrike:
[attachment deleted by admin]
-
"Midgets needed for the GTA army! No one can pilot the new interceptor craft! The smell of corruption is in the air?"
-
Centimeters? That can't be right....
-
Terran Command: See if you can get into the Lucifer's docking bay.
(http://i93.photobucket.com/albums/l77/Aardwolf001/Funny%20Stuff/dockingbaylol1.png)
(http://i93.photobucket.com/albums/l77/Aardwolf001/Funny%20Stuff/dockingbaylol2.png)
-
Flying into the fighterbay shorted out your Nav? :O
-
Actually, yes.
I was inside the hull (thanks to the non-collision thing that happened when the Lucifer jumped in), and it was either as I tried to enter the fighterbay, or maybe I entered it and then bumped into the wall, but the collision annihilated it somehow.
-
is freelook possible with a hat switch instead of trackir?
You can. But the behavior is pretty weird and you don't have any freedom like Track IR/Free Track.
oookay...whats Track IR / Free Track? some kind of gaming "helmet" or something? thats what it sounds like
EDIT: answered my own question by looking it up :P If I had the money to spare for this toy I'd use it solely for FS2....then again thats the only 'simulation' game I own
-
Might consider changing the name, it's hardly as impressive as the model.
/me looks up Hercules and Heracles on Wikipedia.
Alcmena? Anton? Juno? Alcaeus? Admetus? Nekuia? Iphicles? Ilithyia? Amphitryon?
-
Alternate name is Aurora, but I don't want to change it. Me and my Friend chose that name after day of disagreement. In my opinion, it suits.
-
Your call. Just be aware that Anchorage is a not-hugely-remarkable city in Alaska, USA. You sure you don't want something a little more grandiose?
It's like naming the Colossus the Springfield instead.
-
Well, if it's acting as a supercarrier / safe harbor sort of thing, Anchorage isn't that bad of a name. It really depends what it does.
Edit:: just because there's a city in Alaska named Anchorage, that doesn't mean that ship is named after the city in Alaska.
And anyway, Colossus is a sillier name.
-
"Springfield" could just as well be a reference to the Rifle, you know.
-
It's not a huge deal one way or another. It's a cool-looking ship no matter what it's called.
-
On that, there is agreement.
-
It's used on the same rule as BP's Temeraire. Anchorage is name of ship of US Navy.
-
If you're fine with I'm fine with it, no worries. Can't wait to see it in action.
-
But what do you think that ship is named after? :P
Anchorage by itself only returns results for Alaska on Google on the first page.
-
Wikipedia lists the Anchorage class of ships as dock landing vessels built between 1965 and 1972, with the last of them being decommissioned in 2003.
-
Haven't been any screenshots here in a while. I'll post some from a short campaign I'm working on.
If you don't know the significance of "DERP", get on IRC moar! It's an in-joke.
(http://img91.imageshack.us/img91/7278/derp.png)
(http://img197.imageshack.us/img197/2488/screen0907.png)
(http://img707.imageshack.us/img707/2231/screen0901.png)
(http://img706.imageshack.us/img706/2155/screen0899.png)
(http://img63.imageshack.us/img63/9947/screen0895.png)
(http://img510.imageshack.us/img510/5084/screen0890.png)
(http://img408.imageshack.us/img408/1967/screen0886.png)
(http://img524.imageshack.us/img524/1743/screen0885.png)
(http://img638.imageshack.us/img638/8784/screen0884.png)
I'm seriously considering renaming it though. It started out as a half-comedy, half-blow-crap-up campaign featuring the Knights Who Say Derp. Since I started, though, it's become decidedly more grim. Since it actually has a plot now I'll need to start thinking about realistic situations.
-
I like the blue/purple beams.
-
Where's the forum kick command? *sigh*
-
I'd play it.
Also Shivanhunter. Where'd you get that font?
-
from SoI Random Screens (http://www.freespacemods.net/forum/viewtopic.php?f=513&t=168&p=3770#p3770)
(http://www.freespacemods.net/forum/download/file.php?id=180&mode=view)
(http://www.freespacemods.net/forum/download/file.php?id=181&mode=view)
(http://www.freespacemods.net/forum/download/file.php?id=184&mode=view)
(http://www.freespacemods.net/forum/download/file.php?id=183&mode=view)
-
I'd play it.
Also Shivanhunter. Where'd you get that font?
Must have been a good choice, The_E asked about it on IRC just now.
It's called "Earth", from dafont: here (http://www.dafont.com/font.php?file=earth&page=1&nb_ppp_old=10&text=FS2+PWNZ+FS1&nb_ppp=10&psize=m&classt=alpha).
IMO it looks much better with all caps- the few letters that are actually changed look more, um, well I dunno. But look at the 'R' for example.
-
from dafont
Didn't see that coming.
/me checks the link.
The number of missing characters in this font really reminds me of how nanojumping is achieved in INFR1.
-
(http://www.freespacemods.net/forum/download/file.php?id=180&mode=view)
wow, for my first model the kato really survived well.
-
I think it got HTLed there Bob :p
-
looking closely, maybe...
was thinking it was just normal maps, but there are some details on the silhouette that seem to indicate that.
but still...
-
looking closely, maybe...
was thinking it was just normal maps, but there are some details on the silhouette that seem to indicate that.
but still...
It's got a legacy.
In fact it was in wide use until just a few months ago when FSF(?) HTL'd it.
-
I think it got HTLed there Bob :p
I take full responsibility for the HTL model.
-
Yep. The HTL Kato; modeled by esarai, re-unwrapped by me, textured by freespaceking. You can find it in the Ancient-Shivan War (http://www.sectorgame.com/ASW/).
-
wow, for my first model the kato really survived well.
I die. :jaw:
-
Ah... the wonders of FS2 AI...
Killed en-masse by a ship that was disarmed and destroyed twenty seconds ago.
(http://img.photobucket.com/albums/v423/kc1991/FSAIwonders.png)
-
Killed in the explosion?
Also, MOAR SCREENIES! I've renamed the campaign, since I've changed the premise so much it's unrecognizable.
(http://img517.imageshack.us/img517/6489/derpu.png)
(http://img149.imageshack.us/img149/2011/screen0916.png)
(http://img191.imageshack.us/img191/6826/screen0919.png)
(http://img709.imageshack.us/img709/1452/screen0922.png)
That's a Karuna (in the campaign, going by its original name, Hyperion) surrounded by 4 of the old Polaris drydocks (from the Port). It's up to you to guess what they're for. :drevil: ;7 :D
Y'know, there's really no experience in the world like FREDding all weekend. I actually felt sorry for the people who were out socializing, but then I realized that they're doing it to themselves. Maybe they just don't have anything better to do. I should get them all dev-c++ or gcc to play around with.
-
Prime Factors? Interesting title. :nod:
-
I do say, those backgrounds are gorgeous.
-
(http://img651.imageshack.us/img651/3191/teaser1hoo.png)
Prepare for ENDOR! ;7
-
How can you people see anything with those lighting settings...
On my dying CRT monitor, the demon is just visible as 3 red stripes, on my other screen (lcd) with full brightness I can see a few added red dots and a blueish outline of the upper hull.
Edit: remind me to read my own post before I hit submit next time
-
dying CRT monitor
How can you people see anything
I dunno. Can't have anything to do with having a good monitor, nope that's just impossible.
-
Why is the only light source a dim sun?
-
I dunno. Can't have anything to do with having a good monitor, nope that's just impossible.
Problem with selective reading Fury?
Edit: actually I see I missed typing a word in my post there.
-
I apparently need to take brighter screenshots for teaser images. :p
-
To be fair, I can't see a whole lot of that on my not-dying CRT, either. :p I tend to keep my monitor brightness set around 10%, as I generally like to not spend several hours per day staring into a blindingly-bright screen.
-
I shall reinforce that by telling all of you what I see on my MacBook's LCD at 100% brightness, from left to right, top to bottom:
Engine trail, Lucifer, Vasudan thing,
Demon, beamglow,
Something, Vasudan Turret projectile?, engine trail, engine trail, half-red Orion, LRed,
Faustus, Typhon on colorblind mode.
Yyyyyyyyyyyyyyup. :nervous:
-
:lol:
I swear it doesn't look that dark on the machine I was playing it on.
The mission is just using the default blue sun. Is there a way to make the light brighter/dimmer that I don't know of (outside of lighting settings)? I thought a blue sun was canonical for Deneb...
-
Ah... the wonders of FS2 AI...
Killed en-masse by a ship that was disarmed and destroyed twenty seconds ago.
-snip-
I recall once playing Forced Entry on Blueplanet, a whole shivan bomber wing kindda suicided.
Actually, someone shot one of the bombs they launched, and it did some kind of chain reaction (triggering other bombs)
It resulted in a massive explosion, and the whole wing somehow got killed by their leader (Whateverwasthewingname 1)
-
Was it the Nephilims (with the megabombs?)
-
Do bomb shockwaves trigger other bombs?
-
No. Shockwaves don't affect weapons.
-
No. Shockwaves don't affect weapons.
I don't think they affect capships either
-
They do, but of course its proportional to mass. The effect is so usually small it is not noticeable.
-
Yeah I think I've seen ships blasted around by torpedo volleys in WiH.
-
They do, but of course its proportional to mass. The effect is so usually small it is not noticeable.
That's the reason you can use EMP missiles to destroy the Tiamat (?) in the Aquitaine mission (don't remember if its the stealth fighter one or the one where it's disabled), isn't it?
-
No... I don't think so.
That has more to do with the way damage scales on corvettes and destroyers (and juggernauts), and how shockwave damage ignores that or something.
-
Actually, I thought the reason why the EMP. Adv is able to destroy a Moloch is because it has the -huge flag.
-
because it has the -huge flag.
Which it doesn't have.
; ----------------------------------------------------------------------------------
; EMP Adv.
;
$Name: EMP Adv.
+Title: XSTR("GTM-14 EMP Adv.", 3396)
+Description:
XSTR(
"Advanced Missile
Electromagnetic Pulse Weapon
General Purpose Suppression", 3397)
$end_multi_text
+Tech Title: XSTR("GTM-14 EM Pulse Adv.", 3398)
+Tech Anim: Tech_EMP
+Tech Description:
XSTR(
"The GTM-14 Electromagnetic Pulse Advanced warhead interferes with the electronics systems of vessels caught within its blast radius. This renders the affected ships unable to track targets, manage communications, or gain aspect missile lock. Tactically, the GTM-14 is a very effective anti-bomber weapon, as it also temporarily shuts down the guidance and propulsion systems of warheads in flight. This advanced version of the standard EM Pulse missile disrupts subsystems at a deeper circuitry level, resulting in a longer-lasting effect.", 3399)
$end_multi_text
$Model File: EMPulse2.pof
$Mass: 15.0
$Velocity: 275.0
$Fire Wait: 2.0
$Damage: 45 ;; damage applied when within inner radius
$Blast Force: 20.0
$Inner Radius: 80.0 ;; radius at which damage is full (0 for impact only)
$Outer Radius: 300.0 ;; max radius for attenuated damage
$Shockwave Speed: 120.0 ;; velocity of shockwave. 0 for none.
$Armor Factor: 1.0
$Shield Factor: 0.8
$Subsystem Factor: 0.5
$Lifetime: 5.0
$Energy Consumed: 0.0 ;; Energy used when fired
$Cargo Size: 4.0 ;; Amount of space taken up in weapon cargo
$Homing: YES
;; the following indented fields are only required when $Homing is YES
+Type: ASPECT ;; Legal: HEAT, ASPECT
+Turn Time: 1.0
+Min Lock Time: 2.0 ;; Minimum lock time (in seconds)
+Lock Pixels/Sec: 70 ;; Pixels moved per sec while locking
+Catch-up Pixels/Sec: 100 ;; Pixels moved per sec while catching up
+Catch-up Penalty: 30 ;; Extra pixels to move after catching up
$LaunchSnd: 118 ;; The sound it makes when fired
$ImpactSnd: 88 ;; The sound it makes when it hits something
$FlyBySnd: -1
$Rearm Rate: 2.0 ;; number of missiles/sec that are rearmed
$Flags: ( "player allowed" "EMP") ;; Bomb = can be targeted
$Trail: ;; Trail cannot be set if Exhaust is set
+Start Width: 0.25 ;; Width of trail nearest missile
+End Width: 0.75 ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.5 ;; how many seconds before trail disappears
+Bitmap: MissileTrail04 ;; Bitmap used to draw trail
$Icon: iconEMPulse
$Anim: ecm
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 10.0
$EMP Intensity: 375.0
$EMP Time: 20.0
(Also, I've never managed to kill the moloch using EMP missiles myself)
-
Personally I have issues killing a fighter with EMP missiles.
-
Personally I have issues killing a fighter with EMP missiles.
But it surely makes the Shivan get really pissed off.
-
No... I don't think so.
That has more to do with the way damage scales on corvettes and destroyers (and juggernauts), and how shockwave damage ignores that or something.
I should probably had not used that quote, but that's basically what I meant - that shockwaves ignore the huge flag, hence they can destroy capital ships.
Anyway, more pictures required! ;)
(http://img706.imageshack.us/img706/6562/screen0250.png)
Argh, lots of cruisers jumping out right in front of me! (Because I ordered all of them to attack the freighter... :p)
-
KAAAAAAAAAAABEEEEEEEEEEEEEEEEEEWWWWMMMMMMMM
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/TemeraireAttacks2.png)
The Temeraire prepares to unleash her wrath on the Kyton.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Temeraire2.png)
Bei and his new friends approach the Temeraire for landing.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Duke.png)
A seemingly pointless screenshot, though the view reminded me of being in the capital ships on X3: Terran Conflict.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BattleAboveEarth7.png)
Fighters scramble to attempt to save Earth, and yes it's the dreaded teal afterburner, I LIKE TEAL AFTERBURNER. :P
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BattleAboveEarth6.png)
An aged Leviathan providing extra fire to the Shvians, it is only unfortunate that she houses the firepower of the Leviathans of the First Great War.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BattleAboveEarth5.png)
Shivan fighers gun it to the fray.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BattleAboveEarth4.png)
The target of the Leviathans, a Cain meets a hail of Fusion Mortars.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BattleAboveEarth3.png)
The defenders stand little chance, though they try valiantly.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BattleAboveEarth2.png)
A Basilisk begins its attack approach.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BattleAboveEarth1.png)
This will only end in sorrow.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Aurora-2.png)
The Aurora on a routine sweep in a scattered asteroid field.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/AuroraintheNight.png)
Another ridiculously dark screenshot, this showing the Aurora again, pretty blue glows. :D
-
:eek2:
Pretty.
-
It all goes to you guys for your godly work in Blue Planet. :D
-
It all goes to you guys for your godly work in Blue Planet. :D
Well the BP team didn't made those models or programmed the lighting settings :p
It's still pretty though
-
In the shot of the Cain, who fired that Harbinger?
-
It all goes to you guys for your godly work in Blue Planet. :D
Well the BP team didn't made those models or programmed the lighting settings :p
It's still pretty though
They did do some of the maps (normal or diffuse) and the skyboxes, to be fair.
In the shot of the Cain, who fired that Harbinger?
I don't believe there are any Harbingers in there. It's probably a Fusion Mortar.
-
Just FYI the sun position in the Lucifer cutscene is absolutely, horrendously wrong. :ick:
Mea Culpa, but then again it was never really visible in the cutscene, and for the better, because in a fixed version it moves around weirdly when change-fov is used.
-
I don't believe there are any Harbingers in there. It's probably a Fusion Mortar.
Wow. I didn't know that Fusion Mortars were high polied.
-
I don't believe there are any Harbingers in there. It's probably a Fusion Mortar.
Wow. I didn't know that Fusion Mortars were high polied.
It's because they use the harbringer model :P
-
:wtf:
...I thought they were supposed to use the "Mario Shark Bullet" thing...
-
:wtf:
...I thought they were supposed to use the "Mario Shark Bullet" thing...
Someone needs to mod that now.
-
Being chased by bullet bills...
BEST. TC. EVAR.
-
I must be missing something because the only "mario shark bullet thing" I can recall is the Mega from D3.
Also, those screenies make me want to play BP again.
-
Indeed. Those BP screenshots are really nice.
What is this particular Orion reskin though? Got link?
-
I must be missing something because the only "mario shark bullet thing" I can recall is the Mega from D3.
That was the first thing that came to my mind as well.
What is this particular Orion reskin though? Got link?
A combination of the Dark Orion with some skins from Dawn of Sol, I could try putting it together and making a link...if I figure out how. :nervous:
Edited with linkage!
The Orion textures I use, with a similar Arcadia skin (http://www.mediafire.com/?rmdw1i0lyqa)
First time trying this, by the way. :nervous:
-
(http://i43.tinypic.com/sw2u77.png)
I think I may have set the +Twist setting a bit too high there
-
THAT IS FREAKING AWESOME! :wakka:
-
What the hell??!?!?! :eek2: :wtf:
-
Behold, the epic twister of DEATH!
-
(http://i43.tinypic.com/sw2u77.png)
I think I may have set the +Twist setting a bit too high there
Ohhhh crap. Helios torpedoes. ;)
-
Ooooh... can point defense touch those?
-
(http://i43.tinypic.com/sw2u77.png)
I think I may have set the +Twist setting a bit too high there
Very anime-esque indeed.
-
Hey Spoon, will the Daedalus Attack make its way into your mod somehow?
-
I must be missing something because the only "mario shark bullet thing" I can recall is the Mega from D3.
That was the first thing that came to my mind as well.
...you people seriously don't know what Bullet Bill (http://media.photobucket.com/image/bullet%20bill/Felth/PC%20Wallpapers/BulletBill.jpg) looks like? :p
-
...I might have started working on one of those yesterday...
:nervous:
[attachment deleted by admin]
-
I must be missing something because the only "mario shark bullet thing" I can recall is the Mega from D3.
That was the first thing that came to my mind as well.
...you people seriously don't know what Bullet Bill (http://media.photobucket.com/image/bullet%20bill/Felth/PC%20Wallpapers/BulletBill.jpg) looks like? :p
It's more that I'd rather see something that looks a little less ridiculous, which the Mega Missile is a little less ridiculous looking.
-
/me looks at Thaeris' attachment.
[size=9]BULLET.[/size]
:D
-
Why does that bullet have a shell groove on it? Or is it actually a cartridge with the round and the shell made of same matter and no seam visible between them? :p
-
Hey Spoon, will the Daedalus Attack make its way into your mod somehow?
No, sorry :p
Requires more animation then FSO can pull of comfortably, unfortunately
-
/me looks at Thaeris' attachment.
[size=9]BULLET.[/size]
:D
Now, for FSO purposes, I could just let this out, triangulated, and let someone texture it. Of couse, I did intend to put a pair of cartoon arms on it - which is a good deal more work than just a simple revolve operation. On a separate note, anyone who says they can't model missiles or bombs fails at modeling forever...
:lol:
-
Uh-oh, massive post...
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Aurora2.png)
More Aurora screens, various angles and Post-Processing to give the lights a little more life.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/AuroraintheNight2.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/AuroraintheNight3.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/AuroraintheNight-1.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/SanctuaryCeremony2.png)
The ceremony, the Sanctuary has the same texture as the Orion on my previous chain of screens.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/SanctuaryCeremony.png)
Hi Admiral!
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/SupernovaFlyby.png)
Mmm...HTL'd Supernova...
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/SanctuaryCeremony3.png)
The bridge of the Temeraire, another X3-like screen.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/NighteyeShockwaves.png)
Bombs intercepted by the Rakshasa, using Nighteye's awesome shockwaves.
The battle of Delta Serpentis.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis.png)
The Orestes fires several Eos missiles and her main beam.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis9.png)
Trailing fireballs that was once a Nahema.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis8.png)
A Chimera shows its bite.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis7.png)
In most cases only the vivid glow of the beam cannons is what exposes the Orestes, even when light does not shine on her.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis6.png)
THWACK!
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis5.png)
A Bellerophon prepares to show off after the Chimera's display.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis4.png)
Eos missiles inbound.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis3.png)
The Orestes is more visible now, the star's light shines brightly off the hull.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis2.png)
The main beam at a closer angle.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis19.png)
This Mara is having a rough time, how much more can it take?
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis18.png)
And now, proverbial Bullet Hell.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis17.png)
The bridge view of the Chimera...hope that Lucifer doesn't shoot at me.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis16.png)
NO, NOT THE CROSSBEAMS!
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis15.png)
GTCv what? Who thought it was smart to fund for such shiny hulls? ;7
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis14.png)
Maras, attack!
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis13.png)
A Hyperion putting out an impressive display of firepower.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis12.png)
First the HTL Supernova, now the HTL Eos.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis11.png)
Another view of the Chimera's attack, from the front.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis10.png)
A dark view of the Bellerophon.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeltaSerpentis20.png)
The Orestes meets her demise at the hands of the Lucifer. (The burn-through effect is rather large I think, it's engulfing the entire damn ship! :lol:)
I did my best to try hiding the uglies that the Post-Processing make, but enjoy this ridiculously big post. :D
Hmm...seems I lost one of the views of the Aurora on its lit side, well there's enough Aurora shots here anyway. :D
-
I'm no fan of uber-dark lighting but those do look awesome. :yes:
-
Bloom much? :wtf:
-
Could've been worse, I intentionally didn't make any screens that showed the entire planet because of that.
Edit: The missions that have the Vishnans, will make eyes bleed with that Bloom.
-
Back to the topic of bullet bills for a second, don't forget to put on the arms.
-
Hey Spoon, will the Daedalus Attack make its way into your mod somehow?
No, sorry :p
Requires more animation then FSO can pull of comfortably, unfortunately
Well, could you at least do something involving a bunch of fighters on a carrier deck and a total Macross Missile Massacre?
-
Could've been worse, I intentionally didn't make any screens that showed the entire planet because of that.
Edit: The missions that have the Vishnans, will make eyes bleed with that Bloom.
ALRIGHT, THAT'S IT!
/me demands to know Commander Zane's lighting settings in detail!
GIVE IT! GIVE IT NAO!
-
-no_emissive_light -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5 -post_process -bloom_intensity 160
If you're slap-happy with Bloom you can leave the last two flags on.
-
Well, could you at least do something involving a bunch of fighters on a carrier deck and a total Macross Missile Massacre?
Don't worry, it has missiles, plenty of em. :p
-
Might be a while before another batch comes up now that I finished the upgraded campaign, unless I decide to make DEM 1.5 shots.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/YoungBei.png)
A young Lieutenant Bei and his wing.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Temeraire3.png)
Another Temeraire shot.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Orestes2.png)
Another Orestes shot, perhaps it's more leinently lit up this time.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/FleetEnters.png)
The battlegroup is exiting Subspace...
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/FleetEntered.png)
And the battlegroup finished their jump.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BeamBarrage.png)
A Chimera and Bellerophon both fire their three beam cannons at the same time.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BeastSlain.png)
From the bridge of the Temeraire, the Sathanas has fallen.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Fireworks.png)
The Orestes gets herself some of those fireworks from the resulting explosion.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DemonSlayed.png)
The Shivans are down one Demon Destroyer now.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/VishnanGroup.png)
This was really meant to bug people...Vishans in their now absurdly bright nebula with absurdly bright shining hulls...because of absurdly high Bloom. :P
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/ProtectorFiring.png)
Pew!
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Preacher.png)
If you remember there's a screen of the Ancient version from ASW I've taken from the same angle, more for comparison purposes.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Preachers.png)
A pair of Preachers, this time showing their dark side and glowmap.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Missionary.png)
A Missionary trying to look like the ASW counterpart, the Kato.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Missionary2.png)
Punching burners.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Missionary3.png)
Viewing the fray.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Missionaries.png)
A trio of Missionaries gunning it.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/VishnanFlak.png)
Pretty blue clouds aren't so safe.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BeforeBigBoom.png)
These Ravanas were faced almost at the same time.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/AfterBigBoom.png)
You can see the pre-shockwave shockwave on the left made via flashing death script, and a damn Seeker being annoying trying to steal the thunder by making a close pass. :nervous:
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/EndoftheKeeper.png)
Great balls of fire! The Keeper turns into a pin cushion of pillars of flame.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/FinallyatEarth.png)
The 14th Battlegroup along with the Sanctuary, at their final destination at last.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/WelcomingCommitee.png)
The rather beautiful Karuna is the ship of the welcoming commitee.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/KarunaFires.png)
Unfortunately things ended in fire. By the way, the Mass Drivers and Railgun projectiles are godly now, great job BP Team. :D
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/KarunaFlamed.png)
Her fate is at the blue shaft of the Orestes which violently combusts the hull from the point of exit.
-
It's so bloomy, it hurts my eyes...
-
Hostile ship terminated.
Lowering bridge anti-bloom barrier.
-
Nice screenies, but too much bloom makes them actually look bad. :(
-
A combination of the Dark Orion with some skins from Dawn of Sol, I could try putting it together and making a link...if I figure out how. :nervous:
Edited with linkage!
The Orion textures I use, with a similar Arcadia skin (http://www.mediafire.com/?rmdw1i0lyqa)
Do you know who made this Dark Orion reskin?
-
Probably ShadowGorrath or Droid803...
-
Droid did the Dark Orion, he posted the first link of it way back when on page 113, I think that one's expired though, if you want those exact textures I have that too. The way I have the textures arranged now is to try to make the Orion look more like ShadowGorrath's Orion on page 207...since there was never a released link. :nervous:
Dammit I'm sorry about the screens, I though I did a decent job taking screens that didn't show the entirety of super-bright areas on nebula and planets, unless it was intended like on the Keeper shot. They looked good to me for the most part, maybe I'm just using darker screen settings or something.
-
Don't worry about it, the screens were awesome. Personal taste about bloom varies.
-
Hey, I dunno. I quite like the bloom. It's the ultra-dark lighting I can't stand.
-
Screens from various mods. Some of them, are from Shadow Genesis, some of them are from other mods [Relentless, Tango etc.]
(http://i44.tinypic.com/21aiq08.jpg)
(http://i42.tinypic.com/2w1z7gg.jpg)
(http://i42.tinypic.com/qyhicn.jpg)
(http://i40.tinypic.com/dwvuyc.jpg)
(http://i42.tinypic.com/35jxl74.jpg)
(http://i41.tinypic.com/zvo4g3.jpg)
(http://i39.tinypic.com/seotj5.jpg)
(http://i44.tinypic.com/1zfgz2q.jpg)
And for seconds, nodemap from Shadow Genesis :D
(http://i44.tinypic.com/291f14y.jpg)
-
Which one's the top screen from?
Nice nodemap.
-
If you've used bloom in those screenshots, good job. :yes:
-
Aaaaurggh that Fenris type thing has no smoothing :ick:
-
Everything looks awesome except the Fenris blowfish pointed out, which seems to have turned into an inflatable version. :p
-
Aaaaurggh that Fenris type thing has no smoothing :ick:
and its radar dish does not rotate
and its additional turrets do not rotate or fire (unless you fixed it like I did)
BTW ... nice green glow-maps on that Titan ;)
-
Assuming the top screenshot on that post is from Shadow Genesis (Since nobody answered), I can't find it on Missions and Campaigns or on FreeSpaceMods, is it even playable? Can I get a link if it is?
-
Shadow Genesis ain't released.
The screenshots look very nice though, as do most of Shadow Genesis screenies. Just that I have my doubts if it'll be as good as it looks. Could we get some plot-related info?
-
Ah, shame. Thanks though.
-
Yay another nodemap for my collection (http://swc.fs2downloads.com/reference.php?subdir=FS2Maps/).
-
You sound like General Grievous. ;)
-
Plot... Ok. A wery small piece of history I made.
23 years after the second Shivan invasion our Alliance, baptized by dead pilots’ blood, finally matured to its task. Intensified efforts of Terran and Vasudan society let us create large and stable state, which guarantees security of its citizens. Powerful navy based on advanced technology protects our borders effectively. All rebellions are failing quickly.
Our history changed 2 years after the Capella incident. A group of scientists discovered a jump node in Ross 128, leading to a wealthy Delta Majoris system, and further to Helschel’s Star and KY Cygni. Lightening our way majestic Helschel’s Star showed us numerous spaceships’ graveyards on its planets’ orbits. Thousands of derelicts, which in the past had belonged to the Ancients. They gave us domination over the subspace and allowed us to use it as a weapon. Without them, it won’t be possible for us to invent new solutions making spaceships’ construction much easier. Without them, our Alliance wouldn’t manage to enter the new age. The age of prosperity.
Unfortunately, the Wolf’s Group systems’ exploration brings a menace of apocalypse. Infinity Shadow, coming from the Gate. The Shadow which, perhaps, will cover everyone of us…
Ouch, my english really suck -___-.
Leviathan:
That's old screenshot. At the moment, this refited Leviathan have updated model [based on MediaVPs Leviathan] and textures, so don't worry :P.
This model isn't from Shadow Genesis.
-
(http://img215.imageshack.us/img215/7885/screen0374.png)
Some more of these would be usefull in the screenshots thread. :p
-
Hot. :D
-
Some of these are Tech shots... :nervous:
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Asteria.png)
This is actually my first successful retexture of anything, I made the Asteria match the colors of the Arcadia and Orion I use as best as I could, Droid is responsible for the Arcadia texture I'll show and more or less responsible for the Orion (As I use some of his textures and a combination of others). Oop...need to recolor the top rows of lights below the tower... Now it's fixed.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Arcadia.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Orion3-1.png)
I'd still like to get the Hecate to look like this, but it never works out.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Kvasir.png)
Kudos to Shivan Hunter for creating a Normal Map for esarai's awesome Kvasir!
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/TheEnemy.png)
From the newest release of Deus Ex Machina: Interlude, beware the ?
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Sandvich.png)
The Sandvich is not amused, it's his turn to shine.
Edit: Fixed Asteria screen.
-
That Asteria is nice. :yes:
-
Thanks.
Huh...it was fixed, it just went back to my older screen, that top row should be blue with the other glowmaps.
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Sandvich.png)
The Sandvich is not amused, it's his turn to shine.
So easy to forget to give credit where due, eh?
[edit]for the sake of non-clipping beams, do use the check-hull flag or however its called...
[edit]nvm again :p i see its dem. demmit i need to play it nao.
-
From what i see, all your pretty pictures suddently became big ads/
-
thats what you get for using photobucket. use imageshack. its the one truely good host.
-
Which is ****ing retarded since I haven't touched it since I last posted those, and suddenly it says my six remaining GB of bandwidth was consumed all at once apparently. :rolleyes:
-
thats what you get for using photobucket. use imageshack. its the one truely good host.
tinypic
-
Hotmail is nice, too. I must say that it's a lot nicer being able to attach images than just uploading an attachment that will eventually be deleted...
-
thats what you get for using photobucket. use imageshack. its the one truely good host.
tinypic
sucks imho. slow.
-
There's always the start of next month anyway, I'll be back in Iraq by tomorrow so I'll be back to having connection speeds so poor 50kb files are impossible to get, so there won't by any issues with my bandwidth mysteriously being nommed to oblivion. :P
-
Imageshack uses popunder ads and doesn't seem to allow direct linking.
-
There are screenshots here in this thread, that I posted over/nearly a year ago by direct-linking imageshack uploads, that are still available and fully working.
-
I've posted imageshack based images recently and with a direct link, you just need to edit one of the forum links the site gives you.
-
Commander Zane. Bastion has wifi. Quite fast wifi :wtf:
-
I'd certainly expect the GTD Bastion to have wifi. I mean, this is the 24th century, people! :P
And now for something completely different.
(http://img153.imageshack.us/img153/315/screen0966.png)
Part of a short campaign I'm making based (loosely) on Battuta's description of the horrendous BP bug.
-
I sense much potential there. :D
-
Haha! You got to it before DEM or JAD could get to it ;)
-
Commander Zane. Bastion has wifi. Quite fast wifi :wtf:
If you were in the same place as I was you'd know, there isn't anything remotely fast or even tolerable, it's all ungodly slow.
-
I'd certainly expect the GTD Bastion to have wifi. I mean, this is the 24th century, people! :P
And now for something completely different.
(http://img153.imageshack.us/img153/315/screen0966.png)
Part of a short campaign I'm making based (loosely) on Battuta's description of the horrendous BP bug.
That reminds me of .. I forget the name, but the yellow robots in Descent 1. Pesky little terds, to be sure. However, 1 Concussion Missile + tightly packed bunch of 3 or 4 = a warm kitteh. :P
-
This is deviating.
But trust me. Camp Bastion is covered.
-
That reminds me of .. I forget the name, but the yellow robots in Descent 1. Pesky little terds, to be sure. However, 1 Concussion Missile + tightly packed bunch of 3 or 4 = a warm kitteh. :P
Class 1 drones, aka "Joshes" :p
-
And now for something completely different.
(http://img153.imageshack.us/img153/315/screen0966.png)
Part of a short campaign I'm making based (loosely) on Battuta's description of the horrendous BP bug.
Now I want to see a campaign set in "cyberspace" or somesuch.
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Kvasir.png)
(http://peruron.com/blol/wp-content/uploads/2008/05/seal-of-approval.jpg)
-
This is deviating.
But trust me. Camp Bastion is covered.
I guess I have to repeat myself a third time, I'm not deployed at Bastion, the service where I'm at makes Dial-up look like T1, which is not Bastion.
-
I'm going back a few years but i'd hope they could have upgraded fobs etc. no matter.
Best of luck on your tour.
-
Thought I'd post a screenshot from testing out FSO on my new computer :P (I hadn't downloaded MV_Advanced yet):
(http://img709.imageshack.us/img709/6561/screen0000.jpg)
-
That shot'll show a major improvement once that Hi-Poly Hatshepsut gets released. ;7
-
But when is the question, I hope it will still be worked on though, no pictographic updates since December. :nervous:
-
Is it me, or does that BVas look unusually solid?
-
Yeah it sures looks more like a laser than a beam. Huh, wait, i mean...
Aren't beam sizes set in the tables ?
Maybe it's just because it's changed by the MediaVPs ><
-
I recall the mediavps BVas being more like a solid wall of flame than a solid beam of orangey-yellow light. Maybe it looks different only when MV_Advanced is enabled.
-
(http://i39.tinypic.com/70b9t2.png)
With MV_Advanced
-
Does it look different? Hmm ... good question. :confused:
-
(http://i40.tinypic.com/21mygde.png)
Retail beam
-
I secretly like the retail beams a little more in most cases. :nervous:
-
Heh... the retail beams were just barely colored.
-
The retail beam itself is pretty nice (it's smoooooth) but the beamglow's kinda lame. (Oh hey. sphere.)
-
I think what I like better about it is the brightness and the sharply defined edges. It somehow feels more powerful.
Not that the new one isn't very pretty. But it's a bit more saturated and a bit less coherent.
-
(http://i39.tinypic.com/70b9t2.png)
With MV_Advanced
You either don't have MV_Advanced or you don't have normal maps on.
-
Or they've got a card which doesn't support normal maps. I used to have one of those :p
-
Or I have normal maps on, a card that supports it and MV_Advanced installed and you are just too blind to see the normal maps on that picture? :p
(http://i40.tinypic.com/33ky69d.png)
For your viewing pleasure, that's the hatty without normals.
-
Meh. I still think the lighting is unrealistic and icky.
-
I'm used to much more exaggerated normal maps due to my lighting settings.
-
Or they've got a card which doesn't support normal maps. I used to have one of those :p
I heard that ATI cards have trouble with normal maps. I've got a HD 5770. Is it possible to enable normal maps on this, and if so how?
-
Or they've got a card which doesn't support normal maps. I used to have one of those :p
I heard that ATI cards have trouble with normal maps. I've got a HD 5770. Is it possible to enable normal maps on this, and if so how?
If my 9500m GS can handle normal maps very well then I'm sure the 5770 should do just fine with them.
-
I heard that ATI cards have trouble with normal maps. I've got a HD 5770. Is it possible to enable normal maps on this, and if so how?
That applies to old 1k series of Radeons and older. Anything since 2k series shouldn't have any issues with FSO.
-
That applies to old 1k series of Radeons and older. Anything since 2k series shouldn't have any issues with FSO.
Ah, okay, thanks :)
EDIT: Turns out I just didn't look properly at the ships :P
-
I'm used to much more exaggerated normal maps due to my lighting settings.
That would be my mistake. Sorry Spoon. :o
-
Is something wrong ? Did Spoon kill the whole community because of that normal maps stuff ?
There haven't been any new post here (correct me if i said it the wrong way, please o_O) for several days.
And this is supposed to be one of the most active threads in the whole HLP Forum.
I feel like FS2 is dieing, even if i know it's just being paranoid or idiot or both...
O yeah, don't punish me for making a such useless post please ! *runs away*
-
This thread occasionally lapses into periods of dormancy, fear not.
-
(http://img691.imageshack.us/img691/5208/screen1013.png)
Just a random screenie from Storm Front: Prophecy. Not much going on.
-
Most of the college types are presumably preoccupied with finals. It'll pick up soon enough.
-
Indeed...
:nervous:
...I need to get back on that, yes...
However, that's a sexy Perseus you've got there, Shivan Hunter! Perhaps after the Kulas gets started up once again (and hopefully finished), I should make a flying version of the Perseus for X-Plane? :drevil:
-
Is something wrong ? Did Spoon kill the whole community because of that normal maps stuff ?
Oh no, not just because of the normal maps >=)
-
(http://img691.imageshack.us/img691/5208/screen1013.png)
Why dont normal maps look that good on my (high end) PC?
-
Indeed...
:nervous:
...I need to get back on that, yes...
However, that's a sexy Perseus you've got there, Shivan Hunter! Perhaps after the Kulas gets started up once again (and hopefully finished), I should make a flying version of the Perseus for X-Plane? :drevil:
Do it and I will love you forever.
Is something wrong ? Did Spoon kill the whole community because of that normal maps stuff ?
There haven't been any new post here (correct me if i said it the wrong way, please o_O) for several days.
And this is supposed to be one of the most active threads in the whole HLP Forum.
I feel like FS2 is dieing, even if i know it's just being paranoid or idiot or both...
O yeah, don't punish me for making a such useless post please ! *runs away*
I think it's because the current content we have has already been played to death, I believe when some of the stuff in progress comes out there'd be a 40 page boom within the duration of a week. :P
-
(http://img691.imageshack.us/img691/5208/screen1013.png)
Why dont normal maps look that good on my (high end) PC?
prolly custom settings - look for lighting settings in the wiki
-
http://www.hard-light.net/wiki/index.php/Sample_Lighting_Settings
Try Herra Tohtori's or Spidey's light settings. Herra's gives extremely reflective ships, while Spidey's settings are a bit more even. On a personal note, I used Spidey's light settings when I took the ship images of the PCD Saturn and UEF Lao Tze for the wiki, and if I can ever be arsed, I would do the same for the retail ships in FS2_Open as well.
-
Spoon for some reason wanted me to flash these at you.
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/VYCMMaltross.jpg)
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/VYCMZy.jpg)
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/VYCMInner.jpg)
I did these while I was bored and needed something to do, so I did this. Obviously not much work needed here, but I may use it eventually anyway.
-
That looks cool.
Looks like a young star...
-
Yeah... Is nice :yes:
-
Take a look at my Mega Fighterbay, made up of 350 TC-TRI's (you could fit an Orion inside it :lol:) sorry for the gap, though.
(http://img221.imageshack.us/img221/1074/megfighterbay.jpg)
[attachment deleted by admin]
-
Is that done through multidocking?
-
I think it would be a Ship Editor headache for anyone who wishes to manually dock them.
Hey, Marcov, you should look at the EAI Andromeda in INFR1 if you haven't done so. That was made to house the TSJ Icanus, the largest fan-made Terran spacefaring warship ever created (discounting the TSJ Amaterasu because I don't have a size comparison between both).
-
It would also look better, and probably be less of a resource hog.
-
Is that done through multidocking?
Done through overlapping.
In short, I overlapped TC-TRI after TC-TRI, copy paste, copy paste until you form a huge 2 click square pit like that one.
As for the Andromeda, well, didn't look too fighterbay-ish.
-
I think it would be a Ship Editor headache for anyone who wishes to manually dock them.
Hey, Marcov, you should look at the EAI Andromeda in INFR1 if you haven't done so. That was made to house the TSJ Icanus, the largest fan-made Terran spacefaring warship ever created (discounting the TSJ Amaterasu because I don't have a size comparison between both).
The Amaterasu is about 7km, the Icanus is more than 20km.
-
Exactly, Icanus is the only Terran ship that size available for FS.
-
And that's a bad thing? I find any Terran-Vasudan vessel over 10km to just be excessive, impractical, and a massive waving of e-peen by the creator.
-
There's always TrashMan's GTI Whitehall... that's got some bays to it.
-
There's even larger GTI Atlantis, which can dock 4 Icanuses in it's main dock.
Such stations should be threated more like planet surface models or background than actual installations though (Atlantis is unarmed).
20Km starships also have their uses, but they need a very good FREDing to use well (and there's also the fact that putting them into FS universe at Terran side needs a good justification, I think that they should be used for other races or even other universes).
-
Also, other engines. The FS engine really isn't built to accomodate objects that large.
-
Also, other engines. The FS engine really isn't built to accomodate objects that large.
Guess it's time for FreeSpace 3! :P
This time, you get to fight 10,000 Sathanas juggernauts in the Shivan system. The "Boss" ship will be a 200,000 kilometer BEAST that can ram a star to death with its turret's health 99/100!!!!!
Release date: January 1, 2013. :lol:
-
There's even larger GTI Atlantis, which can dock 4 Icanuses in it's main dock.
Such stations should be threated more like planet surface models or background than actual installations though (Atlantis is unarmed).
20Km starships also have their uses, but they need a very good FREDing to use well (and there's also the fact that putting them into FS universe at Terran side needs a good justification, I think that they should be used for other races or even other universes).
Have you guys seen the unfinished abomination of a jellyfish that we now call the AI Pyrgos? ;)
-
53 kilometers in depth isn't it?
-
Yeah (http://www.hard-light.net/wiki/index.php/AI_Pyrgos).
Speaking of which:
(http://www.hard-light.net/wiki/images/RScreen0051.png)
While that is technically a screenshot supposed to demonstrate what FS2_Open is capable of, it's true purpose is to serve as a picture for this article (http://www.hard-light.net/wiki/index.php/Vishnan_Beam_Weapons). I know this screenshot has already been done by someone else several tens of pages in front, but I can't be arsed to check, since I'm in a bit of a rush.
For those of you who have read or are reading that article, I had to manually re-create the calculations needed for all the beams statistics. My notes and calculations are hidden in that article and shown at the bottom of this page (http://www.hard-light.net/wiki/index.php/Template:Beam).
-
Some pictures from my Storm Chasers mini campaign:
The Jacobus and her escorting vessels approaching a vasudan outpost
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_001.jpg)
The Neo-Terrans are getting a beating...
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_002.jpg)
... but don't give up
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_003.jpg)
Oh, and here is some special one:
(http://sebastian.ramrod-network.de/Freespace/Gallery/screen0021.jpg)
Does anyone now what makes screenies look like this? :confused:
-
Never seen a completely black screenshot before. When and where did you take it?
-
Actually, the left side of it is more dark blue.
-
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_002.jpg)
Is that Mentu using the default weapons?
-
Never seen a completely black screenshot before. When and where did you take it?
In a single mission yesterday evening right before I uploaded it.
@Adrogeos Exeunt
Nope.
-
No idea what went down there... but I can confirm Trivial-Psychic's report. The left side of the screenie is color #010010, where as the right is #000000.
-
Some pictures from my Storm Chasers mini campaign:
<snip>
Nice use of canon ship names. It's kind of my pet peeve when people create completely new ships like the GTD SuperHunterKillerShadow instead of reusing old ones.
-
Nice use of canon ship names. It's kind of my pet peeve when people create completely new ships like the GTD SuperHunterKillerShadow instead of reusing old ones.
Depends on the scenario in my opinion, but thanks. Did you have the opportunity to have a look at the first Storm Chasers campaign? It's only six missions long.
-
Nice use of canon ship names. It's kind of my pet peeve when people create completely new ships like the GTD SuperHunterKillerShadow instead of reusing old ones.
Why? The GTVA definitely had more ships than those that were named in canon FS1/ST/FS2. Given that the name fits with the naming scheme (cities/greek/norse), then its fine IMO.
It ticks me off a lot more when people use a used name for the wrong ship class, especially if the said name is a friggin ship class in canon FS.
-
It's justifiable in one case: In old, FS1 era campaigns I sometimes see ships named like ones from FS2, because at that time, there was no FS2.
For example, I think that I've seen GTD Hecate (Orion class) somewhere.
-
Yeah but the same can't be said about the likes ITDOH and its GVD Isis and GVD Ra... (And SD Ravana 8, ugh...)
-
ST had the GTD. :wtf:
Then we have all the [Greek letter] transports...
-
The greek letter transports probably get redesignated every mission. They probably have serial numbers or something :P
-
The greek letter transports probably get redesignated every mission. They probably have serial numbers or something :P
it goes back to what someone mentioned a few days ago about reporting names, its a lot faster, easier and clearer to use omega 3 than a trans 1236854
-
Why? The GTVA definitely had more ships than those that were named in canon FS1/ST/FS2. Given that the name fits with the naming scheme (cities/greek/norse), then its fine IMO.
It ticks me off a lot more when people use a used name for the wrong ship class, especially if the said name is a friggin ship class in canon FS.
Of course, but I like seeing ships we know and love appearing once and again. Helps with the immersion and also makes me actually care about the ship (seeing the Messana or Carthage getting blown up is probably going to draw more of a reaction than a new ship which was created just for the mission).
Doesn't hurt anyone anyway.
-
(http://i45.tinypic.com/jsfym9.png)
So eh, I heard you guys like missile spam? :p
-
Mmm, nice colours. :nod:
-
Ooh so pretty! :yes:
-
Ah, missiles. Lovely, lovely missiles. :D :yes:
-
When I saw that, I made a sound something like "PWAAA!?!?" (but really short, and the P was sort of in between a B and a P)
-
So eh, I heard you guys like missile spam? :p
hi,
yeah nice, but more colors, the trails need rainbows colors, imaging if every trail of the swarm missiles have another color, green, yellow, blue and so on :D
and something ontopic:
(http://www.the-nighthawks.com/store/screen-01.jpg)
Mehrpack
-
It looks somewhat awkward, what mod is it (and what settings)?
-
that looks funneh
-
Those look like the 3.6.8 beams...
-
They probably are.
The Hecate looks nice, though.
-
Hecate does look nice in that picture. Crisp and all.
-
Spoon said to post this, so I did.
(http://img.photobucket.com/albums/v109/NarfPics/hiagain.png)
I call it... the last nanosecond of a Ravana as the supernova goes kaboom. :(
Or you can't escape the Ravana, not even in heaven...
-
Spoon for some reason wanted me to flash these at you.
Spoon said to post this, so I did.
I like it when people obey me :D
-
Ding!
Hey kids the crispy ravana is done! Come to the table please!
Aww mum you burnt it! :(
-
looks good axem, i would hat to think what kind of headache it would give you if it was your wallpaper though
-
(http://img.photobucket.com/albums/v109/NarfPics/hiagain.png)
That looks more like the Ravana's inverted alpha channel.
-
My latest invention:
(http://img10.imageshack.us/img10/7536/screen1258.png) (http://img10.imageshack.us/i/screen1258.png/)
Rocket engine for FSO.
-
If they're detachable sub-models. The wing commander boys might be interested in using it for a Wasp style interceptor. . .
-
that is retro awesomeness dragon
-
That's exactly what I aimed at.
This one's on AB.
(http://img576.imageshack.us/img576/8449/screen1264.png) (http://img576.imageshack.us/i/screen1264.png/)
It seems that taking screenshots disrupts particle flow, if you look closely, you'd also notisce this on the first screenshot (there's a place right near the engine where plume is thinner).
-
(http://i45.tinypic.com/11j6ah1.png)
That's just you, doing it wrong.
-
Are those particle thrusters?
-
Now I'm reminded of the engine trail mods on X3.
Do want.
If the thrust can be turned blue of course.
-
Are those particle thrusters?
Yes.
Turning them blue requires changing the particle effect, but since that's what I wanted to do next anyway, you'd most likely soon see screenshots from it.
Also, you're right about this being similar to some X3 engine trails, since it also uses particles rather than bitmaps for it's engines.
I may also try making a mod with those engine trails for use with mediavps.
-
I may also try making a mod with those engine trails for use with mediavps.
Most definately do want.
-
The greatest problem I see with it is that some ships have thrusters with variable size, so it may be difficult to make flames look good on all of them.
It's even worse with warships, take a look at Hecate and it's thrusters.
If it was possible to make a PSpew on a per-thrusterpoint basis, it would be less of a problem.
-
feature request it?
-
Yeah ... it shouldn't be that hard to scale the size/lifetime of the particles based on the thruster radius...
-
Heh... If it was any more longer it might be a valid weapon of last resort against a guy on your six...
:D
Oh wait,
"Let me know when he's right behind me!...
Ok now!"
http://i22.photobucket.com/albums/b321/Star-Dragon/Test%20Concepts/blackflame-1.jpg
lol!
-
Lenght of a trail depends on ship's speed and particle lifetime.
It can be easly changed by messing with FPS of the animation, but may start looking ugly at some point.
-
It was a joke, my old beam looks like thrust , the new thrust looks vaguely like an old beam...
Chocolate/Peanut butter reference...
-
lol... that shot looks like it should have the SR-71 Blackbird (or it's distant descendant) as the ship emitting that engine wash. :)
(http://i47.tinypic.com/igydyw.jpg)
(http://i48.tinypic.com/117sqkw.jpg)
(http://i46.tinypic.com/c8biw.jpg)
-
The first image is exactly what I had in mind when desigining the thruster.
-
How do you get particle thrusters? Me Wants It!
-
Got fighters on your tail? This is a good way to get rid of them.
(http://img697.imageshack.us/img697/6298/screen1477.png)
Unfortunately a still image can't capture the glorious spamminess of multiple capship flak turrets in Wings firing at the same time.
-
Got fighters on your tail? This is a good way to get rid of them.
(http://img697.imageshack.us/img697/6298/screen1477.png)
Unfortunately a still image can't capture the glorious spamminess of multiple capship flak turrets in Wings firing at the same time.
Wait a second...where did you get that model?
I thought Darius...
:confused:
-
They were released to the general public a while ago. I can't remember who exactly released them offhand and freespacemods is down, but I downloaded them from a public thread. Maybe it was c914? It came with a couple of cruisers and an installation as well (although the "cruisers" are destroyers and the corvette a cruiser in Wings due to the use of real-life ship terminology).
-
Nah, I just got confused. No worries.
Nice dakka, but it doesn't look quite as insane as retail Standard Flak on a ship with Fury AI.
-
It is equally as insane (fire rate is equal and Wings uses Fury AI), it's just that the shots travel faster so you see fewer of them. The result against enemy fighters is nothing short of devastating.
What ship does the Atlanta-class look like anyway? It doesn't resemble any of the ships on the BP website.
-
I want more wings info.
NAO.
-
You have read all the various info pieces I've posted before, right?
Anyway, any info I post I'd have to post tomorrow because it's midnight and my brain isn't operating at full capacity.
-
What ship does the Atlanta-class look like anyway? It doesn't resemble any of the ships on the BP website.
One of the UEF civilian vessels.
-
Where did you get the model? I do say it looks nice. :nod:
Woolie is real good at salvaging obscure models. :P
-
Where did you get the model? I do say it looks nice. :nod:
http://www.freespacemods.net/download.php?view.621
-
Where did you get the model? I do say it looks nice. :nod:
Woolie is real good at salvaging obscure models. :P
*cough cough* It's been sitting on your hard drive for a couple months now, you nimrod.
-
Where did you get the model? I do say it looks nice. :nod:
Woolie is real good at salvaging obscure models. :P
*cough cough* It's been sitting on your hard drive for a couple months now, you nimrod.
YYYYeah.... :lol:
-
I removed some of the turrets on those models to make them properly balanced with Wings' capship weapons (the Atlanta-class cruiser has 21 turrets compared to 34 turrets for the corvette that it is based on).
-
Here are some screenies from capship battles. You fly a capship. Isn't so pretty, but capship dogfighting nonetheless.
My enemy's always "Alpha 2" simply so I can pick my enemy's warship (which doesn't work so well, though).
Me and my enemy Rak exchanging beam fire:
(http://img101.imageshack.us/img101/9339/cap11v.jpg)
Alpha 2 (my enemy :lol:) fires his annyoing SRed at me:
(http://img35.imageshack.us/img35/523/cap12f.jpg)
Eat my blue beam you black bastard!:
(http://img94.imageshack.us/img94/5340/cap13uo.jpg)
AAAARGH!!! DAMN YOU ALPHA 2!!!!!!!!!!!
(http://img340.imageshack.us/img340/4505/cap14.jpg)
This time it's a fight between two biggies:
(http://img171.imageshack.us/img171/6915/cap21.jpg)
Beam fighting never got so epic:
(http://img708.imageshack.us/img708/7683/cap22.jpg)
Enough red screen first:
(http://img64.imageshack.us/img64/3341/cap23b.jpg)
Right...Not...AGAIN...
(http://img7.imageshack.us/img7/3941/cap24.jpg)
Alright, my naughty little foe, say hello to the Hattie (arrgh...not that LRed again):
(http://img823.imageshack.us/img823/370/cap31.jpg)
BVas gets the show:
(http://img823.imageshack.us/img823/370/cap31.jpg)
Mwahahahaha! Feel the wrath of plasma core insertion! (except for its accuracy flaws):
(http://img375.imageshack.us/img375/8361/cap33.jpg)
Alright, now what.......
(http://img94.imageshack.us/img94/6595/cap35.jpg)
OH SHI- F***K YOU YOU F***KING DEMON!!!!! NOOOOOOOOOOO!!!!
Alright, I've had the LAST FU*KING STRAW OF YOU FU*KING RED BEAM ALPHA 2:
(http://img685.imageshack.us/img685/1838/cap42.jpg)
WOHOOO! YEAH!!! YOUR F*KING NONSENSE IS GONE YA ALFA 2!!! WOHOOO!!!!
(http://img710.imageshack.us/img710/3467/cap44p.jpg)
-
Oh Alpha 2. You cheeky little sod.
Good stuff :yes:
-
Demon rulez :drevil:
-
Is there a way to disable/diminish that "red screen" effect? It's pretty annoying in external cameras, and probably a real pain for capship battles in general.
-
What do you control besides the orientation of the ship?
-
How fast its moving, I would assume.
-
A minor step up...
[Red Dragons on patrol]
(http://i22.photobucket.com/albums/b321/Star-Dragon/Robotech%202/testvalk1.jpg)
(http://i22.photobucket.com/albums/b321/Star-Dragon/Robotech%202/testvalk2.jpg)
-
Holy ****! HTL Valkyries! I thought they were lost!
Can I has (preferably in Skull Squadron colors)? Do you have a VF-1J? Can the gun pod be removed?
-
That is quite an improvement to the Macross VO VF-1s.
-
Actually they are for Macross VO (The irony...), I just know the artist(s). Quite a difference 200-300 polys makes huh and of course the all important texture.
Let me look a bit, all types weren't done (yet).
Almost no Gerwalks had been done, mostly straight fighters or super packs were done. Maybe one or two Battroids.
:(
Will post later.
[EDIT]
Sorry could only find this version as a Vf1s or ss.
Do you want the pof & cob?
(http://i22.photobucket.com/albums/b321/Star-Dragon/Robotech%202/testvalk3.jpg)
Yes I enabled the head lasers. Pure stupidity that they almost never used them (in combat) in fighter mode. I want to tie power to them, so you can't fire them continuously and be a huge advantage. It would show that unlike the Zents, the Humans still have to master Robotechnology theory.
And as SG-1/Atlantis showed, Projectile weapons and Chain/Railguns are still respectable in combat.
:)
Pretty
(http://i22.photobucket.com/albums/b321/Star-Dragon/Robotech%202/testvalk4.jpg)
-
That was exactly the one I was looking for! Maybe sometime I could find someone to saw off the gun pod since the four "head lasers" would be its primary armament if used as a Wings fighter.
-
nice mirroring of the texture there :lol:
-
That wasn't me and it's not a mirror it's on both sides backwards. conversion problem or something.
pain in the arse to fix, I'm on it now...
-
New weapon effects for Conflict 2395 capships
(http://img12.imageshack.us/img12/3640/screen1659.png)
(http://img514.imageshack.us/img514/9150/screen1658.png)
(http://img69.imageshack.us/img69/8922/screen1654.png)
(http://img231.imageshack.us/img231/8109/screen1622.png)
(http://img139.imageshack.us/img139/206/screen1614.png)
(http://img404.imageshack.us/img404/9858/screen1596.png)
(http://img41.imageshack.us/img41/3895/screen1593.png)
(http://img408.imageshack.us/img408/1073/screen1583.png)
-
Now that's how a badass blob should look like, I hope those are as fast as they seem to be.
-
The small blobs are 700 m/s, the big ones 1200. Both have a field of fire so they're not 100% accurate.
-
Cool, Woolie. Where can Snail find more info on this mod?
I like the not-so-subtle allusions to the Pacific Theater of WW2. :)
-
It's a post-Capella mod that starts with the usual "war between the GTVA and Sol gets interrupted by the Shivans" plot and then things start...changing. Let's just say something is...wrong with the Shivans...
(no, not like that you sick creep, get your mind out of the gutter! ;))
As for what the Sollies are like, imagine the UEF from Blue Planet, and think of the exact opposite of the UEF. The Free Democratic Solar Republic are pretty much everything the UEF are not--paranoid, fanatical, belligerent, fascistic, and sort of like Mussolini's fascist Italy in space (only more competent).
-
Yay! Blobs with trails!
-
It's a post-Capella mod that starts with the usual "war between the GTVA and Sol gets interrupted by the Shivans" plot and then things start...changing. Let's just say something is...wrong with the Shivans...
(no, not like that you sick creep, get your mind out of the gutter! ;))
As for what the Sollies are like, imagine the UEF from Blue Planet, and think of the exact opposite of the UEF. The Free Democratic Solar Republic are pretty much everything the UEF are not--paranoid, fanatical, belligerent, fascistic, and sort of like Mussolini's fascist Italy in space (only more competent).
Sounds interesting. I assume other projects are on hold ATM?
-
No, they're all running in parallel, I sort of switch between them. I really need to get back to work on Twist of Fate, Chapter 1 is halfway complete and it's by far the closest to a release.
And here's something different, story fluff! From my species.tbl:
Name: GTD Shima (GTD 114)
Namesake: Admiral Hikari Shima (2290-2371)
Laid down: 31 January 2384
Launched: 7 July 2385
Commissioned: 8 July 2385
Homeport: 5th Fleet Headquarters, Beta Aquilae
Commanding officer: Admiral Samantha Bragg
Status: Active
Class: Titan-class destroyer
Displacement: 11.2 million tonnes
Length: 3032 meters
Beam: 933 meters
Height: 697 meters
Propulsion:
5 x Rocketdyne QW1001 ion engines
32,144 x Han-Ronald AC32 RCS thrusters
Acceleration: 8.7 G
Power:
3 x antimatter annihilators
5 x fusion reactors
Range: 120 months travel at peacetime energy usage
Crew: 12,481
Sensors: Classified
Electronic warfare systems: Classified
Armament:
5 x Mk 17 heavy beam cannons
5 x Mk 23 medium slashing beam cannons
7 x Mk 4 anti-fighter beam cannons
6 x GTM-93 Multiple Launch Rocket Systems (MLRS)
7 x twin-linked GTW-67 heavy plasma turrets
4 x GTW-40 standard flak cannons
7 x GTW-66 light plasma turrets
Armor: 320,000 SDU
Complement:
36 x GTF Perseus
24 x GTF Eos
12 x GTF Ares
24 x GTF Leto
12 x GTF Alves
12 x GTB Artemis
12 x GTB Danaus
12 x GTB Boanerges
12 x GTB Gagana
5 x GTS Hygeia
5 x GTT Elysium
20 x GTEP Hermes
156 combat spacecraft, 30 non-combat spacecraft, 186 total
Motto: "Nemo me impune lacessit" ("No one provokes me with impunity")
The GTD Shima is the flagship of the 5th Fleet headquartered in Beta Aquilae, and one of the most prestigious ships in the entire Galactic Terran-Vasudan Alliance. The Shima is named after the GTVA's greatest hero, Admiral Hikari Shima, who as commanding officer of the GTD Bastion, led the taskforce that destroyed the SD Lucifer during the First Great War, and after her retirement in 2258, served on the GTVA General Assembly until her death in 2271. As the heirs to the legacy of Admiral Shima and the GTD Bastion, the crew of the GTD Shima are some of the finest and most dedicated personnel in the Alliance.
The Shima was one of the first of the new Titan-class destroyers, the most heavily-armed destroyers currently serving the GTVA. With a total of 17 beam cannons, the Shima's firepower rivals that of a Ravana-class destroyer. She holds 13 full squadrons of fighters with a total of 156 fighters and bombers, an increase of 12 over the smaller Hecate-calss destroyers. Before the Reunification War, the Shima served with distinction in several peacetime anti-piracy operations, and is now spearheading the war to retake Sol.
(yeah, that's right, you blew up the Lucifer and Admiral Shima on the Bastion got all the credit. What are you going to do about it? :P)
-
Dreadnought battle: GTDn Gaia vs. SRDn Izanagi. The Izanagi needs a better model.
(http://img526.imageshack.us/img526/4544/duel1k.png)
(http://img706.imageshack.us/img706/8054/duel2i.png)
(http://img51.imageshack.us/img51/807/duel3.png)
(http://img192.imageshack.us/img192/2302/duel4.png)
Now without bloom:
(http://img541.imageshack.us/img541/2599/duelx4.png)
(http://img704.imageshack.us/img704/6775/duelx3.png)
(http://img25.imageshack.us/img25/9589/duelx2.png)
(http://img205.imageshack.us/img205/2789/duelx1.png)
-
Is that the Sarynthon? Awesome modpack man.
-
Sarywhat?
-
I don't think the Sarynthon's released. (unless it is?) That looks like a Nemesis and an Archangel.
-
A battle involving six capital ships:
(http://img205.imageshack.us/img205/1728/battle9.png)
(http://img508.imageshack.us/img508/2451/battle8.png)
(http://img696.imageshack.us/img696/2066/battle7.png)
(http://img43.imageshack.us/img43/8728/battle6.png)
(http://img444.imageshack.us/img444/713/battle5.png)
(http://img143.imageshack.us/img143/429/battle4l.png)
(http://img72.imageshack.us/img72/835/battle3.png)
(http://img35.imageshack.us/img35/9305/battle2y.png)
(http://img217.imageshack.us/img217/7426/battle1z.png)
-
The player's home fleet, the GTVA 5th Fleet, mustered in Beta Aquilae, led by the player's home ship, the GTD Shima:
(http://img820.imageshack.us/img820/2900/screen1824.png)
(http://img205.imageshack.us/img205/5319/screen1823.png)
(http://img691.imageshack.us/img691/2792/screen1822.png)
(http://img813.imageshack.us/img813/535/screen1821.png)
-
:eek2: That's a BIG escort list...
Also:
(http://img231.imageshack.us/img231/8109/screen1622.png)
SRD? Interesting...
-
Something feels off with the Archangel there..Is that the Mk1 version? Maybe it's the texturing..the color selection..dunno.
ice images b.t.w., especially the last batch.
-
http://img820.imageshack.us/img820/2900/screen1824.png
I don't recognize the two ships that follow behind the Raynor. What are those?
-
http://img820.imageshack.us/img820/2900/screen1824.png
I don't recognize the two ships that follow behind the Raynor. What are those?
A Hecate and a Deimos? :nervous:
-
http://img820.imageshack.us/img820/2900/screen1824.png
I don't recognize the two ships that follow behind the Raynor. What are those?
There are numerous ships following behind but I think you might be looking at two of the Agamemnon-class corvettes, which use the Chimera model ("Chimera" was taken by a Shivan stealth fighter).
:eek2: That's a BIG escort list...
Also:
(http://img231.imageshack.us/img231/8109/screen1622.png)
SRD? Interesting...
SRD = Solar Republic Destroyer. Don't pay too much attention to those ship names, it's just a test mission where I kept changing around the ships.
That's a BIG escort list...
Those ships would normally be scattered around the system doing various different things. This isn't really much bigger than the Blue Planet: Age of Aquarius battlegroup, is it?
-
Bear in mind that the escort list is normally restricted to 5 in FS2_Open. In retail, it's a measly 3.
-
Bear in mind that the escort list is normally restricted to 5 in FS2_Open. In retail, it's a measly 3.
Can be changed to more, or less, by editing a hud gauges table. It's in the mediavps, IIRC. Otherwise, you can just make a modular table and change the value.
-
/me attempts some trial and error.
Success. :)
-
Probably just perspective playing fun with me. But I was mostly looking at the ship that is apparently a military station by TrashMan.
-
/me looks at the installation.
It reminds me of West Point Military Academy in Freelancer...
-
http://img820.imageshack.us/img820/2900/screen1824.png
I don't recognize the two ships that follow behind the Raynor. What are those?
I see the GTBC Blade and the GTI Nareos, both by the Man of Trash.
-
Not nearly as good as the other screenshots, but what the heck. Screenshot from my 'Dark Storm' project. Lvlshot:
(http://img822.imageshack.us/img822/5734/screen0018.jpg)
-
I don't recognize the Centurion. What is it?
The Emperor looks great though.
-
A lot of good shots in here but (aside from Woolie who I've never worked with/played anything by) I'm starting to think the community may need a FREDder bootcamp.
-
I would link you to the TOF demo but changes in FSO broke half of the missions in that demo.
-
A lot of good shots in here but (aside from Woolie who I've never worked with/played anything by) I'm starting to think the community may need a FREDder bootcamp.
Which one of those pictures promotes the need for such a thing? (I haven't paid a lot of attention here, however) After all, the priority here is pretty shots, rather than sensible missions.
-
Looks like there's a large tendency towards BoEs going down here. Perhaps that's what it is.
Rampant speculation aside, I would be down with a FREDder bootcamp--I need to legitimately learn how to FRED, not just dabble in test missions.
-
Uh? Ever heard of FRED Academy? http://www.hard-light.net/forums/index.php?board=125.0
-
I don't recognize the Centurion. What is it?
The Emperor looks great though.
The Centurion is a Calypso class ship. Corvette. Or did I make it a frigate...?
-
I would link you to the TOF demo but changes in FSO broke half of the missions in that demo.
That shouldn't really be happening...
-
Uh? Ever heard of FRED Academy? http://www.hard-light.net/forums/index.php?board=125.0
Yes, but how active is that, and how much help do newbies actually get? It's more of a "here's a story, now go FRED for it."
-
I would link you to the TOF demo but changes in FSO broke half of the missions in that demo.
That shouldn't really be happening...
The autopilot code is broken. The current versions of those missions use a hack to make them work again (making the player Alpha 1 and faking ship names so they appear to be Alpha 2), but the original missions were broken by the autopilot-without-being-the-wingleader bug that is still not fixed after all this time.
-
I've reported it some time ago, does that means it's not yet fixed?
Also, can't you make Alpha 2 the wingleader (I didn't tried that, but maybe it could work)?
-
Uh? Ever heard of FRED Academy? http://www.hard-light.net/forums/index.php?board=125.0
Yes, but how active is that, and how much help do newbies actually get? It's more of a "here's a story, now go FRED for it."
Active enough for me to make a recent post. Maybe if there were comments... :rolleyes:
-
I've reported it some time ago, does that means it's not yet fixed?
Also, can't you make Alpha 2 the wingleader (I didn't tried that, but maybe it could work)?
No and no.
-
SypheDMar,
I was rejected by Fred Academy. I didn't get high enough on my SATs.
[But you get like 700 points for just typing your name?]
Yes I know, but I spelled it wrong...
:lol:
-
It looks somewhat awkward, what mod is it (and what settings)?
hi,
sorry for the long time to anwser, yeah its a littble awkward, but i hadnt any better sreenshot on my hand to post, hes a bit older (over 3 years :D) and forget to write it, yeah im a bit scatterbrained ;)
but i had find he still look good enough *g* so i decide to post it.
the settings, was maximum with 2x2 SSAA with 4x MSAA (hybrid antialaising on the geforce) and 16 AF.
the game settings was maximum, for the cmd settings, uff cant remember.
the mod is warzone and its on of the last missions were the hecate destroyer (forget the name :D) is under assult of a ravana.
Those look like the 3.6.8 beams...
yeah, its older.
i had shoot this for a website and had tried to get the right arc over a hour and with the beams on it.
Hecate does look nice in that picture. Crisp and all.
thanks :)
Mehrpack
-
Some old screen shots from Transcend.
(http://i1044.photobucket.com/albums/b444/CKid_01/Freespace/screen0013.jpg)
(http://i1044.photobucket.com/albums/b444/CKid_01/Freespace/screen0011.jpg)
-
That doesn't look old.
-
yeah you've got some pretty recent effects going on in there. Most notably that shockwave effect.
-
Nighteyes did a great job on it, that's for sure.
-
(http://img717.imageshack.us/img717/3135/gtdfarragut.png)
Twist of Fate screenshot showing the new HTL GTD Atropos cruising alongside a post-refit Orion and a decommissioned Hestia.
In PCS2:
(http://img269.imageshack.us/img269/6916/atropospcs.png)
-
Sweet.
Basically can't make out details for that reskinned Orion though... It's aliased to hell and back :/
-
That Orion looks like the JCD Majesty from S:AH graphical upgrade.
-
It is, but I plan to do my own skin job of it.
-
(http://img717.imageshack.us/img717/3135/gtdfarragut.png)
Twist of Fate screenshot showing the new HTL GTD Atropos cruising alongside a post-refit Orion and a decommissioned Hestia.
In PCS2:
(http://img269.imageshack.us/img269/6916/atropospcs.png)
Is that based off INFR1's EAD Tereus (http://www.hard-light.net/wiki/index.php/EAD_Tereus)? I note the similarities in ... boxiness. :p
-
No, it's based on the EAD Ryujin from Inferno SCP, which is based on an earlier low-poly EAD Ryujin, which itself is based on the ITD Ryujin from Over the Top. The Tereus is an Inferno R1 derivative of an early prototype of the Ryujin. So this is several generations of model removed from the Tereus.
-
That said, the Ryujin and Tereus look really similar to the untrained eye.
Also, could we have a shot of those three ships from the front? The Hestia (which I assume is a reskinned Zagreus) is completely obscured by the Orion, which is really aliased.
-
I liked Hestia with Arcadia textures from ToF Demo. Why did you changed that? And why you use the Trashman's HTL Orion? It's more blocky than the orginal.
Atropos looks very nice, and very FS1ish.
-
And why you use the Trashman's HTL Orion? It's more blocky than the orginal.
:wtf:
The original is very random and unorganized.
-
I dunno, I prefer Bobbaou's. But personally I'd prefer a completely new HTL version that actually follows the contours of the original Orion rather than adding lots of greebles everywhere.
-
Would've been awesome if SPECTRE87 completed any of the Orions he worked on.
-
Would've been awesome if SPECTRE87 completed any of the Orions he worked on.
Yeah but all the negativity in the community scared him away.
-
I liked Hestia with Arcadia textures from ToF Demo. Why did you changed that? And why you use the Trashman's HTL Orion? It's more blocky than the orginal.
Atropos looks very nice, and very FS1ish.
Everyone complained about how the texture job of the Hestia in the demo was ugly and obscured the contours of the ship, so I changed it. As for Trashman's Orion, it flows better than Bobboau's, and has a 27-turret version that I use for the refit version.
And since someone wanted pics of the other two:
(http://img821.imageshack.us/img821/8217/capitals1.png)
Three destroyers side by side
(http://img695.imageshack.us/img695/5213/capitals2.png)
Orion refit
(http://img205.imageshack.us/img205/9494/capitals3.png)
Hestia
-
Why aren't we using that Orion in the MediaVP's? It looks much better than the one we have now with random blocks sticking out of the hull.
-
Bobb's is better, that's why :p
Also, I think Trashman's adds turrets.
-
There's a version of that Orion with the standard loadout, so it could be used in place of the hodge-podge of blockmania the VPs currently use.
-
Trashman's Orions come in 3 flavours.
FS1 (all blob turrets/triple barrel)
FS2 (has beam turrets + beam multipart)
Post FS2 (FS2 version with extra turrets)
What I like about Trashman's Orions is that the BGreen isn't firing out of a triple-barrel multipart anymore :D
-
"Orion refit", lol ?
It looks totally different to me
Looks more like some of those stange cruisers there's in DoS and Infero
-
What? It's an Orion with more turrets and a different paint job. You're looking at the Hestia.
-
"Orion refit", lol ?
It looks totally different to me
Looks more like some of those stange cruisers there's in DoS and Infero
Except it's not in Inferno. :P
-
The Hestia looks great.
-
The Hestia's a recoloured Zagreus from INFA, right? :confused:
-
The Hestia's a recoloured Zagreus from INFA, right? :confused:
It uses the HTL version from Dawn of Sol.
-
And why you use the Trashman's HTL Orion? It's more blocky than the orginal.
You will die. In a fire. Slowly. Painfully.
And I'll watch. And laugh. And eat marshmallows.
-
Hey, I love most of your ships :P. Blade, Cobra, Galaxy, Colossus Mk.2... They're awesome! You're great modeller, but... In my opinion Bobb's Orion is better.
-
And why you use the Trashman's HTL Orion? It's more blocky than the orginal.
You will die. In a fire. Slowly. Painfully.
And I'll watch. And laugh. And eat marshmallows.
Can I have some of those marshmallows?
-
And why you use the Trashman's HTL Orion? It's more blocky than the orginal.
You will die. In a fire. Slowly. Painfully.
And I'll watch. And laugh. And eat marshmallows.
Overreaction much?
-
Na, that's pretty standard for TrashMan. :lol:
-
I think the MVP Orion is just fine, this one seems ... to bright, but that's just my pov.
-
Tadaa ! Guns & Bloom everywhere !!
(http://tof.canardpc.com/preview2/72f377a6-aac3-46b8-9162-264a6e7c5684.jpg) (http://tof.canardpc.com/view/72f377a6-aac3-46b8-9162-264a6e7c5684.jpg)
(http://tof.canardpc.com/preview2/0433d1ff-4668-44ba-8be8-1ea229d99032.jpg) (http://tof.canardpc.com/view/0433d1ff-4668-44ba-8be8-1ea229d99032.jpg)
(http://tof.canardpc.com/preview2/f6ce1442-664f-4c9e-84c1-e5dcabfba5f4.jpg) (http://tof.canardpc.com/view/f6ce1442-664f-4c9e-84c1-e5dcabfba5f4.jpg)
(http://tof.canardpc.com/preview2/ce23749b-e32e-4e23-8122-fcb90c75ae31.jpg) (http://tof.canardpc.com/view/ce23749b-e32e-4e23-8122-fcb90c75ae31.jpg)
(http://tof.canardpc.com/preview2/bbac19ba-db10-4b67-ad96-807cc085c401.jpg) (http://tof.canardpc.com/view/bbac19ba-db10-4b67-ad96-807cc085c401.jpg)
-
Ooooh, I see the new HUD code in action.
-
Yeah, what's that malarkey by the target window all about then? :confused:
-
Looks like MetalDestroyer moved his escort list down there.
-
MetalDestroyer casts Chromatic Orb. Scotty is stunned for three turns.
-
Nice HUD arrangement, MD. Thumbs-down for the bloom, but then again, I'm never a huge fan of it.
-
That looks really busy.
-
Yuck, bloom is way overdone. :ick:
-
And the video in action (http://www.youtube.com/watch?v=lVe2I-2uaOo) ! :p
-
I was right. That was really busy. :P
-
Say what you will but I think that looked pretty awesome
I'm really liking those excessive streams of pink lasers :D
Why can't I recall where the music in the first bit is from?
-
Why can't I recall where the music in the first bit is from?
Naruto :p
-
FLEE SPAETH ON ATHID!
-
(http://img25.imageshack.us/img25/5778/newfont.png)
(http://img822.imageshack.us/img822/6747/screen1986.png)
-
Nice font :yes:
-
Is there a way to make anything green on that HUD, well, not green? Green against white is hard to read.
-
Friendly IFF things are forced green in iff_defs. Should I make them blue?
-
It would be MUCH easier to see.
Unless it were a night mission. :nervous:
-
Well, you could also just make the escort list darker in pilot settings. Then again, blue friendlies could be fun, for a change. Doesn't the current military use blue as well?
Those shots are looking good, the only minor gripe I have is the cbanim. But I guess that will be fixed?
-
Yes, I plan to make new cbanims as soon as 1-frame anis work again.
-
About the font....
I think it's really cool for briefing, target and ammo gauges, but i think it really looks horrible on the directives, escort list, and damage bar.
It looks way too old IMO....
-
MetalDestroyer casts Chromatic Orb. Scotty is stunned for three turns.
No kidding. It reminds me of this...
(http://staff.hard-light.net/setekh/christmas2k1.jpg)
-
Fun pic o_o
-
Yes, I plan to make new cbanims as soon as 1-frame anis work again.
Why not just make... a cbanim with the same frame 5 times?
-
How about adding one of those modern-day gunsights/pippers to that HUD, like the one Komet Jpn added in his FS2 localization patch? I reckon it would fit in quite well with the near-future jet combat theme that you seem to be going for. I suppose the existing lead indicator works just as well, but I think it'd be an interesting addition.
-
MetalDestroyer casts Chromatic Orb. Scotty is stunned for three turns.
No kidding. It reminds me of this...
(http://staff.hard-light.net/setekh/christmas2k1.jpg)
I want beams like that. ;7
-
MetalDestroyer casts Chromatic Orb. Scotty is stunned for three turns.
No kidding. It reminds me of this...
(http://staff.hard-light.net/setekh/christmas2k1.jpg)
I want beams like that. ;7
Me too :eek2:
EDIT-----
Woolie Wool, in that first shot...... Do i see a gimballed compass thingy in the top right?
-
Really looking forward to Wings. Looks awesome.
-
Raynor Duel - The Movie (http://www.youtube.com/watch?v=jE35kE1DSd0)
-
Nice effects, very nice. And a pretty planet :yes:
The explosions on ship death are a bit overdone IMHO, but then again, that's a general FS thing.
-
Pretty neat
-
Nice flaming debris!
-
Michael Bay called; he wants you to do the explosions for his next movie.
-
Err, given both ships are of equal forces, and that the blowing up ship still fires torpedoes and beam -- shouldn't both of them have exploded ?
-
Err, given both ships are of equal forces, and that the blowing up ship still fires torpedoes and beam -- shouldn't both of them have exploded ?
I haven't checked the mission in question but it's possible one is either armored or is using a better AI class than the other (and so intercepts more torpedoes.)
-
remember torpedoes can be shot down.
-
Woolie Wool, in that first shot...... Do i see a gimballed compass thingy in the top right?
It's an attitude indicator. Blue is up. Black is down. The line in the middle indicates the horizon. It's a standard gauge on pretty much any aircraft bigger than an ultralight.
-
Woolie Wool, in that first shot...... Do i see a gimballed compass thingy in the top right?
It's an attitude indicator. Blue is up. Black is down. The line in the middle indicates the horizon. It's a standard gauge on pretty much any aircraft bigger than an ultralight.
the artificial horizon is a legal requirement in many countries
-
Err, given both ships are of equal forces, and that the blowing up ship still fires torpedoes and beam -- shouldn't both of them have exploded ?
The other was invulnerable.
-
Err, given both ships are of equal forces, and that the blowing up ship still fires torpedoes and beam -- shouldn't both of them have exploded ?
The other was invulnerable.
Yay, I guessed correct. :D
-
Overreaction much?
It's called a joke. The overexcessive use of punctuation and the marshmallow bit should have made it obvious enough.
Next time I'm gonna put a big neon sign on it. Then maybe I won't get banned.
Hey, I love most of your ships Tongue. Blade, Cobra, Galaxy, Colossus Mk.2... They're awesome! You're great modeller, but... In my opinion Bobb's Orion is better.
You are free to hate it. Just don't say it's bad because it's "blocky".
Incorrect statmements bug me more than any criticism.
-
Your Orion has an adventage of having it's turrets done in a way that allows telling beams, flak guns and blobs apart.
I like ships build in such way, even if it's not FS-ish.
-
Yeah, i really think having the flak guns looking like big blob turrets isn't a good idea...
BTW, imo, the torpedo launchers of the Raynor looks just too cool....
-
BANG.
(http://img689.imageshack.us/img689/5858/bangm.png)
I couldn't let those new BP muzzle flashes go unanswered. 360mm autocannons for great justice!
-
Looks impressive.
-
360mm autocannons
360 mm autocannon?
Lol what
-
...Aren't autocannons between machine gun size and artillery shell specification?
-
Autocannon is a weapon with fully automatic fire capablity, firing shells instead of bullets.
-
Autocannon is a weapon with fully automatic fire capablity, firing shells instead of bullets.
Ooooh, yeah that makes sense. Auto. Cannon. :o
-
360mm autocannons
360 mm autocannon?
Lol what
Why shouldn't they have 360mm autocannons in 150 years? It's basically a big-ass naval gun with an autoloader and futuristic, more damaging shells. It's not even that fast; it only fires 120 rpm.
-
Auto. Cannon. :o
Auto cannon? (http://www.youtube.com/watch?v=IU795dQ-Ahg) :nervous:
-
<snip>
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/KentuckyFriedTurduckenHQ.png)
A closeup of our lovely Kentucky Fried Turducken HQ. ;7
</snip>
Wow! What are the command line parameters here? And whatever else that might be creating this beautiful scene :P
-
Moar flames=moar energy wasted. Why are weapons in 24th century so inefficient?
-
Wings isn't 24th century, and they "waste" energy because they're just more advanced versions of modern naval guns and that's how such weapons work.
-
Rool of Cool!
-
The Hammer of the West: The European battleship EUS Martel and its escorts in Wings:
(http://img532.imageshack.us/img532/3962/screen2064.png)
(http://img203.imageshack.us/img203/2122/screen2066.png)
(http://img52.imageshack.us/img52/2257/screen2068.png)
This battlegroup can launch a total of 472 fighters and bombers.
-
Those fighter trails look more like wire strings.
-
Can't wait to play it.
-
Nice!
-
So how much space combat is there in Wings?
-
I plan to do a roughly equal number of air and space missions. Most of the air missions will be early in the campaign, and most of the space missions will be late in the campaign.
-
Those ships look magnificient! I'm looking forward to Wings more and more with each screenshot... keep them coming!
Will we be able to land on the ships (like, really touch down on those runways)? Or will it be typical FS2 style, to just come close enough to it?
-
You just have to approach the subsystem. True landings are impossible in the FS engine.
(http://www.hard-light.net/wiki/images/Rscreen0057.jpg)
-
(http://img121.imageshack.us/img121/4854/screen2085.png)
And now a naval battlegroup from AMERICA****YEAH, coming to liberate you whether you want it or not.
-
That TC Damocles looks like it has a single texture (MAJcapital01-01 to be precise) applied across the whole thing :<
-
You should contact Herra for a more awesome Mars skybox. The one you're using right now seems awfully distorted.
-
It's actually not a skybox, but a planet bitmap. :nervous:
Maybe I should add more sections.
-
Awesome Mars skybox will ship with War in Heaven, soon.
-
But that will be a terraformed Mars, which may or may not be appropriate.
-
Yeaw. Amerikan fleet look gewd!
-
Reposts from ModDB:
(http://media.moddb.com/images/mods/1/16/15109/screen0440.png)
(http://media.moddb.com/images/mods/1/16/15109/SSMs.jpg)
(http://media.moddb.com/images/mods/1/16/15109/divebomb.1.jpg)
(http://media.moddb.com/images/mods/1/16/15109/thermonuclear.1.jpg)
-
Bellerophons are BEAST.
-
Verrrrrry nice nuclear explosion and subspace missiles
What exactly am I looking at in the first screenshot though?
-
Verrrrrry nice nuclear explosion and subspace missiles
What exactly am I looking at in the first screenshot though?
A Narayana artillery frigate firing one of its main guns.
-
That's the Narayana class heavy frigate firing her main guns.
-
(http://img139.imageshack.us/img139/9550/indep1.png)
Spacer Commonwealth flagship SCS Independence appeared!
(http://img251.imageshack.us/img251/1705/indep2.png)
Go. USS Lexington!
(http://img638.imageshack.us/img638/2415/indep3.png)
USS Lexington used 500MM CANNON!
(http://img541.imageshack.us/img541/4677/indep4.png)
It's not very effective...
(http://img683.imageshack.us/img683/4752/indep5.png)
SCS Independence used PARTICLE BEAM!
(http://img199.imageshack.us/img199/1940/indep6.png)
It's super-effective!
(http://img717.imageshack.us/img717/975/indep7.png)
USS Lexington fainted!
-
The Lexington looks awful. Unless that's Independence. It's not clear.
Whichever one is the hideous box of doom.
-
Well the Lexington is the little one with the autocannon, and the Independence is the HUGE one with the particle beam. The Independence is a Moonred model with several thousand polies, while the Lexington is a low-poly TVWP model.
-
When I see those screenies I start to think of my own mod being nothing but pathetic... :nervous:
-
What's so "pathetic"? It's just a test mission with a couple of ships scripted to do things with button presses so I can confirm the Independence's main gun works.
-
When I see those screenies I start to think of my own mod being nothing that pathetic... :nervous:
Aw, c'mon, man, can't we all get along?
-
Oooooooops, I just realized that I made a terrible typo! I should really finally get used to doublecheck before I hit the post button. :mad:
I'm deeply sorry. :( That wasn't meant to be an insult of your mods, but the exact opposite.
-
It's okay, and hey, don't put Storm Front (or yerself) down!
-
Oooooooops, I just realized that I made a terrible typo! I should really finally get used to doublecheck before I hit the post button. :mad:
I'm deeply sorry. :( That wasn't meant to be an insult of your mods, but the exact opposite.
It's OK. It happens to all of us.
(http://img190.imageshack.us/img190/3000/vengeancem.png)
It is pitch black. You are likely to be shot down by a Vengeance-class battleship.
-
(http://img190.imageshack.us/img190/3000/vengeancem.png)
It is pitch black. You are likely to be shot down by a Vengeance-class battleship.
It's been a while since I saw a ship that makes me think of fear. This is that ship. :yes:
-
That is an awesome skin.
-
Oh wow yay :):yes:
Definitely looks a lot better than with the standard Orion textures.
Poké-lol
-
Zork lol
-
I feel proud that my model was used ._. All in all Im going to work on it. That model was only test o_O
-
If you want I can send you a model with my turret configuration and texture setup, as I'd really like to have an improved version set up like the Independence when you're done with the model.
-
(http://img820.imageshack.us/img820/416/screen2241.png)
-
I normally have only positive things to say but man I really just want you to get a better Mars. I can't take it, man, I can't take it.
-
I don't see an issue with his Mars. It looks like Mars after all.
-
It could use some work... it looks... toony compared to the rest of the shot. It needs more detail or something.
-
I don't see an issue with his Mars. It looks like Mars after all.
HAVE YOU NO EYES
-
It looks like Mars
...
if Mars was in the vicinity of some massive gravity well that distorts all the light.
-
Actually, the image itself might be passable. It actually looks like the crappiness that happens when you set #divisions to a non-one number.
But yeah grab yourself a BP skybox once WiH is released, BP skyboxes are always made of win
-
I thought more divisions was supposed to = better proportions? :confused:
-
No man, the more divisions, the more distorted it gets, that's as far as I recall.
-
It was implemented to play around with for nebula bitmaps, I think.
-
Yes, it's not a good idea to use those divisions to modify the looks of a planet bitmap, you can play safely with the size modifier but up to certain point you get distortion as well.
-
Divisions keep the same proportions and all, but they distort the planet. They are useful for nebula stuff though, sort of...
-
Yes, it's not a good idea to use those divisions to modify the looks of a planet bitmap, you can play safely with the size modifier but up to certain point you get distortion as well.
I noticed this around the 8x8-9x9 point.
-
At a point, you need to start making the y much larger than the x dimension as well. For instance, I've got a 11x15 planet in a mission IIRC. Either way divisions = bad.
yesIknowaboutskyboxesstfu
-
(http://img88.imageshack.us/img88/6756/screen2254.png)
Spacer warships rally around Neptune to defend their home.
-
Asteroid field BoE? :drevil:
-
;7
(http://img682.imageshack.us/img682/824/hatshepsut.png)
-
I think I'll cry this time around when the Psamtic gets destroyed by the Sathanas jug #2 :C
-
I think I'll cry this time around when the Psamtic gets destroyed by the Sathanas jug #2 :C
But the Shivans have nice juggs.
-
(http://img28.imageshack.us/img28/715/screen0052.jpg)
(http://img444.imageshack.us/img444/2357/screen0056.jpg)
-
First picture is better. Really shows off the glowmaps. And the 'head'.
-
(http://img.photobucket.com/albums/v109/NarfPics/headshot.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/beamscars.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/awsumdebris.jpg)
-
I see somebody's putting the BP debris scripts to good use. :yes:
My understanding is it's all going in the MediaVPs pretty soon.
-
What you are seeing are the 3.6.12 beta mvps in action.
-
Sweet.
Did the BP bomb flares also get moved to the MVPs? They may influence mission balance in retail.
-
Yes, they did. My suggestion? Get a nice pair of shades when doing bomb intercept.
-
Actually it's not that bad. What's worse is playing BP with them and the rampant use of Shivan MegaBombs. You really need shades for those. :p
-
Actually it's not that bad. What's worse is playing BP with them and the rampant use of Shivan MegaBombs. You really need shades for those. :p
PEW PEW PEW
-
I wonder what horrors await for those who like their bloom intensities above 100.
Btw, what kind of release date are we looking at those?
-
If it's wrong to want to make love to that Hatshepsut, I don't want to be right.
-
I wonder what horrors await for those who like their bloom intensities above 100.
Then I have just the shot for you.
(http://img.photobucket.com/albums/v109/NarfPics/booom.jpg)
-
I wonder what horrors await for those who like their bloom intensities above 100.
Then I have just the shot for you.
I'M BLIIIIIND
-
IT LOOKS COOL :yes:
-
Is that bloom or scripted death flash?
-
Death flash. And bloom. Though, I think there's no way bloom would be able to make large black areas white. You'd probably just have uber-saturated red lines bounding uber-white beams and explosions if it was -bloom_intensity 255.
-
Bomb flares look great too.
-
How are these flares scripted? Are their intensities a factor of 1/d^2?
-
IT LOOKS COOL :yes:
IT LOOKS LIKE WHO SAID THAT OH **** I'M BLIND WHAT THE ****. :no:
-
Cool looking things that potentially damage eyesight due to brightness = blind people.
Like the sun.
-
Sun is cool.
Well... actually not COOL, but cool, you know what I mean.
-
These are just too sexy for my eyes *proceeds to blindfold self*
-
Some more screenshots from the beta mediavps...
(http://jwmwcw.blu.livefilestore.com/y1pNUGd2mxzVF2t3T1eSARNvi4Mkciz3-sdMbr2L6FDQSgZT8KhiqvQZWWpTayKnVt6YVOltqongisUHzykLHqgMX651hXVjfl0/0001.png)
(http://jwmwcw.blu.livefilestore.com/y1pObonEJAfiIsxdHnQoeHik6012DGNaVGIS4eX3vZD2LkbouVc6SGkfhGVraoHCSkkzgyXJ1HaTe7J_P-3HhuFAQ0-4fpeZf4z/0002.png)
(http://jwmwcw.blu.livefilestore.com/y1pR7bf26a-kdeHW80wiG8mvXDVfDTv7VFatWrxknEXDcHvf0_Czs6MJGCdthX8jyj8c421fck2mz9Fs-JJC3D9r-ps7CedO8sV/0003.png)
(http://jwmwcw.blu.livefilestore.com/y1pz1pqm_Ve2zUSzyEU-WTtHFz9_RArwVmwlegTqdevzWC0Nu2nJXi6skr-kF5ad7vHmZgUYTf8MTb1pWcEzUNarK1bUFxzFIua/0004.png)
-
I wish we had colored beam impact effects (with colors matching the beams) :(
And decals. And specialized beam decals which would make it look like the beams were continuous even when they weren't!
-
Looks like they changed the Shivan Beamglow again.
Bring back the 3.6.10 beta one (the glowy red/white ball)!
-
The pink sphere or the spiky orange/red one?
-
I wish we had colored beam impact effects (with colors matching the beams) :(
And decals. And specialized beam decals which would make it look like the beams were continuous even when they weren't!
Add to that normal mapping to the damage decals to actually depress the impact area, and persistent damage explosions that show you fires on the surface of the target ship.
-
The pink sphere or the spiky orange/red one?
The spiky orange/red one.
-
The pink sphere or the spiky orange/red one?
The spiky orange/red one.
Yeah, that one was awesome.
-
I wish we had colored beam impact effects (with colors matching the beams) :(
And decals. And specialized beam decals which would make it look like the beams were continuous even when they weren't!
Add to that normal mapping to the damage decals to actually depress the impact area, and persistent damage explosions that show you fires on the surface of the target ship.
and geomod
:nervous:
-
I want flaming debris goodness too, where can I get that?
-
When they release the 3.6.12 MVPs.
-
I hope it's optional, which it probably will be.
-
I hope it's optional, which it probably will be.
The flaming debris?
It's pretty easily disabled, but in God's name why would you ever want to? It's beautiful.
-
Icky over tiled debris texture with a shoddy fire effect? No thanks.
-
As opposed to the normal icky over tiled debris texture with no fire effects at all?
I'll take the new ones as soon as I get home/they come out.
-
Uhm, yeah. Either way the icky overtiled texture is still visible, no matter if the shoddy explosion fire trail is there or not. :p
Seems like the community has a particular liking to explosion effects being used everywhere. :nervous:
-
Uhm, yeah. Either way the icky overtiled texture is still visible, no matter if the shoddy explosion fire trail is there or not. :p
It's the same debris either way, just this way it has fire.
Believe me, when you see what exploding fighters look like, you'll never want it turned off.
Seems like the community has a particular liking to explosion effects being used everywhere. :nervous:
I don't know what the **** 'the community' is. Usually terms like that mean 'I have no ****ing idea what I'm talking about'.
The explosions are custom work for BP from Nighteyes. Blame BP, not everyone on Hard Light.
-
Oops, my bad. I'm a bit sleepy right now.
-
Frankly it sounds more like you'd rather turn off debris than turn off debris trails.
-
Frankly I disagree. :p
-
Frankly the Hatshesput needs moar attention. :D
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Hattie3-2.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Hattie1.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Hattie2-2.png)
ZAP.
-
Frankly I disagree. :p
You disagree with everything, therefore your opinion is invalid. :P
-
Can someone fix the Hattie's specular map? It's eating all the detail on some of the normal maps. :(
-
Didn't Rga Noris say that would be something he'd try working on?
(http://img692.imageshack.us/img692/7533/fixedkvasir.png)
Also, here's another Kvasir shot, this time with added afterburner trails and muzzle flashes for the Prometheus variants that come with Esarai's download.
-
What's up with those teal burners?
-
I took them off the MVPs and changed it, I like them this way.
-
Can someone fix the Hattie's specular map? It's eating all the detail on some of the normal maps. :(
I sorta did ( shown in my last screenies here ), but really, someone else will do a better job at that.
-
The Hattie shines like a sword, just like a new shiny sword.
Nice muzzle flashes!
-
I'm starting to think the Kvasir would look BAMF with a third wing, Viper style. ;7
-
I'm starting to think the Kvasir would look BAMF with a third wing, Viper style. ;7
It doesn't already? Get your eyes checked. ;)
If I were to tweak it, though, I'd give it two tails, F-18 Hornet style, and only 4 gunmounts (get rid of nose ones). But messing with something so nearly perfect to begin with is probably a bad idea. :D
-
I mean more BAMF. :P
-
BLOOOOOOOOOOOOOOOOMMMMMM :eek2:
That looks cool :D
-
Nuke 'em.
(http://img42.imageshack.us/img42/4484/screen2302.png)
If you see it at this distance, you are about four seconds away from being vaporized.
(http://img33.imageshack.us/img33/4217/screen2306.png)
This is about the minimum safe distance.
-
Good god, why so far? :eek2:
-
(http://img514.imageshack.us/img514/9287/screen1015.png)
A [REDACTED] exploration team in the system [REDACTED], about to rendezvous with the GTD [REDACTED] before [REDACTED] a subspace experiment [REDACTED] in [REDACTED].
-
The skybox looks Freelancer-y. :)
-
Good god, why so far? :eek2:
Because it's a weapon of mass destruction many times more powerful than any other weapon in the game.
(http://img811.imageshack.us/img811/9859/screen2347.png)
Conventional torpedo explosion.
(http://img38.imageshack.us/img38/9841/screen2336.png)
Anti-subsystem torpedo explosion.
http://www.youtube.com/watch?v=WSS7R-VPgBM
Carrier takeoff demonstration.
-
I was talking with my dad about FS modding, and I mentioned the fact that pretty much any tbl'er has at one point made a gigantic weapon of awesome doom that chews Helios's for breakfast and craps explosions the size of Pluto- at which point I realized that I had never made such an insane harbinger of pwn4ge! Thus I descended upon a weapons-wep.tbm, found an innocent little heat-seeker launched in swarms of 3, and added a few digits in some crucial places.. ... ..... ........ .............
(http://img84.imageshack.us/img84/4004/screen1018.png)
(http://img444.imageshack.us/img444/4611/screen1019.png)
I AM MASTER OF THE PROJECTILE LIMIT, IT WILL BOW BEFORE MY MIGHT AND--- [FS suddenly hangs]
-
I always have a superpowerful primary weapon in the weapons.tbl, for developer purposes. Makes it much easier to reach a given point in the mission. I'd rather equip that weapon once and play the mission than type in www.freespace2.com every effing time I run it.
-
Lemme guess...
A [GTI] exploration team in the system [Luyten], about to rendezvous with the GTD [Awesome] before [exploding] a subspace experiment [boogie] in [my pants].
Nice backgrounds though. Very unique, would make for a nice backdrop to a few missions. :)
Because it's a weapon of mass destruction many times more powerful than any other weapon in the game.
<snip>
Conventional torpedo explosion.
<snip>
Anti-subsystem torpedo explosion.
The orange explosion looks a bit weak in comparison to the other two. Too dark...
-
http://www.youtube.com/watch?v=WSS7R-VPgBM
Carrier takeoff demonstration.
Stupid sexy takeoff that i cann'ae play til you release it. :mad:
I hate you :3
-
I never quite understood the purpose of a catapult in space...
-
I never quite understood the purpose of a catapult in space...
in realistic terms it would allow you to get a fighter an additional kick in a re-usable manner reducing the tame taken for the fighter to achieve a given velocity which would be useful in rapid response situations.
in sci-fi it works for me under the rule of cool
-
Remember the Anchorage? :D
(http://i50.tinypic.com/33cu8vk.jpg)
(http://i46.tinypic.com/1o0jv4.jpg)
(http://i48.tinypic.com/mbn7f6.jpg)
(http://i46.tinypic.com/10ia0xx.jpg)
(http://i48.tinypic.com/2lxbaxj.jpg)
(http://i50.tinypic.com/34ov7si.jpg)
Now it's finished and ready to fight. Specjal thanks to FSF, for help with the turrets
-
Whoa.
Wotsitfrom :3?
-
Looks cool, nice work :yes:
-
Betrayal, your mod looks great. Really looking forward to it,
-
Main beam should be only firing forward. It's shape sugests type 4. Rear fire looks silly.
-
I AM MASTER OF THE PROJECTILE LIMIT, IT WILL BOW BEFORE MY MIGHT AND--- [FS suddenly hangs]
I've already beaten you to the punch with the use of multiplying cluster bomblets. :P
Look about 130 pages back, give or take.
-
Am I right to think that those screens are just to whet our appetites and that you have no intention of an early release?
:x
-
Hey the other images loaded.
Sexy beams.
-
Looks alot like an Odin.
(http://www.hard-light.net/wiki/images/Gtsdodin.jpg)
-
I think it was inspired by the Odin. Betrayal's mod also has a HTL'd Boreas in it. :nod:
-
It was based on the Odin. Remember him posting about that before.
Isn't it for the 'Shadow Genesis' project?
-
Isn't it for the 'Shadow Genesis' project?
I'm pretty sure that's what the mod's called.
-
Kinda looks like a fusion between the Odin and some ship in one of aldo's modeldumps.
-
Kinda looks like a fusion between the Odin and some ship in one of aldo's modeldumps.
Any ship in particular out of his modeldump?
-
Thanks for the comments, guys :). Yes, that's from Shadow Genesis.
Kinda looks like a fusion between the Odin and some ship in one of aldo's modeldumps.
Odin and Boreas are probably made by Aldo too. All of these ships has a few similarities, like the position of hangar bay. I love Aldo's style, that's why we're trying to refresh some of his ships.
Am I right to think that those screens are just to whet our appetites and that you have no intention of an early release?
:x
Sorry, we're working hard but still slowly :/. We're plan to realase mod after the holidays. Maybe in the November...
-
Kinda looks like a fusion between the Odin and some ship in one of aldo's modeldumps.
Any ship in particular out of his modeldump?
Just checked, it is exaclty a ship from modeldump5, "TCa Optimized.max" to be exact.
I guess someone just tilemapped and turreted it.
Damn I wish I knew how to UV/Tilemap...
-
http://www.youtube.com/watch?v=jf4nJo5_Wrg
Another Wings demonstration video, with 24 planes duking it out.
-
I'm really loving the wire-frame target box.
EDIT: In fact, I'm loving the entire HUD.
-
(http://img576.imageshack.us/img576/4375/strike1.png)
16 American fighters and bombers off to kick some asses. I eventually want to have a dusk skybox for this.
-
More screenshots. These were taken from two separate playthroughs, which is why some of them have different hull integrity and missile amounts, and "Command" instead of the AWACS plane Panopticon
(http://img685.imageshack.us/img685/5401/strike2.png)
(http://img411.imageshack.us/img411/7795/strike3.png)
(http://img580.imageshack.us/img580/1158/strike4.png)
(http://img708.imageshack.us/img708/2893/strike5.png)
(http://img180.imageshack.us/img180/7092/strike6.png)
(http://img651.imageshack.us/img651/8162/strike7.png)
(http://img411.imageshack.us/img411/1133/strike8.png)
(http://img443.imageshack.us/img443/3809/strike9.png)
(http://img251.imageshack.us/img251/1500/strike10.png)
(http://img697.imageshack.us/img697/8316/strike11.png)
(http://img248.imageshack.us/img248/9072/strike12.png)
(http://img191.imageshack.us/img191/7707/strike13.png)
-
http://www.youtube.com/watch?v=jf4nJo5_Wrg
Another Wings demonstration video, with 24 planes duking it out.
Great video, Woolie. With every feature that you show off about Wings, I feel the increasing need to play it.
Question, though (the same one I left on that video). Where's the music from? I've not heard anything more fitting for battle music since Forced Entry.
-
Ace Combat 6, I think.
-
Sexay ****, but I can't help but think a gat of that ROF deserves some screen shudder. But wow dude, you have no idea how much I just involuntarily jizzed just then.
-
Is the energy used in Wings? I haven't seen any laser-like weapon yet, and there's still the energy gauge here because of the ballistic weapons. If not, couldn't it be used for primaries overheating?
-
Yes, there are laser weapons. They're powerful, but go through energy quickly and I prefer using the cannons.
-
In fact, those are (plasma, or else it won't work) pulse weapons, Wings could use some actual lasers.
-
Improved Sukhoi Su-93:
(http://img717.imageshack.us/img717/2447/su93.png)
-
Ah, so this is that ship with the weird wing configuration. Looks fine to me, although I believe it is pretty evident that I don't really like the wings.
-
That's a familiar and beautiful design... EASA X-02 Wyvern from the Ace Combat series. :)
Did you get that model from me or ShadowGorrath? I don't remember ATM.
-
That's a familiar and beautiful design... EASA X-02 Wyvern from the Ace Combat series. :)
Did you get that model from me or ShadowGorrath? I don't remember ATM.
I converted it, so he got it from me. But someone else fixed the smoothing before I could, and I can do proper smoothing now.
-
That's a familiar and beautiful design... EASA X-02 Wyvern from the Ace Combat series. :)
Did you get that model from me or ShadowGorrath? I don't remember ATM.
ShadowGorrath answered that already, so I just wanted to ask if you had any more Ace Combat models lying around, I'd really like an ADFX-01 Wyvern or CFA-44 Nosferatu.
-
You mean the ADF-01 Falken... ;)
Well, I have the XFA-36A Game and I'm pretty sure ShadowGorrath has it as well. I would really love to see any fighter from the R-100 Delphinus series and the R-201 Asterozoa ingame: thanks to their shapes, they'd surely be a nice addition to your mod. :) I'm not sure, but you could try to import these models from YSFlight. Be warned, however, that their number of polys is very low.
-
No, I already have the ADF-01 Falken, which I made the Su-97 out of by removing the COFFIN dots and adding a black cockpit canopy. I was thinking of eventually replacing it with the ADFX-01 Morgan, which is a prototype of the Falken with a conventional bubble canopy (more streamlined than the Falken, glass or no glass), which Pixy flew in Ace Combat Zero:
http://acecombat.wikia.com/wiki/ADFX-01_Morgan
-
(http://img248.imageshack.us/img248/9072/strike12.png)
What's a Tu-160 Blackjack doing there with a USAF roundel?
-
That's a descendant of the B-1 Lancer.
http://en.wikipedia.org/wiki/B-1_Lancer
-
No, I already have the ADF-01 Falken, which I made the Su-97 out of by removing the COFFIN dots and adding a black cockpit canopy. I was thinking of eventually replacing it with the ADFX-01 Morgan, which is a prototype of the Falken with a conventional bubble canopy (more streamlined than the Falken, glass or no glass), which Pixy flew in Ace Combat Zero:
http://acecombat.wikia.com/wiki/ADFX-01_Morgan
The "ADFX-01 Falken" on your previous post led me to think you were refering to the Falken, not the Morgan. May I know why you decided to remove the COFFIN? It may have given a boost to your mod...
I strongly suggest you to look for the Fenrir, it would fit very well... :)
-
COFFIN was AC3's explanation why they didn't have proper cockpits on their models.
If you can have proper glass and proper cockpits, why not use them?
-
That's a descendant of the B-1 Lancer.
It does look like a Blackjack though.
I would have expected an aerospacecraft to look more like an XB-70, but there you go....
-
The 2 planes are nearly identical in terms of exterior looks, the most obvious difference being in size and the fact the Lancer is most often gray, while the Blackjack is white.
http://en.wikipedia.org/wiki/Tupolev_Tu-160
Another thing- the bomber doesn't look futuristic. Compared to it's escorts it's like a museum piece.
-
Well, until I get a better model, it's staying. Plane models for FS don't grow on trees, you know.
-
I'm suprised nobody's asking what a VF-19 is doing INSIDE the aft fuselage of that bomber. :P
-
I'm suprised nobody's asking what a VF-19 is doing INSIDE the aft fuselage of that bomber. :P
Oh, that's what that was.
-
I'm suprised nobody's asking what a VF-19 is doing INSIDE the aft fuselage of that bomber. :P
Being a dumbass, like usual for the AI.
-
Yay random screenshot thread \o/
(http://i25.tinypic.com/28aurl4.png)
-
That model seems a Blackjack... I would expect something different from the Lancer's heir, to be honest.
COFFIN was AC3's explanation why they didn't have proper cockpits on their models.
If you can have proper glass and proper cockpits, why not use them?
Weird comment, really. COFFIN was an original way go merge technology with futuristic design: please note that AC3 takes place many decades in the future, when conventional cockpits may look obsolete.
No doubt COFFIN isn't recommended in FS, though. But that's another matter.
-
COFFIN was AC3's explanation why they didn't have proper cockpits on their models.
If you can have proper glass and proper cockpits, why not use them?
Weird comment, really. COFFIN was an original way go merge technology with futuristic design: please note that AC3 takes place many decades in the future, when conventional cockpits may look obsolete.
No doubt COFFIN isn't recommended in FS, though. But that's another matter.
No. COFFIN was a design necessity to get around the fact that the original PlayStation couldn't do transparency very well and had quite a limited polygon budget. In other words, they had to make up something about this enclosed Cockpit thingie to explain why their planes didn't have proper cockpits. They also used this for good effect in the original storyline, but that doesn't change the fact that they were forced to be ingenious by technological limitations.
-
That's probably one of the main reasons but I wouldn't change my high consideration of COFFIN.
On a totally unrelated note, I was wondering if this thread is for pics, only. Are descriptions, fictions, etc. etc. allowed here?
-
Pics only.
-
Well I'm not going to use COFFIN because I don't like it, so there.
(http://img251.imageshack.us/img251/7573/screen2428.png)
Sukhoi Su-97 "Fuller" using the ADF-01 Falken model. I really hope to get a modeled cockpit for this someday.
-
Is it going to have a beam? :)
-
No, the dark area in the upper part of the nose houses a 50mm cannon that is its primary armament, and it carries two 30mm cannons as well.
Did you ever get the Game textured decently (what a dopey name for a fighter plane)?
-
If you're refering to the quality of its textures, no... they're extremely basic. Despite the odds, I'd be nice to see it ingame. :)
May I know why the Russians are using the best planes? Also... are you planning to use the PAK FA?
-
No, I will not use the PAK FA. At any rate, the Russians have the only Ace Combat planes, but overall their aircraft are no better than NATO's.
The Su-93 is less powerful than its American rival the F-116 Peregrine (although the upgraded Su-95 is about even):
(http://i538.photobucket.com/albums/ff348/tankermottind/peregrine_us.png?t=1278696368)
The Su-97 is about equal to its rival, the F-122 Tigershark II:
(http://i538.photobucket.com/albums/ff348/tankermottind/screen2431.png)
-
The first one seems a mini-Game (not a minigame :lol:), so how about using it as the Game's predecessor?
EDIT:
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Nmeg1.jpg)
EDIT2:
(http://media.moddb.com/images/games/1/13/12178/GigasHist.jpg)
-
Technically it's the X-36, just full scaled to hold a pilot. The XF/A-36 Game was a radical redesign based on that UAV.
-
FYI Mobius, the INF SCP Gigas is already public.
-
Well, those pics are from one of the INF (INF SCP, IIRC) ModDB pages. The blur censor thing is theirs, not his.
Also, I want that Ezechiel.
-
FYI Mobius, the INF SCP Gigas is already public.
It's a slightly older image :p
-
FYI Mobius, the INF SCP Gigas is already public.
It's a slightly older image :p
Zoopy.
For those still interested in Inferno, the new Gigas looks pretty kewl:
(http://inferno.hard-light.net/Screens/GigasR4-1.jpg)
(http://inferno.hard-light.net/Screens/GigasR4-2.jpg)
(http://inferno.hard-light.net/Screens/GigasR4-3.jpg)
(http://inferno.hard-light.net/Screens/GigasR4-4.jpg)
(http://inferno.hard-light.net/Screens/GigasR4-5.jpg)
(http://inferno.hard-light.net/Screens/GigasR4-6.jpg)
(http://inferno.hard-light.net/Screens/GigasR4-7.jpg)
(http://inferno.hard-light.net/Screens/GigasR4-8.jpg)
(http://inferno.hard-light.net/dec08-05.jpg)
-
I know it's already public... ;)
(http://media.moddb.com/images/games/1/13/12178/SSJ_Gigas_New_e_TSJ_Icanus.jpg)
-
You posted the same screenshot, that cute.
And ew, it's a long Rakshasa. :(
-
And ew, it's a long Rakshasa. :(
Yeah and texture stretching is pretty visible up-close by the looks of things...
Still tonnes better than the old one though. :yes:
-
It continues the proud tradition of user-made ships that look like incredibly kinky sex toys.
-
It continues the proud tradition of user-made ships that look like incredibly kinky sex toys.
Hmm. When you put it that way...
-
It continues the proud tradition of user-made ships that look like incredibly kinky sex toys.
Don't give people ideas!
And anyway, I'll be making new screenshots of Inferno. The current/older ones don't really do justice :)
-
It continues the proud tradition of user-made ships that look like incredibly kinky sex toys.
:wakka:
-
Oww oww owwwww Jesus Christ it's stuck to my d--
-
There are recent screenshots to show... ;)
Part of the background I made for Delta Serpentis. Do you get the reference? :lol:
(http://media.moddb.com/images/games/1/13/12022/INFASA_GehG_Screenshot_06.jpg)
(http://media.moddb.com/images/games/1/13/12022/INFASA_GehG_Screenshot_08.jpg)
(http://media.moddb.com/images/games/1/13/12022/INFASA_GehG_Screenshot_10.jpg)
I'm pretty sure I took a screenshot showing all snake heads, but I can't find it. :(
-
Hey, that's actually pretty cool.
-
It continues the proud tradition of user-made ships that look like incredibly kinky sex toys.
The Shiamak did kind of look like a dick... :nervous:
I see the Banshee HUD icon, did the Banshee get retextured to look decent?
-
Banshee?
-
SOF Banshee.
-
It continues the proud tradition of user-made ships that look like incredibly kinky sex toys.
The Shiamak did kind of look like a dick... :nervous:
Between Mobius' snakes and the Gigas, Inferno is starting to seem like a faaaaaaabulous mod.
If you take my meaning.
-
:wakka:
-
SOF Banshee.
The SOC has been removed ages ago. You would never see it in INFASA, though. ;)
-
huh?
What would the SOC be doing in Sol? :wtf:
-
INFASA isn't about Sol, only. The second screenshot shows a Shivan convoy in Delta Serpentis.
Things have evolved since you left. :p
-
Looks too colorfull for me. FSport's Delta Serpentis is the best.
-
INFASA isn't about Sol, only. The second screenshot shows a Shivan convoy in Delta Serpentis.
Things have evolved since you left. :p
Sounds fun. Looking forward to it.
-
Dangerous rearming procedure... Shivan units are nearby...
(http://media.moddb.com/images/games/1/13/12022/INFASA_GehG_Screenshot_38.jpg)
-
They're old screenshots from ModDB. Show us something fresh :D
-
Dangerous rearming procedure... Shivan units are nearby...
(http://media.moddb.com/images/games/1/13/12022/INFASA_GehG_Screenshot_38.jpg)
like the on poking onto the bottom of the shot???
-
For those still interested in Inferno, the new Gigas looks pretty kewl:
To be honest, no it doesn't. The original Gigas was a stretched Sathanas, this is a stretched Ravana. At least the original model had some details along the middle, dammit.
-
For those still interested in Inferno, the new Gigas looks pretty kewl:
To be honest, no it doesn't. The original Gigas was a stretched Sathanas, this is a stretched Ravana. At least the original model had some details along the middle, dammit.
I think it's a stretched Rakshasa, but yeah I agree, the old one was almost...more interesting, weirdly enough.
-
The INFR1/1.5 one at least looked original.
-
De Gustibus Non Disputandum Est... :rolleyes:
No one said the actual Gigas is definitive: if we get additional modellers, the current SSJ may be revamped in the foreseeable future. Work on the Gigas is not a priority (the model is more or less definitive), but who knows...
I prefer that version of the Gigas over its predecessors mainly because it looks like a Rakshasa.
-
De Gustibus Non Disputandum Est...
I'm not even sure what you think you're saying, considering that sounds like agreement with the "no disputing" being the most direct translation.
Regardless, it's more or less impossible to dispute the fact that the current model has a giant box for a midsection with nothing worthy of mention for detailing.
-
"De gustibus non est disputandum" = "There's no accounting for taste". Especially the taste for a 20km Rakshasa! Touché! :P
-
What I meant is that discussions about personal tastes (like this) are pointless. There are people who like INFR1's Gigas, others who like INFR1.5's (which never got released, I think) and others who like the current INF SCP version (like me).
-
If INF 1.5 one wasn't released and isn't used, why not dump it somewhere?
I bet there are plenty of INF ships that are no longer used and could be dumped without problems.
-
We are already discussing the subject so... yep, you will definitely get new models in the foreseeable future. :)
-
Do you ever feel...small?
Do you ever wish you had the kind of firepower required to actually make a difference?
Well, ma'am or sir, we have an answer for you.
Look at all those little blue brackets to starboard of the ship - point defense guns telling you what they're shooting at. Also note the weapons and distance monitors, courtesy of a certain brilliant vowel-man. And lastly, see the little HUD icon of the Karuna? That thing is 3D and its grav drive actually spins. :cool:
(http://img821.imageshack.us/img821/668/karunapds.jpg)
You can glide. You can strafe down the side of a massive destroyer firing your railguns into its flanks as you sweep around behind it. GLIDING CAPSHIPS. ;7 Here I'm just getting some distance from bombers:
(http://img25.imageshack.us/img25/4997/karunacommand4.jpg)
In the thick of it with a pair of Tev corvettes. Notice that one of my jamming pulses just ended.
(http://img25.imageshack.us/img25/6314/karunacommand3.jpg)
An artsy simultaneous kill on the two of them, assisted by the sudden arrival of my partner the Altan Orde. Those orange slashes on the screen are the trails of beams cutting across my ship.
(http://img28.imageshack.us/img28/4825/karunacommand2.jpg)
Time for damage control! The tactical menu allows you to pick between several abilities running on a shared cooldown timer, Mass Effect 2 - style. Fluff involves ship power allocation, a la Starfleet Command.
(http://img28.imageshack.us/img28/884/karunacommand1.jpg)
All HUD elements in those shots are placeholders, so don't worry about the text overlapping those head .anis. It'll get prettified. We're also hoping to get show-ship implemented for first-person view.
(also, there was at one point an objective in the mission pictured above that involved pushing an Arcadia to a new location :nervous:)
Bonus: extreme close up of a Durga bomber on a strafing run!
(http://img28.imageshack.us/img28/1531/strafingrun.jpg)
-
I see a lot of custom additions to the HUD. Why don't you create interface parts for them? The effect would be significantly boosted, IMHO. Take a look at what I did in INFASA thanks to ShadowGorrath's support:
(Ignore the primitive skybox, also bear in mind that the OCP system may be improved in the future.)
(http://media.moddb.com/images/games/1/13/12022/INFASA_OCP-Demonstration_03.jpg)
-
I see a lot of custom additions to the HUD. Why don't you create interface parts for them? The effect would be significantly boosted, IMHO. Take a look at what I did in INFASA thanks to ShadowGorrath's support:
Read the post, you're way behind the curve.
Your work is nice for the time it was done, but a lot of stuff has happened since then, including new HUD code.
-
So... are you going to add them anytime soon? :)
-
So... are you going to add them anytime soon? :)
Read the post.
All HUD elements in those shots are placeholders, so don't worry about the text overlapping those head .anis. It'll get prettified. We're also hoping to get show-ship implemented for first-person view.
-
Ahem.
Mobius, the HUD code will get an intense overhaul. The HUD you see in General B's screenshots is provisional until such time as that hits trunk. The reason why I did it the way I did it was because I was more interested in getting it to work than I was in getting it to look nice.
-
OT question:
The overhaul would make useless what's been done before?
-
We (Well, swifty) has done his best to keep it backwards-compatible. That being said, as it represents a complete teardown and rebuild of the HUD code, there can be no firm guarantees.
Test builds have been posted in the aptly-named Test Builds section (http://www.hard-light.net/forums/index.php?topic=69858.0) of the SCP board. Why don't you go over there and do some testing?
-
The price of progress... glad to see a serious overhaul, almost one year ago I used to ask coders to upgrade that part of the code.
Thanks for the link, by the way. :)
/OT
-
The frigate controlling thing looks nice. Flyable capships that are actually fun? I've got to try that.
And wouldn't setting part of INFASA in Delta Serpentis completely **** up FS canon?
-
No because that screenshot has nothing to do with the main INFASA campaign (which, as you probably know, takes place in Sol.) ;)
-
Neato, looks like WiH will be a blast to play.
-
I should add that what you are looking at is some preliminary R&D work for WiH R2.
-
Well, that is a full-featured, complete (more or less) mission right there, not just a testing sandbox.
You could play it right now. It's just not quite as awesome as we want it to be. (Though all the major capship control problems of the past have been solved.)
I'm thinking mini-campaign. :nervous:
And I again want to draw attention to the hilarity involved in mission objectives that involve moving Arcadias around by pushing.
-
Well, that is a full-featured, complete (more or less) mission right there, not just a testing sandbox.
You could play it right now. It's just not quite as awesome as we want it to be. (Though all the major capship control problems of the past have been solved.)
You know, at the very least, you could do the community a favor by post the bare-bones bits of the mission with all the names ripped out or the like, just the scripting necessary for correct control.
...when that stuff hits the regular releases.
-
Well, that is a full-featured, complete (more or less) mission right there, not just a testing sandbox.
You could play it right now. It's just not quite as awesome as we want it to be. (Though all the major capship control problems of the past have been solved.)
You know, at the very least, you could do the community a favor by post the bare-bones bits of the mission with all the names ripped out or the like, just the scripting necessary for correct control.
We are absolutely planning to do that. We've already posted most of our custom scripts for effects like beam piercing and debris fire. I'd be happy to put the FRED-side stuff up as well, once we're sure it's all done.
The FRED-side tactical menus should be totally modular. The scripts, however...well a number of them work very specifically for this mission, using only a Karuna; it would be easy but not totally non-trivial to adapt them to other missions (i.e. we could do internally in five minutes, but the average end-user couldn't) and also easy but even less trivial to adapt them to other ships. They could be adapted, but probably only by somebody with scripting expertise.
...when that stuff hits the regular releases.
All the scripting in this mission can be done on existing builds, I believe. The one feature that couldn't be done now is the removal of the red damage flash on big ships, which for the moment is BP custom.
-
(http://img694.imageshack.us/img694/3603/raves.png)
UNCE UNCE UNCE UNCE.
(http://img535.imageshack.us/img535/5610/flakstorm2.png)
The hull integrity of the ships go down pretty quick for all Standard Flak.
-
This cap ship stuff looks freaking sick, and the Hatshepsut is godly. Good job FreeSpace dudes!
-
Well, that is a full-featured, complete (more or less) mission right there, not just a testing sandbox.
You could play it right now. It's just not quite as awesome as we want it to be. (Though all the major capship control problems of the past have been solved.)
You know, at the very least, you could do the community a favor by post the bare-bones bits of the mission with all the names ripped out or the like, just the scripting necessary for correct control.
You say that like we haven't already done it several times. :)
We are absolutely planning to do that. We've already posted most of our custom scripts for effects like beam piercing and debris fire. I'd be happy to put the FRED-side stuff up as well, once we're sure it's all done.
The FRED-side tactical menus should be totally modular. The scripts, however...well a number of them work very specifically for this mission, using only a Karuna; it would be easy but not totally non-trivial to adapt them to other missions (i.e. we could do internally in five minutes, but the average end-user couldn't) and also easy but even less trivial to adapt them to other ships. They could be adapted, but probably only by somebody with scripting expertise.
Well, as long as there's documentation I'm fairly certain people can figure it out, with varying amounts of help. :P
-
Definitely.
-
OMFG. I neglect this thread for one frakking day and the kind of stuff that shows up in my absence...
brb need different pants
-
So I'm noticing how much this...
(http://img28.imageshack.us/img28/715/screen0052.jpg)
Looks like this:
(http://upload.wikimedia.org/wikipedia/commons/b/b9/Chalkopyrit-Chalcopyrite-Buntkupfer-Kupferkies1.jpg)
:drevil:
-
Nowhere near as bad as the screenshot of an Aten looking like oil on the sidewalk.
-
(http://img694.imageshack.us/img694/3603/raves.png)
(http://img535.imageshack.us/img535/5610/flakstorm2.png)
BLU Orion versus HTL Hatshepsut?
-
I dunno, the Orion looks weird to me.
-
Droid's Dark Orion textures with some textures taken from DoS.
-
Oh wait, that's TrashMan's Orion. Now I get why it looked weird...
-
We are absolutely planning to do that. We've already posted most of our custom scripts for effects like beam piercing and debris fire. I'd be happy to put the FRED-side stuff up as well, once we're sure it's all done.
Don't post the code. Write a mission dissection tutorial like Cetanu and I did. :p
-
Speaking of Cetanu, where is he? I see his name engraved on nearly every multiplayer mission (along with Su-Tehp).
-
They always come back...
-
(http://upload.wikimedia.org/wikipedia/commons/b/b9/Chalkopyrit-Chalcopyrite-Buntkupfer-Kupferkies1.jpg)
:drevil:
CuFeS2... :)
-
Oh wait, that's TrashMan's Orion. Now I get why it looked weird...
:lol: So true.
-
Aside from it being TrashMan's Orion, what's the problem with that Orion? I don't really have an issue with it, nor do I see why we should bash it--again, barring that it was made by TrashMan. If that's the only reason, I have to ask what the **** you guys' problem is. :P
-
Aside from it being TrashMan's Orion, what's the problem with that Orion? I don't really have an issue with it, nor do I see why we should bash it--again, barring that it was made by TrashMan. If that's the only reason, I have to ask what the **** you guys' problem is. :P
Uh I didn't say it was a problem. I'm just used to seeing Bobbaou's Orion. That's why TrashMan's looked weird to me at a glance. It's a different model entirely. It's like walking into your living room and finding all the furniture rearranged.
-
I wasn't specifically targeting you, Snail (nor did I think you were the one doing the bashing). I was (more or less) bothered about how the community bashes it subtly, simply because Trashman made it.
-
I wasn't specifically targeting you, Snail (nor did I think you were the one doing the bashing). I was (more or less) bothered about how the community bashes it subtly, simply because Trashman made it.
It's not because he made it. :p
-
I don't find TrashMan's Orion that different from Bobbaou's to be honest. Both have random extrusions all over, not that that's a bad thing, really, but the only major differences are the mapping, and how those extrusions are arranged :P
I do like TrashMan's Orion turrets better though, specifically the presence of beam turrets so that BGreens aren't firing out of a tiny knob (or worse, a triple-barrelled multipart :shaking:)
-
3 x BGreens would be pretty useful, though.
-
I did always feel that the main weapons coming out of the huge multipart turrets would be cooler.
-
Most likely. More surface area leads to more efficient heat transfer.
-
Most likely. More surface area leads to more efficient heat transfer.
Not going to be much heat transfer going on in space, my friend. Just radiation.
-
Radiation is heat transfer. And it seems that you missed the pun. :p
-
I got the pun, and while it's technically heat transfer it's not a great turn of phrase since it's not a mechanical transfer at all.
-
It's energy transfer, isn't it?
-
P = εσAT4.
It's partially related to mechanical transfer, the P (http://en.wikipedia.org/wiki/Power_(physics)) says it all.
-
P = εσAT4.
It's partially related to mechanical transfer, the P (http://en.wikipedia.org/wiki/Power_(physics)) says it all.
Wrong. It's purely radiative. There is no atmosphere in space to absorb heat mechanically.
Goober's technically correct in that it's called 'heat transfer' even though it's neither conduction or convection and thus does not meet the definition's requirement, i.e. 'by motion of fluids'. It's a bad bit of language.
-
Uh, for a moment I forgot it was about space battles... :nervous:
-
Conclusive proof that WC1 and WC2 are better than WC3 and WC4:
(http://img824.imageshack.us/img824/2715/wc1hornet.png)
(http://img713.imageshack.us/img713/491/wc1sabre.png)
(http://img149.imageshack.us/img149/7257/wc2epee.png)
(http://img197.imageshack.us/img197/8342/wc2ferret.png)
(http://img231.imageshack.us/img231/9862/wc2rapier2.png)
QED.
-
Ah, the Ferret. Still one of my all-time favorite starfighter designs. :yes:
(And before you say "it looks like a Viper", EVERYTHING with a skinny fuselage and stubby wings looks like a Viper. :p)
-
I like the Ferret better than the Viper... :nervous:
-
I assumed the red and white job was an ISS paint scheme and made it green for a Confed fleet paint job.
(http://img132.imageshack.us/img132/7710/wc2sheffield.png)
Will probably get removed from the ship list when/if I get an Exeter.
-
I wasn't specifically targeting you, Snail (nor did I think you were the one doing the bashing). I was (more or less) bothered about how the community bashes it subtly, simply because Trashman made it.
It's not because he made it. :p
What? Mothers don't hide their children when I come? People don't spit and curse my name? Babies don't cry and dogs don't bark when they hear my footsteps?
Blast it, my good..bad image! What happened! MUST DO MORE EVIL!!!!
-
Random Wing Commander discussion split out.
-
(http://img821.imageshack.us/img821/91/tauretshinemap.jpg)
Playing with the Tauret can produce something weird, thanks to its shinemap. Look at the cockpit.
-
uh zoopy
-
Aren't shinemaps generated from the mission nebulae/skybox? They are for me, at least...
That just looks like one of the nebulae. Nothing weird there.
-
Yeah it's just envmapping as far as I can see.
-
Uhhh, I don't see anything weird. I guess if you squint real hard part of the nebula reflection is kind of shaped like a vagina, sort of...
-
D:
-
wut :wtf:
-
The pink bit?
Over the Taurets starboard engine?
Yeah I see it.
But still. . . . . . . NO PRON IN HLP!
-
It's incredible that it's your first association.
So much for posting anything aside from the project boards.
This community has indeed degenerated.
-
It's incredible that it's your first association.
So much for posting anything aside from the project boards.
This community has indeed degenerated.
What? First off, one person =! a community. Second, I can't actually see what it's supposed to be; as far as I can tell that's not a bad guess.
-
Hehe, pinkly Taurets.
Srsly. Less talk, moar pictures.
-
Well he did say "look at the cockpit"
-
There's nothing on the cockpit aside from a nebula. What the **** do you expect us to do?!
-
There's nothing on the cockpit aside from a nebula. What the **** do you expect us to do?!
It looks as if the cockpit were set on fire. Don't blame me for your perversions.
-
There's nothing on the cockpit aside from a nebula. What the **** do you expect us to do?!
It looks as if the cockpit were set on fire. Don't blame me for your perversions.
Vaginas aren't perverted. And you really do have to squint.
-
There's nothing on the cockpit aside from a nebula. What the **** do you expect us to do?!
It looks as if the cockpit were set on fire. Don't blame me for your perversions.
It wasn't me who said it! Blame the sheep! Oh God please!!
-
Screenies on that badass SC Cain !!
(http://tof.canardpc.com/preview2/4583b537-6507-4f79-9302-9881ec855a1e.jpg) (http://tof.canardpc.com/view/4583b537-6507-4f79-9302-9881ec855a1e.jpg)(http://tof.canardpc.com/preview2/42894703-c692-4a3b-bda4-955774e06690.jpg) (http://tof.canardpc.com/view/42894703-c692-4a3b-bda4-955774e06690.jpg)
(http://tof.canardpc.com/preview2/1da54531-db55-4769-8f3e-36dc631abdef.jpg) (http://tof.canardpc.com/view/1da54531-db55-4769-8f3e-36dc631abdef.jpg)(http://tof.canardpc.com/preview2/629ec1ca-5336-4e6d-bfba-85650d672e76.jpg) (http://tof.canardpc.com/view/629ec1ca-5336-4e6d-bfba-85650d672e76.jpg)
(http://tof.canardpc.com/preview2/9bed5a9f-08c4-46a6-a4af-4e602f172812.jpg) (http://tof.canardpc.com/view/9bed5a9f-08c4-46a6-a4af-4e602f172812.jpg)(http://tof.canardpc.com/preview2/724184f4-34f2-4db5-b110-766c8dcc22a6.jpg) (http://tof.canardpc.com/view/724184f4-34f2-4db5-b110-766c8dcc22a6.jpg)
-
Is that c914's Cain?
it looks amazing :eek2:
-
Glad its finally released.
-
It's incredible that it's your first association.
So much for posting anything aside from the project boards.
This community has indeed degenerated.
I dunno, it wasn't like "uhuhuhuh, vagina, uhuhuhuhuh" right away, I stared at that thing and squinted and turned it over in my head wondering what's so odd about it, and "the reflection kind of looks like a vagina, sort of, kind of, maybe" was the only possible thing. I mean, what else is there? It's a Tauret. With shiny glass. Jesus H. Christ, what is this, Hard Light Bible Studies?
Also, you must have missed Raven2001's "penis fighters", because they got a lot more controversy than this, and they were years and years ago.
(http://a.imageshack.us/img39/7958/poumpoum.png)
A Fralthi II milliseconds away from being pwned by the TCS Concordia's main gun.
-
It's incredible that it's your first association.
So much for posting anything aside from the project boards.
This community has indeed degenerated.
Would you care to tell us what we were SUPPOSED to be seeing?
-
(http://a.imageshack.us/img28/1684/screen2548.png)
(http://a.imageshack.us/img441/9453/concordia.png)
Now with muzzleflashes and a properly green Concordia.
-
Where'd you get these models Woolie wool?
You've no saga badge. O_o
Still awesome confederation dreadnaught :)
-
I dug them up out of modeldumps and websites. Droid803 converted most of them.
-
Well, i'm insanely jealous now.
Brilliant.
-
Also, you must have missed Raven2001's "penis fighters", because they got a lot more controversy than this, and they were years and years ago.
:lol: Those were the days..
Strangely enough, to many people seemed to notice my contribution to the pile.
GTGD Gigant(d)ick
-
(http://img821.imageshack.us/img821/91/tauretshinemap.jpg)
The Tauret is omnomming that poor tiny Seth! :(
-
There's nothing on the cockpit aside from a nebula. What the **** do you expect us to do?!
It looks as if the cockpit were set on fire. Don't blame me for your perversions.
Ya know, sometimes a nebula is just a nebula. And fire is really the last thing I for one was thinking of (given a vacuum and all).
OT: HOLY FRAK HTL CAIN
-
(http://a.imageshack.us/img28/1684/screen2548.png)
(http://a.imageshack.us/img441/9453/concordia.png)
Now with muzzleflashes and a properly green Concordia.
Some of the scale on that Concordia seems off...
-
Jesus H. Christ, what is this, Hard Light Bible Studies?
There is really no need for this. Care to tone it down?
(http://a.imageshack.us/img39/7958/poumpoum.png)
A Fralthi II milliseconds away from being pwned by the TCS Concordia's main gun.
Sweet
but one suggestion, give the turrets "no subsystem targeting" flags. Looks better to see shot impact all over the enemy hull instead of one single focused point.
-
Screenies on that badass SC Cain !!
(http://tof.canardpc.com/preview2/4583b537-6507-4f79-9302-9881ec855a1e.jpg) (http://tof.canardpc.com/view/4583b537-6507-4f79-9302-9881ec855a1e.jpg)
-snip-
WHUT ? What's that radar ? I never seen it, but it looks so cool...
Since nobody said anything about it, i guess it's just normal though D:
Will that kind of stuff be included in other campaigns ?
-
WHUT ? What's that radar ? I never seen it, but it looks so cool...
Since nobody said anything about it, i guess it's just normal though D:
Will that kind of stuff be included in other campaigns ?
it's been a feature for a while now but since 3.6.10 I think
-
That's the normal radar enhanced with radar icons. There's a sample package available from Galemp's sig.
-
Strangely enough, to many people seemed to notice my contribution to the pile.
GTGD Gigant(d)ick
I think a lot of people noticed that but refrained from commenting. Subtlety escapes you my friend. ;)
OT: OMG CAIN AWESOME
-
Will this Cain be added to the mediavps, and if so, will it make it in time for 3.6.12?
-
There's an effort going on to get it done right now.
-
Some of the scale on that Concordia seems off...
990 meters, which is less than 10m off the original. To more accurately simulate Wing Commander however, I set up $Length Unit Multiplier: 6.4 in hud.tbl, which means that indicated target distances are 6.4 times the actual distance.
-
Also, you must have missed Raven2001's "penis fighters", because they got a lot more controversy than this, and they were years and years ago.
I haven't. And it wasn't the only one model for which people said "it looked like a penis." I have to check it, but I remember as if posting similar comments have become bannable offenses since then.
Would you care to tell us what we were SUPPOSED to be seeing?
It was already told.
-
And on that note, let's get back to posting pictures, yes?
-
Cockpit screenshots from WCHF...
(http://www.ciinet.org/kevin/myimages/landreich/Cockpit1t.png) (http://www.ciinet.org/kevin/myimages/landreich/Cockpit1.png)(http://www.ciinet.org/kevin/myimages/landreich/Cockpit2t.png) (http://www.ciinet.org/kevin/myimages/landreich/Cockpit2.png)(http://www.ciinet.org/kevin/myimages/landreich/scmcpit1t.png) (http://www.ciinet.org/kevin/myimages/landreich/scmcpit1.png)(http://www.ciinet.org/kevin/myimages/landreich/scmcpit2t.png) (http://www.ciinet.org/kevin/myimages/landreich/scmcpit2.png)
Me and Woolie are collaborating on his mod, so you'll see some WCHF stuff in there, like the crosshair and fonts.
-
What's going on in that last one?
-
In the last screenshot, I was very close to an exploding enemy fighter. :) When I paused the game, it looked extraordinary, and I felt I just had to seize the moment.
-
:shaking: Oh **** oh **** oh **** oh ****.
YOU JUST MADE ME GET CHEST PAIN.
Happiest. Day. Ever.
/me <3's WC more than he ever <3'd Freespace.
-
I thought you were cool, Dekker.
-
Hey, i love the GTA still....
I'm just Confed Black Lance at heart.
-
(http://tof.canardpc.com/view/42894703-c692-4a3b-bda4-955774e06690.jpg)
Holy Armageddon, Batman!
That's one HELL of a busy battlefield.
...Oh, and awesome Cain. My compliments to C914 and his accomplices.
All that needs to be done next is to slap that WIP upgraded Mentu in there.
-
(http://img806.imageshack.us/img806/8025/screen2552.png)
-
(http://tof.canardpc.com/view/42894703-c692-4a3b-bda4-955774e06690.jpg)
Holy Armageddon, Batman!
That's one HELL of a busy battlefield.
...Oh, and awesome Cain. My compliments to C914 and his accomplices.
All that needs to be done next is to slap that WIP upgraded Mentu in there.
Left side of that picture is a huge eyesore.
No, the Cain's very pretty, but BLOOM! MA EIZ, DEY BLEAD
-
Yeah, it's a big blurry mess.
-
that and the abhorrent negligence of starfield.pof
-
I like the Cain. I like the Concordia too.
Today isn't so bad :)
-
You can tell how bad his framerate was, too, by looking at the retail-style "motion blur" on those stars
-
I don't understand the appeal of seriously overdone bloom. It looks fugly to me.
-
In normal time and in most games, I hate oversaturated bloom. But for space shooter especially Freespace 2 SCP, I don't know, I have the feeling that is just great. Ok, I overdone the value (I put 180 as a value for the bloom). Since the engine doesn't have a properly lightning/shadows effect, I have to compensate with bloom effect. I didn't try to lower the value yet since this value was for The End Project for testing purpose.
-
You can tell how bad his framerate was, too, by looking at the retail-style "motion blur" on those stars
The mission comes from JCDenton (Hellgate mission if I didn't misspell it). I get 15-20 fps on my High-End PC (Core i7 930, GeForce GTX 480, 4 GB DDR3 1600 Mhz, Windows Seven Ultimate 64 bit, Asus P6T).
-
Well, seems like that mission would be unplayable for the rest of us.
-
990 meters, which is less than 10m off the original. To more accurately simulate Wing Commander however, I set up $Length Unit Multiplier: 6.4 in hud.tbl, which means that indicated target distances are 6.4 times the actual distance.
That wasn't what I meant. Exterior shots of the Concordia showed smaller runways and fighterbay exits.
-
It's extremely unlikely that I'll find a better model, so it stays.
Besides, the scale and shapes of those grainy little sprites are somewhat ambiguous anyway, especially since they're probably distorted by the way Mode 13h in VGA stretches the pixels.
-
Among other things, good use (http://www.hard-light.net/forums/index.php?topic=45168.msg1392017#msg1392017) of the new Cain and Lilith models. :)
-
(http://img143.imageshack.us/img143/1351/lilith.png)
A lone Lilith, waiting for prey.
-
Right above Earth? :eek2:
-
IN UR BASE
-
Yup. :D
-
I don't think I've seen HTL'd Shivan ships as nice as these before.
-
I wonder if anyone will use these as backgrounds.
(http://img707.imageshack.us/img707/7567/hatshesput.png)
Newest download of the Hatshesput, different shinemap from before.
(http://img682.imageshack.us/img682/1881/asteria.png)
The last and only other image of an Asteria I posted was just a Ship Lab screen, now here it is orbiting Earth.
-
I'll put one up on my Mac's desktop at work, probably the Asteria :)
-
Hmm...I like the shinemap with the rainbow glitter more. (for the Hattie)
Lack of rainbow glitter makes me SAD PANDA.
-
Axem's GTI Asteria is a nice installation... :yes:
Zane, where'd you get that background bitmap? By the way, that pic showing the Hatshepsut is my new desktop wallpaper. After months, the Ouranosaurus nigeriensis got replaced...
-
Blue Planet skybox.
-
Axem's GTI Asteria...
I thought it was Oddgrim's... :wtf:
-
Axem made the upgraded version... I have no idea about the original though.
-
What.
I made the Asteria from scratch. I released it in an unfinished model dump and I think Oddgrim then mapped, textured and converted a version of it. He took out a lot of the greebles and the iris doors.
-
What.
I made the Asteria from scratch. I released it in an unfinished model dump and I think Oddgrim then mapped, textured and converted a version of it. He took out a lot of the greebles and the iris doors.
Ah, so you made the mesh, and Oddgrim textured and converted it.
-
Proof:
Puh! finally done with this monster, model changes and texturing is done by me.
Special thanks goes to Axem for creating the original model!
-
So where's the link?
-
So where's the link?
For the Asteria?
Check FSMods.net
-
http://www.freespacemods.net/download.php?view.577
-
(http://img707.imageshack.us/img707/2880/screen0063.jpg)
(http://img836.imageshack.us/img836/8927/screen0066.jpg)
(http://img202.imageshack.us/img202/7213/screen0069.jpg)
(http://img375.imageshack.us/img375/5617/screen0072.jpg)
(http://img837.imageshack.us/img837/5214/screen0075.jpg)
-
Love that interface. :yes:
-
Oh you tell me what that from right now or i'm gonna take a massive dump on goobers lawn.
-
:wtf:
-
Is that a reskin of a chunk of a Perseus?
-
Oh you tell me what that from right now or i'm gonna take a massive dump on goobers lawn.
Oooooook.
It's just from a little mod of mine... Mini-campaign, few mods. As of yet, unnamed.
Unless you mean the interface...
Is that a reskin of a chunk of a Perseus?
c914's lost fleet, reskinned to Orion/Arcadia textures.
-
I have to say dude, I just <3 those backgrounds, and I'm usually not a fan of "NEBULA EVERYWHERE". GJ man. :yes:
-
So whats the easiest way to get these new models of the Lilith, Hatty, etc...? I'm still on some old 3.6.10 version of the game, it'd be nice to just get the models somewhere.
-
NEBULAE OOOOOOOOOOH :cool:
-
So whats the easiest way to get these new models of the Lilith, Hatty, etc...? I'm still on some old 3.6.10 version of the game, it'd be nice to just get the models somewhere.
They've been released in various threads in the FSU forum:
Hatshepsut (http://www.hard-light.net/forums/index.php?topic=64120.msg1392280#msg1392280)
Cain (http://www.hard-light.net/forums/index.php?topic=64780.msg1390944#msg1390944)
Lilith (http://www.hard-light.net/forums/index.php?topic=70401.msg1391805#msg1391805)
Just unzip them into your mediavps folder, they already have the correct folder hierarchy.
-
Wolf 359:
(http://img828.imageshack.us/img828/8048/screen0085.jpg)
(http://img832.imageshack.us/img832/9851/screen0086.jpg)
Note, I don't really care that it's not like the actual star system :p
-
These look nice. A bit too busy for me, and not as good as the previous nebula set, but still good.
-
So whats the easiest way to get these new models of the Lilith, Hatty, etc...? I'm still on some old 3.6.10 version of the game, it'd be nice to just get the models somewhere.
Don't download the existing ones - they're all receiving subtle improvements right now. Wait for the 3.6.12 MediaVPs in a few weeks.
-
These look nice. A bit too busy for me, and not as good as the previous nebula set, but still good.
It looks like it's the exact same one - namely, a re-coloured version of the Vishnan nebula from AoA from the looks of it. Correct me if I'm wrong (but I doubt it, for obvious reasons I'm quite familiar with almost every part of those textures). :p
Good colour scheme choises, I especially like the blue one. :yes:
-
Yeah the second one is (I'm told) a recoloured version of the Vishnan box with some of LightSpeed's nebulas added on top.
-
These look nice. A bit too busy for me, and not as good as the previous nebula set, but still good.
It looks like it's the exact same one - namely, a re-coloured version of the Vishnan nebula from AoA from the looks of it. Correct me if I'm wrong (but I doubt it, for obvious reasons I'm quite familiar with almost every part of those textures). :p
Good colour scheme choises, I especially like the blue one. :yes:
You're right, these are edited versions of your Vishnan nebula. Didn't want to ask for you to make new ones, so I just edited the Vishnan one. Editing is not just recoloring though.
These two are not the same though- the red-ish one is darker. The second one also uses a combination of lightspeed's nebula though, so the systems look different/seperate from each other :p
-
Well, in my lingo, re-colouring includes all stuff you do on an otherwise ready texture; this includes levels (brightness/contrast/gamma) and hue/saturation/brightness as well as colour balance editing.
Other edits would be something like pasting a planet on top of the skybox texture. Is that planet a background bitmap or part of the skybox?
Also, I'm perfectly fine with people using my stuff, even as sources for edited versions, though I would like to be mentioned in the sources list then. :)
-
Beautiful shots, ShadowGorrath! :yes:
-
So whats the easiest way to get these new models of the Lilith, Hatty, etc...? I'm still on some old 3.6.10 version of the game, it'd be nice to just get the models somewhere.
They've been released in various threads in the FSU forum:
Hatshepsut (http://www.hard-light.net/forums/index.php?topic=64120.msg1392280#msg1392280)
Cain (http://www.hard-light.net/forums/index.php?topic=64780.msg1390944#msg1390944)
Lilith (http://www.hard-light.net/forums/index.php?topic=70401.msg1391805#msg1391805)
Just unzip them into your mediavps folder, they already have the correct folder hierarchy.
Hi,
for the Hatshepsut & Lilith DL:
This file is currently set to private.
When a file is set to private by its owner only the owner of the file can access it. If you are the owner of the file please log into your account to access this file.
If you believe you have reached this page in error, please contact support.
But ... the Cain solo will do it, for a while :D
-
Onoz.
Denied :(
-
Get them while they're hot! :D (http://www.hard-light.net/forums/index.php?topic=36740.msg1393778#msg1393778)
-
Nice screenshots on the Inferno board. Yeah. :yes:
-
(http://img18.imageshack.us/img18/3108/screen2596.png)
The Terran carrier TCS Resolute ready to avenge the loss of her sister ship TCS Tiger's Claw.
Thrakhath: Muahahahaha! Without the Tiger's Claw the humans cannot stand against us!
Random Kilrathi: M'lord, what about all the other carriers? They could just deploy another ship to replace her.
Thrakhath: ****.
-
:lol:
I miss the Claw:(
-
The Resolute looks a little weird with a big rear-end and that missile launcher-ish attachment. Like the paintjob, though. :nod:
-
Well, the paintjob is certainly interesting. I'm open to it. :D
-
Yeah, y'know the Claw had at least one friendly carrier in the area 'cuz Blair was recovered by somebody.
-
I suppose it could have been a cruiser though I don't think fighter capacity was ever discussed in WC1 for anything other than carriers
-
I believe on the WC2 handbook it only mentioned fighter capacity as "Half squadron" or "Full squadron."
-
meh
i thought this thread was about FreeSpace
-
Well, if that ship will be rendered in-game with the FS_Open engine, then I think it should be here.
-
What space sim would be complete without a piece of **** freighter that can't properly defend itself?
(http://img121.imageshack.us/img121/1543/freetrader.png)
At least it's got a flak gun!*
* a sucky WC2-style flak gun
-
Wow Shadow Gorrath, those are very nice looking screen shots. I especially like the one featuring the Aeolus cruiser with the blue streaks of light piercing through the nebula backdrop. Whatever mod or campaign you are making you sold me with one picture. If you are using BP assets or whatever you pieced togeher to make this, good use of assets. I think I am going to make this my desktop background if you don't mind...
-
(http://img121.imageshack.us/img121/1543/freetrader.png)
The cockpit looks a little odd, but I'll live with it.
-
It's more of a bridge than a cockpit considering that the ship is 100 meters long.
-
What space sim would be complete without a piece of **** freighter that can't properly defend itself?
Maybe it was a field of fire issue, or maybe it was the fact the Bonnie Heather was actually invincible, but I always dreaded defending a Clysdale much more than a Free Trader.
I think you might have been thinking of the Drayman.
-
(http://img13.imageshack.us/img13/2360/randombattle1.png)
(http://img190.imageshack.us/img190/8634/randombattle2.png)
(http://img411.imageshack.us/img411/4599/randombattle3.png)
Just thought a random Raynor Vs. Titan brawl would look awesome.
Suprisingly the Raynor reached 0 hull about a quarter-second before the Titan.
-
Wow, that does look awesome.
Supernovas, maybe?
What AI level did you have them on?
-
Probably, though I didn't notice any direct hits. They were on Elite.
-
What space sim would be complete without a piece of **** freighter that can't properly defend itself?
Maybe it was a field of fire issue, or maybe it was the fact the Bonnie Heather was actually invincible, but I always dreaded defending a Clysdale much more than a Free Trader.
I think you might have been thinking of the Drayman.
The Bonnie Heather was in fact invincible, but it was a very heavily modified Free Trader commanded by a main character. A stock Free Trader is just target practice.
-
Just thought a random Raynor Vs. Titan brawl would look awesome.
Suprisingly the Raynor reached 0 hull about a quarter-second before the Titan.
Try the Titan's head-on beam barrage.
-
The Raynor has...fairly terrible firing arcs, kinda hard for it to actually open a full broadisde.
Plus the fact that the AI doesn't like to use all the beams even with Max Turret Target Ownage set to 255...
-
Plus the fact that the AI doesn't like to use all the beams even with Max Turret Target Ownage set to 255...
Why's that?
-
No clue. They just...don't.
On different run-throughs it'd pick different turrets to use, clearly over the capped amount but still not all of them :/
Might be the random re-fire delay.
-
Just thought a random Raynor Vs. Titan brawl would look awesome.
Suprisingly the Raynor reached 0 hull about a quarter-second before the Titan.
Try the Titan's head-on beam barrage.
But broadside attacks are so much cooler! ;)
-
@Commander Zane
Awesome Screens.
What lighning seetings do you use, looks very cool, with cool weapons effects but not overloaded?
Mav
-
-no_emissive_light -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5
Don't enter a bloom intensity if you use Post Processing and it will use the default bloom number.
-
We need more screens! Maybe Woolie Wool can post new Awesomeness from Wings :)
-
You're out of luck as far as new Wings screenshots, but I've got this:
(http://img401.imageshack.us/img401/2374/wc1salthi.png)
(http://img811.imageshack.us/img811/4475/wc1jalthi.png)
Oh yeah, and for all the people calling these screenshots "WCS", this is just a mod for WCS Prologue, not WCS itself. This is no more "WCS" than Twist of Fate or Wings are FreeSpace 2.
-
WEWT, looks like I'm the first to post Vassago's Dirge screens. :D
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/VassagosDirge1.png)
I think this was my favorite mission of all, just look at the Lilith get shafted.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/VassagosDirge3.png)
Dogfights can be extremely aggressive with the enemy fighter behavior.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/VassagosDirge4.png)
Those little specks, are allies.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/VassagosDirge2.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/VassagosDirge5.png)
Oops, a miss.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/VassagosDirge7.png)
IMMA FIRIN' MAH LAZOR!
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/VassagosDirge6.png)
The Sathanas has nothing on this attack.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/VassagosDirge8.png)
If you let this happen to yourself, and end up getting killed...slap your face. :P
Offnote, this is what happens when you give a Raynor nothing but TerSlashBlues with the beam pierce effect...
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Fireball.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Fireball2.png)
GREAT. BALLS. OF FIRE.
-
Nice one. :yes:
-
:sigh: I'm glad all those effects were reworked for BP2 and subsequently for next mediavps. That looks somewhat ugly.
-
:sigh: I'm glad all those effects have were reworked for BP2 and subsequently for next mediavps. That looks somewhat ugly.
ugly isn't the right word ..... maybe overloaded .....
For a space-sim definitively too much fire.
-
I could use some nice FS2-based screenshots to use as my new desktop background for my workstation at EPIC GAMES.
-
This is what I use as wallpaper at the moment.
(http://blueplanet.fsmods.net/E/Mars.png)
-
Im trying to get some high-poly ships, new effects, and pretty backgrounds (with no blur/glow/bloom shaders) from original FS2. That is pretty though.
-
WEWT, looks like I'm the first to post Vassago's Dirge screens. :D
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/VassagosDirge7.png)
IMMA FIRIN' MAH LAZOR!
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/VassagosDirge6.png)
The Sathanas has nothing on this attack.
Um, where is that beam firing from on the Ravana? I admit that its been a while since I booted up FSO (a REAL looooong time), but I don't recall there being a turret in the Ravana's "mouth", and I wasn't aware of any such additions to the Hi-Poly version. Did someone re-work it for said campaign?
-
Play Vassago's Dirge and you'll see. The answer would be a fairly major spoiler. And it's an ingenious bit of FREDding I'm not surprised you didn't figure out in a single glance (hint: the Ravana model was not altered at all.)
-
....
IMMA FIRIN' MAH LAZOR!
....
somehow reading that i always see this (http://mfuse.ads-gilde.net/bilderarchiv/upload/aiming-issues-big.jpg) in my mind :nervous:
(Picture from a thread @HLP ....)
-
Play Vassago's Dirge and you'll see. The answer would be a fairly major spoiler. And it's an ingenious bit of FREDding I'm not surprised you didn't figure out in a single glance (hint: the Ravana model was not altered at all.)
Unfortunately, I am not in a position to play FS these days (I've gone into it in different posts before, so no need to get into it here again). In regards to the model, if its' done via FREDding, I'd guess a small model placed in the Ravana's "mouth", texture-replaced with invisible, and mounting a BFRed.
-
That's brute-forcing it a bit... would create-weapon spawn a beam? Of course, it wouldn't work if the Ravana was in motion (since the beam origin would stay in the same place)... hmm. I wonder if there's even a way to do it entirely FRED-side with no extra tables.
[Haven't played Vassago's Dirge yet, am planning to very soon, but no FS for the moment :( ]
-
Spawned a sentry gun with a beam on it?
-
The SD Vassago is stationary for the entire duration of the beam attack, so...I'd guess either one would work.
-
It's just an invisible sentry gun. Nothing special at all.
-
NYEAH. I was right, see?
-
NYEAH. I was right, see?
Close. I imagine it was warped in with no warp effect instead of spawned.
-
I didn't mean "spawned with create-ship", I just meant "brought into existence for the purpose of beamspam" :P
-
This isn't a contest boys. :p People have used invisible beam ships for many purposes pertaining to beam spam!
-
More Vassago's Dirge.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BigBattle2.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BigBattle1.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/BigBattle3.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/DeadArcadia.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/ShivanHall1.png)
Ever get the feeling you're being watched? This part freaked me out.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/ShivanHall2.png)
-
Cool pics, but I can't help but think some of those pictures may spoil some of the wow moments from the campaign. :blah:
-
I'm not going to be putting up screens of individual endings, I don't think a battle sequence is going to give off too much info.
-
Time for more Wing Commander (Hostile Frontier)...
Charlie wing on patrol in the Oecumene System
(http://www.ciinet.org/kevin/myimages/landreich/Charliewingoecumenet.png) (http://www.ciinet.org/kevin/myimages/landreich/Charliewingoecumene.png)
The Rapier II, now with more "wear and tear" and a different colour.
(http://www.ciinet.org/kevin/myimages/landreich/GrayRapier01t.png) (http://www.ciinet.org/kevin/myimages/landreich/GrayRapier01.png)(http://www.ciinet.org/kevin/myimages/landreich/GrayRapier02t.png) (http://www.ciinet.org/kevin/myimages/landreich/GrayRapier02.png)(http://www.ciinet.org/kevin/myimages/landreich/GrayRapier03t.png) (http://www.ciinet.org/kevin/myimages/landreich/GrayRapier03.png)
This is what happens when a capital ship blows up inside an asteroid field in INFA:
(http://www.ciinet.org/kevin/myimages/others/INFAasteroidexplosion.png) (http://www.ciinet.org/kevin/myimages/others/INFAasteroidexplosion.png)
-
Oh, the old version of the battle with the Adamanthea derelict. Good memories. :)
-
I live the hud's look, it has delicious old'school feeling in it, bring me back good memories :cool:
-
A Couple of shots from Earth Defense. Was play-testing last night, and took these at a whim. Nothing special here, just figured we've been makeing a good deal o' progress lately, and i never post anything about it.
(http://i178.photobucket.com/albums/w259/BetaHydri/EDstuff1.png)
From the First Mission.
(http://i178.photobucket.com/albums/w259/BetaHydri/EDstuff2.png)
Same mission, different perspective. I dunno, i really like Diemios'
More to come soon, If I spot more goodies while I'm play-testing and deactivate my hud and hit the screen-shot button in time
-
Oh dayum homeboy. I really do like that nebula+sun setup going on there. :yes:
-
The green ambient lighting looks off.
-
I'll always love those nebulae you got guys.
-
Hurr... Ill re-balance the lighting. Got the mission open now anyways.
And thankee kindly. Or thank Watsisname (sp) and i think Shiv set this BG up for me. I personaly hate making backgrounds in FRED... Wish there was a 3D-sphere tool that you could see where each piece was showing up so i dont have to go around changing planes to look at them. x.x
-
Hurr... Ill re-balance the lighting. Got the mission open now anyways.
And thankee kindly. Or thank Watsisname (sp) and i think Shiv set this BG up for me. I personaly hate making backgrounds in FRED... Wish there was a 3D-sphere tool that you could see where each piece was showing up so i dont have to go around changing planes to look at them. x.x
Yeah I bloody hate making backgrounds too. But I think my work on ED1-02.fs2 was pretty good.
-
'tis one of the best ive seen, I agree. Not as Good as Nighteyes' work with M4 though xP
-
Was working on the mission Snail was talking about earlier, doing a bit of updating here and there, so might as well post this from said play-through.
(http://i178.photobucket.com/albums/w259/BetaHydri/EDstuff3.png)
-
Gorgeous planet is gorgeous.
-
You rock!
So.. you say progress was made with ED lately?
-
Yupyup. She's being prettied up these days is all. Majority of the plot essential missions are done. One or two of them are WIP, and i discussed with the team a few non-plot essential missions (they dont directly relate to the straight-forward storyline, but are factors/elements in the universe of Earth Defense) that i would like to do. They should be pretty interesting... Aside from that, its more flair stuff were working on. Sorry if I'm being vague, I'm tiptoeing around the numerous landmines of... 'sensitive information', and Shiv would have me up close and personal with a cheese grater if i say to much.
Im working with Blowfish to make a Dev Blog update ( :D i forgot we had one until about a week ago) so you'll get the down-low on a great deal of things going on in Internal. Maybe you'll be in luck and something will get declassified for this occasion (which is pretty likely)
-
Okay, that's a dirty dirty lie. There is not a single Earth Defense mission that is done.
The core elements of the mod require vast amounts of work before it can enter the polish stage. Please don't try to get hopes up otherwise. We are not anywhere near the 'flair stage'. Progress is being made, definitely, but the mod is not in final pre-release polish or even to beta. The fact that the mission map is still being adjusted speaks to that, and modpack design is still fluid as well.
It's moving and it's moving well but it's not going to be ready any time soon.
-
I think you misunderstand me, or i wasnt clear. I didnt say were near release, but when it comes to the missions, all but like... three are ready for beta testing o0
And by flair, i mean the stuff that Nighteyes is up to.
-
*cough cough*
See ED internal.
-
Oookay, Four missions >>
-
:lol:
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/TextureTest3_HighRes-1.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/TextureTest1_HighRes-1.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/TextureTest2_HighRes-1.jpg)
(http://blueplanet.fsmods.net/E/solaris-poster.png)
-
Is that sexy beast on WiH? :eek2:
-
You bet it is.
-
[schoolgirl]SQUEEEEEEEEEEEEEEE!!![/schoolgirl]
-
My one qualm is that it doesn't have enough cyan glows to look like the rest of the Steve-O capships :P
-
Its big entrance in one of WiH's missions is just spectacular.
-
My one qualm is that it doesn't have enough cyan glows to look like the rest of the Steve-O capships :P
You haven't seen it with its engines on yet. :P
-
I wish it wasn't turned upside down but it's still nice.
-
I wish it wasn't turned upside down but it's still nice.
It's turned rightside up.
-
It looks good the way it is. :)
-
I wish it wasn't turned upside down but it's still nice.
It's turned rightside up.
I think he means it'd look better upside down.
Direction/orientation in space is just relative anyway though, just flip it in FRED if you want. Even if you don't...it'll look upside down 50% of the time assuming a non-planar mission :P
-
I wish it wasn't turned upside down but it's still nice.
It's turned rightside up.
I think he means it'd look better upside down.
Direction/orientation in space is just relative anyway though, just flip it in FRED if you want. Even if you don't...it'll look upside down 50% of the time assuming a non-planar mission :P
I think you're missing the context here.
-
Yeah, the original design for the Solaris (initially called the Arashi) was the other way up. It was then flipped since consensus was it looked better that way.
-
Epic highlights row, worthy of celebration in this topic. :)
(http://img33.imageshack.us/img33/1423/epichighlightsrow.png)
-
More highlights will come soon! ;7
-
Speaking of the Solaris, is it going to have the multipart's initial angle lowered any?
-
Look at it in the mission...
-
They pointed straight up.
-
Ah. Yes, confirmed. Will be fixed.
-
Danke. :)
-
Hi, here is my first BP: War im Heaven Wallpaper. The Solaris Destroyer in Full HD Glory
(http://img3.imagebanana.com/img/14hazmt8/UEDSolaris.png)
-
The new Hatie
(http://img3.imagebanana.com/img/tw4z1sy6/Hattie.png)
-
Why do these come out when ever i have exams?, then why do i get hypnotized by the pretty...hatie....i'm sorry what were we talking about?
-
Call me crazy, but I think it has a little too much... yellow.
-
Crossposting because I think WolfMaverick deserves it:
(http://media.moddb.com/images/mods/1/16/15109/sunglare.png)
the above shot uses art from Experience The Planets © 2009 Greg Martin. All content within is the sole property of the respective artists who created it.
(http://media.moddb.com/images/mods/1/16/15109/AlliancePride.png)
(http://scp.indiegames.us/scn/Blue%20Planet/UEDSolaris3_1920x1080.png)
-
the one with the sun is awesome
-
The last pic is the one with the turrets in the wrong orientation.
-
The Solaris has a 90' orientation, E said it would be taken care of.
-
No I'm saying, there's another identical picture with the turrets correct.
edit: previous pic is now fixed
-
Fixed, thanks Chief!
-
Thx for the update Battuta and Chief, i will make some more in the future.
-
Twist of Fate--now with 3.6.12/Fury AI* goodness!
(http://img138.imageshack.us/img138/6006/tof1.png)
(http://img339.imageshack.us/img339/2669/tof2.png)
(http://img96.imageshack.us/img96/7949/tof3.png)
(http://img705.imageshack.us/img705/5281/tof4.png)
(http://img193.imageshack.us/img193/7808/tof5l.png)
(http://img808.imageshack.us/img808/7459/tof6.png)
* To compensate for the lack of shields, the AI in the early missions has a high enough aim update delay that their accuracy is greatly reduced. You still get the crazy dogfight maneuvers though.
And before anyone asks, because it's been asked before, the "beam" in the first screenshot is a cutting laser used to chop and slice asteroids, and can be used to chop and slice Zods in a pinch. It doesn't do much damage though.
-
Hey, the Baranec doesn't look half bad with new maps. :yes:
-
Crossposting because I think WolfMaverick deserves it:
(http://media.moddb.com/images/mods/1/16/15109/sunglare.png)
What is your setting ? The sun il all white bacause of the bloom setting but despite having decresing the value to 1, I don't have the same sun as you have in that screenshot.
Take a look: http://www.youtube.com/watch?v=-5DNYXG5Qw0
-
You will never get to see that sun in the mission, since the one we have in-game looks a bit worse than that. That said, I think you overdid the bloom setting on your end.
-
WolfMaverick also used photoshop on that image, IIRC.
-
Yeah that's not in-game... although it does indeed look like it was based on the ingame Karuna from that sequence, judging by the glow around the edges of the ship.
Also, his WiH-intro image is edited to remove the dialog at the top; you can see tell this by looking where it covered up the beams.
-
@MetalDestroyer
The sun is photoshop but i'm really happy you like it.
-
Reminds me of Capella Supernova, somehow. Maybe it's the awkward angle of the Karuna against the background of a ginormous star (in appearance) star.
-
Excuse me if my first post on the forum isn't in the appropriate thread, but I though the title was fitting -
it's been quite some time (a few years) since I've played the good old FreeSpace II; I remember early builds of the Open Source Code, back when I had a PC that couldn't run it. Over the years I've come across mods and campaigns for FSII on ModDB, but I've really had no idea just how the Open project has gone. And as luck would have it, I decided to play an old classic (instead of buying a new game), I picked FSII, and I decided to check if there's anything new worth the hassle of an installation. Oh, what a suprise!...
Open Source and all mods and campaigns based on it have turned FSII into a monster of a sim, and I mean that in an utmost good sense! The sheer scale of new things is just mind-boggling... I could play for months and not run out of content, and I'm a pure solo campaign player.
My utmost respect for all of you here, folks! And to the guys at Volition! You should be an inspiration to developers out there, just as you are to players and modders, I'm sure! Fantastic job, really!
Eh, sorry if I bothered anyone with that long post. But I rally had to express my admiration for this site and all the people behind it. :)
-
Excuse me if my first post on the forum isn't in the appropriate thread, but I though the title was fitting -
it's been quite some time (a few years) since I've played the good old FreeSpace II; I remember early builds of the Open Source Code, back when I had a PC that couldn't run it. Over the years I've come across mods and campaigns for FSII on ModDB, but I've really had no idea just how the Open project has gone. And as luck would have it, I decided to play an old classic (instead of buying a new game), I picked FSII, and I decided to check if there's anything new worth the hassle of an installation. Oh, what a suprise!...
Open Source and all mods and campaigns based on it have turned FSII into a monster of a sim, and I mean that in an utmost good sense! The sheer scale of new things is just mind-boggling... I could play for months and not run out of content, and I'm a pure solo campaign player.
My utmost respect for all of you here, folks! And to the guys at Volition! You should be an inspiration to developers out there, just as you are to players and modders, I'm sure! Fantastic job, really!
Eh, sorry if I bothered anyone with that long post. But I rally had to express my admiration for this site and all the people behind it. :)
:welcome:
Always nice to see new faces :)
-
Except those: :hopping: :mad: :mad2:
Anyway, WELCUM TU THE BOARD too (i can't do any cool image like that, neither can i alot)
And i guess this was the perfect thread, because everybody read it D:
And it's not like there was any shiny screeny in some time.... We wantz mur !
To stay offtopic, why is the background of the welcome image a beam ?
-
Well, we're a FreeSpace board. :P
-
Hey, the Baranec doesn't look half bad with new maps. :yes:
It does, in fact, look half bad. Because the asteroid parts have new maps but the girder parts look the same as before. :p
-
Ooh, the Ticos are yellow now. :D
Yes I just now got to see them, ****ing connection speeds.
-
Hey, the Baranec doesn't look half bad with new maps. :yes:
It does, in fact, look half bad. Because the asteroid parts have new maps but the girder parts look the same as before. :p
Wha 'choo talkin' bout, Willis? I used mediavp maps on all of the superstructure except for the solar panels. It's only one quarter bad. :P
-
o rly? This image (http://img96.imageshack.us/img96/7949/tof3.png) looks like it has classic-style girder textures.
-
Look at the very back. Normal maps are on at least those.
Although I do say needs moar dakka polies
-
PVCa Udjat, resmoothed to look much better by Droid803:
(http://img203.imageshack.us/img203/2281/screen3227.png)
-
I don't have anything nice to say, so I'll just say that I don't have anything nice to say.
-
Yeah, its still not very good looking :P
-
I don't have anything nice to say, so I'll just say that I don't have anything nice to say.
Well there's only one Vasudan ship of that size class that's better, and I'm using it for another project, so is you're so revolted by it, get people to release more Vasudan ships.
-
Release, certainly you mean make because I only know of one or two that aren't released.
-
I think it looks all right :)
-
Needs more screenshots.
Pluto, the farthest reachable object by subspace means. With it are two of its 3 moons: Charon and Hydra ( Nix is behind Pluto here :p ).
(http://img706.imageshack.us/img706/576/trdvenatornearpluto.jpg)
-
Well if you can reach Pluto at aphelion you can reach a lot of other stuff that's way out there (like Eris for instance, which is significantly bigger than Pluto.)
Also keep in mind that Pluto isn't always farthest planet-esque-thing from the Sun.
-
The Gladius has nice turrets :)
I would like to hazard a guess that this is Inferno related?
-
Doesn't really look Inferno. Probably Dawn of Sol.
-
Nah, this is Dark Storm.
Well if you can reach Pluto at aphelion you can reach a lot of other stuff that's way out there (like Eris for instance, which is significantly bigger than Pluto.)
Also keep in mind that Pluto isn't always farthest planet-esque-thing from the Sun.
Yeah, but here it is, and will be for quite a while :p
-
Dark Storm? Is this part of the Dawn of Sol/EW continuity?
-
Dark Storm? Is this part of the Dawn of Sol/EW continuity?
No. I have no idea what continuity it is.
-
Dark Storm? Is this part of the Dawn of Sol/EW continuity?
No. I have no idea what continuity it is.
And you shouldn't- I never told you anything about that.
-
Cockpit view ! ;)
http://www.youtube.com/watch?v=zvpWNKqzr0g
http://www.youtube.com/watch?v=sz2ULcXtkeA
http://www.youtube.com/watch?v=hnU4r1UJOF4
-
Love it.
-
bloooooooooooooooooooooooooooooooooooom :nervous:
-
New font. Any good?
(http://img825.imageshack.us/img825/4245/screen0149.jpg)
-
It looks strange, I think it's because it's larger than the default font but still appears to be a lower resolution.
-
That font really isn't designed for readability at low sizes.
-
Yeah, you might need to change it.
-
New font. Any good?
No. :(
-
How about now?
(http://img576.imageshack.us/img576/5836/screen0151.jpg)
-
I'd have to see it in-game, but it's still not really working for me. Part of it is the weird spacing and thin letters (one of which I imagine you can't control).
-
And the square-ish lowercase letters. Note that FS2's default font doesn't even have lowercase letters, versus this... ick.
It's just unreadable.
-
It's hard to read because of the stretchiness of the letters.
-
I think it looks kinda nice and Vasudany.
It'd probably look better if you removed the ass square background.
-
It is a nice font...
...when it is NOT scaled down to size 9 or 10, then scaled up again through the horribleness that is the FSO interface.
Simpler fonts, like this
(http://blueplanet.fsmods.net/E/screen0026.png)
do work better.
-
It is a nice font...
...when it is NOT scaled down to size 9 or 10, then scaled up again through the horribleness that is the FSO interface.
Simpler fonts, like this
*snip*
do work better.
Even so, IMO your lowercase I is a bit too narrow. And it's still got that whole boxiness issue in the corners/edges of the letters. Of course, that's an SCP issue, probably, rather than an issue with your particular font.
-
It is a nice font...
...when it is NOT scaled down to size 9 or 10, then scaled up again through the horribleness that is the FSO interface.
Simpler fonts, like this
(http://blueplanet.fsmods.net/E/screen0026.png)
do work better.
I dunno if that's much better either. Hrm.
-
It's actually quite readable, unlike the other.
-
It is more readable...but it's like...
Boring :P
(generic book/website font wheee!)
-
I like it.
Better than the jerked off standard. We've been staring at that for 12 years.
Please. Change is very welcome.
-
better.
-
I like it.
Better than the jerked off standard. We've been staring at that for 12 years.
Please. Change is very welcome.
I agree. It would be a welcomed improvement over the current font.
-
It is a nice font...
...when it is NOT scaled down to size 9 or 10, then scaled up again through the horribleness that is the FSO interface.
Simpler fonts, like this
(http://blueplanet.fsmods.net/E/screen0026.png)
do work better.
I dunno if that's much better either. Hrm.
This font is so readable, I can quote the post that it is lvlshotted in and still read it without having to open it in a new tab. I'm not kidding; it's that readable.
-
Yes, it is ridiculously readable, but I do also understand that there's nothing exciting about the font, so I hesitate to say it's better, although I can definitely see it as a good option.
-
Simpler fonts, like this
http://blueplanet.fsmods.net/E/screen0026.png
do work better.
What font is that?
-
SegoeUI, AKA the Windows Vista/7 standard UI font.
-
No wonder it looks familiar.
-
It's a font, they're not supposed to look exciting, they're supposed to be readable. For something containing numerous sentences, such as tech room descriptions or messages, give me Arial any day over SpikeyFuturisticFont425.
-
Freespace Port
(http://tof.canardpc.com/preview2/f8ac8fbc-d91f-4a31-b2ef-e3078a30b6c1.jpg) (http://tof.canardpc.com/view/f8ac8fbc-d91f-4a31-b2ef-e3078a30b6c1.jpg)(http://tof.canardpc.com/preview2/30001c06-7af3-47ca-a734-6fd9fa7fc0ad.jpg) (http://tof.canardpc.com/view/30001c06-7af3-47ca-a734-6fd9fa7fc0ad.jpg)
(http://tof.canardpc.com/preview2/e47cd4e5-aa33-40cf-9599-2a4f5edd3597.jpg) (http://tof.canardpc.com/view/e47cd4e5-aa33-40cf-9599-2a4f5edd3597.jpg)(http://tof.canardpc.com/preview2/c08db682-7807-472d-bf90-94fc73903389.jpg) (http://tof.canardpc.com/view/c08db682-7807-472d-bf90-94fc73903389.jpg)
(http://tof.canardpc.com/preview2/e8652c72-af0b-4a10-b907-3ea846feb0b8.jpg) (http://tof.canardpc.com/view/e8652c72-af0b-4a10-b907-3ea846feb0b8.jpg)(http://tof.canardpc.com/preview2/27e8e0ae-e6ff-4a73-9eef-cfe78544fa3f.jpg) (http://tof.canardpc.com/view/27e8e0ae-e6ff-4a73-9eef-cfe78544fa3f.jpg)
-
Cockpit view ! ;)
How are you getting that glass reflection?
Oops, never mind. I got it.
-
****! I wanna download it, but I can't because of the size of the file :hopping:
Never mind, I'll download it from work tomorrow and copy it in a dvd, you are not beating me crappy interness!
-
Cockpit view looks nice, but I don't see the usual reflection on the inside of glass.
Does that mean this bug has finally been fixed?
-
Cockpit view looks nice, but I don't see the usual reflection on the inside of glass.
Does that mean this bug has finally been fixed?
It depends of the scene/background. For some cases, I like the reflection behavior in the inside glass. But in another case, it's a lot of pain in the ass to see what happen just before my eyes.
-
Cockpit view ! ;)
How are you getting that glass reflection?
Check if you have the environment maps checked in the launcher on graphic.
-
Cockpit view ! ;)
How are you getting that glass reflection?
Check if you have the environment maps checked in the launcher on graphic.
Thanks, now for the 100,000 dollar question. How do you get the view point right in the Apollo? I apologize for asking for tech help in this thread but the only threads I've found on the subject are from 2007 and they weren't quite clear.
-
Thanks, now for the 100,000 dollar question. How do you get the view point right in the Apollo? I apologize for asking for tech help in this thread but the only threads I've found on the subject are from 2007 and they weren't quite clear.
Just grab the file I put in the Freespace Port Conversion Discussion thread (http://www.hard-light.net/forums/index.php?topic=71020.msg1404824#msg1404824).
-
Thanks, now for the 100,000 dollar question. How do you get the view point right in the Apollo? I apologize for asking for tech help in this thread but the only threads I've found on the subject are from 2007 and they weren't quite clear.
Just grab the file I put in the Freespace Port Conversion Discussion thread (http://www.hard-light.net/forums/index.php?topic=71020.msg1404824#msg1404824).
Thank you so much, I've been trying to put this together for three days. Thing is Rapidshare is telling me the file has already been downloaded 10 times and can't be downloaded any more.
-
Thanks, now for the 100,000 dollar question. How do you get the view point right in the Apollo? I apologize for asking for tech help in this thread but the only threads I've found on the subject are from 2007 and they weren't quite clear.
Just grab the file I put in the Freespace Port Conversion Discussion thread (http://www.hard-light.net/forums/index.php?topic=71020.msg1404824#msg1404824).
Thank you so much, I've been trying to put this together for three days. Thing is Rapidshare is telling me the file has already been downloaded 10 times and can't be downloaded any more.
Try this one (http://www.megaupload.com/?d=WXN2ULYD).
-
Thank you, I was able to download that one. Do these get unzipped into the fsport_mediavps file?
Yep, they do. Great work.
-
Since people have been talking about fonts a lot:
(http://img814.imageshack.us/img814/6798/screen3253.png)
-
Not bad, maybe a little to "fat", but still :yes:
-
I see that you're using a similar flight model here as in Wings.
Could be interesting to experience it in WC mod.
-
I am not using a similar flight model, all speeds are multiplied on the HUD by 6.4 to make the ships handle like Wing Commander ships. 420 kps (WC) = 65.625 m/s.
-
Ah, OK.
It seems a bit strange to me, but it's OK.
-
Since people have been talking about fonts a lot:
(http://img814.imageshack.us/img814/6798/screen3253.png)
You know, I was looking at that Confed fighter (Rapier / Raptor crossbreed) just last night.
-
Ah, OK.
It seems a bit strange to me, but it's OK.
That's the way it works in Wing Commander. Unlike FreeSpace, speeds are reported differently and distances are not to scale.
-
(http://img707.imageshack.us/img707/5641/screen1039.png)
from some random mission I FREDded where a Solaris took on a Raynor. For lulz. Set to an Apocalyptica track and then Still Reprise after the battle is over, since those seem to me to represent the Wargods' plight and even the UEF in general during the course of WiH.
-
Which won, the Solaris or the Raynor?
IMHO the Diaspora sun skybox looks awesomer... but it probably hasn't got the "Sol" starfield. Also it hasn't been released yet, so ... bleh.
-
Which won, the Solaris or the Raynor?
IMHO the Diaspora sun skybox looks awesomer... but it probably hasn't got the "Sol" starfield. Also it hasn't been released yet, so ... bleh.
I don't disagree, but HerraTohtori went for realism.
-
Solaris won, but then I armed my entire squadron with Paveways and went straight for the beamz. I didn't put much thought into strategy or logistics, so the enemy squadron was just two strike bomber wings disarming turrets, a large bomber wing armed with Helios bombs, and two fighter wings for cover. (I dunno how large, canonically, squadrons are, but I've always gone for five wings.)
-
I think FS squadrons are equivalent to real-life squadrons (about 12 fighters?)... but what FS calls a "wing" is really a "flight", whereas a real-life "wing" is larger than a squadron... I think.
-
Yeah, the Solaris will crush just about anything... so long as it's in range of those rapid-fire rail guns. Those things kill turrets like you wouldn't believe, and most ships will be defenseless before they can do much damage. I believe the magic number is 4,000 meters. Any turrets inside that are dead, but beyond that, the Solaris can only engage with Apocalypse torpedoes, which just can't keep up with beams.
-
Indeed. Also bear in mind that those turrets generally get armor of some variety (no frontline GTVA ship would go into battle with simply the tabled HP on those subsystems this far into the war).
-
Also bear in mind that the UEF is moar awsum than the GTVA.
Download (http://www.box.net/shared/emgybpfk9c) for the mission in question... keep in mind that this is like, an hour of work with little actual thought put into it 'cause I was bored a while ago.
-
Has anyone tried a Titan front-on attack against the Solaris?
-
Has anyone tried a Titan front-on attack against the Solaris?
Try Serkr vs. the Solaris. Weep at the might of the shock jump.
-
One more pic from that mission. May get one of the fight later.
(http://img713.imageshack.us/img713/6793/screen1065.png)
[EDIT] Some more shots. Solaris ftw.
The Raynor looming in the distance.
(http://img835.imageshack.us/img835/3752/screen1068.png)
The Solaris lets loose some missile barrages.
(http://img27.imageshack.us/img27/3964/screen1076.png)
The fighter squadrons are in a melee around the Raynor.
(http://img834.imageshack.us/img834/4051/screen1077.png)
The Raynor and Solaris exchange shots.
(http://img844.imageshack.us/img844/3840/screen1078.png)
The Raynor is down!
(http://img820.imageshack.us/img820/8405/screen1080.png)
Cleaning up the last GTVA fighter.
(http://img840.imageshack.us/img840/7408/screen1088.png)
The fighter explodes in a 3.6.12 fireball.
(http://img842.imageshack.us/img842/2284/screen1087.png)
-
Any turrets inside that are dead, but beyond that, the Solaris can only engage with Apocalypse torpedoes, which just can't keep up with beams.
Hydras. ;7
-
What bloom value is used in those screenshots? It looks pretty decent.
-
It looks decent since there's no bloom. :P I like my antialiasing, so no postprocessing for me.
-
Figured I would post an image of this nice Leviathan that I like.
(http://img810.imageshack.us/img810/973/fs2open3613rinf20100827.png)
Congrats on 300 pages. :)
-
Also, 10 more posts (not including this one) before this surpasses Word Association :D
-
I love dark, FS1-ish nebulas like this ^^.
-
It does indeed look nice.
-
I love dark, FS1-ish nebulas like this ^^.
Hear, hear! We do need more of those. I try to make effects like it using Lightspeed's nebulae but I usually fail.
-
Is that the skybox? We need more like that. :D
-
Is that the Lonewolf?
-
Is that the Lonewolf?
Nah, it's another Leviathan that unfortunately has a grim fate.
-
Still looks awesome though.
-
Yeah.
Also, we have matched word association!
-
Yeah.
Also, we have matched word association!
Now we've beaten it :D
-
And we're half way to WHIYL. :D
-
M04R 5CR33N135!!!111-one-one-eleventy-one
-
(http://img822.imageshack.us/img822/4637/screen1094.png)
I need denser asteroid fields... that one just looks too sparse...
4096! 4096! 4096! 4096! 4096! 4096! 4096! 4096! 4096!
-
So pretty :eek2:
-
Good looking, but what's up with those glare effects?
They are obviously not generated by the FS engine.
-
They are obviously not generated by the FS engine.
What makes you say that? The FS engine has supported lens flare for a long time, it just isn't usually used that heavily.
-
Yeah, I've been experimenting with lens flares. Those are definitely in the mission.
[EDIT]: ShadowGorrath PM'd me about how to make the lensflares, and since I'm not one for giving out info exclusively I thought I'd put together a small mod folder with them in it and a test mission. The stars-str.tbm describes the syntax in detail- for more info see the Wiki page on stars.tbl. The effects themselves are some simple things I made when first learning GIMP. Feel free to use these and derivatives thereof in any mods. :)
click me (http://www.box.net/shared/ibsart0z4t)
-
About the asteroid field thickness, I suggest you to use bigger asteroids.
TBP has some very large ones, but unless you can find their author, you may not be allowed to used them.
WoD also has custom asteroids, which are larger than stock ones, but smaller than in TBP (which, TBH, are luducirious when it comes to size).
-
(http://img822.imageshack.us/img822/4637/screen1094.png)
I need denser asteroid fields... that one just looks too sparse...
4096! 4096! 4096! 4096! 4096! 4096! 4096! 4096! 4096!
It's wormholespace in EVE, 'fess up!
-
Dragon: That's actually the opposite of the kind of 'feel' I'm going for. Think, an asteroid field (a large one, so there's room to fight in without noticing that the rocks are confined to this tiny box in-mission), with relatively small rocks among a few larger ones, that can actually be used as cover when dogfighting...
brb, gonna frak with the scaling on the mediavps asteroids (there are three sets that look virtually identical... I might as well differentiate them somehow).
NGTM-1R: wut
[EDIT] Scaling was able to make the fields a bit more interesting. Still kinda wish the asteroid limit was 65536 though :/
(http://img844.imageshack.us/img844/2993/screen1115.png)
(http://img801.imageshack.us/img801/7373/screen1117.png)
Now I guess I could use a background bitmap to create the illusion of a larger field... *opens up GIMP*
-
Yeah, I've seen backgrounds in EVE wormhole systems that look pretty similar to those. Though their asteroid fields are less...linear. And have nicer rocks.
-
Vast numbers of asteroids are a great way to kill performance :blah:
-
I always found it kind of funny that in the second mission of Freespace 1, where you have that horrific pixelated background that's supposed to represent that you're in a dense asteroid field - whenever I recall that mission in my mind, I always remember it as a genuinely dense field of asteroids.
Anyway, I guess this doesn't really relate to anything you guys are talking about, sorry.
-
Check out mjn.mixael's idea to replace that asteroid bitmap. I think this would look incredible.
I tried to remake it at higher res but I couldn't get it to convert to DDS with alpha channel.. here's what I made at 1920
http://imagebin.org/110455 (http://imagebin.org/110455)
-
Yes, yes it would.
-
While you're at it, make it a skybox rather than background bitmap.
That would make it much easier to synch the lighting from the mission's light sources to how the asteroids look like.
-
Lighting isn't applied to skyboxes, is it?
-
No, but there'll be a clear spot where the sun should go.
-
WITH GREAT NORMAL MAPS AND SKYBOXYNESS AND FIRING OF LAZORS I HUMBLY PRESENT TO THEE
ASTEROIDS
(http://img96.imageshack.us/img96/5744/screen1127.png)
(http://img828.imageshack.us/img828/6991/screen1128.png)
(http://img808.imageshack.us/img808/2799/screen1129.png)
Now, obviously a skybox would be preferable to a bunch of background bitmaps- in fact, with the background and the rocks I probably have >100 bitmaps in that mission. However, I dunno how to generate a skybox based on the background bitmaps in a mission. There's still some tweaking still to do to get them to blend in with the ingame 'roids (lighting for one thing :nervous:), but these will be passable for the time being.
At least I now feel like I'm in a large asteroid belt instead of some little patch where moving rocks are inexplicably gathered together by some as yet unknown phenomenon known as "gameplay".
[EDIT] one of the asteroid bmps (the half-lit one) has been updated to look less stupid.
-
Nice!
I bet it would be frustrating for designers to get lighting to be consistent for the bitmaps... not to mention that users here have a myriad of different light flag values.
-
Blue Planet: War in Heaven Part 1 Developer's Commentary is now up:
http://www.youtube.com/watch?v=NI1Wmq1RFG0&p=319DA3374E2CBE03&index=1
Features:
* the voices of some of the BP team;
* video footage from QuantumDelta's computer;
* the older, less dramatic cutscenes;
* five asterisks in this post; and
* some white text.
-
Is this where I say hi? Hi! Just wanted to say thanks to the people who did this project, it is awesome, and it must have taken a lot of work. Just finished fs 1, and began silent threat reborn. I never actually played any of these games before, they are awesome. Except for the wingmen who insist upon shooting, then crashing into cap ships that are in the way of asteroids that they want to kill :lol:
and is it just me, or is silent threat a really hard campaign? I gave up, and now I just cheat and use flak cannons or super lasers or whatever to kill stuff :)
-
Thanks, now for the 100,000 dollar question. How do you get the view point right in the Apollo? I apologize for asking for tech help in this thread but the only threads I've found on the subject are from 2007 and they weren't quite clear.
Just grab the file I put in the Freespace Port Conversion Discussion thread (http://www.hard-light.net/forums/index.php?topic=71020.msg1404824#msg1404824).
Thank you so much, I've been trying to put this together for three days. Thing is Rapidshare is telling me the file has already been downloaded 10 times and can't be downloaded any more.
Try this one (http://www.megaupload.com/?d=WXN2ULYD).
this one's down too, got anything else?
-
WITH GREAT NORMAL MAPS AND SKYBOXYNESS AND FIRING OF LAZORS I HUMBLY PRESENT TO THEE
ASTEROIDS
*snip*
Excellent work with that. It looks like the effect that the FSPort tried to achieve in its latest release, but a lot more natural. Absolutely gorgeous in fact; the first one is my new wallpaper. The lighting and everything is awesome. Any chance you could release the bitmaps and background info? :D
-
Sure. In fact I'll release a test mission as well, sometime today or tomorrow. Glad you like them.
They look "natural" probably because I used the actual FS asteroids as source. I literally just took a screenshot of FS rocks against a light background, with all the light coming from behind them. Anything that was totally black was asteroid. After that I added lighting using my limited knowledge of Gimp. :P
-
Sorry I left the FPS on the first image. Here are a few shots I took recently in the first few missions of Freespace 2. I wanted to show off the explosions, the lighting, and the new beam effects.
It's a bit too blurry for my tastes; but here's a few Myrmidons flying through an explosion
(https://docs.google.com/uc?id=0B5T-VOwBf3HyNTBiNzAwM2YtOTllZS00YTQwLThhMGYtOTBhODg2NGJhMTUz&hl=en)
Two NTF Hercules fighters launch missiles as soon as they exit subspace.
(https://docs.google.com/uc?id=0B5T-VOwBf3HyN2FlNzY3ZGYtZmZlNy00Yzg3LWFkNDUtZWY3ODllNThkZTZi&hl=en)
The Belisarius gets nailed.
(https://docs.google.com/uc?id=0B5T-VOwBf3HyNzI5YWNjOTgtZmZlOS00NTliLWI4YzktMDhjMDgwNjdkMzEy&hl=en)
-
It's a bit too blurry for my tastes; but here's a few Myrmidons flying through an explosion a blazing inferno of ****ing awesome.
*Snip*
Just an explosion? The universe is on fire! :P
-
Me likes the new fireball as well :yes:
-
Me likes the new fireball as well :yes:
Yeah I'm glad Nighteyes managed to preserve their awesomeness without devouring BMPMAN.
-
Time for some "WTF?! Screenshots" from Shadow Genesis :]. WIP Screenshots from the new system in SG - Phi Minoi, and the refreshed Spica.
(http://i51.tinypic.com/2ue5lbb.jpg)
(http://i56.tinypic.com/200g3u0.jpg)
(http://i51.tinypic.com/fk4ebl.jpg)
(http://i53.tinypic.com/24d3klz.jpg)
(http://i30.tinypic.com/bgzf5s.jpg)
(http://i30.tinypic.com/260qu8o.jpg)
-
Loving the backgrounds and the Mass Effect 2 style sun.
I think we have a Narayana/Tethis with fixed smoothing somewhere that we can get you.
-
Theres only one word that can possibly describe describe these pictures.....................awsome
-
Loving the backgrounds and the Mass Effect 2 style sun.
I think we have a Narayana/Tethis with fixed smoothing somewhere that we can get you.
That would be great :), current Narayana/Tethis has a few lightning errors. That would be helpfull.
-
Nice Mass Effect 2 ripoff.
I approve.
If I move towards the sun, will I see the Illusive Man?
-
Is that sun animated in ME2-style? :nervous:
-
Nice Mass Effect 2 ripoff.
I approve.
If I move towards the sun, will I see the Illusive Man?
Heh, no :P .
Is that sun animated in ME2-style? :nervous:
Unfortunately... Not. I'm not 2D animator, so it's only simple bitmap.
-
Heh ... even the Pyrgos looks nice in those screenshots. :nod::yes:
-
Non FS universe. Lvlshot.
(http://img266.imageshack.us/img266/5564/screen0189.png)
-
Betrayal, new Tethis/Narayana should be coming your way.
-
Battuta, is that just the one I did, or do you have a better one?
-
Battuta, is that just the one I did, or do you have a better one?
It's whatever we have in SVN which I imagine is your work. Did the various glitches get ironed out?
-
Only what The_E mentioned to me on IRC (he said he fixed those himself, and I fixed it on my end too).
-
Non FS universe. Lvlshot.
*snip*
I am intrigued.
-
(http://filesmelt.com/dl/alldemships.png)
Click the picture to see dem ships at a much larger rez
-
What is the frigate-size, orange-gray ship in the center of the screen?
-
A new design by Esarai.
-
dem ships?
:cool:
-
A new design by Esarai.
I just remembered the WiP shots on his Photobucket, very awesome looking.
I still want the Dark Horizon!
-
@Shadow Gorrath: I always liked that B5 Capship
-
No Lucifer in the pic :(
-
No Lucifer in the pic :(
Well than let's have some pics with a Lucifer:
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/Aamon2.jpg)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/Aamon1.jpg)
no Lucifer here but still a nice picture:
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/SerqetvsNTCvs.jpg)
-
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/Aamon2.jpg)
ET phone home?
-
Awesome idea for the first one :yes:
-
Some more shots from my first Storm Chaser mini campaign, this time an upgraded version:
On patrol within the Deneb asteroid belt:
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_004.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_005.jpg)
The 33rd defends an allied supply depot:
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_006.jpg)
A GTVA convoy comes under attack by the NTF:
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_007.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_008.jpg)
GVI Varmuk vs. NTD Jacobus:
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_009.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_010.jpg)
The last moments of the Jacobus:
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_011.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_012.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_013.jpg)
Crushing the last remaining NTF battlegroup:
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_014.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_015.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_SC_016.jpg)
I really like explosions. :D
-
A Serapis! You brave man.
-
After I spend five hours putting together a mission that DOESN'T EVEN INCLUDE TWELFE OBJECTS I needed to produce some more eye-candy of already finished mission...
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/NTFBlockadeRunners.jpg)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/GTVAColossus.jpg)
-
Nice lighting, nice planet. Even the Colossus looks decent. Great job. :yes:
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13d_INF_SSE-2010092010-09-1812-41-14-56.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13r_INF_SSE-2010092010-09-1812-47-33-07.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13r_INF_SSE-2010092010-09-1812-57-51-32.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13r_INF_SSE-2010092010-09-1812-48-19-84.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13r_INF_SSE-2010092010-09-1812-49-13-25.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13r_INF_SSE-2010092010-09-1813-00-13-76.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13r_INF_SSE-2010092010-09-1812-52-21-32.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13r_INF_SSE-2010092010-09-1812-50-32-82.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13r_INF_SSE-2010092010-09-1813-02-51-25.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13r_INF_SSE-2010092010-09-1813-08-58-45.jpg)
-
Awesome
-
Those turrets look great.
-
So did we finally get those uvecs and fvecs sorted out?
-
Yeah. Turns out only the fvec needs flipping. The uvec should be exactly the same as the turret normal.
-
Hamnina hamnina hamnina oh it blew up...
Sexy ship.
-
:eek2: That's one of the most awesome ships I've ever seen in any game!
-
By the way esarai, how's the Dark Horizon going?
-
What is that frigate, and who built it?
-
esarai made the Frigate. Forgot the class name though.
-
It's Phoenix Rising... Not the best of his models.
-
Really? Which ones are better, then?
-
Solaris and Daegon are the best in my opinion. Old Horizon is not bad too. I don't like shapes and textures of Esarai's new models.
-
By the sounds of it, you don't like smooth shapes or UVMapping, then. :P
-
Phoenix would have looked better in blue.
-
You're right :P. I prefer tilemapping and more FSish shapes. Esarai newest models like Horizon and Phoenix Rising don't suit to Freespace universe [Unless they're using as ships of some new alien race... or something].
-
You're right :P. I prefer tilemapping
wut!
-
You're right :P. I prefer tilemapping
/me has encountered a fatal exception and was shut down to protect your computer
/me rebooting....
The Phoenix Rising makes an awesome Vasudan ship, BTW.
-
I dunno, saying that you prefer tilemapping kind of undermines your opinion.
-
The Phoenix Rising makes an awesome Vasudan ship, BTW.
Yeah, that is what's great about Esarai's newer, smoother ships. Their design are flexible enough that they work as Vasudan or Terran.
Also, smooth shapes != FSish shapes.
-
Thanks all!
BTW, Solaris is my second most recently completed model. It was the final asset for BP:WiH.
-
Well, I kinda knew esari had made that frigate, so I was wondering 1) if it will be in WiH Part 2 and 2) which faction made it, if it is in WiH Part 2.
-
It wasn't actually made for WiH, but for Esarai's own mod, Trials of the Abyss. So even he likely doesn't know that, in the WiH 2 usage context.
-
It wasn't actually made for WiH, but for Esarai's own mod, Trials of the Abyss
No, the Solaris was made for War in Heaven. Other variants were made (or are being made) for other projects, but the Solaris was custom designed for War in Heaven as a collaborative effort.
-
Well, regardless of where the Phoenix Rising will show up, I'm just glad it is showing up in FSO, and yes, I will play that Trials of the Abyss mod by esari just to see that baby in action.
-
Really sweet looking ship there!
Love the turret.
-
This post was split out but is completely relevant, therefore reposting.
Well, I kinda knew esari had made that frigate, so I was wondering 1) if it will be in WiH Part 2 and 2) which faction made it, if it is in WiH Part 2.
It wasn't actually made for WiH, but for Esarai's own mod, Trials of the Abyss
No, the Solaris was made for War in Heaven. Other variants were made (or are being made) for other projects, but the Solaris was custom designed for War in Heaven as a collaborative effort.
Uh. Hades was addressing SpardaSon21, who was talking about the Phoenix Rising, not the Solaris.
-
It has been done: True 2D weapon bitmaps in FSO!
(http://www.ciinet.org/kevin/myimages/landreich/2DMD-t.png) (http://www.ciinet.org/kevin/myimages/landreich/2DMD.png)
WCHF Screenshot showing me flying a Scimitar trying to dogfight 2 Raptors. The cockpit is missing for some reason... It may be related to the fact that I used the change-ship-class SEXP at the beginning of the mission to change the player's ship from a Hornet to a Scimitar.
-
The cockpit did not appear because you have to put a ship physically in the mission for the cockpit of that class to appear. If you hid a Scimitar somewhere outside the playable area the cockpit would work.
-
(http://img638.imageshack.us/img638/9199/eos.png)
Talon1024 resmoothed the Ezechiel, and it looks much better now. A version with the Nyx texture is coming to a Blue Planet near you.
-
Beautiful.
-
New smoothing is nice, but ED and BP had a IMHO better textures.
-
Yeah, I prefer FSK's version.
-
less boring model show-off, more exciting mission show-off!
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/AlexandriaRunningBlockade.jpg)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/EisensteinNoGlowMaps.jpg)
-
Oh, is that the NTC Alexandria?
-
Seems so. Nice screenshots, 0rph3u5 :D
-
3.2GB ram rig
That's an... odd number to have. DIY/upgrade?
-
768MB donated to integrated GPU is my guess.
-
The Nvidia 8600 isn't integrated.
-
Oh I didn't read up that much.
-
As posted on End War Eyecandy thread: (http://www.sectorgame.com/forums/viewtopic.php?p=67046#67046)
(http://img256.imageshack.us/img256/8042/screen0201.png)
-
I love the ASD Raganorok but this skybox is poor IMHO [like a GIMP recolor o_O].
-
That skybox is awesome.
-
I second the awesomeness of that skybox.
-
holy crap eyegasm
-
oh, cool background!
and I love your reskin of the Hecate.
-
Geez, FSF, do you know how
reflectivecrystalline your Ancient strikecraft are?
(http://w1joeq.blu.livefilestore.com/y1p8iKdRsVffYYifxsIannai6xSiwiEx3BqYtd7ILhyMGKi8fL17nBB_tNwRLFPvpDCRp75U7031jMmbDN4Dn1uyJeu8nYoobOp/ASW1_001.png)
-
That skybox is awesome.
I think it's some variant of Sol skybox - looks like a mirrored version, with FS2 backround nebulas stacked on top of it.
I could be wrong though, the aspect ratio of that part seems a bit strange... :nervous:
-
That skybox is awesome.
I think it's some variant of Sol skybox - looks like a mirrored version, with FS2 backround nebulas stacked on top of it.
I could be wrong though, the aspect ratio of that part seems a bit strange... :nervous:
Actually... It's your ancient dual-layered nebula skybox, with a modified seamless version of one of Sol's skybox maps, with a high resolution nebula texture made by Watsisname.
-
They look a bit like the ones from ED (I guess that's partially because they're made by Watsisname)
-
Actually... It's your ancient dual-layered nebula skybox, with a modified seamless version of one of Sol's skybox maps, with a high resolution nebula texture made by Watsisname.
Is it a layered skybox or all rendered to single layer seamless cube?
Just asking because if it's a layered skybox, it's more than a tad bit inefficient in terms of memory...
-
Geez, FSF, do you know how reflectivecrystalline your Ancient strikecraft are?
*snip*
/me blames freespaceking
-
Nothing special, just a couple of J-11 Flankers passing by:
(http://img810.imageshack.us/img810/1144/screen0203small.png)
-
Nice fighters.
-
... what are they flying through? :wtf:
-
Snow, I believe it's called. White, fluffy, cold stuff. Very popular around Christmas.
-
Snow, I believe it's called. White, fluffy, cold stuff. Very popular around Christmas.
Hmm. I haven't seen this... "Snow"...
-
Nebular snow is awesome.
-
Sushi and a few others were having a small discussion on IRC over gravity the other day. Now, if you have that, a planet, and this snow...
-
The snow is not affected by gravity.
-
(http://img188.imageshack.us/img188/9689/screen3440.png)
(http://img713.imageshack.us/img713/1958/wc2rapiernew.png)
-
I'm confused again, what mod is that?
-
Wing Commander: Advance Guard, a WC2-style mod for Wing Commander Saga Prologue by me and Talon1024. We use standard FSO builds and are not associated with the WCS team.
-
(http://img98.imageshack.us/img98/8471/eaglenobloom.png)
(http://img338.imageshack.us/img338/588/wings2.png)
(http://img524.imageshack.us/img524/8562/eaglenight.png)
-
(http://img98.imageshack.us/img98/8471/eaglenobloom.png)
That's the F-15 ACTIVE (or something like that), isn't it?
-
I drool at those cockpits.
-
I drool at those cockpits.
I wish Freespace could have cockpits like that...
-
I drool at those cockpits.
I wish Freespace could have cockpits like that...
It can. Those are in-game shots, I believe.
-
That's the F-15 ACTIVE (or something like that), isn't it?
Yes. The USA, Europe, and Russia each have an unlockable bonus aircraft that is a 22nd-century version of a real world fighter jet. To unlock such an aircraft, you would achieve a hidden objective in a certain mission. Once that is done, an ace will appear flying the bonus aircraft, and you have to shoot him down to unlock his plane.
(http://img816.imageshack.us/img816/8703/tigersharknight.png)
F-122 Tigershark. Now with more beacons!
-
I drool at those cockpits.
I wish Freespace could have cockpits like that...
It can. Those are in-game shots, I believe.
And with what assets? We don't have good in-ship cockpits for FS canon fighters.
-
I drool at those cockpits.
I wish Freespace could have cockpits like that...
It can. Those are in-game shots, I believe.
And with what assets? We don't have good in-ship cockpits for FS canon fighters.
OIC, you mean the setting, not the engine.
-
I drool at those cockpits.
Screw the cockpits (Not really, they're freaking awesome), it's an F-15 ACTIVE!
It's like my favoritest of favorite aircraft. Evaarrrrrrr. :D
-
Forget the F-15, I want to see the F-16XL in FreeSpace.
-
Actually you're right. F-16XL does trump all.
-
Too bad those cockpits have no purpose aside from taking away your view and obscuring your real hud
-
I would personally prefer cockpits that had less gunk in the main screen (including the glass HUD plate which makes no sense if everything's projected to your helmet visor) and more window. However, I'll be more than happy with any cockpit that features decent resolution textures and a good baked ambient light map in the glow map.
-
Too bad those cockpits have no purpose aside from taking away your view and obscuring your real hud
From what I understand, if/when we get render-to-texture in the engine, we'll be able to have fully-functional cockpits, which will be awesome. I seem to remember Diaspora planning to utilize something along those lines.
-
render-to-texture already exists. It's how environment maps are done - 6 views of the backgrounds/skybox are rendered and used as a cubemap. That doesn't necessarily mean that it would be any easier to make it work with cockpits though.
Also it's broken on OSX :nervous:
-
Even with the latest OpenGL fixes and Antipodes?
-
Yo!
1/ What exactly is Antipodes :( ? I've heard of those special builds a few times now, but i still can't figure out...
2/ Any clue on when exactly would Wings come out :P ? (I know it'll get released when it's done, but i'm not too sure, and would like to know if it'd be possible to get some kind of ultra-rough estimation :°)
-
Go to the Source Code Project board, go to 'Test Builds', download Antipodes 6b (pinned at the top.) Enjoy improved framerates.
-
2/ Any clue on when exactly would Wings come out :P ? (I know it'll get released when it's done, but i'm not too sure, and would like to know if it'd be possible to get some kind of ultra-rough estimation :°)
There are too many variables right now for me to give any sort of estimate.
-
Okay, i guess i can wait by keep playing WoD and BP then... (still can't get past Stage 2 :p)
Now's time for random badly taken screenshots.
ARGH! Mah collosus!
(http://img683.imageshack.us/img683/9150/moarbeamz.png)
This looks like JAD eh ?
Well it isn't.
That's collector edition, you morrons!
Now a WiH shot.
(http://img715.imageshack.us/img715/8311/bpwihbladeengagement.jpg)
I just like this damn mission & the music in it so much..... is anyone planing to do another one ? :/
-
Yes, and in fact there was a second one that was almost shipped with R1 but didn't make the cut.
-
And one from me:
(http://img709.imageshack.us/img709/530/screen0489.jpg)
-
Cool baysplosions, but what's up with the blue pond ripple? Did Praxis blow up?
-
That's the 3D explosion, on one of its last frames.
And I'm not sure whether to nerdgasm at teh awesome screenshots and the Hatshepsut, or scream in pain at the lack of aa.
-
This looks more like an Akheton particle taht somehow got caught in the screenshot.
-
(http://img405.imageshack.us/img405/2770/rebelsrenegades.png)
-
A nice shot, especially for a desktop background.
-
Oh that skybox... :P
-
(http://img683.imageshack.us/img683/9150/moarbeamz.png)
IT'S AN EVEN BIGGER TRAP!!!!1!!111!!ELEVENTY!!!!11!!ONE
Oh hey, since I took the trouble to quote this image, I might as well take the additional trouble and upload four screenshots of JAD:CE too:
(http://jwmwcw.blu.livefilestore.com/y1phpq8bmWm8Nj0RE_-2L46Agz9e777orWI7--FEr47dZeRv2sF4ekEmOK0eI6rztj69o8Qni3gpsao74nuz5YxNfGqNtOKxr7h/JADCE_001.png)
(http://jwmwcw.blu.livefilestore.com/y1psTrUgB7Hzjh-BuNnL-RG5vCk9fhGsB46CqS25H6GKHFc_q7yHBoQHzLBoeAUthoYv-18uCPLyxM4UO35sf6g6mIq7c8k6PlB/JADCE_002.png)
(http://jwmwcw.blu.livefilestore.com/y1pg5oK7I5-2iqVg2_R6pESAEcbtVuU5bxVb1ioXTz4gXakCNM2EnZvUm1NXFbaPVCdaR0mD6xLoAqj-yBeyPLrBRLCEU6Y3Bbr/JADCE_003.png)
(http://jwmwcw.blu.livefilestore.com/y1p5EuYGyCsGxhBytEiuHMEz7nuAL2GgK8qEU4RpYtag8dcOxudW0_wQwpcTPpG30HbheipuOZFOP82Lze7fOmg08QtwbzEcLmF/JADCE_004.png)
-
HTL :v: bravos when?
-
HTL :v: bravos when?
:yes2::yes:
-
oh no its a facehugger
-
well f.... it really does look like one
-
(http://i1044.photobucket.com/albums/b444/CKid_01/Freespace/screen0032.jpg)
(http://i1044.photobucket.com/albums/b444/CKid_01/Freespace/screen0020.jpg)
-
:jaw:
Wow. Wiki-ing that Hat right now.
-
badass
-
Holy crap! 51.9 FPS with a fullscreen karuna!
:p
-
That Hattie screenshot is just Vasudan badassery at its finest.
-
(http://i1044.photobucket.com/albums/b444/CKid_01/Freespace/screen0020.jpg)
Have we found ourselves a new FS2_Open splash screen? ;)
-
No. The composition isn't strong enough. It's a beautiful image but it shouldn't be a splash screen.
-
Hmmm... Only I see a strange hole in texture on Hats' head :wtf:?
-
I don't see it
-
Screw the splash screen ; got myself a new background \o/
-
I don't see it
(http://i51.tinypic.com/25q93sj.jpg)
-
Open the model in PCS - that's geometry.
-
Looks like a reflective surface to me.
-
No, it's geometry. But it's done correctly, so stop worrying about it.
-
Aye, it is, though I've hit an invisible wall trying to go through it before. :\
-
Is it big enough to fit a fighter through? :wtf:
-
Is it big enough to fit a fighter through? :wtf:
Absolutely.
-
Holy crap! 51.9 FPS with a fullscreen karuna!
:p
That's a Naryana. And I can get that framerate with two on the screen.
Doing nothing of course with nothing else around. :P
-
(http://img121.imageshack.us/img121/1174/screen0499.jpg)
(http://img838.imageshack.us/img838/7171/screen0508.jpg)
Edit: How do you use images with spoilers?
(http://img412.imageshack.us/img412/5247/testzo.jpg)
I have these which should not be seen by people who didn't play BP yet:
http://img828.imageshack.us/img828/8991/screen0507.jpg
http://img263.imageshack.us/img263/2792/screen0491.jpg
http://img189.imageshack.us/img189/9225/screen0496.jpg
http://img99.imageshack.us/img99/6845/screen0509.jpg
-
(http://img301.imageshack.us/img301/5866/screen0227.png)
-
D: The GTC Vigilant!
-
(http://img217.imageshack.us/img217/1681/screen0268.png)
-
Wow, what's that?
-
VR Training?
Snaketastic! :p
-
It's a simulator test of the X-31 Omega's weapons systems.
-
Nice but... TBP Team allowed you to using their models?
-
Nice but... TBP Team allowed you to using their models?
Didn't ask TBP team, but IPA said he doesn't mind.
-
You may want to take a look at Omega from The Geometry of Shadows.
It's much better than TBP one.
-
You may want to take a look at Omega from The Geometry of Shadows.
It's much better than TBP one.
Impossible for me to download. My ISP is horrible.
Oh, and meet the X-371 Tethis, the newest addition to the E.C. fleet:
(http://img201.imageshack.us/img201/2387/x371tethis.png)
-
A Narayana by any other name looks as EPIC BADASS
-
That's its original name! (well, the Tethis part).
Not the other way around. GET IT RIGHT. :P
-
Heh, I read that as "Tetris". Need more sleep... :nervous:
-
That's its original name! (well, the Tethis part).
Not the other way around. GET IT RIGHT. :P
Actually seeing as that seems to be using VLS it really is a Narayana.
-
What does the Tethis use in comparison?
-
What does the Tethis use in comparison?
It had turreted launchers, and overall different turret counts. The differences are pretty minimal.
Also I think it was meant to be Tethys.
I say this not because I am a pedantic dick (though I am) but because Mr. Droid803 should soon be able to release a pack of Steve-O's original ships, which differ from their BP equivalents in some respects like turret count. It will then become important to know which is which!
-
which differ from their BP equivalents in some respects like texture/LOD efficiency
???
Please say yes.
-
which differ from their BP equivalents in some respects like texture/LOD efficiency
???
Please say yes.
**** no. The BP ones are in that respect identical to the originals save the ones that've been optimized.
-
That's its original name! (well, the Tethis part).
Not the other way around. GET IT RIGHT. :P
Actually seeing as that seems to be using VLS it really is a Narayana.
Oh right, yes, turret differences.
I have the original Tethis/Tethys with the hangar bay doors and original turret layout, with the lack of smoothgroups addressed. I also gave it LODs. Just gotta pack it up and put it on FSMods (but the upload there is still rather finicky).
The Narayana (named Tethis v BP) and Torrent/Sanctus are already on there though.
The Torrent/Sanctus on FSMods has LODs (that is, if this memory of me chopping off bits isn't a delusion), albiet rather primitive. :)
-
LODS! You are a champ.
now uh could you put them on the narayana and sanctus :nervous: would <3 you forever
Also I was totally plugging your Steve-O ship pack release, <3 <3 <3
-
http://www.freespacemods.net/download.php?view.649
From what I could gather the Torrent and Sanctus are identical model-wise.
I'll get to the Narayana...soon. (lolimlazy)
-
X-371 Tethis
Daayum. :D
You make me want to start playing Freespace (properly) again.
-
...playing Freespace (properly)...
:confused:
-
RL and school mean that I don't really have the time to sit down and play Freespace solidly, and as a result, I haven't done so in months, I don't think.
Major factor is that due to the age of my computer, FS with all the bells and whistles isn't the most convenient thing to boot up and spend a great deal of time playing. And the fact my joystick has also aged a fair bit and needs replacing. I have my eyes on the X-52 Pro and some pedals.
-
Play a mission or two every few months to keep in touch with your controls. It's not that hard. The hard part is keeping it to one or two missions every few months... :nervous:
-
Yeah, that's what I've ended up doing at the moment actually. I play Flight Simulator X pretty regularly as well as some other console games to destress; though I justify Flight Simulator X as keeping my currency with the feel of an aircraft etc. A new computer than runs FS flawlessly is also on my list of things to buy.
Anyway.
Guys, MOAR PRETTY PICTURES. :D
-
The Indy and Blitzkrieg are on the move...
(http://www.ciinet.org/kevin/myimages/landreich/Capshipspose2t.png) (http://www.ciinet.org/kevin/myimages/landreich/Capshipspose2.png)
Time-frozen lighting sometimes looks really cool, especially on cockpits.
(http://www.ciinet.org/kevin/myimages/landreich/Zartothfight-t.png) (http://www.ciinet.org/kevin/myimages/landreich/Zartothfight.png)
-
Pack your bags, pilot! You're going sightseeing on Mars.
(http://blueplanet.hard-light.net/marscity.jpg)
-
:eek:
-
That shiny looking one on the right is where Laporte and her flight school batch mates used to get pissed on Saturday nights. :pimp:
-
That shiny looking one on the right is where Laporte and her flight school batch mates used to get pissed on Saturday nights. :pimp:
but laporte's from earth :confused:
simms
-
Operational conversion is on... mars....
NO QUESTIONS CLASS DISMISSED
-
Nice. I like the skybox and new buildings models. Only ground texture don't look good.
And, something from me :). Random test screenshots from my 2nd project - Nocturnal Skies [also known as Ultima Cena].
(http://i54.tinypic.com/2prej4z.jpg)
(http://i55.tinypic.com/i41ztg.jpg)
(http://i56.tinypic.com/ion4mp.jpg)
Sorry for the low res. I have connection problems :doubt: .
-
Ooh the maps are very nice.
-
Pack your bags, pilot! You're going sightseeing on Mars.
*snip*
Hmm, I'd love to fly through the Valles Marineris...
-
Problem is that Valles Marineris is so big that you don't get a real "canyon" feel from it (Check out Google Earth's Mars, for example).
-
Whoa. Mars. Why's that place so red though? I thought they had living areas terraformed.
(Just a random thing: Does FSO support gravity?)
-
Nuke was working on it wasn't he?
-
Whoa. Mars. Why's that place so red though? I thought they had living areas terraformed.
(Just a random thing: Does FSO support gravity?)
This is actually a spaceport on one of the still-au-naturel highlands. And we do have gravity, m!m implemented it recently.
-
Awesome!
Now I need to go map rolling to something that doesn't require me to keep flipping num lock on and off.
-
Scripting can do a lot there. It's just a matter of development.
And yes, Mars is terraformed. But only partially; What you are seeing here is (more likely) the spaceport at Ascraeus Mons. The martian spaceports are built on the old volcanoes, while the terraformed areas are in the lower basins.
(http://img199.imageshack.us/img199/9030/marsterraformednamesv3.jpg)
-
Martian sky's not normally that red, but hidden behind the buildings is a setting sun. I assume sunsets work in the same way as on Earth.
-
Pack your bags, pilot! You're going sightseeing on Mars.
Sorry we all know that the cities are in domes and connected by tubes. :p
-
Pack your bags, pilot! You're going sightseeing on Mars.
(http://blueplanet.hard-light.net/marscity.jpg)
[size=9]HOLY ****-T-T-T-T![/size]
Sorry we all know that the cities are in domes and connected by tubes. :p
Like the Internet? :p
-
(http://i55.tinypic.com/160vepk.jpg)
...
-
mmm.... choco planet :yes:
-
And that is ffrom.............. :confused:
-
And that is ffrom.............. :confused:
Nocturnal Skies, also known as Ultima Cena. My second project.
-
That Raiden looks modified.
-
Yeah, it has my turret configuration and textures.
-
Oh so the base mesh hasn't been modified?
Might be my next project then....maybe.
-
I think I've found the UEF's secret weapon...
(http://img258.imageshack.us/img258/4215/screen0110.png)
(http://img560.imageshack.us/img560/1749/screen0111.png)
(http://img684.imageshack.us/img684/6547/screen0114.png)
(http://img811.imageshack.us/img811/1615/screen0115.png)
(http://img823.imageshack.us/img823/2271/screen0117.png)
(http://img709.imageshack.us/img709/3756/screen0120.png)
(http://img200.imageshack.us/img200/5626/screen0122v.png)
(http://img577.imageshack.us/img577/2924/screen0123.png)
-
(http://i55.tinypic.com/160vepk.jpg)
I see the Kismat in the background.
-
I see the Kismat in the background.
I see your mom behind the Kismat :wtf:
-
I see the Kismat in the background.
I see your mom behind the Kismat :wtf:
I see your daddy in front of my mum.
-
I see the Kismat in the background.
I see your mom behind the Kismat :wtf:
I see your daddy in front of my mum.
Strange... I thought that was a Sathanas.
-
I see the Kismat in the background.
I see your mom behind the Kismat :wtf:
I see your daddy in front of my mum.
Strange... I thought that was a Sathanas.
Maybe... if there was a Sathanas in the picture. :P
There's a Ravana and Kismat, Eclipse, Solaris, Leviathan, and Raiden, but no Sathanas is present. :P
-
I see the Kismat in the background.
I see your mom behind the Kismat :wtf:
I see your daddy in front of my mum.
Strange... I thought that was a Sathanas.
Maybe... if there was a Sathanas in the picture. :P
There's a Ravana and Kismat, Eclipse, Solaris, Leviathan, and Raiden, but no Sathanas is present. :P
It's a Sirona :).
-
Whoops, yeah. That's what I meant.
-
M-m-m-my Sirona!
-
(http://img843.imageshack.us/img843/1104/screen02251.th.jpg) (http://img843.imageshack.us/i/screen02251.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
When I played that level of freespace I port , I fell like in star wars, shooting in a reactor to take down an enemy installation
-
When I played that level of freespace I port , I fell like in star wars, shooting in a reactor to take down an enemy installation
Unlike Star Wars, you're not speeding through the tube, though.
-
(http://img843.imageshack.us/img843/1104/screen02251.th.jpg) (http://img843.imageshack.us/i/screen02251.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
When I played that level of freespace I port , I fell like in star wars, shooting in a reactor to take down an enemy installation
JAD 2.22
-
<script src='http://img405.imageshack.us/shareable/?i=screen02281.jpg' type='text/javascript'></script><noscript>(http://img405.imageshack.us/img405/8830/screen02281.jpg) (http://img405.imageshack.us/i/screen02281.jpg/)</noscript>
-
(http://img836.imageshack.us/img836/5734/screen0018.jpg) (http://img836.imageshack.us/i/screen0018.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
JAD time (=
-
(http://img836.imageshack.us/img836/7295/screen0017.th.jpg) (http://img836.imageshack.us/i/screen0017.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
The SD Thing oh my god
-
I think I've found the UEF's secret weapon...
-snip-
Heeeh ? How exactly did you get those ?
Do you need to do some special combianison, or did you just modify the mission :P ? those "Walk the plank" seem strange.
By the way -- what's the diff between the lvlshot and the img tag o_o ?
-
the [img] tag simply makes an image url show up as an image instead of an url on the forums, the lvlshot tag does the same thing but also makes it fit the forum so there's no stretching.
-
Heeeh ? How exactly did you get those ?
Do you need to do some special combianison, or did you just modify the mission :P ? those "Walk the plank" seem strange.
Type in arrrrwalktheplank the next time you're in a mission. ;)
-
Three or four Rs?
-
I think it's four.
-
you have to activate cheat mode first!
to activate cheat mode, type www.freespace2.com, then type arrrrwalktheplank
-
arrrrwalktheplank doesn't need www.freespace2.com IIRC
-
Post moar pictures!
-
Pikshurs!
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0008.png)
Wankers...
Eww, a horrible shot, actually.
-
"That's it, time to go!"
Also, I strongly disapprove of the thread's name change. It will only serve to increase the frequency of text-only posts such as this one.
-
arrrrwalktheplank doesn't need www.freespace2.com IIRC
Yep only "~" stuff and time dilation need it IIRC.
(http://img833.imageshack.us/img833/1444/edjo.png)
-
Pikshurs!
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/screen0008.png)
Wankers...
Eww, a horrible shot, actually.
this is why beam fade
-
No, beam fade doesn't help. It only appears when the target is out of range (or near maximum range), and then it makes the beam look like a silly laser sword.
This is why you make the impact explosion BIGGER.
-
No, beam fade doesn't help.
This is why you make the impact explosion BIGGER.
yeah that too
-
Or have individualized beam impacts that have an appropriate colored corona that blends nicely with the beam's gradient.
-
arrrrwalktheplank doesn't need www.freespace2.com IIRC
Yep only "~" stuff and time dilation need it IIRC.
time dilation definitely doesn't require www.freespace2.com... It's not even an easter egg, it's a feature.
anyway PICTURE
not much going on and there's no starfield.pof in the BP2-massivebattle mission... but meh
(http://img820.imageshack.us/img820/8898/screen0093.png)
UEF researchers have concluded that that's a frakton of textures :P
-
7.5 FPS. Your computer is a tank :O
-
Here's one of my favorites - a rather picturesque scene from Homesick:
(http://amaqbw.bay.livefilestore.com/y1paxSQzlueaq4hw4I6ItijwaNTY4H2N1nsU60CPU_ikWKu7hmgpwQAOH5v51YcrsGGz-H_-ETe8PdzN7mCA6I0xlitvKqpLwuI/Homesick.png?psid=1)
Despite the dated visuals, it's still quite stirring.
-
time dilation definitely doesn't require www.freespace2.com... It's not even an easter egg, it's a feature.
It does if you want player controlled "bullet time" (time scale <1) without SEXPs.
-
Those capships sure blast some awesome fireworks.
(http://www.ciinet.org/kevin/myimages/landreich/Bigbattle01-t.png) (http://www.ciinet.org/kevin/myimages/landreich/Bigbattle01.png)(http://www.ciinet.org/kevin/myimages/landreich/Bigbattle02-t.png) (http://www.ciinet.org/kevin/myimages/landreich/Bigbattle02.png)(http://www.ciinet.org/kevin/myimages/landreich/Bigbattle03-t.png) (http://www.ciinet.org/kevin/myimages/landreich/Bigbattle03.png)(http://www.ciinet.org/kevin/myimages/landreich/Bigbattle04-t.png) (http://www.ciinet.org/kevin/myimages/landreich/Bigbattle04.png)(http://www.ciinet.org/kevin/myimages/landreich/Bigbattle05-t.png) (http://www.ciinet.org/kevin/myimages/landreich/Bigbattle05.png)(http://www.ciinet.org/kevin/myimages/landreich/Bigbattle06-t.png) (http://www.ciinet.org/kevin/myimages/landreich/Bigbattle06.png)(http://www.ciinet.org/kevin/myimages/landreich/Bigbattle07-t.png) (http://www.ciinet.org/kevin/myimages/landreich/Bigbattle07.png)(http://www.ciinet.org/kevin/myimages/landreich/Bigbattle08-t.png) (http://www.ciinet.org/kevin/myimages/landreich/Bigbattle08.png)(http://www.ciinet.org/kevin/myimages/landreich/Bigbattle09-t.png) (http://www.ciinet.org/kevin/myimages/landreich/Bigbattle09.png)(http://www.ciinet.org/kevin/myimages/landreich/Bigbattle10-t.png) (http://www.ciinet.org/kevin/myimages/landreich/Bigbattle10.png)(http://www.ciinet.org/kevin/myimages/landreich/Bigbattle11-t.png) (http://www.ciinet.org/kevin/myimages/landreich/Bigbattle11.png)(http://www.ciinet.org/kevin/myimages/landreich/Bigbattle12-t.png) (http://www.ciinet.org/kevin/myimages/landreich/Bigbattle12.png)(http://www.ciinet.org/kevin/myimages/landreich/Bigbattle13-t.png) (http://www.ciinet.org/kevin/myimages/landreich/Bigbattle13.png)
-
UEF **** YEAH
(http://img580.imageshack.us/img580/9205/frakyeahuef.jpg)
GOOD GOLLY MISS MOLLY IT SEEMS WE MISCALCULATED
(http://img571.imageshack.us/img571/6215/frakyeahuef2.jpg)
inb4beamfade
(all shots from BP2 Massive Battle, not r2 spoilers)
-
It censored your hyperlinks. :P
-
are you kidding :wtf:
edit: all ****s altered to fraks.
-
Maybe someone needs to fix the filter so that it doesn't look for stuff between [img] tags.
-
But then someone might see something offensive in the img tag who doesn't want to! They might be scarred for life!
-
DISCO
-
A wild KARUNA appears! ATREUS used ICE BEAM! It's super effective!
-
A wild KARUNA appears! ATREUS used ICE BEAM! It's super effective!
+10 Cool points for making me crack up in the middle of a Trig class. :D
-
(http://img152.imageshack.us/img152/9687/screen0283.png)
-
That looks completely ridiculous
-
Hecates: Show those shivans how we party!
*EVERYBODY DANCE NOW*
-
WITH OUR POWERS COMBINED....
-
That looks completely ridiculous
It's the beam fade isn't it.
-
That looks completely ridiculous
JUST. AS. PLANNED.
-
diggin the hecate with the red lazurz.
-
Nice beams :].
-
Yes it is, in fact, Ridiculous.
-
Yes it is, in fact, Ridiculous.
HAHAHAHAHAHAHAHA WHAT AN ORIGINAL JOKE.
-
Hey, just making sure no one thinks I made it. :P That could be bad.
-
(http://i54.tinypic.com/mh3upc.jpg)
(http://i55.tinypic.com/2nkuwk5.jpg)
:drevil:
-
meh, more polygons can't help an originally bad design. These days it's all quantity over quality.
-
Is that supposed to be an high poly Hecate or a high poly 'upgrade' like the one that was seen in Inferno?
-
that's no Hecate, what is that?
-
It's an upgraded Icelus (http://www.hard-light.net/wiki/index.php/GTD_Icelus) model from INFR1.
-
meh, more polygons can't help an originally bad design. These days it's all quantity over quality.
Quantity has a quality all of its own.
The Il-2 and T-34 can attest to that, they won the war.
-
Hey, I like it even if the rest of these wankers don't. Like the Orion, there's a certain power to being big and blocky.
-
Only one thing bothers me with this ship - the unnesessarily think neck.
-
:eek:
HTL Icelus! ME LIKES! :D
-
meh, more polygons can't help an originally bad design. These days it's all quantity over quality.
Quantity has a quality all of its own.
The Il-2 and T-34 can attest to that, they won the war.
That's entirely not what I mean, 'these days it's all quantity [of polygons] over quality [of design].'
-
Icelus is one of few fan-made models I can accept as a canon. This ship has a true spirit of Freespace in his shape. I don't like Hecate so much - too chaotic. For me, Icelus is that, what Hecate should be. Moonmoon and FSF did a great job with it :). Will be fully converted soon :D.
-
No fan-made model will ever be canon.
-
I know, but for me it's as good as canon models. Fan community did only a few models like this, Zagreus, Boreas, Reliant...
-
Ugh. I grant you the Icelus (just for being better at following the Hecate design concept than the Hecate), but those other ships are just :ick:
-
That's your personal feeling. I don't like Bellorophon, Chimera and many of other next-gen like ships but if someone likes them, I'll regard it. I didn't say they're ugly, only that I don't like them. Please, regard my taste.
-
Taste is one thing, but regarding them as canon is silly.
Because they aren't.
-
Eh, I get what Betrayal's saying. In the end they're just models.
-
I get it, but it's a terrible way to say that you like the design.
-
derp derp derp models derp derp derp
(http://www.home-barista.com/forums/userpix/3015_this_20thread_20is_20useless_20without_20pichers.jpg)
-
derp derp derp models derp derp derp
(http://www.home-barista.com/forums/userpix/3015_this_20thread_20is_20useless_20without_20pichers.jpg)
Yeah, an entire page full of model talk and only two pics.
Guys, think about the rules in this thread!
The ratio is 80% pics and 20% talk per page!!!
:P
-
(http://i55.tinypic.com/157zm6h.jpg)
(http://i51.tinypic.com/vragar.jpg)
TCD Infinitum and TCD Temida class destroyers from Nocturnal Skies mod. Nebulas has a big scaling factor to make them FS1-like.
-
That looks awesome. That planet is very popular, lots of people living there, must be the climate. Can't wait for ED! :)
-
This is not ED, one of my own mods named Nocturnal Skies :P. ED also looks awesome, but it's different mod :) .
-
Your lighting settings are way too dark, I can't really see the ships in great detail.
-
Your monitor settings are way too dark, I can see them fine.
-
My monitor settings are fine, and I can see the ships too, just not any real detail texture wise or model wise, somewhat.
-
They're standard Spidey's settings.
-
Its the angle, at least for the second one. The sun's in the background.
-
the pics look nice, like the second one.
-
They look great except the turret-angle.tbm seems to be missing.
-
It's early version of the mod. I'll add table data like turret angles later. Now I'm trying to make a good main fraction's fleet.
Hmmm, any ships propositions? ;)
-
First thing that comes to mind is the GTCv Reyena. It's a nice ship, but doesn't seem to get any attention.
edit: fixed spelling
-
It's early version of the mod. I'll add table data like turret angles later. Now I'm trying to make a good main fraction's fleet.
Hmmm, any ships propositions? ;)
surely you mean "faction"
1/2 is a fraction.
-
droid is laaaame
-
(http://img.photobucket.com/albums/v423/kc1991/HTLDarknessJuptier.jpg)
(http://img.photobucket.com/albums/v423/kc1991/HTLDarknessVLS.jpg)
I'll release this (the model) once I fix the few bugs its still got.
-
Do the missile tube covers open and close?
-
yep.
-
Is that an HTL Darkness? :eek2:
-
With pretty badass VLS.
-
They're standard Spidey's settings.
Hmm, some people have complaints over this setting...
/me glares at QuantumDelta.
-
/me screenfives default lighting settings
-
Pack your bags, pilot! You're going sightseeing on Mars.
(http://blueplanet.hard-light.net/marscity.jpg)
Continuing the trend.
(http://img718.imageshack.us/img718/118/screen0041.th.jpg) (http://img718.imageshack.us/i/screen0041.jpg/)
-
Picture from above, please?
-
(http://img718.imageshack.us/img718/118/screen0041.jpg)
-
no, no no no... another 'above'. Top view.
-
/me nerdgasms
-
I could package it up and upload it if people want to play around with it.
-
I could package it up and upload it if people want to play around with it.
Good stuff is always welcome :) .
-
if only FSO had shadows....
-
Are those round buildings made of remapped/retextured/resmoothed/resized gun barrel models?
-
Yo Betryal, in response to those HTL Icelus screenies posted, is that model an Inferno exclusive? I'm curious :D
-
Are those round buildings made of remapped/retextured/resmoothed/resized gun barrel models?
The two centre buildings are from Taristin's model dump.
-
Yo Betryal, in response to those HTL Icelus screenies posted, is that model an Inferno exclusive? I'm curious :D
Given that he's not involved with Inferno, no. It's probably for his Shadow Genesis project.
-
Yo Betryal, in response to those HTL Icelus screenies posted, is that model an Inferno exclusive? I'm curious :D
No. As Battuta said, it's one of the exclusive models for Shadow Genesis. We based on Inferno model, but it isn't Inferno stuff.
-
Oooooh, a Shadow Genisis model. Hmmmm, my bad for missing that one. :yes:
-
(http://i55.tinypic.com/1z3uohl.jpg)
(http://i54.tinypic.com/autrty.jpg)
Finally we finished GTD Nephelai - destroyer based on Phobos Advanced. It's bloody beautiful :D. Special thanks to Droid, for turreting.
-
Woah...holy ****!
-
First shot is good, but the second one...something seems off with the lighting. Smoothing problem?
-
I could package it up and upload it if people want to play around with it.
:nod:
-
First shot is good, but the second one...something seems off with the lighting. Smoothing problem?
probably just ttile02's shinemaps not being very good.
-
Hm...loooks nice....except for the blackish front fin. It just seems wrong.
-
Hm...loooks nice....except for the blackish front fin. It just seems wrong.
It's recolor of doctile3 [ab version from Amaterasu]. It has awful shinemap - like a mirror, so I removed it. I don't know how to do shinemaps. I Will fix it later.
-
I mean the fin itself, not the color. It kinda looks tacked on IMHO..like it doesn't really belong on the design. The front part screams Deimos/Hecate-like lower front engine and I get the impression someone removed the thruster and glued the fin in it's place.
-
Red skybox and city with mission template (http://www.mediafire.com/?m4ilwbcb3idn4l7). Delivered as-is, no support offered.
-
Screenshot from Helios, as seen in the techvid.
(http://img253.imageshack.us/img253/4717/heliosbpwih.jpg)
-
This lighting looks really cool. I think I need things to be a little darker to look more like Sara's. More contrast.
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/Furylightingretail1.png)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/Furylightingretail2.png)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/Furylightingretail3.png)
-
Fly that Herc 2 with pride, Sir, PRIDE!
:cool:
-
culurrs.
[attachment deleted by admin]
-
Hang on...
(http://lparchive.org/LetsPlay/Freespace2/Update%2025/img-11.jpg) (http://lparchive.org/LetsPlay/Freespace2/Update%2025/index.html)
It's not an actual ingame image, but still, thinking of DEM 1.5... :lol:
-
HTL Sink!
-
Whoah it even has shadows! :eek2:
I want this NAO!!!!!!1111 :shaking:
-
HTL Sink!
:wakka:
-
Nice shots :yes:
-
Sara opened a door leading to dangerous places...
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/Inverseworld1.png)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/Inverseworld2.png)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/Inverseworld3.png)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/Inverseworld4.png)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/Inverseworld5.png)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/Inverseworld6.png)
Thanks again for helping me get it to work Shivan_Hunter!
-
Sara opened a door leading to dangerous places...
Command! Get the fleet out of the nebula! Shut down the portal now! There's no time to lose!
-
I am sending coordinates of the Aquitaine's current position. Return to base immediately. You are badly damaged. :p
-
The glorious might of the GTVA taking he shivans from behind!
(http://img72.imageshack.us/img72/92/gigantic.jpg)
-
Oh my God that made me cry with laughter.
-
:lol:
Is it me, or that beam is just a tad too small?
-
It's the GTD Impotence!
-
Say Hail! to Gigantick! The best and the most fearsome destroyer ever made! :p
Anyway...
New Shadow Genesis screenshots. 16th Battlegroup and Aristeia Station in Dubhe. Will appear in one of minicampaigns in SG universe :).
(http://i54.tinypic.com/2vikydt.jpg)
(http://i56.tinypic.com/sbsy38.jpg)
(http://i56.tinypic.com/2rzyn3p.jpg)
(http://i52.tinypic.com/34eq9ds.jpg)
-
looking good, especially the nebulas
-
Yeah, those nebulae look awesome.
Oh and the ships look good too.
-
Oh my God that made me cry with laughter.
y++
me too :wakka:
@Betrayal
Nice pics!
-
I don't like the + flares on the stars since they'll be static and weird looking, but otherwise, fantastic.
-
Yeah, and those flares are actually the product of the internal structure of the telescopes that take the pictures. Wish there was a way to scrub them out of the (several) skyboxes with that problem.
Aristeia Station
****ing awesome stuff better happen on that station
-
Aristeia station single handedly routs the entire Shivan armada and drags the hivemind's corpse back to Beta Aquilae.
-
And then drives around the system 40 times with the corpse tied to its chariot!
-
:lol:
Is it me, or that beam is just a tad too small?
Hmm..should have made that beam larger. Didn't test the shooting before now...but it does kinda fit the GTVA command, no? :lol:
-
(http://img199.imageshack.us/img199/7694/omgxx.png)
BP-Massivebattle ftw
-
*snip*
BP-Massivebattle ftw
Negative FPS FTW :lol:
When you play this, I suppose this is ALREADY a wallpaper...
No, seriously, how many FPS ???
-
The thingy says 4.0, but that as low as it went and it seems more like 2 or 3 fps, with occasional stretches of a second and a half when stuff was exploding.
-
The thingy says 4.0, but that as low as it went and it seems more like 2 or 3 fps, with occasional stretches of a second and a half when stuff was exploding.
OMG :eek2:
I will set this wallpaper to my desktop only by RESPECT.
-
You can try it yourself!
I managed to get the battle going by going WAY OUT. LODs manage to make BP-massive run at a relatively fast 10 fps (maybe).
Not too keen on trying it again though. Start was as slow as hell... :blah:
-
LODs for GTVA ships maybe, but the Karuna has no LODs. Because whoever made it HATES US ALL.
-
--Steve-O--? :P
-
A man full of hate and un-optimized models.
:lol:
-
But oh, so sexy models. :D
-
He's actually both very nice and very aware of the issues with his models.
-
Indeed.
-
Small preview of project B.D. A big thanks to Watsisname for making the wonderfull nebula and star :D
(http://img140.imageshack.us/img140/5738/bdoutpost.png)
-
Wow - new desktop :D. I can't access the wiki atm - could you add that to the random screens? That's a fantastic screenie.
-
That is superb.
-
Wow. Epic skybox.
-
That is an absolutely brilliant composition. :) Stellar work.
-
I see the pun.
-
That is an absolutely brilliant composition. :) Stellar work.
i c wat you dud thar
-
Hey, it's a good pun.
-
Wow - new desktop :D
I went ahead and did the same. Looks adventurous; that sun looks beautifully dangerous.
The screens that have been coming out in the past few weeks have been excellent. Ive changed my desktop several times now.
-
Small preview of project B.D. A big thanks to Watsisname for making the wonderfull nebula and star :D
*cool pic goes here*
That's ****ing awesome, dude! :D
-
Cool background, indeed :).
-
The word "awesome" doesn't do justice to that screenshot. Amazing work you did there! :)
-
Small preview of project B.D. A big thanks to Watsisname for making the wonderfull nebula and star :D
(http://img140.imageshack.us/img140/5738/bdoutpost.png)
:jaw:
-
:jaw:
peterv is back!
-
Big Thanks to Esarai and Vengeance for their contribution !!
(http://tof.canardpc.com/preview2/fe3f26bf-7d6b-401d-81bf-9eb26c066242.jpg) (http://tof.canardpc.com/view/fe3f26bf-7d6b-401d-81bf-9eb26c066242.jpg)(http://tof.canardpc.com/preview2/660092cb-739f-43f7-9067-67848e58d761.jpg) (http://tof.canardpc.com/view/660092cb-739f-43f7-9067-67848e58d761.jpg)
(http://tof.canardpc.com/preview2/c6988723-2907-4039-8b57-7635f056f6a5.jpg) (http://tof.canardpc.com/view/c6988723-2907-4039-8b57-7635f056f6a5.jpg)(http://tof.canardpc.com/preview2/842a2052-bae7-4ae4-9a0f-ee85449db866.jpg) (http://tof.canardpc.com/view/842a2052-bae7-4ae4-9a0f-ee85449db866.jpg)
-
IS THAT COCKPIT GOING TO USE RTT
-
Whitout words....
http://www.youtube.com/watch?v=VLnWf1sQkjY
-
Amazing.
-
Holy crap... I didn't expect the cockpit to come out that good.
Nice shots, MetalDestroyer. Ye gots some skills there.
If someone cares to show me how to RTT, it will happen.
-
If someone cares to show me how to RTT, it will happen.
bug the Diaspora team
-
Phoenix Rising? Now where have I seen that... :confused:
-
If someone cares to show me how to RTT, it will happen.
bug the Diaspora team
Or Nuke.
-
If someone cares to show me how to RTT, it will happen.
bug the Diaspora team
Or Nuke.
ehhhhhh
-
Whitout words....
http://www.youtube.com/watch?v=VLnWf1sQkjY
uuu....
Dieses Video ist in deinem Land nicht verfügbar. Learn more (http://www.google.com/support/youtube/bin/answer.py?answer=92571).
.. love German GEMA ...... (Video not available in your country ...)
-
Aren't most http proxies US-based? That really shouldn't be a problem.
-
That cockpit is ****ing uber!
-
Why doesn't my FSO look like that? :(
-
Big Thanks to Esarai and Vengeance for their contribution !!
Damn man, what lighting settings/post processing settings are you using? :O
-
Big Thanks to Esarai and Vengeance for their contribution !!
Damn man, what lighting settings/post processing settings are you using? :O
Here my custom flags:
-ambient_factor 120 -no_emissive_light -fov 1.0 -ogl_spec 75 -height -normal -spec_exp 11 -spec_point 2.0 -post_process -bloom_intensity 80
I'm using the strong and/or very strong saturation concerning the post processing just grab it here (http://www.hard-light.net/forums/index.php?topic=72883.0).
-
Dieses Video ist in deinem Land nicht verfügbar. Learn more (http://www.google.com/support/youtube/bin/answer.py?answer=92571).
.. love German GEMA ...... (Video not available in your country ...)
You're not missing anything.
Also, sexy cockpit. :yes:
-
Big Thanks to Esarai and Vengeance for their contribution !!
Damn man, what lighting settings/post processing settings are you using? :O
Here my custom flags:
-ambient_factor 120 -no_emissive_light -fov 1.0 -ogl_spec 75 -height -normal -spec_exp 11 -spec_point 2.0 -post_process -bloom_intensity 80
I'm using the strong and/or very strong saturation concerning the post processing just grab it here (http://www.hard-light.net/forums/index.php?topic=72883.0).
...-height? wut?
-
(http://www.freeimagehosting.net/uploads/5dbab402a8.png)
-
136x109...
What are we supposed to see here?
-
Exactly, what's that?
-
Dark coloured propaganda sample for ShadowGorrath :D
-
Hmm... Looks like a new cruiser or corvette for ShadowGorrath's projects. Deimos-like.
-
It reminds me of the Triton.
-
I'm using the strong and/or very strong saturation concerning the post processing just grab it here (http://www.hard-light.net/forums/index.php?topic=72883.0).
:D
-
I am intrigued, yet I have no idea what it is. :p
-
the forward sweep of the lower "wing" reminds me of the Terran gas miner
-
Just thought I'd copy this piece of epic awesome leet hax over to this thread.
(http://i676.photobucket.com/albums/vv127/lulzifer/ntf-base.jpg)
-
Wow.
HTL Boadicea.
Why there is no thread on FSU board about it yet?
-
You know what I've always wondered about the Boadicea?
How does the Iceni fit in it?
-
Dunno. They got the model from Ragingloli. I know they also have his Typhon. With those two, the HTL Sath in progress (two of them!), and mjn.mixael's new briefing animations, the 3.7 mediavps will be made of pure epic.
[EDIT] Scotty: what do you mean? The Boa is much larger than the Iceni.
-
You know what I've always wondered about the Boadicea?
How does the Iceni fit in it?
there is an Iceni shape inside the installation if you look in FRED with the wire view on
-
Yeah, my answer would be 'comfortably'.
-
How did they ever manage to build an asteroid around a ship, I don't understand.
-
Dunno. They got the model from Ragingloli. I know they also have his Typhon. With those two, the HTL Sath in progress (two of them!), and mjn.mixael's new briefing animations, the 3.7 mediavps will be made of pure epic.
[EDIT] Scotty: what do you mean? The Boa is much larger than the Iceni.
No mention of my Hermes or VA's Hades? :(
-
How did they ever manage to build an asteroid around a ship, I don't understand.
Cave asteroid.
Cut one side open.
Put Iceni in.
Merge the cut side with the rest of the rock by hot laser/plasma whatever.
-
Dunno. They got the model from Ragingloli. I know they also have his Typhon. With those two, the HTL Sath in progress (two of them!), and mjn.mixael's new briefing animations, the 3.7 mediavps will be made of pure epic.
[EDIT] Scotty: what do you mean? The Boa is much larger than the Iceni.
No mention of my Hermes or VA's Hades? :(
VA's Hades will be in as well? Epic. And your Hermes is, of course, lovely as well.
-
Don't forget the Collosus and PeterV's fighters.
-
How did they ever manage to build an asteroid around a ship, I don't understand.
I don't undesteand why, but I was feeling happy when I read this. :).
So... that's probably asteroid empty inside. NTF removed one of the walls and put Iceni into, after that they builded base. Removed part of asteroid are probably bottom of the model, where is has that strange glowing things [maybe engines :wtf:].
-
It seems that they indeed are engines.
Also, maybe Iceni was built inside that asteroid, this would be the perfect way to hide it from GTVA.
-
Dunno. They got the model from Ragingloli. I know they also have his Typhon. With those two, the HTL Sath in progress (two of them!), and mjn.mixael's new briefing animations, the 3.7 mediavps will be made of pure epic.
[EDIT] Scotty: what do you mean? The Boa is much larger than the Iceni.
No mention of my Hermes or VA's Hades? :(
VA's Hades will be in as well? Epic. And your Hermes is, of course, lovely as well.
Hold the boat. What Hades?
-
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Hades/HadesTexWIP33.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Hades/HadesTexturesWIP23.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Hades/HadesTexWIP26.jpg)
AND to complete the awesome, an older WIP pic of the Typhon...
(http://i676.photobucket.com/albums/vv127/lulzifer/GVD%20Typhon/typhon-wip-08.jpg)
AND, the two (or three) supercaps...
(http://img135.imageshack.us/img135/4163/colossusdirtynormals1.png)
(http://www.hard-light.net/forums/index.php?action=dlattach;topic=73199.0;attach=14786;image)
(http://i999.photobucket.com/albums/af118/RgaNoris/RC_Sath_02.png)
-
Geheeeeee - that one ;7
EDIT: Two, three, four... :lol:
-
:jaw:
Next MediaVPs will be awesome ;7.
-
'Tis the season to be
jolly high-poly. ;)
-
I vote we repaint the Hades with a better color scheme
-
Wait until it's ingame.
-
yeah, I'm going to take the yellow and make it into a high-specular gray texture once it's released. I'll leave teh blue since it's on the Orion as well (granted it looks nowhere near as good as on the Orion), but the yellow is the worst part.
-
(http://tof.canardpc.com/preview2/629aefcc-54bb-4a86-b189-a5003eb74157.jpg) (http://tof.canardpc.com/view/629aefcc-54bb-4a86-b189-a5003eb74157.jpg)(http://tof.canardpc.com/preview2/c1942172-3ead-4b75-9fcc-3dcd2582741d.jpg) (http://tof.canardpc.com/view/c1942172-3ead-4b75-9fcc-3dcd2582741d.jpg)
(http://tof.canardpc.com/preview2/e8dd3223-2117-471c-8612-d68bbf4566bb.jpg) (http://tof.canardpc.com/view/e8dd3223-2117-471c-8612-d68bbf4566bb.jpg)(http://tof.canardpc.com/preview2/d19ad0b7-2cf0-42ad-b513-99ec9096af90.jpg) (http://tof.canardpc.com/view/d19ad0b7-2cf0-42ad-b513-99ec9096af90.jpg)
(http://tof.canardpc.com/preview2/85984e2f-16c8-4952-85ef-687d2962761c.jpg) (http://tof.canardpc.com/view/85984e2f-16c8-4952-85ef-687d2962761c.jpg)(http://tof.canardpc.com/preview2/f0aa9f57-adbf-41b2-a4e5-87fce89a7bd3.jpg) (http://tof.canardpc.com/view/f0aa9f57-adbf-41b2-a4e5-87fce89a7bd3.jpg)
(http://tof.canardpc.com/preview2/59c4008a-a276-48f8-8251-fc0848d056ea.jpg) (http://tof.canardpc.com/view/59c4008a-a276-48f8-8251-fc0848d056ea.jpg)
-
I like all of that except the desaturation.
-
that desaturation looks sooooo goooood
-
I like my colors
but I admit, this looks pretty movie like :yes:
yeah, I'm going to take the yellow and make it into a high-specular gray texture once it's released. I'll leave teh blue since it's on the Orion as well (granted it looks nowhere near as good as on the Orion), but the yellow is the worst part.
Sounds good to me man
-
:yes:Looks cool. It looks almost cel-shaded.
-
Oh, that Hades.
Wow. Love the surface & trench detail.
Time to schedule a PI replay. (Please tell me it will work with PI!)
-
Oh, that Hades.
Wow. Love the surface & trench detail.
Time to schedule a PI replay. (Please tell me it will work with PI!)
It likely won't, there's a different turret count and all.
-
Oh, that Hades.
Wow. Love the surface & trench detail.
Time to schedule a PI replay. (Please tell me it will work with PI!)
It likely won't, there's a different turret count and all.
:(
The Saturn is the one and only supercap I've seen that really felt like it had proper defensive turret coverage.
-
too much FOV for my tasres... anyway this is the PERFECTION! :jaw: :
-
And now:
http://www.youtube.com/watch?v=tOTnv8wfjno
http://www.youtube.com/watch?v=KSQ_osOCt6c
-
Whoa. That almost looks like there's HDR rendering going on.
Woohoo post-processing.
-
no starfield.pof
other than that
DAMN
-
And now:
http://www.youtube.com/watch?v=tOTnv8wfjno
http://www.youtube.com/watch?v=KSQ_osOCt6c
Why the Shivan fighters seem so sluggish in their maneuvering? Are you using retail AI?
-
CUT
It's a good representation of post-processing, but I still think there's a bit too much bloom.
-
And now:
http://www.youtube.com/watch?v=tOTnv8wfjno
http://www.youtube.com/watch?v=KSQ_osOCt6c
Ooh yea. Looking good there. :yes
-
And now:
http://www.youtube.com/watch?v=tOTnv8wfjno
http://www.youtube.com/watch?v=KSQ_osOCt6c
Why the Shivan fighters seem so sluggish in their maneuvering? Are you using retail AI?
Sadly, yes, I was using the retail AI. :( I remembered you put a custom AI, just need to grab it. :)
-
Don't forget to enable smart weapon selection since you can balance your missions to take it into account. Whether you enable random turret fire delay or not, is up to you. But if you intend to use standard flak as-is, I recommend not to.
-
Don't forget to enable smart weapon selection since you can balance your missions to take it into account. Whether you enable random turret fire delay or not, is up to you. But if you intend to use standard flak as-is, I recommend not to.
What is that Smart Weapon Selection ? and where can i enable it ? Seems totally new to me. :)
For your last sentence, do you refer to the weapons table ? Or I miss something I don't know.
-
Right.
First, get this: http://www.hard-light.net/forums/index.php?topic=73119.0
Then read what the readme says.
Then read following articles about the three AI profiles flags mentioned.
- http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl#.24smart_primary_weapon_selection: (http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl#.24smart_primary_weapon_selection:)
- http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl#.24smart_secondary_weapon_selection: (http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl#.24smart_secondary_weapon_selection:)
- http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl#.24don.27t_insert_random_turret_fire_delay: (http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl#.24don.27t_insert_random_turret_fire_delay:)
That should be all. If you have questions, please use the topic linked above. We can continue discussion there.
-
So after seeing all the new screens on the last two pages, is it normal to have felt convulsions below the waist? :nervous:
-
I'm bored...
(http://i55.tinypic.com/2gtrrcl.jpg)
-
me too.
(http://img.photobucket.com/albums/v423/kc1991/NexusStation.jpg)
-
That ship/station in the background reminds me of the Space Armada Level Boss from the original Starfox (the best level btw ;) ).
Very cool models :yes:
-
Is that the first glimps of a typhoon in action
-
That it is.
Godly.
-
(http://tof.canardpc.com/preview2/dff3d623-5e87-4a61-9922-a5e0144fed33.jpg) (http://tof.canardpc.com/view/dff3d623-5e87-4a61-9922-a5e0144fed33.jpg)(http://tof.canardpc.com/preview2/b243ec2f-ecc7-4c05-91b7-facc6d1218a1.jpg) (http://tof.canardpc.com/view/b243ec2f-ecc7-4c05-91b7-facc6d1218a1.jpg)
(http://tof.canardpc.com/preview2/73aaaad9-bbc4-42eb-9fb6-f2f2e2f500cc.jpg) (http://tof.canardpc.com/view/73aaaad9-bbc4-42eb-9fb6-f2f2e2f500cc.jpg)
The same mission with the same ships but without post-processing (desaturation, contrast and so on) but with only bloom, you got that:
(http://tof.canardpc.com/preview2/96178ae9-064f-4ec2-9e30-e60d6a9df3ba.jpg) (http://tof.canardpc.com/view/96178ae9-064f-4ec2-9e30-e60d6a9df3ba.jpg)(http://tof.canardpc.com/preview2/bf1bc531-efb1-4b4c-a0c7-de85116aa594.jpg) (http://tof.canardpc.com/view/bf1bc531-efb1-4b4c-a0c7-de85116aa594.jpg)
And now, the scene with all the post processing on (interlaced activated, desaturation very very strong, but no distortion :( )
(http://tof.canardpc.com/preview2/a678826d-2627-4045-9e9b-0ce8e7b96632.jpg) (http://tof.canardpc.com/view/a678826d-2627-4045-9e9b-0ce8e7b96632.jpg)(http://tof.canardpc.com/preview2/3bb72197-14b8-498c-b41a-13c87a75b194.jpg) (http://tof.canardpc.com/view/3bb72197-14b8-498c-b41a-13c87a75b194.jpg)
(http://tof.canardpc.com/preview2/8bcaf251-a1e1-4681-8b39-b5279f2f14d2.jpg) (http://tof.canardpc.com/view/8bcaf251-a1e1-4681-8b39-b5279f2f14d2.jpg)
-
metal destroyer, please,should you post a vid like the first two played in first person but without the ''show cockpit''? you make me a great favour :(... a little bit, just 2 minutes is enough for me. thanks in advance :)
-
Another video with very high desaturation and TV stripes ON
http://www.youtube.com/watch?v=Se0J2KiWP6w
-
Wohoo i just got my 2nd day of uptime on HLP !
.... Yea well, haven't got much interesting stuff to tell.
Talking about uninteresting sutff, i never had noticed those "SMF" logo and links at page bottom..
Ooo, i almost forgot!
Nice vid.
I think desaturation actually look good overall but... it kindda kills the threatening effect of beam weapons...
-
A little bit of End War
(http://img715.imageshack.us/img715/626/screen0362.png)
(http://img139.imageshack.us/img139/1396/screen0358v2.png)
-
Yay, we get to see more pictures of random ships we've all seen before numerous times doing absolutely nothing!
-
And you're complaning? The Icarus looks pretty good now!
-
And you're complaning? The Icarus looks pretty good now!
He's complaining because he thinks that this version of the Icarus wouldn't be released to public if he asked, so instead he doesn't ask and just posts evil :p
Either that, or it's the eternal conflict between him and me, which, I assume, you'll see pretty soon after this post.
-
By the look of it, that Icarus has higher res texs, a new cockpit and (possibly?) normal maps. Big improvements IMO, worth shot. Will these updates be released?
-
Plus, I never wanted to touch the Icarus in any campaign, this changed my mind. :D
-
By the look of it, that Icarus has higher res texs, a new cockpit and (possibly?) normal maps. Big improvements IMO, worth shot. Will these updates be released?
Most likely it'll be released. Although it's only the normal map that's really higher res ( I remade the glow map and spec map, as well as made a normal map that it didn't have ).
-
And you're complaning? The Icarus looks pretty good now!
He's complaining because he thinks that this version of the Icarus wouldn't be released to public if he asked, so instead he doesn't ask and just posts evil :p
No, I'm 'complaining' because its just another picture that has a ship that's not obscure and most of us have seen before in a picture doing absolutely nothing with absolutely nothing going on.
If ngtmr can complain about screenshots, I can do it too damnit :p
-
No, I'm 'complaining' because its just another picture that has a ship that's not obscure and most of us have seen before in a picture doing absolutely nothing with absolutely nothing going on.
If ngtmr can complain about screenshots, I can do it too damnit :P
Erm, Hades, I think you're in the wrong thread for complaining about screenshots...
-
I don't like new glowmaps, a bit cartoonish and pixelizated. Don't fit to the whole model. But I must admit, you have absolutley gorgerous backgrounds in your mod.
-
And you're complaning? The Icarus looks pretty good now!
He's complaining because he thinks that this version of the Icarus wouldn't be released to public if he asked, so instead he doesn't ask and just posts evil :p
No, I'm 'complaining' because its just another picture that has a ship that's not obscure and most of us have seen before in a picture doing absolutely nothing with absolutely nothing going on.
If ngtmr can complain about screenshots, I can do it too damnit :p
If you haven't realized, Hades, this thread is about pretty screenshots in the FSO engine.
I don't like people using it to pimp their own mod, but if you have problems with that go take it to the specific mod's forum.
-
Excellent, let's take this opportunity to pimp my own mod!
(http://img101.imageshack.us/img101/8453/vlse.png)
-
droolworthy off-axis launches
-
WTF! :eek:
-
Nice to see a Zy capship.
-
Pretty lights! :D
-
Nice to see a Zy capship.
Sorry, it's a fighter. =p
-
(http://tof.canardpc.com/preview2/8fe7af3b-0195-452e-92e4-410f663f4a0d.jpg) (http://tof.canardpc.com/view/8fe7af3b-0195-452e-92e4-410f663f4a0d.jpg)(http://tof.canardpc.com/preview2/fd6d9faa-338c-44b3-ac1e-a65aa83a0309.jpg) (http://tof.canardpc.com/view/fd6d9faa-338c-44b3-ac1e-a65aa83a0309.jpg)
(http://tof.canardpc.com/preview2/6103ca1c-9342-4760-9970-a02e24987a95.jpg) (http://tof.canardpc.com/view/6103ca1c-9342-4760-9970-a02e24987a95.jpg)(http://tof.canardpc.com/preview2/5fda82aa-53c1-434a-ba03-5872d4d40761.jpg) (http://tof.canardpc.com/view/5fda82aa-53c1-434a-ba03-5872d4d40761.jpg)
(http://tof.canardpc.com/preview2/8490353b-939b-4f0e-8fda-a21b7bef8ae8.jpg) (http://tof.canardpc.com/view/8490353b-939b-4f0e-8fda-a21b7bef8ae8.jpg)(http://tof.canardpc.com/preview2/49583d1d-7a54-42e3-aa3b-c40906556051.jpg) (http://tof.canardpc.com/view/49583d1d-7a54-42e3-aa3b-c40906556051.jpg)
(http://tof.canardpc.com/preview2/7165f051-1325-4c2c-b8d3-9cc16c133f40.jpg) (http://tof.canardpc.com/view/7165f051-1325-4c2c-b8d3-9cc16c133f40.jpg)(http://tof.canardpc.com/preview2/f788e1b6-71e3-43b1-9751-0152a6e0763a.jpg) (http://tof.canardpc.com/view/f788e1b6-71e3-43b1-9751-0152a6e0763a.jpg)
-
Wow.
Awesome.
-
What, are you hooked up to a HD security camera or something? :p
-
Nice to see a Zy capship.
Sorry, it's a fighter. =p
Oops. Still pretty good, though. :)
-
Wow!
Just.... wow.
:eek:
I cant believe this is even Freespace.
-
Wow!
Just.... wow.
:eek:
I cant believe this is even Freespace.
Now we just need to start calling it Fury Postprocessing!
-
what config have you in your pc metalDestroyer?
it seems fs2 with all those p.processisng run preety fast :yes:
-
A high end computer :p
CPU: Intel Core i7 930 @stock
GPU: GeForce GTX 480 1536 MB @stock
Motherboard: Asus P6T
RAM: 3*2 GB DDR3 Triple Channel
HDD: 1 Intel SSD Postville X25-M or G 80GB
1 Samsung Spinpoint F1 1 TB
1 Samsung Spinpoint F3 1 TB
CPU Fan: Noctua SP-12
Box: Fractal Design R2 Black Pearl
Power supply: Corsair HX720
Display: Samsung 2233RZ 3D Vision
And all this stuff is running under Windows 7 Ultimate 64 bit
-
It looks good on the thumbnails
but when you open it full pic, its... just a bunch of black lines ruining the view :blah:
-
It looks good on the thumbnails
but when you open it full pic, its... just a bunch of black lines ruining the view :blah:
:p because I activate the TV Stripes on the post processing table.
-
****in' awesome. :D
-
What are those shockwaves? They look someawe
-
Nighteye's
-
What are those shockwaves? They look someawe
Find them here (http://www.hard-light.net/forums/index.php?topic=72539.0) ! :yes:
-
New more ships ! .... Just guess which one :p
http://www.youtube.com/watch?v=6R6xgQv0wT4
-
Esarai's Ameratsu
Also, you should release that modpack :D
-
Great video, MetalDestroyer.
I must get around to having a play with the Blizzard. :p
-
Esarai's Ameratsu
Also, you should release that modpack :D
The folder contains 950 MB -_- with no vp files for now. :p
-
That's nothing, my entire FreeSpace 2 directory is 31.8 GBs. :p
-
If anything I'd say you should release your working versions of the Typhoon and Hurricane. AFAIK they're the only two that haven't been released in a fully game-ready form yet.
And that skybox. That is one sexy skybox. I'd murder peeps to have it.
-
That's nothing, my entire FreeSpace 2 directory is 31.8 GBs. :p
Mine's pushing 52gb.
Whéēèěęëe.
-
If anything I'd say you should release your working versions of the Typhoon and Hurricane. AFAIK they're the only two that haven't been released in a fully game-ready form yet.
And that skybox. That is one sexy skybox. I'd murder peeps to have it.
Well, for the Typhoon, I've just grab the already converted one in the appropriate topic. But, there is no tables. For the Hurricane, it doesn't have any firing point and I don't want to install any 3D program just to put firing point and check if turrets are properly finished. :p
If I have to release all this stuff, I need to ask permission for this starfield. Since it's for The End Project. :)
-
What are those shockwaves? They look someawe
Find them here (http://www.hard-light.net/forums/index.php?topic=72539.0) ! :yes:
Thanks :yes:
Here's an exploding Demon
(http://i867.photobucket.com/albums/ab233/KristianBA/FS2/fs2_open_3_6_12r_INF_SSE22010-12-1816-33-29-01.jpg)
Here's what happened when the "head" of the exploded demon hit the Pheonix that killed it:
(http://i867.photobucket.com/albums/ab233/KristianBA/FS2/fs2_open_3_6_12r_INF_SSE22010-12-1816-34-12-07.jpg)
Last one. Sorry about the bad framing.
(http://i867.photobucket.com/albums/ab233/KristianBA/FS2/fs2_open_3_6_12r_INF_SSE22010-12-1816-28-39-30.jpg)
Edit: Photobucket made my pictures smaller :(
-
Oooh oooh TacOne! I see your normal maps for the Phoenix Rising are the wrong ones! You should redownload it and get the proper normals.
-
-snip-
Now we just need to start calling it Fury Postprocessing!
We already discussed the possiblity of calling it "Fury PP" on IRC and Fury doesn't seem to disagree any way.
To stay on cockpit topic......... can we get more info about that ship with the side-launchers ? Seems coooooooooool.....
Edit: fixed a word :nervous:
-
-snip-
Now we just need to start calling it Fury Postprocessing!
We already discussed the possiblity of calling it "Fury PP" on IRC and Fury doesn't seem to disagree any way.
Are you kidding? He ****ing hates it!
To stay on cockpit topic......... can we get more info about that ship with the side-launchers ? Seems coooooooooool.....
That's Esarai's Phoenix Rising, it's been available foreva.
-
Another video
http://www.youtube.com/watch?v=kWwuF3s6lpg
-
Very nice, very very nice. Excellent music, awesome skybox, epic ships (I want that Typhoon), and lots of adrenaline. Looks like my ships had a little assistance from Shivan Hunter. I see his assault ship palling around out there.
Man, I feel so outclassed by Vengence and SH. Their models and textures are SOOOOO good. The Gefjon looks overworked imo.
-
Your Phoenix Rising/Emperor/Ameratsu are also pretty good. Really. The design is just awesome.
-
I think the Phoenix rising is by far my favorite custom ship out there right now. I love it.
(I wish I could use it, but its so awesome, it would feel completely out of place)
-
Go on MetalDestroyer!!!! :yes: you make me happy ;)
EDIT: what are your pc spec?
-
Go on MetalDestroyer!!!! :yes: you make me happy ;)
EDIT: what are your pc spec?
Read the previous page. :)
-
ah ok... i haven't see that... :yes:
holy crap your pc is awesome!
it runs very fast... :jaw:
-
Big battle against the Amaterasu. Notice the hyperspace jump from all those ships.
http://www.youtube.com/watch?v=_5sSvlY8MNI
-
That's a **** load of beamz! :eek2:
-
So how about releasing those skyboxes? (or are they spheres?) :nod:
-
Damn, that scenario is a little too close to what I had planned for a sekret mod... :(
Well, it does look suitably epic XD
-
An overview of the Hurricane V (but not operational for use). The model doesn't have any light source (so no firing point, no engine, etc...). The ship is 3,4xx Km long
(http://tof.canardpc.com/preview2/72ae152c-41cf-4e93-bc6e-2e187480cafc.jpg) (http://tof.canardpc.com/view/72ae152c-41cf-4e93-bc6e-2e187480cafc.jpg)
(http://tof.canardpc.com/preview2/6a0dcb7a-a34e-43df-bbcd-6791c7369dd1.jpg) (http://tof.canardpc.com/view/6a0dcb7a-a34e-43df-bbcd-6791c7369dd1.jpg)
(http://tof.canardpc.com/preview2/9bba247a-27bf-433f-827d-69639e0ae239.jpg) (http://tof.canardpc.com/view/9bba247a-27bf-433f-827d-69639e0ae239.jpg)
-
Those turrets must be really happy to see you...
-
I have a 600-m version of the Hurricane V with POF data, LODs and debris, but seeing as I shrunk it down so small donno if anyone else wants it.
-
post that ****, cutlet
-
yessir. see. vengence's thread.
-
I have a 600-m version of the Hurricane V with POF data, LODs and debris, but seeing as I shrunk it down so small donno if anyone else wants it.
Why not? The ship itself doesn't FEEL large.
-
(http://img413.imageshack.us/img413/1716/screen0396.png)
(http://img256.imageshack.us/img256/541/screen0397.png)
(http://img687.imageshack.us/img687/2738/screen0399.png)
(http://img204.imageshack.us/img204/3443/screen0401.png)
(http://img573.imageshack.us/img573/1977/screen0403.png)
-
Awesome trails.
-
Nice Earth :). Is it released?
-
Nice Earth :). Is it released?
No. It would have been released if BP had used it from when End War gave it to them :p
-
It's way better than the BP one, but the model itself doesn't look like a drop-in replacement for the old Earth skybox (which was from TBP I think), and that was what was needed.
If someone on BP has it presumably it can be released to the public. Also Herra did a new one which is pretty good.
-
Actually, it'd be appropriate if the original author would release it. That is FSF.
-
(http://thumbnails19.imagebam.com/11213/d4cb0f112127504.jpg) (http://www.imagebam.com/image/d4cb0f112127504)
-
Actually, it'd be appropriate if the original author would release it. That is FSF.
Click (http://www.hard-light.net/forums/index.php?topic=41939.msg1450102#msg1450102)
-
(http://thumbnails19.imagebam.com/11213/d4cb0f112127504.jpg) (http://www.imagebam.com/image/d4cb0f112127504)
Very dark, very red, very shivan, very cool :yes: .
-
(http://thumbnails19.imagebam.com/11213/d4cb0f112127504.jpg) (http://www.imagebam.com/image/d4cb0f112127504)
Wallpaper'd :D
-
The demon is easily one of my favorite shivan ships. It looks so frightening. I'm waiting so bad for its HTL version :(
-
Actually, it'd be appropriate if the original author would release it. That is FSF.
Click (http://www.hard-light.net/forums/index.php?topic=41939.msg1450102#msg1450102)
it's a bitmap :blah:
But quite pretty!
-
The demon is easily one of my favorite shivan ships. It looks so frightening. I'm waiting so bad for its HTL version :(
I second that (especially the HTL part), Shivans (super-)destroyers tend to be ... scary.
-
SoI-Eyecandy is back:
HAPPY HOLYDAYS (http://www.freespacemods.net/e107_plugins/smf/smf.php?topic=168.0)
-
SoI-Eyecandy is back:
HAPPY HOLYDAYS (http://www.freespacemods.net/e107_plugins/smf/smf.php?topic=168.0)
I'm looking foreward on this project for some time and I absolutley love it :). It looks so old-school and so cool! It's still possible to create awesome mod without new HTL ships and shiny assets :yes:. .
-
The demon is easily one of my favorite shivan ships. It looks so frightening. I'm waiting so bad for its HTL version :(
The irony is that I have a more detailed version sitting on my HDD, waiting to be textured.....
-
Are there screens of the completed model, I recall WiP shots but not with the model complete.
-
It was never completed as far as I know.
-
Can you release your WiP Demon, Trashman?
It'll most likely get relatively quickly completed by someone else.
-
I dunno, I'd rather it be finished to a high standard than chucked out and converted immediately. As I recall it wasn't the best model ever made, either.
-
As far as I remember it's the only other model ever made.
-
Can you release your WiP Demon, Trashman?
It'll most likely get relatively quickly completed by someone else.
I have released the mesh quite some time ago. No one seemed to care.
Meh. It's a decent enough (and partially textured) model, but I was never satisfied fully with it's rear. I can release it again if someone wants to try and finish it.
-
I have released the mesh quite some time ago. No one seemed to care.
No one seemed to care because you posted it in .cob, which most programs can't import, so they'd have to download awful truespace and export it to a format they actually can use, like .3ds or .obj.
-
No one seemed to care because you posted it in .cob, which most programs can't import, so they'd have to download awful truespace and export it to a format they actually can use, like .3ds or .obj.
+1
-
Except now the download in the new thread doesn't have it in .cob.
-
Some Inferno pics have been posted. See them here (http://www.hard-light.net/forums/index.php?topic=36740.msg1448495#msg1448495)! ;)
-
I like them except for the ugly backgrounds.
-
I like them except for the ugly backgrounds.
Agrees. They're awful.
Anyway, I haven't posted anything for some time :).
(http://i54.tinypic.com/2h5k212.jpg)
(http://i53.tinypic.com/2im9fgg.jpg)
(http://i52.tinypic.com/4ptkev.jpg)
(http://i53.tinypic.com/zlvpxu.jpg)
ORD Ironclad, GFD Hadron, HRD Alceaus and Earth G-1 Base. Meeting of the 3 flagships of 3 main fractions: Outer Regions Syndicate, Holmgard Republic and Gaian Federation. Earth G-1 is something like interstellar terran parliament... Small preview of Nocturnal Skies project ;D.
-
It looks really cool except the moon has shrunk and is in low Earth orbit. The people of Europe are freaking out. :shaking:
-
Holy. ****ing. ****.
Does that Whitehall have fixed smoothing?
That top screen is totally going on my desktop as soon as my computer's fixed.
-
Is that the Tereus destroyer in the first two shots? It looks good.
-
It is.
In yummy blue-light flavor.
-
I'm looking at it again. To the untrained eye, the Tereus looks like two ships glued together. Not that there's anything bad about it, but still.
-
Maybe I've seen it too much to think of it like that, but I'm not able to see it in that way. :confused:
-
Only parts that really bug me are the head and that bottom arm thing, which is much too thin.
-
Thanks for the comments :).
Tereus always looks like 2 glued ships, but it's cool - for me it's perfect post-GW destroyer Sol. Whitehall probably isn't resmoothed a this moment, but it will be.
-
Man, Betrayal, your mod looks ****in awesome.
-
A sincere :yes: to Betrayal's latest screenshots!
-
This thread needs moar pichers.
(http://img.photobucket.com/albums/v423/kc1991/duel.jpg)
(http://img.photobucket.com/albums/v423/kc1991/nuked.jpg)
-
Aww, breh, that is sick bludd.
-
The red nebulae are shocking... other than that, interesting pics. :yes:
-
Shocking in what way? I think they look pretty slick.
-
(http://tof.canardpc.com/preview2/dbdc84d9-1689-4152-b1b2-c0a94fb126a2.jpg) (http://tof.canardpc.com/view/dbdc84d9-1689-4152-b1b2-c0a94fb126a2.jpg)(http://tof.canardpc.com/preview2/d53dbdb0-99a9-44e7-a382-8ba4ffda5258.jpg) (http://tof.canardpc.com/view/d53dbdb0-99a9-44e7-a382-8ba4ffda5258.jpg)(http://tof.canardpc.com/preview2/05073f13-0c6b-4168-963f-f1a5dda85f87.jpg) (http://tof.canardpc.com/view/05073f13-0c6b-4168-963f-f1a5dda85f87.jpg)
-
MOAR PICHERS.
(http://img.photobucket.com/albums/v423/kc1991/unknowns.jpg)
(http://img.photobucket.com/albums/v423/kc1991/beemz.jpg)
(http://img.photobucket.com/albums/v423/kc1991/castleoflight.jpg)
-
DUDE. AWESOME BEAM SENTRIES.
-
mothe****in awesome what mod is that d00d
-
MOAR PICHERS.
Hmmm, there are interesting things. Where can I get the sentries and the cruiser/destroyer in the last screenshot ?
-
I'll have to recall Inferno's style of ship design. Those EA ships look so much like Star Wars Imperial warships, and especially with the Icanus, which looks almost looks like an Eclipse star dreadnought; firstly, it's 20 kilometers long (very near from the Eclipse's 17) and has a supercannon: its crust-cracker USilv, quite similar to the Eclipse's mini superlaser. Those EA ships look so attractive that I've made missions portraying the EA as the "Empire".
Anyway, so I've come across the biggest Shivan warship so far again (has the Gargant been released yet?), the SSJ Gigas, and made a mission in which it battles the Icanus. Time-compress it and the fight'll last a tremendous 3 hours long, but if not, they will simply beam each other to death with their main guns: the subspace weapon and 2 UReds for the Gigas, and the USilv for the Icanus. The Icanus usually wins (why?), but for one instance, the Gigas kept on pounding the Icanus with its frontal UReds, the Icanus shot the Gigas and reduced a huge amount of its hull integrity with its USilv, the Gigas does another round of URed-pounding on the Icanus, and finally, the Icanus finishes off the Gigas with its USilv; and, unfortunately, while the Gigas is firing its UReds! So both ships are destroyed.
I've decided to make another mission in which the Gigas fights 300 GTVA warships (not in a single battle, as the game might lag horribly); there are actually 20 cruisers in 5 seperate wings that respawn ten times (making them 200 cruisers in all), 8 corvettes in 2 seperate wings (making them count to 80), and 5 destroyers in 2 wings (3 for one, 2 for the other, totalling an amount of 20), summing up to 300.
The Gigas annihilated all of them and ended up with its hull integrity between 80 and 90 percent.
Here's a pic I captured with the Gigas bearing its full capship firepower. Unfortunately, It's darker than ingame, and I'll probably have to blame Corel Capture for it. So I placed the Gigas in front of the moon so it'll be more visible;
FEEL THE ETERNAL WRATH OF THE GIGAS!!!
(http://img338.imageshack.us/img338/848/gigasdestruction.jpg)
-
some days i think we've made progress as a community
then we get posts like that
-
It's a good showcase of the Gigas's firepower from all of its arcs.
But, I'll have to point out that the Icanus is nothing close to the Eclipse in appearance...other than being big.
-
i have to point out there are much larger and more powerful shivan ships since what is important about a ship model is how large and powerful it is for instance i stretched a single tri to be 100 kilometers long and it has 400 beam cannons 10 flak cannons a blob turret 3000 morningstars and two subspace rift generators and it could engage teh entire satahanas fleet at once it is commanded by a rogue shivan named Shadow Blade who gives allegiance to no man and uses his beam cannons to mine planets for minerals so he can make his flagship the DEVIL even bigger
-
I don't see anything wrong with a battle shot, even if it's Inferno.
There's screens of a briefing and mission dialogue from SGWP2...
-
dude, did I see Deep Space 9 there :eek: :wtf: :eek2:
-
I don't see anything wrong with a battle shot, even if it's Inferno.
There's screens of a briefing and mission dialogue from SGWP2...
this post is neither large nor powerful and it does not have enough beam cannons
-
some days i think we've made progress as a community
then we get posts like that
:rolleyes:
Don't be condescending, it makes you sound like a dick.
-
well to be fair i am rather being a dick
-
well to be fair i am rather being a dick
Quoted for truth. ;)
-
Don't be condescending, it makes you sound like a dick.
Battuta is a dick. A lovable di-
huh wait
-
Yeah, after having to listen to a zillion posts asking us to put the Gargant in Blue Planet for no other reason than 'it's big' and 'i want to see it' I'm not feeling hugely charitable towards the phallic compensation school of ship fandom
it's such a weird disconnect how people drool over these great models and screenshots and yet the only campaigns that are considered good are good because of their gameplay and mission or story design
-
Unless Blue Planet doesn't count, except I've found it to have good everything including models.
I like the concept between the GTVA - EA war in Inferno, but I don't like the constant one-upsmanship (Nemesis is really the only truly enjoyable mission for the intensity) but only a few models (For their age) look good, while the rest are simply hideous even to Retail graphics' standards.
Plus all of these campaigns that have all these drool-inducing and great models aren't even close to being released, so nobody can tell if they're good because of gameplay and design.
-
I still believe a campaign centered on a huge ship could be awesome. For instance, I'd really like to see a Colossus-based campaign (I gave it a try, but couldn't continue).
-
I still believe a campaign centered on a huge ship could be awesome. For instance, I'd really like to see a Colossus-based campaign (I gave it a try, but couldn't continue).
That's slightly different and sounds like it would be interesting. I believe the issue here is the apparent obsession with random ships being huge for the sake of being huge and overwhelmingly powerful. If you give a ship character, however, instead of just being huge, you get something good. And it doesn't have to be big to have character - that's been demonstrated numerous times. My favorite example is the Harvester from Fortune Hunters.
-
Huge and nearly invulnerable ships like the Colossus and Sathanas are awesome thanks to their halo of supposed invincibility. What INFR1 did was just pushing that halo to the limits and, you know, those huge ships are criticized mostly because they're there, with no missions about them, so people think they can only go around and destroy ships. Had INFR2 been released, people would have had a good reason to appreciate those ships.
-
yep, if effort was put into making the ship something interest to FRED and play with i'd be all over it
uberships usually have real sparse turret coverage but there are ways around that, however in something as old as INFr1 without AI Profiles modifications you'd have one of those 30k ships limited to firing something like 7 turrets at once, which is obviously suboptimal
this is why Fury AI is great and why AI could be pushed even farther (like droid has done) to allow even more turret fire
-
Come to think of it, I can't name a single good mission that revolved around an ubership.
-
aye
meanwhile you have entire good campaign that's based around giving a retail model some character
one guess as to which one that is
-
aye
meanwhile you have entire good campaign that's based around giving a retail model some character
one guess as to which one that is
Shadows of Kraken?
-
Come to think of it, I can't name a single good mission that revolved around an ubership.
Do we even have missions focused on uberships? As I said the "problem" about huge ships is that people blame them because they have never been used in a campaign. Every time you see a pic featuring a super ship, be 100% sure the pic comes from a random test mission.
And that is bad IMHO. There should be less prejudice around.
-
aye
meanwhile you have entire good campaign that's based around giving a retail model some character
one guess as to which one that is
Shadows of Kraken?
you got it!
anyway i totally think a good ubership mission COULD be done, you just need stuff like Fury AI and fredders who don't suck (so stuff V didn't have in its ubership missions, which is why they all suck)
-
Huge and nearly invulnerable ships like the Colossus and Sathanas are awesome thanks to their halo of supposed invincibility. What INFR1 did was just pushing that halo to the limits and, you know, those huge ships are criticized mostly because they're there, with no missions about them, so people think they can only go around and destroy ships. Had INFR2 been released, people would have had a good reason to appreciate those ships.
>implying that INFR2 would have been any good and that those big ships would have done anything but snap crackle and pop
-
Do we even have missions focused on uberships? As I said the "problem" about huge ships is that people blame them because they have never been used in a campaign. Every time you see a pic featuring a super ship, be 100% sure the pic comes from a random test mission.
Yes. High Noon and Bearbaiting. Arguably, Their Finest Hour also qualifies. All three are pretty much agreed to be quite poor.
-
Said missions were initially supposed to be BoEs, and the number of ships involved got significantly reduced. I wouldn't take them as good examples of what a mission focused on a uber ship should be.
Just cut the prejudice and wait until you get a chance to actually play a mission like that. I hope it will happen soon.
-
peh, I spent the entire yesterday making the Amaterasu an invicible super ship with a specail seekret method to kill it (oh how I love you Esarai for that big, long hangar bay area and the severe case of trench run syndrome it suffers from).
Hmmm, there are interesting things. Where can I get the sentries and the cruiser/destroyer in the last screenshot ?
The "sentries" are atcaully ships...well, you could think of them as mobile sentry guns. :P I made them myself when a few days ago while learning to model/UV/texture. Not sure if they're actually good enough to post, I'm afraid I'll get ripped to shreds D:
The ships in the last screenshot are the Hurricane (600m variant), and the UEFg Narayana fropm BP (esarai ver.)
-
Is the Hurricane available to the public?
-
Hmmm, there are interesting things. Where can I get the sentries and the cruiser/destroyer in the last screenshot ?
The "sentries" are atcaully ships...well, you could think of them as mobile sentry guns. :P I made them myself when a few days ago while learning to model/UV/texture. Not sure if they're actually good enough to post, I'm afraid I'll get ripped to shreds D:
The ships in the last screenshot are the Hurricane (600m variant), and the UEFg Narayana fropm BP (esarai ver.)
Damn :( Those sentries (http://img.photobucket.com/albums/v423/kc1991/beemz.jpg) looks so cool. I really like the design, the texture.
-
Is the Hurricane available to the public?
The model itselft is available. But, you don't have any table. :)
-
The ships in the last screenshot are the Hurricane (600m variant), and the UEFg Narayana fropm BP (esarai ver.)
I don't see any Hurricane in your screenshots.
This ship (http://img.photobucket.com/albums/v423/kc1991/castleoflight.jpg) doesn't look like this (http://tof.canardpc.com/view/d53dbdb0-99a9-44e7-a382-8ba4ffda5258.jpg). :)
-
Really? I see three.
-
Small ones with four engines = Hurricane
Big one with three (six) engines = UEFg Narayana
-
Ah okay !! I thought there were 3 Blizzards
-
Damn :( Those sentries (http://img.photobucket.com/albums/v423/kc1991/beemz.jpg) looks so cool. I really like the design, the texture.
see: http://www.hard-light.net/forums/index.php?topic=73561.0
-
Said missions were initially supposed to be BoEs, and the number of ships involved got significantly reduced. I wouldn't take them as good examples of what a mission focused on a uber ship should be.
And you know this how?
Just cut the prejudice and wait until you get a chance to actually play a mission like that. I hope it will happen soon.
Well make me one and then I'll believe you. Until then, I will keep my fond memories of Bearbaiting and High Noon.
-
That's why I told you to wait. Now please let's remain on topic. :)
-
I'll have to recall Inferno's style of ship design. Those EA ships look so much like Star Wars Imperial warships, and especially with the Icanus, which looks almost looks like an Eclipse star dreadnought; firstly, it's 20 kilometers long (very near from the Eclipse's 17) and has a supercannon: its crust-cracker USilv, quite similar to the Eclipse's mini superlaser. Those EA ships look so attractive that I've made missions portraying the EA as the "Empire".
Anyway, so I've come across the biggest Shivan warship so far again (has the Gargant been released yet?), the SSJ Gigas, and made a mission in which it battles the Icanus. Time-compress it and the fight'll last a tremendous 3 hours long, but if not, they will simply beam each other to death with their main guns: the subspace weapon and 2 UReds for the Gigas, and the USilv for the Icanus. The Icanus usually wins (why?), but for one instance, the Gigas kept on pounding the Icanus with its frontal UReds, the Icanus shot the Gigas and reduced a huge amount of its hull integrity with its USilv, the Gigas does another round of URed-pounding on the Icanus, and finally, the Icanus finishes off the Gigas with its USilv; and, unfortunately, while the Gigas is firing its UReds! So both ships are destroyed.
FEEL THE ETERNAL WRATH OF THE GIGAS!!!
(http://img338.imageshack.us/img338/848/gigasdestruction.jpg)
I did this back in 2007, I think. Pitted the Gigas against every other ship in INFR1 in a head-on battle. EVERYBODY DIED!
Except for me.
The Gigas takes a very long time to explode, as does the Icanus. Their final explosion isn't very impressive, though.
-
As bad as this sounds I'd actually like to see that with the INFSCP modpack. :nervous:
Mobius? :P
-
(http://img338.imageshack.us/img338/848/gigasdestruction.jpg)
Icelus :( ...
Anyway... Sip of inspiration :) - GTD Neya, one of the last Orion class destroyer in service in the Spica system:
(http://i53.tinypic.com/2wlx6z9.jpg)
-
Daaaamn that sun look goood.
-
The aura reminds me of I-War2 coronas. Beautiful.
-
In RL it would be visible this way only trough special filters.
But it is coooooollll :yes:
-
Too bad, FSO engine can't do arc beam. :(
(http://tof.canardpc.com/preview2/37dc969a-b9d1-4f94-88bc-2293a99c715d.jpg) (http://tof.canardpc.com/view/37dc969a-b9d1-4f94-88bc-2293a99c715d.jpg)(http://tof.canardpc.com/preview2/f9bda10a-7587-48c9-8b92-00e75faa9131.jpg) (http://tof.canardpc.com/view/f9bda10a-7587-48c9-8b92-00e75faa9131.jpg)
A Hurricane V taking down the Emperor
(http://tof.canardpc.com/preview2/294cc5a7-8fe5-4824-9221-fc4fd3030a6c.jpg) (http://tof.canardpc.com/view/294cc5a7-8fe5-4824-9221-fc4fd3030a6c.jpg)(http://tof.canardpc.com/preview2/310bb5ad-0702-45d1-a461-39b48673c3dc.jpg) (http://tof.canardpc.com/view/310bb5ad-0702-45d1-a461-39b48673c3dc.jpg)
An Askael Drone version against a Phoenix Rising class cruiser
(http://tof.canardpc.com/preview2/bbd414e9-2f53-4c37-aad8-6537899cf7ee.jpg) (http://tof.canardpc.com/view/bbd414e9-2f53-4c37-aad8-6537899cf7ee.jpg)(http://tof.canardpc.com/preview2/ac0dff7e-c309-42c8-90db-ced67d7682ce.jpg) (http://tof.canardpc.com/view/ac0dff7e-c309-42c8-90db-ced67d7682ce.jpg)
(http://tof.canardpc.com/preview2/d73b4bb7-c16d-4400-95c4-d86daf400010.jpg) (http://tof.canardpc.com/view/d73b4bb7-c16d-4400-95c4-d86daf400010.jpg)(http://tof.canardpc.com/preview2/ccd53cde-b311-4b31-b0c0-4dd6dc414a67.jpg) (http://tof.canardpc.com/view/ccd53cde-b311-4b31-b0c0-4dd6dc414a67.jpg)
However, I'm not very satisfy with the drone behavior. :( It would be great to mix fighter and capital behaviors in the same AI. If I made the drone as a Fighter or Bomber, the beam miss his target in most attack because the drone went mad and try to target enemy everywhere. And if I made the drone behave like a capital ship, they don't move/strafe/glide around their target and they're just laying doing nothing than fire the beam in the void. But his turrets still fire to the right target.
-
That. Looks. Awesome.
-
It does. I'm wondering what it is though.
-
Something awesome.
-
Indeed. However, it would look even more awesome if I knew a bit more detail about what it was supposed to be.
-
A random video with some specials ships or not (Hurricane V, Askael, Amaterasu, Blizzard, Ion, Kvasir, Phoenix Rising, Emperor, Typhoon, Manchester Dry Dock).
http://www.youtube.com/watch?v=I1GyCKBqesg
-
I can't but wonder how you can play with a cockpit like that, it blocks most of the view which I find highly annoying.
-
your videos are awesome metaldestroyer.... :yes: only one thing... i have to agree with fury... this cockpit is too big and hide too much view... i think is a fov problem.... the real fov must be around 0,17 or 0,20 (17 or 20 degrees).
why don't you try those settings? i think you should see better in the centre of the reticle :)
-
The default value is 0.75, and actually I set the value to 0.52 and before that I was on 1.0 (fisheyes). If I put a value lower than 0.5, all object will lokk bigger and I can't see much around me.
And, I like cockpit view, I don't care if I don't have a clear view. :)
-
yeah...cockpit view helps a lot with track ir...i think is good but not all the cockpit are useful to play and honestly not all cockpit are good to view :) the diaspora's mk vii is a good sample of a cockpit should be :yes:
-
I told you I saw DS9!! And another Trekkie ship. Do you have a Star Trek mod in the workings Metal Destroyer?
-
I told you I saw DS9!! And another Trekkie ship. Do you have a Star Trek mod in the workings Metal Destroyer?
In fact, I've just grab a Star Trek ship pack years ago. I don't remember if I grab it in sectorgame or freespacemods. And I just pick some ships to do some crossover universe.
-
yeah...cockpit view helps a lot with track ir...i think is good but not all the cockpit are useful to play and honestly not all cockpit are good to view :) the diaspora's mk vii is a good sample of a cockpit should be :yes:
The Mk VII cockpit is a good one. But I don't like cockpit with a total clear view in the upper part. I have some preference to cockpit like actual modern fighters (Su-27, F-15, F-16, etc...).
-
for some reason i agree with you....the cockpit with the upper parts feels so cool....another question off topic... my track ir moves only pitch roll and yaw.... can you use the x,y,and z axis too in fs2?(i use freetrack for now)
-
MD, the F-16 has an all clear bubble canopy, so I'm confused.
-
Oups, you got a point. So just replace F-16 by the F-14 Tomcat :)
-
Woah where'd the Manchester come from? Is it available publicly?
-
It's from Omniscapper's Star Trek conversion and should be available somewhere.
-
It's from Omniscapper's Star Trek conversion and should be available somewhere.
I don't remember this Star Trek Conversion came from Omniscaper. But, if you can give me a website where I can upload the whole ship pack, I'll upload it for you guys. :)
The VP file is around 600 MB.
-
freespacemods?
you might need to PM swantz though. something borked with upload permissions or something.
EDIT: page 333 get.
-
no, upload permission is fine, it just has to be admin approved before it gets on the download page, and I'm an admin so I can make that happen.
-
Ok. I've just registered to freespacemods and I'm actually uploading the file.
-
Somewhat of a continuation of the previous 'B.D.' pic from a few pages back. Lvlshot.
(http://img839.imageshack.us/img839/9148/screen0419.png)
-
Delta Serpentis is red?
-
That looks pretty awful, yeah. Hooray for ketchup cloud!
-
<3 the shape of the nebula. Could do with another color though- pure red isn't good for much. Needs variety.
-
IMHO red is cool, but this skybox is so repetitious and that deep red don't fit to Delta Serpentis and why are you using HT's Sol skybox as a starfield? o__O
-
Who said this is Delta Serpentis?
Also, not HT's skybox, although I used a bit of Sol's starfield to make the new starfield.
-
I think it looks really good... :nervous:
-
Yeah I don't see what the crime is here. Looks good.
-
Yeah it actually looks pretty good to me, SG has a knack for great screenshots
my only real issue is that I'm stick thinking of it as Project BigDicks until we learn what BD actually means
-
Brack Don, probably.
-
Brack Don, probably.
battuta's was better
-
Yes, but I happen to know (from a fairly reliable source) that's what it actually is. Or close at least.
-
i have a screenshot from project don brack
(http://profile.ak.fbcdn.net/hprofile-ak-snc4/hs253.snc3/23111_1249274646_3244_q.jpg)
-
Yes, but I happen to know (from a fairly reliable source) that's what it actually is. Or close at least.
Eh, no you don't :p
-
I guess that means Big Dicks it is.
-
Well... your "BigDick" pic looks really nice. :D
-
I don't remember this Star Trek Conversion came from Omniscaper. But, if you can give me a website where I can upload the whole ship pack, I'll upload it for you guys. :)
The VP file is around 600 MB.
Did you ever get around to uploading it yet? I haven't seen anything about it on the downloads or admin page.
-
I think it looks really good... :nervous:
Me too. Although now that ketchup was mentioned, I'm in the mood for a cheeseburger. :P
-
I don't remember this Star Trek Conversion came from Omniscaper. But, if you can give me a website where I can upload the whole ship pack, I'll upload it for you guys. :)
The VP file is around 600 MB.
Did you ever get around to uploading it yet? I haven't seen anything about it on the downloads or admin page.
I finally managed to compress to a 180 MB rar file. I uploaded it, but, well, I didn't get any confirmation that tell me the uploading is finished. If you still don't have the file, I'll reupload it right now.
-
I finally managed to compress to a 180 MB rar file. I uploaded it, but, well, I didn't get any confirmation that tell me the uploading is finished. If you still don't have the file, I'll reupload it right now.
Yeah I don't think I ever got it, I'd wait until the upload form screen takes you to a different screen (which it should do when finished)
-
I finally managed to compress to a 180 MB rar file. I uploaded it, but, well, I didn't get any confirmation that tell me the uploading is finished. If you still don't have the file, I'll reupload it right now.
Yeah I don't think I ever got it, I'd wait until the upload form screen takes you to a different screen (which it should do when finished)
Ok, the upload is finished but I don't know if it was done right. The form point me to the same form with blank field. If you don't have the file. I think I'll upload to megaupload.
-
Yeah, do megaupoad, I still don't have the file. Also, apparently the upload got a 90 mb cap somewhere along the line
-
my track ir moves only pitch roll and yaw.... can you use the x,y,and z axis too in fs2?(i use freetrack for now)
ehm...maybe my question hasn't seen... ;) can someone reply? :)
-
my track ir moves only pitch roll and yaw.... can you use the x,y,and z axis too in fs2?(i use freetrack for now)
ehm...maybe my question hasn't seen... ;) can someone reply? :)
Yes, you have the 6 DOF in FS 2.
-
Yeah it actually looks pretty good to me, SG has a knack for great screenshots
my only real issue is that I'm stick thinking of it as Project BigDicks until we learn what BD actually means
Isn't it obvious? A large, phallic starship speeding towards a promising opening, sorrounded by a sea of red?
Freud was right! :D
-
Isn't it obvious? A large, phallic starship speeding towards a promising opening, sorrounded by a sea of red?
Freud was right! :D
O_O
-
I love that B.D. screenshot. Is that a skysphere?
-
(http://tof.canardpc.com/preview2/12ab4de5-7b3b-40d9-8cf3-1a8c7e3626ad.jpg) (http://tof.canardpc.com/view/12ab4de5-7b3b-40d9-8cf3-1a8c7e3626ad.jpg)(http://tof.canardpc.com/preview2/9b5c1095-b550-4c50-a8c5-beaf260ee747.jpg) (http://tof.canardpc.com/view/9b5c1095-b550-4c50-a8c5-beaf260ee747.jpg)
(http://tof.canardpc.com/preview2/ea01e3f2-7e2f-4b8d-8ccd-8c6bc5e9689b.jpg) (http://tof.canardpc.com/view/ea01e3f2-7e2f-4b8d-8ccd-8c6bc5e9689b.jpg)(http://tof.canardpc.com/preview2/30cd035d-60d2-4ecd-bd00-e04a5f880d15.jpg) (http://tof.canardpc.com/view/30cd035d-60d2-4ecd-bd00-e04a5f880d15.jpg)
(http://tof.canardpc.com/preview2/5447179e-d1f0-4e4d-bb1f-4f1c05ac077f.jpg) (http://tof.canardpc.com/view/5447179e-d1f0-4e4d-bb1f-4f1c05ac077f.jpg)
(http://tof.canardpc.com/preview2/f956eb23-b999-4753-bff6-0f585eb07015.jpg) (http://tof.canardpc.com/view/f956eb23-b999-4753-bff6-0f585eb07015.jpg)(http://tof.canardpc.com/preview2/12ec4e10-774a-4f49-9c56-f4699c3c2f2e.jpg) (http://tof.canardpc.com/view/12ec4e10-774a-4f49-9c56-f4699c3c2f2e.jpg)
-
Wow, man. Are you planning on ever releasing this stuff? :(
-
Most of it is released :P
-
YEAH!!! freetrek next gen 2 ;7
-
Most of it is released :P
Yeah, but I can't mod things together for ****. :(
-
Wow, man. Are you planning on ever releasing this stuff? :(
Perhaps later. I have to polish tables and I need to replace some backgrounds because they come from The End Project. So, I can't release those background and need to replace by something similar.
Concerning the Star Trek ships, you can grab it soon in freespacemods. :)
-
BTW, what's the status of the End Project?
We haven't heard from them for a while.
-
BTW, what's the status of the End Project?
We haven't heard from them for a while.
They are very busy in IRL. So, despite their progress few months ago, the project is slowing down.
-
I remember of of TE's videos on YouTube. Which site hosts the project?
-
I remember of of TE's videos on YouTube. Which site hosts the project?
Here: http://www.moddb.com/games/the-end-project-enlight-the-galaxy
-
Meh, those backgrounds are the only thing I'm interested in. All the other stuff is just every public release thrown together into one thing :blah:
-
What are you talking about, Spoon? Not the End Project, I hope!
-
Meh, those backgrounds are the only thing I'm interested in. All the other stuff is just every public release thrown together into one thing :blah:
Actually, yeah, those skyboxes take the cake.
-
Here: http://www.moddb.com/games/the-end-project-enlight-the-galaxy
Thanks. I'm so tracking that mod now. :) Too bad its activity is not encouraging, though.
-
yeah... i quote mobius...is one year i look for this mod... too bad :(
Ehi mob... do you know Bernardi is my name?
-
Has anyone got any tables for those Star Trek ships? I know there was a pack released a while ago which had a table, Singh did it, but all the links seem dead, and Singh hasn't been around in forever.
-
Yeah...and the V'Ger inside a nebula would look pretty awesome :p
-
I want to see that Enterprise burn.... /Trek hate on :) LOL!
-
(http://tof.canardpc.com/preview2/9b5c1095-b550-4c50-a8c5-beaf260ee747.jpg) (http://tof.canardpc.com/view/9b5c1095-b550-4c50-a8c5-beaf260ee747.jpg)
You need to increase size of beam glow or reduce width of beam to hide that ugly edge visible where beam begins.
-
(http://tof.canardpc.com/preview2/9b5c1095-b550-4c50-a8c5-beaf260ee747.jpg) (http://tof.canardpc.com/view/9b5c1095-b550-4c50-a8c5-beaf260ee747.jpg)
You need to increase size of beam glow or reduce width of beam to hide that ugly edge visible where beam begins.
Well in fact, I'm just fooling around with missiles to makes them as Homing Laser. But, you can still see the missile model.
It's a little sad I have to reference a pof model to secondary weapon unlike primaries.
So, technically, it's not a beam, this is just a trail which has a beam texture. :)
I don't know if the current build (Antipods r7 or r8) allows making swarm homing beams !
-
You can have a secondary with laser type rendering, I tried and it worked. :)
Just do it like you would on primary.
-
You can have a secondary with laser type rendering, I tried and it worked. :)
Just do it like you would on primary.
/me gasps
-
You can have a secondary with laser type rendering, I tried and it worked. :)
Just do it like you would on primary.
Since when? Didn't work a few months ago.
-
I don't know, but this:
$Name: FuraFlare
@Laser Bitmap: Blue_Herc_Glow
@Laser Glow: prometheus_glow
@Laser Color: 155, 155, 255
@Laser Color2: 5, 5, 85
@Laser Length: 0.5
@Laser Head Radius: 2.5
@Laser Tail Radius: 2.5
$Mass: 800.0
$Velocity: 30.0
$Fire Wait: 0.50
$Damage: 0
$Blast Force: 0.0
$Inner Radius: 0.0
$Outer Radius: 0.0
$Shockwave Speed: 0.0
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 0.02
$Energy Consumed: 0.0
$Cargo Size: 2.0
$Homing: NO
$LaunchSnd: 99
$ImpactSnd: 99
$FlyBySnd: -1
$Rearm Rate: 5.0
$Flags: ( "countermeasure" "Spawn FuraFlareChild, 4" )
$Icon: none
$Anim: none
$Impact Explosion: Kayser_impact
$Impact Explosion Radius: 5.0
$spawn angle: 3
$Countermeasure:
+Heat Effectiveness: 1
+Aspect Effectiveness: 1
+Effective Radius: 300
Seems to work just fine (and it looks great).
Granted, it's a CM, but I don't think that missiles should act any diffrent.
-
Yeah, it does work in countermeasures. Real missile is a different thing though. I probably should confirm this tomorrow.
-
Flare, that sounds cool.
-
I didn't know that coutermeasure could act as missiles. -_- I'll give it a try.
Edit: Could you past your table concerning "FuraFlareChild" ?
-
Fury: Practically every secondary in SAFSO is a laser weapon. It's been working for forever. =p
-
Flare, that sounds cool.
flares pretty cool
-
$Name: FuraFlareChild
@Laser Bitmap: Blue_Herc_Glow
@Laser Glow: prometheus_glow
@Laser Color: 155, 155, 255
@Laser Color2: 5, 5, 85
@Laser Length: 1.0
@Laser Head Radius: 5.0
@Laser Tail Radius: 5.0
$Mass: 800.0
$Velocity: -200.0
$Fire Wait: 0.50
$Damage: 10
$Blast Force: 200.0
$Inner Radius: 5.0
$Outer Radius: 15.0
$Shockwave Speed: 0.0
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 0.2
$Energy Consumed: 0.0
$Cargo Size: 2.0
$Homing: NO
$LaunchSnd: 99
$ImpactSnd: 99
$FlyBySnd: -1
$Rearm Rate: 5.0
$Flags: ( "countermeasure" "particle spew" )
$Icon: none
$Anim: none
$Impact Explosion: Kayesr_impact
$Impact Explosion Radius: 5.0
$Countermeasure:
+Heat Effectiveness: 1
+Aspect Effectiveness: 1
+Effective Radius: 300
$Pspew:
+Count: 4
+Time: 1
+Vel: 0.10
+Radius: 0.5
+Life: 0.30
+Scale: 0.20
+Bitmap: Kayser_particle
It's going to be a part of Wings of Dawn 3.6.12 effects upgrade pack (I just have to finish it).
-
I told you I saw DS9!! And another Trekkie ship. Do you have a Star Trek mod in the workings Metal Destroyer?
Tada !! Star Trek ships now available in freespacemods (http://freespacemods.net/download.php?view.678) !!
-
Tada !! Star Trek ships now available in freespacemods (http://freespacemods.net/download.php?view.678) !!
(http://fruitealicious.com/wpblog/wp-content/uploads/2010/07/whos-awsome1.jpg)
-
^Spelling fail.
-
Probably intentional.
-
STX Exploration's Laurium Mining Facility in Laramis, circa 2341 (Alpha version. . .). Station model by Trashman, WiH shaders/lighting and a big :pimp: to this thread (http://www.hard-light.net/forums/index.php?topic=73770.0) for the background. Custom settings, but the skybox was made with that program. If you hate my 15 minute hackjob background (wouldn't blame you), then go play with it yourself! :yes:
(http://dl.dropbox.com/u/11522509/laurium.jpg)
(http://dl.dropbox.com/u/11522509/laurium2.jpg)
-
good job!!!! :jaw:
-
Lords, is that station OLD.
I guess I should HTL-iffy it.....maybe.
-
Interesting contrast between blue and yellow nebulae.
-
Interesting contrast between blue and yellow nebulae.
Agreed, I quite like the look of that and wouldn't mind seeing the portion of the mission for the background on it.
-
There are actually no blue nebulae in the mission, just that blue sun and a slightly blue-bumped ambient lighting setting in FRED. The background was created with that program I linked to, basically a procedurally generated skybox.
here (http://dl.dropbox.com/u/11522509/Laramisbox.7z) is a copy of the skybox used, or a version fairly close to it. That was actually my first "real" attempt at creating an original skybox using the program. The sun is just the blue sun from the mediavps. The premise is that the star (Laramis) is very young, and the solar nebula hasn't quite cleared to create a "finished" star system - just a few small, rocky planets. Thus, there's a lot of dust and debris floating around, perfect for mining. I mostly put this up to pimp the program I linked to, because it's VERY easy to create decent looking nebulae using it (more work = better result, obviously).
Working on a mini-campaign that takes place in 2341, Luyten New Alliance and Provisional GTA in Delta Serpentis fighting over the system for mining rights.
EDIT: An idea I had...same star system, supposed to be the RNI Shipyards orbiting Laramis II. Yay for skyboxes showing in full nebulae. The planet in the background is by rscaper1070. It's being used as a placeholder right now (although I DO really like it).
This is just with stock nebula poofs. It's 4:00 AM here, so I'll try to make a custom "foggier" one later.
(http://dl.dropbox.com/u/11522509/laramis.jpg)
-
Sorry to spoil the entertainment caused by your heavenly picture, but for me...
...there is nothing more intriguing than to watch a duel between a cruiser-sized Sathanas and a GTC Leviathan. :nod:
(http://img833.imageshack.us/img833/6079/new2aa.jpg)
-
Suddenly...not so scary anymore...Hmmmmm
-
It kinda makes the Sathanas look like a Dis :P
-
It looks like it could grab and then cut the cruiser with its fangs - thats ****ing awesome! :yes:
-
<snip>
Veerry interesting idea. :nod:
Also, hooray for Reconstruction-era campaigns!
-
Looks like the scale function in the new PCS 2.1 is getting pretty popular.
Now all we need is a cruiser sized GTDr Amazon taking on a bomber size Sath in JAD n+1...
-
Now all we need is a cruiser sized GTDr Amazon taking on a bomber size Sath in JAD n+1...
(http://img827.imageshack.us/img827/2148/new3s.jpg)
Heh. The Sath as a bomber-sized ship looks more like a 50 turret gunship than anything else, come to think of it.
Me chasing the Sath:
(http://img839.imageshack.us/img839/4509/new4c.jpg)
Big asteroid makes the fun (notice the Orion behind it):
(http://img155.imageshack.us/img155/6967/new5e.jpg)
-
The big asteroid. That could actually be useful.
-
Since we're posting non FS ships I thought I'd throw this up:
(http://img17.imageshack.us/img17/3700/screen0033g.jpg)
-
Since we're posting non FS ships I thought I'd throw this up:
<cut>
Squeeeee, Homeworld ! I still get goose bumps whenever I see the Mothership being launched or the view of Kharak burning...
-
Big asteroid makes the fun (notice the Orion behind it):
(http://img155.imageshack.us/img155/6967/new5e.jpg)
Shame about the HUD, 'cause otherwise that looks freakin' awesome!
-
Big asteroid makes the fun (notice the Orion behind it):
(http://img155.imageshack.us/img155/6967/new5e.jpg)
SWEET MOTHER OF SATAN! :shaking:
-
Reminds me of "Bring down the sky" (Mass Effect download content)
-
Reminds me of "Bring down the sky" (Mass Effect download content)
Reminds me more of Homeworld 1.
-
Reminds me of a thing I can't talk about but looks a lot like that
-
Aren't there already bigass asteroids from whatever mod?
I know one of them was used in the ED Demo.
-
BtRL had the scaroid, yeah
-
Aren't there already bigass asteroids from whatever mod?
I know one of them was used in the ED Demo.
Well ED uses background bitmaps for eyecandy now.
-
But the 'roid was cool since the AI would fly into it!
-
I never actually played the ED demo...
-
(http://img827.imageshack.us/img827/2148/new3s.jpg)
Pretty explosions!
-
The Amazon looks vaguely Shivan there.
-
Imagine if that asteroid had white brackets.
-
It's a Sathanas, and my own version of the Gargant behind it :p (you can vaguely see an asteroid behind them)
(http://img831.imageshack.us/img831/8017/new1t.jpg)
Viewing from my own Gargant:
(http://img152.imageshack.us/img152/9320/new2qh.jpg)
And here's the asteroid, about twice bigger than the Death Star I (the Sath is barely visible now):
(http://img218.imageshack.us/img218/1492/new3v.jpg)
Sorry for the rather glaring pics, but I had to brighten them so they can be clearer (Corel Capture's fault :( ).
-
Does the asteroid poof if you shoot it 3 times with subachs?
-
No, I gave it 100 trillion hitpoints. :)
So even if you ~Shift-K it it will take about 28 hours to destroy it.
Come to think of it, the Gargant isn't that hard to make, perhaps even one with not much skill can make one.
- you just have to strecth the Sath like I did, remodel it a bit, perhaps change the position of the turrets slightly, give it meaner weapons, edit its .tbl file, and that's it. You probably don't even have to add turrets since you can make all 53 UReds or something, since the player won't engage it anyway (even if the player does, it can't do anything, really).
-
You need more than that to make the Gargant. It has to be invincible, and that's not something you can accomplish with trillions of hitpoints. :)
Uhm, I really want that asteroid, or a shorter version of it. Is it available?
-
Just do what he did, scale an asteroid model up in PCS2.
-
I want to see a ship the size of that asteroid. Nothing says scary like turrets the size of a knossos.
-
Just do what he did, scale an asteroid model up in PCS2.
Oh, so that's the trick? Wouldn't that reduce the details significantly?
-
I want to see a ship the size of that asteroid. Nothing says scary like turrets the size of a knossos.
Then do what Marcov did. It's not hard.
-
Hey, I'm just giving random ideas for screenshots.
I myself have no idea how to use FRED and/or PCS2 to do this.
-
Just do what he did, scale an asteroid model up in PCS2.
Oh, so that's the trick? Wouldn't that reduce the details significantly?
Yes.
If you're worried about that just use the BtRLterroids.
-
And now for a lost episode from Wings of Dawn 2.
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0536.jpg)
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0537.jpg)
And now for some action
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0553.jpg)
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0550.jpg)
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0543.jpg)
I dunno, I may personally release this since I did take the time to finish this thing even though these poor fellows were scrapped just about a month ago.
-
Oh, so that's the trick? Wouldn't that reduce the details significantly?
Does my asteroid look like it reduced its details significantly?
From what I understand, just increase the "Detail Distance" in ships.tbl.
I myself have no idea how to use FRED and/or PCS2 to do this.
First, use VPView extract the models from sparky_hi.vp (if I'm not mistaken) to the "models" folder, then:
The PCS2 build in Spicious' signature has transformation functions. You could use those.
When you open up the model, find the "transform" button on the top right. Once in there you'll see how you can scale it along any or all axes.
Then watch as the model gets larger or smaller, depending on how you want it to be scaled.
Then save the model (e.g. Sathanas is labeled as "supercap.POF" or something like that, so if you want to make a supersized one, name it "Sathanas_Huge.POF" or something) into the "models" folder.
Then make sure you have already extracted ships.tbl into the "tables" folder. Duplicate the entry on the SJ Sathanas (if you plan to use the "Sathanas_Huge" model), then, in the .POF file entry, change the "supercap.POF" thingy to "Sathanas_Huge.POF". Then (optional) increase the "Detail Distance" of it so it won't appear bad. Of course, if you're really serious with it, you'll modify the hitpoints, weapons, etc.
*blahblahblahpicturepicturepicture*
The black ship (is it a ship anyway) reminds me strongly of Nero's ship in the new Star Trek movie :D (or, is it actually it?).
No offense, but the blue ship looks like it was made in MS Paint. Is it just Wings of Dawn 2, or is it that the modders didn't put that much effort into it?
-
And now for a lost episode from Wings of Dawn 2.
Yay you finally finished the Hecatos!
The black ship (is it a ship anyway) reminds me strongly of Nero's ship in the new Star Trek movie :D (or, is it actually it?).
That's the Hertak Armageddon. It actually...doesn't look like the Narada at all, it just kinda does from that angle XD
No offense, but the blue ship looks like it was made in MS Paint. Is it just Wings of Dawn 2, or is it that the modders didn't put that much effort into it?
Its just the color scheme being bright primary colors and glowy/shinyness.
The POF for it is 8MB.
-
*blahblahblahpicturepicturepicture*
No offense, but the blue ship looks like it was made in MS Paint. Is it just Wings of Dawn 2, or is it that the modders didn't put that much effort into it?
Might it have ever occurred to you that perhaps, just maybe, someone may not be talented enough (yet) to do better?
-
Woaaaa! Shiny pics !
I can't really see anything on this dark and low-res laptop screen, but they sure are shiny.
Can we have some more info on that "lost WoD 2 episode" :P ?
-
OMG! Looks like WoD2 will be awesome. :yes:
-
I LOVE those colors! :eek:
-
WOW, just... WOW.
I want WoD now!
-
Those screenshots are great. I do have one small problem with the ship's colours, but given that it is WoD, I don't think it's an issue.
Blue and yellow is incredibly contrasting, but I think the Strike Freedom has done that already, and I didn't complain about it.
-
It looks like a Cyrvan vessel to me, so I'm not exactly complaining about the colors. Space elves need over-decorated warships.
-
It was for a species AndrewofDoom wanted to add but they didn't work out.
-
Awww. Still looks good though.
-
Look at those textures ingame, they kinda remind me of sword of the stars :p
-
And now for a lost episode from Wings of Dawn 2.
The upper part of the ships looks very impressive. But not the lateral one, there is something in the texture I don't like and doesn't give THE cartoonish feeling. I think it's due to the hull plating. Perhaps with some desaturation with Post-processing will give a better result.
-
Awww. Still looks good though.
Would I cheer you up if I released it? =o (http://www.hard-light.net/forums/index.php?topic=73877.0)
-
I wasn't sad to begin with, aside from being disappointed that you and Spoon haven't shown any pics of Cyrvan warships.
-
Be patient, the first Cyrvan warship is not yet in game.
It'll soon be, so just wait a bit more.
-
That's the Hertak Armageddon. It actually...doesn't look like the Narada at all, it just kinda does from that angle XD
Hmm...
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0543.jpg)
Narada, anyone?
(http://images3.wikia.nocookie.net/memoryalpha/en/images/thumb/5/5f/Narada.jpg/800px-Narada.jpg)
-
It doesn't look anything like the Narada in-game, it's just the way the angle line up.
-
And now for some actual screens from WoD II
(http://img21.imageshack.us/img21/9915/42375429.png)
(http://img263.imageshack.us/img263/4796/77573716.png)
(http://img339.imageshack.us/img339/8237/75147176.png)
-
ZOMG! :eek2:
-
Ooh, imma definitely wallpaper one of those.
-
It doesn't look anything like the Narada in-game, it's just the way the angle line up.
Could anyone post an actual picture showing the whole ship?
-
It doesn't look anything like the Narada in-game, it's just the way the angle line up.
Could anyone post an actual picture showing the whole ship?
Could you play the campaign it's in? It's right in the techroom.
Also I'm pretty sure Spoon already showed you one.
-
/me suddenly feels the urge to complete the original WoD once and for all.
-
I have an urge to complete it the 3rd time over. o_o
-
I could not avoid the beam and got hit. :lol:
(http://img513.imageshack.us/img513/5016/screen0208.png)
-
Avoid the beams so you won't get hit.
-
I could not avoid the beam and got hit. :lol:
(http://img513.imageshack.us/img513/5016/screen0208.png)
dont tell me you tagged yourself
-
You can do that? :lol:
-
I dont know but it would be funny if you could
-
WoD2 has purty nebulae
-
I think you can if you get caught in the splash radius of the missile.
I don't think it does anything though.
-
Tagging yourself... ha, nice way to go.
-
I think I just tagged one of the bombers and was unlucky enough to be in the line of fire. I only had 5% hull left, if I recall correctly.
-
(http://i13.photobucket.com/albums/a263/Royous/StellarAssault/screen0565.png)
Oh yes, I do enjoy this new fighter. =D
-
Flashey
-
Oh, that looks pretty nice. :nod:
-
I want to see a ship the size of that asteroid. Nothing says scary like turrets the size of a knossos.
Oh like this one on the 80KM Boldoza Macross base? Yes the yellow is the barrel and the DOT in the center is a 8k poly player GUNDAM model.
(http://i22.photobucket.com/albums/b321/Star-Dragon/gorg2.jpg)
We also once had a 240km flavor for the truly sick... Both models lost in a crash.
Now I do much less ambitious efforts:
"Be they Angels or Demons?"
(http://i22.photobucket.com/albums/b321/Star-Dragon/Test%20Concepts/Afconcepts.jpg)
Sneak peek until Esari changes and tweaks my kitbash: OTT Hydras mated with normal and flipped KT'Hyla Ent-F "Wing" from Klingon Academy...
-
I want to see a ship the size of that asteroid. Nothing says scary like turrets the size of a knossos.
Oh like this one on the 80KM Boldoza Macross base? Yes the yellow is the barrel and the DOT in the center is a 8k poly player GUNDAM model.
*snip*
We also once had a 240km flavor for the truly sick... Both models lost in a crash.
Sorry to say I don't think you lost much
Now I do much less ambitious efforts:
"Be they Angels or Demons?"
*snip*
Sneak peek until Esari changes and tweaks my kitbash: OTT Hydras mated with normal and flipped KT'Hyla Ent-F "Wing" from Klingon Academy...
Now that's pretty nice. I like the texture scheme, simplistic as it is. :yes:
-
Getter, don't you think its about time you enter 2011 like the rest of us? Instead of endlessly dwelling on those really old and unfinished projects/models that you lost?
Go play BP: War in heaven, Vassago Dirge, Wings of dawn. Then look at your old screenshots again... :p
-
Then why don't you stop modding also and just "Go Play"?
Same reason...
-
Then why don't you stop modding also and just "Go Play"?
Same reason...
Well given that his modding seems to produce the stuff that people are 'go play'ing, you could increase your quality significantly by catching up with the times.
-
Then why don't you stop modding also and just "Go Play"?
Same reason...
Wut, that doesn't make any sense :wtf:
What I'm trying to point out to you is your pattern of showing up once every full moon and posting the same old screenshots of old projects that will never ever go anywhere. Just wondering if you ever noticed yourself doing that.
If you would take the time to play those three excellent releases that I mentioned, you might notice that the community has moved on to some very awesome projects.
-
Yes I have noticed, or have you forgotten the many times I've praised you (in particular) in you own project related threads, and increasing skill development?
Whatever... I really couldn't give a frak.
-
We're not trying to put you down, but why mod if nobody's going to get to appreciate it? Given all your hard work you might as well work to release something!
-
Yes I have noticed, or have you forgotten the many times I've praised you (in particular) in you own project related threads, and increasing skill development?
Whatever... I really couldn't give a frak.
tbh, I can't recall. How long ago was that?
If that was in that thread 'baby spoon's first model' then you really really need an update :p
And since we are toootally taking this off topic here, random screenshot time:
(http://img403.imageshack.us/img403/7475/stellarassault.png)
Stellar assault this time
-
What are those violet-pinkish missile trails in the top right?
Nice skybox.
Anti-aliasing is your friend.
-
The end of an afterburner effect.
-
Anti-aliasing is your friend.
It would be, if the launcher option worked. Now I have to remember to turn it on in the nvidia control setting for every new nightly build that I download :/
The end of an afterburner effect.
yup
-
The best Earth Skybox :).
-
The best Earth Skybox :).
Its Mars....isn't it?
Earth doesn't have those craterthingies.
-
Yep, its Terraformed Mars, Population: 500,000,000
You can clearly see the Marineris Sea. Formerly known as Valles Marineris.
-
Hmmm... Haven't noticed. Anyway, looks awesome.
-
I got into a very nice multi session last night. Player count was 11, but we never did any missions with that number of players (because some left). Here are two screenshots of the logs:
(http://jwmwcw.blu.livefilestore.com/y1pXYKRSJ9gSvFFrr2bvLvyKk4lLfjxNrMaEk0YB_K7ufoFA9J2XiiddSjrj8cg26yrcxyBiqqaHdIL3B431PFYLCxUm8PIyacS/multi_015.png)
QuantumDelta paraphrases his rank issues ... and then everyone gets distracted by the colour REAL men use...
(http://jwmwcw.blu.livefilestore.com/y1pqNucnZcFVgLGgiVJtzlLxByVfSfb4CTK2HUld3cK9n5qeuZA6cyoH1V_ofyj9fE3LZzZB4D7ukPmDNFFNAkf36yXaNA2_M1b/multi_016.png)
A certain Frenchman gets pissed over Shade and QD stealing the precious thing (again).
I finally murdered a Fenris and out-turned somebody in a dogfight, although he was also flying a Herc like me. Still, I'm happy.
-
Well ****. Shade needs to add more Tempests here. Seriously.
-
In the end, it didn't matter too much. We all sucked, and our stats weren't saved. :blah:
-
These were posted in BP board already, but I was asked to post these here as well.
Mystery picture featuring the Orange Box.
(http://img839.imageshack.us/img839/7905/screen0248.png)
(http://img263.imageshack.us/img263/1146/screen0254k.png)
(http://img163.imageshack.us/img163/1263/screen0291.png)
(http://img508.imageshack.us/img508/2559/screen0304.png)
(http://img209.imageshack.us/img209/2567/screen0311.png)
(http://img203.imageshack.us/img203/5867/screen0334.png)
(http://img69.imageshack.us/img69/2208/screen0258.png)
-
I rarely (in fact never) go "durr hurr" by being amazed at screenshots.
But I just did.
-
In the end, it didn't matter too much. We all sucked, and our stats weren't saved. :blah:
i really ought to join in this chaos sometimes...
-
So, I was goofing around, trying to make Nebula missions (at the least "As Lightning Fall" a little less nausea inducing and accidentally produced this bit of awesome:
(http://i1135.photobucket.com/albums/m634/Zacam/GrimDark-Red.png)
Same nebula set up as the mentioned mission, without actually being said mission. Obviously
-
Oh... sinister nebula.
-
Holy Framerate! Can you see into the future with that thing? :eek2:
-
Holy Framerate! Can you see into the future with that thing? :eek2:
Yes. And that was on a debug build. You wouldn't want to see the Release build frame rate.
-
Awesome nebula, holy **** high framerate.
Holy Framerate! Can you see into the future with that thing? :eek2:
Yes. And that was on a debug build. You wouldn't want to see the Release build frame rate.
****ing ****, what do you use?
-
Well eh, there is nearly nothing on that screen. Even I would go above 15 fps with my Intelgrated in those conditions. Oh wait...
-
I though FS's framerate was always capped at 120 fps. :wtf:
-
(http://i1135.photobucket.com/albums/m634/Zacam/Hatty-FPS.png)
-
*sigh*
Mobility 3650, I am disappoint. Look how well your peers are doing. Get back to studying, or I'll disown you.
Wait, you play the game at 1024x768?
-
No he's got an unrealistic rig, I can barely scrap a lame 60 fps top mark, even on a simple mission... RAGEEEE
-
I wonder how high I could get my FPS if I could take the cap off.
-
The screenshots I do at 1024x768. Native Resolution is 1680x1050 and the FPS is actually even higher when in fullscreen mode.
Also, the PrtScrn key likes choking up FPS when you hit it, so I actually get higher than what ends up in the screenshots.
-
So, in conclusion, your rig pwns.
-
Because Andrew has nothing better to do! I bet that idiot is planning to make a mod by himself too.
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0574.jpg)
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0575.jpg)
He probably could learn to make better shine maps though. Geez.
-
Wings of Dusk :yes:
-
He probably could learn to make better shine maps though. Geez.
I don't know, I actually kind of like the effect of glowing wings.
(And it's very anime, you have to admit.)
-
Davros slaps fury about the head with a bandwidth monitor
2.8mb vs 505k
(http://img225.imageshack.us/img225/5347/screen0248j.jpg)
-
I prefer png's when I want quality. :p
-
Wings of Dusk :yes:
And the conclusion to the trilogy: Wings of Chicken ? :)
-
So, I was goofing around, trying to make Nebula missions (at the least "As Lightning Fall" a little less nausea inducing and accidentally produced this bit of awesome:
(http://i1135.photobucket.com/albums/m634/Zacam/GrimDark-Red.png)
Same nebula set up as the mentioned mission, without actually being said mission. Obviously
Thanks for my new desktop ;)
-
****ing ****, what do you use?
In hindsight, it's no surprise. I recall Zacam once mentioning that -Sara- has a slightly better rig than his, and she can record Helios at full speed with everything turned on.
I wonder how smooth the gameplay experience will be above 60 FPS, though. It must be quite fluid.
-
I dont think you'll really notice the difference between 60 fps or 100 fps (I know I don't)
-
Latest version of UEB Durga, with shine maps I made just an hour ago.
(http://img690.imageshack.us/img690/7996/screen1793.th.png) (http://img690.imageshack.us/i/screen1793.png/)
-
Gatling good.
-
Wait till you see them fire. :)
-
made bigger because i love pixels
(http://img690.imageshack.us/img690/7996/screen1793.png)
-
that is many dakka
yes?
-
that is many dakka
yes?
WAAAAAAGGGHHH!!!!
-
that is many dakka
yes?
But not enough!
NEVER ENOUGH
-
Brought to us by the Inferno Team, FSU has a new Taurvi. Here's some shots of it in WIP
(http://i1135.photobucket.com/albums/m634/Zacam/WIPs/Tauvri-Wip01.png)
(http://i1135.photobucket.com/albums/m634/Zacam/WIPs/Tauvri-Wip02.png)
(http://i1135.photobucket.com/albums/m634/Zacam/WIPs/Tauvri-Wip03.png)
-
They were these death black ships... oh god... they wasted everyone!
-
its really really black, but pretty cool regardless
-
Pretty... :eek:
-
It really ought to have some red on the front.
-
I think it looks pretty cool, but also... kinda raw to me. Maybe it's because this is not ingame.
-
I think it looks pretty cool, but also... kinda raw to me. Maybe it's because this is not ingame.
Congratulations on your embarrassment. Or did you not notice the F3 in-game lab menus present in the screen shots?
That said, it's still wip. Those shots were pre-Smoothing and a brand-newer normal map was made since then. I'll be updating the shots later.
-
Gotta love the recolored tsouptile01 (green colossus texture), huh
-
With ingame I meant not in action - like ripping a terran cruiser to pieces and with scenic sun-lighting and nebulas and stuff :)
-
From Derelict:
(http://img27.imageshack.us/img27/8995/screen0210.png)
-
awesome!, it's been a couple of years since the last time I played derelict... I might replay it again sometime this year :D
-
(http://img703.imageshack.us/img703/739/screen0493.png)
(http://img203.imageshack.us/img203/2237/screen0510.png)
(http://img11.imageshack.us/img11/7382/screen0517.png)
(http://img27.imageshack.us/img27/695/screen0548.png)
(http://img51.imageshack.us/img51/757/screen0551.png)
-
The colossus is shooting itself :|
What are your lighting flags?
-
The colossus is shooting itself :|
This is why we have "check hull" flags now.
-
I had a bad attitude because it felt particularly irksome that SPOON didn't even have one nice thing to say about the new pic.
I had only posted one old pic in regard to a recent comment to a new person had made about large objects.
Meh... At least Esari was impressed, so that far outweighs any negativity (that's why he's tweaking those files in the future).
Another new pic. unfortunately things go slow, but takig a page out of my own "Turret Project" I have an alpha test of my main battleship turrets. Eventually I will have the yellow lights blink and maybe one day figure out how to have the glowing red striped "power up" when it takes a shot, but that's something to think about later...
(http://i22.photobucket.com/albums/b321/Star-Dragon/The%20Turret%20Project/bsmgturret.jpg) textures subject to change.
In Lab: (http://i22.photobucket.com/albums/b321/Star-Dragon/The%20Turret%20Project/bsmainturret1.jpg)
In Game: (http://i22.photobucket.com/albums/b321/Star-Dragon/The%20Turret%20Project/bsmainturret2.jpg)
So yeah, while it's only 660 polys, it still by far is better looking the half the turrets I've seen.
ultimately the only person I need to satisfy is myself, 2011 can bite me...
Axel's base and KT'Hyla's barrel mated by my vision.
:)
-
You need to grab an SVN or an FTP or a Dropbox or something so you won't lose your stuff when your hard drive goes.
-
...So yeah, while it's only 660 polys, it still by far is better looking the half the turrets I've seen.
ultimately the only person I need to satisfy is myself, 2011 can bite me...
You gota be kidding me, that turret looks awesome! You got any ideas for weapons to go with it?
-
Yes, Triple Railgun. In space it would be slightly more effective than surface-based ones cause of virtually no wind current (solar wind) and less occurrences of gravity drop.
"On January 31, 2008 the US Navy tested a railgun that fired a shell at 10.64 MJ with a muzzle velocity of 2,520 m/s.[16] Its expected performance is a muzzle velocity over 5,800 m/s, accurate enough to hit a 5 meter target over 200 nautical miles (370.4 km) away while firing at 10 shots per minute." - the new 2010 RG is (33MJ) a shot.
So for sake of argument, these turrets can each fire one triple volley, every 6 seconds (slow count).
So think of a suped up version of this: TF2 http://www.youtube.com/watch?v=_6qizxSFckc
The Navy is aiming for 64MJ shots, but I feel the Spacy should double that, unless it's just too huge a leap in materials science to be remotely plausible.
Then again numbers for FS2 Beams are hideously more high, so this might not be damaging enough for the FSverse. More like NBSG.
-
yer all dumb! :(
-
Only because they both have three barrels and the bases have a hump on the back. Beyond that? Not much else is similar.
-
Yes but it's Axel's base and Kt'Hyla's barrel:
Contributors to this project include:
--------------------------------------
Axel (HW2 Modding) - AXL
Lord Ravensburg (Sci-Fi Meshes) - LRB
Axem (FS2 Modding) - AXM
Trashman (FS2 Modding) - TRA
Scooby_Doo (FS2 Modding) - SCO
Ancient Angel (SFC Modding) -AAG
WHY? (Klingon Academy Modding) - WHY
KT'Hyla (Klingon Academy Modding) - KTH
Initials of -UNK indicate the original source was unknown.
The new fighter is mostly done. I decided to go back to the well and re-use the Hydra's head. Have to see what Esarai does with the mapping and then tweak it myself later, so right now it's flat black placeholder texture there.
Thinking of calling it the "Sin".
(http://i22.photobucket.com/albums/b321/Star-Dragon/Test%20Concepts/sinftrf.jpg)
-
Ship in the back looks a lot like
(http://cleverocity.com/albums/etcetera/lego_spaceship_daedalus.png)
Not that it's bad, just something I noticed.
-
It is the Daedalus.
-
Yeah, the ship in the background looks almost identical to Daedalus (from Stargate: Atlantis).
-
So yeah, while it's only 660 polys, it still by far is better looking the half the turrets I've seen.
Actually, I think that's the best turret I've seen so far. It looks even better than the Vasudan turrets on the HTL Aten, and that speaks volumes since those were very well done too.
Ship in the back looks a lot like
(http://cleverocity.com/albums/etcetera/lego_spaceship_daedalus.png)
Not that it's bad, just something I noticed.
I keep thinking of Battlestar Galactica...
-
almost eight thousand pieces
-
But less than 9,000. :p
The ship in the foreground reminds me of what a 3D version of an original Master of Orion ship sprite might look like. On that accord, I kind of like it in a nostalgiac vein.
-
(http://img84.imageshack.us/img84/5113/screen0381.png)
pew pew
-
beautiful
I would hate to fly through that beam storm though
-
Nico was the first attempt at bringing "Space Piracy" to FS.
Cartoony textures are the past.
This Arcadia is serious business!
(unfortunately, though armed it's not rigged, can't do it) :(
(http://i22.photobucket.com/albums/b321/Star-Dragon/Star%20Blazers/Harlock2.jpg)
(All Glory to Toshiro, the kind soul who built her)
-
You've got an Andromeda-class in there, where's Yamato!?
-
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101211_r2011-01-2323-57-32-31.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101211_r2011-01-2400-14-33-29.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101211_r2011-01-2400-14-39-50.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101211_r2011-01-2323-58-07-91.jpg)
-
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/afs01.png)
"I've got a visual on something BIG."
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/afs02.png)
"HOLY CRAP!"
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/afs03.png)
"Fire phasers!"
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/afs04.png)
"No effect!"
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/afs05.png)
"Retreat!"
-
What beautiful twirl!
-
What beautiful twirl!
yes
-
Which reminds me I need to change the default jump effect with the one off ASW again.
-
Yay! Beer for everyone :). I have another screenshots on wiki :pimp:.
Anyway...
A few days ago, I've tested a few missions for SG and took a few sceenshots directly from missions. Here is the new showcase of my mod:
(http://i52.tinypic.com/mh9d0n.jpg)
(http://i53.tinypic.com/28sso46.jpg)
(http://i53.tinypic.com/o8hzxi.jpg)
(http://i52.tinypic.com/2mreidh.jpg)
(http://i55.tinypic.com/wc0nxf.jpg)
(http://i52.tinypic.com/10moc35.jpg)
BTW. Those screenshots are from older version of SG on my brother's computer. He has weird light settings. In newest version, I've fixed all bugs you can see there. A lot of thinks are improvemented now, like Boreas' turrets [thanks to Woo].
-
cool stuff there :yes:
-
Great skyboxes!
-
One from a few possible short campaign ideas that I'm brainstorming (this one obviously being BP:WiH based) ...
(http://www.vprnet.co.uk/Images/FS2Random/screen0104.png)
... and a couple from my third single mission from tonight's FREDing session.
(http://www.vprnet.co.uk/Images/FS2Random/screen0144.png)
(http://www.vprnet.co.uk/Images/FS2Random/screen0146.png)
-
Moar peoples using my edited subspace whirls! Arrgghhh! :ick:
Keep pouring in the screenshots, peoples
-
Moar peoples using my edited subspace whirls! Arrgghhh! :ick:
They look cooler. :P
-
(http://thumbnails26.imagebam.com/11675/7d898d116746806.jpg) (http://www.imagebam.com/image/7d898d116746806)
(http://thumbnails37.imagebam.com/11675/033eb5116746814.jpg) (http://www.imagebam.com/image/033eb5116746814)
-
My Concept of SDF-3 (SC style), temp textures and unarmed (18k)...
(http://i22.photobucket.com/albums/b321/Star-Dragon/Robotech%202/sdf3-3.jpg)
(http://i22.photobucket.com/albums/b321/Star-Dragon/Robotech%202/sdf3-2.jpg)
-
rscaper1070, awesome looking planet. Asteroids look kinda funny to me due to the lighting on them.
(http://img713.imageshack.us/img713/2299/moddbpreview.png)
-
I like the yellow explodium.
-
(http://img843.imageshack.us/img843/3483/screen02292.jpg) (http://img843.imageshack.us/i/screen02292.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
-
rscaper1070, awesome looking planet. Asteroids look kinda funny to me due to the lighting on them.
(http://img713.imageshack.us/img713/2299/moddbpreview.png)
Ooo. Which mod is this?
-
Wings of Dawn 2, the ship is by Axem for the Cyrvans
-
Please tell me it won't have a turn time of 0.00001. The Aestival makes even QD use a mouse.
"Good handling" is something like the Persie or Terran Mara, with a lower rotdamp (but not too low) and higher speed and lower acceleration values.
"Good handling" is not "If I tap lightly on an arrow key the fighter does a 360".
-
Awesome, finally capships for the space elves!
-
Please tell me it won't have a turn time of 0.00001. The Aestival makes even QD use a mouse.
"Good handling" is something like the Persie or Terran Mara, with a lower rotdamp (but not too low) and higher speed and lower acceleration values.
"Good handling" is not "If I tap lightly on an arrow key the fighter does a 360".
Lrn2fly trolololo
-
Please tell me it won't have a turn time of 0.00001. The Aestival makes even QD use a mouse.
"Good handling" is something like the Persie or Terran Mara, with a lower rotdamp (but not too low) and higher speed and lower acceleration values.
"Good handling" is not "If I tap lightly on an arrow key the fighter does a 360".
I hear you plea for mercy and will make sure CSA ships in WoD2 are flyable for even the average human :p
In the mean time, I'm having way too much fun with this new particle code that nuke made
(http://img827.imageshack.us/img827/5184/pewpewf.png)
-
Please tell me it won't have a turn time of 0.00001. The Aestival makes even QD use a mouse.
"Good handling" is something like the Persie or Terran Mara, with a lower rotdamp (but not too low) and higher speed and lower acceleration values.
"Good handling" is not "If I tap lightly on an arrow key the fighter does a 360".
I hear you plea for mercy and will make sure CSA ships in WoD2 are flyable for even the average human :p
The elves have succumbed to the will of inferior humans? No way!
-
Please tell me it won't have a turn time of 0.00001. The Aestival makes even QD use a mouse.
"Good handling" is something like the Persie or Terran Mara, with a lower rotdamp (but not too low) and higher speed and lower acceleration values.
"Good handling" is not "If I tap lightly on an arrow key the fighter does a 360".
The Cyrvans disagree! :) lol!
-
Is there a command line code I can add to remove the HUD so I can take pretty pictures?
-
Press CTRL-SHIFT-O (I think...)
-
Wasn't it just CTRL + O?, you make me doubt myself :confused:
-
Shift+O. *****es.
-
I'll give it a try tonight and post some 2560x1600 screens.
-
Shift+O. *****es.
Seconded. I made it 'é' though. :D
-
(http://filesmelt.com/dl/aeolus21.png)
(http://filesmelt.com/dl/deimos.png)
Straight from the FSU SVN with the new shaders and all.
-
Normals big time, Small beamz
-
Good beamz...
-
Good beamz...
That's personal preference, I shall keep my big beamz for myself ;)
Also what's with the nebula, they look.... odd.
-
What Hades doesn't mention is that he reverted to some much older nVidia drivers in those shots.
Namely the 186.xx Mobile Series drivers. Which -should- have full OpenGL 3.0 support, but something isn't right.
Working on that. Also, while I can't do anything about the newer shaders interactions with pre-Go_Faster builds, I am trying to work out some slightly better results for SM2.0 people.
-
Nice screenshots, but I prefer bigger beams.
-
That Deimos looks a little bit too blocky.
-
That Deimos looks a little bit too blocky.
What's that supposed to mean? It's the Deimos for crying out loud!
Good beamz...
Good beams have firepower and width to reflect that!
-
I am trying to work out some slightly better results for SM2.0 people.
Good, framerate wise performace?
-
Nice screenshots, but I prefer bigger beams.
Why?
That Deimos looks a little bit too blocky.
That's why I started that new upgrade.
-
I, for one, think that these beams are great.
Spot on.
The SGreen is pissweak, why should it be huge?
-
2 SGreens on Aeolus can be a big danger even for bigger ships like Deimos :P. Bigger beams looks more powerfull... But mainly it's a personal preference. Looks simply better for me.
-
Actually, the S Green can barely challenge cruisers. It has a DPS of 64, which is less than most fighter weapons...
-
The beam itself deals like 2700 damage but it has a firewait of a wooping 45seconds.
With retail a.i. its even more than that
-
Sgreen looks spot on.
Terslash still looks tiny, but I'll get used to it.
-
(http://img51.imageshack.us/img51/757/screen0551.png)
Why doesn't the light look so cool in my FS2?
-
Why doesn't the light look so cool in my FS2?
Because :p
Feature request: Engines illuminate nearby stuff just like lasers and beams do.
-
I asked for that, but I got shut down because there'd be too many lights for the engine to realistically handle.
-
Can't GLSL only handle 8 lights? Or is there something they can do about that epic suckage?
-
I think that's a per pass limit, and I think we're currently doing single-pass rendering.
-
(http://filesmelt.com/dl/rakshasa.png)
-
Lol. I like how that shot emphasizes the lack of a 4th frontal beam turret. (Beam sizes look good on that cruiser as well)
-
And as you will notice, it's RED again.
One of the SBeam* files was to blame for the color shift that happened and it was eventually found and corrected with a baseball bat.
-
I haven't done anything up in this for a while, so time's up, let's do this.
(http://i279.photobucket.com/albums/kk124/esaraisaiea/SkjoldrFlyby2.png)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Fleetrise.png)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/KadayaOrbit1.png)
-
Pretty colors! o_o
-
I approve of the pretty colors!
-
What's that thing in the last screenshot?
-
Holy **** Rave Aliens of Doom. :D
-
Wow. I love that first fighter.
-
****i** CRT from work, can't see **** on this :banghead:
-
Oh **** rave aliens.
We're all doomed.
-
I haven't checked this thread in a while.
I highly approve of the continuation of this thread.
-
I can see now!
those are custom made engine glows on the back of that raibow ship, or trails maybe?
Looks awesome man.
-
Shivans!
(http://img688.imageshack.us/img688/7141/harpy.png)
(http://img576.imageshack.us/img576/7490/hydrah.png)
(http://img810.imageshack.us/img810/5440/furball.png)
-
Those are awesome!
-
The Harpy looks good, albeit a little dark in the ship viewer. The Hydra takes a while to get used to; I originally wanted to comment on it being a bit too organic-looking with the bump mapping, but now I think it's okay.
-
Textures needs more work, but that screenshot looks interesting. Is this from ToF?
-
That's Conflict 2395. Twist of Fate doesn't have Shivans.
-
More screenshots from the Conflict 2395 mission "Into the Abyss":
(http://img233.imageshack.us/img233/2850/furball5.png)
(http://img594.imageshack.us/img594/9601/furball2.png)
(http://img109.imageshack.us/img109/3429/furball3.png)
(http://img135.imageshack.us/img135/1198/furball4.png)
-
The SOC flagship GTFg Achilles demonstrates its firepower:
(http://img403.imageshack.us/img403/3924/furball6.png)
-
Looks very promising :).
-
Pick an effect:
(http://img696.imageshack.us/img696/660/beam1.png)
Beam glow #1
(http://img822.imageshack.us/img822/2447/beam2.png)
Bean glow #2
-
2
-
What does the beam effect in the mediavps look like currently?
-
2.
-
First is recolor or Shivan beamglow from Mediavps, second is Akrotiri main cannon from ASW 3.6.12 - both are the most awesome blue beamglows ever created [I don't like simple beamglows like BP one]. 2 is better, I'm also using it in my mods as beamglow.
-
I like the first better.
-
The second effect has better conformity between the center of the beam and the origin, with the teal effect blending in together; not present in the first effect. However they both lack conformity between the rest of the beam, needing a little more touching up. So far I'm for the second effect.
-
All you can see in #2 is the beam.. looks kinda bad suppose it might work for those people who don't like seeing ships (IE; play in pitch black lighting)
-
I think it's from the angle.
-
Also, it's coming from a Mjolnir, which is not that big.
-
So why does something so small produce a beam twice it's size? >.>
-
All you can see in #2 is the beam.. looks kinda bad suppose it might work for those people who don't like seeing ships (IE; play in pitch black lighting)
So why does something so small produce a beam twice it's size? >.>
High-five! :yes:
-
So why does something so small produce a beam twice it's size? >.>
Cuz it's cool.
Why are beams even visible at all? cuz it's cool... :3
-
So why does something so small produce a beam twice it's size? >.>
Because it's a Mjolnir, and I was testing the BFBlue. I intend to use that mission to test all the different beams. I really didn't want the viewer to notice the Mjolnir anyway, I wanted to show the beam itself.
-
(http://filesmelt.com/dl/screen00361.png)
THIS is how a Mjolnir's beam should look!
-
Are we getting the Hades soon considering it's appearing a little more frequently in screens?
-
Pick an effect:
(http://img696.imageshack.us/img696/660/beam1.png)
Beam glow #1
(http://img822.imageshack.us/img822/2447/beam2.png)
Bean glow #2
For the record, #2 was created by me for ASW 3.6.12. Turns out a lot of people forget to credit me for effects coming out of 3.6.12. No offense, though -- I'm happy people are using them.
Feel free to use it, Betrayal, but please DO give credit as it is due.
-
*snip*
THIS is how a Mjolnir's beam should look!
I think that looks rather good, so I agree. :)
-
Boo, small beams.
-
(http://filesmelt.com/dl/screen00361.png)
THIS is how a Mjolnir's beam should look!
That looks awesome!
-
How do you manage to LIKE that? D:
It looks just so... small and underwelming... If i didn't knew better, i would think it's a green AAA beam.
-
AAA beams are oversized anyway and I've asked Hades to take a look at them a few times. I think the better question is why you like beams that are bigger than what's firing said beam, it's ridiculous and not in the good way.
Well, it's a matter of taste and I'm just glade sanity seems to win so far.
-
mura: I could ask you the same question. Those blue beams are IIRC around the size of the Mjolnir beam, which means it's obscuring the Mjolnir almost completely. How is a beam literally bigger than its originating ship and still not retarded?
-
Geee... i wonder why you didn't think that when you played this game the first time...
Anyway, no more de-railment here.
-
Hades' pic actually does look much better, although I can see reasons for the Mjolnir's beam being quite large. I don't think it looks very good that way though, up close at least. I think in mission you might not be looking as closely at the Mjolnir as trying to help it blow up whatever it is shooting.
-
AAA beams are oversized anyway and I've asked Hades to take a look at them a few times. I think the better question is why you like beams that are bigger than what's firing said beam, it's ridiculous and not in the good way.
Well, it's a matter of taste and I'm just glade sanity seems to win so far.
I have made every AAA beam much smaller, still need to upload to the SVN.
-
You guys are using the beam width table entries to ensure that the practical width of the beams remains identical right?
-
OF course. We're not idiots, we know what we're doing.
-
OF course. We're not idiots, we know what we're doing.
I should quote this for the lulz and irony
-
OF course. We're not idiots, we know what we're doing.
screencapped
going to silkscreen onto a t-shirt and sell on etsy
-
Personally, I think the Mjolnirs at least should stick with beams more on the ridiculously-big side of things, if for no other reason than they come across to me as very experimental pieces of technology that are basically being pushed to the absolute limit. The big overcharged beam makes sense for something like that. Plus, that picture of Hades' just looks like something in significant need of beam-Viagra. :p
-
Thing is, it's about at the edge as I have it sized now of being to physically large to be plausible. Plus over-sized looks terribad to me.
-
If it clips the model is needs to BURN IN HELL BECAUSE ITS BAD :P
-
I like ridiculously oversized beams. PEWPEW
-
We need a compromise...
-
Just do it easier, save your old mvp release, learn where is the beam data stored and replace with it when the new mvp release comes.
-
Beam envy anyone ? :)
-
Nah. Just hadestration anxiety.
-
Did someone managed to kill two fighters with just one pair of Trebuchets? ;7
(http://www7.pic-upload.de/thumb/03.03.11/1sj9lhyp7je.png) (http://www.pic-upload.de/view-9098038/fs2_open_3_6_13r_INF-20110111_r-2011-03-03-08-12-16-71.png.html)
Was totally random, but I laughed about the entire mission.
-
Trebuchet multi-kills are actually quite common when the lighter fighters warp in close formation.
-
Was just the first time I see such a moment.
-
I don't think I've ever had one. Now I have a new goal for myself :)
-
Trebuchet multi-kills are actually quite common when the lighter fighters warp in close formation.
I don't think I've ever seen one and I've played for years.
-
I've gotten a full wing at the most...
-
Trebuchet multi-kills are actually quite common when the lighter fighters warp in close formation.
Is it caused by blast damage? I'll be quite surprised if it is.
-
How else would four Maras explode at the same time from two missiles? :P
-
Trebuchet multi-kills are actually quite common when the lighter fighters warp in close formation.
Is it caused by blast damage? I'll be quite surprised if it is.
The explosion effect is quite small, but the actual blast radius within which damage is applied is quite large.
Trebuchet multi-kills are actually quite common when the lighter fighters warp in close formation.
I don't think I've ever seen one and I've played for years.
It might only work on lower difficulties. But it does happen.
-
Attached are some Syrk+Refinery exploding goodness :D
[attachment deleted by ninja]
-
That is a great ball of fire.
-
I honestly can't tell if that's a gigantic explosion or a Sun skybox D:
ninja: pretty sure explosion
-
Syrk now features Orange Shockwaves :)
-
http://www.youtube.com/watch?v=smRUBhAHrgQ
Some combat around a terrain model and a red skybox.
-
Gravity, more new sounds and music, interplanetary combat, gun installations, gunpoint HUD indicators...
:jaw:
The alarm sound though, really grinds into my ears.
-
I should have put a note: this is very unofficial! Just something I was playing around with. But stuff like the gunpoint hud indicators will be in the mod when the sequel gets released.
-
Sans the missile launch tone, if everything else was included that would be uber wicked awesome.
But the gun indicators alone are awsmsauce.
-
That's not bad, aside from the terrible texturing on every single building. I did notice a base from Stratcomm's model dump, neat.
-
If you don't like the texturing, make your own buildings.
Community would cetrainly appreciate such models, since currently, there are not many of them.
-
Gravity, more new sounds and music, interplanetary combat, gun installations, gunpoint HUD indicators...
:jaw:
The alarm sound though, really grinds into my ears.
How can you tell there's gravity?
-
Aside from the vid description, notice the falling debris.
-
Yes, the fire trails from destroyed fighters arced, pretty easy to notice really.
-
More community-made buildings would be great. Be nice to get some proper models out there instead of half-assed stuff I scrabbled together.
can you crash on the ground or flythrougth?
I have a skybox + ground but if i get to low i fly through :(
Most of the terrain is solid, but places where it's not have a large invisible cube just at terrain level. It works well enough.
-
Nice. I like the building textures myself for the most part. Only have minor issues with the one that's tiled with lightings on the roof, but that's a small portion of the overall greatness.
So Violence is bsgreplacement-secondhalf? Nice. :)
-
Sweet stuffs! :yes:
To those complaining about building textures... all I see is black and a few white lights :p
-
I spotted one of the tanks from 158th.
-
That looks awesome. Do fighters now have lift, such that banking becomes important?
-
Nope. And in fact for the moment gravity only works on dead and (if we get a feature added) dying ships.
-
So you're postulating repulsolift type technology in FS? Admittedlym that makes sense given what (little) we've seen of atmospheric flight.
-
So you're postulating repulsolift type technology in FS? Admittedlym that makes sense given what (little) we've seen of atmospheric flight.
That's not a canonical piece of the story yet, but yeah, if necessary we'll do that. It seems pretty reasonable.
-
So you're postulating repulsolift type technology in FS? Admittedlym that makes sense given what (little) we've seen of atmospheric flight.
That's not a canonical piece of the story yet, but yeah, if necessary we'll do that. It seems pretty reasonable.
Im sure i read somewhere that in FS both Terran and Vasudans have a fairly good grasp of gravity/anti-gravity technology
-
I didn't really like the music and the new "you have a missile on your ass" sound, but apart from that this is as amazing as always.
-
If GTVA ships have artificial gravity inside, would it be logical to follow that they're able to manipulate gravity outside the ship?
-
Nope. And in fact for the moment gravity only works on dead and (if we get a feature added) dying ships.
Well, that can be done very fast... ;)
-
If GTVA ships have artificial gravity inside, would it be logical to follow that they're able to manipulate gravity outside the ship?
Depends on how well they're able to manipulate the mass effect envelopes.
-
If GTVA ships have artificial gravity inside, would it be logical to follow that they're able to manipulate gravity outside the ship?
I think technology that manipulates a planets magnetic field is a better candidate. If they have figured out how to change energy into gravitons it would allow for gravity onboard ships. You could have gravity on by degrees or off. Gravity as a repulsive force was only a feature of the very early universe and simulating the Big Bang every time you want to do something as mundane as fly a spacecraft seems really dangerous to me.
-
If GTVA ships have artificial gravity inside, would it be logical to follow that they're able to manipulate gravity outside the ship?
I think technology that manipulates a planets magnetic field is a better candidate. If they have figured out how to change energy into gravitons it would allow for gravity onboard ships. You could have gravity on by degrees or off. Gravity as a repulsive force was only a feature of the very early universe and simulating the Big Bang every time you want to do something as mundane as fly a spacecraft seems really dangerous to me.
You're gonna have trouble hovering on Mars with that technology.
-
On Earth too, it's magnetic field is really weak.
Mars, IIRC, has none.
-
That video is awesome. Loved the skybox and the city especially (even if they did look a little nasty).
-
Nope. And in fact for the moment gravity only works on dead and (if we get a feature added) dying ships.
Other than that, does the flag work fine?
-
Nope. And in fact for the moment gravity only works on dead and (if we get a feature added) dying ships.
Other than that, does the flag work fine?
The flag doesn't work at all, unless you're also using the script.
It works fine on dead and (if we get a feature added) dying ships. It works fine on normal ships too, the AI just has no idea how to handle it.
-
Nope. And in fact for the moment gravity only works on dead and (if we get a feature added) dying ships.
Other than that, does the flag work fine?
The flag, on it's own, does nothing (for now). All of the gravity effects (such as falling debris) comes from scripting.
It's theoretically possible to script gravity that affects live ships (or any other object) but the "regular" damping physics makes it an exercise in frustration trying to get it to work well (acceleration from gravity ends up getting damped).
What do you mean, it works fine on normal ships? :) Show me the script variant that does it! I've sunk too much of my own time into trying to script reasonable gravity on live ships...
-
Everything in the mission with 'affected by gravity' constantly drops when using this script. It's just the public one m!m posted.
-
It works fine on dead and (if we get a feature added) dying ships. It works fine on normal ships too, the AI just has no idea how to handle it.
You mean the AI doesn't know how to counteract gravity?
-
On Earth too, it's magnetic field is really weak.
Mars, IIRC, has none.
To my understanding, Mars does not have an active core - it's kind of... dead in a sense. Thus, this is the reason it does not have a very coherent magnetic field. But, it does have magnetic fields, they're just patchy, and as you said, weak.
Battuta, here's an interesting idea, though it might be difficult to implement. Could you make the gravity script trigger for a ship that looses its engine subsystem(s)? That might make for a really neat dynamic in the atmosphere - if you can take out his/her engines, they're just as dead as if you beat their hull to pieces.
-
(http://i293.photobucket.com/albums/mm56/HLPHades/HTL%20Medusa/screen0006.png)
(http://i293.photobucket.com/albums/mm56/HLPHades/HTL%20Medusa/screen0005.png)
Working high-poly Medusa model in-game, pof is mostly finished, textures aren't finalized and lods/debris aren't done either, but our beautiful Sab0o has that under control!
-
(http://i293.photobucket.com/albums/mm56/HLPHades/HTL%20Medusa/screen0006.png)
(http://i293.photobucket.com/albums/mm56/HLPHades/HTL%20Medusa/screen0005.png)
FRAK YES
-
There's a distinct lack of squadron insignia on the new one.
But who cares. Excellent asset!
-
The canopy could do with a quick color change to match the hull, but still ****ing awesome.
-
There's a distinct lack of squadron insignia on the new one.
But who cares. Excellent asset!
I forgot to mention that Sab0o hasn't added it either, it's supposed to go where those white circles on each side are. Those white glowy circles are also where two lights at the front and back of the insignia plate shine onto the insignia (the two boxes). If I can get it working right it'll be awesome.
-
wholly crap. Genius design decision :yes:
-
PCS2 can be used to add insygnia, so it shouldn't be a problem.
-
THAT. IS. BAD. ASS.
-
i think right there is proof for the existence of God
-
Amazing, I can't wait to use the HTL Medusa! :D
-
Mobius, you can barely read your font color on the default theme, just fyi.
-
O.o
What are you talking about? Default has a dark grey background.
-
I used to play Red Baron 3D and one of the most interesting things about that was that you could actually paint your own aircraft. Also, it didn't require much modding/editing of textures since you could just mix up paint themes from different squadrons in the German/British/French/American Air Force (actually the Germans had the most artistic paint themes so I played them most of the time). Now that pic triggered some idea in my head. I thought of FreeSpace with some kind of ace-to-ace battle topics, where the ace is recognizable with a special paint setting for his fighter...I recall there's one mission in FS1 where you engage a Zod ace, perhaps we should make more? Just a thought.
To be offtopic...
To respond to the Colossus debate in this thread (http://www.hard-light.net/forums/index.php?topic=75128.20) I'll be posting the Colossus engaging a group of Orion destroyers.
Just did a mission involving the Colossus with no working engines and engaging seven Orion-class destroyers at almost every angle. Each Orion would be able to fire its starboard BGreen and some of its broadside TerSlashes, and simply didn't move (probably due to the fact that I ordered them to "Stay Still").
This mission was tested twice. For the first time, the Colossus obliterated all of them and ended up with 16% or 19% (I don't remember very well) hull integrity. The second test, which I have pictures of in "A celebration of FreeSpace" (http://www.hard-light.net/forums/index.php?topic=25406.new#new), the Colly destroyed all 7 of them with 7% hull integrity.
1. HUD view of the Colossus and destroyers:
(http://i56.tinypic.com/2e64eg8.jpg)
2. Colossus view of herself and destroyers:
(http://i55.tinypic.com/bhet53.jpg)
3. Beamz galore:
(http://i54.tinypic.com/nyfoli.jpg)
4. And the first one explodes in a massive fireball:
(http://i53.tinypic.com/o9jq88.jpg)
5. This is actually the 3rd one to be destroyed:
(http://i53.tinypic.com/2wgf4ma.jpg)
6. Double Kill:
(http://i51.tinypic.com/2mxrh1e.jpg)
7. The Colossus fires a BGreen and takes down the 2nd to the last destroyer:
(http://i54.tinypic.com/auh3bl.jpg)
8. Shockwaves:
(http://i56.tinypic.com/16htbnq.jpg)
9. The last Orion destroyer could actually only recieve fire from the Colly's twin rear TerSlashes:
(http://i52.tinypic.com/10sdk7s.jpg)
10. The last of them gets destroyed:
(http://i52.tinypic.com/mc80ex.jpg)
11. A battle-damaged Colossus emerges victorious:
(http://i55.tinypic.com/5k1rg4.jpg)
12. Events Data for this experimental mission:
(http://i51.tinypic.com/32ztg8p.jpg)
Well, this is interesting to know. Looks like the Colly surpassed her description of "having the armament of 5 Orion-class destroyers". Possibly yes, but it could handle several more than five of them in a fight to the death. It could be a useful tactic for the GTVA to lure a Shivan/NTF fleet into position, then deploy the Colossus right in the middle of the fleet, then beam them all to death like what Luis Dias described in the other thread.
-
When you say starboard BGreen I noticed that for the most part the only BGreen being used was the ventral cannon under the nose, since they're mostly pointing directly at the Colossus, which is the improper way to use the Orion's total firepower. Had they actually been showing their starboard sides they could use three BGreens, and space the Colossus.
-
I could do that, but...it might be unfair?
The Colossus attacks an Orion with only a portion of its firepower. Therefore it may only be fair for the Orion to ALSO attack the Colossus with a fraction of its own power.
Though I can understand that may be unrealistic.
-
Another thing here is, an engagement between a Colossus-size vessel and 7 destroyers, even if someone was dumb enough to let it happen, wouldn't happen like this. You're in a fighter in FS for a reason- they're bloody powerful. Heavy assault fighters could attack turret subsystems, bombers could soften up the opposing ship(s), and light fighters could provide cover. Cruisers and corvettes might provide temporary safe areas for fighters, although they'd be mostly useless in the battle itself. Orions would, in fact, broadside the Colossus at whatever angle was best.
The outcome of the BoE would depend on so many variables it's not even funny. I think it likely that in a realistic engagement of this size the Orions would win (or cripple the Collie, which would jump out as soon as they realized they were outgunned), but even that depends on the fighters doing their jobs.
Anyway this is getting off topic will post pics soon
[EDITZ0rZ] Pwn the NTF!
(http://img268.imageshack.us/img268/2913/screen0139.png)
(http://img858.imageshack.us/img858/894/screen0143.png)
(http://img140.imageshack.us/img140/6813/screen0146.png)
(http://img219.imageshack.us/img219/5133/screen0147.png)
-
Cool! I love your light settings :D, especialy green glow from the beam cannons.
-
I see you have the same weird thing with your Post-Processing as I do with the bloom making vertical lines, but they're very dark and pretty shots.
-
Remind me where those shockwaves come from ? I've spotted em in a couple of screenshots but never got my hand on em.
-
Those are Nighteyes's shockwaves. Get them from the FSU board.
-
This
(http://img268.imageshack.us/img268/2913/screen0139.png)
and this
(http://img208.imageshack.us/img208/6050/screen1354.png)
are definitely two different effects. I'm of course not talking about the color, but about the texture itself. You can see that the first one has a much more marked, sharp border than the second one.
-
Both are by Nighteyes, but the first one is older.
I have a blue version, but could you check where did you got the first one, Shivan Hunter?
I'm sure I once had it, but I can't find it.
-
Could it be a difference between 2D and 3D?
I could do that, but...it might be unfair?
The Colossus attacks an Orion with only a portion of its firepower. Therefore it may only be fair for the Orion to ALSO attack the Colossus with a fraction of its own power.
Though I can understand that may be unrealistic.
Have you tried setting up the Orions to all attack from one side of the Colossus? (probably even more unrealistic :p)
-
If you were an enemy commander and you had 7 Orion Destroyers at your disposal and you wanted to take down the Colossus, would you decide to 'play fair"?!? No. You would find the weakest, least defended point on the Colly, and the strongest point on your Orions, and go for the kill. That's how war is. You don't fight with one hand behind your back. This isn't Neverland. You do that and you get badly hurt at best, killed more likely. If you want to be merciful, disable your opponent as fast as you can and then maybe he'll see you are actually trying to be nice to him when you don't finish him off when he is at your mercy. Probably not, but you can always hope. (Look at the Japanese after WWII.)
-
The blue version of my shockwave is in this (http://www.hard-light.net/forums/index.php?topic=68956.0) post by Nighteyes (the first effects pack link, not the newer one). Not sure where the orange version is from.
-
Why the Colly's kill count only happens on the first two Orions?
-
If you were an enemy commander and you had 7 Orion Destroyers at your disposal and you wanted to take down the Colossus, would you decide to 'play fair"?!? No. You would find the weakest, least defended point on the Colly, and the strongest point on your Orions, and go for the kill. That's how war is. You don't fight with one hand behind your back. This isn't Neverland. You do that and you get badly hurt at best, killed more likely. If you want to be merciful, disable your opponent as fast as you can and then maybe he'll see you are actually trying to be nice to him when you don't finish him off when he is at your mercy. Probably not, but you can always hope. (Look at the Japanese after WWII.)
How disappointing...you guys destroyed the little hope I had for the Colossus showing off reasonable firepower. :sigh:
-
Play SGWP2
-
Or don't. *shudder*
Btw, I wonder how many orions a colly could knock out of the diamond before it explodes. Or, if that's even remotely possible given their inertias.
-
Colossus showing off reasonable firepower. :sigh:
THAT IS NOT reasonable!
-
Apparently, during my last pilot profile clean-up, I accidentally deleted my SGWP2 pilot, so I have to go through the entire campaign all over again.
Here are two kill lists celebrating the wonders of flying Lucifer debris.
(http://hijmrg.blu.livefilestore.com/y1pQI9nqvjIXNBnK0sAECyvDbQcAOPmQKqGSp2gpF3d5reEIBnZad0lHlxYOlyfNv73muJbZylCHnyEZqHGPZccAMtnLfdTA6bG/SGWP2_039.png)
(http://hijmrg.blu.livefilestore.com/y1pQI9nqvjIXNBPM4DKaWghp306Xm2aNfiU9h1bpx-a_IYHZMe8aNz6nZICqjGNjqTu3hVttMCz6lxNyT_UqXn63JX49xlgQMno/SGWP2_040.png)
-
Afterthought, eh. How ironic.
-
I've never played SGWP2.
As I hear the campaign is always heavily criticized. Is playing it so "boring and extremely unsatisfiable" or "so bad it's fun to watch the error"?
-
I've never played SGWP2.
As I hear the campaign is always heavily criticized. Is playing it so "boring and extremely unsatisfiable" or "so bad it's fun to watch the error"?
If you like blowing lots of ships up and simple mission design, SGWP2 is good. For some of us, it actually comes full circle and enters the "so bad it's good" territory.
I originally thought SGWP2 was poor mission design, but the more I play it, the more I'm convinced that it's one big joke.
-
(http://hijmrg.blu.livefilestore.com/y1pQI9nqvjIXNBPM4DKaWghp306Xm2aNfiU9h1bpx-a_IYHZMe8aNz6nZICqjGNjqTu3hVttMCz6lxNyT_UqXn63JX49xlgQMno/SGWP2_040.png)
Yeah, that mission with the procession of Lucifers (and a Ravana) usually has a very high wingman mortality rate from the Lucifer's huge blast. :lol: It's used deliberately in JAD.
-
Dammit I want the next JAD already. Want it so bad.
-
Finally finished SGWP2, and I took five more screenshots along the way. Here they are:
(http://hijmrg.blu.livefilestore.com/y1pqb7_XzaIWBrJ5rmPUc7CcJXVIWmfrjO2z00ZBSkKpG8TliUs5eVXsqNBoCSZ4fsKrIbXrpkMWNPKdDFExILMaPxuinDEJ0J3/SGWP2_041.png)
This is why a Dragon is difficult to kill. If you have seven or so Sekhmets attempting to attack it with Maxim fire from one general direction, they are unlikely to hit it on lower difficulties.
(http://hijmrg.blu.livefilestore.com/y1pFAdDqkxNWot72xRJKln4QFDC13AAGIPT7nv-AKZnXu00iRr0NDrxb87nAgsch4d8pBsAoy_d135YMa8M1nxr06DXq3jz4B4E/SGWP2_042.png)
Wow! Fantastic conclusion, Head Admiral York!
(http://hijmrg.blu.livefilestore.com/y1pt4fBJmfJNuZXUUGEM06a236UYsSht23VOzzOuASk_WgOG3WIpSGxjiQWUsosX4TQVLHqzXHcuOH-qVUUWgFY7GoibxUdbZ5C/SGWP2_043.png)
Too many zeroes...
(http://hijmrg.blu.livefilestore.com/y1pDHHyx_xds40ty8XjoKMDSGTJME9nYFWxCkz3fDZq175ZNQeGIXNqxGBgXE94eq1KH7m3sVvUhUafxfFbyNxrdK2m2LH9qsfx/SGWP2_044.png)
Tut has the power.
(http://hijmrg.blu.livefilestore.com/y1pbvWLLQu-Chp_CzgxLoGHGgUSvYLypLLNni6OaOk0u8yk_6o_VJhKuSjttrzRyCnBUcwCCNEgqCnsPSV52bC2nQARDNE1OmCZ/SGWP2_045.png)
Man the lifeboat. :warp:
-
I didn't know that this was a fun campaign. Perhaps I should play it someday, after all.
-
I didn't know that this was a fun campaign.
.....
-
To be quite honest I did like the campaign, and I've said it a couple times before. Really, it isn't that bad. Relentless was much worse and I really didn't enjoy Dawn of Sol that much either, I'd pick SGWP2 over a decent number of campaigns.
-
SGWP2 is actually not a terrible campaign. I'd say it's actually pretty decent in comparison to a fair number of campaigns out there.
-
SGWP2 is the B-campaign of FS2. "So bad it's awesome" and a must-play.
-
Yeah. SGWP2 is awesome.
-
I can't help but notice that there is a shivan super laser and 240 helios bombs on your bomber.
-
I can't help but notice that there is a shivan super laser and 240 helios bombs on your bomber.
Well, we all know that he's a CHEATER, now don't we?
-
Ah yes, that. I've played through the campaign once, so I decided to fast-forward things a little this time round.
-
Why the hell do you need helios if you have a shivan super laser?
-
Why the hell do you need helios if you have a shivan super laser?
You can't take out Supercaps with Shivan Super Laser.
-
Mu, Nu, and Delta wings are available only in dire situations. This is important, because if you call them ahead of time, you can expect to be yelled at, because our pilots need their rest.
:lol:
This campaign may be so amusing to play it might take me laughing my @ss off even harder than JAD. :p
Downloading SGWP2 now...
-
I'm kind of convinced that SGWP2 was the magnum opus of an extremely methodical and dedicated troll.
-
And now for something random!
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0776.jpg)
"LUNCH TIME!"
"I hope these rogue Cyrvans are more lean than those Providence Syndicate freaks we had the last cycle. They were too fatty for my liking."
"Kesar, you're just a picky eater. Eat what's served to you for once."
"Uh, guys. I rather not eat decompressed Cyrvan again. We should just capture them for better meat..."
"I'd totally be with you, but uh...it's just us out here. If only Malisa on the Garuda didn't just ditch us for what she thinks will be her 'most deviousest and evilestest plan yet to TAKE OVER THE UNIVERSE!!!'"
"Ha ha you sound just like her there Roy. You must really like her or something."
"I-i-i-diot! It's only because I have to stay with her almost all the time that I know this stuff. That's all! Okay?!"
"...Okay, Mr. Tsundere. Whatever you say"
"..."
[DISCLAIMER: This has nothing to do with WoD2. I'm doing this for my own personal entertainment. =p]
-
tsundere x tsundere sentient-eaters?
-
[DISCLAIMER: This has nothing to do with WoD2. I'm doing this for my own personal entertainment. =p]
Looks fun though. :lol:
-
On SGWP2:
I just ended up skipping the 3rd mission. Instruction summary:
*Three of you bomber wings plus one fighter wing for escort have to disable all the 150+ turrets on 3 Sathanas juggernauts. Good luck!*
:yes:
:blah:
:nervous:
:eek2:
-
Yeah. I played through it the first two times. Before the third, I took a look at Lucika's LP and realised that I had effectively wasted half an hour of my life doing a fifteen-minute mission twice.
-
On SGWP2:
I just ended up skipping the 3rd mission. Instruction summary:
*Three of you bomber wings plus one fighter wing for escort have to disable all the 150+ turrets on 3 Sathanas juggernauts. Good luck!*
But hey, you get shields in subspace! That makes up for it, right?
-
<snip>
I'm confus, what species of dudes is speaking?
-
[DISCLAIMER: This has nothing to do with WoD2. I'm doing this for my own personal entertainment. =p]
Does that mean no public release of whatever this is? It seems interesting, with potential for some funny.
-
This thread needs less talk about SGWP2 and moar pichers.
This thread is useless without pichers.
(http://img.photobucket.com/albums/v423/kc1991/rev1_2tetrabeam.jpg)
-
That. Is awesome.
-
Dat beams.
... dat fps.
-
Is that a new species?
-
On SGWP2:
I just ended up skipping the 3rd mission. Instruction summary:
*Three of you bomber wings plus one fighter wing for escort have to disable all the 150+ turrets on 3 Sathanas juggernauts. Good luck!*
:yes:
:blah:
:nervous:
:eek2:
Nah, just warp out instantly. :P
-
Looks interesting. What is this?
And... 559.9 fps? :wtf:
Edit: Right, 559.9. Fixed. Wrong key :P.
-
..559.9
And it's just not vsyncd :P
-
<snip>
I'm confus, what species of dudes is speaking?
Ketrans. Who else that was ever made for Wings of Dawn has glowy glowy wings?
[DISCLAIMER: This has nothing to do with WoD2. I'm doing this for my own personal entertainment. =p]
Does that mean no public release of whatever this is? It seems interesting, with potential for some funny.
Not necessarily. I had previously had been working on a campaign back in May, but 1 I needed assets and 2 two I was getting bored of it. But, it dealt with an entirely. I may revisit it eventually since I'm capable of making assets now. It all depends on my mood, as FRED is something I'm rarely in the mood for.
Is that a new species?
Does ANYONE around here actually play Gradius? =/
-
Does ANYONE around here actually play Gradius? =/
I've watched videos of people playing Gradius V, but I don't think that counts.
-
(http://img576.imageshack.us/img576/6905/galaxykentauroi.png)
More here... (http://www.hard-light.net/forums/index.php?topic=75326)
-
**** is cash bro
-
I play SGWP2 on Easy, and it's rather easy. I'm pretty sure I could handle Medium, so does that mean I'm "expert"? :yes:
...and now for some SGWP2 eyecandy destruction!!!
EDIT: My bad. I somehow messed up the links. It's fixed now.
1. Just facing the turret of Sath 7 for the lulz:
(http://i53.tinypic.com/30uaecn.jpg[img]
2. I took down a Comm Node:
[img]http://i56.tinypic.com/14uw56v.jpg)
3. I took down the Typhon in that mission where you take out several capital ships (note: I decided to take down all myself, all wingmen departed):
(http://i53.tinypic.com/2dqotaa.jpg)
4. Taking on the Toltec...elite ship, eh??
(http://i56.tinypic.com/2ajnby8.jpg)
5. Took down the Toltec, the "elite" ship without losing any HP :lol::
(http://i54.tinypic.com/2aeowhg.jpg)
6. Final Boss: Ravana-class destroyer:
(http://i56.tinypic.com/5kox8z.jpg)
7. Heliosing the Ravana:
(http://i51.tinypic.com/28whv95.jpg)
8. Arbritrator arrives: and it can't fire a single thing:
(http://i52.tinypic.com/e96hrb.jpg)
9. The Ravana goes down, I don't lose any HP:
(http://i53.tinypic.com/28mnw5f.jpg)
10. Now targetting the GTI Iroquois, and it's over 13 clicks away :lol::
(http://i56.tinypic.com/x0v6ab.jpg)
11. The Arcadia gets Heliosed:
(http://i55.tinypic.com/1zoi2za.jpg)
12. KABOOOM!!! The Iroquois is torn apart:
(http://i52.tinypic.com/2dboxvr.jpg)
LESSON LEARNED: If enemy capship doesn't move, engage it from the rear. I finished with 50% hull integrity I think I got damage ONLY from the Sobek. I took down all 3 destroyers+Arcadia without losing HP, I simply camped in behind, lol (but of course that's if they don't launch fighters).
-
I was thinking of doing a remake for SWGP2 as an April Fools' joke. Too bad it came to my mind yesterday. :nervous:
-
There's always next year.
SGWP2 is going down in Campy territory for me. However, an over the top version would definitely push it into awwwsssum territory.
-
On the topic of rainbows and unicorns
I present the the space-octocorn in its natural habitat, firing rainbow pills and beams from its horns!
(http://img.photobucket.com/albums/v423/kc1991/GTCvRaveParty.jpg)
Unfortinately a closeup screenshot such as this fails to capture the rainbowness of the beams, thus you must simply believe that they are, in fact, rainbow.
-
Can we actually make rainbow beams?
-
Ye of little faith.
Of course we can make rainbow beams.
(http://img.photobucket.com/albums/v423/kc1991/RainbowBeams.jpg)
The rainbow even runs down its length, which can't be captured in a screenshot, unfortunately :(
-
Oh my god.
Someone needs to model a Hakkero mini-reactor.
Master Spark. ;7
-
/me gets on it.
Might as well.
EDIT:
Ask and you shall receive.
(http://img.photobucket.com/albums/v423/kc1991/ayup.jpg)
Download (with rainbow beams):http://dl.dropbox.com/u/126554/FS2/Hakkero.zip
Provide your own table.
-
This reminds me of those Flying Purple Hippos from Age of Mythology.
http://www.youtube.com/watch?v=4Cdm5vd7sHM
-
Paron the spam, but Fan Fiction and Art doesn't seem to be usually awake.
Then wake them up and post this there instead of spamming it where it doesn't need to be, please.
-
/me gets on it.
Might as well.
EDIT:
Ask and you shall receive.
(http://img.photobucket.com/albums/v423/kc1991/ayup.jpg)
Download (with rainbow beams):http://dl.dropbox.com/u/126554/FS2/Hakkero.zip
Provide your own table.
Righteous. :D
-
(http://img.photobucket.com/albums/v423/kc1991/RainbowBeams.jpg)
Askaeladian hippies?
-
Askaeladian hippies?
(http://img.photobucket.com/albums/v423/kc1991/ShiningCore_Done.jpg)
(http://www.hard-light.net/wiki/images/Askaeladianfrigate.jpg)
...I'm not picking up any design similarities. Especially considering the rainbowy one is actually a recreation of another ship from a different game that's been adjusted to work in a 3d environment (http://gradius.wikia.com/wiki/Shining_Core). =p
-
Hehe. I took down all 6 destroyers, 4 corvettes, and probably 6-8 cruisers by myself in SGWP2 while over 3 wings of Ares/Mara/Erinys fighters armed with Kaysers bullied any incoming hostiles, all on a Sekhmet :drevil:.
This just makes me realize how bad the Boanerges is, and the Sekhmet's actually more devastating than the Ursa (the latter is too slow).
-
(http://img839.imageshack.us/img839/2462/screen0989.png)
-
Ask and you shall receive.
(http://img.photobucket.com/albums/v423/kc1991/ayup.jpg)
Ohmygod we have touhou-freespace crossover. That's one more to cross from the list.
/me unleashes his annihilation of love <3
-
what the hell is that ring about anyway
-
It fires prismatic love-beams. :D
-
Wait, now that you said just that, is there a way you can actually make weapons "heal" their targets?
-
"heal"
Master Spark does nothing of the sort. :P
-
Wait, now that you said just that, is there a way you can actually make weapons "heal" their targets?
The game engine prevents you from being able to do negative damage right now. You can sort of fake it with SEXPs though.
-
It would be interesting if we could make a 'heal beam' of some kind, where ships can target friendlies using the heal beams and give them back hull integrity. It would have to have a really legarthic refire rate, however...
-
We explored this on BP, there are a number of problems. For one, friendly ships will still treat it as weapons fire and evade it. It creates particle spew just like any other weapon. And the AI has no idea how to use it at all.
-
True, a number of things would have to be adjusted to get it working.
Perhaps that'll be something I can do for the SCP, once I figure out pointers in C++, which I can't remember how to do to save my life.
-
"Priest" cruisers. They fire "priest" cluster torpedoes. However, their "Faith" is depleted whenever they "heal" a friendly. The "Faith" is completely regenerated after a minute. Also, these "priest" cruisers can "convert" hostiles to friendly by deploying a "conversion" bomb at them. :lol: (hold on, is the latter actually possible? Changing IFF out of a missile blast/beam hit without SEXP's?)
This terribly reminds me of those motherfrakking priests from Age of Empires.
-
I _loved_ AoE's priests :)
-
I _loved_ AoE's priests :)
whooolllooollooo
-
Yeah. They did **** to AI. I mean a priest squad can own an enemy army, simply because an AI unit goes crazy when at least two priests convert the same one.
-
whooolllooollooo
LOL!
-
this thread needs pichers
(http://img.photobucket.com/albums/v423/kc1991/poweringupbeamrape.jpg)
-
Truly Askaeldian destroyer? Nice :).
-
It appears that...they acquired Macross Missile Massacre. Oh my.
-
Lol I know those missiles :D
Glad to see them being put to good use.
And nice ship. Looks pretty terrifying.
-
Kinda looks like a ganymede mk2. With lots of extra guns.
-
Lol I know those missiles :D
Glad to see them being put to good use.
Now that you say that, I recognise them too.
Are you planning a campaign for these guys, Droid?
-
Now that you say that, I recognise them too.
I don't. ;)
A few shots from the updated WhatIf campaign:
A Vasudan carrier with escort in the Ikeya system:
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_001.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_002.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_003.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_004.jpg)
PVD Pinnacle battling Shivan fighters:
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_005.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_006.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_007.jpg)
The SD Eva jumping out for Ribos:
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_008.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_009.jpg)
A Shivan cruisers comes under fire when entering the Deneb system:
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_010.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_011.jpg)
Another Shivan cruiser getting smashed up by a pair of Vasudan cruisers. Atens are not nearly as bad as they are said to be. :)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_012.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_013.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_014.jpg)
The GTD Galatea on her last stand:
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_015.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_016.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_017.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_018.jpg)
-
most of them are too dark for me to see properly lol
the htl Anubis is looking good though
-
most of them are too dark for me to see properly lol
Anyone else having that problem? Maybe I should turn my brightness up a bit.
the htl Anubis is looking good though
Yay, these normal maps are heaven, aren't they? Whoever made them, I love him for it. :) The only disadvantage is just that the squadron insignia look kinda weird.
-
Your lighting settings are neat. Share the parameters, please. :)
-
Apart from the first two and the first one of the demon they're ok for pictures, but I could never play the game like that.
-
Yeah, awesome light settings and awesome screenshots. Cool old-school feelings, nice planets and... Bastet. I love that ship, however it needs a few more polys.
BTW. What do you think about putting some older terran destroyer like Zagreus or Reliant in your mod as a equivalent of vasudan Bastet? I've enjoyed first release of What If and I think some older destroyer for terrans would fit well to this mod.
-
Awesome screens.
BTW, who unsticked the thread?
-
Now that you say that, I recognise them too.
I don't. ;)
I'm pretty sure Droid used the missiles from esarai's Phoenix Rising.
-
Glad you like it. :)
Your lighting settings are neat. Share the parameters, please. :)
Brightness is 1.00 and:
flags = -spec -glow -env -mipmap -nomotiondebris -noscalevid -missile_lighting -normal -3dshockwave -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -weapon_choice_3d -3dwarp -warp_flash ;
custom flags:
-ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5
Yeah, awesome light settings and awesome screenshots. Cool old-school feelings, nice planets and... Bastet. I love that ship, however it needs a few more polys.
Yes, it does. Unfortunately, I am not a modeller.
BTW. What do you think about putting some older terran destroyer like Zagreus or Reliant in your mod as a equivalent of vasudan Bastet?
... ;)
-
More goodies.
The 53rd and 66th squadrons are assisting in securing the Vasuda Jump Node:
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_019.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_020.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_021.jpg)
PVD Hope enters Alpha Centauri. I so much love those Typhon-class destroyers:
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_022.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_023.jpg)
(http://sebastian.ramrod-network.de/Freespace/Gallery/gallery_WI_024.jpg)
-
I always wondered why Vasudan destroyers are always more durable than their Terran counterparts.
-
Drinking regulations are stricter in Vasudan factories.
-
Drinking regulations are stricter in Vasudan factories.
QFT
-
:D
(http://i55.tinypic.com/106ea1g.jpg)
(http://i54.tinypic.com/351ijnr.jpg)
(http://i54.tinypic.com/2i0fa03.jpg)
(http://i54.tinypic.com/juk65i.jpg)
Number of FPS is so low because it's gonna be a great battle :D.
-
Anything above 5 fps is high fps.
-
Awesome screens. :D
-
(http://i54.tinypic.com/351ijnr.jpg)
Explain to me why there's a huge crab-like object in the middle of nowhere, would you? :wtf:
-
Cripes, those look great. Something about those backgrounds makes them look really atmospheric.
(i don't know what cripes means)
-
(http://i54.tinypic.com/351ijnr.jpg)
Explain to me why there's a huge crab-like object in the middle of nowhere, would you? :wtf:
It's a huge and ugly debris from one of the enemy ships.
-
I was gonna say "Maybe it's the Crab Nebula". :D
-
Obviously the remains of a Giant Enemy Crab.
-
(http://img855.imageshack.us/img855/7724/screen0455.png)
-
That looks like it would be a fun battle.
-
I see Zy capships in the distance!!!!
-
Those are a WIN backgrounds, for both of you :yes:
-
Dude, awesome.
-
Cant wait for WoD 2
-
*snip*
Explain to me why there's a huge crab-like object in the middle of nowhere, would you? :wtf:
It's a huge and ugly debris from one of the enemy ships.
Looks like debris from the Nightmare Destroyer model.
Spoon, that looks great. I also am looking forward to WoD 2. :)
-
Hey guys, dumb question here, how do you take screenshots without the clutter of the HUD/targeting brackets/etc... is there a way to turn this off?
-
Hey guys, dumb question here, how do you take screenshots without the clutter of the HUD/targeting brackets/etc... is there a way to turn this off?
Shift+O
-
Hey guys, dumb question here, how do you take screenshots without the clutter of the HUD/targeting brackets/etc... is there a way to turn this off?
Shift+O
You, sir, are a gentleman and a scholar. *adjusts monacle*
-
Since I am surrounded by both scholars and gentlemen, here are some random screenshots of my rendition of the First Battle of Neptune, the GTVA and UEF's first major battle in Blue Planet's universe. I am looking for some opinions on my graphics settings. Anything more I could do to spice up my visuals? I have the 3.6.12 MVPs from around WiH's release. I haven't added anything to my FS2 graphics since then. I am using Herra's custom flags from the wiki.
I am not sure why they are so grainy looking...damnit they look so smooth on my computer :wtf:
(http://i.imgur.com/35u0c.jpg)
(http://i.imgur.com/Mv1b8.jpg)
(http://i.imgur.com/w7Wmu.jpg)
(http://i.imgur.com/ZtCLW.jpg)
thanks for any advice!
lvlshot'd. -- Vader
-
lvlshot.
Looks good otherwise.
-
I am not sure why they are so grainy looking...damnit they look so smooth on my computer
That's likely due to JPEG compression. The more advanced image programs (e.g. GIMP, IrfanView) let you choose the quality you save your JPEGs in; however even at 100% quality a JPEG is still lossy. If not in artefacts, it still tends to lose the more vivid colours. For a fully lossless image, PNG is recommended - larger in filesize, but well worth it. With PNG, your screenshots will remain the same quality as you made them.
And, nice shots :)
-
I am not sure why they are so grainy looking...damnit they look so smooth on my computer
That's likely due to JPEG compression. The more advanced image programs (e.g. GIMP, IrfanView) let you choose the quality you save your JPEGs in; however even at 100% quality a JPEG is still lossy. If not in artefacts, it still tends to lose the more vivid colours. For a fully lossless image, PNG is recommended - larger in filesize, but well worth it. With PNG, your screenshots will remain the same quality as you made them.
And, nice shots :)
or due to postprocessing being enabled, since, if memory serves correctly, film grain is turned a bit on with it.
-
Nope, that's definitely some horrible jpg artefacting going on. Also note that we do not use background nebulae in WiH, we use skyboxes. The Neptune box is called "neptune-htsb.pof". To use it, enter that filename in the Background Editor's "Skybox Model" field.
-
Nope, that's definitely some horrible jpg artefacting going on. Also note that we do not use background nebulae in WiH, we use skyboxes. The Neptune box is called "neptune-htsb.pof". To use it, enter that filename in the Background Editor's "Skybox Model" field.
I have tried it, but Neptune is far too distant for my liking in said background. As far as the nebulae are concerned, I just have them in there as eye candy, if I ever distribute the map they surely will be removed to fit in with WiH's motif.
I was trying to get the atmosphere similar to the original YouTube video, which indeed utilizes nebular backgrounds.
-
Getting the atmosphere similar to very, very outdated stuff is no good idea IMHO. BP has gone a loooooong way since that vid. Most of what you saw in that vid isn't consistent with what we know of the war and the GTVA and UEF tactics.
-
Getting the atmosphere similar to very, very outdated stuff is no good idea IMHO. BP has gone a loooooong way since that vid. Most of what you saw in that vid isn't consistent with what we know of the war and the GTVA and UEF tactics.
No argument here. Just trying to piece together the battle from how I imagine it would be fought from the BP fiction and the UEF and GTVA's lack of knowledge about eachother early on. The only inaccurate aspect is the nebular backgrounds and size of the sun which I admitted will be removed. Just going for cheap eye candy for the time being, I guess.
-
It's a BP fanfic. Why should he be restricted in what he can or cannot do?
-
Hey, we're just giving tips on how to make it fit in better with the existing WiH.
-
Hey, we're just giving tips on how to make it fit in better with the existing WiH.
I really appreciate this, as I really look up to what you guys have done and strive to come even remotely close to creating something that would fit in with WiH.
-
I now inscribe on this very thread the weirdness of this entity known as "Droid803"....I can't tell what this is for.
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0005.png)
-
What, I never made anything like that.
If they can't prove it. DENY DENY DENY.
-
uhhh...ohhh...ahhh.... me wants!
-
Most of what you saw in that vid isn't consistent with what we know of the war and the GTVA and UEF tactics.
The irony here is that from memory, the GTVA utilizes what would be observed to be UEF combined arms tactics whilst the UEF utilize the GTVA's fighter doctrine in that video. :P
-
I now inscribe on this very thread the weirdness of this entity known as "Droid803"....I can't tell what this is for.
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0005.png)
Nice head ANI.
-
Indeed. Who drew that? Or was it copy pasta'd?
(Use widescreen HUD fix :P)
-
(Use widescreen HUD fix :P)
Potential subject on this thread? ;)
You know, screenshots of it at work in normal conditions...
-
I decided to do a little weapon test with the BALLS OF STEELE AI.
And I think I love it.
(http://img856.imageshack.us/img856/1134/97552583.th.png) (http://img856.imageshack.us/i/97552583.png/)(http://img848.imageshack.us/img848/5084/21319385.th.png) (http://img848.imageshack.us/i/21319385.png/)
Time for beam spam
(http://img651.imageshack.us/img651/3742/12544017.th.png) (http://img651.imageshack.us/i/12544017.png/)(http://img691.imageshack.us/img691/9356/52555742.th.png) (http://img691.imageshack.us/i/52555742.png/)(http://img841.imageshack.us/img841/3498/57726870.th.png) (http://img841.imageshack.us/i/57726870.png/)(http://img819.imageshack.us/img819/4442/90925178.th.png) (http://img819.imageshack.us/i/90925178.png/)
-
King of beams, do you have enough beams?
-
Spoon, you of all people should realize there's no such thing as too many beams.
-
Where are they getting their power? Some sort of SAPL? One Free Internet if you know where that term came from...
-
John Ringo. Live Free Or Die.
-
well at least they are not rainbow beams, that would be overkill.
-
You're giving him ideas. Stop that. :P
-
John Ringo. Live Free Or Die.
+1 Free Internet to The E :D
-
You're giving him ideas. Stop that. :P
teheh~
Plans are in motion.
-
teheh~
You stole my line.. :p
-
Let the Rainbow Inferno begin!
(http://img856.imageshack.us/img856/3606/97945831.th.png) (http://img856.imageshack.us/i/97945831.png/)(http://img9.imageshack.us/img9/9599/71222639.th.png) (http://img9.imageshack.us/i/71222639.png/)(http://img708.imageshack.us/img708/9567/52798713.th.png) (http://img708.imageshack.us/i/52798713.png/)(http://img844.imageshack.us/img844/3894/64255412.th.png) (http://img844.imageshack.us/i/64255412.png/)
Say hello to the UED Sanctuary!!!
(http://img853.imageshack.us/img853/1909/85397309.th.png) (http://img853.imageshack.us/i/85397309.png/)(http://img828.imageshack.us/img828/9886/44568142.th.png) (http://img828.imageshack.us/i/44568142.png/)(http://img189.imageshack.us/img189/9264/16847920.th.png) (http://img189.imageshack.us/i/16847920.png/)(http://img850.imageshack.us/img850/2187/50512835.th.png) (http://img850.imageshack.us/i/50512835.png/)
-
That's nothing, in BP3 (or maybe even BP2 R2)
Chances are you'll CLASSIFIED, complete with a CLASSIFIED.
EDIT: Too much of a spoiler, not to mention uncertain.
-
Wait... the Sanctuary already has a modified model. It's that old Orion MK2 or something. Do you mean an HTL model? 'Cause that would be sw33t
also Tevs suck
-
Oh those are railguns... I thought they were beams. BALLS OF STEELE FTW. :nervous:
-
BALLS OF STEELE actually won't alter the fire rate of either beams or railguns because all anti-warship weapons in BP2 are tabled to fire at maximum tabled rate regardless of AI profile or difficulty. This makes it easier to balance missions.
-
Oh. WTF then. :wtf:
Looks great though.
-
Hmm maybe I could be wrong?
-
(http://img.photobucket.com/albums/v423/kc1991/solarisvsemperor.jpg)
Man that skybox was a PITA to set up.
-
That is pretty damn cool right there. Nice work! :yes:
-
What's the ship in the background?
-
It's the Emperor, another Esarai model.
-
Wait... the Sanctuary already has a modified model. It's that old Orion MK2 or something. Do you mean an HTL model? 'Cause that would be sw33t
also Tevs suck
I used the Orion Refit from Blue Planet and I modified the unused turrets.
@Droid803
Nice screenshot and beautiful background.
-
Esarai's kids have a sibling rivalry eh?
-
Esarai's kids have a sibling rivalry eh?
Ahahaha. :lol:
It might be friendly competition over who has the biggest bang.
-
Time for more BOS footage. This time with Wings of Dawn! :D
At first, the Cordi pulse weapons. And some battleaxes firing awesome-rocket-salvos. (Instead of firing pairs, they fired three to four rockets...per 2 seconds)
(http://img849.imageshack.us/img849/5771/21108025.th.png) (http://img849.imageshack.us/i/21108025.png/)(http://img713.imageshack.us/img713/4745/11013432.th.png) (http://img713.imageshack.us/i/11013432.png/)(http://img860.imageshack.us/img860/3230/36955678.th.png) (http://img860.imageshack.us/i/36955678.png/)
LSF time! And an unexpected guest....
(http://img850.imageshack.us/img850/6074/25848268.th.png) (http://img850.imageshack.us/i/25848268.png/)(http://img854.imageshack.us/img854/3283/70727424.th.png) (http://img854.imageshack.us/i/70727424.png/)(http://img824.imageshack.us/img824/2351/65496483.th.png) (http://img824.imageshack.us/i/65496483.png/)
Yeah, the "unexpected guest" wasn't happy with the Nordera....
(http://img641.imageshack.us/img641/2937/96370587.th.png) (http://img641.imageshack.us/i/96370587.png/)(http://img62.imageshack.us/img62/3310/97239640.th.png) (http://img62.imageshack.us/i/97239640.png/)(http://img706.imageshack.us/img706/6200/96680560.th.png) (http://img706.imageshack.us/i/96680560.png/)
But holy crap! The Hertak are approaching! Time for the showdown!
(http://img534.imageshack.us/img534/1985/68205752.th.png) (http://img534.imageshack.us/i/68205752.png/)
It was like the Katana and Altan Orde vs. the Imperieuse. Poor guys never stood a chance.
(http://img807.imageshack.us/img807/3489/42003577.th.png) (http://img807.imageshack.us/i/42003577.png/)(http://img573.imageshack.us/img573/2702/84637287.th.png) (http://img573.imageshack.us/i/84637287.png/)(http://img849.imageshack.us/img849/7816/78827504.th.png) (http://img849.imageshack.us/i/78827504.png/)
"Next time I will place some Flagships." Said FRED.
-
Nordera missile spam = baaaaad idea :p
-
It's a bad idea to oppose the Amaterasu :nod:
-
Heck, i made a rather awesome mission with upgunned Amaterasu against the entire Shivan fleet. Got it filmed yesterday, should upload it... it's a rather amazing sight.
-
Oh Amaterasu, you beast you
-
Is noone bothered by goddamn mirror ships?
It takes all of ten seconds to fix.
-
I didn't even look at the pictures. I hate imageshack. Direct linking FTW.
-
Sorry :p
A mirror ship fits better into the WoD universe, I think.
Despite that, how do I fix that?
-
http://freespacemods.net/download.php?view.534
Dragon did it for you.
IIRC.
Otherwise, just change the alpha channel to black (or copy a channel and darken it)
-
This is where they came from....Delta Serpentis III (not to be confused with the Delta Serpentis in FreeSpace!).
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0022.png)
A world with lots of purple and yellow nebulae. Possibly one of the contributing factors behind why Ketran ships are colored the way they are. So now...uh...brand new mod independent of the Wings of Dawn universe full steam aheeeeaaaddd!
-
Mustard yellow is the must have color for summer 2011.
-
That planet looks fake and bitmap-y with the black outline all around it.
-
It looks like a ball of steel.
-
It looks like a ball of steel.
(http://www.3drealms.com/duke-nukem-forever.jpg)
"So that's where I left it. I've been looking for it."
-
(http://www.ciinet.org/kevin/myimages/landreich/Snakeir1t.png) (http://www.ciinet.org/kevin/myimages/landreich/Snakeir1.png)(http://www.ciinet.org/kevin/myimages/landreich/Snakeir2t.png) (http://www.ciinet.org/kevin/myimages/landreich/Snakeir2.png)(http://www.ciinet.org/kevin/myimages/landreich/Snakeir3t.png) (http://www.ciinet.org/kevin/myimages/landreich/Snakeir3.png)
Credits go to Aardwolf and T-LoW for the planets.
-
Oh cool - nice to see them used :)
Still working on the package from time to time (20+ planets and 10 special objects so far ;) )
This ship model reminds me on terran design in StarGeneral (anno 1996).
-
It looks like a ball of steel.
(http://www.3drealms.com/duke-nukem-forever.jpg)
"So that's where I left it. I've been looking for it."
He somewhat looks like Sarge from Quake III: Arena.
-
Marcov. You need to learn some internet history, man.
Look up Duke Nukem.
Pleeeaaasee.
Here's a link for you. http://en.wikipedia.org/wiki/Duke_Nukem_3D
-
I think he's being sarcastic. Either that, or he's so young that Duke Nukem was well before his time, and he somehow hasn't come across it in his internet travels yet.
-
Welcome to the literally War in Heaven.
Tevs are photogenic, you know. Even Steele. The Badass/Magnificent Bastard/Creator of Xanatos Gambit's.
(http://img688.imageshack.us/img688/4048/8y4sm3gqxin.png) (http://img688.imageshack.us/i/8y4sm3gqxin.png/)
(http://img135.imageshack.us/img135/7302/2s84umvljf.png) (http://img135.imageshack.us/i/2s84umvljf.png/)
BTW how do I get the Trollface?:lol:
-
Gah, my eyes. Too bright for a space game.
-
The bloom intensity is too high I know.
-
do not
use bloom
with that skybox
eeeaaaararrrarrrrrgggggghhhhhhhhhhhhhhhhhhhh
-
hahaha that's kind of cool, like they're fighting a supernova
-
hahaha that's kind of cool, like they're fighting a supernova
That's obviously not possible....so... the tevs are supposed to fight a supernova in bp?
-
Not the tevs..but Steele.
-
Well, I don't have screen but.... Oh well, just watch (http://www.youtube.com/watch?v=eUS4y6BEoAc)
-
That is an awesome combination of epic and leet
-
Well, I don't have screen but.... Oh well, just watch (http://www.youtube.com/watch?v=eUS4y6BEoAc)
GIVE! NAO! :eek:
-
Starfleet's HUGE lack of fighter and bombers deems them as instant defeat. The Defiant doesn't count...
...because we all know capship-only fleets cannot win against a proper combined arms fleet of that scale.
But hey, it's pretty, glows, shiny. I....quite like that whole thing...damn. Epic backgrounds too.
-
I think a Star Wars vs. FreeSpace crossover battle (not just a capship duel, by the way) would be...well, more interesting to watch, because of similar battle mechanics (except that FS ships kill each other much faster).
Wait, is this even a FS vs. ST battle? Or just demonstrating how Star Trek would work in the SCP engine?
-
I think a Star Wars vs. FreeSpace crossover battle (not just a capship duel, by the way) would be...well, more interesting to watch, because of similar battle mechanics (except that FS ships kill each other much faster).
Wait, is this even a FS vs. ST battle? Or just demonstrating how Star Trek would work in the SCP engine?
Here your answer to your first request, I don't remember which one but, well I guess you need to watch'em all:
- Gameplay video 1 (http://www.youtube.com/watch?v=57iqeThun1s)
- Gameplay video 2 (http://www.youtube.com/watch?v=SGhJB48N4Zc)
- Gameplay video 3 (http://www.youtube.com/watch?v=M6q4r87L0Nk)
- Gameplay video 4 (http://www.youtube.com/watch?v=o0RnGQGiArY)
- Gameplay video 5 (http://www.youtube.com/watch?v=SBjEZiXdPsY)
-
Well, I don't have screen but.... Oh well, just watch (http://www.youtube.com/watch?v=eUS4y6BEoAc)
Those startrek ships seem rather tiny, perhaps its just me...
-
Well, I don't have screen but.... Oh well, just watch (http://www.youtube.com/watch?v=eUS4y6BEoAc)
Those startrek ships seem rather tiny, perhaps its just me...
There are 500/600 meters long but with the high FOV value + the fact all ships move at least at 330 m/s. You get the feeling there are tiny.
-
Since many Star Trek warships tend to act like giant fighters, and they even somehow look like giant fighters.
@MetalDestroyer: My real question was asking if it was a Freespaceverse vs. StarTrekverse crossover battle (e.g. Orion vs. Sovereign). Well, I think it's more of a showcase of how Star Trek works in SCP mechanics.
-
It doesn't look too strange.
-
This makes me really, really want my main desktop back.... ;_;
-
I think he's being sarcastic. Either that, or he's so young that Duke Nukem was well before his time, and he somehow hasn't come across it in his internet travels yet.
I usually am not into trying out different games, and tend to stick only with the ones I have played or have been recommended. By the way, just because I say he looks like Sarge from Quake 3 doesn't actually mean I don't know Duke Nukem; not saying that I actually know it, but if someone sees a similarity between Picture A and Character from Game B, he might state it, and this doesn't mean he doesn't know of the game behind Picture A.
Anyways, yeah, I'm not into collecting games. Our generation sells off Metal Gear, Counter Strike, Tiberium Wars, etc., etc., etc., but I tend to stick on the older games, namely Populous: The Beginning, the AOE series, AOM, Quake 3, and of course, FreeSpace.
...oh wait, so Duke Nukem was released in 1996? I never knowww....
-
(http://img821.imageshack.us/img821/1197/42842026.png) (http://imageshack.us/photo/my-images/821/42842026.png/)
Eyes of Doom
(http://img853.imageshack.us/img853/290/34008409.th.png) (http://imageshack.us/photo/my-images/853/34008409.png/)(http://img59.imageshack.us/img59/9694/90624174.th.png) (http://imageshack.us/photo/my-images/59/90624174.png/)(http://img840.imageshack.us/img840/9341/15383195.th.png) (http://imageshack.us/photo/my-images/840/15383195.png/)(http://img18.imageshack.us/img18/5191/99085909.th.png) (http://imageshack.us/photo/my-images/18/99085909.png/)
-
Hm... Hecatos with terran beams? Interesting... Have you made a new textures for it?
-
Shivan thrusters and Terran beams...
-
Hm... Hecatos with terran beams? Interesting... Have you made a new textures for it?
I can tell he didn't.
-
That last one gives it all away.
-
Capella? Twin dwarf stars?
-
Flying spaghetti nebula monster.
-
Speaking of flying space spaghetti monsters...
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0061.png)
Currently testing out the weapons I've finally tabled.
-
Shivan thrusters and Terran beams...
Nearly everything on that ship (despite the model and so on) is just a placeholder:D I wait for the weapons AndreofDoom wants to implement.
-
Speaking of flying space spaghetti monsters...
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0061.png)
Currently testing out the weapons I've finally tabled.
What is that, how does it work in-universe, and how does it work in the game engine?
-
Speaking of flying space spaghetti monsters...
[pic here]
Currently testing out the weapons I've finally tabled.
What is that, how does it work in-universe, and how does it work in the game engine?
Huh er wha? I'm not quite getting at what you mean.
-
What weapon is that, how does it work in your story (like in the make-believe, what's the technobabble behind it), and how does it work in the FreeSpace Open engine?
-
I'm going to assume you're meaning the trailed blobs coming out of the Opotos (top left)
Well, they work like this. Those are energy VLS missiles and they work via technological means beyond human comprehension. I would've handwaved it as hypermagnetic miniature missiles being coated by a lot of layers of plasma, but then I realized the turrets that launch them are basically particle emiters and not tubes so that went out the door. In terms of tables, it's more or less a swarm missile that uses a laser bitmap instead of a model and then has a 360 view cone with a little free flight time.
The other weapons are just plain boring pulse turrets and beams.
-
(http://img821.imageshack.us/img821/1197/42842026.png) (http://imageshack.us/photo/my-images/821/42842026.png/)
Stare at this picture for some time in a dark room and you'll find it shining animatedly, and the "rays" are somewhat rotating. An optical illusion or something? Creepy.
-
Reminds me of The Fog... creepy
(http://www.nuthousepunks.com/blog/wp-content/uploads/2011/02/the-fog.jpg)
-
Another thing here is, an engagement between a Colossus-size vessel and 7 destroyers, even if someone was dumb enough to let it happen, wouldn't happen like this. You're in a fighter in FS for a reason- they're bloody powerful. Heavy assault fighters could attack turret subsystems, bombers could soften up the opposing ship(s), and light fighters could provide cover. Cruisers and corvettes might provide temporary safe areas for fighters, although they'd be mostly useless in the battle itself. Orions would, in fact, broadside the Colossus at whatever angle was best.
The outcome of the BoE would depend on so many variables it's not even funny. I think it likely that in a realistic engagement of this size the Orions would win (or cripple the Collie, which would jump out as soon as they realized they were outgunned), but even that depends on the fighters doing their jobs.
Anyway this is getting off topic will post pics soon
[EDITZ0rZ] Pwn the NTF!
(http://img268.imageshack.us/img268/2913/screen0139.png)
(http://img858.imageshack.us/img858/894/screen0143.png)
(http://img140.imageshack.us/img140/6813/screen0146.png)
(http://img219.imageshack.us/img219/5133/screen0147.png)
WHERE CAN I GET SUCH AMAZING SHOCKWAVE EFFECTS? Please, I am dying for these!
-
http://www.hard-light.net/forums/index.php?topic=72539.0
-
http://www.hard-light.net/forums/index.php?topic=72539.0
Thanks man, any idea about those background templates? They're beautiful. I'm always looking for a big stash of custom planets and backgrounds but can never find them here or at freespacemods.net
-
OK, in the instructions for installing those shockwaves, it tells me to dump the TGA files into my mediaVPs_3612/data folder. I don't HAVE a data folder in my mediavps_3612 folder. Just the VPs themselves. What should I do?
-
OK, in the instructions for installing those shockwaves, it tells me to dump the TGA files into my mediaVPs_3612/data folder. I don't HAVE a data folder in my mediavps_3612 folder. Just the VPs themselves. What should I do?
Make the folders.
-
OK, in the instructions for installing those shockwaves, it tells me to dump the TGA files into my mediaVPs_3612/data folder. I don't HAVE a data folder in my mediavps_3612 folder. Just the VPs themselves. What should I do?
Make the folders.
While that seems obvious, I was just paranoid that I was missing a big part of the VP folder. Thanks for the obvious, yet helpful post.
-
Thanks man, any idea about those background templates? They're beautiful. I'm always looking for a big stash of custom planets and backgrounds but can never find them here or at freespacemods.net
The ones in Shivan Hunter's pics are the MVP backgrounds, Gamma Draconis to be precise.
Did nobody post even one shot of the new Sathanas yet? ...
(http://i.imgur.com/p66Pl.jpg)
-
Thanks man, any idea about those background templates? They're beautiful. I'm always looking for a big stash of custom planets and backgrounds but can never find them here or at freespacemods.net
The ones in Shivan Hunter's pics are the MVP backgrounds, Gamma Draconis to be precise.
Did nobody post even one shot of the new Sathanas yet? ...
(http://i.imgur.com/p66Pl.jpg)
Hoooly....
That's the Sathanas of Nod, Kane's new super weapon.
-
Ye gods
That's incredible looking :eek:
-
Beautiful, but those don't look like 4096^2 textures to me :P
-
More from our new Sathanas in "Bearbaiting" and "High Noon" missions of the main campaign.
(http://img841.imageshack.us/img841/2314/bearbaitingsath1.png)
(http://img638.imageshack.us/img638/638/bearbaitingsath2.png)
(http://img220.imageshack.us/img220/426/highnoonsath1.png)
(http://img5.imageshack.us/img5/5760/highnoonsath2.png)
(http://img571.imageshack.us/img571/3416/highnoonsath3.png)
-
my rig is sooooo dead with the next mvp update, that all looks awesome
-
my rig is sooooo dead with the next mvp update, that all looks awesome
I **** you not, the HTL Sath performs better than the retail one.
-
The Phoenicia is down. This Sath is 10 orders of magnitude more powerful than the retail one!
-
When the hell do we get to make a ship which is called the "SMs Satan"? (Shivan Mothership Satan)
-
And now for something completely different... A mod which showcases various community-made stuff, and some of my own homemade stuff (including that skybox), plus a great 3D model of an F-16 that I got from some 3D model website (http://www.gfx-3d-model.com/2008/08/f-16-falcon/).
(http://www.ciinet.org/kevin/myimages/others/Mypbox1.jpg)
(http://www.ciinet.org/kevin/myimages/others/Mypbox2.jpg)
(http://www.ciinet.org/kevin/myimages/others/Mypbox3.jpg)
(http://www.ciinet.org/kevin/myimages/others/Mypbox4.jpg)
(http://www.ciinet.org/kevin/myimages/others/Mypbox5.jpg)
-
Those beams are so nice I want to suck them.
Put your tongue under and feel the heat...
-
the Amaterasu is missing some textures
-
Speaking of celebration:
http://asia.gamespot.com/features/6139782/the-greatest-games-of-all-time-freespace-2/?tag=result%3Btitle%3B0
(http://asia.gamespot.com/features/6139782/the-greatest-games-of-all-time-freespace-2/?tag=result%3Btitle%3B0)
Its an old page, but still, it makes me proud as one of the FreeSpace and its mod players. :D
I've been playing this game since 2000 and still playing it until now with the recent 3.6.12 and Derelict.
Kudos to you all who made and play FreeSpace for all these years :yes: :v:
-
And now for something completely different... A mod which showcases various community-made stuff, and some of my own homemade stuff (including that skybox), plus a great 3D model of an F-16 that I got from some 3D model website (http://www.gfx-3d-model.com/2008/08/f-16-falcon/).
aaaaaaa, quoting pictures for no good reason! aaaaa! --Vader
Falcon 5.0: Falcons in SPACEEEEEEEEEEEEEEE!!!
-
the Amaterasu is missing some textures
I've made a fix for that, it's in my signature.
-
I decided to revisit some of my previous work (a certain demo campaign for which earned much well deserved critisism), checking who well the old tables still worked in conjunction with the current MVPs etc.... while the combat scenes looked totally stupid (old tables, old beam visuals ;))
However the background and new lighting settings gave it a whole new feel...
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/WotW-Capella5-1.jpg)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/WotW-Capella4-1.jpg)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/WotW-Capella3-1.jpg)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/WotW-Capella2-1.jpg)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/WotW-Capella1-1.jpg)
EDIT: and while we are at it: Let's play a game... (http://www.freespacemods.net/e107_plugins/smf/smf.php?topic=215.0)
-
A shameless hi-jack of a pic Axem posted, because it shows off the awesome nuSath:
(http://lazymodders.fsmods.net/axemart/FreeSpace/otherend.jpg)
-
A shameless hi-jack of a pic Axem posted, because it shows off the awesome nuSath:
(http://lazymodders.fsmods.net/axemart/FreeSpace/otherend.jpg)
Whoa, where can i get THAT?!
-
Whoa, where can i get THAT?!
COUGH (http://www.hard-light.net/forums/index.php?topic=74203.0)
-
Screenshots from today's Blue Planet WIH multiplayer (http://www.hard-light.net/forums/index.php?topic=74974.0) test, featuring: The Blade Itself conversion, AoA mission Forced entry conversion and Fleet battle TvT
All these were taken in multiplayer games.
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/screen0328.png)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/screen0331.png)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/screen0346.png)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/screen0348.png)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/screen0349.png)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/screen0350.png)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/screen0342.png)
Failing FE at the last minute...
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/screen0355.png)
-
I'm bored again...
(http://i56.tinypic.com/1688pqp.jpg)
(http://i51.tinypic.com/21aajyc.jpg)
(http://i52.tinypic.com/29ff0xd.jpg)
(http://i39.tinypic.com/a2aj3l.jpg)
(http://i39.tinypic.com/34gljpy.jpg)
(http://i53.tinypic.com/2el465f.jpg)
(http://i43.tinypic.com/2uh8rux.jpg)
Screenshots from my personal Sandbox, where I'm testing new stuff, fixing old and doing single missions. Fenris with violet glow is now replaced by GTC Marauder by Apollo.
-
Is that Taristin's cruiser?
-
Whoa, where can i get THAT?!
COUGH (http://www.hard-light.net/forums/index.php?topic=74203.0)
Well thanks, I'll download it tomorrow and see it on the Bear Baiting and High Noon... :D
-
Okay everyone. Quick question; how do you skip BP:WIH cutscenes? It's just tiring to watch the laggy intro cutscene over and over.
-
You don't. You let it play through once, then continue with the campaign.
-
Is that Taristin's cruiser?
Yeah, I called it GTC Phanes. Second cruiser is on the way. I'm also converting GTCv Calypso, but now I'm waiting for version with fixed mapping.
-
I'm bored again...
*posts several pics*
Is that...Capella?
What's that planet?
-
Screenshots with dark-blue, red nebulas and with lava planet are from my frozen minicampaign called Project Moyses - this is Polaris or Sirius system. That planet will be removed because autor probably won't allow me to use it in final version. It isn't canonical planet. Screenshots with swampy planet and blue and green nebulas are from not specified system and mission, just a showcase of new cruiser and other stuff. Planet is from Shadow Genesis.
-
No offense but what is a "canonical planet"? I can understand story elements, ships, even system layouts being "canonical" but planets? Anyway, feel free to use my lava planet if you need one. It's a little more violent than that one though. It's somewhere in the Celestial Objects thread.
-
No offense but what is a "canonical planet"? I can understand story elements, ships, even system layouts being "canonical" but planets? Anyway, feel free to use my lava planet if you need one. It's a little more violent than that one though. It's somewhere in the Celestial Objects thread.
canonical planets i assume meaning like cygnus prime = planetf
-
Yeah, I called it GTC Phanes. Second cruiser is on the way. I'm also converting GTCv Calypso, but now I'm waiting for version with fixed mapping.
You plan on releasing them now, or with your mod.
Cause if its the latter, I'm releasing my versions right now. :P
Actually, screw that doin it anyway.
-
No offense but what is a "canonical planet"? I can understand story elements, ships, even system layouts being "canonical" but planets? Anyway, feel free to use my lava planet if you need one. It's a little more violent than that one though. It's somewhere in the Celestial Objects thread.
canonical planets i assume meaning like cygnus prime = planetf
Exacly.
Yeah, I called it GTC Phanes. Second cruiser is on the way. I'm also converting GTCv Calypso, but now I'm waiting for version with fixed mapping.
You plan on releasing them now, or with your mod.
Cause if its the latter, I'm releasing my versions right now. :P
Actually, screw that doin it anyway.
I've converted Phanes and I'll convert other models for Pandemonium - campaign by my friend HoRnet. I'm not planning to release them now, because they're actually unfinished [lack of LODs and debris]. Go ahead and release your versions if you want :).
-
KEEP THE PITCHERS ROLLING PEOPLE.
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0083.png)
Coming soon to a FreeSpace mod near you as soon as I give this dude the proper weapons!
-
Awesome-sauce.
-
(http://i1233.photobucket.com/albums/ff390/GeneralBattuta/KarunaUVWIP4.png)
-
Gratuidous amounts of win detected.
-
Thank you for lvlshotting a 1-pixel transparent gif.
-
Thank you for lvlshotting a 1-pixel transparent gif.
Oh damn, that's not a stable link
-
It's an incredible expanse of blank space, though.
-
Oh yes, OptiKaruna?
-
Oh yes, OptiKaruna?
no, it's obviously the PVDr Scarab, DUH
-
hey maybe its the karuna mk 2
-
That will make staring down the barrels of a Karuna much more fun. ^_^
-
Pardon me while I set ya'll up the bomber.
(http://img843.imageshack.us/img843/7588/medusa02.png)
(http://img35.imageshack.us/img35/1983/medusa03.png)
-
:yes: My only gripe: AB trails look WAY too small for
those ample nacelles those NICE engines! :)
-
I haven't seen this beauty in a while. :D
-
I just started take a few screenshots while playing through Silent Threat: Reborn and I thought I would share my favorite one. About 50% of my screenshots have weird black lines in them like the second one though. Anyone else have that issue? I just use the print screen button.
(http://dl.dropbox.com/u/3233810/screen0042.jpg)
(http://dl.dropbox.com/u/3233810/screen0035.jpg)
-
If it was black and white it would make a cool "Guncam" screenshot.
-
That can be done. :yes:
Probably some ATI driver issue. Their drivers are the bane of my existence.
(http://dl.dropbox.com/u/3233810/screen0036.jpg)
-
"Pilots, this just came in. The guncam footage from the GTD Krios's Alpha 1 has shown that the rebel GTI Fenris, the...
-
Yeah ATI needs to burn, I haven't had one good thing happen with their cards or drivers.
-
ATI's cards are fine, generally better than nvidia's, but their drivers aren't too good from what I've heard. Nvidia is starting to **** up their drivers too, though
-
I downgraded to the 11.4 drivers and all is well now.
(http://dl.dropbox.com/u/3233810/screen0074.jpg)
-
(http://i1233.photobucket.com/albums/ff390/GeneralBattuta/KarunaUVWIP4.png)
And now it's called the Altan OOOOOOOHHde. ;)
-
ATI's cards are fine, generally better than nvidia's, but their drivers aren't too good from what I've heard. Nvidia is starting to **** up their drivers too, though
ATI's drivers are pants, yeah.
-
I'm sticking with 10.7 and am afraid to upgrade further. It's been balls from what I hear on Guru3D
Medusa looks good, especially with FXAA.
-
I had bad experiences when I upgraded to 11.3, so I'm sticking with 11.2 for the time being.
-
(http://i1233.photobucket.com/albums/ff390/GeneralBattuta/KarunaUVWIP4.png)
not to seem demanding, but when can we expect an update to the VP's, im getting some serious fx lag and mouse glitches when there's a lot going on.
When the Karuna is done.
Here's hoping that will be soon. I'm really digging that Karuna screenshot. My only concern is that it will look out of place with the new Narayana texture (http://media.moddb.com/images/mods/1/16/15109/nara.png).
-
The same person's doing both of them.
-
And besides, they are different ships.
-
I have seen earlier shots of other parts of the new Karuna, and believe me, the texture scheme is really similar to the newrayana and the good old Solaris.
-
And besides, they are different ships.
And the UEF capitals are following a specific color scheme.
-
Having ships in a specific set follow a specific color scheme exactly is silly anyhow. How alike do the Fenris and the Orion look? The Deimos and the Hecate?
-
About 50% of my screenshots have weird black lines in them like the second one though. Anyone else have that issue? I just use the print screen button.
*pics*
You! What card? I get those sometimes. With printscreen, when some interface element dialogue box pops up ("Do you really want to quit the game?" etc), sometimes ending in a crash.
-
Having ships in a specific set follow a specific color scheme exactly is silly anyhow. How alike do the Fenris and the Orion look? The Deimos and the Hecate?
Meh... Both GTVA and UEF fleets have that problem [hovewer. UEF fleet from WiH R1 was good]. I agree with Blowfish, guys you should keep some variety in your fleets.
-
I also prefer the original color scheme for Karuna, but unfortunately, I was outvoted.
I think that besides variety, this ship is too iconic to change it so drastically.
-
Having ships in a specific set follow a specific color scheme exactly is silly anyhow. How alike do the Fenris and the Orion look? The Deimos and the Hecate?
And how alike are the Next-Gen GTVA fleets? All exact color schemes.
-
Having ships in a specific set follow a specific color scheme exactly is silly anyhow. How alike do the Fenris and the Orion look? The Deimos and the Hecate?
And how alike are the Next-Gen GTVA fleets? All exact color schemes.
We don't know how next-gen GTVA fleet will look. We can only speculate. In BP next-generation ships have the same or very similar texture scheme. In others like Inferno or Shadow Genesis, the variety is kept. However, keeping variety is probably closer to hypothetical GTVA from FS3.
-
Having ships in a specific set follow a specific color scheme exactly is silly anyhow. How alike do the Fenris and the Orion look? The Deimos and the Hecate?
And how alike are the Next-Gen GTVA fleets? All exact color schemes.
We don't know how next-gen GTVA fleet will look. We can only speculate. In BP next-generation ships have the same or very similar texture scheme. In others like Inferno or Shadow Genesis, the variety is kept. However, keeping variety is probably closer to hypothetical GTVA from FS3.
And the UEF is in Blue Planet. The current discussion is on Blue Planet ships. I'm talking about Next-Gen GTVA ships. In Blue Planet.
-
And the UEF and GTVA are different fleets. In other words, does it really matter? Anyway, this has already been discussed to death, should we really bring it into this thread? I'm very sorry if I might have somehow caused...
Quick change of topic: How 'bout them guns on that Karuna? ;7
-
And the UEF and GTVA are different fleets. In other words, does it really matter? Anyway, this has already been discussed to death, should we really bring it into this thread? I'm very sorry if I might have somehow caused...
Quick change of topic: How 'bout them guns on that Karuna? ;7
I heard somebody mention they feel homworld-ish to them.
they sorta do remind a bit of pulsar turrets guns, but thats about it....
-
Well, if there are ships in FS mods that look HW-ish, it's the new EA fleet in nuInf. Quite on purpose, too.
-
And the UEF and GTVA are different fleets. In other words, does it really matter? Anyway, this has already been discussed to death, should we really bring it into this thread? I'm very sorry if I might have somehow caused...
Quick change of topic: How 'bout them guns on that Karuna? ;7
I heard somebody mention they feel homworld-ish to them.
they sorta do remind a bit of pulsar turrets guns, but thats about it....
Only played Homeworld for a short while, so nothing really stands out for me in that regard.
-
Me vs Zalem in 1v1 UEF vs Tev TvT:
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/AvC2.png)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/AvC1.png)
-
Only played Homeworld for a short while, so nothing really stands out for me in that regard.
If you haven't, you should play it until the end and finish it. Homeworld, and it's expansion pack Cataclysm, are both very, very good games.
-
Only played Homeworld for a short while, so nothing really stands out for me in that regard.
You played it till that blasted "Asteroid defense" mission, right? :)
-
IDK
I'm pretty sure I've only played Homeworld 2, which I found incredibly hard.Me vs Zalem in 1v1 UEF vs Tev TvT:
*snip*
I can't really tell what's happening, but it looks very interesting. o_o
-
Patch HW2 to 1.1. The campaign turns from omgwtf hard to omgwtf easy.
-
OK, I've got a question that has been in my mind for nearly 8 years now: what part of the campaign did people find difficult ?
-
Random suggestion: Seperate thread for homeworld discussion, this thread for screenshots.
-
Nice work on the WC2 intro
-
(http://i56.tinypic.com/o8w6c2.jpg)
(http://i54.tinypic.com/30uxnr8.jpg)
(http://i54.tinypic.com/a09hc4.jpg)
New artillery frigate for Shadow Genesis - GTFg Atlas, replacement for glorious but outdated GTCv Reyena used as previous Atlas. Still awaits for LODs and debris, however I'm very proud of this model :). Atlas is modelled by Moonred and mapped by Kobrar. More info and sceenshots on Sectorgame.
-
Damn I liked the Reyena model. :(
-
Eh, the Reyena looks better.
At least it had a cool shape.
This one, if anything, looks more outdated, being lolbrick**** + still tilemapped.
-
The tiling on both is still pretty horrible. Whoever did this one for you needs to take some more time to tile well if they're gonna tile.
-
I also like the Reyena, but this community needs new designs. Reyena is a bit like Stratcomm Ships - overused. And a Reyena is outdated as hell. To be honest, I like tilemapping. In my opinion, tilemapping can look as good as single uv, depends on mapper. HTL Hecate is an example of good tilemapping.
And I must admit, my screenshots sometimes are too dark. This model has a lot of nice details, but they're hard to see with my settings. My bad. Screenshots with different light are on Sectorgame [but with old, ugly textures].
-
Overused, what? I haven't seen a single released campaign with it and I've played a good deal of campaigns.
59 campaigns not counting Retail, Port / ST:R if I'm not mistaken.
Then it's 64 but the Reyena not being in the campaigns I've excluded is a given.
Either way I think it should be kept so it'll actually be used in a live campaign.
-
I also like the Reyena, but this community needs new designs. Reyena is a bit like Stratcomm Ships - overused. And a Reyena is outdated as hell. To be honest, I like tilemapping. In my opinion, tilemapping can look as good as single uv, depends on mapper. HTL Hecate is an example of good tilemapping.
Really now? How come there's never been a single tilemapped ship that has looked half as good as almost any uvmapped ship? And even if you COULD do that, it'd be a **** load more inefficient than tilemapping already is, which uvmapping has it beat either way.
Also, the Reyena hasn't been in any released mod ever, so lol at that bull**** argument too
-
I also like the Reyena, but this community needs new designs. Reyena is a bit like Stratcomm Ships - overused. And a Reyena is outdated as hell. To be honest, I like tilemapping. In my opinion, tilemapping can look as good as single uv, depends on mapper. HTL Hecate is an example of good tilemapping.
It may be in need of new designs, but not new Terran Brick****s. We need more new Shivan and Vasudan designs. There are half a billion cool Terran ships that never see the light of day. It also needs more unique looking designs...none of this boring extruded rectangular box stuff, that's plain boring. The Orion did that way back in FS1, and nothing's beat it at that since.
The Reyena has never been featured in a completed campaign. Sure, it may have been in a lot of them that had died, so?
How is it outdated as hell, it's still decently high-poly, it's definitely not more outdated than 90% of the Shivan ships out there that everyone doesn't seem to give half a damn about.
And no, Tilemapping never looks as good as a good UV map.
-
Tilemapping is a terrible performance hog, too. A single UV'd ship will outperform a tilemapped ship all day every day. It's why the HTL Sath has a lower performance hit than the retail Sath.
That said, use what you need for your campaign.
-
It's kinda amazing how a frickin 63MB POF outperforms a retail asset.
Perhaps its a testament to how much tilemapping sucks.
-
Dude. Overused? I've not seen the Reyena used once. At all. Anywhere.
-
It reminds me of how ShadowGorrath kept saying the GTI Asteria is Overused.
I haven't seen it used. Anywhere.
-
But it's in a few unreleased mods - I have model made espacialy for that role, that's enough. I don't understand why I should use old model when I have new one, for me as good as old frigate.
Tilemapping is worse in a few aspects like optimalisation, but it makes model easier to fit to your expectations. For example, I want to use Solaris but I can't. It's textures don't fit to purpose. I need a good texture artist to make new textures or someone who can do remapping. For uvmapping ship with one texture, we also need texture artist. Of course, we can make ships with single texture - HTL Boreas has only one main texture [+ a few for turrets and "damage" added by Woo].
And please, don't remind me the HTL Sath. It's a cool model, RGA_Norris made a great job with it but it has terrible [in my opinion] textures. Too candyish, like anime-inspired. Totally unlike orginal Sathanas. Tilemapped HTLs like Orion and Hecate are keeping orginal character and feeling of the model. Current Sath don't look scary :P. Of course, a lot of HTL remakes of orginal ships have a decent textures, like Aten, Iceni, Colossus or Hades. Kudos to VA and Galemp.
Conclusion: Type of mapping doesn't matter for me. I'm old-school Freespace player and modder, important for me is keeping old-school look of ship but with details and all graphical news that SCP can provide.
-
Whatever you think of the HTL Sath textures, any problems you have with them have literally nothing to do with the fact that it's UV mapped.
-
Tilemapping is worse in a few aspects like optimalisation, but it makes model easier to fit to your expectations. For example, I want to use Solaris but I can't. It's textures don't fit to purpose. I need a good texture artist to make new textures or someone who can do remapping. For uvmapping ship with one texture, we also need texture artist. Of course, we can make ships with single texture - HTL Boreas has only one main texture [+ a few for turrets and "damage" added by Woo].
This is a good summary of why I love tilemapping.
-
We should take all the HTLs we have now and tilemap them, especially the Medusa. And all new HTLs should be made in TrueSpace for good measure.
-
lol betrayal doesn't like the htl sathanas
-
Well, it's not the only HTL Sathanas FSU is making, so he could just use the other one.
I like them both. :)
-
lol betrayal doesn't like the htl sathanas
Correction: I don't like it's textures. Mesh is pretty cool.
Whatever you think of the HTL Sath textures, any problems you have with them have literally nothing to do with the fact that it's UV mapped.
Whatever you say, for me character and feelings of the ship are more important than optimalisation.
-
Whatever you say, for me character and feelings of the ship are more important than optimalisation.
Whatever you think of the HTL Sath textures, any problems you have with them have literally nothing to do with the fact that it's UV mapped.
Do you have a problem with reading comprehension? What I just said makes it clear that your issues have nothing to do with UV mapping.
-
Whatever you say, for me character and feelings of the ship are more important than optimalisation.
Whatever you think of the HTL Sath textures, any problems you have with them have literally nothing to do with the fact that it's UV mapped.
Do you have a problem with reading comprehension? What I just said makes it clear that your issues have nothing to do with UV mapping.
Hmmm. I didn't understeand you correcty. Sry, fault of my bad english. It's mapping is good, ony needs a new textures in my opinion.
-
Okay cool, sorry I was so snappy.
-
I had this idea about a completely alien mothership, which had giant mechanical eyes that could follow any ship they wanted, which could be made if said eyes functioned as turrets, and it would have a very queer encounter with a terran armada, possibly "judging it", explaining what the shivans are up to, some kind of "epic" (rofl) story background to that.
It would be terrifying.
-
Kind of like the GTVAngelion.
-
The Shivans also had their own. I forgot what it's called, though.
-
The Shivans also had their own. I forgot what it's called, though.
Count Shiva if I remember correctly
-
The eggheads are telling me to stop talking about the Ancients ... they have told we to stop showing pictures as well - I'm the one who pays the bills I can talk about the Ancients all I want! AND MORE PICTURES!
(even if the pictures are just showing models, background and lighting)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/randomscreenno20.jpg)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/randomscreenno18.jpg)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/randomscreenno19.jpg)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/randomscreenno17.jpg)
-
A Dyson Sphere in the background?
-
Nice screenshots. What is the Death Star-like thing on the screenshots with Ravana and Achladia?
-
plz2lvlshot kthx
-
They're already small. :blah:
-
lvlshot
done - didn't make them smaller on my monitor though (just somehow decreased quality :confused:)
-
Hmm, is it a Dyson Sphere? Also, what's the ship in the bottom-right of the first picture?
And, yuck, the lvlshot is actually scaling up the images for me (making them look fuzzy and highlighting JPG artefacts). Wonder if that'll ever get fixed...
-
Man I love spacescape.
nebula bitmaps have never felt so outdated.
(http://img.photobucket.com/albums/v423/kc1991/green_neb.jpg)
-
what's the ship in the bottom-right of the first picture?
You can see the rear of an ACv Zominthos there ... its a reskin of the VECv Geb (http://www.hard-light.net/wiki/index.php/VECv_Geb) bringing it in line with the rest of my Ancients;
the big Z is serving as a mid-range artillery platform and deploys fighters (usually Katos)
*awesome picture*
nice
-
Man I love spacescape.
nebula bitmaps have never felt so outdated.
I actually could not agree with you more. :yes:
-
Man I love spacescape.
nebula bitmaps have never felt so outdated.
http://img.photobucket.com/albums/v423/kc1991/green_neb.jpg
Someone totally should do a skybox in spacescape for each system presented in FS to be used in mediavps.
-
Totally. That would be so awesome you guys.
-
Fury, Snail, That's exactly what I could use myself. I can design my own versions in time but having like canonical ones would both make my work easier and give more sense of actually being there and all. ;)
-
There's a Ravana in the Ancient Shivan War? I thought there was only a Demon and a Vassago.
-
There's a Ravana in the Ancient Shivan War? I thought there was only a Demon and a Vassago.
It's not from Ancient Shivan War, it's a different campaign's take on the Ancients.
-
(http://i51.tinypic.com/t9zfis.jpg)
(http://i53.tinypic.com/b8wu3r.jpg)
(http://i53.tinypic.com/2i6ytrb.jpg)
(http://i51.tinypic.com/e8q0m0.jpg)
(http://i52.tinypic.com/34qnre0.jpg)
(http://i52.tinypic.com/2cxyip1.jpg)
GTC Phanes, GTC Aletheia, GTCv Calypso and the GTD Charlatan. Just a showcase of my versions of Taristin's cruisers and Calypso. They have the same story as Stratcomm's Vasudan fleetpack - finished regardless by 3 different persons/teams for other projects. My versions of these ships are a different than Droid803's ones, have a different textures, turret setup, pof-related things and they're a bit bigger. Also they have a glowpoints and the Calypso has a better mapping. Thanks to Droid803, I was able to equip these models in LODs and debris from his versions. It doesn't make sense to keep them exclusive when other versions of these models are released, so I'm going to release them when my friend finish testing. Modders who want to use these models will have a choice.
Unfortunately, Charlatan aka Damocles still needs some work. I've removed a lot of bugs on the PCS2 level, but it still needs fixes on mapping level and modelcentering. Dragon made a new normal and shine maps for it. If someone want to help with this model, you're welcome. Is has a bit different turret configuration because I was wanted good turrets for beams.
-
Good to see Aldo's destroyer being used.
-
This place needs some HURR to TAK on to it.
(http://i13.photobucket.com/albums/a263/Royous/screen0100.png)
(http://i13.photobucket.com/albums/a263/Royous/screen0099.png)
(http://i13.photobucket.com/albums/a263/Royous/screen0103.png)
-
(http://img98.imageshack.us/img98/2629/boomd.png)
Playing around with the new script m!m made
-
Dude, awesome! Are those weapon projectiles?
-
Debris particles actually.
-
Aww. The post said it could be used to spawn weapon projectiles too.
-
Well, they look like they were shooting at something, and that something doesn't look to be quite there anymore.
-
Tone down the flames and you've got a winner.
-
Some old screens from the Syrk demo. I used to think they were spoilers, but its been long enough.
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/screen0311.png)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/screen0312.png)
Also Spoon that is friggin cool. Looks like the begnning of a special on physics.
-
The same image twice?
-
Not the same image twice. That error was only up for a minute.
-
There it is. The engine glows were probably the only thing I liked about Syrk in its current state.
-
(http://img.photobucket.com/albums/v423/kc1991/vampire.jpg)
Attack of the killer prawn.
-
HAWT
...the picture that is!
-
*NCa Vampire-picture*
WANT! NOW!
-
oooooo Green stuff! o_o
-
I've never seen anything like it!
Reminds me to the Shiamak, but the quote fits better.
-
That's a Nightmare ship? It looks fantastic.
-
Thought I saw a green Lucifer for a moment, haha.
-
Hah, that looks mighty cool. First thing that crossed my mind was ""hey, a giant green zerg swarm guardian" (http://static.sc2mapster.com/content/attachments/11/82/Swarm_Guardian.jpg)
-
AWESOMES Nightmares
-
Nightmares? I thought they were Black?
And can someone please give me a link to the latest "Green Shivans" mod...
-
YES! That is awesome!
Also the latest colored Shivans mod is 3.6.10 I think.
-
http://www.youtube.com/watch?v=41l9wwBrxrs&hd=1
Particles, so many particles (http://www.hard-light.net/forums/index.php?topic=76406.0)
-
Pretty. :yes:
-
'drool'
-
Oh my god broken sounds! But the particles were pretty. :cool:
-
Oh my god broken sounds! But the particles were pretty. :cool:
That's the new sound code for ye, it plays 4 sounds of the same type at once and it gets horribly distorted like that. Something I've been complaining about for like... forever.
-
Last page is full of win. All reporters should be pointed there.
-
Oh my god broken sounds! But the particles were pretty. :cool:
That's the new sound code for ye, it plays 4 sounds of the same type at once and it gets horribly distorted like that. Something I've been complaining about for like... forever.
Can we maybe put reverting it on the table, since nobody seems to know how to fix it?
-
Oh my god broken sounds! But the particles were pretty. :cool:
That's the new sound code for ye, it plays 4 sounds of the same type at once and it gets horribly distorted like that. Something I've been complaining about for like... forever.
Can we maybe put reverting it on the table, since nobody seems to know how to fix it?
Well my question has been is anyone even considering trying to fix it?
-
The graphics are really awesome (pretty lights!), but...that is some serious firepower on that MCWS.
-
Oh my god broken sounds! But the particles were pretty. :cool:
That's the new sound code for ye, it plays 4 sounds of the same type at once and it gets horribly distorted like that. Something I've been complaining about for like... forever.
Can we maybe put reverting it on the table, since nobody seems to know how to fix it?
Well my question has been is anyone even considering trying to fix it?
I thought it was my integrated soundcard who was responsible for the sound mess who happen sometimes... The sound in Spoon's video (A-MA-ZING) effectively reflects what I hear sometimes while playing (especially in the Blue Planet WIH intro battle). Well. That's not my hardware, I'm relieved.
-
Hate to be a killjoy but the way the particles all simultaneously die looks so silly.
-
Hate to be a killjoy but the way the particles all simultaneously die looks so silly.
I (http://www.hard-light.net/forums/index.php?topic=76406.msg1516041#msg1516041) Agree (http://www.hard-light.net/forums/index.php?topic=76406.msg1516335#msg1516335)
-
http://www.youtube.com/watch?v=41l9wwBrxrs&hd=1
Particles, so many particles (http://www.hard-light.net/forums/index.php?topic=76406.0)
Jesus, that looks mental in the best possible way.
-
dem Boan's, dem Boan's...
(http://i1135.photobucket.com/albums/m634/Zacam/Public/Boanerges01.png)
(http://i1135.photobucket.com/albums/m634/Zacam/Public/Boanerges02.png)
(http://i1135.photobucket.com/albums/m634/Zacam/Public/Boanerges03.png)
-
(http://media.ign.com/games/image/article/738/738102/gaijin4koma2_peersblog_1200684608.jpg)
-
now it has a reason to be called the gtb bonerjizz
-
Boa's hull texture looks more vasudan than terran.
-
I like the curvy lines... And the Boa never really looked very Terran to me.
-
Boa's hull texture looks more vasudan than terran.
Given the time period during which it was developed, I'm OK with that.
-
The shape itself isn't full-on Terran so it makes sense, thus better.
-
How is the shape 'not full-on Terran'?
PS. If you say curves I will slap you :P
-
That's basically it really, sans the Artemis other bombers are blocky with sharp angles, this is more round. As a whole the design is very different from the rest of the bombers, like the Ulysees to other fighters.
-
I've always known one thing to be true about the Pegasus.
(http://i279.photobucket.com/albums/kk124/esaraisaiea/RAINBOWPEGASUS.png)
It's simply FABULOUS
-
:lol:
-
A true master of stealth!
-
Nyan Pegasus? (http://www.youtube.com/watch?v=QH2-TGUlwu4)
-
WIN. Esarai got all internets.
-
Is that a map and afterburner trail we can use? :D
-
That's basically it really, sans the Artemis other bombers are blocky with sharp angles, this is more round. As a whole the design is very different from the rest of the bombers, like the Ulysees to other fighters.
Actually, if you've seen the artemis couple, the only real angles are the little wing things...
also, the Myrmidon, Pegasus, Herc II, and Ares would like to have a word with you
Also, that is simply awesome, Esarai
-
SONIC RAINBOOM!
...
Don't judge me.
-
Actually, if you've seen the artemis couple, the only real angles are the little wing things...
Didn't I just say it wasn't angular, "sans (Except) the Artemis other bombers are blocky with sharp angles..."
also, the Myrmidon, Pegasus, Herc II, and Ares would like to have a word with you
Where did I say I was comparing anything else to the older GTA Strike Craft? They have no relevance to the difference of the Boanerges (Which has the appearance of not being entirely designed by Terrans), to other bombers, and the Ulysees (Which is clearly started being designed by Terrans and Vasudans), to other fighters.
Also the Myrmidon is stated as a Terran / Vasudan design as well so it definately gets no mention since the Ulysees holds the First Joint Design Award, everything after it is lost novelty.
-
Putting a mission together to showcase some of the random stuff I've been working on
(http://i.imgur.com/nWAOQ.jpg)
Just did some stuff with the particle trail script. It's good, but it doesn't randomize some stuff that it should- size and speed of particles remain the same in any individual entry, even though the fields take a 2-vector as a min and max. :/
-
Well regardless of problems with the particle script, that is one beast screenshot.
-
Hell. YES that screenshot is awesome.
-
Love everything but the FPS
-
67 is a respectable fps.
-
Anything above 5 fps is godsend fps.
-
Anything above 5 fps is godsend fps.
Aye :lol:
-
well, SDM has a point; a 67 FPS there, where not much is going on (no weapons, one exploding ship, not many other ships) might be a lot worse in a large BoE.
-
It's a good thing we don't do many BoE then.
-
my system seems to top out at 30 fps with only a uly in the mission so 60+ is awesome to me
-
I can never go beyond 59.8 FPS regardless of what's on screen. The usual frame rate I get is between 10 to 30 FPS, which is also the frame rate I'm used to playing FreeSpace on.
-
Love everything but the FPS
:wtf:
There are some of us, who don't run FSO on 24th century hardware. :P
-
Love everything but the FPS
:wtf:
There are some of us, who don't run FSO on 24th century hardware. :P
Hell even then it bogs up at times. :P
Granted it's about a step below Sara's and Zacam's system but that's apparently a significant difference. :nervous:
-
Love everything but the FPS
:wtf:
There are some of us, who don't run FSO on 24th century hardware. :P
Hell even then it bogs up at times. :P
Granted it's about a step below Sara's and Zacam's system but that's apparently a significant difference. :nervous:
Meh, Freespace has a bottleneck in it and hardly uses dual/quad cores and GPU's to their full advantage. Doesn't matter what hardware you are running, BP massive battle will always be choppy for example.
I've got this new fancy rig: a i7-2600k, 8GB, GTX570 and im only getting 20fps when looking away from the battle :p
-
Oh I know BP Massive Battle will always slaughter frames, but that might be a little impractical to make comparisons of since campaigns won't have missions of that scale.
Unless a miracle solution comes up that allows the hardware to operate at its fullest, but that definately isn't happening any time soon or more likely ever. :P
-
Meh, Freespace has a bottleneck in it and hardly uses dual/quad cores and GPU's to their full advantage. Doesn't matter what hardware you are running, BP massive battle will always be choppy for example.
I've got this new fancy rig: a i7-2600k, 8GB, GTX570 and im only getting 20fps when looking away from the battle :p
That's because FSO only uses a single core, there's no multicore support what-so-ever.
-
Meh, Freespace has a bottleneck in it and hardly uses dual/quad cores and GPU's to their full advantage. Doesn't matter what hardware you are running, BP massive battle will always be choppy for example.
I've got this new fancy rig: a i7-2600k, 8GB, GTX570 and im only getting 20fps when looking away from the battle :p
That's because FSO only uses a single core, there's no multicore support what-so-ever.
That's pretty much what I said Captain redundancy
-
That's pretty much what I said Captain redundancy
It is pretty much what you said
-
Slaughter of frames. I know a way.
Some pics made during my weird particle effect testing.
(http://img200.imageshack.us/img200/8803/18048960.png) (http://imageshack.us/photo/my-images/200/18048960.png/)
(http://img600.imageshack.us/img600/1235/23561066.png) (http://imageshack.us/photo/my-images/600/23561066.png/)
(http://img34.imageshack.us/img34/2161/82810617.png) (http://imageshack.us/photo/my-images/34/82810617.png/)
(http://img683.imageshack.us/img683/733/71346552.png) (http://imageshack.us/photo/my-images/683/71346552.png/)
Jumped directly into the debris.
(http://img863.imageshack.us/img863/6063/14187840.png) (http://imageshack.us/photo/my-images/863/14187840.png/)
Fireworkz!
(http://img850.imageshack.us/img850/517/83123367.png) (http://imageshack.us/photo/my-images/850/83123367.png/)
-
Madre dios...
-
:O
must not make GN particle crack....
-
Whoooo fireworks!
-
Oh my god, the bloom!
Pretty.
-
Oh my god, the bloom!
Pretty.
I love high bloom factors. Dunno why.
-
Ok, so now if only the particles get to be less equal to each other, with their velocity, size and lifespan being different, it may start to be awesome. As is now, it's really ****ing interesting, but somewhat ugly.
Great work, however. Please keep up!
-
That works with the new script broski
MORE EXPLODY STUFF
(http://i.imgur.com/y9ZXf.jpg)
-
Fresh.
-
I've always known one thing to be true about the Pegasus.
It's simply FABULOUS
Terran Pride? :D
-
Exciting.
-
BOOOOOOOOOOOOOOM!
I likes the script, quick Spoon, stuff that into WoD.
-
BOOOOOOOOOOOOOOM!
I likes the script, quick Spoon, stuff that into WoD.
working on it.
http://www.youtube.com/watch?v=41l9wwBrxrs&hd=1
Particles, so many particles (http://www.hard-light.net/forums/index.php?topic=76406.0)
-
I can never go beyond 59.8 FPS regardless of what's on screen. The usual frame rate I get is between 10 to 30 FPS, which is also the frame rate I'm used to playing FreeSpace on.
Try after turning off v-sync.
-
(http://i1135.photobucket.com/albums/m634/Zacam/WIPs/TyphonTopside.png)
(http://i1135.photobucket.com/albums/m634/Zacam/WIPs/TyphonUpskirt.png)
-
I
...
That
...
There are no words.
-
Typhon-class was never so much beautiful.
-
The Fighter bays are connected by a detail box area. You can fly in one side and out the other. It's not as decoratively elaborate as the Colly's or the Hatty's, but it's there.
-
Being able to go through one side and come out the other is good 'nough for me. :yes:
-
Typhon-class was never so much beautiful.
Typhon was always beautiful... now it's godly. :D
-
Why do you always take screenshots with the darkest settings? Aren't they meant to show something off? :P
-
Cause it's prettier that way!
-
I can see plenty of the Typhon, and it's awesome. :D
-
Being able to go through one side and come out the other is good 'nough for me. :yes:
New evasive tactic.
-
love the glowmap work on the lower part...
I think I never wuv'd fisheadz this much!
-
A bit brighter, for those lame people that can't appreciate real light settings:
(http://i1135.photobucket.com/albums/m634/Zacam/WIPs/TyphonTopside2.png)
(http://i1135.photobucket.com/albums/m634/Zacam/WIPs/TyphonUpskirt2.png)
-
Will a HoL map be made for the Typhon? I think it'll look awesome in red. :D
-
where i can it download?
-
You can download it with the next Media VP pack... once it gets released unless someone releases it separately first a la Sathanas.
-
Just a new guy here to sing the praises of all of the campaign developers...you are GODS!!!
My Dad brought home Decent Freespace in 1998 and I looked at him with a raised eyebrow...he said trust me. I am so glad I did. The next year we purchased FS2 and played the campaign three times each in one month. My mother was much less enthused than we were. From 1999-(may)2011 was the time of depression. Waiting for a FS3 that I knew would never come. All the memories I had of trying to save that last transport before I was vaporized now are relived in the new campaigns all of you have designed. This forum and all of your hard work is solid proof that mankind's nature truly is good. I cannot say thank you enough for the work you have done. I already finished the first Blue Planet (amazing) and am now on derelict...just going from mod to mod, they are all wonderful.
*salutes*
(Also noticed Hades tag for 'omnitech'...Clan Smoke Jaguar all the way!)
-
Will a HoL map be made for the Typhon? I think it'll look awesome in red. :D
Yes, actually. It's planned to have a re-skin for use in mission. And it's also my testbed ship for getting Table Based texture replace (and hopefully along with Ship Template) working.
The New Typhon will/should be available with FSPort-MediaVPs as well, not -just- the FS2 MediaVPs.
-
Sweet. :)
-
Will a HoL map be made for the Typhon? I think it'll look awesome in red. :D
IMO, the idea of HoL ships being completely different in color and distinguishable from regular Vasudans is silly, because it's a waste of resources and a large strategic flaw because then they can be identified as HoL solely on sight, but I don't mind if other people would want to use it.
-
IMO, the idea of HoL ships being completely different in color and distinguishable from regular Vasudans is silly, because it's a waste of resources and a large strategic flaw because then they can be identified as HoL solely on sight, but I don't mind if other people would want to use it.
Uhm.... HoL are fanatics ... doomsday cult-fanatics to be exact - and people who do give a **** about their religion tend to display their commitment to hit...
That's why I like the idea of the HoL-texture jobs (and I really like to see one for that Typhon)
as for the tactical flaw: most HoL ships and wings will be known to the PVN by their IFF-codes once they have been engaged as HoL forces at least once - so painting your ship with symbols and turning your lights from blue to red doesn't quite change anything
-
IMO, the idea of HoL ships being completely different in color and distinguishable from regular Vasudans is silly, because it's a waste of resources and a large strategic flaw because then they can be identified as HoL solely on sight, but I don't mind if other people would want to use it.
Uhm.... HoL are fanatics ... doomsday cult-fanatics to be exact - and people who do give a **** about their religion tend to display their commitment to hit...
That's why I like the idea of the HoL-texture jobs (and I really like to see one for that Typhon)
as for the tactical flaw: most HoL ships and wings will be known to the PVN by their IFF-codes once they have been engaged as HoL forces at least once - so painting your ship with symbols and turning your lights from blue to red doesn't quite change anything
The HoL are fanatics but they're not idiots. Why would they waste time and resources to recolor every single one of their ships, including changing lighting color either? Considering their comparatively small size to both the Vasudan and Terran fleets, not to mention the Shivans consider their ships valid targets as well, they need to have every ship they can have, and putting their massive destroyers into whatever drydocks they'd need to do all this recoloring is a waste of time and resources and just serves as an easy target.
-
Maybe small details on other ships like fighters or maybe even cruisers.
-
IMO, the idea of HoL ships being completely different in color and distinguishable from regular Vasudans is silly, because it's a waste of resources and a large strategic flaw because then they can be identified as HoL solely on sight, but I don't mind if other people would want to use it.
Uhm.... HoL are fanatics ... doomsday cult-fanatics to be exact - and people who do give a **** about their religion tend to display their commitment to hit...
That's why I like the idea of the HoL-texture jobs (and I really like to see one for that Typhon)
as for the tactical flaw: most HoL ships and wings will be known to the PVN by their IFF-codes once they have been engaged as HoL forces at least once - so painting your ship with symbols and turning your lights from blue to red doesn't quite change anything
The HoL are fanatics but they're not idiots. Why would they waste time and resources to recolor every single one of their ships, including changing lighting color either? Considering their comparatively small size to both the Vasudan and Terran fleets, not to mention the Shivans consider their ships valid targets as well, they need to have every ship they can have, and putting their massive destroyers into whatever drydocks they'd need to do all this recoloring is a waste of time and resources and just serves as an easy target.
http://en.wikipedia.org/wiki/I-War_(Independence_War)#Defiance
The Indie fleet and the crew of the Spartacus would like a word with you.
-
I'm with Hades 100% of the way on this one. Recolouring their ships is asinine.
-
http://en.wikipedia.org/wiki/I-War_(Independence_War)#Defiance
The Indie fleet and the crew of the Spartacus would like a word with you.
Uh, that doesn't disprove my point and doesn't really have any bearing on this argument... Maybe if your example had been from FreeSpace.
-
What.
a large strategic flaw because then they can be identified as HoL solely on sight, but I don't mind if other people would want to use it.
Brightly painted red and yellow ships with red PBC shots compared to token industrial grey and yellow PBC shots. The Indies took their time making themselves easy to spot.
Tell me how that doesn't have bearing. It does. In the exact same way.
-
What.
a large strategic flaw because then they can be identified as HoL solely on sight, but I don't mind if other people would want to use it.
Brightly painted red and yellow ships with red PBC shots compared to token industrial grey and yellow PBC shots. The Indies took their time making themselves easy to spot.
Tell me how that doesn't have bearing. It does. In the exact same way.
Well, I will admit that I haven't played nor want to play an I-War game, so fair point there. But you still haven't answered why it'd be strategically viable for the HoL to paint what would have the effect of giant bulls-eyes on them, wasting time and resources that would be better allocated doing something productive. And because I-War does it one way doesn't mean it's the same or it makes sense to be done everywhere else. There's also a difference here, the HoL is a smallish cult while the Indies, from what I've read, seem to be a decently sized rebellion.
-
Err, a fleet comprised of several destroyer and responsible for the loss of a good number of GTA and PVN assets during the GW (I remember a CBrief saying the HoL "decimated" the Zod fleet in Vega) isn't exactly what I'd call a "smallish cult".
Besides, nobody said it had to be strategically viable for them to do it. And I'd add, this situation screams "rule of cool" to me.
-
Err, a fleet comprised of several destroyer and responsible for the loss of a good number of GTA and PVN assets during the GW (I remember a CBrief saying the HoL "decimated" the Zod fleet in Vega) isn't exactly what I'd call a "smallish cult".
It was mentioned shortly after you get the shield technology. They fend off an entire PVN-fleet from Vega. The HoL had a pair of destroyers and they weren't "smallish".
-
What.
a large strategic flaw because then they can be identified as HoL solely on sight, but I don't mind if other people would want to use it.
Brightly painted red and yellow ships with red PBC shots compared to token industrial grey and yellow PBC shots. The Indies took their time making themselves easy to spot.
Tell me how that doesn't have bearing. It does. In the exact same way.
Well, I will admit that I haven't played nor want to play an I-War game, so fair point there. But you still haven't answered why it'd be strategically viable for the HoL to paint what would have the effect of giant bulls-eyes on them, wasting time and resources that would be better allocated doing something productive.
It's a pretty good game to waste time if you like more complex flight mechanics. And sure, it wouldn't be a viable option, but as just mentioned,
this situation screams "rule of cool" to me.
-
Err, a fleet comprised of several destroyer and responsible for the loss of a good number of GTA and PVN assets during the GW (I remember a CBrief saying the HoL "decimated" the Zod fleet in Vega) isn't exactly what I'd call a "smallish cult".
Smallish in comparison to the combined PVN and Terran fleets, yes.
And I'd add, this situation screams "rule of cool" to me.
That's hardly an argument and you know it. Don't be a moron.
-
Red neon ships aren't really any cooler than blue neon ships.
-
I don't like the red glow-maps for the HoL ships (changing the entirety of electronics? Definitely doesn't make sense).. but what I do like are the painted symbols. I don't care how 'viable' they are.. I think they look pretty dang cool. IMO, it's the 'pirate flag'... their 'Swasticka'
Also, Hades.. as much as you may hate it, 'Rule of Cool' is definitely an argument when you are talking about the visual style of a video game... Perhaps, it's just an argument you don't agree with.. which is a different matter entirely.
-
Rule of cool is not universally applicable.
-
Sure it is! It's just totally subjective. Ala, if you don't think it's cool, then you'll have much more issue with it if it doesn't make sense... however, if you do think it's cool, then often (not always) it doesn't need to make realistic sense.
-
PICTURES.
THIS THREAD IS USELESS WITHOUT THEM.
(http://img.photobucket.com/albums/v423/kc1991/awesomepic.jpg)
Seriously...what? lvlshot is for thumbnailing large images, not making images larger than they are. --Zacam
-
No pic.
-
Indeed.
-
At least he had the courtesy to lvlshot.
-
At least he had the courtesy to lvlshot.
It would have been smaller if he didn't. :rolleyes:
-
Yes. That was the point.
-
It would have been smaller if he didn't. :rolleyes:
Did that plane hit something as it flew over?
-
Because everyone loves stuff blowing up....
(http://img98.imageshack.us/img98/7167/86686591.png) (http://imageshack.us/photo/my-images/98/86686591.png/)
More explosive Nordera (nighteyes shockwaves x m!m's particle script)
[(http://img40.imageshack.us/img40/1811/19833762.png) (http://imageshack.us/photo/my-images/40/19833762.png/)
(http://img545.imageshack.us/img545/3126/16588810.png) (http://imageshack.us/photo/my-images/545/16588810.png/)
And now....it's crossover-time!!
(http://img190.imageshack.us/img190/3789/12620785.png) (http://imageshack.us/photo/my-images/190/12620785.png/)
(http://img405.imageshack.us/img405/7697/38773502.png) (http://imageshack.us/photo/my-images/405/38773502.png/)
(http://img820.imageshack.us/img820/2686/25941229.png) (http://imageshack.us/photo/my-images/820/25941229.png/)
(http://img822.imageshack.us/img822/6868/80494132.png) (http://imageshack.us/photo/my-images/822/80494132.png/)
-
Not fair! Call in the Hertak Flagship facing them!
...not that I'm complaining.
-
Not fair! Call in the Hertak Flagship facing them!
...not that I'm complaining.
Oh the flagship?
Here you have it:
(http://img829.imageshack.us/img829/9516/fs2open3613rinfsse20110.png) (http://imageshack.us/photo/my-images/829/fs2open3613rinfsse20110.png/)
-
What the hell is that?
-
Don't tell me you haven't played WoD yet!
-
Here we go again... everybody should just play WoD so we don't need to have these discussions anymore!
-
*posts pic of Hertak flagship being hammered by Sathanases*
Surely...eh...the Gargant is still bigger, right? :nervous:
How do you do that? Must know!
How do you make crossover battles? What? Copy-paste the .tbl entries in each other??
-
Is the Armageddon and Apocalypse really that small?
-
How do you do that? Must know!
How do you make crossover battles? What? Copy-paste the .tbl entries in each other??
Yes. I've copied most of the entries from the weapons and ships.tbl. Then I copied the pofs, the maps, and the cache files to a folder I have prepared (Wings of Shiva :D).
But one thing: Do some rebalancing. The shivan Trebuchet blasted me (in an MCWS) with one hit. The Shivan Turret Laser needs a huge velocity and ROF increase. And don't forgot to add armor for the shivans in the armor.tbl.
BTW I didn't modified the beams. The Sathanas is able to destroy an Armageddon in a short battle.
Uh, and don't forget modifying the fighters, especially the bombers. Or they are screwed.
Uh, and the Gigas is still bigger, it is 19 km long while the Flagship is 11 km long. In this case, the Gargant is still huge.
But on the other side, it is a great experience.
Next time: Dawn in Heaven.
@Commander Zane
Surprisingly, yes! The Armageddon looks big because it is higher than the usual WoD ships, but it is only a bit longer than a Deimos-corvette. But they are still powerful. three Armageddons can destroy a Sathanas in a few moments.
-
Here we go again... everybody should just play WoD so we don't need to have these discussions anymore!
Everybody should play everything...At least a dozen times. ...And we should also develop telepathy so we can read eachothers mind. It's the only way to be sure!!!
-
@DeadlyInAShadow well, I was asking about the Gargant, not the Gigas.
Okay, I BETTER make the Vishnan Preserver and Gigas fight.
-
@DeadlyInAShadow well, I was asking about the Gargant, not the Gigas.
Okay, I BETTER make the Vishnan Preserver and Gigas fight.
Sorry, the Gargant is the biggest ship. If someone made a ship that is even bigger than that....uh dunno.
Whoa, that would be apocalyptic.
-
Apocalyptically BORING
-
Could make it like a Cityship housing a colony in deep space. :)
-
Sorry, the Gargant is the biggest ship. If someone made a ship that is even bigger than that....uh dunno.
Whoa, that would be apocalyptic.
Oh, you mean like this?
(http://i56.tinypic.com/166f4f6.jpg)
And I thought I'd just post this, too.
(http://i53.tinypic.com/219dtw1.jpg[)
Tomorrow I'll see to it that I'll post pics of a Vishnan Preserver vs. Gigas duel. The Dante put up a good fight, but actually is still slightly weaker.
Hope the Gigas doesn't get too overkill this time :lol:.
-
The first pic has potential, marcov!
I'm sick of empty space. Let's make a campaign that is fought within a massive superstructure.
-
Sorry, the Gargant is the biggest ship. If someone made a ship that is even bigger than that....uh dunno.
Whoa, that would be apocalyptic.
Oh, you mean like this?
(http://i56.tinypic.com/166f4f6.jpg)
Oh my god......it's huge. Uh yes, If you give me that, I could make a comparison with that...thing and the Flagship.
BTW, then disable the Subspacerift-thingy-weapon of the Gigas, it inflicts about 40.000 damage or something. THAT'S overkill.
-
The first pic has potential, marcov!
I'm sick of empty space. Let's make a campaign that is fought within a massive superstructure.
(http://img710.imageshack.us/img710/6029/illtakethehighway.jpg)
-
Now we need an Ace Combat 3 mod. :D
-
Where's that pic from, Spoon?
-
My guess would be Saboo's colony.
-
Is it available somewhere?
-
Is it available somewhere?
Wings of Dawn 2
-
The first pic has potential, marcov!
I'm sick of empty space. Let's make a campaign that is fought within a massive superstructure.
(http://img710.imageshack.us/img710/6029/illtakethehighway.jpg)
Spoon, toss the VPs in the 3.6.12 into the mod folder. You'll love how the HTL'd ships fit with the colony.
-
Is it available somewhere?
Wings of Dawn 2
Is WoD2 available somewhere? :P
-
I think: It's available when it's available.
-
Still boring. Substituting empty space for a space flatter than doom levels .... hmmmm .... not really...
-
Still boring. Substituting empty space for a space flatter than doom levels .... hmmmm .... not really...
Go play Descent.
-
Go play Descent.
Descent was usually a lot tighter quarters than this. I'm not sure we could run into those walls if we wanted to.
-
Mars Military Base, level 10. :P
-
Go play Descent.
Yee of little vision!
-
Still boring. Substituting empty space for a space flatter than doom levels .... hmmmm .... not really...
You're dumb and ignorant.
-
I don't need to be intelligent nor knowledgeable to discern boringnessness. So there.
-
Neither do you need to troll.
-
I don't need to be intelligent nor knowledgeable to discern boringnessness. So there.
This isn't an FPS engine, dude, and writing someone's hard work off as boring is pretty rude.
-
Battuta, Luis and Spoon: please dispose of your trash in the Aperture Science Multi-Purpose General Discussion Trash Receptacle, kthx
I will now distract you all with pics of mediocre thrusters.
(http://i.imgur.com/PtFnn.png)
It will look better with some sparse thruster particles trailing behind it. Also **** the cursor
(http://i.imgur.com/Y7ut8.png)
Also I forgot to remove the alpha channel lol
-
Mediocre.
-
This should be larger than a fighter.
-
I don't need to be intelligent nor knowledgeable to discern boringnessness. So there.
This isn't an FPS engine, dude, and writing someone's hard work off as boring is pretty rude.
Absolutely right, sorry spoon
-
Apologize to Sab0o who is working on this awesome colony model instead.
-
To be fair that picture does not correctly encapsulate how awesome the model actually is. (It's like some dock thing part of it)
Needs the one with the Colossus flying inside it, with the cities and ****.
-
That sounds awesome. :D
-
Battuta, Luis and Spoon: please dispose of your trash in the Aperture Science Multi-Purpose General Discussion Trash Receptacle, kthx
I will now distract you all with pics of mediocre thrusters.
(http://i.imgur.com/PtFnn.png)
It will look better with some sparse thruster particles trailing behind it. Also **** the cursor
(http://i.imgur.com/Y7ut8.png)
Also I forgot to remove the alpha channel lol
Marvelous...
-
This should be larger than a fighter.
Those front windows do make it look like it's (Homeworld/Wing Commander) corvette-sized.
-
The first pic has potential, marcov!
I'm sick of empty space. Let's make a campaign that is fought within a massive superstructure.
(http://img710.imageshack.us/img710/6029/illtakethehighway.jpg)
SkyRoads! :p
BTW I'm not able to get the Vishnan ships in FRED. I've made a Crossover mod folder and a mod.ini. Still, they aren't there. :(
Why?
-
Oh my god......it's huge. Uh yes, If you give me that, I could make a comparison with that...thing and the Flagship.
It's a BIG Demon-class destroyer. It's the "Demonozilla". :p
(http://i1216.photobucket.com/albums/dd362/Santosficationab/Demonozilla.jpg)
To be fair that picture does not correctly encapsulate how awesome the model actually is. (It's like some dock thing part of it)
Needs the one with the Colossus flying inside it, with the cities and ****.
Join "Fast Colossus" in her journey towards a huge Planetoid! Available for $201.02 (in quality onleh!!!)
That's no moon, sir!
(http://i1216.photobucket.com/albums/dd362/Santosficationab/NoMoon2.jpg)
(http://i1216.photobucket.com/albums/dd362/Santosficationab/insideplanet1.jpg)
(http://i1216.photobucket.com/albums/dd362/Santosficationab/InsidePlanet.jpg)
Haha, it's like a Colossus landing pod. :p
(http://i1216.photobucket.com/albums/dd362/Santosficationab/insideplanet3.jpg)
Inside the "tunnel":
(http://i1216.photobucket.com/albums/dd362/Santosficationab/planetinside4.jpg)
-
LOL.
That made my day.
-
Seriously wtf...
Oh god, that's...scary...oh hey, that deprecated planet-thingy still works?
-
Seems like it does.
-
BTW I'm not able to get the Vishnan ships in FRED. I've made a Crossover mod folder and a mod.ini. Still, they aren't there. :(
Why?
It's not just about editing the ini. You have to copy & paste the entries of their ships and their weapons into the mod where you want it. And just to be sure, the models, cache-files and the maps (the files for the ships you want to use) have to be copied into the mod. Oh, and don't forget the species-defs.
It's more work than it sounds:D But it is fun.
Time for a serious fight. (Uhh yes, they are using Hertak AAA beams for now)
(http://img198.imageshack.us/img198/914/57196059.png) (http://imageshack.us/photo/my-images/198/57196059.png/)
(http://img199.imageshack.us/img199/1686/70946680.png) (http://imageshack.us/photo/my-images/199/70946680.png/)
(http://img96.imageshack.us/img96/6160/61331098.png) (http://imageshack.us/photo/my-images/96/61331098.png/)
(http://img405.imageshack.us/img405/5835/76495909.png) (http://imageshack.us/photo/my-images/405/76495909.png/)
I wonder if I should make a campaign....
-
[Quoting images sucks. --Vader]
I wonder if I should make a campaign....
No one beats the Vassago! :mad2:
Dear Lord, just HOW do you make those crossovers?! I try to do everything...I edit the ships.tbl, put the Gigas in, its weapons in the initial Blue Planet ship and weapon.tbm/tbl, make a mod.ini whose secondary list involves both blueplanet2 and Inferno, and mediavps...NOTHING happens!
It's just ship overlapping in FRED!
And then I try to run the game using this Custom Crossover mod, all it does is just run it as if I were playing mediavps SIMPLY. **** it's so frustrating!
Excuse me for my noobish rant here, but please, can anyone tell me what exactly I should do to get those two mods clashed together? At least a few ships and weapons only?
EDIT: Well, instead of using blueplanet2 as a secondarylist mod, I used the original (Age of Aquarius) blueplanet mod. So unless you people want screenies specifically involving UEF forces vs. Inferno forces, I'll currently be posting AoA vs. Inferno crossover pictures (wait for them tomorrow).
The only real problem is that the Vishnan textures mix with Ancient ones (the Vishnan Preserves is half-blue, half-brown!). Is there anyway to get rid of this? Please help, as I want to involve Vishnans too.
-
I wonder if I should make a campaign....
Go ahead. I'd certainly play it.
-
[Quoting images sucks. --Vader]
I wonder if I should make a campaign....
No one beats the Vassago! :mad2:
Dear Lord, just HOW do you make those crossovers?! I try to do everything...I edit the ships.tbl, put the Gigas in, its weapons in the initial Blue Planet ship and weapon.tbm/tbl, make a mod.ini whose secondary list involves both blueplanet2 and Inferno, and mediavps...NOTHING happens!
It's just ship overlapping in FRED!
And then I try to run the game using this Custom Crossover mod, all it does is just run it as if I were playing mediavps SIMPLY. **** it's so frustrating!
Excuse me for my noobish rant here, but please, can anyone tell me what exactly I should do to get those two mods clashed together? At least a few ships and weapons only?
EDIT: Well, instead of using blueplanet2 as a secondarylist mod, I used the original (Age of Aquarius) blueplanet mod. So unless you people want screenies specifically involving UEF forces vs. Inferno forces, I'll currently be posting AoA vs. Inferno crossover pictures (wait for them tomorrow).
The only real problem is that the Vishnan textures mix with Ancient ones (the Vishnan Preserves is half-blue, half-brown!). Is there anyway to get rid of this? Please help, as I want to involve Vishnans too.
I didn't say that someone is able to beat the Vassago:D
You want the Gigas in Blue Planet? And it's not noobish rant. Maybe I just had luck with this crossovering.
You know, I explain to you what I did.
1. I wanted some Shivanz in WoD.
2. Instead of just copying every entry, I started one by one. I copied the SD Ravana entry (in the ships.tbl) into the WoD tbl.
3. I copied the cache, the model and the maps which are relating to the Ravana in to their relating folders (maps into maps folder and so on)
4. Then I started with the weaponz. I began with the Shivan Turret Laser. I just copied the entry from the retail weapons.tbl into the WoD-weapons.tbl. I didn't copied the relating effects because WoD works with the Mediavp data.
Then I followed this steps until everything was finished. Meanwhile I tested for missing textures and so on.
Simply said: The only thing I've done was copying and modifying the retail entries and the everything related to it into WoD. I did nothing with the mod.ini .
It wasn't that complicated because the maps etc. have their names relating to the Ravana.
If you want to use the Gigas, I recommend you to use the files from the ridicoulous mod, the Gigas is involved there.
-
As I said, the Vishnan Preserver sort of has a "blue and brown" color due to Inferno having its Ancients blue and Blue Planet having its Vishnans brown.
So anyways, I'll post a different battle now (Orestes vs. Diablo). Let's just make them both 400,000 hp (the Diablo is too overkill, being nearly 10 times the hull strength of the Orestes and only a little bigger).
Beamz galore;
(http://i1216.photobucket.com/albums/dd362/Santosficationab/Duel1.jpg)
A terrible salvo from the Big Evil One;
(http://i1216.photobucket.com/albums/dd362/Santosficationab/Duel2.jpg)
The Raynor goes pew pew at the Diablo;
(http://i1216.photobucket.com/albums/dd362/Santosficationab/Duel3.jpg)
Just a single beam from our Raynor;
(http://i1216.photobucket.com/albums/dd362/Santosficationab/Duel4.jpg)
Annoyed, the Diablo returns twice the firepower;
(http://i1216.photobucket.com/albums/dd362/Santosficationab/Duel5.jpg)
The Raynor is able to do a 3-shot combo...but futile!;
(http://i1216.photobucket.com/albums/dd362/Santosficationab/Duel6.jpg)
The Diablo fires a BFRed...but misses;
(http://i1216.photobucket.com/albums/dd362/Santosficationab/Duel7.jpg)
Holy cow, that's one beam straight through the hull!
(http://i1216.photobucket.com/albums/dd362/Santosficationab/Duel8.jpg)
The Raynor is destroyed :(;
(http://i1216.photobucket.com/albums/dd362/Santosficationab/Duel9.jpg)
Whoah...a curbstomp? The Diablo still has 68% hull integrity!
(http://i1216.photobucket.com/albums/dd362/Santosficationab/Duel10.jpg)
------
Coming soon; Raynor vs. Nemesis (never, ever face a Shivan warship with an allied one with equal size!)
-
Can we keep the ugly shots out of this thread and maintain it as a thread for pretty screenshots
-
I got a lot of screenshots from the BP Multi test last night. I think everyone had a good time.
- Gah, I accidentally resized them to 800x600 when I uploaded them... never mind. But a VERY picture heavy post here!
- Delenda Est:
(http://img713.imageshack.us/img713/9148/screen0419.png)
(http://img809.imageshack.us/img809/7513/screen0421.png)
(http://img94.imageshack.us/img94/3117/screen0425.png)
(http://img24.imageshack.us/img24/5905/screen0428.png)
(http://img809.imageshack.us/img809/7396/screen0434.png)
(http://img600.imageshack.us/img600/9357/screen0436.png)
Laporte starts flirting with our host: :P
(http://img600.imageshack.us/img600/272/screen0447.png)
(http://img546.imageshack.us/img546/7724/screen0455.png)
(http://img824.imageshack.us/img824/200/screen0460.png)
We lost that one:
(http://img703.imageshack.us/img703/3913/screen0465.png)
- Stained Mars Red:
(http://img163.imageshack.us/img163/5451/screen0473.png)
(http://img155.imageshack.us/img155/4580/screen0475.png)
(http://img121.imageshack.us/img121/4474/screen0479.png)
(http://img94.imageshack.us/img94/9568/screen0482.png)
(http://img708.imageshack.us/img708/1534/screen0486.png)
(http://img835.imageshack.us/img835/6476/screen0489.png)
- Forced Entry:
(http://img805.imageshack.us/img805/6812/screen0502.png)
(http://img815.imageshack.us/img815/2936/screen0505.png)
(http://img718.imageshack.us/img718/8586/screen0509.png)
Corey lied about all the Maras being destroyed:
(http://img27.imageshack.us/img27/8544/screen0511.png)
(http://img17.imageshack.us/img17/4320/screen0513.png)
(http://img571.imageshack.us/img571/9762/screen0516.png)
(http://img204.imageshack.us/img204/4096/screen0520.png)
(http://img16.imageshack.us/img16/890/screen0525.png)
(http://img200.imageshack.us/img200/7596/screen0532.png)
(http://img683.imageshack.us/img683/4182/screen0534.png)
(http://img35.imageshack.us/img35/4103/screen0536.png)
(http://img853.imageshack.us/img853/4497/screen0542.png)
-
Oh I see my Herc II boosting away in front of you! But damn, it was a pretty intense game, all of 'em. Screaming KILL TERSLASH while the Altan Orde was getting skewered, haha.
-
that was a very good game you all :D
-
Yeah, that game was so good. I too come bearing screenshots.
Flying through flak:
(http://img845.imageshack.us/img845/3529/screen0010.jpg)
Explody:
(http://img405.imageshack.us/img405/420/screen0013f.jpg)
(http://img220.imageshack.us/img220/7978/screen0019k.jpg)
Delenda Est (all hail Battuta's FREDding genius):
(http://img812.imageshack.us/img812/259/screen0030.jpg)
(http://img863.imageshack.us/img863/5098/screen0032.jpg)
Beamz:
(http://img863.imageshack.us/img863/5098/screen0032.jpg)
(http://img805.imageshack.us/img805/9198/screen0037.jpg)
Taking out beam cannons:
(http://img155.imageshack.us/img155/2752/screen0041p.jpg)
Slammers FTW:
(http://img807.imageshack.us/img807/3003/screen0034.jpg)
Now for some Forced Entry:
(http://img845.imageshack.us/img845/7048/screen0049.jpg)
Tempest spam wins at life:
(http://img829.imageshack.us/img829/4550/screen0054.jpg)
Our final foe, the Abel, goes down:
(http://img862.imageshack.us/img862/4980/screen0065.jpg)
BP Multi == extreme awesome. Looking forward to the next one.
-
Can we keep the ugly shots out of this thread and maintain it as a thread for pretty screenshots
That'd be against the last 300 odd pages, no? The thread is ecumenical, the wiki is for the best of the best.
-
Yeah but those Diablo shots were simply hideous.
As always, though, BP multi looks awesome.
-
What is that huge white sphere...?
-
Recolored 'Nighteye's Shockwave.'
-
*fuels me with gallons of jealousy*
*wishes I had a better RAM*
*wishes the optimizations are already released rightanow*
Yeah but those Diablo shots were simply hideous.
*wonders why Inferno just always has to be hated :(*
-
Inferno doesn't have to be hated.
Old rubbish Inferno models, however, those deserve all the hate and ridicule they get.
-
*wishes the optimizations are already released rightanow*
As in antipodes 6, as in antipodes 6 which iirc has been in 3.6.13 trunk for a long while now
Yeah but those Diablo shots were simply hideous.
*wonders why Inferno just always has to be hated :(*
Infeno generally isn't, the models on the other hand are mostly ancient, low polly and ugly (recent SCP upgrade efforts not included)
-
The majority of Shivan and Vasudan models anyway, at least a few Terran and EA designs looked cool for the time Inferno was made.
-
I don't particularly hate the design of the Diablo.
If I'd hate models in Inferno, I'd say the Boreas, Icelus, and a few other plagiarized Terran ships. They looked too copied.
-
*wishes the optimizations are already released rightanow*
As in antipodes 6, as in antipodes 6 which iirc has been in 3.6.13 trunk for a long while now
Yeah but those Diablo shots were simply hideous.
*wonders why Inferno just always has to be hated :(*
Infeno generally isn't, the models on the other hand are mostly ancient, low polly and ugly (recent SCP upgrade efforts not included)
Yeah we are working on that. Not sure if we will get everything done before the release of the anniversary edition but we will try.
-
Don't hate Inferno, just those godawful screenshots. You could at least have used the latest (or at least vaguely recent) beam effects and textures.
-
And at least added a starfield.
-
ITT people are apparently elitist pricks when someone posts an image they don't like.
In other words, less QQ moar pewpew.
-
ITT people are apparently elitist pricks when someone posts an image they don't like.
Woah. No one said that. Several members just think that there should be minimal standards. It could've been handled better, I guess.
-
Dang, I just found all the screenshots here... awesome.
-
Make random out of the blue games then!
-
ITT people are apparently elitist pricks when someone posts an image they don't like.
Woah. No one said that. Several members just think that there should be minimal standards. It could've been handled better, I guess.
Yeah, that was probably harsher than it should have been, but it sort of cheesed me off to see people saying, "Your pics suck and you shouldn't post them here!" It's a general-purpose screenshot thread...we shouldn't be acting like there's some sort of minimum criteria for a pic to be worthy of posting.
-
ITT people are apparently elitist pricks when someone posts an image they don't like.
Woah. No one said that. Several members just think that there should be minimal standards. It could've been handled better, I guess.
They publicly bashed the pictures.
That's not nice. :nono:
-
(http://cloud.steampowered.com/ugc/578925859413997505/7B142E0AE2FC82D95F5E500811B05E3AA4AF2B8D/)
(http://cloud.steampowered.com/ugc/578925859413982270/C359E97C6A66751F5246810CAB3A1E85F817ED6F/[lvlshot][lvlshot]http://cloud.steampowered.com/ugc/578925859413935594/3C347DF2A3CD4EFFC9877C770FE78A7F80983FA7/)
(http://cloud.steampowered.com/ugc/578925859413992626/CE476D2D1EF72439751C408FEFA1EDF4266A5785/)
(http://cloud.steampowered.com/ugc/578925859413966038/ACCB88CDD2B81B147E5E67C606D73834B801E9B0/)
(http://cloud.steampowered.com/ugc/578925859413925123/D3B571A7DD888F66A7AA26B39B6F6DBF71F312E5/)
(http://cloud.steampowered.com/ugc/578925859413958542/D743C1318F428470A5BE77983AE3D2F4873D9D75/)
(http://cloud.steampowered.com/ugc/578925859413995565/1C97E45F5C9BB3AB072759DDCC7EF7D843AAD8E8/)
-
I love that ship.
-
Awesome ships are awesome.
-
A bunch of Tritons in their natural habitat. They are a peaceful species, happily helping other species in transporting their belongings and supplying them.
(http://i728.photobucket.com/albums/ww286/TSADestiny/TRIMESON.jpg)
However when provoked, the Tritons can and will defend themselves fiercely to stay alive. This particular species, the GTVA. Tritonus Longinus Flakius, have adapted a long range defense mechanism.
(http://i728.photobucket.com/albums/ww286/TSADestiny/Flakbatteries.jpg)
-
A bunch of Tritons in their natural habitat. They are a peaceful species, happily helping other species in transporting their belongings and supplying them.
(http://i728.photobucket.com/albums/ww286/TSADestiny/TRIMESON.jpg)
However when provoked, the Tritons can and will defend themselves fiercely to stay alive. This particular species, the GTVA. Tritonus Longinus Flakius, have adapted a long range defense mechanism.
(http://i728.photobucket.com/albums/ww286/TSADestiny/Flakbatteries.jpg)
Uhhhh, flak inferno. I don't want to be a Fighterus Hostilus Shivanis.
And how do they reproduce? Container exchange?
-
*snip*
omfg esarai's ships are so frakking leet
-
A bunch of Tritons in their natural habitat. They are a peaceful species, happily helping other species in transporting their belongings and supplying them.
Haha, coincidentally I just watched this (http://www.youtube.com/watch?v=wZigahtFzeE).
-
(http://img825.imageshack.us/img825/4295/purpleiscool.jpg)
Cornered and with her subspace drive overloaded, the GTD Morrígan (née Emperor) makes a valiant last stand against the most improbably powerful band of pirates you'll find this side of Derelict.
-
I don't know why but those purple beams are simply awesome.
-
*snip*
Lol I love how my ships are always the big baddies.
-
That bomber (?) you made is indeed a big baddy.
You have an awesome ship design style.
-
Reposting my AF Tylisos shot:
(http://i55.tinypic.com/168y0kk.jpg)
Plus a few new friends:
(http://i52.tinypic.com/2e2ggsw.jpg)
(http://i53.tinypic.com/ie2mix.jpg)
(http://i56.tinypic.com/ac7pj6.jpg)
(http://i52.tinypic.com/1iett2.jpg)
-
What's up with the shinemaps, is that intentional
-
I forgot how long they've been like that. :nervous:
Edit: I think it started happening in the 3.6.12 release of ASW.
-
I fixed them already, but I guess this wasn't included in the final release.
I'll see to that so ASW2 will not have this bug.
-
I fixed them already, but I guess this wasn't included in the final release.
I'll see to that so ASW2 will not have this bug.
It wasn't. Anyway good to know.
(http://i52.tinypic.com/2m2flva.jpg)
(http://i53.tinypic.com/286xsb6.jpg)
-
ASW is just awesome! :D
-
You know what else is awesome?
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0134.png)
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0139.png)
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0142.png)
The Knight!
-
http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0134.png (http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0134.png)
oo that looks really cool a beam coming out of a tube like that. Other than that it's pretty hard to see it properly in your sshots :(
-
(http://i52.tinypic.com/1iett2.jpg)
Huh? Where did you get the red Akrotiri?
-
nebula reflections
its called environment mapping, maybe you've heard of it?
its why we sometimes have mirrorships
-
Green beam impact effects are looking way cool there.
-
Green beam impact effects are looking way cool there.
Er aren't those shield hits
-
ASW is just awesome! :D
Yeah, it just doesn't get enough love in this thread. :)
(http://i54.tinypic.com/rkbs5x.jpg)
-
Green beam impact effects are looking way cool there.
Er aren't those shield hits
Yep, shield hits.
Good god that [Forgot the name again] is reflective like a mother****er.
Knight is too to a lesser degree.
-
I don't get it... Are the mirror textures intentional?
Otherwise the Knight looks great.
-
I don't get it... Are the mirror textures intentional?
Otherwise the Knight looks great.
I would presume so as it is a WoD LSF ship
-
Those are Codori shield hits alright, and yeah the LSF (JGASF ver.) uses reflective armor plating which makes them shiny as hell, which is kinda pretty.
-
Haha, the shielding never occurred to me because it 1) involved beams and 2) was hitting a capital ship.
-
Haha, the shielding never occurred to me because it 1) involved beams and 2) was hitting a capital ship.
play wings of dawn
-
(http://i55.tinypic.com/2r2aec0.jpg)
-
Big battles with lots of fighters are awesome. In this mission, my team goes against three Shivan cruisers and 36 Shivan fighters and bombers. The friendly warships' anti-capship weapons are being jammed by a Shivan comm node in the background.
(http://www.ciinet.org/kevin/myimages/others/MoarFSPics01t.png) (http://www.ciinet.org/kevin/myimages/others/MoarFSPics01.png)(http://www.ciinet.org/kevin/myimages/others/MoarFSPics02t.png) (http://www.ciinet.org/kevin/myimages/others/MoarFSPics02.png)(http://www.ciinet.org/kevin/myimages/others/MoarFSPics03t.png) (http://www.ciinet.org/kevin/myimages/others/MoarFSPics03.png)(http://www.ciinet.org/kevin/myimages/others/MoarFSPics04t.png) (http://www.ciinet.org/kevin/myimages/others/MoarFSPics04.png)(http://www.ciinet.org/kevin/myimages/others/MoarFSPics05t.png) (http://www.ciinet.org/kevin/myimages/others/MoarFSPics05.png)(http://www.ciinet.org/kevin/myimages/others/MoarFSPics06t.png) (http://www.ciinet.org/kevin/myimages/others/MoarFSPics06.png)
At the end, all the enemy fighters were destroyed with help from my team's capital ships. The enemy cruisers survived, albeit beamless, and unfortunately, all my wingmen died from the onslaught of fighters.
BTW, it is quite awesome to see enemy fighters in front of you being chewed up by flak.
-
(http://i55.tinypic.com/2r2aec0.jpg)
I've been wondering what those "glass cracks" on Aesdher's surface are??
-
I guess it's supposed to be (blurry :nervous: ) city lights like on Coruscant.
-
Yes, they are. We didn't make them :nervous:
And yeah, we'll fix the envmaps with the next ASW1 release (which is due after the next FSO/MVP release).
-
The skybox in that mission is on the low-res side, but it's a cool concept.
-
Can't wait to the next release.
(http://i56.tinypic.com/iwt4es.jpg)
-
Now that skybox I love. So much.
-
Hostile Infi ftw!
(http://img585.imageshack.us/img585/2528/38559196.png) (http://imageshack.us/photo/my-images/585/38559196.png/)
(http://img841.imageshack.us/img841/7076/30729937.png) (http://imageshack.us/photo/my-images/841/30729937.png/)
The way he just fires all of his beams (including main beam weapon) while gliding was totally awesome.
-
I wonder if the AI gets quicktime events too. :P
-
(http://i55.tinypic.com/14u9stv.jpg)
(http://i54.tinypic.com/2qlfwqx.jpg)
Testin' new effects, weapons etc.
-
So I fired up a mod by Sab0o...
(http://i728.photobucket.com/albums/ww286/TSADestiny/wtf-1.jpg)
-
Is the challenge to try and fly through that?
-
Reminds me of the laser traps in like, banks and museums of all those heist movies.
-
Heh all those laser traps are overused :P
Is the challenge to try and fly through that?
What makes it worse is that they're ALL slashing types...
-
It looks like really low-poly Bentusi trade ships were taken and streteched length-wise.
By shape, not color.
-
....that'll teach me to send my crap to you Destiny.
..
IT's CALLED THE STAPLR.pof and it has 45 VSlashes,
.....
-
....that'll teach me to send my crap to you Destiny.
..
IT's CALLED THE STAPLR.pof and it has 45 VSlashes,
.....
Don't be ashamed of yourself, it's really enjoyable to be flying through all of this.
...and dying.
-
Does the Stapler come in red?
-
And now for something more mundane.
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0163.png)
Hey what's that blue thingymabober?
-
First glance made me think Lagrange Point, but it's not quite that.
-
Incoming jump signature! Unknown designation...
-
New type of jump node?
-
You spin me baby right round~ (http://www.xfire.com/video/4907e0/)
-
Wait they get smaller towards the center and larger at the ends? So it is a lot like a Lagrange Point like I initially thought. The spinning is awesome though.
-
New type of jump node?
For the dimension that the Hertak Flagship was trying to jump into?
-
It's called a Starlance Node.
-
Wait they get smaller towards the center and larger at the ends? So it is a lot like a Lagrange Point like I initially thought. The spinning is awesome though.
Wait what, how is that like a Lagrange point at all
-
Look at it from the side. The shape at the ends are larger than at the center where the entry point is. I didn't say it was similar as in they both had spinning rings, as they're different in that regard.
-
Are we talking about the same Lagrange Point (http://en.wikipedia.org/wiki/Lagrange_point)?
-
Independence War's L-Point.
-
Look at it from the side. The shape at the ends are larger than at the center where the entry point is. I didn't say it was similar as in they both had spinning rings, as they're different in that regard.
What the heck are you talking about? A Lagrange point is a mathematical -
Independence War's L-Point.
Oh, not a real Lagrange point, might want to bring that up earlier next time :nervous:
-
I guess I'll have to, didn't think the first thing people would think I meant was the real thing. :nervous:
-
Why would people not think of the real thing when you're using a term for a real thing? :p
-
Cause anyone who even slightly knows what the real thing is knows it's not the real thing?
It's called a Starlance Node.
Starlance Nodes look like FS nodes in WoD... or is that gonna change?
-
Cause anyone who even slightly knows what the real thing is knows it's not the real thing?It's called a Starlance Node.
Starlance Nodes look like FS nodes in WoD... or is that gonna change?
If I'm not wrong, then it's going to be what Andrew released.
I can't say for sure though...Spoon might, or might not use it.
-
Why would people not think of the real thing when you're using a term for a real thing? :p
"That [HUD representation of a] jump node looks like a [HUD representation of a] Lagrange point" perhaps?
-
Meh, the confusion was cleared up, we should be able to go along with our normal routinely schedule now. :P
-
I wasn't looking at anything for inspiration for this, so the appearance similarities are coincidental.
-
Meh, the confusion was cleared up, we should be able to go along with our normal routinely schedule now. :P
No, we should harp on it for another week at least.
-
One thing why I REALLY love FRED are texture replacements:
Fura'ngle Orion, the most colorful destroyer ever.
(http://img819.imageshack.us/img819/5618/orionp.png) (http://imageshack.us/photo/my-images/819/orionp.png/)
The space-circus-asteroid-installation
(http://img232.imageshack.us/img232/4648/orion2.png) (http://imageshack.us/photo/my-images/232/orion2.png/)
Oh, and I love bloom. (well, the Archons look a little bit weird do you think?)
(http://img90.imageshack.us/img90/5284/bloomy.png) (http://imageshack.us/photo/my-images/90/bloomy.png/)
-
Fura'ngle Orion is jokes
-
Those Archons look like they have ultra-hyperactive shielding :P
-
TRON Orion!
-
Interjecting a bit of colorful awesome:
(yes, that is a semi-transparent glow map to the Charybdis dishes)
(http://i1135.photobucket.com/albums/m634/Zacam/WIPs/AwacsXray.png)
-
God so awesome.
-
Someone should make a semi-transparent mod for FS1 / FS2... sorta like the anime cell shading mod. :D
-
A little known fact is that the GTA Charybdis functions using Fura'ngle technology. Or given Fura'ngle nature, actual Fura'ngles (spinning).
-
Charybdises are already fragile, this doesn't change anything...
...except more shields :P
-
Someone should make a semi-transparent mod for FS1 / FS2... sorta like the anime cell shading mod. :D
What about Fura'ngle textures? Let's give those oversized ships a shiny new look!
The Nemesis
(http://img27.imageshack.us/img27/1997/32003376.png) (http://imageshack.us/photo/my-images/27/32003376.png/)
The Sechat-Hor
(http://img89.imageshack.us/img89/2940/38913569.png) (http://imageshack.us/photo/my-images/89/38913569.png/)
The Gigas
(http://img39.imageshack.us/img39/2571/12498609.png) (http://imageshack.us/photo/my-images/39/12498609.png/)
(http://img29.imageshack.us/img29/8240/52912465.png) (http://imageshack.us/photo/my-images/29/52912465.png/)
The Icanus
(http://img844.imageshack.us/img844/1238/58482946.png) (http://imageshack.us/photo/my-images/844/58482946.png/)
(http://img593.imageshack.us/img593/5185/15115125.png) (http://imageshack.us/photo/my-images/593/15115125.png/)
-
This is pretty jokes.
-
This whole thread has been madness these past 3 pages!
Madness!
-
am I the only one that thinks those could look awesome with windmills?
-
This whole thread has been madness these past 3 pages!
Madness!
Madness???
THIS
IS
HLP!!!!
-
What...what about the...GTVA...Colossus?
-
What...what about the...GTVA...Colossus?
DAMNIT! You're right! Please wait.
-
Well, the Colossus seems to be a bit bugged up.
(http://img89.imageshack.us/img89/2346/fs2openant8rsse20110625.png) (http://imageshack.us/photo/my-images/89/fs2openant8rsse20110625.png/)
And here's my personal favourite.
Without bloom...
(http://img864.imageshack.us/img864/2346/fs2openant8rsse20110625.png) (http://imageshack.us/photo/my-images/864/fs2openant8rsse20110625.png/)
With Bloom! Holy ****!
(http://img202.imageshack.us/img202/2346/fs2openant8rsse20110625.png) (http://imageshack.us/photo/my-images/202/fs2openant8rsse20110625.png/)
-
Dat Sath. :eek:
-
Wow the Shivans must be on LSD or something.
-
all sorts of dope, actually. In a very high dosage.
-
Kind of reminds me a little of a thermal imaging or infrared camera effect.
-
puts a whole new spin on the whole "disco beams" spin, eh? :p
-
What have you done exactly to have those transparent look ? O'm wondering how will look models from Esarai and Vengence. :)
-
And here's my personal favourite.
Without bloom...
No quoting pictures, dammit! Really annoying when one tries to scroll down a page and has to pass the same ****ing pictures repeatedly. --Vader (http://imageshack.us/photo/my-images/864/fs2openant8rsse20110625.png/)
Does this remind anyone of a few McDonalds toys? Maybe not McDonalds, but some kind of toy. Awesome look.
EDIT: Apparently called translucent plastic. Like this: http://www.toysonline.hk/images/614940a.png
-
The Sathanas looks pretty cool actually. :cool:
-
Well, the Colossus seems to be a bit bugged up.
(http://img89.imageshack.us/img89/2346/fs2openant8rsse20110625.png) (http://imageshack.us/photo/my-images/89/fs2openant8rsse20110625.png/)
I FIGHT FOR THE USERS!
-
Well, the Colossus seems to be a bit bugged up.
(http://img89.imageshack.us/img89/2346/fs2openant8rsse20110625.png) (http://imageshack.us/photo/my-images/89/fs2openant8rsse20110625.png/)
I FIGHT FOR THE USERS!
Disco Colossus.
-
I figure I'll contribute my own brand of awesome to this thread. :drevil:
(http://img857.imageshack.us/img857/7596/fs2open3613rinfsse22011.png)
(http://img96.imageshack.us/img96/7596/fs2open3613rinfsse22011.png)
(http://img846.imageshack.us/img846/7596/fs2open3613rinfsse22011.png)
-
That blue shockwave in the last pic looks nice.
-
Not shockwave. That's the impact explosion for the Maxim :P
This is looking very awesome, Quanto! I can tell the action in Stellar Assault is going to be insane.
-
Figuring out how to use imageshack. And destroying my laptop.
Beamspam.
(http://img593.imageshack.us/img593/7870/54142125.jpg)
(http://img38.imageshack.us/img38/2194/11038442.jpg)
(http://img38.imageshack.us/img38/6079/50521827.jpg)
(http://img27.imageshack.us/img27/4618/36950125.jpg)
(http://img842.imageshack.us/img842/8166/73144063.jpg)
(http://img62.imageshack.us/img62/3554/26319651.jpg)
(http://img16.imageshack.us/img16/4885/55775519.jpg)
(http://img36.imageshack.us/img36/664/carthagedeath.jpg)
(http://img546.imageshack.us/img546/8332/musketlines.jpg)
Reminds me of Starcraft for some reason:
(http://img96.imageshack.us/img96/5264/starcraftd.jpg)
This is about when my FPSes were returned to me.
(http://img856.imageshack.us/img856/3701/prettybeams.jpg)
Bloom done right:
(http://img3.imageshack.us/img3/8182/bloomdoneright.jpg)
UEF won this one, using Insane difficulty setting.
(http://img220.imageshack.us/img220/1973/uefvictory.jpg)
Apologies for the HUD. Didn't occur to me at the time to turn it off because it was a stutterfest of fireworks.
edit: halp i am not good with computer. Apparently I fail at linking pics. Someone tell me how?
Thx Batutta.
-
Get direct link URLs from Imageshack.
-
Redid the mission with the per-pixel shaders (and infinitely more lag). A mistake of mine led to the previous shots using the old crappy lighting system.
(http://img217.imageshack.us/img217/6708/wrathofgod.jpg)
(http://img861.imageshack.us/img861/9230/lights2j.jpg)
(http://img855.imageshack.us/img855/5786/lightsg.jpg)
(http://img29.imageshack.us/img29/4154/37772576.jpg)
(http://img577.imageshack.us/img577/9453/51663689.jpg)
-
May be more lag, but SOOO much more pretty.
I love those.
-
FEEL THE ETERNAL WRATH OF THE GIGAS!!!
(http://img338.imageshack.us/img338/848/gigasdestruction.jpg)
-
Why the repost? :wtf:
-
Redid the mission with the per-pixel shaders (and infinitely more lag). A mistake of mine led to the previous shots using the old crappy lighting system.
I'd like to know how you got so many UEF in there at once without buggering up your system. Mine nearly crashes whenever a single UED Solaris shows up.
-
I've finally aquired some incentive to post screens. :D
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Stheno.png)
A simple gloryshot of the Stheno, beastly bomber she is.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/FixedAthena1.png)
I'll be making more screens with Athenas any chance I can get, excuse the darkness but I DON'T CARE THE ATHENA IS FINALLY FIXED AND LOOKS SEXY AS HELL.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/FixedAthena2.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/FixedAthena3.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/UlysseswingexitingSubspace.png)
Those are the Subspace rifts at the final stages of closing down, the Ulysses wing is what came out of them.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Hades1.png)
I ****ing love flying in the trench of this thing, spent a good bit of time gawking at the model which was done for some time but for it to finally be in-game for everyone... Hell. Yes.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/WarheadsimpacttheHades.png)
Of course it's getting shot to hell. The fighterbay is also fun to fly into as well.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/HadesDestruction1.png)
The Hades is going down...
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/HadesDestruction2.png)
The first explosions.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/HadesDestruction3.png)
Epic debris is epic.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Hades2.png)
Brighter shot of the Hades.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/HadesBeamCannon.png)
The SSL on top of the dish.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/HadesLaserCannon.png)
One of the engine pod's Shivan Turrets.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/HopeexitingSubspace.png)
This is the ASW Subspace effect, said it before I like it a lot more than the Retail-style effect. Typhon is sexy.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/HadesfiringStarboardSSL.png)
Luckily I got the shot before the beam was too small to be worth keeping.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/CollisionImminent1.png)
You all know what happens next...
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/CollisionImminent2.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/CollisionImminent3.png)
Love the debris on the Typhon as well.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/AnevenbiggerTrap.png)
This was actually some time before the ST:R shots were taken.
They're excecuting Plan B.
-
Holy mother, the Vexor is made of ice!
(http://img189.imageshack.us/img189/5200/icep.png) (http://imageshack.us/photo/my-images/189/icep.png/)
(http://img42.imageshack.us/img42/5581/ice2kj.png) (http://imageshack.us/photo/my-images/42/ice2kj.png/)
Next time: UEF-glass ship collection.
-
That's an unholy amount of jump nodes and mix of burning backgrounds for a icy ship.
-
1. That Vexor looks freaking awesome.
2. There's only one jump (Starlance) node in that screenshot.
-
The vexor looks cold, so get some mitten for it :D
-
I've finally aquired some incentive to post screens. :D
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Stheno.png)
A simple gloryshot of the Stheno, beastly bomber she is.
Oh man, that is awesome. Looks like a Medusa 2.0, would fit right in with the War in Heaven GTVA ship style.
-
Up until you discover that it's...
A. 50 meters in length.
B. Has a three-man crew.
C. Houses ten primary gunports and four turrets.
D. Has four secondary banks.
and E. Has shields / armor so thick that it eats point-defense weapons like candy and comes back for seconds.
An Assault Bomber in every sense of the word. :)
However had it been smaller and without the ventral missile pod it would indeed look like a Second Generation Medusa which would also be pretty freaking sweet.
-
Hints have been dropped that bombers in the BP canon had to either get smaller and faster or MUCH bigger to remain effective.
This one is sure as hell MUCH bigger.
also, battuta.
-
Up until you discover that it's...
A. 50 meters in length.
B. Has a three-man crew.
C. Houses ten primary gunports and four turrets.
D. Has four secondary banks.
and E. Has shields / armor so thick that it eats point-defense weapons like candy and comes back for seconds.
An Assault Bomber in every sense of the word. :)
However had it been smaller and without the ventral missile pod it would indeed look like a Second Generation Medusa which would also be pretty freaking sweet.
Scale it down to 30 or so (Medusa is around 30, right?), give it 4 gunpoints and 2 turrets, drop the pod. Done, sweet ass Medusa II. :)
On a related note, isn't it odd that in canon the only upgrade design was Herc II?
-
The Medusa is exactly 36 meters, iirc.
-
Colorful Planet: Glass in Heaven
Team Serkr's new look to spread even more terror
(http://img845.imageshack.us/img845/8503/colorful5.png) (http://imageshack.us/photo/my-images/845/colorful5.png/)
The GTD Colorful
(http://img860.imageshack.us/img860/5470/colorful1.png) (http://imageshack.us/photo/my-images/860/colorful1.png/)
Oh, and the Raynor
(http://img18.imageshack.us/img18/6913/colorful2v.png) (http://imageshack.us/photo/my-images/18/colorful2v.png/)
Time for the fighters!
The Nyx
(http://img9.imageshack.us/img9/2414/colorful4.png) (http://imageshack.us/photo/my-images/9/colorful4.png/)
The Kentauroi
(http://img824.imageshack.us/img824/6692/colorful3.png) (http://imageshack.us/photo/my-images/824/colorful3.png/)
Damn shinemaps for turning blue into red/purple.
-
Serkr team looks really animesque.
-
Dem ships looks like Jell-O!
-
The Kent actually looks pretty awesome that way.
-
I feel dizzy.
-
Just got my FS install moved to my main PC.
(http://i293.photobucket.com/albums/mm56/HLPHades/FreeSpace%20Shots/typhon.png)
Beauty shot of the Typhon in the F3 lab, with post processing.
(http://i293.photobucket.com/albums/mm56/HLPHades/FreeSpace%20Shots/belisarius.png)
Shot of the Belisarius getting penetrated, also with post processing.
EDIT:
(http://i293.photobucket.com/albums/mm56/HLPHades/FreeSpace%20Shots/typhon3.png)
Another image of the Typhon with The_E's new bloom effect.
-
Woah I need to look into that.
-
Where can we get this new bloom effect ? :p
-
what new bloom effect?, dammit going to the code board right now!.
-
/me cackles maniacally
good god the new **** is the good **** :D
-
It's in the FSU forum, along with other great **** like my Medusa that everyone must see as it's a life changing ordeal that everyone should go through also there's other stuff
-
http://www.hard-light.net/forums/index.php?topic=76904.msg1527236#msg1527236
Also, a new light sorting chunk of code is now in trunk, so if you want to get rid of light flickering (as you see with beams and big explosions), get a new nightly when it comes out.
-
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/killdatsath0.png)
"Off to battle, brb."
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/killdatsath1.png)
"Oh wait, better send some bombers too."
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/killdatsath2.png)
"A tough nut to crack!"
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/killdatsath3.png)
"O rite, better use these blue beams."
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/killdatsath4.png)
"Burn, you sonofa*****!"
(http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/killdatsath5.png)
"Boom!"
-
What bloom factor are you using, the SAAA glow looks unreasonably thick.
-
60. It was all hell at 95 and I should probably still drop it. Or alternatively something is again pissing with my setup.
-
http://youtu.be/Q73H_ppOkSQ?hd=1
I'm digging the FXAA with the PP, didn't noticed it was available in the nightly until I started recording the above video.
-
http://youtu.be/Q73H_ppOkSQ?hd=1
I'm digging the FXAA with the PP, didn't noticed it was available in the nightly until I started recording the above video.
>MFW Celestial opens fire
(http://img198.imageshack.us/img198/696/97668518.jpg)
-
Just got my FS install moved to my main PC.
EDIT:
(http://i293.photobucket.com/albums/mm56/HLPHades/FreeSpace%20Shots/typhon3.png)
Another image of the Typhon with The_E's new bloom effect.
How do you make it so shiny ? :) I don't have the shiny thing on this beast.
(http://cloud.steampowered.com/ugc/577801426953952374/410DD84DAC66EF8EFCF1F97EB7888024D7FDDAD0/)
(http://cloud.steampowered.com/ugc/577801426953961228/FDE07CD18A6C03305975EC0E58FCD8E16251A3B4/)
(http://cloud.steampowered.com/ugc/577801426953832532/DE2BDA9D648E8B5D5AF6F9902B6D85D14C60C683/)
(http://cloud.steampowered.com/ugc/577801426953958359/5493A751DE8717396AB1269BE29E6ECFF250D4E0/)
(http://cloud.steampowered.com/ugc/577801426953838380/C0F34AE28C00D09D186A8BCDBE969C36A360D797/)
(http://cloud.steampowered.com/ugc/577801426953931009/9D7DDAD9C7D9CDFA3489E336B003005E439EAA3E/)
(http://cloud.steampowered.com/ugc/577801426953824024/5B82D56E83AFBA9F52CA104A15EA7BAA3B24073A/)
(http://cloud.steampowered.com/ugc/577801426953966617/CE24E8CF6DF2D7982E50CE6944A5DFFF2ECBD5BF/)
(http://cloud.steampowered.com/ugc/577801426953943280/3DE7431C0494F73F32F57CA4AC09A59450FA79EF/)
(http://cloud.steampowered.com/ugc/577801426953970110/D4E72E16181AF81FFDA465D4733179070A17C451/)
(http://cloud.steampowered.com/ugc/577801426953979355/5CC99E0979F49E9B71EB174DC69809C2F7567312/)
-
Playing around with the new bloom effect + stripes
(http://cloud.steampowered.com/ugc/577801426954967496/D44EBD3D71927F1D8F2C59B8D3A7C37D48CD6DBA/)
(http://cloud.steampowered.com/ugc/577801426954956476/D41B9C245D8AEE3AFAF134ECCAD62F89C3CACE46/)
(http://cloud.steampowered.com/ugc/577801426954964769/764D543DF7B65EA537F68295E2B117E1B7A6338D/)
(http://cloud.steampowered.com/ugc/577801426954973419/8447DB27ECC2FA31DEBDFEBD36210CE59330BDE5/)
(http://cloud.steampowered.com/ugc/577801426954950332/1CFE406200EF7C7DC41E1FF68564F12E9F81055D/)
(http://cloud.steampowered.com/ugc/577801426954969732/3FD36A55C65F543619D2E7212321011F5CF15AC4/)
(http://cloud.steampowered.com/ugc/577801426954953243/1ED64FBB7AD7704D91809265B32FC92B065F1A99/)
-
That's cool and all, but dont you think its about time you start using a different skybox for these pictures? :p
-
Too many to flood a page with, but a quick few seconds in BP's Massive Battle:
http://imageshack.us/g/143/bpmb001.png/
-
How do you make it so shiny ? :) I don't have the shiny thing on this beast.
If you haven't already you could get this new shader download:
3613-Shaders_07-01-11.7z (http://www.mediafire.com/file/zjs57lont71eos9/3613-Shaders_07-01-11.7z)
Though with the PP effects you use for the screens I don't think the ships would shine as they normally would anyway.
-
How do you make it so shiny ? :) I don't have the shiny thing on this beast.
If you haven't already you could get this new shader download:
3613-Shaders_07-01-11.7z (http://www.mediafire.com/file/zjs57lont71eos9/3613-Shaders_07-01-11.7z)
Though with the PP effects you use for the screens I don't think the ships would shine as they normally would anyway.
It's definitly better. Thanks. I thought the shader was up to date.
-
That's cool and all, but dont you think its about time you start using a different skybox for these pictures? :p
Yeah, but this skybox kick ass ! :)
-
Some tweaking of the Contrast effect might be in order in the post_processing.tbl.
It's a little dark, but I like the ambiance it gives. (You can also turn it off entirely)
I also recommend turning off the Saturation. I wasn't aware I had it on.
-
I did'nt replace my post_processing.tbl by this one. :) But I added the 2 new effects I wasn't aware (dithering and cutoff). But I don't know what they do exactly and I didn't test them yet.
-
(now using the new shaders)
I wonder if this camouflage is working in the sol system...
(http://img52.imageshack.us/img52/4571/gtd2.png) (http://imageshack.us/photo/my-images/52/gtd2.png/)
(http://img215.imageshack.us/img215/9412/gtdn.png) (http://imageshack.us/photo/my-images/215/gtdn.png/)
Now the UEF ships:
Sanctus
(http://img33.imageshack.us/img33/636/uef1.png) (http://imageshack.us/photo/my-images/33/uef1.png/)
Karuna
(http://img813.imageshack.us/img813/6822/uef4.png) (http://imageshack.us/photo/my-images/813/uef4.png/)
Narayana
(http://img818.imageshack.us/img818/8362/uef2.png) (http://imageshack.us/photo/my-images/818/uef2.png/)
(http://img33.imageshack.us/img33/6232/uef2a.png) (http://imageshack.us/photo/my-images/33/uef2a.png/)
Icy ship is icy: The Solaris
(http://img21.imageshack.us/img21/2603/uef3.png) (http://imageshack.us/photo/my-images/21/uef3.png/)
-
I still think black works there better :P
-
Yeah, but this skybox kick ass ! :)
That it does :nod:
I'm just trying to say that because of its kickassery, it kinda distracts from the focus of what you've been trying to show off in the more recent pictures (;
I've really been enjoying the glass ship pictures. Those shaders give an whole other effect to them too!
-
OK so everyone has these amazing skyboxes/backgrounds, specifically really low-orbit planet environments. Is there a way for me to get these? They look amazing. Is there some kind of massive repository for all kinds of custom planets?
-
(http://i293.photobucket.com/albums/mm56/HLPHades/FreeSpace%20Shots/medusaingame.png)
-
That really is some very very good work. :yes:
-
We need that in higher resolution, with a starfield.pof.
That would make an epic wallpaper.
-
(http://i53.tinypic.com/2salf2b.jpg)
The mighty Aeolus
-
Where are the stars?
-
In your eyes
-
(http://i293.photobucket.com/albums/mm56/HLPHades/FreeSpace%20Shots/aten.png)
Slightly outdated picture of the Aten, back when The_E's awesome new bloom was a bit more spillish.
-
OK so everyone has these amazing skyboxes/backgrounds, specifically really low-orbit planet environments. Is there a way for me to get these? They look amazing. Is there some kind of massive repository for all kinds of custom planets?
There's no repository, except for the clestial objects thread in the fanfic and art sboard, though most of these aren't there.
Would be cool to have those skyboxes, but most of them are part of a mod and not available until release.
So yeah, prove me wrong and release them folks. :P
-
We need that in higher resolution, with a starfield.pof.
That would make an epic wallpaper.
There is a starfield.pof in that screen.
-
Indeed. That was taken from the mission where the Mjolnir is introduced, I used a Medusa instead of an Artemis
-
More bloom, more blindness !!
(http://cloud.steampowered.com/ugc/577801426964791405/12314F5DD766C74DF273D7157774C4868B110DCC/)
(http://cloud.steampowered.com/ugc/577801426964795513/F64E369A7A122944E3E5752E8225B4F6082FCF0E/)
(http://cloud.steampowered.com/ugc/577801426964805902/107C59C6D19968F2BB1BE03F3E9D3C6E6F144A73/)
(http://cloud.steampowered.com/ugc/577801426965373826/5E0CDCF7662DB629FF278C2EACC1D913B6F185BC/)
(http://cloud.steampowered.com/ugc/577801426965377448/43644702CB3BF0979F2BDA52F4B3984325959A79/)
(http://cloud.steampowered.com/ugc/577801426965384849/C0C81482C7D31ECAF06CE2DBD0C93474EC469F9A/)
(http://cloud.steampowered.com/ugc/577801426966557718/F47FCD35D948B37519263FB9B460FD60AF948573/)
(http://cloud.steampowered.com/ugc/577801426966567286/19697428171A24403CE5CA5403D82B61E7B9BCED/)
(http://cloud.steampowered.com/ugc/577801426966551019/A63509E08846047F7294CF99847B547349718EBA/)
(http://cloud.steampowered.com/ugc/577801426966559132/E5B5DFA89F2FD9DEAFBB5E55ECA0811E79642A71/)
(http://cloud.steampowered.com/ugc/577801426966561779/298550B44C16D6052256C7CBB3CD1B24217D5A2C/)
(http://cloud.steampowered.com/ugc/577801426966560225/29AA3C6983B77DDAFDD0F0874A1DB0A4D870B139/)
-
I would like to note that the engines on the Medusa above are from me not knowing why the modeled thrusters don't work out of the FSU SVN.
(http://i293.photobucket.com/albums/mm56/HLPHades/FreeSpace%20Shots/medusaengines.png)
This is what they actually look like.
-
*Commander Zane sees the sextastic engine flames on the Medusa.*
:jaw:
-
And it doesn't work for me. I have a tiny thruster so tiny we can't see far away. And I dunno why. :(
-
You could add more thruster points if that'll help you for now.
Plus, how'd you get the Medusa anyway? :nervous:
-
The old thrusters finally have a proper upgrade. :D
-
MOAR screenshots from Shadow Genesis!
(http://i52.tinypic.com/1etmbn.jpg)
(http://i54.tinypic.com/o6wt9w.jpg)
(http://i55.tinypic.com/11bq4h5.jpg)
(http://i55.tinypic.com/dmuxqs.jpg)
(http://i53.tinypic.com/o10ket.jpg)
(http://i56.tinypic.com/qycsc7.jpg)
(http://i52.tinypic.com/29mpy8h.jpg)
(http://i53.tinypic.com/2qiv57n.jpg)
(http://i55.tinypic.com/fmq32d.jpg)
(http://i51.tinypic.com/30086s5.jpg)
(http://i53.tinypic.com/24wdcuq.jpg)
New Nightmares are masterpieces. Too bad that I can't replace all Nightmares ships from old generation.
-
HURRY UP AND RELEASE THIS! D:<
-
more Medusa thrusters without bloom or green.. IN ACTION!
(http://i.imgur.com/aEFnT.jpg)
Plus, how'd you get the Medusa anyway? :nervous:
^
edit: Wow, all 3 of the other bombers I've worked on are in the background. Awesome.
-
HURRY UP AND RELEASE THIS! D:<
We have 30+ fully finished missions and over than 1,5gb of finished files. Still needs to be done: few missions, 2 models, better balancing, small fixes in weapons.tbl. Whole mod is 90% done, expect it in the end of july or in august :).
-
(http://cloud.steampowered.com/ugc/577801426988764114/45CEA9384249BF0F40A4CFD66A819CEF6E4D5F5D/)
(http://cloud.steampowered.com/ugc/577801426980030187/17BB27694EC7D994CFF419617EEBB29222D879BF/)
(http://cloud.steampowered.com/ugc/577801426980032156/A5BC9AAC7FD36F27956FA82327653CE93E746CED/)
(http://cloud.steampowered.com/ugc/577801426972332386/9C7F7E70FBF5A889E5598F0F3EFED7931243D836/)
(http://cloud.steampowered.com/ugc/577801426972334843/8A6CD5A9CF559813F257C8F48ABC8F08F9D42F29/)
(http://cloud.steampowered.com/ugc/577801426971775355/B1AAFAEEB5BADF6BB436285B9BCB3F0C68357A29/)
(http://cloud.steampowered.com/ugc/577801426971776139/882528080876855F81DE447A06B0A9D226711E20/)
(http://cloud.steampowered.com/ugc/577801426969012609/856DF6D0C510CD105C66FBCA937991694AF33258/)
-
Rape mentioned.
-
more Medusa thrusters without bloom or green.. IN ACTION!
Plus, how'd you get the Medusa anyway? :nervous:
^
Bloom is awesome though
I sent it to him, and posted it on sectorgame. Was meant to be a smaller-scale test to see how the Medusa is outside of the SVN in its current state, to see if I could safely release the ship itself with no problems. But the thrusters don't work without some species table edits, so I'll have to find those in order to release the thing on a larger scale.
-
Oh my god, bloom just makes that campaign even more awesome.
And the new 'phoon is an absolute beast.
-
Except for the holes in the .pof which are said to be fixed in the future.
-
Oh my god, bloom just makes that campaign even more awesome.
And the new 'phoon is an absolute beast.
No love for the Medusa? :(
Except for the holes in the .pof which are said to be fixed in the future.
They're already fixed in the FSU SVN. No idea why the FSPort hasn't been fixed.
-
No love for the Medusa? :(
HOLY CRAP THAT THING IS BEAUTIFUL IT'S ALMOST ENOUGH TO MAKE ME SUBJECT MYSELF TO PLAYING "SLAYING RAVANA" JUST SO I CAN USE IT.
-
Except for the holes in the .pof which are said to be fixed in the future.
They're already fixed in the FSU SVN. No idea why the FSPort hasn't been fixed.
Beats me, the release thread still has a last edit time of June 30th.
Also, the Medusa is godly. :)
-
No love for the Medusa? :(
Go release it already so we can love it.
-
http://www.hard-light.net/forums/index.php?topic=76945.msg1528064#new yup
-
Will you use bloom for good or for awesome?
(http://img641.imageshack.us/img641/8880/bloomab.jpg)
-
(http://cloud.steampowered.com/ugc/578927726877620308/A00ABDED961A22F770B96D9443F18C8ABF435387/)
(http://cloud.steampowered.com/ugc/578927726877605612/DDB7F6B2006BA1639745575A98608EC7475C14BE/)
(http://cloud.steampowered.com/ugc/578927726877652735/A47F6F32F680C0AC7FF7C033ECB9B70A4ABD2F61/)
(http://cloud.steampowered.com/ugc/578927726877659857/66DE86FC050031BB4E834422A26BF25DC0065253/)
(http://cloud.steampowered.com/ugc/578927726877614629/788B54A42A9FB1AF8B0805100AC08BC5CCCB23BD/)
(http://cloud.steampowered.com/ugc/578927726877649973/6E825DBA6EEB3A9B27DA2C3623E125472A355F7F/)
(http://cloud.steampowered.com/ugc/578927726877632508/49585F2AFA9FCED7C10676C8A6D03E5E76338A3C/)
(http://cloud.steampowered.com/ugc/578927726877674181/251C8A27ACA65500A3C49D03D681A9AC24AB4A59/)
(http://cloud.steampowered.com/ugc/578927726877671526/7E15142AC0934DC5AF445B7792C323F48E48A723/)
(http://cloud.steampowered.com/ugc/578927726877641093/6E3FED1212DF71E652ECE18CB895D32C16A00A29/)
(http://cloud.steampowered.com/ugc/578927726877600608/559AA0528CF57DFF947902E8E4520E5E9762FA8D/)
-
Are you ever going to release any of this stuff?!
-
Backgrounds aside, these are all released ship as far as I know.
-
Nice FOV
-
I thought the Typhon was saying 'attempting to eject'. But the consoles and stuff look like an F-16's...
-
Backgrounds aside, these are all released ship as far as I know.
Yeah it's all reproduceable[sic] on this end I suppose.
-
Nice screens.. MetalDestroyer, I'm curious what lighting settings you use.
-
Scooby ships in 'da house!
I wonder what he's been doing as of late.
-
Nice screens.. MetalDestroyer, I'm curious what lighting settings you use.
Custom flags:
-ambient_factor 100 -no_emissive_light -fov 0.88 -ogl_spec 90 -height -normal -spec_exp 5 -spec_point 2.0 -spec_static 1.25 -spec_tube 1.5 -post_process -bloom_intensity 70 -fxaa_preset 6 -spec -glow -env -mipmap -missile_lighting -normal -3dshockwave -post_process -fxaa -img2dds -no_vsync -cache_bitmaps -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -weapon_choice_3d -3dwarp -warp_flash -snd_preload
Post Processing tbl:
#Effects
$Name: distort noise
$Uniform: noise_amount
$Define: FLAG_DISTORT_NOISE
$AlwaysOn: false
$Default: 0.0
$Div: 20000
$Add: 0
$Name: saturation
$Uniform: saturation
$Define: FLAG_SATURATION
$AlwaysOn: true
$Default: 0.40 ;; 0.30
$Div: 5000
$Add: 50
$Name: contrast
$Uniform: contrast
$Define: FLAG_CONTRAST
$AlwaysOn: true
$Default: 1.1 ;; 1.1
$Div: 5000 ;; 50
$Add: 0
$Name: film grain
$Uniform: film_grain
$Define: FLAG_GRAIN
$AlwaysOn: true
$Default: 0.15 ;; 045, 0.15
$Div: 50
$Add: 0
$Name: stripes
$Uniform: tv_stripes
$Define: FLAG_STRIPES
$AlwaysOn: false ;; false
$Default: 0.10 ;; 0.15
$Div: 50
$Add: 0
$Name: cutoff
$Uniform: cutoff
$Define: FLAG_CUTOFF
$AlwaysOn: true
$Default: 1.5
$Div: 50
$Add: 0.0
$Name: dithering
$Uniform: dither
$Define: FLAG_DITH
$AlwaysOn: false
$Default: 0.0
$Div: 50
$Add: 0
#End
-
Are you ever going to release any of this stuff?!
With those unfinished missions ? :) I didn't fred seriously. For now, I'm just building some random mission just to play right now. So, there is no briefing, debriefing, in-game message, objectives, etc...
So if you want as it is now but there is a lot to finished aside the fredding. :)
-
MetalDestroyer, you should remove mipmap, img2dds and cache-bitmaps. Mipmap shouldn't be used because mipmaps should be included within the texture files themselves, unless left out by purpose. This flag would automatically generate mipmaps even on maps that shouldn't have them as well as weapon effects. Img2dds would convert all non-dds textures and effects automatically to dds, which again should not be needed. Cache bitmaps on the other hand would leave bitmaps loaded into memory and thus reserve bmpman slots which are very limited already. In the worst case scenario you may hit bmpman limits when this flag is used because bitmaps would remain in memory even if mission doesn't use them.
-
Then why are they still working and present?
-
Then why are they still working and present?
a valid question, why are those worthless old and busted launcher options still present?
-
@Metal Destroyer, please pack all your cool ships and missions in one awesome mod pack and release it, i don't care if it is unfinished :)
-
Then why are they still working and present?
a valid question, why are those worthless old and busted launcher options still present?
They are still present because they still do something. Their use has diminished over time (as graphics cards have gotten better and faster). Even so, they are still useful for debugging and for working with certain old video cards.
Should they be in Graphics? no they should have never been under graphics, but jg18 and I are working on fixing this and many other issues with how FSO interacts with its launcher.
-
(http://cloud.steampowered.com/ugc/578927726893643707/706BDDA419A51741CE623F37ECB7FCE1BF0D812F/)
(http://cloud.steampowered.com/ugc/578927726893642255/2B7B85B8FCC7510978E5EA0B826819B7AE65F10C/)
-
Almost as if you have a HUD as the dude in the back :P
-
(http://img535.imageshack.us/img535/4469/wc1dralthi.png)
-
It's a...flying saucer? :P
-
It's cool. It looks like it could be a Tyi ship from Black Prophecy. :)
-
It's a...flying saucer? :P
With a really angry big fluffy cat at the helm
-
don't like the cockpit glass, love the rest though!
-
You guys need to play some Wing Commander Saga right now. :p
-
Wing Commander Saga is WC3-era and doesn't have the Dralthi I/II. This model was custom made by Scooby_Doo for a WCS mod I'm making based on the first two WC games called Wing Commander Advance Guard.
-
Seriously though, that specular needs some help, though the model is actually great rendition of the ship.
-
Are you talking about the fact that the specular map is grayscale (a design decision based on the way WCS Prologue looked and as a way to give WCAG a different aesthetic from FreeSpace), or some other aspect?
-
The cockpit in particular is far too bright and shiney, but as a whole I think having any shine to it is a little...counterintuitive. While WC games predate shine being reasonable, neither did they present themselves as games that would have shiney spaceships. These were combat craft on the front lines, and they didn't have either the desire or the time to shine.
-
To me FS models feel somewhat primitive without some degree of shine. Perhaps if there was a materials system and perhaps some extra refinements to the lighting system a fully matte model would look better. At any rate for a lot of WCAG's models, the shinemap gives the texture a lot of extra depth. I process the maps to have rather high contrast, leading to the appearance of flecks and streaks of dirt and grime coating a formerly gleaming painted or metallic surface.
EDIT: This version is not entirely matte, but less shiny:
(http://img94.imageshack.us/img94/194/dralthi2.png)
-
[/lurk]
Cache bitmaps on the other hand would leave bitmaps loaded into memory and thus reserve bmpman slots which are very limited already. In the worst case scenario you may hit bmpman limits when this flag is used because bitmaps would remain in memory even if mission doesn't use them.
/me 's ears perk up
Unless it's been changed since back when I was working on the RTS mod... disabling that flag may cause some undesirable behavior in scripts.
When enabled, calling the script function to load the same texture multiple times just retrieves the texture that's already in memory. When it's disabled, it will reload the texture every time. That is, at least as far as scripting is concerned, it wasn't just a matter of caching textures between missions, it was a matter of caching textures in general.
Maybe just sloppily written scripts that are affected, but it might cause scripts to run well for some people and badly for others. Consider that a heads-up.
Only posting this here because the post which got my attention was here. If this ought to be its own topic, go ahead and split...
[lurk]
-
Shot of the Psamtik I took while recording a video of Surrender Belisarius (which can be found here (http://www.youtube.com/watch?v=FNS0IPi7e94)).
(http://img135.imageshack.us/img135/4194/screen0611.png)
-
Why no 1080p? :<
-
Which recording software did you use?
-
FRAPS
-
Why no 1080p? :<
Do you know how expensive screens of that res are ? Jeezus, is everyone on that forum swiming in money or something.
-
My two screens only go up to 1680x1050 :nervous:
-
Why no 1080p? :<
Do you know how expensive screens of that res are ? Jeezus, is everyone on that forum swiming in money or something.
You can get a really good one for like 300 bucks.
-
Yeah, and where am I supposed to find 300 bucks when I live with 10€ a week ? I don't think I can live 2 years and a half without eating, thank you.
-
... yeah, I guess relatively speaking most of us probably are swimming in a lot more than 10 euroes a week.
-
€10?... that's like... 2 hours on most of our nations minimum wage? >.>
-
Just to let you know, in Europe, cows are getting paid more than you are. For being alive.
http://www.ipu.org/news-e/13-1.htm
-
Matth kills Snails and sells their shells for a living.
-
Matth get the **** out of the place you are living!
-
France
-
I think he's talking about how much money is left over after living expenses, guys, not how much money he makes.
-
This. Or, to be more precise, living expenses without counting food, which is usually what I toy with when I try to do savings.
I do throw 450€/month in my flat and roughly 8k in my school. Water, electricity and internet included in the flat payment.
-
Why no 1080p? :<
I converted the video to 800x600 before uploading it because I didn't want too large file sizes. However, I found afterwards that keeping the resolution I recorded with (1400x1050) doesn't make the video too much larger, so when I upload more it will have a larger resolution. In fact I might try cranking it up to the max resolution this monitor can take, 1920x1080.
-
(http://i52.tinypic.com/ncbh92.jpg)
Welcome to the orbit of Acrimonia. This is the new chapter of human story...
(and not Shadow Genesis related screenshot ;P)
-
Something looks off about that Arcadia.
-
I like that hard drawn star and the skybox as a whole.
What Arcadia model is that? Is it just a flipped retail? Really looks off...
-
It looks like a HTL version to me.
-
Strange, I wonder where it came from. It looks pretty good at first glance.
Both things are way too dark in that skybox.
-
This Arcadia definitely has added details from retail. Doesn't really look like a HTL though, more like an old FS1 cutscene-like remodel. It uses retail tiles, too.
-
This Arcadia definitely has added details from retail. Doesn't really look like a HTL though, more like an old FS1 cutscene-like remodel. It uses retail tiles, too.
This is half-HTL Arcadia FSF did for intro cutscene some time ago, but they probably abandoned the model. He released raw model in .dae format, I've converted and finished it for my second project called Ultima Cena/Nocturnal Skies [I will discuss about the name with co-author of the mod later]. I can release it if someone want to take a look closer, unless it's not fully tested.
-
An other awesome looking skybox
-
Youre looking for the GTB Stheno, so Click me NOW !! (http://www.youtube.com/watch?v=oapWUZqA9_Y)
Nyan Nyan Cat now in FSO with the GTB Medusa (http://www.youtube.com/watch?v=yu4XgLNyvcI)
...
-
(http://i52.tinypic.com/ncbh92.jpg)
Welcome to the orbit of Acrimonia. This is the new chapter of human story...
(and not Shadow Genesis related screenshot ;P)
Well, is that awesomesauce available? :P
-
Arcadia or Skybox? :D
Arcadia: Not, but probably will be.
Skybox: Yes, I've found it in google by the accident. It's named Polluted Earth by Cuinnton.
-
The skybox. Thanks!
How do i convert those pk3 files into pofs?
-
pk3 files can be read by WinZip or any other archiving tool. They're used by the Quake III engine to store stuff, much like VPs.
-
The skybox. Thanks!
How do i convert those pk3 files into pofs?
Remember that sharing is caring if/when you succeed. :)
-
Suddenly, FreeSpace Open got a 500% boost in cool. Why?
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0262.png)
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0266.png)
I wonder how many people know what this fighter is anyway. I would like to thank myname1z4xs for letting me use his incredibly awesome model though. :D
-
Suddenly, FreeSpace Open got a 500% boost in cool. Why?
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0262.png)
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0266.png)
I wonder how many people know what this fighter is anyway. I would like to thank myname1z4xs for letting me use his incredibly awesome model though. :D
It's a fighter. Nuff said.
-
nice
-
It's a fighter. Nuff said.
Just a fighter? This thing was my childhood. :(
-
Color and contrast settings R awesome :yes:
-
It's pretty okay, not anything stunning though.
-
Rofl
-
Suddenly, FreeSpace Open got a 500% boost in cool. Why?
*snip
I wonder how many people know what this fighter is anyway. I would like to thank myname1z4xs for letting me use his incredibly awesome model though. :D
What software did you need to convert the Vic Viper, Andy?
-
Suddenly, FreeSpace Open got a 500% boost in cool. Why?
*snip
I wonder how many people know what this fighter is anyway. I would like to thank myname1z4xs for letting me use his incredibly awesome model though. :D
What software did you need to convert the Vic Viper, Andy?
Droid converted it for me in MAX, because none of the other options I had around imported correctly (Silo, Wings3d) or had no support for importing .stl files (Blender). I was pretty much on my own after that, reducing some 80,000 polies down to 7,382 tris over a months time. Droid also textured it for me, which made my life a little easier.
There was much blood, sweat, and crying in the corner like a little girl in work with this beast of a model.
-
Excuse me Andrew, the fighter looks awesome and I wonder if you can stuff other fighters with that front spikes. A fighter for Terran Epiphany?
Got inspired by that one (awesome) picture from betrayal. Skybox-time!
Sun-next-to-planet-FAIL (looks like a cataclysmic explosion)
(http://img64.imageshack.us/img64/5954/skybox6.png) (http://imageshack.us/photo/my-images/64/skybox6.png/)
Into the midnight!
(http://img685.imageshack.us/img685/319/skybox1.png) (http://imageshack.us/photo/my-images/685/skybox1.png/)
(http://img838.imageshack.us/img838/159/skybox2.png) (http://imageshack.us/photo/my-images/838/skybox2.png/)
"Aside from six days' rest and a vacation in Tahiti?" Caribbean dreams
(http://img97.imageshack.us/img97/935/skybox3.png) (http://imageshack.us/photo/my-images/97/skybox3.png/)
(http://img840.imageshack.us/img840/3039/skybox4.png) (http://imageshack.us/photo/my-images/840/skybox4.png/)
WELCOME TO HELL (looks weird with too high bloom)
(http://img26.imageshack.us/img26/7738/skybox7.png) (http://imageshack.us/photo/my-images/26/skybox7.png/)
-
How do you make the skyboxes, DiaS?
-
Dem pics.
Why are they so small ?
-
How do you make the skyboxes, DiaS?
Was plain easy. I just grabbed the generic-seamless skybox and then replaced the original textures with the new, now I have up to six or seven new skyboxes :D
Dem pics.
Why are they so small ?
Do you want a wallpaper?
-
Dem pics.
Why are they so small ?
Do you want a wallpaper?
1920x1200 please. :D
-
Strange. I was toying with skyboxes a bit today as well.
-
Dem pics.
Why are they so small ?
Do you want a wallpaper?
1920x1200 please. :D
Lemme guess...
The picture of the Solaris? The one with closer look or the distant one?
(I just thought you meant that serious :P)
-
How do you make the skyboxes, DiaS?
Was plain easy. I just grabbed the generic-seamless skybox and then replaced the original textures with the new, now I have up to six or seven new skyboxes :D
My question was really how did you make the "new" textures in the first place?
What kinds of programs are you using?
-
Lemme guess...
The picture of the Solaris? The one with closer look or the distant one?
(I just thought you meant that serious :P)
All of them ?
I mean, 800x640 is really small, and I sure hope you don't play with that res, which means that you probably let imageshack resize em for ya. Which is something to avoid.
-
Lemme guess...
The picture of the Solaris? The one with closer look or the distant one?
(I just thought you meant that serious :P)
All of them ?
I mean, 800x640 is really small, and I sure hope you don't play with that res, which means that you probably let imageshack resize em for ya. Which is something to avoid.
Damnit, I thought it uploaded them in the original-size (1280-1204). Well, I didn't know that. Just wait.
How do you make the skyboxes, DiaS?
Was plain easy. I just grabbed the generic-seamless skybox and then replaced the original textures with the new, now I have up to six or seven new skyboxes :D
My question was really how did you make the "new" textures in the first place?
What kinds of programs are you using?
None. I've grabbed the skyboxes from teh internet.
http://forums.xonotic.org/printthread.php?tid=23
http://www.johnromero.com/wiki/index.php/User:Hipshot
-
john bloody romero? :lol: ah! :yes:
-
All of them!
-
Now with a better resolution.
(http://img843.imageshack.us/img843/5954/skybox6.png) (http://imageshack.us/photo/my-images/843/skybox6.png/)
(http://img17.imageshack.us/img17/842/skybox1l.png) (http://imageshack.us/photo/my-images/17/skybox1l.png/)
(http://img651.imageshack.us/img651/159/skybox2.png) (http://imageshack.us/photo/my-images/651/skybox2.png/)
(http://img842.imageshack.us/img842/935/skybox3.png) (http://imageshack.us/photo/my-images/842/skybox3.png/)
(http://img29.imageshack.us/img29/3039/skybox4.png) (http://imageshack.us/photo/my-images/29/skybox4.png/)
(http://img849.imageshack.us/img849/7738/skybox7.png) (http://imageshack.us/photo/my-images/849/skybox7.png/)
Do you want them even bigger?
-
Nice skybox.
-
Cool vic viper, andrew
-
Sneak WiH2 preview:
(http://blueplanet.fsmods.net/E/pics/screen0127.png)
-
Very cool shot.... with the new tube light I suppose?
What's the left Hecate firing against? A Karuna? EDIT: Seems it is merely failing the shot against the Solaris.... /EDIT. Strange shot, seems as if the GBeam is passing through the Hecate itself.
And there's a company ship alongside that Hecate. Seems like a GTCv Diomedes, and is similar to the one down below. Both of them giving a blue beam against the Solaris.
It is apparently a trap being set up to the Solaris. Will it survive? Thats' the question.
EDIT: Oh I get it now, the beamz are trying to get the missiles. I'm such a slow guy.
-
What's the left Hecate firing against? A Karuna? EDIT: Seems it is merely failing the shot against the Solaris.... /EDIT. Strange shot, seems as if the GBeam is passing through the Hecate itself.
Nope, TerSlash, firing from the side. Which is why it doesn't always hit its target.
And there's a company ship alongside that Hecate. Seems like a GTCv Diomedes, and is similar to the one down below. Both of them giving a blue beam against the Solaris.
Looks like a good old Deimos to me. The one on the bottom might be Diomedes though.
It is apparently a trap being set up to the Solaris. Will it survive? Thats' the question.
Looks more like an ambush against two helpless tevs desties to me. Those Hecates don't stand a bloody chance if they don't jump out soon.
EDIT: Oh I get it now, the beamz are trying to get the missiles. I'm such a slow guy.
Aren't big beams targetting bombs a bug that was fixed ?
-
Math, the Deimos was obvious, I was looking a little to the right of the left Hecate. There's a Diomedes in there.
About the "big beams" targeting bombs being a bug, I thought only strange that occurred to the green one, but since the blue ones are TerSlash, that would be awkward too. The TerSlash being off could be the result of being slash, but I don't know wth the green one is missing its shot.
EDIT: and yeah, the Hecates are in trouble you're right. But you do have two Diomedes and a Deimos making the fight fairer.
-
You're right, I completely missed the second Diomedes next to the Deimos. My bad.
But, you know, it's physically impossible for the blue ones to be TerSlashes. TerSlashes are, green beams, and serve as battery weapons on the Deimos, Orion and Hecate, contrary to the TerSlashBlue that is, blue, and equipped on Diomedes.
That green beam you see is a TerSlash, firing from the side of the Hecate. And slash beams aren't known for their accuracy.
-
Oh sorry I got my names confused up. I haven't fredded for a (good) while... I was cutting short the TerSlashBlue name into just TerSlash becauz I'm lazy just like that.
So my point was that TSB were "okay" in the shot, the missing one could be just the byproduct of it slashing the Solaris.
Nitpicking, but hey what can we do with such a lack of "leaks" =)
-
Do you want them even bigger?
If it's not too much trouble. :)
-
(http://i293.photobucket.com/albums/mm56/HLPHades/FreeSpace%20Shots/screen0054.png)
-
I see a big gun was slapped on where the turret would be.
The insignias look good where they're placed.
-
107th Ravens in a 'dusa? What? Edit: Never even realized that it was a nonstandard medusa :P
Also, where dem thrusters?
WiH2 screenshot looks sex. Amazing what proper light sorting and tube lights can do.
-
107th Ravens in a 'dusa? What? Edit: Never even realized that it was a nonstandard medusa :P
Also, where dem thrusters?
'Slaying Ravana' could have the player in a Medusa, though that's obviously a nebula mission, and not what's depicted here.
The new Medusa uses modeled thrusters(and mjn.mixael's improved thruster textures).
I also second how well the logo comes out on the glowy 'wing' patch.
-
Another video (http://www.youtube.com/watch?v=t3CySAcQDYQ) with the starfield used by Betrayal. :)
-
Do you want them even bigger?
If it's not too much trouble. :)
Then I'll upload them with the resolution you want :D
-
So nice forum where from you can get lots of information over here.So you people need to know about this.Nice articles and information as well.
Don't quote the spam link. -- The E
What the hell?
-
Don't reply to spam. Just report it and move on.
-
I see a big gun was slapped on where the turret would be.
wat
107th Ravens in a 'dusa? What? Edit: Never even realized that it was a nonstandard medusa :P
Also, where dem thrusters?
WiH2 screenshot looks sex. Amazing what proper light sorting and tube lights can do.
It's just a test mission I put it in, insignia was already picked in the pilot manager. :P
-
I see a big gun was slapped on where the turret would be.
wat
The lighting royally messed with my eyes apparently. :nervous:
Derp derp derp.
-
Very cool shot.... with the new tube light I suppose?
What's the left Hecate firing against? A Karuna? EDIT: Seems it is merely failing the shot against the Solaris.... /EDIT. Strange shot, seems as if the GBeam is passing through the Hecate itself.
And there's a company ship alongside that Hecate. Seems like a GTCv Diomedes, and is similar to the one down below. Both of them giving a blue beam against the Solaris.
It is apparently a trap being set up to the Solaris. Will it survive? Thats' the question.
EDIT: Oh I get it now, the beamz are trying to get the missiles. I'm such a slow guy.
If it's a trap for the Solaris, it's a pretty awful one. Neither Hecate is positioned to bring its main beam to bear. Looks more like that Tev carrier group was cruising along minding its own business when that Solaris jumped into the middle of them and started spamming torpedoes.
Which I suppose doesn't necessarily preclude it being a trap for the Solaris, but if it is then it hasn't been sprung yet. :D
The more intriguing part of that picture: that doesn't look like the Sol starfield.
It probably hasn't been added to the mission yet and I'm reading way too much into it.
-
I have my FRED behaving stupidly. I can't make any ship use BEAMZ. Y U NO BEAMZ FFS!!
... so I can't test your theory of the SURPRISEMISSILERAPE by mr T.
One Deimos, two Diomedes and two Hecates seem a lot of targets for just one Solaris. TerSlashBlue by those two Diomedes still kick some ass.
-
Solarises are very good at destroying enemy subsystems. Those beams probably won't be firing for very much longer.
Alternative theory: They were trying to shock-jump the Solaris and screwed up the jump by a few kilometers, putting themselves in a much-less-than-optimal attack position.
-
Can you at least get the torpedoes to work? You should check out the damage they can deal. Add that to the firepower of UEF squadrons then it should be more than enough...
But none of that might help much if Steele is around. :lol:
-
Torpedoes work just fine. General non beamz turrets. But the Titan's beamz just sit there doin nuthin. Titan is taking its rape as if she likes it.
BTW I substituted every other ship that had beamz, no can do. No beamz seem to work in .fs2 files. I really think I'm hitting in the nooobiest of errors, since I don't FRED for like ten years. But I remember it being so f easy.... Y U NO BEAMZ?
-
Another video (http://www.youtube.com/watch?v=t3CySAcQDYQ) with the starfield used by Betrayal. :)
Video gets kinda ruined by the "Nooooooooo" "HELP MEEEE" "I'm going down, I'm going down!" every bleeding second.
Skybox is noice tho
-
Never mind, I put it in FRED. The Solaris gets its ass kicked. I seriously underestimated TerSlashBlues.
As for beams, press Shift+N and tick "all ships beam-freed by default". :p
-
Really? That is surprising... Which makes the teaser pic all the more interesting.
-
I seriously underestimated TerSlashBlues.
Yeah that's what I thought :)
As for beams, press Shift+N and tick "all ships beam-freed by default". :p
AHHHH I KNEW IT. Noob mistakes FTW! I'll try it @ home, tnks ;)
-
I guess I got to the word "Slash", went "lol", and didn't think about it much more. :p
Granted it took down one of the Hecates and dropped the other to 20%, but the corvettes were barely touched.
We should remember that BP battles are a lot more complex than slapping the ships next to each other in FRED and letting 'er rip. And that we don't know what we don't see; that Solaris could be getting Durga/Vajradasaharasheebadababad support that we can't make out.
-
Well you are just making the case that trying to figure out what is going on on that picture is good brain exercise.
FRED is good at analysing current stats, all else being equal, which as you correclty put, are never.
A number of things may be happening here. Clearly, the Solaris isn't "surprised" to be found in the middle of this fight. All the other ships are not in the best of positions regarding the Solaris, but at least the cruisers have their beamz well placed. This means that *at least* the Hecates were surprised by the Solaris. A cruiser or two could have jumped to help them in the middle of the fight.
If the Solaris doesn't survive the bare bones FRED test, that can also mean that Laporte has **** to do. Perhaps her role is exactly to destroy the TerSlashBlues. Or perhaps BEAMZJAM to the rescue.
I think that the position of the ships are a really good damned indication that this is a surprise attack by the UEF against a fleet of Hecates.
-
If the Solaris doesn't survive the bare bones FRED test, that can also mean that Laporte has **** to do. Perhaps her role is exactly to destroy the TerSlashBlues.
In which case it's a relief to see that the core mechanic of Blue Planet is alive and well in WiH Part 2. :D And if the corvettes were already there at the start of the engagement, add it to the list of missions that would be a lot easier if friendly capital ships could hold their horses for fifteen seconds before jumping in (I'm looking at you, Keepers of Hell).
I am actually starting to seriously wonder if this mission might be in Delta Serpentis. As I mentioned before that really doesn't look like the Sol starfield, and the Solaris doesn't have any escorts (it's been postulated that Solarises have intersystem jump capability, but Karunas and Narayanas don't).
Anyways, since this thread is nominally about screenshots:
(http://img269.imageshack.us/img269/720/europajm.jpg)
Yes, I realize how ungodly stupid the first part of the GTD Europa's line sounds. It works significantly better as a response to what the Ctesiphon's CO said right before it, but it might still get changed.
Now back to your regularly scheduled BP derail in General FS. :D
-
Wait, you think that the Solaris/Eris/Toutatis jumps into the Delta-Serpentis system? The Delta-Serpentis system full of (maybe big) ships waiting to jump into the Sol system? Doesn't sounds really intelligent.
From what campaign is that? That blue/purple beam looks awesome.
-
Note that I didn't say a plausible explanation had occurred to me. :D
Best I can think of is that the Federation has surrendered and Calder has decided to take the Toutatis on a field trip instead (unlikely).
EDIT: The screenshot is from a little project I started working on less than a week ago and may or may not still be working on in a week's time. I'd like to finish it and release it one day, but we'll see if RL permits that.
Glad you like the BViolet, though. :yes:
-
Yeaaahhh might not be the brigthest of ideas....
But who knows?
-
Do you want them even bigger?
If it's not too much trouble. :)
Then I'll upload them with the resolution you want :D
1920x1200 please!
-
Someone call for 1080p (http://www.youtube.com/watch?v=n_ivTsuJUQk)? :)
Fixed link. --Vader
-
Ahh, actual stars, and you can see stuff :P
-
Dat link.
It doesn't work D:
-
Dat link.
It doesn't work D:
just edit out the extra http:// dummkopf :p
-
I did that, it didn't work nevertheless.
Vader's fix seems to work though.
-
It was http://"http://www.youtube.com/watch?v=n_ivTsuJUQk" originally.
-
It was http://"http://www.youtube.com/watch?v=n_ivTsuJUQk" originally.
Oops, sorry about that. :embarrased face:
-
Even more skybawkzes! Now with modified lighting settings (and correct resolution this time).
(http://img191.imageshack.us/img191/8361/skybawkz1.png) (http://imageshack.us/photo/my-images/191/skybawkz1.png/)
Zoddy sunset
(http://img35.imageshack.us/img35/1169/skybawkz2.png) (http://imageshack.us/photo/my-images/35/skybawkz2.png/)
(http://img37.imageshack.us/img37/6043/skybawkz3.png) (http://imageshack.us/photo/my-images/37/skybawkz3.png/)
(http://img24.imageshack.us/img24/2908/skybawkz4.png) (http://imageshack.us/photo/my-images/24/skybawkz4.png/)
(http://img827.imageshack.us/img827/3393/skybawkz5.png) (http://imageshack.us/photo/my-images/827/skybawkz5.png/)
-
As improbable as some of these scenes would be, they look very freaking awesome, especially the second and last images.
-
Last could be (almost) a jovian planet's atmosphere. (the second one would feel stupid when you tried to get to the surface of the water....)
-
Well, the third picture needs shadows from the ships. I know it's looking weird :D
-
Those skyboxes are truly beautiful -- I especially love the ones with water in them!
If only we could animate the water and make waves!
-
Yeah, if only. :nervous:
-
The ships are so small, he-heh.
-
Yeah, if only. :nervous:
and islands too, with trees on them
-
Just made some screenshots while FREDding a cutscene.
Blocks in Heaven
(http://img705.imageshack.us/img705/2050/screenshot1qe.png) (http://imageshack.us/photo/my-images/705/screenshot1qe.png/)
The block ships turned out to be....
Solaris-destroyers! Oh dear!
(http://img534.imageshack.us/img534/9397/screenshot2jj.png) (http://imageshack.us/photo/my-images/534/screenshot2jj.png/)
(http://img171.imageshack.us/img171/4478/screenshot3rz.png) (http://imageshack.us/photo/my-images/171/screenshot3rz.png/)
(http://img694.imageshack.us/img694/149/screenshot4ap.png) (http://imageshack.us/photo/my-images/694/screenshot4ap.png/)
(http://img6.imageshack.us/img6/5612/screenshot5ck.png) (http://imageshack.us/photo/my-images/6/screenshot5ck.png/)
-
First moments of GTVA-UEF war? Looks nice, awesome game of lighting.
-
First moments of GTVA-UEF war? Looks nice, awesome game of lighting.
Are you kidding me? His lighting is terrible. You can only see the glows of the ships. Even with massed beam fire.
-
The fact that the ambient lighting in WiH tend to be extremely dark doesn't help, whatever lighting settings you have.
-
They have to keep it dark to stop your graphics card from seeing Steve-O's ships.
yes i know it does not work that way
-
I think it's too bright. Mooare black darkness!
-
(http://img560.imageshack.us/img560/7131/blackuq.png)
Here you go.
EDIT: What, you think it's too large ? It's only one pixel !
-
Is it supposed to be completely black?
-
its a lvlshotted pixel.
-
Nice!! :yes:
-
I swore lvlshot was less retarded earlier (ie. before the forum theme switch?), it would only shrink, not blow up, images.
-
Come on, it's not a bug, it's a feature !
-
(http://blueplanet.hard-light.net/lunacity.jpg)
-
Moar moon-landscape missons?
-
New afterburner effect entirely or the effects of a high bloom variable? Looks good.
-
Nothing indicative of anything, I just enjoyed how the city looks from above :D
-
Ah. Suppose it's the bloom then, what do you have it set to?
I take it this is the mission from WiH R1 at a high altitude?
-
I take it this is the mission from WiH R1 at a high altitude?
I thought that mission has a time limit.
-
Time limit? I thought it was just fly around, listen to Simms talk while the transport gets ready to leave, then jump out with it.
-
Hold a while. The pictures a while ago - the one with the sunset, sea, etc. Where do you download them?
-
(http://img820.imageshack.us/img820/7762/orions.jpg)
A pair of Orions and some bloom.
-
The bloom's pretty subtle in both lvlshot and original size. You can probably bump bloom intensity up a little bit.
-
Personal preference. I think it's about a perfect compromise between "it's there" and "oh my god the nebula burns my eyes"
-
Personal preference. I think it's about a perfect compromise between "it's there" and "oh my god the nebula burns my eyes"
just how I like it.
-
Yea I'm a fan of fairly high bloom like that, -ambient_factor 130 -ogl_spec 32 -spec_exp 16 -spec_point 8.6 -spec_static 5.0 -spec_tube 6.0 -ogl_spec 90 -bloom_intensity 120 -fxaa_preset 6 <3
-
Clearly someone here doesn't like playing with dark ships :P
-
Cloaking Karunas, *****es: http://www.youtube.com/watch?v=4OvV0RzpGN4
-
Cloaking Karunas, *****es: http://www.youtube.com/watch?v=4OvV0RzpGN4
Damn that looks awesome.
-
Fuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuuuuuuu
-
My eyes just made sex wee.
-
Tevs are screwed. :lol:
-
Not really. Steele's already managed to cloak the Imperieuse, who's to say he can't already do it with the Atreus?
-
Err, no ?
Last time I checked, you don't need cloaking tech to hide a ship in the vastness of space.
-
In reality, you pretty much would. In FreeSpace? Naw.
-
I think it could be made to look better if it took into account the surface normal of the fragment (something like less distortion in x/y when the surface is pointing at the view point in x/y, so in other words use the x/y components of the surface normal in camera space as a scalier for the distortion in those directions) that way as that giant metal chunk swings around it'll have all sorts of interesting movement of the background image when the cloaking effect is at it's height. also camera space depth could be a useful scalar so things that are closer, maybe would have the background enlarged or something.
-
Err, no ?
Last time I checked, you don't need cloaking tech to hide a ship in the vastness of space.
Wow, my Steele-like tactical genius must have slipped that joke right over your head. :doubt:
-
Last time I checked, tactical geniuses don't need fancy technological toys to win, since they have the tactical genius thing on their side already.
-
Well tactical geniuses would use what fancy technological toys they have at their disposal to their greatest potential.
-
Clearly someone here doesn't like playing with dark ships :P
If it looks like you're playing some version of Aliens' space shots or some other really moody dark (and by dark I mean can't see **** and is entirely pointless) film, then you're doing it wrong :P
-
We need a set of "Doom 3" graphic flags.:p
-
Cloaking Karunas, *****es: http://www.youtube.com/watch?v=4OvV0RzpGN4
Experimenting with mjn.mixael's cloaking script?
If Admiral Calder had the balls, he would put one of those on the Toutatis, cloak the destroyer, move it right in the middle of a battlefield and de-cloak. Should give the Alliance a pretty scare for a few seconds.
-
Actually that is not mine at all. That is using Valathil's cloaking code! (Making my FRED example totally moot)
-
Cloaking Karunas, *****es: http://www.youtube.com/watch?v=4OvV0RzpGN4
Why is the Karuna so damned dark?
-
Because that mission has no ambient lighting, and only one sun.
-
Cloaking Karunas, *****es: http://www.youtube.com/watch?v=4OvV0RzpGN4
Oh.
Baby.
-
Because that mission has no ambient lighting, and only one sun.
WiH in general forced me to turn on emissile light. When the only indication of a ship is a big splotch of black against starfield.pof, I end up taking a ton of damage ramming things.
-
I thought I did make sure that antennae on Steve-O's ships all have proper glowpoints.
-
And even with emissive light off and ambient factor at 35 they're still for the most part, quite visible...
-
I have my ambient factor at 0, yet I didn't had any colision problems aside from the aforementioned antennae (which is why I made sure that all glowpoints on them work as they should).
-
Do you have a flashlight duct taped to your Prom S?
-
Nope, a bright LCD and good eyes.
-
I have my ambient factor at 0, yet I didn't had any colision problems aside from the aforementioned antennae (which is why I made sure that all glowpoints on them work as they should).
...how? Most missions in WiH have 0 ambient light, which means the ships should actually be pitch black when facing away from the sun, aside from their glow maps. If you're right up against a ship, there should be no way you can see it if you aren't looking for a lack of stars.
-
I thought I did make sure that antennae on Steve-O's ships all have proper glowpoints.
they do.
except their normals are mostly ****ed so you can only see them if you're inside the ship.
yeah you should check that.
imo, just get rid of glowpoint normals...works fine most of the time.
-
I did just that (aside from adding glowpoints), I thought that this change made it to the release. All normals on them were actually pointing down, but I'm sure I fixed it at some point.
-
they didn't
though the Sanctus in MULTI has them fixed, along with LODs and Smoothing (as well as a 1-2 texture reduction).
-
I checked the Narayana in WiH and an old version of the optirayana that I had around, and normals orientation were fixed on the optimized one.
-
Yeah, but they're certainly broken in the original release which is what most people have.
-
I said I checked against the one in WiH. the optimized one has, the one in WiH hasn't.
-
I never understood this fetish for no lighting in WiH
I wanna see what I'm shooting at damnit.
Also, random JAD screenie because you people are dragging this topic horribly off topic. For shame!
(http://img832.imageshack.us/img832/652/jadu.png)
-
I repeat...
Hold a while. The pictures a while ago - the one with the sunset, sea, etc. Where do you download them?
...yes, because those pics really caught my eyes!
BTW that cloaking thing is very interesting. Something that's new for the SCP.
-
If ye mean meh, have at you!
http://forums.xonotic.org/printthread.php?tid=23
http://www.johnromero.com/wiki/index.php/User:Hipshot
-
Thread needs more brown and bloom
(http://img694.imageshack.us/img694/6916/wodmodernwarfare.png)
-
Shiny Guardian Angel is shiny.
Is that the old Post-Processing bloom?
-
Thread needs more brown and bloom
*shiny picture*
Oh my god the legendary Golden Angel!
-
I never understood this fetish for no lighting in WiH
I wanna see what I'm shooting at damnit.
It's not no lighting, it's good lighting! :P
And I think you proved your point with WoD.
-
My first (fighter) models ever. They're for a TC I'm working on (ambitious, I know. Hopefully, I'll be able to finish).
(https://lh4.googleusercontent.com/-EwfNZYBFqyY/TjcWOMYoRXI/AAAAAAAAArc/SGIVfbCFhN4/s800/screen0038.png)
(https://lh4.googleusercontent.com/-F3pYQR7GidI/TjcWPODw_AI/AAAAAAAAArg/5IMFcsu0Agg/s800/screen0039.png)
(https://lh5.googleusercontent.com/-pcDCAtNODtM/TjcWM5LyuoI/AAAAAAAAArY/iVbUDu85HTo/s800/screen0033.png)
(https://lh4.googleusercontent.com/-ZWzCJVqIrxE/TjcWSMQ8meI/AAAAAAAAAro/9vDD06psCQs/s800/screen0041.png)
(https://lh5.googleusercontent.com/-YNRhR-hkzJ8/TjcY0nhXKgI/AAAAAAAAAtQ/8Ro33B-3lSU/s800/sabre.jpg)
(https://lh6.googleusercontent.com/-7KM2kKHKuOU/TjcWT7HfnaI/AAAAAAAAAr0/7G8V2bbZDXo/s800/screen0048.png)
(https://lh3.googleusercontent.com/-veRjEO6FlfQ/TjcWYDDnyFI/AAAAAAAAAsM/Cw9PsQKKI44/s800/screen0062.png)
(https://lh4.googleusercontent.com/-ciOpDjqg2Bg/TjcWac0HOUI/AAAAAAAAAso/8asRu447M-s/s800/screen0068.jpg)
(https://lh5.googleusercontent.com/-T5pZAJSF43A/TjcWb9UCooI/AAAAAAAAAs0/5e7HoHM2y1Y/s800/screen0072.jpg)
(https://lh4.googleusercontent.com/-IysYC4yRf_E/TjcW4FeQLNI/AAAAAAAAAs8/Hx58nCWm1bs/s800/Halbred2.png)
(https://lh6.googleusercontent.com/-O41qWOXpYuE/TjcW6HpyDDI/AAAAAAAAAtE/JXGGqqBr1HY/s800/Halbred4.png)
-
Wow, those look great, BlasterNT. I'd say keep up the great work, and even if you never finish the TC, I'm sure many would love to use your ships.
-
(http://images.memegenerator.net/instances/500x/6472023.jpg)
-
Looking cool BlasterNT :nod:
And should you ever feel the need to cry like a little girl because working on a TC is too much work. You can use my shoulder, I understand your pain :p
It's also okay if they are manly tears
-
Thanks for all the comments!
And yeah, these fighters take ~3 days of almost full day work to go from concept art to what you see there--I shudder to think how long capital ships are going to take.
Unfortunately, the Terran (grey and blue) fighters are all rather large (~40 m length), and have considerably more weaponpoints than your average FreeSpace fighter, so I'm afraid adapting them for other mods is going to take some work.
-
Unfortunately, the Terran (grey and blue) fighters are all rather large (~40 m length), and have considerably more weaponpoints than your average FreeSpace fighter, so I'm afraid adapting them for other mods is going to take some work.
Oh, beastly. :D
Depends on how long full-day work is in your view. Three days for getting a model built, UV'd, textured, and put in-game, is record breaking as far as I've seen.
-
http://www.hard-light.net/forums/index.php?board=106.0
They'll welcome you with open arms, and if you'll be able to keep that pace, you'll be also considered a hero by the rest of the community. :)
-
Those are LEGENDARY, for "first models" they're something else entirely.
-
Holy ****.
-
pashaw.. PCS2 scaling and removing some weapon points should do the trick.
-
Oh, don't think I'm that good--I leave UVing to automatic unwrap. I use 3d coat http://www.3d-coat.com/ (http://www.3d-coat.com/), which sped up learning how to texture verry quickly (since I already have quite a bit of PS experience), and which has a pretty good automatic unwrapping feature. My geometry isn't all that detailed either, most of the prettiness in those models are normals and specular. And I'm also still in high school, so my output is going to drop like a stone come September.
As for how long I worked on each thing, I started pretty slowly, but the Vulture (the one with the wide sweepy "wings") took around 1 day (5 hours) to get base geomety, 1 day to do submodels and other things, and begin laying out a texture, and 1 day to finalize texture, rig, and do basic (really unbalanced at the moment) tabling on.
Edit: My geometry: http://dl.dropbox.com/u/215663/vulture.JPG (http://dl.dropbox.com/u/215663/vulture.JPG). Really basic. (This took about ~3 hours)
-
http://www.hard-light.net/forums/index.php?board=106.0
They'll welcome you with open arms, and if you'll be able to keep that pace, you'll be also considered a hero by the rest of the community. :)
Inferno probably would too
-
ITT: Pimping.
-
Hmm, I dunno if I could offer the commitment required to join another mod... highschool and teenagerhood come with a lot of spontaneous RL breaks... And apologies, but I'd also like to work on my own little project--I've had the story and universe in my head since 2007. :D
-
Indeed, modelling for multiple projects might be a bit hard.
Maybe that autoUVer could come in handy for BWO though. That'd cut out one step which is considered a really tedious part of modeling (and thus, nobody likes doing it, from what I've seen).
-
Egads...
Please do not allow AutoUV become a staple around here just because people refuse to UV map...
AutoUV is definitely not the best choice...
-
Yeah, sorry about that... I just wanted the models ingame as fast as possible, which meant cutting some corners
The maps it generates are pretty decent, if you have good geometry.
https://lh4.googleusercontent.com/-_o_UNzWCEW0/TjdNqmRmSfI/AAAAAAAAAtc/VZo8mcY5aJg/s800/vulture.png <--This was done entirely using automatic mapping.
I'd be happy to pass models through 3d coat and send them back, but as mjn said, that's not the best option.
-
(http://img717.imageshack.us/img717/3908/screen0056.th.png) (http://imageshack.us/photo/my-images/717/screen0056.png/)
(http://img855.imageshack.us/img855/7930/screen0049.th.png) (http://imageshack.us/photo/my-images/855/screen0049.png/)
(http://img10.imageshack.us/img10/1262/screen0039x.th.png) (http://imageshack.us/photo/my-images/10/screen0039x.png/)
(http://img508.imageshack.us/img508/3358/screen0027.th.png) (http://imageshack.us/photo/my-images/508/screen0027.png/)
(http://img687.imageshack.us/img687/4281/screen0022.th.png) (http://imageshack.us/photo/my-images/687/screen0022.png/)
(http://img850.imageshack.us/img850/5066/screen0020.th.png) (http://imageshack.us/photo/my-images/850/screen0020.png/)
(http://img69.imageshack.us/img69/9075/screen0019x.th.png) (http://imageshack.us/photo/my-images/69/screen0019x.png/)
(http://img543.imageshack.us/img543/9411/screen0034.th.png) (http://imageshack.us/photo/my-images/543/screen0034.png/)
(http://img585.imageshack.us/img585/8449/screen0014.th.png) (http://imageshack.us/photo/my-images/585/screen0014.png/)
(http://img148.imageshack.us/img148/7463/screen0038e.th.png) (http://imageshack.us/photo/my-images/148/screen0038e.png/)
(http://img231.imageshack.us/img231/2113/screen0032.th.png) (http://imageshack.us/photo/my-images/231/screen0032.png/)
(http://img855.imageshack.us/img855/2205/screen0002l.th.png) (http://imageshack.us/photo/my-images/855/screen0002l.png/)
(http://img684.imageshack.us/img684/9080/screen0029d.th.png) (http://imageshack.us/photo/my-images/684/screen0029d.png/)
(http://img41.imageshack.us/img41/9100/screen0009l.th.png) (http://imageshack.us/photo/my-images/41/screen0009l.png/)
Thought thumbnails would be better than 20 megs of straight images in one post. All pictures taken in bp massive battle. FXAA on, using Valathil's newest lighting.
-
Wow, Massive Battle looks fantastic with the new lighting. The first picture in particular.
-
BlasterNT: You should consider looking at the recent Earth Defence modeldump - their fighters seem to have a similar colour scheme, you might find one or two that you can retask for your TC, cut down the workload a bit.
-
I just finished looking through 400 pages of amazing
It also took me that long to finish the campaign with the MediaVPs. I'm so very happy to have this new computer
(http://img143.imageshack.us/img143/5773/screen1cw.png)
When I wasn't gawking at the ships, I was gawking at the surrounding scenery
-
BlasterNT: Holy crap. I mean dayum. My first model took an awful lot longer than 3 days to do, and it looked 100x worse. Massive props, mate. You've got some serious skill there.
-
BlasterNT: I've always liked it when people want to present something entirely new to the table instead of something from the FS verse or another IP. I've attempted myself to do something entirely original as well, but I feel as though I'm not up to it in terms of talent. You're already ahead of me by miles. Then again, that doesn't take too much work to accomplish.
-
esarai: Thanks! The first model (Sabre, the triangly one) actually took an entire week, cause I had to puzzle out the proper way to convert the model to import sucesssfully to PCS2--you'll notice some of the geometry issues that accumulated over that course of time. Texturing took a bit of time to figure out a style to stick with as well. But yeah, it's been 2 weeks since then, and once I got all the basics figured out (the tutorials in the forum and wiki are a big help!), I can work much faster.
Andrew of Doom: Thanks! I'm sure that converting Stellar Assault over to FreeSpace at that degree of speed is no small feat either.
Organics!
(https://lh5.googleusercontent.com/-YK0bsB4uZXg/TjgZH5yNuLI/AAAAAAAAAt0/G_ViU2Ajl5U/s800/screen0075.jpg)
(https://lh6.googleusercontent.com/-Xxo1HCyLmhk/TjgZIf-MYpI/AAAAAAAAAt8/RhoZcKZ2yCQ/s800/screen0076.jpg)
(https://lh6.googleusercontent.com/-8HK4PlexvI0/TjgZJWSE3GI/AAAAAAAAAuE/cgUohaGfjBs/s800/screen0078.jpg)
(https://lh6.googleusercontent.com/-Jfg8Xu3aTck/TjgZKQJ4ILI/AAAAAAAAAuQ/m83tBA7iOoc/s800/screen0082.jpg)
(https://lh3.googleusercontent.com/-LfzHpiXWvjk/TjgZK6EziHI/AAAAAAAAAuU/4HfZD-akkwA/s800/screen0084.jpg)
(https://lh3.googleusercontent.com/-32ox0iyPOmU/TjgZLWBNoaI/AAAAAAAAAug/34ZAePpXD7c/s800/screen0088.jpg)
(https://lh4.googleusercontent.com/-AsiTLqQvmog/TjgZLoltPrI/AAAAAAAAAuk/4KjcVaAGy8A/s800/screen0090.jpg)
How would I go about making this animate? I just want the back "tentacles" to wave around, and I have them set up so that each tentacle is 2 subobjects, like this
detail0->tentacle1a->tentacle1b
and the pivot points for each subobject at the terminal point of its parent.
-
Aiee! That looks incredible.
It'll be good with an invisible beam so that it kills you by looking at you.
-
Tell it along which axis to rotate and then write the flag there in the options (circled) which is the length of time for a full rotation, iirc. I'm pretty sure there are more advanced options.. I just don't know how they work. But everything is done there in PCS2.
[attachment deleted by ninja]
-
Creepy!
-
What about this stuff here: http://www.hard-light.net/wiki/index.php/Animation_Code
I'm guessing the two methods of animation are mutually exclusive?
-
That's beyond me... and this might be a question for the modding board or IRC..
-
BlasterNT you are really really making me want vertex deformation :D
also you are inducing massive amounts of Eye Scream, I mean srsly those tentacles look like part of an optic nerve that's been ripped out of the brain
ewww
-
Ooh, vertex deformation... now that would be something...
-
I saw the eye, and Andross came to mind almost immediately
-
Low orbit around a lonely gas giant...
(http://i.imgur.com/0f8aG.jpg)
But wait, what's up with the double lighting?
(http://i.imgur.com/1QvBf.jpg)
Well, this is a planet... with a view.
(http://i.imgur.com/QReUi.jpg)
Nebula & stars by Droid803 in Spacescape, Milky Way and planet cloud maps provided by NASA.
-
Ouuuuh....pretty. The fighter/bomber looks neat.
-
I love these X-style skyboxes.
-
What's with all the bots?
The bomber looks like a horseshoe crab. Neat. Looks vaguely Vishnan >.>
-
The bomber looks like a horseshoe crab. Neat. Looks vaguely Vishnan >.>
That's because its the HTL AB Zakros, which BP used as a Vishnan ship.
Derp.
Vishnans are retextured Ancients...
-
Yeah, sorry about that... I just wanted the models ingame as fast as possible, which meant cutting some corners
The maps it generates are pretty decent, if you have good geometry.
https://lh4.googleusercontent.com/-_o_UNzWCEW0/TjdNqmRmSfI/AAAAAAAAAtc/VZo8mcY5aJg/s800/vulture.png <--This was done entirely using automatic mapping.
I'd be happy to pass models through 3d coat and send them back, but as mjn said, that's not the best option.
that map isnt half bad, considering its auto-uved
-
Terran Alliance forces ready to defend sol system against incoming Sathanas fleet
(http://i101.photobucket.com/albums/m65/Glonianar/armag04.jpg)
-
Looks huge.
Wait a moment. Isn't that the Vishnan Preserver (retextured?)? :D
-
Looks huge.
Wait a moment. Isn't that the Vishnan Preserver (retextured?)? :D
Actually Vishnan preserver was an retextured TFDx Apocalypse and those 2 in the pic are bit more high poly ones the closest in the screenshot is a TFDx Armageddon that is still under construction when the shivans show up on polaris starting third great war all thanks to GTVI in now scrapped MT
-
Looks like a giant railgun. An emplacement that can blow a hole straight through a Sath, but in incapable of moving... ALL FEAR THE RAILGUN TRITON!
-
It's called a Conversion Matrix gun, whatever the hell that means
-
It's called a Conversion Matrix gun, whatever the hell that means
TFWX Conversion Matrix: Extracting it's awesome power directly from the core of the Apocalypse's total conversion reactor cluster, the Conversion Matrix functions as a remote acquirer of matter to feed the reaction. Though it has never been tested on the field, the calculations behind it show that it will consume enormous amounts of matter per second - as much as 0.87 megatons - and will increase abruptly the power output of the main cluster. Special containment and dissipation systems have been built around the power core of the Apocalypse, as anticipation to a possible event where such weapon might be used, but the lack of proper field testing makes it completely impossible to predict the exact results of activating the weapon.(from design doc)
basically it can destroy a Sathanas with a single shot (even with minimal power usage can't be used with full power because it's way too unstable it could overheat and destroy the whole ship (full power was going to be used at last mission of MT)
-
Well the model has been used several times. I understand it was originally a Terran ship in MT actually.
-
:bump:
The GTCa Magnus in the Antares system. This is the terran supercarrier class from Shadow Genesis.
(http://i56.tinypic.com/29m0nqo.jpg)
(http://i53.tinypic.com/70i8nr.jpg)
(http://i54.tinypic.com/xvoyx.jpg)
-
bland design, but it is interesting. A little bit of more interesting details could make this design something more meaningful than just being suspiciously a bunch of extruded boxes.
Or perhaps I'm not seeing it well. The second pic is the same ship as the third?
I'll withhold criticism then ;)
-
Big ship and awesome-lookin' planet.
-
Yes, this is the same ship on both pics. This is a carrier, both terran carriers in SG are blocky to maximize fighter and bomber loadout. Basicly it's a flying hangar with torpedo launchers and tactical plasma cannons. I needed something similar to GTCa Galaxy, but more detailed and just better.
And it has a lot of details, base model has +15k polys [after triangulation] but they're not visible in the weak lightning of my Freepsace [I'm prefering dark space].
-
I split out the discussion on texturing to its own thread (http://www.hard-light.net/forums/index.php?topic=77612.0). Let's keep this thread about the pictures and save the in-depth conversations for elsewhere.
-
You split some on-topic posts. O_o
Oh well...
If those are ED nebulae, are they available?
-
Yep, check the highlights.
-
Soft paaaarticles!
Because Swifty is so cool for adding this into the engine! (http://youtu.be/RAoqzdGeczQ?hd=1)
Check it out ingame for yourself with the builds from this (http://www.hard-light.net/forums/index.php?topic=77512.0) thread.
-
:jaw:
-
I can't tell the difference, except that some of the effects are more transparent...
Is that what its supposed to be? O_o
-
We're gonna need more missiles.
(http://img692.imageshack.us/img692/3702/fusillade.png)
-
dat Macross Missile Massacre
-
I can't tell the difference, except that some of the effects are more transparent...
Is that what its supposed to be? O_o
Instead of effects doing the stupid "clipping straight through model hilariously" thing, they look perfect.
Dat beam slash glow.
-
Up close it looks soooo much better. o_o
-
I can't tell the difference, except that some of the effects are more transparent...
Is that what its supposed to be? O_o
Well droid, I don't know what to tell you aside that you are ****ing blind :p
If you can't tell how the really obvious jagged clipping into the hull is no longer present then well...
-
Clipping? Eh?
-
y u no google it?
-
y u no google it?
Because droid is not a dumbass and he knows what clipping means. :|
-
No i know what clipping means I just never notice it.
im blind
-
http://imgur.com/a/zv3ox probably shows the improvements the best.
-
(http://img810.imageshack.us/img810/1192/newthrusters2.png)
-
pure win
-
Cool thusters :yes:
-
Thank you, Betrayal. I was about to post "I love that fighter" and completely miss the point. :p
Cool thrusters. ;)
-
My god those thrusters are badass. Are they rendered with soft particles?
-
Nope.
-
(http://img687.imageshack.us/img687/5266/hyperionf.png)
(http://img7.imageshack.us/img7/8308/hyperion3.png)
(http://img708.imageshack.us/img708/4111/hyperion4.png)
(http://img803.imageshack.us/img803/1035/hyperion5.png)
-
(http://img710.imageshack.us/img710/4581/menuax.png)
-
your sunglare image... the rays are reaching the limits, that should not happen.
nice font btw.
-
Yea, and those pics need nebulae. Very nice, though. Is it just me, or are capships using missiles more than beams ever since WiH? Not that I disagree with it- missiles are much awesomer.
The font is excellent, but those artifacts around the letters (and the pixelation) are even more pronounced than on BankGothic. This is why we need 1080p HUDs :D
-
(http://img38.imageshack.us/img38/9140/gasgiantatmo2.jpg)
(http://img59.imageshack.us/img59/9674/gasgiantatmo.jpg)
-
*snip*
WOW.
-
Ooh, is that soft particle nebulae?
-
5w337
-
Ooh, is that soft particle nebulae?
No, that's my first skybox. I just posted in Celestial Objects (http://www.hard-light.net/forums/index.php?topic=41939.msg1539673#msg1539673) if anybody wants it.
-
A large amount of misunderstanding on what soft particles do has been detected :p
-
We don't need to know what they are, we just know that soft particles are the answer to everything. Eventually we will implement geomod using soft particles :P
-
We don't need to know what they are, we just know that soft particles are the answer to everything. Eventually we will implement geomod using soft particles :P
:lol:
And now for a game of "find the stealthy ninja fighter in this screenshot"
(http://img405.imageshack.us/img405/589/screen0092.png)
-
Oh, I just didn't know that nebulae could have a different skybox before. And I thought that nebulae cloud particles had to be opaque before.
Haven't played nebulae missions in a long time. :P
-
We don't need to know what they are, we just know that soft particles are the answer to everything. Eventually we will implement geomod using soft particles :P
+1
And now for a game of "find the stealthy ninja fighter in this screenshot"
*snip*
It's not cloaked, is it?
I see something gray that looks like a cockpit down and to the left of the glowy bridge lights
-
It's not cloaked, is it?
I see something gray that looks like a cockpit down and to the left of the glowy bridge lights
It's right in the very middle of the screen, all you can really see is the engine trails............. I think.
TOO DARK *raegstabsspoon* xP
-
(http://img833.imageshack.us/img833/876/excelsior1.png)
(http://img854.imageshack.us/img854/1821/excelsior2.png)
An Outer Colonies Alliance Excelsior-class cruiser firing on a Hyperion.
-
It's not cloaked, is it?
I see something gray that looks like a cockpit down and to the left of the glowy bridge lights
It's right in the very middle of the screen, all you can really see is the engine trails............. I think.
TOO DARK *raegstabsspoon* xP
I think I might see it, is it suckered on to the hull, yellow cockpit?
-
It's not cloaked, is it?
I see something gray that looks like a cockpit down and to the left of the glowy bridge lights
It's right in the very middle of the screen, all you can really see is the engine trails............. I think.
TOO DARK *raegstabsspoon* xP
I think I might see it, is it suckered on to the hull, yellow cockpit?
Too far down.
Literally all you can see is two points of light that look like stars but when you look closer they have trails, they're engine exhausts.
Pretty much directly above where you're looking though.
-
Those are actually external secondary weapon models that you see. :p
-
T_T
-
What about that weird thing on the right edge of the image? Is it half a fighter?
-
I felt like I was playing Descent for a moment here
(http://img832.imageshack.us/img832/862/screen0038.png)
(http://img97.imageshack.us/img97/903/screen0037.png)
-
Typhon is pretty awesome, isn't it?
(Interesting how low-res normal maps give a slimy feel)
-
Typhon is pretty awesome, isn't it?
(Interesting how low-res normal maps give a slimy feel)
If by 'low-res' you mean 'too bad it's not so hi-res that a tiny detail isn't detailed enough to fill a 1920x1080 screen' (Which would have to be something like 10k resolution).. then yes... it's interesting.
-
are those low-res normal maps soft particles!?! :shaking:
-
No, only the diffuse and specular maps are soft particles. Also the FPS counter is soft particles.
-
Typhon is pretty awesome, isn't it?
(Interesting how low-res normal maps give a slimy feel)
If by 'low-res' you mean 'too bad it's not so hi-res that a tiny detail isn't detailed enough to fill a 1920x1080 screen' (Which would have to be something like 10k resolution).. then yes... it's interesting.
I'm not complaining that the interior of a hangar bay looks a little pixelated. Merely observing that low res maps look slimy for some reason.
-
Typhon is pretty awesome, isn't it?
(Interesting how low-res normal maps give a slimy feel)
Yes it is awesome. I was surprised I could go in there since after the Lucy thing, I never bothered to try
Then bam.
Needless to say, it made bombing easier. It also made me want to build a labyrinth and implement it somehow in Freespace
(http://img13.imageshack.us/img13/2489/screen0040.png)
-
I see the two very dim engine glows forward of the bridge, Spoon.
...probably.
-
Can we post some standing announcement on how to LVLSHOT YOUR DAMN IMAGES please?
-
how to lvlshot images.
enter image URL.
use [lvlshot] instead of [img]
???
profit
-
Can we post some standing announcement on how to LVLSHOT YOUR DAMN IMAGES please?
You're no fun D:
-
A lvlshot button would be cool. :nod:
-
No, only the diffuse and specular maps are soft particles. Also the FPS counter is soft particles.
(http://i.imgur.com/cvsek.jpg)
-
i lol'd
-
Oh, so that's what soft particles are. Thx for the handy guide.
-
Ahahah, thank you for using three of mah skybox-picturehs:D
-
http://i.imgur.com/cvsek.jpg
Awesome, this is super useful, I'll save for later in case I need to identify more soft particles.
-
are we spawning another meme now? the cables being thick is horrid enough as it is.
-
are we spawning another meme now? the cables being thick is horrid enough as it is.
Well, at least these memes won't clip when they intersect geometry.
-
Lol. Actually, out of interest, what is the image with the big two?
-
Kentaroi Race, I think...
-
What's the second to last? Looks like a cutscene of a Sath exploding.
-
That's gold, Shivan Hunter :lol:
-
What's the second to last? Looks like a cutscene of a Sath exploding.
It's soft particles! Can't you tell?
-
FSO HAS GEOMOD!
**** YEAH!
-
Not every day I put a FreeSpace image in my Funny Pics folder. :yes:
-
roflmao
-
Pg 404: Celebration not found?
-
God damnit. Any more and this will become A Memefication of Freespace
Edit: Oh hey, nice timing chief. Any later and that wouldn't have made sense.
-
Do you remember this ? Well, here a come back.
(http://cloud.steampowered.com/ugc/578931038400299922/1F4F683FAF387995BDD4C4E060140542B4F9EC5F/)
(http://cloud.steampowered.com/ugc/578931038400304508/B8595CEEA62138FC5B5E20F1B7805A832866E841/)
(http://cloud.steampowered.com/ugc/578931038400303268/C0113F53A3CD6BC52E713890C88D6772DB45EB00/)
(http://cloud.steampowered.com/ugc/578931038400301657/EFBA9BA2BCACF627DD1ED88717C4BD2ED607FE6B/)
-
Stah Warz is back. :)
-
We need more Star Destroyers.
-
Nice glowmapping... :yes:
-
I see your soft particles and raise you my BLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!
(http://i728.photobucket.com/albums/ww286/TSADestiny/KaBLOOM.jpg)
Tuning toutatsu! Zenki, standby! Tekagen ni shinai wa~! Furaiya Dansu!
(http://i728.photobucket.com/albums/ww286/TSADestiny/FlierDance.png)
-
Planet bitmap has a divet between 1 and 2 o clock.
Also, that purple thing is pretty cool. de-su sta desuka?
-
Yeah I accidentally put my numbers in 'division' instead of 'scale'.
What purple thing (planet bitmap?) are you talking about? Desu sta desuka doesn't make any sense :P
-
Presumably he means the purple lights on the planet, the Ubercity.
-
Yeah I accidentally put my numbers in 'division' instead of 'scale'.
What purple thing (planet bitmap?) are you talking about? Desu sta desuka doesn't make any sense :P
I think he meant "Is it a death star?"
-
(http://img825.imageshack.us/img825/2156/menu2nc.png)
Thanks to Snail for the United Earth Government logo
-
Sweet, it turned out looking great. :)
-
Is "Wings" still alive? I thought it died with all the "Freespace Atmospheric" stuff in a HD crash. Or is "Wings2" something different?
-
Wings 2 is a separate project, taking place 300 years after the original. A backup of Wings from 01/2010 has been uncovered and will eventually be released as a dump.
As for the other "atmospheric" mods, I think ShadowGorrath's DEFCON FreeSpace was set back by at least one hard drive crash and I have no idea of its status and at this point no real interest in it. Dragon's Aces High is IIRC still being worked on.
-
(http://blueplanet.hard-light.net/leaguepatrol.jpg)
Not related to any mod in particular, just some nice looking ships.
-
Nice! What ship is that?
-
Yay you actually used the logo
-
Tada !!
http://www.youtube.com/watch?v=EE1KFiTQp6s
-
:lol:
It was so weird to see and hear a Star Wars battle with Freespace wingman messages!
-
avoid da beamz and you wont get hit pi.... oh wait
-
More like fly in a vaguely straight line and the turbo lasers wont hit you pilot :P
-
Tada !!
http://www.youtube.com/watch?v=EE1KFiTQp6s
Talk about BoE syndrome!
Lame references aside...
Those models are from a SoaSE mod right? or was it a Homeworld mod...
Anyway they actually don't look half bad in FS. It isn't FotG, but if I need a quick Star Wars fix, I'll no what to try. :yes:
-
auto-aim related mods make me ill though :<
-
auto-aim related mods make me ill though :<
Well, I didn't found how to improve the gun convergence. Without the auto-aim, it will take hours to take down only one Tie. :)
-
Tada !!
http://www.youtube.com/watch?v=EE1KFiTQp6s
Talk about BoE syndrome!
Lame references aside...
Those models are from a SoaSE mod right? or was it a Homeworld mod...
Anyway they actually don't look half bad in FS. It isn't FotG, but if I need a quick Star Wars fix, I'll no what to try. :yes:
The models are from Warlords (Homeworld 2 mods) from 2005, IIRC. The mods are now in SOASE. But I didn't check out the latest release for SOASE.
-
auto-aim related mods make me ill though :<
Well, I didn't found how to improve the gun convergence. Without the auto-aim, it will take hours to take down only one Tie. :)
That's what it makes interesting. Long dogfights!
-
tbh it looked like autoaim was making you miss more than it was killing stuff :I
-
This is why the X-Wing games had automatic-adjusting convergence.
-
One of the few times I got a "wow that's huge" feeling in fs2. That ship acted like a roof in that battle.
Also, learn how to equalize shields :p
-
Is that hyperspace at work? Pretty godawful.
-
One of the few times I got a "wow that's huge" feeling in fs2. That ship acted like a roof in that battle.
Also, learn how to equalize shields :p
He's right. And where is the awesome sound when capital ships are "jumping" in?
-
One of the few times I got a "wow that's huge" feeling in fs2. That ship acted like a roof in that battle.
Also, learn how to equalize shields :p
He's right. And where is the awesome sound when capital ships are "jumping" in?
I'm searching how to make it work. For now, with the warp type hyperspace, I don't hear the soundfile. :/
-
Whatever your specs are I want them. :P
-
Beta 4 didn't make it very long
He was dead right after the massive roof came in
I want that. That's all I can say
I want that.
-
I'm still in love with that vengeance!
For some reason, the greenish lights remind me of the alien mothership of ID4....
-
Yeah I thought that too.
-
More Star Wars, moar cloaking !!! Cloaking fighters are everywhere !
http://www.youtube.com/watch?v=qtsO0fRnc2U
-
More Star Wars, moar cloaking !!! Cloaking fighters are everywhere !
http://www.youtube.com/watch?v=qtsO0fRnc2U
"Sir, the possibility of successfully navigating an asteroid field is approximately 3720 to 1!"
-
I love how the Corvette just slams through an asteroid before completely disengaging its hyperspace drive.
-
"A skirmish mission where X wing and corellian corvette got some cloaking device and did some suicidal attack. Will they survive ?"
*Looks up the definition of suicide*
cool vid
-
Well, if you take the consideration they all died. Yes, it's a suicidal mission despite having cloaking device that normally could only lead to victory. :) The corvette failed to escape, the entire Red wing (that weren't cloak and warp-in at the same time as the corvette) has been destroyed. Only Alpha 2 was alive. And for unknown reason, I was really surprise the Imperial Star Destroyer has been destroyed but not by proton torpedo, that sure. :)
Or perhaps the AI is just so stupid they prefer to die rapidly. :ninja:
-
(http://i728.photobucket.com/albums/ww286/TSADestiny/KaBLOOM.jpg)
(http://i728.photobucket.com/albums/ww286/TSADestiny/FlierDance.png)
Nice head ANIs.
-
On a scale of 1 to 10 how impossible would it be to have colour head anis?
-
On a scale of 1 to 10 how impossible would it be to have colour head anis?
About an 8. It's not impossible but it's gonna require some work, from the BMP loading stage to the actual playing of animations using the TalkingHead HUD gauge. The entire pipeline assumes the bitmaps will be color tinted.
-
On a scale of 1 to 10 how impossible would it be to have .eff support for head anis?
-
See above.
-
(http://cloud.steampowered.com/ugc/576679876781151777/E1F8547B885D55B0D81034139B1D5EF778A9E376/)
(http://cloud.steampowered.com/ugc/576679876781149253/DB3B77BFAE57E22FBD9ABE556BA8B6FEC7E2B9B7/)
(http://cloud.steampowered.com/ugc/576679876781150457/9CA19720FADA1186FA2B7DF7A35070057CED31E8/)
-
The lighting on the star destroyers looks weird to me
-
****ed-up smoothing, probably due to bad conversion. And most likely auto-generated normal maps. The original ships in Warlords didn't have those issues.
-
Take care of your wingmen, dammit! :D
-
The lighting on the star destroyers looks weird to me
I mess up the normal map (CrazyBump) and perhaps the shine also.
-
Take care of your wingmen, dammit! :D
Haha, that was the first thing I thought of too. That wingmen display is painful to look at.
-
Take care of your wingmen, dammit! :D
Haha, that was the first thing I thought of too. That wingmen display is painful to look at.
kind of looks liek the end of ST
-
Take care of your wingmen, dammit! :D
Haha, that was the first thing I thought of too. That wingmen display is painful to look at.
Nah. No BoE is complete without a bunch of explosions.
-
And what's up about the yellow blob?
Ahhh but even with all the problems, I just love it ;)
-
And what's up about the yellow blob?
Ahhh but even with all the problems, I just love it ;)
Shockwave from a Super Star Destroyer.
-
You ought to show you flying something other than an X-Wing
-
Enough Star Wars! Time for some
yuri glowy glow glow.
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0292.png)
-
Askaeldians need fighters. Imho.
-
Do the beam batteries fire in sync? That would look awesome.
-
Could always manually make them do so.
-
Noes! Make them sequence fire! Like 1.2.3.4.5.6.7. and power down in that order too!
IS AWESOMENESS!
KayIshutupnow.
-
yes, that would be interesting!
-
Who made those ships? They're quite nice.
-
Gentlemen.
This thread has gone on for way too long without some proper beams.
Therefore I present you with *Awesome*, if I do say so myself in a very humble way.
Observe:
http://www.youtube.com/watch?v=uAADyaAa6DM&hd=1
-
Gentlemen.
This thread has gone on for way too long without some proper beams.
Therefore I present you with *Awesome*, if I do say so myself in a very humble way.
Observe:
http://www.youtube.com/watch?v=uAADyaAa6DM&hd=1
Now the space elves have big toys! Hell yeah :D.
-
hell! How many turrets does that thing have?
-
So much Space Elf goodness.
Kolgena: If you're referring to the Askaeldian ships, Droid made 'em.
-
guuuaarrrghgghhghgauugghguuhghggghhhhh I have no words to describe the epic
-
guuuaarrrghgghhghgauugghguuhghggghhhhh I have no words to describe the epic
Nerdspasm? Cause that's what I experienced.
-
Gentlemen.
This thread has gone on for way too long without some proper beams.
Therefore I present you with *Awesome*, if I do say so myself in a very humble way.
Observe:
http://www.youtube.com/watch?v=uAADyaAa6DM&hd=1
AND I
JIZZED
IN
MY PANTS.
-
Sooo many beams! o_o
-
No kidding eh
I'd hate to be a little fighter flying in that
"Oh god, oh god... don't get hit, don't get hi-"
-
No kidding eh
I'd hate to be a little fighter flying in that
"Oh god, oh god... don't get hit, don't get hi-"
It would actually be an honor to be killed by a Cyrvan capship beam, in my opinion :P
-
:wakka:
It's a laser show!... you should sync it to the music!
-
That reminds me of a certain ridiculous campaign... what was the name of it?...
-
Awesome vid, Spoon!
-
Gentlemen.
This thread has gone on for way too long without some proper beams.
Therefore I present you with *Awesome*, if I do say so myself in a very humble way.
Observe:
http://www.youtube.com/watch?v=uAADyaAa6DM&hd=1
I may be unfamiliar with this Sci-Fi genre, but while I do see lots of beams, I also see soft particles, weapon particle scripting, and possibly even engine heat distortion. My compliments on your inclusion of these cutting edge features. :yes:
-
But will you survive? (http://tvtropes.org/pmwiki/pmwiki.php/Main/OnTheNextEpisodeOfCatchPhrase)
-
That reminds me of a certain ridiculous campaign... what was the name of it?...
What you did there.
I see it.
-
:wakka:
It's a laser show!... you should sync it to the music!
Replace the ingame music with something from Techno Kitten Adventure
(http://img641.imageshack.us/img641/6817/unled1ui.png)
-
Cyrva like beams. I like beams too.
-
Good to hear you people are diggin' this :nod:
The Ascension is actually the first ship for WoD that I only had a minor hand in realizing. Axem made the mesh, Sab0o did the textures. I only did the glowmaps and the rigging.
hell! How many turrets does that thing have?
50 (130 firing points)
I may be unfamiliar with this Sci-Fi genre, but while I do see lots of beams, I also see soft particles, weapon particle scripting, and possibly even engine heat distortion. My compliments on your inclusion of these cutting edge features. :yes:
What, have you been living under a rock? :p
I mean, there here is a highlight for WoD right at this moment, the mod itself has been released for a year and people have been talking about it occasionally. How can you be a regular on HLP with 4000 posts and still be unfamiliar with it? :p
That aside, yes you have a keen eye. This was recorded with a hot out of the oven build by our grand wizard Valathil that has thruster heat distortion, Swifty's soft particles, post processing bloom with FXAA by The E. Along with the script made by m!m for those particle trail explosions.
-
What, have you been living under a rock? :p
I mean, there here is a highlight for WoD right at this moment, the mod itself has been released for a year and people have been talking about it occasionally. How can you be a regular on HLP with 4000 posts and still be unfamiliar with it? :p
Well, I am aware of WoD and I did know that it was a non-FS total conversion, but I haven't strayed much from actual FS-universe campaigns so I didn't recognize its ships. The only exception to the non-FS rule is TBP (as evidenced by the TBP icon under my name) since I was already a big B5 fan, but I haven't touched that in a few years now.
-
Time you start expanding your horizons! :p
Also, I knew I forgot something. Tube beam lighting. Also done by Valathil.
-
There is no horizon in space... unless you're referring to time... so why should it need to be expanded any further? :D
-
:banghead:
-
There is no horizon in space... unless you're referring to time... so why should it need to be expanded any further? :D
(http://i13.photobucket.com/albums/a263/Royous/Forum/picard-no-facepalm.jpg)
-
It didn't feel as dumb as that, just joyfully silly.... or did I miss something?
-
I saw it as him being joyfully silly in expressing his desire for not wanting to try anything new, which is the dumb part. That's what I saw anyway. What you might have seen may be completely different from mine, though.
-
It's baaaaaaack!
(http://img713.imageshack.us/img713/9940/tigersharkpit.png)
(http://img835.imageshack.us/img835/985/tigersharknew.png)
-
what the..!
-
The big missiles look familiar but I can't recall what they're called.
-
Good to see Wings alive! :D
-
(http://img806.imageshack.us/img806/9029/pit2y.jpg)
-
(http://cloud.steampowered.com/ugc/576679876815797904/65F0BDCD800082B42A436926ED5EF22BFB925487/)
(http://cloud.steampowered.com/ugc/576679876815791158/F5B2D07A9A61890D5E608B121A2C88590B6F30D0/)
(http://cloud.steampowered.com/ugc/576679876815802768/F0D07E7D885F50999BE4A479CECB885140644E60/)
(http://cloud.steampowered.com/ugc/576679876815792561/0408B261B08B7FFCE8E3B4D68353C5A3BFBCE666/)
(http://cloud.steampowered.com/ugc/576679876815794108/373113798274308D65EDFA6513CCD835912E48DD/)
(http://cloud.steampowered.com/ugc/576679876815788597/35DBFA127304160BD9BC0F0F9DFF90F9DBA5A666/)
(http://cloud.steampowered.com/ugc/576679876815789976/9604A1C55601664332706906D75111956713DF84/)
(http://cloud.steampowered.com/ugc/576679876815801660/A75BF573C33F36F9A6B7E0349A8CA2ABA70D91D8/)
-
This battle of the TCs is causing my net connection to melt with awesome overload, good work everyone.
-
I love skybox on the last one. I had never noticed the "space" part of it before, just the planet.
-
It's baaaaaaack!
(http://img713.imageshack.us/img713/9940/tigersharkpit.png)
(http://img835.imageshack.us/img835/985/tigersharknew.png)
Using the cockpit of an F-22 Raptor (http://steamcommunity.com/id/hakugyokurou/screenshot/559791378224570247) and flying a YF-19 while armed with reaction missiles? :P Pretty sweet stuff there...I suppose no Macross Missile Massacre?
-
There are no Macross weapons in this game, and the only swarm missile fires only four missiles per volley. Sorry. :P
(http://img171.imageshack.us/img171/9940/pit3.png)
-
SW Pics
Any particular reason they seem to coated in slime?
-
The smoothing might have been messed up.
-
Awesome! Wings is back!
-
Woolie, for something this nice in the FSO engine, I can't complain~ I hope the VF-22S makes enough sense to make it in though o:
-
If you want one, find me a 3D model of it. :P
-
On the subject of Wings
Hot damn
On the subject of Star Wars
Hot damn
And yes, A-Wing!
-
It's baaaaaaack!
Oohh. Atmospheric flight, is there gravity and lift?
-
There are no Macross weapons in this game, and the only swarm missile fires only four missiles per volley. Sorry. :P
(http://img171.imageshack.us/img171/9940/pit3.png)
Is that a skybox or an actual mapped terrain?
-
Is that a skybox or an actual mapped terrain?
I think that's a skybox.
Soft particles are really good for when you blow up an enemy capital ship:
(http://www.ciinet.org/kevin/myimages/others/SoftParticles1.png)
(http://www.ciinet.org/kevin/myimages/others/SoftParticles2.png)
And a scene from the Wing Commander: End Run novel:
(http://www.ciinet.org/kevin/myimages/landreich/InsideIgrathi.png)
-
*snip*
MetalDestroyer, I would like to play the game that you are playing. Could you show me where to get the Star Wars files, please?
-
The original ships are from Star Wars : Warlords. You can DL the HW2 files here (http://warlords.swrebellion.com/warlords_files/).
-
(http://i55.tinypic.com/3590b9l.jpg)
(http://i56.tinypic.com/678x2o.jpg)
Slowly resurrecting Ultima Cena, and playin' with some skyboxes. This one is from Machina Terra [modiffied by me].
-
Thank you for the link, Matth. Unfortunately, I don't know how to convert these files into a form that FSOpen can use! Perhaps the FS Modding forum contains a tutorial...
-
Quick walkthrough :
1) Use unfBig (http://hw2tools.viperslayer.net/unfBig%201.4.1.zip) to extract the .big files,
2) Go in the /ship folder, and choose a ship
3) Open the .hod file with CFHodEd (http://www.mediafire.com/?bk59kr2rm9cvax4)
4) Extract from it the meshes (Ship Meshes tab, exported in obj) and textures (Textures tab, exported in dds).
Then find a way to convert objs into something you can import in PCS2.
-
Quick walkthrough :
1) Use unfBig (http://hw2tools.viperslayer.net/unfBig%201.4.1.zip) to extract the .big files,
2) Go in the /ship folder, and choose a ship
3) Open the .hod file with CFHodEd (http://www.mediafire.com/?bk59kr2rm9cvax4)
4) Extract from it the meshes (Ship Meshes tab, exported in obj) and textures (Textures tab, exported in dds).
Then find a way to convert objs into something you can import in PCS2.
It's not enought. :) You need to change several thing in the obj file like replacing all "," by "." and change the model axis.
I plan to release the Star Wars mods in the end of this year. But don't expect to see a campaign. :)
-
Given the conversions issues you have (borked smoothing, for one), better know where the originals are ;)
-
that's a cool skybox right there.
-
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0316.png)
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0314.png)
:nervous:
/me quickly retreats.
-
You forgot to use the warpout (like so :warp: ) and are now trapped.
-
Quick walkthrough :
1) Use unfBig (http://hw2tools.viperslayer.net/unfBig%201.4.1.zip) to extract the .big files,
2) Go in the /ship folder, and choose a ship
3) Open the .hod file with CFHodEd (http://www.mediafire.com/?bk59kr2rm9cvax4)
4) Extract from it the meshes (Ship Meshes tab, exported in obj) and textures (Textures tab, exported in dds).
Then find a way to convert objs into something you can import in PCS2.
It's not enought. :) You need to change several thing in the obj file like replacing all "," by "." and change the model axis.
I plan to release the Star Wars mods in the end of this year. But don't expect to see a campaign. :)
given the fact that i've reconverted a ton of models from HW2 to FSO for TAP.... yes, its enough, and no retardations like replacing commas with dots....
as for the smoothing, i always threw smoothing out the window anyhow....
the texture conversions are the part that takes a bit of time to get the hang of, and usually always takes a while...
-
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0316.png)
The model on the left looks like a plastic model kit as if it was made for MicroSpace.
-
Is that supposed to be part of an anime-themed mod?
-
Is that supposed to be part of an anime-themed mod?
Heheh, who knows :P
-
I like names of the ships from this project. They sounds pretty cool.
-
I guess it depends on what modelling prog you export stuff into.
-
(http://img29.imageshack.us/img29/1163/pitsigurd.png)
(http://img832.imageshack.us/img832/1170/pitperegrine.png)
-
Ahhh... Tane. One of the best ships ever made for FS. Too bad she is not used so often. Nice screenshots :yes:.
-
(http://i728.photobucket.com/albums/ww286/TSADestiny/Ei2.png)
(http://i728.photobucket.com/albums/ww286/TSADestiny/Ei3.png)
(http://i728.photobucket.com/albums/ww286/TSADestiny/Ei4.png)
-
I think you should turn on soft particles and framebuffer effects. :P
-
I'm far, far behind on times Droid, I have no idea where or how besides watching the vids the 'wizard' posts ~
-
Go to the launcher, graphics tab. Turn them on. :P
-
one question: what actually did become of microspace?
-
one question: what actually did become of microspace?
It seems to have either died or gone into a deep sleep. Which is a shame, really, it looked fairly interesting.
-
from what I heard, it proposed interesting models: a model of the lexx was considered...
-
from what I heard, it proposed interesting models: a model of the lexx was considered...
From what I saw, they already had the Lexx and several other ships modeled.
-
Seems I'm behind on times, what's Microspace?
-
http://game-warden.com/forum/showthread.php?t=5896
Probably that and the FAQ cover what it's about best.
-
(http://img691.imageshack.us/img691/8826/independence.png)
-
My pants
They've been ______
-
That also might be your reaction when that huge black hulk guts one of your side's ships with one blast of its beam cannon. :p
-
That also might be your reaction when that huge black hulk guts one of your side's ships with one blast of its beam cannon. :p
Oh, c'mon. Moonred don't know how to make scary models :P.
I always liked this model. Maybe I will finish and release my version of that ship in the future.
BTW. Is this modelled nebula cloud or something? Looks interesting...
-
Don't mind the sorting errors, they'll get fixed. In the meantime I must thank The_E for making the coolest feature of the coolest aircraft in the world work perfectly:
(http://img833.imageshack.us/img833/8148/tomcat.png)
*looks at it again* Hmm, must be too much rotation defined in the table.
-
wooo
-
Get some heat distortion on those burners. ;7
-
Actually there is, look at the elevator fins, and that little bit of line on the Arcadia texture that's bending next to the engine plume when it would otherwise be straight.
-
There's is definitely heat distortion, but why is the thruster effect so... wobbly?
-
Because of the effects.
-
Those rockets are ... uhh, hovering?
-
Is it possible for us to create and fly WWI aircraft (biplanes) in FreeSpace?
-
Yes
-
Those rockets are ... uhh, hovering?
The swarm missiles are smaller than the other missiles and don't fit on the hardpoints well. Theyt really need to be attached to a rack of some sort in groups.
Here's a video showing recent changes to Wings. Unfortunately FRAPS is retarded and doesn't record OpenAL audio:
http://www.youtube.com/watch?v=lsKIKKmVAVQ
-
Is it possible for us to create and fly WWI aircraft (biplanes) in FreeSpace?
CFS3 in FS2?
I like this idea.
-
1943 != WWI.
-
Serkr team while cloaking around.
(http://img684.imageshack.us/img684/3361/cloakingaround2.png) (http://imageshack.us/photo/my-images/684/cloakingaround2.png/)
(http://img155.imageshack.us/img155/8517/cloakingaround1.png) (http://imageshack.us/photo/my-images/155/cloakingaround1.png/)
-
Those rockets are ... uhh, hovering?
Here's a video showing recent changes to Wings. Unfortunately FRAPS is retarded and doesn't record OpenAL audio:
http://www.youtube.com/watch?v=lsKIKKmVAVQ
Well, FRAPS is working perfectly. I don't know which version you used. But, FRAPS record perfectly OpenAL. I think your problem is elsewhere.
-
Serkr team while cloaking around.
An noone can see the flying engine glows :P.
-
(http://img691.imageshack.us/img691/8826/independence.png)
That Bone should be replaced with a B1R.
-
Actually the HUD icon for that is incorrect. The actual model is a sort of strange mutant version of a Tu-22M.
Also, uhuhuhuh, you said boner, uhuhuhuhuhuhuh.
-
1943 != WWI.
Shush you. You know what I meant
-
one question: what actually did become of microspace?
It's on halt due to technical limitations. :(
Due to the lack of a material system in FS2 we were not able to create the levels we wanted. At least not at the quality level we aimed for.
No light baking possible, collision issues, lack of tools to create effects etc.
The interface design would have been the last big problem.
So we took a look at the UDK, but in the end it would have been way too much work for our tiny team.
With the current advances of FSO I would say there is still a chance we might continue the project.
(These are 1,5 years old!)
http://i49.tinypic.com/2qd7gd2.jpg
http://i50.tinypic.com/2gw9vdu.jpg
http://i47.tinypic.com/n1ckl2.jpg
http://i47.tinypic.com/etru5k.jpg
http://i47.tinypic.com/30jhbno.jpg (testing values)
-
So I found
some delicious yuri an old screenshot I took from around April, and I felt it was a shame that it wasn't shown off.
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0030.png)
Don't mind the yellow thing in the background. :nervous:
-
Does that node spin? :D
Those two Blizzards have different colors?
-
Actually the HUD icon for that is incorrect. The actual model is a sort of strange mutant version of a Tu-22M.
Also, uhuhuhuh, you said boner, uhuhuhuhuhuhuh.
It wasn't my idea to name the upgraded Bone 'B-1R'...
According to wikipedia (http://en.wikipedia.org/wiki/Rockwell_B-1_Lancer#Variants), R is for Regional.
(http://www.the-blueprints.com/blueprints-depot-restricted/modernplanes/modern-qr/rockwell_b_1r_lancer-44114.jpg)
-
Thing is that this variant, at least on the show I did see this on in the History Channel, would be favored acting like a gigantic F-14, tossing AAMs everywhere.
But, this is the Wings mod, it could do that with ASMs if it was used.
-
So I found some delicious yuri an old screenshot I took from around April, but and I felt it was a shame that wasn't shown off.
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/screen0030.png)
Don't mind the yellow thing in the background. :nervous:
Coolio, another subspace node or the same you posted in the WoD board?
-
http://www.youtube.com/watch?v=shoeeEMjI7c
Wings capships unleashing more dakka.
-
(http://i54.tinypic.com/2dl2fl1.jpg)
(http://i52.tinypic.com/2h3wmkk.jpg)
(http://i55.tinypic.com/oaavbc.jpg)
(http://i51.tinypic.com/28hljl3.jpg)
(http://i54.tinypic.com/72fxv9.jpg)
(http://i56.tinypic.com/t5n2vb.jpg)
Screenshots from my unfinished TC called Terra Revelation that I've lost by an accident :(. It will never be released, because I won't recreate this so don't mind the reskinned Omega from TBP. I just posted it here because I found a few screenshots of it and I think they're not so bad.
-
Nice thingy, what's the ship in the third screeny?
So, what are you doing now ith this stuff? You could release it :D
-
that looks like a raiden from OTT modeldump
-
Does that node spin? :D
Those two Blizzards have different colors?
Sometimes subspace radiation can do stuff like palette swaps :P
-
the red one is the commander variant that goes 3 times faster
-
Nice thingy, what's the ship in the third screeny?
So, what are you doing now ith this stuff? You could release it :D
TCCv Saratoga also known as ITCv Raiden returreted by me. I've lost all of this stuff so I don't have anything to release. Planet is done by polish modder ki-mo and it's downloadable here (http://www.freespace.pl/forum/viewtopic.php?f=11&t=10002). Nebulas also, they're from ED. I think I'm still having the returreted Raiden, however it's old and outdated so it's unworthy to release.
-
Release it anyway! :D
-
I don't know what to do with that old brick. Released it in my workshop, check my signature or Freespace Modding board.
-
I remember DoS's Raiden was a long-range bombardment Corvette. But I think that's also the only other time I've seen the ship in a released campaign.
-
It's old as hell, low poly, tilemapped brick but it's just cool! One of the greatest fanmade models. We're planning to HTL this ship in the future with friend.
I'd like to see this ship in more custom campaigns. Version from my workshop is almost bug-free, but fall short of debris and LODs.
-
Geez you all have beautiful mods under construction.
-
Geez you all have beautiful mods under construction.
(http://img7.imageshack.us/img7/8169/screen0020v.jpg)
(http://img851.imageshack.us/img851/8474/screen0019.jpg)
Despair some more. Retail HW2 assets... :p
-
But in FreeSpace. :D
-
I failed my exams but I don't f***ing care about it. New screenshots directly from Shadow Genesis :D :
Final GTI Elenai station from first mission. Central hub of GTVA activity in Delta Majoris system on the orbit of Maxuvez IV.
(http://i52.tinypic.com/amfx4g.jpg)
The new model for the GTC Atreus, based on the Axem's version of the Morana.
(http://i53.tinypic.com/1zwhpgg.jpg)
ND Ethereal slowly dies in fire.
(http://i54.tinypic.com/dylnjs.jpg)
Cerberus Legacy corvette CLCv Hastor. GTVA bombers don't know the mercy :D.
(http://i53.tinypic.com/16ln4uq.jpg)
The Ghost in the Mist.
(http://i55.tinypic.com/j5yt1k.jpg)
GTCv Lateralus - Eurynome-class corvette deep in the atmosphere of gas giant Imorkan, showing the improved Tane model.
(http://i52.tinypic.com/kcbj9t.jpg)
The project is 99% done. We're doing the final corrections in the modpack and missions. Tests will be started on days.
-
A+ on the Atreus.
-
Pretty~
-
Those skyboxes are just so damned pretty to look at. Forget about shooting stuff, I'd be too busy admiring those
-
HEADZ. You must click to enlarge. It is your destiny.
(http://img84.imageshack.us/img84/3267/headz1.png)
(http://img27.imageshack.us/img27/9740/headz2c.png)
-
A friendly reminder that this thread is called "A celeberation of Freespace" not "thread to show off random things im doing for my mod"
-
It's in the FreeSpace engine. It counts.
-
We'd have about 1/4th the number of pages on this thread then.
Maybe 1/6th since the posts talking about those mod images wouldn't have been made either. :P
-
A friendly reminder that this thread is called "A celeberation of Freespace" not "thread to show off random things im doing for my mod"
Isn't that the whole point of this forum though?
-
It's in the FreeSpace engine. It counts.
Not the point im trying to make.
These screenshots are to be blunt, not very interesting and it would be better if woolie would just create his own thread for these. So we can keep this thread for the really awesome screens that make you say "wow"
-
It's in the FreeSpace engine. It counts.
Not the point im trying to make.
These screenshots are to be blunt, not very interesting and it would be better if woolie would just create his own thread for these. So we can keep this thread for the really awesome screens that make you say "wow"
okay, prune 90% of the thread then :p
stop pretending there are any real standards in here. its a thread for posting screenies of stuff in FSO that posters find "awesome" so to say.
the fact that many mods actually use it as a sort of a WIP area, to gauge people's reactions is another matter entirely. its generally not okay if i'm to be asked, since there's the FS Modding board where the same folks can do the same and hosted mods have their subforums for the oohs and aaahs.
But, in the overall, as long as everyone else keeps doing it, i'll keep on jumping the bandwagon every now and then myself.
-
You are quite frankly the only one putting up random cockpit views of non-action sequences.
-
You are quite frankly the only one putting up random cockpit views of non-action sequences.
who? spoon? woolie? me? who?
-
You are quite frankly the only one putting up random cockpit views of non-action sequences.
who? spoon? woolie? who?
Woolie.
Maybe you too, it'd be like you.
-
You are quite frankly the only one putting up random cockpit views of non-action sequences.
who? spoon? woolie? who?
Woolie.
Maybe you too, it'd be like you.
what makes you think that it would be like me? AFAIK i havent made all that many posts in this thread anyhow, even less with screenies...
-
what makes you think that it would be like me? AFAIK i havent made all that many posts in this thread anyhow, even less with screenies...
You're not a very celebratory sort, and neither are Woolie's screenshots. :p
-
what makes you think that it would be like me? AFAIK i havent made all that many posts in this thread anyhow, even less with screenies...
You're not a very celebratory sort, and neither are Woolie's screenshots. :p
'arrrrr. :p
-
what makes you think that it would be like me? AFAIK i havent made all that many posts in this thread anyhow, even less with screenies...
You're not a very celebratory sort, and neither are Woolie's screenshots. :p
You know, there is more to FreeSpace modding than explosions. Like, for instance, the very nice new fully animated head anis I was trying to direct the viewer's attention to. Maybe I should have cropped everything else out?
-
Post 'em on youtube, man. Hard to convey the "fully animated" part in a screenshot.
-
Like, for instance, the very nice new fully animated head anis I was trying to direct the viewer's attention to.
This is totally obvious from a still image where they take up less than ten percent of the area.
-
I think the answer is that "Freespace Atmospherics" need their own hosted project tab. Then maybe they wouldn't disappear. :nod:
-
A progress forum isn't going to keep the mods from disappearing when the devs' harddrives crash.
Unless assets are uploaded.
-
I think the answer is that "Freespace Atmospherics" need their own hosted project tab. Then maybe they wouldn't disappear. :nod:
I'm no longer working with ShadowGorrath and I don't want my mod lumped into a single category with his. Wings is Wings. It's not Defcon FreeSpace, and it's not whatever Dragon is doing.
A progress forum isn't going to keep the mods from disappearing when the devs' harddrives crash.
Unless assets are uploaded.
Well for me it turns out I got 90% of it back.
Still pissed about that battleship strike mission though, I put a lot of effort into it.
-
So we can keep this thread for the really awesome screens that make you say "wow"
Reposting some things I posted elsewhere recently. Sorry to those that have seen some of these, but they made me say 'wow' at the time... No FXAA or Soft Particles in any of these either :(
(http://img808.imageshack.us/img808/5694/45206933.jpg)
(http://img151.imageshack.us/img151/6272/54313320.jpg)
(http://img149.imageshack.us/img149/6194/86498373.jpg)
(http://img94.imageshack.us/img94/3938/82803528.jpg)
(http://img805.imageshack.us/img805/1931/10089855.jpg)
(http://img837.imageshack.us/img837/2351/51147643.jpg)
(http://img827.imageshack.us/img827/7262/82973864.jpg)
:yes:
-
http://img149.imageshack.us/img149/6194/86498373.jpg
BOE Best E.
-
Holy **** Sobbsy! :jaw: I'm going to wiki the **** out of those when I get home from work. :yes:
-
Holy **** Sobbsy! :jaw: I'm going to wiki the **** out of those when I get home from work. :yes:
Didn't we already have this discussion once before? :P
I think you were looking for the highres originals at one stage but I had deleted them unfortunately (unless it was someone else who was going to add them to the wiki and I've just got myself confused). I've been making sure to keep the highres TGA's of my most recent screenshots though in the event I ever need them (I would always downsize images to work around the lack of AA, but FXAA's fixed that I suppose!). I've got newer stuff too, so I may post that later if I can.
*edit* Yes, I was right!
http://www.hard-light.net/forums/index.php?topic=70737.msg1517452#msg1517452
So now you have to wiki both the piss AND **** out of them!
-
A friendly reminder that this thread is called "A celeberation of Freespace" not "thread to show off random things im doing for my mod"
Let's celebrate FreeSpace with Fokku and engine heat distortion although in a still image the beauty doesn't show:
(http://i728.photobucket.com/albums/ww286/TSADestiny/Heatdistortion.jpg)
(Don't hurt me!)
-
Holy **** Sobbsy! :jaw: I'm going to wiki the **** out of those when I get home from work. :yes:
Didn't we already have this discussion once before? :P
I think you were looking for the highres originals at one stage but I had deleted them unfortunately (unless it was someone else who was going to add them to the wiki and I've just got myself confused). I've been making sure to keep the highres TGA's of my most recent screenshots though in the event I ever need them (I would always downsize images to work around the lack of AA, but FXAA's fixed that I suppose!). I've got newer stuff too, so I may post that later if I can.
*edit* Yes, I was right!
http://www.hard-light.net/forums/index.php?topic=70737.msg1517452#msg1517452
So now you have to wiki both the piss AND **** out of them!
Whoops. :nervous:
I guess I forgot the individual shots, and I couldn't tell the res since I'm accessing via my phone. Shame. :(
-
Surely 1000px and 1200px width screenshots are suitable enough for the average Joe? 99% of images you view on wiki pages are only viewed as thumbnails anyway - I find that the majority of people I've spoken to rarely ever open up a full sized image and expect anything much bigger than an 800x600 picture of some sort.
I'm sure they'd suit it just fine!
-
just upload the fine nice, huge-ass pics.
-
A friendly reminder that this thread is called "A celeberation of Freespace" not "thread to show off random things im doing for my mod"
Uhh, Spoon, you might want to consult http://www.hard-light.net/forums/index.php?topic=25406.msg508875#msg508875 first...
-
Uhh, Spoon, you might want to consult http://www.hard-light.net/forums/index.php?topic=25406.msg508875#msg508875 first...
Here you can post screenshots of your favourite moments from the game, models that have impressed you or SCP screenies that just make you say wow.
Whats your point?
At least Sobbsy&Destiny got the right idea with their last screenshots :p
-
(http://i728.photobucket.com/albums/ww286/TSADestiny/Heatdistortion.jpg)
Cool ship. :nod:
-
The Ray mk IV is sexy.
-
Deadly too.
-
Though I do miss the lateral thursters that the Ray III-E sported a little.
-
*points to CA-PX60 Ass*
So what, does it shoot C-3PO's ass at people?
-
Ass Pellets.
-
Androgeos Exeunt, I thought you'd say 'nice headani.' :P
Ass Pellets.
*suppositories
-
Reisen developed the weapon? :P
-
They're working in a beam version called the EN-3M4.
-
My own take on 158th-style storm nebulae:
http://www.youtube.com/watch?v=D6Mmz4y7Tgs
-
My own take on 158th-style storm nebulae:
http://www.youtube.com/watch?v=D6Mmz4y7Tgs
Flying and blowing up stuff in a hurricane? That's what I call marvelous.
-
Got a question: How does it yaw?
-
Split ailerons.
-
Valathil fixed the ancient problem with the lensflares. Now they are rendered in front of all other objects.
With the right sun settings it looks amazing. This was just a quick test.
(http://img6.imagebanana.com/img/ek9urj5v/sun_glow_lensflare_01.jpg)
(http://img6.imagebanana.com/img/x8hnjty7/sun_glow_lensflare_02.jpg)
(http://img6.imagebanana.com/img/strbyk9y/sun_glow_lensflare_03.jpg)
(http://img6.imagebanana.com/img/h4bkm0wc/fixed_flares_01.jpg)
(http://img7.imagebanana.com/img/nzd5ddbi/fixed_flares_02.jpg)
(http://img6.imagebanana.com/img/mduhr38i/fixed_flares_03.jpg)
(http://img7.imagebanana.com/img/uo8wmu51/fixed_flares_04.jpg)
(http://img6.imagebanana.com/img/16rp07gn/fixed_flares_05.jpg)
-
With the right sun settings it looks amazing.
That, sir, is a gross understatement.
-
That Bakha looks like it got a new set of textures and normal maps.
-
It's been that way for some time.
-
Are you ready to
JIZZ
IN
YOUR PANTS?
(http://img197.imageshack.us/img197/7748/peregrine2.png)
-
where's the pretty skybox?
not quite feeling it.
-
I'll start feeling it once I'm inside the cockpit. ;)
-
AND I
JIZZED
IN MY
owait
no pants.
-
I'll enjoy switching between this and the Tigershark. :)
-
(http://img546.imageshack.us/img546/5734/peregrine4.png)
(http://img155.imageshack.us/img155/7826/peregrine3.png)
-
There's just a little clipping with the aileron and the side of the engine when the wings are swept back (It could be perception toying with me), but looks great.
-
Now all you need is wingtip contrails.
-
wow, it looks really good :yes:
-
Yes
But then..hmm...how about the pilot exposed to air? Of course the pilot should have a "wounded" or "death" animation if he gets fired upon. Then of course, "broken wing" animations, "snapping tail/wheels/rudder" etc. animations...
-
@Woolie Wool
I think the ambient light is a little bit too strong.
-
More lens flare fun!
Do you prefer an intense, bright effect?
(http://img6.imagebanana.com/img/dzn3gli9/flare_fun.jpg)
(http://img7.imagebanana.com/img/lm5wj1tw/flare_fun1.jpg)
(http://img7.imagebanana.com/img/ycxculqn/flare_fun2.jpg)
(http://img6.imagebanana.com/img/rdi8api6/flare_fun3.jpg)
Or something more subtle?
(http://img7.imagebanana.com/img/i7mmezhe/flare_fun4.jpg)
(http://img6.imagebanana.com/img/zbp05c0k/flare_fun5.jpg)
-
BLINDED
BY
THE LIGHT!
The last two are really nice.
-
Intense works for drama an cinimatics
Subtle is probably less distracting and generally more appropriate when playing
-
yes, subtle please.
-
Subtle for me as well.
-
(http://img708.imageshack.us/img708/2350/peregrinemissiles.png)
Now with missile hardpoints! If only fire points could be attached to submodels like glowpoints so the effect could be preserved.
(http://img560.imageshack.us/img560/1433/peregrinespacer.png)
And the sinister black Spacer version (which didn't look quite so inky black in game...)
(http://img31.imageshack.us/img31/166/peregrinemex.png)
In Mexican Air Force colors.
-
I've already been yelled at for saying this about the HTL Rockeye when it first came up, but any chance the red and white missiles (The WC missiles) could be rotated 45 degrees so the fins aren't blending into the hardpoint pylons?
What will the larger missiles be?
-
The WC missiles are aspect-seeking missiles, the smaller center point missiles are short-range heat-seekers.
-
Am I the only one who finds missle hardpoints on movable wings odd?
-
Am I the only one who finds missle hardpoints on movable wings odd?
Aye, it's an odd thing, though nothing new - just check the moving hardpoints on the real Tornado and I think F-111 as well.
-
Am I the only one who finds missle hardpoints on movable wings odd?
I find them very odd.
Also, they will look terrible in FSO when the wings move cause the hardpoints don't move with them :doubt:
-
(http://img6.imagebanana.com/img/dzn3gli9/flare_fun.jpg)
(http://img7.imagebanana.com/img/lm5wj1tw/flare_fun1.jpg)
(http://img7.imagebanana.com/img/ycxculqn/flare_fun2.jpg)
(http://img6.imagebanana.com/img/rdi8api6/flare_fun3.jpg)
Alpha 1: AAAAHHH!! I'M BLIND!
Command: You know I was sure we installed sunshields on all ships by now...
-
VF-25 Messiah F-119B Cougar strike fighter, for all your big-thing-busting needs.
(http://img847.imageshack.us/img847/618/cougar2.png)
(http://img577.imageshack.us/img577/826/cougara.png)
-
oh frak....macross time!
love them :)
-
Beastly.
-
I love the big reaction missile-thingy sticking out at the back like a boss.
-
So...are we going to have B-72's/B-2 Spirits for heavy bombers? :)
-
B-52.
-
You've seen the US planes, now here's one of their enemies, the incredibly fast MiG-141 "Flashman".
(http://img16.imageshack.us/img16/1319/mig2.png)
(http://img28.imageshack.us/img28/4717/mig1.png)
-
Woah ****, what plane was that originally?
-
The model was called CFRF X12. I was completely unable to find anything when I googled that.
-
It looks quite similar to CFA-44 Nosferatu (http://acecombat.wikia.com/wiki/CFA-44_Nosferatu) from Ace Combat 6.
-
(http://img829.imageshack.us/img829/9760/bogan.png)
Thanks to Herra Tohtori for the camo pattern.
-
That MiG-141 actually looks like Dassault Systèmes touching up an Su-27 Flanker.
Awesome. :D
-
How about Zeppelins?
-
No, because they were obsolete by 1940 and in a world of jet fighters that pull 50 Gs they're nothing but slow-moving targets.
-
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/CoolFighterA1.png)
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/CoolFighterA2.png)
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/CoolFighterB1.png)
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/CoolFighterB2.png)
Woolie isn't the only guy who has PLANEZ up his sleeve. :nervous:
-
The first one is just the flying awesome itself. The second one looks cool though.
-
Wow, a few of those have some really unique designs...nice job Andrew!
-
Yukikaze in 'da house! :D
-
Yukikaze in 'da house! :D
Too bad FreeSpace prefers it when the model doesn't move a lot :P
-
First fighter reminds me the GTF Vampire. Good work!
-
Oh, these are the planes from that archive I didn't use because I thought they looked stupid. :P
-
First fighter reminds me the GTF Vampire. Good work!
Well the Vamp's side visibility wasn't completely obstructed by the winglets IIRC...
-
To be fair it doesn't need to worry about visibility since that fighter is controlled by an A.I. if I remember right.
-
well, then what does it need any cockpit for?
-
I agree that the first design's pilot visibility is poor (unless the previously-suggested A.I. thing is in play). If you were further back in its design phase, I'd suggest that you improve the visibility and balance the main-wing-to-canard angles at the same time. I think that to balance the dihedral main wings, that the canards should be anhedral to compensate (visually, not aerodynamically). That would allow room to extend the cockpit upward.
-
The Yukikaze Mave is the ultimate in ridiculous anime aircraft. Not making sense is kind of the point. :P
-
The Yukikaze Mave is the ultimate in ridiculous anime aircraft. Not making sense is kind of the point. :P
but it looks damn good, yes?
-
well, then what does it need any cockpit for?
The same reason E.D.I looked like it had a cockpit even though it was an A.I.? Just because?
Nevermind it's a manned fighter.
I agree that the first design's pilot visibility is poor (unless the previously-suggested A.I. thing is in play). If you were further back in its design phase, I'd suggest that you improve the visibility and balance the main-wing-to-canard angles at the same time. I think that to balance the dihedral main wings, that the canards should be anhedral to compensate (visually, not aerodynamically). That would allow room to extend the cockpit upward.
That's all pretty moot since it's from a show. What's shown here is what's shown there. :P
Now if it was a design based on the Mave, on the other hand.
-
Who needs direct visibility when you have 360-degree cameras projecting enhanced images internally?
-
This first of that latest batch of screenshots kinda reminds me of the SU-47 "Berkut" but I'm gonna echo the sentiment that the wings should be anhedral; if that is atmospheric, it's gonna lose a lot of lift in level flight and have a nasty tendency to drop into a deep stall at higher angles of attack, even without provocation. But, not my model, Rule of Cool, etc. :P
I think it would look like some kinda badarse bird of prey with the wings at an anhedral, though.
-
To be fair it doesn't need to worry about visibility since that fighter is controlled by an A.I. if I remember right.
Yeah, both the FFR-31MR/D and FFR-41MR supports the Yukikaze AI. But you can change it to a specialized AI module anyway, so... (http://i728.photobucket.com/albums/ww286/TSADestiny/AI.png)
well, then what does it need any cockpit for?
"For any other plane, it'd be alright. But B-3...Yukikaze is different. It needs a pilot." - James Bukhar, Fairy Air Force
:P
-
"For any other plane, it'd be alright. But B-3...Yukikaze is different. It needs a pilot." - James Bukhar, Fairy Air Force
That's the Super Sylph though. The question's about the Mave.
-
"For any other plane, it'd be alright. But B-3...Yukikaze is different. It needs a pilot." - James Bukhar, Fairy Air Force
That's the Super Sylph though. The question's about the Mave.
Oh, that quote was said by James, during Mave's first combat deployment where TAB-15 was targeted by Yukikaze...somewhere around the point where Col. Gunow asked who was responsible for remodeling the FRX-99. :P
-
Wow, a few of those have some really unique designs...nice job Andrew!
This messed me up. People need to stop having my name D:
But yes, damn, those are sexy
-
Fairy Air Force
(http://3.bp.blogspot.com/-RCjBKSbx9QU/TWoLkvNAdQI/AAAAAAAAErM/QRGGcY_jtk4/s1600/Fairies-Allhanging.jpg)
-
:eek:
That was rendered in FSO? BRILLIANT! We need moar fairy mods.
-
Fairy Air Force
*fairy snip*
How many gun mounts?
-
wait... yukikaze? snow wind? must be some cultural reference I'm not aware of...
-
It was a central vehicle in anime series (I don't recall the exact title).
-
Sentou Yousei Yukikaze, to be precise.
-
wait... yukikaze? snow wind? must be some cultural reference I'm not aware of...
Several IJN and later JSDF ships have been named that, typically destroyers.
-
well, then what does it need any cockpit for?
They point out even in the anime that the unmanned version are superior as pure fighting platforms. The plane already has an AI, so it normally wouldn't need a cockpit... it's the AI "who" needs a pilot... psychologically. Yeah, it's "complicated".
-
the ai gets lonely and needs someone to keep it company? :P
-
the ai gets lonely and needs someone to keep it company? :P
Reminds me of Infi.
-
Considering anime influence on WoD, this might have been an inspiration (I haven't seen Sentou Yousei Yukikaze, so I don't know for sure).
-
Spoon said he hasn't seen Yukikaze yet.
As Flaser said, it's complicated :P
-
(http://dl.dropbox.com/u/17350885/frees2-20110925-194519.png)
Hmm, what's this? :nervous:
-
Something awesome looking that's all I can tell.
-
My version has more missiles on-screen than yours, Andrew :P
(http://i728.photobucket.com/albums/ww286/TSADestiny/MacrossMissileMassacre.jpg)
-
Yours has a lack of awesome explosions and backgrounds, though. :p
-
You can see one-quarter of an explosion at the extreme right! And...and...uhm...I was taking my screenshot from the wrong angle, it has a beautiful planet and nebulas at the back, and...stuff...!
-
What is that ship ? Can we grab it and play with it ? :)
-
*posts pic with green sun and some random triangular ship*
Somehow, at first glance, I was reminded of that Executor Super Star Destroyer from SW.
Is this ship released yet? Pretty awesome to watch it battle the Icanus. :cool:
-
Can we grab it and play with it ? :)
You surely can. (http://www.hard-light.net/forums/index.php?topic=78401.0) ;)
-
(http://i13.photobucket.com/albums/a263/Royous/FreeSpace/CoolFighterA1.png)
Vampire Deja Vu, and I loves it. Would love to see more of it in-game, not to mention fly one ^.^
-
well, the titan rebellion I think does promote this craft!
-
As far as I know, it had the Vampire rather than this one. And I don't think there's a working link to the Titan Rebellion.
-
http://www.hard-light.net/forums/index.php?topic=78203.0
It indeed uses the Vampire.
-
(http://www.ciinet.org/kevin/myimages/others/WingsStorm01.png)
(http://www.ciinet.org/kevin/myimages/others/WingsStorm02.png)
(http://www.ciinet.org/kevin/myimages/others/WingsStorm03.png)
(http://www.ciinet.org/kevin/myimages/others/WingsStorm04.png)
-
armed to the teeth :yes:
-
Can't recognize the big one, but it looks old. What is this model?
-
Tigerclaw.
-
Everyone noticed the ship, which was not the thing being displayed. That's his vastly improved version of the Wings storm nebula.
-
I was too busy going 'Ugh, VF-1.' to notice :P
-
I noticed it. Vast improvement indeed, very terrific eye candy there :yes:
-
OMG, it's nebula! I think I accidentally taught my brain to ignore grey color. Cool, indeed! Would love to see a vid, since static image looks really pretty.
-
'Ugh, VF-1.'
:wtf:
Try again.
-
nice effects! the 158th might be interested!
-
nice effects! the 158th might be interested!
/me starts reliving the nightmares in his head
HURRRRRRICANNEEEEESSSSS
-
SHADOWS make you jizz in your pants !! on Star Trek ships, the render is like the movie :)
(http://cloud.steampowered.com/ugc/577809585617014987/ED29F7F8F2D63798D1B74E774D147962B9F68DF3/)
(http://cloud.steampowered.com/ugc/577809585617003400/2CF8B5F593695E8F59502F5BBC4E65E0047E6D8D/)
(http://cloud.steampowered.com/ugc/577809585617009190/7A4C8F57F7FFE5218942B420837058C749672C6B/)
(http://cloud.steampowered.com/ugc/577809585617022375/DB0772B6A360980CC4E0DB230D0B105322AEECF2/)
(http://cloud.steampowered.com/ugc/577809585617025622/65C9CA0933CFFBFE361A4E9C7F9E659F8DBCA79D/)
-
MY EEEEEEEEYES
Dude, you should turn your specularity and bloom down around 80%. It looks like DiscoSpace.
-
It's on purpose. :) And I really like it especialluy with those skybox.
-
I don't get why people keep posting screenshots where they're looking at the sun, or the whiteout from an explosion... space needs to be black (the black parts, at least) :ick:
-
I sense there's a video that accompanies these screenshots. Oh lord of awesome videos, in thy infinite wisdom, shalt thou grantest your humble subjects a viewing?
-
Looks like the movie? More like a chessboard.
-
It's a new 3D chessboard!
-
Was mapping a little fighter when accident happened :
(http://tof.canardpc.com/preview2/c1d685b8-c852-4ed4-b80d-c25c7e57f7c9.jpg) (http://tof.canardpc.com/view/c1d685b8-c852-4ed4-b80d-c25c7e57f7c9.jpg)
Prepare for space pony invasion! :pimp:
well sorry i could not make an ingame shot yet :p
-
Pfhchahwhahahhahahahahahahahahaha
But it's missing one thing--needs a pilot. A pony pilot.
-
yup i'll look for that and i'll make ingame shot too, but not today ^^
-
freespace is magic
-
That's not gonna become a mod is it...
-
oh god i hope so
-
So I heard AndrewofDoom can actually FRED.
(http://dl.dropbox.com/u/17350885/frees2-20111009-224916.png)
(http://dl.dropbox.com/u/17350885/frees2-20111009-225508.png)
As seen here, it has Andrew's (only) signature trait.
:nervous:
/me hides.
You guys saw nothing! Mmhm there was no Andrew that just passed by. Move along now.
-
Pfhahahahahaaa
So I take it porn has become quite the commodity in the future.
-
It may become a mod , no weapons, because there should not be violence in a mlp mod, and yet i think i get the background story :
Julia , the pink pony go to rainbow beta planet, 500 light year away from her own planet, pony doesn't have yet ftl nor subspace technology , prepare for a long long long long and (not so ) epic travel.
-
It may become a mod , no weapons, because there should not be violence in a mlp mod, and yet i think i get the background story :
Julia , the pink pony go to rainbow beta planet, 500 light year away from her own planet, pony doesn't have yet ftl nor subspace technology , prepare for a long long long long and (not so ) epic travel.
Release date: April 1, 2012?
-
well expect something more like 21st december 2012 :nervous:
-
Hey, It's the vic viper!
-
Shamelessly stolen from The E via IRC:
http://www.youtube.com/watch?v=_PGStvJSwKw&hd=1
-
EPIC
-
is that based on the shader I posted?
[edit]ah, I should reed before talking[/edit]
-
I wuf glossyness :eek:
-
http://www.youtube.com/watch?v=_PGStvJSwKw&hd=1
:jaw:
Man, the kind of things you guys are doing with a thirteen-year-old engine. Kudos.
-
Shamelessly stolen from The E via IRC:
http://www.youtube.com/watch?v=_PGStvJSwKw&hd=1
Just glorious...
-
Needs shadows. ;7
-
Here's some
blackness shadows for ya. - Lance Casey, WC Secret Ops
(http://www.ciinet.org/kevin/myimages/landreich/shadows/Kamranit.png) (http://www.ciinet.org/kevin/myimages/landreich/shadows/Kamrani.png)(http://www.ciinet.org/kevin/myimages/landreich/shadows/Snakeirt.png) (http://www.ciinet.org/kevin/myimages/landreich/shadows/Snakeir.png)(http://www.ciinet.org/kevin/myimages/landreich/shadows/Ralaxatht.png) (http://www.ciinet.org/kevin/myimages/landreich/shadows/Ralaxath.png)(http://www.ciinet.org/kevin/myimages/landreich/shadows/Exetert.png) (http://www.ciinet.org/kevin/myimages/landreich/shadows/Exeter.png)(http://www.ciinet.org/kevin/myimages/landreich/shadows/Exeter2t.png) (http://www.ciinet.org/kevin/myimages/landreich/shadows/Exeter2.png)(http://www.ciinet.org/kevin/myimages/landreich/shadows/Rapiert.png) (http://www.ciinet.org/kevin/myimages/landreich/shadows/Rapier.png)(http://www.ciinet.org/kevin/myimages/landreich/shadows/Hornett.png) (http://www.ciinet.org/kevin/myimages/landreich/shadows/Hornet.png)(http://www.ciinet.org/kevin/myimages/landreich/shadows/Razort.png) (http://www.ciinet.org/kevin/myimages/landreich/shadows/Razor.png)(http://www.ciinet.org/kevin/myimages/landreich/shadows/Demont.png) (http://www.ciinet.org/kevin/myimages/landreich/shadows/Demon.png)(http://www.ciinet.org/kevin/myimages/landreich/shadows/Yorktownt.png) (http://www.ciinet.org/kevin/myimages/landreich/shadows/Yorktown.png)(http://www.ciinet.org/kevin/myimages/landreich/shadows/Lexingtont.png) (http://www.ciinet.org/kevin/myimages/landreich/shadows/Lexington.png)(http://www.ciinet.org/kevin/myimages/landreich/shadows/Caernavent.png) (http://www.ciinet.org/kevin/myimages/landreich/shadows/Caernaven.png)
-
OH YEAH?!
I have better shadows.
(http://dl.dropbox.com/u/17350885/frees2-20111016-181412.png)
(http://dl.dropbox.com/u/17350885/frees2-20111016-180502.png)
(http://dl.dropbox.com/u/17350885/frees2-20111016-193945.png)
(http://dl.dropbox.com/u/17350885/frees2-20111016-194149.png)
Much better.
-
Haha, I like that random asteroid shadow on the big asteroid-thingy in the last screen.
-
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/Belisarius.png)
Just a straight up image of the Belisarius with the new shadow build. I thought it looked iconic enough to share.
-
If the crew of the Belisarius turned their lights off, they could have invented a cheap cloaking device.
-
If the crew of the Belisarius turned their lights off, they could have invented a cheap cloaking device.
"So Alpha, know what would be hilarious? If you were to run right into a random ship in the middle of nowhere right now!"
"Oh ya, that would be frigg- WHACK"
-
If the crew of the Belisarius turned their lights off, they could have invented a cheap cloaking device.
"So Alpha, know what would be hilarious? If you were to run right into a random ship in the middle of nowhere right now!"
"Oh ya, that would be frigg- WHACK"
That explains the game's AI... :lol:
-
A couple pictures and a video of Bobbtmann's take on the HTL Sathanas.
(http://img707.imageshack.us/img707/7792/sath0.jpg)
(http://img819.imageshack.us/img819/8819/sath1.jpg)
And the video. I'm a complete video noob, and for some reason or another the voice-acting is nigh-inaudible. Not sure whether to blame fraps or youtube. :mad:
http://www.youtube.com/watch?v=A956fb7R7n8
-
http://www.youtube.com/watch?v=A956fb7R7n8
Next time keep the Sath in frame silly :P
-
http://www.youtube.com/watch?v=A956fb7R7n8
Next time keep the Sath in frame silly :P
Sadly incompatible with survival in this case. :p
-
http://www.youtube.com/watch?v=A956fb7R7n8
Next time keep the Sath in frame silly :P
Sadly incompatible with survival in this case. :p
www.freespace2.com , ~ + I are your best friends.
-
How is camping gear going to help you Pec?
-
http://www.youtube.com/watch?v=A956fb7R7n8
Next time keep the Sath in frame silly :P
Sadly incompatible with survival in this case. :p
www.freespace2.com , ~ + I are your best friends.
I can't type that fast. :p
Although I suppose I could use a debug build and time-compress to 0.25x to buy enough time.
-
http://www.youtube.com/watch?v=A956fb7R7n8
Next time keep the Sath in frame silly :P
Sadly incompatible with survival in this case. :p
www.freespace2.com , ~ + I are your best friends.
I can't type that fast. :p
Although I suppose I could use a debug build and time-compress to 0.25x to buy enough time.
/me facepalms
-
www.freespace2.com
:(
-
old news, sizzles
-
apparently, people are unaware of the good old "enable cheats" thingy...
-
Cheats are for sissies. I've never once used them, even for playtesting I used s-exps instead. :p
-
(http://www.lgdb.org/sites/default/files/gallery/2011-08-05-203612_1280x800_scrot.png.jpg)
Can someone tell me what mod this is from?
-
The Unification War: http://www.hard-light.net/forums/index.php?board=208.0
-
(http://www.lgdb.org/sites/default/files/gallery/2011-08-05-203612_1280x800_scrot.png.jpg)
Can someone tell me what mod this is from?
Isn't this from TVWP, part 1?
-
Part 1 or Part 2, it definitely looks like TVWP.
-
Which was split off and renamed "The Unification War" due to the fact that it had nothing to do with the Terran-Vasudan war. See Rodo's reply above.
-
Ah, I see now. Thank you :)
-
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/Belisarius.png)
Just a straight up image of the Belisarius with the new shadow build. I thought it looked iconic enough to share.
Nice! If only someone was working on this ship... oh wait! :)
-
Low Res, Photobucket:
(http://i1180.photobucket.com/albums/x420/FS2BlackWolf/Ring2.jpg)
Hi Res, Sectorgame: http://www.sectorgame.com/forums/gallery/image.php?album_id=3&image_id=681 (http://www.sectorgame.com/forums/gallery/image.php?album_id=3&image_id=681)
-
Uhh, why did you post a "You are not authorised to view this image!" image?
-
My bad, didn't realize it would be, works for me here. Fixed with a (lower res) Photobucket pic - if you want to see the full res, check the Sectorgame link.
-
I think you have to have a sectorgame account and be logged in to the forums to see the image. Worked for me.
-
I see it now, thanks. :D
That's a nice space facility. Is it some sort of refinery?
-
Gas refinery I believe.
-
Of course, it is.
http://www.hard-light.net/wiki/index.php/Gas_Refinery
-
I see it now, thanks. :D
That's a nice space facility. Is it some sort of refinery?
How do YOU not know what that is? o_O
-
I started a minicampaign, but then I merged it with my second project - Ultima Cena. I'm not sure if I posted those screenshots here, I think I didn't. Boring screenshots before the battle of the orbital defense instalation. GTCv Sidewinter - Calypso class corvette against small battlegroup of mercs.
(http://i39.tinypic.com/x2oq36.jpg)
(http://i44.tinypic.com/bi2nvk.jpg)
(http://i40.tinypic.com/2ch5co8.jpg)
(http://i42.tinypic.com/6ye6h3.jpg)
(http://i41.tinypic.com/2mzi1ee.jpg)
-
first pic is epic, aside from the engine glow thing.
ohhh... what I would give to have modeled thrusters on that one.
-
That's some great use of the background nebula. :yes:
-
I like the one that looks like the USG Ishimura
-
Get it for yourself here : http://www.hard-light.net/forums/index.php?topic=68802.msg1508750#msg1508750
-
I like those screenshots! I think there was a disturbance. . . in the force of nature! ;7
-
I like the one that looks like the USG Ishimura
I was trying to make this ship as similar to Ishimura as possible. This is GTRf Denoran - mobile rafinery of the mysterious Abyssum mineral. This strange rock is able to give terrans a lot of pure energy, this is almost never-ending source of energy. It's very rare, Ultima Cena will tell you the history about war of the Acrimonia system - rich in Abyssum. GTA are not the only space force who want to use Abyssum :). But they're just plans. UC is frozen for now.
-
Soft particles!
(http://blueplanet.hard-light.net/screen0000.jpg)
-
:jaw:
-
Oh look, Geomod !
Owait
-
Dem shockwaves, some of the sexiest things I have ever seen.
-
Beautiful.
Distortion shader applied?
-
Yeah they should be, hard to tell in that shot.
-
It would be nice if the 2D shockwaves looked a little more spherical in their presentation.
-
Isn't that what 3D shockwaves are for?
-
They're not spheres. They're still planes, they're just not always perpendicular to the player's point of view.
-
Nighteye's shockwaves are 3D
-
They're not spheres. They're still planes, they're just not always perpendicular to the player's point of view.
WRONG! if memory serves, the 3D shockwaves are a squashed sphere basically.
-
They are models, right? So they can be anything.
-
They're not spheres. They're still planes, they're just not always perpendicular to the player's point of view.
WRONG! if memory serves, the 3D shockwaves are a squashed sphere basically.
The ones in the mediavps are disk-shaped.
-
They're not spheres. They're still planes, they're just not always perpendicular to the player's point of view.
WRONG! if memory serves, the 3D shockwaves are a squashed sphere basically.
The ones in the mediavps are disk-shaped.
disk, thank you.
my description wasnt that far off :p
-
If the Death Star exploded with a plane for a shockwave, I'm more than happy to accept the ones currently present
Albeit, it'd be really cool
-
Meh.
Both 2D and 3D shockwaves in mediavps aren't really shockwaves at all. Framebuffer shockwaves are the closest thing we have yet that resemble a decent shockwave. If there was a way to add some more custom detail into the framebuffer shockwave via a shader or something, that'd be awesome and could completely replace the crappy 2D and 3D shockwaves we have used so far.
-
If the Death Star exploded with a plane for a shockwave, I'm more than happy to accept the ones currently present
Albeit, it'd be really cool
That shockwave was added in the remastered version iirc ^^
-
Dammit, where's my VHS of the originals...
Also, where's my VCR...
D:
-
Yes, shockwave was added in the DVD version. The original didn't had it, it was just a big explosion.
-
I always hated the deathstar explodion, even more so after they added that shockwave, because they could have done so much more.
-
Yeah, desperately in need of some major debris.
-
Play Empire at war. The space battle-map of
Endor Yavin IV has some nice Deathstar debris in its orbit.
-
The Second Death Star explosion is even better because it has Lando Calrissian screaming in glee as a fireball erupts behind him and as John William's music soars, the Second Death Star explodes!
Its debris would've probably sucked down a wormhole that was created by its hypermatter reactor.
-
The Second Death Star explosion is even better because it has Lando Calrissian screaming in glee as a fireball erupts behind him and as John William's music soars, the Second Death Star explodes disappears and a fire ball is put in it's place!
Its debris would've probably sucked down a wormhole that was created by its hypermatter reactor.
-
Very funny Boboau, :lol:
-
well, that's what happens, there are bits where the death star was that the fireball was not and it instantly turns from gray grebles to black space.
-
http://www.youtube.com/watch?v=Q7hn3XImO0U
I watched this over and over, but not, it doesn't disappear. The parts that were not covered in the initial fireball, actually remained behind. You can still see the faint gray sphere which is the first deathstar
Second however, as seen by the two photos below, indeed confirm what Bobboau has mentioned
(http://img692.imageshack.us/img692/7541/unledydis.png)
(http://img266.imageshack.us/img266/5641/unled2is.png)
Now that this has been concluded, back to Freespace stuff
(http://img406.imageshack.us/img406/1675/screen0165.png)
-
I reckon some awesome Freespace Open screen shots will help us change the subject. :D
-
Some shadow-enabled godrayed nebula mission? ...? ;7
Please? ;7
-
Well, ATM, only one community member can create those (and possibly anyone else he may have discretely loaned experimental builds to).
-
The day somebody does a HTL Bravos will probably be the day HLP has no WIP campaigns.
-
Unless Axem would need it for just another JAD. :)
Perhaps after Mediavps would replace every other lo-poly and lo-res thing in FS, they'd do a HTL bravos crewed by HLPers.
But that's pure speculation, I have absolutely no evidence on this being considered in any way. :)
-
I know people actually talked about doing that a couple of years ago, though I don't think anyone started on the model.
-
What it comes down to for us FSU artists is this...
We could work on an HLP Bravos, OR we could work on a model that people will actually see more than the one time they type the code just to see the Bravos.
-
I know it's used in JAD at least once, maybe twice.
But I can't think of anything else, it's not in DEM or FS3 (Unless one of the later chapters ends up using it), and there aren't any other joke campaigns besides these three to my knowledge.
-
It was used in the dream sequence in Derelict too.
-
Guess that means I should replay that campaign then.
-
Yeah, I don't think it's something that should ever be a high priority. But if the whole fleet is pretty much finished and a modeler is feeling bored one day, who knows?
-
I know it's used in JAD at least once, maybe twice.
Technically twice (JAD2 and JAD3)
And now... thrice! And more!
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/screen0744.jpg)
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/screen0749.jpg)
(Note: Not actual Volition Bravos, just your normal pirates.)
(Also wuv shadows)
-
That thing is one ugly mother****er
-
Someone fix it. xD OK... eventually fix it.
-
HA!
got pirates?
-
Every time someone posts a post without pics in this thread, God deletes a kitten photo.
(http://blueplanet.hard-light.net/screen0001.jpg)
Please, think of the kitten photos.
-
I have no idea what the ship is, it appears to be a passenger liner maybe.
-
They are a bit slow, Darius.
-
They are a bit slow, Darius.
Oh, the irony.
Anyway.
Some soft particles and some glorious Galatea emerging directly into battlefield.
(http://s14.directupload.net/images/111110/d9kqesl8.jpg)
(http://s7.directupload.net/images/111110/hk25j7d8.jpg)
-
I hate kittens.
dakaraaaa...
-
Amazing work! Four thumbs up! :yes: :yes: :yes: :yes:
-
(http://s7.directupload.net/images/111110/hk25j7d8.jpg)
Now I'm REALLY glad to see the cavalry make it.
-
No no, it's the "calvary"!
lol stupid voice actor
-
No, cavalry is correct. Calvary is where Jesus was crucified.
-
Gee, I wonder why Aardwolf said
lol stupid voice actor
Probably has nothing to do with the how the voice actor spoke the line. :rolleyes:
-
Where are my pitchers people? There aint enuff pitchers.
(http://dl.dropbox.com/u/17350885/frees2-20111112-114318.png)
(http://dl.dropbox.com/u/17350885/frees2-20111112-114359.png)
(http://dl.dropbox.com/u/17350885/frees2-20111112-114451.png)
(http://dl.dropbox.com/u/17350885/frees2-20111112-120618.png)
-
Freespace needs moar swords.
-
is that WoD 3 ?
with actual models ???
.. ... NO SPOON PUT THIS SPOON DOWN I WAS KIDDING
NONONONONONONONONO
-
Silly. We need a released WoD2 before we can ask about WoD3 progress screens.
-
Where are my pitchers people? There aint enuff pitchers.
(http://www.drinkstuff.com/productimg/19879_large.jpg)
Back to Freespace: That large ship there looks like what an Halo energy sword would be had it been a big ship. That's what it reminded me of anyhow
-
Where are my pitchers people? There aint enuff pitchers.
That large ship there looks like what an Halo energy sword would be had it been a big ship. That's what it reminded me of anyhow
That's actually not where it comes from (http://www.hard-light.net/forums/index.php?topic=78865.0)
-
(http://dl.dropbox.com/u/17350885/frees2-20111112-114359.png)
(http://dl.dropbox.com/u/17350885/frees2-20111112-114451.png)
http://tvtropes.org/pmwiki/pmwiki.php/Main/WaveMotionTuningFork
:nervous:
-
http://tvtropes.org/pmwiki/pmwiki.php/Main/WaveMotionTuningFork
:nervous:
http://www.youtube.com/watch?v=81nwcJZgNlI&t=56s
Yep.
-
That has to be powerful if it knocks the ship back that far from recoil.
-
That has to be powerful if it knocks the ship back that far from recoil.
Not to mention the speed of which it recoils
-
Recoil like than in FSO would be cool
-
Make a dummy projectile that explodes 0.0 s after firing with a massive, non-damaging shockwave, strong enough to move the firing capship and a child which is the proper projectile (with a spawn angle set to 0).
Something like this I created for TotT:
http://www.hard-light.net/forums/index.php?topic=50838.msg1564189#msg1564189
I don't know how to make the recoil push something without rotating it, but the effect is fun nonetheless.
-
Well, unless the launcher is dead-center-mass of the firing ship, it would rotate it, no?
-
Well, unless the launcher is dead-center-mass of the firing ship, it would rotate it, no?
no because rotation would require a counteracting force on a different part of the ship
-
Less talk. More pictures. ASW2 is still awaiting one last mission to be finished...
(http://www.sectorgame.com/ASW/ASWScreenies/ASW2_007.png)
(http://i.imgur.com/3M3Lq.png)
(http://i.imgur.com/bimJp.png)
-
O...M...G! :eek2: :jaw: :eek:
words cannot express what i'm thinking. except that that galaxy looks a little different from what we saw in act one.
-
Two words. Wow. Awesomesauce. (Still one word!) ;)
-
That is looking great!
Is the first picture an Akrotiri's main cannon equipped with a beam emitter? :nervous:
-
That is looking great!
Is the first picture an Akrotiri's main cannon equipped with a beam emitter? :nervous:
No, this is the same Akrotiri's trollgun but with new model. Old was a bit ugly.
Awesome screenshots :yes:.
-
Is the first picture an Akrotiri's main cannon equipped with a beam emitter? :nervous:
What Betrayal said, I reworked the Akrotiri main gun because it did look rather poor.
-
Seeing that new gun makes me wonder if it's possible to give a blob turret a warmup glow.
Kinda like the gun builds up a ball of energy and when it reaches a certain size, fires it out.
-
It's doable right now, with weapons.tbl and muzzleflash animation hacks.
Playing with a muzzleflash and a dummy projectile with 0 velocity would work if the firing ship is stationary or moving really slowly (dummy projectile triggers the muzzleflash which is a growing blob animation, then the child of the dummy projectile shoots forward, being a blob the size of the muzzleflash).
Other than that some scripting magicians might be able to write something to begin the muzzleflash animation some time before firing the projectile.
-
That turret is too nice for the tile texturing given to it :(
-
What about just a low velocity beam cannon?
-
Lol Killer Whale,
While I get what you are probably deducing that from, beam cannons have infinite velocity--they strike instantly. There is no way around this. The velocity fields are there simply to appease the whimsical tyrant FSO, and to keep it from flipping epic ****burgers all over your debug logfile.
-
In retail, they were used for range calculations, before FSO implemented +weapon range: field.
-
(http://img526.imageshack.us/img526/7858/godrays.png)
Suddenly, godrays.
-
(http://img526.imageshack.us/img526/7858/godrays.png)
Suddenly, godrays.
:eek2: Mind officially blown. That looks absolutely gorgeous.
EDIT: For new page fail.
-
Wings of Godrays :D
-
Wings of Dawn II: Into the God Ray
-
hoho! look at that! :D
-
My eyes are not deserving of such
*sticks red hot pike into eye melting it*
-
Who needs fanservice when you have this?
Now imagine this+shadows. :)
-
Maybe it's just me, but I'm not feeling it. To me it looks like the ships are now hunks of dirt that are diffusing into the milky solution that is the emptiness of space.
-
Yeah, gotta agree with Qent. Technically impressive effect, for sure, but somehow just not so aesthetically pleasing as it maybe ought to be. :|
-
Could be useful in a nebula though.
-
The effect does seem strong to me. I don't know if there's any plans to make its intensity adjustable, but I would personally be more likely to use it myself if it were toned down some, or perhaps made a little less harsh. It is reminding me of the dust fields in Homeworld right now though, which is pretty cool.
-
There are a few parameters for it that are tweakable via post_processing.tbl
-
The effect seems to be suited best for nebula or atmospheric missions. In open space it does look a bit weird, since it definitely gives the impression that there's fog around.
-
don't worry, I've got the felling this is gonna be used only on atmospheric/asteroid mission.
-
The effect seems to be suited best for nebula or atmospheric missions. In open space it does look a bit weird, since it definitely gives the impression that there's fog around.
Spacedust!
-
Why do we always have to fight for the destiny of the universe? Or the destiny of a system? Or mankind?
We need to think small-time sometimes.
In this case, I'll present you the inglorious first battle for the Bed of FRED (which is still a big bed, comparised to the Hertak Flagship).
(http://img35.imageshack.us/img35/5541/hotelbravo.png) (http://imageshack.us/photo/my-images/35/hotelbravo.png/)
(http://img402.imageshack.us/img402/9195/hotelbravo2.png) (http://imageshack.us/photo/my-images/402/hotelbravo2.png/)
(http://img442.imageshack.us/img442/5995/hotelbravo3.png) (http://imageshack.us/photo/my-images/442/hotelbravo3.png/)
(http://img440.imageshack.us/img440/3908/hotelbravo4.png) (http://imageshack.us/photo/my-images/440/hotelbravo4.png/)
(http://img822.imageshack.us/img822/7083/hotelbravo5.png) (http://imageshack.us/photo/my-images/822/hotelbravo5.png/)
-
Oh god.
I have nothing else to say.
-
JAD looks uninspired to me now lol
-
JAD looks uninspired to me now lol
I demand this man to be banned immediately for his blasphemous remark!!
:P
-
Should've postet it in this (http://www.hard-light.net/forums/index.php?topic=78680.0) Thread :warp:
-
In this case, I'll present you the inglorious first battle for the Bed of FRED (which is still a big bed, comparised to the Hertak Flagship).
*snip*
You took my idea, I was thinking of doing something like this sometime (though not with a "skybox").
Actually there's an old post (2007 maybe?) of mine where I did try something like this but it wasn't very impressive. :p Yours is much better.
-
:lol:
That's glorious! :lol:
-
That's fantastic. :lol: It actually reminds me a lot of a Descent 3 multiplayer level called "Batteries Included," which had you basically flying around Outrage's offices.
-
Good memories of playing UT2004 Invasion RPG in all of those kitchen and bedroom levels.
-
That's fantastic. :lol: It actually reminds me a lot of a Descent 3 multiplayer level called "Batteries Not Included," which had you basically flying around Outrage's offices.
Fixed. :p
I thought of the exact same thing too. Batteries Not Included was one of the wackiest MP levels ever made for Descent 3.
-
How did you set up the room for the background?
-
How did you set up the room for the background?
6 shots of the room and a skybox at guess
-
GTF Heimdall recon fighter, preferred fighter of Special Operations Command in Conflict 2395. I'm not sure how to make its primary gimmick work though (it's supposed to be only targetable within a distance of 1000 meters normally, but fully targetable while it is firing or using afterburners).
(http://img268.imageshack.us/img268/175/heimdall2.png)
-
GTF Heimdall recon fighter, preferred fighter of Special Operations Command in Conflict 2395. I'm not sure how to make its primary gimmick work though (it's supposed to be only targetable within a distance of 1000 meters normally, but fully targetable while it is firing or using afterburners).
SNIP
Can be done with some fancy sexps.
-
It would be much easier if there was a
$Max detection range: XXX
$Max detection with burners: YYY
in the ships.tbl.
-
Stuff I've been working on:
(https://lh6.googleusercontent.com/-9UR9IPEkW84/TuTjVBudjtI/AAAAAAAAA0w/UizT8RS96ak/s800/12-10-2011053.png)
(https://lh5.googleusercontent.com/-C4MhfZiM4YA/TuTjT_uxECI/AAAAAAAAA0g/jt7qEMLvAZg/s800/12-10-2011047.png)
(https://lh5.googleusercontent.com/-xhZ72iH6fDM/TuTjRe1L_HI/AAAAAAAAA0Y/Jv1CzBjEuB0/s800/12-10-2011044.png)
(https://lh5.googleusercontent.com/-NnBOBHSYD8I/TuTjQOWQT6I/AAAAAAAAA0Q/w6M7EaLA-8E/s800/12-10-2011043.png)
(https://lh5.googleusercontent.com/-1weJrHSJpmY/TuTjPF78VnI/AAAAAAAAA0I/LfwxLsEJijk/s800/12-10-2011039.png)
(https://lh4.googleusercontent.com/-3s2Oe_LPcPU/TuTjNoCxlMI/AAAAAAAAA0A/mThCywAd5Bk/s800/12-10-2011018.png)
(Explosions look wonderful with soft particles and bloom)
(https://lh6.googleusercontent.com/-Qi7TVlBxOjk/TuTjL8Ba3_I/AAAAAAAAAzw/yPMZC39Q9AE/s800/12-10-2011016.png)
(https://lh3.googleusercontent.com/-yS1RWTK0oSk/TuTjMzQP_aI/AAAAAAAAAz4/16LvlpDeaBQ/s800/12-10-2011003.png)
(https://lh3.googleusercontent.com/-rjdmk5vgexQ/TuTjIfPtKmI/AAAAAAAAAzY/LlfhpVHaLUk/s800/12-4-2011006.png)
(https://lh3.googleusercontent.com/-55kWWEmuymQ/TuTjKXrxbMI/AAAAAAAAAzo/cbZur2tCcO4/s800/12-6-2011033.png)
(https://lh6.googleusercontent.com/-hYoE4fmTJv0/TuTjIGo9zRI/AAAAAAAAAzc/JW38Wa-llFI/s800/12-4-2011003.png)
And yeah, I'll probably make a version with an invisible beam, and pass it off as a IR/UV laser or something. If looks could kill..
-
Wow. I really like the glossy env mapping on the TRON ship, but maybe the biological stuff could be a little more matte? Some very interesting looking stuff going on there though.
-
Yeah. The env mapping is all non-final on the biological stuff at this point. There's a disparity between what the in-program renders show, and the game engine result, which I'll figure out at some point.
On a side note, any ideas about how to fake a blobbish viscous translucent liquid effect without going into volumetrics?
-
Well, transparency is better now than it used to be, i.e. it actually more or less works now. So you might get somewhere with some kind of semi transparent, animated diffuse map. But transparency and shine mapping don't really play well together, in my experience - you always seem to see the edges (http://i56.tinypic.com/2rqernc.jpg). So that might be a problem, or it might not, depending on how you want to apply it.
-
Hmm, yeah. Ahh, animated diffuse maps sound frightening to create (and to RAM)
-
thats some of the most original ship designs i've seen in a really long time. :yes:
-
Transparency and shine should work find together if you use -trans.
It would be much easier if there was a
$Max detection range: XXX
$Max detection with burners: YYY
in the ships.tbl.
Sounds like a waste of coder time to me.
-
Just remember to turn off the 1-pixel stars. :nervous:
-
Blue Planet took a level in sexiness.
(http://img24.imageshack.us/img24/7959/bpnew1.png) (http://imageshack.us/photo/my-images/24/bpnew1.png/)
(http://img836.imageshack.us/img836/5228/bpnew2.png) (http://imageshack.us/photo/my-images/836/bpnew2.png/)
(http://img696.imageshack.us/img696/1452/bpnew4.png) (http://imageshack.us/photo/my-images/696/bpnew4.png/)
(http://img860.imageshack.us/img860/5348/bpnew5.png) (http://imageshack.us/photo/my-images/860/bpnew5.png/)
(http://img12.imageshack.us/img12/584/bpnew3.png) (http://imageshack.us/photo/my-images/12/bpnew3.png/)
By the way, haters of dark lightning are welcome!
-
1920x1080 screens
I must have for background
-
By the way, haters of dark lightning are welcome!
I just love Your lightning and that screenshots :yes:.
-
I see no lightning. :p
-
What lighting settings you using, Deadly in a Shadow? They look like Herra's but I can't be sure.
-
Karuna's normal map looks new to me.
Also, whoa bloom and saturation.
-
I don't really know. I've tried the lightning settings. Sometimes I've changed something. I think it's more a mashup of Herra's settings which are glowy (and that is awesome) and ColeCampbell666's settings which are rather dark (which is awesome too.)
Have at you if you want: -ambient_factor 75 -spec_exp 7.0 -spec_point 8.6 -spec_static 3.0 -spec_tube 5.0 -bloom_intensity 300 (I know that the bloom limit is around 200, but sometimes, I think like an 40K-Orc.)
Blue Planet: HD in Heaven
(http://img703.imageshack.us/img703/3020/awesome1u.png) (http://imageshack.us/photo/my-images/703/awesome1u.png/)
(http://img4.imageshack.us/img4/6021/awesome2g.png) (http://imageshack.us/photo/my-images/4/awesome2g.png/)
(http://img440.imageshack.us/img440/7672/awesome3.png) (http://imageshack.us/photo/my-images/440/awesome3.png/)
(http://img31.imageshack.us/img31/6369/awesome4.png) (http://imageshack.us/photo/my-images/31/awesome4.png/)
(http://img846.imageshack.us/img846/5691/awesome5.png) (http://imageshack.us/photo/my-images/846/awesome5.png/)
(http://img860.imageshack.us/img860/588/awesome6.png) (http://imageshack.us/photo/my-images/860/awesome6.png/)
Hot damn, I really like the Titan-class...
EDIT: Do you already know of the WiH patch Kolgena? If not, take a look.
-
My eyes bleed from the bloom... :shaking:
-
I must do those settings
Must
-
Dat's awesome. :cool:
-
Yuck, it looks like everything was covered in oil. A lot of **** is darkish black and the parts that aren't shine way too much.
-
Yuck, it looks like everything was covered in oil. A lot of **** is darkish black and the parts that aren't shine way too much.
It appeals to my eyes
-
I must say those light settings makes the Titan even moar awesum..
Rest is just weird though o_o
What the hell is the ship in the pic before the Titan? Is that the Sanctuary?
Oh and hey... Maybe i didn't follow something, but what's this comms font? It really renders awesomely with WiH background imo
Using custom HUD code with the new builds?
-
What the hell is the ship in the pic before the Titan? Is that the Sanctuary?
:wtf:
If you can mistake the Solaris for the Sanctuary, there can only be two conclusions you'll arrive at.
-
I must say those light settings makes the Titan even moar awesum..
Rest is just weird though o_o
What the hell is the ship in the pic before the Titan? Is that the Sanctuary?
Oh and hey... Maybe i didn't follow something, but what's this comms font? It really renders awesomely with WiH background imo
Using custom HUD code with the new builds?
The font according to the .vps is Droid Sans. What's interesting is that there are .ttf versions of it, and BankGothic. Is .ttf support in trunk yet?
-
Nope, but it will be eventually. In that case, all that's needed is a new fonts.tbl, and those can be used.
-
http://www.youtube.com/watch?v=ar6Dkc33RKQ
Wing Commander: Advance Guard dogfighting.
-
I'll just leave this here
(http://www.ciinet.org/kevin/myimages/WCAG/AwesomeCVE.png)
-
I think I just blew a retro-fuse. Hot diggity dawg!
-
Once again, the Forces of Good(/Cool) have to fight the Greater Evil. Welcome to Dallas W Hotel.
The Forces of Good, totally outnumbered, are going to test a new weapon...
(http://img705.imageshack.us/img705/7763/90958074.png) (http://imageshack.us/photo/my-images/705/90958074.png/)
(http://img861.imageshack.us/img861/8185/11222579.png) (http://imageshack.us/photo/my-images/861/11222579.png/)
...Space-Fireworks! In a hotel room! Hooray!
(http://img201.imageshack.us/img201/4470/65627544.png) (http://imageshack.us/photo/my-images/201/65627544.png/)
(http://img718.imageshack.us/img718/1381/25092568.png) (http://imageshack.us/photo/my-images/718/25092568.png/)
(http://img685.imageshack.us/img685/6301/31979640.png) (http://imageshack.us/photo/my-images/685/31979640.png/)
Around the same time...
"Let's see if we finally bring this interdimensional, universal beef off world. Shouldn't we?"
"Bring it on!"
(http://img806.imageshack.us/img806/8650/27302652.png) (http://imageshack.us/photo/my-images/806/27302652.png/)
But they are being observed...
(http://img824.imageshack.us/img824/9924/22071786.png) (http://imageshack.us/photo/my-images/824/22071786.png/)
-
But they are being observed...
*snip*
Haha, really funny. :lol:
-
4 days late with the firework! :p
So even the Vishans and Shivans are being observed by an even greater power/species O:
-
Next Stop: Interplay HQ.
Balance will be restored.
-
Because it is Esarai's birthday:
(http://blueplanet.fsmods.net/E/pics/screen0016.png)
(http://blueplanet.fsmods.net/E/pics/screen0018.png)
-
Nice!
and happy birthday Esarai :D
-
Because it is Esarai's birthday:
*snip*
I need your clothes, your boots, and your exact lighting settings.
EDIT:
Also happy birthday, esarai!
-
(http://img594.imageshack.us/img594/5776/ss00187.jpg)
Happy birthday from the HWBP shores, Esarai !
-
I need your clothes, your boots, and your exact lighting settings.
I don't have any. Those are the engine defaults.
-
Nice shots, E. :) Also happy birthday to Esarai!
-
I need your clothes, your boots, and your exact lighting settings.
I don't have any. Those are the engine defaults.
Wow, and I thought I was the only person here who didn't bother with custom settings. :p
-
I need your clothes, your boots, and your exact lighting settings.
I don't have any. Those are the engine defaults.
Wow, and I thought I was the only person here who didn't bother with custom settings. :p
I never did either, although I kinda want to now
And Happy Belated Birthday Esarai
-
Well, better than leaving a pretty thread to get dusty.
(http://i728.photobucket.com/albums/ww286/TSADestiny/screen0785.jpg)
-
Coo' :yes:
-
I was told that this thread would give me a "better idea" on this photo. Well, here it goes:
(http://screenshot.xfire.com/s/120966904-4.jpg)
Long live Freespace 2.
-
You probably need godrays. :P
(http://i728.photobucket.com/albums/ww286/TSADestiny/screen0788.jpg)
-
Damn Destiny....
-
That ship in the foreground has considerable resemblance to a WhiteStar.
-
That ship in the foreground has considerable resemblance to a WhiteStar.
Of all the things I expected to hear that the Northampton looks like, the Whitestar is not one of them.
http://rpggamer.org/uploaded_images/1whitestar.JPG
http://dl.dropbox.com/u/17350885/frees2-20110925-194519.png
I don't see the resemblance. At all.
-
If the Northampton was going backwards?
-
It's the angle - compare that to a top-down shot of a whitestar moving towards the top/top-left of the frame, you might see the comparison.
-
Yeah, it's the angle. When I first saw it, I thought it was a whitestar for a second too.
-
It does look like a blockier cousin of a wingless whitestar with reversed engines.
-
OMG! Graphics galore! Awesome! :eek: :eek2:
-
I forgot to turn off the HUD when I took these images last year, so I tried to clean up the image without making it TOO bad...
Well, this particular sun god is kinda strong, dragging a bunch of Esarai's other ships to kill it, it killed everyone else before dying.
(http://i728.photobucket.com/albums/ww286/TSADestiny/Lotsofparticles.jpg)
Ships start to look weird when you look at them from the front.
(http://i728.photobucket.com/albums/ww286/TSADestiny/wtf-3.png)
-
That first one is just so... so...
Glorious
-
Hey, who turned off the lights in this place?
(http://img141.imageshack.us/img141/9062/nebulatest.png)
Oh, right. I did. This is what it's supposed to look like:
(http://img80.imageshack.us/img80/9535/neb2nocode.png)
-
I...must...have...that...effect! How do you have such a realistic nebula effect on the first picture Zacam?!
-
Do want! At least, dark nebulas as they should be :yes:.
-
*cough*http://www.hard-light.net/forums/index.php?topic=78949.msg1577199#msg1577199 (http://www.hard-light.net/forums/index.php?topic=78949.msg1577199#msg1577199)*cough*
-
Woah. The first one is beautifully ominous.
-
Destiny, in you second picture, what is the ship above the Amaterasu?
-
Destiny, in you second picture, what is the ship above the Amaterasu?
Looks like a grey blob to me.
-
Looks like the nose of a covenant carrier.
-
It is a huge grey blob with beams.
-
Those nebulae look fantastic.
-
(http://tof.canardpc.com/view/d01cd58a-d81b-4d71-9737-18e65a32094d.jpg)
(http://tof.canardpc.com/view/8a45e5a9-bd23-433d-9c85-6032b4b62e2d.jpg)
(http://tof.canardpc.com/view/ad80b431-f7d1-4e1c-b234-111bc9a50036.jpg)
(http://tof.canardpc.com/view/610da6d5-ca51-4ed6-919c-37437b3e236a.jpg)
-
You know. New nebulae are awesome, but creepy **** is lurking in there...
(http://img688.imageshack.us/img688/7629/19827843.png) (http://imageshack.us/photo/my-images/688/19827843.png/)
(http://img35.imageshack.us/img35/8181/56715970.png) (http://imageshack.us/photo/my-images/35/56715970.png/)
(http://img27.imageshack.us/img27/4599/49259328.png) (http://imageshack.us/photo/my-images/27/49259328.png/)
(http://img862.imageshack.us/img862/1779/64348917.png) (http://imageshack.us/photo/my-images/862/64348917.png/)
-
It's awesome! So dark and so creepy... Where I can find this? In new nightly?
-
It's awesome! So dark and so creepy... Where I can find this? In new nightly?
give http://www.hard-light.net/forums/index.php?topic=78949.0 a try
-
(http://cloud.steampowered.com/ugc/632988191250257869/FD45FF49C8FD42DF284ED4501CCC54B5034D9C4F/)
(http://cloud.steampowered.com/ugc/632988191250262150/14E934FA4415D0E6074169EB25DB17ECE76EED23/)
(http://cloud.steampowered.com/ugc/632988191250269313/95828B7E354AD614129EDD16323E5AED0C05C60E/)
(http://cloud.steampowered.com/ugc/632988191250265645/817A5D1823B3C12A11075B6CA1A280DEF8A9D22C/)
(http://cloud.steampowered.com/ugc/632988191250268269/1E5ADAD1306D8FA88F1BC284871274296E29704F/)
(http://cloud.steampowered.com/ugc/632988191250266468/AAD1F3156EBC63202D6EAC3CDB430B17B20E0A69/)
(http://cloud.steampowered.com/ugc/632988191250258661/68F6DD4F99A35FDF894253B727AEE7D6EA7932AC/)
-
Something wrong with those links.
-
They work fine here.
Heh, Deadly..
"It’s the wild colour scheme that freaks me. I mean, when you try an’ operate one of these weird black controls which are labelled in black on a black background, a small black light lights up black to tell you you’ve done it. What is this? Some kind of intergalactic hyper-hearse?"
-
Must... replay... Transcend!
-
Oh god those cockpit textures... horrid
-
(http://cloud.steampowered.com/ugc/632988191259742661/8578FA08C0088F112F748A3F84D4C8B3212CE705/)
(http://cloud.steampowered.com/ugc/632988191259744284/2CADD5D72A1671FE6BEE96AC18CA902E62D5795B/)
(http://cloud.steampowered.com/ugc/632988191259735525/41277512910BF3501F99C250D73B6D606F224A3C/)
(http://cloud.steampowered.com/ugc/632988191259745594/53DBE439B316D2555D48CEC1481A481DF76C2B45/)
(http://cloud.steampowered.com/ugc/632988191260177341/47E03E77B621A44F30578BFDE9C8834DC6519FC0/)
-
*last snip*
Holy crap, it's a portal! :eek:
-
Is that the 3d mvp explotion effect?
-
Nah, it's one of nighteyes' shockwaves.
-
I noticed little lines below the text in one of Deadly's images, didn't Valathil fix that?
-
I noticed little lines below the text in one of Deadly's images, didn't Valathil fix that?
He did IIRC, it's just didn't make it into any of the recent builds yet, but it will be included later on when the RC time is up I guess.
-
Must... replay... Transcend!
My first thought on seeing those as well.
-
Now those are cockpit textures!
-
(http://dl.dropbox.com/u/17350885/frees2-20120122-152039.png)
-
(http://dl.dropbox.com/u/17350885/frees2-20120122-152039.png)
The Ketrans are back?
EDIT: Yes they are. I love neon paint.
-
http://www.youtube.com/watch?v=8tKceQoNrBs&feature=youtu.be
-
Amaterasu with godrays=win.
-
*AWESOMENESS*
I must buy 4 more monitors just so I can have every one of those as a desktop wallpaper at the same time
-
That's really cool
('cept for those giant shockwaves crawling ahead 1 frame every 3 seconds)
-
That's really cool
('cept for those giant shockwaves crawling ahead 1 frame every 3 seconds)
Oh wow I thought that was the skybox! Haha, good stuff though. Retail is guna get quite a facelift.
-
Do you know if there is some table where I can change the speed of the animation of giant shockwave like this ?
-
You can use shockwave speed (http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Shockwave_Speed:) in the weapons.tbl if the issue isn't performance related. Note that will change gameplay, as it will affect how quickly the shockwave damage spreads.
-
Well, that wasn't a weapon that made the shockwave but a Kamikaze Destroyer. :)
Edit: Nevermind, I found the exact property in ships.tbl as well. Thanks.
-
what mod is that? i want to play it.
-
what mod is that? i want to play it.
That's MD's costum mod he made for creating awesome pics'n'vid and playing high velocity battles.
-
OMG! I have no words! :cool:
-
(http://i293.photobucket.com/albums/mm56/HLPHades/FreeSpace%20Shots/screen0130.png?t=1327426745)
-
Reminds me of...
;7
(http://img682.imageshack.us/img682/824/hatshepsut.png)
And, from what I can see, that FWOOSH following beam after piercing through Belisarius was... better?
-
High speed capships in nebula. I think I just passed out from awesomeness overdose.
-
Reminds me of...
And, from what I can see, that FWOOSH following beam after piercing through Belisarius was... better?
Yeah, it looks better to me too. Mentioned in the FSU channel.
-
(http://i293.photobucket.com/albums/mm56/HLPHades/FreeSpace%20Shots/screen0130.png?t=1327426745)
Is that blow through beam effect in 3.6.12?
Also a while back i heard they were working on beams to actually cut up parts of Cap ship models in game so that you can see the cuts and scars in game -- that out yet?
-
snip
Is that blow through beam effect in 3.6.12?
Also a while back i heard they were working on beams to actually cut up parts of Cap ship models in game so that you can see the cuts and scars in game -- that out yet?
not sure about 12 but penetrating beams in 13/14 dev cycle and i believe in the 3.6.13 patch for mediavps. cant remember about the beam scaring though.
-
Also a while back i heard they were working on beams to actually cut up parts of Cap ship models in game so that you can see the cuts and scars in game -- that out yet?
It's called Geomod. You are recommended not to mention it in the presence of SCP coders :P AFAIK, the idea has been toyed with, but implementation causes all sorts of issues, so - if ever - it's not gonna be anywhere in the near future.
-
Dam that sounded cool -- but hey ill settle for the beam blow through though!
Thanks for the responses.
-
Any weapons can make visible damage on any ship as long as it has been modelled that way using destroyable subobjects. This however increases complexity of models significantly and in turn lowers performance of the game. This has already been done in some advanced models such as those made for Diaspora.
Another method is to use materials system to simulate this effect, it cannot blast off parts of ships but can add visible damage. This is still in very much concept stage with actual implementation still far away.
-
I just saw a blow-through effect in Transcend last night. It was pretty cool. I'm not sure about the glowing balls that get drawn from a beam slice though. And pspew from the fighter you're lighting up makes them a bit tricker to keep in your reticule.
-
I did see a quick YouTube video of the beam "glowing balls" a while back. It was amazing.
-
I think that there is potential if/when damage decals ever gets implemented, it could use the perceived surface depression ability of normal maps to give the appearance of surface damage. I have also suggested periodically that damage decals be paired with continuous but slowly diminishing explosion effects at impact points to simulate surface fires fed by internal oxygen. It could go a long way towards simulating heavy damage to a ship than existing effects... though I suspect that something LUA based could be simulated by now.
-
Coudl you tell me how did you get such beautiful looking nebulas?
-
Read up, someone posted a link to the nebula topic with a download link.
-
Thanks.
-
My first FreeSpace 2 model i have never used 3D software before I was just trying something new.
(http://farm8.staticflickr.com/7001/6822187743_6a6d84295d_b.jpg)
(http://farm8.staticflickr.com/7163/6822191199_f82d1e418f_b.jpg)
(http://farm8.staticflickr.com/7156/6822188517_4cb1d3c229_b.jpg)
-
My first FreeSpace 2 model i have never used 3D software before I was just trying something new.
*snip
I don't like it pink, but that ship looks reeeeaaly good.
EDIT: uhh, that kind if purple. Derpiness.
-
For a first model, that's really good!
-
Looks good, are you going to release it?
TBH, it might look better with blue instead of purple.
-
Hush you, I like the purple. Makes it stand out more.
-
The engine section doesn't seem to fit with rest of the ship. The colors stop abruptly before engines for one. Otherwise, well done.
-
The engine section doesn't seem to fit with rest of the ship. The colors stop abruptly before engines for one. Otherwise, well done.
Agree with this, but purple is cool. I like the model.
-
Space fish! :p
The engine section doesn't seem to fit with rest of the ship. The colors stop abruptly before engines for one. Otherwise, well done.
+1. The 'orthogonal thruster pods don't really mesh with the smooth lines. Then again, I was the one who modeled the Syracuse, so I'll shut up now.
This still is the kind of 'first model' that makes everybody (including yours truly) drool, ofc, so Kudos, mate. Looking forward to other creations. :yes:
BTW, joelever, you wouldn't be using 3dCoat for anything, would you?
-
I don't give a crap about the colors, I demand a download link because that's pretty dang spiffy.
-
I am still working on the model. I'm still trying to learn blender, I started learning Blender and Truespace about a week ago. There are some things I don't like about it but ever time I try to make changes I don't like them. I may just redesign the thing when I learn 3D modeling better.
(http://farm8.staticflickr.com/7172/6822190315_5d94dcb0ed_b.jpg)
-
Space fish! :p
BTW, joelever, you wouldn't be using 3dCoat for anything, would you?
I'm not sure what 3DCoat is. I'm just starting out.
-
This thread is too purple!
(http://i728.photobucket.com/albums/ww286/TSADestiny/BTB.jpg)
-
It's an early warning system alright.
(http://img191.imageshack.us/img191/4574/awildcharybdis.jpg)
I swear it looks a lot better since Zacam did his thing with it. The ""gas" effect came out better than i was expecting too. Good work mjn, Zacam.
(http://img688.imageshack.us/img688/1453/charby.jpg)
-
You're all such teases!
-
That Charybdis looks fantastic! Sadly, it also makes the nebula useless for concealment. :blah:
Is that ... the Vauban's nameplate on the TC-TRI docked to it? Nice touch.
-
Double-post. :D
Oh hey, Zacam has uploaded a plain image of the new Charybdis onto the Wiki. Compare:
(http://www.hard-light.net/wiki/images/Gtacharybdis-old.jpg)
Old
(http://www.hard-light.net/wiki/images/GTA-Charybdis.png)
New
(http://hard-light.net/wiki/images/GTA-Charybdis-Large.png)
Even bigger new
-
It's an early warning system alright.
*SNIP*
I swear it looks a lot better since Zacam did his thing with it. The ""gas" effect came out better than i was expecting too. Good work mjn, Zacam.
*SNIP*
Better nebula.. same cool Charybdis.
(http://img96.imageshack.us/img96/8166/screen0178.jpg)
(http://img109.imageshack.us/img109/7466/screen0179.jpg)
-
I think it would look better if it was darker, but there is a fine selection of dark nebulae to play with already...
-
I still can't seem to get my model to convert into a proper .dae file to put into PCS2
DAMN YOU MAYA
Warning: Null not supported by COLLADA. Node polySurface1 will lose its geometric information. The node transforms will be saved.
x47
-
Very nice work, Axem, Sab0o and everyone else that contributed on the Charybdis :yes:
-
While crawling through the Wiki yesterday, I came across an article on the old GTCv Moscow project. Seeing that both Black Wolf and Darius had revived the project temporarily last month and some of their files were still floating around on the Internet, I decided to render something in Autodesk Maya using whatever I found. This is what I got:
(https://public.blu.livefilestore.com/y1pafL9pRESq4B_sOX8qXAfX6ZHrFj7YplScfg9NCPGnf0olcgUss8T74V_7ADRDlZuHZ764eCV-iWJBIM-fzVPyg/Gtbsmoscow-db-mr.png)
These are my settings used:
Image rendered in Autodesk Maya 2010
Image rendered at "2K Square" (2048 x 2048 pixels)
Rendered using mental ray at Production quality
Here are some credits:
Model by Black Wolf with contributions from akenbosch, Hades, Vasudan Admiral, RazorsKiss, Vengeance, Turambar, Water and bizzybody
Textures by Darius
Bump-mapping by Black Wolf
Glowmaps by Darius
Shinemaps by Darius
A cropped version of this image is currently set as my desktop wallpaper. :)
It's funny, actually. Black Wolf considered the overall project to be a failure since initial interest in it fizzled out during the texturing phase. I, on the other hand, personally feel that it requires a great amount of passion, dedication and imagination to get something from this:
(http://www.hard-light.net/wiki/images/Moscow1.jpg)
-
Now that looks good!
-
That GTCv Moscow looks bloody awesome! Shame it was considered a failure
Alright, fed up now. So I can't get you in the damned game? Fine! I'll make my own pictures of you you whore of a bloody model
(http://img818.imageshack.us/img818/9312/frontview3.png)
(http://img254.imageshack.us/img254/3153/headon.png)
(http://img717.imageshack.us/img717/5755/hesonyoursix.png)
(http://img703.imageshack.us/img703/5830/letsgosunning.png)
-
Hmm, curious. What kind of lighting settings you use?
-
That doesn't look like FSO. The fx are definitely different from those in the MVPs, too.
Nexus ?
-
Maya Render
I WANT it to be in FSO
-
/me slaps deathfun around with a pair of prom s's
-
D:
Don't hate me, hate Maya for it's inability to make a .dae file that bloody works of which I can then import into PCS2
-
*eyes bleed
Why so much bloom in your renders? Bloom should compliment the look not cover it up completely..
And what ship is that? Looks an awful lot like the Ulysses...
-
It is the Ulysses, just modified
As for the bloom, it's glow
I was messing about with glow
Heavily
Those were also taken half a year ago
-
While crawling through the Wiki yesterday, I came across an article on the old GTCv Moscow project. Seeing that both Black Wolf and Darius had revived the project temporarily last month and some of their files were still floating around on the Internet, I decided to render something in Autodesk Maya using whatever I found. This is what I got:
(https://public.blu.livefilestore.com/y1pafL9pRESq4B_sOX8qXAfX6ZHrFj7YplScfg9NCPGnf0olcgUss8T74V_7ADRDlZuHZ764eCV-iWJBIM-fzVPyg/Gtbsmoscow-db-mr.png)
[Redacted]
*snippy*
Omg dat Moscow. Any chance for a dl link somewhere?
-
Omg dat Moscow. Any chance for a dl link somewhere?
http://www.hard-light.net/forums/index.php?topic=79471.0
As I mentioned earlier, the model and what I think is the bumpmap (http://www63.zippyshare.com/v/58240954/file.html) was from Black Wolf. I mashed that up with Darius' textures (http://www.mediafire.com/?pjc3trah9gmgpaa) in Maya and got my result.
-
Only a single picher on this page...
Time to change this.
(http://img706.imageshack.us/img706/1629/screen0026a.png)
(http://img39.imageshack.us/img39/6449/screen0017v.png)
(http://img585.imageshack.us/img585/4281/screen0022.png)
(http://img29.imageshack.us/img29/9230/screen0023v.png)
(http://img684.imageshack.us/img684/572/screen0025h.png)
-
(http://cloud.steampowered.com/ugc/632988191259742661/8578FA08C0088F112F748A3F84D4C8B3212CE705/)
(http://cloud.steampowered.com/ugc/632988191259744284/2CADD5D72A1671FE6BEE96AC18CA902E62D5795B/)
(http://cloud.steampowered.com/ugc/632988191259735525/41277512910BF3501F99C250D73B6D606F224A3C/)
(http://cloud.steampowered.com/ugc/632988191259745594/53DBE439B316D2555D48CEC1481A481DF76C2B45/)
(http://cloud.steampowered.com/ugc/632988191260177341/47E03E77B621A44F30578BFDE9C8834DC6519FC0/)
how the hell i'm pputting those mods in my game this is so amazing , which fso build? and how to set up those mods?
-
While crawling through the Wiki yesterday, I came across an article on the old GTCv Moscow project. Seeing that both Black Wolf and Darius had revived the project temporarily last month and some of their files were still floating around on the Internet, I decided to render something in Autodesk Maya using whatever I found. This is what I got:
(https://public.blu.livefilestore.com/y1pafL9pRESq4B_sOX8qXAfX6ZHrFj7YplScfg9NCPGnf0olcgUss8T74V_7ADRDlZuHZ764eCV-iWJBIM-fzVPyg/Gtbsmoscow-db-mr.png)
This makes me think of a cruiser in the game Treasure Planet: Battle at Procyon :
(http://image.gamespotcdn.net/gamespot/images/2002/pcnews/072502/pctreasure_790screen001.jpg)
Still, it still different.
-
So, I've been testing out something a little more unusual for FSO. Interior levels, and here's my little Proof of concept (http://www.youtube.com/watch?v=xK-CIYGcgb4&hd=1) of being able to go from UnrealEd to FSO. I'm well aware of what Twisted Infinities is doing, but it won't hurt if I join in. :P
-
That's cool!
You could call it "Descent: Freespace Open"... :D
-
Ugh, you don't want to know how badly the AI will handle that kind of environment. :(
-
Ah, so you're implying that the AI can handle that environment, albeit badly? :P
Now seriously, I can imagine such an environment for multiplayer. For anything with AI, obviously not.
-
Even if the speed and turn times of AI ships are changed so they could do a 180 on a dime and adjust their path before (or even after) they collide?
Or does AI just fail to see individual surfaces and tries to keep at some certain radius from a ship model's center?
-
It's probably something more like the latter.. AI often fails get around large objects like Installations, in my observation.
-
The solution is stationary defences.
-
The solution is stationary defences.
yep
-
I've toyed with attempting to contribute something of (minimal) worth to this community by trying to start up a Descent mod, since a few other people have made overtures at it in the past. Descent was always much more of a multiplayer-centered community anyway, so the AI issues wouldn't be a problem if a mod took that route. I did get as far as tabling the imported Pyro-GL model to something resembling its D3 mechanics; maybe I should try taking another crack at it.
-
So, I've been testing out something a little more unusual for FSO. Interior levels, and here's my little Proof of concept (http://www.youtube.com/watch?v=xK-CIYGcgb4&hd=1) of being able to go from UnrealEd to FSO. I'm well aware of what Twisted Infinities is doing, but it won't hurt if I join in. :P
That was actually my question for a very long time
"Why hasn't anyone done any sort of interior levels?"
Afterall, we did fly into a space station in ST:R to prevent someone destroying the core, I'd of liked to see more of that in a far more complicated manner
This certainly does that
-
Mongoose. Out of curiosity, would you consider to model the expediator?
-
Haaaa...you're assuming I have any modeling abilities. :lol:
-
Mongoose. Out of curiosity, would you consider to model the expediator?
I could do that for you
It won't work in FSO since nothing I ever try to get to work in there does, but I can model it for you
-
For the heck of god, I love broadside engagements.
Beam'd up Solaris vs big stuff.
(http://img13.imageshack.us/img13/4960/br1a.png) (http://imageshack.us/photo/my-images/13/br1a.png/)
(http://img52.imageshack.us/img52/1483/br2i.png) (http://imageshack.us/photo/my-images/52/br2i.png/)
(http://img848.imageshack.us/img848/9981/br3l.png) (http://imageshack.us/photo/my-images/848/br3l.png/)
(http://img31.imageshack.us/img31/6831/br4h.png) (http://imageshack.us/photo/my-images/31/br4h.png/)
-
I've toyed with attempting to contribute something of (minimal) worth to this community by trying to start up a Descent mod, since a few other people have made overtures at it in the past. Descent was always much more of a multiplayer-centered community anyway, so the AI issues wouldn't be a problem if a mod took that route. I did get as far as tabling the imported Pyro-GL model to something resembling its D3 mechanics; maybe I should try taking another crack at it.
The fact that you can't respawn inside an object would have ****ed you over last time most likely. Now you can just use SEXPs to move anything outside the object inside it.
-
where can i get those shockwaves? :eek2:
-
where can i get those shockwaves? :eek2:
There ya go.
http://www.hard-light.net/forums/index.php?topic=72539.0
-
The Solaris using BEAMS? WHAT IS THIS BLASPHEMY? :P
-
****ing awesome blasphemy
-
I've toyed with attempting to contribute something of (minimal) worth to this community by trying to start up a Descent mod, since a few other people have made overtures at it in the past. Descent was always much more of a multiplayer-centered community anyway, so the AI issues wouldn't be a problem if a mod took that route. I did get as far as tabling the imported Pyro-GL model to something resembling its D3 mechanics; maybe I should try taking another crack at it.
The fact that you can't respawn inside an object would have ****ed you over last time most likely. Now you can just use SEXPs to move anything outside the object inside it.
Heh, glad I never got that far before. That's good to know.
-
(Probably stupid) question: How does Descent's AI handle working inside the mines? Descent and FreeSpace share some (quite a bit maybe?) of code, and Descent 1 and II are now Open Source IIRC, can't you make an AI profile to emulate Descent robots' ability to handle this?
If not, what am I missing?
-
(Probably stupid) question: How does Descent's AI handle working inside the mines? Descent and FreeSpace share some (quite a bit maybe?) of code, and Descent 1 and II are now Open Source IIRC, can't you make an AI profile to emulate Descent robots' ability to handle this?
If not, what am I missing?
not sure about how much code the games share but I believe decent uses subtractive level creation, i.e. removes from the "solid mass" that the level uses by default to create player passable regions, FS I believe is additive levels i.e. it adds obstacles to a open by default space which makes for significant differences in how you handle things like collision avoidance
-
indeed -- my impression is that empty inner space can't really exist in freespace because even if there's a hole in the model it's contained within the bounding box that the AI looks at
-
not sure about how much code the games share but I believe decent uses subtractive level creation, i.e. removes from the "solid mass" that the level uses by default to create player passable regions, FS I believe is additive levels i.e. it adds obstacles to a open by default space which makes for significant differences in how you handle things like collision avoidance
So, would it be possible to make models (perhaps only capship or supercapship models if it's resource intensive) into solid mass and use the subtractive method within them? Don't know if that's possible, feasible, or even desireable, but it's an idea. Coding-wise, how much of a nightmare would that be?
-
not sure about how much code the games share but I believe decent uses subtractive level creation, i.e. removes from the "solid mass" that the level uses by default to create player passable regions, FS I believe is additive levels i.e. it adds obstacles to a open by default space which makes for significant differences in how you handle things like collision avoidance
So, would it be possible to make models (perhaps only capship or supercapship models if it's resource intensive) into solid mass and use the subtractive method within them? Don't know if that's possible, feasible, or even desireable, but it's an idea. Coding-wise, how much of a nightmare would that be?
read what i said
-
what about them anti-bounding boxes? XD
-
yeah you'd have to teach the AI to look beyond 'help i'm inside a bounding box' *flip a *****
-
not sure about how much code the games share but I believe decent uses subtractive level creation, i.e. removes from the "solid mass" that the level uses by default to create player passable regions, FS I believe is additive levels i.e. it adds obstacles to a open by default space which makes for significant differences in how you handle things like collision avoidance
So, would it be possible to make models (perhaps only capship or supercapship models if it's resource intensive) into solid mass and use the subtractive method within them? Don't know if that's possible, feasible, or even desireable, but it's an idea. Coding-wise, how much of a nightmare would that be?
basically in FS the game makes the blanket assumption that all space in the level is passable unless an object exists in that space because that was the most efficient way to handle the level space. When the game was developed there were very few situations where an object is surrounded on more than 2 sides due to hardware limitations of the era so the AI was never programmed to deal with internal spaces, lests face it if anyone told the devs the game engine would still be in use over a decade after launch you would have been laughed out of the building.
-
yeah you'd have to teach the AI to look beyond 'help i'm inside a bounding box' *flip a *****
I want to see this in action
-
So, you can't create a local environment where different rules apply? Probably not, but I know in Portal they created a sort of 'bubble' around the Portals where the physics calculating was less accurate, to reduce the delay when creating Portals from 500ms to ~10ms (delay was due to calculating the physics on the other side or something).
Ofc, I'm not a coder, so I have no clue, just looking for a solution, that's all.
-
what you are trying to say is 'it'd be cool if we could make the AI work inside objects'
yes, it would
-
It would be cool. Unfortunately, AI that understands the locality of surrounding objects well enough to navigate intelligently around them is one of those kinds of things where there are only two options:
1. Write really ugly nasty hacks to make it work in an engine never designed to allow it.
2. Rebuild large chunks of the game engine completely (probably easier to just start from scratch).
In other words, I'm certainly not volunteering for the project anytime soon. :)
-
-wonders if Valathil can magick his way around this one in two days- :lol:
(I am completely joking... seriously. :nervous: Hey! I am! :beamz: )
-
what you are trying to say is 'it'd be cool if we could make the AI work inside objects'
yes, it would
It'd be cool to watch AI freak out when placed inside an object
-
what you are trying to say is 'it'd be cool if we could make the AI work inside objects'
yes, it would
It'd be cool to watch AI freak out when placed inside an object
You sick bastard. Don't you know the AI has feelings too? The support ship got scared and ran away from Shivan bombers once when I was playing the default campaign!
-
It's true that Descent and Freespace are from the same editor, and the player controls a ship in these 2 games, that's a common point.
But, Freespace still Freespace and Descent still Descent ; I cannot imagine playing a Descent level with the flying controls of Freespace.. in Descent you have to dodge missiles, and you cannot just accelerate or brake, you have to move left, right, up, down, etc.. because Descent's maps are tortuous and so you don't have in Descent the same liberty degrees as in Freespace. So, if someone wants to bring up a Descent mod for freespace, he would have to make these things possible.
Another hard thing is that in Descent there are powerups, and they are crucial to the gameplay ; so developers would have to make up some item system, plus other keys to switch items or things like that ? (and a different HUD, because the Freespace HUD has been designed for a vessel to cary no more than 4 primary or secondary weapons ; if a vessel cary more, it will be some kind difficult to switch weapons.
Bringing Descent to Freespace would be a really huge project I think. And the gameplay between Freespace and Descent is very different..o
-
I don't think this post was supposed to go there. :)
This is the screenshot thread.
-
Nah, the thread took on a bit of a Descent-mod tangent over the last page or so, which was mostly my fault. So to everyone, especially myself, less talk, moar pics. :p
-
The Antagonist featured powerups so they're doable in FS Open...
Even shopping is.
-
(http://i728.photobucket.com/albums/ww286/TSADestiny/Intothesun.jpg)
Probably my GPU overheating or something related to particle overload or something overloaded.
-
WIP weaponizing of Sword Fleet. Definitely needs some more work here.
(http://dl.dropbox.com/u/17350885/frees2-20120229-011755.png)
-
Beam spammie :nod: :D ;7
-
Very beam spammie, and pretty too. I have no flying sharks of approval to give, so big kudos will have to do. :P
-
The Solaris using BEAMS? WHAT IS THIS BLASPHEMY? :P
You call that blasphemy?
*blasphemy mode online*
(http://img714.imageshack.us/img714/1797/blas4.png) (http://imageshack.us/photo/my-images/714/blas4.png/)
(It looks like a shoop da whoop beam.)
(http://img853.imageshack.us/img853/7165/blas1.png) (http://imageshack.us/photo/my-images/853/blas1.png/)
(http://img9.imageshack.us/img9/3538/blas2.png) (http://imageshack.us/photo/my-images/9/blas2.png/)
(http://img163.imageshack.us/img163/1548/blas3.png) (http://imageshack.us/photo/my-images/163/blas3.png/)
(http://img37.imageshack.us/img37/3240/blas5.png) (http://imageshack.us/photo/my-images/37/blas5.png/)
-
EPICNESS!
-
The original Hyperion (Steve-O's ship from which Karuna is derived) actually used beams some time ago. Steve-O has recently switched to plasma cannons though. Seems like I don't have any screens of them (well, I modified the original table a bit, but the idea is still the same), but I'll make some.
-
Boy, you better listen when they tell you you're cleared for take off or not. :lol:
-
(http://is100.imagesocket.com/images/2012/03/02/2448572-7yoa.png)
-
OMG. It's a circuit board fighter craft. Quick, get in the car!
-
(http://is100.imagesocket.com/images/2012/03/02/2448581-16tq.png)
-
Made in Italy?
-
Bonjourno.
-
Cool-looking fighters. What are they for, 158th ?
-
Wing Commander Hostile Frontier. Don't you recognize Wing Commander ships on sight?
-
How would I, since I never played Wing Commander ?
-
How would I, since I never played Wing Commander ?
Heresy! At least play the first one.
-
Made in Italy?
Does look a bit like a Mirage IV.
(http://images2.wikia.nocookie.net/__cb20100130001654/starlancer/images/a/a6/Mirage.jpg)
-
That's made in France? :)
-
Where this ship is from?
-
I hope you realize that was a joke.
-
Does look a bit like a Mirage IV.
That's made in France? :)
Actually, since the Mirage (http://en.wikipedia.org/wiki/Dassault_Mirage_IV) is a French aircraft... :p
-
I hope you realize that was a joke.
Yes, I did, I meant, from what game is it from? Looks somewhat like Privateer II, but I don't remember such ship being in it.
-
It's from Starlancer :)
-
Oh, the mother of bad translations, Starlancer! The voice acting was HORRIBLE in the german version.
I liked the Japanese fighter, though I can't remember the name.
-
I liked the Japanese fighter, though I can't remember the name.
Nagiata or something...
Phoenix (the one with the "beam" gun) FTW ;)
-
That's made in France? :)
The game pretty much lumped the French and Italian fleets into the same basket (Italian squadrons had the green white red tricolour instead, I think; been a while) :)
-
Made in Italy?
Now I can't unsee it. Thanks a lot. :mad:
-
Made in Italy?
Now I can't unsee it. Thanks a lot. :mad:
If it makes matters worse, the previous fighter too. :P
-
Well the green and red accents are pretty much canon for the WC1/2 era of Wing Commander but only the Arrow is really egregiously "Italian" looking due to the stripes near the engine intakes resembling a flag.
Venture-class corvette. Probably not made in Italy.
(http://is100.imagesocket.com/images/2012/03/04/2448998-fcf2.png)
(http://is100.imagesocket.com/images/2012/03/04/2448995-lv56.png)
-
Under Attack
(http://farm8.staticflickr.com/7067/6805461596_9b59694e96_z.jpg)
(http://farm8.staticflickr.com/7037/6951558079_f2689cba0e_z.jpg)
(http://farm8.staticflickr.com/7180/6805443816_611a3ddf27_z.jpg)
(http://farm8.staticflickr.com/7194/6805444702_5ef52a711b_z.jpg)
-
Terran Luifer
-
Wow, nice ship, where did it came from?
The Phalanxes and rocket pods are lovely.
-
I made the ship last week I've been trying to work out the bugs most of this week.
-
Maybe I could help. There's something about this ship that I really, really like. The color scheme, phalanxes, the overall shape make it look like the most Terran ship I've ever seen.
I'm quite experienced with ship tabling, so I could help you squish any bugs it might have.
-
the small turrets are the ones I'm having the most trouble with the turret base moves in a way i don't like. If you would like I can send you a copy of the ship?
-
Go ahead, I'll see what I can do about it, MP turrets can act strangely sometimes.
I could also help you with fine tuning weapon effects. I've been experimenting with realistic guns for quite some time.
-
How would I send it to you email?
-
Upload it to Mediafire and send me a link via forum PM. That's the easiest way, plus you get it backed up in case something bad happens.
-
Ok I started an account on Mediafire and uploaded the model. Download link: http://www.mediafire.com/?3e5zy206k5wbdrw
-
You have too many multiparts.
You can only have 25 maximum.
Maximum 50 rotating subobjects per ship. And each multipart counts as two (base + barrel)
-
For some reason, it's no longer the case. Check out Scooby Doo's models, large ships have more than 25 turrets, and they're all multiparts. The new Vexor Steve-O is making also uses more than 25 multiparts and all of them work.
Also, some tables for that ship would be helpful. It'd make getting it in-game for testing much easier.
-
You're also using way too many textures for turrets. Consolidate them onto one or two larger textures. (Really, two or three are fine, six? Why?)
Turret fire points are misplaced, they're too far off the tip of the barrel. Going to crack it open in Max to see if there's anything else that might be affecting turret rotation.
-
Did I not say I was working out the bugs? This is only my second model I'm still learning to us Blender I have to start somewhere.
I'm uploading a new copy with table i made to see if it works in game.
-
We know you're working on the bugs, and we're reporting them to you, so you can fix them.
Also, for a second model, it's amazing (what was your first one, BTW?).
-
thanks for the reports I will work on them
New link http://www.mediafire.com/?emikz7pg779zkk7
I posted pic's of it on this subject I think its on page 434 and 435
-
I think this has turned into a modding discussion.
-
k then pitchers.
(http://img.photobucket.com/albums/v423/kc1991/ExFleet.jpg)
-
Right, it could use a split and a move to modding forum. This thread isn't the best one for discussion.
Oh, and awesome pic, Droid.
-
Lovely skybox :yes:
-
I concur on that Skybox
I however, disagree that this isn't a good place to discuss modding things either.
Afterall, what are we celebrating? Mods/Upgrades for FreeSpace essentially.
Sidenote: What is the ship attacking? It'd of been nice to see the ship getting destroyed...
-
I liked the Japanese fighter, though I can't remember the name.
Nagiata or something...
Phoenix (the one with the "beam" gun) FTW ;)
Best fighter in that game - period! Beam gun, gattling guns with auto-tracking, another set of heavy guns and a good missile payload.
-
But if I remember correctly the Naginata was available very early in the campaign. And who needs auto-tracking anyway :p.
-
Pictures more! Random shots from testing ASW2.
(http://i.imgur.com/dd5sh.jpg)
(http://i.imgur.com/Fd4YG.jpg)
(http://i.imgur.com/L0Cc0.jpg)
(http://i.imgur.com/PbBJt.jpg)
(http://i.imgur.com/UCw9J.jpg)
(http://i.imgur.com/z8uiB.jpg)
(http://i.imgur.com/0UPdL.jpg)
(http://i.imgur.com/21ZwP.jpg)
(http://i.imgur.com/4z2Ku.jpg)
(http://i.imgur.com/AMcJ8.jpg)
-
Wuuut.
I recognise that skybox (because I use it too, that galaxy is awesome). So you combined the skybox with red nebula?
Or are these red nebula bitmaps or is that a modified skybox? :nervous:
May the last days of the Ancient Empire begin.
-
some day i'm gonna do an ancient campaign
-
Play Derelict. It's quite ancient.
/me hides
-
Nice cruiser/corvette there... a new phaistos?
some day i'm gonna do an ancient campaign
I've got one with Ancients as antagonist ... wanna help? ;)
-
Nice! Can't wait! :yes: :yes:
-
I recognise that skybox (because I use it too, that galaxy is awesome). So you combined the skybox with red nebula? Or are these red nebula bitmaps or is that a modified skybox? :nervous:
I combined the galaxy with a red-nebula skybox Droid803 made in Spacescape. It's the new Verbek background.
Nice cruiser/corvette there... a new phaistos?
It's the next generation of Ancient corvette. Active front-line fleets get the best and newest material; the player's fleet (Sopul Fleet) is the first to deploy the Mochlos corvette in combat. That's how they got the lead ship of the Akrotiri class too.
And testing continues...
The Serio stealth fighter on recon duty.
(http://i.imgur.com/DlS7V.jpg)
(http://i.imgur.com/KD0x3.jpg)
(http://i.imgur.com/juZYt.jpg)
This Cain really gets some!
(http://i.imgur.com/Pwhfb.jpg)
Lucky shot getting the Nightmare missiles up close in this one.
(http://i.imgur.com/RDnCS.jpg)
(http://i.imgur.com/0n34b.jpg)
Malia vs. asteroid.
(http://i.imgur.com/ahEDK.jpg)
Remember that the Malia is a sensor cruiser, the Ancient equivalent of AWACS: those glowy domes are the sensor arrays.
(http://i.imgur.com/wVHbs.jpg)
I don't think we've shown many pictures of the front of the revised Malia yet...
(http://i.imgur.com/smiPX.jpg)
After an intense fight, our hero returns his battered fighter homeward.
(http://i.imgur.com/nL9dF.jpg)
-
I love the background in this one: http://i.imgur.com/smiPX.jpg
Except for the sun, which reminds me of shivan blob turret. :wtf:
-
Okay, seriously, lvlshot please? :(
-
Okay, seriously, lvlshot please? :(
No, that would stretch them beyond original size on any screen above mobile phone size. I shall not let my pictures get raped like that :P
-
They're twice my window size on a 24" monitor. :blah:
-
They're twice my window size on a 24" monitor. :blah:
... what resolution does it run on?
-
they are 1024x768 images.. so his monitor must be 640x480...
-
Quent didn't say monitor size, que said window size. It doesn't matter if you're running at 1080, or even up at 4k res if you're limiting yourself to a tiny window over on the side of the screen...
-
1920x1200. The browser window is ~900 px wide on the right side of the screen. Of that, ~650 px are filled by the screenshot. I don't think this is at all unreasonable for a layout, because reading incredibly wide paragraphs of text is difficult.
I should have said "half the image is visible," because "twice the window size" doesn't mean quite the same thing.
-
Or we could just petition the administration to make lvlshot not upscale stuff.
-
I thought I show an older screenshot here :\ (hesitant forum member is hesitant)
(http://screenshot.xfire.com/s/122048569-4.jpg)
-
Look what I found in the spare room... most are still in original shrink wrap.
[attachment deleted by ninja]
-
:jaw: :jaw: :jaw:
-
OH my God... The Golden Treasure *___*
-
It's... a treasure chest. An actual treasure chest.
-
Ah, it's the real treasure of the Flying Dutchman!
-
Are some of those.... unopened?
Impressive collection, wow.
-
Holy Sanctum! Nice collection! Four thumbs up! :yes: :yes: :yes: :yes:
-
Look what I found in the spare room... most are still in original shrink wrap.
(http://i3.ytimg.com/vi/JQCP85FngzE/hqdefault.jpg)
-
Wow, awesome.
I still have the box Descent 3 came in (though I admit, it's because I've used it to ferry my physics experiment around), but I don't know about FS1 or 2.
-
I have D3 and FS1/2's boxes (two for FS1, actually), but my Definitive Collection box was lost to the mists of time. :(
-
Look what I found in the spare room... most are still in original shrink wrap.
:jaw:
All I have left are my original FreeSpace 1 disks and a beat up manual... MAYBE the box is around here somewhere... :(
-
Does that say Freespace 2 Dimension Pack? What's that?
-
Does that say Freespace 2 Dimension Pack? What's that?
Yes, I'll take some pictures of box front/back. It appears to be in German? My guess is it's add-on missions.
There are also what appear to be three import copies of "Conflict Freespace - The Great War" also with strange, dare I say campy cover art, each in a different language... What can I say? I keep everything.
"Beste Science Fiction - Simulation" <- Nice one!
-
DW
[attachment deleted by ninja]
-
Also got a Triton labeled Deimos and a Boanerges labeled Nahema. :D
Also saving those, cause attachments get deleted.
-
Thanks for those pics, Dan. :)
It looks like that Dimension Pack has the extra missions from our GOTY version, plus maybe a few other extra goodies. I wonder, is that first thing listed there an actual physical Anuket model (:eek:), or maybe the ship model in some other file format, or something else?
-
I think its the model in MTS format.
-
"Beste Science Fiction - Simulation" <- Nice one!
-
DW
We Germans know what's good for us!
-
Why are the triton and boanerges mislabeled?
-
My guess would be that the publisher was as competent with the labling on the box, as they were with promoting and advertising FS2...
-
Ouch.
-
Truth hurts. :/
-
Personally I love the bit about them having mp3 sounds clips and music.
Something the SCP still hasn't achieved 10 years later! :p
-
Well, considering it's loseless, OGG seems to be a better idea. Nobody really needed .mp3 support once OGG was added, so nobody bothered implementing it.
-
OGG is lossy. (Usually, AFAIK.)
-
Oh, stop talking! Enjoy the beauty of the Freespace :D
(http://i42.tinypic.com/33y2rmb.jpg)
-
Yuck. Maybe it'd be beautiful if the picture had more then ten pixels. >_>
-
Yuck. Maybe it'd be beautiful if the picture had more then ten pixels. >_>
My mind filtered this out and went directly to what it would look like had it been true
It's awesome
-
Wow, super jealous of that literal treasure chest. Very cool! All I have left are my original FS2 discs, but I still treasure them. :p
-
Well, considering it's loseless, OGG seems to be a better idea. Nobody really needed .mp3 support once OGG was added, so nobody bothered implementing it.
No, ogg is lossy like mp3. Implementing mp3 was never about quality, but license you need to pay for in order to distribute mp3 encoder or decoder.
-
I'm pretty sure the box is implying that the game came with extra MP3 versions of the music, not that they somehow finagled it into the game proper. :p
-
Now a FLAC decoder, that would be awesome.
-
Why, what's the point? It'd be like distributing tga's, inefficient. Good to have when you want to alter original so that there won't be quality loss, but not for distribution purposes.
-
Unless our sound hardware can take special advantage of Vorbis over FLAC to use significantly less memory, it's not really like distributing TGAs.
-
Except that FLAC takes significantly more space, thus makes for significantly increased download sizes. On top of that. music industry probably wouldn't be too delighted of their soundtracks being distributed in lossless with mods. Music that is free to use and provided in lossless format by author is another matter. And since FSO should preload all sounds and music (there is a flag for this in the launcher), using FLAC also translates to increased RAM usage.
-
Yes, more memory for more quality. That's the idea. Not saying it's definitely always worth it, but the option might be nice.
-
Hammer time
(http://farm8.staticflickr.com/7192/6981178457_db5d744c66_b.jpg)
-
The massive red line going across the hull seems very out of place. I'd suggest having it toned and burnt similar to the metal plating
-
Not out of place as such, but wants blending into the hull texture so you can see the hull plate edges though the paint
-
Ah same difference
But what he said basically
-
Hammer time
(http://farm8.staticflickr.com/7192/6981178457_db5d744c66_b.jpg)
Dude wat.... are those Phalanx CIWS platforms? And give us shots showing more of the ship, this looks interesting.
-
Dude wat.... are those Phalanx CIWS platforms? And give us shots showing more of the ship, this looks interesting.
I think there more screens here : http://www.hard-light.net/forums/index.php?topic=25406.8780
+ another topic in Freespace modding here : http://www.hard-light.net/forums/index.php?topic=80241.
-
This place needs (more) Shivans!
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/Demonplusfleet1.png)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/demonplusfleet2.png)
-
This place needs (more) Shivans!
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/Demonplusfleet1.png)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/demonplusfleet2.png)
Looking good. But this place could use a little purple :D
(http://screenshot.xfire.com/s/122334198-4.jpg)
-
Purple is a manly color. You should all wear it more often.
-
what's that ship at the right of the demon?
-
Moloch
-
in the second screen? is that a moloch? if so, I got put off by the angle!
Also, it's nice to see that the shard of infinity saga is still alive...
-
in the second screen? is that a moloch? if so, I got put off by the angle!
Also, it's nice to see that the shard of infinity saga is still alive...
Both are one and the same Moloch ;)
I just work alone (and on multiple campaigns) so steady progress is unknown to me ...
-
I heard you liked beam spam.
(http://lazymodders.fsmods.net/axemart/FreeSpace/beamspam.jpg)
(http://lazymodders.fsmods.net/axemart/FreeSpace/bravesouls3.jpg)
(http://lazymodders.fsmods.net/axemart/FreeSpace/bravesouls1.jpg)
-
Ergh...crazy awesome.
Did the Sath at least hit something?
EDIT:It did.
-
I heard you hated Intel GPUs. Well that mission clearly is the gift for you! That is pretty neat.
-
There are also what appear to be three import copies of "Conflict Freespace - The Great War" also with strange, dare I say campy cover art, each in a different language... What can I say? I keep everything.
I will pay you in money and women (mostly money) for an actual copy of FreeSpace 1. All I have are copies my Dad made me. :(
-
I heard you liked beam spam.
*Snip*
Is that what happens when the GTVA starts stealing Progenitor tech? ;)
-
There are also what appear to be three import copies of "Conflict Freespace - The Great War" also with strange, dare I say campy cover art, each in a different language... What can I say? I keep everything.
I will pay you in money and women (mostly money) for an actual copy of FreeSpace 1. All I have are copies my Dad made me. :(
I haz a copy of fs1 and silent threat laying around. ^^
I heard you liked beam spam.
*Snip*
Is that what happens when the GTVA starts stealing Progenitor tech? ;)
When the Shivans invaded the homeworld galaxy and destroyed Hiigara.
-
I heard you liked beam spam.
*beam spam*
Are you trying to beat spoon at beam spamming ? :P
Also: did you reach the beam limit ? I can't count all the beams being fired on your pics.
-
Is that Legends of the Galactic Heroes? I couldn't get into it but it seemed to have some merit.
-
I heard you hated Intel GPUs. Well that mission clearly is the gift for you! That is pretty neat.
Unless those ships are very badly unoptimized, there is no reason that mission would cause any lag on intelgrateds. Beam spam is barely resource-intensive.
-
I heard you hated Intel GPUs. Well that mission clearly is the gift for you! That is pretty neat.
Unless those ships are very badly unoptimized, there is no reason that mission would cause any lag on intelgrateds. Beam spam is barely resource-intensive.
If thats the case then the Karuna Mk II is badly unoptimized... ether that or this intergrated card sucks too XD
-
Wouldn't badly unoptimized mean that it's bad at being unoptimized, which means that it's in fact, optimized? :nervous:
-
Nope, it means it's unoptimized in a very bad way STOP ARGUING I AM RIGHT
-
I heard you hated Intel GPUs. Well that mission clearly is the gift for you! That is pretty neat.
Unless those ships are very badly unoptimized, there is no reason that mission would cause any lag on intelgrateds. Beam spam is barely resource-intensive.
If thats the case then the Karuna Mk II is badly unoptimized... ether that or this intergrated card sucks too XD
I didn't think I'd ever hear "Karuna MK2" und "Beamspam" in the same sentence, unless the Karuna is on the receiving end, what with the total lack of any and all beams on that ship....
-
Is that Legends of the Galactic Heroes? I couldn't get into it but it seemed to have some merit.
...I'm a little ways into that right now, I thought the picture looked familiar, and I still didn't recognize it until this comment. Now I just feel stupid.
-
At least some cool cats recognized them!
More pew pew in the meantime!
(http://lazymodders.fsmods.net/axemart/FreeSpace/imperialmight3.jpg)
(http://lazymodders.fsmods.net/axemart/FreeSpace/imperialmight4.jpg)
-
I heard you hated Intel GPUs. Well that mission clearly is the gift for you! That is pretty neat.
Unless those ships are very badly unoptimized, there is no reason that mission would cause any lag on intelgrateds. Beam spam is barely resource-intensive.
If thats the case then the Karuna Mk II is badly unoptimized... ether that or this intergrated card sucks too XD
I didn't think I'd ever hear "Karuna MK2" und "Beamspam" in the same sentence, unless the Karuna is on the receiving end, what with the total lack of any and all beams on that ship....
Unless we're talking about a Karuna Mk II with all of its turrets having Ultra AA Beams and LRBGreens ^^
-
At least some cool cats recognized them!
More pew pew in the meantime!
I look above, the stars are bright, but I'm blinded by your light...
also make this mod happen Axem and you will be an hero
-
At least some cool cats recognized them!
More pew pew in the meantime!
*snip*
Penis battles!
-
At least some cool cats recognized them!
More pew pew in the meantime!
I look above, the stars are bright, but I'm blinded by your light...
also make this mod happen Axem and you will be an hero
Get ready for 50 page long briefings and essays upon essays, and then fight for 5 minutes! Then repeat.
-
maybe a mod that will finally hit the beam limit before hitting the projectile limit!
-
Penis battles!
You are part of the reason for why the internet becomes a terrible place...
-
Penis battles!
You are part of the reason for why the internet becomes a terrible place...
amen.
-
At least some cool cats recognized them!
More pew pew in the meantime!
(http://lazymodders.fsmods.net/axemart/FreeSpace/imperialmight3.jpg)
(http://lazymodders.fsmods.net/axemart/FreeSpace/imperialmight4.jpg)
Hell yes! The FPA battleship is the coolest ship I've ever seen! Have you made any of the flagships in the game yet?
-
Sort of. I'm ripping them from a LoGH game and some of the geometry is really suspect. I have some flagships, but not in FreeSpace yet. I don't know if I'll do too much more for FreeSpace though. The scale of battles between the show and what FreeSpace can provide are totally different.
(Also FPA Battleship best design ever? What is WRONG with you?!)
-
(Also FPA Battleship best design ever? What is WRONG with you?!)
What? Its awesome, what would you say is the best then?
-
Generally I thought the Alliance designs were odd (especially with that thin neck in a lot of them). I much preferred the Imperial designs. The cruiser and high speed battleships were my favorite designs. I like my ship designs sleek and smooth. :p
However, the Alliance flagships were nice, I'll give them that much!
Edit: However, the only Alliance design I will admit to really liking is the Leda II. It is such a shame that it was pretty much a unique ship!
-
Generally I thought the Alliance designs were odd (especially with that thin neck in a lot of them). I much preferred the Imperial designs. The cruiser and high speed battleships were my favorite designs. I like my ship designs sleek and smooth. :p
Like the Konigs Tiger, huh? The standard and high speed imperial battleship are also very cool but I prefer more utilitarian designs, the imperial designs are double the size of their alliance counterparts.
-
Of course they are double the size, how else are they going to fit that ballroom in?!
-
Penis battles!
You are part of the reason for why the internet becomes a terrible place...
amen.
Battuta made me see them everywhere since he said the same thing about the old Inferno mod :sigh:
-
At least some cool cats recognized them!
More pew pew in the meantime!
(http://lazymodders.fsmods.net/axemart/FreeSpace/imperialmight3.jpg)
(http://lazymodders.fsmods.net/axemart/FreeSpace/imperialmight4.jpg)
SIEG KEISER REINHARD!!!!!
-
(http://tof.canardpc.com/preview2/477ee7ad-745e-4825-9f07-2ac3dd480c52.jpg) (http://tof.canardpc.com/view/477ee7ad-745e-4825-9f07-2ac3dd480c52.jpg)(http://tof.canardpc.com/preview2/3a2366da-c8e2-4cac-9b02-cdcc9c7b316e.jpg) (http://tof.canardpc.com/view/3a2366da-c8e2-4cac-9b02-cdcc9c7b316e.jpg)
(http://tof.canardpc.com/preview2/2b543400-8bd7-4780-846a-aceb1f035cd0.jpg) (http://tof.canardpc.com/view/2b543400-8bd7-4780-846a-aceb1f035cd0.jpg)(http://tof.canardpc.com/preview2/630bb4f3-589c-4262-908e-77928bfa1fa0.jpg) (http://tof.canardpc.com/view/630bb4f3-589c-4262-908e-77928bfa1fa0.jpg)
(http://tof.canardpc.com/preview2/26aae49e-3073-4d7d-a198-22555d6efd8d.jpg) (http://tof.canardpc.com/view/26aae49e-3073-4d7d-a198-22555d6efd8d.jpg)(http://tof.canardpc.com/preview2/437eea6b-c4e8-4779-86bf-cea491f06bd0.jpg) (http://tof.canardpc.com/view/437eea6b-c4e8-4779-86bf-cea491f06bd0.jpg)
(http://tof.canardpc.com/preview2/e124aea1-210b-488c-bafa-2f277ed70bc7.jpg) (http://tof.canardpc.com/view/e124aea1-210b-488c-bafa-2f277ed70bc7.jpg)(http://tof.canardpc.com/preview2/63199ae2-f979-46b1-8370-a52791e3d93d.jpg) (http://tof.canardpc.com/view/63199ae2-f979-46b1-8370-a52791e3d93d.jpg)
(http://tof.canardpc.com/preview2/aae667ae-94a3-40ce-abf4-4b8caec68c0a.jpg) (http://tof.canardpc.com/view/aae667ae-94a3-40ce-abf4-4b8caec68c0a.jpg)(http://tof.canardpc.com/preview2/11c23da4-ca11-4301-a6b9-1d1aabcf55fa.jpg) (http://tof.canardpc.com/view/11c23da4-ca11-4301-a6b9-1d1aabcf55fa.jpg)
(http://tof.canardpc.com/preview2/850f985e-fed4-402f-ad42-f46b60e05516.jpg) (http://tof.canardpc.com/view/850f985e-fed4-402f-ad42-f46b60e05516.jpg)(http://tof.canardpc.com/preview2/d6b83809-f31b-49f5-a5bb-23ffdebcdfd2.jpg) (http://tof.canardpc.com/view/d6b83809-f31b-49f5-a5bb-23ffdebcdfd2.jpg)
(http://tof.canardpc.com/preview2/5546117f-d871-4fee-8a59-9bca0e41f0f6.jpg) (http://tof.canardpc.com/view/5546117f-d871-4fee-8a59-9bca0e41f0f6.jpg)(http://tof.canardpc.com/preview2/0e1d0dbf-3ad8-4683-97c9-f8daa5fedaf2.jpg) (http://tof.canardpc.com/view/0e1d0dbf-3ad8-4683-97c9-f8daa5fedaf2.jpg)
(http://tof.canardpc.com/preview2/ca9fcc4a-6b6f-4595-9708-994fe35b4963.jpg) (http://tof.canardpc.com/view/ca9fcc4a-6b6f-4595-9708-994fe35b4963.jpg)(http://tof.canardpc.com/preview2/f0789715-a09e-4db6-adff-94385c1de1e2.jpg) (http://tof.canardpc.com/view/f0789715-a09e-4db6-adff-94385c1de1e2.jpg)
(http://tof.canardpc.com/preview2/45805b51-4cbf-4bf5-be37-35fbfd21adaa.jpg) (http://tof.canardpc.com/view/45805b51-4cbf-4bf5-be37-35fbfd21adaa.jpg)(http://tof.canardpc.com/preview2/8a543efe-e7ca-4d70-8a5d-6438a9e50168.jpg) (http://tof.canardpc.com/view/8a543efe-e7ca-4d70-8a5d-6438a9e50168.jpg)
(http://tof.canardpc.com/preview2/c7deaa04-9dcd-4b07-9918-5140e9d42f28.jpg) (http://tof.canardpc.com/view/c7deaa04-9dcd-4b07-9918-5140e9d42f28.jpg)(http://tof.canardpc.com/preview2/50dfd401-bacd-421b-bbc9-888497d814b1.jpg) (http://tof.canardpc.com/view/50dfd401-bacd-421b-bbc9-888497d814b1.jpg)
-
The mission the first two grabs of from is an absolute scream lol
-
I hated the **** out of that mission. It was a miracle I passed it on the first run. :doubt:
-
Strange, I've had no problems with it. If you aim carefully and remember your guns are just a bit to the bottom, you shouldn't have any problems with it.
Maybe it's because I have a joystick and I'm quite good with it.
-
After a certain point it's only you doing all the work, and joystick or not, they have Touhou hitboxes seeing as I literally watched shots roll along the sides.
Nothing like FS bombs where you can miss to an extent and still land a hit.
-
That's because they're actually ships, or at least the game thinks so. They're perfectly manageable if you have a steady aim, some intuition and a good joystick. You don't need AI help either. As for hitboxes, they're consistent with the actual model, unlike the "real" torpedoes, where collision detection is done using radius. Notice that you can hear "crack" as you hit them, the impact sound played for weapon-weapon collisions belongs to the impacted weapon.
-
I passed the mission first try using keyboard
-
(http://is100.imagesocket.com/images/2012/03/27/2458282-mic5.png)
-
Must...repel...WC invasion...
(http://dl.dropbox.com/u/17350885/frees2-20120326-235425.png)
Resorting to reusing pictures posted elsewhere. (Not really this one has textures reflective of the released version)
-
Oh Droid why must you yoink my pics all the time? :P
-
Did I see that right... there's a Solaris firing gauss rounds... from its MISSILE TUBES!?
-
Looks like that gauss round comes from one of the two the lower, forward multi-part turrets to me. In BP that place is taken up by a gattler though.
-
(http://dl.dropbox.com/u/17350885/frees2-20120330-135739.png)
Don't you wish the UEF was this cool?
-
They already are, because their small ships look better and their warships look almost like that.
-
I like those fighters. Also, is that Karuna modified? I see the guns are arranged differently. Also, did you fix the stern greebles?
-
Err, wut ? It's exactly the Karuna we have in latest WiH. At least from what can be seen in the pic.
-
Nope. Take a closer look on the cannons on the front. They are more widely spaced than on WiH's Karuna.
-
I just did take a very close look, comparing the picture with the model loaded up and FRED and it looks exactly the same, except for the turrets pointing forward instead of up and down.
The angle is a bit deceptive, because what looks like the lower guns are actually the two port-side (left) guns, which also hide the actual lower guns from sight.
-
Nope. Take a closer look on the cannons on the front. They are more widely spaced than on WiH's Karuna.
They're... not ? You might want to buy some glasses, mate.
(http://img99.imageshack.us/img99/1333/screen0012.png)
The cannons look a tad longer though, but I blame FS's low FoV for that one.
-
Heck, you're right. I really need to wake up. :)
It's all work of the tricky angle the picture was taken and different FOV that made cannons seem longer.
-
*awesome snip*
Don't you wish the UEF was this cool?
Can I wish the UEF has Astrogators, Skjoldrs and the Impervious-class?
(http://img818.imageshack.us/img818/3428/15065305.jpg) (http://imageshack.us/photo/my-images/818/15065305.jpg/)
(http://img405.imageshack.us/img405/4038/20707311.jpg) (http://imageshack.us/photo/my-images/405/20707311.jpg/)
(http://img10.imageshack.us/img10/9679/30199221.jpg) (http://imageshack.us/photo/my-images/10/30199221.jpg/)
(http://img27.imageshack.us/img27/5166/74621333.jpg) (http://imageshack.us/photo/my-images/27/74621333.jpg/)
(http://img100.imageshack.us/img100/794/22743158.jpg) (http://imageshack.us/photo/my-images/100/22743158.jpg/)
(http://img96.imageshack.us/img96/9136/94627823.jpg) (http://imageshack.us/photo/my-images/96/94627823.jpg/)
-
Y u no FXAA. Those missile trails are horribly pixelated.
Looks very cool regardless.
-
http://www.youtube.com/watch?v=Tlvysg6MSB8
-
axem, just a question! Might you consider making a model dump of those ships so the community might use them in the future?
-
EDIT: I am a retard. Ignore this post.
-
axem, just a question! Might you consider making a model dump of those ships so the community might use them in the future?
At some point I will. The models just need a few modifications to hide some silly geometry/texture issues.
-
There be cake (previously a link)
EDIT: and spelling errors! - not my best on april fools...
-
a dyson sphere?
-
Looks a bit like the Mechanoid Sphere from Nexus the Jupiter Incident.
-
"Than came" ?
Shouldn't that be "Then came" ?
-
"Than came" ?
Shouldn't that be "Then came" ?
Soooo close...
Edit'ed upper last post for convinence...
(jup for me its April 2nd already)
-
Dat Diomedes.
(http://img10.imageshack.us/img10/5069/diomedes3.jpg) (http://imageshack.us/photo/my-images/10/diomedes3.jpg/)
"Alpha and Beta, ready for drop Sir."
(http://img20.imageshack.us/img20/2476/diomedes2.jpg) (http://imageshack.us/photo/my-images/20/diomedes2.jpg/)
-
is it me? I seem to prefer the old diomedes! there was something about it like that spherical part which I liked very much.
-
is it me? I seem to prefer the old diomedes! there was something about it like that spherical part which I liked very much.
Ah, so it's not just me then. :P
I'm guessing we'll get used to it.
-
A Spacer destroyer from Wings fires on an American warship with its modified mining laser:
(http://is100.imagesocket.com/images/2012/04/06/2462298-957s.png)
-
wings? i thought that project was dead.
-
You obviously do not know the development speed of regular campaign projects here.
-
@deadly: How'd you crank up the bloom so high without blowing out the nebulae?
-
Exactly. I want your lighting setting. :)
-
(http://img38.imageshack.us/img38/1927/colony.png)
Yes, you will fly and fight inside this thing.
-
Cool!,, where'd you get it?
-
The E sent it to me. The version used in Wings will have some minor alterations like fighterbay paths and possibly nuclear missile silos mounted on the hull.
-
okay)
-
'this thing' was made for wod2 by Sab0o.
I do not recall anyone asking me or Sab0o about permission passing this colony around. :blah:
-
You do realize that it's in WiH2 as well, right?
And I know who made it, The E told me who made it and I made a comment in the table as a reminder for myself.
-
You do realize that giving BP permission does not mean EVERYONE gets to use it? What the hell?
-
Well how was I supposed to know that? Here's what happened:
1. I was talking about how it would be really cool and all to have an O'Neill Island Three in Wings.
2. The_E shows a picture of a Kentauroi flying past one.
3. I ask if I could have the model.
4. He sends it to me.
Up until now as far as I knew it was made for BP.
-
I am very sorry if I broke some confidence there. I shared this model because I figured that a mod that is very deep in WIP status and not anywhere close to release would be a safe place to spread it to; In addition, I trust Woolie to not just release it to the public for the hell of it.
It all came about because he told me he really wanted an O'Neill station in FSO; and seeing how I had that exact model on my HDD, I thought sharing it would be a good thing.
-
I would have appreciated it if you had asked before sharing, E.
Anyway, spoke to WW on IRC for a bit and its been resolved, he wasn't aware so I don't blame him.
[/moddingdrama]
-
Stuff from from the Project Outreach dump.
(http://img692.imageshack.us/img692/1142/po1d.png) (http://imageshack.us/photo/my-images/692/po1d.png/)
(http://img201.imageshack.us/img201/4137/po2.png) (http://imageshack.us/photo/my-images/201/po2.png/)
(http://img560.imageshack.us/img560/3939/po3.png) (http://imageshack.us/photo/my-images/560/po3.png/)
(http://img99.imageshack.us/img99/3788/po4.png) (http://imageshack.us/photo/my-images/99/po4.png/)
(http://img841.imageshack.us/img841/4913/po5.png) (http://imageshack.us/photo/my-images/841/po5.png/)
(http://img52.imageshack.us/img52/1226/po7v.jpg) (http://imageshack.us/photo/my-images/52/po7v.jpg/)
(http://img31.imageshack.us/img31/5333/po8n.jpg) (http://imageshack.us/photo/my-images/31/po8n.jpg/)
(http://img716.imageshack.us/img716/8212/po9m.jpg) (http://imageshack.us/photo/my-images/716/po9m.jpg/)
(http://img190.imageshack.us/img190/1035/po10.jpg) (http://imageshack.us/photo/my-images/190/po10.jpg/)
(http://img703.imageshack.us/img703/9602/po11.jpg) (http://imageshack.us/photo/my-images/703/po11.jpg/)
-
Those are fantastic skyboxes.
-
It just seems so odd to me to have a skybox with things that are relatively close. The staticness that shouldn't be there completely destroys the illusion for me (although they do work great for still screenshots).
-
If only there could be reflections on the water
-
If only the water could MOVE to begin with...
-
It could if you make animated textures for it.
-
is it me? I seem to prefer the old diomedes! there was something about it like that spherical part which I liked very much.
Ah, so it's not just me then. :P
I'm guessing we'll get used to it.
When I first saw the original Diomedes I didn't like it because of the round part... but somehow I like the remake less than the original, because of the missing round part. Weird.
-
It could if you make animated textures for it.
ShadowGorrath made one, and I may still have it. I don't have anything to put in on though, a big, flat plane isn't as easy to come by as it would seem.
-
Oh Deadly, that ship in the last few screenshots...
I think it was made for some movie thing, and it has a distorted UVmap.
To anyone thinking of using it in an actual mod release, don't. I forgot to purge it from the PO dump, but hopefully since I put the caveat of "USE NOTHING IF YOU DO NOT KNOW THE ORIGINAL AUTHOR", I guess I'm ok.
-
Actually, it doesn't look too bad, it's not bugged nor anything. I don't know who made that thing, but it look pretty good even up-close, and it has a very good layout.
-
You have no idea what you're talking about, Dragon. You're blind if you don't see what's wrong with it.
There are bits of it that aren't UVmapped at all and just tile its main texture, which is a UVMap texture, complete with the black areas.
There's also a massive stretched thing across the side, you can see it in all the screenshots except the last, right above the middle light bar.
IIRC, the file that it came with said that nobody may use it for anything (not even me so I donno why I did that). So don't use it. This is my final warning.
If I see it again anywhere I will probably have an aneurysm.
-
When I get back home I shall see what I can do with getting animated water working. Normal mapped water is a cakewalk and no problem at all, I'm in fact sitting on 30 frames @ 1024^2 tileable water animation (height maps + normal maps, probably pretty easy to craft diffuse and shine maps for them, just time-consuming). This animation was the result of my successful attempt to improve the water in IL-2 Sturmovik (http://www.youtube.com/watch?v=moZNunWyhRQ) (which could only use 15 frames @ 256^2).
It'll work as soon as I get the thing set up, EFF's and what not, but it would be a lot better if someone made a shader that can actually bump the surface* instead of just using a normal map...
*as in, visually displace the model surface in the direction of surface normal... not sure if viable.
-
I love you, hyperspace. (http://www.youtube.com/watch?v=Vy4opPexC1c)
-
We all love hyperspace accidents.
-
Your navigator must have run out of spice halfway through the folding.
-
I love you, hyperspace. (http://www.youtube.com/watch?v=Vy4opPexC1c)
The node wireframe looks good too. :)
-
I love you, hyperspace. (http://www.youtube.com/watch?v=Vy4opPexC1c)
Well that's a lolwut, and no mistake.
-
When I get back home I shall see what I can do with getting animated water working. Normal mapped water is a cakewalk and no problem at all, I'm in fact sitting on 30 frames @ 1024^2 tileable water animation (height maps + normal maps, probably pretty easy to craft diffuse and shine maps for them, just time-consuming). This animation was the result of my successful attempt to improve the water in IL-2 Sturmovik (http://www.youtube.com/watch?v=moZNunWyhRQ) (which could only use 15 frames @ 256^2).
It'll work as soon as I get the thing set up, EFF's and what not, but it would be a lot better if someone made a shader that can actually bump the surface* instead of just using a normal map...
*as in, visually displace the model surface in the direction of surface normal... not sure if viable.
If you got that stuff working in FSO your supercool status would reach the level of demigod.:)
-
Your navigator must have run out of spice halfway through the folding.
There was a distortion in the spice-thyme continuum. :P
-
(http://dl.dropbox.com/u/17350885/frees2-20120330-135739.png)
Don't you wish the UEF was this cool?
Those fighters are awesome, Andrew. What are they based from? I'm sure I've seen them around before but can't recall where.
-
The red fighter is an original design that's based off of one of the fighters from Strattcomm's model dump. I redid the design from scratch to give it a more cel shaded appearance. I modeled, UV mapped, textured, and rigged it all by myself. The blue one is...the Vic Viper. At least myname1x4xs's version of the Vic Viper. I saw his awesome design on his account and asked him if I could have the source model for a short campaign I'm working on. He gave me his blessing and spent countless hours having to optimize it.
Here you can take a closer look at the fighters here:
Red fighter (http://p3d.in/QrXdj)
Vic Viper (http://p3d.in/WRCx2)
-
(http://img40.imageshack.us/img40/5206/ciws.png)
CIWS turrets on the American Coral Sea-class fleet carrier.
(http://img220.imageshack.us/img220/2321/cruisemissiles.png)
The same ship, launching cruise missiles.
(http://img812.imageshack.us/img812/1657/rusturrets.png)
Russian flak (two-barreled) and CIWS (three-barreled) turrets.
(http://img696.imageshack.us/img696/6350/vlss.png)
Russian cruise missile launch.
-
Got the Vexor working, eh? Good job. The Coral's cruise missiles look more like lights on a spoke, though.
-
What is the model from 3rd screen?
-
Looks like engine section from the 4th.
-
Got the Vexor working, eh? Good job. The Coral's cruise missiles look more like lights on a spoke, though.
The particles for the rocket flame trail are smaller in the first few frames leading to that affect at the beginning of its trajectory. I'd need a new effect to fix it. I've already had to trim down the number of particles, making the trails look worse, to alleviate the huge FPS drops the flame trails were causing if many cruise missiles were on screen. The actual missile itself is only around 13 meters long, the rest is just exhaust flames.
(http://img339.imageshack.us/img339/2194/andropovnight.png)
New Andropov model.
(http://img220.imageshack.us/img220/5077/assadcruiser.png)\
An Assad-class light cruiser of the Arab Coalition.
(http://img21.imageshack.us/img21/9071/galahad.png)
European Union Galahad-class escort carrier.
-
#2 looks really badass.
-
I'd say the Andropov would look better if the sides were angled down somewhat
-
I'd need a new effect to fix it.
I believe you can simply modify the existing one, since it looks perfectly fine at the end of the trail [even if this is caused by free flight].
-
More Wings capships:
(http://img819.imageshack.us/img819/8744/vengeance4.png)
(http://img818.imageshack.us/img818/6508/vengeance3.png)
Spacer Vengeance-class fleet carrier
(http://img841.imageshack.us/img841/1551/putincruiser.png)
Russian Putin-class cruiser
(http://img607.imageshack.us/img607/326/zhukovcarrier.png)
Russian Zhukov-class fleet carrier
-
do you count on keeping the 158th colonial kiev and andropov?
-
No.
-
Wasn't happy with the cluster**** of lines that was the old Scimitar texture (http://www.ciinet.org/kevin/myimages/landreich/ScimitarDBPic.png), so I K.I.S.S.ed it goodbye and redid the bumpmap.
(http://www.ciinet.org/kevin/myimages/landreich/NewScimYo1.png)
-
(http://www.ciinet.org/kevin/myimages/landreich/NewScimYo1.png)
arrrrrr, kill it, smash it, burn it. I hated those things, struggled to get past the missions using it. I HATE THE SCIMITAR
-
Things are progressing...
(http://i47.tinypic.com/1775p1.jpg)
(http://i49.tinypic.com/21n4ly0.jpg)
(http://i45.tinypic.com/oz6dc.jpg)
(http://i48.tinypic.com/2d15s08.jpg)
-
Those backgrounds are great.
-
Fun you put 'new' models into one of your mods, but when are you gonna release any of them?
-
Fun you put 'new' models into one of your mods, but when are you gonna release any of them?
Faster than You release your "mods", if You even have any specified [HoH? MW?]. Shadow Genesis is almost ready. This second one is currently WIP.
BTW. Leave your cynical, pathetic provocations to private conversations :D.
-
C'mon, folks, let's get along. We're in this together.
-
Fun you put 'new' models into one of your mods, but when are you gonna release any of them?
The "new" models in those last few screenshots are all Scooby models...which are all released...
-
All of them are released, but heavily modified - new textures, new turrets, rescaled, altered pof data etc. I have only one exclusive model in this mod - HTL Ryujin, a gift from Inferno Team.
-
(http://i49.tinypic.com/21n4ly0.jpg)
Baked lighting?
-
IIRC the release thread, yes.
-
Given that we do not have cone lighting or deferred rendering in FSO, it needs to be baked lighting.
-
It looks pretty grand. It may not be realistic, but it looks grand. :nod:
-
If you don't have what you want, use what you have :).
It's just a glowmap, most of the older Scooby_Doo's models have baked lighting. I just made it stronger.
-
My God, these are actually good enough to be mistaken as fan art?!
-
Ah, but they are fan art... of a different type, but fan art nonetheless. ;)
-
This is nothing compared to The Betrayal's work here but I thought it'd be nice to show D: (http://screenshot.xfire.com/s/123164818-4.jpg)
-
Why is the nebula visible on top of the planet?
-
its a close nebula obviously
-
its a close nebula obviously
Wrong. Is a massive planet that is really far away.
-
its a close nebula obviously
Wrong. Is a massive planet that is really far away.
Your both right ^^
-
:wtf:
Could that even occur in nature?
-
Pssshaw, this is FreeSpace not nature!
-
obviously its just an oil spill not actually a nebula
-
:wtf:
Could that even occur in nature?
Pretty much no. Anything much larger than Saturn will start to experience enough self-induced gravitational force that it'll collapse down into denser matter without growing physically larger. Jupiter is significantly more massive than Saturn, but only slightly larger in diameter, as illustrated in http://xkcd.com/681/
For there to be a nebula in between the pov and the camera in that shot, it would have to be a small nebula, as from the destruction of a large fleet or space station orbiting the planet in question. I'd suggest it could be formed at the planets' L1 trojan point, but the angles of the solar illumination would seem to belie that possibility - you'd only see something eclipsing the planet from an L1 point when the planets disc was fully illuminated - unless the nebula was formed from some sort of destroyed craft in a wide orbit outside the plane of the ecliptic around the L1 point, and even then...
The only practical way for a cloud of nebular gas to exist in front of a planet that takes up that large a portion of the FOV (assuming the FOV is higher than ~5 degrees of arc or so, which is not a big leap to take) is for something to have blown up there recently enough that its gaseous debris field has not yet been significantly degraded by the various magnetic and gravatic forces that tend to surround planets.
-
As what LordMelvin said, thank you for the lesson btw :). Basically its a close nebula resulting in the destruction of a space station earlier on. As for the planet's size and distance. Obviously its really far away (my definition) but its most likely a bit smaller then Saturn. Now nuff with the lectures we need more pictures!
(http://screenshot.xfire.com/s/123172401-4.jpg)
-
This is nothing compared to The Betrayal's work here but I thought it'd be nice to show
Why are you comparing yourself to Betrayal? You're on topic and that's all that matters. Look:
Events over the past while have shown how proud we all are of being Freespace players and modders. This community has taken a gift from Volition and done things with it that I never thought possible.
As such I though it would be good to remind ourselves of how much we love the game so here's your chance. Here you can post screenshots of your favourite moments from the game, models that have impressed you or SCP screenies that just make you say wow.
-
This is nothing compared to The Betrayal's work here but I thought it'd be nice to show
Why are you comparing yourself to Betrayal? You're on topic and that's all that matters. Look:
Events over the past while have shown how proud we all are of being Freespace players and modders. This community has taken a gift from Volition and done things with it that I never thought possible.
As such I though it would be good to remind ourselves of how much we love the game so here's your chance. Here you can post screenshots of your favourite moments from the game, models that have impressed you or SCP screenies that just make you say wow.
I'm saying that Betrayal's work is better. Its ment more of a compliment towards him.
-
I'm not as good modder as it seems to be, but thank You anyway :P. Guys - more pictures, less talk!
-
(http://screenshot.xfire.com/s/123214479-4.jpg)
Discuss please :)
-
i think it's spelled istanbul
-
i think it's spelled istanbul
Right, thanks. I tried spelling it from memory, clearly didn't work out ^^
-
instabul(l), the stuff you write down on an exam when you're going oh****idonnothis :yes:
-
instabul(l), the stuff you write down on an exam when you're going oh****idonnothis :yes:
I lol'd.
-
I suggest to make Your own texture for Torrent [Sanctus] than use tilemaps for whole ship. This model wasn't made for used only tiles.
BTW. I forgot to add the best screenshot from previous set. Here is it:
(http://i49.tinypic.com/1rwyvb.jpg)
Normalmaps are lovely
-
Looks like he's headed for a fight cool ship. :yes:
-
I suggest to make Your own texture for Torrent [Sanctus] than use tilemaps for whole ship. This model wasn't made for used only tiles.
BTW. I forgot to add the best screenshot from previous set. Here is it:
Thanks I'll remember that
-
A wild Twist of Fate mission appeared!
(http://img267.imageshack.us/img267/525/screen0883.png)
(http://img209.imageshack.us/img209/7326/screen0897.png)
(http://img256.imageshack.us/img256/7968/screen0904.png)
(http://img856.imageshack.us/img856/2488/screen0907.png)
-
Looks good
-
Been modding my local install with some small tweaks. Most recently, I've been tweaking the shaders, which are based off the ones released with WiH. They feature anisotropic specular lighting.
(http://img824.imageshack.us/img824/1909/nelsonr.jpg)
(http://img193.imageshack.us/img193/6517/babylonc.jpg)
(http://img138.imageshack.us/img138/4436/karuna.jpg)
(http://img851.imageshack.us/img851/6929/karuna2.jpg)
(http://img52.imageshack.us/img52/3065/goodtiming.jpg)
^loltiming.
-
A wild Twist of Fate mission appeared!
*snip*
I wanna moar! I'm looking forward for news from Your awesome ToF from months!
-
Been modding my local install with some small tweaks. Most recently, I've been tweaking the shaders, which are based off the ones released with WiH. They feature anisotropic specular lighting.
CUT
I never imagined that Artemis Station could look better than it does on QuantumDelta's souped-up PC.
Are you trying to use ultra-realistic light settings? Most of the ships seem a bit too dark.
-
Kolgena: Must know how you got it to look that good.
-
Appearances of a scene depend on lighting tweaks, less so much system performance. I can get away with screenshots, because you don't have to see how lolworthy blue planet on insane is at 2-10 fps. In fact, Crysis maxed out and with heavy TOD tweaking at 1080p is a godly pretty slideshow on my laptop.
I got the lighting to look like that by going into the main-f.sdr file and tweaking the relevant values. My emphasis has been on a realistic look without overdone specular effects. I do agree that the lighting's a bit dark at times, so I'll see what I can do without making ships look fake. I started playing with the shader file directly after realizing that half the lighting flags don't work anymore, and the other half don't cover what I want to change.
-
(http://screenshot.xfire.com/s/123233157-4.jpg)
hmm, someone is running away...
-
The nebula looks like a green sandworm that's about to swallow the node.
So I went back and tweaked the lighting settings again. Was lazy, so these screenshots feature a grand 768p with poor man's FXAA so I could take screenshots without looking at a slideshow. If you squint really hard they'll look like 1080p.
(http://img703.imageshack.us/img703/8941/screen0148.jpg)
(http://img651.imageshack.us/img651/4245/screen0149.jpg)
(http://img215.imageshack.us/img215/5836/screen0151.jpg)
(http://img155.imageshack.us/img155/2276/screen0147.jpg)
-
Okay, I lied. I decided to hit the credits with actual 1080p. I hope you forgive the double post. I don't apologize for spoilers, because you should have played this by now :P
(http://img580.imageshack.us/img580/2163/marsp.jpg)
(http://img607.imageshack.us/img607/4080/firstfleet.jpg)
(http://img33.imageshack.us/img33/973/aoar.jpg)
This one shows that there is visibility even with a dark sun.
(http://img3.imageshack.us/img3/8186/neptunea.jpg)
And this one shows off a backlighting bug that has existed since anisotropic specular lighting was released. Either no one else has this bug, or no one is available to fix it.
(http://img254.imageshack.us/img254/684/backlightbug.jpg)
-
What's the bug in the last one? The Solaris glowing around the sun's corona, or the reflection of the sun off the planet?
-
Look at how bright the solaris is on the shadowed side (side facing camera). That lighting is all coming from the sun(s?) BEHIND the ship, and it doesn't make sense. This is not just glow from the corona. Parts of the ship are so bright that they're white. This only seems to happen in very specific rotations of models relative to light sources.
Reflection of the sun off the planet seems to be a (clever?) hack (?) done in the mission itself, since it comes with its own sun flare.
Here's what it looks like with anisotropic specular turned off, but everything else exactly the same.
(http://img690.imageshack.us/img690/5872/notbuggy.jpg)
Notice how the side facing the camera is dark light it should be.
(same problem as here: http://www.hard-light.net/forums/index.php?topic=79369.msg1570922#msg1570922, but I realize the images have long since been deleted)
-
Listen to the dirge of the fallen ones...
(http://i49.tinypic.com/2r5g9it.jpg)
(http://i49.tinypic.com/290viw9.jpg)
(http://i46.tinypic.com/zix2d1.jpg)
4th mission from Ultima Cena. Patrol with the GTCv Desdemona in Delta Serpentis. BlasterNT, thank You for this planet. It's awesome! :D
-
Heh, no problem, thanks for using it!
-
Is that.....A GTI Whitehall cut in two?
-
Is that.....A GTI Whitehall cut in two?
Debris of it.
-
A wild n00b appeared!
(http://dl.dropbox.com/u/34728628/wmt/wmt02.png)
(http://dl.dropbox.com/u/34728628/wmt/wmt05.png)
(http://dl.dropbox.com/u/34728628/wmt/wmt03.png)
If you're looking forward to these missions then I have bad news: These were just a test and I splashed them together for the screens
e: lvlshot
-
Is that.....A GTI Whitehall cut in two?
Debris of it.
Hurl it into a Ravana. :drevil:
A wild n00b appeared!
CUT
Here's a tip to make you less of that: use [lvlshot] instead of [IMG].
-
Is that.....A GTI Whitehall cut in two?
Debris of it.
Hurl it into a Ravana. :drevil:
Given the size of the Whitehall...make it a Sathanas.
-
Is that.....A GTI Whitehall cut in two?
Debris of it.
Hurl it into a Ravana. :drevil:
Given the size of the Whitehall...make it a Sathanas.
Sath or Ravana was probably the one who cutted her into piece of junk :P
-
long way home
(http://farm8.staticflickr.com/7218/7161479440_41d75da56a_b.jpg)
(http://farm6.staticflickr.com/5076/7161481784_1ba66864db_b.jpg)
(http://farm8.staticflickr.com/7213/7161477962_5dea42730c_b.jpg)
-
Nice fighter. Also, shouldn't the Phalanx turret point sideways?
-
they should but i didn't want to take the time to change the turret rotation in the table's.
-
Shouldn't You credit SolCommand for phalanx turrets and missile launchers? I saw them both on his website and I've noticed they just don't fit to Your style.
-
Shouldn't You credit SolCommand for phalanx turrets and missile launchers? I saw them both on his website and I've noticed they just don't fit to Your style.
Where did he take credit for them?
-
long way home
CUT
That background...
(http://webalia.com/uploads/contenidos_usrs/391091_mother_of_god_20110610165116.jpg)
-
I never took credit for them but I found them on a different website so I didn't know who made them. I didn't make the background ether.
-
That is FSF's galaxy made for ASW isn't it?
-
I think so yes.
-
http://www.solcommand.com/2010/12/typhoon-launcher.html (http://www.solcommand.com/2010/12/typhoon-launcher.html)
http://www.solcommand.com/2010/12/phalanx-ciws.html (http://www.solcommand.com/2010/12/phalanx-ciws.html)
He mentioned it in terms of use.
-
I'm not saying your wrong it was on another website so I didn't know about him.
-
It's ok, just want to prevent You before You break his terms of use. Cool screenshots anyway :P
-
thanks for the heads up on that and thanks about the screenshot.
-
curious as to why there's a planet drifting in the intergalactic void.
-
Designated reaper chillzone.
-
curious as to why there's a planet drifting in the intergalactic void.
The view is supposed to be an exaggerated view from a star in a satellite galaxy ie. Magellenic Cloud, thus there is a star there, and it isn't intergalactic void!
-
Thinks to some help it works in game
(http://farm8.staticflickr.com/7244/7172354368_e6f0b26ce0_b.jpg)
(http://farm6.staticflickr.com/5331/7172355504_5e1f5ed7d0_b.jpg)
-
Ooh, interesting shape.
By the way, you can replace [IMG] with [lvlshot] to fit the image to the post.
-
A couple of rather insidious-looking Typhoons.
(http://i728.photobucket.com/albums/ww286/TSADestiny/T1.png)
Lasering a Horizon...
(http://i728.photobucket.com/albums/ww286/TSADestiny/T2.png)
...and the remnants of the (rather large) fleet that engaged the Horizon.
(http://i728.photobucket.com/albums/ww286/TSADestiny/T3.png)
-
What !! The Horizon is downlodable ?
-
Talk about making an unplesant debut. :P
-
No that's the old model, the one from the Awesome Computer Challenge, if you remember that.
of course, since that model broke a number of engine limitations it had to be stripped down a bit but it works. Basically had to get rid of all the insane detail and go back to the fairly low-poly main mesh etc.
-
Posting these here cuz bloom looks so much better in 640x480. We seriously need a size control for the bloom.
(http://www.ciinet.org/kevin/myimages/others/Lowbloom1.png)
(http://www.ciinet.org/kevin/myimages/others/Lowbloom2.png)
(http://www.ciinet.org/kevin/myimages/others/Lowbloom3.png)
(http://www.ciinet.org/kevin/myimages/others/Lowbloom4.png)
-
ohgad, 640x480. Feels like my crapbook.
What about "don't use bloom ?"
-
I wasn't aware that bloom radius depended on screen resolution. Shouldn't it always be rendered to the same sized 512x512 texture before being applied to the scene?
Being able to tweak/increase the radius for the bloom would be nice though.
-
Man, shades of retail FS1 with that resolution. Ah, memories...
-
I like how 80% of the screen is filled with HUD
-
I like how 80% of the screen is filled with HUD
:lol:
-
*640x480 resolution*
(http://i3.kym-cdn.com/entries/icons/original/000/007/784/what-year-is-it-robin-williams.jpg)
-
(http://www.ciinet.org/kevin/myimages/others/Lowbloom2.png)
Hmm, lazers.
-
Man, shades of retail FS1 with that resolution. Ah, memories...
An FS1 conversion of FS2 or an FS2 campaign would be amusing.
-
not for the ones making it
-
I just finished importing the Ralari I was working on into FSO for Woolie's Wing Commander: Advance Guard mod. Textures are still WIP, but it looks awesome even in its current form.
EDIT: The model has 10404 polys
EDIT again: Thanks to Wedge009 for the Kilrathi logo!
(http://www.ciinet.org/kevin/myimages/WCAG/Ralari1.png)
(http://www.ciinet.org/kevin/myimages/WCAG/Ralari2.png)
(http://www.ciinet.org/kevin/myimages/WCAG/Ralari3.png)
-
It reminds me of Vic Viper. Also, I can't see these 10k polys and its way too blokcy to my liking. Good concept, however, and glowmaps FTW.
-
What's the deal with silver coloring?
-
Maybe that's the color they wanted it to be? Shocking idea, I know.
-
I'm still working on the texture, and that means adding colours, adding some details, making a bumpmap, whatever... The texture is not finished! That's why it's gray as of now.
-
Maybe that's the color they wanted it to be? Shocking idea, I know.
Now, how one could be so clueless? Well, let me enlighten you. This ship comes from a rather well known game, called Wing Commander. There's a rather well established appearance the Ralari has, and it's definitely not silver in color. Talon, is much more oriented in classics than you, and especially in early WC games, so I was surprised to see it colored like that. If this was a design choice, he'd have to justify it. Unlike most games today, Wing Commander does have a fairly well developed plot.
Good to know it's just because it's WiP though. A silver Ralari looks just... off, for some reason. Not exactly bad, but very strange.
For the reference, this is how it looks in WC1 (the one below): http://www.wcnews.com/ships/wc1ralari.shtml
-
You know, there is more grey on there than i remember, though I spent too much time either smoking them or swearing at the mission you have to escort it
-
Yes, there's indeed plenty of silver, which you don't see most of the time, as the best approach angle for it is from behind (where there isn't much sliver). And if you look at the one you're escorting, this means you look away from the fighters attacking it. Which means it blows up. :) Thankfully, if you let it blow, you get to the "middle patch", which is rather interesting plot-wise. That's a good mission to eject on and get yourself that medal.
-
I like it and would be use it in Enigma ^^
I think with the style of the other ones like this
(http://img41.imageshack.us/img41/6612/screen0242.jpg)
it looks great.
-
Maybe that's the color they wanted it to be? Shocking idea, I know.
Now, how one could be so clueless? Well, let me enlighten you. This ship comes from a rather well known game, called Wing Commander. There's a rather well established appearance the Ralari has, and it's definitely not silver in color. Talon, is much more oriented in classics than you, and especially in early WC games, so I was surprised to see it colored like that. If this was a design choice, he'd have to justify it. Unlike most games today, Wing Commander does have a fairly well developed plot.
Good to know it's just because it's WiP though. A silver Ralari looks just... off, for some reason. Not exactly bad, but very strange.
For the reference, this is how it looks in WC1 (the one below): http://www.wcnews.com/ships/wc1ralari.shtml
I know all of this. I was just saying that maybe, just maybe, they wanted to deviate from that? :blah:
I don't think I can make it any clearer.
-
If you're looking for texture inspiration on the Ralari, don't forget Howard Day's brilliant rendition. (http://www.wcnews.com/news/3113)
-
(http://img850.imageshack.us/img850/3804/screen0167.png)
in b4 "that's not realistic, there is no dust in space!"
-
Obligatory "f*uck realism".
-
I don't care what it is or isn't, other than it looking awesome.
-
Looks great.
Too bad the effect fades with camera angle. Makes it somewhat uglier in motion.
-
in b4 "that's not realistic, there is no dust in space!"
lies, nebulas are dust <3
-
Not to mention you would expect some dust in a roid field that dense
-
Actually!
Nebulas are typically gaseous and have very very low density (they only appear "dense" in comparison to empty space because they are ginormous and often not only reflective, but emissive), but there is absolutely no reason why there couldn't be dust in space. There are several examples of that happening; Saturn's rings would be a perfect example. The gas jets expelling matter from comets certainly have a lot of dust in them as well as the comet basically disintegrates in the solar heat.
Asteroids are a tougher dust source to imagine. However, if an asteroid gets hits by another one it'll definitely puff up a cloud of particles with variable grain size. It's easily conceivable that an asteroid hit by another could develop a dust cloud orbiting it. If the velocity of the particles in the cloud doesn't exceed the escape velocity of the asteroid, the dust cloud will just keep orbiting. Dust can also originate from human activity in the vicinity. Ice debris from coolant leaks or waste dumps could stick around an asteroid large enough. If spacesuits or small utility tugs use pressurezed gas jets for maneuvering rather than more high-powered hypergolic thrusters with a lot more ejection velocity, that gas could potentially stick around the asteroid for a while. Or - if there's mining activity at the asteroid, explosives and other such efforts will definitely produce dust. Seismic shocks could potentially throw regolith dust upward from the surface of the entire asteroid!
The speeds of the particles would thus be very low, and the collisions of particles could either result in particles bouncing off from each other, or clumping together to form larger particles - that would depend on the composition of the particles. Ferromagnetic particles would probably clump together by magnetic field alignment alone. Don't know how rock dust (silicate or some other) would behave. A mix of rock and water ice particles would probably be the most interesting, as you might get some small amount of static electricity in the dust cloud.
Regardless, this type of dust clouds would be very short term indeed in most cases, especially in the inner solar system. The solar wind will push such dust away relatively fast. However, further in the solar system, such dust and gas clouds can last for a long time and grow to quite formidable sizes. This type of dust/gas atmosphere is called a coma, and it should be no surprise that this is how comets have gained their moniker. Comets can in fact have huge comas while they are approaching the Sun. At the distance of Mars orbit (1.5 AU or so) the solar wind starts to really stretch it and form a tail, and by doing this also reduces the diameter of the coma.
But yeah, up there in outer solar system, things can have a fairly static and large coma as long as there's some activity to replenish the small amount lost to solar wind. Dust is less sensitive to solar wind than gas is, but it will eventually waste away when exposed to the solar wind. However, the asteroids might also actually be moons of a gas giant, in which case their dust halo would be protected by the magnetic field of the larger planet.
As far as the scale of things goes: The Great Comet of 1882 initially had a coma that was roughly the size of Sun.
Whether or not the dust from such natural events would be dense enough to form crepuscular lighting effects is a different matter but for the sake of art I'm willing to ignore that and just say that there was some event that caused the dust cloud to be dense enough, because it's plausible enough and that image is gorgeous. :p
-
*Applauds*
Well done sir
-
Actually!
Nebulas are typically gaseous and have very very low density (they only appear "dense" in comparison to empty space because they are ginormous and often not only reflective, but emissive), but there is absolutely no reason why there couldn't be dust in space. There are several examples of that happening; Saturn's rings would be a perfect example. The gas jets expelling matter from comets certainly have a lot of dust in them as well as the comet basically disintegrates in the solar heat.
Asteroids are a tougher dust source to imagine. However, if an asteroid gets hits by another one it'll definitely puff up a cloud of particles with variable grain size. It's easily conceivable that an asteroid hit by another could develop a dust cloud orbiting it. If the velocity of the particles in the cloud doesn't exceed the escape velocity of the asteroid, the dust cloud will just keep orbiting. Dust can also originate from human activity in the vicinity. Ice debris from coolant leaks or waste dumps could stick around an asteroid large enough. If spacesuits or small utility tugs use pressurezed gas jets for maneuvering rather than more high-powered hypergolic thrusters with a lot more ejection velocity, that gas could potentially stick around the asteroid for a while. Or - if there's mining activity at the asteroid, explosives and other such efforts will definitely produce dust. Seismic shocks could potentially throw regolith dust upward from the surface of the entire asteroid!
The speeds of the particles would thus be very low, and the collisions of particles could either result in particles bouncing off from each other, or clumping together to form larger particles - that would depend on the composition of the particles. Ferromagnetic particles would probably clump together by magnetic field alignment alone. Don't know how rock dust (silicate or some other) would behave. A mix of rock and water ice particles would probably be the most interesting, as you might get some small amount of static electricity in the dust cloud.
Regardless, this type of dust clouds would be very short term indeed in most cases, especially in the inner solar system. The solar wind will push such dust away relatively fast. However, further in the solar system, such dust and gas clouds can last for a long time and grow to quite formidable sizes. This type of dust/gas atmosphere is called a coma, and it should be no surprise that this is how comets have gained their moniker. Comets can in fact have huge comas while they are approaching the Sun. At the distance of Mars orbit (1.5 AU or so) the solar wind starts to really stretch it and form a tail, and by doing this also reduces the diameter of the coma.
But yeah, up there in outer solar system, things can have a fairly static and large coma as long as there's some activity to replenish the small amount lost to solar wind. Dust is less sensitive to solar wind than gas is, but it will eventually waste away when exposed to the solar wind. However, the asteroids might also actually be moons of a gas giant, in which case their dust halo would be protected by the magnetic field of the larger planet.
As far as the scale of things goes: The Great Comet of 1882 initially had a coma that was roughly the size of Sun.
Whether or not the dust from such natural events would be dense enough to form crepuscular lighting effects is a different matter but for the sake of art I'm willing to ignore that and just say that there was some event that caused the dust cloud to be dense enough, because it's plausible enough and that image is gorgeous. :p
Mkay, right...well then, the only logical reason there'd be dust in space is a asteroid belt being mined to death: Exhibit A: Gehenna from Homeworld 2
-
(http://img850.imageshack.us/img850/3804/screen0167.png)
in b4 "that's not realistic, there is no dust in space!"
Actually, I thought that would make a nice supernova.
-
Addendum: While most nebulas are gaseous, there are also dust coulds. Those appear typically as dark nebulas that obscure the stuff behind them.
However, nebular dust creating crepuscular lighting effects has another problem: The dust clouds appear in the densest, coldest regions of nebulas, and a star igniting or traversing nearby would both heat the nebula, dispersing the dense dust nebula, as well as exert solar wind pressure on it. So a presence of a local light source could be hard to establish.
-
Space dust, god rays, and bugs aside it's time to solve a mystery
(http://dl.dropbox.com/u/17350885/frees2-20120520-220600.png)
What heinous acts is Andrew up to now!?!
-
(http://screenshot.xfire.com/s/123654359-4.jpg)
A colony in Sirius containing about half a million souls and is in orbit around a massive orange tinted gas giant.
-
I don't like how the source(s) of light for the gas giant and the moon are different >.>
(Then again, most skyboxes in freespace have planets/moons/whatever lit in impossible ways)
-
I don't like how the source(s) of light for the gas giant and the moon are different >.>
(Then again, most skyboxes in freespace have planets/moons/whatever lit in impossible ways)
I'll agree, the lighting isn't all that great but eh at the time I thought it look alright.
-
It's not your fault really. Short of manually painting shadows into the planet bitmaps with photoshop or something, there isn't anything you can really do.
Otherwise, it looks pretty cool.
-
(Then again, most skyboxes in freespace have planets/moons/whatever lit in impossible ways)
Bothers me EVERY TIME.
-
Okay let's try this again...
(http://dl.dropbox.com/u/17350885/frees2-20120526-182235.png)
(http://dl.dropbox.com/u/17350885/frees2-20120526-182759.png)
-
VLS launchers? Looks nice. Is this from any specified mod?
And something from me:
(http://i46.tinypic.com/2mnqjgj.jpg)
(http://i49.tinypic.com/1znwzyp.jpg)
Testing weapons for GTA, from Ultima Cena project [based on weapons from Project Outreach], and by the way - showcase of GTACa Nibelheim attack carrier. I love that ship :D
-
looken good but those don't like VLS </3
-
They look fine. I'd like to have a better look at that ship.
-
Might as well spell it out for us Andrew, new mod?
@Betrayal I really like that ship design.
-
(http://screenshot.xfire.com/s/123667305-4.jpg)
(http://screenshot.xfire.com/s/123667315-4.jpg)
(http://screenshot.xfire.com/s/123667321-4.jpg)
My version of Capella in all of her glory. A Mass Effect Alliance fighter guest stars (thanks to Bloodfleet for converting the model for me)
Also contains a planet made by BlasterNT
-
Nice :yes:
-
I see your (kinda) Arcadia and raise you an HTL...
[image removed]
-
Might as well spell it out for us Andrew, new mod?
Who knows? :P
All I'll say is those Sheevans Shivans are just target dummies.
-
Are those VLS missiles ... making 90 degree hard turns?
-
If they're making 90 degree hard turns...they aren't missiles.
They also appear to be kind of "piercing" their targets. O_o
-
snip
ohhhh shi*!
DO WANT.
(background too).
-
They look fine. I'd like to have a better look at that ship.
It's one of Scooby's ships, I think the Tiger Shark or something like that, retextured with generic dark grey + blue coloring.
-
I actually meant the Andrew's one. I know the Sccoby's Tiger's Claw well enough.
-
Want a little closer look? Well then...
(http://dl.dropbox.com/u/17350885/JSword2.png)
Judgement Sword.
The end is now here.
(This was rendered in FSO yes yes)
-
It looks really nice :yes:
-
(http://www.ciinet.org/kevin/myimages/WCAG/Ralari4.png)
(http://www.ciinet.org/kevin/myimages/WCAG/Ralari5.png)
(http://www.ciinet.org/kevin/myimages/WCAG/Ralari6.png)(http://www.ciinet.org/kevin/myimages/WCAG/Ralari7.png)(http://www.ciinet.org/kevin/myimages/WCAG/Ralari8.png)(http://www.ciinet.org/kevin/myimages/WCAG/Ralari9.png)
-
(http://screenshot.xfire.com/s/123674579-4.jpg)
This once gentle giant is up for a rude awakening
Also, looks good Talon. Very nice work.
-
I don't like how the source(s) of light for the gas giant and the moon are different >.>
(Then again, most skyboxes in freespace have planets/moons/whatever lit in impossible ways)
Keep quiet and drool. ;)
(http://dl.dropbox.com/u/17350885/JSword2.png)
THE CLAWWWW.
-
Want a little closer look? Well then...
(http://dl.dropbox.com/u/17350885/JSword2.png)
Judgement Sword.
The end is now here.
(This was rendered in FSO yes yes)
why does it look so bad in normal game then? fiddle with your light settings better dammnit!
-
Wow, so that's it? How big is it? On your screens it looked rather dinky.
-
Thats what I like - a lot of good pictures :D
Edit:
Mission 07 from Ultima Cena - WIPpy WIP
(http://i47.tinypic.com/25khpo9.jpg)
(http://i49.tinypic.com/9r13d5.jpg)
(http://i45.tinypic.com/122ydfd.jpg)
(http://i45.tinypic.com/168swwm.jpg)
(http://i48.tinypic.com/nlsdb5.jpg)
(http://i45.tinypic.com/9tpx7p.jpg)
(http://i48.tinypic.com/30a6czk.jpg)
-
Well well well... what are we lookin at here? Any chance of a better look at that station? ;7
-
Well well well... what are we lookin at here? Any chance of a better look at that station? ;7
Well...
(http://i50.tinypic.com/zsrgiq.jpg)
But not everyone is creature of the darkness.
(http://i47.tinypic.com/25sl7ib.jpg)
PeterV + a bit of courtesy from Kobrar44 + Trolling in PCS2
-
Isn't it the top of the Jumpgate from ED?
-
Isn't it the top of the Jumpgate from ED?
Yes, it's the control statiom cut off from whole gate, rescaled, returreted and now it serves as succesor of the Arcadia in modern GTA fleet. I've also turned the generator from ED Jumpgate into small sensor station :P.
-
why does it look so bad in normal game then? fiddle with your light settings better dammnit!
All I did was check no lighting in the ship lab.
Wow, so that's it? How big is it? On your screens it looked rather dinky.
(http://dl.dropbox.com/u/17350885/JudgementofSize.png)
It's big. Longer than a Sathanas. It has rather dinky armaments for its size though, but it turns out it really doesn't have to care anyway since it has hundreds of attending warships and significant armor on itself as well. The Sathanas is about the only ship that could make it feel unsettled.
-
Well well well... what are we lookin at here? Any chance of a better look at that station? ;7
Well...
(http://i50.tinypic.com/zsrgiq.jpg)
But not everyone is creature of the darkness.
(http://i47.tinypic.com/25sl7ib.jpg)
PeterV + a bit of courtesy from Kobrar44 + Trolling in PCS2
Must have!
-
I really do like that installation.
-
Silly demented mind playing tricks on me. I could have sworn... nevermind :nervous:
was that a new fighter in the bottom of the image
-
I think you found the colossus. The largest space-faring vessel ever constructed.
-
just great. as if the death star wasn't bad enough.
-
Doesn't that make the big ship in the middle citadel-sized?
-
The Whitehall and Pyrgos are pretty huge too.
-
Doesn't that make the big ship in the middle citadel-sized?
The Whitehall and Pyrgos are pretty huge too.
If you two are talking about the 400+ KM sized Citadel then the Pygros and Whitehall are, maybe, approximately about half the size of the Citadel.
Anyways, nuff talk, time for ze pictures!
(http://screenshot.xfire.com/s/123727679-4.jpg)
-
Mah, moar picturez!
(http://i49.tinypic.com/2ebbuzb.jpg)
(http://i48.tinypic.com/8xr1jk.jpg)
(http://i48.tinypic.com/6qxvle.jpg)
(http://i50.tinypic.com/4hyukx.jpg)
Beasty sentry gun :D
-
Dem beams are not aligned with the barrels!! plz fix :P
!!
-
Dem beams are not aligned with the barrels!! plz fix :P
!!
There are not beams. There are railguns! And... Your railguns, from Project Outreach :P.
And they're aligned. The turret just rotated after the shot.
-
...oh.
:warp:
-
(http://i48.tinypic.com/6qxvle.jpg)
Ooo, I haven't seen this one before.
-
(http://i48.tinypic.com/6qxvle.jpg)
Ooo, I haven't seen this one before.
Almost looks to elegant to be shivan
-
It's SF Succubus from Inferno Shivan Pack 2. It's downloadable. C'mon, try it yourself
http://www.hard-light.net/forums/index.php?topic=79199.20
-
I thought it looked a lot like my texture. I didn't realize that INF released them.
-
Felt wrong to hoard them and all, ya know?
-
Pretty nuSeth shot.
(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/screen0240.jpg)
-
flippin' sexy, mon.
-
The new MVP release will be a-we-sum.
-
:yes2: nuseth :yes:
One of the few vasudan fighters that didnt completely suck
-
It was my preferred Vasudan heavy fighter until I tried out the Tauret. I still use it from time to time. :)
-
It was a slow day.
(http://farm9.staticflickr.com/8015/7333441640_dedb858933_b.jpg)
(http://farm8.staticflickr.com/7080/7333441236_d2cb9fb97a_b.jpg)
-
Great models, how long the Dauntless is?
-
Am liking the Dauntless. Cool beam turrets too.
-
I don't recall seeing the Dauntless before. New ship or was it hidden in a model dump somewhere? Either way, think you could point us to a download?
-
nuseth looks pretty nice.
-
The Dauntless is a work in progress I've put it into the game to work out any bugs in the model. I'm still working on the UV maps at this time. The Dauntless is about 1,610 meters long.
-
Must...get...back..to playing...FS.
-
To keep this thread along. I have some pictures and a video to share!
(http://screenshot.xfire.com/s/123874165-4.jpg)
(http://screenshot.xfire.com/s/123874169-4.jpg)
http://www.youtube.com/watch?v=1A3iy9WAKlg&feature=youtu.be
-
That purple beam looks incredibly cool.
-
fuschia is not purple, guys.
that looks closer to pink.
-
No one expects the interior decorating inquisition! :p
-
i question the masculinity of anyone with a distinction between purple and fuchsia. or who even uses fuchsia as a color descriptor.
-
i question the masculinity of anyone with a distinction between purple and fuchsia. or who even uses fuchsia as a color descriptor.
Man, next you'll rag on us for knowing magenta when it was a monitor color.
-
Let's just call it the Mace Windu beam.
-
Your mod generates warnings. Thats not good...
But anyway, it looks great :yes:. I wanna see main weapon of that retextured Akrotiri in action!
-
Let's just call it the Mace Windu beam.
SWindu, MWindu, BWindu and BFWindu? ;7
-
http://www.youtube.com/watch?v=1A3iy9WAKlg&feature=youtu.be
All freespace stuff aside, I'm all like "wtf" looking at your desktop background and the immense ****ing clutter of unorganized icons.
On a freespace note, you should probably find a way to disable the shield part of the ETS if you're gonna put the player in a shieldless ship
-
Maybe he did something like the TBP team. There the fighters don't have shields either, in terms of story. But as far as in-game stats are concerned, they still carry "paper thin" shields, that let weapon damage through unhindered, but reduce the effect of shockwaves on the fighters, which facilitates playability.
-
Maybe he did something like the TBP team. There the fighters don't have shields either, in terms of story. But as far as in-game stats are concerned, they still carry "paper thin" shields, that let weapon damage through unhindered, but reduce the effect of shockwaves on the fighters, which facilitates playability.
Armour classes and damage types would be more consistent
http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Shockwave_damage:
-
fuschia is not purple, guys.
that looks closer to pink.
During the mod's early stages of development the beam and textures were intentionally suppose to be purple. But it turned more fuschia later on. But lets be honest, not even the Shivans would want to mess with these guys.
Maybe he did something like the TBP team. There the fighters don't have shields either, in terms of story. But as far as in-game stats are concerned, they still carry "paper thin" shields, that let weapon damage through unhindered, but reduce the effect of shockwaves on the fighters, which facilitates playability.
Negative. Bal'ran fighters lack shielding. This is a problem that I am gonna fix later on when the campaign is complete.
http://www.youtube.com/watch?v=1A3iy9WAKlg&feature=youtu.be
All freespace stuff aside, I'm all like "wtf" looking at your desktop background and the immense ****ing clutter of unorganized icons.
On a freespace note, you should probably find a way to disable the shield part of the ETS if you're gonna put the player in a shieldless ship
Do you have a problem with my method of organization or my desktop background? Do you have a problem with homosexuality?
-
Do you have a problem with my method of organization or my desktop background? Do you have a problem with homosexuality?
:lol:
Your desktop background organization != homosexuality issues.
Let the ****storm begin.
-
Do you have a problem with my method of organization or my desktop background? Do you have a problem with homosexuality?
:lol:
Your desktop background organization != homosexuality issues.
Let the ****storm begin.
He was saying that bit about homosexuality due to Spoon's comment on the background picture of his desktop.
"All freespace stuff aside, I'm all like "wtf" looking at your desktop background and the immense ****ing clutter of unorganized icons."
-
SFWindu, MFWindu, BFWindu and BMFWindu? ;7
I think I have rectified the nomenclature to appropriate inappropriate levels...
:p
-
Oh yeah, that's more fitting. :D
-
seriously can we please do this
-
Well CommanderDJ, if BTA gives us the table entry for the weapon(s), we can individually rename the weapon(s) ourselves ;) Unless it's only a color change from BP's blue beam weaponry?
-
Well CommanderDJ, if BTA gives us the table entry for the weapon(s), we can individually rename the weapon(s) ourselves ;) Unless it's only a color change from BP's blue beam weaponry?
atm yes, its only a color change from Vishnian(?) beam weaponary. It'll change as the mod's progress continues though to show distinction.
-
I don't know why you people are talking about homosexuality for, its with his Super Best Friend, nothing with your Super Best Friend is gay.
-
:wtf:
Did you post in the wrong thread, Bobboau?
-
:wtf:
Did you post in the wrong thread, Bobboau?
no.
-
What's this? (http://www.youtube.com/watch?v=Lj0ZnAVlPh0)
:nervous:
/me returns to the darkness
-
What's this? (http://www.youtube.com/watch?v=Lj0ZnAVlPh0)
:nervous:
/me returns to the darkness
<MjnMixael> are you serious? http://www.youtube.com/watch?v=Lj0ZnAVlPh0
<MjnMixael> that looks like it actually has real potential
<@Axem> huh
<@Axem> against all odds, andrew has made something cool :p
<@Axem> and he's not here to hear me say that
<MjnMixael> needs more fighters
<MjnMixael> but I would play that
-
Now that looks hella fun! In a similar vein, has a top down FS2 shooter (ala 1942) ever been done?
-
Now that looks hella fun! In a similar vein, has a top down FS2 shooter (ala 1942) ever been done?
http://www.hard-light.net/forums/index.php?topic=68047.msg1343625#msg1343625
-
What's this? (http://www.youtube.com/watch?v=Lj0ZnAVlPh0)
Jets'n'Guns.
-
And now, to something very sneaky....
(http://img811.imageshack.us/img811/5346/80689667.jpg) (http://imageshack.us/photo/my-images/811/80689667.jpg/)
(http://img706.imageshack.us/img706/544/32080568.jpg) (http://imageshack.us/photo/my-images/706/32080568.jpg/)
Steele's way of defeating the Gigas.
-
And then the Gigas jumps out. :P
-
Now that looks hella fun! In a similar vein, has a top down FS2 shooter (ala 1942) ever been done?
http://www.hard-light.net/forums/index.php?topic=68047.msg1343625#msg1343625
The princess is in another Fenris! *pokes Spoon*
-
I still think the old gigas has some charm!
-
You know that looks rather...uh....suggestive. Especially the first one. :nervous:
-
I don't see how sitting it in the Wave Motion Tuning Fork is ever a good idea.
-
In celebration of getting my new computer, here are some shots from Dimensional Eclipse in 1920 x 1080
(http://i.imgur.com/hg2Tb.jpg)
(http://i.imgur.com/ELXg0.jpg)
(http://i.imgur.com/jVdRO.jpg)
(http://i.imgur.com/uJnwB.jpg)
(http://i.imgur.com/3SIId.jpg)
-
Now that looks hella fun! In a similar vein, has a top down FS2 shooter (ala 1942) ever been done?
http://www.hard-light.net/forums/index.php?topic=68047.msg1343625#msg1343625
Ah yes, quite the enjoyable side project that was. Made it in like one or two days. Kinda hard to get a good grip on the controls, but once you do its kinda fun to play.
T'was more a 'proof of concept' than anything else really. But nobody did anything else with it. Maybe Andrew will do better.
The princess is in another Fenris! *pokes Spoon*
Oi, don't poke me. I'm delicate silverware ):
New computers are fun, aren't they, CKid? Welcome to the ranks of those that can play WiH with a decent frame rate :p
-
New computers are fun, aren't they, CKid? Welcome to the ranks of those that can play WiH with a decent frame rate :p
Indeed! WiH was first thing I tried after setup just to see the glory of the opening cut scene. After playing at 1024x768 for several years, words cannot describe how great of a feeling it is to have 1920x1080 (and decent frame rate)
-
Maybe Andrew will do better.
The expectations of my mod have been raised! OH NO!
/me caves in to pressure.
:nervous:
I wasn't serious there!
-
wut are the green rings in the above screens?
-
Nav markers
-
Just downloaded the HTL Mentu and Medusa and stuck them in my MediVPs and they are looking good
(http://img515.imageshack.us/img515/1144/fs2open3614rc6debug2012.png)
(http://img27.imageshack.us/img27/1144/fs2open3614rc6debug2012.png)
(http://img692.imageshack.us/img692/1144/fs2open3614rc6debug2012.png)
(http://img600.imageshack.us/img600/1144/fs2open3614rc6debug2012.png)
-
(http://img706.imageshack.us/img706/544/32080568.jpg) (http://imageshack.us/photo/my-images/706/32080568.jpg/)
Steele's way of defeating the Gigas.
Wasn't between the forks meant to be part of it's subspace weapon array (a always assumed it would charge down them)? If so, the moment it charges...
...goodbye Steele... :drevil:
-
(https://dl.dropbox.com/u/34728628/pictures/omnomnom.png)
Om nom nom nom. - SD Ravana
-
Starts with an Orion, ends with a Cakelossus ...
-
Branched to an Oreoshepsut...
(http://img706.imageshack.us/img706/544/32080568.jpg) (http://imageshack.us/photo/my-images/706/32080568.jpg/)
Steele's way of defeating the Gigas.
The Gigas is that big? I never noticed. :eek:
Is that black box in the middle part of the original INFR1 model?
-
Yes, that black box is well, the wave-motion tuning fork cannon...
in INFR1 it's some anti-planet subspace rift weapon IIRC.
-
Branched to an Oreoshepsut...
(http://img706.imageshack.us/img706/544/32080568.jpg) (http://imageshack.us/photo/my-images/706/32080568.jpg/)
Steele's way of defeating the Gigas.
The Gigas is that big? I never noticed. :eek:
Is that black box in the middle part of the original INFR1 model?
Am I the only one who thought "nutshot!"?
-
(http://i.imgur.com/JrRXW.jpg)
(http://i.imgur.com/00u2c.jpg)
(http://i.imgur.com/kDr8G.jpg)
(http://i.imgur.com/cdNvS.jpg)
(http://i.imgur.com/gTHBt.jpg)
-
daka daka daka daka
-
yukikaze?
-
Looks like someone jacked up the AB-trail lifespan.
-
not just AB I think
-
That looks pretty cool. Gives this "chaotic battlefield" impression.
-
yukikaze?
Looks like someone hasn't played Dimensional Eclipse (http://www.hard-light.net/forums/index.php?topic=80655.0)
And yes that is the Mave from Yukikaze.
-
Looks like someone hasn't played Dimensional Eclipse (http://www.hard-light.net/forums/index.php?topic=80655.0)
I still haven't got around to playing that yet (I HAVE downloaded it, though). :nervous:
-
(http://i.imgur.com/JNFsm.png)
(http://i.imgur.com/GU9uC.jpg)
(http://i.imgur.com/layk6.jpg)
(http://i.imgur.com/w6FWp.png)
-
Oh no! It's STEEEELE!
*head ani pop's up*
wait... Steele is black? :confused:
WTF MAN!
-
*snip*
Steele's way of defeating the Gigas.
Wasn't between the forks meant to be part of it's subspace weapon array (a always assumed it would charge down them)? If so, the moment it charges...
...goodbye Steele... :drevil:
I saw that movie, the drunk cropduster guy flies into the beam cannon and then the giant saucer-ship explodes itself!
-
Errr, not quite, the beam cannon was still in it's targeting / initialization phase, the fighter craft rammed itself into the beam generator, which, apparently, wasn't hooked up to whatever the alien equivalent of a circuit breaker would be. :doubt: Oops.
-
But the fighter didn't collide with any solid part of the ship. It just flew into the center of the collimator and the whole thing went kaboom...
-
Perhaps the beam did initialize just when the fighter was close enough for the explosion to critically damage the collimator. It was really close though; I'm not sure.
OK, just checked, looks like an explosion right before the fighter would have impacted (maybe one fighter length away from impact).
-
Oh hey its that guy again (http://www.youtube.com/watch?v=txfr58tMG0o)
-
Sonofa
This is so many levels of awesome.
-
^+1
-
Awesome, but something definitely needs to be done about the sound of the primaries firing. Imagining listening to this for 15 minutes...
-
Awesome, but something definitely needs to be done about the sound of the primaries firing. Imagining listening to this for 15 minutes...
I agree and suggest considering the Vulcan sound from WiH as a suitable replacement (it sounds somewhat similar to the sound of the laser firing in Gradius V).
Is it possible to destroy the core at this current WIP stage?
-
I agree and suggest considering the Vulcan sound from WiH as a suitable replacement (it sounds somewhat similar to the sound of the laser firing in Gradius V).
Or better yet, the actual sound from Gradius V.
/me has the whole collection of sounds from that game.
Is it possible to destroy the core at this current WIP stage?
Yes. I just wanted to deny you the satisfaction of watching it blow up. :p
Oh yeah, look at this.
<MjnMixael> needs more fighters
(https://dl.dropbox.com/u/17350885/frees2-20120702-211250.png)
There you go, some fighters.
-
Still excellent work being done
-
Still excellent work being done
OH HEY YOU'RE BACK!
-
Or better yet, the actual sound from Gradius V.
/me has the whole collection of sounds from that game.
Is it possible to destroy the core at this current WIP stage?
Yes. I just wanted to deny you the satisfaction of watching it blow up. :p
Oh yeah, look at this.
<MjnMixael> needs more fighters
(https://dl.dropbox.com/u/17350885/frees2-20120702-211250.png)
There you go, some fighters.
Great. :nod:
I wonder if it is possible to make wingmen behave like options...
-
With scripting, maybe. I would count more for subsystems though.
-
Nice screenshots, looks like an arcade game ^^ How about some other screenshots
(http://screenshot.xfire.com/s/124342672-4.jpg)
hmm, turns out I only have 1 good looking screenshot :|
-
(http://i32.photobucket.com/albums/d48/abolte/enif.jpg)
The destruction of Enif station. Hmm, looks like I don't have soft particles turned on.
(http://i32.photobucket.com/albums/d48/abolte/gentlementu.png)
In case you missed the Mentu thread.
-
Wowza.
I just have one question, what the heck happened to the front of the ship? It's like it's got coral or something growing out the front.
-
That's a tung-in-cheek response to requests for a forward-turret-armed version of the new Mentu. A frontal-armed HTL-Mentu has been released, but its forward turret doesn't look anything as elaborate as that.
-
That's a tung-in-cheek response to requests for a forward-turret-armed version of the new Mentu. A frontal-armed HTL-Mentu has been released, but its forward turret doesn't look anything as elaborate as that.
Not quite.. more a response of someone mentioning that the multi turrets looked wimpy :p
-
Since some people don't get the reference:
(http://i0.kym-cdn.com/entries/icons/original/000/000/088/Gentlemen.jpg)
-
I just have one question, what the heck happened to the front of the ship? It's like it's got coral or something growing out the front.
And looks mighty stupid too. Thankfully it's not there by default.
-
And looks mighty stupid too. Thankfully it's not there at all, ever, because that image is photoshopped.
FTFY
-
Hell yeah, new Wraith/Uriel.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/NewWraithDarkLight.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/NewWraithBrightLight.png)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/NewWraithCockpit1.png)
Back seat.
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/NewWraithCockpit2.png)
Front seat.
Then I realized there were display panels being covered by the lighting. :nervous:
-
good grief. what a sweet looking fighter. c:
-
wow, even the cockpit is awesome.
-
Dat Cockpit, looks like really cool. I wonder if those joysticks and other controls will be interactive. :p
-
I think the Emperor had a stomachache with the transpace catapult.
...or someone kicked 'im in the nuts.
(http://i728.photobucket.com/albums/ww286/TSADestiny/Deathlypale.jpg)
-
The Bengal-class Fleet Carrier V2.0! Coming soon to an Enigma near you...
(http://www.ciinet.org/kevin/myimages/WCAG/WCAGBengal1.png)
(http://www.ciinet.org/kevin/myimages/WCAG/WCAGBengal2.png)
(http://www.ciinet.org/kevin/myimages/WCAG/WCAGBengal3.png)(http://www.ciinet.org/kevin/myimages/WCAG/WCAGBengal4.png)(http://www.ciinet.org/kevin/myimages/WCAG/WCAGBengal5.png)
Thanks to Cybot073 for modelling the port/starboard hangars.
-
Its a shame the game engine dont support launch tubes properly :( ahh the memories
-
Its a shame the game engine dont support launch tubes properly :( ahh the memories
It doesn't?
*The Diaspora team all look at you confused.* :p
Seriously though, yes, better handling of launch tubes is definitely desired. But they are possible now.
-
Its a shame the game engine dont support launch tubes properly :( ahh the memories
It doesn't?
*The Diaspora team all look at you confused.* :p
Seriously though, yes, better handling of launch tubes is definitely desired. But they are possible now.
all right smart ass, my mistake :D
-
Its a shame the game engine dont support launch tubes properly :( ahh the memories
It doesn't?
*The Diaspora team all look at you confused.* :p
Seriously though, yes, better handling of launch tubes is definitely desired. But they are possible now.
Yeah, eventually we'd like to get engine support so we don't have to do elaborate and painful SEXPing.
-
(http://img.photobucket.com/albums/v423/kc1991/eltreumdark.jpg)
This bastard caused quite a bit of RAEG when it wouldn't play nice with 3dstudio max...
-
Droid, what evil things are you up to now? :nervous:
-
Concorde in space?
-
Concorde in space?
It'll crash before you can escort it through the entirety of the mission!
-
I don't know what he's up to... but I want it. A lot.
-
(http://img.photobucket.com/albums/v423/kc1991/derptreum.jpg)
a closer, less-dark shot
-
Is that a space perl necklace ? :D
-
Lovely ship. I want it. :)
-
Is that a space perl necklace ? :D
IT SHOOTS ANAL BEADS
RUN FOR YOUR LIVES
-
i'd up the particle generation rate but lag and all
-
Concorde in space?
It'll crash before you can escort it through the entirety of the mission!
Yes, it will crash right into the ground... in space.
-
Concorde in space?
It'll crash before you can escort it through the entirety of the mission!
Yes, it will crash right into the ground... in space.
on fire
-
Concorde in space?
It'll crash before you can escort it through the entirety of the mission!
Yes, it will crash right into the ground... in space.
on fire
How does that even physics.
-
That's not all!
(http://i728.photobucket.com/albums/ww286/TSADestiny/Cometfall.png)
-
That's not all!
(http://i728.photobucket.com/albums/ww286/TSADestiny/Cometfall.png)
OOOHHHHH! Purdy ship! ;)
-
(https://dl.dropbox.com/u/34728628/pictures/Wmt/infr1001.png)
(https://dl.dropbox.com/u/34728628/pictures/Wmt/infr1002.png)
(https://dl.dropbox.com/u/34728628/pictures/Wmt/infr1003.png)
(https://dl.dropbox.com/u/34728628/pictures/Wmt/infr1004.png)
-
*snip*
That background ... that's from Loco-comotion, isn't it?
-
Dude.
That's Nemesis. I recognize the ships. It's like somebody made all those models with VA's 3D printer and fought it in the living room.
-
Er, are you responding to my post, NGTM-1R? Because I did know it was Nemesis, actually, but I thought I recognised the background aeon was using and was asking if I was correct.
If I'm wrong then I apologise. :)
-
I wasn't. Just commenting separately.
-
That's not all!
(http://i728.photobucket.com/albums/ww286/TSADestiny/Cometfall.png)
Is that the Eltreum from Gunbuster?
-
Why yes, it is. (Well, its fairly modified but that's what AndrewofDoom used as a reference)
-
(http://media.moddb.com/images/mods/1/16/15109/screen0134.png)
-
Since when has the highpoly Chimera been around?
-
http://www.hard-light.net/forums/index.php?topic=80495.0
-
*snip*
That background ... that's from Loco-comotion, isn't it?
Yep.
-
There are no shots of Diaspora in this thread. This is criminal.
Assault Viper 3-1-9/Theseus. Clear forward, navcon green, interval check. Thrust positive and steady.
(http://img.photobucket.com/albums/v307/ngtm1r/2012-09-05_00002.jpg)
Theseus in action, shooting up Raiders. And me. Yeah I flew into the flak screen and got blasted down to 39% hull, what's it to ya?
(http://img.photobucket.com/albums/v307/ngtm1r/2012-09-05_00011.jpg)
-
That flak is almost too effective. :shaking: And the catapult launches are ****ing cool. :D
-
(http://img841.imageshack.us/img841/2855/icantbelieveitsnotdradi.png)
EDIT: Sweep rings darkened to improve readability.
-
dradis is cool and all but it doesn't look functional at all.
tiny radar area, massive ugly ****ing radar blips/icons.
just sayin, i like my function DOTS thankyou.
-
I dunno, I never really had a problem. And if I do need a closer look I just use my TrackIR to lean in. :D Maybe I'll make a gameplay video when I get back from post.
-
Screeny capture at 2560*1440
(http://tof.canardpc.com/view/24361014-871e-4b5a-96a6-54067d568589.jpg)
-
I dunno, I never really had a problem. And if I do need a closer look I just use my TrackIR to lean in. :D
Heh, ditto here - it's like Diaspora was made for TrackIR.
Myself, I'm really digging the DRADIS effect - it works OK for me and makes the game feel a lot more immersive.
-
(http://img560.imageshack.us/img560/1557/uegdradis.png)
Ever had a spell of really bad luck?
Where nothing seemed to go right?
Where you would swear you've been...
/me puts on shades
Hexed?
YEEEEEAAAAAAAAAHHHH
Updated, and in a non-RTT form for ships without cockpit models:
(http://img41.imageshack.us/img41/2907/hyperiono.png)
-
Do you see how this page has no Freespace ships on it?
These 3 Deimos corvettes shall fix that...
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/runningformthegtvainstyle1.jpg)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/runningformthegtvainstyle2.jpg)
-
(http://img841.imageshack.us/img841/2855/icantbelieveitsnotdradi.png)
EDIT: Sweep rings darkened to improve readability.
What mod is this from? :)
-
Playing around with post_process and flags on Diaspora.
(http://tof.canardpc.com/preview2/055b8ad4-b26e-4f95-8944-85e1409ba61c.jpg) (http://tof.canardpc.com/view/055b8ad4-b26e-4f95-8944-85e1409ba61c.jpg)(http://tof.canardpc.com/preview2/a62f16e3-1cc7-4d4d-b188-47f497182bfc.jpg) (http://tof.canardpc.com/view/a62f16e3-1cc7-4d4d-b188-47f497182bfc.jpg)
(http://tof.canardpc.com/preview2/1e025293-54d1-4e44-921e-4c93647278ce.jpg) (http://tof.canardpc.com/view/1e025293-54d1-4e44-921e-4c93647278ce.jpg)(http://tof.canardpc.com/preview2/5646cec6-ec8e-4b05-b68e-76938f488bd2.jpg) (http://tof.canardpc.com/view/5646cec6-ec8e-4b05-b68e-76938f488bd2.jpg)
(http://tof.canardpc.com/preview2/f120f320-d076-4ab6-8a10-40308d31faf6.jpg) (http://tof.canardpc.com/view/f120f320-d076-4ab6-8a10-40308d31faf6.jpg)(http://tof.canardpc.com/preview2/5a1f7654-d59e-43e7-b43f-e2c0846062ea.jpg) (http://tof.canardpc.com/view/5a1f7654-d59e-43e7-b43f-e2c0846062ea.jpg)
-
Those cockpits are insanely beautiful. Seriously.
-
I'll risk sounding a bit like a jerk but I'd prefer not to see Diaspora posts with custom shaders this close to release because people might get the impression that we use things like the scanline shader in the game.
-
Do you see how this page has no Freespace ships on it?
These 3 Deimos corvettes shall fix that...
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/runningformthegtvainstyle1.jpg)
This looks like the right Deimos just "headbutted" the left one on the chin :lol:
-
http://www.youtube.com/watch?v=PDz7zpwjDsU
-
I'll risk sounding a bit like a jerk but I'd prefer not to see Diaspora posts with custom shaders this close to release because people might get the impression that we use things like the scanline shader in the game.
I understand what you mean. I hope noone will notice except people at hardlight. :p
-
(http://tof.canardpc.com/preview2/2342877e-dee8-428d-9bca-0b6d7111b816.jpg) (http://tof.canardpc.com/view/2342877e-dee8-428d-9bca-0b6d7111b816.jpg)
-
For all people who doesn't want to be spoiled, don't watch all the following video (Diaspora: Shattered Armistice).
All those video where played with a X360 gamepad and Track IR.
M1: Flight (http://youtu.be/PDz7zpwjDsU)
M2: The Strike (http://youtu.be/juk4NKmNvtY)
M3: Shadow Walking (http://youtu.be/HKRDPGvqd88)
M4: Distress (http://youtu.be/NJmYxT61rzo)
M5: Desperation (http://youtu.be/1EZQ-fLS364)
M6: Demise (http://youtu.be/UaL1xnOasIE)
-
I really don't think video links are spoilers worth blacking out like that...
-
I really don't think video links are spoilers worth blacking out like that...
by the time you get to the name of the last video or two, the title has enough that it could be called a spoiler, by some. This close to release, better to play safe.
-
(https://dl.dropbox.com/u/17350885/frees2-20120909-010804.png)
-
Reworked Rheas for DE?
-
This looks like the right Deimos just "headbutted" the left one on the chin :lol:
[Scottish accent]Stitch that, Actinium[/Scottish accent]
-
(http://i1180.photobucket.com/albums/x420/FS2BlackWolf/CelebrationNewet.jpg)
Oddgrim's gorgeous Newet cruiser.
-
Heres two pretties courtesy of Mjnmixael, taken from Between the Ashes mod. c:
(http://img402.imageshack.us/img402/6110/imagebin2.jpg)
(http://img26.imageshack.us/img26/7074/imagebin1.jpg)
-
(http://i1180.photobucket.com/albums/x420/FS2BlackWolf/CelebrationNewet.jpg)
Oddgrim's gorgeous Newet cruiser.
I know it's a cruiser, but it looks like a destroyer when you take a screenshot of it like that.
-
Heres two pretties courtesy of Mjnmixael, taken from Between the Ashes mod. c:
(http://img26.imageshack.us/img26/7074/imagebin1.jpg)
Dat asteroid base...
-
Heres two pretties courtesy of Mjnmixael, taken from Between the Ashes mod. c:
*snip*
Dat asteroid base...
HTL GVI Cheops - FSPort Mediavps. Released :D
-
(http://img844.imageshack.us/img844/9918/imagebin.jpg)
-
eat my nuclear weapon, you flying brick!
-
(http://s13.postimage.org/x1no183zr/Damocles_In_Game2.jpg)
Converting Aldo's Damocles, something I've been meaning to get around to for (literally) years. Probably about halfway through, still need to do the paths, fighterbay, glowpoints etc. Expect it tomorrow or sometime this weekend.
-
Wasn't it already released by Droid803 or Betreyal?
-
My problem with the Damocles is that it, despite being a destroyer, does not really feel like a warship at all in any sense of the word. It would, however, be a useful civilian ship if scaled down and got a reduction in turret count.
-
Wasn't it already released by Droid803 or Betreyal?
No, it wasn't. I've never finished my version, still have unfinished on my HD. Droid probably never started it.
-
I'm pretty sure that an unfinished, but somewhat usable (half the turrets were broken though) version was (is?) available for download somewhere. Anyway, BW will most likely do a better job at this, since your Damocles had a lot of stuff missing.
-
Yep, like I said in the other thread, I never started it because a) I think it looks ugly, b) It's intended role is YetAnotherTerranDestroyer, and c) I have no use for it. That's a losing combination.
-
I like to start off by i love this game and wished they would have made more in the serious. Wish they still had it online to.
-
I'm pretty sure that an unfinished, but somewhat usable (half the turrets were broken though) version was (is?) available for download somewhere. Anyway, BW will most likely do a better job at this, since your Damocles had a lot of stuff missing.
It's not mine. My conversion has badly placed centerpoint and some lightning errors. It has LODs and debris, they were included with dumped model. All turrets were working. I didn't know about any other conversion than mine. Nevermind, we don't need any other conversions of this. BW's redesign is simply the best.
-
I'm pretty sure that an unfinished, but somewhat usable (half the turrets were broken though) version was (is?) available for download somewhere. Anyway, BW will most likely do a better job at this, since your Damocles had a lot of stuff missing.
It's not mine. My conversion has badly placed centerpoint and some lightning errors. It has LODs and debris, they were included with dumped model. All turrets were working. I didn't know about any other conversion than mine. Nevermind, we don't need any other conversions of this. BW's redesign is simply the best.
That sounds like the version I have. The turrets were working, I meant they were broken in that they were "inside out" on one side. The centerpoint was a bit oddly placed, the lighting had no big errors (though a few small ones) and the POF data was skeletal. It basically worked though.
-
That's probably original Aldo's dumped version. There is a pof in released rar. Original one has errors like that. Mine is not released.
-
I'm pretty sure that an unfinished, but somewhat usable (half the turrets were broken though) version was (is?) available for download somewhere. Anyway, BW will most likely do a better job at this, since your Damocles had a lot of stuff missing.
It's not mine. My conversion has badly placed centerpoint and some lightning errors. It has LODs and debris, they were included with dumped model. All turrets were working. I didn't know about any other conversion than mine. Nevermind, we don't need any other conversions of this. BW's redesign is simply the best.
That sounds like the version I have. The turrets were working, I meant they were broken in that they were "inside out" on one side. The centerpoint was a bit oddly placed, the lighting had no big errors (though a few small ones) and the POF data was skeletal. It basically worked though.
That's because Aldo made it with the old and buggy Max->Pof exporter, which (unless you're Spoon and know magic) you shouldn't touch with a 10-foot pole.
-
So Ams did a cool script that basically puts the game in .00001 time compression and lets you walk around and take screenshots. So I did this.
(http://imageshack.us/a/img13/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img214/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img207/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img411/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img577/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img837/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img829/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img337/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img266/4466/fs2open3613rsse2bp20120h.png)
(http://imageshack.us/a/img819/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img35/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img96/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img577/5669/fs2open3613rsse2bp20120s.png)
And then I died because Aristeia Insane is the worse.
-
Badass script. What it's effect on the game, and how does the AI react? Is it like a kind of time-freeze effect?
-
Since it slows down the game clock, the AI is unaffected. It reacts just as it would normally, just slower. Lots slower.
-
FS_Open: 486 Edition!
-
Don't worry Droid. I won't hurt Your project... So much :D
(http://i45.tinypic.com/f1lpy.jpg)
(http://i48.tinypic.com/2qn2n9v.jpg)
(http://i50.tinypic.com/71hi8g.jpg)
(http://i50.tinypic.com/rqvvpl.jpg)
(http://i50.tinypic.com/fjookm.jpg)
This thread needs moar new freespace stuff!
-
:eek: :eek2:
Those are amazing! Is this the new 3.6.14? Release 8?
I got chills from them being awesome! :yes: :yes:
-
Man betrayal, you have some fancy nebula bitmaps.
-
:eek: :eek2:
Those are amazing! Is this the new 3.6.14? Release 8?
I got chills from them being awesome! :yes: :yes:
3.6.13 - Beta 3 of Shadows Build.
Mod is Exile: The Dark Heaven, a redesign of original Project Outreach - Droid803's old mod. More screenshots are coming soon!
-
(http://blueplanet.hard-light.net/boom.jpg)
(http://i1210.photobucket.com/albums/cc415/dariusbei/image%20bin/psy_walks_away-6857_zps4cfcf2b0.jpg)
-
*SNIP*
http://www.youtube.com/watch?v=Sqz5dbs5zmo (http://www.youtube.com/watch?v=Sqz5dbs5zmo)
-
:lol:
-
(http://blueplanet.hard-light.net/boom.jpg)
This is the GTC Euphonium, 3rd Fleet, Beta Aquilae.
She cannot be seen.
Unfortunately, she has chosen a very obvious piece of cover...
-
Managed to take this in the heat of combat...
[attachment removed and sold on the black market]
-
(http://imageshack.us/a/img207/5924/fs2open3613rsse2bp20120.png)
Wait, does that fighter have...
Thrust Vectoring?
I'm sorry if this is probably old news but I haven't seen FS actually display vectored thrust before. Does it actually work as a gameplay mechanic? Can it be bound to a control?
-
No that's just the default thruster behavior when the ship is doing a turn AFAIK.
-
Thrust Vectoring?
I'm sorry if this is probably old news but I haven't seen FS actually display vectored thrust before. Does it actually work as a gameplay mechanic? Can it be bound to a control?
No in-game function to reflect that but the Kent is a very agile fighter and I've always imagined it has vectored thrust.
you should play bp2! you would like it
-
All the extra flaps open up when you activate your afterburnder.
And the engine trails apperently start at the actual engines, not at the end of the "flames" coming out of the engines.
-
Those flaps are totally useless, but I wish every ship had them now.
-
I think we need less derping and more eyecandy in this thread.
(http://imageshack.us/a/img515/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img571/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img856/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img221/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img515/8072/fs2open3613rsse2bp20120v.png)
(http://imageshack.us/a/img826/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img845/3804/fs2open3613rsse2bp20120e.png)
(http://imageshack.us/a/img211/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img827/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img191/5924/fs2open3613rsse2bp20120.png)
(http://imageshack.us/a/img507/5924/fs2open3613rsse2bp20120.png)
-
(http://imageshack.us/a/img826/5924/fs2open3613rsse2bp20120.png)
oh my god it's 2012. we've reached 2012
-
(http://imageshack.us/a/img826/5924/fs2open3613rsse2bp20120.png)
Wut? This is no shiny mirror ship. Updated shaders and/or maps?
-
-snip-
(http://a.deviantart.net/avatars/l/e/leleleplz.gif)
-
I do believe I posses a great desire to acquire the graphical enhancements that have been done to the Blue Planet modification for the video game FreeSpace 2 in a conveniently hasty manner as to increase my graphical fidelity in the video game to augment my enjoyment of the campaign.
-
Shadows were made for city building! Building credits go to SoL team, among others.
(http://blueplanet.hard-light.net/lunacity1.jpg)
-
9:22, September 22, Saturday
dear journal
:jaw: i've found utopia at last! now i know there truly is a place on luna that i can retire to.
-
Shadows were made for city building! Building credits go to SoL team, among others.
(http://blueplanet.hard-light.net/lunacity1.jpg)
New Luna City?
-
Looks awesome, 'cept for the terrain around the city, which just a blurry mess :(
-
Yes, well, the engine isn't exactly made for "atmospheric" missions, it looks good in my opinion!
Remember, increasing texture size on a mesh that big would be a crime against humanity (If only we had something like MegaTextures. :()
-
Seems to me landscape is one of the few places where tilemapping is better. I suspect it wasn't before because landscapes without shadows look wrong, so they needed to be baked in, but that won't be a problem soon.
Someone tilemap the Moon!
-
Excellent work indeed, really looks and feels like a real lunar city, Darius. I look forward zooming past those buildings chasing enemy fighters and shaking off missiles. ;)
-
Seems to me landscape is one of the few places where tilemapping is better. I suspect it wasn't before because landscapes without shadows look wrong, so they needed to be baked in, but that won't be a problem soon.
Someone tilemap the Moon!
Actually, the moon is tilemapped, there are no baked shadows. The tile size is just so enormous that you don't see it.
-
No there were definitely baked shadows
-
Yes, but only on the city model. The surface mesh was tiled.
-
Seems to me landscape is one of the few places where tilemapping is better. I suspect it wasn't before because landscapes without shadows look wrong, so they needed to be baked in, but that won't be a problem soon.
Someone tilemap the Moon!
Actually, the moon is tilemapped, there are no baked shadows. The tile size is just so enormous that you don't see it.
Change tile factor
-
Increased tile factor doesn't look too bad if there's a few hills and valleys to break up the repetition.
Less blurry swiss cheese moon.
(http://blueplanet.hard-light.net/lunacity4.jpg)
-
It still looks good, but any sharp-eyed individual will notice the tiles within seconds. This isn't a really big issue unless you get to see most of the moon's surface.
-
It still looks good, but any sharp-eyed individual will notice the tiles within seconds. This isn't a really big issue unless you get to see most of the moon's surface.
You don't say. Hey, if you know a way to make a large slab of polygons like that look good without using a bazillion textures, why didn't you tell us?
-
It still looks good, but any sharp-eyed individual will notice the tiles within seconds. This isn't a really big issue unless you get to see most of the moon's surface.
You don't say. Hey, if you know a way to make a large slab of polygons like that look good without using a bazillion textures, why didn't you tell us?
Is it possible to have two textures one on top of the other in any way?
If it is (and I mean in *any* possible way... perhaps Valathil could help us here), the effect can be substantially improved.
This is exactly how I deal with these problems when they appear in my architectural renderings, for instance with grass. I need both a very good texture up close but something else that stops the far away mesh to appear like a tiled carpet. I do this with two textures on top of each other, the one on top with 50% transparency. I use one texture with 1 meter (+-) in size, the second 10/100m in size (depends on the project). The first deals with the fine texture, the second deals with shades of colors, diluting the tile effect. The solution is perfect.
Is this anyway helpful? I know you can't simply put a texture on top of another, but perhaps with an effect?
-
I see only one way to do it, and it'd result in massive z-fighting. Though this does sound like a good idea.
-
I am way more interested in mission design and story than in making my space moon dirt look good (this may just be me though!)
-
In the interest of simple solutions, I'd say obvious tiles are better than blurriness. Darius' second picture looks just fine.
-
That sounds like how Starshatter does it. There's a noise layer above the tiled texture of the terrain.
-
Someone throw me in the general direction of the texture size needed and some moon references and I'll see if I can make a texture that hides the tiling better (I have an exam this week so this would take a while.)
Edit: also it would be useful to know the location of Luna city on the moon, is it in a mare?
-
It still looks good, but any sharp-eyed individual will notice the tiles within seconds. This isn't a really big issue unless you get to see most of the moon's surface.
You don't say. Hey, if you know a way to make a large slab of polygons like that look good without using a bazillion textures, why didn't you tell us?
Using a MASSIVE texture :P
-
It still looks good, but any sharp-eyed individual will notice the tiles within seconds. This isn't a really big issue unless you get to see most of the moon's surface.
You don't say. Hey, if you know a way to make a large slab of polygons like that look good without using a bazillion textures, why didn't you tell us?
Yeah, the is definitely tough with how FSO currently works (lack of materials, etc.). One solution I'd try is by using multiple tiles that have the same repeat edges, but are different otherwise. With clever UV mapping, it could help alleviate some of the repetitiveness of just a straight tile.
Though, the only real problem I have with the latest screen is that all the craters are too perfectly circular. I just happened to have my Gmail open and it's background is currently of the moon. I looked and only a few of the craters were almost a perfect circle.
-
Is it possible to have two textures one on top of the other in any way?
yes, the most simple way of doing it is to simply mix them in Photoshop and save them as 1 image and use it as the main texture, this will indeed fix the tiling issue...
only problem with this method is you can't really have any unique texture details, would be a good way to make the gray sand of the moon without those craters(better to model them in anyway)
-
He means in-game. Like using Composite materials in 3DS Max. That's not possible in FSO currently. One image/map per poly (excluding glow/shine/normal), that's all you get.
-
Using a MASSIVE texture :P
Unfortunately John Carmack isn't on the SCP yet so we unfortunately can't implement MegaTexture until 3.7 is out. :P
-
That's funny, not 5 days ago I was thinking it would be great to have MegaTexturing in FSO^^. So, which is more likely to come first: MegaTexture or Geomod? :P
-
Neither. MegaTexture is a technology that, while neat, isn't necessary in FSO. Geomod is bogus.
-
Just wait till Valathil implements both at the same time. :)
-
Why do you think he said that? :p
Of course Dragon's gone and blown it for everyone by suggesting it. You're supposed to agree it's impossible! :p
-
Is it possible to have two textures one on top of the other in any way?
If it is (and I mean in *any* possible way... perhaps Valathil could help us here), the effect can be substantially improved.
This is exactly how I deal with these problems when they appear in my architectural renderings, for instance with grass. I need both a very good texture up close but something else that stops the far away mesh to appear like a tiled carpet. I do this with two textures on top of each other, the one on top with 50% transparency. I use one texture with 1 meter (+-) in size, the second 10/100m in size (depends on the project). The first deals with the fine texture, the second deals with shades of colors, diluting the tile effect. The solution is perfect.
Maybe using two parallel tiled planes one with smaller tiles, the other with bigger ones. The top panel using a -trans texture at 50% as it is done for nameplates. You have to leave some space between those planes to avoid collision problems, but it may work.
-
Maybe using two parallel tiled planes one with smaller tiles, the other with bigger ones. The top panel using a -trans texture at 50% as it is done for nameplates. You have to leave some space between those planes to avoid collision problems, but it may work.
That's what I though when I said that:
I see only one way to do it, and it'd result in massive z-fighting.
Z-fighting occurs when two polygons are very close together and the player is so far away from them FSO considers them to be in the same place. FSO can't decide which one to render on top, and the effect is not pretty. A coder can explain it better.
-
Well then there's nothing you can do, except to give two different textures to the plains and to the mountains.
If you give a texture to the plains sized X, and to the mountains 10x, it could alleviate the visual troubles. At least the mountains wouldn't look like fx of sci fi movies from the 80s.
EDIT: But of course Battuta is right. This is a minor detail and the story is what matters. If people were mostly interested in the graphx we wouldn't be here...
-
so many words, so few pictures
-
What are you waiting for. Fix it.
-
Not the Final Shot but from the Intro of Last Line of Defence, Campaign for Wing Commander Saga:
(http://imageshack.us/a/img337/8914/screen0022.jpg)
(http://imageshack.us/a/img404/7048/screen0023.jpg)
(http://imageshack.us/a/img6/8571/screen0024.jpg)
(http://imageshack.us/a/img37/5540/screen0025t.jpg)
-
Inspired by Darius' moon fiddlage, I took a crack at making my own moonscape (with some mining activity going on)
(http://s9.postimage.org/x38v199bz/Lunar1.jpg)
(http://s13.postimage.org/ok06g41c7/Lunar2.jpg)
-
That is a pretty kickass moon texture.
(http://blueplanet.hard-light.net/lunacity6.jpg)
-
All these mun pictures
(http://imageshack.us/a/img845/7151/kerbalspaceodysseybymk0.jpg)
-
(http://imageshack.us/a/img37/5540/screen0025t.jpg)
Am I the only one who's hearing the Imperial March behind this?
-
:eek:
Another mainhall creator?
-
*G* Scooby did a great job with that Wing Commander 2 Starbase. The Artemis Class fits in one of the 12 docks.
I set for the Intro several waypoints and set the camera target on the Artemis. So you watch the ship on its way to the landing bay ;)
I still work on it and search then for voice actors :) You see the final scene when its done :)
-
Spamming the thread a little here, but I needed to share how incredibawesome this looks with normals.
(http://s13.postimage.org/ok1ndb553/Lunar4.jpg)
The big ugly crater will be being rebuilt - see the one in the background? It's easy to miss because it fits pretty seamlessly with the actual moon surface ([EDIT] - Actually easier to see on the older image), but it's a separate pof file that can be moved around to increase the detail in areas of the surface where the mission takes place. That one works, where the big bulbous one doesn't, but they were made in fundamentally different ways - I'll use the style of the first one and build a few more like that.
[EDIT]Fixed the crater - old image is here (http://s12.postimage.org/kdalnvkzh/Lunar3.jpg) for comparison.
-
Cool :yes:! Awesome quality of textures. I really like this building, part of the station from TI?
-
When can we expect a release of this awesome ground stuff?
-
Cool :yes:! Awesome quality of textures. I really like this building, part of the station from TI?
Yeah - it's just something to put in there, I don't have any moonbases built yet. That said, it does work quite well, doesn't it? :D
When can we expect a release of this awesome ground stuff?
Oh, a little while yet. I only did any of this because I saw The E's post (http://www.hard-light.net/forums/index.php?topic=25406.msg1641690#msg1641690) and wanted to see if I could actually do it. So there was no forward planning or intent to release - the assets aren't really all there yet, certainly not release quality. At this point, it's still in Beta - if I can be arsed to make some more landforms, then put it together and finalize everything, I'll probably release it this break, otherwise, well, I can't really say, unfortunately.
-
JCDNWarrior requested I take a crack at Mars using the same model -
(http://i47.tinypic.com/15i3p89.jpg)
Obviously massively primitive at this point - no craters or hills or anything, but I think it turned out fairly well for what was, essentially, a half hour's work.
-
It's a great start. :nod:
The only question is: how much better can you make it? It already looks quite good at this stage.
-
Message to Admiral Tolwyn:
Heavy Destroyer complete and send to Enigma Sector to support Battlegroup 75 in Last Line of Defence:
Incoming *Secret Files*
(http://imageshack.us/a/img577/7048/screen0049.jpg)
(http://imageshack.us/a/img19/8694/screen0050.jpg)
(http://imageshack.us/a/img163/9526/screen0051.jpg)
(http://imageshack.us/a/img197/1107/screen0052y.jpg)
Engineer Scooby Doo awaits further orders.
*Transmission over*
-
(http://imageshack.us/a/img688/7048/screen0049.jpg)
;7
-
Looks like Dante is in trouble there.
-
Dante? I see the Akrotiri... Ekhem... The Sacred Keeper here
-
I...-um... well now that you say it.
-
Message to Admiral Tolwyn:
Heavy Destroyer complete and send to Enigma Sector to support Battlegroup 75 in Last Line of Defence:
Incoming *Secret Files*
(http://imageshack.us/a/img577/7048/screen0049.jpg)
(http://imageshack.us/a/img19/8694/screen0050.jpg)
(http://imageshack.us/a/img163/9526/screen0051.jpg)
(http://imageshack.us/a/img197/1107/screen0052y.jpg)
Engineer Scooby Doo awaits further orders.
*Transmission over*
a wild secret appears!
-
;7
Hi-poly Akrotiri + Blue Planet skybox + heavy bloom and lightshafts = win!
-
The 'Ancient' ships we have are a little dull as Ancient ships. I wish someone would open up a new aesthetic approach, something a bit less like tame Shivans and a little more grungy and mechanical.
-
The 'Ancient' ships we have are a little dull as Ancient ships. I wish someone would open up a new aesthetic approach, something a bit less like tame Shivans and a little more grungy and mechanical.
Eh, for following the design standard the Knossos put forth, they're not poorly done really. I do kind of think the new Akrotiri didn't have enough mechanical bits more too many... curvy spikey bits added though.
-
Yuezhi: First image looks like it could be related to an Orion.
-
I'm not super attached to the Knossos aesthetic - given the enormity of the Ancient empire in both space and time I'd expect considerable heterogeneity.
-
Look how different a Fenris and a Hecate are. Or an Orion and a Pegasus. Or a Deimos and a Ursa.
I don't see why we shouldn't expect a similar level of heterogeneity from the Ancients as we can see in Terran designs.
-
Yuezhi: First image looks like it could be related to an Orion.
well thanks for pointing that out but why me? those aren't mine.
-
I'm not super attached to the Knossos aesthetic - given the enormity of the Ancient empire in both space and time I'd expect considerable heterogeneity.
Every race has ONE style of aesthetics, tops. Every game designer knows this fundamental law of the universe.
-
Actually Star Wars was pretty good at averting that. Designs only looked similar from a same manufacturer, not a same faction.
-
(http://farm9.staticflickr.com/8191/8077749645_2703de2dc9_b.jpg)
(http://farm9.staticflickr.com/8329/8077751075_9d5f37c423_b.jpg)
(http://farm9.staticflickr.com/8472/8077741436_d4b080f889_b.jpg)
:)
-
That.
Is seriously nice.
Y u no DL link.
-
I'm still playing with the UV texture.
-
I'm not super attached to the Knossos aesthetic - given the enormity of the Ancient empire in both space and time I'd expect considerable heterogeneity.
Oh yeah, fair enough and I agree. I was just saying that the fanmade ancient ships do well in following its aesthetic.
-
It's a shame we never got V's planned FS2 expansion that involved the Ancients somehow. There's a good chance we would've seen some more ship designs from them.
-
To answer your question, work had started on an expansion pack for FS2, but it got killed pretty early on. I think it might have been about returning to Earth, but I really don’t remember.
I don't think it was about the Ancients.
-
You're looking at the wrong place. The information about the Ancients being involved in a post-FS2 story (it might have been plans for FS3) came from an artist at Volition I ran into on Kotaku this year.
-
That would really have been interesting. I've always wondered about the appearance of any Ancient ships :v: would create for such a story.
-
Well, the ASW Ancient ships are based of the design aesthetic of the iNFR1 Ancients, which in turn are built around the Knossos Aesthetic.
The INFSCP Ancients, some of which are in ASW (ie. the Malia and the Minos) have the big "gas sack" thing and look appreciably different.
I rather like the Knossos-inspired designs - if they were made more grungy and mechanical, they'd look less like "tame shivans" and more like actual shivans (at least the FS1 ones). As they stand right now I think they stand at a good balance and you can see similarities with the Vasudans (which goes with the vasudans-visited-by-ancients theory).
-
I really dislike the whole Ancient "like Shivans" aesthetic, I saw them being more as an efficiency focused (due to millennia of conquest) thus closer to "realistic" (GTVA-ish leaning to the V) with their "civilian" stuff being "artistic" (such as the Knossos) it makes much more sense in my opinion.
With the millions of conquests that make the Ancient Empire, you can have an arsenal of completely different aesthetics to use and hybridize.
-
Anyone who doesn't like the current design aesthetic is invited to make their own :P
Now, less talk, more pics please.
-
made some backgrounds form Diaspora and added some ships to the game.
(http://farm9.staticflickr.com/8326/8089359416_fa71a49155_b.jpg)
(http://farm9.staticflickr.com/8190/8089356908_2eeab22e24_b.jpg)
(http://farm9.staticflickr.com/8183/8089357289_01cc79a8f7_b.jpg)
(http://farm9.staticflickr.com/8328/8089359521_ea78503f60_b.jpg)
-
This is very neat.
-
Hmm, interesting ship. Is it downloadable ?
-
holy cow!
-
I second this general sentiment--you should make that ship available for download. It's quite snazzy.
-
Very cool! :yes: :yes:
-
That cockpit
Hodamn
-
Well the cockpit is released! You should play Diaspora if you haven't already. That's why everyone is concentrating on the ship, which isn't released.
-
I put a link in FreeSpace Modding for a download of the ship.
-
(http://screenshot.xfire.com/s/125995005-4.jpg)
...what have I done?
a nice little screenshot showing off an insane point defense system...that still needs work
-
Looks cool is there video of it in action? freespace needs more videos lol.
-
That kind of looks familiar...
Where have I seen that effect before? Or am I just hallucinating.
-
Reminds of the GVD Shepseskaf's VasPulse/SVasPulse in Deals in Shadows.
Except with a much higher ROF.
-
Pharaoh is transparent? Why it has stars all over the hull? o_O
-
It's not transparent, it's the hull texture. Looks rather unusual, I'd say.
-
Pharaoh is transparent? Why it has stars all over the hull? o_O
I actually took the models and map files from my friend's mod Singularity, the texture credit goes to him
Looks cool is there video of it in action? freespace needs more videos lol.
Well I recently fixed it because I found it too outrageous and OP. However, as for a video I'll post one today
-
That just looks like the regular tile, except with no antialiasing.
-
*whistles harmlessly* http://www.youtube.com/watch?v=jxCOXgT7g5Y&feature=youtu.be
-
Yeah okay, that confirms it, you really got to fix your graphics settings.
You have some horrible compression artifacts on that interface, and the lighting settings in-mission in that video are basically retail...
Pharaoh is transparent? Why it has stars all over the hull? o_O
I actually took the models and map files from my friend's mod Singularity, the texture credit goes to him
No, I don't think any credit goes to him as those are retail tile textures on StratComm's models that I converted.
-
*whistles harmlessly* http://www.youtube.com/watch?v=jxCOXgT7g5Y&feature=youtu.be
Yo uh don't forget to give credit for your mainhall. Also I hope somebody fixed the Damocles so it doesn't **** the entire rendering engine.
-
What mod is this? Except for StratComm's ships in ugly BP textures, it looks nice.
-
*whistles harmlessly* http://www.youtube.com/watch?v=jxCOXgT7g5Y&feature=youtu.be
Yo uh don't forget to give credit for your mainhall. Also I hope somebody fixed the Damocles so it doesn't **** the entire rendering engine.
Yeah the mainhall isn't mine, its obviously BP's. I forgot to put that in their while the video was uploading, I'll fix that.
What mod is this? Except for StratComm's ships in ugly BP textures, it looks nice.
All will be revealed in due time :)
Yeah okay, that confirms it, you really got to fix your graphics settings.
You have some horrible compression artifacts on that interface, and the lighting settings in-mission in that video are basically retail...
Pharaoh is transparent? Why it has stars all over the hull? o_O
I actually took the models and map files from my friend's mod Singularity, the texture credit goes to him
No, I don't think any credit goes to him as those are retail tile textures on StratComm's models that I converted.
The mission was a test mission, it wasn't made to look good. As for graphics, I know I need to fix that but I can't afford a new power supply to put the graphics card into the computer, as for the video being poor quality, I know it is, but that problem is mainly Hypercam's.
The credit of the re-texturing goes to my friend, the original textures obviously wasn't made by him.
-
Just started playing this little but epic gem.
The transspace effects were scary and awesome. Splendid job.
The nu-LSF fighters look superb too. Poor nu-skirmishers never saw any action.
I think Axem died a little inside every time he saw his hard worked on nu-skirmishers blow up :p
Time for some more love! And revenge!
(http://imageshack.us/a/img338/281/67394552.jpg) (http://imageshack.us/photo/my-images/338/67394552.jpg/)
(http://imageshack.us/a/img831/3334/11137029.jpg) (http://imageshack.us/photo/my-images/831/11137029.jpg/)
(http://imageshack.us/a/img542/1038/54327248.jpg) (http://imageshack.us/photo/my-images/542/54327248.jpg/)
Suddenly, Transspace!
(http://imageshack.us/a/img526/18/66990395.jpg) (http://imageshack.us/photo/my-images/526/66990395.jpg/)
-
Dem beams
-
Dat Homeworld.
-
Glorious
-
Except for StratComm's ships in ugly BP textures, it looks nice.
Are you trying to start something?
-
Don't worry about it, he's got every right not to like the textures.
-
Well compared to Aesaar's new textures the tiles are ugly.
-
Just started playing this little but epic gem.
The transspace effects were scary and awesome. Splendid job.
The nu-LSF fighters look superb too. Poor nu-skirmishers never saw any action.
I think Axem died a little inside every time he saw his hard worked on nu-skirmishers blow up :p
Time for some more love! And revenge!
Godspeed brave ships. (http://i45.tinypic.com/douhq9.gif) (http://i45.tinypic.com/douhq9.gif) (http://i45.tinypic.com/douhq9.gif)
-
(http://screenshot.xfire.com/s/126003410-4.jpg)
-
Except for StratComm's ships in ugly BP textures, it looks nice.
Are you trying to start something?
Just hate them :P, and trying to suggest people to don't use them. One of the ugliest sets of tiles i've ever seen, and a lot of people are copying them to their mods. Leave for BP what belongs to BP. I can't wait to see Aesaar's fleet finished. Age of ugly mix of StratComm's tiles with vasudan lights will be ended.
-
The Polish Hate Brigad Strikes Again.
-
Except for StratComm's ships in ugly BP textures, it looks nice.
Are you trying to start something?
Just hate them :P, and trying to suggest people to don't use them. One of the ugliest sets of tiles i've ever seen, and a lot of people are copying them to their mods. Leave for BP what belongs to BP. I can't wait to see Aesaar's fleet finished. Age of ugly mix of StratComm's tiles with vasudan lights will be ended.
One does not simply just use StratComm's fleet.
-
Whooo caaares
-
Whooo caaares
I care ^^
-
I believe people who argue about the relative merits of different texture styles in a thread designed to celebrate the vast diversity of said styles should be rapidly evicted from said thread with high-energy plasma.
-
(http://i728.photobucket.com/albums/ww286/TSADestiny/Crucio.png)
(http://i728.photobucket.com/albums/ww286/TSADestiny/Valkyria.png)
(http://i728.photobucket.com/albums/ww286/TSADestiny/ShockCannon.png)
-
Beautiful
-
Those weapon shots from the Tethys and Losna both look awesome. Well, the fact that the muzzle flash is missing from the latter means that you can see the trail end abruptly, but other than that... :yes: Nice missile spam from the Northampton, too. :)
-
Swarm torpedoes = awesome :yes:
-
Slowly polishing up the ASW2 final release...
(http://i.imgur.com/Wc5co.jpg)
(http://i.imgur.com/5Je7S.jpg)
(Apologies for the aliasing)
-
w00t
-
... and more testing! ASW1 this time, verifying it still works properly on 3.6.14.
(http://i.imgur.com/avufq.jpg)
(http://i.imgur.com/LG0v7.jpg)
(http://i.imgur.com/itSyE.jpg)
(http://i.imgur.com/y22xL.jpg)
-
These are not blue enough!
(https://dl.dropbox.com/u/17350885/frees2-20121113-103141.png)
(https://dl.dropbox.com/u/17350885/frees2-20121113-103121.png)
OH IVE GOT TEH BLUUUUUUUUUUUUUUUEEEEEEEEESSSSSSSSSS
-
So its late at night and I notice that this forum currently lacks a daily dose of Zodz so...
(http://screenshot.xfire.com/s/126215905-4.jpg)
Maybe if my computer had the upgrades I wish it did...this screenshot would be 10x better
-
Can we get a closer look on these zod's ships? Their reskins are interesting :yes:
-
(http://screenshot.xfire.com/s/126226617-4.jpg)
Best closeup shot of one of them so far, but the reskin work is not of my own creation. You can thank the developer of Singularity for that :p
-
Diaspora + deferred lighting + shadows + screencam script =
(http://imageshack.us/a/img825/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img208/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img31/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img201/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img547/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img593/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img62/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img823/9180/fs2open3617sse2bp201211.png)
And as a bonus, because the Solaris can't be pretty enough,
(http://img84.imageshack.us/img84/4484/fs2open3617sse2bp201211g.png)
(http://img33.imageshack.us/img33/9180/fs2open3617sse2bp201211.png)
-
3rd image is the winner, post it anywhere a BSG fan might lurk and you'll get new players. Guarantied.
-
Wow. Can you post the tables for that?
-
(http://i49.tinypic.com/10qmpaf.jpg)
Behold the beam swarm!
-
(http://img21.imageshack.us/img21/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img138/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img687/2574/fs2open3617sse2bp201211e.png)
(http://imageshack.us/a/img43/7505/fs2open3617sse2bp201211b.png)
(http://imageshack.us/a/img267/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img543/2574/fs2open3617sse2bp201211e.png)
(http://imageshack.us/a/img833/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img818/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img825/2574/fs2open3617sse2bp201211e.png)
(http://imageshack.us/a/img203/6476/fs2open3617sse2bp201211u.png)
(http://imageshack.us/a/img268/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img651/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img32/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img715/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img255/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img62/5051/fs2open3617sse2bp201211o.png)
-
MattthTheGeek, that third shot is just perfect.
(https://dl.dropbox.com/u/215663/EMP%20Screenshots/11-18-2012013.png)
Having a bit of fun with railguns
(https://dl.dropbox.com/u/215663/EMP%20Screenshots/11-18-2012083.png)
(https://dl.dropbox.com/u/215663/EMP%20Screenshots/11-18-2012033.png)
(https://dl.dropbox.com/u/215663/EMP%20Screenshots/11-18-2012026.png)
(https://dl.dropbox.com/u/215663/EMP%20Screenshots/11-18-2012017.png)
Also (almost) finished a new HUD for my mod
(https://dl.dropbox.com/u/215663/EMP%20Screenshots/HUD.png)
-
Wow. This looks amazing. It is an original universe?
-
Yep.
-
One does not simply charge into a Nightmare fleet...
(http://screenshot.xfire.com/s/126330839-4.jpg)
-
Decided to give another run to my old BP coop remakes. Might make moar screenies soon.
For those who doubted a dio could fire all 4 beams on one target :
(http://imageshack.us/a/img526/9180/fs2open3617sse2bp201211.png)
(http://imageshack.us/a/img4/9180/fs2open3617sse2bp201211.png)
EDIT:
(http://img838.imageshack.us/img838/3705/fs2open3617sse2bp201212.png)
(http://imageshack.us/a/img442/3705/fs2open3617sse2bp201212.png)
(http://imageshack.us/a/img809/3705/fs2open3617sse2bp201212.png)
(http://img822.imageshack.us/img822/3705/fs2open3617sse2bp201212.png)
-
So much UEF hate in these pictures, but yet...kickass these pictures are. Nice job :)
-
(http://i728.photobucket.com/albums/ww286/TSADestiny/Stratavarian.png)
-
^ Nice ship, looks 'UEF-like' Its design looks like some kind of advanced logistic-class ship. Something about the bow makes it look that way.
Anyways: Good job, always lookin' good :yes:
-
Dang, it's fun to play a good old FS2-era mod sometimes :) These are from the Scroll of Atankharzim.
(http://i.imgur.com/VZZIv.jpg)
(http://i.imgur.com/htkSa.jpg)
(http://i.imgur.com/vjnsp.jpg)
(http://i.imgur.com/QITtE.jpg)
(http://i.imgur.com/nV048.jpg)
-
^ Nice ship, looks 'UEF-like' Its design looks like some kind of advanced logistic-class ship. Something about the bow makes it look that way.
Someone hasn't played Dimensional Eclipse (http://www.hard-light.net/forums/index.php?board=235.0). Rather, hasn't looked at the DE forum at all.
-
Dang, it's fun to play a good old FS2-era mod sometimes :) These are from the Scroll of Atankharzim.
*snip*
Interesting :yes: . I'm glad to see You guys still alive
-
(http://i728.photobucket.com/albums/ww286/TSADestiny/EphyraBlack_zps3e734f2d.png)
-
I don't know what that is, but it's apparently something cool (refers both to the ship and the fireball). :P
-
Nothing much going on here (just showing off really) but I've been working at this one for ages trying to get it converted and I'm fairly happy with how it turned out :D
(http://oi45.tinypic.com/2nghslv.jpg)
(http://oi46.tinypic.com/2rg2kq9.jpg)
(http://oi45.tinypic.com/za96s.jpg)
-
*snip*
So is that a shockwave or a planet? Hard to judge on a still :)
Nothing much going on here (just showing off really) but I've been working at this one for ages trying to get it converted and I'm fairly happy with how it turned out :D
I like the utilitarian look, though I'm wondering why the containers underneath aren't stacked closer together lengthwise?
-
It's a planet, definitely.
Nice tanker Black Wolf, you'll be releasing it right?
-
It's a planet, definitely.
Nice tanker Black Wolf, you'll be releasing it right?
Oh, I certainly hope so... :)
-
So I have always enjoyed Freespace 2's original soundtrack, and recently I've decided to do a giant mix mashup with voice overs from the game, spanning the entire soundtrack which is awesome.
I've also had the freedom to place some screenshots from this very thread to spice the eyes a bit. But the intent is to make it a long 38 minute piece to listen while working, etc.
And now I've uploaded to youtube. Here it is:
http://www.youtube.com/watch?v=0vZ4WxGtUw0
Whaddaya think?
-
Nothing much going on here (just showing off really) but I've been working at this one for ages trying to get it converted and I'm fairly happy with how it turned out :D
New version of the megafreighter [Atlantis??] for TI? Very cool :D
-
So I have always enjoyed Freespace 2's original soundtrack, and recently I've decided to do a giant mix mashup with voice overs from the game, spanning the entire soundtrack which is awesome.
I've also had the freedom to place some screenshots from this very thread to spice the eyes a bit. But the intent is to make it a long 38 minute piece to listen while working, etc.
And now I've uploaded to youtube. Here it is:
http://www.youtube.com/watch?v=0vZ4WxGtUw0
Whaddaya think?
Very nice, though I'd spread the images out a bit more even, rather than having the starting pics much longer than those at the end.
-
I agree with that criticism a 100%, after rewatching it on youtube. In a few days I'll see if I can make some new screenshots of the Aquitaine, Bosch escaping, etc. and upload it again.
-
Some few pics I'm screenshotting for mah video:
(http://img832.imageshack.us/img832/9786/nebtuuabraxis.jpg)
(http://imageshack.us/a/img823/1663/screen0001sx.jpg)
(http://imageshack.us/a/img152/46/aquitaine002.jpg)
(http://imageshack.us/a/img837/553/hatsexy.jpg)
-
sobek is gorgeous
-
That Sobek is screenshotted in "Exodus". What I have noticed when trying to screenshot the main FS2 campaign with all the most recent shadow and per pixel lighting Valathil builds is that the "canon" ambient lighting completely ruins the look and feel of the game. I *urge* for the next MediaVPs release to drop every non-nebula mission ambient lighting to something like less than 20 for each color (that shot above was taken with 10,10,20 - to counter the yellow sun with a little bluish ambient - IIRC)
e: My memories were making the problem worse than in actual reality. But still, here's a comparison:
With canon background ambient lighting:
(http://imageshack.us/a/img694/5429/screen0107.jpg)
With zero lighting:
(http://imageshack.us/a/img692/2046/screen0109v.jpg)
-
Both look fine IMO.
Also you can disable ambient lighting with launcher based settings.
-
I am kinda with Luis on this one
-
Yeah, I am, too.
-
Yeah. That's why I play with ambient light off, it really brings out lighting from weapons.
-
I like seeing what I'm shooting, so I'm fine with the default. :p
-
Both look fine IMO.
Also you can disable ambient lighting with launcher based settings.
I had thought of that one, but that setting will disable ambient lighting in nebula missions, which isn't good at all: nebula missions with suns should have very high ambient lighting.
-
So I decided to give my new graphics card a nice little test run on Freespace 2. Long story short, it runs smoothly and I get to enjoy all of Freespace 2's beautiful effects with no penalty! I took a screenshot of this nice little destroyer. Enjoy!
(http://screenshot.xfire.com/s/126747094-4.jpg)
-
So I posted a new version of my Freespace 2 whole soundtrack video with many, many more screenshots. Here:
http://www.youtube.com/watch?v=yveWVpBd_IE&feature=youtu.be
Some examples:
(http://imageshack.us/a/img338/5088/screen0284.jpg)
(http://imageshack.us/a/img545/993/screen0256.jpg)
(http://imageshack.us/a/img9/1086/screen0222.jpg)
(http://imageshack.us/a/img855/1662/screen0212.jpg)
(http://imageshack.us/a/img7/4227/screen0204.jpg)
-
Looks like FS will also benefit a lot when I get a new PC...
-
Lovin that Rakshasa
-
Dat Rakshass?
-
Little in the middle but she got much flak
-
So I decided to give my new graphics card a nice little test run on Freespace 2. Long story short, it runs smoothly and I get to enjoy all of Freespace 2's beautiful effects with no penalty! I took a screenshot of this nice little destroyer. Enjoy!
*snip*
Cool :yes:, what mod is that?
-
So I decided to give my new graphics card a nice little test run on Freespace 2. Long story short, it runs smoothly and I get to enjoy all of Freespace 2's beautiful effects with no penalty! I took a screenshot of this nice little destroyer. Enjoy!
*snip*
Cool :yes:, what mod is that?
No mod, just something I put together.
-
(http://u1.ipernity.com/25/81/15/14078115.755a8ece.png)
(http://u1.ipernity.com/25/81/16/14078116.c6c97597.png)
(http://u1.ipernity.com/25/81/17/14078117.dc0af883.png)
-
Nice launching ramp, is this part of an improvement to DE like a director's cut from BP?
-
Oh man this thread is still going! I haven't been on for more than 2 and a half years! Hey everyone!
-
And this was the top of the line back in the day...:
(http://img12.photobucket.com/albums/v36/SadisticSid/raynor.jpg)
-
Ewwwww.
-
But the nebulae are pretty!
-
I think we're spoiled now, since I can think of a time when I would have seen that and said, "Holy **** that looks incredible!" :p
-
OMG
JUST LOOK AT THESE INCREDIBLE COCKPITS
(http://www.ciinet.org/kevin/myimages/others/SteveOPit2.png)
(http://www.ciinet.org/kevin/myimages/others/SteveOPit4.png)
(http://www.ciinet.org/kevin/myimages/others/SteveOPit5.png)
(http://www.ciinet.org/kevin/myimages/others/SteveOPit6.png)
-
Awesome work Talon, what fighter are you using? It looks like a Myrmidon at the bottom of the pictures though that could be a placeholder of course. Keep up the good work. :D
-
Those are Steve-O's fighters from the Federal Fleet Revision project.
-
I usually consider cockpits a waste of time, but you can't call a waste of time something looking like this :yes:
-
After careful consideration I've decided to re-do my Dusk Wars campaign (a third time o.o) after looking through the idea only to find MORE plot holes. So, here are some pictures of some of the new missions I have finished:
Plus I think the Demon looks nice with grey lighting :)
(http://screenshot.xfire.com/s/126931729-4.jpg)
(http://screenshot.xfire.com/s/126930162-4.jpg)
-
So I posted a new version of my Freespace 2 whole soundtrack video with many, many more screenshots. Here:
http://www.youtube.com/watch?v=yveWVpBd_IE&feature=youtu.be
I thought there were lots of great shots, but I didn't like the ones with HUD elements as mentioned in the Youtube comments.
-
OMG
JUST LOOK AT THESE INCREDIBLE COCKPITS
(http://www.ciinet.org/kevin/myimages/others/SteveOPit2.png)
(http://www.ciinet.org/kevin/myimages/others/SteveOPit4.png)
(http://www.ciinet.org/kevin/myimages/others/SteveOPit5.png)
(http://www.ciinet.org/kevin/myimages/others/SteveOPit6.png)
Sooo I must ask... Are those amazing cockpits available for download and use?
-
Yeah, just download Steve-O's fighters and add "show ship" to their flags.
-
So I posted a new version of my Freespace 2 whole soundtrack video with many, many more screenshots. Here:
http://www.youtube.com/watch?v=yveWVpBd_IE&feature=youtu.be
I thought there were lots of great shots, but I didn't like the ones with HUD elements as mentioned in the Youtube comments.
Oh so that was you :D. Well I can see where you are coming from in your criticism.
-
The TCS Franken (Gettysburg Class) and a Northampton heavy destroyer on patrol. Both from the Saga Campaign "Last Line of Defence"
(http://www.wcnews.com/chatzone/attachments/screen0007-jpg.6011/)
Both Models credits to Scooby Doo.
-
OMG
JUST LOOK AT THESE INCREDIBLE COCKPITS!!!!!!!
Are those available in the recent release of Blue Planet: War in Heaven ? i didn't have those cockpit quality !! :(
Look, I have the old low res cockpit texture (http://www.youtube.com/watch?v=UFUAb2TWHeY&list=UUBYPfRlHRh38bHVykagnqrw&index=3). (Don't watch if you didn't finish Act 3)
-
Act 3 has the older model of the Jackal/Kentauori.
-
Thanks. Now cockpits !!!!!!!! FUUUUU
http://www.youtube.com/watch?v=Qp12YViGsV4
http://www.youtube.com/watch?v=xpYQ4EJuqKU
-
(http://blueplanet.fsmods.net/E/screen0194.png)
-
Calder, I can relate to that guy, he's a badass.
-
And yeah, Serenity! :D
-
Danke for the new wallpaper E. :D
-
Am I seeing correctly that screenshot? Is the Solaris really reflecting the shine maps of itself? That would be so awesome.
-
Am I seeing correctly that screenshot? Is the Solaris really reflecting the shine maps of itself? That would be so awesome.
Sure it's not just shadows?
-
shinemap? don't you mean glowpoints?
-
shinemap? don't you mean glowpoints?
That's the unimpressive answer. It would be awesome if it actually reflected the shinemaps, but yeah I guess it could just be glowpoints.
-
(http://img248.imageshack.us/img248/4824/screen1034.png)
WIP RTTage.
(also broken wireframeage due to the BP antipodes build)
-
Could you post the HUD table once it's done? All Scooby's cockpits use the same gauge layout, so this would immensely benefit anyone who uses his ships.
-
Those Cockpits are awesome! They remind me so much of Star Lancer. :yes: :yes:
-
Could you post the HUD table once it's done? All Scooby's cockpits use the same gauge layout, so this would immensely benefit anyone who uses his ships.
This HUD is very different from the regular FS HUD so you'd be much better off doing it yourself. The only thing that would be useful to you are the render targets and those are the easiest things to define--the texture even has huge colored squares to mark them.
-
This HUD is very different from the regular FS HUD so you'd be much better off doing it yourself. The only thing that would be useful to you are the render targets and those are the easiest things to define--the texture even has huge colored squares to mark them.
Precisely what I want. I'm interested in Diaspora-style HUD on Scooby's cockpits.
-
(http://img526.imageshack.us/img526/9044/screen1038.png)
(http://img507.imageshack.us/img507/6594/screen1041.png)
Nearly complete OCA and UEG cockpit layouts. The last colored square in the OCA cockpit will likely just be blacked out unless I can find something worthwhile to put there.
-
Those look great. :yes:
-
Damn. That picture of the Solaris really makes me sad that I can't enjoy the beauty of the new deferred lighting system. Personally, my favorite touch is the lighting from the engine plumes. (Did someone hide glowpoints in there?)
-
Yes, yes someone did :p
-
Nice directives...
-
That cockpit is magnificent.
-
(http://img526.imageshack.us/img526/9044/screen1038.png)
(http://img507.imageshack.us/img507/6594/screen1041.png)
Nearly complete OCA and UEG cockpit layouts. The last colored square in the OCA cockpit will likely just be blacked out unless I can find something worthwhile to put there.
magnificent and um...lol XD "Yo mama so fat when she wears heels she strikes oil"
-
Woah, I really want that HUD table. Great work. :yes:
-
You better make this public as soon as this is done :P I've been looking for such detailed HUD/cockpits for a long time now. Really drives the feeling of actually flying in a fighter.
-
(http://img827.imageshack.us/img827/7457/omnomnomp.png)
-
Hello Tethys!
-
(http://img827.imageshack.us/img827/7457/omnomnomp.png)
In a way that reminds me of the part of the Tiger's Claw where they float the bodies off into space in Wing Commander.
-
Sum random pics from Tenebra.
(http://imageshack.us/a/img59/3095/lolzor2b.jpg) (http://imageshack.us/photo/my-images/59/lolzor2b.jpg/)
(http://imageshack.us/a/img339/9606/lolzor3.jpg) (http://imageshack.us/photo/my-images/339/lolzor3.jpg/)
(http://imageshack.us/a/img341/1883/lolzor4.jpg) (http://imageshack.us/photo/my-images/341/lolzor4.jpg/)
(should enable particle trails next time...]
(http://imageshack.us/a/img39/5199/lolzor5.jpg) (http://imageshack.us/photo/my-images/39/lolzor5.jpg/)
(http://imageshack.us/a/img27/3699/lolzor6.jpg) (http://imageshack.us/photo/my-images/27/lolzor6.jpg/)
-
(http://www.mediafire.com/conv/fb28765330efcb11821d3f001eef7880abf199865c4d4e9cbdce0b5664b344716g.jpg)
(http://www.mediafire.com/conv/0c3c188927c94a819c029f04b4c72a37470d5d72ec3d34b65fe99c889a4818dd6g.jpg)
-
(http://img94.imageshack.us/img94/7096/mysteryy.png)
Something familiar...yet different...
(these textures are only used in PCS2 to make the turrets more visible; in-game they will have a different texture that does not glow)
And in game:
(http://imageshack.us/a/img22/6535/uberhades1.png)
(http://imageshack.us/a/img541/1629/uberhades2.png)
(http://imageshack.us/a/img844/6919/uberhades3.png)
-
(http://img94.imageshack.us/img94/7096/mysteryy.png)
:eek2:
I want to lick it! No, seriously, it's beautiful!
-
The actual beam array in game has a texture that looks like that circular dock you see on many Terran ships.
-
http://www.youtube.com/watch?v=JOzuN9xfkDc
Brought to you by me and Spoon.
-
Yus Plz.
-
Best. Ever.
-
Of All Time.
-
Of All Time.
indeed.
-
FIRIN MAH LAZER
(http://img194.imageshack.us/img194/2613/screen1166.png)
-
New Twist of Fate mission, replacing that obnoxious two-parter from the demo:
(http://imageshack.us/a/img577/9213/tof131.png)
(http://imageshack.us/a/img254/8427/tof132.png)
(http://imageshack.us/a/img826/6626/tof133.png)
(http://imageshack.us/a/img607/7064/tof134.png)
(http://imageshack.us/a/img4/7789/tof135.png)
-
(http://img6.imageshack.us/img6/5286/56039944.jpg)
Blargh.
-
I briefly thought the Orion was about to ram something but then I realized the picture had finished loading and the perspective was all wrong...
-
Now that's a long freighter.
(http://img145.imageshack.us/img145/7482/freighter.jpg) (http://imageshack.us/photo/my-images/145/freighter.jpg/)
-
That looks awfully kerbal.
-
Can't get to orbit? MOAR BOOSTERS!
-
I know you're all thinking of it. KSP mod for Freespace!
-
I know you're all thinking of it. KSP mod for Freespace!
:ick:
other way around, plox
-
(http://imageshack.us/a/img706/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img809/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img805/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img69/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img21/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img46/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img202/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img94/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img545/5170/fs2open3617sse2bp201302.png)
-
http://www.youtube.com/watch?v=iAkNCNLv9j8&feature=youtu.be
Twist of Fate video.
-
(http://img210.imageshack.us/img210/5170/fs2open3617sse2bp201302.png)
(http://img59.imageshack.us/img59/5170/fs2open3617sse2bp201302.png)
(http://img823.imageshack.us/img823/5170/fs2open3617sse2bp201302.png)
(http://img29.imageshack.us/img29/5170/fs2open3617sse2bp201302.png)
(http://img843.imageshack.us/img843/5170/fs2open3617sse2bp201302.png)
(http://img9.imageshack.us/img9/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img27/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img687/5170/fs2open3617sse2bp201302.png)
-
God damn dude
-
Note that four of these screenshots are taken at the same gametime instant (plus or minus a few milliseconds).
-
1st one = beam rape.
last one, red-themed karuna's?
-
1st one = beam rape.
last one, red-themed karuna's?
team colors were implemented in the latest release
-
And barely visible because noone in the team noticed that we shipped with a defunct post-processing table that washes out all the colors :(
(note: if you want correct PP grab it here (http://pastebin.com/tPQzU2AZ))
-
Dhem fleet colors. :yes2: :nod: :yes:
-
So Axem was all like "you should totally do JAD next" and I was all like "k"
(http://img26.imageshack.us/img26/5170/fs2open3617sse2bp201302.png)
(http://img594.imageshack.us/img594/5170/fs2open3617sse2bp201302.png)
(http://img266.imageshack.us/img266/5170/fs2open3617sse2bp201302.png)
(http://img94.imageshack.us/img94/6117/fs2open3617sse2bp201302d.png)
(http://imageshack.us/a/img248/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img585/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img855/5170/fs2open3617sse2bp201302.png)
(http://img94.imageshack.us/img94/8071/fs2open3617sse2bp201302a.png)
(http://img228.imageshack.us/img228/5170/fs2open3617sse2bp201302.png)
(http://img824.imageshack.us/img824/5170/fs2open3617sse2bp201302.png)
(http://img826.imageshack.us/img826/5170/fs2open3617sse2bp201302.png)
-
Super neato screenshots there.
-
(http://i.imgur.com/AMzbufj.png)
(http://i.imgur.com/cmyyISN.jpg)
(http://i.imgur.com/shxifDg.jpg)
(http://i.imgur.com/4zmnVRN.png)
(http://i.imgur.com/nz2iJCU.png)
(http://i.imgur.com/eBQSoPl.jpg)
(http://i.imgur.com/2CiNTE7.jpg)
(http://i.imgur.com/E0YbHGz.jpg)
(http://i.imgur.com/beLS440.jpg)
(http://i.imgur.com/HgShPSc.jpg)
-
http://www.youtube.com/watch?v=iAkNCNLv9j8&feature=youtu.be
Twist of Fate video.
Suberb feelings. Can't wait to play this! Which class is our frigate?
-
If you mean the Sagittarius model, it's designated GTCa Hyperion.
-
How come everyone has an HD Typhon and mine still looks like $h!7!? :mad:
-
Because you don't have FSPort MediaVPs 3.6.14. Go download them.
-
I only find 3.6.12. while searching.
-
Oh, I forgot FSPort did an odd number release, unlike the SCP mediavps
http://www.hard-light.net/forums/index.php?topic=76733.0
-
Thank ye. EDIT: Woolie, I'd recognize that sound anywhere, you took a gun sound from Universe At War didn't you?
-
What are the SCP MediaVPs? I didn't know the code guys made a mediavps pack...
-
Thank ye. EDIT: Woolie, I'd recognize that sound anywhere, you took a gun sound from Universe At War didn't you?
If you mean the Vasudan Railgun sound I actually forgot where it came from...
What are the SCP MediaVPs? I didn't know the code guys made a mediavps pack...
FSU mediavps. smartypants :P
-
Yes, the Hierarchy Walkers main plasma cannons. There are tons of epic sounds on that game! Frank Klepacki did a badassful job being a one man studio for +90% of the Audio.
-
How come everyone has an HD Typhon and mine still looks like $h!7!? :mad:
This annoys me too. For me the HD Typhon works in Freespace Port, but when I try to get it in FS2 (SCP, obviously) it refuses to use anything but the ugly-ish retail model. It's really annoying.
-
That's probably because in FSPort it's 'PVD Typhon' in the tables while in FS2 it needs to be 'GVD Typhon'.
-
I did do that, though.
-
Well, you have something tabled wrong or files placed in the wrong place. There is nothing inherent about the HTL Typhon from FSPort that prevents it from being used elsewhere.
-
The problem is that the HTL Typhon has a different filename.
Rename the HTL Typhon model you have extracted to capital03.pof.
-
I'm not sure if I even remember what my problem with that was anyway. My current one is that I've got a whole collection of new/HTL'd models that I've been trying to get all to work as a mod/MediaVPs addon. I don't understand mod priority, I don't think. Some of them work, but the 3.6.12 MediaVPs overwrites some of them. If I'm going to interrupt PURDY SCREENSHOTS, I should at least have the courtesy to go find them and remember what I was doing. I was doing all of this on my older comp.
If you want examples of what HTL stuff I'm talking about, here's a couple:
Rga Noris's Sobek, Sathanas, Rakshasa
Oddgrim's Mentu
NuSeth and Ptah done by TheDagger
Like I said, I don't really remember what I was doing with the mod I mentioned. I'll come back to this later.
-
Also, not exactly relevant, but these were too funny not to post:
(http://i.imgur.com/M5Wi7LX.png)
(http://i.imgur.com/alpmo7A.png)
(http://i.imgur.com/nlAHYmQ.png)
:wakka:
-
Also, not exactly relevant, but these were too funny not to post:
:wakka:
oh for gods sake lvlshot
it's not resizing them for some annoying reason
addendum: GODDAMNIT I QUOTED THE ENTIRE POST
-
How come everyone has an HD Typhon and mine still looks like $h!7!? :mad:
This annoys me too. For me the HD Typhon works in Freespace Port, but when I try to get it in FS2 (SCP, obviously) it refuses to use anything but the ugly-ish retail model. It's really annoying.
I got that model to work in a mod by treating it as a custom ship, adding the tables and including the extra turrets, if any. For Mediavps though, the rename should probably work too. At least then I'm sure players of my mod won't have the old version :P.
-
Also, not exactly relevant, but these were too funny not to post:
:wakka:
I don't get it.
-
me neither :confused:
-
I think he used the YouTube transcribe feature and that's what followed.
-
(http://img17.imageshack.us/img17/3948/sekhmetpvn.png)
(http://img827.imageshack.us/img827/2336/screen1289.png)
-
:eek:
vasudans went full win.
-
Retexture of the glows from green to blue? I prefer green. (http://www.hard-light.net/forums/index.php?topic=81825.0)
-
Look closer. The entire color scheme has been changed to make it more resemble the Osiris and Amun.
-
Meh. I like the original better regardless.
-
I don't give a flying frak about the colors, that's gorgeous.
:wakka:
I decided to try this just for kicks... Mission 27 "Return to Babel," the briefing just gave me 'Christian handkerchief police incident.'
-
Main texture is more brown, rather than gray before and the lights are blue, than green. A moment of work with a great effect. Looks very PVNish :yes:
-
CUT
Sexhmet. You did a good job. It also reminds me of the Amun Mark II (http://www.hard-light.net/wiki/index.php/GVB_Amun_Mark_II) from PI.
-
Some nice combination :lol:
(http://i48.tinypic.com/rmlde9.jpg)
-
Some nice combination :lol:
I'd recommend you not use attachments for this thread. Use an image hosting service.
They are deleted routinely via automated process.
-
Soon your attachment will be abducted by pitiless robots and sold into a lifetime of slavery.
And it's all your fault.
-
Some nice combination :lol:
I'd recommend you not use attachments for this thread. Use an image hosting service.
They are deleted routinely via automated process.
Uploaded to Tinypic. Thanks for the advice. :D
-
An improvised Hub.
(http://i45.tinypic.com/10f2s1e.jpg)
-
I really should update that biodome... One day.
-
I've discovered that the biodome looks great sitting on terrain in ground missions.
-
That's what it was originally intended for. :D Just never got around to making the interior doodads.
-
Still looks nice, in that mission I look it as a ''gas or fuel container''
-
Why not use the actual gas container that comes with the modular kit?
http://www.hard-light.net/wiki/index.php/TGas-1
or even
http://www.hard-light.net/wiki/index.php/Gas_Ring
:D
-
Will give it a try. :P
-
(http://img90.imageshack.us/img90/6866/screen0008.jpg)
Contribootin pretty picture. 'Cause we require more of this. ;7
-
Cool sun :yes:, from where it came from?
-
Hard labor and frustration :p Part of the skybox but with a small light source for effect
-
Time to put on my pimp hat.
(http://i45.tinypic.com/xdfd4l.jpg)
It's called the Comet class, and it's a supply station. Fairly obvious, that much anyway - and yes, it's yet another small installation - we're finally reaching a point where we nearly have enough, for the Terrans anyway, so I might make something different soon. Little shuttlebay there, a bit too small to launch proper fighters from - it was designed with Mercurys in mind.
(http://i47.tinypic.com/2migjs.jpg)
It integrates with the Modular kit a bit, but there'll be more dockpoints added before release which should be in a few days - a week or two at the most.
Credit for the Texs goes to mjn.mixael, who did an awesome job. The model is my own.
-
You sir, have a really nice pimp hat.
-
Time to put on my pimp hat.
*snip*
:):yes:
-
Time to put on my pimp hat.
Damn it, Black! I needed that pimp hat! Gimme it back >.<
-
Would be nicer than the constellation model that I used like a small civillian hub, in my attempt of making a campaign. I dont now is this offtopic. But you will release that model when is done? ;)
-
You're late. (http://www.hard-light.net/forums/index.php?topic=83762.msg1673654#new)
-
Would be nicer than the constellation model that I used like a small civillian hub, in my attempt of making a campaign. I dont now is this offtopic. But you will release that model when is done? ;)
What's wrong with the Constellation? :(
In seriousness, though, they serve different functions. This one probably does make more sense in that particular role. I hope you like both of them though. ;)
-
Would be nicer than the constellation model that I used like a small civillian hub, in my attempt of making a campaign. I dont now is this offtopic. But you will release that model when is done? ;)
What's wrong with the Constellation? :(
In seriousness, though, they serve different functions. This one probably does make more sense in that particular role. I hope you like both of them though. ;)
I like it, but i also wanted something that seems like a cargo depot, But seeing your image, Its going to be nice to have them both : D
-
You're late. (http://www.hard-light.net/forums/index.php?topic=83762.msg1673654#new)
Just noticed a few minutes ago :lol:
-
(http://screenshot.xfire.com/s/127301616-4.jpg)
Refurbished Dusk Wars is refurbished.
-
(http://imageshack.us/a/img607/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img856/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img7/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img405/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img6/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img441/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img803/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img837/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img163/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img109/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img203/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img689/8449/fs2open3617sse2bp201302y.png)
(http://imageshack.us/a/img542/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img138/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img267/5170/fs2open3617sse2bp201302.png)
(http://imageshack.us/a/img534/5170/fs2open3617sse2bp201302.png)
-
tacos this, tacos that...
when are we getting some icecream :doubt:
-
That new screenshot feature's doing wonders for this thread. :nod:
-
I envy people who can run the game with shadows :P
-
The tacos remind me of a certain South Park episode...hmm...
*whistles aimlessly*
http://www.youtube.com/watch?v=WhTwMnMPgyk
-
(http://screenshot.xfire.com/s/127301616-4.jpg)
Refurbished Dusk Wars is refurbished.
Refurbished Dusk Wars is refurbished is looking pretty. And intriguing. Please, make more :3
Meanwhile, god help me if I didn't learn anything from counter-trebuchet maneuvers in BP. Getting hit by one hurts. But try six in the face at one sitting:
(http://img189.imageshack.us/img189/9747/screen0033.jpg)
-
Sukhoi Su-93 Ferret
Before:
(http://i538.photobucket.com/albums/ff348/tankermottind/w_su93.png)
After
(http://img832.imageshack.us/img832/2447/su93.png)
Thanks to HerraTohtori and The E.
-
Lookin' pretty good.
-
damn, beauty in the air.
-
Fire zee missiles! (http://youtu.be/YDLOZ7TSmjs)
-
Fire zee missiles! (http://youtu.be/YDLOZ7TSmjs)
aaaaahahahahahaha
-
And so ended the entire Nordera species. :lol:
-
Fire zee missiles! (http://youtu.be/YDLOZ7TSmjs)
Needs more missiles! I can still see something else on the screen and there are survivors.
-
Fire zee missiles! (http://youtu.be/YDLOZ7TSmjs)
How does one do this. Plus, it needs more fighters and more missiles, much more explosions and much more tears.
-
Fire zee missiles! (http://youtu.be/YDLOZ7TSmjs)
Oooh yeah!!
-
:D
(http://i48.tinypic.com/33ym89g.jpg)
-
Fire zee missiles! (http://youtu.be/YDLOZ7TSmjs)
How does one do this. Plus, it needs more fighters and more missiles, much more explosions and much more tears.
The feature used in the vid isn't in trunk yet. It's in the internal WoD testing for now. I should eventually go into trunk though.
-
(http://img560.imageshack.us/img560/7875/screen1316.png)
The new font I made today.
-
Nice pic, hope to see that mod soon :D
-
Fiddling with Droid803's Askaeldians to create...
iSkaeldians. Kill different.
(http://imageshack.us/a/img580/3227/iskaeldian1.png)
(http://imageshack.us/a/img32/1263/iskaeldian2.png)
(http://imageshack.us/a/img842/2152/iskaeldian3.png)
(http://imageshack.us/a/img94/7323/iskaeldian4.png)
-
(http://screenshot.xfire.com/s/127466777-4.jpg)
Overload ALL THE BEAMS!
-
The father of all the campaigns. Hail to the FRED, Baby :v-old: :nod:
(http://i48.tinypic.com/2ry39fq.jpg)
-
(http://img38.imageshack.us/img38/2627/daegarwarship5.png)
(http://img689.imageshack.us/img689/2613/daegarwarship6.png)
(http://img28.imageshack.us/img28/1509/daegarwarship8.png)
-
Oh god, the purple! :shaking:
-
Those are BAMF beams, sir.
-
(http://img802.imageshack.us/img802/7744/daegarfighter.png)
Even the Daegar's fighters have beams. I would have taken a picture of those but I couldn't time it right.
EDIT:
(http://imageshack.us/a/img43/1513/daegarfighter2.png)
-
that is the best use of purple I have seen in a long time. Very nice ship to boot.
-
Didn't know there was a Transformers TC in the works
(http://img802.imageshack.us/img802/7744/daegarfighter.png)
-
I love what you did with the Skjoldr, Woolie. That purple looks really good on it.
-
Didn't know there was a Transformers TC in the works
(http://img812.imageshack.us/img812/7744/daegarfighter.png)
90000 hours in paint etc.
-
Sukhoi Su-93 Ferret
Thanks to HerraTohtori and The E.
Just wondering, have you taken a look at these? Relatively recent, and it might have stuff that you may want. Just to help a fellow out. :)
http://www.blendernation.com/2013/02/03/model-download-lp-aircraft-collection/
-
Those are unfortunately not much use to me as they're immediately recognizable as real-life USAF aircraft and I think all of them can be converted in a fully textured form from HAWX anyway.
-
(http://www.mediafire.com/conv/9d966f4c7054da7d36178c3b690467e9a692e92f772084aa988c3327983de2966g.jpg)
(http://www.mediafire.com/conv/63e6d9744ce432f9d3449329060c19cafa23cbbbc8175429eb29e63af6fcefd06g.jpg)
(http://www.mediafire.com/conv/bcefe2c35a79495dae24259adf514548c9c31ff9b011511f4eec1e9401f5ecbd6g.jpg)
(http://www.mediafire.com/conv/f9aede7b7d137f2e8d790e0f0741900fba2e0dfbfc07504b016331c91dec08f86g.jpg)
-
*snip*
If that's TotT than you have made some serious changes since I left to make SoI...
Other than that, nice to see some Vasudan action! (since the turnout for the screenshot comp was rather lame)
-
Y u old Typhon. U making me sad.
-
Y u old Typhon. U making me sad.
No new osiris either, I am now sad as well.
-
Y u old Typhon.
Maybe this (http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/typhon_bug_zps5d122667.jpg) (I hope newer versions of the model are fixed)
U making me sad.
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/th_RoR2_zpsb4718dfc.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/RoR2_zpsb4718dfc.jpg.html)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/th_RoR1_zpsabdaf977.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/RoR1_zpsabdaf977.jpg.html)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/th_LoA2_zps988bb230.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/LoA2_zps988bb230.jpg.html)
Good now?
-
If that's TotT than you have made some serious changes since I left to make SoI...
Other than that, nice to see some Vasudan action! (since the turnout for the screenshot comp was rather lame)
Pandora's Box, the recently released version.
-
GVB Hathor :pimp:
(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Hathor/pub2_zpsd54140c9.png)
(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Hathor/pub1_zpsa82ebeb8.png)
-
From the first GTI loop mission in Twist of Fate:
(http://img202.imageshack.us/img202/5935/screen1605.png)
Thanks to Axem for the script and telling me how to work it.
-
Credit where credit's due :colbert:
-
Credit where credit's due :colbert:
Well I figured most people would recognize who made it on sight but I just edited the post anyway to clear up any possible confusion.
-
What do You feel... When You are alone among the stars...
Solar forces near the Messier 80 star cluster
(http://oi45.tinypic.com/x5rwiw.jpg)
(http://oi48.tinypic.com/30nkp6e.jpg)
(http://oi48.tinypic.com/2qnxqau.jpg)
-
I can't stop looking at these screenshots... (http://i.imgur.com/2dPuX.gif)
-
(http://imageshack.us/a/img560/3584/aft1.png)
(http://imageshack.us/a/img16/7704/aft2.png)
(http://imageshack.us/a/img266/3360/aft3.png)
Twist of Fate's Advanced Flight Training mission, featuring turret-dodging practice with directive-value countdown, autopilot tutorial, an asteroid field that would have made retail scream in horror before crashing, and a special surprise at the end.
-
These screens looks incredible making my 460 scream in horror xD
-
Fire zee missiles! (http://youtu.be/YDLOZ7TSmjs)
As awesome as that is for fighters, what really makes me interested there is the possibilities for capship command and anti-fighter defense.
-
I really hate, when this thread is that damn quiet...
Finally, the Tychicus heavy frigate. I had to find replacement for one model and here is it. Inspirated by CITFg Protector from Project Outreach, some EVE ship [don't remember the name] and Scooby's awesome Deimos. Maps are probably not final, normalmaps are horrible.
(http://i45.tinypic.com/333wbie.jpg)
(http://i47.tinypic.com/ndtobm.jpg)
(http://i48.tinypic.com/33p9hr4.jpg)
(http://i47.tinypic.com/9irdxx.jpg)
-
This looks pretty dawn good.
Lack of DL link makes me sad.
-
Oh nice.
Who made that?
-
Kobrar modeled it, Scooby mapped it, made lods and partialy converted. I made the textures and rest of the conversion. 61k polys. I needed a big flying gun with two spinal cannons, so... I have it :D. Will be released with first act of the Mystery Project.
-
And we are splitsville, for obvious reasons. Continue the shenanigans elsewhere, and let's see more shiny pictures here!
-
Kobrar modeled it, Scooby mapped it, made lods and partialy converted. I made the textures and rest of the conversion. 61k polys. I needed a big flying gun with two spinal cannons, so... I have it :D. Will be released with first act of the Exile.
How the hell is that 61k? It looks like it could maybe be 1/3 of that, tops. (w/ turrets)
-
I dont know, there is a good amount of detailing to it
-
Not nearly enough to hit 61k, though.
-
Ugly brick on the outside, but, thanks to Scooby, greeble monster on the inside..
-
No offense, but I think a lot of that detail is going to waste with tile textures...
-
It's actually not tiled.
-
Well then, adding AO would bring out a lot of the details :) Also maybe adding some trim around the front edges so the fact that the panel lines don't line up isn't so painfully obvious.
-
Well then, adding AO would bring out a lot of the details :) Also maybe adding some trim around the front edges so the fact that the panel lines don't line up isn't so painfully obvious.
This I second as its generally good advice, that said polycount means nothing unless the texturework complements said polygons. c:
-
I'm not a specialist. Needs a better shinemap IMHO. Will be done.
Now something different. Outer Regions Syndicate battlefleet. Player's home faction and once they were one of the dominating forces in Sol. Quick showcase made during testing models.
(http://i38.tinypic.com/au9xe0.jpg[lvlshot][lvlshot]http://i37.tinypic.com/10ncjt3.jpg)
(http://i38.tinypic.com/2gv6cg6.jpg)
ORD Ironclad. Only Orion in ORS fleet and player homeship. Modiffied to perform as heavy weapon platworm.
(http://i38.tinypic.com/hv8c9g.jpg)
ORCa Demetrius - flagship of the Syndicate and the Supercarrier. Scooby's Saratoga grew up :)
(http://i38.tinypic.com/2ufy4jp.jpg)
-
Oh hey, isn't that the Formidable XVIII?
The Impervious made an appearance in something else than DE. Awesome.
-
Oh hey, isn't that the Formidable XVIII?
The Impervious made an appearance in something else than DE. Awesome.
http://www.hard-light.net/wiki/index.php/FTFf_Impervious
-
The Impervious made an appearance in something else than DE. Awesome.
http://www.hard-light.net/wiki/index.php/FTFf_Impervious
I didn't appear in actual gameplay yet, so that doesn't count
-
Your logic makes no sense.
-
The Impervious made an appearance in something else than DE. Awesome.
http://www.hard-light.net/wiki/index.php/FTFf_Impervious
I didn't appear in actual gameplay yet, so that doesn't count
I? Are you a ship, too?
-
The Impervious made an appearance in something else than DE. Awesome.
http://www.hard-light.net/wiki/index.php/FTFf_Impervious
I didn't appear in actual gameplay yet, so that doesn't count
Might want to look at the conversation ;7
-
Formidable XVIII???
And as for Impervious, I don't know if she will appear in final version. I'm planning to replace it with something more blocky, but with rotating section and single spinal cannon too. For now, Impervious remains as ORAF Hanuman in my fleet.
-
Final Fantasy in SPACE!
(http://i1210.photobucket.com/albums/cc415/dariusbei/screen0007_zps3eb65a49.jpg)
(http://i1210.photobucket.com/albums/cc415/dariusbei/screen0008_zpsfd340e5d.jpg)
Get it here (http://www.mediafire.com/?d5azdsraadtr1q2).
All I need now is some Square-Enix style ships to fire them!
-
Ooooooh
(http://i1054.photobucket.com/albums/s490/kingspoon/applauds_zpsa2256599.gif)
-
Final Fantasy in SPACE!
(http://i1210.photobucket.com/albums/cc415/dariusbei/screen0007_zps3eb65a49.jpg)
(http://i1210.photobucket.com/albums/cc415/dariusbei/screen0008_zpsfd340e5d.jpg)
Get it here (http://www.mediafire.com/?d5azdsraadtr1q2).
All I need now is some Square-Enix style ships to fire them!
WiH3 COMING SOON :lol:
Well, these look kinda awesome at this angle and certainly give me a few ideas. I'm curious what will you come up with next!
-
All I need now is some Square-Enix style ships to fire them!
Screw that, it's time for the Nanoha mod. We can do the magic circles now.
-
Maybe a bacteria ship? :P
That beam looks awesome, Darius.
And for Square-Enix ships you can retexture the Vishnan Preserver with an overwhelmingly white, light reflecting texture. :D
-
Maybe a bacteria ship? :P
That beam looks awesome, Darius.
And for Square-Enix ships you can retexture the Vishnan Preserver with an overwhelmingly white, light reflecting texture. :D
do that and i will kill you
i don't want to see a repeat of that WiH thing on my comp where the UEF Demeter decided to be obnoxiously bright for some reason and went "HELLO GOOD SIR I WOULD LIKE TO BURN YOUR EYES OUT THROUGH THE BACK OF YOUR SKULL"
at least until i ****ed around with my lighting settings and got something that didn't do that
but seriously though if you do that please don't combine it with an obnoxiously or just a really damn bright sun k
that would be appreciated
-
All I need now is some Square-Enix style ships to fire them!
Screw that, it's time for the Nanoha mod. We can do the magic circles now.
You know, I had exactly the same idea, some time ago, when I saw magic circle effects in JAD. I've even thrown together a little testbed under that name (though I never intended it to be a serious mod). Wanna cooperate on that? :)
-
this thread now has as many pages as the minimum processor required to run the original game
-
(http://media.moddb.com/images/mods/1/3/2658/TIScreenON.jpg)
-
:yes: :yes: :yes:
Terran dropship or somekind of endo-exo atmospheric transport?
-
:yes: :yes: :yes:
Terran dropship or somekind of endo-exo atmospheric transport?
More of a mini-carrier used by the GTVA's tradelane police. Primarily carries shuttles, but has the capability of taking a wing of light fighters too if need be.
-
cool, love the idea
-
this thread now has as many pages as the minimum processor required to run the original game
Cheers for that
-
That's a really cool looking model. Also, I like the logistical probability behind it as well. :yes:
Something easier to move around without taking an entire Carrier ship around systems that need some light police patrols, or something of that nature.
-
Or you could send fighters! There is no need for a patrol ship when you can have fighter craft there in moments. The only "logistical" need for a patrol is the one we shoehorn in for gameplay shenanigans.
-
Note, in some universes fighters can't jump like in FS. I prefer having fighters take off from a carrier rather than jump in.
-
Or you could send fighters! There is no need for a patrol ship when you can have fighter craft there in moments. The only "logistical" need for a patrol is the one we shoehorn in for gameplay shenanigans.
Second, ships can jump from system to system via nodes. Until the Great War, only larger ships could generate sufficient power to use jump nodes. The development of jump drives for fighters and bombers in 2335 enabled the Galactic Terran Alliance to destroy the SD Lucifer in subspace. Producing these small jump drives is prohibitively expensive, so they are restricted to missions that require pilots to travel between systems.
Emphasis mine. These ships are designed to work around nodes and tradelanes, and may have to pursue vessels between systems. Fitting out every single fighter or shuttle with an intersystem drive wouldn't be practical, so small carriers definitely have a role in canon FS.
[EDIT]Also, in TI, we use the concept of "jump capacitors" as the primary restriction on travelling through subspace. Most ships have two, and either one can be used for inter or intrasystem jumps (assuming the ship is equipped for both). They can also be used in quick succession. However, once they're drained, it takes a relatively long time to recharge the capacitor for another jump. In that context, the addition of fighters to a carrier extends its subspace "legs" to, effectively, 4 jumps - which means it can pursue any two-capacitor ship even if its own capacitors were drained.
Moreover, a fighter/carrier combo means that a ship can pursue a scattering criminal convoy or pirate band in multiple directions, and keep eyes on them for subspace tracking - we've decided that while ships can be tracked through subspace, you have to observe them entering the vortex in order to do it effectively. Even without the subspace factor, scattering convoys would be a real problem.
So, within our context, and the broader FS canon, they really do make a lot of sense.
-
Boss battle!
(http://i1210.photobucket.com/albums/cc415/dariusbei/image%20bin/screen0001_zps0b83e0cf.jpg)
-
hahaha oh my ****ing god darius
i want to see a final fantasy parody campaign now
-
dafuq? Is this modelled? Or it's background? Or... What the hell is it? :P
-
Either Darius is having too much fun with photoshop or we just got a sneak peak at BP3 :P
Thanks for the laughs.
-
Nice job getting the Eradica into FSO. :yes:
-
Hahaha oh wow :lol:
:yes:
-
That is nice, Darius. :)
-
Yeah it took ages trying to find a working script to import the mesh. I'm happy now, I got my screenshot :)
-
(http://screenshot.xfire.com/s/128109748-4.jpg)
Here's a nice little screenshot >.>
-
I seek to make FreeSpace less and less like a real spacesim! No one can stop me!
http://www.youtube.com/watch?v=u5noyR4ymRE
-
Next step: implenting CoD-like leaning for Freespace.
Hide behind capships and still shoot the enemy, awesome!
But honestly, i love that arcade-feeling.
-
Cover-based space sim. That will truly be the death knell.
-
Because using Berserker mode as a joke was not enough, you had to turn it into a fully-fledged gameplay mechanic.
-
Glorious \o/
-
Rip and tear, rip and tear, RIP AND TEAR (http://i1.kym-cdn.com/photos/images/original/000/490/097/9f5.gif) THOSE FINAL FANTASY BEAMS! THAT SHIVAN SHIP IS HUGE! THAT MEANS IT HAS HUGE INTERNALS TO TEAR OUT!
To make it less freespace you need to stop the players from leaving the play area. Either have some huge command self-destruct threat box or put some Shivan ships that will only fire when you leave the play area. And make sure the play area is less than 8K.
-
simply genius.
-
I seek to make FreeSpace less and less like a real spacesim! No one can stop me!
http://www.youtube.com/watch?v=u5noyR4ymRE
/me approves.
-
http://www.youtube.com/watch?v=ZbmdSLUT4es
-
To make it less freespace you need to stop the players from leaving the play area. Either have some huge command self-destruct threat box or put some Shivan ships that will only fire when you leave the play area. And make sure the play area is less than 8K.
Watch "If Doom Was Done Today" for inspiration.
-
(http://i44.tinypic.com/14vtd8y.jpg)
(http://i41.tinypic.com/2zdr6ol.jpg)
(http://i44.tinypic.com/ao6vyx.jpg)
(http://i39.tinypic.com/izp8xh.jpg)
(http://i44.tinypic.com/2qntoqr.jpg)
NB Agaddah light Nightmare bomber
Coming with Shadow Genesis 1.1 :D
-
Ooo, purple. I like the purple. :yes:
-
someone please pick my jaw up from the floor for me
-
Well I'm also suprised how well it is textured. I don't know who done this job (texturing) but I like it!.
-
Well I'm also suprised how well it is textured. I don't know who done this job (texturing) but I like it!.
Me :D
...from parts of Aldo's Ghoul. In Shadow Genesis - SB Guali. I've added a little from myself.
-
Very nice work with the bombers Betrayal, now for my contribution to this thread
(http://screenshot.xfire.com/s/128169405-4.jpg)
-
Nice :yes: , random shot or something from Your mod?
-
Ooh the Armaros, I haven't seen that ship in a while.
-
Nice :yes: , random shot or something from Your mod?
That it is, Act 2 in the process of development :)
-
More landscaping WIPs
(http://blueplanet.hard-light.net/city1.jpg)
Next on the to-do list:
- Make better building textures
- Learn how to make sexy curvy Asian-style skyscrapers.
-
This is madness...
...very promising madness :yes:
-
Woah, how did you do that? Is that FS? How does it run?
-
After LODs and optimisation I can get it to run pretty smoothly on my weak laptop once I turn off fxaa and shadows.
-
Hey, that actually looks like a city - irregular street plan and everything :yes: How did you get a procedural generator to do that?
-
That landscape is too damn good. :yes: :yes: :yes:
-
More landscaping WIPs
(http://blueplanet.hard-light.net/city1.jpg)
Next on the to-do list:
- Make better building textures
- Learn how to make sexy curvy Asian-style skyscrapers.
Great work indeed....is this a skybox?
-
No.
-
That's incredible, Darius. If I knew this was possible to be conceived, wow... All I can say is, keep up the great work, I look forward see more.
-
How did you get a procedural generator to do that?
It's not really procedurally generated (I don't know if FSO can support procedural generation...that would be awesome though). Just punched in some numbers on auto-greeble in Max until I got an effect I liked, then imported as a ship model.
-
How high up is that?
-
auto-greeble in Max
I assume that's what FSF meant by procedural, as opposed to hand-placing all the buildings one by one.
Amazing work btw! I remember seeing Mars atmosphere screens related to BP... are you planning on using something like this for those missions? 'Cause that would be epic.
-
How about having each building with its own detail box so you can cruise past them at close range and see far more detail close up on each building? ;7
-
Great idea! I love 500MB model files that make FSO crash :P
(Remember, Esarai had an old Horizon model pimped out with massive amounts of subsystem model data - "only" a few million polys IIRC - and FSO had huge problems with it. Any noticeable amount of detail on the buildings, probably even in detail boxes, would run into the same bottlenecks.)
-
... Even if there wasn't any model-based details between the levels, using only texture+normal mapping for the various subobject lods?
-
...not sure what you mean here. If all the close-up detail is done via textures you wouldn't need (and wouldn't be able to use) detail boxes in the first place; those are for geometry.
You could theoretically have a duplicate building in the detail box, overlapping the normal one, with some higher-res textures applied to it, but this could be done in one of two ways:
The buildings in the detail box use a single (or a few) very high-res textures, replacing a single (or a few) lower-res textures on more distant buildings, in which case the lower-res textures are redundant as they could just be mipmaps of the larger ones, or
The buildings in the detail box use a bunch of different hi-res textures allowing for greater variety, in which case you run into engine issues for using too many textures (and see popping as the textures change from the distant to the various hi-res versions).
-
Half that went over my head, so I guess I don't understand the LOD, detail box and texture system as well as I thought.
-
Well the jist of it is that having hi-res textures replace low-res ones at close distances is already done by mipmapping, so so having a 4096x4096 texture and a similar 1024x1024 one is unnecessary - the 4096x4096 one probably already has the 1024x1024 data as a mipmap. (This is why we no longer need those texturea, textureb and texturec files at different sizes that retail had)
-
The question is though, will the system switch to the higher detail texture view via mipmapping, on a per model basis, per submodel basis, or will it decide which parts of the model are closer to the player and switch up to the higher detail view for those closer portions?
If its on a per-model basis, then both near and far buildings will be displayed with equal detail and the detail box thing might be in order. If its on a per-submodel basis, then the model could be redone so that each building (or perhaps block) is its own submodel so they will be up-detailed as the player gets closer. If its done by player-proximity-to-a-section-of-hull, then there's no need for anything further.
-
player-proximity-to-a-section-of-hull
Yes, I think this is it, if you mean the different sections on even the same polygon can have different mipmaps. The appropriate size is decided by the GPU on (IIRC) a per-pixel basis, so it's faster than any CPU-side submodel trickery would be.
http://en.wikipedia.org/wiki/Mipmap
-
This thread needs more pictures so I made a pic of Shivans looking ominous and ****
(http://i.imgur.com/hSPD9Xu.jpg)
-
Why are they all horizontal.
-
Because it's the Shivan Space Navy, Duh.
-
Because I am lazy
-
Awesome! Wiki-ing that when I get home - and desktop background :D
-
This thread is my go-to for everything backgrounds
So good
Keep them 1920x1080s coming people! FEED MY BACKGROUND FOLDER
As for the Shivan Armada, they're all heading for the Knossos, why would they be facing any other direction?...
-
I think MatthTheGeek's point was that given the Shivans' prevalence towards asymmetry and chaos, why they do they all have the same absolute bank angle? They may all be heading towards the same location (Knossos), as Black Wolf indicated, but they could have had different bank angles. Shivan Hunter's reply was that he was lazy.
-
it's a
freaking picture, not a paper on Shivan psychology.
edit: sorry, having a tough morning today.
-
All the ships are at the same angle in the FS2 intro, Colossus cutscene, and Sathanas outro fleets, shared angles are canon :colbert:
-
We find it pleasing to our visual receptors.
-
It gives a calm to the fleet that is frightening. A cold, calm, relentless wave of death that steamrolls everything without caring for things like "bankness" or whatever.
-
Fun fun.
(https://dl.dropboxusercontent.com/u/17350885/frees2-20130611-015617.png)
-
When I see those hexagons (and the odd pentagon), I think of DoDonPachi Daifukkatsu and Saidaioujou. A reference, maybe?
-
Technicaly... Is this a skybox or what? I'm curious.
-
Fun fun.
(https://dl.dropboxusercontent.com/u/17350885/frees2-20130611-015617.png)
Axem's boss health bar has tweening!
-
When I see those hexagons (and the odd pentagon), I think of DoDonPachi Daifukkatsu and Saidaioujou. A reference, maybe?
No idea. You'd have to ask Droid. I just make ships and scripts for him from time to time. :p
Technicaly... Is this a skybox or what? I'm curious.
There's a skybox, but the force field thingy mabobber is actually part of the Vampire ship. Why? Beams have no collision groups, but since ships cannot hit themselves with their own weapons it's our only workaround that.
Axem's boss health bar has tweening!
It's also incredibly bland looking. I can change the look and feel of mine on a dime!
-
I can change the look and feel of mine on a dime!
So can I!
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/screen0103.jpg)
It's not hard to go between styles, but I prefer a simple all red health bar. There's a difference between bland and style choices.
That said, really cool stuff Droid!
-
**** just got real
Seriously, I want to play both of these. Hurry up already
-
**** just got real
Seriously, I want to play both of these. Hurry up already
I agree.
-
pixels!
(http://i.imgur.com/ubBRcJs.jpg)
Download (https://www.box.com/s/brl250imvbm94gmyowub) for both suns individually and the binary system.
-
Just awesome background :yes: !
-
Now imagine if that background was animated...
-
I've considered using a subtle animation (only a few frames, and probably a 512x512 image overlayed on the 2048x2048 one to save space) to create a flowing effect in the trail of matter between the two suns, but I'm not sure whether it would justify using an animated effect and whether animated background bitmaps are even possible in FSO.
-
I don't know the answer to that question about whether it's possible, but my first impulses when seeing it were that it was very pretty, but lamenting that it wouldn't be animated. I'd love to see it animated.
-
It is possible, BtRL used it on the asteroids background, but it's hard as hell to get something to look good.
-
I remember that but that was a static texture on a rotating cylinder in the skybox IIRC (They could have used an animated texture anyway since a skybox is a model, but that would have been too much cost for too little benefit).
I'll experiment with it tomorrow and see what I can come up with (I'm not on my FS PC atm).
-
I don't think you should stress about it too much - iirc when we were doing research for the accretion disk in Tenebra we decided that any motion would be invisible to the naked eye. But maybe I am misremembering!
-
I don't think you should stress about it too much - iirc when we were doing research for the accretion disk in Tenebra we decided that any motion would be invisible to the naked eye. But maybe I am misremembering!
Rule of Cool
-
Yes, thank you, which is why I said he shouldn't stress about it - if it doesn't prove practical it's fine.
-
Tried to make my first skybox it still needs some work.
(http://farm4.staticflickr.com/3800/9113640528_9047d2505f_o.jpg )
(http://farm3.staticflickr.com/2829/9111415931_91bac0f02c_o.jpg)
(http://farm6.staticflickr.com/5492/9113638364_af3a6514d0_o.jpg)
-
Tried to make my first skybox it still needs some work.
Pretty good already though! And yay for the Comet in orbit! :D
Honestly, Joelever - at 69 posts, you have probably got one of the highest Awesomeness:Posts ratios in HLP's history. :D
-
(http://img208.imageshack.us/img208/1993/ius.png)
Celebrating FS in ALL the gaems.
-
Shouldn't it be a top-down perspective? Else than that: Awesome! Do want!
-
personally the weapons layout works better
-
Having a bit of fun drawing c:
http://www.youtube.com/watch?v=2RRKyWGhAGs
-
Hey Oddgrim, I've included your Bosch in my Exodus rant ;).
-
*snip
Celebrating FS in ALL the gaems.
Speaking of FS2 in FTL...
(http://i.imgur.com/J2tyLTq.jpg)
-
Hey Oddgrim, I've included your Bosch in my Exodus rant ;).
very cool c:
-
Inspired by matththegeeks example I have made the fenris in kerbal space program, 82meters long and 375 parts :p
(http://img199.imageshack.us/img199/2276/q8ga.png)
-
A civilian fenris?
-
Inspired by matththegeeks example I have made the fenris in kerbal space program, 82meters long and 375 parts :p
*Snip*
How in the...
-
How did you launch this thing?
-
I have a terrible urge to do a once-off "Screencrap" contest and solicit the worst-looking screenshots the community can take...
-
How did you launch this thing?
4 mainsails, aided by 12 solid fuel engines. c:
-
I have a terrible urge to do a once-off "Screencrap" contest and solicit the worst-looking screenshots the community can take...
Dekker wins hands down, pretty sure of that.
-
Dekker wins hands down, pretty sure of that.
Well, we've got a lot of aspiring artists here, I'm sure they can do everything wrong and stand a chance.
-
baking glow maps is fun
(http://imageshack.us/scaled/large/547/e72f.jpg)
FROM THE PITCH BLACK :shaking:
-
Lens flares don't show up in screenshots when they're visible in FS! whyyyyyy
also img tags are resized now, no need for lvlshot :D
(http://i.imgur.com/UT8qQbt.jpg)
-
Lens flares don't show up in screenshots when they're visible in FS! whyyyyyy
You mean FS built-in screenshots ? Have you tried FRAPS (or any third-party soft with similar screenshot features) ?
-
I could use FRAPS but there's not much need when all I need is to take screenshots.
It's not a major issue anyway.
-
That's pretty.
-
^ That asteroid to the far right looks suspiciously similar to the head of a Tyrannosaurus.
(I attached a picture as well pointing out said asteroid)
[attachment deleted by ninja]
-
What's wrong with those stars they look horribly deformed.
-
I want to know where I can get that thruster lens flare.
-
:eek: DAT FLARE!
Seriously though, when did FSO implement lens flares? :wtf:
-
What's wrong with those stars they look horribly deformed.
Some of us don't play with FOV=0.001. Didn't you read the previous page? :P
The lens flares on the thrusters I made specifically for the thrusters on my own ships - they're designed to work with larger thruster points in the POF. Sticking them on FS2 ships without upsizing the thrusters would look odd. That said, I'm planning on releasing all these effects soon along with all my ships, in a modpack with some real organization for once.
There are also lens flares from the sun and I thought they didn't show up in screenshots but I'm dumb - it's just that neither of the sun lens flares are visible at that angle (red one's off the screen, blue one's covered up by the ship).
-
^ That asteroid to the far right looks suspiciously similar to the head of a Tyrannosaurus.
(I attached a picture as well pointing out said asteroid)
from that angle it does
----
and i have to agree the stars are jarringly deformed
-
It's a CCD camera image. They look deformed because it's not true to what the eye would see. (Also, they've been overexposed; the thin lines from the compass points are CCD overexposure symptoms.)
-
(http://screenshot.xfire.com/s/128513586-4.jpg)
(http://screenshot.xfire.com/s/128513585-4.jpg)
Some screenshots I took during testing
-
Excellent choice of ships, sir :yes:
-
Seeing the Shiamak never fails to strike fear.
-
Seeing the Shiamak never fails to strike fear.
No, it does not
(http://screenshot.xfire.com/s/128583251-4.jpg)
(http://screenshot.xfire.com/s/128583250-4.jpg)
(http://screenshot.xfire.com/s/128574328-4.jpg)
Thought I'd share the love of blue shivans with HLP. Enjoy!
-
Awwww, booooo why didn't you give them blue thrusters too? Also what about Green Shivans?
-
they got dem blues.
-
I don't know what mod is it, but is looks cool :yes:.
-
Put a sadface on that first Manticore and you'll revive the old anthropomorphization thread. ;)
-
(http://imageshack.us/a/img14/3397/flp1.jpg)
Bengal vs four Kilrathi frigates...too bad for the cats ;)
Model by Scooby Doo
-
I was going to single that picture out for praise in the WCS thread, but it will be easier here. Nice job getting it so they both get torpedoed at the same time like that.
Good luck with the mod, I like seeing these updates.
-
:nervous: Just gonna post this here for another 15 seconds of fame...
(http://screenshot.xfire.com/s/128609802-4.jpg)
-
(http://tof.canardpc.com/view/fbb44761-d6af-4129-8c40-b822862c4c78.jpg)
(http://tof.canardpc.com/view/4864ba15-87aa-4c4d-82dd-9fec50d9685c.jpg)
(http://tof.canardpc.com/view/0439b9ce-3e4a-47bc-a33c-92972ebf4aaf.jpg)
(http://tof.canardpc.com/view/c9cf4f6d-85d1-435b-9662-aa8cc8b8b4a4.jpg)
-
Today is Diaspora Glory Shots day.
(http://img208.imageshack.us/img208/295/n5c.png) (http://img208.imageshack.us/img208/295/n5c.png)
(http://imageshack.us/a/img94/8330/c0b2.png) (http://imageshack.us/a/img94/8330/c0b2.png)
(http://imageshack.us/a/img844/7591/t379.png) (http://imageshack.us/a/img844/7591/t379.png)
(http://imageshack.us/a/img138/6910/mcnt.png) (http://imageshack.us/a/img138/6910/mcnt.png)
(http://imageshack.us/a/img59/5853/wwbt.png) (http://imageshack.us/a/img59/5853/wwbt.png)
(http://imageshack.us/a/img821/3300/p8t.png) (http://imageshack.us/a/img821/3300/p8t.png)
(http://imageshack.us/a/img708/7821/7zoz.png) (http://imageshack.us/a/img708/7821/7zoz.png)
(http://imageshack.us/a/img822/6969/pxok.png) (http://imageshack.us/a/img822/6969/pxok.png)
(http://imageshack.us/a/img827/8823/8jf3.png) (http://imageshack.us/a/img827/8823/8jf3.png)
-
this engine sure has come a long way...
i highly doubt, chris roberts will be able to beat us :D
(well, of course he will as far as graphics go, but if his game is going to have half the features of FS2 at this point i'll be deeply impressed)
-
W
this engine sure has come a long way...
i highly doubt, chris roberts will be able to beat us :D
(well, of course he will as far as graphics go, but if his game is going to have half the features of FS2 at this point i'll be deeply impressed)
Well, Star Citizen has FPS gameplay (boarding) + the classic space sim + persistant universe for the multiplayer. So sur Star Citizen will have more features than FS 2 SCP.
-
this engine sure has come a long way...
i highly doubt, chris roberts will be able to beat us :D
(well, of course he will as far as graphics go, but if his game is going to have half the features of FS2 at this point i'll be deeply impressed)
Apparently in Star Citizen, you'll be able to team up co-operatively with friends in multi-crewed ships like the Constellation and work together Millenium Falcon-style - i.e. players can man gun turrets, launch in a snub fighter, or navigate the ship's full 3D interior in real-time doing other things (i.e. FPS boarding action stuff). I don't quite see that happening in FS2 :)
But realistically - Star Citizen will have it's strengths and weaknesses in some areas, FS2 in others. I'll play them both and enjoy them both accordingly.
-
Like in my Retaliator 5 add people can man the turrets. Overall 6 people. And the Idris from the side:
(http://images.wikia.com/starcitizen/images/c/cd/Livestream3.png)
Its for 10 people and can dock 2 fighters. Because all rooms are detailed a 140m corvette like this are more bigger then a 4km Freespace 2 ship. You can walk around all over the place. Like in the missile turret:
(http://jolstatic.fr/www/captures/1895/5/82005.jpg)
-
Star Citizen has a lot of potential. If it will live up to its potential is another thing entirely. Robert's games were always preempted by a lot of exagerated hype.
-
Star Citizen has a lot of potential. If it will live up to its potential is another thing entirely. Robert's games were always preempted by a lot of exagerated hype.
If only you'd been referring to the movie, that would have made sense. Wing Commander never really had that problem, though; ditto Starlancer.
Maybe Freelancer did.
-
There are many hints that suggest that Freelancer did have that problem. It'll be great if that is the only game ever made by Chris Roberts that fails to meet the pre-release hype surrounding it.
-
Freelancer was not from him. He make the early design and concept but he left Digital Anvil in Early 2001. The Game was released in 2003. The Team worked 2 years with Jörg Neumann. In 2001 CR already worked in Hollywood. Mobygames listet the Crew: http://www.mobygames.com/game/windows/freelancer
But in one of the latest Wingmans Hangar Rob says what is SC? Its a Space Sim. Not like Wing Commander, Privateer and Freelancer. More like X-Wing and Freespace. Manual Landings, Shipconfigs by the Shipcomputer and so on. No Arcade/Action Casual Game :P Means you need Joystick or Gamepad or Mouse with Keyboard. A lots of keys to push! ;)
-
Gamepad[...] A lots of keys to push! ;)
Yeeeeeaaaah.. :P
Today is Diaspora Glory Shots day.
What are your light settings kind sir?
-
-ambient_factor 120 -spec_exp 5 -spec_point 0.15 -spec_static 1.0 -spec_tube 1.0 -ogl_spec 40 -bloom_intensity 42 -fxaa_preset 9 -fov 0.55 -shadow_quality 1
Post proc table:
#Effects
$Name: distort noise
$Uniform: noise_amount
$Define: FLAG_DISTORT_NOISE
$AlwaysOn: false
$Default: 0.0
$Div: 20000
$Add: 0
$Name: saturation
$Uniform: saturation
$Define: FLAG_SATURATION
$AlwaysOn: true
$Default: 0.7
$Div: 50
$Add: 0
$Name: contrast
$Uniform: contrast
$Define: FLAG_CONTRAST
$AlwaysOn: true
$Default: 1.05
$Div: 50
$Add: 0
$Name: film grain
$Uniform: film_grain
$Define: FLAG_GRAIN
$AlwaysOn: false
$Default: 0
$Div: 50
$Add: 0
$Name: stripes
$Uniform: tv_stripes
$Define: FLAG_STRIPES
$AlwaysOn: false
$Default: 0.0
$Div: 50
$Add: 0
$Name: cutoff
$Uniform: cutoff
$Define: FLAG_CUTOFF
$AlwaysOn: false
$Default: 2.0
$Div: 50
$Add: 0.0
$Name: dithering
$Uniform: dither
$Define: FLAG_DITH
$AlwaysOn: false
$Default: 0.0
$Div: 50
$Add: 0
#Ship Effects
$Name: Cloak
$Shader Effect: 2
$Disables Rendering: YES
$Invert timer: YES
$Name: Decloak
$Shader Effect: 2
$Disables Rendering: NO
$Invert timer: NO
#End
I just realized I should totally have gone for full shadow quality for screenshots. Completely forgot about it.
-
Did you say Battle of Endor ?
(http://tof.canardpc.com/view/87cfb9ea-f004-46a1-a58c-a80b85459902.jpg)
(http://tof.canardpc.com/view/a136dc6d-1a48-4edb-92c1-ed06a5784332.jpg)
-
What's wrong with the whole bottom of the screen ?
-
Cockpit glass reflection :(
-
What's wrong with the whole bottom of the screen ?
You're really winning friends and influencing people today, aren't you.
-
What's wrong with the whole bottom of the screen ?
You're really winning friends and influencing people today, aren't you.
You really shouldn't talk about winning friends.
-
Lorric, Aesaar... be nice. You have been warned.
Now if someone could point out where I can find that Battle of Endor mod / map - I would be might grateful. Looks superb!
-
What's wrong with the whole bottom of the screen ?
You're really winning friends and influencing people today, aren't you.
You really shouldn't talk about winning friends.
I do think I may have been hasty in posting that.
-
Lorric, Aesaar... be nice. You have been warned.
Now if someone could point out where I can find that Battle of Endor mod / map - I would be might grateful. Looks superb!
Whoa, where did you come from...
I'm sorry. It was a mistake.
-
No worries both of you, but let's get back to the topic at hand :)
-
Why isn't it reflecting correctly? The reflection should be upside-down.
-
Yeah, that reflection is way off. I'm not even sure what you're doing to get such an effect...
-
I dunno, just grab the Star Wars mods from wookiejedi
http://www.hard-light.net/forums/index.php?topic=85153.0
Make a custom mission or modify existing mission so you can add a background and play with an X Wing/Y Wing.
-
I was gonna say that for a proper BOE recreation (missing super star-destroyer aside), shouldn't the rebels be pinned between the Death Star and the Imperial Fleet, rather than the other way around?
-
You're right. And now the video. Due to lack of cockpit, I grab Steve-O awesome fighters.
-
Mmmm, very nice. Laser blasts everywhere! The allied capships didn't seem to last long! Will you be able to lose the cockipt if you don't want it? I don't like cockpits.
And Matt, sorry.
-
Also will it be possible to switch off auto-aim?
-
Mmmm, very nice. Laser blasts everywhere! The allied capships didn't seem to last long! Will you be able to lose the cockipt if you don't want it? I don't like cockpits.
And Matt, sorry.
Also will it be possible to switch off auto-aim?
The only way to switch off both cockpit view and auto-aim is to modified tbl files.
The same mission but this time with sound, I forgot to check the previous recording before uploading.
-
Is it possible to script in a warning (either voice or R2's beeping) when a shield quadrant is getting low on energy?
-
Is it possible to script in a warning (either voice or R2's beeping) when a shield quadrant is getting low on energy?
Don't see why not. Blue Planet scripted that in with the *****ing Betty for when your hull integrity or subsystems got destroyed.
-
Is it possible to script in a warning (either voice or R2's beeping) when a shield quadrant is getting low on energy?
Don't see why not. Blue Planet scripted that in with the *****ing Betty for when your hull integrity or subsystems got destroyed.
WHY'D YOU DIE
YOU'RE A TERRIBLE PILOT
GO BACK TO TRAINING YOU TERRIBLE PILOT
YOU'RE BAD
AND SHOULD FEEL BAD
Parody of this. Make it so
Either way, I got really happy seeing more Star Wars stuff. I want
-
Is it possible to script in a warning (either voice or R2's beeping) when a shield quadrant is getting low on energy?
Don't see why not. Blue Planet scripted that in with the *****ing Betty for when your hull integrity or subsystems got destroyed.
WHY'D YOU DIE
YOU'RE A TERRIBLE PILOT
GO BACK TO TRAINING YOU TERRIBLE PILOT
YOU'RE BAD
AND SHOULD FEEL BAD
Parody of this. Make it so
Either way, I got really happy seeing more Star Wars stuff. I want
lol
I forgot to add "was critical" after hull integrity. :P
-
*Beep* *Beep* Grammar critical.
*Beep* *Beep* Heavy text wall.
*Beep* *Beep* Etymology failure.
*Beep* *Beep* Grammar failure.
*Beep* *Beep* Double posting.
*Beep* *Beep* Axem, write this down.
*Beep* *Beep* Preview failure.
*Beep* *Beep* Spell Check failure.
*Beep* *Beep* Terrible joke post. :D
-
text wall
Oh, please. It's not even that particularly wall-like. :P
-
Added Milenium Falcon from Darth Doul's mod
(http://tof.canardpc.com/view/6668a86f-4e67-441e-9bc7-db5258947153.jpg)
(http://tof.canardpc.com/view/7d7d7b8a-46fd-4c86-9587-037bd6784f7a.jpg)
(http://tof.canardpc.com/view/9e479625-95f5-4b0d-bbc4-0b1968a5a2fa.jpg)
(http://tof.canardpc.com/view/e2935515-4c24-454c-9144-227cc4d52933.jpg)
-
Death Star trench or not
(http://tof.canardpc.com/view/a283db9a-0e2b-4ba7-9ce2-310390d1ae8f.jpg)
(http://tof.canardpc.com/view/591e446d-1de4-4fca-9857-97a73e1e1b6d.jpg)
(http://tof.canardpc.com/view/17db23f6-3ea5-42f6-a158-88752c652dd5.jpg)
-
Now that I'm seeing this video you just posted...I seriously wonder how the Millennium Falcon got through the Battle of Endor losing only a satellite dish. It's about as recognisable as a Star Destroyer even from a distance.
-
its also one contact out of a crazy number, also the Falcon is a freighter and so probably overlooked for the most part as to this point iirc it is linked to rebel activity but at this point has only been responsible for killing a few fighters + damaging Vada's and given the empire's view on starfighters this wouldn't be enough to warrant special attention in a fleet engagement especially given the number of obvious high value targets in the area
-
Or it's just part of the story. People do write them without thinking things through first. Look at Episodes 1-3...
-
Playing around but encounter an issue with my SEXP before making the real mission from you know....
-
INTENSIFY FORWA FIRE POWA! (http://www.youtube.com/watch?v=otFTH05LkCA)
-
Reminds me of this.
-
Dear Diary! Today I took my new pet Stardestroyer for a walk. :lol:
-
Death Star trench or not
I expect to be flying and dodging **** into the Death Star's Core you realize this right
-
tutimterurerum tutiterurerum...
-
(http://www.ciinet.org/kevin/myimages/others/screen2028.png)
(http://www.ciinet.org/kevin/myimages/others/screen2029.png)
(http://www.ciinet.org/kevin/myimages/others/screen2030.png)
(http://www.ciinet.org/kevin/myimages/others/screen2031.png)
(http://www.ciinet.org/kevin/myimages/others/screen2032.png)
(http://www.ciinet.org/kevin/myimages/others/screen2033.png)
(http://www.ciinet.org/kevin/myimages/others/screen2034.png)
-
Thanks to Mattthegeek's WCS Open efforts, I can bring you this:
(http://blueplanet.fsmods.net/E/pics/screen0011.png)
One of the prettiest pics I've seen the engine prodce in a while
-
*Nice pic*
You just found me a new wallpaper... Thanks!
-
That looks like cutscene quality. :jaw:
-
Thanks to Mattthegeek's WCS Open efforts, I can bring you this:
Definitely pretty but what of that pic is WCS?
-
Thanks to Mattthegeek's WCS Open efforts, I can bring you this:
Definitely pretty but what of that pic is WCS?
The 'roids and mission background. I took it during one of those Prologue missions.
-
Double post for great justice!
(http://blueplanet.fsmods.net/E/pics/screen0013.png)
One can get pretty pics out of WCS data.
It's just a shame that one has to play WCS to get to it. I really need to play more of it to write a good critique of it, but so far? It's not going to be positive. Not with all the issues it has.
-
Where does everyone get all these amazing looking low orbit planets!
I wants them!
-
Yeah, WCS really is a pretty bad campaign. They should have done a lot fewer missions with a lot more variation. Also a lot fewer dead Kilrathi since I always end up wondering just where they're getting enough fighters to have one man take down over twenty in a single mission and still have more in reserve.
-
Yeah, WCS really is a pretty bad campaign. They should have done a lot fewer missions with a lot more variation. Also a lot fewer dead Kilrathi since I always end up wondering just where they're getting enough fighters to have one man take down over twenty in a single mission and still have more in reserve.
The problem with Wing Commander Saga, and for me I think it's really unfortunate, is that every single aspect of it is to an exceptional standard except the gameplay. Which to me is the important part. But if you're a person who plays games more to have an experience than to play a game though, with story and such at the top, WCS will be very enjoyable.
-
I think the problem with WCS is... Lack of imagination. I've never read books and played any games from this universe, but after I've played WCS I found it pretty simple. We're good human stable commonwealth fighting with evil space cats. The same as missions - boring and repetitious. Perhaps because WCS Team wanted to keep original "feel" of the universe, which is just too classic today. Just a theory, as I don't know this universe. I just know how old it is.
Otherwise, they made dozens of cool models and other stuff and WCS is just good-looking. I never finished the campaign, but I was stunned by quality of everything... Everything except the gameplay, like Lorric said.
-
I think the problem with WCS is... Lack of imagination. I've never read books and played any games from this universe, but after I've played WCS I found it pretty simple. We're good human stable commonwealth fighting with evil space cats. The same as missions - boring and repetitious. Perhaps because WCS Team wanted to keep original "feel" of the universe, which is just too classic today. Just a theory, as I don't know this universe. I just know how old it is.
Otherwise, they made dozens of cool models and other stuff and WCS is just good-looking. I never finished the campaign, but I was stunned by quality of everything... Everything except the gameplay, like Lorric said.
I'm no expert on the subject, but I feel they captured the feel of the universe perfectly. And they always were going after the Wing Commander fanbase, not the Freespace one.
As for the Universe, first, did you ever check out the game manual this comes with? That thing is huge and full of fluff, it's a piece of art as far as game manuals go, as good as any "real" manual you'll find out there.
And for stability, well, I'd like to think the human race would be stable when they're facing annihilation, when they're facing this:
I love that scene. You can start about 20secs in and stop at 3mins in.
-
The problem is the classic feel of the original universe after some time, is not that cool anymore. Look at FS, at the all the classic projects from 7-8 years like briliant Detelict or Homesick. Repeating schemes again and again. Now look at modern projects, like War in Heaven, Vassago's Dirge, Shadow Genesis, Bem Cavelgar... Original universe must evolve, or became boring. WCS is still what it was at the beginning.
-
WCS is still what it was at the beginning.
But bigger and better and prettier.
-
(http://img24.imageshack.us/img24/7932/wabd.png)
That could have been in SC. But it's not. So close though.
-
mount it! MOUNT IT!
-
Woot! WANT MOAR!
btw, is that model in the game to scale? I'd think it would be much bigger, iirc someone said that that some of the federation fighters are as large as a 747!
-
It's not, but it's quite close. The Lancer should actually be nearly exactly the size of the 300i (Lancer is 23.6m in PCS2, vs 24m for the 300i). The Lancer was a tad smaller in that screenshot, I just did a quick and very approximative rescale from within the Cry Editor.
The Lancer is by far the smallest of the Federation fighters (Jackal/Kent is 43m).
-
(http://img822.imageshack.us/img822/2086/lyh6.png)
-
MOAR!
-
Is that the NuRaynor? Looks like it, but I'm not sure because of how bloody dark it is : :o
-
How hard would it be to remake FS in CE3? I mean, we'd only need to rewrite everything, yes?
Those fighters are gorgeous (yes, I realize atmospheric vs space lighting models are subtly different)
-
Aesaar, you teasing phuc. :P
Nice Raynor. Well, keel anyway.
But you got rid of the rib cage, bad Aesi, bad. :mad:
-
Save your height maps, lads!
The DL of mod and shader as they are now. May be changed in the future, but not much. That's only 9 lines of shader added :p
http://www.mediafire.com/download/25mktp3rbcuv0an/Parallax.rar (http://www.mediafire.com/download/25mktp3rbcuv0an/Parallax.rar)
-
I knew the -height maps had potential. Glad to see them reimplemented. :yes:
-
I thought another render pass had been ruled out? Or did we get a free slot when -env maps got merged with the -shine maps?
-
This doesn't require another render pass. It's just another few lines in the fragment shader.
-
I've been too long away from FSO modding because the only thing I noticed is that how low-res those textures are. :(
-
Swifty: Does it need a -height map? Or does it somehow extract that data from the -normal map?
-
Save your height maps, lads!
The DL of mod and shader as they are now. May be changed in the future, but not much. That's only 9 lines of shader added :p
http://www.mediafire.com/download/25mktp3rbcuv0an/Parallax.rar (http://www.mediafire.com/download/25mktp3rbcuv0an/Parallax.rar)
Fantastic work that. Small change from me:
main-f.sdr:
#ifdef FLAG_LIGHT
uniform int n_lights;
#endif
#ifdef FLAG_DIFFUSE_MAP
uniform sampler2D sBasemap;
uniform int desaturate;
uniform float desaturate_r;
uniform float desaturate_g;
uniform float desaturate_b;
#endif
#ifdef FLAG_GLOW_MAP
uniform sampler2D sGlowmap;
#endif
#ifdef FLAG_SPEC_MAP
uniform sampler2D sSpecmap;
#endif
#ifdef FLAG_ENV_MAP
uniform samplerCube sEnvmap;
uniform bool alpha_spec;
varying vec3 envReflect;
#endif
#ifdef FLAG_NORMAL_MAP
uniform sampler2D sNormalmap;
#endif
#ifdef FLAG_HEIGHT_MAP
uniform sampler2D sHeightmap;
#endif
#if defined FLAG_NORMAL_MAP || defined FLAG_HEIGHT_MAP
varying mat3 tbnMatrix;
#endif
#ifdef FLAG_FOG
varying float fogDist;
#endif
#ifdef FLAG_ANIMATED
uniform sampler2D sFramebuffer;
uniform int effect_num;
uniform float anim_timer;
uniform float vpwidth;
uniform float vpheight;
#endif
#ifdef FLAG_TEAMCOLOR
uniform vec3 base_color;
uniform vec3 stripe_color;
vec2 teamMask = vec2(0.0, 0.0);
#endif
#ifdef FLAG_MISC_MAP
uniform sampler2D sMiscmap;
#endif
varying vec4 position;
varying vec3 lNormal;
#if SHADER_MODEL == 2
#define MAX_LIGHTS 2
#else
#define MAX_LIGHTS 8
#endif
#define SPEC_INTENSITY_POINT 1.0 // Point light
#define SPEC_INTENSITY_DIRECTIONAL 1.0 // Directional light
#define SPECULAR_FACTOR 1.0
#define SPECULAR_ALPHA 0.1
#define SPEC_FACTOR_NO_SPEC_MAP 0.6
#define ENV_ALPHA_FACTOR 0.3
#define GLOW_MAP_INTENSITY 1.0
#define AMBIENT_LIGHT_BOOST 1.0
#define HEIGHT_SCALE 0.02
void main()
{
vec3 eyeDir = vec3(normalize(-position).xyz); // Camera is as (0,0,0) in ModelView space
vec4 lightAmbientDiffuse = vec4(0.0, 0.0, 0.0, 1.0);
vec4 lightDiffuse = vec4(0.0, 0.0, 0.0, 1.0);
vec4 lightAmbient = vec4(0.0, 0.0, 0.0, 1.0);
vec4 lightSpecular = vec4(0.0, 0.0, 0.0, 1.0);
vec2 texCoord = gl_TexCoord[0].xy;
#ifdef FLAG_HEIGHT_MAP
float height = texture2D(sHeightmap, texCoord).g;
height = HEIGHT_SCALE * height - (HEIGHT_SCALE / 2.0f);
texCoord = texCoord + height * (transpose(tbnMatrix) * eyeDir).xy;
#endif
#ifdef FLAG_SPEC_MAP
vec4 specColour = texture2D(sSpecmap, texCoord);
#endif
float gloss = gl_FrontMaterial.shininess;
#ifdef FLAG_MISC_MAP
#ifdef FLAG_TEAMCOLOR
vec2 teamMask = vec2(0.0, 0.0);
teamMask = texture2D(sMiscmap, texCoord).rg;
#endif
#endif
#ifdef FLAG_LIGHT
#ifdef FLAG_NORMAL_MAP
// Normal map - convert from DXT5nm
vec3 normal;
normal.rg = (texture2D(sNormalmap, texCoord).ag * 2.0) - 1.0;
#ifdef FLAG_ENV_MAP
vec3 envOffset = vec3(0.0);
envOffset.xy = normal.xy;
vec3 envReflectNM = envReflect + envOffset;
vec4 envColour = textureCube(sEnvmap, envReflectNM);
#endif
normal.b = sqrt(1.0 - dot(normal.rg, normal.rg));
normal = tbnMatrix * normal;
float norm = length(normal);
// prevent breaking of normal maps
if (length(normal) > 0.0)
normal /= norm;
else
normal = tbnMatrix * vec3(0.0, 0.0, 1.0);
#else
vec3 normal = lNormal;
#ifdef FLAG_ENV_MAP
vec4 envColour = textureCube(sEnvmap, envReflect);
#endif
#endif
vec3 lightDir;
lightAmbient = gl_FrontMaterial.emission + (gl_LightModel.ambient * gl_FrontMaterial.ambient);
float dist;
#pragma optionNV unroll all
for (int i = 0; i < MAX_LIGHTS; ++i) {
#if SHADER_MODEL > 2
if (i > n_lights)
break;
#endif
float specularIntensity = 1.0;
float attenuation = 1.0;
// Attenuation and light direction
#if SHADER_MODEL > 2
if (gl_LightSource[i].position.w == 1.0) {
#else
if (gl_LightSource[i].position.w == 1.0 && i != 0) {
#endif
// Positional light source
dist = distance(gl_LightSource[i].position.xyz, position.xyz);
lightDir = (gl_LightSource[i].position.xyz - position.xyz);
#if SHADER_MODEL > 2
if (gl_LightSource[i].spotCutoff < 91.0) { // Tube light
float beamlength = length(gl_LightSource[i].spotDirection);
vec3 beamDir = normalize(gl_LightSource[i].spotDirection);
// Get nearest point on line
float neardist = dot(position.xyz - gl_LightSource[i].position.xyz , beamDir);
// Move back from the endpoint of the beam along the beam by the distance we calculated
vec3 nearest = gl_LightSource[i].position.xyz - beamDir * abs(neardist);
lightDir = nearest - position.xyz;
dist = length(lightDir);
}
#endif
lightDir = normalize(lightDir);
attenuation = 1.0 / (gl_LightSource[i].constantAttenuation + (gl_LightSource[i].linearAttenuation * dist) + (gl_LightSource[i].quadraticAttenuation * dist * dist));
specularIntensity = SPEC_INTENSITY_POINT;
} else {
// Directional light source
lightDir = normalize(gl_LightSource[i].position.xyz);
specularIntensity = SPEC_INTENSITY_DIRECTIONAL;
}
vec3 half_vec = normalize(lightDir + eyeDir);
// Ambient and Diffuse
lightAmbient += (gl_FrontLightProduct[i].ambient * attenuation);
lightDiffuse += (gl_FrontLightProduct[i].diffuse * (max(dot(normal, lightDir), 0.0)) * attenuation);
// Specular
float NdotHV = clamp(dot(normal, half_vec), 0.0, 1.0);
lightSpecular += (((gl_FrontLightProduct[i].specular * pow(NdotHV, gloss)) * attenuation) * specularIntensity) * ( (gloss/8.0) + (2.0/8.0) );
}
lightAmbientDiffuse = lightAmbient + lightDiffuse;
#else
lightAmbientDiffuse = gl_Color;
lightSpecular = gl_SecondaryColor;
#endif
#ifdef FLAG_ANIMATED
vec2 distort = vec2(cos(position.x*position.w*0.005+anim_timer*20.0)*sin(position.y*position.w*0.005),sin(position.x*position.w*0.005+anim_timer*20.0)*cos(position.y*position.w*0.005))*0.03;
#endif
// Base color
#ifdef FLAG_DIFFUSE_MAP
#ifdef FLAG_ANIMATED
vec4 baseColor;
if (effect_num == 2) {
baseColor = texture2D(sBasemap, texCoord + distort*(1.0-anim_timer));
} else {
baseColor = texture2D(sBasemap, texCoord);
}
#else
vec4 baseColor = texture2D(sBasemap, texCoord);
#endif
#else
vec4 baseColor = gl_Color;
#endif
#ifdef FLAG_TEAMCOLOR
vec3 base = base_color - vec3(0.5);
vec3 stripe = stripe_color - vec3(0.5);
baseColor.rgb += (base * teamMask.x) + (stripe * teamMask.y);
#endif
vec4 fragmentColor;
fragmentColor.rgb = baseColor.rgb * max(lightAmbientDiffuse.rgb * AMBIENT_LIGHT_BOOST, gl_LightModel.ambient.rgb - 0.425);
fragmentColor.a = baseColor.a;
// Spec color
#ifdef FLAG_SPEC_MAP
fragmentColor.rgb += lightSpecular.rgb * (specColour.rgb * SPECULAR_FACTOR);
fragmentColor.a += (dot(lightSpecular.a, lightSpecular.a) * SPECULAR_ALPHA);
#else
fragmentColor.rgb += lightSpecular.rgb * (baseColor.rgb * SPEC_FACTOR_NO_SPEC_MAP);
#endif
// Env color
#ifdef FLAG_ENV_MAP
vec3 envIntensity = (alpha_spec) ? vec3(specColour.a) : specColour.rgb;
fragmentColor.a += (dot(envColour.rgb, envColour.rgb) * ENV_ALPHA_FACTOR);
fragmentColor.rgb += envColour.rgb * envIntensity;
#endif
// Glow color
#ifdef FLAG_GLOW_MAP
// vec3 glowColour = texture2D(sGlowmap, texCoord).rgb;
// fragmentColor.rgb += glowColour.rgb * GLOW_MAP_INTENSITY;
fragmentColor.rgb += texture2D(sGlowmap, texCoord).rgb * GLOW_MAP_INTENSITY;
#endif
#ifdef FLAG_FOG
fragmentColor.rgb = mix(fragmentColor.rgb, gl_Fog.color.rgb, fogDist);
#endif
#ifdef FLAG_ANIMATED
if (effect_num == 0) {
float shinefactor = 1.0/(1.0 + pow((fract(abs(gl_TexCoord[0].x))-anim_timer) * 1000.0, 2.0)) * 1000.0;
gl_FragColor.rgb = fragmentColor.rgb + vec3(shinefactor);
gl_FragColor.a = fragmentColor.a * clamp(shinefactor * (fract(abs(gl_TexCoord[0].x))-anim_timer) * -10000.0,0.0,1.0);
}
if (effect_num == 1) {
float shinefactor = 1.0/(1.0 + pow((position.y-anim_timer), 2.0));
gl_FragColor.rgb = fragmentColor.rgb + vec3(shinefactor);
#ifdef FLAG_LIGHT
gl_FragColor.a = fragmentColor.a;
#else
// ATI Wireframe fix *grumble*
gl_FragColor.a = clamp((position.y-anim_timer) * 10000.0,0.0,1.0);
#endif
}
if (effect_num == 2) {
vec2 screenPos = gl_FragCoord.xy * vec2(vpwidth,vpheight);
gl_FragColor.a = fragmentColor.a;
float cloak_interp = (sin(position.x*position.w*0.005+anim_timer*20.0)*sin(position.y*position.w*0.005)*0.5)-0.5;
#ifdef FLAG_LIGHT
gl_FragColor.rgb = mix(texture2D(sFramebuffer, screenPos + distort*anim_timer + anim_timer*0.1*normal.xy).rgb,fragmentColor.rgb,clamp(cloak_interp+anim_timer*2.0,0.0,1.0));
#else
gl_FragColor.rgb = mix(texture2D(sFramebuffer, screenPos + distort*anim_timer + anim_timer*0.1*lNormal.xy).rgb,fragmentColor.rgb,clamp(cloak_interp+anim_timer*2.0,0.0,1.0));
#endif
}
#else
#ifdef FLAG_DIFFUSE_MAP
if(desaturate == 1) {
float intensity = 0.0;
intensity = (fragmentColor.r + fragmentColor.g + fragmentColor.b)/3.0;
float alpha = fragmentColor.a;
fragmentColor = vec4(desaturate_r, desaturate_g, desaturate_b, 1.0) * intensity;
fragmentColor.a = alpha;
}
#endif
gl_FragColor = fragmentColor;
#endif
}
main-v.sdr:
#ifdef FLAG_ENV_MAP
uniform mat4 envMatrix;
varying vec3 envReflect;
#endif
#if defined FLAG_NORMAL_MAP || defined FLAG_HEIGHT_MAP
varying mat3 tbnMatrix;
#endif
#ifdef FLAG_FOG
varying float fogDist;
#endif
#ifdef FLAG_THRUSTER
uniform float thruster_scale;
#endif
varying vec4 position;
varying vec3 lNormal;
void main()
{
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
vec4 vertex = gl_Vertex;
#ifdef FLAG_THRUSTER
if(vertex.z < -1.5) {
vertex.z *= thruster_scale;
}
#endif
gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * vertex;
gl_FrontColor = gl_Color;
gl_FrontSecondaryColor = vec4(0.0, 0.0, 0.0, 1.0);
// Transform the normal into eye space and normalize the result.
position = gl_ModelViewMatrix * vertex;
vec3 normal = normalize(gl_NormalMatrix * gl_Normal);
lNormal = normal;
#if defined FLAG_NORMAL_MAP || defined FLAG_HEIGHT_MAP
// Setup stuff for normal maps
vec3 t = normalize(gl_NormalMatrix * gl_MultiTexCoord1.xyz);
vec3 b = cross(normal, t) * gl_MultiTexCoord1.w;
tbnMatrix = mat3(t, b, normal);
#endif
#ifdef FLAG_ENV_MAP
// Environment mapping reflection vector.
envReflect = reflect(position.xyz, normal);
envReflect = vec3(envMatrix * vec4(envReflect, 0.0));
envReflect = normalize(envReflect);
#endif
#ifdef FLAG_FOG
fogDist = clamp((gl_Position.z - gl_Fog.start) * 0.75 * gl_Fog.scale, 0.0, 1.0);
#endif
gl_ClipVertex = (gl_ModelViewMatrix * vertex);
}
These shaders allow normal maps and height maps to exist independently. In your shaders, height maps needed normal maps in order to work (or rather, a specific step the vertex shader did when normal maps were active). I've changed both shaders so that the tbnMatrix is computed whenever normal mapping or height mapping is active.
Swifty: Does it need a -height map? Or does it somehow extract that data from the -normal map?
Yes, it does, and while you technically could reverse-engineer the height map from the normal map via some fancy math tricks, making a separate height map is recommended. If you're following Herra's GIMP tutorial, a height map is a first step to making a normal map anyway.
I should also note that you definitely need both a height and a normal map, as the height map on its own does not provide enough information to tell the shader where to put specular highlights.
EDIT: Here is (or will be, rather) a video showing how normal and height maps work together:
-
Didn't we have heightmapping at some point, which was subsequently dropped again?
-
Didn't we have heightmapping at some point, which was subsequently dropped again?
I believe it was dropped in favour of normal maps
-
EDIT: Here is (or will be, rather) a video showing how normal and height maps work together:
There's something wrong there, I don't know if it's the code or the height map used. If you watch the top of the sphere, where there are a bunch of square grey shapes on a black background, they look like they're... I don't know, I want to say "swimming" whenever height maps are turned on.
-
Yes they were. Reson for that is that the algorithms visually bumps everything with height > 0.5 [128] and insets with height < 0.5. Heightmap for Karnak wasn't properly scaled [swimming parts were well below 0.5] and I fixed that already. I'll upload everything once I'm satisfied with parallax occlusion too.
-
Who knew alien invasions are so beautiful.
(http://screenshot.xfire.com/s/128855087-4.jpg)
(http://screenshot.xfire.com/s/128855088-4.jpg)
-
That's a pretty planet.
-
Oh no! The Ceph have succeeded in freezing Earth. Prophet has failed us. :( (Nice Planet.)
EDIT: I just remembered that a long time ago, Aesaar said the Neo-Raynor would not be shown until the release of the new BP part. Did you change your mind or... is... IS IT HAPPENING?! (http://www.youtube.com/watch?v=1Q9TYUr-Teo)
-
I changed my mind. Now it's not going to be released until it's actually done, which it isn't (also my own personal whims). No lods or debris yet, and textures aren't quite done either.
Maybe I should torment you and make you wait until the Titan...
-
Goddamnit, An4ximandros. Now he'll never release it. :P
-
Maybe I should torment you and make you wait until the Titan...
Please do
-
Who knew alien invasions are so beautiful.
*** Pretty pictures ***
Wow, that planet looks gorgeous. Can we have it?
-
Who knew alien invasions are so beautiful.
*** Pretty pictures ***
Wow, that planet looks gorgeous. Can we have it?
Sure! If you take the effort to grab it from Shadow Genesis, cause that's where the planet came from :P
EDIT: The file is called "hab2"
Whether or not Shadow Genesis is willing to allow others to use it is an entirely different story however. I'm using it for screenshot purposes at this moment but if they don't want it distributed in other mods, then I'll remove it and then yeah...you sadly you can't use it either but hey, why would they deny you access to such a beautiful piece of artwork.
-
Well, Shadow Genesis is in my TODO list . ;) But it keeps getting larger and larger. :nono:
-
You can use everything from Shadow Genesis on the same conditions as every public avaliable content. This planet is a stock from the depths of the internet :P, with citylights by me. Is wasn't even used in the first release.
Cool stuff "yes"
-
Just wanted to show something up :D. Recently finished - the Factory Ship escorted by the frigate. Base model by SolCommand [http://www.solcommand.com/2013/09/mccv-2.html]. Special thanks for Scooby for hangarbay model.
(http://i44.tinypic.com/zv52jo.jpg)
(http://i42.tinypic.com/2vwepl3.jpg)
(http://i39.tinypic.com/5ei9o3.jpg)
And yeah, I still suck at making normals... So here is a clear shot without.
(http://i43.tinypic.com/2dkh6qd.jpg)
-
Something about that shine map makes the yellow paint look very...faded?
Cool ship though!
-
What mod is this mind me asking?
-
Painting is actually not very saturated. I'm not using many bright colors in this fleet, and the Factory ship is only painted vessel. It's actually not the fault of the shinemap.
What mod... Not Shadow Genesis :P.
-
In my continuing quest to ensure that nothing in FreeSpace is used for what was intended I bring you this short video.
Axem, you say, animated glow maps are nothing new.
But I'm not using an animated glow map!
I was inquiring about using team colors with glow maps and Kobrar so nicely made me some modified shaders that use the blue and alpha channels on the misc map as the base and stripe colors for the team color settings.
This is sort of just proof of concept right now, I have no idea if these shaders or the way Kobrar implemented them are the way that FSO wants to go, but know this, Axem now has the power destroy your visual cortex in so many new ways now. You have been warned.
(Also the color changing was just a change-team-color sexp)
-
cool, that green had a very borg feel to it
-
How long has it been since we had something TBP-related?
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/th_screen0186_zps165dc50f.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/screen0186_zps165dc50f.jpg.html)
(The Narn frigate G'Vean above the Narn homeworld; Th'Nor reskin by Slasher)
TBP + Zathras 2.8 + FSO 3.7.0; put some polies in there and it can hold its own...
EDIT:
some screen shots from a, roughtly 30 seconds, ingame cutscene:
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/th_centauri_attack01_zpsb9532677.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/centauri_attack01_zpsb9532677.jpg.html) (http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/th_centauri_attack02_zps2c45cb02.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/centauri_attack02_zps2c45cb02.jpg.html) (http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/th_centauri_attack03_zps070450f2.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/centauri_attack03_zps070450f2.jpg.html) (http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/th_centauri_attack04_zps8d00b7ac.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/centauri_attack04_zps8d00b7ac.jpg.html) (http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/th_centauri_attack05_zps8be41267.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/centauri_attack05_zps8be41267.jpg.html)
Is is still BoE if its just the backdrop for the mission?
-
thats one hell of a great screeshont, could be taken from any movie opening
-
Mmmm. Narn capital ships for some reason I like very much.
-
Run for your liiiiiives!!
-
It's trying to kill the crewmen with seizure attacks :p
-
That beam audio just does not fade properly from left to right channels.
-
Apparently Open AL Soft is supposed to be able to fix that issue, but I have not had any luck on that yet.
-
You have actually turned dubstep from an unintentional weapon of mass destruction into an intentional weapon of mass destruction. The 3rd Street Saints would approve. :yes:
-
Lol !! Now, just add the other Dubstep guns :)
-
Booked for my frigate!! :D
-
Run for your liiiiiives!!
Countdown to someone making a Nanoha TC in 3...2...1...
(I'd play the hell out of that.)
-
[MLG] FREESPACE 2 | xxXXAX3MXXxx | 360 NO HUD | XtReMe LaZ0R $MOKIN $HIPZ
On a side note, this IS the beam fire sound I've been waiting for. It reminds me of the Colossus beaming a Rakshasa in the FreeSpace 2 Trailer.
Countdown to someone making a Nanoha TC in 3...2...1...
(I'd play the hell out of that.)
The funny thing is, the longer I see the beam fire effect on the Moloch, the more I'm convinced Akemi Homura is piloting it. :p
-
(19:43:22) MatthTheGeek: what else screams "Axem" like a shivan capship with seizure-inducing, anime-looking beam starting with classical music and ending with a Saint's Row reference
-
Doublepostness for glory screenshots of the soon-to-be-released UEFg Murugan.
(http://i.imgur.com/UNlYICo.png) (http://i.imgur.com/UNlYICo.png)
(http://img571.imageshack.us/img571/51/aeh4.png) (http://img571.imageshack.us/img571/51/aeh4.png)
(http://img46.imageshack.us/img46/2280/81b6.png) (http://img46.imageshack.us/img46/2280/81b6.png)
(http://img593.imageshack.us/img593/7615/ktgu.png) (http://img593.imageshack.us/img593/7615/ktgu.png)
(http://img12.imageshack.us/img12/8285/5p6e.png) (http://img12.imageshack.us/img12/8285/5p6e.png)
(http://imageshack.us/a/img19/8131/r0rf.png) (http://imageshack.us/a/img19/8131/r0rf.png)
(http://imageshack.us/a/img716/601/4odq.png) (http://imageshack.us/a/img716/601/4odq.png)
(http://imageshack.us/a/img708/4159/76cz.png) (http://imageshack.us/a/img708/4159/76cz.png)
(http://imageshack.us/a/img13/341/xq4n.png) (http://imageshack.us/a/img13/341/xq4n.png)
(http://imageshack.us/a/img571/8409/r558.png) (http://imageshack.us/a/img571/8409/r558.png)
(http://imageshack.us/a/img24/661/noox.png) (http://imageshack.us/a/img24/661/noox.png)
(http://imageshack.us/a/img32/6979/2ce7.png) (http://imageshack.us/a/img32/6979/2ce7.png)
(http://imageshack.us/a/img585/359/ozva.png) (http://imageshack.us/a/img585/359/ozva.png)
Yes, for those that recognized it, this is just Collateral Damage with the frigates replaced by Murugans.
-
What a beautiful ship! I'd love to see it in BP's last acts!
-
Do you intend for it to have a specific role (like the artillery Narayanas), or is it a replacement for / predecessor of the Karuna?
-
The second pic. A nice wallpaper, it is.
-
Do you intend for it to have a specific role (like the artillery Narayanas), or is it a replacement for / predecessor of the Karuna?
It doesn't have a fighterbay as far as I can see, so I can't see it having the flexibility of a multi-role frigate. This ship looks like it's built to kill other ships and do it well.
-
Again TBP-related - almost at the Shadow Vessel arrival effect from the Babylon 5 proper ... hurra, hurra, song and dance!
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/testingcloackeffect_zps81143891.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/testingcloackeffect_zps81143891.jpg.html)
(I'd make a video but that would go into spoiler territory because I couldn't wait to impliment it into a mission)
During:
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/th_shadow-decloackWIPduring_zpsa1e0005f.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/shadow-decloackWIPduring_zpsa1e0005f.jpg.html)
After:
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/th_shadow-decloackWIPafter_zpsa0b9a262.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/shadow-decloackWIPafter_zpsa0b9a262.jpg.html)
ps. Part of the credit for this shot, aside from the credit for FS_Open team for implimenting the features used, belongs to Slasher who pointed me right at the SEXP and suggested the 2000ms timeframe for the effect.
-
creating a few ice asteroids simpyly because i feel like it:
(http://imageshack.us/scaled/large/607/fvev.jpg)
(http://imageshack.us/scaled/large/843/ka6s.jpg)
-
For a second I was wondering what kind of bastard hybrid of BtRL and Freespace you were running. :p
-
he, i see why ;)
anyway, here's more stuff:
(http://imageshack.us/scaled/large/706/lf3m.png)
big asteroids are big:
(http://imageshack.us/scaled/large/35/u09k.png)
the two big ones are 20k poly wise with 4k^2 textures
-
Some of those asteroids appear to be from EVE Online?
-
I smell lawsuit :) Nice pictures though
-
nope, created them over the last 3 days from scratch, textures and models
-
Huh. Nice job! :yes:
-
nope, created them over the last 3 days from scratch, textures and models
Are you mayhaps interested in sharing these with us? ;7
-
sure, as soon as the first bunch i want to do is complete
-
Interesting. Looks like some poly-generation scripts and other tools. Cool things :yes:
-
actually just a randomly generated displacement map applied onto a 200k poly mesh which then is reduced to 20k polys and has its normals baked from the high poly one
-
Shall I eclipse you with awesome?
(https://dl.dropboxusercontent.com/u/17350885/frees2-20131102-164747.png)
Oh and that's Uranus btw. No one ever seems to like that place.
-
Good to see progress is still continuing on DE.
-
I wish our FXAA would be nicer with missile trails :[
-
Indeed. I had hoped someone would have had time to implement SMAA by now. It can achieve potentially better quality than FXAA, but it obviously comes with higher GPU load. A bit of googling revealed that someone ported SMAA shader to OpenGL. https://github.com/scrawl/smaa-opengl
A DirectX shader injector package called SweetFX contains some nice shaders that probably would find a comfy home in some mods or tc's. http://www.guru3d.com/files_details/sweetfx_shader_suite_download.html
Unfortunately there is no OpenGL injector yet, but apparently they're working on it. Might be faster to reverse-engineer them if time allows.
-
What's the topmost ship in that picture? The one struck by a torpedo on it's rear fin.
-
I don't think any amount of SMAA would be able to rescue those missile trails. They're so thin that they're rendering like one pixel per every 4-5 pixel lengths of trail. You can't reconstruct a whopping 80% of missing detail with a post-processing shader.
Maybe look into full screen super sampling? I do realize with the new shadow and deferred lighting code that FSO is getting pretty taxing on the GPU, so this might not be possible.
-
Maybe look into full screen super sampling? I do realize with the new shadow and deferred lighting code that FSO is getting pretty taxing on the GPU, so this might not be possible.
Problem is that typical super sampling anti-aliasing methods do not work with deferred shading, rendering or whatever you want to call it. You're in most cases restricted to anti-aliasing done with shaders. Especially if you want something that works with both NVIDIA and AMD hardware, and preferably with Intel too when they actually get something decent out.
But it's not like some clever people other than NVIDIA and AMD engineers haven't come up with solutions. As evidenced by http://jcgt.org/published/0002/01/01/
-
My understanding of "hacked' full screen supersampling is basically rendering something at 7680x4800, then scale it down to 1920x1200. Nothing about deferred shading precludes doing this, aside from hilariously prohibitive performance costs (Witcher 2 ubersampling anyone?)
Here's an old thread detailing what I'm talking about.
http://forums.guru3d.com/showthread.php?t=366244
-
It's called Downsampling. I use this in several games and as well in FSO. I don't notice any lost regarding post process and whatever graphical features.
However in FSO, when I try to take a screenshot, the game simply crash. :(
-
Maybe look into full screen super sampling? I do realize with the new shadow and deferred lighting code that FSO is getting pretty taxing on the GPU, so this might not be possible.
Problem is that typical super sampling anti-aliasing methods do not work with deferred shading, rendering or whatever you want to call it. You're in most cases restricted to anti-aliasing done with shaders. Especially if you want something that works with both NVIDIA and AMD hardware, and preferably with Intel too when they actually get something decent out.
But it's not like some clever people other than NVIDIA and AMD engineers haven't come up with solutions. As evidenced by http://jcgt.org/published/0002/01/01/
Actually, supersampling is the only AA technique that will always work. Reason being that it is the simplest, most brute-force method available.
By that same token, however, SSAA is also the most inefficient technique, as it requires an enormous amount of memory bandwidth (especially in a deferred render setup). What you meant was Multisample AA (MSAA), which is an optimization of SSAA that does not require oversized render targets and downsampling to work (since it works by taking several samples for each pixel and averaging the result).
In essence, SSAA is easy to implement, but really really inefficient. My preferred solution would be something like 1.5x or 1.7x supersampling combined with an FXAA pass, this allows us to better capture stuff that is otherwise only a subpixel artefact that gets murdered by FXAA, or a solution similar to nvidia's proprietary TXAA. The latter is a variant of FXAA that takes into account temporal data (i.e. data from several preceding frames) in order to get subpixel detail right.
-
You're right, I had my terms mixed up. However, don't dismiss SMAA so quickly.
http://www.hardocp.com/article/2013/03/12/crysis_3_video_card_performance_iq_review/8
-
I don't think we are. SMAA will probably do a better job than our FXAA implementation for beams and missile trails. However, it's probably one of those cases where the feature is nice to have, but nobody is available to make it happen.
-
(http://oi39.tinypic.com/24dnewj.jpg) (http://oi39.tinypic.com/24dnewj.jpg)
-
For those who are scratching their heads as to what Kobrar's picture entails, it's something he's working on.
Its here. Well, almost. Gotta work out those issues.
-
wow, loving the cell effect guys
-
Reminds me of the old cell shaded FSU texture packs (do we still have those?)
-
(http://screenshot.xfire.com/s/129126007-4.jpg)
(http://screenshot.xfire.com/s/129126006-4.jpg)
(http://screenshot.xfire.com/s/129126005-4.jpg)
Not enough nebula.
-
Nice! That is an awesome nebula if you ask me.
PS: The ships are cool as well ;)
-
A two part WIP, right now the two halves of the effect don't work well. I'm hoping to find a way to make them play nice, but for now, enjoy these two videos!
-
OH... My... GOD... That second video blew my mind!
-
wow, scary **** are those shivans doing.
-
(http://i.imgur.com/7KeyhP7.gif)
If you can get it to work as it is, it would be excellent. If you can add the lightning along the arms as the arms move and the 'greeny-thingy' forms, it would be perfect.
After that it's just a matter of refining the animation so that the swap between stationary arms and moving arms is less notable... and of turning off the arm engines. :p
You most continue your work, Lord Axem.
-
It would be awesome if you could combine the ripple effect from the frame-buffer shockwave/engine exhaust ripple effect. Also, I think that the arm movement is a bit too quick.
-
Yeah, I still have a ton of refining to do. Its just after spending the day working on the effect scripting, and then chopping apart the Sath so the arms move correctly, my opinion of the arm movement was "this is close enough!"
-
If you didn't have the ending cutscene score playing in your mind while watching those, you're a liar.
-
I've been waiting for someone to do that for about 14 years. Great work.
-
GEOMOOOOOOD
ahah great stuff axem! That's so awesome.
-
There needs to be a mod where the Sathanas's primary attack is to grab stuff and spear it.
-
Would I be able to call it an Om-nom-naut then?
-
So fourteen years and we almost have the arm animation? :lol: It's a real shame |V| didn't implement such a major thing into their engine.
I'm wondering how are you planning to tackle the rift effect. It would be SO awesome!
-
... and on that bombshell, Celebration has reached its 500th page! Nice work Axem :yes:
-
Wanna have and see if this can be adapted for the Vorlon Dreadnaugh's main gun in TBP...
-
Anyone remember these?
(http://i.imgur.com/AzPx6xT.jpg)
(http://i.imgur.com/n15A3Dh.jpg)
(http://i.imgur.com/18jn4Zb.jpg)
(http://i.imgur.com/H7wWEDw.jpg)
-
"Suprises" hidden in TC-TRI? Yeah, we do :P.
-
Death to texture tiling!
-
testing 1 2 3
(texture is ksp, need to make a lowpoly model to use farther out since the horizon isn't far off, also possibly nebula for atmospheric distance fog? need to test that, also need to figure out what that rgb-noise-like artifacting is and how to expunge it)
(http://i.imgur.com/phbOjM4.png)
-
Wow, that reminds me of the FS2 intro. :P
-
cool shot.
not sure if you'll be able to pull what you want with nebula pofs, wont that affect the lower asteroid/planet as well?
-
That's what I want - a long-distance fog effect (like you normally get in the nebula, but fading out over many klicks instead of the default) to simulate an atmosphere. I won't be using poofs, that would look odd.
-
That's perfectly possible to do right now. Just don't use any pofs and increase the fog's distance. It has a very big problem though. Ships will be badly rendered (will have the color of the fog) and they will pop up stupidly.
A massive rewrite of the nebula code would be in need, but there is no one to do this job, unfortunately.
-
Meh, there are problems with the implementation (popping up at extreme distances, discolored when high up) but it'll work for my purposes.
-
Is that Deneb III? (or IV, don't remember :P)
-
nowhere in particular, just a random thing I did to avoid doing my CS project.
-
to avoid doing my CS project.
Did someone say procrastination? I too like to procrastinate, so here's a retextured Hades.
(http://screenshot.xfire.com/s/129148442-4.jpg)
(http://screenshot.xfire.com/s/129148441-4.jpg)
oh and greyish subspace and some rather shiny ships...
(http://screenshot.xfire.com/s/129211265-4.jpg)
-
DAT Hades. :yes:
-
Wow, stupid sexeh Hades.
-
Someone fell asleep on the desaturation value ?
-
Looks like someone forgot to desaturate the shine map.
It's still refelectin' purple n' gold.
-
That reminds me that I always wanted to make a campaign "shot" in black and white...
(but then again it just might be a things 'cause I'm writing the extended bio for the character of Isssac Callum for the TBP:The Book of Vengeance
-
Very nice screenshots :yes: . Shinemap of the Anouke needs to be redone, as the current reflects everything like a mirror.
BTW. What is TDDn standard for? Terran Dominium Dreadnaught or somekind :D?
-
TDDn stands for whatever you mind desires ;)
-
Even Toilet-Drinking Dinosaur?
-
Even Toilet-Drinking Dinosaur?
Even that.
-
woooooooooooo I'm not studying for finaaaaaaaaaaaaaals because I'm a lazy sod
**** Imgur, commpressing pngs to ****ty jpgs
(http://i.imgur.com/ANfkdSm.jpg)
-
wow dude, awesome :yes:
-
I see what you did there.
Darthwang :p
-
I see what you did there.
Darthwang :p
Hmm? IIRC DarthWang's thing was Gargants and hating anime. The tilemap stuff is more poking fun at a recent squabble over a poorly-textured INF ship.
Rodo: thx! :D
-
that space station reminded me if his mission, antares station patrol, where everything is designed to insult.
-
(http://img844.imageshack.us/img844/8369/jt42.png)
(http://img209.imageshack.us/img209/5295/d1zh.png)
Chris Roberts, I challenge you.
Who will release his dogfight module first?
EDIT:
(http://img11.imageshack.us/img11/6707/5llp.png)
-
*snip*
Nice design, but it's facet-smoothed and the textures are bland. Definitely needs an AO bake :P
-
Smoothing was lost in translation from CryEngine sandbox, but it's fixed now. It doesn't have an AO bake because CryEngine does it real-time and we don't.
(http://img560.imageshack.us/img560/2734/68c2.png)
(http://img15.imageshack.us/img15/9775/jvho.png)
(http://img822.imageshack.us/img822/4889/v6kn.png)
If you want to know, thing's is 172k polies with no LODs. Takes a bite in the performance when you got more than 3 or 4 in the scene, but I usually maintain solid 30fps in combat situations - with a comp that is dreaming double-digit fps in the SC hangar.
-
Impressive. Well done.
-
(http://i42.tinypic.com/pbb.jpg)
...but you knew too well, that all your efforts were futile.
And that your homeworld was already lost...
It was too damn long time since I posted something here.
-
Must. Outbest. The best.
-
(http://lazymodders.fsmods.net/axemart/FreeSpace/screen0386.jpg)
Shivans r cool.
-
gyot DAMMM
-
I see and Asuras in there.
-
You'd have a bit of a problem if the Sathanas had those with it when you faced it. :)
-
gyot DAMMM
(http://lazymodders.fsmods.net/axemart/FreeSpace/screen0386.jpg)
Shivans r cool.
quoting for new page
-
you should submit that screenie to the December screenshot contest :D
-
I actually wanted to make something for the Screenshot contest, but well, I don't think I'll participate anymore after my boredom got the better of me. The Amategarasugarasugarasugarasu.
(http://i728.photobucket.com/albums/ww286/TSADestiny/Et%20cetera/screen0012_zpsc66d374e.png)
Was testing out what happens if you put Diamondbacks on the rear missile launchers of the Northampton.
(http://i728.photobucket.com/albums/ww286/TSADestiny/Et%20cetera/screen0007_zps8f18a284.png)
-
Destiny... can I ask you something? What in god's name is happening to the Phoenix and Horizon?
Also, about the diamondbacks...
he... hehe... haahhaah bahahahahahahahahaha
-
I just docked them together via dockpoints. The Phoenix Rising looks like a...submarine(?) and the Horizon looks like it has a electromagnetic cannon/catapult in the center.
The...Emperors kinda didn't show up for some reason but they were practically the same as the Phoenix Risings.
-
Smoothing was lost in translation from CryEngine sandbox, but it's fixed now. It doesn't have an AO bake because CryEngine does it real-time and we don't.
[...]
If you want to know, thing's is 172k polies with no LODs. Takes a bite in the performance when you got more than 3 or 4 in the scene, but I usually maintain solid 30fps in combat situations - with a comp that is dreaming double-digit fps in the SC hangar.
Looks like the ultimate Vasudan superfighter. :) Sure, with a different cockpit it would fit even more in the Vasudan roster.
-
I love the pictures guys keep them coming, I'm making new wall paper for Ubuntu
-
(http://tof.canardpc.com/preview2/8450a6df-aadd-41bb-af64-8e072cf4d328.jpg) (http://tof.canardpc.com/view/8450a6df-aadd-41bb-af64-8e072cf4d328.jpg)(http://tof.canardpc.com/preview2/3475c3dd-b88e-4d83-88d6-bb49da6ba928.jpg) (http://tof.canardpc.com/view/3475c3dd-b88e-4d83-88d6-bb49da6ba928.jpg)
(http://tof.canardpc.com/preview2/2f49515f-458e-4455-a754-4c04689c255d.jpg) (http://tof.canardpc.com/view/2f49515f-458e-4455-a754-4c04689c255d.jpg)(http://tof.canardpc.com/preview2/b376752a-0258-49db-bc70-ff41c0ddd079.jpg) (http://tof.canardpc.com/view/b376752a-0258-49db-bc70-ff41c0ddd079.jpg)
(http://tof.canardpc.com/preview2/d081ee64-eb07-4c81-a0c9-adb695353e8d.jpg) (http://tof.canardpc.com/view/d081ee64-eb07-4c81-a0c9-adb695353e8d.jpg)(http://tof.canardpc.com/preview2/e1bfd11c-514a-42a1-95b8-d5ed5b7cc562.jpg) (http://tof.canardpc.com/view/e1bfd11c-514a-42a1-95b8-d5ed5b7cc562.jpg)
-
(http://media18.onsugar.com/files/2011/07/28/2/192/1922507/692fc9dd16755212_PicardMain.jpg)
-
(http://media18.onsugar.com/files/2011/07/28/2/192/1922507/692fc9dd16755212_PicardMain.jpg)
You're...so wonderful.
-
wow, awesome model right there.
-
(http://s3.amazonaws.com/data.tumblr.com/tumblr_l2hbsm83xt1qzq6g0o1_1280.jpg?AWSAccessKeyId=AKIAI6WLSGT7Y3ET7ADQ&Expires=1388881234&Signature=O%2FapsX2RMLExXbfXrxK2LSQn21c%3D#_=_) ;7
So, a Trek ship pack. Can I have a link please?
-
Same mission with modified Post processing (True Color mode) :)
(http://tof.canardpc.com/preview2/4d65a135-930f-45d6-865d-7eeb3e5e03e3.jpg) (http://tof.canardpc.com/view/4d65a135-930f-45d6-865d-7eeb3e5e03e3.jpg)(http://tof.canardpc.com/preview2/7df7c5e2-bfdb-4349-bdb9-a21ccb0b54c3.jpg) (http://tof.canardpc.com/view/7df7c5e2-bfdb-4349-bdb9-a21ccb0b54c3.jpg)
(http://tof.canardpc.com/preview2/815886f1-e530-4ba7-85e6-567de025afbe.jpg) (http://tof.canardpc.com/view/815886f1-e530-4ba7-85e6-567de025afbe.jpg)(http://tof.canardpc.com/preview2/8a43166c-5fd7-4ad3-9fd6-bce68597538b.jpg) (http://tof.canardpc.com/view/8a43166c-5fd7-4ad3-9fd6-bce68597538b.jpg)
(http://tof.canardpc.com/preview2/b010d8cc-ade5-498c-b04b-f5e6ad1783f2.jpg) (http://tof.canardpc.com/view/b010d8cc-ade5-498c-b04b-f5e6ad1783f2.jpg)(http://tof.canardpc.com/preview2/fe9afeb3-acb8-4692-8c52-3511e988c8a0.jpg) (http://tof.canardpc.com/view/fe9afeb3-acb8-4692-8c52-3511e988c8a0.jpg)
(http://tof.canardpc.com/preview2/8ce1e44b-04ee-4f6f-abcc-59113ce7e91b.jpg) (http://tof.canardpc.com/view/8ce1e44b-04ee-4f6f-abcc-59113ce7e91b.jpg)(http://tof.canardpc.com/preview2/a5e53cd9-8e1b-4238-8003-a998197b9421.jpg) (http://tof.canardpc.com/view/a5e53cd9-8e1b-4238-8003-a998197b9421.jpg)
-
So, a Trek ship pack. Can I have a link please?
Here :
http://www.freespacemods.net/download.php?view.678
-
Other shots :
(http://tof.canardpc.com/preview2/a8e474d9-02e0-42c4-a1bc-bee44687b971.jpg) (http://tof.canardpc.com/view/a8e474d9-02e0-42c4-a1bc-bee44687b971.jpg)(http://tof.canardpc.com/preview2/129d21cd-da1d-425e-875e-69774160f9d6.jpg) (http://tof.canardpc.com/view/129d21cd-da1d-425e-875e-69774160f9d6.jpg)
(http://tof.canardpc.com/preview2/b2a086b8-1d3c-469d-a68d-e7773bdc2f53.jpg) (http://tof.canardpc.com/view/b2a086b8-1d3c-469d-a68d-e7773bdc2f53.jpg)(http://tof.canardpc.com/preview2/bacf8aa0-8676-4813-b5b3-1c1d6f1a0c1e.jpg) (http://tof.canardpc.com/view/bacf8aa0-8676-4813-b5b3-1c1d6f1a0c1e.jpg)
(http://tof.canardpc.com/preview2/a9e4e526-3334-4afe-bbd3-0e19510c942d.jpg) (http://tof.canardpc.com/view/a9e4e526-3334-4afe-bbd3-0e19510c942d.jpg)(http://tof.canardpc.com/preview2/b5b6446f-5312-457c-81a5-60db8ec294c7.jpg) (http://tof.canardpc.com/view/b5b6446f-5312-457c-81a5-60db8ec294c7.jpg)
(http://tof.canardpc.com/preview2/9eb275c5-e368-457a-983a-e3c51ba31366.jpg) (http://tof.canardpc.com/view/9eb275c5-e368-457a-983a-e3c51ba31366.jpg)
-
Tone down the saturation just a little tiny bit and we've got an awesome looking nebula mission.
-
Tone down the saturation just a little tiny bit and we've got an awesome looking nebula mission.
I know :) I was just playing around with the saturation since with the original setting for my mods, there is a lot of color loss (desaturation + cutoff)
Here the result with the original setting for the mods :
http://www.dailymotion.com/video/x172kw6_freespace-2-scp-the-last-resort_videogames
-
wow
the nebula shots are awesome like hell
-
They look so... amazing...
-
Those really are very pretty shots!
MetalDestroyer what postprocessing&lighting settings are you using for these?
-
Those really are very pretty shots!
MetalDestroyer what postprocessing&lighting settings are you using for these?
Here my launcher command lines :
-ambient_factor 100 -no_emissive_light -fov 0.72 -ogl_spec 90 -spec_exp 5 -spec_point 1.6 -spec_static 1.25 -spec_tube 1.5 -post_process -bloom_intensity 70 -fxaa_preset 9 -mipmap
And here, the post_processing.tbl (http://www.mediafire.com/download/7unlrsczuy5hyjt/Freespace2SCP_TrueColor_PostProcess_Effects.zip) for the TrueColor mode. It's damn pretty for certains scenes/ships. With Freespace 2 main campagn, it looks so colorfull it kills your eyes in a bad way and it's very darky (I didn't notice when I increase saturation, the image become darker, but with the missing FLAG_BRIGHTNESS it's a little better. I mean, it's not so dark).
Here the full content of the Post_processing.tbl for TrueColor Mode:
#Effects
$Name: distort noise
$Uniform: noise_amount
$Define: FLAG_DISTORT_NOISE
$AlwaysOn: false
$Default: 0.0
$Div: 20000
$Add: 0
$Name: saturation
$Uniform: saturation
$Define: FLAG_SATURATION
$AlwaysOn: true
$Default: 1.55 ;; 0.30 ;; 0.40 ;; 1.75
$Div: 5000
$Add: 50
$Name: contrast
$Uniform: contrast
$Define: FLAG_CONTRAST
$AlwaysOn: true
$Default: 1.1 ;; 1.1
$Div: 5000 ;; 50
$Add: 0
$Name: film grain
$Uniform: film_grain
$Define: FLAG_GRAIN
$AlwaysOn: true
$Default: 0.05 ;; 045, 0.15
$Div: 50
$Add: 0
$Name: stripes
$Uniform: tv_stripes
$Define: FLAG_STRIPES
$AlwaysOn: false ;; false
$Default: 0.10 ;; 0.15
$Div: 50
$Add: 0
$Name: cutoff
$Uniform: cutoff
$Define: FLAG_CUTOFF
$AlwaysOn: false
$Default: 1.50
$Div: 50
$Add: 0.0
$Name: dithering
$Uniform: dither
$Define: FLAG_DITH
$AlwaysOn: false
$Default: 0.0
$Div: 50
$Add: 0
#Ship Effects
$Name: Cloak
$Shader Effect: 2
$Disables Rendering: YES
$Invert timer: YES
$Name: Decloak
$Shader Effect: 2
$Disables Rendering: NO
$Invert timer: NO
#Light Shafts
$AlwaysOn: YES
$Density: 0.5
$Falloff: 1.0 ;; 1.0 default
$Weight: 0.02
$Intensity: 0.5
$Sample Number: 50
#End
-
Here some others shots comparing True Color and a Desaturated one, both running on the same Freespace 2 mission. But with a less saturation and some brithgness, the TrueColor mode can give something beautiful on main Freespace 2's campaign.
Desaturated mode :
(http://tof.canardpc.com/preview2/1f9a7c8f-003e-4d1b-bbcd-2740321afc83.jpg) (http://tof.canardpc.com/view/1f9a7c8f-003e-4d1b-bbcd-2740321afc83.jpg)(http://tof.canardpc.com/preview2/03f6f0a1-bea6-4206-b3ad-1ced4819e94a.jpg) (http://tof.canardpc.com/view/03f6f0a1-bea6-4206-b3ad-1ced4819e94a.jpg)
(http://tof.canardpc.com/preview2/3bf7a1ca-5fd2-4195-ace0-d589c1301739.jpg) (http://tof.canardpc.com/view/3bf7a1ca-5fd2-4195-ace0-d589c1301739.jpg)(http://tof.canardpc.com/preview2/c87d79f3-cac0-4671-b010-e2cfea9229c0.jpg) (http://tof.canardpc.com/view/c87d79f3-cac0-4671-b010-e2cfea9229c0.jpg)
TrueColor mode:
(http://tof.canardpc.com/preview2/cb985356-b304-4a10-ab6a-46ac28f3c63d.jpg) (http://tof.canardpc.com/view/cb985356-b304-4a10-ab6a-46ac28f3c63d.jpg)(http://tof.canardpc.com/preview2/f7342ced-b448-49cc-997f-064d3ce4a6f5.jpg) (http://tof.canardpc.com/view/f7342ced-b448-49cc-997f-064d3ce4a6f5.jpg)
(http://tof.canardpc.com/preview2/6f77527b-a267-49c5-ac60-780597975e80.jpg) (http://tof.canardpc.com/view/6f77527b-a267-49c5-ac60-780597975e80.jpg)(http://tof.canardpc.com/preview2/88d2059d-b12a-42d7-af3d-7d091d898edf.jpg) (http://tof.canardpc.com/view/88d2059d-b12a-42d7-af3d-7d091d898edf.jpg)
(http://tof.canardpc.com/preview2/41686f00-fa1b-4554-85f0-bc8e3c676f01.jpg) (http://tof.canardpc.com/view/41686f00-fa1b-4554-85f0-bc8e3c676f01.jpg)
-
(http://img560.imageshack.us/img560/5640/v5qg.png)
Pew Pew
EDIT:
(http://img36.imageshack.us/img36/3336/4eok.png)
Burn mark decals
-
Doublepostedness
(http://img32.imageshack.us/img32/6761/9747.png) (http://img32.imageshack.us/img32/6761/9747.png)
582,668 polygons of in-game gloriousness. No turrets nor collision mesh nor decals yet, so this is bound to increase.
-
So what are the specs of your supercomputer?
-
GTX 460, i5 760, 12GB RAM. Doesn't even run the SC hangar smoothly, so that should give you an idea. FSO can handle serious punishment and then some.
(For comparison, this thing is 2.85 HTL Saths, or 6.25 Solarises, counting only LOD0 and their subobjects. And it's about 55m long, so that's between an Ursa and a Poseidon.)
-
...why the hell is Star Citizen dumping 500k polys into a bomber-sized ship? :wtf:
-
Because the future is nao.
-
CryEngine doesn't give a **** about polycount. Fortunately for Roberts Consolidated Vaporware or whatever they're called, CE3 is a really good engine that performs well and looks good even on low-end systems.
-
The ship will be in hangar, viewed from first person, close perspective, so that kind of detail is needed.
Does the 580K polys include the interior?
-
From IRC, if I recall, no. 580 after all of that was trimmed out.
-
Doublepostedness
http://img32.imageshack.us/img32/6761/9747.png
582,668 polygons of in-game gloriousness.
Where are they all hiding?
-
Knowing CryEngine, automatically generated tesselation inside the model where nobody can see*!
*i know this isn't actually true
-
Does the 580K polys include the interior?
It was originally 1.5M
CryEngine doesn't give a **** about polycount.
From what I can see, neither does FSO.
...why the hell is Star Citizen dumping 500k polys into a bomber-sized ship? :wtf:
Because they can. Why wouldn't they? Polies are cheap.
-
Well yeah, but there comes a point where you're just entering into wankery territory, and I feel like they passed it a few hundred thousand polies ago. :p
-
SC's art style goes for clean-looking tilemaps on modelled geometry. A lot of the stuff the UVMappers here would stick on a texture goes in SC's geometry.
It's partly the fact that they're building their game for the future - the seemingly huge amount of detail has been used as a selling point - and partly so they can get high texel density. FS ships get pretty blurry once you get really up close, and this wouldn't happen as much in SC. (it's necessary since the ships are setpieces not only in a space sim but also an FPS)
-
Also their target screen res is 4k, not meagre 1080p.
-
it's insane they said they spend like more than two weeks working on a fkin blaster.
-
CryEngine doesn't give a **** about polycount.
From what I can see, neither does FSO.
I thought FSO used the base model for collision modelling, which grinds to a halt if you have too many polys?
-
Collision between two models whose bounding boxes intersect is O(log n) w.r.t. polies, IIRC. Huge polycounts can be an issue, and it's good to have a simple collision mesh for a variety of reasons, but the real constraint is number of ships in the mission (because sorting the ships and finding out which ones do intersect is a handshake probem AKA O(n^2) {and I do remember something about using sorting algorithms like quicksort in x, z, and y to whittle them down as opposed to comparing each and every one, which could give us results near O(n*log(n)), but idk what the progress on that is if any, it might even have been in that collision update a while back}).
-
Collision between two models whose bounding boxes intersect is O(log n) w.r.t. polies, IIRC. Huge polycounts can be an issue, and it's good to have a simple collision mesh for a variety of reasons, but the real constraint is number of ships in the mission (because sorting the ships and finding out which ones do intersect is a handshake probem AKA O(n^2) {and I do remember something about using sorting algorithms like quicksort in x, z, and y to whittle them down as opposed to comparing each and every one, which could give us results near O(n*log(n)), but idk what the progress on that is if any, it might even have been in that collision update a while back}).
(http://fi.somethingawful.com/safs/smilies/0/a/eyepop.001.gif)
-
I thought FSO used the base model for collision modelling, which grinds to a halt if you have too many polys?
FSO uses all subobjects in LOD0 that aren't marked as $no_collide for collision detection. Which is why everything you see is marked as $no_collide and I have a lower-poly collision mesh set as invisible and $collide_invisible (I don't remember if that's the exact syntax, I don't have the pof in front of me).
Note: even without collision mesh, firing at 18 constellations flying around barely brings me down to solid 20fps. Swifty did a good job.
-
Collision detection in FSO was never that bad.
We perform quite a few first-pass optimizations in order to cut down the number of collisions we evaluate (like, for example, primary weapon shots will never collide. Or things like a weapon moving away from another object. Stuff like that.), and once we get into actually having to evaluate collisions against another object, we go through a BSP tree to quickly evaluate them (this is the reason why the pof format is as omgwtfhuge as it is, BSP trees are efficient to evaluate but not efficient to store).
Basically, our collision detection is usually much better than O(n log n). The issue with large models such as the ones under discussion is that evaluating the BSP tree takes ages, and once we go into it, it is almost guaranteed that we'll be going through it all the way.
That's how collision meshes work: By not evaluating collisions against the main mesh, everything speeds up by a lot.
-
Also, IIRC, FSO doesn't do mesh-to-mesh collisions at all. In a, for example, fighter-to-capship collision, the smaller of the ships is approximated by it's radius. I first noticed it when landing a particularly flat fighter on a carrier deck. I'm not sure how collisions between objects of similar size are handled, but IIRC, it's also an approximation (either radius or bounding box is used).
-
So yeah, I was fully expecting that firing on a whole 500k-poly mesh while on a debug build would simply melt FSO, turns out it just shrugged it off and kept solid 60fps like it was nothing. And it'll go even better once I put collision meshes on everything.
So you can stop dreaming about supercomputers. FSO's pretty cool guy, eat polygons for breakfast and doesn't afraid of anything.
-
How many constellations can you get on screen simultaneously until you get a slide show?
-
yay for dicking around with GIMP instead of fredding
(http://i.imgur.com/Ap5hfWD.jpg)
-
I see a hole in space ... not sure if I like that
-
You guys gotta stop dividing by zero, it's bad for your skin.
-
i think it's a not-so-incompetent rendition of a black hole. Of course, the problem is that it's assymetrical. It shouldn't be. Nevertheless.
-
Well, it has two mathematical errors, one of which I can correct by rotating part of it 180 degrees. Luis: It's perfectly circular in the skybox, it only looks asymmetrical in that pic because it's off to the side of the screen. FOV stuff. Same discussion as was had about the sun graphics I did a few pages back.
-
I suspected as much, but it seemed too skewed.
-
YEAAAH GRAVITIC LENSING. FLY INTO THE BLACK HOLE, THE FUTURE IS NOW!
-
oh man there needs to be caustics on that ships lighting and environment map because gravitic lensing
fso most make update
-
?
The hole is GIMP'd into the skybox, and the envmap uses the skybox, so...
Dunno about caustics, either whether it'd be noticeable on ships from a physics perspective or feasible in the engine (or doable with ~shaders~). Could just position a low-intensity sun with a black bitmap and $NoGlare: at the hole so a tiny amount of light comes from its direction.
-
Thank you for ~tilde posting~, the best posting.
-
pretension tildes top all other forms of textual inflection
-
?
The hole is GIMP'd into the skybox, and the envmap uses the skybox, so...
Dunno about caustics, either whether it'd be noticeable on ships from a physics perspective or feasible in the engine (or doable with ~shaders~). Could just position a low-intensity sun with a black bitmap and $NoGlare: at the hole so a tiny amount of light comes from its direction.
oh i thought that it was a warp hole the fighter was entering but i guess that is wrong.
fso most make update anyways
-
So yeah, I was fully expecting that firing on a whole 500k-poly mesh while on a debug build would simply melt FSO, turns out it just shrugged it off and kept solid 60fps like it was nothing. And it'll go even better once I put collision meshes on everything.
So you can stop dreaming about supercomputers. FSO's pretty cool guy, eat polygons for breakfast and doesn't afraid of anything.
i remember a time when this (http://www.hard-light.net/forums/index.php?topic=70894.msg1401644#msg1401644) melted FSO when fired upon... and that was only 40k polies.
-
Full page with only one image? Well... It's awkward a bit.
(http://i40.tinypic.com/6j1sh5.jpg)
(http://i41.tinypic.com/2iutc2s.jpg)
(http://i40.tinypic.com/1691bwx.jpg)
-
I was bored tonight so I made some buildings and a new planetary skybox. The buildings really look like crap from close up... if I'm not going to UVMap them I need to at least give them some halfway-decent tilemaps instead of ripping them from the MediaVPs.
(also I'm designing a race around that landscape model and I'm totally not ripping off JAD:XA (or Kentauroi Race))
(also lens flaaaaaaare)
(http://i.imgur.com/HT0IHeW.jpg)
-
Very beautiful. Would it be too much to ask for you to post another one without the HUD please?
-
(http://i.imgur.com/A2CJr0M.jpg)
-
Owns hard
-
You're fast. :)
Thank you. It's lovely.
-
[12:17] <battuta> ShivanHunter|zzz that skybox is amaaaazing
[12:17] <battuta> how'd you keep the terrain mesh looking that good up close?
[12:18] <ShivanHunter|zzz> tilemaps
[12:18] * ShivanHunter|zzz is now known as ShivanHunter
[12:18] <ShivanHunter> I made the mesh by creating a bigass square grid and tilmapping it, then deforming it by grabbing chunks and moving them aroundto create those rocky overhangs
[12:19] <battuta> gortcha
[12:19] <ShivanHunter> of course creating a few craters too, more carefully
[12:19] <battuta> maybe you can fix the moon
-
http://i.imgur.com/A2CJr0M.jpg
Amazing.
(I think everybody should have a separate thread, with 25 obligatory "you're so amazing" posts after each screen/mission/model/code change they submit, to do their work justice)
-
http://i.imgur.com/A2CJr0M.jpg
Brilliant - wiki'ed. :D
-
It's been added to my picture collection btw. :nod: :yes:
-
The texture stretching and contrast problems in this shot bring it down but I'll post it here because the choreography was a bear and I think the black/whites and lines are striking.
(http://i.imgur.com/o4dlrMp.jpg)
-
I think the pitch-black fighters against a fairly well lit landscape looks awkward. It really, really bothers me.
-
It's a consequence of the lighting - you either get the sunlit side or you get to capture the Earth above them. I really like the contrast and the choreography was super annoying (too annoying to bother resetting when I came back with different lighting settings) so I kept it.
They're actually pretty well lit from the other side.
-
Stupid lack of diffuse lighting.
-
It's not necessarily that, just that the sun is RIGHT behind those fighters (probably just above the image (look at the angle on the earth)). In any case, I really like the harsh lighting for various BP-related thematic reasons. That image is very, very WiH, IMO.
-
Yeah, I thought the stark contrasts, aggressively paired diagonals on the Kent wings and horizon line, and the intimacy of the two pilots as patches of light in the space between their practically full-dark war machines all worked super well. I wish I could do something about the moon texture but c'est la vie.
-
I think the pitch-black fighters against a fairly well lit landscape looks awkward. It really, really bothers me.
Yeah same.
Also because of the two red glowpoints and the thrusters that dont illuminate the ships at all. It's just all too black, like they are black holes sucking up ALL the light.
-
Shivan Hunter, can you write a post on how you pulled that one off in detail? I need to know... because of reasons. :nervous:
-
yeah, actually I'll release the landscape (and crappy buildings, and rock arches I slapped together for the race) along with a bit of a tutorial on it since I have a project to work on (which means, obviously, that I'm going to be doing FS stuff instead)
[edit] lol it's over 300MB
-
Yeah, I thought the stark contrasts, aggressively paired diagonals on the Kent wings and horizon line, and the intimacy of the two pilots as patches of light in the space between their practically full-dark war machines all worked super well. I wish I could do something about the moon texture but c'est la vie.
You could change the sun's position a little bit further to the upper-left quadrant (related to the pic) so as to give slight specular shine on the fighters. Having them 100% pitch black is somewhat off-putting. There's nothing to be done regarding the texture, unless Valathil or some other genius brings motion blur to the renderer.
-
The sun's position is kinda locked in by the Earth bitmap, and again, the choreography was a spectacular PITA, I'm not planning to reshoot.
-
Yeah, I thought the stark contrasts, aggressively paired diagonals on the Kent wings and horizon line, and the intimacy of the two pilots as patches of light in the space between their practically full-dark war machines all worked super well. I wish I could do something about the moon texture but c'est la vie.
The problem is all of those angles cram the viewer's eyes into the upper left hand side. You have to fight the image to see any of the details. If you rotate the image the angles draw the viewers eyes up the image.
(http://imageshack.com/a/img829/891/02c9.jpg)
-
I think the takeaway here is 'leave screenshots to others'
-
Yeah, I thought the stark contrasts, aggressively paired diagonals on the Kent wings and horizon line, and the intimacy of the two pilots as patches of light in the space between their practically full-dark war machines all worked super well. I wish I could do something about the moon texture but c'est la vie.
The problem is all of those angles cram the viewer's eyes into the upper left hand side. You have to fight the image to see any of the details. If you rotate the image the angles draw the viewers eyes up the image.
I really like how the visual flows in that version.
-
LOOK AT THIS **** MOTHER****ERS
(http://i.imgur.com/5c2P1LJ.jpg) (https://www.youtube.com/watch?v=mQ_9kun4OQo)
KOBRAR MADE GRAVITY. THAT'S SOME ****ING GRAVITY PULLING ALL THOSE BIGASS BULLETS INTO THE MOON
it turns out gravity is really subtle, i had to cut the projectile velocity by 2/3 and raise the gravity to 3G to get that shot
-
:yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes:
Now someone make the engine support translations so we can have mechs in ground battles dang it.
-
By the way, you can click on the screenshot to get an instructional video on how to handle this.
-
That gravity is so great it made my jaw drop.
-
Cool but it can't be our moon with its weak ass gravity!
-
Can the AI handle it?
-
that's the single one important question here, indeed
-
it would be really cool to see enemy AI just trying to shoot you and you'll be all like "Why the hell are they all aiming slightly under me?"
Also, bring down that specular a notch. Pretty sure Earthshine isn't so shiny when you have the SUN lighting the dirt.
-
that's the single one important question here, indeed
"Will the lead indicator be updated accordingly?" might just take its place
-
No, the AI can not handle this.
-
The general raised my hopes and you dashed them quite expertly E, bravo! :sigh:
-
gravity is just a theory anyway.
-
that's the single one important question here, indeed
"Will the lead indicator be updated accordingly?" might just take its place
Even if the AI can't at present handle this, maybe updating the lead calculation so that it works correctly would fix it. I don't know how hard would that be, but something tells me it'd be easier than the usual ventures into the AI code...
-
Even if the AI can't at present handle this, maybe updating the lead calculation so that it works correctly would fix it. I don't know how hard would that be, but something tells me it'd be easier than the usual ventures into the AI code...
Point 1: Gravity is not an FSO feature, it's a script.
Point 2: The engine can defer lead calculations to scripts (via the hud override hooks)
Point 3: Updating the engine to handle gravity internally must include updates to the AI. There is no way to do it halfheartedly
-
Can the AI handle it?
No, the AI can not handle this.
*Achivement Bing*
Achievement unlocked - Rained on Boastutta's parade
-
Even if the AI can't at present handle this, maybe updating the lead calculation so that it works correctly would fix it. I don't know how hard would that be, but something tells me it'd be easier than the usual ventures into the AI code...
Point 1: Gravity is not an FSO feature, it's a script.
Point 2: The engine can defer lead calculations to scripts (via the hud override hooks)
Point 3: Updating the engine to handle gravity internally must include updates to the AI. There is no way to do it halfheartedly
Ah, so it's a script. I thought it was done in-engine. :) In that case, the best bet is to mess with lead calculations and hope for the best. Well, at least this gravity script maintains collision detection, unlike the last one we had.
-
The above screenshots were done via an in-engine gravity feature, not via scripting. However we usually handle gravity via scripts.
I don't recall any collision detection trouble with the gravity script that shipped with Tenebra.
*Achivement Bing*
Achievement unlocked - Rained on Boastutta's parade
Not at all, this is definitely a tentative feature.
-
Are you getting your enemy AI to be able to fly around and shooting you?
-
No, mate, everything about this exploratory feature is in that screenshot.
-
I don't recall any collision detection trouble with the gravity script that shipped with Tenebra.
Yeah, but isn't that debris gravity only? The last "real" gravity script I recall (one that affected ships and projectiles) was Nuke's, and it was a bit rough along the edges, so to speak.
However, if it's an in-engine feature, this would be a real game-changer. I hope Kobrar intends on developing it further.
-
It's whatever you want it to be gravity afaik - weapons, ships, debris. But the AI won't play nice with it and I think it's a touch unreliable.
And this feature isn't the game-changer you think it is. It's gravity for weapons. That's all you're looking at here.
-
It's whatever you want it to be gravity afaik - weapons, ships, debris. But the AI won't play nice with it and I think it's a touch unreliable.
And this feature isn't the game-changer you think it is. It's gravity for weapons. That's all you're looking at here.
So, basically, we could make some nice bombing run missions? Cool.
(http://www.mtbaker.wednet.edu/mbhs/science/images/B52%20Bombing.jpg)
-
And this feature isn't the game-changer you think it is. It's gravity for weapons. That's all you're looking at here.
Yeah. Allowing gravity bombs, toss bombing, cool rocket pod strafing runs, ground-based artillery and a few other things I really wanted to see. :) I'm not modding a lot of FS nowadays, but I might return to it once this goes in (and I'm done with my KSP stuff).
-
Even gravity on debris only would be really cool, and wouldn't affect gameplay much at all.
-
Even gravity on debris only would be really cool, and wouldn't affect gameplay much at all.
We've had that since Tenebra, it's in the Jupiter mission.
-
Heh, totally didn't notice. It's been a while since I've played that mission because it crashes once you place all your turrets.
-
Heh, totally didn't notice. It's been a while since I've played that mission because it crashes once you place all your turrets.
Not for anyone else! Post a debug log please.
-
*Achivement Bing*
Achievement unlocked - Rained on Boastutta's parade
Not at all, this is definitely a tentative feature.
1) I concede that I thought it was a script and that it was effecting everything, not just weapons.
2) My original reasoning was somthing along this line:
As long as the AI can't compensate, it runs close to being a nice-but-borderline-useless-feature - One problem would be if the AI cannot compensate for the effect gravity has on its weapons, it becomes next to useless in a engagement that happens at a range where the effect is significant (think of them attacking turrets on a ground-based installtion but not hitting the turrets because of the trajectory of their primaries). Another would come from the fact that if the effect of gravity is reduced to a minimum to avoid having those problems with the AI, why bother including it in the first place, if you are going to make it meaningless anyway...
-
We're not going to implement a feature the AI doesn't know how to handle.
-
We're not going to implement a feature the AI doesn't know how to handle.
That's intelligent reasoning and such cannot be the product of a human mind, so please forgive me that I didn't think of that.
Being human doesn't require having positive opionions about humans, it would be maddening otherwise.
-
This month on crazy FreeSpace science...
Custom interface screens!
(works best if you maximize the video)
-
This month on crazy FreeSpace science...
Custom interface screens!
Amazing work. I understand you can add new entries in that "e-mail system" during a campaign? And a more important questions, Y U no show photo album? :(
-
omg that's awesome.
-
Are you a wizard?
-
This month on crazy FreeSpace science...
Custom interface screens!
Amazing work. I understand you can add new entries in that "e-mail system" during a campaign? And a more important questions, Y U no show photo album? :(
Yes, there will be things that allow you to add new entries and stuff during a campaign. Also photos don't work quite yet... Just text. But its on the to-do list! :nervous:
Are you a wizard?
Maybe.
-
Very appropriate title for this mission.
(http://i.imgur.com/FLy2BsE.jpg)
-
God that's gorgeous.
-
It looks like it's underwater.
Very pretty. What's it from?
-
Between the picture and CKid's comment to go with it, I'm guessing it's A Monster in the Mist--the one where you scan the Sathanas.
-
when did noobula look so good
-
Jesus Buddhallah that's beautiful.
-
God that's gorgeous.
Quoting for truth.
-
It looks like it's underwater.
Very pretty. What's it from?
FS2 main campaign, with (possibly) tweaked nebula graphics and sunshafts.
-
possibly? I never got it to look like this.
-
God that's gorgeous.
Quoting for truth.
Quoting the quote for truth for truth.
(Seriously, that screenshot is amazing.)
-
Wow, many comments here. Glad you guys like the screenshot.
It looks like it's underwater.
Very pretty. What's it from?
FS2 main campaign, with (possibly) tweaked nebula graphics and sunshafts.
No tweaks here, just the 2014 mediavps and all the pretty graphics enabled. Still using my custom lighting settings found here: http://www.hard-light.net/wiki/index.php/Sample_Lighting_Settings I believe that those settings are also one of the defaults available in the wxlauncher. (Not 100% sure, I use launcher 5.5g)
-
Yeah, 2014 mvps look awesome. You guys should replay the entire campaign just to experience it all over again. I know I'm doing it :D
-
I thought the mediavps only changed the ships. Does it run a lot deeper than that?
-
I thought the mediavps only changed the ships. Does it run a lot deeper than that?
Not sure if serious... :wtf:
Turn off mediavps and play some FS2 retail campaign missions. Then let's try again.
-
I thought the mediavps only changed the ships. Does it run a lot deeper than that?
The nebula between 3.6.12 and 2014 is indeed different.
-
FSU changes everything, ship models, weapon models, cbanims, sounds, effects, etc.
-
Took a screenshot of the same mission with the same lighting settings (although with just the regular in-game external camera).
(http://deviance.duckish.net/pictures/screen0012.png)
Sun doesn't quite look the same as yours, CKid. You using any extra lighting settings, or a custom post-processing table?
-
I see a misunderstanding here. CKid's lightshafts are drawing two huge shadows from the Sathanas' almost invisible arms, giving the image its amazing look.
If you place yourself somewhere besides the left side of the Sathanas looking at its claws (and the star), you'll get that screenshot.
Apart from that detail, the look is exactly the same.
-
But, but, but I don't want to give away my secrets.
Ok, look at this:
(http://i.imgur.com/EbZoJVv.jpg)
(http://i.imgur.com/3YEAHaw.jpg)
Two shots taken moments away from each other. The camera is close to the same position and direction in both. The reason there is a difference between the two is because of the position of the player's ship when entering camera mode. Facing the star and entering camera mode, you'll get the massive glare and sun-shafts. However when looking away from the star and entering camera mode, you will only get a faction of the effect. Don't ask me why it works like this, I will leave that to the people that know these things. I just enjoy taking screenshots.
-
Yes that always happens when I try to make a screenshot looking somewhat into the star's direction with the script. It slowly creeps the glare into the image.
-
Sathanas looks so cool in this environment :yes:
-
It is in its natural environment.
-
position of the player's ship
Probably just needs to be switched to the camera vector instead of ship's orientation vector. Could be a trivial fix, but knowing FS it could easily not be.
nice pixels btw (http://i.imgur.com/JCn2ysO.png)
-
Heh, totally didn't notice. It's been a while since I've played that mission because it crashes once you place all your turrets.
Not for anyone else! Post a debug log please.
http://www.hard-light.net/forums/index.php?topic=85081.20
It's this bug. Not a crash, per se, but a show-stopping bug. Which is apparently fixed now?
Also, yikes. Sometimes it seems like there needs to be a blur thrown on top of the sunshafts layer. Those hard edges.
-
This is our home.
(http://i.imgur.com/m4YGMGs.png)
-
Armed to the teeth, and then some.
-
lol darts are the same diameter as gatler rounds.
-
More than a week since the last pic? For shame, HLP!
My latest procrastination project: remote fighter control!
(http://i.imgur.com/XJJF4S4.jpg)
(http://i.imgur.com/Cpy78U1.jpg)
Axem prompt box is best box
-
Huzzah for probox!
And I really hope your weapon sounds from the first screenie actually go PEW PEW PEW.
-
oh boy, i had to look at that screen for like 3 minutes to get what you said Axem
pew pew pew
nice skybox btw
pew pew
-
lol - the sounds are actually some of the more awesome ones ripped from Descent 2. I might replace them, though... :drevil:
fightermedic: Thanks! The nebula is actually a (drastically) recolored version of the AoA skybox for the fishnan nebula, so I can't take credit for all of it. :P
-
(http://deviance.duckish.net/pictures/fs2_open_3_7_1_SSE2_BP%202014-02-25%2010-44-31-29.png)
-
Ahh, I see you got CKid's cheat to good work!
Yeah that's awesome.
-
Ahh, I see you got CKid's cheat to good work!
Yeah that's awesome.
No "cheats"; that's taken from my fighter's cockpit.
-
Ahh, I see you got CKid's cheat to good work!
Yeah that's awesome.
Aeglos with two tiles stretched all over the hull? Yeah... Very good work. At the other hand, sunrays are cool :D
-
PIXELS (what have I done to my circadian rhythm lol)
(http://i.imgur.com/o1n9PG7.jpg)
I am testing out a thing using ~~~~~dynamic waypoints~~~~~ (the best waypoints!) :D
[edit] hahahaha this thing works with a single event, ~~~~~~~~nested conditionals~~~~~~~~ ftw
-
(http://cloud-3.steampowered.com/ugc/577889488888101765/4938E168B4A041846C2B1857FA0DBDEFB8D0077C/)
Battleship hit C-4
Giving the Orion's big guns railguns makes it feel like I'm playing battleships but actually watching it happen.
-
we need more high quality vasudan destroyers
badly
although i actually like and use this very model myself
-
we need more high quality vasudan destroyers
badly
although i actually like and use this very model myself
Tis true but same goes for Shivans, the Shivans only have...1 HTL Destroyer and that's the Vassago...
-
(http://imageshack.com/a/img163/7571/6grr.jpg)
Now this is one pack of cruisers over Pluto not to be trifled with. Life in Syrk is so pretty.....
-
(http://i59.tinypic.com/2qdn0gn.jpg)
2014 mvps are awesum.
-
(http://i60.tinypic.com/33oiccj.jpg)
(http://i61.tinypic.com/53mttl.jpg)
(http://i62.tinypic.com/b7aqsy.jpg)
(http://i60.tinypic.com/o5w5cw.jpg)
(http://i61.tinypic.com/2wf2wyo.jpg)
(http://i58.tinypic.com/2nkoxp1.jpg)
(http://i59.tinypic.com/kapukj.jpg)
I don't wanna be ignored this time :P
-
:yes: :D
Nice ships...
-
All those Shivan ships...must....have!
-
And because I can I'll cross-post a picture from my thread here: http://www.hard-light.net/forums/index.php?topic=87130.0
(http://i.imgur.com/DI9Rd7l.png)
-
Are you logging onto HLP from inside Diaspora?!
-
Yeah, we need our HLP fix so bad nowadays we had to get an in-game browser! :P
-
Next step is making FS playable through a web brower, so that we can play FSO while we play FSO.
-
Next step is making FS playable through a web brower, so that we can play FSO while we play FSO.
Yo dawg, I heard you like FreeSpace, so we put FreeSpace in your FreeSpace so you can fly while you fly.
-
So I put up the build with deferred lighting and soft shadows but I'm not getting enough testers. I guess this means I have to entice you all into testing by posting animated gifs of eye candy.
Ohhh... Look... Preeeetyyyy...
(http://i.imgur.com/xYIqCGJ.gif)
(http://i.imgur.com/NRYdvVK.gif)
Test my buuuuiiiiild... (http://www.hard-light.net/forums/index.php?topic=87121.msg1741474)
-
"I copy pilot, support testing in transit!"
Damn, the 2014 SJ Really kills my PC with this...
-
Damn, the 2014 SJ Really kills my PC with this...
Try playing BP2's Universal Truth :P Fun times ...
-
Betrayal I think you take the best screen shots. I have one of them on my desktop now.
-
Ya'll need shadows in your life. (http://imgur.com/a/VnJwq#0)
Download the soft shadows build and plz test (http://www.hard-light.net/forums/index.php?topic=87121.0)
(http://i.imgur.com/19rsSPq.jpg)
-
Fap. :yes:
-
I've run a few missions and noticed nothing, is there an option I have to activate in the launcher settings?
-
It should work automatically if your video card supports the necessary extensions. What video card do you have?
-
You better be able to disable it. Soft shadows in pretty much every other game of recent history murders my computer. By disable I mean use hard shadows instead of soft ones.
-
But what does exactly "soft" mean here? Is it anything other than a better egde filtering?
-
GTX 570, I'd think that one will be compatible with most that we can throw at it.
Never mind it, will keep an eye wide open. Truth be told I wasn't paying a lot of attention to shadows before.
-
Geo mod ships troll post.
-
Shameless self promotion (http://www.hard-light.net/forums/index.php?topic=71120.0)
(https://share.ols.inode.at/WVNDEAKEKQU3NEITLYLDUBDQ2ZFYFQZCLNPZX0EH)
(https://share.ols.inode.at/V9DKE7GE7FXYIIJF0I8FK9KAIOT4ZC9VKMFYTVDZ)
-
It's a shame the deferred lighting engine can't handle directional lights. It'd be sick if ship lights could be real lights, rather than faked with glow maps.
-
Actually, it can. :) You can do glowpoint lights like that, though I don't remember if it's in trunk yet.
-
I think you are refering to this video from Valathil:
But I haven't seen him in ages... (sigh).
-
Well, I remember working with that feature in a BP test build. Seemed to work OK...
-
Until glowpoints can cast shadows (without killing your PC), properly done baked glows will always look better than glowpoints.
Well, except for when other ships should be illuminated, like with hangar lights.
-
Yeah, I arrived at the same conclusion when trying to use them. Right now they can supplant, but not replace baked glows.
-
(http://i60.tinypic.com/33oiccj.jpg)
(http://i61.tinypic.com/53mttl.jpg)
(http://i62.tinypic.com/b7aqsy.jpg)
(http://i60.tinypic.com/o5w5cw.jpg)
(http://i61.tinypic.com/2wf2wyo.jpg)
(http://i58.tinypic.com/2nkoxp1.jpg)
(http://i59.tinypic.com/kapukj.jpg)
I don't wanna be ignored this time :P
What mod is this? Awesome pictures by the way... :yes:
-
I'm guessing it's the new Inferno, going by his Inferno badge. Those pictures certainly caught my eye when he posted them as well.
-
I'm guessing it's the new Inferno, going by his Inferno badge. Those pictures certainly caught my eye when he posted them as well.
If I remember correctly he was working on a second project alongside Shadow Genesis.
-
It's not Inferno, we're not using any BP skyboxes.
-
Whatever it is, I most have.
-
Ladies and gentelmens, this is...
*drums*
The Mystery Project :D
#Capella #Sol #Shivans #ORS #Xenotechnology #Quantum #Biology
More information will be revealed in a proper time.
-
I love announcements of announcements
-
What's that shivan ship with beams aglow? is that a scylla?
-
Large shivan ship on the last screenshot is SD Samael - a heavy destroyer with a companion of 2 Daeva-class cruisers.
-
(http://cloud-2.steampowered.com/ugc/577892655346503389/AF3FC7AB372FA674E7E4B566022A65B8C45A77A7/1024x819.resizedimage)
I shall continue to show off some of your lovely models as I have implemented your Scylla corvette into Dusk Wars.
...funny thing just now I've realized I've been misspelling "Scylla" this whole time :blah:
-
(http://cloud-2.steampowered.com/ugc/794065437451788366/EA468DF8C9AD9A57F1D0056BD4043FF0665C64FB/) (http://cloud-2.steampowered.com/ugc/794065437451788366/EA468DF8C9AD9A57F1D0056BD4043FF0665C64FB/)
-
I found this 8 year old video. AWESOME.
Don't let that terrible thumbnail fool you. If you've been out of the game for awhile and this doesn't make you want to pick it back up and play it, I don't know what will. The SCP was still kicking some serious ass 8 years ago I see. :nod:
I wonder what a video like this done for Wings of Dawn would look like... :D
-
The SCP was still kicking some serious ass 8 years ago I see.
lolwot
I'd like to see that video with current mediavps and shadowbuilds though.
-
The SCP was still kicking some serious ass 8 years ago I see.
lolwot
I'd like to see that video with current mediavps and shadowbuilds though.
Uh... it means I'm impressed with what the game was looking like 8 years ago. :)
-
The music and the footage used makes that one of the best freespace vids eva.
-
Stabbing Westward. Too bad they are gone... Anyway. It's still one of the best FSO videos ever made.
-
freespace music videos were a thing for a while. anyone remember this:
oh an what about this one?
(damned youtube plugin is NOT intuitive)
-
Don't forget Spoon!
http://www.youtube.com/watch?v=zS2JlnZz-sk
Almost makes me wonder when we ll see the first Freespace musical :)
-
And you are missing also the freespace open trailer
-
I remember the ones Bobb posted.
Hated "Freespace Open Trailer" though... voice bits... bleh.
-
Flail SCP is still one of the best FS2/FSO/MediaVPs promo vids out there IMO - captures everything awesome about FreeSpace while "in the pilot's seat".
While the more modern trailer is nice and shows off the shiny well, it shows very little of what the gameplay is like.
-
(http://i1054.photobucket.com/albums/s490/kingspoon/NUGAscreenie_zps9af907c0.png~original)
-
Oh, pretty ... a really huge improvement!
-
Oohh, shiny!
-
It looks brilliant. :) :yes:
-
Awesome upgrade is awesome! :nod:
-
(http://lazymodders.fsmods.net/files/i5nnsg.jpg)
-
sexeh
-
The work this community has put in to this game, is simple extraordinary.
I've never heard of any other community or ANYONE, continue development of a game at this level when it's just being done by fans of the series on their freetime.
You guys deserve much more for your hard work. And I'm honored and so thankful to be able to enjoy the works of this community.
So a big thank you to you all.
-
you're welcome
oh and GEOMOD is happening
well, in a way, i've decided to really make many of the armour plates on my new ship destroyable, so you can see inside
(http://i1293.photobucket.com/albums/b590/lolaldanee/Untitle5d_zps2be5364c.png)
oh boy, modeling all this interior sure does take a lot of time, even if it is so rudimentary
-
Is the armor gonna be in large chunks or smaller ones? Large ones allows weapon strikes to gouge large depressions in the hull, but it might look weird if a strike near the edge of an armor segment results in an apparent explosion and damage from the center. Smaller segments give more variation but eat up the subsystem limit more. Are you gonna also include some submodel debris so bits can fly off when an armor segment is destroyed?
-
The great space vacuum cleaner! :lol:
Seriously, that's what I think of looking at it, a giant vacuum cleaner! :D
-
I got an idea (and probably far from a new one).
Why doesn't someone with the capability and necessary software (I am neither :( ) make a video that starts with original, un-modded FS2 then takes pieces of the videos of older SCP/FSU versions through the decades, so to say and finally ends with the current beauty?
-
Is the armor gonna be in large chunks or smaller ones? Large ones allows weapon strikes to gouge large depressions in the hull, but it might look weird if a strike near the edge of an armor segment results in an apparent explosion and damage from the center. Smaller segments give more variation but eat up the subsystem limit more. Are you gonna also include some submodel debris so bits can fly off when an armor segment is destroyed?
i don't know yet, i guess i'll simply test what works best
and as you said, there's also the subobject limit and performance to keep in mind
-
my flagship nears completion
-
my flagship nears completion
Flagships are overrated. Who needs em when you got cruisers!
(http://cloud-2.steampowered.com/ugc/579020000692327737/8AE6D6B1926851716BC0B68E64CAC294B535CBF5/)
-
Cruisers? Flagships?
(http://i57.tinypic.com/wlxf9h.jpg)
I have a fleet :D!
-
This ship in the middle... must not... admire.... must not.... stop, Hound... stop...
OMG OMG OMG THIS IS SUPER AWESOME!
-
(http://i59.tinypic.com/sc8k6e.jpg)
There will be missions, there will be cool storyline and of course, there will be shiny models! This one probably will be released, when I fix one bug with multipart turrets and learn how to make proper shinemaps :P
-
Betrayal, if you want people to be hyped for this project of yours, then you have now succeeded. :)
FYI, though, you may want to improve the censoring on your ships list; it's still somewhat readable.
Is this new project the sequel to Shadow Genesis, or is it a new mod altogether?
-
FYI, though, you may want to improve the censoring on your ships list; it's still somewhat readable.
Give a try :)
As for the project, this is something new and independent from Shadow Genesis. I'm calling it Mystery Project for now. Screenshots, sneak peaks and model releases are just a beginning of what I'm preparing :D..
-
model releases
May we have the Shivan Destroyer pls?
Also I must...compete with you. May the competition begin!
-
I would really love to grab a nice wallpaller of this destroyer, the way the engines are made is just... genius, i like it so much.
BTW. What is this application you use for showing those ships? I seen it several times but never stumbled upon myself
-
That's the ship lab, one of FSOs ollder features. Press F3 in the mainhall and you can look at all tge ships in your current mod's ships.tbl.
-
I spy a confed carrier :yes:
-
Cruisers? Flagships?
*snip*
I have a fleet :D!
I've got all three! :D
(http://i57.tinypic.com/14mxik0.jpg)
-
betrayal? wouldn't that be a reuse of your ultima cena project?
-
betrayal? wouldn't that be a reuse of your ultima cena project?
This project is a far descendant of Ultima Cena and a few other projects I was working on. I've took all the good ideas, models, backgrounds and other things, made a lot of new stuff and packed them into one megaproject.
-
moar!
(http://i61.tinypic.com/2ymde81.jpg)
(http://i57.tinypic.com/2rzc2ef.jpg)
(http://i62.tinypic.com/140g1u.jpg)
(http://i60.tinypic.com/28i5k07.jpg)
(http://i59.tinypic.com/27y511u.jpg)
(http://i57.tinypic.com/dgpj7b.jpg)
(http://i57.tinypic.com/m80neu.jpg)
(http://i60.tinypic.com/r8utrr.jpg)
Currently with only two backgrounds, as action in all existing missions takes place in two systems, but don't worry. We will visit much bigger piece of space :)
-
Wow, this is looking incredible! :eek2:
-
EFFg Solomon - New ship in action! Inspirated by concept from Ogame. Those who check my p3d may know it.
(http://i59.tinypic.com/1rf5p0.jpg)
Firing her top-mounted vertical torpedo launchers with Scimitar torpedoes:
(http://i58.tinypic.com/ekolzk.jpg)
...and spinal burst plasma cannons:
(http://i61.tinypic.com/4hw4tk.jpg)
Will be released soon, as a part of small suprise :)
Edit: This page is mine :D
-
It reminds me a lot of a Strike Cannon from Colony Wars in that first picture. I once compared another ship to the Colony Wars Strike Cannon, but this one is even closer.
-
Nice ship; it reminds me of a BEAMZ!Karuna.
-
Yeah, it's clearly based on that Ogame battleship. Cool stuff dude!
-
So many beautiful ships, and most of them I can't find :(
-
Most of them are released models heavy modiffied to match my preferences. Many comes from released modeldumps, and are mapped/textured by me. You can always find the models and finish them at your own. All of the already released ships have new textures, custom turret setup and new weapons. The only truly exclusive model that I showed here is the Solomon-class frigate and it will be released soon. Maybe I will release the destroyer too.
-
What are ships in this pic?
http://tinypic.com/view.php?pic=2rzc2ef&s=8
Specifically the transports, the one in the center and one in the lower left.
-
- Small ships: Faustus, Elysium, Chronos, Poseidon etc.
- Center: Syr Darya-class light carrier. Released as a GTCa Sagittarius.
- Big skeletal thing under the light carrier: Mobile Shipyard by Sol Command.
- Top left: Logistics civilian vessel by Sol Command.
- Low left: Ship to transport minerals converted to civilian liner. Model from Raven2001's dump.
All in textures characteristic to Outer Rim Syndicate - player's home faction.
-
Any chance of getting those released along with the other ships? SolCommand's ships are nice, but most of them were never converted. It'd be great to have those.
-
I was actually planning some releases along with The Great Suprise we're preparing. Mostly from our exclusive vessels, but I can include some converted ships from other sources. The only thing I can say today is: We will see.
-
Ah nice, than I will be patient... and wait... :shaking:
-
(https://dl.dropboxusercontent.com/u/17350885/frees2-20140503-152250.png)
Outrunning the fireball.
-
Normalmaps are fun. It's easier to do, than I through :D. For example - ORCa Syr Darya carrier withous normalmaps:
(http://i57.tinypic.com/t6f4vd.jpg)
And with new normalmaps.
(http://i57.tinypic.com/10d6ydy.jpg)
-
random screen from my ongoing revamp of FS1:
(http://i1293.photobucket.com/albums/b590/lolaldanee/screen0140_zps1db07056.png)
-
(http://i.imgur.com/KQAdII0.jpg)
-
The second ship is an Orion, and the first?
-
The Hades.
-
I had an idea it was the hades, but the lack of the X shaped out engines made me wonder, thanks.
-
21:50:58 AndrewofDoom: Good news everyone. I can actually run FSO and all the newest mods.
21:51:03 AndrewofDoom: We're all pumped right?
21:51:08 HerraTohtori: run ALL THE MODS
21:51:21 DahBlount: Yup
21:51:33 DahBlount: At once
21:51:41 DahBlount: Run several instances of FSO at once
21:52:19 HerraTohtori: run wings of dawn and blue planet at the same time
21:52:48 HerraTohtori wonders what insanity would be conjured by that
(http://i.imgur.com/koEjL5G.png)
21:53:05 AndrewofDoom: Freespace 3 Valentines Day special.
21:53:20 Spoon shudders
-
Could be worst. Do you imagine the kind of chaos that would be unleashed if Holley or Delta 1 were around as well?
-
Could be worst. Do you imagine the kind of chaos that would be unleashed if Holley or Delta 1 were around as well?
Look on the HUD, Delta 1 is dead :/
-
Now that you mention it, so is Gamma 1 :(
No Epsilons here though, and good thing too. No need to add creepiness to tragedy.
-
The death of the brat was planned all along!
-
Mmmm... Nope. Still alive! Obviously those were poor impostors for that non-sanctioned non-FREDder's guild mission.
-
Wing Commander Saga and Wings of Dawn mashed together could be fun...
While his schtick gets old fast, it would be interesting to see how Avatarr and the WoD cast would get along. Also...
Misuzu. You're flying with Psychopath... :lol:
But in general mashing the serious and grim Wing Commander Saga together with Wings of Dawn would be fun. I can imagine Misuzu thinking the Kilrathi are cute and wanting to pet them. :lol:
I'd also be interested in how the trash talk aspect of Wing Commander Saga would play out with the Wings of Dawn cast.
-
I think there is not enough Mystery Project on this page :D
(http://i57.tinypic.com/vht3pu.jpg)
(http://i59.tinypic.com/i42v86.jpg)
(http://i58.tinypic.com/14w3wbs.jpg)
(http://i61.tinypic.com/1zqq2ol.jpg)
(http://i58.tinypic.com/2vcf2j5.jpg)
(http://i57.tinypic.com/t03exw.jpg)
(http://i58.tinypic.com/v4rof4.jpg)
(http://i60.tinypic.com/1z4ydd0.jpg)
(http://i60.tinypic.com/2lxr8i.jpg)
Okay, this is the last batch. I think I'm posting too much xD
-
Mmmm... Nope. Still alive! Obviously those were poor impostors for that non-sanctioned non-FREDder's guild mission.
Silence, faceless fiend! I will make sure you die!
-
This one is very beautiful.
(http://i61.tinypic.com/1zqq2ol.jpg)
-
ZBrush is apparently really great for making space rocks. Need to dirty up the texture a bit and give it some variation, but the overall shape turned out better than I had hoped.
(http://i.imgur.com/5JP7ZsV.png)
-
ZBrush is apparently really great for making space rocks. Need to dirty up the texture a bit and give it some variation, but the overall shape turned out better than I had hoped.
snip
Okay, how the frak do you get an odinstone in space?
-
a wat
-
GTD Odins gaulstone?
-
Solar currents are stronk. much stronk! ;7
Cool rock though, I'd love to see that new texture work.
-
Since there's friction in space in FreeSpace (fighter coasts to a stop when you turn off the throttle), I'm not too surprised that weathering can occur on spacerocks like that as well :P
-
The hull has been breached and the briefing icons are leaking out!
(http://i.imgur.com/2073zuy.png)
(also, the events that update this GUI are causing massive slowdown. Any ideas how best to debug that?)
-
(also, the events that update this GUI are causing massive slowdown. Any ideas how best to debug that?)
You could try these command line options?
*) Profile Engine Subsystems
*) Write profiling information to a file
(it gets a bit arcane though...)
-
Nothing useful gets written to the file (just frame times), but with time compression on (so the slowdown happens in every frame), I get this: http://i.imgur.com/6yE9DMR.png.
I may just get rid of the whole thing since I'm considering redesigning the second part of the mission. I've tried to repro it in a new mission but I'm not having much luck, but if I stop the events running in this mission the slowdown disappears. :/
-
(http://oi58.tinypic.com/2vmcwax.jpg)
Corkscrew missiles are fun!
-
(http://s15.postimg.org/qjnyiv44b/support.png)
Support ship my :bump:
-
What did you expect from a ship loaded with more ammunition than could physically fit into it? :p
-
What did you expect from a ship loaded with more ammunition than could physically fit into it? :p
To know that explosion is contagnious and stay away from explosion?
-
Go on, blame support on your failures, they are so used to take this **** from pilots anyway.
-
"Support, come rearm me while I hide in a Demon superstructure! Yes, I know there's a ton of Shivans around, your predecessors told me so 17 times already."
-
Complete your missions and you won't get support ship duty pilots!
-
Flying the support ship is actually the safest job in Freespace, despite basically flying an ammo box around. Because nothing ever goes after the support ship. Easiest job in the World. Must be why they're always on call, because nothing ever shoots them down. :)
-
I shoot them down. :cool:
-
Flying the support ship is actually the safest job in Freespace, despite basically flying an ammo box around. Because nothing ever goes after the support ship. Easiest job in the World. Must be why they're always on call, because nothing ever shoots them down. :)
Tell that to the dozen of support ship I called in while hiding around a Demon :P
-
Yeah, I've seen enemy fighters specifically target and destroy support ships before as well.
-
Flying the support ship is actually the safest job in Freespace, despite basically flying an ammo box around. Because nothing ever goes after the support ship. Easiest job in the World. Must be why they're always on call, because nothing ever shoots them down. :)
Tell that to the dozen of support ship I called in while hiding around a Demon :P
How? by suiciding? :P
Go on, blame support on your failures, they are so used to take this **** from pilots anyway.
"Support ship, I know that Beta 2 asked for rearming, and i know this is a battlegroundspace, but can't you atleast look that you are passing an about-to-explode Cruiser?! You almost killed me!"
-
I was playing with post processing and than I decided to smash some shivans :)
(http://i61.tinypic.com/apbt3a.jpg)
(http://i58.tinypic.com/2h5tnjm.jpg)
(http://i61.tinypic.com/2u8guwp.jpg)
(http://i60.tinypic.com/2eyyxdf.jpg)
(http://i57.tinypic.com/2cghuee.jpg)
(http://i58.tinypic.com/21b2kpd.jpg)
-
Okay, this is the last batch. I think I'm posting too much xD
:nono:
Just kidding. I like these shots from you a lot. :)
-
What's the big ship in the first picture?
-
Okay, this is the last batch. I think I'm posting too much xD
:nono:
Just kidding. I like these shots from you a lot. :)
Well... Crap. I can't stop myself from posting these :P
What's the big ship in the first picture?
ORFr Nautilus - Megafreighter and logistics vessel of the Outer Rim Syndicate. Model by SolCommand with custom texture. This one will be reconverted due to various lightning errors.
-
Any chance of a release? There aren't many freighters that size around.
-
Celebrating new mainhall features! Many thanks to Yarn and ngld who finally succumbed to my nagging and gave me what I wanted. :p
First up, the BtA demo mainhall remastered in HD. It looks really nice, I must say.
Next we have a demo of some yet to be committed features for playing animations on top of door or button animations. (previously impossible). So those Christmas lights are a separate animation from the door itself. The next feature is control over the mainhall cheats. So, I type in one phrase to add a sign above the door that says '5 Cents Per Dance' and another cheat to add lights to a door up top right.
The cheats are cool, but it's the animations over doors that really opens up the possibilities. I can now have characters walk in front of working door buttons. Or, in the case shown third... I can fake interactive lighting.
So next I show the mainhall (possibly previously unshown publicly?) for BtA's central campaign. It has also been completely remastered in HD and will render up to 1920x1080 without stretching. It uses the animations over doors function to mix lighting between a random light and light from a door that opens.
It also makes use of the new feature that allows me to specify N number of doors/buttons and link them to various game states or even scripting. This mainhall has 9 working clickable areas including multiplayer working alongside single.
Oh, and the Help table stuff! (Gawd that table sucks to work with... but I'm glad I can set it up properly for my mainhalls now!)
Hells yeah. (Also, I wasn't wearing my headphones and didn't realize I screwed up the audio for the BtA mainhall until after I recorded the video. Oops. Oh well, guess you'll have to wait and see what the doors will sound like!)
PS: I'm fully aware that few get as excited over this stuff as I do... Too bad.
-
mjn i loved the video bro!
Hey guys, general questions for ya. If I dont get links ill search, but figured to ask first.
I am looking to make my FSO as beautiful as you guys have in your pictures. Any "Extra" nebula packs, or planet packs? Also looking to find a cockpit view pack??
Is this mediaVP 2014 or a extra mod nebula? http://tinypic.com/view.php?pic=1zqq2ol&s=8
-
Is this mediaVP 2014 or a extra mod nebula? http://tinypic.com/view.php?pic=1zqq2ol&s=8
That's a mod nebula, used in a user-made campaign. AFAIK, there're no mods that put them into the main FS campaigns... I believe that SG has some nebs kind of like that though? Maybe?
-
Backgrounds on my screenshots come from Earth Defence nebulae pack in different colors and are extended with addonital nebulae dropped from the project. I believe there is still a download link for ED pack somewhere. Silver nebulae in the same style can be found in Shadow Genesis modpack.
I may consider FS2 main campaign re-release with Mystery Project-styled nebulas along with Act I of my mod if there is an interest.
-
Celebrating new mainhall features!
Super cool!
-
homeworld2 has got the best skyboxes evoooooooor
(http://i1293.photobucket.com/albums/b590/lolaldanee/screen0010_zpsc7f5f12a.png~original)
-
testing texture painting in blender with some cloud images
(http://i1293.photobucket.com/albums/b590/lolaldanee/screen0011_zpsdfc41e03.jpg~original)
-
I think the ~original might be breaking the link
-
I think the ~original might be breaking the link
I see the image just fine, here...
Looks very pretty, fightermedic.
-
what on earth, gor broken link a moment ago!!!!!
like AdmiralRalwood says, awesome work
-
attempt nr. 2:
(http://i1293.photobucket.com/albums/b590/lolaldanee/screen0013_zps7e1a60e0.png~original)
-
What ship / mod if I may ask?
-
i belive thats one of the lego offerings
-
yes, just a simple test misson with some of my lego ships
here are some more screens with a newly crafted skybox, it is my first try at rendering one, instead of painting, which is how the last one was created
the location is inside an asteroid ring around a smaller gas giant without any moons
some of theese screens turned out rather nice, if i dare say so
(http://i1293.photobucket.com/albums/b590/lolaldanee/screen0015_zpse42a02b3.png~original)
(http://i1293.photobucket.com/albums/b590/lolaldanee/screen0018_zps3fca8d84.png~original)
(http://i1293.photobucket.com/albums/b590/lolaldanee/screen0017_zps077e7694.png~original)
-
Needs lego asteroids and lego style planet bitmap. :)
-
These skyboxes with clouds are sooooo cooooool! :D
-
(http://i57.tinypic.com/34oeqgz.jpg)
(http://i58.tinypic.com/ev1120.jpg)
(http://i60.tinypic.com/2coir95.jpg)
(http://i59.tinypic.com/14n0op4.jpg)
(http://i58.tinypic.com/35hp7b9.jpg)
(http://i62.tinypic.com/33201e9.jpg)
6 missions, three models, some weapons and some minor things left to be finished. Guys, prepare for some beta-testers recruitment.
What comes next? Probably the trailer, annoucement... And maybe I will finally reveal the real name of the Mystery Project :].
-
That orange -> purple smoke trail!
I must have it!
-
(http://i.imgur.com/ZXGYi2d.jpg)
-
Raynor has got himself a new bike?
-
Is that a fov effect on the Raynor front?
And that second picture Bet, it's awesome. Really awesome.
-
Erebus look like tilemapped with only single tile :(
@Droid: Grab it from release package of Vexor. This weapon is pspew and nothing more. No trail or bitmap.
-
Some more beautiful shots there Betrayal. I for one am looking forward to learning more about what you are creating. :yes:
-
Betreyal, could you release the ship in the 4th pic? I'd love to have a closer look at them, especially the big one. Oh, and just how bit is it, BTW?
-
On 4? You mean the one with two jumping frigates in the purple nebula?
They are in the same sizes. Both are smaller than 1km. The one with cyan engines is ORFg Tychicus, which is released in different texture scheme and turret setup. You have a link in my signature. The second is Solomon-class frigate. I'm about to release it soon. In which one are you interested?
-
The Solomon. I know the Tychicus, though I'm not using it much, so didn't recognize it at first.
Also, remember that enormous freighter from a few pages ago? I want it too. :)
In general, I'm also looking for a big (2 to 3km), boxy, symmetrical battleship with large turrets. Either "ISO Standard Human Spaceship" style or WWII battleship style. Solomon is the correct shape, but lacks the big guns and is a bit short for a battleship.
-
Wouldn't the Ioli work better for that?
It's in the last screenshot.
Tho IDK if the version with the turrets and whatnot fixed by Betrayal has been released (or if any of them have been), though. Don't recall what became of it after End War died etc etc.
-
Nautilus - the megafreighter has numerous lightning errors and it's awaiting for reconversion. Also it lacks LODs and debris. This one will come with full release of the mod.
In case of the rest, something will be released along with annoucement. Solomon, Galahad [aka Ioli], maybe both or maybe some other models from Mystery Project.
-
(http://i57.tinypic.com/jaasm8.jpg)
(http://i60.tinypic.com/qy5y68.jpg)
(http://i57.tinypic.com/jj21b9.jpg)
ORFg Vitalius - backbone of the Outer Rim Syndicate Fleet now in it's new HTL glory. Special thanks for TheDagger for helping me with conversion. 2 ultrapoly models left to be finished :P.
-
Stop teasing us. :D
I particularly like that third screenshot.
-
So I've been playing around with Unreal 4. Imported some assets, started to get some gameplay logic going, and so on and so forth.
But by god is this ever pretty:
(http://i.imgur.com/qZnYyCw.jpg)
(http://i.imgur.com/b7Ulmnx.jpg)
-
They should have sent a poet. :eek:
-
Dayum.
-
well, fso is based on an engine from 1996, you got to expect to see the difference, that's almost 20 years
-
wowzers
-
uuuunnnnnfffff
-
Get modelling the bridge interior. I want to be orestes tactical. :/
-
Let us play your Freespace UE4, Now !! :]
Could you put some Freespace 2 assets ? (Orion, Leviathan, Sathanas, etc...)
-
i see so instead of developing a good light engine in FSO you're gonna write FSO on top of unrealengine thats so smart so clever omg **** yeah murica
-
Let us play your Freespace UE4, Now !! :]
Could you put some Freespace 2 assets ? (Orion, Leviathan, Sathanas, etc...)
Not for some time. I have a very specific project in mind for this, and old FS ships are at the moment neither needed nor wanted for it. Also, I want to work out the best way to rig these models first. The Erebus is my test case due to its complexity; I want to make sure the workflow is scalable enough for it.
I should also point out that there is no "game" there at this time. Just the models, some lighting, and some rudimentary turret tracking behaviour. There are no effects, no thrusters, no actual gameplay there.
i see so instead of developing a good light engine in FSO you're gonna write FSO on top of unrealengine thats so smart so clever omg **** yeah murica
What.
-
What do you mean "what"? There was nothing in there, so sorry for the more silliness than usual it grammatically sense didn't even make it.
Seriously though, what the hell are you cooking? I thought you were just playing and messing around on UE4 for its own joyful sense. Does this really have a solid purpose behind it? You know, I'm pretty good at guessing. Like, I know what's on the scene regarding cinematic rendering and what's cool nowadays to do is to use these engines to render movies instead of Max or Maya because it doesn't require like weeks to render a scene.
-
What do you mean "what"? There was nothing in there, so sorry for the more silliness than usual it grammatically sense didn't even make it.
Seriously though, what the hell are you cooking? I thought you were just playing and messing around on UE4 for its own joyful sense. Does this really have a solid purpose behind it? You know, I'm pretty good at guessing. Like, I know what's on the scene regarding cinematic rendering and what's cool nowadays to do is to use these engines to render movies instead of Max or Maya because it doesn't require like weeks to render a scene.
I thought he must have bought the license for a better reason than playing around. I want to know too.
Did he buy the license alone and is working alone, or is this some sort of collaboration between numerous people?
-
Seriously though, what the hell are you cooking? I thought you were just playing and messing around on UE4 for its own joyful sense. Does this really have a solid purpose behind it? You know, I'm pretty good at guessing. Like, I know what's on the scene regarding cinematic rendering and what's cool nowadays to do is to use these engines to render movies instead of Max or Maya because it doesn't require like weeks to render a scene.
My plan is to take the bones of the The Blade Itself mission from WiH, and make the game I always wanted to play, which is basically Battlestations: Midway IN SPAAAAACE. I actually do want to make an actual game with this.
-
My plan is to take the bones of the The Blade Itself mission from WiH, and make the game I always wanted to play, which is basically Battlestations: Midway IN SPAAAAACE. I actually do want to make an actual game with this.
Your ideas are intriguing to me, and I wish to subscribe to your newsletter.
-
Huh. Won't you get into any issues with IP and so on? I mean.
-
Huh. Won't you get into any issues with IP and so on? I mean.
and old FS ships are at the moment neither needed nor wanted for it.
So no.
-
I was more like thinking about the unreal engine thing... their FAQ is silent on "free stuff" as far as i've read it which was, I admit, probably too little.
-
I was more like thinking about the unreal engine thing... their FAQ is silent on "free stuff" as far as i've read it which was, I admit, probably too little.
...What IP issues would he run into for using the Unreal Engine when he's a subscriber and the whole point of subscribing is to, you know, use the engine?
As far as "free stuff" in the FAQ:
- Are any revenue sources royalty-free?
No royalties are due on the following:
- Ancillary products, including t-shirts, CDs, plushies, action figures and books. The exception is items with embedded data or information, such as QR codes, that affect the operation of the product.
- Consulting and work-for-hire services using the engine. This applies to architects using the engine to create visualizations as well as consultants receiving a development fee.
- Linear media, including movies, animated films and cartoons distributed as video.
- Cabinet-based arcade games and amusement park rides.
- Truly free games and apps (with no associated revenue).
Take a note of the last item in particular.
-
I knew there was a page I was missing. Read the FAQs and so on and didn't find that chapter.
-
I knew there was a page I was missing. Read the FAQs and so on and didn't find that chapter.
There's only one FAQ page. It's under the "Legal & EULA FAQ" (https://www.unrealengine.com/faq#legal) section.
-
yeah I can't read. I'm so tired today my eyes are burning. But it sorta is interesting. Gotta check if it's easy to port more architectural stuff into this SDK. I tried to do this with UE3 and it sucked so big time that I quit the first day. Then, we got to play with Lumion - which obviously uses the CryEngine 3 engine - and it's such a marvel to play with. But it's ****ing costly. To bring this price down to 19$ per month would be really cool. But I fear there's like zero features in there from the get go and use this in our pipeline seems far fetched....
-
I wish The E the best of luck with his project. While UE4 does have paid subscription, there are many advantages with having UE4 engine as an alternative development platform.
While SCP has done stellar job with upgrading the FSO engine and associated tools, they come with decades old codebase and no amount of effort is going to fix all problems short of complete rewrite. UE4 engine and its associated tools are developed by Epic and contributors, who far outnumber our measly number of SCP coders. Meaning The E and anyone else willing to join his project can instead focus on meshing UE4 into a space sim platform we have always dreamed of.
Game engines are an outlet of our imagination and whichever offers the best productivity usually wins in the long run, unless money is an issue. And with those low subscription prices ($19 for UE4 and $9.9 for CryEngine) I doubt its going to be. If Star Citizen succeeds, then it means we'd have three platforms to produce whatever our imagination conjures up.
Also, let's not forget that nobody outside of FS community gives two ****s about FSO. If The E's project succeeds, that means we'd have the entire UE4 developer community at our fingertips. And those people would be certain to notice if we contribute our improvements back, making it even easier for other people to create space games on UE4. It would not be far fetched to imagine that it takes one small, dedicated community to build entire space sim platform around UE4, make it freely available to everyone and resurrect space game era. Assuming Star Citizen, EVE Valkyrie or another game doesn't do it first.
And if you doubt UE4 will ever make a good space sim platform, the folks behind EVE Online are building another game called EVE Valkyrie that uses UE4 and is a multiplayer dogfighting space sim. http://youtu.be/XkzdpW5pfSs (It's pre-alpha footage if you can't see those cat sized letters on the video)
-
You certainly know how to make me feel excited Fury. :)
-
Battlestations: Midway IN SPAAAAACE.
yesplz
-
Battlestations: Midway IN SPAAAAACE.
11/10 would buy
Meanwhile I took The Daggers lovely new Vasudan model and made it more orange...
(http://cloud-4.steampowered.com/ugc/37472087428301269/647D8A383FAA8B70AE290AE43D80567F59FE6DD4/)
-
What do you think? :D
(http://i58.tinypic.com/xc865f.jpg)
-
Heresy!
Why isn't she blowing up that star?
-
She probably has her sights set on another.
-
That is really pretty.
-
Rainbow swarm missiles! (aka $Substitute is glorious, if a bit picky)
(http://i.imgur.com/7SRZE5N.png)
(http://i.imgur.com/yIdu4R6.png)
-
Poor Nehru didn't realize that Admiral Bei disowned his son because he kept breaking comms silence with bursts of Erasure.
-
And now there are three:
(http://i.imgur.com/rdQTJF2.jpg)
Full-resolution download: https://www.dropbox.com/s/88p8ro18z74zuf5/HighresScreenshot00023.png?dl=0
-
Is it still under Unreal Engine 4 ? or it comes from FSO ?
-
There is still not enough utility ship models here.
(http://i57.tinypic.com/vn0ztj.jpg)
So soon I will give you the Pluto gas tanker :). SolCommand is such a great guy.
-
Quoted from the Screenshot Contest thread, since I didn't want to clog it up with conversation.
(https://imagizer.imageshack.us/v2/1260x709q90/540/4NPDqq.jpg)
It occurred to me that the sun is out of position based on how the Earth and Moon are illuminated. Obviously, if they had been actual models, the shading would be accurate. I wonder how many campaigns have lighting goofs like this.
-
I'd say that kind of minor error falls under "cut the FREDder a break, they had fifty million other things to think about and let a minor graphical bug slip through" territory. I suppose standards would be higher for screenshots, but still . . .
-
Mmm. Also it's using a near side of the moon texture, on the far side of the moon.
-
There is no dark side of the moon. Matter of fact it's all dark.
...wait no wrong concept
-
"The only thing that makes it look light is the sun"
-
*sipp
awesome tanker!, we need more stuff like this in fs.
-
There is no dark side of the moon. Matter of fact it's all dark.
...wait no wrong concept
Is that a joke? I'm dumb, I don't get it.
If not: I said "far".
-
It's not a joke so much as a lrn2music. :p
-
Pink Floyd?
-
yus
-
Screenshot looks fine to me. The moon and earth are just BEHIND the sun's plane in that screenshot. Don't you know, the moon is bigger than the sun, so it's that big even in the distance.
(Actually a ton of mods, and even a couple MVP missions IIRC have incorrect planet lighting in the skybox. The overall appearance is that the planets are behind the star, and incredibly, incredibly massive.)
-
Meh, I've thought about that issue when FREDing. The thing is, most people just use a bunch of stock planet images from around the community. It takes way more time than it's worth to make planet bitmaps for a particular mission... not to mention for every mission in a longer campaign. So meh, I let the lighting model on the planets be fudged a bit. It's just not that important.
-
(http://cloud-4.steampowered.com/ugc/34098854581497043/561840D9B37CF071255957173550EDB10BEDB6E9/)
They be havin' the luck of the Irish!
(http://cloud-4.steampowered.com/ugc/34098854581499409/38E7451544EA25884BEE5ABC6866ADC1B84D4306/)
literally...
felt we needed a bit more green to balance out the blue from a month before...
(http://i58.tinypic.com/xc865f.jpg)
-
My favorite planet :yes: .
I hope you used fixed Sagittarius, not the old buggy crap from my old workshop :P
-
My favorite planet :yes: .
I hope you used fixed Sagittarius, not the old buggy crap from my old workshop :P
I believe it is the fixed one, however the two top and bottom guns don't seem to work :\
-
Check my signature. You can find a version of this ship that I'm using in Mystery Project. I will check this turrets as well.
One day this beauty will recive proper HTL model :).
-
Meh, I've thought about that issue when FREDing. The thing is, most people just use a bunch of stock planet images from around the community. It takes way more time than it's worth to make planet bitmaps for a particular mission... not to mention for every mission in a longer campaign. So meh, I let the lighting model on the planets be fudged a bit. It's just not that important.
I am actually seriously anal about it. To the point one of my missions has a scripted in mission jump and I deliberately move the stars so the player feels like they have actually jumped across system.
-
I haven't played FS2:SCP in like 3 years. Fresh install with just the latest mediaVPs and ERMAGHERD!! You guys, this thing looks amazing! Post processing AND antialiasing together! FINALLY after all these years, the hull fades into the explosion instead of clipping!! I've waited for this moment since the day SCP started. GLORIOUS absolutely GLORIOUS!
So, first shot of my playthrough. I'm sure there are a bazillion of screenshots out there of this moment, but here it is again!
-edit Happy @*#(ing 15th!
(http://i.imgur.com/rja7CeB.jpg)
-
Don't forget soft particles. That's probably helping with explosion hard edges more than bloom is.
-
mhhhh, soft particles... tasty!
-
(http://fc02.deviantart.net/fs70/f/2014/282/6/a/2014_10_09_00002_by_ziame-d825w8i.jpg)
That human thing is actually pretty useful for barfing more Shivens
(http://fc03.deviantart.net/fs71/f/2014/282/7/d/2014_10_09_00050_by_ziame-d825w9h.jpg)
I love the hot metal effect after the beam hits
(http://fc01.deviantart.net/fs71/f/2014/282/e/0/2014_10_09_00006_by_ziame-d825w8s.jpg)
no headz for those guys
-
Wow! You are... Alive!
-
Wow! You are... Alive!
Why, indeed. Life no longer brutally holding me hostage has allowed me to bring you some screenshot of questionable quality.
Unless you don't refer to me, then sorry for interposing. Is freespace.pl coming back, by the way? It's been long dead, hasn't it, and I have some thanking to do to one special person of our small community.
-
Check PM
-
I find it weird that the warp flash is blue when the rift itself is teal for portal jumps.
-
(http://cloud-4.steampowered.com/ugc/34101389441421351/A1C05FD37E27D00F95384FBF47ECB198F6B971C4/)
Today's screenshot is brought to you by the letter D for Death Lasers
Death Lasers, they sure know how to ruin your day.
-
(http://i1054.photobucket.com/albums/s490/kingspoon/pewpew_zpscadf6490.jpg~original)
pew pew pew
-
Original HUD you have there.
-
The last nice Eyecandy Pictures are far to long back.
(http://s14.directupload.net/images/141113/kl4w4z6a.png)
(http://s14.directupload.net/images/141113/obxvliz4.png)
(http://s14.directupload.net/images/141113/lg7nabo3.png)(http://s14.directupload.net/images/141113/zcbvq6u5.png)
BTW, is there a Chance to get the Models from the Wings Mod? A shame it was cancelled...
-
Cancelled? AFAIK Woolie lost all original files in HD crash. As for the ships, most of them are released by TWVP and Scooby Doo and are still downloadable. As for fighters and stuff, I've seen a lot of them on the sites with free 3d models and may be reconverted.
-
I made rocks
(http://i.imgur.com/wBhe4Hv.png)
(I'm still making a few varieties, and these are rendered without LODs since LOD rendering for models with no specular seems to be bugged (http://scp.indiegames.us/mantis/view.php?id=3129).)
-
Good rocks. Always nice to see such stuff :D
-
Cancelled? AFAIK Woolie lost all original files in HD crash. As for the ships, most of them are released by TWVP and Scooby Doo and are still downloadable. As for fighters and stuff, I've seen a lot of them on the sites with free 3d models and may be reconverted.
Didn't know it was because of an HDD Crash, thats sad. But thank you for your advice.
-
[imghttp://s14.directupload.net/images/141113/lg7nabo3.png[/img]http://
Psst, you have a broken image link ;) Nice pictures!
-
P1mping a few more of my polygons
(http://i.imgur.com/XBtEKPm.png)
(http://i.imgur.com/iMHaQCq.png)
(http://i.imgur.com/nwKk3Bf.png)
-
Ass steroids :yes:
-
Ass steroids :yes:
Well the one on the lower right corner of the last pic kind of looks lilke a butt
-
[imghttp://s14.directupload.net/images/141113/lg7nabo3.png[/img]http://
Psst, you have a broken image link ;) Nice pictures!
Ooops I fixed it.
-
So, I tried to make Vasudan ships look less Vasudan and it seems the Zods have turned into the blue man group.
(http://cloud-2.steampowered.com/ugc/37483535453603968/BAB02E6B43004A60D2C75DA78F31401E5459ECE5/)
(http://cloud-4.steampowered.com/ugc/37483535438630428/7412446CEAB53E9F16310334F9357607BC78CA0F/)
(http://cloud-4.steampowered.com/ugc/37483535453604866/FFFAD0C4B53C8792E99440A4D61F37A34F2DC433/)
The Petbe is my best one yet! :pimp:
-
I like corvette on the first screenshot the most. Desaturated main tile makes it look more flat and solid than standard vasudan "carapace" that give it pretty fresh look. Replace darker tile from Mentu with somethng different, and remove capital03-03 [or recolored capvtile3. I dunno what exactly it is]. Tanen will require much more work, as it's basicly vasudan logistics ship with recolored capvtile3.
-
Honestly, those look pretty good.
-
(http://i.imgur.com/mzwgiGg.png)
For my return to FS modding, here's the new version of the Retribution-class cruiser from Wings firing its mining lasers at an American warship.
-
Oh is Wings still going? Excellent! Was really interested in the concept when I first heard of it but hadn't heard much since. Like the recolored Diomedes there.
-
(http://i.imgur.com/0YgBJOf.png)
(http://i.imgur.com/vAz2UOt.jpg)
Cockpit mania!
-
Remember this?
After almost half of a year... The Colonyship has arrived :]
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10863916_621455371293201_4257686160248069813_o.jpg)
BWO, Scrolls and others who are waiting for something from me: Your time has come.
-
I am not aware of this, I like it. Tell me more about it.
That glowy tumbler, what does it do? :)
Very well done and good effort.
-
It's ORCo Abraham - Colonyship of the Outer Rim Syndicate - custom player faction for my mod known as Mystery Project. It has more than 3km, a lot of anti air defenses, cavernous hangarbays, agral decks and other things. Designed to be almost self-suficient house for thousand of people. Tumbler-like thing under the neck is small drydock for freighters and other utility ships. This part of the ship will change in future chapters of the mod.
Proper annoucement is coming. I'm glad You like it :)
-
4k DSR is glorious. The fact that it's possible at 60 fps with Soft Shadows builds is incredible.
(http://i.imgur.com/zLp4okD.png)
(http://i.imgur.com/p6EFYtM.png)
(http://i.imgur.com/zVzPzMw.png)
-
Too much colours and too much blurred lights. it makes everything looking candy- like. Just my personal opinion :D. I prefer more... "calm" palette of light and colours. It creates better "space-like" atmosphere to me :P
With these light settings the space around the Solaris glow points looks like lights on my Christmas tree which is still standing in my room xD
-
4k DSR is glorious. The fact that it's possible at 60 fps with Soft Shadows builds is incredible.
Tianhe rules inorite
But honestly. HOW?
-
He has a rig from the FUTURE.
-
You need to tell us how a) you got a Shivan b) how you turned it into a rig.
Dem screens look real good though.
-
I got my hands on a GTX 970, which can utilize Nvidia DSR. DSR (Dynamic Super Resolution) opens up the game to larger resolutions then downscales the image to fit your screen, thus increasing the apparent detail. For example, my monitor is only 1920x1080, but with DSR I can render games at 3840x2160 and see a much prettier image. It actually acts almost like extra FXAA as everything looks even smoother.
The only problem with this in relation to FSO is that it breaks the HUD of mods that don't have scaling HUD gauge tables. So this would actually be bad to use with many mods. It does work with JAD 2.2/XA and BP, but Dimensional Eclipse is affected by the problem.
Too much colours and too much blurred lights. it makes everything looking candy- like. Just my personal opinion :D. I prefer more... "calm" palette of light and colours. It creates better "space-like" atmosphere to me :P
With these light settings the space around the Solaris glow points looks like lights on my Christmas tree which is still standing in my room xD
That's because I'm using a True Color Post-Processing table. Those lights are caused by re-enabling a few table features in BP while using Swifty's Soft Shadows builds.
-
(http://i.imgur.com/0YgBJOf.png)
(http://i.imgur.com/vAz2UOt.jpg)
Cockpit mania!
I've always been a fan of the 3D radar even though it makes the game harder. I like what I'm seeing. :nod:
-
Allow me to showcase Dahblount's redone Kaze
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD/screen0483_zps9b202733.png~original)
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD/trails_zpsdaaa842e.png~original)
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD/kaze_zps9fd163a0.png~original)
Some funky/neat shader effects in action
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD/funky_zps642f4f05.png~original)
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD/neat_zps39ebbf7a.png~original)
-
Oh my gosh, that is a glorious beast of a fighter!
Bravo, Dahblount, bravo! I love it! Especially when viewed from the back. It's just got a presence about it, you know what I mean?
-
omg bomb flare whiteouts need to apply sunshafts.
-
Took these screenshots last week. Link to album more convenient than posting all 14 images individually.
http://imgur.com/a/ztX7k
Also this:
(http://i.imgur.com/WmboaFc.png)
-
yay! You finished the Hyperion :) Excellent work out there :)
-
Can we see that Hyperion in a better lighting? :) Looks a lot better than last time I've seen it, at least from the front. It seems that it doesn't resemble a mini-Raynor anymore, which is a very good thing.
-
It's still almost exactly the same as the one on my p3d linked in the Hyperion thread.
This picture was taken before I'd done the normal and spec maps, but it serves.
(http://i.imgur.com/EiVdaey.png)
-
Cool! :yes:
And don't tell us You didn't blured/noised the ship list without a reason :P
-
Only GTCv Aegis is new there, all else are known ships from BP
but that Erebus#player forces one to think... we all know how capship script looks like...
-
Only GTCv Aegis is new there, all else are known ships from BP
(http://www.quickmeme.com/img/67/679e6682c75c49af9a86b3104fccb1c811b7738c5afe7a3543a7055ee3a04b1f.jpg)
-
Oh no, now everyone will know that Laporte hijacks the Atreus and then she rams it into the...
I've said too much...
-
:bump:
So Swifty, wizard that he is, has taken another pass at our bloom effect, including doing a complete HDR render pipeline.
(http://i.imgur.com/RtvpYKx.png)
(http://i.imgur.com/MXF9mzA.png)
-
"Holy ****ing ****!"
Literally my exact words, spoken out loud, after looking at that first picture. :jaw:
-
sonofa !
So that's what the bloom-related commits were about :)
-
Mother of ****, the Nelson looks like it's from a different engine altogether.
-
Would I be mistaken if I said HDR is best observed in a video? ;7
EDIT: What is the ship on the right on 1st picture? It looks familiar but I can't find the relevant model on p3d anymore.
-
Looks like Aesaar's new Hyperion (http://p3d.in/DvmcF) to me.
-
Holy crap, just went and played Bearbaiting + High Noon, engine glows & explosions look phenomenal! (and there's a slight over-shinyness issue, but WHO CARES!)
Code is here (https://github.com/SamuelCho/Freespace-Open-Swifty/tree/pabst_bleu_ribbon) if anyone wants to compile & run it themselves ;7
-
Shiiiieeet. That looks nice.
It seems like it doesn't affect skyboxes either?
-
Does look beautiful got to say (looks next-gen in fact; could also mistake it for an UE4 image or something like that. Impressive).
Have always had a thing for bloom effects (have them set to almost max value) so shall definitely enjoy this. Hats off to ya Swifty! :yes:
-
dayum
shiny
-
HDR is really nice. Being able to hold color/luminance values greater than 1.0 let's me be able to scale the intensity of glowmaps, particle effects, explosions, and glowpoints in the shaders and have it effect the bloom. So instead of having to do an oversensitive brightpass (Like what last gen games tended to do), we just look for any values greater than 1.0 and put that in our bloom buffer. The way blur was implemented in the engine didn't look very good either so I do a multipass solution where we generate the MIP maps of the bloom buffer and do repeated blur passes on them do get a nice wide blur. I'm glad people like it as I'm pretty pleased with the result myself.
But honestly, this was just a cog in my greater plan. The end goal is physically-based lighting in Freespace Open. After looking at Star Citizen and Elite: Dangerous, I decided this needs to be done if Freespace Open needs to stay on top of the game. HDR was pretty much what was needed to get a wider range of lighting values you get from physically-based lighting models. I'm really happy this is working and now I can move on to getting gloss map support working.
-
Seeing the progress in this game is scary.
How far are we from skynet-level intelligent AI making it into the game?
-
Although as Aesaar points out the bloom isn't being applied to beams, which looks a bit drab. Any chance of that being implemented soon?
-
It was easy to adjust the model rendering and particle rendering shader by scaling their color values by a factor of 2.0 or 3.0. It was the path of least resistence so that was done immediately so I can test out the HDR bloom. I'll get to the other stuff eventually.
-
I just want to say that you're awesome and so is this.
-
I just want to say that you're awesome and so is this.
:yes:
-
Okay where is this beautiful game from and what has it done with FS.
-
Now that I'm (a bit) more composed about all this: What's the performance hit like?
-
From my (admittedly unscientific) testing by looking at the FPS counter in DEBUG, comparing 3.7.2RC5 to the HDR code with shadows disabled, HDR runs faster than RC5 :nod:
edit: fix bracketisation
-
impressive
-
I've noticed a fairly small hit for HDR without shadows vs. shadow_quality 1 with no HDR. But god damn it's so pretty I don't mind.
-
Gorgeous! Is there a build for us mere mortals who know nothing about compiling to try this?
-
Here's the build The E posted on IRC: https://www.dropbox.com/s/7wqthznf02ns3qp/fs2_open_3_7_1_shadows_SSE2.7z?dl=0
Remember that it's experimental and there are no guarantees that it'll work properly.
-
Awesome; thanks! Can't wait to see this in action in a bit. I am continually amazed at the level of activity and improvements still being made to this game.
-
Graphics improvements are sexy and look great in screenshots. I've already expressed my enthusiasm to Swifty!
Performance improvements, however, are way way way better and more important. So it's cool we get some of those too.
-
I'm pleased by all the positive feedback on the HDR blooms. When I committed that last change the other day that finally got the blur shader working correctly, I didn't know that it would get out in the wild so quickly like that. So thanks for the positive words, guys. Stuff like this makes it worth coding new stuff for Freespace Open.
Please keep in mind that the build is experimental meaning it's still kind of buggy and certain features are half assed like the bloom controls and the F3 Lab looking like crap if you don't have post processing turned on. There's also the issue of how I'm doing lighting in the build. I'm using a physically-based lighting model (Blinn-Phong) and doing Fresnel-Shlick to calculate the Fresnel factor. As a result, the lighting looks a lot more realistic than the ad-hoc OpenGL-based model we currently use but I've yet to get it working properly in the deferred lighting shader. So just a heads up if you guys think lighting looks weird.
-
Another thing I also noticed is that nebula missions are now one big gigantic blur now. So yeah don't play nebula missions with builds generated from pabst_bleu_ribbon until I figure out how to fix that.
-
I've been playing with that build some.
(http://i.imgur.com/oUAhtQJ.png)
(http://i.imgur.com/qmZjGns.png)
I'm enjoying it.
-
moar:
(http://i.imgur.com/vGEbxOe.png)
Atreus in "Things gotta go boom" mode.
-
That's a beauty E. This build is incredible. I'm having a hard time dogfighting with all the eye-candy on the screen.
-
And I just had to play Universal Truth 2 again before going to bed.
(http://i.imgur.com/vgbYrVG.png)
(http://i.imgur.com/1KlxzPI.png)
-
All these HDR screenies are so dreamy~
They really bring the graphics up a notch! (Now somebody please drag shield effects into 2015!)
-
The E,
Please stop, I can only get so erect...
-
Aside of beams, it looks that HDR isn't applied on other weapons either?
-
At the moment, I think it's only being applied to ship glowmaps and glowpoints.
-
moar:
(http://i.imgur.com/vGEbxOe.png)
Atreus in "Things gotta go boom" mode.
Wooowww that's a cool shading :D
Hm, but one thing dragged my attention during watching. Atreus's main beam. When I looked close I saw that the beginning of the beam starts +/- 30m from the emitter's surface. Small and irrelevant thing actually but I'm curious is that set on purpose or it's just my retard observation or a mistake ;)
-
Beams, lasers, and shields are bloomin' now
(http://i.imgur.com/OSYorgJ.png)
(http://i.imgur.com/f7IvMZw.png)
(http://i.imgur.com/LGttmxq.png)
-
Neat. Is the beam damage trail on that Shivan corvette glowing?
-
Beauty. :nod:
-
Neat. Is the beam damage trail on that Shivan corvette glowing?
It certainly is glowing!
-
Wooo beam blooooom!
(http://i.imgur.com/Bu9fLM3.png)
(http://i.imgur.com/I7nptEd.png)
(http://i.imgur.com/XoIUXWu.png)
(http://i.imgur.com/dPV5Ot4.png)
-
guess what i've been doing
(http://i.imgur.com/VEdwMgR.jpg)
-
i liked this one too
(http://i.imgur.com/0B2EtRD.jpg)
-
Exeunt, pursued by a beam
-
The Shivans are so sexy now.
(http://i.imgur.com/Yuzai2Z.jpg)
(http://i.imgur.com/2L3kNMv.jpg)
(http://i.imgur.com/XiEiITm.jpg)
(http://i.imgur.com/hPlCC9b.jpg)
(http://i.imgur.com/IwqMA2s.jpg)
Bonus: GTF Erinyes
(http://i.imgur.com/N7gwb1k.jpg)
-
Dat glowmap...er, glow. :D
-
So I've been playing around with Unreal 4. Imported some assets, started to get some gameplay logic going, and so on and so forth.
But by god is this ever pretty:
(http://i.imgur.com/qZnYyCw.jpg)
(http://i.imgur.com/b7Ulmnx.jpg)
I want one.
Seriously, I have UE4 on my computer but no coding experience, and I WANT ONE.
-
Actually, with this HDR build, how would a recreation of the UE4 screenshot look?
-
If I were to guess, not as close as I'd like it to be. Unreal Engine 4 uses the GGX lighting model which is a bit more intensive to calculate. The lighting model in the PBR builds use Blinn-Phong which is still physically-based but not as expensive to calculate. The Unreal Engine also prefilters their environment maps better. I'm just doing simple downsampling to get glossy reflections while Unreal prefilters based off the specular lobe shape.
When I actually get physically-based rendering working, I'll release an official test build with instructions on how to use the new PBR workflow. Maybe when we get to that point, I'll work on getting a better lighting model in and doing accurate prefiltering of the environment map MIPs.
-
Thar she glows! So excited to see these improvements!
-
Now we just need to dial it up to 11 and add 50 more lens flares and we'll have Abrams Trek!
-
Now we just need to dial it up to 11 and add 50 more lens flares and we'll have Abrams Trek!
11 seems a bit low for Abrams... :lol:
-
I was curious how Diaspora looked in the PBR build.
(http://i.imgur.com/CL6fTVL.png)
(http://i.imgur.com/eeEuTEj.jpg)
Sorry about the film grain. :P
-
For some reason the embedded imgur picutures no longer show up on my end since two weeks or so ago.
When I put the URL into the address bar they show just fine, but embedded in a forum post here on the HLP I don't even see that there's a link unless I try to quote the post in question.
Does anyone have an idea what the cause might be? ...well other than Java Script, Adblocker and ScriptBlocker, since I already checked all those and they aren't blocking anything.
-
How can we grab the PBR build ? :)
-
Here's the build The E posted on IRC: https://www.dropbox.com/s/7wqthznf02ns3qp/fs2_open_3_7_1_shadows_SSE2.7z?dl=0
Remember that it's experimental and there are no guarantees that it'll work properly.
-
I know it breaks things, but that build on NuWoD makes ships look wtfbbq awesome.
Just use the Ship Lab and check out the Celestial, for example.
-
How can we grab the PBR build ? :)
The code can be found at https://github.com/SamuelCho/Freespace-Open-Swifty/tree/pabst_bleu_ribbon (https://github.com/SamuelCho/Freespace-Open-Swifty/tree/pabst_bleu_ribbon); if you don't want to/aren't capable of compiling it yourself (and don't want the somewhat outdated build ngld linked above), I just compiled a fresh AVX (http://deviance.duckish.net/downloads/fs2_open_HDR_AVX.7z) and SSE2 (http://deviance.duckish.net/downloads/fs2_open_HDR_SSE2.7z) build.
-
I know it breaks things, but that build on NuWoD makes ships look wtfbbq awesome.
Just use the Ship Lab and check out the Celestial, for example.
You made me want to check it out. Swifty provided.
It's still got a couple of artifacts here and there and the skybox is nearly black but
Oooh babe, these glows are so sexy.
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD/screen0703_zpsr1eo0phu.png~original)
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD/screen0687_zps1kja11sb.png~original)
-
Cyrvan animated glows were the most pleasant surprise when I ran nuWoD in the PBR build.
(http://i.imgur.com/ifVzJSh.gif)
-
How can we grab the PBR build ? :)
The code can be found at https://github.com/SamuelCho/Freespace-Open-Swifty/tree/pabst_bleu_ribbon (https://github.com/SamuelCho/Freespace-Open-Swifty/tree/pabst_bleu_ribbon); if you don't want to/aren't capable of compiling it yourself (and don't want the somewhat outdated build ngld linked above), I just compiled a fresh AVX (http://deviance.duckish.net/downloads/fs2_open_shadows_AVX.7z) and SSE2 (http://deviance.duckish.net/downloads/fs2_open_shadows_SSE2.7z) build.
Thank you very much
-
The PBR is great, but there's somtehing wrong in Nebula. And some Shockwave aren't render correctly.
(https://farm8.staticflickr.com/7635/17027366456_b00beda7e9_z.jpg) (https://flic.kr/p/rWDGPJ)(https://farm9.staticflickr.com/8796/17027383956_eb0da77466_z.jpg) (https://flic.kr/p/rWDN2s)
(https://farm8.staticflickr.com/7645/16867180059_79bec10a64_z.jpg) (https://flic.kr/p/rGuGZi)(https://farm9.staticflickr.com/8736/17027429686_7f0f175eec_z.jpg) (https://flic.kr/p/rWE2BU)
(https://farm9.staticflickr.com/8770/16865894970_22cf92e221_z.jpg) (https://flic.kr/p/rGo7YA)(https://farm8.staticflickr.com/7652/16865667588_48a7deaf25_z.jpg) (https://flic.kr/p/rGmXod)
(https://farm9.staticflickr.com/8733/16865680278_4cc4987b93_z.jpg) (https://flic.kr/p/rGn2a1)(https://farm9.staticflickr.com/8739/16846065817_779b2b1edf_z.jpg) (https://flic.kr/p/rECusD)
(https://farm9.staticflickr.com/8798/17052680421_4ec58330f6_z.jpg) (https://flic.kr/p/rYTrMp)(https://farm9.staticflickr.com/8686/17053509975_65d7c756cc_z.jpg) (https://flic.kr/p/rYXGo4)
(https://farm9.staticflickr.com/8688/16433371563_7700e0f141_z.jpg) (https://flic.kr/p/r3ajQt)(https://farm8.staticflickr.com/7717/16865747368_889bc4ac2f_z.jpg) (https://flic.kr/p/rGnn6J)
(https://farm8.staticflickr.com/7645/16865760268_a7c6193532_z.jpg) (https://flic.kr/p/rGnqW9)(https://farm8.staticflickr.com/7639/17052748021_29f8d2699a_z.jpg) (https://flic.kr/p/rYTMSV)
-
(https://farm9.staticflickr.com/8758/17053573005_2428ce3a5b_z.jpg) (https://flic.kr/p/rYY27M)(https://farm9.staticflickr.com/8732/16433438303_29d81dbc30_z.jpg) (https://flic.kr/p/r3aEFa)
(https://farm8.staticflickr.com/7697/16866075280_092d6bcffd_z.jpg) (https://flic.kr/p/rGp3zo)(https://farm9.staticflickr.com/8804/17052824721_ccc0361136_z.jpg) (https://flic.kr/p/rYUbFk)
(https://farm9.staticflickr.com/8802/16866105010_581efb165d_z.jpg) (https://flic.kr/p/rGpcpY)(https://farm8.staticflickr.com/7630/16433514263_fc6784d76e_z.jpg) (https://flic.kr/p/r3b4fP)
(https://farm8.staticflickr.com/7674/16846257457_9bee29e1f6_z.jpg) (https://flic.kr/p/rEDtqM)(https://farm8.staticflickr.com/7631/17052871051_f4312850c8_z.jpg) (https://flic.kr/p/rYUqs8)
(https://farm9.staticflickr.com/8740/16865924418_8ac58781fd_z.jpg) (https://flic.kr/p/rGogJj)(https://farm9.staticflickr.com/8699/16866174840_3767750f0a_z.jpg) (https://flic.kr/p/rGpyaW)
(https://farm8.staticflickr.com/7698/16867505499_70270a77d8_z.jpg) (https://flic.kr/p/rGwnJk)(https://farm8.staticflickr.com/7722/17052930961_e594207ac1_z.jpg) (https://flic.kr/p/rYUJg4)
(https://farm8.staticflickr.com/7722/16865976468_efe7105ec0_z.jpg) (https://flic.kr/p/rGoxcJ)(https://farm8.staticflickr.com/7671/16865988948_b8e684e33d_z.jpg) (https://flic.kr/p/rGoAUU)
-
WAIT A WHILE, are we in still in freespace?!
-
When in doubt, quit to mainhall :p
MetalDestroyer what is your GPU and drivers?
-
GeForce GTX 980 with driver 347.09, why this question ?
-
Beautiful scenery. What an awesome thing has FS become :cool:
-
Is a surface pro 2 waterproof, because I think I might be drooling.
-
I am an old curmudgeon and took some screenshots with 3.7.2 RC5
I blended some an EVE Online skybox with BP's Sol skybox and put it in a mission with tons of asteroids from my other threads
(http://i.imgur.com/2pIDvGz.jpg)
(http://i.imgur.com/PdJSrju.jpg)
fs1 > fs2
-
nice screens shivan hunter
i like the bloom, but in it's current form it's WAY over the top in my opinion, if it is tuned down, then i can see it being awesome
-
There is no such thing as too much bloom.
-
Used the experimental PBR build to get some Ship Lab shots of various glowy bits. The Arcadia gives the impression of flying over a city at night, but in space.
Specular maps were toggled off since the build makes ships ubershiny (Think Lucifer in AoA before the DC).
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Iceni.png) (http://s97.photobucket.com/user/SpootKnight/media/FreeSpace/Iceni.png.html)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Arcadia_1.png) (http://s97.photobucket.com/user/SpootKnight/media/FreeSpace/Arcadia_1.png.html)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Mentu.png) (http://s97.photobucket.com/user/SpootKnight/media/FreeSpace/Mentu.png.html)
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Lilith.png) (http://s97.photobucket.com/user/SpootKnight/media/FreeSpace/Lilith.png.html)
-
Holy ****balls
-
I like my ships shinny. Must look for the build now.
-
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/Arcadia_1.png) (http://s97.photobucket.com/user/SpootKnight/media/FreeSpace/Arcadia_1.png.html)
The first thing I thought of looking at this was they're celebrating Christmas on the station. :)
-
Holy ****balls
QFT :yes:
I like my ships shinny. Must look for the build now.
Here (http://www.hard-light.net/forums/index.php?topic=25406.msg1781817#msg1781817) you go.
-
Thanks. You know if I can use it with WoD release without breaking anything?
-
Thanks. You know if I can use it with WoD release without breaking anything?
You cannot; the WoD build also has a few other changes (multilock and an increased MAX_BITMAPS constant are the ones I know about).
-
The lighting/glow around the Iceni's engines is just lovely :yes:
-
The lighting/glow around the Iceni's engines is just lovely :yes:
My thoughts too, although I wouldn't trade a sane Arcadia for a slightly better looking Iceni engine glows :/
-
(http://i.imgur.com/HZe6SkC.gif)
And there we go. A Ulysses (badly) converted into a physically-based rendering ready asset. The results aren't too shabby even for a programmer such as myself, though it just involved copy and pasting various color channels of the existing texure maps into other channels. As you can see, we have some per-pixel gloss going in there so the model now has a worn, rusted look while having splotches of shininess. I'll be posting an official PBR test build and instructions on how all this stuff works tomorrow.
I like gold BTW.
(http://i.imgur.com/bL3JN63.gif)
-
I like gold BTW.
(http://i.imgur.com/bL3JN63.gif)
dat bling.
-
The artifacts there actually make that shot work better; it looks like it's been dipped in gold and it's still dripping.
-
Someone will have to make a gold Dragon.
-
There's a branch of the WoD build with PBR, though, and that works well.
-
Gold Ulysses is very nice.
It gives it a kind of alien ship feel to me, being gold and the ship's design. I could imagine it being the super-fighter of an alien race.
-
As mentioned in the other thread, gifs are a poor way of showing off how this looks. So I made some videos.
-
OK OK I'm CONVINCED. DAmn you guys now you're gonna make me play all of this stuff again aren't you? You monsters.
(Can't wait for the screenshot contests after this gets into trunk!)
-
(Can't wait for the screenshot contests after this gets into trunk!)
Thats JUST my idea about the HDR build! Getting a keen advantage at screencap was never so easier! (lower-end machines, you can go home now...)
-
A screenshot doesn't need that many fps ya know? muwhahahahaha
-
FPS one thing, the other, is that they will keep facing that annoying ERROR MESSAGE trying to even run it up.
-
Playing around with gloss here. You can see how the front prongs are reflecting the skybox (high gloss) and then farther in its not (low gloss) and then the cockpit glass is max gloss (except for the painted skull).
(http://lazymodders.fsmods.net/axemart/FreeSpace/screen0274.png)
-
I need this in my life last week
-
PBR looks really good. The engine glow leaking through the ship, though...
-
Since there's friction in space in FreeSpace (fighter coasts to a stop when you turn off the throttle), I'm not too surprised that weathering can occur on spacerocks like that as well :P
I realize this is digging up a relatively old post, but I have an answer for this. Many sci-fi ships are equipped with "inertial dampeners" or some other, similar equipment. Very useful when pulling maneuvers that will otherwise reduce the pilot/crew to to something that requires a mop, a hose, and a strong stomach to clean up.
Gentlemen, what IS inertia? (https://www.youtube.com/watch?v=NLc-INI_slw&t=83)
-
Since there's friction in space in FreeSpace (fighter coasts to a stop when you turn off the throttle), I'm not too surprised that weathering can occur on spacerocks like that as well :P
I realize this is digging up a relatively old post, but...
:wtf: Really?
You went out of your way to quote and write an entirely-out-of-context reply to a joke from last year?
-
Command, we can't proceed with the bombing run, we're too busy ogling the PBR on our bombers
(http://i.imgur.com/WjTSLr5.png)
(http://i.imgur.com/IkqHPla.png)
(http://i.imgur.com/Rs3ekLL.png)
-
That polished metal look is amazing but the Artemis is not the ship to use it on.
-
F*ck me that looks amazing.
-
That polished metal look is amazing but the Artemis is not the ship to use it on.
Yeah, the gloss is overdone on that one. I couldn't help myself because most other ships I'd looked at had such noisy normal maps that you can't possibly make them look polished without them becoming a noisy mess of bright specks of light.
-
Since there's friction in space in FreeSpace (fighter coasts to a stop when you turn off the throttle), I'm not too surprised that weathering can occur on spacerocks like that as well :P
I realize this is digging up a relatively old post, but...
:wtf: Really?
You went out of your way to quote and write an entirely-out-of-context reply to a joke from last year?
... :banghead:
This is what I get for speeding though a thread just to ogle the pretty ships. I had NO IDEA that what you said was a joke. :nono: For shame...
-
Anyone got some Erinyes shots?
-
Time for DE to join the PBR bandwagon. The HDR looks great on it. My reworked maps? Not so much....
(http://i.imgur.com/oUHVqYz.png)
-
Testing PBR on Homeworld
(https://farm8.staticflickr.com/7724/17248991471_cd62993344_k.jpg) (https://flic.kr/p/sheAdF)
(https://farm9.staticflickr.com/8817/17249558235_17cc1fe16e_k.jpg) (https://flic.kr/p/shhuGt)
(https://farm8.staticflickr.com/7623/16629360033_67638e2062_k.jpg) (https://flic.kr/p/rktPo2)
(https://farm9.staticflickr.com/8778/17042142057_80fdcbb852_k.jpg) (https://flic.kr/p/rXXr6t)
(https://farm8.staticflickr.com/7598/17247821472_6783a0faa3_k.jpg) (https://flic.kr/p/sh8Aqh)
-
You know, one thing I always thought Homeworld should probably get around to touching on eventually: all these giant wrecks and Progenitor spaceships and stuff.
If I walk amid the tombs of the gods, at some point I will ask: what killed them?
-
OOOOH Shineh.
I can't help but be distracted by just how bad the radar icons are, though.
-
You know, one thing I always thought Homeworld should probably get around to touching on eventually: all these giant wrecks and Progenitor spaceships and stuff.
If I walk amid the tombs of the gods, at some point I will ask: what killed them?
Space rabies.
-
Vogons.
-
Space rabies.
Aids* It's always the aids...at least rabies has a cure.
-
Vogons.
So long, and thanks for all the fish
-
So I was going to take a few screenshots for the April screencap contest. However thanks to Shivan Hunter's PBR build, I found myself hitting the Prt Scr button few more times then necessary. Here's some extras shots that I didn't think made the cut but too beautiful to be thrown in the trash.
(http://i.imgur.com/pstRpXR.jpg)
(http://i.imgur.com/TUaFzOL.jpg)
(http://i.imgur.com/pl9VIH8.jpg)
(http://i.imgur.com/mGq2yL4.jpg)
(http://i.imgur.com/Z0uJc0S.jpg)
(http://i.imgur.com/HUzXsVo.jpg)
(http://i.imgur.com/oUhoN6v.jpg)
(http://i.imgur.com/230fRKh.jpg)
-
The last one is pure excellence :yes:
-
Reference screenshot quality
[attachment deleted by nobody]
-
Did anybody make an in-game video for this PBR build?
-
I tried recording some videos to show, but I eventually used up all my harddrive space... given up.
On the other note!
Try running JAD (the newest!) with HDR (PBR whatever) build :>
-
On the other note!
Try running JAD (the newest!) with HDR (PBR whatever) build :>
And how it completely doesn't work due to JAD relying on custom shaders and PBR relying on updates to the built-in shaders?
-
Well, what I meant, it doesn't work in any way, and you get strange dark/red effects all over the place, making it completely unplayable.
So yes, it completely doesn't work... that's the point I've written.
-
Yeah, I'm aware of the issues. It's the downside of being too different and crazy. I've
bribed asked Swifty to make sure that JAD will be able to work with the new rendering stuff.
But when it does get working...
(http://lazymodders.fsmods.net/axemart/JAD/screen0275.jpg)
Get your sunglasses.
-
Does it shoot Identity Discs?
Are you going to get stomped by Recognizers?
-
I'd be more worried about AT fields & provoking the end of the world as we know it when it starts turning red.
-
My tribute to Freespace SCP:
(http://lorinas.no-ip.org/~jack/images/screen1.png)
(http://lorinas.no-ip.org/~jack/images/screen2.png)
(http://lorinas.no-ip.org/~jack/images/screen3.png)
(http://lorinas.no-ip.org/~jack/images/screen4.png)
(http://lorinas.no-ip.org/~jack/images/screen5.png)
(http://lorinas.no-ip.org/~jack/images/screen6.png)
(http://lorinas.no-ip.org/~jack/images/screen7.png)
-
@StarSlayer and X3N0-Life-Form
Nice to see that the classics haven't been forgotten yet :yes:
Though the re-build movies are certainly a much better (quality-wise) reminder than legacy was for Tron.
-
A little beauty while playing ASW 2
[attachment deleted by nobody]
-
I tried to rehost that image to make it ninja-proof but there's something weird about it.
-
n00b
(http://i.imgur.com/gbM2QiH.jpg)
-
Haha sorry about that, i'm new to this forum...
-
No problem! My comment was directed towards Battuta, not you. The reason for rehosting is just that HLP doesn't store post attachments indefinitely, so in about a month your image would have been deleted.
[edit] also welcome to HLP!
-
Who likes HD mainhalls?
(http://lazymodders.fsmods.net/axemart/BP/screen0297.jpg)
(http://lazymodders.fsmods.net/axemart/BP/screen0298.jpg)
(http://lazymodders.fsmods.net/axemart/BP/screen0299.jpg)
-
Very nice! :yes:
-
All of my yes. :yes:
-
Trying to experiment with the new Physically-based rendering system in FSO. I don't think I'm doing too well...
The first two shots use the unmodified "paint" layer from the source file as the PBR diffuse map. For the next three shots, I modified the base texture, and used it as the mask for the paint layer. I used the result as the PBR diffuse map.
(http://www.ciinet.org/kevin/myimages/WCAG/PlayingWithPBR01.png)
(http://www.ciinet.org/kevin/myimages/WCAG/PlayingWithPBR02.png)
(http://www.ciinet.org/kevin/myimages/WCAG/PlayingWithPBR03.png)(http://www.ciinet.org/kevin/myimages/WCAG/PlayingWithPBR04.png)
(http://www.ciinet.org/kevin/myimages/WCAG/PlayingWithPBR05.png)
Also, new Jalkehi and Grikath!
(http://www.ciinet.org/kevin/myimages/WCAG/NewJalkehi.png)
(http://www.ciinet.org/kevin/myimages/WCAG/NewGrikath.png)
(http://www.ciinet.org/kevin/myimages/WCAG/NewJalkehi2.png)
(http://www.ciinet.org/kevin/myimages/WCAG/NewJalkehi3.png)
EDIT: I've made the metal on the Stiletto more "matte". I think this is a bit better.
(http://www.ciinet.org/kevin/myimages/WCAG/PlayingWithPBR06.png)
-
(http://www.ciinet.org/kevin/myimages/WCAG/NewArgo1.png)
(http://www.ciinet.org/kevin/myimages/WCAG/NewArgo2.png)
(http://www.ciinet.org/kevin/myimages/WCAG/NewArgo3.png)
(http://www.ciinet.org/kevin/myimages/WCAG/NewArgo4.png)
(http://www.ciinet.org/kevin/myimages/WCAG/NewArgo5.png)
-
More bloom prettiness.
(http://i.imgur.com/AbvC4vA.png)
(http://i.imgur.com/iptsaWA.png)
(http://i.imgur.com/c5a5kmZ.png)
(http://i.imgur.com/iCNzvEJ.png)
(http://i.imgur.com/1n65snq.png)
(http://i.imgur.com/6D4ctlh.png)
-
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD/screen0762_zps2wnq6skc.png~original)
Appropriating a world of warships particle effect for muzzleflash effect, looks pretty rad.
-
So i recently discovered PBR builds and screencam script.
The tale of a brave Apollo pilot
(http://i.imgur.com/2bL5STh.jpg)
(http://i.imgur.com/NHkeJzT.jpg)
(http://i.imgur.com/LOVtgnk.jpg)
(http://i.imgur.com/V7lGkiq.jpg)
(http://i.imgur.com/T455i4c.jpg)
(http://i.imgur.com/38MlfBg.jpg)
(http://i.imgur.com/lNTHI5m.jpg)
-
I like to break out Spyder's FSO Trailer Mission every now and then. Here's a comparison between current trunk and retail(ish), followed by a fullscreen 60 FPS version of current trunk. I haven't toyed with PBR builds yet, though... I should do that.
EDIT: PBR run through.
-
nice! two observations:
- that bloom IS just too much right now
- the retail flac efects looked better *confused*
-
nice! two observations:
- that bloom IS just too much right now
- the retail flac efects looked better *confused*
I had those same thoughts, actually.
-
Yeah, it looks like there's some particles (soft?) or something that obscures the flak explosion animation in the mediavps.
-
Tactical SSM errored out and created a ring of tiny gates.
(http://i.imgur.com/BOy92hv.png)
-
That looks pretty as all Mother ****
-
A bug introduced between Oct 16 and Oct 27 builds created it, so maybe we can figure out how to do it on purpose!
-
yeah, that's definitely cool lookin.
-
Hmm...
Could either do a series of circular SSM strikes at slightly different angles, or adapt the code for the spherical strike to allow specifying the number of degrees it rotates the point around.
...In fact, could do that for circular, too, allowing "arc" SSM strikes.
-
more testing with pbr stuff:
(http://i1293.photobucket.com/albums/b590/lolaldanee/screen0034_zpscsqa5gz8.png~original)
-
Tactical SSM errored out and created a ring of tiny gates.
-snipped image-
Freelancer's jump hole effect.
-
Warning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.
WHAT?!
... and we let this happen o__O
(http://i64.tinypic.com/1zvpbpe.jpg)
(http://i67.tinypic.com/2crvbte.jpg)
(http://i63.tinypic.com/wqrg39.jpg)
(http://i63.tinypic.com/dccyh0.jpg)
-
What is that on second pic? Some station?
-
I'm more interested in the second pic. If that's Scooby's Deimos, then I'm really impressed by your texturing skills. :)
-
What is that on second pic? Some station?
ORI Sky Garden
I'm more interested in the second pic. If that's Scooby's Deimos, then I'm really impressed by your texturing skills. :)
This is HTL of Scooby's Deimos called ORFg Vitalius in Mystery Project. As far as I remember, we were drunk modelling this :P. I mean me and Col.Hornet.
-
I think I've got my PBR workflow down...
(http://www.ciinet.org/kevin/myimages/WCAG/StilettoPBR01.png)
(http://www.ciinet.org/kevin/myimages/WCAG/StilettoPBR02.png)
(http://www.ciinet.org/kevin/myimages/WCAG/StilettoPBR03.png)
(http://www.ciinet.org/kevin/myimages/WCAG/EpeePBR01.png)
(http://www.ciinet.org/kevin/myimages/WCAG/EpeePBR02.png)
(http://www.ciinet.org/kevin/myimages/WCAG/RaptorPBR01.png)
(http://www.ciinet.org/kevin/myimages/WCAG/RaptorPBR02.png)
(http://www.ciinet.org/kevin/myimages/WCAG/RaptorPBR03.png)
(http://www.ciinet.org/kevin/myimages/WCAG/ClydePBR01.png)
(http://www.ciinet.org/kevin/myimages/WCAG/ClydePBR02.png)
(http://www.ciinet.org/kevin/myimages/WCAG/ClydePBR03.png)
(http://www.ciinet.org/kevin/myimages/WCAG/ClydePBR04.png)
-
:eek: I think I'm in love with that Morningstar.
-
You mean the Stiletto (http://www.wcnews.com/wcpedia/F-71_Stiletto)? Because that's not a Morningstar (http://www.wcnews.com/wcpedia/F-95_Morningstar).
My personal favourite is the Clydesdale.
-
You mean the Stiletto (http://www.wcnews.com/wcpedia/F-71_Stiletto)? Because that's not a Morningstar (http://www.wcnews.com/wcpedia/F-95_Morningstar).
My personal favourite is the Clydesdale.
I was close. The've always looked pretty similar overall to me. My mind just went for the one I remembered better, but I still love that nice, shiny Stiletto.
But yeah, the Stilleto was pretty neat at the start of a mod set during WC2-3 that I played once. I remember it being really good to fly but it's weapons sucked.
I was never a fan of ConFed Transports before WC3. Except the Free Trader and Belileu Wood classes.
-
I see that your specular maps reflecting nebulae from ship viewer. Try to incrase transparency a little bit. Your textures look great, even on low-poly models :yes:
-
But yeah, the Stilleto was pretty neat at the start of a mod set during WC2-3 that I played once. I remember it being really good to fly but it's weapons sucked.
Was the mod Standoff? Using the Prophecy Special Ops engine?
I kinda thought that twin mass drivers were a pretty good armament, a bit short ranged but good refire rate & decent damage :)
-
But yeah, the Stilleto was pretty neat at the start of a mod set during WC2-3 that I played once. I remember it being really good to fly but it's weapons sucked.
Was the mod Standoff? Using the Prophecy Special Ops engine?
I kinda thought that twin mass drivers were a pretty good armament, a bit short ranged but good refire rate & decent damage :)
I wonder what other mod that could be... ;)
When I was playing Standoff, I found the Stiletto's mass drivers very sluggish, to the point where I found it tricky to get hits on a target that I was tailing.
I see that your specular maps reflecting nebulae from ship viewer. Try to incrase transparency a little bit. Your textures look great, even on low-poly models :yes:
Well, those were PBR (http://www.hard-light.net/forums/index.php?topic=89550.0) assets. I don't know what the physical properties of Durasteel are, but as far as I know, metallic materials should have a near-black diffuse map, and the reflection map should be what the non-PBR diffuse map was. The high glossiness of the metal material is why you see the nebulae being reflected.
I'm not sure if renders (http://www.wcnews.com/wcpedia/Privateer_3D_Archive) from the original models are credible at all, since the early Wing Commander games had cartoony graphics (http://cdn.wcnews.com/newestshots/full/wc2screenshot05.gif), although it was necessary, given the technology level for that day.
What I find interesting is that, if someone made a Steltek drone for FSO, they could probably use the same assets for both the PBR and non-PBR renderers. :)
BTW, those are the models from Standoff. I just converted them for FSO/WCAG, and made new textures for them.
-
But yeah, the Stilleto was pretty neat at the start of a mod set during WC2-3 that I played once. I remember it being really good to fly but it's weapons sucked.
Was the mod Standoff? Using the Prophecy Special Ops engine?
I kinda thought that twin mass drivers were a pretty good armament, a bit short ranged but good refire rate & decent damage :)
I wonder what other mod that could be... ;)
When I was playing Standoff, I found the Stiletto's mass drivers very sluggish, to the point where I found it tricky to get hits on a target that I was tailing.
I'm missing something here.... :confused: ;)
Anyway, I found all the guns in Standoff to be really slow, you had to afterburn when firing, and be right on your targets tail, otherwise you couldn't hit squat. I swear that the fighters were faster that the projectiles :lol:
-
But yeah, the Stilleto was pretty neat at the start of a mod set during WC2-3 that I played once. I remember it being really good to fly but it's weapons sucked.
Was the mod Standoff? Using the Prophecy Special Ops engine?
I kinda thought that twin mass drivers were a pretty good armament, a bit short ranged but good refire rate & decent damage :)
I wonder what other mod that could be... ;)
When I was playing Standoff, I found the Stiletto's mass drivers very sluggish, to the point where I found it tricky to get hits on a target that I was tailing.
I'm missing something here.... :confused: ;)
Anyway, I found all the guns in Standoff to be really slow, you had to afterburn when firing, and be right on your targets tail, otherwise you couldn't hit squat. I swear that the fighters were faster that the projectiles :lol:
Hehehe, Yeah. I also remember having to deal with basically 3 to 5 ai all dog piling me at once constantly. I never finished Standoff though. I got pretty far. Then I got a new PC and I couldn't get past the level where you take out that asteroid base. Because of the AI dog piling me.
-
This is awesome. I love the way my ships looks. I'm only wondering how to make them less bright.
(http://i65.tinypic.com/2l9ia29.jpg)
-
I think I've seen comments that turning down the bloom helps. e.g. set this in the launcher;
-post_process
-bloom_intensity 30
-
(http://i.imgur.com/y872O87.gif)
-
To prevent the "30 days no post"-message, have an Acardia:
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/installation_zpsklytqyp1.png) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/installation_zpsklytqyp1.png.html)
Also I couldn't take the comments about FS-era ship-to-ship combat "being dull" lying down:
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/FS1era-combat-rocks_zpslspr51rq.png) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/FS1era-combat-rocks_zpslspr51rq.png.html)
FUSION MORTARS FTW!
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/thehorde_zpsv07at8yh.png) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/thehorde_zpsv07at8yh.png.html)
When in doubt, add more cruisers.
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/demon1_zps2tfixprc.png) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/demon1_zps2tfixprc.png.html)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/Demon2_zpsvyozfzx6.png) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/Demon2_zpsvyozfzx6.png.html)
Guess why...
-
I love my FS-era combat! Terran-Vasudan War needs its loving too. Have a Sagittarius Carrier on the house:
(http://pre07.deviantart.net/043a/th/pre/i/2016/115/6/e/gtca_syracuse___tca_sagittarius_carrier_by_starwolf1991-da06zv6.jpg)
-
Rain on Ribos 4's Mission 17a has always kinda played second fidle to guilty pleasure of watching the Lucifer tear up a Vasudan strike group in Mission 17b - coindicentally the choice not to communicate which one was which to anyone but the lore masters, really makes sense here - but I am on the case:
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/PinnaclevsPaimon2_zpsvtdpofhm.png) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/PinnaclevsPaimon2_zpsvtdpofhm.png.html)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/PinnaclevsPaimon1_zpsvy2e4f41.png) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/PinnaclevsPaimon1_zpsvy2e4f41.png.html)
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/PinnaclevsPaimon3_zpsamwjjppo.png) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/PinnaclevsPaimon3_zpsamwjjppo.png.html)
... and this is a version I am still fixing left and right to be better. And that's not even the new "-new"-version which comes with additional waypoints and maneuvering, which will be avalible for single play.
-
To prevent the "30 days no post"-message, have an Acardia:
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/installation_zpsklytqyp1.png) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/installation_zpsklytqyp1.png.html)
Nah. I like it more that way:
(http://i.imgur.com/s3GC1t4.gif)PBR's cool.
-
I dunno if this thread is reserved for eyecandy or not. But I have a sort of funny story.
So I attended an online high school for some years. Each of the courses has an identification code that displays in big letters on the course home page. Couldn't miss it.
Most of these codes were long, like the one for Chemistry: SCI114AX :confused: Seriously it sounds like onomatopoeia textspeak for a Shivan scream.
Anyway, the code for AP European Histroy was unusually short short: AP(R)
Really that was it. And I never could figure out what (R) stood for. And since the course was really crummy and overrated, I took to calling it AP "Retrofit". After everyone's favorite weapon.
-
This is awesome. I love the way my ships looks. I'm only wondering how to make them less bright.
(http://i65.tinypic.com/2l9ia29.jpg)
The amount of bloom makes some of the ships look like guns. Hmmm.
-
recently i got the name plate of the GTD Galatea printed on a vinyl sticker for my car to celebrate the Galatea and what it stood for. the only problem is the image i do have was a very small resolution so when blown up it was very small and pixelated. If anyone in the community can give me a link or upload a better res version of the name plate i would be very appreciated and i will upload the image for all to see.
-
The problem is that the original texture isn't exactly large, most of those date back to FS1 and the current Mediavps model does not improve much on them. The new one is still unfinished and it might end up switching to the modern nameplate-making technique, which just takes a text and overlays it over a textures (doesn't look quite as good, but is a lot easier to make, implement or even retrofit to an older model).
-
[11:01.35] <batwota> oh all y’all talkin **** about the UEF but they did great here
[11:01.42] <batwota> didn’t lose the ‘orestes’ or the ‘temeraire’ which are the big fail points
[11:01.43] <redsniper> really this video made me realize that FS in general is... looking good
[11:01.50] <batwota> redsniper: yeah dat pbr
[11:01.55] <batwota> also performance is now pretty good
[11:02.05] <IronBeer> tbh I'm amazed that the engine is still chugging along
[11:02.11] <redsniper> I'm not talking **** about uef, I'm talking **** about the pilot!
[11:02.13] <IronBeer> HLP is an amazing group of people
Or: Putting out videos for Youtube game magazine channels to play in the background for their FreeSpace reviews!
-
The **** is that big ass black brick at the front? I want it.
-
Holy hell I want to play this.
-
The brick is starbug's battleship
http://www.hard-light.net/forums/index.php?topic=90071.0
-
This isn't quite the visual spectacle the GTVA version is. I know AAA beams and TerPulse are a tough act to follow, but maybe the UEF point defenses should be a little beefier. I want to not even be able to see where I am going through all the bullets.
-
No way. The point defense fire and flak screens are gorgeous.
-
I just realised the capships were still using retail AI settings which is why the flak bath wasn't as thick as usual.
I'll do a re-record for fireworks justice!
EDIT: Rerecorded.
-
This isn't quite the visual spectacle the GTVA version is. I know AAA beams and TerPulse are a tough act to follow, but maybe the UEF point defenses should be a little beefier. I want to not even be able to see where I am going through all the bullets.
[11:37.02] <Hades> space is explosion!!!
-
Am I the only one to have a feeling that in the previous clip the UEF fleet actually fared at least a bit better in this mission than the original Tev 14th BG?
-
That's some BSG flakscreening
Also Freespace, for a game from 1999, you look mighty fine.
-
(http://i.imgur.com/vmQWdnL.jpg)
-
:nono:
You owe me clean pants.
-
So. . . you know how Pink Floyd and the Wizard of Oz supposedly sync up?
well, I think I discovered something about Bon jovi and Freespace's cutscenes. . . :wtf:
http://www.youdubber.com/index.php?video=khIWdolT9xY&video_start=51&audio=KrZHPOeOxQQ&audio_start=20
you may need to change the start time ahead/behind 1.00 second. to make It perfect.
-
Um; guys, It gets
worse much better.
http://www.youdubber.com/index.php?video=-qRJDv5UcRc&video_start=73&audio=lDK9QqIzhwk&audio_start=110
http://www.youdubber.com/index.php?video=FlQA86sdD6I&video_start=0&audio=XHDNSZVcXIk&audio_start=35
Sorry for spamming these, but, Holy Shivans this needs to be seen. :wakka:
-
Great stuff!
-
Something wicked this way approaches (https://www.youtube.com/watch?v=f-Ihaggjc0M&feature=youtu.be)
(super old, so no bloom, someone link me a bloomy build and I'll post the updated version soon(TM))
-
someone link me a bloomy build
http://www.hard-light.net/forums/index.php?board=173.0
Anything more recent than early July has the new PBR/HDR renderer.
-
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/TLG/TLGpreview17_zpszeetx6hm.png) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/TLG/TLGpreview17_zpszeetx6hm.png.html)
Wayback when there was a runnning gag that the Carthage is most overused Orion of the Freespace canon...
-
(http://i.imgur.com/ueTJAQd.jpg)
Be afraid.
(http://i.imgur.com/RZO2Io9g.jpg)
Be very afraid.
-
Commence plasma core insertion.
-
At least it's not Belisarius getting cored this time. :drevil:
-
Am I right in thinking the
Hatshesput Hathesput Vasudan capital ship hasn't always had a turret there? It does look like it fits very well.
-
Am I right in thinking the Hatshesput Hathesput Vasudan capital ship hasn't always had a turret there? It does look like it fits very well.
Yup! The latest mediaVP of it had a destroyable subsystem at the front though, which was utterly perfect for a superweapon. So I made one.
-
Culled these from the six I just posted on the Diaspora eyecandy thread.
(http://diaspora.fs2downloads.com/Images/screen0052.jpg)
(http://diaspora.fs2downloads.com/Images/screen0084.jpg)
-
Wow, those look great!
Also, ya'all remember Spidey's trailer? Got it re-recorded on the latest nightly. :)
Follow the new Hard-Light YouTube channel!
-
Yeah boy! Submit it on the Steam FS2 page! You have to link the youtube to your steam account (and only the youtube channel owner can do it), but once it's up we can all upvote it.
-
Yeah... how do I submit videos to the Steam page?
-
http://steamcommunity.com/sharedfiles/filedetails/?id=181142704
Scroll down to 'videos'
-
That one only gets better with age. You can really make out the post processing compared to the original. I am curious as to why one of the Poseidon class freighters is showing signs of damage even before the Shivan attack though.
-
Culled these from the six I just posted on the Diaspora eyecandy thread.
Are those the fractal skyboxes I made a while back? :)
-
To be honest I don't know where they came from. I found them in the models folder and just decided they'd look look great. :)
-
Wow, those look great!
Also, ya'all remember Spidey's trailer? Got it re-recorded on the latest nightly. :)
Follow the new Hard-Light YouTube channel!
I thought the FSO trailer was good, but not terribly fantastic, when it first came out. Now that I'm seeing this version of the trailer and no longer running on an ancient PC, I'm starting to really appreciate how much development FS2_Open has gone through over the years.
-
I made a thing related to Freespace.
I was aiming for something that showcases FSO gameplay but ended up just showcasing what fighter explosions look like.
-
SMOKE BOMB!
-
I legitimately laughed so loud I woke the other people in the house the moment that popped up :lol:
-
I made a thing related to Freespace.
I was aiming for something that showcases FSO gameplay but ended up just showcasing what fighter explosions look like.
How do you do this badass manoeuver ? You use a joystick I guess ? It looks so professional
-
The barrel roll? I use a gamepad, but you can do this with a keyboard too. Apply full roll and full yaw or pitch(whichever is faster for your ship) and punch the burners. Since you're continuously changing your movement vector you will dodge almost all primary fire and most missiles. Being able to avoid fire while closing in with your target makes insane so much easier.
Despite what StarFox told you, just rolling while maintaining your movement vector is not a barrel roll.
This is because the AI aims at your lead reticle, with a continuous manoeuvre you will never actually be where your lead reticle says you will. Aspect missiles try to "lead" your ship as well, they will overshoot if you're changing direction continuously.
With the Atalanta you can also use the sidethrusters to push you outwards or inwards so that you can stay in missile FOV and fire your own heatseekers while avoiding enemy missiles.
-
With the Atalanta you can also use the sidethrusters to push you outwards or inwards so that you can stay in missile FOV and fire your own heatseekers while avoiding enemy missiles.
My ships in Shattered Stars can do that.
I made a thing related to Freespace.
I was aiming for something that showcases FSO gameplay but ended up just showcasing what fighter explosions look like.
Anyway, how do you do that?
-
Err, I think it's numpad 7 and 9 by default.
Nice video, FrikgFeek.
-
The barrel roll? I use a gamepad, but you can do this with a keyboard too. Apply full roll and full yaw or pitch(whichever is faster for your ship) and punch the burners. Since you're continuously changing your movement vector you will dodge almost all primary fire and most missiles. Being able to avoid fire while closing in with your target makes insane so much easier.
Despite what StarFox told you, just rolling while maintaining your movement vector is not a barrel roll.
This is because the AI aims at your lead reticle, with a continuous manoeuvre you will never actually be where your lead reticle says you will. Aspect missiles try to "lead" your ship as well, they will overshoot if you're changing direction continuously.
With the Atalanta you can also use the sidethrusters to push you outwards or inwards so that you can stay in missile FOV and fire your own heatseekers while avoiding enemy missiles.
Ok I see ! I either applied full yaw (or pitch), but i never thought to use both full roll and full yaw. I will try that ! Thank you
-
Wow, those look great!
Also, ya'all remember Spidey's trailer? Got it re-recorded on the latest nightly. :)
Follow the new Hard-Light YouTube channel!
Oh man! Haven't checked in here for a while now. That glow/bloom and those explosion distortions are really working for the engine now! And I finally have a new rig... hmmm maybe it's time for another FS2 playthrough...
-
Taken from Exile. It's just so darn pretty, I had to go back and take a screenshot.
(https://i.imgur.com/MNhfR3n.png)
-
Unf that's pretty
-
Coming soon to a test build near you...
(We currently use the Blinn-Phong BRDF, GGX has a different specular falloff resulting on softer specular highlights as well as a few other neat things)
-
Super cool stuff to look at! Thanks!
-
Hello all,
FINALLY managed to figure out how to assemble a Hecate-class destroyer. Links to pics below. Would attach pics but the originals are apparently to massive to be uploaded.
Instructions are available on my Bricklink if anyone else wants to try.
I've also put together a passable GTD Sirona and GTCv Phobos Advanced corvette... or something inspired by it anyway. And ditto something reminiscent/inspired by the Raynor/Erebus.
http://imageshack.com/a/img923/5307/9aVUD5.jpg
http://imageshack.com/a/img923/8347/nNDMJo.jpg
http://imageshack.com/a/img924/5034/IXnaSB.jpg
http://imageshack.com/a/img923/9206/REQ983.jpg
-
Heee, pocket Hecate
-
May I model something based on third photo :] ?
-
Lego-Freespace Mod confirmed? :lol:
-
Is it just me or this Hecate looks a lot better than the original one?
-
I DID take a couple artistic liberties with the design... the huge engines on the back seemed overkill, and blocked some of the aft quadrant's weapons. Further, I drastically shortened the elongated pike thing towards the rear. I'd have eliminated the forward bracket pieces too, as they block the flank-mounted beams, but it looked too thin at the front. Still, I am pleased with the result!
May I model something based on third photo :] ?
Onn the condition you credit me and show me what you did :D
-
(http://media.moddb.com/images/members/5/4078/4077319/Demon-missile-massacre.png)
... too much?
(I always wanted to turn the SD Demon into a proper missile destroyer ... the awkward FOV-settings of the missile turrets usually prevent that. Also that missile massacre reduced a Fenris from 90% to 0% in under 30 seconds, with what is bascially a $swarm-version of the good old Fusion Mortar)
EDIT: and now in glorious motion:
-
Never too much
-
...with what is bascially a $swarm-version of the good old Fusion Mortar
I made one of those for FS-Augmented. A quad-shot non-homing weapon I call the Fusion Swarm.
-
That looks amazing, why did I never think of that?!
-
Yip, this is something to celebrate, especially since 2016, plenty mods working properly now! so much fun to play some of the best ever made space shooters and and and !
-
I am mighty curious how would the battle fare against a FS2 Orion proper, with actual Flaks and AAfs. It looks impressive though, gotta admit. Though all other ships are practically defenceless. Orion in FS1 is just blob pea shooter :D
...care to share.... technicalities of your SD Demon? (weapon files, tables, and pof files if required).
Also... one more thing...
Get your ass moving pilot! Stop taking in the looks and defend the Galatea! :D
-
I remember ages ago as a kid trying to slap tornadoes on the retail missile mounts and I have no memory of how well that worked. I feel like I should try that again but do it better than 10 year old me.
-
(https://cdn.discordapp.com/attachments/386811867491729408/402096714485465089/Przechwytywanie.JPG)
Pathetic inferiors...
-
Whatever Exile 2 is going to be... I. WANT. THAT. :D
-
Whatever Exile 2 is going to be... I. WANT. THAT. :D
This is not Exile :P
-
Whatever Exile 2 is going to be... I. WANT. THAT. :D
This is not Exile :P
I thought not. That looks rather like Shadow Genesis to me. I've been kind of curious why that project didn't get more love. Some of the missions were pretty frustrating, but I enjoyed most of it. I was confused by the motivations of Obidiah, though. Was he really the Judas he was portrayed to be, or was he just misled?
-
Whatever Exile 2 is going to be... I. WANT. THAT. :D
This is not Exile :P
I thought not. That looks rather like Shadow Genesis to me. I've been kind of curious why that project didn't get more love. Some of the missions were pretty frustrating, but I enjoyed most of it. I was confused by the motivations of Obidiah, though. Was he really the Judas he was portrayed to be, or was he just misled?
Depends on your judgement :P. SG may be exhausting for it's length, difficulty and plenty of other reasons. SG is something that fills a niche of long campaigns with lots of commanding multiple wings. I treat is as my first, early, overambitious project that I'm surprised we managed to finish. Still, it's quality mod.
...but this is not Shadow Genesis either :)
-
ASW?
-
Actually this is from testing of my Ancient ships collection. Not actual mission, but it's associated with one project. Not any of mine, and it's not announced yet.
-
Taken from Exile. Fight well, Earthers!
(https://i.imgur.com/isXHsW3.jpgi)
-
Started working on converting some of the older MVPs models to PBR textures. I'd say the Mentu came out pretty well.
Edit: Have some in mission pictures
(http://puu.sh/z4AIV/f645b3b894.png)
(http://puu.sh/z4AKc/711c55968a.png)
(http://puu.sh/z4AL3/2095a75484.png)
-
Looks awesome. Is this a replacement for the older PBR textures that were released shortly after the implementation of PBR?
-
Yup, should be ready for release fairly soon. Just a few finishing touches here and there.
-
Mentu is looking gorgeous with those PBR textures. Great stuff! Would love to see more of what this initiative has to offer.
-
Get your ass moving pilot! Stop taking in the looks and defend the Galatea! :D
I'm sure Captain Captain of the GTD Sasquash would prefer the awesome video footage of the mortar swarms to Alpha 1 defending warships.
-
Since Majorvador released his Sins of a Blue Planet TC for Sins of a Solar Empire in an alpha state, I've been playing with the game files, adding abilities, but also borrowing effects from the Distant Stars mod and enhancing the weapon effects, which as stock are all but invisible at any kind of range.
https://steamuserimages-a.akamaihd.net/ugc/920295477558447225/263ADAFE6C35C3DC4EC95D421D2331E87E945EE5/
https://steamuserimages-a.akamaihd.net/ugc/920295477558446816/A140B03FFD6B026F78E8B803762BA284F943EEB0/
https://steamuserimages-a.akamaihd.net/ugc/920295477558446009/EDBEC4C819F303629CBAF54F5712E383DC58CABB/
https://steamuserimages-a.akamaihd.net/ugc/920295477558520421/A49195D04FC9EF6C7F9500ACC31360FA9C39CEDB/
https://steamuserimages-a.akamaihd.net/ugc/920295477558445572/3555FC27BD630B57C88D53868917639433918C27/
https://steamuserimages-a.akamaihd.net/ugc/920295477558550384/26984AD072DF471746BA07B423773018E86E4F9B/
I've been trying to reach him to see if he'd like them, and some help to move it along, but haven't gotten any reply after a couple weeks as of this writing. So until I do hear back, it'll sit safe on my hard drive and my dropbox for me to enjoy.
Not exactly pure Freespace, but I figured what the heck, worth a share!
-
Neato!
You should also make a post in the release thread in the sins of a bp subforum so he's more likely to see.
-
(http://img.photobucket.com/albums/v423/kc1991/Yep.jpg)
These textures. This ship. Where can I acquire this for my own viewing pleasure?
-
That's just a (9-year old) texture replace of the Hecate using what appears to be Deimos tiles. Just fiddle around with that in PCS2?
-
If I remember right that was me trying to make a "dark" version of the tiles used for the Hecate in the same style as the Arcadia and Orion.
-
Darn, was hoping it was an actual reskin. It looks gorgeous. I have yet to figure out how textures work in PCS2...
Anyways, old as it is, I've always admired it. It's a right purdy lookin Hecate. :)
-
It's just simple tile swap. If you open PCS2, you will see Textures section on the right bar. If model is actually tilemapped like Hecate pictured above, you may swap it's textures with ease.
-
Nice, I'll try that, thanks Nyctaeus!
-
I used to love reskins. I did one very similar to that with the Hecate, also redid the Orion and Hecate in the Iceni/Colossus textures editing them to be super overpowered.
I remember there was one mod on Volition Watch called Blackfleet or something similar, it gave the GTVA fleet a uniform black look which I thought was cool.
-
With deimos tiles? Yeah it was good.
-
With deimos tiles? Yeah it was good.
The Blackfleet mod? I don't think so, not unless they were darkened significantly. It was at least ten years ago that I last played with it and I've had no luck finding it again so it could well have been.
-
I had a go at recreating the unified fleet, with Deimos textures this time, it's more difficult now than it used to be since most of the models have the textures baked on rather than tiled. The Vasudan ships and the Colossus look pretty terrible, the Hecate and Orion still look decent enough. The nameplate being an integral texture on the Orion means it's not as uniform as it can be.
(https://i.imgur.com/KcXrdtm.jpg)
-
Delicious. I especially love the Hecate with that look.
-
...unified fleet...
(https://i.ytimg.com/vi/m7E-NFJaAgk/maxresdefault.jpg)
...
Please, don't. Really please don't. Diversity is good. Diversity is FS!
-
Well there are some ships for a completely unified GTVA fleet in which Terrans and Vasudans use the same ships. I bet the NTF rebellion wouldn't have happened with that. :p
-
Nyctaeus, it isn't like you have to use that texture pack, relax. :pimp:
-
Yeah Nyctaeus can choose from tons of textures for his cool ships. :nod:
Also if all ship's he made would use the same textures the user made ships category on the wiki would look somewhat more unified too :D
-
Kinda kidding in previous post :]. Not my mod, not my choice. I don't like unified fleets because unified textures are killing unique characters and vibe of each ship. Inferno went this way and now it's up to me and Rampage to rework whole EA fleet in Inferno to purge our sins :P. Using the same maps is nothing bad, but I strongly recommend to at least mix various tile sets on different ships. Similarities between ships of the same factions are strongly advised, but unified look... As I said, please don't.
-
Kinda kidding in previous post :]. Not my mod, not my choice. I don't like unified fleets because unified textures are killing unique characters and vibe of each ship. Inferno went this way and now it's up to me and Rampage to rework whole EA fleet in Inferno to purge our sins :P
:lol:
So that is intentional?
And I already reported bugs for mismatched textures :p
-
EA fleet was tiled with the same tile set to have all ships updated and in acceptable quality. Anything better than retail is upgrade :P. Now it's time to rework the stuff again, and give them all proper UVs and textures. We will see how many we can manage to finish. It won't delay the release anyway.
-
Yeah, I take your point on the unified fleet, I thought it looked pretty cool at first but it got a bit boring after a while.
I've uploaded the models here. I switched the textures round on the Orion, I think the second version looks better but I included both
http://www.mediafire.com/file/mrjgngysihoedfj/Reskinned_Hecate%2C_Orion.zip
-
So found this while cleaning up my desktop and archiving some stuff... These were meant for a stream last year but I eventually played the missions live anyway...
Enjoy!
-
:bump: Anyone have MVPs 3.8 shots they want to share? :nervous:
I, um... might need some for the main page highlights.
-
I used to love reskins. I did one very similar to that with the Hecate, also redid the Orion and Hecate in the Iceni/Colossus textures editing them to be super overpowered.
I remember there was one mod on Volition Watch called Blackfleet or something similar, it gave the GTVA fleet a uniform black look which I thought was cool.
The Blackfleet mod? I don't think so, not unless they were darkened significantly. It was at least ten years ago that I last played with it and I've had no luck finding it again so it could well have been.
Kind of sounds like Black Horizon, but that was an FS1 campaign.
-
A three Shivan fighter beams trying to take out the enemy fighter. Did you notice there's a UIMS Faker fighter from Galaxian 3 and Star Ixiom? I guess the Shivans are fighting the UIMS after all.
i may be working off outdated documents from the bryan see combined canon here, but i thought the UIMS and shivans were both united under the leadership of hester shaw (after they destroyed the earth along with the cylons)
Is this what you are saying about the UIMS and Shivans are united under the leadership of Hester Shaw?
(https://i.postimg.cc/xXhjZJ5h/Shivan-UIMS-forces-1.png) (https://postimg.cc/xXhjZJ5h)
I guess this image is made to celebrate the 20th anniversary of Descent: FreeSpace 1 and SiN. As well as FreeSpace 2 and Star Ixiom?
-
Hi all!
I need a pretty picture to go with part three of my Blue Planet review on Coin-Drop.com. Any offers? :)
-
What resolution? There's a few mainly 1080p screenshots in
https://wiki.hard-light.net/index.php/Screenshots
E.g.
(https://wiki.hard-light.net/images/9/98/RScreen0160.jpg)
(https://wiki.hard-light.net/images/5/51/RScreen0163.jpg)
-
Here's 2 more (not mine, just have them saved from online):
(https://j7puog.bn.files.1drv.com/y4mtw8Y_ZyGeujeW1G5NoEXgQWY1D2QbXBczL2SBx5mSv7fHuuWrnLbmgs0l4U1tC-Btn_KP5s14JyKBRGR3-sBnri_U-rbYxKZldZVTA4MVQ18sn0M6mQ57MxONjOGXZ7xmBkNyuVaRh6WYxe97reovUmBc84TTxCW1h31MHWsXyLUrZ8VVF4BOg0HDvfL5BhbuV9FyTbG2aBCSiOMP85MUw?width=1920&height=1080&cropmode=none)
(https://anbimg.bn.files.1drv.com/y4mqtKvIOgxppihM0RhN95yny3sReZgwFwvTIO55MJS-cpCkbwF0F5E2fJu-IH1m8Kby40_xNJxJ6EbTgk9Ephs3UYGKZuiDfunlDObLBMhpS8eicfF-B0b9mGXmMZ9u21OEeVV2iI5K4uEg2dFcYH7fbA9kuN312XGeHWgfZu9hC9HENS6Cb5sRI3BYMuYLv2JPOq7hkeCmXRZLpF064-TjA?width=1920&height=1080&cropmode=none)
-
I like the Faslane model, even more so after having spent some time at the real RNB Faslane back in 2002.
Freezing!!
-
evybody make picture of blu plant
why
not like it looks cool or nothing :nervous: ;)
EDIT: dang, reminds me of when ASW had the best promo screenshots. Shame it'd be too much work to redo those models and show off that vibe again.
-
I like the Faslane model, even more so after having spent some time at the real RNB Faslane back in 2002.
Freezing!!
It's actually the GTI Castalia - Vasudan Admiral's modelling contest entry.
-
(https://media.moddb.com/images/members/5/4078/4077319/screen0076.png)
'Deliver the EM-Generator to Luxor Station', he said. 'It's going to be easy', he said. And then he left out that this PVFr Bast doesn't have any headlights! - anonymous Hammer of Light saboteur
(https://media.moddb.com/images/members/5/4078/4077319/screen0075.png)
-
Something funny:
-
Mind telling where the point is so that I can skip to it?
-
Looks like you've disabled playback on other sites for those.
-
Looks like you've disabled playback on other sites for those.
Should be fixed by now. Must have forgot to check that flag for all videos in that upload (also uploaded a playthough of HGI as part of the same batch)
-
(https://media.moddb.com/images/members/5/4078/4077319/RoR-04.png)
(https://media.moddb.com/images/members/5/4078/4077319/RoR-06.png)
(https://media.moddb.com/images/members/5/4078/4077319/RoR-09.png)
(https://media.moddb.com/images/members/5/4078/4077319/RoR-10.png)
(https://media.moddb.com/images/members/5/4078/4077319/RoR-13.png)
(https://media.moddb.com/images/members/5/4078/4077319/RoR-17b.png)
... been streching the limits of "bed rest" ;)
-
Is that Typhon going to have a date with Lucy on the plantside?
-
Is that Typhon going to have a date with Lucy on the plantside?
Does it Rain On Ribos IV? :P
-
I like those angels Orpheus :yes:
... been streching the limits of "bed rest" ;)
Hope you get well soon!
-
Is that Typhon going to have a date with Lucy on the plantside?
Does it Rain On Ribos IV? :P
It's raining heavily on Ribos IV depending on the circumstances. :D
-
/me presses F to pay respects to the GTD Legion
-
/me presses F to pay respects to the GTD Legion
For what?? For not ramming Lucy when it had the chance to do so and save Zod Prime?!?! :p
-
I don't know what exactly I'm looking at, but I sense very cool upcoming little mod :yes:
-
Hi.
(https://i.imgur.com/dgYl8YX.png)
(https://i.imgur.com/H5zjj6R.png)
(https://i.imgur.com/xm1lpdT.png)
(https://i.imgur.com/mljNCHH.png)
(https://i.imgur.com/w6ZJWVq.png)
(https://i.imgur.com/2S9HZm7.png)
(https://i.imgur.com/ufvBxGO.png)
(https://i.imgur.com/oHdr6Lj.png)
(https://i.imgur.com/UnPyI81.png)
(https://i.imgur.com/PN862Nn.png)
(https://i.imgur.com/w00y3cz.png)
(https://i.imgur.com/cEfaTHi.png)
(https://i.imgur.com/xOexu5k.png)
(https://i.imgur.com/pSrdGHh.png)
(https://i.imgur.com/S9ReKUD.png)
(https://i.imgur.com/NMGIHfg.png)
(https://i.imgur.com/omkZQpL.png)
(https://i.imgur.com/SXbK1jO.png)
(https://i.imgur.com/IecQF2W.png)
(https://i.imgur.com/iK0AvY4.png)
(https://i.imgur.com/C8PWT6q.png)
It's been too long.
-
Matth!
-
I see some neat shots here :yes:
-
Nice ones :yes: :yes:
-
Noice! :yes:
-
Absolutely gorgeous.
-
Some TBP stills.
(https://i.imgur.com/umvoKbq.jpg)
(https://i.imgur.com/Bz7dGz5.jpg)
more to come
-
(https://i.imgur.com/FQHxH8O.jpg)
(https://i.imgur.com/N8Zed0r.jpg)
-
(https://i.imgur.com/oc9Mv5V.jpg)
-
(http://www.mediafire.com/convkey/dd4e/k2wtdhllgmt1xpazg.jpg)
-
Teh secksy
-
I wonder where did you get this stuff...
-
I found it somewhere... :warp:
-
I found it somewhere... :warp:
On my PC you just hacked :P
Is this a screen from this mysterious project you cook?
-
I found it somewhere... :warp:
On my PC you just hacked :P
ye
Is this a screen from this mysterious project you cook?
Who knows?
-
Nice to see it textured and in action. :yes:
Also what craft is that between them? Looks like a Terran-Vasudan hybrid stealth fighter of sorts.
-
A Vesuvius fighter from Inferno: Nostos
-
Coming soon to a Knossos near you:
(https://steamuserimages-a.akamaihd.net/ugc/750340527178001249/A83D3D8325BF8A88C237432C5EBAF91066C03694/)
(https://steamuserimages-a.akamaihd.net/ugc/750340527178001358/971385B3182A05AA1F789763D1F6EC87F0B0D371/)
(https://steamuserimages-a.akamaihd.net/ugc/750340527178001138/B80A493085307426E81576782DB150ABE926C14C/)
(https://steamuserimages-a.akamaihd.net/ugc/750340527178000975/3FB9E6FADBA24FD701E7BB2CA427A6931CA5B8C5/)
-
(https://i.imgur.com/SXbK1jO.png)
Isn't that one from Terra Machina? Does that mod still exist or does it just look similar or is beeing use for something else ?
-
It's from new INF, released June 2018.
-
Coming soon to a Knossos near you:
MediaVP's, Scrolls 2, BTA 2 demo and now this! Eyebleach was a very fun campaign, and I'm looking forward for this one!
-
Daaat Phobos looks angry :yes:
I hope I can provide you with NuPhobos before the New Years Eve :]
-
both are (c) NeonShivan, go here for his campaign dev thread: https://www.hard-light.net/forums/index.php?topic=96021
(https://cdn.discordapp.com/attachments/223511363807346691/643641847771561985/12022528160722583552_20191111211622_1.png)
(https://cdn.discordapp.com/attachments/223511363807346691/643641915023294519/12022528160722583552_20191111211637_1.png)
-
(http://www.mediafire.com/convkey/c33b/3a4c9bev3j1h9h2zg.jpg)
-
(https://i.imgur.com/UiBpbXF.png)
(https://i.imgur.com/Q3E400A.png)
-
Needs more MVP 4.0.0 glory shots
(https://i.imgur.com/jqAe8Jf.png)
(https://i.imgur.com/n8Op0BJ.png)
(https://i.imgur.com/xOB27xT.png)
(https://i.imgur.com/LzNz5u3.png)
(https://i.imgur.com/TQERzdU.png)
(https://i.imgur.com/uldvRnM.png)
(https://i.imgur.com/TkYg6q2.png)
(https://i.imgur.com/a8bY5Ei.png)
Potato tax
(https://i.imgur.com/bffIdSr.png)
-
The model is amazing, but I have to say, I think the design loses a bit of Terran aesthetics buy not having a differentiated white/grey hull.
-
The model is amazing, but I have to say, I think the design loses a bit of Terran aesthetics buy not having a differentiated white/grey hull.
It is differentiated, it's just the lighting makes it look that way. :p
-
It's just PBR-realism now that you're no longer being misguided by conventional maps.
-
(https://i.imgur.com/9Ou8YNw.png)
(https://i.imgur.com/9sGZhII.png)
(https://i.imgur.com/NUUAsWN.png)
(https://i.imgur.com/qvfXq5z.png)
-
God it's like another game.
-
It's not illegal to post screens from other games as long as they're running on FSO
-
Also related to above post:
Apologies for the potato framerate, my main desktop recording computer is out of action, so using backup laptop.
-
Nice video :yes:
-
Also related to above post:
Apologies for the potato framerate, my main desktop recording computer is out of action, so using backup laptop.
Great video, franerate is well acceptable to me.
Side note--Lau looks like one of my mid 20's exes 😬😬
-
(https://i.imgur.com/HAXax9g.png)
(https://i.imgur.com/KRxGim2.png)
(https://i.imgur.com/jlYciwB.png)
(https://i.imgur.com/HzlVzEc.png)
(https://i.imgur.com/YCnaP2y.png)
(https://i.imgur.com/ckMTkoy.png)
(https://i.imgur.com/9BMVv0a.png)
(https://i.imgur.com/gYQ5jaV.png)
(https://i.imgur.com/uZIWMu2.png)
(https://i.imgur.com/IB0pMRz.png)
(https://i.imgur.com/yXCu3Mr.png)
(https://i.imgur.com/1RuDaac.png)
(https://i.imgur.com/6IUJDLn.png)
(https://i.imgur.com/idXjN8z.png)
(https://i.imgur.com/lS4ZSqr.png)
(https://i.imgur.com/EHmopXo.png)
(https://i.imgur.com/U2dKBkT.png)
-
Smash 👍👍👍
-
Cool :yes:
-
(https://i.imgur.com/YDzDJBJ.png)
(https://i.imgur.com/ho58Tn5.png)
(https://i.imgur.com/0Q4RjtG.png)
(https://i.imgur.com/VGQKGpo.png)
(https://i.imgur.com/I4vY0IJ.png)
(https://i.imgur.com/72vfxwU.png)
(https://i.imgur.com/HsStXcY.png)
(https://i.imgur.com/PaXK7Wg.png)
(https://i.imgur.com/gLNYac9.png)
(https://i.imgur.com/vSJ3GBU.png)
(https://i.imgur.com/HAiFNPH.png)
(https://i.imgur.com/JNBxtfG.png)
(https://i.imgur.com/2YHP0rI.png)
(https://i.imgur.com/4AJcpuf.png)
(https://i.imgur.com/4dK62qX.png)
(https://i.imgur.com/DecHqTx.png)
(https://i.imgur.com/uxsTgVl.png)
(https://i.imgur.com/VfFcJ8y.png)
(https://i.imgur.com/LtY1xEa.png)
-
Damn that looks amazin'
-
(https://i.imgur.com/S1LYvti.png)
(https://i.imgur.com/yI053P7.png)
help
(https://i.imgur.com/PM2B3cS.png)
im trapped
(https://i.imgur.com/h79eFBF.png)
in a
(https://i.imgur.com/sedb4B0.png)
screenshot factory
(https://i.imgur.com/Y7d8COE.png)
(https://i.imgur.com/AUABbDp.png)
(https://i.imgur.com/w9UkZ2N.png)
(https://i.imgur.com/6DmRT06.png)
-
whip cracks no crying, only screenshots. but yeah these are dope, man
-
Moar pls
-
Moar pls
Seconded.
-
Is this solaris?
-
Is this solaris?
Yep
-
screenshot addicts assemble
(https://i.imgur.com/ddHCzLh.png)
(https://i.imgur.com/zhff6CX.png)
(https://i.imgur.com/nuoKv2c.png)
(https://i.imgur.com/1h0rCGo.png)
(https://i.imgur.com/KGEp5vm.png)
(https://i.imgur.com/TGwarRh.png)
(https://i.imgur.com/g0OD79h.png)
(https://i.imgur.com/ivXA4Xw.png)
(https://i.imgur.com/HpgEL3C.png)
(https://i.imgur.com/IyC7xYY.png)
(https://i.imgur.com/Ug5SlPU.png)
(https://i.imgur.com/vn3rRPH.png)
(https://i.imgur.com/5SXwVDy.png)
-
Awesome stuff :cool:
-
I started Mantle last week.
(https://i.imgur.com/hW8s1HO.png)
(https://i.imgur.com/7LWqRo3.png)
(https://i.imgur.com/zDK8vcC.png)
(https://i.imgur.com/7H4JY4S.png)
(https://i.imgur.com/h1XGz1q.png)
(https://i.imgur.com/tDiYIJd.png)
Probs gonna finish it this on stream this sunday.
-
(https://i.imgur.com/h1XGz1q.png)
That, needs this guy :D
(https://media.moddb.com/images/members/5/4078/4077319/Light_of_Antares_2019_re-release_promo_3.png)
-
Zod communists, kill them.
-
(https://cdn.discordapp.com/attachments/223511363807346691/694919182852292618/screen0016.png)
-
Fitting to 1st April, FS gave me this:
(https://cdn.discordapp.com/attachments/223511363807346691/694932945131143329/ada.png)
-
Not all classics are srs business. (https://clips.twitch.tv/SarcasticSilkySparrowOneHand)
(https://cdn.discordapp.com/attachments/223511363807346691/696437432270323903/screen0199.png)
-
Fitting to 1st April, FS gave me this:
(snip)
Hell yeah. Looks like a new top score.
-
(https://i.imgur.com/t2i6imR.png)
(https://i.imgur.com/DOn4k6k.png)
(https://i.imgur.com/r5RG0Bh.png)
(https://i.imgur.com/HZjk7XU.png)
(https://i.imgur.com/HiBs9hG.png)
(https://i.imgur.com/l6Bk7rT.png)
(https://i.imgur.com/6lcDptk.png)
(https://i.imgur.com/ATnctsz.png)
(https://i.imgur.com/YivbsPf.png)
(https://i.imgur.com/SNbw0xF.png)
(https://i.imgur.com/pIsGVFJ.png)
(https://i.imgur.com/KsP7Hj2.png)
-
Nice ones again :yes:
-
(https://i.imgur.com/UvavlGC.png)
(https://i.imgur.com/hZ4LJ5P.png)
(https://i.imgur.com/ED0aE6a.png)
(https://i.imgur.com/ljz7lyQ.png)
(https://i.imgur.com/H95DHit.png)
(https://i.imgur.com/UDUAWK2.png)
May happen. Maybe it even will.
-
NuMyrm glory shots!
(https://i.imgur.com/IyllcOl.png)
(https://i.imgur.com/7tdpLAx.png)
(https://i.imgur.com/tSPWRrJ.png)
(https://i.imgur.com/AHSqjZA.png)
(https://i.imgur.com/vXFjItz.png)
(https://i.imgur.com/JCtmkNw.png)
(https://i.imgur.com/WoZ2hmO.png)
(https://i.imgur.com/jpgk4cz.png)
-
That's really good. I love the Vasudan influences in the design.
-
While I think :v-old: had that intended for most/all Terran ships, the new model certainly displays that in an awesome way. :nod:
-
I remember someboduy [Orph3u5??] requested fully vasudan variant with tiny zod in the cockpit. It may happen one day.
-
Stream #2 of parody campaigns is going swimmingly
(https://i.imgur.com/HXR3g8J.png)
(https://i.imgur.com/GIBx5qc.png)
(https://i.imgur.com/UyHzciw.png)
(https://i.imgur.com/uqAjfHr.png)
(https://i.imgur.com/6EYnaFH.png)
(https://i.imgur.com/PI4N8mJ.png)
(https://i.imgur.com/uOsCeZE.png)
(https://i.imgur.com/YzY36sZ.png)
(https://i.imgur.com/xNCZKwD.png)
-
Nice, but the last one is literally MVP 2020 meeting Retail effects. :D
-
I just want to rethank all you great folks for staying dedicated to this game. I always replay Freespace every few years, and I always enjoy catching up on what I've missed.
-
I just want to rethank all you great folks for staying dedicated to this game. I always replay Freespace every few years, and I always enjoy catching up on what I've missed.
High five, Dude :D !
-
Just booted up FS2 again with the lastest media vps... wow, just wow.
Amazing work and amazing dedication by all involved!
-
The updates and improvements to...well...everything are coming in thick and fast. :) I don't recall this level of activity happening within the last few years. Was it like this in the early days (i.e. when I was still wondering the desert wastes of console-land? :lol:
-
The golden age of derelict and the agamemnon class super mega class juggernaut...... Halcyon days.
Nah it was OK, better quality stuff nowadays but it was definitely busier memberwise back then.
-
Hell, after a 17 year absence and coming back to HLP after all these campaigns and Knossos were made is like a godsend for me. Getting all of this all at once was worth the wait!
-
Nah it was OK, better quality stuff nowadays but it was definitely busier memberwise back then.
I remember when I started reading HLP in 2008 you could view the last hour in 10 posts at the bottom of the forum index, not the last half day.
-
The golden age of derelict and the agamemnon class super mega class juggernaut...... Halcyon days.
Nah it was OK, better quality stuff nowadays but it was definitely busier memberwise back then.
OOOH - I haven't seen that one. You have a link / pic :-)
-
Lil screenshot session in Nostos.
(https://i.imgur.com/vEzS8rx.png)
(https://i.imgur.com/mcblqIT.png)
(https://i.imgur.com/WJEb8mS.png)
(https://i.imgur.com/Mqi4tWy.png)
(https://i.imgur.com/Ht1QORT.png)
(https://i.imgur.com/3iFPRP9.png)
-
Nice feature, even though the color is overkill :D
-
The golden age of derelict and the agamemnon class super mega class juggernaut...... Halcyon days.
Nah it was OK, better quality stuff nowadays but it was definitely busier memberwise back then.
OOOH - I haven't seen that one. You have a link / pic :-)
Well it was part of machine terra, used by my clan way back last century.
Old archived page herw
http://members.tripod.com/loa_fs/main.htm
-
Wow, to think that MT seemed like a campaign that could be released back then...
-
They were simpler times, but it really allowed the talent to shine through. God I miss Darks designs....
-
They were simpler times, but it really allowed the talent to shine through. God I miss Darks designs....
The Charon is still the best jump gate IMHO. I don't think I've seen much besides that- he made the :v-old: drawn Gorgon reality; I know that he created the textures for the Sol ships in MT... I'm not sure if he did anything in BWO apart from that. There was a set of alien vehicles that never got released; but AFAIK he hasn't done that much, compared to Woomeister or Nico.
-
(https://i.imgur.com/WJEb8mS.png)
Beam kata, the most dangerous martial art form. :shaking:
-
Another lil gloryshot session with the new MVPs
(https://i.imgur.com/yQJkmay.png)
(https://i.imgur.com/pdVlqaK.png)
(https://i.imgur.com/UTOfjpr.png)
(https://i.imgur.com/PxGrzRA.png)
(https://i.imgur.com/hP5qomk.png)
(https://i.imgur.com/zhnbrT1.png)
-
With this reworked Ganymede, I'm trying to figure out in just which missions in which mods featured a Ganymede just so's I can see the new Ganymede in-mission and up close. The screenshots with the derelict Lucifer are obviously from Derelict (there seems to be an odd symmetry in that sentence) and if I remember right, that Tau Sigma shipyard had several Ganymedes. Now I just gotta wait until that mod gets updated with the new MediaVPs...
-
God the updated Perseus looks so good.
-
God the updated Perseus looks so good.
Which reminds me, what other ships are left that still need updated graphics, just the GTT Argo? Hell, even the Elysium has running lights now.
-
With this reworked Ganymede, I'm trying to figure out in just which missions in which mods featured a Ganymede just so's I can see the new Ganymede in-mission and up close. The screenshots with the derelict Lucifer are obviously from Derelict (there seems to be an odd symmetry in that sentence) and if I remember right, that Tau Sigma shipyard had several Ganymedes. Now I just gotta wait until that mod gets updated with the new MediaVPs...
Don't wait, just force it and see what happens ^^
-
God the updated Perseus looks so good.
Which reminds me, what other ships are left that still need updated graphics, just the GTT Argo? Hell, even the Elysium has running lights now.
That depends on what your definition of "old" is. Some models have been upgraded but are untouched for more than a decade.
-
Seven Retail models are left I think? It's incredible that FSO has turned over nearly every stone there is across both major titles.
-
The only ones are Demon, Argo, Asmodeus, Boadicea, Mephisto and 1 or 2 Shivan cargoes.
-
The only ones are Demon, Argo, Asmodeus, Boadicea, Mephisto and 1 or 2 Shivan cargoes.
Judging from what I seen and heard on this forum since I got back, any attempt to mod the Demon appears cursed.
Um, anyone seen Oddgrim in a while?
:shaking: :shaking: :eek2:
I rest my case. Yeah, he's back now, but it remains to be seen if he Came Back Wrong... (https://tvtropes.org/pmwiki/pmwiki.php/Main/CameBackWrong)
Then again, I was gone a long time too so people are probably asking the same thing about me...
As for modding the Asmodeus, I like how it's almost fully green instead of red and I have to reserve judgment on any future mods of it for fear of They Changed it, Now It Sucks (https://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks).
But that Mephisto...holy crap, that thing needs to be reworked. I mean...faded purple for a Shivan ship? Seriously???
-
Um, anyone seen Oddgrim in a while?
:shaking: :shaking: :eek2:
I rest my case. Yeah, he's back now, but it remains to be seen if he Came Back Wrong... (https://tvtropes.org/pmwiki/pmwiki.php/Main/CameBackWrong)
He has since returned, and progress on the Demon is looking good!
https://p3d.in/N3TnE
-
Is that Perseus updated in Knossos? I have no idea how ship/model updates are done these days.
-
Is that Perseus updated in Knossos? I have no idea how ship/model updates are done these days.
Yay, I reworked it along with Myrmidon for 4.2.X
-
Is that Perseus updated in Knossos? I have no idea how ship/model updates are done these days.
Yep and it didn't even break my cutscene like most new models do
-
Um, anyone seen Oddgrim in a while?
:shaking: :shaking: :eek2:
I rest my case. Yeah, he's back now, but it remains to be seen if he Came Back Wrong... (https://tvtropes.org/pmwiki/pmwiki.php/Main/CameBackWrong)
He has since returned, and progress on the Demon is looking good!
https://p3d.in/N3TnE
Damn, that does look nice! Is the Demon mod curse about to be broken?
-
Either the Demon curse get broken by Oddgrim, or it breaks him. There's no other option.
-
Either the Demon curse get broken by Oddgrim, or it breaks him. There's no other option.
Oddgrim becomes Demon, thereby liberating the MVP fans.
-
With this reworked Ganymede, I'm trying to figure out in just which missions in which mods featured a Ganymede just so's I can see the new Ganymede in-mission and up close. The screenshots with the derelict Lucifer are obviously from Derelict (there seems to be an odd symmetry in that sentence) and if I remember right, that Tau Sigma shipyard had several Ganymedes. Now I just gotta wait until that mod gets updated with the new MediaVPs...
The FRED tutorial mission has two of them. I think it comes with every FS2 installation in data/freddocs (filename is shipyard-completed.fs2). You should be able to launch that mission with the new MediaVPs right away.
-
No retail FS2 campaign mission features the Ganymede, although it's present in one or two multiplayer missions, I think.
You'd be better off jumping at some user made campaign, for example Derelict definitely features a Ganymede in the spotlight. I think Vassago's Dirge (that Axem recently updated to be compatible with newest MVPS) also features one.
-
I urge all FREDders to make missions exclusively featuring the Ganymede. :nod:
(Vassago features the Ganymede (6 of them actually) as part of the under construction Cagliari station. The EVA mission becomes a lot cooler with you flying through the highly detailed sections now!)
-
Either the Demon curse get broken by Oddgrim, or it breaks him. There's no other option.
Oddgrim becomes Demon, thereby liberating the MVP fans.
What if we Take a Third Option and the curse and Oddgrim break each other???
I was gonna say that that doesn't make sense...but then Nightmare pointed out that if Oddgrim becomes Demon, then yes, the two will have effectively broken each other. :nervous: :nervous: :nervous:
-
(https://i.imgur.com/2wwPgJQ.png)
(https://i.imgur.com/OW0Y1dD.png)
(https://i.imgur.com/bTueIPO.png)
(https://i.imgur.com/4qnZdaf.png)
(https://i.imgur.com/7CJcd1C.png)
(https://i.imgur.com/KFZqXSN.png)
(https://i.imgur.com/msHteP5.png)
(https://i.imgur.com/Cvch3rU.png)
(https://i.imgur.com/rwJzymx.png)
(https://i.imgur.com/EaMFmVG.png)
(https://i.imgur.com/9RfN54s.png)
(https://i.imgur.com/Sib8V1P.png)
(https://i.imgur.com/QC9ktxt.png)
(https://i.imgur.com/TpA9sEM.png)
(https://i.imgur.com/UMWBDNA.png)
(https://i.imgur.com/GTgArrc.png)
(https://i.imgur.com/JeqYNss.png)
(https://i.imgur.com/AWj7ka3.png)
(https://i.imgur.com/15UWb8O.png)
(https://i.imgur.com/79qSV0e.png)
(https://i.imgur.com/fdGPVFz.png)
(https://i.imgur.com/pWYuhbR.png)
-
Moar pls~
-
Today we're going vintage (but still with post proc, shadows, deferred lighting and soft particles).
(https://i.imgur.com/R140FfC.png)
(https://i.imgur.com/GJ3Wly8.png)
(https://i.imgur.com/n3egUI6.png)
(https://i.imgur.com/Yhy9UXJ.png)
(https://i.imgur.com/eU0vAP6.png)
(https://i.imgur.com/kbpJWOp.png)
(https://i.imgur.com/5yFG6yb.png)
(https://i.imgur.com/jqaACrC.png)
(https://i.imgur.com/U65RUjW.png)
(https://i.imgur.com/YBghSrC.png)
(https://i.imgur.com/SFIOOGs.png)
(https://i.imgur.com/Of7jngi.png)
(https://i.imgur.com/zw7zRD5.png)
(https://i.imgur.com/zEhzrwj.png)
(https://i.imgur.com/dKLeKwy.png)
(https://i.imgur.com/Udqtm89.png)
(https://i.imgur.com/JN9AZ4J.png)
(https://i.imgur.com/SqVVqwO.png)
(https://i.imgur.com/ex0fntX.png)
(https://i.imgur.com/4Ds98eA.png)
-
Today we're going vintage (but still with post proc, shadows, deferred lighting and soft particles).
Mmmmhhhh tasty~
(and btw, it's Retro, not vintage) ;)
-
Are all these new effects and ships going into FSPort? It's been over a year and the new Apollo hadn't been added last time I checked.
-
Supposedly an FSPort upgrade is in the works for soon (tm).
-
If I had to guess, I'd say that the Port team is waiting for the HD hall-fight cutscene to be completed before the next Port upgrade. I'm also awaiting the upgrade which will take advantage of the new main FS2 MVPs that have the FS1 (original) ships included, which means that I can update FS-Augmented to match.
-
I remember being blown away by Retail FS2 when I first played it back in 2000. It was a big step up from FS1. Then compare Retail FS2 to what it looks like now. You guys have done an incredible job making a 20 year old game look near-current gen. I wonder how much further it can be pushed? I would be happy if it plateaued as it is now, but I would be lying if I said I wasn't looking forward to future updates :-)
Also props on the mission designs. I played FSPort and FS Blue last year when doing by continuity binge and I recall being hit by how short and simplistic most of the missions were compared to the HLP campaigns. Of course, not having to get everything finished in 12 months helps :p #publisherdeadlinessuck
-
It's important to have a standard, because without a solid base to build off of, you're not going to have the right design focus. And the FS2 campaign is fun, which is the most important thing.
If it was left to modders, it'd be "Realism mods, REALISM MODS EVERYWHERE." If you can see where I'm going. Complex doesn't *always* equal good.
-
Quick series of pics because some discussion in Discord made me realize Luxor station is prime nuGany gloryshot material
(https://i.imgur.com/bvTw5iz.png)
(https://i.imgur.com/9XfDNJZ.png)
(https://i.imgur.com/FW1Viuh.png)
(https://i.imgur.com/uGzLcKo.png)
(https://i.imgur.com/B26xdRE.png)
(https://i.imgur.com/QIut9ye.png)
(https://i.imgur.com/XorrGUD.png)
-
It's important to have a standard, because without a solid base to build off of, you're not going to have the right design focus. And the FS2 campaign is fun, which is the most important thing.
If it was left to modders, it'd be "Realism mods, REALISM MODS EVERYWHERE." If you can see where I'm going. Complex doesn't *always* equal good.
Tell that to people who want to make ME x FS x BSG crossovers.
-
Quick series of pics because some discussion in Discord made me realize Luxor station is prime nuGany gloryshot material
That looks insanely good! :eek2:
-
It's important to have a standard, because without a solid base to build off of, you're not going to have the right design focus. And the FS2 campaign is fun, which is the most important thing.
If it was left to modders, it'd be "Realism mods, REALISM MODS EVERYWHERE." If you can see where I'm going. Complex doesn't *always* equal good.
Tell that to people who want to make ME x FS x BSG crossovers.
That is the flip side of the coin, it is true. I just got done a modded run of Fallout: New Vegas though, and sifting through Nexus is an exercise in "all weapons 1HKO and you die if you dont drink Nuka-Cola every 5 seconds because MAH IMMERSION."
-
Quick series of pics because some discussion in Discord made me realize Luxor station is prime nuGany gloryshot material
That looks insanely good! :eek2:
Seconded. Which reminds me, I have to get back to playing Derelict; I'm only on the 6th mission so far.
-
(https://i.imgur.com/FW1Viuh.png)
Wait...Courier nameplate on a Faustus?
-
Indeed, that's totally the wrong font.
-
Civilian contractors were not properly briefed on the use of standard fonts for ship nameplates.
-
Put Comic Sans on Orions, that will make Command happy.
-
I'm going to sound like a complete div, but how do you insert screenshots on here? The insert image icon brings up (//) but what do I need to put in between the code? :confused:
Cheers
-
The link to the image - https://url.here/pic.jpg for example.
-
You can quote existing posts to see how the underlying code is written.
-
Good morning! In today's special delivery, have a facefull of your favourite blue and black triangle, fresh off the Nyx shipyards.
(https://i.imgur.com/ZAxGpFR.png)
(https://i.imgur.com/NMIzaPe.png)
(https://i.imgur.com/oqZlgPj.png)
(https://i.imgur.com/Rtt6QTA.png)
(https://i.imgur.com/48VtYYc.png)
(https://i.imgur.com/zfshO6x.png)
(https://i.imgur.com/DE0l2eK.png)
(https://i.imgur.com/4TPi8vd.png)
(https://i.imgur.com/fH6V0kt.png)
(https://i.imgur.com/EikYLRA.png)
(https://i.imgur.com/lnp6bxL.png)
(https://i.imgur.com/PDKE1Wk.png)
-
This Pegasus is one of my favourite FSU upgrades in a very long time, it looks great.
-
Now dat's a hot sneaky boi.
-
Amazing stuff again... and again... and again :D
-
Pretty sneaky boi. I'm loving the new upgrades adding detail without it taking over.
I still want to try and build a short campaign around the black triangle one of these days.
-
Just play transcend 👍
-
(https://i.imgur.com/Lupm8kd.png)
I don't know about you, but I find it hard to get a true sense of scale from inside the cockpit. From in there an Orion doesn't look appreciably larger than a reasonably sized skyscraper. Then you see this... ;7
-
Don't worry, INF provides ships that are easily to distinguish by size.
-
This is why you want to reduce your fov. I personally use -fov 0.6
-
(https://i.imgur.com/Lupm8kd.png)
Goddamn, I've been looking for a scale size comparison of Freespace ships forever.
-
So you spend like 10 years waiting for something you could've done in 30 seconds? ;)
-
Just play transcend 👍
I mean more built around YOU piloting the sneaky boi not the sneaky boi actually being a spooky boi.
-
So you spend like 10 years waiting for something you could've done in 30 seconds? ;)
Yes, of course, because I'm lazy.
Well, that, and I'm FRED-impaired. After 20 years, I forgot how to use the damn thing. :p
-
Don't you still have a 50-mission campaign to make? ;)
-
I don't know about you, but I find it hard to get a true sense of scale from inside the cockpit. From in there an Orion doesn't look appreciably larger than a reasonably sized skyscraper. Then you see this... ;7
To gauge the size of any object without referrence points is nearly impossible, don't ever beat yourself up about it.
-
Don't you still have a 50-mission campaign to make? ;)
I'm too busy editing Exile. :p
The good news is, that's coming along nicely. The bad news is, an update is still (at least a few) months away because it takes a lot of time to rewrite a story by people who, while very well-intentioned and did come up with a good raw product, still learned English as a second language and miss the deeper nuances or proper grammar. It seems like run-on sentences alone account for maybe 30% of all the editing I'm doing. Reinterpreting idioms and slang turns of phrase account for at least another 30% where I ask myself what the author trying to say because the phrasing is so strange. :banghead: :mad: :hopping:
Just because I'm lazy doesn't mean I'm not busy. :p
-
Yes but when you'll be done with editing Exile tommorrow I wanted to be sure you can work on DatDB ;)
-
(https://i.imgur.com/Lupm8kd.png)
Goddamn, I've been looking for a scale size comparison of Freespace ships forever.
Me too. I couldn't find one so I did it all by myself :p
Going to do a few others showing The Zods, Shivans and the ships from BP, Inferno, ASW etc.
What I would really love to see is a FS equivalent of this :-) https://youtu.be/w7ZXTX6f230
(https://youtu.be/w7ZXTX6f230) but that is way beyond my abilities :lol:
-
It's here. It's happening.
(https://i.imgur.com/xEwqtiV.png)
(https://i.imgur.com/oKuQhjf.png)
(https://i.imgur.com/klh901Z.png)
(https://i.imgur.com/HspqSGj.png)
(https://i.imgur.com/FXs0Trz.png)
(https://i.imgur.com/WUnTNtd.png)
(https://i.imgur.com/rRsUYzi.png)
(https://i.imgur.com/z2T3Wfr.png)
(https://i.imgur.com/ZSPnwsz.png)
(https://i.imgur.com/uOVCcUv.png)
(https://i.imgur.com/tT48SdC.png)
(https://i.imgur.com/gmyETMd.png)
(https://i.imgur.com/0fLHTfA.png)
(https://i.imgur.com/8jSM5wC.png)
(https://i.imgur.com/zPdKKED.png)
(https://i.imgur.com/Gpz1ghK.png)
(https://i.imgur.com/XcgmEnT.png)
(https://i.imgur.com/bKybh47.png)
-
mmm smexy brick
I don't know if it's just how used to the old brick I am or what but the new one feels really clean in a lot of the screens compared to the old one even though I can literally see the discolorations and things on the model.
-
mmm smexy brick
I don't know if it's just how used to the old brick I am or what but the new one feels really clean in a lot of the screens compared to the old one even though I can literally see the discolorations and things on the model.
I love the old Orion too, but it was a tile mess :P
-
I also like that explosion shockwave in the 6th image.
-
I also like that explosion shockwave in the 6th image.
That's the new MVP one, formerly an INF-custom effect.
-
Simple question here but any hope of a Carthage refit for BP?
Also, that is a beauty.
-
Probably look at doing a carthage when i update the sanctuary.
-
Simple question here but any hope of a Carthage refit for BP?
Also, that is a beauty.
Actually The E already requested Carthage variant for WiH. I will prepare a reskin.
-
mmm smexy brick
I don't know if it's just how used to the old brick I am or what but the new one feels really clean in a lot of the screens compared to the old one even though I can literally see the discolorations and things on the model.
I noticed this as well: It took me awhile to figure out, but I think there are two related things going on here. The first is that the old Orion has a noisier look because it had a tonne of texture based contrast and detail in the small plates and plate lines on the tiles. Your eyes see the noise and detail and contrast, and your brain interprets all that subconsciously as dirt and wear.
Also, I think possibly because of the way Nyctaeus does his PBR textures, the paint is quite matte, and the wear is only around the edges and the lines, so it's pretty consistently low reflectivity over the vast majority of the newly larger single panels. As a result of both of these, you're losing "detail"/noise in both the diffuse and the reflectivity/shine over large chunks of the surface, and getting a fairly clean, consistent look as compared to how tiling looked.
I'm not sure that there's much that can be done, it's kind of a consequence of the work that's been done on the Orion model and Nyctaeus' personal style of texturing: there's a similar effect on the Aeolus.
-
I noticed this as well: It took me awhile to figure out, but I think there are two related things going on here. The first is that the old Orion has a noisier look because it had a tonne of texture based contrast and detail in the small plates and plate lines on the tiles. Your eyes see the noise and detail and contrast, and your brain interprets all that subconsciously as dirt and wear.
Also, I think possibly because of the way Nyctaeus does his PBR textures, the paint is quite matte, and the wear is only around the edges and the lines, so it's pretty consistently low reflectivity over the vast majority of the newly larger single panels. As a result of both of these, you're losing "detail"/noise in both the diffuse and the reflectivity/shine over large chunks of the surface, and getting a fairly clean, consistent look as compared to how tiling looked.
I'm not sure that there's much that can be done, it's kind of a consequence of the work that's been done on the Orion model and Nyctaeus' personal style of texturing: there's a similar effect on the Aeolus.
That's a good explanation, thank you. I'm not at all trying to say it looks bad or even that the style change is a problem just that switching over to the flatter, larger panels seemed like it was playing tricks on my brain. And yeah, the original "armor" panels have a ton of texture tiling on them that creates a very-- specific look.
-
I can honestly say that I've never seen a more beautiful flying brick. :D
But are the nameplates still missing from this new Orion? I ask because that screenshot of the Colossus having its own nameplate reminded me of that...
-
Orion is the only vanilla model that actually uses nameplates. Both Bobb's and Trashman's Orions inherited the unique nameplate texture - capital01-05. Rest of terran ships acquired dedicated nameplate spots, but all based on transparency textures. Nameplates for Orion and rest of the ships were mutually incompatible, but the Orion used unique, vanilla nameplate.
But this nameplate was old, stretched, blurry and completely impossible to be converted to PBR standard and keep acceptable quality. Of course I could just recreate it from scratch, but hand-editing PBR maps for majority of the community is like a dark magic. And so many fanmade nameplates for Orion exist...
So I made a decision. The only canon, vanilla nameplate... Officially died. NuOrion use transparent nameplate system, which means that all fanmade nameplates have to be redone. Fortunately it's very, very easy and quick. Much easier then preparing nameplate in old system.
-
Spent the evening turreting the FS1 version.
For those interested, I'll be streaming a full screenshot session this sunday on my twitch (https://www.twitch.tv/matththegeek), featuring most likely FSPort, STR, BtA and any other campaign I can find that prominently features the Orion. </shameless plug>
(https://i.imgur.com/bQU5suZ.png)
(https://i.imgur.com/j9a7pJi.png)
(https://i.imgur.com/Vec3Zkw.png)
(https://i.imgur.com/tSsySmD.png)
-
Will the BtA version have modeled torpedo launchers? Or will it be the same as the FS1 version?
-
BtA will use the FS1 version unless someone has modeled launchers I'm unaware of.
-
Too many screenies today, so I made an imgur album instead.
https://imgur.com/gallery/TDHxsZ2 (https://imgur.com/gallery/TDHxsZ2)
(https://i.imgur.com/EazWu5w.png) (https://imgur.com/gallery/TDHxsZ2)
-
:jaw:
-
finally no shortage of nice pics anymore :yes:
-
pretty cool orion
-
(https://i.imgur.com/8DX2dZz.jpg)
(https://i.imgur.com/xwSktwq.jpg)
(https://i.imgur.com/FYPCk2O.jpg)
(https://i.imgur.com/A6xIoj4.jpg)
-
Look who is back :D
-
(https://i.imgur.com/AWQvKAM.png)
(https://i.imgur.com/VUDe2Qs.png)
(https://i.imgur.com/2THy12O.png)
(https://i.imgur.com/5g8lnhw.png)
(https://i.imgur.com/4AnyiEy.png)
(https://i.imgur.com/NriS9M8.png)
Couple promo shots for some FSPort project resurrected from long, long slumber :]. Currently it's in caring hands of FSCRP and it's gonna happen soon!
-
Why teasing so much :/
-
I do feel under pressure now. I'm slowly turning into a metamorphic rock. :nervous:
-
All stand up and salute, for the curse has been defeated.
(https://i.imgur.com/ogxmOBf.png)
(https://i.imgur.com/teKgrOa.png)
(https://i.imgur.com/2B4hB8j.png)
(https://i.imgur.com/04zjTVg.png)
(https://i.imgur.com/QwUubdu.png)
(https://i.imgur.com/D0nT9Yp.png)
(https://i.imgur.com/8kMZ9zp.png)
(https://i.imgur.com/Ug7anoH.png)
(https://i.imgur.com/BgwirzP.png)
(https://i.imgur.com/1lJ11sR.png)
(https://i.imgur.com/NxHrWJX.png)
(https://i.imgur.com/LeQmqM7.png)
(https://i.imgur.com/WZvNLSy.png)
(https://i.imgur.com/g3R5tWE.png)
(https://i.imgur.com/xiK4Y17.png)
(https://i.imgur.com/MtSKD7Y.png)
(https://i.imgur.com/YZhbbrc.png)
(https://i.imgur.com/LQymE0y.png)
(https://i.imgur.com/KFdvxG9.png)
(https://i.imgur.com/OGT1Vbz.png)
(https://i.imgur.com/GV2apC0.png)
(https://i.imgur.com/gB4Wm1o.png)
(https://i.imgur.com/C2isYs4.png)
(https://i.imgur.com/YCnWWLl.png)
(https://i.imgur.com/7EQWzqB.png)
(https://i.imgur.com/PjoJfPO.png)
(https://i.imgur.com/MSO3B1C.png)
(https://i.imgur.com/Q9M8yel.png)
(https://i.imgur.com/1Ed9sJZ.png)
(https://i.imgur.com/FZOeJhR.png)
(https://i.imgur.com/j4cHc5i.png)
(https://i.imgur.com/Jq45kCd.png)
(https://i.imgur.com/eTGx2Ea.png)
(https://i.imgur.com/8PEUi27.png)
(https://i.imgur.com/mKBpNOJ.png)
(https://i.imgur.com/uiHLBft.png)
(https://i.imgur.com/8MLUKIv.png)
(https://i.imgur.com/E4gjyVZ.png)
(https://i.imgur.com/RworMQM.png)
(https://i.imgur.com/SatZvw8.png)
-
:) :) :) :yes: :yes: :yes:
-
Dancing disco demon dildos batman!
-
To quote Neo alllllll the way back in The Matrix:
"...Whoah." (I woulda linked this to a YouTube of that scene but something's wrong with the sound and you can't hear Neo actually say "Whoah.")
-
I see **** like this and I have trouble remembering that this is the same game we've all been playing for 20 years. Holy **** that looks fantastic.
-
(https://i.imgur.com/Hj7ek2q.png)
(https://i.imgur.com/QPhGFgy.png)
(https://i.imgur.com/hKtG6rZ.png)
(https://i.imgur.com/eMnBDVv.png)
(https://i.imgur.com/8Sh2eki.png)
(https://i.imgur.com/wldKuJq.png)
(https://i.imgur.com/pCmx2Og.png)
(https://i.imgur.com/f8JZczq.png)
(https://i.imgur.com/RHaHUzF.png)
(https://i.imgur.com/j1XbS2k.png)
(https://i.imgur.com/fRFgLOu.png)
(https://i.imgur.com/wVNwhtk.png)
(https://i.imgur.com/wTPdeiY.png)
(https://i.imgur.com/JKsBq6o.png)
(https://i.imgur.com/dkPGsUR.png)
(https://i.imgur.com/8ER1lPx.png)
(https://i.imgur.com/9CbrTA5.png)
(https://i.imgur.com/AoV8ZOj.png)
(https://i.imgur.com/y20TSe5.png)
(https://i.imgur.com/qPTgbhs.png)
(https://i.imgur.com/lcrwWVW.png)
(https://i.imgur.com/5q01l6f.png)
(https://i.imgur.com/z0HO0Do.png)
(https://i.imgur.com/WKGrUAI.png)
(https://i.imgur.com/xWcCSC8.png)
(https://i.imgur.com/vs9yPg3.png)
(https://i.imgur.com/EHX6Mkg.png)
(https://i.imgur.com/RozgkPR.png)
(https://i.imgur.com/GhldZJP.png)
(https://i.imgur.com/F6Z8tQO.png)
(https://i.imgur.com/ihelvl6.png)
(https://i.imgur.com/deuVTN2.png)
(https://i.imgur.com/6p1c11f.png)
nulysium tax
(https://i.imgur.com/Ad7USVP.png)
-
Wonderful. The SD Demon got what it deserved so badly. :pimp:
-
It got destroyed! :lol:
-
[The SD Demon] got destroyed! :lol:
Yeah, but that's the funny thing about the Shivans: no matter how many times you destroy them, they always come back (https://tvtropes.org/pmwiki/pmwiki.php/Main/TheDreaded). :eek2: :shaking: :nervous: :shaking: :eek2:
-
Which side is up for the Elysium again?
-
Which side is up for the Elysium again?
The top, the front, the bottom, and the back.
Depending. :D
-
This is just too much of a tease. :P
-
[The SD Demon] got destroyed! :lol:
Yeah, but that's the funny thing about the Shivans: no matter how many times you destroy them, they always come back (https://tvtropes.org/pmwiki/pmwiki.php/Main/TheDreaded). :eek2: :shaking: :nervous: :shaking: :eek2:
It got destroyed? OK Oddgrim make me a new Demon, Bosch wants to be at the dinner party with the Shivan Queen on time~
-
So yesterday I started trimurti.
(https://i.imgur.com/hntqpPJ.png)
(https://i.imgur.com/DnuzbsH.png)
(https://i.imgur.com/hX9VCc1.png)
(https://i.imgur.com/XXyW2MD.png)
(https://i.imgur.com/sYx8nnd.png)
(https://i.imgur.com/8RATOiA.png)
(https://i.imgur.com/vBZKEMN.png)
(https://i.imgur.com/ohnd5Tt.png)
(https://i.imgur.com/xnha2cy.png)
(https://i.imgur.com/jRyd7bc.png)
(https://i.imgur.com/G81ZzTD.png)
(https://i.imgur.com/UpQxtuT.png)
(https://i.imgur.com/UyijXIU.png)
(https://i.imgur.com/J12luvL.png)
(https://i.imgur.com/deOGuEE.png)
(https://i.imgur.com/EcU9Pxg.png)
(https://i.imgur.com/TP57Cxf.png)
(https://i.imgur.com/KUx8SBd.png)
(https://i.imgur.com/hZg0nX6.png)
(https://i.imgur.com/VRUtlsu.png)
(https://i.imgur.com/gkVWpxU.png)
(https://i.imgur.com/Di2igZ4.png)
(https://i.imgur.com/gw1tKHG.png)
(https://i.imgur.com/530FcvG.png)
(https://i.imgur.com/THqahbw.png)
(https://i.imgur.com/TZH623q.png)
(https://i.imgur.com/CoDwrHL.png)
(https://i.imgur.com/lRvffZU.png)
(https://i.imgur.com/XNjwdrI.png)
(https://i.imgur.com/x86SZfA.png)
(https://i.imgur.com/wURTjVW.png)
(https://i.imgur.com/cllicqG.png)
(https://i.imgur.com/kJWWo4Q.png)
(https://i.imgur.com/6HBzpre.png)
(https://i.imgur.com/lKeKMDD.png)
(https://i.imgur.com/Wr2rIQ2.png)
(https://i.imgur.com/9gAVnRG.png)
-
Much beauty~ :yes:
-
Beautiful as always.
-
(https://i.imgur.com/GIVENpB.png)
(https://i.imgur.com/9wWWatd.png)
(https://i.imgur.com/w3ofECP.png)
(https://i.imgur.com/h5r9M7M.png)
(https://i.imgur.com/XdCK82H.png)
(https://i.imgur.com/H7hNvT3.png)
(https://i.imgur.com/MUK2JWz.png)
(https://i.imgur.com/ktWAsFA.png)
(https://i.imgur.com/nnlGt5i.png)
(https://i.imgur.com/TeL4bDP.png)
(https://i.imgur.com/Ala43pf.png)
(https://i.imgur.com/jotGpgI.png)
(https://i.imgur.com/EnAJ8PR.png)
(https://i.imgur.com/ohoMVPQ.png)
(https://i.imgur.com/PJ8lCOR.png)
(https://i.imgur.com/iqCRAxU.png)
(https://i.imgur.com/Nd8umwW.png)
(https://i.imgur.com/i8ELqei.png)
-
That green color on the Lucifer in subspace makes me think of mint sweets.
-
Testing the Nyxvana
(https://i.imgur.com/1BTpezb.png)
(https://i.imgur.com/BNbrhBC.png)
(https://i.imgur.com/qBfskRT.png)
-
:yes: :yes: :yes:
-
Me too.
(https://i.imgur.com/wclZvzw.png)
(https://i.imgur.com/dbBZnIA.png)
(https://i.imgur.com/lmEvFBE.png)
(https://i.imgur.com/p98LTkS.png)
(https://i.imgur.com/2D50LVm.png)
(https://i.imgur.com/KSAL8m3.png)
(https://i.imgur.com/atms25I.png)
(https://i.imgur.com/z2h3yFR.png)
(https://i.imgur.com/GzoYtYO.png)
(https://i.imgur.com/UG6CZLc.png)
(https://i.imgur.com/KMkm8Bn.png)
(https://i.imgur.com/RaBT9mp.png)
(https://i.imgur.com/o8hx4qH.png)
(https://i.imgur.com/oCu9UNz.png)
(https://i.imgur.com/0RhWCn9.png)
(https://i.imgur.com/cPvo6c2.png)
(https://i.imgur.com/XT8tWXN.png)
(https://i.imgur.com/bbCeGgU.png)
(https://i.imgur.com/AEUMM30.png)
(https://i.imgur.com/iSpivPK.png)
(https://i.imgur.com/gVmfYx4.png)
(https://i.imgur.com/A5Gbt5e.png)
(https://i.imgur.com/Ffosx9O.png)
(https://i.imgur.com/HyZmE5i.png)
(https://i.imgur.com/snVBjs3.png)
(https://i.imgur.com/CX9XIku.png)
(https://i.imgur.com/upqWpKs.png)
(https://i.imgur.com/tCtUIkU.png)
(https://i.imgur.com/IerPsDx.png)
(https://i.imgur.com/AYPifR6.png)
(https://i.imgur.com/OkE3eUj.png)
(https://i.imgur.com/7Sf39Ap.png)
-
What a thread :-)
-
Did it take 546 pages for you to come to that conclusion? :P
-
Did it take 546 pages for you to come to that conclusion? :P
Now that we're on this tangent, it's been 16 years and 10 days since this thread was started, and have we seen a lot of things. :yes:
-
Just that the pics from the beginning of the thread have long started to disappear :/
-
(https://i.imgur.com/YZO8jHJ.png)
(https://i.imgur.com/YeONnxB.png)
(https://i.imgur.com/bsyozF9.png)
(https://i.imgur.com/blYug4s.png)
(https://i.imgur.com/Bo8K7aV.png)
(https://i.imgur.com/fQPtOwC.png)
(https://i.imgur.com/TyiaaDS.png)
(https://i.imgur.com/GDqQOKJ.png)
(https://i.imgur.com/HoR44PY.png)
Coming soon!
-
What is?
-
What is?
a mod.
-
I love these pictures, seriously. It'd actually be a problem if I didn't. :nervous:
-
Just completed the remastered FreeSpace Port campaign, what a nostalgia trip - but the end of game 'credits' mission was a really nice touch. Great job!
(https://imgur.com/zY1UW1W.jpg)
-
And one more, because the new Demon model is *awesome*.
(https://imgur.com/Pwa5PpT.jpg)
-
(https://i.imgur.com/g5B0k6U.png)
(https://i.imgur.com/KWvpaxm.png)
(https://i.imgur.com/wI8oeuq.png)
(https://i.imgur.com/lh8tWYo.png)
(https://i.imgur.com/LzCRE4w.png)
(https://i.imgur.com/NPDk5Bi.png)
(https://i.imgur.com/yNP1vh7.png)
(https://i.imgur.com/slLjaMf.png)
(https://i.imgur.com/r4czHvD.png)
(https://i.imgur.com/GVlM1Dm.png)
(https://i.imgur.com/9pDwemN.png)
(https://i.imgur.com/t5cXjZM.png)
(https://i.imgur.com/MsFWP4e.png)
(https://i.imgur.com/qSbcY1O.png)
(https://i.imgur.com/UCqIaK1.png)
(https://i.imgur.com/15J0QNM.png)
(https://i.imgur.com/RAIP90j.png)
(https://i.imgur.com/Q1zspnS.png)
(https://i.imgur.com/RdBd9EU.png)
(https://i.imgur.com/B40mBGo.png)
(https://i.imgur.com/HuCgrHp.png)
(https://i.imgur.com/Rz1Nf6J.png)
(https://i.imgur.com/2ZvZ3OK.png)
(https://i.imgur.com/wPHm00n.png)
(https://i.imgur.com/skxUbuV.png)
(https://i.imgur.com/64vG4Bp.png)
(https://i.imgur.com/LL09uA3.png)
(https://i.imgur.com/8R3vHta.png)
-
I swear, I have to replay Argonautica soon just so I can appreciate the new Nyxloch properly. Nyct really outdid himself with the new Moloch. I even like the tentacles on this one! (Yes, I actually meant that. Go figure.)
-
You should probably replay Exodus, or any other mission except that one to give it some justice. :D
-
There are many cool designs in this world, tormented by poor quality of the actual asset.
I am just an end of the torments :]
-
There are many cool designs in this world, tormented by poor quality of the actual asset.
I am just an end of the torments :]
So the torments are just using you to achieve their own ends, Nyct?
Maybe you need an exorcist. :p
-
Following your logic, torments are using me in very suicidal way. To end their miserable existence.
...And all exorsicts gave up years ago. Usually praying for redemption for their condemned souls after getting into direct proximity. Watch out. Night is contagious.
Okay. Now the joke is getting a little bit too dark.
-
Hey, I sympathize, Nyct. If I weren't a glutton for punishment, I wouldn't have volunteered to work for you. :lol:
-
(https://i.imgur.com/8aO5xbw.png)
(https://i.imgur.com/cZToeEp.png)
(https://i.imgur.com/rOhAUmc.png)
(https://i.imgur.com/G5YFQrB.png)
(https://i.imgur.com/LJer5FC.png)
(https://i.imgur.com/MWdgjMm.png)
(https://i.imgur.com/sOjbVzn.png)
(https://i.imgur.com/kHlYQmX.png)
(https://i.imgur.com/Zb7PxuI.png)
(https://i.imgur.com/0yQ2BM4.png)
Aaaaaand then Axem promptly realized he forgot the gold glass for the cockpit.
-
(https://i.imgur.com/cdkGfpn.png)
(https://i.imgur.com/vej6i8j.png)
Outstanding screenshots by Colt straight from his project Shephards and ripped from Discord. Totally worthy to be saved for future generations and showed to non-Discord part of the community.
-
:yes: :yes: :yes:
-
So much win :yes:
-
I thought the second screenshot was such a fine display of beams, the wiki now has two versions of it. :lol:
We'll get it sorted. :warp:
-
*drools*
-
Not so unpopular opinion: a slightly darker version of Nyctaeus screenshot showing the Pegasus and the Ravana should be the next MVP's preload image. It literally fills the screen with pure awesomeness. Prove me wrong.
-
^
Somebody buy this man a round.
-
Not so unpopular opinion: a slightly darker version of Nyctaeus screenshot showing the Pegasus and the Ravana should be the next MVP's preload image. It literally fills the screen with pure awesomeness. Prove me wrong.
Well that would make 3 already~
-
Naturally I endorse this. :D (I'm not sure how to darken the image, so if someone else wants to take a crack at it then go for it :yes:)
Anyway, here's a shot that ultimately didn't quite make the cut for last month's screencap contest.
(http://imgur.com/fiBYPoZ.png)
-
FINALLY, with good beer comes good firepower! Dekker needs to see this!
-
Whyyyyyyy ;)
-
A little goofing around with primary fire rates.
This is Prometheus R but with fire rate that the Avenger was supposed to have, based on tech description.
(https://cdn.discordapp.com/attachments/255067124836335616/795447065852379187/screen0078.png)
(https://cdn.discordapp.com/attachments/255067124836335616/795447102062592010/screen0081.png)
(https://cdn.discordapp.com/attachments/255067124836335616/795446997347205130/screen0080.png)
(https://cdn.discordapp.com/attachments/255067124836335616/795447134618779658/screen0082.png)
(https://cdn.discordapp.com/attachments/255067124836335616/795446871362502716/screen0083.png)
I am going to call it... the Prometheus bRRRRRRRt.
-
Those pics remind me of "Children of a Dead Earth". . .
Very bRRRRRRRt indeed. :eek2:
-
Now imagine if every weapon in the game was like that. Would it be balanced? Would it fcuk. But would it be fun - fcuk yeah!
-
You could make these weapons deal exactly the same DPS by tweaking literally one more value. I wonder if that would change the balance by a lot.
-
You could make these weapons deal exactly the same DPS by tweaking literally one more value. I wonder if that would change the balance by a lot.
By nerfing the damage per shot I assume? It could be fun to find out how this affects things. One of the guns in ASW has a very high RoF but each shot is weak, so the DPS balances out. One of my favourite weapons actually :-)
-
I recall my gatling-type guns dealing anywhere between 2-6 damage per shot yet still being likened to "powerful ship shredders"
-
You could make these weapons deal exactly the same DPS by tweaking literally one more value. I wonder if that would change the balance by a lot.
If two weapons have equal DPS the one with the higher alpha is generally much better, so you would probably actually need to increase the DPS a bit to keep the higher-ROF weapon even.
-
Interesting! I tend to make weapons with a higher fire rate have a lower DPS because they have greater utility than slower firing weapons. Have I got my balancing all backwards these past few years?
-
that seems sort of experience dependent. Besides the initial merge, I expect higher skill players get more out of the high burst damage weapons as they can make the most of momentary opportunities to fire, especially if that burst is enough to kill many of the things they're facing. Players not able to reliably take advantage of that on the other hand will favor weapons that they can walk onto enemies, and get the most out of spray and pray.
-
Interesting! I tend to make weapons with a higher fire rate have a lower DPS because they have greater utility than slower firing weapons. Have I got my balancing all backwards these past few years?
It depends on what you're shooting at I guess. Against slow nonmaneuvering targets where you don't have to take a lot of evasives, DPS wins. But if you're under any kind of pressure, the ability to put all your damage out in the moment when you actually have a shot — when the Dragon is right in the crosshair AND you don't have to evade a missile AND you're not getting whacked by beams AND you have enough energy — is more valuable.
So spike-damage alpha tends to trump DPS in those circumstances.
Obviously if you swing too far towards DPS weapon supremacy you can create some very boring guns. This is why games like Halo tend to keep their DPS weapons pretty weak, since they're easier to use. And a high-alpha weapon costs you more DPS each time you miss.
Another way to think about it is that a guy who has to hide for 59 seconds and shoot you for 1 second is more dangerous than a guy who has to shoot you for 40 seconds to score a kill, even though the second guy technically has better DPS.
-
I hate snipers...
-
Now imagine if every weapon in the game was like that. Would it be balanced? Would it fcuk. But would it be fun - fcuk yeah!
BRRRT style weapons like that would still be "fairly" balanced in-game if the energy consumption rate per shot remained unchanged. Energy reserves would be drained much faster. :)
Speaking of which, craft with high energy outputs, combined with proper ETS management, could potentially maintain a stable rate of fire for a long time. In that case I'm afraid the balance would be conaiderably affected.
-
Wow it's been quite a few years since I played any Freespace. Decided to fire up Blue Planet since I don't think I ever played War in Heaven. I've been spoiled by modern games. Every major mission is absolutely harrowing!
Will have to spend some more time and effort to capture some neat scenes!
(https://i.imgur.com/KP8EznF.jpg)
(https://i.imgur.com/SguF41q.jpg)
(https://i.imgur.com/l7s7yKl.jpg)
(https://i.imgur.com/rMhsdDc.jpg)
-
please post your lighting settings? pleeeeaaaaseeee?
-
Yo those own
-
please post your lighting settings? pleeeeaaaaseeee?
Haha you know it's funny I forgot what they originally were playing through Age of Aquarius, but I was pleasantly surprised to find them documented in the wiki https://wiki.hard-light.net/index.php/Sample_Lighting_Settings (https://wiki.hard-light.net/index.php/Sample_Lighting_Settings)--some other options there as well.
Getting rid of the old tags and upping the ambient factor for BP, I ended up with -missile_lighting -post_process 5 -snd_preload -ambient_factor 70 -spec_point 1.2 -spec_static 1.7 -spec_tube 1.5
Kudos to the folks working on Knossos! It's seen massive improvements over the years!
-
How does one implement these in knossos, is it all command line based now?
-
How does one implement these in knossos, is it all command line based now?
Either Settings>Global Flags or Mod of your chosing>FSO Settings - both have a "Custom Flags" input field. Drop them in there as command line arguments.
-
This place really had no activity for almost half a year? HERESY
(https://cdn.discordapp.com/attachments/223511363807346691/863800470589538314/screen0117.png)
(https://cdn.discordapp.com/attachments/223511363807346691/863800495298052116/screen0115.png)
(https://cdn.discordapp.com/attachments/223511363807346691/863800484460232724/screen0113.png)
(https://cdn.discordapp.com/attachments/223511363807346691/863800439132520458/screen0110.png)
(https://cdn.discordapp.com/attachments/223511363807346691/863800505292423198/screen0109.png)
(https://cdn.discordapp.com/attachments/223511363807346691/863800498414551110/screen0118.png)
(https://cdn.discordapp.com/attachments/223511363807346691/863800505351143445/screen0129.png)
(https://cdn.discordapp.com/attachments/223511363807346691/863800438918479903/screen0130.png)
(https://cdn.discordapp.com/attachments/223511363807346691/863799664965189672/screen0128.png)
(https://cdn.discordapp.com/attachments/223511363807346691/863800526821654568/screen0131.png)
(https://cdn.discordapp.com/attachments/223511363807346691/863800532672708620/screen0120.png)
(https://cdn.discordapp.com/attachments/223511363807346691/863800455553351851/screen0121.png)
-
With the content drought we're facing, it's a little hard to celebrate anything that hasn't already been done so multiple times over.
-
Which mission is that 5th shot from? All of the others appear to be from FS2 missions, but I don't recognize that one.
-
IIRC, Cyrene vs Psamtik minicampaign. Of all things.
-
I know it's many years old (dread to think how many), but that fire effect on the other side of the ship when the beam penetrates it is such a great innovation.
-
Guys I've just finished the campaign called The Aftermath: Reboot and I must say it blew my mind. I just want to raise attention to this masterpiece of a campaign, with a wonderful story line and impressive Fred-ing by genius Herkie423. In my opinion this is one of the best campaigns in the entire FreeSpace universe, which has been meticulously planned and executed with the heightest detail covering outcome and gameplay, backgrounds (really F'n impressive), music that goes great with every mission.
It's a must try for everybody and I don't know why id doesn't get the high coverage it deserves.
Special thanks for Herkie423 for devising this, and especially for his selflessness in handing over his project to this community.
His altruist nature and future planning left many continuations open to this campaign, if somebody would like to continue his work.
AGAIN THANK YOU HERKIE423!!!
-
With the content drought we're facing, it's a little hard to celebrate anything that hasn't already been done so multiple times over.
Well you can try anyway~
(https://i.imgur.com/d6B6Hul.png)
-
Is that a Tron?
-
It ended up looking that way actually but yeah the look was intended. Actually there'd be a bit enviroment lighting, but certainly not much.
-
(https://cdn.discordapp.com/attachments/223511363807346691/924495383944642601/screen0167.png)
(https://cdn.discordapp.com/attachments/223511363807346691/924495384301166622/screen0168.png)
(https://cdn.discordapp.com/attachments/223511363807346691/924495384670249020/screen0169.png)
(https://cdn.discordapp.com/attachments/223511363807346691/924495385039368202/screen0170.png)
(https://cdn.discordapp.com/attachments/223511363807346691/924495385475563551/screen0171.png)
-
(https://cdn.discordapp.com/attachments/744706523099431053/924460792340959243/beautiful.png)
-
It will be up in knossos later today.
-
Not FSO, but still freespace.
Got back into Inferno: Nostos, and it inspired me to revisit the Hecate-class I'd rendered out of Lego a while back. Did up a modded/symmetrical Orion as inspiration, and then to further that, tossed together a quick render of a Hecate pulling a fast one on an Orion. Enjoy!
(https://i.ibb.co/wzpykzd/freespace-battle2.jpg)
(https://i.ibb.co/8Bysr9D/freespace-battle1.jpg)
-
Not FSO, but still freespace.
Got back into Inferno: Nostos, and it inspired me to revisit the Hecate-class I'd rendered out of Lego a while back. Did up a modded/symmetrical Orion as inspiration, and then to further that, tossed together a quick render of a Hecate pulling a fast one on an Orion. Enjoy!
That is really cool!
-
Not FSO, but still freespace.
Got back into Inferno: Nostos, and it inspired me to revisit the Hecate-class I'd rendered out of Lego a while back. Did up a modded/symmetrical Orion as inspiration, and then to further that, tossed together a quick render of a Hecate pulling a fast one on an Orion. Enjoy!
(https://i.ibb.co/wzpykzd/freespace-battle2.jpg)
(https://i.ibb.co/8Bysr9D/freespace-battle1.jpg)
Bloody awesome mate. You should consider sharing it on here: https://www.facebook.com/groups/2138493086383957/?hoisted_section_header_type=recently_seen&multi_permalinks=3198922037007718
They post models - including legos - of popular sci-fi franchises :)
-
A Brick FreeSpace TC should be possible then.
Finally FreeSpace is able to get a USK 0 instead of the USK 12 rating of the original or even the USK 16 rating from the "Dimension Pack Collector's Edition" :D
-
Thanks guys!
For fun, I did up some pretty renders of the ships I HAVE managed to recreate with lego. So far, I have a Hecate, a a GTD Sirona, and... one that started as a GTD Boreas/Preliator. But while I like the look and feel of the Boreas, I've never liked the engine block. By the same token, I DO like the engine block on the Hecate, streamlined and cut down a bit, so I put the two together.
I'd try my hand at some Vasudan or Shivan ships, but the hard angles and points are very difficult to recreate. Still, never say never...
(https://i.ibb.co/LzQvJ6h/GTD-Hecate.jpg)
(https://i.ibb.co/3zj6HvC/SIRONA.jpg)
(https://i.ibb.co/Th2RDhY/GTD-Boreas.jpg)
I can make the plans available for anyone who is interested in trying to build them.
-
:bump: :bump: :bump: :bump: :bump: :bump: :bump:
Just a lil screenshot :)
(https://i.imgur.com/D5UsJe4.png)
-
Now that's a wallpaper worthy screenshot.
-
This thread deserves more life.
-
CLEAR! <ZAP>
LIVE, Damn you! LIVE!
-
Moar pitchers!
Nothing too stellar, but I fixed up a bunch of borked normal maps on the Kvasir and Rhea's Earth Defense textures as well as the Stheno, and made some quick shiny -reflect maps as well. (Still tweaking them)
(https://i.imgur.com/VLKixZw.png)
(https://i.imgur.com/ZmyMo3h.png)
pew pew pew :)