Author Topic: Preliminary test - Satis Freighter  (Read 9526 times)

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Offline Taristin

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Preliminary test - Satis Freighter
Modelview does display the uv data incorrectly. In game it is as it should be.
Freelance Modeler | Amateur Artist

 

Offline Trivial Psychic

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Preliminary test - Satis Freighter
I can attest to this.  It worked during an HoL strike in FS1 with no probs.
The Trivial Psychic Strikes Again!

 

Offline Raptor

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Preliminary test - Satis Freighter
Quote
Originally posted by Raa
Modelview does display the uv data incorrectly. In game it is as it should be.


Good:nod:
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
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Offline Nuke

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Preliminary test - Satis Freighter
Quote
Originally posted by FireCrack
Sporks dont make good weapons, the prongs are too short, and it's too shallow for spooning out eyebrows.


i perfer to use a dull rusty spoon myself
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Preliminary test - Satis Freighter
Some of us are too lazy to have a model viewer.

How about some pics?
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Offline aldo_14

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Preliminary test - Satis Freighter
Quote
Originally posted by Raa
Modelview does display the uv data incorrectly. In game it is as it should be.


Is the map in non-power-of-2 sizes?  IIRC OpenGL (which I believe modelview uses) doesn't like that sort of thing.

 

Offline Flaser

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Preliminary test - Satis Freighter
Quote
Originally posted by aldo_14


Is the map in non-power-of-2 sizes?  IIRC OpenGL (which I believe modelview uses) doesn't like that sort of thing.


Neither does the FS/FS_Open Engine.
It will resize the texture to the next power of 2.
Not using such 2^n size is a waste of memory.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Taristin

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Preliminary test - Satis Freighter
The map is whatever it was originally. I never touched map files. They are the ones Volition gave out with FS2.

AFAICS, it's modelview's fault. It cannot seem to display UV data properly for any ship that is either high poly, or using larger sized maps.
Freelance Modeler | Amateur Artist

 

Offline aldo_14

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Preliminary test - Satis Freighter
Quote
Originally posted by Flaser


Neither does the FS/FS_Open Engine.
It will resize the texture to the next power of 2.
Not using such 2^n size is a waste of memory.


Actually, I believe OpenGL doesn't resize, as far as modelviews' use is concerned.  I can't remember the place I read that, but I remember seeing it with an 800xsomething map I made when i first started modelling.

 

Offline Vasudan Admiral

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Preliminary test - Satis Freighter
Quote
Originally posted by Raa
The map is whatever it was originally. I never touched map files. They are the ones Volition gave out with FS2.

AFAICS, it's modelview's fault. It cannot seem to display UV data properly for any ship that is either high poly, or using larger sized maps.
Well, that is indeed one of the weirdest bugs i've ever seen in modview. Aldo is indeed right - if you resize the map to be 1024x1024, it works fine.

However, mine works fine with 4096 res textures and any high poly model so far, so it sounds like you may have additional problems in your install Raa. :\

Oh yes, and brilliant job on the satis btw. :) :yes:
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