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Announcements => Getting Started => Topic started by: estrichleger on May 18, 2020, 07:11:36 am

Title: MAking 4K playable with bigger Texts?
Post by: estrichleger on May 18, 2020, 07:11:36 am
Hi there,

is there a patch out there so that you have bigger fonts ingame? ATM I cannot read anything within the simulation as the written is so small at 4K
Title: Re: MAking 4K playable with bigger Texts?
Post by: FrikgFeek on May 18, 2020, 02:15:30 pm
What mod are you having this issue with? HUD gauges, including the message gauge should scale for MediaVPs on resolutions above 1080p.
Title: Re: MAking 4K playable with bigger Texts?
Post by: Nyctaeus on May 18, 2020, 03:06:37 pm
The fonts themselves can be edited via fonts.tbl. Grab some mod with example table [like Twisted Infinities], extract the fonts.tbl along with font files, and install them in [for example] your MediaVPs. Now edit fonts.tbl and upscale the fonts the way you want.
Title: Re: MAking 4K playable with bigger Texts?
Post by: Nightmare on May 18, 2020, 09:02:35 pm
That's a bit... difficult for not-modders though.
Title: Re: MAking 4K playable with bigger Texts?
Post by: estrichleger on June 05, 2020, 12:43:34 pm
What mod are you having this issue with? HUD gauges, including the message gauge should scale for MediaVPs on resolutions above 1080p.

I'm using MediaVP and there the written things are still very little so that I cannot read it.
Title: Re: MAking 4K playable with bigger Texts?
Post by: JackOfOwls on March 12, 2024, 04:34:08 pm
The main games and the major TCs seem to scale very well at 4K but mods like Wings of Dawn are unplayable at 4K, I noticed, unless you have your nose up to the display.  Parts of Blue Planet Complete also has texts too small to read in 2160p but most of the main text scales okay.  I wish there was a one-all solution for this.  I'll probably have to uninstall WOD unless there's a fix other than dropping down to 1080p (I've gotten too used to 2160p quite frankly and Freespace looks great at that resolution though I do notice severe banding that the other mods don't have in Blue Planet as if it were only 16-bit ).
Title: Re: MAking 4K playable with bigger Texts?
Post by: Goober5000 on March 13, 2024, 11:35:21 am
The scaling is dependent on the mod's configuration of its HUD gauges.  For total conversions, it should be possible to fix this by using the file included in the MediaVPs (mv_root-hdg.tbm).  But Blue Planet adds a few new HUD gauges that aren't part of the standard configuration, so it would be necessary to ask the mod makers to support 4k.
Title: Re: MAking 4K playable with bigger Texts?
Post by: JackOfOwls on March 13, 2024, 04:41:09 pm
The scaling is dependent on the mod's configuration of its HUD gauges.  For total conversions, it should be possible to fix this by using the file included in the MediaVPs (mv_root-hdg.tbm).  But Blue Planet adds a few new HUD gauges that aren't part of the standard configuration, so it would be necessary to ask the mod makers to support 4k.

I think the HUD elements were of acceptable size in those TCs at 4k but the messages and dialogue texts were just too small.   It's a problem with a lot of games from older eras of course that either still supported 2160p+ or could be hacked to be 4K.  I only recently discovered that the dgVoodoo wrapper can upscale 1080p to magnificent 4K on old DirectX 8 and earlier games but keeps the tiny fonts at a much larger and more readable 1080p.  The side effect unfortunately was that movies and cut-scenes were severely enlarged and cropped.  I wish there was something similar for the FS games.  It's those tiny dialogue fonts and HUD messages that kill me at 4K, even on my 65" LG screen.