Author Topic: RELEASE: Fortune Hunters 2261 (yes!)  (Read 37547 times)

0 Members and 1 Guest are viewing this topic.

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE: Fortune Hunters 2261 (yes!)
Nah, I will remove that and already did so.  :D

However, there are other plans and secrets that will probably be added in a later version, including some additional modes like "pick any ship" and some multiplayer versions. No alternative ending though.


EDIT: 150 downloads? I must say, now I am disappointed. I really thought more people were waiting for this one.
« Last Edit: October 09, 2009, 10:51:47 am by Vidmaster »
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: RELEASE: Fortune Hunters 2261 (yes!)
Really, 150, that's it. That is weird. Same feeling as you, although I've always loved your campaigns. I thought this would get more attention but.... :blah:
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
~Nighteyes

 

Offline starlord

  • 210
Re: RELEASE: Fortune Hunters 2261 (yes!)
I would certainly jump on this... if I had a machine to run TBP on  :sigh:

However, I'll alert space sim central and the babylon 5: I've found her communities about this MOD.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE: Fortune Hunters 2261 (yes!)
Hunters kicks any PC into the dust, at least it does so with mine in one mission. I even rewrote some of the sexps to make them less hardware demanding  :lol:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Penfold

  • 25
Re: RELEASE: Fortune Hunters 2261 (yes!)
I have heard of "Kick-Ass" before ... but FH2261 rates a 12 out of 10 in my book!
The ONLY polish for the Trilogy would be voice acting ... and that's not a complaint, just a comment.
Besides the technicals ... the story is cream and MJS would be very proud indeed.
Great work Vid!!

-P

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE: Fortune Hunters 2261 (yes!)
 :) :) :)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: RELEASE: Fortune Hunters 2261 (yes!)
Hunters kicks any PC into the dust, at least it does so with mine in one mission.
I've never had any slowdown or performance problem with FH or and game except Crysis, but my computer is the top of the line, so that's probably why.

On topic though, I think Penfold said it all. My sentiments exactly.
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
~Nighteyes

 

Offline cloneof

  • 27
Re: RELEASE: Fortune Hunters 2261 (yes!)
I don't know what to say...

I started playing The Fortune Hunters along the second installment and I was hooked immediatly.

It is just something humane that comes hand in hand with your campaigns. In Freespace campaigns ending missions, they would want you do to impossible, to be the Superman's job of space piloting.

What you always ask from your players, is to be the Batman of piloting a fighter. Even mission four wich as an idea would sound like a thing of impossibility, was still realisticly difficult and I never had the trouple of getting in to the mood.

Now with this story ending... I just have that classical feeling that "this can't be the end". Yet the facts are facts...


Thank you Vidmaster, thank you so, very, very much  :(.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE: Fortune Hunters 2261 (yes!)
Thanks for all the flowers people.
I agree with you, I think Fortune Hunters is awesome. Simply, it's the best  oh wait, that's a very biased statement...        :lol:

Well anyway, I have received the awesome looking new credits graphics from a person who is better at graphics than I am and will be credited accordingly after I added those. Checked the downloads again, they are rather   disappointing. A few above 200.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: RELEASE: Fortune Hunters 2261 (yes!)
Maybe moving the release thread to the TBP forums would draw more attention?
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
~Nighteyes

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE: Fortune Hunters 2261 (yes!)
Maybe moving the release thread to the TBP forums would draw more attention?

nah, only the TBP people look there while here, all the FS2 and TC players stop. Besides, it's also highlighted, on ModDB, there was talk about it in our forum, ...                   the simple truth is that very few people still play TBP at the moment  :shaking:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Sushi

  • Art Critic
  • 211
Re: RELEASE: Fortune Hunters 2261 (yes!)
Maybe moving the release thread to the TBP forums would draw more attention?

nah, only the TBP people look there while here, all the FS2 and TC players stop. Besides, it's also highlighted, on ModDB, there was talk about it in our forum, ...                   the simple truth is that very few people still play TBP at the moment  :shaking:

Yep, that's the problem right there... fewer TBP players.

If/when there's a resurgence in TBP interest, then it'll download like hotcakes. :D

 

Offline Nehemiah

  • 26
  • I prefer exploding spaceships to blood and gore.
Re: RELEASE: Fortune Hunters 2261 (yes!)
Spoiler:
I really think you should redo the last mission Vidmaster.  It was quite a dramatic ending and I was very sad to see everyone die except the Boss, Phantom, and Cobra.  Here is my idea for a remake of the last mission:

The Harvester escorts the civilian ship through the jumpgate.  The huge Drakf capital ship jumps in weapons range.  Spark prepares the jump engines of the Harvester to pull off the bonehead maneuver, and at just the last second, an armada of Shivan Sathanas juggernauts jump in and cause the nearby star to supernova.  Spark and the crew of the Harvester divert power to the main beam cannons and fire a blast directly at the lead Drakh capital ship's engines, disabling the ship.  The Harvester then jumps out via the jumpgate just in the nick of time as the supernova shockwave decimates everything in the system, including the Drakh and the Shivans.  The Boss, Phantom, and Cobra rendevous in hyperspace with Spark and the Harvester.

The Fortune Hunters go back to raiding like in the old days, especially focusing on EA assets until the EA civil war is won by Sheridan, and the Fortune Hunters live happily ever after, no one ever asking the question of how or why the Shivans got into the Babylon 5 universe to begin with, but merely being content with the results of their intervention, with the Shivans never to be heard from again.

Well, that's my idea and I think it's a darn good one.  You should not have killed everyone! *sob*

The Babylon Project was our last, best hope for peace.  It failed...

No no!  I love the mod!  That's just what Commander Ivanova says at the beginning of B5 season 3.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: RELEASE: Fortune Hunters 2261 (yes!)
What else to say but NO  :cool:

It's the only logical conclusion after everything that came before. All campaigns work towards this final mission.
The ending is perfect as it is and was planned a long time.

I am not exactly sure if you are making a joke with the Shivans. Maybe I don't get the meaning of that post.
However, it makes me sad that you actually demand a remake of that mission and your "version" tells me that you failed to get the message behind the Trilogy, the meaning of the journey. Try replaying.
« Last Edit: November 15, 2009, 03:16:22 pm by Vidmaster »
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Thaeris

  • Can take his lumps
  • 211
  • Away in Limbo
Re: RELEASE: Fortune Hunters 2261 (yes!)
I'll make a confession here: I'm sort of waiting for the next TBP DVD release...

   ...Which will imaginably fix a great many problems with the "final" 3.4b. I'm confident this campaign will be featured therein anyway.  :cool:
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline -Norbert-

  • 211
Re: RELEASE: Fortune Hunters 2261 (yes!)
You could try Zathras, which also fixes a few things. I only had to switch beack to regular 3.6.10 without Zathras being enabled once (in the mission where you help out General Hague at Io) throughout the first two "seasons", currently at the start of "season 3" ;) .

 
Re: RELEASE: Fortune Hunters 2261 (yes!)
my English isn't that good, but I will try my best.


I just finished the whole think and I must say...just great. The Story is just great even if the final is a bit too .... too great?  I mean...  the destroyed... oh well I don't want to spoil so I can't explain..


but I love your Mission Designs.  They where really hard sometimes impossible (f you are unlucke an the AI make stupid things you have no chance ) but or me it was reaaly fun.
Sorry for my bad english I just wanted to thank you, It was a very very good campain and I just love it.
The only think mmissing are some Video sequenzes (i am an old Wing commander Fan^^) and even more...voices ^^   

 

Offline KC

  • 22
Re: RELEASE: Fortune Hunters 2261 (yes!)
I downloaded the Campaign yesterday, and since my Savegames were lost in a strange incident involving my brother and a kitten (seriously), I decided to play it right from the beginning.

However, when I try to load the fifth mission of FH 2259, I get three new errors that hadn't been there in the 2260 pack:

------------------------------------------------------------------------------------------------------------------

1.

Error: Invalid subsystem name.

In sexpression: ( when
   ( has-arrived-delay 3 "DF E' Lias" )
   ( send-message-list
      "#Alpha 4, Cobra"
      "High"
      "Drazi attack1"
      1500
      "#Alpha 2, Phantom"
      "High"
      "Drazi attack2"
      5500
      "#Big Cash"
      "High"
      "Drazi attack3"
      6000
      "#Alpha 2, Phantom"
      "High"
      "Drazi attack4"
      10000
   )
   ( when
      ( skill-level-at-least "Medium" )
      ( repair-subsystem
         "DF E' Lias"
         "turret06a"
         101
      )
      ( repair-subsystem
         "DF E' Lias"
         "turret05a"
         101
      )
      ( repair-subsystem
         "DF Ha' Rtz"
         "turret06a"
         101
      )
      ( repair-subsystem
         "DF Ha' Rtz"
         "turret05a"
         101
      )
   )
   ( cap-waypoint-speed "DF Pandora" 15 )
)
(Error appears to be: turret06a)
File: MissionParse.cpp
Line: 6096


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------



2.
Error: Invalid subsystem name.

In sexpression: ( when
   ( has-arrived-delay 7 "DF Vdmster" )
   ( send-message
      "#Alpha 4, Cobra"
      "High"
      "more Drazi"
   )
   ( when
      ( skill-level-at-least "Medium" )
      ( repair-subsystem
         "DF Vdmster"
         "turret06a"
         101
      )
      ( repair-subsystem
         "DF Vdmster"
         "turret05a"
         101
      )
   )
)
(Error appears to be: turret06a)
File: MissionParse.cpp
Line: 6096


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

3.
Error: Invalid subsystem name.

In sexpression: ( when
   ( is-subsystem-destroyed-delay
      "DF E' Lias"
      "reactor01"
      0
   )
   ( self-destruct "DF E' Lias" )
   ( when
      ( = [] 0 )
      ( send-message
         "#Alpha 2, Phantom"
         "High"
         "reactor"
      )
   )
   ( modify-variable [] 1 )
)
(Error appears to be: reactor01)
File: MissionParse.cpp
Line: 6096


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------

It seems to be an issue with the subsystems, but I have no idea what may be causing this.
I'm using Zathras and all tables seem to be fine.

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: RELEASE: Fortune Hunters 2261 (yes!)
Are you using the 3.6.10 Inferno exe that came with Zathras.  Those errors will occur if you are not using and inferno build and you should be using the 3.6.10 one that was included with Zathras.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline KC

  • 22
Re: RELEASE: Fortune Hunters 2261 (yes!)
Are you using the 3.6.10 Inferno exe that came with Zathras.  Those errors will occur if you are not using and inferno build and you should be using the 3.6.10 one that was included with Zathras.

I'm using the fs2_open_3_6_10_INF exe which came with zathras