Author Topic: FSPort 3.4 Discussion!  (Read 33287 times)

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Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Re: FSPort 3.4 Discussion!
TERA? Which mod was that? Can't say I've heard of it :nervous:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: FSPort 3.4 Discussion!
It's not a mod, it's an MMORPG.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: FSPort 3.4 Discussion!
Anyways, I experienced no problems until the mission Evangelist.

In the mission Evangelist, the mission crashes within some seconds after startup.
Played it on debug and I get the following error:
Code: [Select]
Assert: team != -1
File: object.cpp
Line: 1864

fs2_open_3_6_18_DEBUG.exe! SCP_DumpStack + 344 bytes
fs2_open_3_6_18_DEBUG.exe! WinAssert + 194 bytes
fs2_open_3_6_18_DEBUG.exe! obj_team + 450 bytes
fs2_open_3_6_18_DEBUG.exe! num_ships_attacking + 57 bytes
fs2_open_3_6_18_DEBUG.exe! guard_object_was_hit + 837 bytes
fs2_open_3_6_18_DEBUG.exe! maybe_update_guard_object + 189 bytes
fs2_open_3_6_18_DEBUG.exe! ai_ship_hit + 1461 bytes
fs2_open_3_6_18_DEBUG.exe! ship_apply_local_damage + 348 bytes
fs2_open_3_6_18_DEBUG.exe! ship_weapon_do_hit_stuff + 400 bytes
fs2_open_3_6_18_DEBUG.exe! ship_weapon_check_collision + 1877 bytes
fs2_open_3_6_18_DEBUG.exe! collide_ship_weapon + 351 bytes
fs2_open_3_6_18_DEBUG.exe! obj_collide_pair + 2327 bytes
fs2_open_3_6_18_DEBUG.exe! obj_find_overlap_colliders + 417 bytes
fs2_open_3_6_18_DEBUG.exe! obj_sort_and_collide + 288 bytes
fs2_open_3_6_18_DEBUG.exe! obj_move_all + 1076 bytes
fs2_open_3_6_18_DEBUG.exe! game_simulation_frame + 1115 bytes
fs2_open_3_6_18_DEBUG.exe! game_frame + 471 bytes
fs2_open_3_6_18_DEBUG.exe! game_do_frame + 239 bytes
fs2_open_3_6_18_DEBUG.exe! game_do_state + 379 bytes
fs2_open_3_6_18_DEBUG.exe! gameseq_process_events + 237 bytes
fs2_open_3_6_18_DEBUG.exe! game_main + 782 bytes
fs2_open_3_6_18_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_18_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_18_DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

I have also attached the debug log below.

I took a look at this issue last night, and this is a bona-fide SCP bug. :sigh:  Can you post a Mantis ticket?

 
Re: FSPort 3.4 Discussion!
Woops! Didn't know that.
Still though, this is awesome! Will try it out in the next few weeks  :)

 

Offline Arpit

  • 27
Re: FSPort 3.4 Discussion!
I took a look at this issue last night, and this is a bona-fide SCP bug. :sigh:  Can you post a Mantis ticket?

A SCP bug.  :eek2:

Hmmm. Sorry to ask , but I am very new here and don't know how to report SCP bugs in Mantis.

I have registered an account but what next I have to do is I don't know. (i.e. which category I have to report issue in, etc.)

I would be grateful if somebody helped me.  :)

 

Offline Satellight

  • 27
  • Star Dreamer
Re: FSPort 3.4 Discussion!
I took a look at this issue last night, and this is a bona-fide SCP bug. :sigh:  Can you post a Mantis ticket?

A SCP bug.  :eek2:

Hmmm. Sorry to ask , but I am very new here and don't know how to report SCP bugs in Mantis.

I have registered an account but what next I have to do is I don't know. (i.e. which category I have to report issue in, etc.)

I would be grateful if somebody helped me.  :)

Hello and welcome ! You can use these instructions to know how to report bugs in Mantis.

Have a nice FreeSpace day  :yes:
Never far away from HLP and from a computer with an installed FreeSpace.

 

Offline Arpit

  • 27
Re: FSPort 3.4 Discussion!
Thanks for the help. I have posted a Mantis ticket on this issue in category gameplay and with high priority. (I hope I haven't done anything wrong  :nervous: )

One thing I would like to ask is that if this is a bug in the 3.6.18 builds then in which builds would the fix come?

Would it come in the 3.7 builds which use a different pilot code?

 
Re: FSPort 3.4 Discussion!
Thanks for the help. I have posted a Mantis ticket on this issue in category gameplay and with high priority. (I hope I haven't done anything wrong  :nervous: )

One thing I would like to ask is that if this is a bug in the 3.6.18 builds then in which builds would the fix come?

Would it come in the 3.7 builds which use a different pilot code?
Yep, most likely.

 

Offline mralexs

  • 26
  • I'm White and Nerdy
Re: FSPort 3.4 Discussion!
The mission where you have to capture the Ramses has an odd bug. the Avenger has a stock of -4


 

Offline Yarn

  • Moderator
  • 210
Re: FSPort 3.4 Discussion!
The mission where you have to capture the Ramses has an odd bug. the Avenger has a stock of -4
Please post your debug log.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline The Dagger

  • 29
  • I like zod ships
Re: FSPort 3.4 Discussion!
The mission where you have to capture the Ramses has an odd bug. the Avenger has a stock of -4

This looks like Mantis 2802. I'll try to reproduced it latter.

 

Offline mralexs

  • 26
  • I'm White and Nerdy
Re: FSPort 3.4 Discussion!
Code: [Select]
Assert: (this_loadout_weapons[slot->wep[j]] >= 0)
File: missionscreencommon.cpp
Line: 1118
Attempting to restore the previous missions loadout has resulted in an invalid number of weapons available

fs2_open_3_6_18_DEBUG.exe! @ILT+76680(__RTC_CheckEsp)
fs2_open_3_6_18_DEBUG.exe! WinAssert + 238 bytes
fs2_open_3_6_18_DEBUG.exe! wss_maybe_restore_loadout + 1216 bytes
fs2_open_3_6_18_DEBUG.exe! common_select_init + 316 bytes
fs2_open_3_6_18_DEBUG.exe! brief_init + 508 bytes
fs2_open_3_6_18_DEBUG.exe! game_enter_state + 663 bytes
fs2_open_3_6_18_DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_18_DEBUG.exe! game_process_event + 318 bytes
fs2_open_3_6_18_DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_18_DEBUG.exe! game_main + 782 bytes
fs2_open_3_6_18_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_18_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_18_DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Here is what it gives me when I run it in Debug

 

Offline AV8R

  • 28
Re: FSPort 3.4 Discussion!
New port looks great, nice work guys. However I did find a slight issue with laser/reticle alignment - but strangely it only affects bombers. I included screenshots so you could see what I mean.

In order of most out of alignment:

1) Medusa - shoots over center reticle
2) Athena - shoots slightly above the center of the reticle
3) Ursa - generally looks OK

I checked out all of the fighters and they're spot on.
« Last Edit: April 21, 2013, 05:17:02 pm by AV8R »

 

Offline AV8R

  • 28
Re: FSPort 3.4 Discussion!
Sorry, better screenshots....

[attachment deleted by ninja]

 

Offline Yarn

  • Moderator
  • 210
Re: FSPort 3.4 Discussion!
New port looks great, nice work guys. However I did find a slight issue with laser/reticle alignment - but strangely it only affects bombers. I included screenshots so you could see what I mean.

In order of most out of alignment:

1) Medusa - shoots over center reticle
2) Athena - shoots slightly above the center of the reticle
3) Ursa - generally looks OK

I checked out all of the fighters and they're spot on.
The Athena has its second primary weapon mounted above the cockpit; the same is true for the Medusa's sole primary weapon. This contrasts with most ships, which usually have primary weapons mounted at or below cockpit level.

Code: [Select]
Assert: (this_loadout_weapons[slot->wep[j]] >= 0)
File: missionscreencommon.cpp
Line: 1118
Attempting to restore the previous missions loadout has resulted in an invalid number of weapons available

fs2_open_3_6_18_DEBUG.exe! @ILT+76680(__RTC_CheckEsp)
fs2_open_3_6_18_DEBUG.exe! WinAssert + 238 bytes
fs2_open_3_6_18_DEBUG.exe! wss_maybe_restore_loadout + 1216 bytes
fs2_open_3_6_18_DEBUG.exe! common_select_init + 316 bytes
fs2_open_3_6_18_DEBUG.exe! brief_init + 508 bytes
fs2_open_3_6_18_DEBUG.exe! game_enter_state + 663 bytes
fs2_open_3_6_18_DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_18_DEBUG.exe! game_process_event + 318 bytes
fs2_open_3_6_18_DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_18_DEBUG.exe! game_main + 782 bytes
fs2_open_3_6_18_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_18_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_18_DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Here is what it gives me when I run it in Debug
That's not your debug log. Did you read the post that I linked to? The debug log is found in a file called "fs2_open.log".

You might be able to solve the problem by manually deleting your pilot file and starting the campaign from scratch. To do this, go to the data\players\single\inferno folder and delete all files that begin with your pilot's name.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline mralexs

  • 26
  • I'm White and Nerdy

 
Re: FSPort 3.4 Discussion!
Hi,

Now I'm playing later stages of the game (Clash of the Titans) and I'm on the Bastion.
However, hanger deck seems the same as Galatea's.
I'm a newbie to the SCP. Maybe I missed something.

anyway, the game is great and I'm really enjoying it.

[attachment deleted by ninja]

 

Offline Yarn

  • Moderator
  • 210
Re: FSPort 3.4 Discussion!
Hi,

Now I'm playing later stages of the game (Clash of the Titans) and I'm on the Bastion.
However, hanger deck seems the same as Galatea's.
I'm a newbie to the SCP. Maybe I missed something.

anyway, the game is great and I'm really enjoying it.
Interesting. I'll have to investigate this. For now, I have a few suggestions:
  • If you are using Windows Vista or later, move your FreeSpace 2 installation out of Program Files, preferably to E:\Games\FreeSpace2.
  • It's possible that your pilot file has been damaged somehow. I suggest restarting the campaign by following the instructions at the bottom of this post. Feel free to use cheats to return to that mission more quickly.

Also, please redownload stu_fs1, tango_hi1_fs1, and tango_hi3_fs1. The versions of those files that you have contain corrupted files.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline Kolgena

  • 211
Re: FSPort 3.4 Discussion!
I get 40 or so errors upon starting up FSPort, but am halfway through the campaign with no noticeable deficits. Debug log below: I can't even start the game with the debug build. Something about missing weapon classes.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.19
Passed cmdline options:
  -fov .55
  -ogl_spec 30
  -spec_static 1.00
  -spec_point 0.48
  -spec_tube 0.6
  -ambient_factor 85
  -missile_lighting
  -nomotiondebris
  -no_emissive_light
  -soft_particles
  -post_process
  -bloom_intensity 75
  -fxaa_preset 0
  -fb_explosions
  -nolightshafts
  -cache_bitmaps
  -no_vsync
  -orbradar
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -mod fsport_mediavps,fsport,mediavps_3612
Building file index...
Found root pack 'C:\Program Files (x86)\Freespace\fsport_mediavps\mv_fsport.vp' with a checksum of 0xeb1fe49a
Found root pack 'C:\Program Files (x86)\Freespace\fsport_mediavps\mv_fsport_music.vp' with a checksum of 0xeb795f15
Found root pack 'C:\Program Files (x86)\Freespace\fsport_mediavps\tango_hi1_fs1.vp' with a checksum of 0x110c971c
Found root pack 'C:\Program Files (x86)\Freespace\fsport_mediavps\tango_hi2_fs1.vp' with a checksum of 0xe3c8d13b
Found root pack 'C:\Program Files (x86)\Freespace\fsport_mediavps\tango_hi3_fs1.vp' with a checksum of 0x5ddd28f7
Found root pack 'C:\Program Files (x86)\Freespace\fsport_mediavps\tango_hi4_fs1.vp' with a checksum of 0x52d85c46
Found root pack 'C:\Program Files (x86)\Freespace\fsport_mediavps\tango_hi5_fs1.vp' with a checksum of 0xf615f6be
Found root pack 'C:\Program Files (x86)\Freespace\fsport\fsport-missions.vp' with a checksum of 0x73018100
Found root pack 'C:\Program Files (x86)\Freespace\fsport\fsport3_3.vp' with a checksum of 0x4d97be5e
Found root pack 'C:\Program Files (x86)\Freespace\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack 'C:\Program Files (x86)\Freespace\fsport\sparky_hi_fs1.vp' with a checksum of 0x09e704a7
Found root pack 'C:\Program Files (x86)\Freespace\fsport\stu_fs1.vp' with a checksum of 0xa75a86ce
Found root pack 'C:\Program Files (x86)\Freespace\fsport\tango_fs1.vp' with a checksum of 0x82c24ecf
Found root pack 'C:\Program Files (x86)\Freespace\fsport\tango_hi1_fs1.vp' with a checksum of 0xdafaa088
Found root pack 'C:\Program Files (x86)\Freespace\fsport\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
Found root pack 'C:\Program Files (x86)\Freespace\fsport\tango_hi3_fs1.vp' with a checksum of 0x574465ef
Found root pack 'C:\Program Files (x86)\Freespace\fsport\tango_hi4_fs1.vp' with a checksum of 0xade5fc50
Found root pack 'C:\Program Files (x86)\Freespace\fsport\tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae
Found root pack 'C:\Program Files (x86)\Freespace\fsport\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x6b831455
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\Rak_Normal.vp' with a checksum of 0x8da1a3a5
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\SathMod.vp' with a checksum of 0x42fb4bfa
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\SobekMod-Hi.vp' with a checksum of 0x83e4bc71
Found root pack 'C:\Program Files (x86)\Freespace\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Program Files (x86)\Freespace\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Program Files (x86)\Freespace\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Program Files (x86)\Freespace\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Program Files (x86)\Freespace\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files (x86)\Freespace\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files (x86)\Freespace\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files (x86)\Freespace\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files (x86)\Freespace\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files (x86)\Freespace\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files (x86)\Freespace\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files (x86)\Freespace\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Program Files (x86)\Freespace\fsport_mediavps\' ... 20 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport_mediavps\mv_fsport.vp' ... 544 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport_mediavps\mv_fsport_music.vp' ... 122 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport_mediavps\tango_hi1_fs1.vp' ... 9 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport_mediavps\tango_hi2_fs1.vp' ... 26 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport_mediavps\tango_hi3_fs1.vp' ... 28 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport_mediavps\tango_hi4_fs1.vp' ... 13 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport_mediavps\tango_hi5_fs1.vp' ... 16 files
Searching root 'C:\Program Files (x86)\Freespace\fsport\' ... 0 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport\fsport-missions.vp' ... 211 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport\fsport3_3.vp' ... 864 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport\odeon_fs1.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport\sparky_hi_fs1.vp' ... 1230 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport\stu_fs1.vp' ... 1539 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport\tango_fs1.vp' ... 92 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport\tango_hi1_fs1.vp' ... 9 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport\tango_hi2_fs1.vp' ... 26 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport\tango_hi3_fs1.vp' ... 28 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport\tango_hi4_fs1.vp' ... 13 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport\tango_hi5_fs1.vp' ... 16 files
Searching root pack 'C:\Program Files (x86)\Freespace\fsport\warble_fs1.vp' ... 111 files
Searching root 'C:\Program Files (x86)\Freespace\mediavps_3612\' ... 298 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\MV_Root.vp' ... 94 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\Rak_Normal.vp' ... 12 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\SathMod.vp' ... 15 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\SobekMod-Hi.vp' ... 11 files
Searching root 'C:\Program Files (x86)\Freespace\' ... 29 files
Searching root pack 'C:\Program Files (x86)\Freespace\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\Freespace\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Program Files (x86)\Freespace\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Program Files (x86)\Freespace\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files (x86)\Freespace\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\Freespace\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files (x86)\Freespace\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files (x86)\Freespace\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files (x86)\Freespace\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\Freespace\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files (x86)\Freespace\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\Freespace\warble_fs2.vp' ... 52 files
Found 48 roots and 18306 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Speaker/HP (Realtek High Definition Audio)
  Capture device: Microphone (Realtek High Definition Audio)
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : ATI Mobility Radeon HD 3650
  OpenGL Version   : 3.3.11631 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Max render buffer size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 3.30
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_fsport-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'fsport-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'railguncycle-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_tech-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_primaries-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_beampierce-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'Sobek-shp.tbm' ...
TBM  =>  Starting parse of 'Rak-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'Sekhmet-shp.tbm' ...
TBM  =>  Starting parse of 'Sath-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'NewSeth-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'mentu-shp.tbm' ...
TBM  =>  Starting parse of 'Ma'at-shp.tbm' ...
TBM  =>  Starting parse of 'boa-shp.tbm' ...
TBM  =>  Starting parse of 'artemistest-shp.tbm' ...
TBM  =>  Starting parse of 'Arcadia-shp.tbm' ...
TBM  =>  Starting parse of 'Amun-shp.tbm' ...
WARNING: "Unable to find WEAPON_LIST_TYPE string "Subach HL-7"  in ship: @PVB Amun's primary banks." at parselo.cpp:2719
Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 1378

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: FSPort 3.4 Discussion!
Something's calling FS2 weapon classes. Try clearing these out as a start

Code: [Select]
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\Rak_Normal.vp' with a checksum of 0x8da1a3a5
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\SathMod.vp' with a checksum of 0x42fb4bfa
Found root pack 'C:\Program Files (x86)\Freespace\mediavps_3612\SobekMod-Hi.vp' with a checksum of 0x83e4bc71