Author Topic: HTL Demon?  (Read 11742 times)

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Offline Vasudan Admiral

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Yeah - that's how I interpreted your suggestion, and quite liked it. :) (Random OT here, but that solid colour segments image looks pretty ugly without the original demon in the background actually. I like the other one better ;) )



The main problem I had was that huge flat area on the side of the head. I was thinking of using transparency to create a sense of depth, but has anyone got any better ideas we can give the man?
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Offline StratComm

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That's one area, because the maps show absolutely nothing, that creativity is definitely in order.  The only thing that needs to be considered is what is supposed to be on the other side of the lower half of it; there's metalic structure back there so that could probably be adapted to the front somehow without drastically changing the way it looks.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline bfobar

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to me those textures of the flat side of the head look like struts and girders that layer over eachother like the underside of a big suspension bridge. Kind of like the supports of the hull but with no armor over it.

maybe like this?



maybe extruding the areas under the most obvious beams and letting the textures do underneath would give the impression of depth?

 

Offline TrashMan

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highly interesting... I like the head idea....It's better than mine. (at least on paper) :D

I allready know what to do with that flat area on the head (where the beam cannon is)..
As for the rear part I'll have to think about it... the work on the Demon is progressing slowly as I have loads of other things to do, so don't expect any updates soon.
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Offline Striker

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I love the idea for the head, but the ribs and the rib-like structure on the top shouldn't be triangularly plated as in the picture. They need to be more smooth and pointy at the end. The plated look on them would make it look too Terran-ish and not buggy enough.
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Offline Vasudan Admiral

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The idea here is to just model in the detail that is on the textures, and add to it if need-be. Besides, all those details aren't really going to be nearly as glaring and obvious as the pics suggest they would be. ;)

I intended them to just highlight possible places to introduce layers to the hull through raised or lowered areas that match at least some of the plates they represent. It'd basically add detail to the ship without changing the shape or introducing big weird details that don't belong to the design.
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