Author Topic: RELEASE: The Battle of Neptune  (Read 6897 times)

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Re: RELEASE: The Battle of Neptune
 Need for new computer intensifies...

 

Offline Dilmah G

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Re: RELEASE: The Battle of Neptune
So speaking of Fox codes, would a Trebuchet launched at a fighter be Fox-1 if guided at a fighter by AFADwhatever (the advantage of which is apparently acquisition range though fighters not being able to do this for themselves seems arbitrary), Fox-3 if launched at a fighter on its own homing, and Bruiser if launched at a warship?   :p  I'm pretty sure modern weapons platforms don't have use cases that broad.   :lol:
The enhanced targeting range thingy would make more sense if the targeting fighter was an Aurora due to its advanced sensors. :-)
So I see AFATADS used for calling Trebuchet fire much the same way as I think most people see TAG missiles and capship beam cannons. Warships are clearly capable of self-targeting fairly effectively, but in the heat of the melee, having the ability to fairly specifically direct the most powerful weapons on the battlefield is a huge advantage. Does that mean still mean Auroras would probably be able to eek every last ounce of capability out of a networked targeting system that allowed Trebuchets to be lobbed at max effective range? Absolutely they would! But the key advantage is in giving front-line pilots direct control over where key weapons are going in order to best control the fight - in a way that the existing wing communications interface doesn't allow for.

As for Fox codes, my response is well, yes! But even if it's the same kind of missile, knowing the context and the target (which these calls give you) is helpful for everyone listening in and trying to work out what's going on. Whether it's in a hectic furball or coming through the helmet of someone about to launch out of a fighterbay directly into the fight, knowing that Trebuchets are being fired for someone else calling them in while potentially another wing is in Rockeye range of another is useful information.

 

Offline Colonol Dekker

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Re: RELEASE: The Battle of Neptune
Air combat equivalent of frag out/fire in the hole 👍
Any warning is better than none.  I've seen someone yelling fire in the hole before firing off a main charge  before to blow up something nastier. I raised an eyebrow as we say "firing, firing now" but it got their point across.

 

Offline Dilmah G

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Re: RELEASE: The Battle of Neptune
Hey guys, we're about 95% of the way there as far as voice-acting goes. Enjoy this snippet of the first five minutes, (almost) fully voice-acted thanks to much of our own HLP talent!


 

Offline Iain Baker

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Re: RELEASE: The Battle of Neptune
We will be back buntu Scum!

Bloody fantastic, and I'm not just saying that because I'm in it  :lol: Seriously, this mission is an easy contender for the best FS mission to date - and that is including retail ones. (Most of which were surpassed in the mission design quality stakes some time ago of course.)
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Offline General Battuta

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Re: RELEASE: The Battle of Neptune
Severanti sounds very evil!

 

Offline The E

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Re: RELEASE: The Battle of Neptune
Man, that is some great battle chatter
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline EatThePath

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Re: RELEASE: The Battle of Neptune
Okay your camera is doing some wild things. Is that head tracking, or maybe padlock view? I always forget the latter exists when playing...
Name your damn turrets and sounds! Numbers alone aren't helpful!
"if disco is dead then I am the laser lich"
"...[Warmachine] keeps changing as fast as EatThePath can force the engine to do his dark bidding..."

 

Offline Dilmah G

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Re: RELEASE: The Battle of Neptune
Ah yes, it’s head tracking. Great from the player perspective, but potentially vomit inducing for everyone else watching!

 

Offline EatThePath

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Re: RELEASE: The Battle of Neptune
Oh, I don't think it was at all disorienting, seeing your HUD catch up was actually quite cool. I never really thought head tracking would be that handy in freespace, but I'm reconsidering that now.

And the mission and voicing is awesome too, of course  ;)
Name your damn turrets and sounds! Numbers alone aren't helpful!
"if disco is dead then I am the laser lich"
"...[Warmachine] keeps changing as fast as EatThePath can force the engine to do his dark bidding..."

 

Offline Colonol Dekker

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Re: RELEASE: The Battle of Neptune
Looks good, sounds good.  Skull sounds better than my attempt did 💀☠️😂

Edit - dammit, I keep getting into it, I want the whole thing 😂

Also I might be slightly in love with my boss/cag..
« Last Edit: June 08, 2021, 08:12:16 am by Colonol Dekker »

 
Re: RELEASE: The Battle of Neptune
Damn we sound like badasses!

I’m so pumped up! [/Emmet Brickowski]
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
-David Bazan

 

Offline Colonol Dekker

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Re: RELEASE: The Battle of Neptune
Damn we sound like badasses!

I’m so pumped up! [/Emmet Brickowski]

Umm, we ARE badasses :nervous:

 

Offline Dilmah G

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Re: RELEASE: The Battle of Neptune
Looks good, sounds good.  Skull sounds better than my attempt did 💀☠️😂
Mate, the entire community can recognise your voice in a crowded marketplace. There's no way I could have you voice more than one character!  :lol:

 

Offline Colonol Dekker

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Re: RELEASE: The Battle of Neptune
Yeah, Orestes Tactical is pretty much the best role so far 😜

Imagine what HLP Londons were like, Karajorma having to put up with my screeching at every female in earshot 😂

Zero worries.

 
Re: RELEASE: The Battle of Neptune
Man, that is some great battle chatter

The Spirit of Ace Combat is with you all!

 

Offline 5thAce

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Re: RELEASE: The Battle of Neptune
Hey! Any new updates with this project? Am looking forward to playing it with the voice acting!

  

Offline Dilmah G

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Re: RELEASE: The Battle of Neptune
Yo! Currently on track for a release by the end of this month with voice acting. Plus some super tasty bonus content (also voice acted)!