Originally posted by Annorax
I get to plead not guilty because I haven't FREDded anything yet.
I laughed my ass off at this... now when I finally get off my ass and learn to do something, I'm going to plant the GTD suck my balls and a wing of Dragons named Cockmonger into a mission for Karajorma to playtest. 
Sounds like fun but I only playtest for the FRED Academy and MindGames teams now

Too much work otherwise.
When it's finished that will be a different matter
Originally posted by Annorax
Shouldn't overuse of medal and promotion granting SEXPs be in there too? I seem to remember a campaign I played on FS2 retail that was like four missions, I played with a new pilot on Easy, and I was a goddamn Captain by the time I was done with it. Either that Demon I took out was worth about 200k, or the fredder was an idiot.
While I agree that it's dreadul I didn't include it in this list because
a) It's more of a mission design flaw than a technical flaw and the list was meant to point out the mistakes people make when actually FREDding.
b) It's not that common a mistake (just hugely obvious when it does occur).
If I ever do a top 13 errors of mission design though I'll probably include it along with things like thinking that including 5 Saths and 4 Colossi is a good idea
