As promised I got some playtesting done

There's very little in the way of technical errors so my problems are more related to the fun factor of the mission
The only technical errors I noticed were the missing delay between wave of Pisces wing (which I presume is simply an error of omission since the other wings all have a delay) and the complete lack of music!

Surprised no one spotted that one

Get to the mission specs editor and add some
As for the mission flow, this is where I had more problems. I never really felt like the Julius was in danger at any point. Maybe that's cause I just played well (for a change) but I got the Julius to the node with about 49% hull intact on medium). It might also be worth setting the Julius' hull to 75-90% hull damage to represent the fact that it's been damaged and stepping up the level of attacks a little.
One other thing that happened was that I managed to eliminate all the enemy craft about a minute and a half before the Julius reached the node which left me with a fair bit of sitting around doing nothing time.
So now we're stuck with the hardest FRED question of all. How do we make the mission more fun to play? I'm open to ideas
