Hard Light Productions Forums
FreeSpace Releases => Asset Releases => Topic started by: Galemp on August 05, 2018, 10:09:42 pm
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(http://wiki.hard-light.net/images/8/81/ECM_Hercules.jpg)
Based on a concept by Thaeris (https://www.hard-light.net/forums/index.php?topic=68207.msg1351785#msg1351785), this Hercules frame has been stripped of its iconic quad gun mounts and retrofit with enhanced sensors and communications equipment. The result is a fighter with short-range AWACS capability, that can be deployed in pirate or mercenary wings to thwart stealth fighters and other electronic countermeasures. (You can table it as a stealth fighter as well, if you want.) Have fun!
DOWNLOAD (https://drive.google.com/open?id=1klFy3Mbc3NditXjQ6DYYGo0Uf0ghEVZ7)
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DL'ed. :)
But shouldn't it be rather a Herc II instead? And ECM for pirates is a lidl too much IMO...
Edit: Might be worth re-importing/opening with PCS? It has 16 textures.
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This looks awesome! Nice work!
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Edit: Might be worth re-importing/opening with PCS? It has 16 textures.
So that's how you consolidate textures. Okay! I'll wait a day or two for more feedback then update the post. Might make a few more edits in the meantime.
Also does anyone else care that the Herc diffuse map in the MediaVPs is so awful?
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OK so there's time for some detailed analysis then :)
-Thruster isn't linked with Engine subsystem.
-Mass for the model seems a bit off (about 10 times compared with other MVP ships atleast - the HTL Herc I however has a similar high mass for some reason, maybe a I found a MVP bug too?).
-Frontal sensor array is outside of shield mesh.
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I've updated the download (with a little enhancement ;7) but I'm afraid I don't understand what you mean by "thruster isn't linked with Engine subsystem." I've looked through some other POFs and I don't see anywhere to do that.
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I usually add "$engine_subsystem=Engine" to every Thruster; might be unnecessary here because there's only 1 but I like it when everything follows the same scheme. :cool:
Edit. TBH I don't know if any of this causes issues, but reimporting has apparently removed the "properties"/"parent" from the docking point and the path.
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very cool
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DL'ed. :)
But shouldn't it be rather a Herc II instead? And ECM for pirates is a lidl too much IMO...
Edit: Might be worth re-importing/opening with PCS? It has 16 textures.
One can use it for anti-piracy ops too, and the Herc I would be much more available to non GTVA Navy organizations, so I'd say it's a good choice.
An old fighter chassis reused by police/security/privateers to find pirates hiding in asteroids or gas clouds...
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One can use it for anti-piracy ops too, and the Herc I would be much more available to non GTVA Navy organizations, so I'd say it's a good choice.
An old fighter chassis reused by police/security/privateers to find pirates hiding in asteroids or gas clouds...
Ages ago I converted one of Aldos fighter - a heavy stealth fighter with pretty much the same purpose. It's low poly but I liked the design (maybe I have a strange taste but still :D ). Probably I should release it someday.
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Holy makeral! It happened!
...Perhaps I need to doodle more. Nice work, Galemp.
:D
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This looks really interesting. Strong EWAR capabilities, but still some self-defence guns left. I'm wondering what if it was a protagonist ship in some campaign. :)
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ITT the GTVA forgets how to make housings