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Hosted Projects - Standalone => Diaspora => Developer Blog => Topic started by: karajorma on June 23, 2009, 01:37:09 pm

Title: 2009-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: karajorma on June 23, 2009, 01:37:09 pm
A short update today but one I think you'll like. Work is carrying on with the project quite nicely. Newman is making a lot of progress with the Basestar and texturing of the Theseus is under way. However we've had an interesting development with that ship that was worth pointing out.

After showing off the model of the Theseus on a few websites (read as many as we thought we could without getting accused of spamming), Meleardil got to talking with tan.j on the Sci-Fi Meshes website. Those of you who do frequent that website probably recognise the name but for those of you who don't, he's the guy behind the awesome Battlestar Ouroboros model.

(http://www.freespacefaq.com/Diaspora/Misc/ouroboros_test07_ksx_2OK.jpg) (http://www.scifi-meshes.com/forums/3d-wips/50778-animation-bsg-zero-hour.html)

Anyway the upshot of the whole chat was that we gave him a copy of the Theseus to turn into a high poly version we could use for promotional material (and cutscenes if we ever get the time). It will also help us somewhat with the texturing of the game model. Bear in mind that this isn't the in-game model (I guarantee someone isn't going to read this and will ask if this is the in-game model on the thread. :p) but we figured it was too beautiful to keep to ourselves.

(http://diaspora.hard-light.net/images/wip/wip_theseus_004.jpg)
(http://diaspora.hard-light.net/images/wip/wip_theseus_005.jpg)
(http://diaspora.hard-light.net/images/wip/wip_theseus_006.jpg)
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: General Battuta on June 23, 2009, 01:51:50 pm
What a prow! She's a fighter.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: TESLA on June 23, 2009, 02:27:16 pm
is that an in-game model?   :lol:  :p


Looks pretty cool. Lot of talent over there alright!!!
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Angelus on June 23, 2009, 02:35:24 pm
Looks cool, tan.j did a great job in detailing the awesome design :yes:

I don't mind waiting a couple of weeks longer should you decide to add cutscenes with the up-polyfied ship.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: YIIMM on June 23, 2009, 03:32:07 pm
Looking from the front, it's almost as if the top jaw is from Galactica, and the bottom jaw from Pegasus, it's an interesting mix of old and new.

I am a fan of Tan J's stuff and this is a brilliant model  :) :yes:
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Meleardil on June 23, 2009, 03:52:22 pm
Tan.J is just about to finish the main shape upgrade, and he did not even start the real detailing. I think the one you are seeing above shows only 20% of the work he intends to do. He is amazing.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Felix 039 on June 23, 2009, 08:16:45 pm
(http://www.freespacefaq.com/Diaspora/Misc/ouroboros_test07_ksx_2OK.jpg) (http://www.scifi-meshes.com/forums/3d-wips/50778-animation-bsg-zero-hour.html)

Only if we have something like this in RL    :lol:

This is just marvelous.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: FraktuRe on June 23, 2009, 10:21:00 pm
looks great :)
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: boewolf on June 24, 2009, 01:10:57 am
Where is my color coded drool towel...
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Sidestep on June 24, 2009, 01:30:08 am
Wow, that is looking awesome. Great model.

Looks very beefy and formidable.

Itching to launch from it and and do a flyby to see her in all her glory!
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: General Battuta on June 24, 2009, 09:54:21 am
Wow, that is looking awesome. Great model.

Looks very beefy and formidable.

Itching to launch from it and and do a flyby to see her in all her glory!

 :p

Did you read the post? That's not an ingame model!
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Sidestep on June 24, 2009, 09:59:05 am
It's called sarcasm....
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: General Battuta on June 24, 2009, 10:01:23 am
This is the Internet!
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: FraktuRe on June 24, 2009, 10:07:48 pm
It's serious business!
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Angelus on June 25, 2009, 08:17:53 am
I remember vaguely that one of the team members, years back, build a high poly battlestar.
I think it was newman and the BS was a high poly Valkyrie ( i lost the link to that forum where i found those pics as my NB fried itself ), not sure though, so apologies should it be someone else.

So my question is, does the team has the model?
Since kara mentioned promotional stuff, i thought it would be cool to have more then one High poly ship.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: newman on June 25, 2009, 10:24:45 am
As far as I know we've never had a high poly battlestar done so far.. not during my time in BtRL, or in Diaspora - the Starslayer - Meleardil - tan.j. cooperation is the first though some of them, like Scotchy's pegasus, sure look high poly  :)
You are correct in the fact that I did build a game-grade Valkyrie mesh, unwrapped it and textured it about halfway through before I had to switch to other stuff that's needed for R1. You'll see the Valkyrie relatively soon, though.. just not while we have r1 stuff to work on.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Aardwolf on June 25, 2009, 02:17:16 pm
Question / Suggestion: are you going to use this high-quality model to bake normal maps, textures, etc. for the in-game model?
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: karajorma on June 25, 2009, 02:43:52 pm
That's what I was referring to when I said this

It will also help us somewhat with the texturing of the game model.

Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Aardwolf on June 25, 2009, 05:41:55 pm
Ah. I noticed that, but wasn't sure if that was quite how you meant it. But it was sort of what gave me the idea to ask.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: colecampbell666 on June 25, 2009, 08:20:01 pm
So how do they land the fighters on the upsidedown landing strips? What happens when the gravity switches from down to up?
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Aardwolf on June 25, 2009, 09:04:25 pm
It doesn't... at least not inside the fighterbay.

I can't recall any canon explanation for that sort of stuff (but I didn't watch much, so maybe it was mentioned at some point)
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: FraktuRe on June 25, 2009, 11:13:05 pm
It was never shown.

I've seen vipers land on either side on peggy, but after that they don't show anything else. I do remember us having a very long winded debate about it once, a long time ago.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: David cgc on June 26, 2009, 09:46:39 am
Since there are upside-down launch tubes alternating with right-side-up ones on the Pegasus, I always assumed there were two hangar decks in the flight pod, mated floor to floor. I further supposed the aircraft elevators could rotate to transfer ships from one to the other. The Theseus has the same launch tube arrangement, but the space between flight decks doesn't seem quite thick enough to accommodate two hangars.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Meleardil on June 26, 2009, 10:20:37 am
It does not... These flightpods are an early, experimental design. There is only one hangar deck. The landing surfaces are doubled to maximize landing options and make landing faster. The launch tubes are up-down-up-down to save space, so ALL the fighters can be loaded and launched at once. It is a strike-carrier. Jump in, release the swarm of vipers, cover their back with heavy anti aircraft fire, provide fast landing option after the attack and jump out. The ship is sleek and agile. It was designed for war, not for prolonged duties.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: General Battuta on June 26, 2009, 10:27:11 am
I'm getting the sense the poor ship may not survive R1.

Slightly OT, but I'm also really looking forward to the R1 characters discovering the Cylons amongst them.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: David cgc on June 26, 2009, 10:47:48 am
There is only one hangar deck. The landing surfaces are doubled to maximize landing options and make landing faster. The launch tubes are up-down-up-down to save space, so ALL the fighters can be loaded and launched at once.

How do they flip the Vipers upside-down in the hangar to fit them into the tube?
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: StarSlayer on June 26, 2009, 11:03:50 am
Additive and Subtractive magic :P Lets face it the idea is silly on Pegasus and its silly here but quite frankly I thought it looked cool and I was able to forgo my usual attention to reality since it somehow works on Pegasus.  As FraktuRe mentioned we once had a very long debate about it on BTRL forums(I might have started the discussion since it thought it was silly on Pegasus)
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: karajorma on June 26, 2009, 11:20:32 am
Exactly. Pegasus has already said it's possible so we don't care how silly it is. :p
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Deckard on June 27, 2009, 07:24:47 am
This BattleStar rocks; keep up the good work!
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Meleardil on June 28, 2009, 10:42:49 am
As I said, Tan.J has not even started the REAL detailing. :D Just to prove my point, I am posting few pictures from his last update. He has started WIP threads on Foundation 3D and Sci-fi Meshes. I would like to ask you to go those sites and prise him directly. We artists thrive on prise and applose. Please, "feed" us" :)

F3D thread: http://www.foundation3d.com/forums/showthread.php?t=6605

SFM thread: http://www.scifi-meshes.com/forums/3d-wips/65161-battlestar-theseus-high-poly-diaspora.html

(http://i375.photobucket.com/albums/oo200/tandotj/Theseus_wip31.jpg)

(http://i375.photobucket.com/albums/oo200/tandotj/Theseus_wip32.jpg)

(http://i375.photobucket.com/albums/oo200/tandotj/Theseus_wip33.jpg)
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Rodo on June 28, 2009, 02:36:49 pm
I love frikking big ships... they are so, charming and realistic ^^
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Meleardil on July 01, 2009, 04:45:48 pm
Another update from Tan.J. A closer look at the spinal missile silos.
He also rendered a comaprison picture. He has a wonderful, high detail mesh of a Galactica class battlestar. For those, who were curious about the size of the Sobek class, and pure numbers meant little, this picture might help.

(http://i375.photobucket.com/albums/oo200/tandotj/Theseus_wip36.jpg)

(http://i375.photobucket.com/albums/oo200/tandotj/Theseus_wip35.jpg)
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Angelus on July 01, 2009, 04:56:49 pm
oh lord, how can i resist the bittersweet desire to cuddle both ladies... :D

great work on the details sofar :yes:, have to check the thread on Sci-fi meshes...
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Sidestep on July 02, 2009, 04:12:53 am
They look pretty cool next to each other  :D
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: TESLA on July 02, 2009, 07:11:07 pm
That's what I was referring to when I said this

It will also help us somewhat with the texturing of the game model.



Quoting yourself must be the first sign of madness  :p
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Meleardil on July 05, 2009, 04:51:55 pm
The usual update from Master Tan.J:

(http://www.foundation3d.com/uploads/general/2009/07/-05-785079.jpg)

(http://www.foundation3d.com/uploads/general/2009/07/-05-785113.jpg)
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Demitri on July 06, 2009, 05:46:46 am
That is outstanding!
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: ark2010 on July 06, 2009, 11:40:35 am
Hi there! I'm new to the boards-ish. By 'ish' i mean that i have been spying on you lot for sometime and the progress that has been made with diasporra, hehehe. Anyways, i usually don't add my 2 cents to boards, because, well, i'm very lazy. But these lil sneak previews have actually caused some kind of reaction in me which has compelled me to join up and send a message of my absolute adoration of this game!!  :eek: Now considering my laziness you can put into perspective the level of my interest by me actually sending this! :nod:

Looks absoluteley superb! Just graduated from uni so hoping the game will come out before i find a job so i can spend many a wasted hour on it... But until then i shall just have to be content in watching the trailers on  constant replay...  :lol:

Incredible ship build, well done!
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Aardwolf on July 06, 2009, 11:53:02 am
Ah cool, more work on the turrets. I was looking at some of the placements and thinking "how the heck will that turret be able to rotate?"
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: karajorma on July 06, 2009, 11:57:41 am
Bear in mind that the recessed ones rise up out of the depressions they are in when they are active (We plan to make that happen in the game eventually but I doubt it will be possible for R1).
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Aardwolf on July 06, 2009, 12:00:05 pm
No, it wasn't one of the recessed ones. It was one of the ones nestled up against a wall-sort-of-thing.

Edit: The ones like in the bottom of this picture:

(http://i375.photobucket.com/albums/oo200/tandotj/Theseus_wip36.jpg)

But actually, it looks like you have since modified the placement / modeling.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Meleardil on July 06, 2009, 02:40:57 pm
Ah cool, more work on the turrets. I was looking at some of the placements and thinking "how the heck will that turret be able to rotate?"
They don't. It is the "resting position". The same as we have seen in the show on Galactica. The big turrets rise from their sockets into firing position, and than they can turn around. The height they need to rise is 3 meter on the game mesh.

No, it wasn't one of the recessed ones. It was one of the ones nestled up against a wall-sort-of-thing.
But actually, it looks like you have since modified the placement / modeling.

On the game mesh, those can rotate without problem. Tan.J added an extra armour layer, and THAT is the reason those turrets were stuck. He adjusted the position on the high poly mesh after he started detailing the turrets. The game mesh will be modified accordingly, so the two models will be 100% compatible.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Aardwolf on July 07, 2009, 10:39:20 am
No, it wasn't one of the recessed ones. It was one of the ones nestled up against a wall-sort-of-thing.
But actually, it looks like you have since modified the placement / modeling.

On the game mesh, those can rotate without problem. Tan.J added an extra armour layer, and THAT is the reason those turrets were stuck. He adjusted the position on the high poly mesh after he started detailing the turrets. The game mesh will be modified accordingly, so the two models will be 100% compatible.

That's what I was talking about. Good to hear it.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: dragonsniper on July 07, 2009, 09:17:18 pm
Jeeze that's crazy. :eek: Will this ship be in-game?
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: General Battuta on July 07, 2009, 09:17:53 pm
Read the damn thread, dragonsniper! Or even the first post!

please tell me he isn't joking or I'm going to look very dumb again
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: peterv on July 07, 2009, 09:21:13 pm
One day dragonsniper. One day...
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: TigrisJK on July 07, 2009, 10:56:28 pm
Wow. Wooooow.


That thing is gorgeous. If you're making the maps from that model...

Meeeeow. I cannot wait for R1. Wow.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Richard on July 08, 2009, 01:30:36 am
It's really a beautiful ship.
CONGRATULATION!
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: karajorma on July 08, 2009, 01:42:56 am
Jeeze that's crazy. :eek: Will this ship be in-game?

I'm only surprised it took this long for someone to ask. :p
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Felix 039 on July 08, 2009, 01:44:26 am
A HD -> high poly campaign would be nice  :P
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Richard on July 08, 2009, 05:45:20 am
An HD campaign need a big computer... I haven't :(
But it can be great.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: karajorma on July 08, 2009, 05:54:32 am
A HD -> high poly campaign would be nice  :P

Having the team of programmers we'd need to do it would be nice too.

Neither look likely to happen though.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: ark2010 on July 08, 2009, 11:53:10 am
Jeeze that's crazy. :eek: Will this ship be in-game?

I'm only surprised it took this long for someone to ask. :p

.... But thats a yes right....  :nod:
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: karajorma on July 08, 2009, 11:56:11 am
It's a "read the first post in the thread before commenting on the rest of the thread". :p
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: ark2010 on July 08, 2009, 05:52:44 pm


*hangs head in shame* :wtf:


It's a "read the first post in the thread before commenting on the rest of the thread". :p

See and i've read that as well... But to be fair, that was like 3 weeks ago, and in my old age my memory isn't all it used to be...
But kudos on the nostradmus capabilities... Very impressive :lol:

... however... on a side note, any chance of some new screenies in the near future?  ;7
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: colecampbell666 on July 08, 2009, 06:08:57 pm
What's an "HD" campaign?
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: karajorma on July 08, 2009, 06:23:25 pm
I think they mean using high poly models and hi res textures.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: newman on July 08, 2009, 06:54:29 pm
Not to get too involved into explaining modern 3d engine mechanics, but there's a difference between a real time renderer (needed for 3d game) and the one you see in 3d applications that can sometimes take hours to deliver it's result. If you want your 3d engine to render objects in real time, you need those objects optimized. Today's computers just aren't powerful enough to deal with ships that have millions of polygons in real time. It's not just a matter of having a slightly better CPU or graphics card then the average player. It still wouldn't work, so no you will not see the high poly mesh in the game itself. But it will still look awesome, thanks to the game developer's bag of tricks :)
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Enker on July 08, 2009, 07:16:01 pm
Not to get too involved into explaining modern 3d engine mechanics, but there's a difference between a real time renderer (needed for 3d game) and the one you see in 3d applications that can sometimes take hours to deliver it's result. If you want your 3d engine to render objects in real time, you need those objects optimized. Today's computers just aren't powerful enough to deal with ships that have millions of polygons in real time. It's not just a matter of having a slightly better CPU or graphics card then the average player. It still wouldn't work, so no you will not see the high poly mesh in the game itself. But it will still look awesome, thanks to the game developer's bag of tricks :)
That's why MechWarrior: Living Legends is using the Crysis engine. High quality textures on low polygon models makes it look spiffy, and it is easier for a computer to render a high quality two dimensional texture on a simpler model, than a high quality texture on a high definition model.

Example: http://www.mechlivinglegends.net/cpg/displayimage.php?pos=-441
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: General Battuta on July 08, 2009, 07:25:30 pm
There's still no comparison, Enker. Even with its fancy tech CryEngine can't render anything like what we're looking at here.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: NGTM-1R on July 08, 2009, 07:28:05 pm
There's still no comparison, Enker. Even with its fancy tech CryEngine can't render anything like what we're looking at here.

Sure it can.

It just needs a Cray.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: General Battuta on July 08, 2009, 07:35:12 pm
Don't be silly! You can't run Crysis on a Cray! The video card isn't powerful enough!
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: NGTM-1R on July 08, 2009, 08:05:34 pm
Make another Cray into the video card?
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: General Battuta on July 08, 2009, 08:07:06 pm
Now it runs on everything but Very High.

We need to get Vista for DX10.  :(

ANYWAY! Sorry for the derail, Kara. I just wanted to register again how excited I am for this product. The quality of the assets coming out of here, as well as the skill of the FREDders (between you and Axem alone you have an all-star team) are enough to get me excited. Between the thrill of the BSG-style dogfights (so much more dynamic than regular FS2) and the opportunities for mature storytelling the universe presents, I really think this is going to be a superior product.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: SpardaSon21 on July 08, 2009, 08:42:58 pm
Yeah, BP with all its excellent storytelling had great FREDding with its almost-impossible beam cannon objectives. :D
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: General Battuta on July 08, 2009, 08:58:24 pm
Oh hush. That was...two missions! Just two! And we're supposed to be un-derailing this thread anyway.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Enker on July 09, 2009, 09:45:39 pm
There's still no comparison, Enker. Even with its fancy tech CryEngine can't render anything like what we're looking at here.
I realize that, I was just trying to help.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: General Battuta on July 09, 2009, 10:56:06 pm
It is a very neat concept. I wish it'd been implemented, though. CryEngine is not exactly optimized well.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: -Norbert- on July 13, 2009, 03:33:46 am
I have a question about the model.
Aren't the "fighter-pods" (or however they are called) supposed to be retracted into the main hull during a jump.
With this model, they wouldn't fit into the gap in the hull.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: karajorma on July 13, 2009, 03:45:22 am
They are on the Galactica. Ever seen the Pegasus retract pods?
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: newman on July 13, 2009, 03:56:50 am
We've seen 3 canon battlestars - the Galactica, the Pegasus, and the Valkyrie. Of the 3, only the oldest of the bunch - the Galactica - has to retract her pods to jump, so obviously the colonials figured out how to jump a big ship without the need for pod retraction later on. The Theseus is a newer class then the Galactica, being comissioned near the end of the 1st war, and one of the improvements to the design was that she doesn't need to retract her pods to jump.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Morwen on July 13, 2009, 09:30:16 am
It is a very neat concept. I wish it'd been implemented, though. CryEngine is not exactly optimized well.

From experience, I know that Crysis can handle some ridiculously large polycount at a decent FPS as long as you have today's average computer. I had 3 million tris on screen once and it still played at 30ish FPS. The real-time lighting and physicalized particle effects are also pretty fancy. The robot screenshot someone posted here looked like a really lowpoly model and really doens't do justice to the engine.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: -Norbert- on July 13, 2009, 09:46:15 am
Quote
They are on the Galactica. Ever seen the Pegasus retract pods?
The only episode I remember, were the Pegasus was shown jumping, was the one in which the chief engineer (Garner?) was it's commander. And there was so much other action going on on the screen that I didn't pay attention to the pods.

Too bad actually, since I rather liked the fact, that they could retract the hangars during jumps or firefights, since they are a rather vulnerable place.
Do the Pegasus, Valkyrie and the Theseus have some kind heavily armored doors for the hangar entrances?
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Angelus on July 13, 2009, 09:52:37 am
None of the Battlestars has armored doors, Galacticas hangar entrance is closed by the hull when the ship is ready to jump.
Pegasus and Theseus have heavy/ medium cannons to protect the hangar from uninvited guests.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: The E on July 13, 2009, 09:57:21 am
Yeah, there are big weapons platforms covering those entrances. Not to mention the massive amounts of flak a battlestar routinely puts out.
Anyway, Pegasus' pods are not retractable, and never have been. Razor, which features at least one jump by her, does not show it.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Meleardil on July 13, 2009, 03:04:45 pm
As I said before, Tan.J has not even started the REAL detailing. :D These are his latest WIP shots.
The threads, where he keeps posting his updates are shown below. Please visit these sites, and comment his work. More you like it, more he will work on it. That's how it works.

F3D thread: http://www.foundation3d.com/forums/showthread.php?t=6605

SFM thread: http://www.scifi-meshes.com/forums/3d-wips/65161-battlestar-theseus-high-poly-diaspora.html

(http://i375.photobucket.com/albums/oo200/tandotj/Theseus_wip45.jpg)

(http://i375.photobucket.com/albums/oo200/tandotj/Theseus_wip46.jpg)

(http://i375.photobucket.com/albums/oo200/tandotj/Theseus_wip44.jpg)

(http://i375.photobucket.com/albums/oo200/tandotj/Theseus_wip43.jpg)
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Angelus on July 13, 2009, 03:53:39 pm
:jaw: The amount of detail is nearing "insane". He's slowly closing the gap to the meshes used in the show.
Awesome work :yes:
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Aardwolf on July 16, 2009, 04:11:40 pm
(http://www.foundation3d.com/uploads/studio/2009/07/-13-486714.jpg)

Nice ... the red glows have proper shadows.

Make sure the shadows from the movable turret don't get baked into the glowmap, or anything

So, can we get a mockup (maybe the low-poly original) of how this is going to look as far as color? I mean, where the glows are, where the grays are, where the shiny is, et cetera.
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: StarSlayer on July 16, 2009, 07:05:07 pm
I expect it will look like Galactica when skinned
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Aardwolf on July 16, 2009, 07:25:29 pm
Well duh, but...  :(
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: Madcat on September 16, 2009, 01:42:30 pm
This battlestar is nothing short of spectacular, great work on the design and all the little details!

So, who does work on texturing the in-game model?

I think I've spotted the Theseus in the background of some of newman's new Basestar screenshots, and there it looks quite a bit further finished.  :pimp:

Looking forward to seeing some screenshots of it!
Title: Re: 09-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: FUBAR-BDHR on September 16, 2009, 02:41:31 pm
It just looks that good without the textures. 
Title: Re: 2009-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: sithlordyoda on April 13, 2015, 08:58:25 pm
How can I contact the designer of Theseus ? i got a question for him ?   
Title: Re: 2009-06-23 - A Much Closer Look At The Battlestar Theseus
Post by: StarSlayer on April 14, 2015, 08:19:43 am
Shoot.