Note: found a couple errors in the dds_vp's. We're working on it. The ones I've tracked down are corrupted because the TGA/PCX versions are non-power-of-2 sizes.
Some of the culprits, which might be good to fix in the TGA/PCX versions also:
thruster02-03 -- 510x128 (?!)
thruster03-01a -- 400x400, whereas all the other thruster03* files are 512x512.
Prometheus_Glow -- 166x166
Vapula_Glow -- 166x166
Kayser_Glow.pcx -- 166x166. This is an odd one, because Kayser_Glow.tga is just fine at 256x256. These three weapon glows look all identical, so correcting them is easy: duplicate Kayser_Glow.tga, overwriting the others, and convert to pcx to fix those too.
Also, a couple ideas:
1. There is a typo (?) in the mv_effects-wep.tbm file under Terran Turret. The Laser Bitmap is 2_laserglow03. Is this not supposed to be LaserGlow03, or Terran_Turret? This currently has the effect of most Terran turrets firing odd but boring white blobs.
2. The animated glowmaps; wouldn't they look better with a slower animation speed (fps)? Most of them are currently > 30fps, some at even 60. So you see the full animation in less than a second; the repetition becomes quite noticable in such a short amount of time. I say they'd look better at 15fps or so. Hmm, would this also improve performance any?