I hate to even post in these types of situations but lets get some facts laid out.
First TBP was finalize 5/20/08. The installer and DVD were released later but that was the last compilation of the 3.4b core. This whole issue SCP/TBP arose on 1/20/09. That's 8 months after the final release. There were at least 6 beta builds that tried to fix all the problems that could be fixed before 3.4b before the final. That doesn't count 3.4 or 3.4a builds.
Vidmaster and I officially joined the TBP team at about the same time as the final release. With the release of the DVD the project was considered done and moved from a development stage to a FREDer stage. In doing so IP stepped down as head of TBP and turned the forums over to Vid and I. When we took over there was one thing that we promised to do:
Keep the 3.4b core as the final version of TBP. No patches, nothing overrides the core data. That was and is the golden rule an is clearly stated in the TBP rules thread.
This does not hinder or halt and fan made development it merely means anything need to be done as a mod.
The current situation started off simple enough with a question about TBP being final in the TBP internal forum. I received a message from IP about his ICQ (or whatever messenger) conversation with Goober on the same day. At almost the same time I received a PM from Goober to go to ICQ which I did. We had a civil conversation about the status of TBP and possible solutions. I explained the above status of TBP 3.4b being final and there would not be a patch. I acknowledged that there are bugs and I should know as I run debug builds constantly in TBP to work out the bugs in multi. I do the same in FS2 except when I decide to just play for fun. I too paged through all those warnings for almost a year because I didn't know about the -no_warn flag. I agree it is a pain in the but and know that the coders can't us the -no_warn flag to skip the bugs. I put forth the following ideas:
TBP stays final
I reproduce all bugs possible in FS2.
I am not against any updates but said updates need to be in a mod folder.
I even stated a complete MediaVP style update in the future wouldn't be out of the question.
Now you may ask why a mod folder. First it preservers the 3.4b final rule because the core data is not changed and TBP final can be played by simply turning off the mod. Second if the patch does break existing campaigns and missions it can simply be turned off and those missions will work again. Third FREDers have the choice of writing for TBP final or the mod. Some FREDers want to keep their stuff compatible with the 3.4b core and use the 3.6.9 exes that are included with TBP Final.
At this point I thought the issue was resolved until I received a second summons to an ICQ session on the 23rd. I stated the same things as before an again thought the situation was resolved. Then out of the blue on the 30th I received a message containing the following:
I have raised the subject of dropping support for TBP in the SCP internal. I should warn you that Taylor, karajorma, Wanderer, and I have all directly experienced the frustration of trying to work with a bug-ridden mod, and we will all likely be in favor of terminating support. And I'd be willing to bet that the other members of SCP would be in favor as well, once they see our position and verify TBP's problems for themselves.
"Discontinuing support" would mean that all TBP-specific Mantis bugs would be closed, all TBP-specific Launcher options (such as the -tbp command line option) would be disabled, and there would be a popup upon game start saying that TBP is not supported by the SCP. In addition we would remove TBP from the list of validated multiplayer mods for FS2NetD.
The message continued but that was when the you know what hit the fan. Basically we were told fix it or we will break backward compatibility by removing all TBP specific features and multiplayer will be cut off. Now having worked on multi for over a year I didn't take that very well and contacted Vid and IP. Vid and I decided that the best course of action would be to talk to the other coders mentioned in the message. So I did and received positive feedback from them about the ideas I put forth. IP didn't take it as well and I can't blame him for that. Things quickly spiraled downward in the TBP internal forum.
During the downward spiral in the TBP internal we were also informed that people had been working on a patch for 3.4b. No one bothered to ask or even inform us the people in charge of TBP about it. There had been mention of members of the SCP making changes for their own personal use in fixing bugs. This however was the first we heard of a patch and not only herd of it but were told TBP would be patched whether we wanted it to or not. Not as a mod but as a 3.4c.
Now how would you feel having clearly stated the position that TBP core is not to be changed, having put forward possible solutions and then being notified that your project was going to be updated by another team? Pissed me off and it wasn't even my work in the 3.4b core.
Now the downward spiral continued at an even faster pace starting with the thread in IP's signature. Even the SCP team members that had thought a mod was a possible solution backed off their initial positions. No longer was an update via mod and reporting bugs with FS2 data good enough solutions for some of them. IP also withdrew the option for a mod because of this. The models were now off limits for fixes.
In the mean time we are trying to FRED an get mutiplayer up and running. We are at a state where we don't even know if there will be multiplayer. Pretty much all work on multiplayer has come down to finishing up what is currently being worked on and holding off on any new stuff as it may be a waste of time to make it in the first place. How do you think we feel stuck in the middle? We have to maintain our promise not to change 3.4b while trying to develop for a mod that may have support removed from the engine and multiplayer shut down.
Thankfully things have started settling down a bit and hopefully cooler heads will prevail. But don't jump to conclusions on who is wright an who is wrong. I don't think there is even one person that knows the whole story. As far as us not replying in threads like this there is an old saying: "Leave sleeping dogs lie" That is my approach. When the dogs have rested then we will discuss the issues. Threads such as this usually do no good but to anger both sides. I could go on and on but I have other stuff to do..........