I have dealt with this problem ever since I've tried to start a game. It always comes up with erros of not finding ship classes so I ignored them. Then when I got to the part where you jump through the node with all those ships well the Abel jumped in and it was GTF Ulyesses so I thought that can't be right so I destroyed it and went on. So then I'm in the place where the lucifer is and guess what it is. Its a GTF Ulysees. I am confused on what to do, because I know for fact the Lucifer is not that. I would like help with this please. Heres a log if needed.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.11022013
Passed cmdline options:
-missile_lighting
-3dshockwave
-soft_particles
-post_process
-fxaa
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-snd_preload
-mod blueplanet,mediavps_3612
-mipmap
-window
-spec
-glow
-env
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
Building file index...
Found root pack 'F:\FreeSpace 2\blueplanet\adv-bp.vp' with a checksum of 0x670cbd97
Found root pack 'F:\FreeSpace 2\blueplanet\bp-audio1.vp' with a checksum of 0x58f866a1
Found root pack 'F:\FreeSpace 2\blueplanet\bp-audio2.vp' with a checksum of 0x213dcdf3
Found root pack 'F:\FreeSpace 2\blueplanet\bp-compat.vp' with a checksum of 0x6ef45eaf
Found root pack 'F:\FreeSpace 2\blueplanet\bp-core.vp' with a checksum of 0x099138b1
Found root pack 'F:\FreeSpace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x1604e6d1
Found root pack 'F:\FreeSpace 2\blueplanet\bp-visuals2.vp' with a checksum of 0xcb7237b9
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x6b831455
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'F:\FreeSpace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'F:\FreeSpace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'F:\FreeSpace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'F:\FreeSpace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'F:\FreeSpace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'F:\FreeSpace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'F:\FreeSpace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'F:\FreeSpace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'F:\FreeSpace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'F:\FreeSpace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'F:\FreeSpace 2\tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack 'F:\FreeSpace 2\tangoB_fs2.vp' with a checksum of 0x0a5f4659
Found root pack 'F:\FreeSpace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'F:\FreeSpace 2\blueplanet\' ... 0 files
Searching root pack 'F:\FreeSpace 2\blueplanet\adv-bp.vp' ... 358 files
Searching root pack 'F:\FreeSpace 2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'F:\FreeSpace 2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'F:\FreeSpace 2\blueplanet\bp-compat.vp' ... 1 files
Searching root pack 'F:\FreeSpace 2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'F:\FreeSpace 2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'F:\FreeSpace 2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'F:\FreeSpace 2\mediavps_3612\' ... 0 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'F:\FreeSpace 2\' ... 192 files
Searching root pack 'F:\FreeSpace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'F:\FreeSpace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'F:\FreeSpace 2\Root_fs2.vp' ... 157 files
Searching root pack 'F:\FreeSpace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'F:\FreeSpace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'F:\FreeSpace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'F:\FreeSpace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'F:\FreeSpace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'F:\FreeSpace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'F:\FreeSpace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'F:\FreeSpace 2\tangoA_fs2.vp' ... 0 files
Searching root pack 'F:\FreeSpace 2\tangoB_fs2.vp' ... 0 files
Searching root pack 'F:\FreeSpace 2\warble_fs2.vp' ... 52 files
Searching root 'h:\' ... 0 files
Found 36 roots and 17594 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX enabled: NO
Playback device: Generic Software on Speakers (SRS Audio)
Capture device: Microphone (HD Pro Webcam C920)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 16-bit color...
Initializing WGL...
Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, stencil: 1, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 6670
OpenGL Version : 4.2.11995 Compatibility Profile Context
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Using extension "GL_EXT_framebuffer_blit".
Using extension "GL_EXT_geometry_shader4".
Using extension "GL_EXT_texture_array".
Found special extension function "wglSwapIntervalEXT".
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Compiling deferred light shader...
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: deferred-f.sdr
Compiling post-processing shader 1 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Compiling post-processing shader 2 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Compiling post-processing shader 3 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Compiling post-processing shader 4 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Compiling post-processing shader 5 ...
Loading built-in default shader for: fxaa-v.sdr
Loading built-in default shader for: fxaa-f.sdr
Compiling post-processing shader 6 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: fxaapre-f.sdr
Compiling post-processing shader 7 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: ls-f.sdr
Compiling post-processing shader 8 ...
Loading built-in default shader for: shadowdebug-v.sdr
Loading built-in default shader for: shadowdebug-f.sdr
Max texture units: 8 (16)
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'bp-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'bp-aip.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
WARNING: "Bogus string in weapon flags: big damage" at weapons.cpp:650
WARNING: "Weapon name Terran Turret MK2 already exists in weapons.tbl. All weapon names must be unique; the second entry has been skipped" at weapons.cpp:1109
WARNING: "Bogus string in weapon flags: capital" at weapons.cpp:650
weapons.tbl(line 4305): Warning: Error parsing id# in XSTR() tag XSTR("Similar to the GTVA's Harpoon, the Ancient Stinger missile is faster and more deadly. It is the ASF Olympia's standard anti-fighter missile and it has a range of 2.5 KM." 3344)
WARNING: "weapons.tbl(line 4305): Warning: Error parsing id# in XSTR() tag XSTR("Similar to the GTVA's Harpoon, the Ancient Stinger missile is faster and more deadly. It is the ASF Olympia's standard anti-fighter missile and it has a range of 2.5 KM." 3344)" at parselo.cpp:334
WARNING: "Bogus string in weapon flags: Big Damage" at weapons.cpp:650
WARNING: "Bogus string in weapon flags: Big Damage" at weapons.cpp:650
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'bp-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Ulysses's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Ultra Hercules's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Ultra Hercules's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Hercules Mark II's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Hercules Mark II's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Ares's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Ares's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Erinyes's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Erinyes's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Loki's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Myrmidon's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Artemis's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Artemis's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Medusa's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Medusa's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Ursa's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Ursa's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Zeus's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Zeus's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Boanerges's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Boanerges's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GVF Seth's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GVF Horus's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GVF Thoth's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GVF Serapis's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GVF Tauret's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GVF Tauret's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GVB Sekhmet's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GVB Sekhmet's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GVB Osiris's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GVB Osiris's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GVB Bakha's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GVB Bakha's primary dogfight banks." at parselo.cpp:2707
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'bp-shp.tbm' ...
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Ulysses's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Hercules Mark II's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Ares's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Erinyes's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Loki's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Artemis's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Medusa's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Ursa's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Zeus's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Boanerges's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Kulas's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Kulas's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Comanche's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Seminole's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Cherokee's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTF Cherokee's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Yurok's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Yurok's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Navajo's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey" in ship: GTB Navajo's primary dogfight banks." at parselo.cpp:2707
TBM => Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'bp-str.tbm' ...
loading animated cursor "cursor"
TBM => Starting parse of 'bp-main-hall.tbm' ...
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 430
TrackIR Init Failed - 1
Compiling video-processing shader ...
Loading built-in default shader for: video-v.sdr
Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'Hydro.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Hydro1.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'hydroambience.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'mlkgkiujg.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
Frame 0 too long!!: frametime = 1.707 (1.707)
Frame 0 too long!!: frametime = 0.270 (0.270)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Throwing out event 5 because of state set from 37 to 4
Throwing out event 5 because of state set from 37 to 4
PLR => Loading 'mlkgkiujg.plr' with version 0...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
CSG => Loading 'mlkgkiujg.bp.csg' with version 0...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Loading complete!
PLR => Saving 'mlkgkiujg.plr' with version 0...
PLR => Saving: Flags...
PLR => Saving: Info...
PLR => Saving: Scoring...
PLR => Saving: ScoringMulti...
PLR => Saving: HUD...
PLR => Saving: Variables...
PLR => Saving: Multiplayer...
PLR => Saving: Controls...
PLR => Saving: Settings...
PLR => Saving complete!
Freeing all existing models...
... Log closed, Tue Mar 12 17:41:45 2013