Author Topic: A game breaking problem  (Read 1504 times)

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A game breaking problem
I have dealt with this problem ever since I've tried to start a game. It always comes up with erros of not finding ship classes so I ignored them. Then when I got to the part where you jump through the node with all those ships well the Abel jumped in and it was GTF Ulyesses so I thought that can't be right so I destroyed it and went on. So then I'm in the place where the lucifer is and guess what it is. Its a GTF Ulysees. I am confused on what to do, because I know for fact the Lucifer is not that. I would like help with this please. Heres a log if needed.
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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.11022013
Passed cmdline options:
  -missile_lighting
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -snd_preload
  -mod blueplanet,mediavps_3612
  -mipmap
  -window
  -spec
  -glow
  -env
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
Building file index...
Found root pack 'F:\FreeSpace 2\blueplanet\adv-bp.vp' with a checksum of 0x670cbd97
Found root pack 'F:\FreeSpace 2\blueplanet\bp-audio1.vp' with a checksum of 0x58f866a1
Found root pack 'F:\FreeSpace 2\blueplanet\bp-audio2.vp' with a checksum of 0x213dcdf3
Found root pack 'F:\FreeSpace 2\blueplanet\bp-compat.vp' with a checksum of 0x6ef45eaf
Found root pack 'F:\FreeSpace 2\blueplanet\bp-core.vp' with a checksum of 0x099138b1
Found root pack 'F:\FreeSpace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x1604e6d1
Found root pack 'F:\FreeSpace 2\blueplanet\bp-visuals2.vp' with a checksum of 0xcb7237b9
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x6b831455
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'F:\FreeSpace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'F:\FreeSpace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'F:\FreeSpace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'F:\FreeSpace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'F:\FreeSpace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'F:\FreeSpace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'F:\FreeSpace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'F:\FreeSpace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'F:\FreeSpace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'F:\FreeSpace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'F:\FreeSpace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'F:\FreeSpace 2\tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack 'F:\FreeSpace 2\tangoB_fs2.vp' with a checksum of 0x0a5f4659
Found root pack 'F:\FreeSpace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'F:\FreeSpace 2\blueplanet\' ... 0 files
Searching root pack 'F:\FreeSpace 2\blueplanet\adv-bp.vp' ... 358 files
Searching root pack 'F:\FreeSpace 2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'F:\FreeSpace 2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'F:\FreeSpace 2\blueplanet\bp-compat.vp' ... 1 files
Searching root pack 'F:\FreeSpace 2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'F:\FreeSpace 2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'F:\FreeSpace 2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'F:\FreeSpace 2\mediavps_3612\' ... 0 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'F:\FreeSpace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'F:\FreeSpace 2\' ... 192 files
Searching root pack 'F:\FreeSpace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'F:\FreeSpace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'F:\FreeSpace 2\Root_fs2.vp' ... 157 files
Searching root pack 'F:\FreeSpace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'F:\FreeSpace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'F:\FreeSpace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'F:\FreeSpace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'F:\FreeSpace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'F:\FreeSpace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'F:\FreeSpace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'F:\FreeSpace 2\tangoA_fs2.vp' ... 0 files
Searching root pack 'F:\FreeSpace 2\tangoB_fs2.vp' ... 0 files
Searching root pack 'F:\FreeSpace 2\warble_fs2.vp' ... 52 files
Searching root 'h:\' ... 0 files
Found 36 roots and 17594 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Generic Software on Speakers (SRS Audio)
  Capture device: Microphone (HD Pro Webcam C920)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 16-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, stencil: 1, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : AMD Radeon HD 6670
  OpenGL Version   : 4.2.11995 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Using extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles
Compiling deferred light shader...
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr
  Compiling post-processing shader 8 ...
   Loading built-in default shader for: shadowdebug-v.sdr
   Loading built-in default shader for: shadowdebug-f.sdr

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
WARNING: "Bogus string in weapon flags: big damage" at weapons.cpp:650
WARNING: "Weapon name Terran Turret MK2 already exists in weapons.tbl.  All weapon names must be unique; the second entry has been skipped" at weapons.cpp:1109
WARNING: "Bogus string in weapon flags: capital" at weapons.cpp:650
weapons.tbl(line 4305): Warning: Error parsing id# in XSTR() tag XSTR("Similar to the GTVA's Harpoon, the Ancient Stinger missile is faster and more deadly. It is the ASF Olympia's standard anti-fighter missile and it has a range of 2.5 KM." 3344)

WARNING: "weapons.tbl(line 4305): Warning: Error parsing id# in XSTR() tag XSTR("Similar to the GTVA's Harpoon, the Ancient Stinger missile is faster and more deadly. It is the ASF Olympia's standard anti-fighter missile and it has a range of 2.5 KM." 3344)" at parselo.cpp:334
WARNING: "Bogus string in weapon flags: Big Damage" at weapons.cpp:650
WARNING: "Bogus string in weapon flags: Big Damage" at weapons.cpp:650
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Ulysses's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Ultra Hercules's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Ultra Hercules's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Hercules Mark II's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Hercules Mark II's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Ares's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Ares's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Erinyes's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Erinyes's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Loki's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Myrmidon's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Artemis's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Artemis's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Medusa's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Medusa's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Ursa's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Ursa's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Zeus's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Zeus's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Boanerges's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Boanerges's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GVF Seth's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GVF Horus's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GVF Thoth's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GVF Serapis's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GVF Tauret's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GVF Tauret's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GVB Sekhmet's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GVB Sekhmet's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GVB Osiris's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GVB Osiris's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GVB Bakha's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GVB Bakha's primary dogfight banks." at parselo.cpp:2707
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Ulysses's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Hercules Mark II's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Ares's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Erinyes's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Loki's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Artemis's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Medusa's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Ursa's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Zeus's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Boanerges's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Kulas's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Kulas's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Comanche's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Seminole's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Cherokee's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTF Cherokee's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Yurok's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Yurok's primary dogfight banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Navajo's primary banks." at parselo.cpp:2707
WARNING: "Unable to find WEAPON_LIST_TYPE string "Lamprey"  in ship: GTB Navajo's primary dogfight banks." at parselo.cpp:2707
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
loading animated cursor "cursor"
TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 430
TrackIR Init Failed - 1
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'Hydro.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Hydro1.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'hydroambience.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'mlkgkiujg.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
Frame  0 too long!!: frametime = 1.707 (1.707)
Frame  0 too long!!: frametime = 0.270 (0.270)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Throwing out event 5 because of state set from 37 to 4
Throwing out event 5 because of state set from 37 to 4
PLR => Loading 'mlkgkiujg.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'mlkgkiujg.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
PLR => Saving 'mlkgkiujg.plr' with version 0...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
Freeing all existing models...
... Log closed, Tue Mar 12 17:41:45 2013

 

Offline The E

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Re: A game breaking problem
Code: [Select]
WARNING: "Bogus string in weapon flags: big damage" at weapons.cpp:650
WARNING: "Weapon name Terran Turret MK2 already exists in weapons.tbl.  All weapon names must be unique; the second entry has been skipped" at weapons.cpp:1109
WARNING: "Bogus string in weapon flags: capital" at weapons.cpp:650
weapons.tbl(line 4305): Warning: Error parsing id# in XSTR() tag XSTR("Similar to the GTVA's Harpoon, the Ancient Stinger missile is faster and more deadly. It is the ASF Olympia's standard anti-fighter missile and it has a range of 2.5 KM." 3344)

WARNING: "weapons.tbl(line 4305): Warning: Error parsing id# in XSTR() tag XSTR("Similar to the GTVA's Harpoon, the Ancient Stinger missile is faster and more deadly. It is the ASF Olympia's standard anti-fighter missile and it has a range of 2.5 KM." 3344)" at parselo.cpp:334
WARNING: "Bogus string in weapon flags: Big Damage" at weapons.cpp:650
WARNING: "Bogus string in weapon flags: Big Damage" at weapons.cpp:650

This tells me that you have some custom tables somewhere. Did you, at any point, alter data in the FS2 base vps, or add table files to data/tables or MediaVPs_3612/data/tables?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: A game breaking problem
No I have not. I also have no idea how to modify them. Also I deleted and copied new MVP files last night.

 

Offline The E

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Re: A game breaking problem
I'm sorry, but that is simply impossible. The only way to get the errors you are getting is if the tables are altered or overridden. Please go through the FreeSpace2\data directory.

If there are "table" directories there, please delete them.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: A game breaking problem
There is table directories and I have deleted them.

 
Re: A game breaking problem
Oh,  I see the problem now. I've extracted the contents from the campaign "return to sol" to the main directory. and it overidden those files.

 

Offline The E

  • He's Ebeneezer Goode
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Re: A game breaking problem
In the future, please do not do that unless you know exactly what you are doing, and how it may affect other mods.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  
Re: A game breaking problem
Yeah, I usually don't do that but, I didn't know what I was thinking at the time and well dug myself into this hole.
But anyways thanks for the help.
Edit: And what do you know all the errors are gone. :)