But I do have one aesthetic idea... why not instead of using a nebula (with the distance fog set to max) don't you use a similar thing to what was done in WiH tenebra in that jupiter mission? My idea is to dump off those strange unintuitive very near sprites of clouds that always go against your rotation movements (making me dizzy) and instead have a nice double rotating background? Just a thought.
Out of all the elements in the mission, neither I nor my beta-testers actually thought about altering the background. I copied the background info straight from a retail mission; FWIW, my approach might help align the mission with the retail campaign, I suppose. Might consider it for the Collector's Gold Edition Rerelease, though.
Oh right about the dialogue... I understand where you went with the "Next Admiral Wolf ... Only if I lose" lines, but wasn't that just too much? Perhaps with a slight change? Dunno it took me out of immersion.
Guess you think I overdid it with the parallelism. I'd hoped that the parallelism would help make this mission part of Lopez's character arc, by illustrating a similar situation where she took a risk against an overwhelming enemy force, but survived and rescued people. What does everyone else think about the writing?
Ah so it's the loss of the Hecate. My. Because I lost the Hecate precisely when I finished the Demon I thought the trigger was the Demon dying. And I was several Ks away from the node, so I thought "well if the Sath is the end trigger and it goes right before the Demon dies... this should be seriously difficult at the end!" I'll give it a try in a day or two or twenty.
I'm not THAT sadistic as to throw you against a Sath and actually expect you to win.
The real ending, though, should hopefully be epic enough for you.
I blew up the cruiser artillery before the spotter wings showed up, and that objective was never completed. Mission seemed to be stuck from there on.
e: Also my entire fighter force exploded during the timeskip, no idea why.
The cruisers shouldn't have even arrived before the spotter wings did.
Dunno why your entire force would've exploded; they're supposed to be replaced by fresh wings during the timeskip, with wave and time-compression trickery.
must've taken some serious FREDing and modding, so E-pat on the back from me for that!
YOU BET IT DID.
This mission was around two months plus in the making, and it was a pain to FRED and test/balance/bugfix the whole way through. I hope that the resulting product pleases people, at least.
Nice music too; that FinalFight one has to be among the best pieces I've heard in a while, may I ask where it's from? (sorry soft spot for nice music ).Enjoy.
Found it while looking for epic music. A full list of music used is in the readme, in the mod folder.
Ah, so loosing the Hecate triggers the Sath which is meant to destroy the Carthage...
I'm blasting at the Sath in time compressing for about three hours and keep wondering, when this pesky 1% of the Sath will jump to zero...
Did you have the beam-invincibility bug too, or is the Sath just too wimpy to kill you before you can outmaneuver it?
I would've thought that the Sath not dying at 1% HP would've tipped you off to the fact that it's guardianed.
Well, but apart from it I love it, although controlling the Carthage is a pain, for some reasons turning that beast is...well...dunno, I can't close distance with the cruisers and corvettes fast enough...
Well, it's an Orion; what do you expect?
It's already zippier than its retail version. Just to make sure, did you use the Thruster Boost ability with engines on full?