Author Topic: Cutscene Upgrade Project  (Read 378692 times)

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Offline Nighteyes

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
lol I didn't notice the thread was moved over here... abouut Fume FX, when I was playing about with it, apart from the horrible calculation times, it looked like it wasn't possible to make 0 gravity explosions, they all shoot up, and when I set bouncy(or whatever its called) to zero you don't get all the nice animation of the fire, it just hovers there...
IMO the best way to do this is use fume for burning debris trails(like in the second part of end game), and the main explosion composited in, or a combination of fume+stock footage... not quite sure TBH :P

 

Offline sigtau

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Can you not set the mass of the projectiles that FumeFX generates to prevent them from falling back?  (Note, I'm just guessing that FumeFX uses some kind of Newtonian physics model or something, I don't really know)
« Last Edit: April 01, 2010, 06:21:47 am by sigtau »
Who uses forum signatures anymore?

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
You have to play with vorticity and velocity dampening to dive the explosion the zero gravity effect. But in this case, some explosions moving outward is a good thing because we want the explosions to have the appearance of bursting through the Lucifer hull. I'm creating some explosions that move outwards and some that stay put.

Like I posted earlier though, this way may not look 100% realistic but not much of the scene does anyway. The biggest advantage here is that the scene geometry can truly interact with the explosions.

Quote
Can you not set the mass of the projectiles that FumeFX generates to prevent them from falling back?  (Note, I'm just guessing that FumeFX uses some kind of Newtonian physics model or something, I don't really know)

Yes, except it isn't fume that generates them. For the projectiles, Fume works in conjunction with any particle system. This works well because you have much greater control over where the projectiles go.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Here you go, another progress screenshot. This is explosion 4. Obviously vamped up a bit... I'm still adding detail including debris and sparks.

Images Deleted
« Last Edit: August 01, 2020, 12:37:36 pm by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Can i suggest using Bink for the videos
Supports high compression an quality and all new games like NFS:Shift use it
http://www.radgametools.com/

 

Offline karajorma

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Are you going to pay the $6000 US that would cost us? :p

Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline dragonsniper

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
I didn't think Bink cost that much. :wtf: As for the screenshot, do the vapor trails at the end of the pic look odd just to me, or to others as well? Most particularly in the top left corner.
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Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Yeah, I'm having issues with the trails. I may take them out...

Query. I'm beginning the preliminary work on Intro. What are your thoughts to adding the SCP logo to the opening logos?
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline Sushi

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Yeah, I'm having issues with the trails. I may take them out...

Query. I'm beginning the preliminary work on Intro. What are your thoughts to adding the SCP logo to the opening logos?

I wouldn't add the SCP logo, but I would definitely say to add some credit to yourself. :)

 
Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Do both!
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Offline sigtau

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Who uses forum signatures anymore?

 

Offline Dark RevenantX

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Are you going to pay the $6000 US that would cost us? :p

I doubt anyone's going to nail you for using Bink in a free mod...  It's not like people are nailing the modders who didn't pay for Photoshop or 3ds Max.

 

Offline The E

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Are you going to pay the $6000 US that would cost us? :p

I doubt anyone's going to nail you for using Bink in a free mod...  It's not like people are nailing the modders who didn't pay for Photoshop or 3ds Max.

Bink is actually rather horrible in terms of quality, to the point where its usage is immediately obvious when you know what to look for.

If we could, I'd suggest using h264, but that's not on the cards.
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Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
You know... after comparing h264 to ogg during this project, I'm actually more of a fan of ogg. This is mostly because ogg doesn't have the awful gamma issues that h264 does.

Anyway...

EndGame is turning out to be quite complex... I have at least 2-3 more weeks worth of work to do. Keep on the lookout. I've decided to hold you all over with a release of the Ancients videos.
« Last Edit: April 07, 2010, 08:01:59 am by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: Ancients 1-5] (56kers be warned!)
Ancients 1 - 5 have been released. Get them here.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Between the Ashes is looking for committed testers, PM me for details.
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Offline The E

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Re: Cutscene Upgrade [RELEASE: Ancients 1-5] (56kers be warned!)
Huh. Can't get these to work. I keep getting those frame offset errors.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: Ancients 1-5] (56kers be warned!)
Hmmm, I'll look into it. I just tested them on 3.6.12 this morning... What's the frame size on the files you have? Please tell me its 1920x1088...
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline The E

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Re: Cutscene Upgrade [RELEASE: Ancients 1-5] (56kers be warned!)
Resolution is 1920x1088.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: Ancients 1-5] (56kers be warned!)
It should work then. I assume you are already on RC2.

EDIT: Crap. I figured it out. I'll have to upload newer versions.

EDIT 2: Ancients 1-5 are back up... sorry for the delay...  :nervous:
« Last Edit: April 07, 2010, 10:45:33 am by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline wolf

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
You know... after comparing h264 to ogg during this project, I'm actually more of a fan of ogg. This is mostly because ogg doesn't have the awful gamma issues that h264 does.
You do realize that h264 is a video codec, and ogg is a media container? (You did mean Theora, right?)