Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Inquisitor on April 29, 2004, 10:18:09 pm

Title: come hell or high water
Post by: Inquisitor on April 29, 2004, 10:18:09 pm
THe SCP team will release an "official" build by May 9th.

Just in time for me to go to E3 and brag about you guys :)

There. I stepped in it. I made it public.

:)
Title: come hell or high water
Post by: Bobboau on April 29, 2004, 10:25:47 pm
uhoh,
uh, yeah, 3.6 guys.
rejoyce.
Title: come hell or high water
Post by: Carl on April 29, 2004, 10:29:39 pm
HOORAYS!!!!

so you have all the bugs squashed?
Title: come hell or high water
Post by: Bobboau on April 29, 2004, 10:42:44 pm
not realy
Title: come hell or high water
Post by: redsniper on April 29, 2004, 11:01:27 pm
they just got tired of waiting, like us
Title: come hell or high water
Post by: Goober5000 on April 29, 2004, 11:07:16 pm
:nod:
Title: come hell or high water
Post by: Liberator on April 29, 2004, 11:07:35 pm
Just show it with the caveat that it's still a work in progress.  Otherwise...:D:D:D:D:D:D:D:D

Just remember, there no such thing as bad publicity.
Title: come hell or high water
Post by: Rictor on April 30, 2004, 01:48:47 am
Hooray! I figure that enough of the bugs will be squashed to make it playable for most people. Then, time to get on to the cool stuff, like new features, graphical improvements and so forth.
Title: come hell or high water
Post by: Setekh on April 30, 2004, 03:47:02 am
:eek:

I do hope the bug squashing keeps progressing, and pending the situation with the FS licence, we can make this into something big and public. :)
Title: come hell or high water
Post by: J3Vr6 on April 30, 2004, 08:22:57 am
Holy POOP!!!!  You guys are taking this sucka to E3?!  

I just wet myself.


I think you probably just kick started all the coders and testers into overdrive to squash those bugs!!!


Oh, and I'd love to see what other developers and programmers think of the SCP and all thats been done to the game since it originally came out.
Title: come hell or high water
Post by: diamondgeezer on April 30, 2004, 10:06:00 am
This news requires no less then all three of my thumbs to be raised: :yes::yes::yes:
Title: come hell or high water
Post by: marajin on April 30, 2004, 10:08:02 am
Forget the thumbs.. get your big toes up!
Title: come hell or high water
Post by: Singh on April 30, 2004, 10:37:37 am
O_O
o_O
O_o

3.6 is coming.........
Remembers all the features that were supposed to be delayed till AFTER 3.6
Quote from Griff from RedvsBlue.com;
"SON OF A *****"
Title: come hell or high water
Post by: Unknown Target on April 30, 2004, 10:58:08 am
If you're gonna show it off at E3, make sure to take along as many high-poly ships as possible. Mebbe you could convince Venom to lend you his Ezchiel, too :)
Title: come hell or high water
Post by: IceFire on April 30, 2004, 11:06:59 am
...and Inquisitor takes a step closer to the edge....

:D

I love when these things get made public and you debate if you should or shouldn't and you weigh the advantages and the disadvantages.  Oh I know! :D

Good luck and I look forward to it!
Title: come hell or high water
Post by: pyro-manic on April 30, 2004, 11:24:01 am
Excellent news! :yes: Good luck at E3, and I hope you get the attention you deserve for all the hard work. :)
Title: come hell or high water
Post by: 2FB on April 30, 2004, 12:47:49 pm
GL ppl you deserve all the credits there
Title: come hell or high water
Post by: Col. Fishguts on April 30, 2004, 01:01:40 pm
:yes: Looking forward to playing the main campaign again....haven't done that since glowmapping was new.:D
Title: come hell or high water
Post by: Taristin on April 30, 2004, 01:03:43 pm
*needs to rework the hi-poly Anuket for this one*
Title: come hell or high water
Post by: Lt.Cannonfodder on April 30, 2004, 01:13:44 pm
Excellent news :yes:

I really need to start learning modelling. I'd really like to create a high-poly ship or two.
Title: come hell or high water
Post by: Turambar on April 30, 2004, 02:48:54 pm
use my thrusters!
Title: come hell or high water
Post by: Carl on April 30, 2004, 03:25:01 pm
Quote
Originally posted by Lt.Cannonfodder
Excellent news :yes:

I really need to start learning modelling. I'd really like to create a high-poly ship or two.


there are dozens of ships. we need all the help we can get.
Title: come hell or high water
Post by: Langy on April 30, 2004, 03:28:04 pm
Sweet. Not only is it in time for E3, it's just days before my graduation! Great present;)
Title: come hell or high water
Post by: karajorma on April 30, 2004, 04:42:12 pm
Quote
Originally posted by Carl
there are dozens of ships. we need all the help we can get.


(http://swooh.com/peon/karajorma/Misc-Pics/Cargo02.jpg)

*wonders if he's helping or hindering* :lol:

Actually I'm not as crazy as I may seem. I wanted to learn how to use LithUnwrap and I needed a model that would be easy to map to learn on :D
Title: come hell or high water
Post by: Fineus on April 30, 2004, 04:46:17 pm
Everyone has to start somewhere :nod:
Title: come hell or high water
Post by: karajorma on April 30, 2004, 04:52:07 pm
Thing is that's not my first model :) I can model. I just can't texture :D
Title: come hell or high water
Post by: AqueousShadow on April 30, 2004, 05:54:06 pm
Oh man...E3?! Holy crap, where the hell did you guys get that idea? Is it just me, or could this be like a Half-Life MOD...but instead for FS. Wow...anyway, I hope you guys get your deserved attention. Make us stand out! P1MP :thepimp:
Title: come hell or high water
Post by: Inquisitor on April 30, 2004, 06:01:19 pm
Well, I am going on business (see sig). I figured a SCP build could tag along ;)
Title: come hell or high water
Post by: Flaser on April 30, 2004, 09:17:28 pm
I was wondering if you could already present some of the post 3.6 features - with screenshots saying: IN PROGRESS, or even run a build using something as breathtaking as the environment build.

BTW this should defenitly use the new game material we have: LS weapon effects, LS background, LS Suns - Bobbau/LS/Turambar thrusters, ect. ect.

If Omniscaper has the rights or can get them you could show off the very high-poly/extreme-texture Star Trek models.

Suma, summarium: This is wonderfull news, and THANK YOU for taking FS_Open to the Public.
Title: come hell or high water
Post by: Starks on April 30, 2004, 10:26:21 pm
*Suggests as news post*
Title: come hell or high water
Post by: Janos on May 01, 2004, 05:14:37 am
I thought I would never see this day.

3.6 NEVER FORGET
Title: come hell or high water
Post by: Lightspeed on May 01, 2004, 07:36:52 am
Feel free to use any screenshots that can be found here (http://www.penguinbomb.com/lightspeed/)

some of them are pretty nice :)
Title: come hell or high water
Post by: QuantumDelta on May 01, 2004, 09:51:20 am
Congrats.
Good luck at E3 Quiz didn't realise you were up to somethin ;)
P!mp teh lore too eh?

Have fun ;p
Title: come hell or high water
Post by: Inquisitor on May 01, 2004, 11:37:46 am
Flaser: Well, most of the in progress builds, most of Lighty's stuff, that pretty much covers "3.6 preview" :)
Title: come hell or high water
Post by: Liberator on May 01, 2004, 02:01:20 pm
How about one of the master FREDers cook up a demo mission where capships carve each other up and stuff that shows off lots of the new eye-candy if nothing else.
Title: come hell or high water
Post by: Rictor on May 01, 2004, 02:05:41 pm
Inquisitor, be SURE to show off the new Echeziel and KARMA's Fenris. Make people think all our ships are like that :drevil: :drevil:

Oh, and Lightspeed new Nebuas and planets, the new thrusters, and shinemapping.

Might as well put our best side forward...
Title: come hell or high water
Post by: Bobboau on May 01, 2004, 02:10:57 pm
I am sure Nico would be willing to let you show off his work at E3. :)
Title: come hell or high water
Post by: Stunaep on May 01, 2004, 02:24:35 pm
Dear god................

I am....... going to take some time of to grasp the coolness of this situation.

Aye.
Title: come hell or high water
Post by: Jetmech Jr. on May 02, 2004, 07:11:38 am
Pshh, the Freespace2 scp is going to totally BLOW AWAY all the other crap at E3!
Title: come hell or high water
Post by: Inquisitor on May 02, 2004, 07:24:47 am
Heh.

Not sure my laptop can do the SCP proper justice, so, might have to rely on screenies :)

Anywho, like i said, I have nothing formal scheduled for the SCP, but i will definitely be dropping hints and poking at various people to have a look ;)
Title: come hell or high water
Post by: RandomTiger on May 02, 2004, 07:58:55 am
If you are serious about E3 make sure you get a build with Bob's env mapping to take over.
Title: come hell or high water
Post by: Jetmech Jr. on May 02, 2004, 08:15:48 am
maybe you could show off something like the trailer Singh posted in the hard light forum?
Title: come hell or high water
Post by: Taristin on May 02, 2004, 08:37:10 am
Hey. I fixed my Hi-Poly Anuket. It's at 3500 polies, so it's no longer a massive behemoth. :3  And it has the other LODs and stuff. All good. :3
Title: come hell or high water
Post by: Lightspeed on May 02, 2004, 09:43:28 am
Nice one Raa. Release the model and you might see what I promised you :)
Title: come hell or high water
Post by: Xelion on May 02, 2004, 09:47:41 am
Good Luck ;) @ E3. Make us Proud :D
Title: come hell or high water
Post by: WMCoolmon on May 02, 2004, 12:21:53 pm
Quote
Originally posted by Raa Tor'h
Hey. I fixed my Hi-Poly Anuket. It's at 3500 polies, so it's no longer a massive behemoth. :3  And it has the other LODs and stuff. All good. :3


Pooooost itttttt! :D

Edit: *Sees thread in Modding*

Fiiiiiiixxx ittttttt! ;)
Title: come hell or high water
Post by: Starks on May 02, 2004, 04:42:47 pm
CAN THIS PLEASE BE HIGHLIGHTED!!!!!!!
Title: come hell or high water
Post by: phreak on May 02, 2004, 04:46:08 pm
well considering there isn't a flashy picture to go along with it AND its not completly released yet.

no
Title: come hell or high water
Post by: jdjtcagle on May 02, 2004, 04:49:52 pm
Shouldnt we be thinking of putting up HOTU freespace2 again, I mean if people are interested, how are they going to get freespace??  Unless you can still buy it:)
Title: come hell or high water
Post by: Taristin on May 02, 2004, 04:51:29 pm
Quote
Originally posted by WMCoolmon


Pooooost itttttt! :D

Edit: *Sees thread in Modding*

Fiiiiiiixxx ittttttt! ;)


Just the turrets, mainly, but I think some UVing may be needed. :doubt: Oh well. I'll have time come summer.
Title: come hell or high water
Post by: Liberator on May 02, 2004, 04:56:09 pm
Well, the storage facility on the bottom is shaped kinda funny.
Title: come hell or high water
Post by: Taristin on May 02, 2004, 04:58:48 pm
Idiosyncrasy of Vasudan Design. ;)
Title: come hell or high water
Post by: Inquisitor on May 02, 2004, 05:14:17 pm
RT: of course I am serious ;)

Plane is booked, hotel is booked, passes are in hand. I have some MaxGaming biz to conduct, but, I intend to brag SCP up :)
Title: come hell or high water
Post by: Jetmech Jr. on May 02, 2004, 08:49:33 pm
and theres alot to brag about     ;7
Title: Re: come hell or high water
Post by: Gloriano on May 03, 2004, 07:40:11 am
Quote
Originally posted by Inquisitor
THe SCP team will release an "official" build by May 9th.

Just in time for me to go to E3 and brag about you guys :)

There. I stepped in it. I made it public.

:)



 that is very cool
:)

Booth girls+getting Drunk+games=E3
I think that sums E3
Title: come hell or high water
Post by: Sandwich on May 07, 2004, 08:13:50 am
Inquisitor - print up a bunch of HLP cards to hand out - you know, URL, etc. ;)
Title: come hell or high water
Post by: Inquisitor on May 07, 2004, 01:57:28 pm
Give me a template, I can try :)
Title: come hell or high water
Post by: Sandwich on May 08, 2004, 05:52:53 am
Erk. I'm terrible at that kind of design. Any takers?
Title: come hell or high water
Post by: Turnsky on May 08, 2004, 06:04:08 am
Quote
Originally posted by Sandwich
Erk. I'm terrible at that kind of design. Any takers?


*cough* Steak *cough*
Title: come hell or high water
Post by: Inquisitor on May 08, 2004, 04:03:14 pm
:)
Title: come hell or high water
Post by: DragonClaw on May 08, 2004, 05:15:01 pm
Something like this maphap?

(http://swooh.com/peon/DragonClaw/public/cardsheet.jpg)
Title: come hell or high water
Post by: Sandwich on May 08, 2004, 05:45:38 pm
Something like that, yeah. ;)
Title: come hell or high water
Post by: Lightspeed on May 08, 2004, 06:00:39 pm
Like an image that refuses to load?
Title: come hell or high water
Post by: DragonClaw on May 08, 2004, 08:36:09 pm
Shows fine for me and sandy...
Title: come hell or high water
Post by: redsniper on May 08, 2004, 09:51:40 pm
looks good :yes:
Title: come hell or high water
Post by: WMCoolmon on May 08, 2004, 09:58:18 pm
Nift-ay.

Although the site is more FS2-related than the forums.
Title: Re: come hell or high water
Post by: Sheepy on May 09, 2004, 05:28:50 pm
Quote
Originally posted by Inquisitor
THe SCP team will release an "official" build by May 9th.

Just in time for me to go to E3 and brag about you guys :)

There. I stepped in it. I made it public.

:)


by my count you have little over 30mins, best not disappoint ;)
Title: come hell or high water
Post by: ChronoReverse on May 09, 2004, 05:43:12 pm
There's still a little over eight hours going by Pacific Time.
Title: come hell or high water
Post by: Bobboau on May 09, 2004, 05:45:33 pm
there's a bit of last minut bug fixing going on, but I have relegated not to touch CVS untill a few days after 3.6 is out, I have a bad habit of makeing undocumented quck close shortcuts inadvertantly.
Title: come hell or high water
Post by: phreak on May 09, 2004, 06:34:14 pm
well here's basically the last bug in OpenGL that needs to be fixed.  Its 730pm and i haven't had the chance to look at the code yet

(http://www.penguinbomb.com/phreak/whitesquares.jpg)
Title: come hell or high water
Post by: taylor on May 09, 2004, 07:46:41 pm
Quote
Originally posted by PhReAk
well here's basically the last bug in OpenGL that needs to be fixed.  Its 730pm and i haven't had the chance to look at the code yet

What mission is that in?  I haven't seen that problem yet.  Are you using -jpgtga and the new media VPs?
Title: come hell or high water
Post by: phreak on May 09, 2004, 07:47:57 pm
im using jpg tga, but the media vps aren't there.

fixed: the second color wasn't black
Title: come hell or high water
Post by: Turambar on May 09, 2004, 08:18:33 pm
so, did you guys get it out in time?
Title: come hell or high water
Post by: phreak on May 09, 2004, 08:54:49 pm
hold your horses, its still sunday where i am

we have a test build going around in internal and there's one more bug to fix before we can certify it as finished
Title: come hell or high water
Post by: ChronoReverse on May 10, 2004, 01:02:14 am
There's still one hour left Pacific Time.  Try to get it out before it's past midnight in Alaska eh?
Title: come hell or high water
Post by: Inquisitor on May 10, 2004, 06:22:57 am
And I don;t actually get on any airplanes till Tuesday morning, about 5am EST ;)
Title: come hell or high water
Post by: Turambar on May 10, 2004, 08:51:38 am
we should really pick a time ot be Freespace Standard Time (FST) to reduce the confusion, we'll have a poll as to which time zone  or something.  My vote's on EST
Title: come hell or high water
Post by: Bobboau on May 10, 2004, 09:02:54 am
I vote for US central time!
Title: come hell or high water
Post by: kasperl on May 10, 2004, 09:40:56 am
i vote for GMT. Most people know what their timezone is compared to GMT, but not everyone knows what EST or US Central time is.

GMT+1 would be easiest for me of course, but it wouldn't make much sense to others. GMT +-0 seems tge best for everyone.
Title: come hell or high water
Post by: Carl on May 10, 2004, 09:50:39 am
Quote
Originally posted by kasperl
i vote for GMT. Most people know what their timezone is compared to GMT


no, not most people. you do, obviously because you're just one hour off.
Title: come hell or high water
Post by: Lt.Cannonfodder on May 10, 2004, 09:57:31 am
Quote
Originally posted by kasperl
i vote for GMT. Most people know what their timezone is compared to GMT, but not everyone knows what EST or US Central time is.

GMT+1 would be easiest for me of course, but it wouldn't make much sense to others. GMT +-0 seems tge best for everyone.


Agreed. I always have trouble calculating timezones, but GTM is easy. To me at least, living at GMT +2 :)
Title: come hell or high water
Post by: Sandwich on May 10, 2004, 10:21:59 am
Quote
Originally posted by Lt.Cannonfodder


Agreed. I always have trouble calculating timezones, but GTM is easy. To me at least, living at GMT +2 :)


I'm at GMT +2 as well, but since I have relatives all over the US, I know what the time diff is.
Title: come hell or high water
Post by: kasperl on May 10, 2004, 10:27:35 am
yeah, EST is GMT-6 or something, but US central, well, dunno. That, and what is easier, looking up what the difference between GMT and some other timezone is, and then doing the math, or simply saying GMT.
Title: come hell or high water
Post by: karajorma on May 10, 2004, 10:46:56 am
Quote
Originally posted by Turambar
we should really pick a time ot be Freespace Standard Time (FST) to reduce the confusion, we'll have a poll as to which time zone  or something.  My vote's on EST


Sounds like someone's still annoyed that Washington didn't get the meridian :D

Go with GMT if you need to pick a standard time. It's the only one that makes sense especially considering that most people not in America figure out EST by simply subtracting 5 from GMT anyway.
Title: come hell or high water
Post by: J3Vr6 on May 10, 2004, 10:54:35 am
So when is this getting released?
Title: come hell or high water
Post by: Col. Fishguts on May 10, 2004, 11:56:48 am
uhm.....yesterday ?
Title: come hell or high water
Post by: ARothers on May 10, 2004, 12:07:39 pm
If it was released yesterday...where is it?
Title: come hell or high water
Post by: phreak on May 10, 2004, 12:37:37 pm
in the SCP internal
Title: come hell or high water
Post by: J3Vr6 on May 10, 2004, 01:00:53 pm
But that's not where all the little people can play *runs around breaking things and crying*
Title: come hell or high water
Post by: marajin on May 10, 2004, 01:05:00 pm
Aye, out with it already!

I want to put a shiny new 3.6 executeable in my FSSCP folder with my shiny new 3.6 MediaVP!
Title: come hell or high water
Post by: jdjtcagle on May 10, 2004, 05:10:31 pm
Speaking of that are there any loading freezes in 3.6??
Cause, There's so much it has to go through that it most of the time freezes
Title: come hell or high water
Post by: marajin on May 10, 2004, 05:12:08 pm
Um, how do you know it freezes? I haven't seen a copy of it available yet..
Title: come hell or high water
Post by: phreak on May 10, 2004, 05:14:43 pm
there's one crash in opengl, that we want to fix.  i think its driver related since it happens to me and not to taylor
Title: come hell or high water
Post by: jdjtcagle on May 10, 2004, 05:16:19 pm
Quote
Originally posted by marajin
Um, how do you know it freezes? I haven't seen a copy of it available yet..


I was asking if 3.6 freezes when loading, if anything has been fixed or something
Title: come hell or high water
Post by: marajin on May 10, 2004, 05:16:33 pm
Did you catch that thing in the last build available where in OpenGL the flashing lights on.... whatever the first fighter to display in the tech room is, will create white squares instead of the coloured lights?
Title: come hell or high water
Post by: jdjtcagle on May 10, 2004, 05:17:42 pm
Quote
Originally posted by PhReAk
there's one crash in opengl, that we want to fix.  i think its driver related since it happens to me and not to taylor


I use Direct 3D if you were talking to me
Title: come hell or high water
Post by: IceFire on May 10, 2004, 05:19:28 pm
EST is GMT -5...thats fairly easy...

Use GMT, makes the most sense...
Title: come hell or high water
Post by: phreak on May 10, 2004, 05:21:31 pm
Quote
Originally posted by jdjtcagle


I use Direct 3D if you were talking to me


im talking about the build in the internal
Title: come hell or high water
Post by: marajin on May 10, 2004, 05:21:32 pm
Quote
Originally posted by PhReAk
there's one crash in opengl, that we want to fix.  i think its driver related since it happens to me and not to taylor


You need any more people to try and repeat the problem? See if you can find any common ground?
Title: come hell or high water
Post by: jdjtcagle on May 10, 2004, 05:23:54 pm
Quote
Originally posted by PhReAk


im talking about the build in the internal


Ok then, sorry ;)
Title: come hell or high water
Post by: taylor on May 10, 2004, 05:39:14 pm
Quote
Originally posted by marajin
Did you catch that thing in the last build available where in OpenGL the flashing lights on.... whatever the first fighter to display in the tech room is, will create white squares instead of the coloured lights?

I don't get this one either.  Don't suppose you are using an ATI card by any chance?  PhReAk seems to be getting something similar to this as well.
Title: come hell or high water
Post by: marajin on May 10, 2004, 05:40:29 pm
Yeah, an ATi Radeon9800XT
Title: come hell or high water
Post by: taylor on May 10, 2004, 05:48:14 pm
Quote
Originally posted by marajin
Yeah, an ATi Radeon9800XT

Do me a favor and run in a different color depth (in the game).  If you are running in 16bit now try 32bit, 32bit->16bit.  Also, what color depth is your desktop?  I don't expect it to work any different but it would help to rule some things out.
Title: come hell or high water
Post by: marajin on May 10, 2004, 05:55:26 pm
Desktop + Game in 32bit = White Squares
Desktop 32bit, Game 16bit = White Squares
Desktop 16Bit, Game 16bit = .. guess?
Desktop 16bit, Game 32bit = Fourth time in a row...
Title: come hell or high water
Post by: Inquisitor on May 10, 2004, 08:49:13 pm
t minus 6 hours and counting ;)
Title: come hell or high water
Post by: Taristin on May 10, 2004, 09:44:23 pm
Oh, do I have a funny screeny for you guys...
But I will say it involves explosions...

tomorrow.
Title: come hell or high water
Post by: Goober5000 on May 10, 2004, 10:00:30 pm
Quote
Originally posted by Inquisitor
t minus 6 hours and counting ;)
You could use the internal build and not run it in OpenGL. :)
Title: come hell or high water
Post by: Carl on May 11, 2004, 01:37:08 am
so, then...no?
Title: come hell or high water
Post by: phreak on May 11, 2004, 10:05:02 pm
ok there is ONE MORE BUG LEFT!!!1
it seems that nebula poofs in OpenGL are a bit bright.  other than that, everything runs poifect

(http://www.penguinbomb.com/phreak/bright_neb.jpg)
Title: come hell or high water
Post by: Singh on May 11, 2004, 11:21:20 pm
Squash it and release!!!!!!!!
Title: come hell or high water
Post by: Kosh on May 12, 2004, 01:17:48 am
Quote
it seems that nebula poofs in OpenGL are a bit bright. other than that, everything runs poifect


That is pretty much what the nebula's look like for me with the latest public build. I usually can barely see my HUD. I am running it under DirectX.
Title: come hell or high water
Post by: Lightspeed on May 12, 2004, 06:31:46 am
what's up with those horrible pixels in that OGL nebula screenshot phreak? Does OpenGL not rescale with bilinear filtering?
Title: come hell or high water
Post by: phreak on May 12, 2004, 09:55:53 am
the poof has a 256x256 tex and its taking up the entire screen, not to mention the lighting is making it worse
Title: come hell or high water
Post by: Liberator on May 12, 2004, 12:00:37 pm
Inquisitor is likely to be at the Max Gaming Technologies. LLC, right?
Title: come hell or high water
Post by: jdjtcagle on May 12, 2004, 05:33:04 pm
So does 3.6 support the speech option
Title: come hell or high water
Post by: phreak on May 12, 2004, 05:34:19 pm
yes it does
Title: come hell or high water
Post by: Lightspeed on May 12, 2004, 05:35:43 pm
Quote
Originally posted by PhReAk
the poof has a 256x256 tex and its taking up the entire screen, not to mention the lighting is making it worse


still, it should be blurry as hell then but not pixelated. At least it would be like that in D3D.
Title: come hell or high water
Post by: jdjtcagle on May 12, 2004, 05:36:00 pm
Sweet!!!
:)
Title: come hell or high water
Post by: Setekh on May 13, 2004, 09:34:31 am
Quote
Originally posted by Lightspeed
still, it should be blurry as hell then but not pixelated. At least it would be like that in D3D.


You just answered yourself. :nod: Whereas D3D is prone to blurring textures of insufficient resolution, OGL occasionally pixelates them instead. I forget which instances trigger one or the other.
Title: come hell or high water
Post by: Taristin on May 13, 2004, 09:38:43 am
I have this annoying problem in OGL where planets, explosions, and trails all have the black edges around them. :blah:

I'll post screenies when I get home. But they usually show as a triangle of the lower left half, and do it for everything from explosions to little particles.  This is in all 3 of Bob's newest environment builds tho, so that may be the problem? GF2 MX here.
Title: come hell or high water
Post by: jdjtcagle on May 13, 2004, 08:38:32 pm
Hmm... So I guess Lightspeed was right about making definate dates is bad luck :p
Title: come hell or high water
Post by: DragonClaw on May 13, 2004, 08:47:22 pm
As if Half Life 2 wasn't enough evidence for you...
Title: come hell or high water
Post by: WMCoolmon on May 13, 2004, 08:50:31 pm
:confused: Why does everyone think Inqui meant May 9th, 2004?





;)
Title: come hell or high water
Post by: Drew on May 13, 2004, 10:22:31 pm
well bob hasnt fixed the radeon 9000 not-so-shiny-shines bug and i wont except 3.6 as a build untill they fix it
Title: come hell or high water
Post by: phreak on May 13, 2004, 10:40:08 pm
it's been fixed for a bit now.  i have a 9000 and i see specular just fine.
Title: come hell or high water
Post by: Trivial Psychic on May 16, 2004, 03:08:30 am
OK, I was somewhat away for about 2 weeks (PC was in a coma for 6 days, left 4 days later to visit Mom, came back 5 days later) so I'm kinda outa touch atm, but what happenned to 3.6?  With E3 passed AFAIK, there is obviously less incentive to get it out for a specific deadline, but with Bob making strides in decals & env mapping on his own personal builds, its obvious that the code freeze has begun to thaw a little on the surface.  Has the answer to the question "when is 3.6 coming out" returned to the old standbys of "soon" or "when its ready", or has a new projected completion time been established... like, by the end of the month (Freespace Standard Time)?

Sorry for the spanish inquisition & all.  I would have sprung for the bright lights & polygraph machines but like y'all, I'm on a budget.

Later!
Title: come hell or high water
Post by: Bobboau on May 16, 2004, 03:22:54 am
there is a build made, were currently packageing stuff up mostly, trying to figure wich files need to go with it, configureing the installer, ect...
any of the builds around the begining of may is basicly what 3.6 is going to look like. there were a few OGL bugs that held things up for a day or two.
Title: come hell or high water
Post by: J3Vr6 on May 18, 2004, 10:13:55 am
So we should be expecting it any minute.... right? :nervous: