Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: maje on July 28, 2008, 10:40:54 pm

Title: Earth Brakiri War feedback
Post by: maje on July 28, 2008, 10:40:54 pm
wow thanks, mag! I'll be sure to give this and Path of Blood a run-thru tomorrow after work.
Title: Earth Brakiri War feedback
Post by: FUBAR-BDHR on July 28, 2008, 11:16:51 pm
One quick observation with the installer / cut scenes.  First why aren't the cut scenes in a VP?  Second why the generic names?  Something like EBW01.ogg would have been less likely to cause future conflicts. 

Also you might want to to mention that the installation may appear to freeze for a few minutes while unpacking the files. 
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on July 29, 2008, 05:40:00 am
Hi Fubar, when I originaly encoded the cut scenes from mpg to ogg, i treid naming them as ebwcs1 etc but it kept crashing before finishing the encode.  But when i i just used a number its seemed to work fine, so I left it at is it.  Other campaigns will have not not use a number like me :)  And hip has also put an unstall feature on the installer. 

I have mentioned about the installer taking a while on the download page and hip has mentioned it on the EBW installer :)
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on July 29, 2008, 05:46:17 am
Hi Carl, thanks for your VA in EBW :)

The e-mail was about the update for the beta which is now obsolete as the official ebw is available. 

Dont forget to install the latest TBP 3.4 before installing EBW :)
Title: Re: Earth Brakiri War feedback
Post by: IPAndrews on July 29, 2008, 06:15:07 am
Or you could spend the time you would have used doing EBW 2 doing something non EBW related? Possibly you've done the Earth Brakiri War now, maybe even purchased the t-shirt?  ;7

Seriously I'd like to see you turn your talents towards something in the canon universe. Something more conventional yet new and none the less exciting?
Title: Re: Earth Brakiri War feedback
Post by: Getter Robo G on July 29, 2008, 06:50:14 am
We have T-Shirts now?  :nervous:

Anyway I thought I had 3.4b, but is there really a difference between that and "final" as the DL file still just says 3.4b  (no worries though, I deleted everything and now totally reinstalling from scratch - heh)

I was just worried cause I hadn't tried it out before I spread the word and posted the links all over creation!  ;7
Should be getting a lot of downloads soon...
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on July 29, 2008, 07:51:11 am
Great stuff Carl :)

T-shirts available in Black and Pink :lol:

Title: Re: Earth Brakiri War feedback
Post by: colecampbell666 on July 29, 2008, 07:58:16 am
I can't find the download link on FSMods or your site.
Title: Re: Earth Brakiri War feedback
Post by: IPAndrews on July 29, 2008, 10:26:27 am
MAG your release thread points at the heatemup site. Can you check there is actually a download link on there. THanks
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on July 29, 2008, 11:13:10 am
Yeah - the downloads page, The EBW downloads links to the page at fsmods :)
Title: Re: Earth Brakiri War feedback
Post by: Tinman on July 29, 2008, 02:38:36 pm
here is a Mac/Linux friendly EBW archive...   

Expand the contents of the archive into your "The Babylon Project" folder and you're ready to go...

http://freespace.flatdisc.net/EBW.7z (http://freespace.flatdisc.net/EBW.7z)

I'll upload the archive also to fsmods.

http://www.freespacemods.net/download.php?view.326 (http://www.freespacemods.net/download.php?view.326)

Edit:  fsmods link added
Title: Re: Earth Brakiri War feedback
Post by: darkmaster on July 29, 2008, 06:27:56 pm
Hi, guys
I have just a little problem with the mission "Midnight run". Please view :

Warning : Spoiler !!!!!
I managed to destroy the battle wagon but in the other hand I lost one of the transport ship. After that the game continued and when all the transport ships reached the jump gate they disappeared and the game continued although all goals are cleared ! I tried to replay and repeat the same event, and this problem happened all the times, so I guess this is a FRED bug but I am not sure, maybe my PC have gone mad

Has anyone noticed it ?
Title: Re: Earth Brakiri War feedback
Post by: Daeron on July 29, 2008, 07:33:10 pm
ALT+J?  :D
Title: Re: Earth Brakiri War feedback
Post by: colecampbell666 on July 29, 2008, 07:46:26 pm
Warning : Spoiler !!!!!
I managed to destroy the battle wagon but in the other hand I lost one of the transport ship. After that the game continued and when all the transport ships reached the jump gate they disappeared and the game continued although all goals are cleared ! I tried to replay and repeat the same event, and this problem happened all the times, so I guess this is a FRED bug but I am not sure, maybe my PC have gone mad


Protip: Use spoiler tags, [spoiler]Spoiler goes here![/spoiler].
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on July 29, 2008, 08:05:30 pm
I noticed that mission a short while before I looked on here.

That problem and a couple of others had alreday been fixed.  The mission included in the exe must have been an old one for some reason.  I made a workaround to fix the problem you mentioned.

Anyway heres a patch for it :)

http://www.heatemup.co.uk/ebw1a.zip

Title: Re: Earth Brakiri War feedback
Post by: darkmaster on July 29, 2008, 08:13:33 pm
Thank you for the fast patch. And I forgot to say that this campaign is really a wonderful work - very professional and innovative !!!
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on July 29, 2008, 08:23:08 pm
Cheers but you aint seen nowt yet if your on mission 8a :)

Lety me know when youve completed it and dont forget to screen capture your end of war summary and post it on the EBW forums in the High Scores Thread :)

Title: Re: Earth Brakiri War feedback
Post by: darkmaster on July 29, 2008, 08:45:15 pm
This is my second time playing it  :D.
Spoiler:
In the first one I lost the Altair station so I must protect the asteroid base before going to Operation Phase 1. This time I got the Altair station but little has changed. I think I must play it again to discover the losing branch of the campaign.
Title: Re: Earth Brakiri War feedback
Post by: hip63 on July 29, 2008, 10:45:35 pm
Would you like an installer for your patch? And I can stick this in the DVD campaign pack

hip63 :p
Title: Re: Earth Brakiri War feedback
Post by: IPAndrews on July 30, 2008, 03:08:42 am
Quietly update the installer download, changing the version number to 1a and including the patch material  ;7
Title: Re: Earth Brakiri War feedback
Post by: -Norbert- on July 30, 2008, 12:10:05 pm
All in all it's a great campaign, but the last mission I really hate.

Spoiler:
Not because of what happens though (as a fan of "A Dark Mirror Distorted Mirror" and "Titan AE" I know that losing Earth can make for an interesting story).

But I hammered away at an Avioki for more than 10 minutes and it went down to just 95%. I'd estimate that 10 minutes of continuous fire from a thunderbolt should be enough to destroy 2 normal Aviokis, where those in this mission took only 5% damage.
I don't think even Shadow ships have that many hitpoints.

In my opinion it would have been better to leave them at normal or maybe as much as twice their normal HP and find some other way to make sure the Brakiri win against the EA fleet. Even giving them Shadow-beams as weapons is better than the current solution I think (if they are strong enough I guess the shadow-omegas fusion weapons or drakh beams would be best).

I don't know if it was intended, but the evac transports left in my game at 35 minutes! All capships and satelites were destroyed after 15.
I think 20 minutes of boring escort duty with occasionaly destroying enemy fighters is far too much.
Also the transports (non of them capable of creating jump points) depart into hyperspace on their own. It would be better to put a jumpgate at their exit point or have one cap-ship survive to open a jumppoint for them, preferably heavily damaged and disarmed, so it makes some sense that the Brakiri don't persue it.

But as I said, apart from the last mission it was a really great campaign and I enjoyed it a lot.

Edited for more specific wording and spoiler tags
Title: Re: Earth Brakiri War feedback
Post by: Daeron on July 30, 2008, 02:00:48 pm
To be honest, I don't want to find out if you were vague or not. Strained my eyes not to read the big section of your post... I'm still only halfway through the campaign.

Just use spoiler tags and you can be as specific as you want.
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on July 30, 2008, 06:22:10 pm
Well Im glad to hear you likes the campaign Norbert, apart from the last mission.

Well as you would expect the last mission is meant to be hard, the elite cruisers and advanced cruisers are meant to be a lot harder than a standard brakiri cruiser.  Maybe not taking 5% off in 10 mins, but that must be down to the difficulty level as he elite and advanced cruisers have nearly double hit points of a standard cruiser.

The transports are meant to take a while, and yes the attacking fighter wings will keep you on your toes.  Realistically in a battle of this scale it is right to suggest the actual battle would last 15 mins and that the transports would also take time to escape.  I didnt want to put a jumpgate for the transports as the only jumpgate in the sol system is at the io tranasfer point. 

But anyway glad you enjoyed it and dont forget to post you scrren capture of yur end of war summary in the highest score thread - http://proxima-fleet.com/forums/showthread.php?tid=98


 :)
Title: Re: Earth Brakiri War feedback
Post by: Firestorm855 on July 30, 2008, 07:41:52 pm
Pham,

Error: Unrecognized operator.

In sexpression: ( when
   ( or
      ( is-event-true-delay "endy good" 0 )
      ( is-event-true-delay
         "Player escape"
         0
      )
   )
   ( modify-variable
      [ü]
      ( + [ü] ( num_assists "alpha 1" ) )
   )
)
(Error appears to be: num_assists)
File:J:\src\cvs\fs2_open_3_6_9.final\code\Mission\MissionParse.cpp
Line: 5798
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


I can't even play the first mission. XD
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on July 30, 2008, 08:08:49 pm
You need to install TBP 3.4b final (the latest and final one)  Any earlier version wont recognise the variables as you can see from the problem your having :)
Title: Re: Earth Brakiri War feedback
Post by: Firestorm855 on July 30, 2008, 08:15:34 pm
Thought I had the final already. :P
Re-Downloading...
Title: Re: Earth Brakiri War feedback
Post by: Getter Robo G on August 01, 2008, 07:35:27 pm
Part of the confusion maybe the filefront DL is named the same as the non-final release...

I also thought I had the latest FINAL version (I did not). A total reinstall solved the problem...
I still suck however...  :nervous:
Title: Re: Earth Brakiri War feedback
Post by: cloneof on August 03, 2008, 04:35:28 pm
Just a question to the "non-linear" point about the EBW campaing

Spoiler:
Is it possible still manage to the awesome EA vs Shadow battle at the Brakiri homeworld, even if you screw up the battles for Altair and Ross 128. On my last try I managed to screw up Altair, but saved the Ross 128 station and still got all the way from the disabled ship assasination level to the EA battle with the Shadow. As it said on the cover "un-linear", made me wonder about this "destroy as much but still make it look like a victory" scenario. The campaign itself was awesome and I totally didn`t expect Shadows at the mission, so when they appeared I was, one of them was right in front of me and made me scream in my head "DIVE, DIVE, DIVE! HIT YOUR BURNERS PILOT!" before the rest of the Alpha squad was blown out of the sky, the feeling was awesome and I have only you to thank you and your wonderfull team madaboutgames, made me feel about should I ones again try to work with the editor and keep the community alive, but in all, thanks for the best TPB campaign, ever!
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on August 04, 2008, 06:57:23 am
Just a question to the "non-linear" point about the EBW campaing

Spoiler:
Is it possible still manage to the awesome EA vs Shadow battle at the Brakiri homeworld, even if you screw up the battles for Altair and Ross 128. On my last try I managed to screw up Altair, but saved the Ross 128 station and still got all the way from the disabled ship assasination level to the EA battle with the Shadow. As it said on the cover "un-linear", made me wonder about this "destroy as much but still make it look like a victory" scenario. The campaign itself was awesome and I totally didn`t expect Shadows at the mission, so when they appeared I was, one of them was right in front of me and made me scream in my head "DIVE, DIVE, DIVE! HIT YOUR BURNERS PILOT!" before the rest of the Alpha squad was blown out of the sky, the feeling was awesome and I have only you to thank you and your wonderfull team madaboutgames, made me feel about should I ones again try to work with the editor and keep the community alive, but in all, thanks for the best TPB campaign, ever!

Spoiler:
The shadow battle at the end is only playable through the good side (non-linear almost :lol: Originally the was no shadow mission and you fought the Brakiri at their homeworld but I opted to change this to incorporate the shadows which is more true to the babylon 5 storyline and leads the way for EBW2.  If you lose the Altair station then lose the Ross 128 mining facility you will embark on the defensive missions as the Brakiri fight you all the way back to earth.  Save eaither of these stations and you embark on the good side thus fighting the shadows at the end.  Im glad you enjoyed it
Spoiler:

Look out for the Babylon 5 Star Fury 12 mission pack coming your way next week where you will get to fight the shadows and many other races in the canon B5 episode based missions :)
Title: Re: Earth Brakiri War feedback
Post by: cloneof on August 04, 2008, 12:20:30 pm
Spoiler:
Interesting... Any possibility giving me the link for the B5 map showing off on some of the missions, looked interesting and doesn`T show up on Google image search?
Title: Re: Earth Brakiri War feedback
Post by: Darksider on August 06, 2008, 12:50:59 pm

Spoiler:
i'm definitly having fun with this campaign, but I can't for the life of me figure out how to save the Aggamemnon in the first mission. i'm trying to get all positive results for the missions. Is it possible to save the aggie at all? I had epsilon wing torpedo both elite cruisers into oblivion, and then I intercepted all of the bomb-equipped transports and frigates, but the aggamemnon just wandered right into the firing arc of both remaining brakiri cruisers and got toasted without firing a shot. How the hell do I finish this mission with both capital ships intact?
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on August 06, 2008, 01:29:39 pm

Spoiler:
i'm definitly having fun with this campaign, but I can't for the life of me figure out how to save the Aggamemnon in the first mission. i'm trying to get all positive results for the missions. Is it possible to save the aggie at all? I had epsilon wing torpedo both elite cruisers into oblivion, and then I intercepted all of the bomb-equipped transports and frigates, but the aggamemnon just wandered right into the firing arc of both remaining brakiri cruisers and got toasted without firing a shot. How the hell do I finish this mission with both capital ships intact?


Spoiler:
The best way to do it is to order ALL available wings to first attack the nearest cruiser then the next one.  Leave the frigates as the Agamemnon and the cruiser will stay behind and try and take out the frigates.  While they are doing this order ALL fighters to attack the 1st far away cruiser and then th second.  While they attack i suggest you take out its beam weapons :)
Title: Re: Earth Brakiri War feedback
Post by: Darksider on August 06, 2008, 06:18:47 pm


Spoiler:
The best way to do it is to order ALL available wings to first attack the nearest cruiser then the next one.  Leave the frigates as the Agamemnon and the cruiser will stay behind and try and take out the frigates.  While they are doing this order ALL fighters to attack the 1st far away cruiser and then th second.  While they attack i suggest you take out its beam weapons :)

Spoiler:
I tried that, but my dumbass wingmen keep getting shredded by brakiri fighters, even on the easiest difficulty setting
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on August 06, 2008, 07:48:21 pm
Faith manages  ;7
Title: Re: Earth Brakiri War feedback
Post by: General Battuta on August 07, 2008, 01:58:54 am
I did it!

madaboutgames, as you'll recall, I was a pretty harsh critic of the beta, but I really like the changes. I've managed positive results on every mission so far, and I love the sandbox feel of the battles. Feels like a real war. (Haven't yet lost a friendly capital ship!)

I'm not done yet -- just finished the convoy escort after the Battle of Altair. Looking forward to more!
Title: Re: Earth Brakiri War feedback
Post by: IPAndrews on August 07, 2008, 03:51:48 am
Well done MAG for taking onboard the comments the came out of the beta so enthusiastically. Everyone seems much happier with the final release. That was one of the best examples of a successful beta cycle I've seen.
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on August 07, 2008, 12:05:38 pm
 ;)
Title: Re: Earth Brakiri War feedback
Post by: Darksider on August 07, 2008, 03:57:56 pm
Faith manages  ;7

Spoiler:
Faith may manage, but dumbass AI wingman certainly don't. I managed to save the aggie with 1% hull armor, only to have the cutscenes tell me all the EA ships get blasted anyways. Now i'm trying to save altair. It seems possible at first, but then the god damned shadows show up and one-shot the station
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on August 07, 2008, 05:11:59 pm
Faith manages  ;7

Spoiler:
Faith may manage, but dumbass AI wingman certainly don't. I managed to save the aggie with 1% hull armor, only to have the cutscenes tell me all the EA ships get blasted anyways. Now i'm trying to save altair. It seems possible at first, but then the god damned shadows show up and one-shot the station

Spoiler:
Then dont show off or scan any of the defence platforms :)
Title: Re: Earth Brakiri War feedback
Post by: General Battuta on August 08, 2008, 01:23:45 am
Spoiler:
Is it possible to save Earth in any ending? What if I destroyed the whole Brakiri fleet in the final mission?

Also, was Sheldon supposed to die? She single-handedly fought the Brakiri for about an hour and survived the final mission.
Title: Re: Earth Brakiri War feedback
Post by: Vidmaster on August 08, 2008, 05:30:08 am
I like the mayhem. I like the general idea. And I like dogfighting in huge fleet battles. But I don't like the mission design.
Congratulations on the campaign MAG and I know you have put in years to make it but it's just not my type of gameplay, I just like the plot-heavy scripted approach like RaiderWars (or my own) instead of the sandbox one.

Still, keep up the good work, since that's just one opinion.
Title: Re: Earth Brakiri War feedback
Post by: -Norbert- on August 09, 2008, 11:36:02 am
Quote
I didnt want to put a jumpgate for the transports as the only jumpgate in the sol system is at the io tranasfer point.
What about letting a heavily damaged (and completely disarmed) hyperion limp with the convoy?
You could argue that the Brakiri want to make sure some witnesses escape to spread the news (in order to frighten any future enemy) and only chose that almost disabled capship as their "witness of choice", while still trying to massacre the fleeing civilian ships to show everyone that they can't expect even a shred of mercy.

Quote
But anyway glad you enjoyed it and dont forget to post you scrren capture of yur end of war summary in the highest score thread -
A bit too late for this playthrough, but maybe I'll do so after the next. Depends on the scores of those who already posted theirs  :lol:
Title: Re: Earth Brakiri War feedback
Post by: Damocles on August 10, 2008, 08:04:40 am
I have some suggestions from the first few missions

Have the mission reflect the "real world".

1)I suspect the brakiri fleet in the first mission is supposed to be a part of the fleet that attacked the outpost. So give it some battle damage. Even when they outnumbered the outpost heavily and it was barely defended there should be some minor damage. (given the fact that brakiri ships are still more victims than opponents ;-)  )

I considered them not "part of" but "the fleet that attacked" and changed it so that the leading ships have less damage(about 90%) with those that took some beating in the support fleet(down to 70%).

I also put some damage on the transports and frigates. with one frigates being a quite heavly damaged survivor.


2.) Don't just "spawn" fighters. there is nothing more annyoing to me than seeing all those nice capships being blown up and then noticing you will still  have to fight of waves of fighters that spawn in the middle of nowhere. I do hope there is a way to only spawn them when there are still ships able to carry them around. The same for the EA.

3.) is there a way to make the cap ships keep some distance? They end up being stuck so close they could spit on one another.
Title: Re: Earth Brakiri War feedback
Post by: _Valorum_ on August 10, 2008, 09:26:37 pm
I have tried an won most of teh batlles and still Earth Fall i won the firts round when the Agamennon invastigates the debris i just cant understant why at end it says i lost the same way with the Altair Misiion o well i guess the Shadows help more that i thought.

Tks MAD for a great story in my book Earth kicks ass
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on August 11, 2008, 07:40:17 am
Just wait for the second one, then you will know why I opted to use this ending :)
Title: Re: Earth Brakiri War feedback
Post by: maje on September 11, 2008, 04:30:04 pm
A bit late in the feedback dept, but I've played about halfway through the campaign and am thoroughly impressed with not only the introduction of using cutscenes outside of the Freespace engine, but also with the structure of the missions themselves.  You should be very proud MAG, it truly is an awesome feat that you've achieved.
Title: Re: Earth Brakiri War feedback
Post by: Mike2000z28 on September 14, 2008, 11:13:59 am
Great campaign so far, but im stuck on the asteroid hitting the station.  How come the weapons goto 0% as soon as i get close to the asteroid so basically after i use the missles, the asteroid just collides with the station. Anyway around this?
Title: Re: Earth Brakiri War feedback
Post by: General Battuta on September 14, 2008, 03:48:07 pm
That shouldn't happen. You probably need to boost power to your guns, or they'll run out of energy from constant fire.

Check your ETS settings (the three bars marked G, S, and E in the lower right of the HUD.)
Title: Re: Earth Brakiri War feedback
Post by: hip63 on September 14, 2008, 04:23:26 pm
No "S" tho, no shields in TBP  :nervous:

hip63 :p
Title: Re: Earth Brakiri War feedback
Post by: General Battuta on September 14, 2008, 04:24:38 pm
Yes, thank you!

I like how TBP requires more careful management of gun energy, by the way.
Title: Re: Earth Brakiri War feedback
Post by: Vidmaster on September 15, 2008, 12:23:26 pm
yeah, that aspect of balancing is pretty good, I use power managment frequently, depending on the situation ingame.
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on September 15, 2008, 01:22:48 pm
Same here, the mission in question was originally designed so that the player can only take out the asteroid if they divert all power to engines and aftterburn all the way there, then diverting 75% back to wepaons so constant weapons fire would take it out around 3000 click from the station.

But Ian thought it was a bit to hard and wanted me to add more powerful missiles, so i did :)

Title: Re: Earth Brakiri War feedback
Post by: FUBAR-BDHR on September 15, 2008, 01:37:48 pm
You should upload EBW and the trailer to ModDB. 
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on September 15, 2008, 06:58:58 pm
When i get the time i will send them an e-mail and get it soretd :)  Next couple of days hopefully
Title: Re: Earth Brakiri War feedback
Post by: FUBAR-BDHR on September 15, 2008, 07:11:38 pm
You got a login? I'll give you access to attach it right to TBP. 
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on September 15, 2008, 09:52:45 pm
Sure ive ALREADY REGETSIRED, check for madaboutgames :)
Title: Re: Earth Brakiri War feedback
Post by: FUBAR-BDHR on September 15, 2008, 10:08:08 pm
Invitation sent. 
Title: Re: Earth Brakiri War feedback
Post by: Akalabeth Angel on September 15, 2009, 09:10:30 pm
Is something fakked up with the Brakiri Tashkat or what?
I'm playing the Altair Evacuation mission and the Tashkat's got beams on it but I can't even target them. The beams themselves are on the wing but the subsystem is like in the middle of the hull or something stupid.

Spoiler:
Incidentally I don't know what the heck I'm doing in that misison. Command's screaming at me to kill this advanced frigate but I can barely put a dent in that thing and I can't take out its beams and it just rapes the convoy royally and who knows what the dumbass Omega is doing or not doing.

Incidentally I'm not a big fan of  your naming scheme.
Having my Escort list be "Fleet 1 Fleet 2 Fleet 3" is so boring. I know we don't really get to know any of the ships but I'd rather their real names were up there like Agamemnon or whatnot. I'd also prefer the enemy wings to have something more akin to Freespace designations, like colours or zodiac signs whatever. While you can still keep the enemy ships "Cruiser 1" or whatnot.

Also in more than one of the missions I've noticed all of the inflight messages are pretty much coming from the same ship. Alpha 2 is like 50 different people. Until he dies. Then Alpha 3 becomes the fleet voice box. I assume that's not intentionally. There's almost too much chatter too. Like the first altair mission has like 10 people talking in a row at teh very start. Need some quiet time here and there.

The animation of the guy running around was pretty decent. A little slow in terms of movement but I'm not sure if you just frapped another game for that or if you actually used professional animation software. I would guess it's the former but I don't know.


Oh wow I necroed it a year exactly. Spot on.
There's very little chatter in this forum so I doubt anyone will care.
Title: Re: Earth Brakiri War feedback
Post by: Locutus of Borg on September 15, 2009, 09:40:39 pm
I care, you are blacklisted from all my forumz forever

 :D
Title: Re: Earth Brakiri War feedback
Post by: Akalabeth Angel on September 15, 2009, 09:46:56 pm
I care, you are blacklisted from all my forumz forever

 :D

Oh don't worry . . .
I'll probably keep necroing threads as I play through the various campaigns on the TBP DVD.
Title: Re: Earth Brakiri War feedback
Post by: FUBAR-BDHR on September 15, 2009, 09:50:19 pm
Confirmed that there is a model bug with the beams.  The collision boxes are reversed.  So in order to hit the left beam you would have to shoot the right.  I checked the original and it was the same way.
Title: Re: Earth Brakiri War feedback
Post by: Akalabeth Angel on September 16, 2009, 06:38:25 am
Confirmed that there is a model bug with the beams.  The collision boxes are reversed.  So in order to hit the left beam you would have to shoot the right.  I checked the original and it was the same way.

Yeah but the boxes themselves aren't where the beams are. I target the turret and it the box is drawn on the main hull even though the beam itself is on the wing tip.

EDIT - btw is it jsut me or does anyone else find themselves hitting "Q" all the time while they play TBP. Even though Q is completely useless.
Title: Re: Earth Brakiri War feedback
Post by: FUBAR-BDHR on September 16, 2009, 03:16:05 pm
The hitbox being on the opposite beam probably makes it draw the target that way

If you think that hitting q is bad wait until you go back to FS2 and keep trying to fly backwards.  At least q doesn't get you killed.
Title: Re: Earth Brakiri War feedback
Post by: Akalabeth Angel on September 16, 2009, 03:19:10 pm
The hitbox being on the opposite beam probably makes it draw the target that way

If you think that hitting q is bad wait until you go back to FS2 and keep trying to fly backwards.  At least q doesn't get you killed.

Fly backwards? I just fly normally in TBP. I think my fighters have some fancy thrusters but I never bother using them.
Title: Re: Earth Brakiri War feedback
Post by: General Battuta on September 16, 2009, 03:21:05 pm
The hitbox being on the opposite beam probably makes it draw the target that way

If you think that hitting q is bad wait until you go back to FS2 and keep trying to fly backwards.  At least q doesn't get you killed.

Fly backwards? I just fly normally in TBP. I think my fighters have some fancy thrusters but I never bother using them.

You are silly.
Title: Re: Earth Brakiri War feedback
Post by: Akalabeth Angel on September 16, 2009, 03:45:33 pm
The hitbox being on the opposite beam probably makes it draw the target that way

If you think that hitting q is bad wait until you go back to FS2 and keep trying to fly backwards.  At least q doesn't get you killed.

Fly backwards? I just fly normally in TBP. I think my fighters have some fancy thrusters but I never bother using them.

You are silly.

Doesn't matter how I fly, the dumb pulse weapons mounted on most of the ships can't hit me worth a damn anyway.
You'd think someone would fix that sometime.
Title: Re: Earth Brakiri War feedback
Post by: General Battuta on September 16, 2009, 03:47:21 pm
The hitbox being on the opposite beam probably makes it draw the target that way

If you think that hitting q is bad wait until you go back to FS2 and keep trying to fly backwards.  At least q doesn't get you killed.

Fly backwards? I just fly normally in TBP. I think my fighters have some fancy thrusters but I never bother using them.

You are silly.

Doesn't matter how I fly, the dumb pulse weapons mounted on most of the ships can't hit me worth a damn anyway.
You'd think someone would fix that sometime.

Well turn it up to Insane and give it a go.
Title: Re: Earth Brakiri War feedback
Post by: Akalabeth Angel on September 16, 2009, 03:53:24 pm
The hitbox being on the opposite beam probably makes it draw the target that way

If you think that hitting q is bad wait until you go back to FS2 and keep trying to fly backwards.  At least q doesn't get you killed.

Fly backwards? I just fly normally in TBP. I think my fighters have some fancy thrusters but I never bother using them.

You are silly.

Doesn't matter how I fly, the dumb pulse weapons mounted on most of the ships can't hit me worth a damn anyway.
You'd think someone would fix that sometime.

Well turn it up to Insane and give it a go.

Does their accuracy actually improve on insane? Because seriously I can fly straight at a ship, like the Tashkat, have it fire 20 or so pulses at me from four guns, and not hit me once. It's pretty sad. In fact it only hits me if I'm actually trying to jink.
Title: Re: Earth Brakiri War feedback
Post by: General Battuta on September 16, 2009, 03:58:27 pm
The hitbox being on the opposite beam probably makes it draw the target that way

If you think that hitting q is bad wait until you go back to FS2 and keep trying to fly backwards.  At least q doesn't get you killed.

Fly backwards? I just fly normally in TBP. I think my fighters have some fancy thrusters but I never bother using them.

You are silly.

Doesn't matter how I fly, the dumb pulse weapons mounted on most of the ships can't hit me worth a damn anyway.
You'd think someone would fix that sometime.

Well turn it up to Insane and give it a go.

Does their accuracy actually improve on insane? Because seriously I can fly straight at a ship, like the Tashkat, have it fire 20 or so pulses at me from four guns, and not hit me once. It's pretty sad. In fact it only hits me if I'm actually trying to jink.

I'm not too familiar with TBP in specific, but yes AI accuracy does improve on Insane. Although yeah I do recall the Brakiri pulse weapons kind of sucking.
Title: Re: Earth Brakiri War feedback
Post by: FUBAR-BDHR on September 16, 2009, 04:01:37 pm
Well if your talking the rapid fire non-beam weapons then there is also a problem with them.  They used $swarm to produce the effect so they either don't fire as often as they should or the shots go through things.  Not sure which but it's hitting a limit.  Plans are in the works to either fix that in Zathras 2 or wait until 3.6.12 which should have that swarm limit increased.    Probably a combination of the 2.

Turning it up to insane will make them more accurate though but the down side is they will fire more often resulting in the limit getting hit faster.  
Title: Re: Earth Brakiri War feedback
Post by: The E on September 16, 2009, 04:07:56 pm
On insane, the AI will hit you, unless you spend a whole lot of time strafing/evading. Not using glide (which is really the only advantage a player has in TBP) is a really bad idea.

That being said, most TBP ships are more difficult to hit than FS2 ships....

And can we stop chain quoting? Geez...
Title: Re: Earth Brakiri War feedback
Post by: Akalabeth Angel on September 16, 2009, 05:05:00 pm
Well if your talking the rapid fire non-beam weapons then there is also a problem with them.  They used $swarm to produce the effect so they either don't fire as often as they should or the shots go through things.  Not sure which but it's hitting a limit.  Plans are in the works to either fix that in Zathras 2 or wait until 3.6.12 which should have that swarm limit increased.    

What limits? When some of these ships fire there's not a lot of projectiles on the board. I mean even the Centauri guns don't hit me worth a damn. Occasionally, they'll peg you. But if I die in a TBP it's from fighters for the most part not ships.

And yeah TBP ships are harder to hit. Especially that damn Sentri. Wow it's a pain.
Title: Re: Earth Brakiri War feedback
Post by: FUBAR-BDHR on September 16, 2009, 05:14:27 pm
Swarm missile limits.  $Swarm was originally used only for swarm missiles but was changed to allow primaries to do those 4 & 6 shot bursts you see in TBP.  Well the limit is 50 so once you hit that things don't work as intended.  Not hard at all to hit it with a couple of caps.  3.6.11 supports a burst fire for primaries that fires x number of rounds but doesn't use $swarm or have a limit.  So it's the same effect without the problems. 

Title: Re: Earth Brakiri War feedback
Post by: FUBAR-BDHR on October 08, 2009, 05:36:07 pm
After several hours of beating my head against the wall the Tashkat is now fixed.  It will be in the next Zathras. 
Title: Re: Earth Brakiri War feedback
Post by: ttw2 on November 05, 2009, 01:38:21 pm
non linear means the earth can be rescued`?
i m playing this campaign a second time and everything is the same
Title: Re: Earth Brakiri War feedback
Post by: Vidmaster on November 05, 2009, 04:29:18 pm
I am pretty sure either Earth is conqured by the Brakiri or the Shadows attack.
Title: Re: Earth Brakiri War feedback
Post by: Ker.Soth on November 14, 2009, 11:38:21 am
Awesome campaign, great missions and voice-acting. Too new to spot anything on the technical side though. I dont recall spotting anything that made me think it's a bug, which in my opinion is good, cause with all the FMV and missions the brakiri campaign is a great way of showing new players what fs2 can do.

Another thing, I like the fact flak fire can't really hit fighters, makes more sense in capital ships needing fighter support to take out those nasty badgers  :) Up until now i read some of the posts in this thread i thought it was on purpose.
Title: Re: Earth Brakiri War feedback
Post by: madaboutgames on February 07, 2010, 08:51:38 am
As many people have pointed out I stated this is a non-linear campaign.  Just prior to release i changed the good ending where you taken the Brakiri homeworld.  I did this in order to pave the way for the Earth Brakiri War 2, but all the other missions remain the unchanged. 
One playthrough will have you losing the war and you will be pushed back all the way to earth, the other playthrough has you fighting the brakiri to their homeworld in a variety of offensive and assassination missions. 

This way it added a lot more replay value, coupled with the randomness of the capships (most dont use waypoints) I found this good to add a little extra replay value making each mission always different everytime you played it. 

Initially the whoile campaign was very hard and all beta testers complained of the difficulty level, so the missions where made easier and most could be won by just staying away from the main battle. 

I wanted to keep the element of realism and to be honest if you where where thrust into a war like this you would be lucky to survive. 

If I get time I will post a walkthrough on each mission and a few cheats and surprises i put in EBW.

 

Title: Re: Earth Brakiri War feedback
Post by: wesp5 on December 02, 2010, 05:10:52 pm
I know I am again very late to the party, but I just finished the good side of this great campaign using FS2 3.6.12r and Zathras 2.0 without any crashes or mission related bugs that I experienced and had to fix in MAGs Starfury pilot mission pack :)!

While the overall difficulty was okay, the fight for Altair surely was much too hard even on very easy, because MAG cheated by making the frigates too powerfull. More powerful than the same frigates in all other missions and even more powerful than the cruisers which makes little sense. Using such measures is inkonsistent and unfair, according to Norbert the same is true for the last mission and both issues should be fixed. I also agree that the last twenty minutes of the last mission should be improved, because I would have died from boredom if it hadn't been for the time acceleration ;). I'm with Damocles too that spawning of fighters without caps ships should be avoided and previous damage reflected in enemy ships.

Last not least FUBAR is absolutely right that the video files shouldn't have ended up in the main directory but in the EBW vp. So as MAG wrote the following when I asked for permission to create my patch for his Starfury Pilot mission pack: "It will be fine to update the star fury pilot mission pack and the earth brakiri war if you can spare the time.", wouldn't one of you that is more used to the whole vp concept be able to fix these issues for the upcoming DVD 2.0 release? I don't know if I already have enough knowledge right now to pull this off for a huge campaign. My patch for his Starfury Pilot pack was more trial and error than anything ;)...

Title: Re: Earth Brakiri War feedback
Post by: wesp5 on December 04, 2010, 05:03:41 pm
Update: Surprisingly I managed to save the Altair station today by doing less than before and mainly only sending the other fighters against specific Brakiri capitol ships. The station survived, but still one main objective failed. What was this supposed to be? I don't think the evacuation shuttles appeared at all. Also the sandbox way of the campaign makes it impossible to play the missions you never got in the mission simulator...
Title: Re: Earth Brakiri War feedback
Post by: Thaeris on December 04, 2010, 06:20:27 pm
I remember liking this one a lot. However, the no waypoints on ships issue brings up a point that I remember from way back when... I was doing well on the first mission, but both of my capitol ships died because they rammed into each other!

I know from working with Stellar Assault that it is possible to edit the path information in the POF files so as to reduce ships' tendancies to crash into one another. Is further developing the POF data for the eventual release of TBP DVD 2.0 a consideration which might help this campaign?
Title: Re: Earth Brakiri War feedback
Post by: General Battuta on December 04, 2010, 06:25:11 pm
I know from working with Stellar Assault that it is possible to edit the path information in the POF files so as to reduce ships' tendancies to crash into one another.

it

what

no

unless someone on SAFSO is like a crazy genius

I think you may be thinking of small ship attacks on capship subsystems.
Title: Re: Earth Brakiri War feedback
Post by: AndrewofDoom on December 04, 2010, 06:29:39 pm
Well, paths do help a little if you increase the length of all the paths on the systems. It decreases the likelyhood of collision a fair amount, but it will still happen. Just not as much.
Title: Re: Earth Brakiri War feedback
Post by: General Battuta on December 04, 2010, 06:31:27 pm
Well, paths do help a little if you increase the length of all the paths on the systems. It decreases the likelyhood of collision a fair amount, but it will still happen. Just not as much.

For...capships attacking each other? I don't think they have the AI to even perform subsystem attacks at the ship level.
Title: Re: Earth Brakiri War feedback
Post by: AndrewofDoom on December 04, 2010, 06:36:20 pm
Well, paths do help a little if you increase the length of all the paths on the systems. It decreases the likelyhood of collision a fair amount, but it will still happen. Just not as much.

For...capships attacking each other? I don't think they have the AI to even perform subsystem attacks at the ship level.

No, but the paths do act like a boundry for where the ships can fly around. Like a personal space bubble of sorts.

That or my observations are just a result of SAFSO's really funny ships and not the case everywhere else.
Title: Re: Earth Brakiri War feedback
Post by: FUBAR-BDHR on December 04, 2010, 07:06:47 pm
The only true way around the issue is scripted battles using waypoint paths for all capships instead of attack orders. 

As for the model paths (even though they have nothing to do with any of this) any that are missing are being added as I find them. 
Title: Re: Earth Brakiri War feedback
Post by: wesp5 on December 08, 2010, 01:21:24 pm
The only true way around the issue is scripted battles using waypoint paths for all capships instead of attack orders. 

I don't know much about the capital ship AI but isn't it possible to give orders to only attack specific captial ships? Maybe by placing them accordingly collisions could be avoided.
Title: Re: Earth Brakiri War feedback
Post by: General Battuta on December 08, 2010, 01:37:10 pm
No. You can give said attack orders but their maneuvers will cause collisions. Capship AI sucks.
Title: Re: Earth Brakiri War feedback
Post by: rscaper1070 on April 05, 2011, 06:14:46 pm
The Battle for Altair definitely needs to be rebalanced for Zathras. I was playing EBW at medium difficulty and although very challenging for medium it was alright. Then I got to the Battle for Altair. I was like "Holy crap!" so I cranked it down to very easy and I was still getting my ass handed to me. At first I thought it was because I was using the Zathras 2.1 development version but after switching down to Zathras 2.0 I got the same results. Those frigates are complete wiz bang super weapons with Zathras enabled. If I just zipped around dog fighting and engaging cruisers I could survive but the rest of my fleet and the poor souls of Altair Station would get wasted. Whenever I tried to debeak the frigates they would send forth a withering rain of pulse fire and I'd be dead in moments. I think at insane difficulty the game would just reach through the screen and punch me in the face.

Here's a couple of movies to illustrate. Both are set at very easy for consistency. I stopped the 3.6.9 movie after I destroy the first frigate, no need to watch the whole battle, you'll get the gist.

3.6.9 No Zathras (http://www.youtube.com/watch?v=qKp2KK_UwWU)

3.6.13 Zathras 2.1 (http://www.youtube.com/watch?v=8pA-wtwHxuQ)

All this doesn't change the fact that this is a top notch campaign and I'm enjoying it a great deal. Even if you rebalance the mission I'll probably keep a copy of this one just for the impossible frantic joy of it.
 
Title: Re: Earth Brakiri War feedback
Post by: Vidmaster on April 08, 2011, 06:02:17 am
Actually, this is build into the campaign and independent from Zathras.
EBW is notorious, as most campaigns from that developer. Thank god that you didn't play the first version...  mission 1 was impossible.
Title: Re: Earth Brakiri War feedback
Post by: -Norbert- on April 08, 2011, 09:20:30 am
Impossible to win yes, but due to the campaign structure you could still progress, even if you lost, though it was harder to get the alternate ending...
Spoiler:
were you attacked the Brakiri homeworld and were beaten back by the Shadows, before advancing to the "2nd battle of the line"
Title: Re: Earth Brakiri War feedback
Post by: wesp5 on April 11, 2011, 09:49:21 am
EBW is notorious, as most campaigns from that developer.

Maybe someone could go ahead and update this campaign to work better with Zathras while fixing obvious mission problems. When I did the same for MAGs Star Fury Mission pack he wrote: "It will be fine to update the star fury pilot mission pack and the earth brakiri war if you can spare the time." I already did the first, but somebody more prominent at editing should tackle the second. I think MAG would appreciate it...
Title: Re: Earth Brakiri War feedback
Post by: Vidmaster on April 11, 2011, 11:55:38 am
MAG is very busy. On the other hand, just editing the campaign of sb else is not exactly polite.
I'd very angry if someone released a FortuneHunters - Fan Edition  ;)
Title: Re: Earth Brakiri War feedback
Post by: Dragon on April 11, 2011, 03:51:08 pm
That's pretty much what FSUP is doing.  :)
I think that compatiblity updates with new builds, Zatharas and so could be made if the original author isn't around to make them.
I'm not worried about FH though, because you don't seem like willing to quit FREDing anytime soon.
Title: Re: Earth Brakiri War feedback
Post by: wesp5 on April 12, 2011, 02:40:28 am
MAG is very busy. On the other hand, just editing the campaign of sb else is not exactly polite.

Therefore I asked MAG about it and as I posted, he was glad because he knows his campaigns have issues and he hasn't got the time to fix them. I'm a huge B5 fan and was clever enough to fix his single missions, but I don't like alternative timelines and I don't think I'm good enough with TBP to fix his huge Brakiri War campaign in a reasonable time...
Title: Re: Earth Brakiri War feedback
Post by: JonnyBGoode on June 24, 2011, 11:24:26 pm
I ran into something today. I had run the scenario "Exit", and had died in the firefight when the Brakiri showed up. So I reran it again. I had just cleared the minefield, and the destroyer warped in. When they said jump points were opening, I turned toward the jump gates, figuring I could get some opening shots in before the rest of the EA fleet engaged, but as the jump points and Brakiri ships came into view, I got an error message that said, "

Code: [Select]
Can't open model file <>
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
ntdll.dll! bsearch + 924 bytes

Then it CTD'd on me.

I'm going to run it again and see if it happens again.

EDIT: I ran the scenario again and it did not happen again.
Title: Re: Earth Brakiri War feedback
Post by: Slasher on June 27, 2011, 06:06:48 pm
I've encountered this CTD before too in various missions, and I know from experience it's hard to repeat so I'm not sure what factors contribute to it.