Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Oddgrim on November 13, 2019, 04:19:17 pm
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Other thread titles :"The great devourer of modelers" or "That stupid thing " "Bloody mess of tiles and gubbins" "Directly antagonistic in shape and colour to whomever tried to create a update it. Has like sixteen different connecting curves and shapes that makes out its silhouette" < (that one was too long)
So, here it is. a progress thread for the Demon. :nervous:
Abit about the current state of the model, the textures are placeholders for the most part. The final model will not have tilemapping as it does now. Planning to incorporate the tiling into the main maps by baking and painting up the bits so it will seamlessly
stretch over the model.
Main mesh is subject to change especially around the engine area seeing its mostly unfinished.
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So, first "THIS IS AWESOME POST" in this thread :D
Textures actually look pretty for just being placeholders.
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(https://i.imgflip.com/3g9ly1.jpg)
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Remember! Chains and beer... :]
Awesome job so far!
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If anyone can do it, you can :yes:
Side Bar: Is it too early to request an alternative map that substitutes the original FS1 grey armor for a more FS2ish black armor? (if no, please?)
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looks awesome so far; I wish you well in dodging The Curse!
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There's a modelled fighterbay interior. An absolute madman.
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Cautiously optimistic this one wont get buried like the others.
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(https://i.imgflip.com/3g9ly1.jpg)
Whelp. I need to be fast then :p
If anyone can do it, you can :yes:
Side Bar: Is it too early to request an alternative map that substitutes the original FS1 grey armor for a more FS2ish black armor? (if no, please?)
Maybe, its a simple palette swap but again something for the very last.
There's a modelled fighterbay interior. An absolute madman.
A Fighterbay? where? I dont see anything :p
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When this gets finished I think the MediaVPs get bumped straight to 5.0 by default. :D
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omg, it has a heart, right there in the fighterbay
when this is finished, that would mark the last major upgrade missing right?
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There's a modelled fighterbay interior. An absolute madman.
A Fighterbay? where? I don't see anything :p
That was hilarious! :lol:
If anyone hasn't taken a look yet, you gotta zoom in so close that you see within the model. Apparently Shivans are an aquatic species.
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omg, it has a heart, right there in the fighterbay
when this is finished, that would mark the last major upgrade missing right?
The SD Ravana is all that's left after this I think! woot!
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Well it's a lot more complicated than that. we're getting to a time where the original round of upgrades aren't holding up anymore. Shivan ships that come to mind are the Azrael, Dis, Asmodeus, Ravana, and Moloch too an extent. Many of the original upgrades for Terran ships are really not holding up now, especially the fighters.
Come to think of it I don't think the Myrmidon has ever gotten an upgrade.
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I'm...pretty sure the Myrmidon is upgraded. Or at least "upgraded" in the sense that word was used at the time.
Edit: Yeah it definitely is, I know for a fact that the retail Myrmidon didn't have the round modeled primary slots or engine thrusters.
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Myrmidon is upgraded, but it's one of the oldest upgrades we have. If I remember correctly, it predates cockpit era. It's actually the only terran strikecraft without a cockpit. Ye, it needs new iteration badly...
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The prow of NuDemon looks more geth than shivan...and I LOVE it!
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And the working files are being uploaded to SVN nightly, right?
Side note, I don't think the Azrael or Mephisto have ever been touched.
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This may be a sticking point, but I feel it should be clarified. One's role in FSU is separate from any models and upgrades they may choose to do. Often skills in asset creation qualify someone to be on the team, but that does not mean their work is subject to FSU oversight. As such, I do not require people to upload working files. They can choose to, however.
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Lets not forget about the poor old Argo.
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I feel that the Lucifer could use another face-lift, along with an internal fighterbay for you to fly into with your captured Dragon. :D
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One thing at a time, people
Also the Demon is a special case ... its a ship with so much untapped potential, compared to other ships mentioned here - that I've been trying to turn it into a working missile destroyer (with and without the use of local ssm) is just the tip of possibilities IMO
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Compared to other Shivan ships, the Demon looks just so... heavy, tough, armored... fat. :P
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the Demon looks just so... heavy, tough, armored... fat. :P
glares in Demon
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Compared to other Shivan ships, the Demon looks just so... heavy, tough, armored...
Exactly.
... also the "claws" and the "arch" make for some pretty good antenae for some plot equipment, no?
(I actually been tempted to use a Demon's arch as a portal multiple times over the years - just never pulled the trigger on that one)
fat. :P
You didn't just body-shame a warships, did you? :P
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idk what people are talking about there being a fighterbay in the model, all i can find is a very useful zero-g swimming pool.
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A
figterbay swimming pool created by a mad man requires someone to land in it that's also a mad man. :P
@0rph3u5: That I did. I'd say that it actually fits the ship, but if you insist, I can repent for my sins by protecting Tempest-chan in Trimurti. :D
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Also the Demon is a special case ... its a ship with so much untapped potential, compared to other ships mentioned here - that I've been trying to turn it into a working missile destroyer (with and without the use of local ssm) is just the tip of possibilities IMO
Same here, buddy. It's also pretty much the only FS1-era ship of that size that can be tweaked into having decent anti-fighter defenses, thanks to its turret placements.
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Also the Demon is a special case ... its a ship with so much untapped potential, compared to other ships mentioned here - that I've been trying to turn it into a working missile destroyer (with and without the use of local ssm) is just the tip of possibilities IMO
It feels much like a classic FS1 destroyer where its strength depended upon carrying as many fighters and bombers in a heavy armor, not the biggest beam ever.
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I'm not sure if you're wanting artistic advice, but I'm going to say this anyway because I was thinking about this a while back so I have some ideas.
Standard caveats apply: your model, you can do what you want with it, just providing input.
Okay, so. The point of this is to increase the model's fidelity, but if you just take the same overall shape and add a lot of surface detail, it'll probably end up looking sort of...delicate? in a way that might not suit the Demon. So I think the best approach would be to reimagine the morphology somewhat.
IIRC, Battuta once, during a previous discussion of this topic, described the Demon as something along the lines of "a big fat spider that sits out in space bleeding fighters". With that imagery, combined with bits of the HTL Rakshasa, I think I have a hook that might give you a way to make a strong artistic improvement.
So, I think the key to the Demon's overall appearance is these...ribs? Legs? I don't know what you'd call them.
(https://i.imgur.com/saNhF2r.png)
As it is, they're very blocky. What if they were much smoother? Like big fat spider legs. Or, say, like these spikes on the side of the Rakshasa:
(https://i.imgur.com/Wx7pdpy.png)
If you round off the "legs", make them into tapered cylinders running halfway up the model -- then gradually make the curve more gentle the higher you go -- you'll end up with the flanks of the ship having this wavy, rib-like structure, with crests and troughs. This ought to result in a somewhat organic feel -- almost a little Gigeresque -- that I think will suit the Shivans well.
Also, one other thing:
(https://i.imgur.com/YFzSYvh.png)
I kind of think you should maybe round off that corner. It's weirdly square and I don't think it looks good. I'm a lot less sure about this one than I am about the ribs thing, though (and the extra-pointy the WIP has it kind of works in its own right), so if anyone else feels differently please chime in.
Overall: as it is, you're rounding off some parts of the model but leaving a lot of sharp angles in. I think you're at risk of making the Demon look very high-tech, which I don't think is really appropriate. Obviously the Shivans are high-tech, but that doesn't generally come across in their visual design -- their ships don't look advanced; they look eldritch and animalistic.
Anyway, those are my two cents. Hope you'll get something useful out of it, but if you don't, oh well. :p
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*words*
cables too thicc, RUINED FOREVER
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I really don't like to see a spider-demon. It's nice on something small like the Rakshasa, on the Demon it looks fragile. Perhaps it works on the Ravana.
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Ye, lower spikes should remain quite massive. Demon is overally very thicc guy, so thin, spiky claws would look off.
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Oh, I wasn't suggesting that the ribs/legs be narrow. Sorry if I gave that impression. I was trying to emphasize the roundness aspect, not the overall size and breadth of the legs -- I wouldn't want that changed much from retail.
Yeah, I see how the spider metaphor would be misleading. I'm...I'm envisioning something like a really beefy tarantula. Like, a spider with such thick legs that they're rubbing up against each other.
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Thicc spider legs could be cool. But I trust Oddgrims artistic sensibilities.
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*snip*
Thanks for the feedback.
As pointed out before and I agree the spider legs would look cool however the retail model and textures do not imply such a shape in my opinion. rather emphasize the insect feeling as seen in the fs2 models I see the Demon more like a hulking behemoth. Its gray and mottled armour textures gives me an impression of slabs with round but angular surfaces on the machine bits. If you look close on the retail mesh, most of the capital04-03 (black machine bits) surfaces are complely angular with next to none in roundless. Sure there are angles to it but all of them imply a hard edge or surface, well what I think of it at least.
Interpretations may wary. c:
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Hmm. All right!
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described the Demon as something along the lines of "a big fat spider that sits out in space bleeding fighters".
... The Demon is more crustacean than an arachnid - paricularly the suborder of the Oniscidea (https://en.wikipedia.org/wiki/Woodlouse) or a species from genus of Bathynomus (https://en.wikipedia.org/wiki/Giant_isopod)
EDIT: You may have to turn the Demon by 180° - you know, the arch being the antenae and the head being the tail
EDIT2: Show of hands, who else imagined how to roll the Demon up in a ball just now?
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EDIT2: Show of hands, who else imagined how to roll the Demon up in a ball just now?
Aye. :lol:
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EDIT2: Show of hands, who else imagined how to roll the Demon up in a ball just now?
;)
(https://i.imgur.com/fSIM23M.png)
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Looks pretty much finished. Release when?
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EDIT2: Show of hands, who else imagined how to roll the Demon up in a ball just now?
;)
(https://i.imgur.com/fSIM23M.png)
I'm curious how the turret distribution on that thing would look like. ;)
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This had me rolling this morning.
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This had me rolling this morning.
I see what you did there...
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EDIT2: Show of hands, who else imagined how to roll the Demon up in a ball just now?
;)
(https://i.imgur.com/fSIM23M.png)
I'm curious how the turret distribution on that thing would look like. ;)
(https://static.planetminecraft.com/files/resource_media/screenshot/1825/y-alpha-1529700250.png)
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Awesome :yes:
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Inb4 shivan borg cube
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Inb4 shivan borg cube
shivan pacman
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Inb4 shivan borg cube
(https://i.imgur.com/x4457EX.png)
:D
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Even that looks good, actually.
But in the end Oddgrim fades away from making too many Demon parodies ;)
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Please release that box at a sathamas scale 😂
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Inb4 shivan borg cube
*snip*
:D
Looks more like a Borg Rectangle than a Borg Cube... :nervous:
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(https://i.imgur.com/JYc0DWR.png)
For posterity.
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Update:
Adding details and stuff, a lot of work has gone into the engine area and trying to work out how to model the triangular lights around there.
Focusing most of my attention now to model the front mesh complete.
(https://i.imgur.com/C086h9Q.jpg)
Demon says hi! c:
Even that looks good, actually.
But in the end Oddgrim fades away from making too many Demon parodies ;)
Thanks! Not faded away so far :P
A borg rectangle then! :p
Inb4 shivan borg cube
*snip*
:D
Looks more like a Borg Rectangle than a Borg Cube... :nervous:
A Sivorg rectangle then! :p
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Hi there Demon-chan~
pls be a good one and don't eat Oddgrim thx
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Update:
Adding details and stuff, a lot of work has gone into the engine area and trying to work out how to model the triangular lights around there.
Focusing most of my attention now to model the front mesh complete.
(https://i.imgur.com/C086h9Q.jpg)
Demon says hi! c:
Even that looks good, actually.
But in the end Oddgrim fades away from making too many Demon parodies ;)
Thanks! Not faded away so far :P
A borg rectangle then! :p
Inb4 shivan borg cube
*snip*
:D
Looks more like a Borg Rectangle than a Borg Cube... :nervous:
A Sivorg rectangle then! :p
Looking good. Only thing I would say is that the spiky curved things along the flanks look more Vasudan than Shivan. Perhaps make them more angular, thus creating a more 'V' shaped look as opposed to the U shaped one?
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Um, anyone seen Oddgrim in a while?
:shaking: :shaking: :eek2:
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The Demon claims another modder.
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I know what you guys think. And the answer is no.
Plz, I have Argo, Perseus, Myrmidon and lots of other stuff to do -___-. I don't want to disappear!
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Um, anyone seen Oddgrim in a while?
:shaking: :shaking: :eek2:
Well HLP has profiles and Discord has a search function ^^
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I know what you guys think. And the answer is no.
Plz, I have Argo, Perseus, Myrmidon and lots of other stuff to do -___-. I don't want to disappear!
Of course you may upgrade the whole FS fleet before disappearing :D
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Um, anyone seen Oddgrim in a while?
:shaking: :shaking: :eek2:
Well HLP has profiles and Discord has a search function ^^
Not to mention that even if people disappear, they can sometimes come back. Hell, I disappeared for 17 years and I'm back now! Don't tell me that you don't find my return reassuring! ;) :D :cool:
Then again, I didn't disappear after trying to mod the SD Demon. I'm told that is a more permanent type of disappearance. Maybe I dodged a bullet there... :nervous: :shaking: :nervous:
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Waiting another 17 years for a HTL Demon be like :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
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Waiting another 17 years for a HTL Demon be like :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
Could be worse. You could be waiting 17 years at least for the release of the Devil and the Deep Blue campaign!
Oh, wait.... :nervous:
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I had a feeling that it was the end when Oddgrim mentioned how he was scrapping the progress he made on the Demon to start anew.
Nyctaeus might as well just take on the Demon.
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As the most CURSED Freespace model in existence, surely someone will give it a go? At this point it's meme worthy.
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A couple months back Oddgrim took on the Demon and basically finished the model and textures, but decided that he needs to start it over to do it properly.
Since then, not a single sign of life from him, as per the Demon curse.
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A couple months back Oddgrim took on the Demon and basically finished the model and textures, but decided that he needs to start it over to do it properly.
Since then, not a single sign of life from him, as per the Demon curse.
The mesh was far from being completed. Same with textures. What you see in p3d in the first post is something about 35% job done.
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It looked pretty good though, certainly would've taken that one.
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[DATA EXPUNGED] Is a phenomenon in where anyone who attempts to recreate or enhance the 3d model "capital04.pof" from the 1999 6dof space combat game [DELETED] will; after a period between 4-5 months- either: lose all or most 3d modeling ability and socially isolate, or in some rare cases vanish entirely.
It is not certain if it is the amount of time since a new model is started, or the level of completion that triggers the anomalous effects.
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Addendum 1:
A neural-net was trained to re-master 3d spaceship models, upon attempting to process the SD Demon model, the sever room caught fire.
All data regarding [REMOVED] was removed.
Addendum 2:
"haha lol, their forum board is also called SCP, hahaha the Irony. ."
Addendum 3:
After reviewing some blender tutorials, [______] was tasked with making an HTL SD Demon, [_____] gave up after 4 weeks, [_____] now has a strong psychological aversion to all 3d modeling software, which has now been incorporated into it's containment procedures.
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Sorry I couldn't help myself. :wakka:
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inb4 Oddgrim is bakk!
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inb4 Oddgrim is bakk!
inb4 Oddgrim finishes the model ;)
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I feel this Discord exchange is relevant here.
[4:10 PM] KENNY: Any Demon news Oddgrim?
[4:14 PM] Asteroth: I am the head of the Church of the HTL Demon
[4:15 PM] Asteroth: And our first tenant is not to pester our patron saints (may most of them rest in peace) over the status of the coming of our lord and savior
[4:15 PM] KENNY: Praise be
[4:15 PM] Asteroth: Like beautiful animals in the woods, our saints must be observed and respected, and we may silently hope they may one day bring the holy one to us
[4:16 PM] Spazz Maticus: How do you respond to claims that the HTL Demon isn't real?
[4:16 PM] Asteroth: But it is not our way to force it down to our realm
[4:16 PM] Asteroth: One must have faith
[4:16 PM] Asteroth: Many have lost their way, and it is udnerstandable
[4:16 PM] Asteroth: It is a long and treacherous path
[4:17 PM] Asteroth: But there will be an end to that path
[4:17 PM] Asteroth: When the great evil one revists us in its beautiful glory
[4:17 PM] Asteroth: Ushered by one of our saints, but who will do it and when none can say
[4:18 PM] KENNY: It is only my fear that the evil forces of the disappearance may hinder our lord and masters return.....
[4:19 PM] Asteroth: Our saints have a difficult path to tread, and we respect them for taking it, despite its grave toll
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Man, this is going to be great.
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The new model certainly looks amazing :yes:
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(https://i.imgur.com/VKocV2n.png)
A mysterious mysterybutt :P
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Coming along nicely :) :yes: :yes: :yes:
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(http://i.imgur.com/aqmZf.jpg)
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Let's ram a BFGreen into it
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I dunno, that ass looks a little too mechanical for my taste... Granted this is only a WIP with incomplete shading, but it doesn't quite have that eldritch abomination feel that I've come to expect from Shivan ships. Those pipes just throw it off.
Still, as proof of concept, it's pretty solid. I can't wait to see the final result. :nod:
Also, it might have been a good idea to start with another part of the SD Demon for the simple reason that starting with the ship's rear will bring the inevitable jokes about how "that screenshot looks like ass" and the poster's meaning might be misinterpreted. :p
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I dunno, that ass looks a little too mechanical for my taste... Granted this is only a WIP with incomplete shading, but it doesn't quite have that eldritch abomination feel that I've come to expect from Shivan ships. Those pipes just throw it off.
Disagree. I love it.
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I dunno, that ass looks a little too mechanical for my taste... Granted this is only a WIP with incomplete shading, but it doesn't quite have that eldritch abomination feel that I've come to expect from Shivan ships. Those pipes just throw it off.
Disagree. I love it.
Same. Also Shivans have lots of pipes in their textures tho.
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As long as there're not too many more pipes being added it should be OK.
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Also Shivans have lots of pipes in their textures tho.
Really? I can't recall seeing anything like them except for perhaps the red tether-things on the front-port side of the SD Ravana. Refresh my memory, Nyct, which Shivan ships have pipe textures?
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Apparently there's a limit of pipes... After which it's not Shivan anymore. I was unaware.
Also the old Shivan tiles have plenty of pipes, wires, and cables. They are literally on the side if the retail Demon itself.
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Apparently there's a limit of pipes... After which it's not Shivan anymore. I was unaware.
It's about not how many pipes and cables there are, it's their thickness that determines all. . . . :nervous:
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Here's the receipts screenshotted from retail. Some of these are more open to interpretation than others and that's the point. What you always saw in these old blurry textures aren't always what others saw. Be careful making blanket statements about what certain things should and shouldn't be.
(https://i.imgur.com/0giarV9.png)
(https://i.imgur.com/GZrRflv.png)
(https://i.imgur.com/v27bjoJ.png)
(https://i.imgur.com/DZXch4L.png)
(https://i.imgur.com/tx7Wrth.png)
(https://i.imgur.com/udxZC3W.png)
(https://i.imgur.com/tCO3RZd.png)
(https://i.imgur.com/iSbFOSf.png)
(https://i.imgur.com/XfRQJCw.png)
(https://i.imgur.com/XRzMRrU.png)
EDIT: And here's a close look at some of the tiles where I see inspiration for or pretty clear piping.
(https://i.imgur.com/UPJskoG.png)
(https://i.imgur.com/A41Ucn1.png)
(https://i.imgur.com/tnXbIIX.png)
(https://i.imgur.com/0bQdvuy.png)
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Mjn out here laying some pipe ;7
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#pipehappens
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#pipehappens
ohnoes
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Ok, it's official: Shivans are the plumber masters of the universe.
If you're having problems with your toilet, call a Shivan.
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We need the Sushistorian to make us Butler Shivans!
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Those aren't pipes.
Those are clearly tubes.
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Those aren't pipes.
Those are clearly tubes.
Pipes vs tubes (http://www.wermac.org/pipes/pipe_vs_tube.html).
I just noticed that all the highlights Mjn.mixael showed us were of the old retail textures, not the new Media.vps. I'm wondering if all this piping/tubing carried over into the new graphics. I think I'd be disappointed if it didn't. :(
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Arguably you have MediaVPs installed. Load it up and go check yourself instead of backseat modding?
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*Snorts a dose of new FS content*
Yeah, that's the good stuff right there.
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What you mean to say is...
The pipes are too thick.
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Well the MVP textures are most likely the same as the retail ones, just high-res.
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What you mean to say is...
The pipes are too thick.
Pipes too many
But I get the basic point. Pipes, tubes or the like on Shivan ships? Err.
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For the record I like it, since all Shivan warships have some differences between them.
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What you mean to say is...
The pipes are too thick.
There it is. :lol:
Cable reference aside, I love how the engine is modeled in an intake style where the amount of glow you see differs from basically any angle.
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lol at pipe/tubes/cables I have a feeling that this thread is going down the drain. :D
Meet the turrets. (can you guess what turret does what? :p)
(https://i.imgur.com/IUTZCHY.png)
edit: numbered them.
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Ugh.. look at those multiparts.
Waaaay too many pipes. So beautiful!
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lol at pipe/tubes/cables I have a feeling that this thread is going down the drain. :D
Meet the turrets. (can you guess what turret does what? :p)
(https://i.imgur.com/7w3HPEe.png)
hummm.... I'm game...
...........................Flack.............................. ....SRed.....
...Mega Funk Turret........Shivan Laser.....L Red...AAA....Missile Launcher
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How about those in the middle are the pew pew pew ones? ;)
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Is the triple one the missile launchers?
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---Fighterkiller
SAAA
*****, Standard Flak, LRed, Shivan Turret Laser
***** = Turret 3, 6 and 9; Shivan Megafunk Turret and SRed.
Or, if the multipart turret is ignored
---Fighterkiller
SRed
Megafunk Turret, Standard Flak, LRed, Shivan Turret Laser, SAAA
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They'll all be BFReds once I get it into Fred.
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hummm.... I'm game...
...........................Flack.............................. ....SRed.....
...Mega Funk Turret........Shivan Laser.....L Red...AAA....Missile Launcher
Thats some intresting choices :)
---Fighterkiller
SAAA
*****, Standard Flak, LRed, Shivan Turret Laser
***** = Turret 3, 6 and 9; Shivan Megafunk Turret and SRed.
Or, if the multipart turret is ignored
---Fighterkiller
SRed
Megafunk Turret, Standard Flak, LRed, Shivan Turret Laser, SAAA
Close :)
They'll all be BFReds once I get it into Fred.
Fair enough :p
edited orginal image to add numbers.
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They'll all be BFReds once I get it into Fred.
Why doesn't :v-old: come up with such ideas :(
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Bryan See is my sensei.
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Bryan See is my sensei.
Same, he tought me how to convert normal ships into PBR ones just by renaming -shine to -reflect.
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1. Missile Launcher
2. SRed
3. Shivan Megafunk Turret
4. Lred
5,6,7 idk some other turret laser lol
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Bryan See is my sensei.
Same, he tought me how to convert normal ships into PBR ones just by renaming -shine to -reflect.
#mindblown
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Hi.
(https://i.imgur.com/DQiuDha.png)
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Is that a selfie after 5 months of Demon modelling? ;)
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Is that a selfie after 5 months of Demon modelling? ;)
yes. :p
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Either the Demon curse get broken by Oddgrim, or it breaks him. There's no other option.
Oddgrim becomes Demon, thereby liberating the MVP fans.
Is that a selfie after 5 months of Demon modelling? ;)
yes. :p
Dear gawds, it's already started.... :eek:
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Don't... give me hope. :P
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sup?
(https://i.imgur.com/tElifai.png)
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Now it feels like he wants to make sure he doesn't stay the Demons sole victim...
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You could release that dorky cube you posted a while ago and it would still be an improvement over the current model...
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Either the Demon curse get broken by Oddgrim, or it breaks him. There's no other option.
Oddgrim becomes Demon, thereby liberating the MVP fans.
Is that a selfie after 5 months of Demon modelling? ;)
yes. :p
Dear gawds, it's already started.... :eek:
sup?
(https://i.imgur.com/tElifai.png)
See? :nervous: :eek: :nervous:
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See? :nervous: :eek: :nervous:
:headz:
(https://i.imgur.com/RCrr6YQ.png)
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Noice.
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This is very pleasant for the eyes
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This is very pleasant for the eyes
But not for the psyche if nightmares ensue...(and they might).
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I look forward to more demon based missions 👍
Also...... Exploring its hangar 😘😘😘
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No.
Sorry man, just no :P. Shivan lights does not look like that.
(https://i.imgur.com/VSzYBZv.jpg)
Mount some appropiately hellish red LEDs :P
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No.
Sorry man, just no :P. Shivan lights does not look like that.
(https://i.imgur.com/VSzYBZv.jpg)
Mount some appropiately hellish red LEDs :P
You cheeky... :p
Well an explanation is in order methinks. Now the light as you pointed out is wrong, however for the sake of creating a more interesting light bounce in the image (emission strength of 1 is a big snorefest :ick:) I have overexposed the emission light in the texture so it is way stronger. But as a consequence the red colour in the light whites out and comes out "wrong". (boo)
Now I admit there as a bit of laziness on my own part in not adjusting the node setup to counteract this very natural way light functions but, eh it would need a few more extra shade mix and a bit more stuff. :p
So here is a image with the same light emission strength but with the red in the texture maintained. :D
(testing out some other emission patterns)
(https://i.imgur.com/pcoMwwI.png)
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Lel, for a moment I thought that previous render [bottom side of the neck] is pre-rendered glowmap for capital04-02, because only upper half of the bitmap loaded o__O.
Okay, I got to hand it to you, everything is alright and sexy. Daaats my boi! :yes:
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*clap your hands if you believe*
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:nervous:
So anyway 😂
Had the model changed much from the 1st post?
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[/quote]Lel, for a moment I thought that previous render [bottom side of the neck] is pre-rendered glowmap for capital04-02, because only upper half of the bitmap loaded o__O.
Okay, I got to hand it to you, everything is alright and sexy. Daaats my boi! :yes:
:D
*clap your hands if you believe*
:yes:
:nervous:
So anyway 😂
Had the model changed much from the 1st post?
Most of it, in short only the docking area and the general look of the multipart turret remains. :p
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The anticipation ...
Just can't wait to have it sweping anti-ship missiles left and right :D
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The anticipation ...
Just can't wait to have it sweping anti-ship missiles left and right :D
Oh you're going to replace all the neat turrets?
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The anticipation ...
Just can't wait to have it sweping anti-ship missiles left and right :D
Oh you're going to replace all the neat turrets?
Nope. Changning the weapons on turret22 and turret23 from Fighter Killers to my custom Alpheidae (https://en.wikipedia.org/wiki/Alpheidae) AShMs is almost enough. Any further changes I would have to do would be with the FOV of the turrets.
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Ah OK. :)
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I'm happy to announce that the new shivan zerogravitywaterworld is about to finish construction, that just happens to share space with the Demons new figterbay. Just to be clear this is not a fighterbay. :drevil:
(https://i.imgur.com/ylxSMWT.png)
"Warning: The szgww is only open to members of the shivanhivemind collective, any terrans or vasudans, ancients ect ect will be summery disintegrated into fine nutrient paste and unceremoniously fed to the sqrawl without warning or notice"
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I'm happy to announce that the new shivan zerogravitywaterworld is about to finish construction, that just happens to share space with the Demons new figterbay. Just to be clear this is not a fighterbay. :drevil:
Oh that's nice, now I only have to get into my Carl costume and dive in
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"Warning: The szgww is only open to members of the shivanhivemind collective, any terrans or vasudans, ancients ect ect will be summery disintegrated into fine nutrient paste and unceremoniously fed to the sqrawl without warning or notice"
Nutrient paste, or nutrient pasta?
also what's a sqrawl
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(https://i.imgur.com/3InNeag.png)
Texturing progress...
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It's horrible, scrap it and start again. :nervous:
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It's horrible, scrap it and start again. :nervous:
I dunno, I find this render oddly appealing. It's shiny/techno-y than what I've come to expect from Shivan ships, but that's not necessarily a bad thing in this case....
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It's horrible, scrap it and start again. :nervous:
lol, rough. :p
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She....is....coming! :shaking:
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I have run out of ways to say I'm hype for this. Every image just makes me want it more.
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https://www.youtube.com/watch?v=xJIS3KjinPc
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It's horrible, scrap it and start again. :nervous:
I dunno, I find this render oddly appealing. It's shiny/techno-y than what I've come to expect from Shivan ships, but that's not necessarily a bad thing in this case....
Nah it's probably just a rough outline, like 15% done :p
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She is shaping up nicely :-)
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Looking most excellent
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Sexy as hell. :pimp:
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Nice!
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Moar texturshs proghess... :)
Few elements removed a few more added.
(https://i.imgur.com/hkLP9Vz.png)
(https://i.imgur.com/vfndPfe.png)
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yesssssssss
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Unfinished but already a masterpiece :yes: :yes: :yes:
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I like that cool little alien on the dorsal with the red eyes.
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Moar plz.
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I like that cool little alien on the dorsal with the red eyes.
You mean that alien with red eyes, upraised arms and slightly...displaced boobs? :wtf: :wtf: :wtf:
(Just my opinion, but for me, red eyes (https://tvtropes.org/pmwiki/pmwiki.php/Main/RedEyesTakeWarning) and mammaries (https://tvtropes.org/pmwiki/pmwiki.php/Main/MostCommonSuperPower) don't mix. :ick: )
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Holy ****, that’s amazing!
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I like that cool little alien on the dorsal with the red eyes.
You mean that alien with red eyes, upraised arms and slightly...displaced boobs? :wtf: :wtf: :wtf:
(Just my opinion, but for me, red eyes (https://tvtropes.org/pmwiki/pmwiki.php/Main/RedEyesTakeWarning) and mammaries (https://tvtropes.org/pmwiki/pmwiki.php/Main/MostCommonSuperPower) don't mix. :ick: )
It gives the Sacred Keeper's line from Age of Aquarius just as the Sathanas is about to arrive entirely new depth. :lol:
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I like that cool little alien on the dorsal with the red eyes.
You mean that alien with red eyes, upraised arms and slightly...displaced boobs? :wtf: :wtf: :wtf:
(Just my opinion, but for me, red eyes (https://tvtropes.org/pmwiki/pmwiki.php/Main/RedEyesTakeWarning) and mammaries (https://tvtropes.org/pmwiki/pmwiki.php/Main/MostCommonSuperPower) don't mix. :ick: )
It gives the Sacred Keeper's line from Age of Aquarius just as the Sathanas is about to arrive entirely new depth. :lol:
I haven't played through any of Blue Planet yet, so I don't know that line.
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Texturing style: Oddgrim 2.0
:yes: :yes: :yes:
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\o/
Moar pragrushh
(https://i.imgur.com/FFV1SqP.jpg)
Some minor mesh changes, but middle shell occupies most of my time.Perhaps 2/3 done detailing.
Hardly done anything with the back end and underside. Those are a separate texturemap . (other then some quick speculative paints which is gonna change)
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Such awesomeness :eek:
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looks amazing :-)
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Dude.
I love you!
Did you know?
Well... Now you certainly know :]. Plz, marry me!
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I'll take eight!
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*Drools*
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Dude, if you finish this (oops, I meant when you finish this), it will be like the Chicago Cubs finally winning the World Series after more than a century - there will be dancing in the streets! :nod:
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Dude, if you finish this (oops, I meant when you finish this), it will be like the Chicago Cubs finally winning the World Series after more than a century - there will be dancing in the streets! :nod:
underestimation~
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This is looking really good! Not to rush you or anything but any idea as to how much longer it may take? I'm looking to 3d print this Demon to go along with my Orion and Typhon.
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In what has been an incredibly %@#'ed week for America, this has been one of the only things that has made me smile. Thanks Odd.
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I presume the biomechanical alien football referee with the displaced boobs (https://www.hard-light.net/forums/index.php?topic=96044.msg1897888#msg1897888) is still there? :D :D :D
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I presume the biomechanical alien football referee with the displaced boobs (https://www.hard-light.net/forums/index.php?topic=96044.msg1897888#msg1897888) is still there? :D :D :D
Rekt
Looks like Oddgrim advanced on next level. Not only he include faces in his textures, but now also half-complete entities.
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(https://i.gifer.com/HiCU.gif)
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This is incredible work. The attention to detail on the model is simply breathtaking. For example the cheek LReds have depth, you can look into them Deathstar style. I have recently been binging my way through the Homeworld franchise, starting with Homeworld: Deserts of Kharak and then Homeworld Remastered. This looks better than any of the models in those games. And you are doing it for free.
There is a reason why almost all of my favourite games are actually mods or heavily modded. OCD levels of attention to detail with unbridaled perfectionism are just two of them :-)
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The Demon is one of the most iconic FreeSpace designs. It seems rather straightforward and stereotyped in the way it looks but it features most, if not all, of the peculiar Shivan characteristics.
Also, great job for giving its fighterbay the importance it deserves. The Demon probably wasn't an assault destroyer just like the Ravana was, but it definitely had some more carrier-like capacities. No convoy would be safe in a star system with one or two Demons roaming around.
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The Demon is one of the most iconic FreeSpace designs. It seems rather straightforward and stereotyped in the way it looks but it features most, if not all, of the peculiar Shivan characteristics.
When you mentioned that the Demon has "most, if not all, Shivan design characteristics," I immediately thought, "wait, the Demon is a symmetrical ship and the Shivans have a penchant for asymmetrical designs," after which I realized that most Shivan ships, with noteworthy exceptions like the Nephilim bomber and the Ravana destroyer, are in fact symmetrical.
Also, great job for giving its fighterbay the importance it deserves. The Demon probably wasn't an assault destroyer just like the Ravana was, but it definitely had some more carrier-like capacities. No convoy would be safe in a star system with one or two Demons roaming around.[/color]
I remember the Blue Planet tech descriptions specifically describing the Ravana as a "strike destroyer" and the Demon as a "line destroyer," and those particular terms seem quite apt to me. I'm playing through Act 2 of Derelict right now where the Nyarlathotep is indeed accompanied by both a Ravana and a Demon and I was reminded of the different, but still devastating, roles of both destroyers. In FS1, having both the Lucifer and the Demon-class Eva in the same system was a big Oh Crap! moment for the Terrans and Vasudans; having those two and a Ravana in one place? "Yeah, we're screwed."
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This is looking really good! Not to rush you or anything but any idea as to how much longer it may take? I'm looking to 3d print this Demon to go along with my Orion and Typhon.
Demon textures are now 90% complete. So not too far away I hope.
This is incredible work. The attention to detail on the model is simply breathtaking. For example the cheek LReds have depth, you can look into them Deathstar style. I have recently been binging my way through the Homeworld franchise, starting with Homeworld: Deserts of Kharak and then Homeworld Remastered. This looks better than any of the models in those games. And you are doing it for free.
There is a reason why almost all of my favourite games are actually mods or heavily modded. OCD levels of attention to detail with unbridaled perfectionism are just two of them :-)
Happy that you liked it. c:
lol yeah kind of gets obsessed with a project when I get started... :nervous:
I presume the biomechanical alien football referee with the displaced boobs (https://www.hard-light.net/forums/index.php?topic=96044.msg1897888#msg1897888) is still there? :D :D :D
Rekt
Looks like Oddgrim advanced on next level. Not only he include faces in his textures, but now also half-complete entities.
Yes :p
The Demon is one of the most iconic FreeSpace designs. It seems rather straightforward and stereotyped in the way it looks but it features most, if not all, of the peculiar Shivan characteristics.
Also, great job for giving its fighterbay the importance it deserves. The Demon probably wasn't an assault destroyer just like the Ravana was, but it definitely had some more carrier-like capacities. No convoy would be safe in a star system with one or two Demons roaming around.
Agreed, with everything said. The fighterbay in the retail model goes a fair bit inside the hull I merely added an extra room. ;)
A quick render of the vessel:
(https://i.imgur.com/Vhe2uKo.png)
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What a masterpiece :jaw: :jaw:
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Holy balls. Can't wait to see this bad boy in game for myself. Well done, sir.
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Oshi- :eek2:
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Q: What's red and black and evil all over (https://tvtropes.org/pmwiki/pmwiki.php/Main/RedAndBlackAndEvilAllOver)?
A: Oddgrim's newest creation!
:jaw: :jaw: :jaw:
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Damn, that's scary.
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Good grief! That thing just radiates malevolence. The details help to convey how massive it really is. And they fit. If there is anything out of place, I’m too overwhelmed with the rest of the spectacle to notice!
You and the rest of the FSU team have really taken your art to new levels in the last year! I’m in awe.
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Good grief! That thing just radiates malevolence. The details help to convey how massive it really is. And they fit. If there is anything out of place, I’m too overwhelmed with the rest of the spectacle to notice!
Well, speaking of out of place, the biomechanical alien football referee with the displaced boobs (https://www.hard-light.net/forums/index.php?topic=96044.msg1897888#msg1897888) is likely still there, but you can't notice it from that distance and that angle in the latest screen shot. :p
But yeah, even that can't detract from this new Demon's malevolence.
You and the rest of the FSU team have really taken your art to new levels in the last year! I’m in awe.
As are we all. This was worth the years-long wait. :nod:
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It will be worth playing lots of mods again after many years just to witness this beauty in action :yes:
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^Pretty much that
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:)
Debris done.
(https://i.imgur.com/JW0GkdU.png)
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hubba bubba! :nod:
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Awesome, wants~
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Even though they're debris spreading in the void of space, they're quite frightening. You're doing a great job, Oddgrim! I can't wait to see this model released. :D
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hubba bubba! :nod:
Hubba hub!
Really nice :-)
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The curse has been broken, the prophecy has been fulfilled.
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STATUS: NEUTRALIZED BY ODDGRIM.
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20 years of waiting for an absolute masterpiece :yes:
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20 years of waiting for an absolute masterpiece :yes:
Absolutely a masterpiece. The new Demon is so awesome that you can only see the biomechanical alien football referee with the displaced boobs (https://www.hard-light.net/forums/index.php?topic=96044.msg1897888#msg1897888) if you're looking for it now. :D :D :D
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Holy.... It finally happened. Demon curse is no more!! :pimp:
Congratulations!
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I got the chance to test the new SD Demon ingame during a test playthrough for the FSCRP. Absolutely stunning, it was much needed! :pimp: