Please, I beg of you, for the next part please slide the story enough to the side to give me a chance to actually play the game. Missions seem to fall into two camps:
Camp 1: The mission grabs the difficulty bat and hammers you into the ground with it (i especially loved defending a station from wave, after wave, after wave, oh my god SSM's, after wave, only to lose at the very end when a destroyer jumped in and got its stupid self blown up forcing a restart on an already long mission).
Camp 2: The mission has only token enemies that pose no challenge and only serve as a vehicle for ten to fifteen minute banter between pilots.