Okay, so most of the nameplates that were released are (for Orion and Fenris/Leviathan ships) either 512x64 or 512x128. (Science Vessels are 256x128.) All of the 512x128's are for the Deimos Class vessels (and 512x64 works perfectly fine for them, places the text in the exact same spot.)
According to the original
texture, the original nameplates (for the Orions atleast, Fen/Levy didn't have any) are 256x37. (Obviously not a power of 2.) However, that original
texture fits exactly into the capital01-05a space on the newer HTL'd model of the Orion......so why is the (newer) nameplate so big?
Also, in regards to the HTL'd Orion model, capital01-05a get's used twice (though ModelView32 say's it's in use 15 times.....??). Once where it's supposed to be and then a second time on the other side of the model towards the engine section. And not at full size either. I'm also curious why the texture space was split into two triangles to form the rectangle vs. the original 1 rectangle, but that's neither here nor there. I'm also curious why, when viewing in ModelView32, the original capital01-05a texture (while it fit's perfectly) is split in the middle with the top half on the bottom and the bottom half on the top (but the texture is completely present when you splice it back from a screenshot).
And regarding the science vessels......the nameplate texture space doesn't have anything behind it in the HTL model. I accidentally goofed on testing a new nameplate I had made for a science vessel (missaplied alpha transparency turned the whole block transparent) which then made a nice hole in the side of the ship where the nameplate should have been......and I could fly right through it. It's also an odd size from the others. I only mention the no background because atleast with a Fen/Levy if you don't have a nameplate texture (or screw it up like I did the science vessel) you still get a ship texture behind it that doesn't cause a hole in the ship. And when taylor (if taylor) impliments the code to dynamically generate nameplates on the fly, current HTL science vessels will have a problem doing that with no backing texture (check the model in ModelView32 or in anything that will render it, tell it not to load science-name and you'll see what I mean. It's literally modeled as a "frame" to surround the nameplate......I always wondered why I took such a hit when one of those was on-screen). Fortunatly, the science vessel (HTL) is the only one with this issue.
I'd like to "fix" these issues, but I don't know what the "appropriate" scale is "supposed" to be for these models, vs. the scale that actually ended up being used. Obviously,
texture sizes wont work out, they're not powers of 2, so do I scale up, or scale down and if I do either, do I need to do the same to the model or leave it alone?
Edit: I just ran several nameplates by at 256x32 for Fenris, Leviathan, Deimos, Hecate and Orion and they all showed just fine and used nearly the same amount of space as the 512x64's (same over all quality, the text was a titch smaller in overal space used though the font almost looked the same size.) So now I'm even more confused.