Author Topic: Orion Style Mainhalls [Original Dev Thread]  (Read 115800 times)

0 Members and 1 Guest are viewing this topic.

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
Re: Galatea Mainhall (VERY Image Heavy)
UV's can provide more control in some cases. and this is not reserved to max, any 3D package which can handle multiple texture projection types and has capability to use procedural textures, can do so.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
    • Minecraft
Re: Galatea Mainhall (VERY Image Heavy)
Ooo, I was just thinking, if someone were crazy enough (and the original files were hung onto), this could (in the distant future) lead to a StarCraft 2 -style walkable mainhall :p

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
Re: Galatea Mainhall (VERY Image Heavy)
Ooo, I was just thinking, if someone were crazy enough (and the original files were hung onto), this could (in the distant future) lead to a StarCraft 2 -style walkable mainhall :p
no. just no.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
    • Minecraft
Re: Galatea Mainhall (VERY Image Heavy)
c'mon, you know you want it ;)

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Galatea Mainhall (VERY Image Heavy)
Ugh... no... This way I can cheat.. nothing behind the camera is modelled and I do not want to be forced to add all that extra detail.. this is plenty as it is.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
Re: Galatea Mainhall (VERY Image Heavy)
c'mon, you know you want it ;)
no, no i dont and i found it utterly redundant and irritating at best and downright idiotic at worst.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Ravenholme

  • 29
  • (d.h.f)
Re: Galatea Mainhall (VERY Image Heavy)
'scuse me, I think I've gotta go clean up >.>  :yes:
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Galatea Mainhall (VERY Image Heavy)
CAN I HAVE YOUR BABIES

 

Offline T-LoW

  • 28
  • Planet Earth is blue and theres nothing left to do
    • German Freespace-Galaxy
Re: Galatea Mainhall (VERY Image Heavy)
Ist it in any (far far) way possible to have something like a 3D-animated menu background? Even if it's just a flash-videoloop or something :shaking:

And with a fixed camera of course.
« Last Edit: August 20, 2010, 03:52:44 am by T-LoW »
The german Freespace-Galaxy

"There was a time before we were born. If someone asks this is where I'll be."

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
Re: Galatea Mainhall (VERY Image Heavy)
Ist it in any (far far) way possible to have something like a 3D-animated menu background? Even if it's just a flash-videoloop or something :shaking:

And with a fixed camera of course.
what, like FS1 and FS2 had? why bother with in-engine rendered stuff when you can get higher res stuff just out of standard pre-rendered anims (which is exactly what mjn.mixael is doing)
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline T-LoW

  • 28
  • Planet Earth is blue and theres nothing left to do
    • German Freespace-Galaxy
Re: Galatea Mainhall (VERY Image Heavy)
Alright.
Now I just lean back and let greatness happen. Not in an arrogant manner :nervous:
The german Freespace-Galaxy

"There was a time before we were born. If someone asks this is where I'll be."

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Minecraft
    • Skype
    • Twitter
    • Headdie on Deviant Art
Re: Galatea Mainhall (VERY Image Heavy)
mjn.mixael, your talent forms of the jewels of the community
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Details Details...  :D

[image removed]
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Kolgena

  • 211
I like.

Are we going to get a sample of what the thing might look like on 16:9 or 16:10 ratios, or are those not going to be done?

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Unless you employ some anamorphic trickery, those aren't going to work anyway, as 1024x768 is the highest possible resolution for interface art.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Wow, great work! :D
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Unless you employ some anamorphic trickery, those aren't going to work anyway, as 1024x768 is the highest possible resolution for interface art.

I was considering that...
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
And I'll be interested to see how it'll work.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
This is pretty fukken great.

I wonder... if you save all of the assets individually, could one perchance re-arrange stuff and have it look as if it was a mainhall of another ship?

After all, much of the architecture is "standard".

Modelers could just set a new viewpoint, and then play "build it yourself" by copying and pasting stuff (and creating few new ones) so it can be a new design.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
You would have to be pretty careful where you place the viewpoint though. It's very selective; nothing behind the camera is modelled or textured.