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Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: brandx0 on January 07, 2009, 04:36:22 pm

Title: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 07, 2009, 04:36:22 pm
I think I'll call this one the Phoenix, for obvious reasons. 


Latest Shot:

(http://img85.imageshack.us/img85/7880/scribing4.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 07, 2009, 05:11:21 pm
(http://img79.imageshack.us/img79/2097/isdii002sh3.jpg)

(http://img123.imageshack.us/img123/5976/isdii003re9.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: GhostRida on January 07, 2009, 05:38:51 pm
awesome.... DAMN awesome.... breathtakin allready.. do u know if tha Game supports tha Brush effect and the light effects
that we've allready seen of a few renders, like the Screenshoot of the finished Tie-Bomber model, or the Light Effect on one of those
Star destroyers??

Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on January 07, 2009, 05:51:54 pm
Mostly, not yet, but it's not something that will necessarily never happen either.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 07, 2009, 05:53:53 pm
I'm not sure what light effect on the Star Destroyer he's talking about
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 07, 2009, 05:59:36 pm
Told ya I'm faster.

(http://img123.imageshack.us/img123/6062/isdii005qk3.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: GhostRida on January 07, 2009, 06:19:55 pm
uhmmm sorry BrandX0 :)
I'm talkin bout those kind of Light Effects

(http://swc.fs2downloads.com/media/screenshots/Capships/Star_Destroyers/ISD/isdi39.jpg)

and those kind of reflectin Light / Brush effect

(http://media.moddb.com/images/mods/1/12/11106/fighterrender001.jpg)

Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 07, 2009, 06:39:36 pm
The first is already going to be included. the second is just a simple bloom effect, which I believe we've already got.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 07, 2009, 08:46:23 pm
(http://img123.imageshack.us/img123/8725/isdii006ub0.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: StarSlayer on January 07, 2009, 09:29:06 pm
Nice job Brand, I'm sorry to hear about your hard drive and need to focus expressly on Wars, but on the other hand your a model making machine.  Great work on the Imp Star Deuce, its always fun looking at the greebles on one and picking out what battleship model they go to :D
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 07, 2009, 11:21:21 pm
(http://img123.imageshack.us/img123/5610/isdii007kz1.png)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Something on January 07, 2009, 11:26:29 pm
Absolutely beautiful.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: FUBAR-BDHR on January 07, 2009, 11:46:28 pm
Yea all that in a short time.   

Heck at this rate with large amounts of coffee, red bull, and no doze you might be caught back up in 2 weeks.   :D
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: swashmebuckle on January 08, 2009, 12:54:53 am
Sorry to hear about your HD, Brand, but that Destroyer already looks great and is catching up to the old ones at a very impressive rate.  I wish you many vacation days.  :yes:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: GhostRida on January 08, 2009, 04:27:07 am
ahhh Nice you make me happy hehehehe  :lol:

I hope that u don't mind it when i make a lot of promotion all across tha Internet for this Project... by the way I'm a lil bit into texturing, I'm a proffesionall Artist/Singer , Producer and Audio Engineer but I still luv to design... ;)

Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Wobble73 on January 08, 2009, 07:05:16 am
I apologised to the cat for kicking it in anger!  ;)

Looking goood!  :yes:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: On_Your_Six on January 19, 2009, 03:32:25 pm
There's no way I'm convinced that brand is human...  There's just no way anything short of a machine could pump out those godly models like that, especially following an HD crash...

Incredible work!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: aRaven on January 19, 2009, 04:05:09 pm
nice proportions....this time :P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 20, 2009, 01:51:46 am
I'm not human actually, I'm a cyborg propelled by Caffeine and Cigarettes
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: peterv on January 20, 2009, 09:03:12 am
Yes, Phoenix!
Great work  :yes: :yes:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Angelus on January 20, 2009, 02:12:16 pm
Looks awesome! :yes:

I wish i had only 1% of your modeling skills, i would have finished the asteroid i'm working on by now.(http://img219.imageshack.us/img219/5821/crayjq2.gif)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Christopherger on January 24, 2009, 06:47:10 pm
Sorry to hear about the HD crash, the rebirth of new work looks very good. I will keep an eye out here, as i am very interested in the evolution of Star Wars universe in newer platforms and engines, the latest of the old style was nice, but the FS engine is awesome for this and i look forward to seeing this grow and become a masterpiece.

:)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Vretsu on February 08, 2009, 08:05:06 pm
What a beautiful model. Really takes me back. My grandpappy was an officer or something on an ISDII back in the '40s, or at least that's what I remember from his stories.

Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on June 04, 2009, 10:36:44 pm
Guess what I've been working on today...?

(http://img193.imageshack.us/img193/8648/nuisd011w.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Narvi on June 05, 2009, 02:05:38 am
OMG.

It's a TIE FIGHTER.

When that's in game that's going to be a beast, what with all the turrets and all.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: colecampbell666 on June 05, 2009, 06:28:27 am
You're retarded. It's a BattleStar.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on June 05, 2009, 09:46:09 am
OMG.

It's a TIE FIGHTER.

When that's in game that's going to be a beast, what with all the turrets and all.

You're retarded. It's a BattleStar.

I guess it's better than complaints about proportions.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: StarSlayer on June 05, 2009, 10:38:02 am
OMG.

It's a TIE FIGHTER.

When that's in game that's going to be a beast, what with all the turrets and all.

You're retarded. It's a BattleStar.

I guess it's better than complaints about proportions.

Not much point arguing proportions when its slagging your planet from orbit.  :D  Great work as always brand, its a real beauty
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Narvi on June 05, 2009, 12:23:11 pm
What's the upper limit for turrets in FS2? As in, not the engine limit, but actually present in the game? Because if the ISD has the actual amount of turrets it has in reality, there's going to be a lot of beam spam at any one time. It looked weird in PI, I wonder what it'll look like in-game for FotG.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on June 05, 2009, 12:58:25 pm
Since when did the ISD have beams?  But I wouldn't worry about that, for the super large capital ships we'll be doing whatever we can to keep them as menacing as possible, even if it means equipping special high damage turret to keep their threat level in the right scale.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Narvi on June 05, 2009, 01:07:20 pm
Since when did the ISD have beams?  But I wouldn't worry about that, for the super large capital ships we'll be doing whatever we can to keep them as menacing as possible, even if it means equipping special high damage turret to keep their threat level in the right scale.

Not FS2 beams. Like blaster bolts. The stuff that comes from blob turrets.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Mobius on June 05, 2009, 01:13:27 pm
The proto-ISD from the new trilogy is capable of firing some sort of beam.

Revenge of the Sith, 2:32. An old ISD fires a blue "beam" on a Separatist warship.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Droid803 on June 05, 2009, 01:20:37 pm
That's an SPHA-T in the hangar of a Venator.
They can't shoot beams, not my themselves.
Only one (modified) ISD can actually shoot beams by itself, the Accuser/Emancipator, which is EU and...yeah...
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Narvi on June 05, 2009, 01:29:44 pm
My point is that with lots of turrets, even with slow ROF, you're going to have a sheet of turbolaser beams to fly through.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Mobius on June 05, 2009, 01:32:02 pm
The max number of turrets that can fire on you depends on the difficulty level. The only way to change that is using a custom AI profile.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Droid803 on June 05, 2009, 01:44:58 pm
The max number of turrets that can fire on you depends on the difficulty level. The only way to change that is using a custom AI profile.

Which I presume FotG will use.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on June 05, 2009, 02:13:31 pm
We have been, yes.  But most capital ship turbolasers will be anti-capship, save for the few anti-fighter capital ships out there (Lancer, anyone?).  The main defense capital ships will have against fighters will be that they're just too damn big for you to scratch them, really.  Weak points will be protected with sufficient anti-fighter armament to make taking out subsystems, etc a challenge still.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Pred the Penguin on June 06, 2009, 07:23:47 pm
I hope you don't bury us in Lancers. :lol:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on June 07, 2009, 04:26:22 am
That'll be up to the mission designers
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Galemp on June 07, 2009, 02:09:16 pm
Yeah, that's why we have Carracks, Dreadnoughts, Tartans...
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Aardwolf on June 07, 2009, 08:11:22 pm
For the love of God (or whatever they worship in the star wars universe),

please, BACK UP YOUR WORK SOMEWHERE!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on June 07, 2009, 08:32:31 pm
We've been through this, it's being done.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on June 07, 2009, 11:36:54 pm
We've been through this, it's being done.

Aren't you guys running through SVN now?  Or something similar?

Either way that I'm sure solved the problem.  Won't happen again.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on June 08, 2009, 09:51:58 am
WIP data is not on the versioning system, but it is being backed up separately.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: MR_T3D on June 08, 2009, 03:00:04 pm
WIP data is not on the versioning system, but it is being backed up separately.
1's and 0's chiseled in stone tablets?

pity the foo whoi has to do that...
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Titan on June 08, 2009, 05:52:14 pm
WIP data is not on the versioning system, but it is being backed up separately.
1's and 0's chiseled in stone tablets?

pity the foo who has to do that...

Who has to do that?

Dangit, now I have to go watch the A-team.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: MR_T3D on June 09, 2009, 03:21:28 pm
WIP data is not on the versioning system, but it is being backed up separately.
1's and 0's chiseled in stone tablets?

pity the foo who has to do that...

Who has to do that?

Dangit, now I have to go watch the A-team.
is that really such a bad thing?.
------------------------ON TOPIC--------------------------
i think that the only real Anti-fighter fire for the ISD should be sheer volume of turbolasers. that would be awsome.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on June 09, 2009, 03:59:57 pm
We do have other engine limitations to stay under as well, the beefier a ship is, the fewer we can afford to use in a mission (perhaps not such a bad thing though).
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: EtherShock on June 09, 2009, 08:16:32 pm
As long as a proper Battle of Endor can be recreated, I don't think anyone's going to cry.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: General Battuta on June 09, 2009, 08:27:18 pm
That's not likely given the object limit. But a smoke-and-mirrors approximation might be accomplished.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Sushi on June 09, 2009, 08:41:19 pm
That's not likely given the object limit. But a smoke-and-mirrors approximation might be accomplished.

I image it's better that way anyhow. :) Easier for all concerned, especially the poor, poor Fredders who end up taking it on.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on June 09, 2009, 10:36:17 pm
Another update:

(http://img37.imageshack.us/img37/3339/nuisd012.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: FUBAR-BDHR on June 10, 2009, 12:58:11 am
So how long before we can see the commander getting a throat choke from Vader in the window just before a fighter does a kamikaze into the bridge  :p
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on June 10, 2009, 01:27:51 am
So how long before we can see the commander getting a throat choke from Vader in the window just before a fighter does a kamikaze into the bridge  :p

Unlikely you'd see that, Vader has 'Villian Shield' until the Battle of Endor.  Kinda like your Hero Shield.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on June 10, 2009, 03:41:15 pm
Just for fun I rendered an ultra high res WIP shot overnight.

(http://img189.imageshack.us/img189/6140/ultrahighres002.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: aRaven on June 10, 2009, 05:14:33 pm
the bridge looks extremely detailed...have you thought about using normal maps for that detail...because I'm wondering about performance... or dynamic LODs.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on June 10, 2009, 05:29:50 pm
Detail boxes my friend.  Also it's not really that bad, only 4012 tris.  The ISD right now is sitting at 28,878 triangles in total with all the detail.  Considering what many other mods are cooking up, especially the BSG ones, that's pretty damn good.

"Oh, but there's only one battlestar, and you'll have to have hundreds of ISDs"

Well, given the engine limitations on number of objects, subobjects, weapons, etc, let's just all stop kidding ourselves.  There will be no battles with hundreds of ISDs.   The only way we could accomplish that would be by giving each ISD only a couple guns, tile mapping the whole thing with some very low res textures and stripping off nearly all the detail.  I think I speak for most of the team and most of our fans when I say that I'd rather see these ships done right.  Quality over quantity. 
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: MR_T3D on June 10, 2009, 05:49:41 pm
ha, i laugh at you opinion of ultr-high res... :D
very nice work BTW
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: bobbtmann on June 10, 2009, 05:51:34 pm
So, brandx0, do the greebles on that bridge sit on the surface, or are they extrusions?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: General Battuta on June 10, 2009, 05:52:43 pm
So, brandx0, do the greebles on that bridge sit on the surface, or are they extrusions?

What? That's a 3D model. There's no texturing on it.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on June 10, 2009, 06:24:59 pm
I think he's asking whether it's a solid mesh or not.  No it's not solid
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on June 10, 2009, 07:58:17 pm
Also, normal mapping wouldn't work very well for those objects.  They may seem small now, but in game even the smaller of those bumps is probably TIE Fighter-size.

Brand, feel like rendering a TIE Fighter just in front of the bridge for comparison?  Granted you did it with the X-wing before but we don't have either of those models now.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on June 10, 2009, 08:02:53 pm
Ask and ye shall recieve

(http://img41.imageshack.us/img41/7560/isdwithtie.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on June 10, 2009, 08:19:28 pm
In fact better yet:

I have hidden 9 TIEs throughout this scene.  Find all of them and I will give you a kiss.  A kiss like I give a woman.

(http://img44.imageshack.us/img44/2483/spottheties.jpg)

Hopefully we get a sense of scale from this.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: colecampbell666 on June 10, 2009, 08:36:39 pm
Solution (http://i40.tinypic.com/2ur5izb.jpg)

Hidden for spoilers
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on June 10, 2009, 08:40:21 pm
Well done.  Now report to my house for your kiss like I give a woman
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: colecampbell666 on June 10, 2009, 08:54:28 pm
Why not wild sex?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on June 10, 2009, 08:58:50 pm
That's the prize for finding the 2000 TIEs i'm going to spread around the Executor when I get around to it
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on June 10, 2009, 09:22:10 pm
That thing is so bloody awesome.  Why would ever even _need_ more than one in game?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Narvi on June 10, 2009, 11:33:48 pm
The Executor's big enough that its geometry alone could serve as an entire level in some other videogames. It'll be interesting seeing how the AI will handle it.

I'm guessing badly.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: StealthSudaka on June 11, 2009, 12:05:42 am
Holy Jesus that things freaking huge!!

Congrats on the amazing model, can't wait to fly around in my TIE and just glimpse at it from my cockpit. (While listening to Imperial March)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on June 11, 2009, 09:39:37 am
Hopefully there are some AI improvements in the pipe that will keep them from running into it.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Sushi on June 11, 2009, 09:51:58 am
Hopefully there are some AI improvements in the pipe that will keep them from running into it.

Cool... who's working on that? :) I have it in my "things to look at sometime" file, but it certainly isn't on my shortlist. And if someone else is doing it, I sure don't want to step on their toes...
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Dragon on June 11, 2009, 09:55:26 am
The Executor's big enough that its geometry alone could serve as an entire level in some other videogames. It'll be interesting seeing how the AI will handle it.

I'm guessing badly.

There already are ships which are around 8km ,just take a look at Amaterasu ,it's shape is even similar to that of Executor. (I even imagined reskinned Amaterasu as next-gen SSD)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on June 11, 2009, 10:05:33 am
Who said anything about 8km?  The Executor is 19km.

Also, oh well Sushi, I guess we'll have to leave with dumb AI then for a while.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: TopAce on June 11, 2009, 10:16:45 am
A 19 km-long ship doesn't need to be given attack orders to be effective. Following waypoints when the FREDder wants it to be on patrol is the only thing I can think of. It will automatically attack anything and everything that dares get within its firing range.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: General Battuta on June 11, 2009, 10:20:34 am
The concern isn't the behavior of the 19-kilometer-long ship, it's the behavior of the fighters that are going to keep ramming into it.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: aRaven on June 11, 2009, 11:36:51 am
the executor is 17,5km long!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Snail on June 11, 2009, 11:51:29 am
It's all well and good the ship being huge when in a picture, but FS2 is kinda known for making big things look tiny (the Colossus is fricken huge, and yet from your cockpit it looks no bigger than a relatively large building). Will you be "handling" this?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Topgun on June 11, 2009, 12:40:03 pm
-fov
done.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on June 11, 2009, 12:44:55 pm
Yeah the -fov of .75 is way too high, we'll probably try to default it to .5 or .4.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Snail on June 11, 2009, 02:01:20 pm
Cool beans.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Herra Tohtori on June 11, 2009, 02:46:17 pm
Very wide default field of view is one reason. Other is lack of detail. When there's no reference for size, judging distances becomes really difficult. Your speed is also not that apparent and that causes a certain sort of blindness to the massiveness of the ships.

New models of Orion, Hecate, Aeolus, Levy, Deimos etc. feel a lot bigger than the original models such as Hatshepsut, Colossus, Sathanas even. And one thing the models in this TC won't be lacking is detail... so when you are close to the ship the amount of detail should fairly well. And changing the field of view is one thing, but when the cockpits are going to be put into the game, there will be an absolute and desperate need for user-adjustable, in-game controllable field of view instead of the static setting by command line.

Without that, there is not much sense in cockpits at all, because to have useful field of view for aiming and firing your weapons, you will see very little of the cockpit around you...
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on June 11, 2009, 02:54:11 pm
TrackIR support added 6DOF didn't it?  Or just 4?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Galemp on June 11, 2009, 05:14:23 pm
Cole, can you link to that instead of posting it in-line? Some of us still want to play. Thanks.

And BTW, a Deimos is as long as the Empire State Building is tall.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on June 11, 2009, 06:48:36 pm
Cole, can you link to that instead of posting it in-line? Some of us still want to play. Thanks.

Yeah seconded.

And yeah, TrackIR has 6DOF in FSO.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: colecampbell666 on June 11, 2009, 08:17:27 pm
Link what?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on June 11, 2009, 08:22:24 pm
Never mind, I fixed it
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: EtherShock on June 11, 2009, 08:23:04 pm
Holy crap! Now that scale actually looks realistic! Wouldn't want to go up against that without my squad. Puts XWA to shame.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on June 11, 2009, 10:47:03 pm
Actually, XWA had the star destroyer at 3200m long.  It was the lack of detail and wide FOV that killed the sense of scale
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Black Wolf on June 12, 2009, 12:45:55 am
Cole, can you link to that instead of posting it in-line? Some of us still want to play. Thanks.

And BTW, a Deimos is as long as the Empire State Building is tall.

Deimos is way longer, even with the spire on the ESB. 450 odd for the building, 700+ for the deimos.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Dragon on June 12, 2009, 10:03:02 am
Who said anything about 8km?  The Executor is 19km.
http://starwars.wikia.com/wiki/Super-class_Star_Destroyer
I used this and XWA as reference.
I always though 8km is quite enough for SSD ,not to mention it shouldn't be bigger than Emperor's flagship.
http://starwars.wikia.com/wiki/Eclipse-class_Star_Dreadnaught

We have 20km ships anyway ( I can point out three: TSJ Icanus ,SSJ Gigas and GVSJ Sehat-thor ).
And don't forget about 40km beasts featured in TBP.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: aRaven on June 12, 2009, 10:59:47 am
XWA ISD I and II were 2km long. The XWAU ISDs are the correct 1,6km size
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Sushi on June 12, 2009, 11:42:09 am
Every possible angle on Executor length examined to death:

http://www.theforce.net/swtc/ssd.html#size

The conclusion:
Quote
If the star destroyer length is accepted as 1.6km then the Executor's length is given by the length ratios between the two ships. Observations from scenes in The Empire Strikes Back and Return of the Jedi where one ship occludes another constrain the length ratio to be within the range of 11.0 to 12.0, corresponding to an absolute range of 17.6km to 19.2km. Measurements based on the collision between Executor and Death Star II are inconclusive, because the curvature of the battle station's horizon cannot be measured with sufficient precision. A chain of geometric reasoning involving two independent Executor broadside views and the size of the sensor globes indicates lower limits of 16.2km and 18.1km. The conventions of the construction of warship models indicate a length of close to 17.2km. Direct measurements of the Executor model using the standard KDY command tower as a yardstick indicate a length of 17.6±0.2km, which is consistent with the photogrammetric methods and other approaches. I conclude that Executor-class command ships are somewhere between 17.4km and 17.9km long; and certainly much more than the mere 8km claimed by some Roleplaying Game sources.

Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Revan on June 12, 2009, 12:03:54 pm
Who said anything about 8km?  The Executor is 19km.
http://starwars.wikia.com/wiki/Super-class_Star_Destroyer
I used this and XWA as reference.
I always though 8km is quite enough for SSD ,not to mention it shouldn't be bigger than Emperor's flagship.
http://starwars.wikia.com/wiki/Eclipse-class_Star_Dreadnaught
Once in Roleplaybooks the Executer was 8km. Then they noticed that the SSD inMovie is even larger, it became 12,8 km. But that wasn't enogh, so it became 19km. Look at Starwars.com, that offical.

The 19km Executer isn't bigger then the Eclipse. Its larger. ;) The Eclipse' Hull is verry high. So you can say that the Eclipse is the bigger ship. :D
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: StarSlayer on June 12, 2009, 12:45:18 pm
Heh great work brand.  Its always a laugh looking at ISD greebles and trying to figure out what battleship model they came from :D
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Dragon on June 12, 2009, 12:59:54 pm
I would go for 17.4km if I must abandon 8km conception (which makes more sence than all others).
And if I were an Emperor I would order the builders to make Eclipse the largest battleship in the universe ,regardless of the side from which it's viewed.  :)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on June 12, 2009, 02:50:26 pm
Yeah actually I forget why I put 19 on the website, we'll probably go with the smallest likely correct figure we can get away with.  17.4 is what it will likely end up as, should someone ever decide to model that graebled beast.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: darkone on June 25, 2009, 08:15:01 am
Can't wait to see this model once all the textures have been applied great work so far.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: EtherShock on June 25, 2009, 08:29:34 pm
Yeah actually I forget why I put 19 on the website, we'll probably go with the smallest likely correct figure we can get away with.  17.4 is what it will likely end up as, should someone ever decide to model that graebled beast.
I thought it was 17.6?

Actually, XWA had the star destroyer at 3200m long.  It was the lack of detail and wide FOV that killed the sense of scale
Really, the FOV? Any idea what it's set at then? Also, I play with the XWAU. Haven't played vanilla in years.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: aRaven on June 26, 2009, 06:49:57 am
the vanilla XWA ISD was 2km long, not 3200 as I said before.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: colecampbell666 on June 26, 2009, 09:36:16 am
It was 1.6km. End of story.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on July 17, 2009, 04:15:41 pm
Latest update:

(http://img16.imageshack.us/img16/32/isdii012.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Scourge of Ages on July 22, 2009, 07:40:48 pm
Latest update:
[Star Destroyer]
Ah, so we're back on this then. I must say, when you take a break from a model, you really take it. Looking great!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: StarSlayer on July 22, 2009, 08:04:00 pm
Are you planning on the quad turbos tracking?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on July 23, 2009, 12:53:06 am
Actually they're octuplet, but I have no idea how we're going to pull that off just yet...
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: SpardaSon21 on July 23, 2009, 10:56:07 am
FS2_Open doesn't support 8-barreled weapons or something?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on July 23, 2009, 11:27:51 am
Three firepoints max per turret I think.  I have no idea what bumping that limit would entail.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: SpardaSon21 on July 23, 2009, 02:07:05 pm
Probably talking to one of the coders and bribing him with something in order to get him to change it.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: colecampbell666 on July 23, 2009, 02:16:33 pm
Chief is a coder. Notice the green badge?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on July 23, 2009, 02:22:37 pm
Yeah but my fiddling is limited.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Flaser on July 23, 2009, 02:24:43 pm
Three firepoints max per turret I think.  I have no idea what bumping that limit would entail.

How about making the "shot" (weapon animation/texture etc.) be "multiple turbolaser shots". Since this is a "rapid firing" (the various firepoints fire rapidly after each other) weapon you could match the individual "shot bits" to the various firing point... then you alternate the "spread pattern" of the next shot so they line up with the new pattern.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Flipside on July 23, 2009, 02:25:11 pm
Quote
Yeah but my fiddling is limited.

You know that can cause psychological problems later in life?

Seriously though, looking really nice, as for the turret fire-points from what I understand, it's a lot more complex, alas, than simply altering a limit :(
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on July 23, 2009, 03:13:44 pm
Flaser, that was considered, and if we have to it'll probably be that each side can fire what looks like for independent shots, or all 8 fire from two firepoints.  But I'd love if it was really 8 shots.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Dragon on July 23, 2009, 03:38:38 pm
Three firepoints max per turret I think.  I have no idea what bumping that limit would entail.
You can put up to 10 firepoints per turret, but only three weapons (four in case of missile turret, there is also possiblity of making hybrid gun-missile turret with 7 weapons on it).
There are a plenty of flags and .tbl entries that can make them fire in cycle, in bursts, simultanously, or in many other ways.  
Plus we have "same turret clooldown" which ensures maximal rate of fire regardless of skill level and AI class.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on July 23, 2009, 03:48:10 pm
Well we only need 8 firepoints of the same weapon, probably firing in sets of four, so if that's already possible then great.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Dragon on July 23, 2009, 03:58:00 pm
8 firingpoints per turret and some subsysem flags, as well as $Swarm and recently added $Burst Shots and $Burst Delay should easly archive this. (I'm unsure about bursts since I haven't tested them jet)
BTW, if you need table writer for FoTG you I would be very glad if I could help you.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on July 23, 2009, 04:07:33 pm
I'll keep you in mind in case we get stuck on something.  We should be ok figuring out that stuff as we get to it though.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Aardwolf on July 23, 2009, 09:40:49 pm
The GTC Aeolus' flak guns have six firing points, split into two banks. I'm not sure exactly how that works, though, and I can't easily check because my PCS2 doesn't like Intel graphics cards.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Vasudan Admiral on July 24, 2009, 06:48:40 am
That works because it's a single part turret. Try it with a multi-part rotating gun and I expect the results will be somewhat different. Like, siamese twins wanting to go different ways around a pole kind of different. :p

As for the firepoint limits, Dragon are you sure about that? Like, all turret firepoints actually fire?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Dragon on July 24, 2009, 07:30:20 am
I haven't checked it personally, but Wanderer told me about the limit and I'm sure that he knows about what he's talking, as he's a coder.
They should all be able to fire, if you want to test it just make a turret with 10 firing points, then use a weapons with $Swarm: 10 on it.
WiH is using at least one ship that has 4 firing points one some turrets and it works excellent.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: FUBAR-BDHR on July 24, 2009, 02:12:51 pm
You probably don't want to use $swarm for that anymore.  Check out the new $Burst Shots.  Same results without eating up all the swarm slots (there are only 50)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Akalabeth Angel on July 26, 2009, 04:47:05 am
Didn't someone already make this thing?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: colecampbell666 on July 26, 2009, 09:35:47 am
Brand redid it now that he's back into the modeling swing.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Titan on July 27, 2009, 03:33:39 pm
Seriously brand, what's wrong with you and HDs? Do you keep them in the shower???
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on July 27, 2009, 07:52:38 pm
He's only had the one crash, this is the first ISD he's worked on since then.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: colecampbell666 on July 27, 2009, 08:25:32 pm
It's Devrous you want to stay away from. Two HDD crashes, two dead relatives...
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Akalabeth Angel on August 05, 2009, 03:51:52 pm
Brand redid it now that he's back into the modeling swing.

Yeah . . . but why? What was wrong with the first one? If the models done move on and work on other aspects . . .

Or if he lost it in a HD crash, then learn to make back-ups.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on August 05, 2009, 04:01:07 pm
We do now.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on August 06, 2009, 04:57:41 am
The old one was lost in the HD crash

The new one currently is further along than the old one, has less polies and more accurate detail.  So far I think it's a fair trade
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Akalabeth Angel on August 06, 2009, 06:32:24 am
The old one was lost in the HD crash

The new one currently is further along than the old one, has less polies and more accurate detail.  So far I think it's a fair trade

Oh was the old one not finished? I guess that makes the process a little less painful.
As long as you can motivate yourself to do it no problem I guess. . .
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Aardwolf on August 07, 2009, 12:38:41 pm
He says he's working more efficiently this time through...

So, any more progress?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 25, 2010, 07:27:09 pm
Been a while I know, here's a bit of an update:

(http://img693.imageshack.us/img693/6026/nuisd013.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: MR_T3D on January 25, 2010, 08:53:43 pm
NICE!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 25, 2010, 10:48:41 pm
And while we're at it why not

(http://img695.imageshack.us/img695/5628/nuisd014.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Scourge of Ages on January 26, 2010, 12:25:07 am
And while we're at it why not
May I say on behalf of all of us involved invested in this: "Squeeeeeeeee."
*Ahem* Carry on.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: FreeSpaceFreak on January 26, 2010, 12:57:44 am
/me looks for the differences between those pics

:):yes:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on January 26, 2010, 10:45:18 am
Woohoo!  I've been hoping you'd get back to this one.  Your last version was coming along so nicely - and I can just imagine what you'll be able to do this time around.

Thanks for making me smile.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: StarSlayer on January 26, 2010, 12:15:15 pm
Some hot rod flames would not be remiss, that aside it's outstanding.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 26, 2010, 08:20:50 pm
Couple more pics here:

(http://img22.imageshack.us/img22/1964/nuisd015.jpg)
(http://img64.imageshack.us/img64/3540/nuisd016.jpg)
(http://img15.imageshack.us/img15/244/nuisd017.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: swashmebuckle on January 26, 2010, 10:58:09 pm
It's good to be bad.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 27, 2010, 02:13:36 am
Some more work on the back of the bridge, plus the bridge has been reshaped now.

(http://img693.imageshack.us/img693/5460/nuisd018.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Mongoose on January 27, 2010, 02:26:38 am
It's strange, but I get a sense of scale from those shots that's far greater than any FS model has given me.  When I look at those engines, I think to myself, "Holy crap...those are huge."  No idea why, but it's an awesome feeling. :)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 27, 2010, 02:32:01 am
Thanks a lot, I appreciate it
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Echelon9 on January 27, 2010, 03:06:21 am
Looks great! It's always nice to see modders pushing the engine's features to new heights.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on January 27, 2010, 09:40:14 am
Brand, any idea what kind of FOV is in that render?  Trying to match that with the engine might maintain the same feel.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: jacek on January 27, 2010, 10:58:00 am
Hi!
Brand Your work is awesome as always!!  ;)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: SpardaSon21 on January 27, 2010, 11:56:44 am
Any chance of a variant with a bright red paint job?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Droid803 on January 27, 2010, 12:23:10 pm
Wouldn't be too hard to hue/saturation the texture for that.
Lets wait for it to be finished first :P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: General Battuta on January 27, 2010, 12:29:18 pm
Any chance of a variant with a bright red paint job?

Don't you think that'd be sort of an errant venture?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on January 27, 2010, 12:49:00 pm
Oi!  You!  That was terrible.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 27, 2010, 01:18:01 pm
Hehe

Anyways chief, I can't really give the FOV for ya at the moment as the model itself isn't scaled properly, I'm working at 1/10 scale to keep the numbers down a bit for calculations.  Once it's finished I can scale it up to proper size and then we can work that out
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Herra Tohtori on January 27, 2010, 01:31:25 pm
I can't really give the FOV for ya at the moment as the model itself isn't scaled properly, I'm working at 1/10 scale to keep the numbers down a bit for calculations.  Once it's finished I can scale it up to proper size and then we can work that out

If you scale up the camera distance as well, then the field of view requires no changes. :nervous:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 27, 2010, 01:50:42 pm
Oh yeah... well if that's the case Mr. Smarty Pants, why don't you figure it out then?  =P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 27, 2010, 04:44:27 pm
There we go, bridge shape totally fixed and some re-angling of the front panels, plus a couple extra greebles:

(http://img109.imageshack.us/img109/8955/nuisd019.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: bobbtmann on January 28, 2010, 09:54:36 am
It's the power of the greebles. The camera has nothing to do with its sense of scale. By having all those small elements on the surface of the ship, our mind interprets the object as being very large. That's why small ships rarely have greebles. Mind you, they usually have larger windows which also acts as a scale cue.

If you want things to seem big because of the FOV, keep the FOV fairly big.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on January 29, 2010, 02:12:17 am
Aaaand here we go with another update:

(http://img138.imageshack.us/img138/962/nuisd020.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: StarSlayer on January 29, 2010, 08:58:05 am
It's nice an all but I seems like part of the superstructure is missing.  My memory is foggy but if I recall correctly there was something vaguely hamburger shaped as part of the bridge tower.  I tried to rough sketch it in paint...

(http://i48.tinypic.com/2ywfiix.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on January 29, 2010, 09:32:04 am
(http://i51.photobucket.com/albums/f370/iamthelordhitman/derp-derp-dog.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: FreeSpaceFreak on January 29, 2010, 01:29:20 pm
:wakka:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Snail on January 29, 2010, 02:30:59 pm
Very apt.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Rodo on January 29, 2010, 05:08:46 pm
that doggy made it right through to my subconscious, now everytime I laugh there's gonna be a flashing image of that dog appearing :lol:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 05, 2010, 01:59:30 pm
And here we have MOAR

(http://img708.imageshack.us/img708/7229/nuisd021.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Angelus on February 05, 2010, 03:15:19 pm
And here we have MOAR

(http://img708.imageshack.us/img708/7229/nuisd021.jpg)

Pretty sexy, that Lady is!

Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 05, 2010, 09:19:09 pm
Hey... you stole my title! I'm the Angriest Angel!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Cobra on February 05, 2010, 09:24:28 pm
It's nice an all but I seems like part of the superstructure is missing.  My memory is foggy but if I recall correctly there was something vaguely hamburger shaped as part of the bridge tower.  I tried to rough sketch it in paint...

(http://i48.tinypic.com/2ywfiix.jpg)

You sure it wasn't the Millenium Falcon docked on the back of the bridge tower when it was hiding from the Imperial fleet? Your 'sketch' vaguely resembles it.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 05, 2010, 09:37:27 pm
Hehe, Cobra it's a joke... =P

Anyways, another update here.  Now we've got a new linear array on top of the bridge, a little bit of reshaping here and there, and a few extra greebles, plus I went back to monochrome lighting, Just feels more imperial to me

(http://img37.imageshack.us/img37/5355/nuisd022.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: bobbtmann on February 05, 2010, 10:09:39 pm
Hey... you stole my title! I'm the Angriest Angel!

All these angels competing to be the angriest. Do angels get aneurysms? It would be unfortunate if you couldn't finish the SD because you had a stroke...
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: FUBAR-BDHR on February 05, 2010, 10:40:30 pm
Your missing the "We break for no one" bumper sticker. :P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: SpardaSon21 on February 05, 2010, 10:45:34 pm
If you add that in, you also need some lovely plaid effects for entering or exiting subspace, seeing as how subspace is fast enough to be able to be called Ludicrous Speed.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on February 05, 2010, 11:39:06 pm
Wow! I'm digging the monochrome look. How 'bout posting a greebling tutorial so that we lurkers and lookers-on can have a contest to see who can do the best Executor?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 06, 2010, 12:12:35 am
Hmm, maybe.  My greebling technique is pretty simple all-in-all.  Make boxes, copy around the mesh, make different boxes, copy those around as well, and so on and so forth.  Pretty much every greeble you see on there all comes from the one first simple greeble copied and modified over the whole mesh
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on February 06, 2010, 12:32:53 am
Oh... so are your ctrl and/or v keys broken yet?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 06, 2010, 12:34:30 am
Actually in max you don't use ctrl c and v, you hold shift and drag, but my shift key is working just fine thanks =)

Also, update.  Fixed some errors on the globes and also now a frontal view of the new linear array

(http://img709.imageshack.us/img709/9067/nuisd023.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Angelus on February 06, 2010, 03:20:51 am
Hey... you stole my title! I'm the Angriest Angel!



I was first actually. :D

I also would like to point out the difference between our custom titles, if you allow.

You are "The Angriest Angel.", i am "The Angriest Angel"!
See the difference?  ;) :D

The latest render looks so awesome, i almost here the Imperial theme.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: pecenipicek on February 06, 2010, 05:11:25 am
the cheese wedge of doom. brand you make me very very sad. :(
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: starlord on February 06, 2010, 06:52:00 am
Brand, is there a script in FS allowing complete shield failure when the domes are destroyed? What about one to raise the shields when entering battle?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: pecenipicek on February 06, 2010, 07:45:06 am
it can be controlled via sexp's in FRED.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on February 06, 2010, 10:37:23 am
Brand, is there a script in FS allowing complete shield failure when the domes are destroyed?

Even if there was, film canon is pretty clear that those are sensors, not shields.

Quote from: Richard Edlund
A very large explosion is coming out of the bridge area and it's causing several others to go as well; and one of the big radar domes up on top has been blown away, and that's spewing flames.
VFX Guy Richard Edlund, in Cinefx magazine, interviewed during ROTJ photography.

The shield thing was started because of the need for a way to take big ships out in the x-wing games.

Lets see if we can get this thread as distracted as the Afterburners one...
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Angelus on February 06, 2010, 10:43:03 am
Lets see if we can get this thread as distracted as the Afterburners one...

I guess we can, but we shouldn't. It's...hard to resist to...Brand-X post immediatly a new render of the SD to keep the thread on topic! :D
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: The E on February 06, 2010, 10:44:24 am
So you are basically saying that all canon info saying that they are shield generators is wrong?

While games are the lowest level of canon in the SW Expanded Universe, Books are not. The domes are repeatedly stated to be shield generators there. It's even a minor plot point in at least one of them (Aaron Allston's Iron Fist, IIRC).
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on February 06, 2010, 11:01:19 am
Stipulating the presence in some books, I'd hazard a few counter-proposals. One; since Allston started in the EU with the X-Wing books, there's a very real probability that his info was pulled from those game sources. Two; a quick image search for Radar dome, Naval Radar, Radome, or similar terms will yield images of many structures that are very similar in design to the domes in question. And Three; [insert various points cribbed from this way-too-intense study] http://www.theforce.net/swtc/towers.html
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: The E on February 06, 2010, 11:09:24 am
You don't seem to understand. In ROTJ, there seems to be a clear connection between a flight of A-Wings taking out the radome, and an Executor bridge officer reporting that the shield strength is falling.

In the books, they are referred to as shield generators. In the absence of in-movie information to the contrary, these structures are, canonically, shield generators.
Remember that their actual function is nowhere stated exactly. Conjecture by model builders, unless confirmed in a canon source, is not canon.

You can argue it both ways, I suppose. All we have is conjecture on this point. However, since there is one interpretation that is common throughout the Expanded Universe, it would be weird to suddenly contrdict it, IMHO.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: TopAce on February 06, 2010, 11:10:55 am
I've heard many theories about this issue. One is that those are radar domes, but if they are destroyed, the shields will fall. It's a design flaw in the Star Destroyer line.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on February 06, 2010, 11:14:31 am
That was later rectified post-BOE.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on February 06, 2010, 11:39:13 am
...those are radar domes, but if they are destroyed, the shields will fall. It's a design flaw in the Star Destroyer line.

Sounds rightish... I guess someone at KDY wasn't thinking ahead when they ran the control runs from the bridge to the shielding array...

edit: Also, woot! I just made 42 posts! http://www.bbc.co.uk/dna/h2g2/A997581
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on February 06, 2010, 11:44:07 am
Yes, we're geeky enough to get it without needing a reference, thanks :P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Snail on February 06, 2010, 11:45:45 am
i dont get the joke whats funny about 42 is this like 69 or something i dont get it please explain it fully wheres it from
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on February 06, 2010, 11:54:22 am
we're geeky enough to get it without needing a reference, thanks :P

i dont get the joke... (snip)

I love the smell of irony in the morning. It smells like... erm... is my toast burning?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Snail on February 06, 2010, 12:27:50 pm
we're geeky enough to get it without needing a reference, thanks :P

i dont get the joke... (snip)
I love the smell of irony in the morning. It smells like... erm... is my toast burning?
HAHAHAHH AHA AHA HAHAHHHAHA



:blah:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on February 06, 2010, 12:47:45 pm
Sorry Snail. To flesh out further, the semi-expository link I posted was to the BBC's Hitchhikers' Guide wiki, a compilation of stuff from Douglas Adams' Hitchhikers' Guide to the Galaxy in all its myriad forms.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Snail on February 06, 2010, 01:10:39 pm
The irony is staggering.

LordMelvin, I'm not sure you understand what just happened.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: TopAce on February 06, 2010, 01:29:35 pm
i dont get the joke whats funny about 42 is this like 69 or something i dont get it please explain it fully wheres it from

This post = Sarcasm ?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on February 06, 2010, 01:38:28 pm
Sarcasm? What's that?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: TopAce on February 06, 2010, 01:47:39 pm
I don't know whether I should assume you're being sarcastic or serious.

If you're being serious, look it up. The Internet is full of sarcasm. :P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Snail on February 06, 2010, 01:56:39 pm
i dont get the joke whats funny about 42 is this like 69 or something i dont get it please explain it fully wheres it from
This post = Sarcasm ?
Yes.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on February 06, 2010, 04:30:20 pm
IRONCASM MAN STRIKES AGAIN
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on February 06, 2010, 08:41:29 pm
IRONCASM MAN STRIKES AGAIN

allcapsmanstrikesagain
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: StarSlayer on February 06, 2010, 10:31:29 pm
 :wtf:

The Empire Strikes You All Upside The Back Of The Head
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on February 06, 2010, 10:56:44 pm
IRONCASM MAN STRIKES AGAIN

allcapsmanstrikesagain

For cool, cruise control capslock is.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on February 07, 2010, 01:05:28 am
Speaking of cruise control, how are afterburners gonna work in FOTG?

(by which I mean, sorry for hijacking the thread. Brand's ISDII is awesome.)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on February 07, 2010, 03:11:56 am
What afterburners?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 07, 2010, 03:18:32 am
There's other threads for this.  We established in the original ISD thread that the globes on top will be treated as sensors, not shield generators
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: starlord on February 07, 2010, 04:51:30 am
My mistake! Please forgive me! :nod:

However, with those sensor domes destroyed, will shield failure occur?

I recall one Xwing game in which this wasn't the case though: tie fighter...
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Snail on February 07, 2010, 06:39:22 am
There's other threads for this.  We established in the original ISD thread that the globes on top will be treated as sensors, not shield generators
:(
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on February 07, 2010, 08:05:49 am
I can't believe that we managed to avoid the threadjack about the shield generators only to be hit by the 42 threadjack...oy.

Honestly, I'm fine either way.  Based on the movies alone, it's reasonable to view them as either shield generators (due to the A-Wing attack in the Battle of Endor) or as sensors, but if it's already been decided, that works for me.

Brand, awesome work, as always.  Keep it up.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 19, 2010, 08:59:04 pm
A bit of an update here, you'll notice some of the greebles are gone, as I'll have to redo them.  Also the whole model has been rescaled and re-proportioned to cover up some of my earlier blunders when starting the mesh, but thankfully I think this new version feels more like the ISD from the movies

(http://img52.imageshack.us/img52/1897/nuisd026.jpg)

(http://img716.imageshack.us/img716/9200/nuisdturrets.jpg)

As a quick aside, each of those turrets is about double the size of an X-Wing, really puts things in perspective eh?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: pecenipicek on February 19, 2010, 09:27:17 pm
i has question, how many of those turrets are actually gonna be "operable" ingame?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 19, 2010, 09:32:39 pm
Undecided as of yet
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: StarSlayer on February 19, 2010, 09:45:29 pm
Yeah thats pretty phenomenal.  I shudder to think at how awful its going to be trying to attack that, especially since FotG seems to be on track for being the first game to have a fully armed and operational ISD that I can think of.

"Hold onto your lugnuts Gold 3 it's time for some TRD"
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on February 19, 2010, 10:38:53 pm
 :snipe: Dude, Brand, you're blowing my mind here. Do we know from relative emplacement position and the like if there will be exploitable approaches between the firing arcs, or are we just gonna have to get in close and pray trust in the force?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 19, 2010, 10:46:50 pm
Well in general our focus is not on Fighter vs Capship combat.  In general it'd be highly unlikely if not impossible for a lone fighter to take out an ISD, even with help.  That's not to say it's invulnerable, but your role in a battle would be more to pick off subsystems and the like than take the sucker down.  However, the ISD isn't great at fighter defense.  It's mostly armed with Turbolasers which track too slow to be used reliably against fighters, but it does mount enough point defense guns to make you think twice about taking it on.  The best strategy for this monster will be, of course, the TRD strategy (Trench Run Disease).  Get in close enough to the sucker to skim along its hull and its guns probably won't be able to track you if you keep moving quickly.  Getting that close, however, will be tough. 
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Archaic on February 19, 2010, 11:49:39 pm
assuming there are no lancer-class frigates nearby...if so, army or not, you are doomed
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Aardwolf on February 20, 2010, 12:13:34 am
My memory's failing me... is it even possible to have 8-banked multipart turrets?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 20, 2010, 12:17:30 am
I don't believe so, but we're trying to figure out a solution
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on February 20, 2010, 12:22:08 am
...Get in close enough to the sucker to skim along its hull and its guns probably won't be able to track you if you keep moving quickly.  Getting that close, however, will be tough. 

And of course it might be a tiny bit tricky to bear on any one turret or system long enough to deal damage without setting yourself up like Porkins at Yavin IV... oh, boy, this is gonna be fun.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: FUBAR-BDHR on February 20, 2010, 12:54:16 am
Yea but the real question is will we be able to add custom bumper stickers to our ISD via texture replacement?   :pimp:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: SpardaSon21 on February 20, 2010, 12:55:18 am
I'm not worried about the ISD itself.  I'm worried about the multiple squadrons of TIE's it carries.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 20, 2010, 01:31:04 am
And a little quick update here, just an example of one of the surface turrets I found on the filming model, and also some more detail on the front:

(http://img94.imageshack.us/img94/5079/nuisd027withturrets.jpg)

Once again, for scale's sake, the tower is roughly 5m tall
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: FUBAR-BDHR on February 20, 2010, 01:41:49 am
Well one good thing is that although it's not quite realistic (well maybe for the deathstar towers) the bases are rectangular so it cuts down on polys. 
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 20, 2010, 02:12:20 am
And just for fun, a very terrible quality video of me flying around the ISD in Max

http://swc.fs2downloads.com/movies/ISD.wmv
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Colonol Dekker on February 20, 2010, 02:57:23 am
Here's an invisible gold star to put on your fridge. :yes:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on February 20, 2010, 04:42:47 am
8 firepoint turrets are possible, I've verified this on the corvette by just adding points to its top multipart turret.  Seeing it fire 8 shots at one time was pretty awesome, can't wait to see that erupt from the ISD.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: StarSlayer on February 20, 2010, 09:39:37 am
8 firepoint turrets are possible, I've verified this on the corvette by just adding points to its top multipart turret.  Seeing it fire 8 shots at one time was pretty awesome, can't wait to see that erupt from the ISD.

Out of curiosity can you introduce a slight stagger to their fire?

http://www.youtube.com/watch?v=mkx68UdcPA0&feature=related (http://www.youtube.com/watch?v=mkx68UdcPA0&feature=related)

Might be a bit more visually interesting then just having all eight barrels fire simultaneously
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: MR_T3D on February 20, 2010, 10:12:52 am
thing is, if you did all 8 at once, you could create a special projetile consisting of 8 lasers spaced out likek the barrels, and this would free up resources for more turrets elsewhere
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 20, 2010, 10:31:51 am
I personally do like the idea of them being staggered more than one large salvo
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on February 20, 2010, 12:22:12 pm
It would be very difficult to make a sprite that looks like 8 laser blasts, or even 4 for that matter.  And using a model for that, well that'd eat up other resources then.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: zookeeper on February 20, 2010, 02:22:16 pm
I'd say the guns should fire in volleys. Meaning that whenever the gun fires, it'd fire all eight barrels in quick succession (in the span of about 1 second), not simultaneously. Naturally the gun would need several seconds (at least five) to recharge between shots.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on February 20, 2010, 08:25:05 pm
I think I'd prefer simultaneous, as I thought it looked fine on the vette, and it doesn't require any extra work.  I could see having two banks though, one for each side of the turret that fire independently.  I think we can do that too but I'm not sure if it would maintain the same target for both or actually fire independently.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: SpardaSon21 on February 20, 2010, 08:29:53 pm
Isn't there a $Burst Shots flag to allow primary-style weapons to fire in staggered bursts instead of all at once?  I'm not sure how much extra work adding that flag in would require though.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on February 21, 2010, 12:12:47 pm
If that's what it does, not much.  We'll look into it if it's what we want.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: AugustusVarius on February 24, 2010, 05:57:20 pm
I know that TBP uses burst for some capital ship primaries, but I've only ever seen it used on single barrel turrets.  Dunno how it would look on a multi-barrel turret.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: SpardaSon21 on February 24, 2010, 06:01:15 pm
I think TBP actually uses the $Swarm function for those burst weapons.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: AugustusVarius on February 24, 2010, 06:17:38 pm
Oh.  That makes sense.

Confirmed that there is a $Burst Shots flag for 3.6.11 and up, but considering the fact that 3.6.12 is already out (sort of), that shouldn't be a problem.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: SpardaSon21 on February 24, 2010, 06:38:56 pm
You probably don't want to use $swarm for that anymore.  Check out the new $Burst Shots.  Same results without eating up all the swarm slots (there are only 50)
From this very thread info about $Burst Shots was posted.  I don't know why it was forgotten.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on February 25, 2010, 12:25:11 am
Cause it was from seven months ago?  (to the day)

We'll definitely look into something like that I think.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 26, 2010, 01:42:23 am
And here we go, another update

(http://img716.imageshack.us/img716/2927/nuisd029.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: spaceranger on February 26, 2010, 02:47:50 am
That's just hot.  :yes:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on February 26, 2010, 09:34:52 am
Was that a rushed render?  It's a little jaggedy along the back.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 26, 2010, 11:43:00 am
A little bit, didn't have the AA set up as high as normal
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on February 26, 2010, 11:44:21 am
Do I have an eye or what?  :)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 26, 2010, 12:01:17 pm
Keep making me feel bad and you might lose one =P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Aardwolf on February 26, 2010, 07:16:09 pm
So uh... I don't see that itty bitty box turret. Where is it?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 28, 2010, 01:29:07 am
On the upper surface, the flat area where the jagged greebles are just behind the main octuple turrets, near the corner

In other words, I don't feel like opening up photoshop to highlight them.

Also, once again scale-wise, those turrets are roughly the size of an A-Wing or TIE Fighter
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: SpardaSon21 on February 28, 2010, 01:37:02 am
And Imperial II-class Star Destroyers are around 1.6 km long, correct?  That means such a small turret is basically invisible at that distance.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 28, 2010, 01:39:15 am
Pretty much, the turret is roughly the size of a 2 story building
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: SpardaSon21 on February 28, 2010, 01:14:56 pm
"Small" being a relative term, of course.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Aardwolf on February 28, 2010, 09:42:13 pm
On the upper surface, the flat area where the jagged greebles are just behind the main octuple turrets, near the corner

In other words, I don't feel like opening up photoshop to highlight them.

Also, once again scale-wise, those turrets are roughly the size of an A-Wing or TIE Fighter

Oh, these?

(http://i93.photobucket.com/albums/l77/Aardwolf001/Quick%20Illustrations/nuisd029-turrets.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on February 28, 2010, 10:18:47 pm
Yes, those
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Alan Bolte on March 01, 2010, 12:34:38 am
Visible in this image.  (http://www.cloudster.com/Sets&Vehicles/SWstarDestroyer/StarDestroyer032.jpg)Doesn't exactly look like a turret, but doesn't really look like anything else either. Model wasn't really meant to represent things perfectly at that scale, I don't think.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on March 01, 2010, 01:14:15 am
Yeah, but the general shape of it does lend it an air of the death star turrets, which is what I based it off of.  Besides, I've gotta figure out somewhere to put the guns hehe
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Alan Bolte on March 01, 2010, 09:03:11 am
Not complaining.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on March 05, 2010, 02:00:43 pm
Latest update.  more work on the neck now

(http://img687.imageshack.us/img687/4791/nuisd030.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Thaeris on March 05, 2010, 03:36:45 pm
Brand, you're my hero.

 :cool:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Topgun on March 06, 2010, 05:46:08 pm
WIN
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Kurtz on March 06, 2010, 08:30:03 pm
I'm not a fan of Star Wars but I really like this ship! Nice job!!  :nod:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on March 06, 2010, 09:03:09 pm
I'm not a fan of Star Wars...
What?! Burn the Heretic!
... but I really like this ship! Nice job!!  :nod:
Oh. Well that's okay, then.

Also, Am I the only one who's hearing Sir Mix-A-Lot when Brand posts rear angles on the ISDII?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: newman on March 07, 2010, 04:11:02 am
Also, Am I the only one who's hearing Sir Mix-A-Lot when Brand posts rear angles on the ISDII?

Yes, you are.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Kurtz on March 07, 2010, 07:47:45 am
I confirm, you are.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: TopAce on March 07, 2010, 08:29:27 am
I hear the Imperial March.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on March 08, 2010, 02:11:42 am
And one of the bottom now, I haven't worked on this bit in quite a while.  Also a glimpse of the detail on the bottom of the bridge

(http://img121.imageshack.us/img121/4575/nuisd032.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: jacek on March 08, 2010, 04:16:15 am
Pretty good! How many polies master?  :D
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Snail on March 08, 2010, 11:54:21 am
Probably not a lot, which is awesome given the amount of detail he managed to squeeze in.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on March 08, 2010, 02:41:43 pm
Bit more work on the hangar bay:

(http://img34.imageshack.us/img34/6599/nuisd033.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: pecenipicek on March 08, 2010, 08:51:40 pm
around 8-10k poly's i'd wager?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on March 08, 2010, 08:58:22 pm
Haha, I wish, I'm pretty good, but I'm not THAT good
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: pecenipicek on March 08, 2010, 09:50:48 pm
double that at least then? i'm assuming you are working without optimising on the go as much as possible, right?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on March 08, 2010, 09:58:46 pm
About 4 times that.  Though I'm ALMOST done.

And another update, more detail on the side of the bridge, and I've started blocking out the trench

(http://img193.imageshack.us/img193/3526/nuisd034.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Colonol Dekker on March 09, 2010, 12:45:53 am
I get the impressio, that BOE (ironically) will kill most computers :D
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on March 09, 2010, 12:51:34 am
Well, look at it this way:  to have a BOE we need an Executor, and once I finish this, I don't think I'm going to be in the mood to tackle something even bigger very quickly.  Once I start on it, the model will take a very, very long time to finish.  By that time, however, computers should be able to run it no problem!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on March 09, 2010, 09:53:15 am
I almost hope you take another break to tackle some of the smaller stuff before you finish this thing, as much as I'm sure that's going to piss people off :P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Colonol Dekker on March 09, 2010, 10:57:29 am
A worker's no good if he burns himself out. I agree.
 
GET OUT NAO.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: jacek on March 09, 2010, 11:27:28 am
Calm down  :D
50k polys won't kill computers :D when first xBox was in shops one company made race game and one car had about ~50k polys.. Now we have better graphical card so I think 50k for destroyer is ok. Keep it up Brand! ;D
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on March 09, 2010, 11:47:14 am
Well it's not just the graphics, those games probably had much better collision models and overall better handling of high poly objects.  This engine is still a bit dated when it comes to that stuff.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: swashmebuckle on March 09, 2010, 10:41:59 pm
In a BoE scenario, we'd probably run into many of the engine limits long before the pure poly count became an issue...just the sheer number of objects involved would be insane...we could probably get a lot of mileage approximating stuff with red-alert missions and well-constructed skyboxes though.  Hopefully an appropriate feeling of density can be achieved with just a handful of big ships, a good number of fighters, and great looking backgrounds.  Would make balancing a hell of a lot easier too.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: TopAce on March 10, 2010, 09:14:24 am
The engine was created for two consecutive red-alert missions. A three- or four-part red-alert chain is possible to do, but there are some known issues. I once did a three-part red-alert chain, and damn... there are so many mistakes to make and oversight possibilities, not to mention that you can go back one mission only.

But as swash said, we'll run into a lot of other engine limitation issues no matter what.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: zookeeper on March 10, 2010, 12:53:56 pm
Of course a BoE will require all sorts of tricks to pull off nicely, but I don't see anything which would make it an unrealistic goal. It's not like you need a few dozen fully functional ISD's and hundreds of fighters flying around all at the same time.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: newman on March 10, 2010, 01:17:20 pm
Looks great. Out of curiosity, how detailed do you intend to go with the hangar bay interiors? Would be cool to have modeled bays with dockable TIEs, shuttles, transports, whatever freders decide to dock inside..
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Thaeris on March 10, 2010, 05:19:25 pm
Speaking of BoE...

...That will require EPIC LOD work to manage that (for which I have complete faith in Brand  :D). Even in the case of the ISD, would things like detail boxes for different regions of the model be necessary to keep overall polycount down and thus enhance performance? Certainly the hangar is an ideal choce for a detail box, but would other areas benefit from that as well?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on March 10, 2010, 08:49:18 pm
...That will require EPIC LOD work to manage... would other areas benefit from that as well?

Any thoughts towards modeling any internal structures past the hangars? I'm thinking of the scene in Zahn's Thrawn Trilogy where
Spoiler:
Karrde has to fly the Falcon out of the hangars on the Chimaera,
just for one example. (one totally AWESOME example)

Also, if it's not too much trouble, maybe some space-ponies?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Black Wolf on March 11, 2010, 08:12:54 am
Y'know, I've not actually seen any plans to even do a BoE. I can tellyou I'm not exactly in any hurry to recreate the movies, or even the books for that matter. We've all seen/read those stories. Personally, I want FotG to tell new stories.

And to maintain a glimmer of ontopicality, Brand's increasingly awesome ISD will help us to do that. :D


That said, if you were to take Chief's advice and maybe take a break, and, y'know, do a couple of smaller, non movie ships where the minutia of the detail isn't so important, I'd not complain too loudly.


/me looks longingly at the dreadnaught.
  :sigh:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: headdie on March 11, 2010, 10:33:12 am
Ill tell you what would be mad and that is in one of the wrath squadron books one of the pilots flys into a hole made by a torpedo volley into the bottom of an ISD and starts shooting out the power cells eventually causing the ship to crash from power loss
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: starlord on March 11, 2010, 11:46:40 am
I actually think the implacable was an executor class... :D
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on March 11, 2010, 12:38:21 pm
Y'know, I've not actually seen any plans to even do a BoE. I can tellyou I'm not exactly in any hurry to recreate the movies, or even the books for that matter. We've all seen/read those stories. Personally, I want FotG to tell new stories.

While I would love for this to be the focus of any campaign that this mod would focus around, I would think we'd still want single battles that could recreate some of the great moments in Star Wars movies, especially for multiplayer.

And to maintain a glimmer of ontopicality, Brand's increasingly awesome ISD will help us to do that. :D


That said, if you were to take Chief's advice and maybe take a break, and, y'know, do a couple of smaller, non movie ships where the minutia of the detail isn't so important, I'd not complain too loudly.


/me looks longingly at the dreadnaught.
  :sigh:

Hold on there!  Before we get carried away asking for Brand to go work on non-movie ships, he's still got some half-finished movie ships that need some love! (B-Wing, I'm looking at you)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: SpardaSon21 on March 11, 2010, 12:57:09 pm
But the Dreadnought is essential to the Thrawn Campaigns.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on March 11, 2010, 01:00:39 pm
What Brand works on when he takes his next break from the ISD (or finishes the ISD) is not really for discussion here :P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: WOLF_Angel on March 12, 2010, 04:40:39 pm
I am not sure if you saw this or not, but thought it might spark some interest:

http://shop.starwars.com/catalog/product.xml?topcatID=1300264;product_id=1319730
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Scourge of Ages on March 12, 2010, 08:24:43 pm
I am not sure if you saw this or not, but thought it might spark some interest:

http://shop.starwars.com/catalog/product.xml?topcatID=1300264;product_id=1319730
A steal at only 2k. And I bet it calls them shield generators.  :wtf:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on March 12, 2010, 08:45:17 pm
I am not sure if you saw this or not, but thought it might spark some interest:

http://shop.starwars.com/catalog/product.xml?topcatID=1300264;product_id=1319730
A steal at only 2k. And I bet it calls them shield generators.  :wtf:

If you zoom in on the low-rez jpeg and squint juuuuuuuust right, you can clearly see that none of the blurry bits in question are long enough to be the word 'generator.'
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on March 12, 2010, 09:56:09 pm
Though it does use the EGVV Schematics, which are just horrendously wrong...
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: WOLF_Angel on March 13, 2010, 11:13:59 am
LOL I was not trying to start a fight.  Merely offer up something I found.  I can not program so there are very few ways I can contribute.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on March 13, 2010, 05:22:15 pm
Don't worry. You didn't start the fight. I started the fight six pages ago.
 
[McCoy]
:hopping: Dammit, they're Sensors, Jim, not a Shield Generator! :hopping:
[/McCoy]
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: jacek on March 25, 2010, 06:42:19 pm
Hi!
I found one more usefull webpage with many starwars models/photos  :) I hope it helps something  :D
http://www.modelermagic.com/?p=19630 (http://www.modelermagic.com/?p=19630)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on March 25, 2010, 06:49:19 pm
Thanks a lot, I've seen most, if not all of those before but some are in much higher res than I've seen, that really helps.

For your contribution, you get a gold star!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: jr2 on March 25, 2010, 07:05:53 pm
Hey brand, you guys still have the ref pics I put in a torrent?  IDK, if you lost them with your HD crash and you want, I can seed again till you get it.  ... your HD did crash, right?  Or am I temporarily delirious?  xP I'm probably thinking of Davrous.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on March 25, 2010, 09:01:11 pm
Yeah that was me with the HD crash.  Don't have those refs anymore.  wouldn't mind grabbing them again though!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on March 26, 2010, 09:56:48 am
I have the archives somewhere.  They might even be uploaded to our server, not sure.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: jr2 on March 26, 2010, 10:02:13 am
Here's a .7z with the .torrent files for both the lossless compression and the .JPG torrents, both of which I am seeding ATM.  The PW is the filename, case sensitive.  Let me know if it won't pick up downloading.  (It may be slow at first; I'm currently doing some other stuffs but I'll try to put them as high priority so that should help.)

[attachment deleted by admin]
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on August 10, 2010, 11:57:10 pm
And another update, yay!

(http://img824.imageshack.us/img824/3071/nuisd036.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: bobbtmann on August 11, 2010, 12:19:12 am
Looking great. I'd hate to UV map and texture that beast!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on August 11, 2010, 12:32:34 am
Done it once before, I can do it again! hehe
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: headdie on August 11, 2010, 01:35:35 am
masochist, beautiful model by the way
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Scourge of Ages on August 11, 2010, 02:25:13 am
Well hello there little update, how are you today? Looking fine I see.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on August 11, 2010, 04:14:50 am
And another one for good measure:

(http://img580.imageshack.us/img580/9782/nuisd038.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: NGTM-1R on August 11, 2010, 06:09:33 am
So...

...is there a comparison shot with an ImpStar I? :P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: newman on August 11, 2010, 08:20:57 am
It's too long/short/stubby/gray. Make it more mysterious. When is the game coming out? Will she get textures? Will the windows glow? Will we be able to pilot it and pursue Han through the asteroid field while Vader's telling us he doesn't care about asteroids? Will we have the captain's quarters modeled in so we can walk there from the bridge when we're off duty, read the newspapers and go to the toilet? Why is the sun red when it's dusk? Where do babies come from? What was I talking about again?

..and now that the faq is out of the way - great job, but you hardly need me to tell you that :P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: TopAce on August 11, 2010, 08:24:02 am
Quote
Will we be able to pilot it and pursue Han through the asteroid field while Vader's telling us he doesn't care about asteroids?

Asteroids and Star Destroyers will relate in a different fashion in FotG.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: newman on August 11, 2010, 08:27:42 am
Apart from the last sentence, none of that was meant seriously :)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: TopAce on August 11, 2010, 08:36:02 am
A fact that I'm aware of.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Mobius on August 11, 2010, 03:21:27 pm
Noticed the update on ModDB. Awesome! :)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on August 11, 2010, 03:33:15 pm
And yet another update here!

(http://img715.imageshack.us/img715/2355/nuisd039.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Angelus on August 11, 2010, 03:38:12 pm
Mighty ship is mighty. Lord Vader would be pleased!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on August 11, 2010, 05:25:51 pm
Moar!

(http://img203.imageshack.us/img203/8606/nuisd041.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Cobra on August 11, 2010, 06:21:02 pm
Care to show off a Star Destroyer crawl image? ;7
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on August 11, 2010, 06:37:55 pm
A crawl image?  You mean the opening to ANH?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Cobra on August 11, 2010, 07:16:10 pm
Yuss.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on August 11, 2010, 07:23:15 pm
Well, wrong model of SD for that =P

Anyways, I already did that for my old one, the ISD I

(http://img99.imageshack.us/img99/6672/openingscenehj5.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: FUBAR-BDHR on August 11, 2010, 11:10:13 pm
So when you finish this are you starting on the reimagined one?  :P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on August 11, 2010, 11:18:06 pm
Lol, no there won't be a reimagined ISD.  I have a fair bit of leeway if I ever do an Allegiance though =)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: jr2 on August 24, 2010, 07:35:06 am
:bump:

-just to show that I am keeping track of progress and I say :yes:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on August 24, 2010, 09:53:00 am
It's such a pretty boat.  Ship.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: jr2 on August 24, 2010, 09:56:26 am
vessel
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: T-LoW on August 24, 2010, 10:03:48 am
craft...

I'd love to see this in front of a SSD
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Snail on August 24, 2010, 10:14:57 am
starshipvesselcraft.

Can we blow some up.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: newman on August 24, 2010, 10:33:42 am
I'd love to see this in front of a SSD

I don't think they have Solid State Drives in the SW universe.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: T-LoW on August 24, 2010, 11:50:31 am
Too nerd to be funny.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: NGTM-1R on August 24, 2010, 01:16:53 pm
Can we blow some up.

Rogue Squadron vs. ISD mission from X-Wing vs. TIE Fighter go!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on August 24, 2010, 03:47:51 pm
Can we blow some up.

Rogue Squadron vs. ISD mission from X-Wing vs. TIE Fighter go!

I tried to load up X-Wing Alliance recently to get some action going and found that it won't launch at all in Window 7 x64.  My only hope is for this mod to put out a demo soon...
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Herra Tohtori on August 24, 2010, 03:50:24 pm
I'd love to see this in front of a SSD

I don't think they have Solid State Drives in the SW universe.

I think Holocrons actually qualify.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Thaeris on August 24, 2010, 07:35:51 pm
That and vacuum tubes... At least the original trilogy.

:D
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on August 24, 2010, 08:38:24 pm
When your robots are made of waste bins I think anything qualifies.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Vector Leader on August 26, 2010, 12:56:16 pm
starshipvesselcraft.

Can we blow some up.

I 2nd that.

Can we blow some up.

Rogue Squadron vs. ISD mission from X-Wing vs. TIE Fighter go!

I tried to load up X-Wing Alliance recently to get some action going and found that it won't launch at all in Window 7 x64.  My only hope is for this mod to put out a demo soon...

Someone had posted up a work around for it on another Star Wars mod forum about a month ago. I've been meaning to try it out as I've had a hankering for some XWA (and XvT) goodness, too. ^ ^ I haven't gotten around to it yet, though. Check it out:

http://forums.fsmod.com/viewtopic.php?id=9584

I hope it's okay to post a link to another Star Wars mod forum... :nervous:

Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on August 26, 2010, 01:16:27 pm
Nothing wrong with that!  We're not exactly in competition even.  Thanks for the info.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Vector Leader on August 26, 2010, 03:32:29 pm
Whew, thanks. That's good to know. :P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on August 26, 2010, 04:05:52 pm
Thanks - I actually found the same info the other day through a google search and after flying through some custom missions managed to get most of the way through the crappy introduction missions before joining the rebellion.  Made me want to play some multiplayer.

Sorry for the thread-jack by the way!  Brand, that's some mighty fine modeling!  Keep it up!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Sagardon Kahn on August 26, 2010, 07:11:25 pm
BrandX wins.  That is all.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Starman01 on October 26, 2010, 06:42:17 am
Hey Star Wars Guys :)

I hope it's ok when I make a small thread hijack. I have a technical question, and I hope you can help me :) I'm building a model, and it's somewhat similar to a SD (in that way, that is has the embedded space on the sideline which should be filled with lots of greebles). I estimate, that the LOD 0 Greeblestuff, that I can mostly skip in Lod1 and replace with a texture, will impact with ca. 50.000 polygons, the overall Model (including greebles) will have around 70 K polies in LOD0. BTw, all the greeble stuff is just a duplicate from one greeble element that impact with ca. 5K polygons, but I don't know if that matters for the engine or if it still has to calculate the entire 50K.

Have you some ingame experience with a SD variant or something similar high polied about game performance ? Technically, when I'm flying close to the ship, I can only see a small part of the greebles, but I think the engine will have to handle all once LOD 0 is loaded. So what Systemspecs is needed for a good performance.

I also know of Bobs Detailbox Code from the past, but I'm unsure if this is still working or have been improved. Can you give me some insider knowledge please, so that I know I can continue on the model ? I don't want to make the sidestuff with a texture. The ship is too big (ca. 2km) , and ingame I will need the detail, and not only flat textures.

Thanks in advance :)

Starman
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Galemp on October 26, 2010, 08:05:05 am
I'm working on detail boxes with the Colossus, and trust me, it's worth doing. Here's the Wiki page. (http://www.hard-light.net/wiki/index.php/Detail_box) If you need an example of it in action, take a close look at the Hatshepsut in the latest MediaVPs.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: General Battuta on October 26, 2010, 08:11:57 am
The Solaris from BP2 has 70k. It works.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Starman01 on October 26, 2010, 08:43:52 am
OK, then I can model it in any case, because it looks damn sexy :)  And if it will not work ingame, I can still count on the detailbox code then :) Thanks for the info. Feel free to delete my question to keep your Thread back in line.

Cheers :)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: General Battuta on October 26, 2010, 09:10:41 am
Whoops, apparently the Solaris has 90k. Detail boxes still probably a good idea.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: newman on October 26, 2010, 11:19:01 am
You can go way over those counts. Probably not too wise to add insane numbers of polygons but it will work. We got two ships in Diaspora that are over those counts and they work just fine. The key is good lod-ing. Detail boxes can help if used properly, too. Current graphic cards can handle large amounts of polygons, what you really want to be careful about is the number and size of textures - if you run out of video memory your fps will drop through the floor.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: General Battuta on October 26, 2010, 11:24:19 am
Yeah, texture count is the biggest issue I'm aware of w/r/t to the engine. With the go_faster patch you also get significant advantages for use of submodels, but if this is for WCS, WCS does not have that patch which could be an issue.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Starman01 on October 26, 2010, 04:53:32 pm
Nope, it's not for WCS, I just make it more out of fun :) Texture count won't be a problem, since the greebles are all produced out of the same template and just reorganized different to make it look more random, and the WingCommander Ships don't use that much colour. However, I just recalculated and I will obviously get too high with the polycount, so far I estimate something between 90 and 100K  :sigh:

As said, if the ship wouldn't be so big, I wouldn't make so much detail, but ingame the greeble won't be so small, so it's necessary. But since I only need it in LOD 1, and if detailbox work, I might get it done. Unfortunately, my Truespace starts *****ing when I breach 100K, it goes hard on performance, not to mention lodding the ship :(
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: bobbtmann on November 28, 2010, 11:56:49 am
How's the Star Destroyer coming?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Cypher on March 28, 2011, 12:31:42 am
If it looks this good without textures, I can't wait to see the finished product.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: newman on March 28, 2011, 01:29:03 am
Man I love these "subtle" bumps every few months to see if they can get some more eyecandy out of brand :P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on March 28, 2011, 01:49:03 am
Who're ya calling subtle?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: newman on March 28, 2011, 01:52:02 am
I'm not calling you subtle. I'm calling you "subtle". There's a difference :)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on March 28, 2011, 05:05:26 am
Well, 'vivre la difference,' as I would always say if I could speak French.

Of course if I could speak French, I'd have spelt that properly.

EditToAdd: And if I could speak English, I'd have spelled that one properly, too.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on April 03, 2011, 12:46:47 pm
Oh what's this?  An update?

(http://img812.imageshack.us/img812/383/nuisd002.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: headdie on April 03, 2011, 01:00:48 pm
 :jaw: awesome work
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: FekLeyrTarg on April 03, 2011, 01:22:23 pm
Very impressive.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Mobius on April 03, 2011, 01:28:17 pm
That's... amazing! :eek2:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on April 03, 2011, 02:06:01 pm
Oh, and if anyone's curious, we're still only at 57.6k tris (27k polies) =)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: headdie on April 03, 2011, 02:09:32 pm
:wtf:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Mobius on April 03, 2011, 02:23:57 pm
Oh, and if anyone's curious, we're still only at 57.6k tris (27k polies) =)

We all know you can go well beyond that limit. :)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on April 03, 2011, 02:57:53 pm
Yeah but the cleaner it is, hopefully the nicer it behaves.  Looking great.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Vector Leader on April 03, 2011, 04:35:45 pm
Oh sweet Lord in heaven...  :jaw: THANK YOU!!!  :pimp:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on April 03, 2011, 04:53:04 pm
Haha...ha...silly thought time...

Empire got back!

Ok, back to my hangover nap.  Silly Irish girl thought she could outdrink me, but that probably wasn't a battle I should have fought.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: SpardaSon21 on April 03, 2011, 04:56:13 pm
You out-drank an Irishwoman?  Props, man.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: headdie on April 03, 2011, 05:37:53 pm
Silly Irish girl thought she could outdrink me, but that probably wasn't a battle I should have fought.

Either way you still loose
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on April 03, 2011, 07:02:17 pm
No she 'loose' ;)

j/k
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on April 03, 2011, 09:06:02 pm
I have a new desktop background! Yay!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Raiden on April 06, 2011, 04:39:06 pm
Oh what's this?  An update?

(http://img812.imageshack.us/img812/383/nuisd002.jpg)

 :eek: Fantastic!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: rscaper1070 on April 06, 2011, 05:05:59 pm
It's a real good sign when the Vader theme starts playing in my head when I look at that picture. Nice work! :yes:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on April 06, 2011, 05:14:45 pm
And another update

(http://img859.imageshack.us/img859/6195/nuisd003.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on April 06, 2011, 06:58:38 pm
And yet another!

(http://img231.imageshack.us/img231/575/nuisd004.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Sololop on April 06, 2011, 07:46:07 pm
Superb!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: swashmebuckle on April 06, 2011, 07:52:57 pm
The unfinished areas are swallowed up in a wave of awesome!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Pred the Penguin on April 06, 2011, 09:29:42 pm
Really beautiful engines.

What kind of engine flares will FotG be using?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on April 06, 2011, 09:38:21 pm
Default FS ones.

Haha! kidding...
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on April 07, 2011, 12:34:20 am
Really beautiful engines.

What kind of engine flares will FotG be using?
Default FS ones.

http://nooooooooooooooo.com/ (http://nooooooooooooooo.com/)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: starlord on April 07, 2011, 02:32:39 am
sweet! can we trenchrun?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Luis Dias on April 07, 2011, 07:08:41 am
If only FSO could render it so beautifully as your renderer does....
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: TopAce on April 07, 2011, 07:23:20 am
How do you know what it looks like in game?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: newman on April 07, 2011, 08:15:55 am
Those renders are basically simple clay renders with ambient occlusion. This is something you can bake into a texture easily and depending on texture resolution, the ship in the game can look just as well. Better, actually, once you introduce proper diffuse textures with applied ao, speculars and normals into the mix. Long story short, it can and most probably will look better than this in the game.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: zookeeper on April 07, 2011, 09:25:10 am
Looking at the engines it doesn't seem like the geometry was smoothed for the renders, but there's still some other lighting and shadows besides AO used there so pretty surely the game won't render it as nicely. However, it'll still look much nicer in-game than it'd really ever need to, so who cares, really?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on April 07, 2011, 09:41:23 am
The only thing that doesn't usually translate as nicely to in game is normal maps.  Once brand starts working on those, he makes height maps, which his renderer can do much more with than FSO can with normal maps.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on April 07, 2011, 12:02:29 pm
These last couple renders have been done using what's called a studio lighting setup, which is a real world photography technique designed for advertising, where the product is photographed with a couple of large, diffuse lights (meaning large and soft, not the texturing use of the word Diffuse) of slightly different temperatures in order to still allow it to have some shadowing and detail showing, as well as contouring, but also to minimize the amount of the product that's hidden in shadow.  The only real major difference that you won't get in game is the soft shadows, but once in game it'll have normal maps and baked in AO (Which I include the normal maps in, making them a bit more realistic) so all in all it'll probably look better in game than these particular renders.  Once I get it mapped and lit of course, a professional renderer will look better for sure, but you can take your pick, a model that looks pretty damn good in game and is playable, or a quad core processor spending 10-15 minutes chugging away at each frame (That's about 0.07 FPS =P)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Luis Dias on April 07, 2011, 01:45:33 pm
How do you know what it looks like in game?

I know it won't look like that in the current FSO renderer for the simplest of reasons that the lighting is nowhere near this quality. You can "bake" anything you want, but that never beats real time radiosity, and surely it won't beat real time self shadowing.

Quote
Once I get it mapped and lit of course, a professional renderer will look better for sure, but you can take your pick, a model that looks pretty damn good in game and is playable, or a quad core processor spending 10-15 minutes chugging away at each frame (That's about 0.07 FPS =P)

It's beautiful, brandx0, I wasn't being sarcastic at all. I am truly sad that FSO can't render it the way you can in your own renderer, or something similar to it, i.e., the FSO renderer does not make justice to the model.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on June 17, 2011, 01:15:28 am
Brand, you getting back on this beast now that you're done with the Falcon?  Or you have something else up your sleeve?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: newman on June 17, 2011, 01:45:22 am
Or you have something else up your sleeve?

A derringer? :D
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Angelus on June 17, 2011, 05:50:25 am
Brand, you getting back on this beast now that you're done with the Falcon?  Or you have something else up your sleeve?

Since a ship doesn't fit well in a sleeve, i'd agree with newman and say a BlasTech DL 17.  :P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on September 02, 2011, 02:41:31 am
I have some great news everyone:  The model's done!  Now it's time for texturing, but here's a shot for us:

(http://img716.imageshack.us/img716/3106/isdmodeldone.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Knarfe1000 on September 02, 2011, 04:45:19 am
Great work once again.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: TopAce on September 02, 2011, 05:37:13 am
Good to see progress on this. :yes:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Rodo on September 02, 2011, 07:59:59 am
Imperial powa ftw.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: bobbtmann on September 02, 2011, 12:15:45 pm
We'll have a game in no time.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: StarSlayer on September 02, 2011, 02:59:55 pm
I have some great news everyone:  The model's done!  Now it's time for texturing, but here's a shot for us:

[lolshot]Pure Awesome[/lolshot]

Make sure it has Hot Rod Flames...  or Bunn..ies

Perhaps Bunnies on Fire if you need to compromise.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on September 02, 2011, 03:03:52 pm
I was thinking more of a rainbow overall colouring.  Maybe that's a bit much, how about fuchsia with rainbow trim?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: StarSlayer on September 02, 2011, 03:13:14 pm
I was thinking more of a rainbow overall colouring.  Maybe that's a bit much, how about fuchsia with rainbow trim?

Switch fuchsia with powder blue and you might just win an internet :p
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on September 02, 2011, 05:18:38 pm
And here's the turret masters that I've just done up.  Now I need to place them.  (There's a little guy added for scale)

(http://img51.imageshack.us/img51/891/turrets.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Commander Zane on September 02, 2011, 05:35:04 pm
Holy **** that platform on the very left is beast.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on September 02, 2011, 06:01:07 pm
Updated:  I forgot there was a triple barrel version, so I turned the dual cannon into an Ion instead.

(http://img822.imageshack.us/img822/2038/turrets2.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: NeoKnight on September 02, 2011, 09:34:11 pm
We're going up against those things? Man, this game just keeps getting better.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CommanderDJ on September 02, 2011, 10:20:13 pm
I reckon the person should come with the gun.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: StarSlayer on September 02, 2011, 10:26:23 pm
TRD...   Send some wishbones in Tee  Arrrr  Deeee!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: jr2 on September 03, 2011, 11:25:17 am
Can we park the completed Falcon on top of the big one for scale?  ;7
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Vector Leader on September 03, 2011, 12:46:00 pm
Can we park the completed Falcon on top of the big one for scale?  ;7
Um, what he said. :nod:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: NeoKnight on September 03, 2011, 05:35:12 pm
I think the Imperials figured out that trick already.  :p

But it would still be awesome to see.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: jr2 on September 03, 2011, 08:39:10 pm
Well, actually that was the sensor dish IIRC, but yeah.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on September 13, 2011, 02:49:34 am
That is a beautiful starship. Please let it come in Errant Venture Red...
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Pred the Penguin on September 13, 2011, 08:24:09 am
You'd need to tear off most of its weaponry then. :nervous:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on April 10, 2012, 09:54:33 am
Not quite dead yet.  God this hurts my eyes...

(http://img85.imageshack.us/img85/7880/scribing4.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Dragon on April 10, 2012, 10:00:23 am
Is that the normal map? It definitely looks pretty.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on April 10, 2012, 10:02:50 am
It will become the normal map.  At the moment it's just splines though.  Easier to edit those than it is to work in raster
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: newman on April 10, 2012, 03:29:12 pm
Yep, paths are really practical once you get used to the weird way PS handles them. I'm a bit dumbfounded why couldn't they just adopt the Adobe Illustrator ways of dealing with beziers, but meh. It works, just takes a bit of getting used to. Enough rambling, though. Great work, brand, can't wait to see it evolve to a full normal mapped beast.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: bobbtmann on April 10, 2012, 09:03:55 pm
Hoorah! You've caught up to where you were before!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: jr2 on April 11, 2012, 01:36:06 pm
Those lines on the bottom part remind me of Etch-a-Sketch... :) Good times.

also,

I hereby mandate that anyone creating assets for the FreeSpace community be required to utilize a RAID 5 array (http://en.wikipedia.org/wiki/Standard_RAID_levels#RAID_5) for their data storage, until five years have past and they have become a repository of awesome, at which point they will be required to utilize a RAID 6 array (http://en.wikipedia.org/wiki/Standard_RAID_levels#RAID_6) for their storage.

This will be funded by... :nervous:  the leprechauns.  Yes, they are huge FS Open fans.  :warp:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on April 12, 2012, 04:33:17 pm
Those lines on the bottom part remind me of Etch-a-Sketch... :) Good times.

also,

I hereby mandate that anyone creating assets for the FreeSpace community be required to utilize a RAID 5 array (http://en.wikipedia.org/wiki/Standard_RAID_levels#RAID_5) for their data storage, until five years have past and they have become a repository of awesome, at which point they will be required to utilize a RAID 6 array (http://en.wikipedia.org/wiki/Standard_RAID_levels#RAID_6) for their storage.

This will be funded by... :nervous:  the leprechauns.  Yes, they are huge FS Open fans.  :warp:

All FotG assets are backed up remotely currently.  And I can certainly attest to the fact that RAID is not a substitute for backups, as I've lost 2 drives out of a RAID 5 array at once, losing all data.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: chief1983 on April 12, 2012, 05:18:48 pm
There was a report I read that stated that most RAIDs were nearing the point of being a statistical certainty of having a second drive failure during a rebuild after replacing a failed drive, using the Mean Time Between Failure of the average consumer level drive.

But anyway, I'm wondering if this is going to get mirrored or if each side needs to be etched independently.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: mandobardanjusik on April 12, 2012, 07:00:05 pm
great job brand, though now I am still after feedback from you, I really hope you have time to talk soon
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: jr2 on April 14, 2012, 08:49:29 pm
Those lines on the bottom part remind me of Etch-a-Sketch... :) Good times.

also,

I hereby mandate that anyone creating assets for the FreeSpace community be required to utilize a RAID 5 array (http://en.wikipedia.org/wiki/Standard_RAID_levels#RAID_5) for their data storage, until five years have past and they have become a repository of awesome, at which point they will be required to utilize a RAID 6 array (http://en.wikipedia.org/wiki/Standard_RAID_levels#RAID_6) for their storage.

This will be funded by... :nervous:  the leprechauns.  Yes, they are huge FS Open fans.  :warp:

All FotG assets are backed up remotely currently.  And I can certainly attest to the fact that RAID is not a substitute for backups, as I've lost 2 drives out of a RAID 5 array at once, losing all data.

Solution:  At 0.5 expected drive life, replace half of the drives, one at a time, with a month in-between each drive replaced (Do an exact copy to new drives).  Then, you can use the old drives that are out of circulation in another RAID 5 array with brand new drives, replacing the new ones one at a time, with one month in-between.  Then wipe the almost new, extra disks, and you will have drive replacements for when old ones fail.

Or: Use RAID 6, which can handle 2 drives dropping at once.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Col. Fishguts on April 15, 2012, 03:14:29 pm
Just back up your important stuff on several USB sticks, it's much cheaper.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on June 26, 2013, 02:29:36 pm
Haven't heard anything from Brand for awhile, but then I haven't had the chance to log in to the chat for just as long so it's entirely possible he's been active there.  Anything new to show us since the last render?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: zookeeper on June 26, 2013, 03:29:05 pm
Unfortunately, Brand's apparently been busy with other things for quite a while now and we haven't heard from him, so a few months ago I started to work on the finishing touches for the ISD, including texturing, modeling fighter bays and such. I've already posted some initial progress on the internal, but I'll drop some screenshots here too as soon as I reach some milestones.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on June 27, 2013, 04:25:19 pm
Glad to hear that it's still moving forward then, and thanks for picking up such a large and important project!  I look forward to seeing it when you have something to share.

Maybe see if you can coordinate with bobbtmann on the hanger bays and such, since he's doing such a fine job on the Mon Cal.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: zookeeper on July 06, 2013, 12:09:07 pm
I've plotted most of the windows on the glowmap (I'll vary their brightness later and maybe add some more overall), modelled and unwrapped the hangars (not pictured yet) and made some progress on the normal mapping.

(http://swc.fs2downloads.com/media/screenshots/Capships/Star_Destroyers/ISD/zoo/wip1.jpg)

It's WIP, no feedback needed.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: headdie on July 06, 2013, 12:14:52 pm
I just bricked myself.... then came

this is awesome  :eek2:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: FekLeyrTarg on July 06, 2013, 12:55:50 pm
Wow, cool.
Time to re-enact Rebel Assault's chapter 4. ;)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Deathsnake on July 06, 2013, 01:29:36 pm
http://www.youtube.com/watch?v=KMOpjNV12lA

This Ingame!! Want it now! :D :D :D

Great work!!!

Or
http://www.youtube.com/watch?v=Fy0s0xPeHpI
3.11 ;)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: mandobardanjusik on July 06, 2013, 03:05:31 pm
 :jaw:  looking good, now I want to finish my stuff even more!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Herra Tohtori on July 06, 2013, 05:22:19 pm
http://www.youtube.com/watch?v=KMOpjNV12lA


video description...  :nervous:

...that said, an ISD is an excellent milestone. Congratulations for the good work so far!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Vector Leader on July 06, 2013, 07:26:31 pm
ERMAHGERD! :eek: I can't wait to strafe this baby!

Wow, cool.
Time to re-enact Rebel Assault's chapter 4. ;)
You beat me to it. lol  :yes:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: bobbtmann on July 08, 2013, 11:07:47 am
Looking good, zookeeper. How many textures, and how big are they?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: zookeeper on July 08, 2013, 12:35:07 pm
One 4096x4096 texture. :D Might sound ridiculous but I think it actually works well enough, although I could end up increasing that (by adding another texture of same or less size) depending on how things will develop.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: bobbtmann on July 08, 2013, 02:19:59 pm
Maybe I'm just texture crazy, but I'd have more than that! You'll probably want to scale up the texture for the hangar bay, so that'll eat up a lot of room. And if you have another map, the panel lines on the normal map will be a bit finer, which will help with the scale.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: zookeeper on July 08, 2013, 03:03:27 pm
Maybe I'm just texture crazy, but I'd have more than that! You'll probably want to scale up the texture for the hangar bay, so that'll eat up a lot of room.

Well, mainly I went for that because Brand had already unwrapped the ship into a square shape and I'm not sure whether 8192^8192 would already be too large for some hardware.

And if you have another map, the panel lines on the normal map will be a bit finer, which will help with the scale.

The thing is that at this resolution, I have a comfortable amount of pixels to work with WRT the normal map details; if I had more I could end up in a limbo where I wouldn't know what to do with them. :nervous:

In any case, the smaller panel lines will actually end up being 1/3 thinner, as currently they're generated from a simple heightmap resulting in them being 3px wide whereas eventually I'll turn them into 2px wide grooves.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: bobbtmann on July 08, 2013, 05:06:11 pm

Well, mainly I went for that because Brand had already unwrapped the ship into a square shape and I'm not sure whether 8192^8192 would already be too large for some hardware.

The Home One was mapped into a square, then divided into four. Are there any obvious lines? Still, I think you might need another texture for the hangar. That's the thing you'll see up close.


The thing is that at this resolution, I have a comfortable amount of pixels to work with WRT the normal map details; if I had more I could end up in a limbo where I wouldn't know what to do with them. :nervous:

In any case, the smaller panel lines will actually end up being 1/3 thinner, as currently they're generated from a simple heightmap resulting in them being 3px wide whereas eventually I'll turn them into 2px wide grooves.

Sorry, I thought they were the real thing. That's why you're planning to draw directly onto the normal map?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: zookeeper on July 09, 2013, 02:26:40 am
The Home One was mapped into a square, then divided into four. Are there any obvious lines? Still, I think you might need another texture for the hangar. That's the thing you'll see up close.

There's quite a few islands which go from one edge of the texture to the other, so splitting would mean re-organizing stuff a lot and that gets annoying fast. As for the hangar, Brand left plenty of space for extras like that so I can already spare about 1400x1400 for them. If that's not enough then yes, splitting the hangars into a separate texture would be very easy. We'll see.

Sorry, I thought they were the real thing. That's why you're planning to draw directly onto the normal map?

Yeah, that seems to be the only way to get really crisp and clean details; all the heightmap->normalmap generation tools seem to do the job by simple sampling algorithms, resulting in a rectangular extrusion getting 2px wide edges on each side and 1px-wide lines being turned into 3px-wide grooves/ridges.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Herra Tohtori on July 13, 2013, 11:02:53 pm
You can circumvent that (to some extent) by using higher resolution height map to generate a normal map, then scale the normal map down to final size (which is the primary reason why I've been doing height maps at higher resolution than the final normal map resolution basically from when I first started fiddling with normal maps).

I did a little testing, and indications are as follows:

-If you have a height map with 1 pixel lines on it, you apply normalmap at 4sample or 3x3 setting to generate a three-pixel wide groove with sloped edges and flat bottom, then downscale that by factor of two at Linear setting, you end up with a nice, two-pixel wide groove without the flat bottom. After that it's simply a matter of enhancing contrast as required on both red and green channels.

-If you have a height map with 2 pixel lines on it, you apply normalmap at 4sample or 3x3 setting to generate a 5-pixel wide groove - 2 pixels on each edge and 1 flat pixel on the bottom of the groove. Then you can downscale by factor of 4 with Linear setting, and you end up with 2-pixel wide groove on normal map.

Finally, probably the most impressive and useful magic trick:

-If you have a height map with 4 pixel wide lines on it you apply normal map at 4sample or 3x3 setting, end up with 6 pixel wide grooves (2 pixels for sloped sides, 2 pixels wide flat bottom on the groove), downscale on Linear setting by factor of 4... and you end up with 2 pixel wide grooves on normal map, the thinnest that can exist.



What this means is that if you have a height map drawn at intended resolution, and need the normal map details to be sharper, you can upscale the height map by factor of four (preferably with "None" setting for scale-up, which preserves all the sharp edges of one-pixel lines and turns them into sharp, four-pixel lines), apply normal map and then downscale back to intended resolution...

Of course this works ideally only for horizontal and vertical lines. Diagonal lines are a bit trickier and results are not always optimal - but then again, diagonals are always a problem in textures due to aliasing effects and you can't apply anti-aliasing without thickening the lines, and if you thicken lines on texture you end up needing to use a higher resolution texture to keep the visual thickness of the diagonal lines acceptably thin. Problem is, of course, that at the resolutions we're talking about... there's not much budget for further upscaling, is there?

Thankfully, the post-processing anti-aliasing will hopefully mitigate some of the aliasing effects. And, even more luckily, most of the smallest details on the ISD seem to be horizontal and vertical lines... so this upscale-heightmap-apply-normalmap-downscale magic trick SHOULD work.

Hopefully it'll save you some work re-drawing normal maps by hand, but if it doesn't provide satisfactory results, there's always the bruteforce hand-drawing method available. Worth a try regardless, I'd say.


Pictured: Progression from one-pixel wide line on height map, to three-pixel wide groove on normal map, to two-pixel wide groove on a downscaled normal map. Testing done with GIMP.

(http://imageshack.us/a/img189/5757/hxh1.png)

(http://imageshack.us/a/img834/4841/1ydp.png)

(http://img89.imageshack.us/img89/265/ngdc.png)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: zookeeper on July 14, 2013, 03:11:08 am
That's really cool. Thanks a lot, that ought to come in handy. :yes:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: zookeeper on July 16, 2013, 10:17:52 am
A WIP shot of the texturing of the main internal hangar:

(http://swc.fs2downloads.com/media/screenshots/Capships/Star_Destroyers/ISD/zoo/mainhangar2.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Luis Dias on July 16, 2013, 10:36:47 am
what sorcery is this?

I didn't know the ISD had this kind of hangar. Always learning new stuff... thought that only the executor had this.

this is bloody amazing :yes:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: zookeeper on July 16, 2013, 11:12:29 am
Well there's supposed to be a hangar for launching/landing various assault craft behind the big door at the back of the main docking bay. Of course it's never shown in the movies (except for Vader's arrival on the Executor, but that's a different ship anyway) nor did I particularly follow the few glimpses one can see a few non-movie sources.

Here's (much more WIP'ier) shots of the other hangars; two small landing hangars for TIEs and the frontal docking bay. The latter features a roof that opens up to reveal a hangar just big enough to hold a single Lambda shuttle.

(http://swc.fs2downloads.com/media/screenshots/Capships/Star_Destroyers/ISD/zoo/landinghangar2.jpg)
(http://swc.fs2downloads.com/media/screenshots/Capships/Star_Destroyers/ISD/zoo/fronthangar.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Luis Dias on July 16, 2013, 11:42:54 am
Yes, I checked in the internets. The sheer amount of lore schematics people have created for this ship alone is mind boggling! :yes:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Cobra on July 16, 2013, 12:52:55 pm
not enough cables
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Mongoose on July 16, 2013, 12:54:29 pm
If the Imperial March is not playing in your head after looking at these screenshots, you're doing it wrong.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Cobra on July 16, 2013, 12:55:30 pm
What if it came on just as I clicked the link to view the thread in my email?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Luis Dias on July 16, 2013, 12:56:56 pm
then...... you should have idk kept that to yourself?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: bobbtmann on July 16, 2013, 12:58:20 pm
Those look great zookeeper. You're fast at this.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Deathsnake on July 16, 2013, 01:32:42 pm
Amazing Work!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Cobra on July 16, 2013, 01:56:35 pm
then...... you should have idk kept that to yourself?

Someone's a dick today. :doubt:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Luis Dias on July 16, 2013, 02:09:57 pm
then...... you should have idk kept that to yourself?

Someone's a dick today. :doubt:

man are you obsessed with that thematic.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Black Wolf on July 16, 2013, 05:52:33 pm
Guys, enough. Don't spoil the thread.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: zookeeper on May 21, 2014, 04:42:11 pm
Might as well post an occasional WIP shot, so here's a new one; currently working on the normal map. Because I originally made the mistake of going for a 4096^2 texture and also had to re-organize most of the UV's, it took some time to upgrade the earlier normal and glow maps to the new 8192^2 size and UV layout, but now that should basically all be over and only the plain texturing work remains.

The plain black-and-white emissive map for the windows and such is more or less done, and generating the actual final glowmap from that just needs a baking pass in Max. The remaining parts of the normal map is what takes the most work, since luckily there's almost no need for actual diffuse texturing except in the hangars.

(http://swc.fs2downloads.com/media/screenshots/Capships/Star_Destroyers/ISD/zoo/wip2.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Vector Leader on May 21, 2014, 04:53:12 pm
DAYUM, she's lookin' mighty fine.  :pimp: :yes:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Lorric on May 21, 2014, 05:14:49 pm
Wow, 5 and a half year old thread.

The Star Destroyer is gorgeous. I wonder how it looks up close?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: niffiwan on May 21, 2014, 05:28:25 pm
Looks awesome   :nod: :yes:

(and I can't wait to splash one  ;7)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Luis Dias on May 21, 2014, 08:41:18 pm
omg I'm weeping. It's beautiful.

To think JJ will shoot a ship like this is blasphemy.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Mongoose on May 21, 2014, 09:48:08 pm
Sweet Jebus.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Gank on May 21, 2014, 09:50:05 pm
looks good, you just puttng 1 in or both versions?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on May 22, 2014, 12:47:52 am
looks good, you just puttng 1 in or both versions?

Unfortunately, at the level of detail and accuracy we're going for, there's enough differences between the ISD-I and II that the other version would need an entirely new build from scratch.  Unlikely to see it for the first release, at least.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Hobbie on May 22, 2014, 12:53:51 am
Intensify forward firepower!

Sure, not that ship, but close enough. :P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Deathsnake on May 22, 2014, 01:01:36 am
In the Name of Emperor Palpatine, all Members are under Arrest until they finish the mod.

:D
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Cobra on May 22, 2014, 01:40:19 am
In the Name of Emperor Palpatine, all Members are under Arrest until they finish the mod.

:D

If you wanted that to be accurate, it should have been, "In the name of Emperor Palpatine, the personnel working on this mod and all members within the board are under arrest. Cease your lives and return to your work at once or be destroyed."

Or something like that. I'm not funny.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: zookeeper on May 22, 2014, 02:03:49 am
I wonder how it looks up close?

This isn't exactly an extreme close-up, but ought to give some idea of where I'm going with the fine details:

(http://swc.fs2downloads.com/media/screenshots/Capships/Star_Destroyers/ISD/zoo/wip3.jpg)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Cobra on May 22, 2014, 02:19:59 am
Cripes. That's a lot of poly detail.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: FekLeyrTarg on May 22, 2014, 05:48:49 am
In the Name of Emperor Palpatine, all Members are under Arrest until they finish the mod.

:D
Looks like someone played some X-Wing Alliance lately. ;)

That ISD-I model is truly amazing. :)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Lorric on May 22, 2014, 05:51:21 am
This isn't exactly an extreme close-up, but ought to give some idea of where I'm going with the fine details:
Thank you.

It really looks great! :nod:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on May 22, 2014, 01:09:58 pm
In the Name of Emperor Palpatine, all Members are under Arrest until they finish the mod.

:D
Looks like someone played some X-Wing Alliance lately. ;)

That ISD-I model is truly amazing. :)

This is an ISD-II.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Deathsnake on May 23, 2014, 05:13:01 am
Very good.


Another question: How many Star Destroyer variants are in the plans?

Executor, Dominator, Victory, Interdictor?
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Dragon on May 23, 2014, 05:23:39 am
It'd be really hard to do the Executor justice. FoTG is a bit short on staff now, and this would be a massive undertaking.
It should be possible to have at least Dominator and Tector classes, though, since they were ISD variants and the base model is pretty much done.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: zookeeper on May 23, 2014, 05:30:07 am
We don't have plans for any others in the first release. Afterwards, the Interdictor would probably be at the top of the wishlist.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Dragon on May 23, 2014, 05:55:18 am
Indeed. It'd be quite an important addition to the Imperial starfleet. Dominator is too big to be used as widely as the Interdictor, but a hyperspace inhibitor would expand the mission making options somewhat.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Luis Dias on May 23, 2014, 06:09:31 am
Not to mention that warship kicks ass aesthetically.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Herra Tohtori on May 23, 2014, 11:49:51 am
Interdictor-class Star Destroyer is a modified Imperial I-class Star Destroyer with gravity well generators added. The Dominator was a ship of this class.

In the X-Wing games, there was another type of Interdictor which was, most likely, an Immobilizer 418 cruiser (modified Vindicator-class cruiser) because those were the most common type of interdictor in the Imperial Navy. Although, they were also called Interdictor class, they were never classified as a Star Destroyer.

However considering they're basically nuking the SWEU and probably most of the ship designs with it, I don't know if you guys intend to still use EU designs (which includes some of the ships in the X-Wing games) or stick to film designs only.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on May 23, 2014, 04:12:15 pm
However considering they're basically nuking the SWEU and probably most of the ship designs with it, I don't know if you guys intend to still use EU designs (which includes some of the ships in the X-Wing games) or stick to film designs only.

The primary focus is on film designs, but that doesn't mean it's the only thing we'll accept or include in the mod.  Designs from EU are subject to any amount of re-imagining the modeller wants, and if it meets our criteria for matching the quality and feel of the original trilogy ships, there's a good chance we'll include it.  I'd love to have some sort of interdictor cruiser in, it just needs to look like it belongs with the rest of the Imperial craft we see on screen.  That means that it can, but doesn't have to resemble the TG versions or any other EU source.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: brandx0 on May 24, 2014, 04:54:02 am
I have to say, I'm very impressed with what you've done with my work zoo.  I know I mysteriously disappeared, and unfortunately more work on this project is something that I am unable to continue with at this time, as I'm sure you've all figured out by now.

With that said, and perhaps this is both the worst (being perhaps my most iconic work) and best (being a successor of my first ever work for this game) thread for me to pop into.  If there's anything I can say to the community surrounding our project, the hard work we've put in, and the hours we've all sacrificed, it is that I never would have stopped work without trusting that there were others who would be able to pick up what I'd done and complete it as well, if not better than, anything I have done.  For years I put my heart and soul into this project, but unfortunately there were a number of real life complications that abruptly caused an end to my involvement.  In fact, perhaps end is not an ideal description.

I'd like the dev team to know that I have, at every opportunity, followed your progress with the utmost of interest.  Your work has been nothing short of incredible since my sudden disappearance, for which I apologize.  I left you all without warning or explanation.  That was unfair of me, you deserved an explanation.  I still have no true explanation beyond the typical "real life got in the way".  With that said, perhaps it is a back-handed compliment, but my abrupt disappearance was enabled by my utmost faith in all of you to continue on without me.

Those who are part of our IRC channel may have noted that I have continuously idled for years, and I'd like you all to know that, whenever possible, I read on the goings on of this project.  Why?  Because I still believe that this is, without exception, the only game to ever recreate the true Star Wars experience.

Will I be back?  It's possible, work has slowed down and my life has become simpler lately.  Do I expect that others will wait for me?  Definitely not.  Ultimately I'd like to say that, for the other members of the team who have carried on without me, I am supremely proud of all of you.  Your work has shown that my faith in your abilities was warranted.  Perhaps someday I will be back with a new model or texture, but for now, I feel that you all have surpassed many of my strengths, and for that I thank you for carrying on both my vision, and that of Chief, who has worked hard to keep everything together in turbulent times. 

In short, Zoo, keep up the good work.  If you need any assistance, whether it be references, my previous work, or simple advice, please contact me.  I can't promise a speedy reply at this time, but I guarantee I will.

I'm honoured that you've all continued what I've done, and keep up the good work, I know I'm already proud of all of you, and my pride in you can only grow from here.

Cheers,
Brand.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: swashmebuckle on May 25, 2014, 11:49:36 am
OH MY
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on May 28, 2014, 05:26:11 pm
OH MY
I know it's not the original, but I kinda prefer this version:
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: LordMelvin on May 30, 2014, 03:43:09 am
OH MY
I know it's not the original, but I kinda prefer this version:

Maybe it's just me, but I've always kinda liked this guy's medley version:

(Is this a thing that we're doing now?)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: niffiwan on May 30, 2014, 03:56:18 am
No no no no NO! Don't make me post that stupid Carlton Mid Ad!!!  :P
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: swashmebuckle on May 30, 2014, 01:44:23 pm
Ok we should probably get back on topic here, so I'm gonna fantasize about someone (not me) making an ISD mission with the cap ship command script stuff. Sometimes you just gotta intensify forward firepower you know? Secret power is you drop an AT-AT on your enemies.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: wookieejedi on May 31, 2014, 09:19:47 am
Sometimes you just gotta intensify forward firepower you know?

Oh for sure! Too bad it didn't work out for the Executor...
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: X3N0-Life-Form on May 31, 2014, 09:56:15 am
To be fair, it was too late!
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: AdmiralRalwood on May 31, 2014, 12:15:34 pm
/me firepower intensifies
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Herra Tohtori on May 31, 2014, 07:17:09 pm
(http://i.imgur.com/gESbem3.gif)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: General Battuta on May 31, 2014, 07:31:43 pm
Ok we should probably get back on topic here, so I'm gonna fantasize about someone (not me) making an ISD mission with the cap ship command script stuff. Sometimes you just gotta intensify forward firepower you know? Secret power is you drop an AT-AT on your enemies.

The script is nice, but I'll point out (not ungratefully) that most of the cool stuff about CSC missions is actually done in FRED. The LUA just helps with turret management.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: swashmebuckle on June 01, 2014, 12:30:29 am
Coincidentally, Fred was the guy in charge of forward firepower intensity so it's sort of a sensitive subject around here.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: assasing123 on June 10, 2014, 09:14:38 pm
funny I was just watching some clone wars episodes and wondering how could would be to get battles with that graphic level to be playable in the computer... this <3 <3 ... now if I only I could get into the hangar, get out of my fighter and kill stormtroopers with a lightsaber I would be in heaven.... one can only dream....
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Deathsnake on November 13, 2017, 03:55:47 am
(https://abload.de/img/2017-11-1313ojt2.png)
The Imperial II Looks quite bigger then the MC

SPOILER
.
.

.

.
Pics from the cutscene after the first Mission of Battlefront 2
(https://abload.de/img/2017-11-132p4o11.png)
(https://abload.de/img/2017-11-133jlopq.png)
(https://abload.de/img/2017-11-135ttq4b.png)
The last pic - after the Executor hits the Deathstar and those several SD
(https://abload.de/img/2017-11-136zluwm.png)
SD with the Raider Corvette
(https://abload.de/img/2017-11-1379jux0.png)
(https://abload.de/img/2017-11-1386jukl.png)
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Trivial Psychic on November 13, 2017, 09:22:26 am
I don't remember there being quite that many Mon Colamari ships at Endor.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Deathsnake on November 13, 2017, 01:01:27 pm
They where more - alone after the destruction of the two MC from the Deathstar

https://youtu.be/xPZigWFyK2o
you see another Wing MC when the Rebels engage the SD. Before the Executor gets rammed, 2 wingless MC are in front of the SSD. After the Executor goes down there are a wingless and a winged MC.

(https://abload.de/img/2017-11-1311zku65.png)
2 MC in this pic and Home One

(https://abload.de/img/2017-11-1312xeu4m.png)
same Numbers of MC and SD if you ask me
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on November 21, 2017, 02:10:39 pm
I'm trying to figure out why you decided to necro this thread with a bunch of pictures from the new EA Star Wars game?  Were you trying to imply that they have the sizes wrong, or that we do?  If the latter, I'll refer you to our FAQ:

The only Star Wars canon that we actually care about is what you see on screen during the Original Trilogy.  Throw everything else you know (or think you know) about Star Wars out the window, because we're going to trample all of that under our feet and stamp it into a gooey mess in the pursuit of perfectly capturing the look and feel of those movies like has never been done before. (emphasis mine)

Whether Lucas or Disney was the one in charge, Star Wars games have a very long history of making up numbers, sizes, designs, models, shield generator towers, and just in general getting stuff wrong.  Very pretty though.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: Droid803 on November 26, 2017, 05:28:17 pm
The V-docking clamp for that ISD is pretty cool if nothing else.
I don't think any MC80 has been made yet at any rate so I doubt it's about scaling.
Title: Re: Imperial II-class Star Destroyer Reborn
Post by: CountBuggula on December 01, 2017, 12:30:18 pm
The V-docking clamp for that ISD is pretty cool if nothing else.
I don't think any MC80 has been made yet at any rate so I doubt it's about scaling.

We have the Home One complete and in-game.