New/Old features that every modder should know about
With the rapid development of SCP, the varius test-versions of executables; campaign specific requests that make it to the CVS tree it's no wonder that some of the 'goodies' all modders dream about when making an in-game model are lost in the maelstorm.
This thread is meant to collect these features, pinpoint the relevant threads, Wiki articles that deal with their implementation and limitations and just plainly, making sure everyone knows about them.
Right now this is just a quick list (to be expanded, and extended) to highlight some of the features that could bring a breakthrough in the modelling experience.:
-Ai Table
-Animation Code
-Armor Table
-'Cockpit' rendering
-Detail Boxes (an aft overlooked LODing tool!)
-Debris Modelling (since retail!)
-Glow Mapping*
-Model Replacement
-Modular Tables
-Non-targetable, destroyable subsystems
-Shine Mapping (more than a b/v map!)
-Texture Replacement
-*Unlighted mapping
-Weapon rendering