Author Topic: [RELEASE] - Friends and Foes: Retribution  (Read 22920 times)

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Re: [RELEASE] - Friends and Foes: Retribution
Hello JSRNerdo,

I'm pretty sure you played the version 1.0, not the updated 1.1. I reworked mission 01 to make it a bit easier (no dumbfire missiles for the enemies for example). You also can order your wingmen to help you in this mission. The most difficult part is to survive the initial engagement where both groups are flying on each other. This is pretty hard without your wingmen occupying some of the pirates.

I also reworked M 04 (the flashback/dream), but also in the initial release you couldn't kill the transport. Since this is a dream sequence about things that already happened long ago, you can't change the outcome. The fail state of the directive is intended to be there :)

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The salvage and persistence mechanics are real good! There's some great potential in these if you're considering a sequel.

Well except the salvage mission I dnd't really use variables in this campaign. The additional ships you could find by achieving the bonus goals were activated by the goals giving you an additional +1 on a certain ship in the loadout screen. But the sequel will use the persistence mechanics by giving you more money for bonus goals (and this is used to buy additional equipment). But I'm glad you liked it :)

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In M2 when I'm supposed to attack the pirate spyboats your friendly wingmen don't actually do anything and you can't order them to attack the spyboat.

Since Arctic is the wing leader in this mission, he's the one giving orders. The attack on the spyboats was an idea to test if I could bring the results to a later mission. I was new to FRED and experimenting. If you don't kill them in M02, they will arrive in M03 making it a bit harder to protect your boarding pod, but all in all it's not that of a big deal if you don't manage to kill them both. Someone also said that he just concentrated on the spyboats first and, after they were killed, headed over to support the medical frigate.

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Is it really necessary to have the ship prefixes (GTCv, UEFg, etc) in front of ship names?

Definitely not. In the sequel, the prefixes are deleted (and will be after reworking this campaign).

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I really don't like the bit in Treasure Hunt where you have to actually land your ship. I took ~60% hull damage just trying to find out where I'm actually supposed to land and then 20% more in the next mission crashing into the hull while launching. It's a cool concept and I can understand why you did it but FSO really doesn't do collisions or tight spaces well enough for it to be viable.

I might put the navpoint somewhere saver. Though I didn't find it that hard nor did someone else say something about it.

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Overall there's a lot of good stuff here, the gameplay's enjoyable and it's technically quite well executed. Just one request: Give me more hellfires!

Good to hear, and yes, maybe I'll look into the loadout again ;)

So thanks for the reply, glad you enjoyed most of it :)

 

Offline Mito [PL]

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Re: [RELEASE] - Friends and Foes: Retribution
Actually, you can fiddle with names of wings visible on your HUD in Mission Specs -> Custom Wing Names.

My suggestion on prefixes is to leave them for military vessels, but remove them for any civilian ships. I mean, they are there to indicate belonging to military, right?
How do you kill a hydra?

You starve it to death.

 
Re: [RELEASE] - Friends and Foes: Retribution
I always had my problems with the long prefixes in the escort list. Having a UEFg XXX... there always hid half of the name.

I nowadays tend to show the specific class (or something comparable like "heavy cruiser", "light carrier" etc. in "Alt. Name" of the ship. If there is no specific person involved who's name will be displayed there.

 

Offline Black Wolf

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Re: [RELEASE] - Friends and Foes: Retribution
After all the recent good press, I thought I should give this a go. I'm really enjoying it! I don't know how far in I am percentage wise (we just rescued the UEF Frigate and brought it home), but so far it's been really fun - some genuine surprises that have left big goofy grins on my face. :)

I'm less fussed than others about the ship prefixes, since I use them myself. If I had any commentary, it would be some small language issues, which you're well aware of, and a few missions where checkpoints would be extremely welcome. Any time I have to do something boring like flying waypoints to hear exposition, or difficult and somewhat chance dependent (like defending a convoy) I'd like the opportunity to skip it the second time if there's still plenty of mission after that.

Otherwise though, really well put together. I've not encountered any bugs (except occasionally seeing Hygeia support ships, but that was in a mission where during other playthroughs I'd gotten a UEF support ship, so I think that's an engine bug rather than on your end), and the difficulty has been a little spiky, but otherwise a nice challenge. A few missions have needed some replays, but never to the point where my frustration even came close to overwhelming my desire to keep playing. Looking forward to finishing the campaign, and to chapter two.

Well done!
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
Re: [RELEASE] - Friends and Foes: Retribution
Hey Black Wolf,

glad to hear hat you're enjoying it so far. Yes, there will be some checkpoints implemented in a future update. I just didn't know how to implement them when I finished the campaign. But one day, they will be there  :p

The problem with the support ships might get solved by using the "set-support-ship"-sexp to prevent a Hygeia from appearing on screen.

So I hope you're enjoying the rest of the missions, too. :)

 

Offline MC_Kejml

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Re: [RELEASE] - Friends and Foes: Retribution
I am missing ESFG Clarkston, with an Ulysses in its place. I could work with this error in earlier missions, but can't anymore when I have to protect it. My config is

fs2_open_3_8_0_SSE2.exe -mod "FaF,bpcomplete,MediaVPs_2014"
-ambient_factor 75 -spec_exp 11 -spec_point 0.6 -spec_static 0.8 -spec_tube 0.4 -ogl_spec 60

The advice posted earlier in this thread did not help. What can i do?

 
Re: [RELEASE] - Friends and Foes: Retribution
This is strange. Are you sure you've downloaded/ you already have the Blue Planet version posted at the beginning of this thread? And did you delete the older version? I'm asking because maybe if you have both, the launcher maybe might not get the right version for my campaign (just a guess...).

I used the Purusha (Clarkstown) from BP but didn't change anything to it. So the problem must be within your BP-folder...

 

Offline MC_Kejml

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Re: [RELEASE] - Friends and Foes: Retribution
I will try to reinstall it. Thank you for the reply.

 
Re: [RELEASE] - Friends and Foes: Retribution
You're welcome. Hope it works for you. If not, tell me and maybe we'll find a way to solve this.

 

Offline Redox

  • 23
Re: [RELEASE] - Friends and Foes: Retribution
Getting an error trying to run the game after the Knossos 0.12.2 update and the recent Media VPs 3.8 update. I click play and get:

 "Friends and Foes Retribution (1.1.0-REPACK) requires "FSO" which has conflicting requirements:>=3.8.0-2 (Friends and Foes), ==3.8.0-2(Blue Planet Complete),>=3.8.1-20180811 (MediaVPs)

It was running fine before those 2 updates.

 
Re: [RELEASE] - Friends and Foes: Retribution
Getting an error trying to run the game after the Knossos 0.12.2 update and the recent Media VPs 3.8 update. I click play and get:

 "Friends and Foes Retribution (1.1.0-REPACK) requires "FSO" which has conflicting requirements:>=3.8.0-2 (Friends and Foes), ==3.8.0-2(Blue Planet Complete),>=3.8.1-20180811 (MediaVPs)

It was running fine before those 2 updates.

I got this myself...revert back to a 3.8.1 FSO build with ALL mods you use. That should fix the issue. It seems to me MVPs 3.8.1 only likes FSO 3.8.1 for some reason...could be a knossos thing

 

Offline PIe

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Re: [RELEASE] - Friends and Foes: Retribution
I got this myself...revert back to a 3.8.1 FSO build with ALL mods you use. That should fix the issue. It seems to me MVPs 3.8.1 only likes FSO 3.8.1 for some reason...could be a knossos thing
Unfortunately, that's not possible because BP is locked to 3.8.0-2.  Until the BP team fixes this, it is impossible to play this mod (or BP or any mod that relies on BP) with the 3.8 MVPs on Knossos.  For now, the uploader of this mod should change the MVPs dependency to 3.7.2 and make sure that "Allow newer versions" is unchecked.
As for why MVPs 3.8 requires a nightly, I don't know the specific reason (talk to Mjn) but it's not just for Knossos.  It's the same in game_settings.tbl.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull:

 
Re: [RELEASE] - Friends and Foes: Retribution
Hey guys.

Since I was too stupid to upload this to Knossos, someone else did. I guess he's the one who should change the MVPs dependency to 3.7.2 and make sure that "Allow newer versions" is unchecked (or anyone else).

In a future version, this mod will not depend on BP anymore. But right now, my employee has sent me to another city to work there as from October 1st, so I'm quiet busy right now with organizing stuff and finding a new place to live. But since I was working on FaF2 before and managed to get this to work without BP, this will absolutely happen to this mod, too. It just will take some time...

But as it seems, I will live alone during the week again after October, 1st. This means a lot of free evenings and time to FRED  :P

If you can't get it to work with knossos, maybe try to download manually and play with the wxlauncher. This way it should work since the mod still has the dependency with 3.7.2.

Cheers!

 
Re: [RELEASE] - Friends and Foes: Retribution
So this made its way onto knossos once again and I decided to fire it up again. However, there was a MASSIVE amount of warnings. Attached is a debug...hope you see this and try to fix things

[attachment eaten by a Shivan]

 

Offline Novachen

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Re: [RELEASE] - Friends and Foes: Retribution
So this made its way onto knossos once again and I decided to fire it up again. However, there was a MASSIVE amount of warnings. Attached is a debug...hope you see this and try to fix things

Well, your posted log is about Between the Ashes.

This mod seems to have some model errors in general. But they seem to kick-in in Debug Builds only.
« Last Edit: September 04, 2019, 07:33:16 am by Novachen »
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 
Re: [RELEASE] - Friends and Foes: Retribution
So this made its way onto knossos once again and I decided to fire it up again. However, there was a MASSIVE amount of warnings. Attached is a debug...hope you see this and try to fix things

Well, your posted log is about Between the Ashes.

This mod seems to have some model errors in general. But they seem to kick-in in Debug Builds only.

I could have sworn I posted a debug on F&F:R...I will post it again

 
Re: [RELEASE] - Friends and Foes: Retribution
Here it is...I think I forgot to run the debug in F&F

[attachment eaten by a Shivan]

 

Offline Novachen

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Re: [RELEASE] - Friends and Foes: Retribution
Because of BP Complete you need a newer build than 3.8.0.

So play it with Nightlies or the new RC one.
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 
Re: [RELEASE] - Friends and Foes: Retribution
Because of BP Complete you need a newer build than 3.8.0.

So play it with Nightlies or the new RC one.

I just found out the resolution was right under my nose the whole time...I didn't have knossos display the different builds in the mod lists. Thanks for the help either way

 
Re: [RELEASE] - Friends and Foes: Retribution
I'm getting a weird error when I try to install the campaign from Knossos.  "A critical error has occurred! Knossos might not work correctly until you restart it.  The error has been reported and will hopefully be fixed soon."

The only other time I've ever gotten this error was when trying to install "The Mantle."

I'm running this from Linux Mint.  May have something to do with it?  I'm honestly not sure if I should be posting this here or in the Knossos release thread.
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
-David Bazan