Author Topic: Nightly: 06 July 2018 - Revision 646fb64  (Read 895 times)

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Offline SirKnightly

  • George or Keira?
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Nightly: 06 July 2018 - Revision 646fb64
Here is the nightly for 06 July 2018 - Revision 646fb64

At least one of the nightly builds failed!


Group: Linux
nightly_20180706_646fb64-builds-Linux.tar.gz (Mirror)


Group: MacOSX
nightly_20180706_646fb64-builds-MacOSX.tar.gz (Mirror)


Group: Win64
nightly_20180706_646fb64-builds-Win64.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 9651e7d
Author: asarium <Mon Jul 2 19:37:39 2018 +0200>
Commit: asarium <Mon Jul 2 22:56:45 2018 +0200>

    Add more generic scripting callback system
 .clang-format                           |  2 +-
 code/object/object.cpp                  | 16 +++++++---
 code/object/object.h                    |  9 +++---
 code/scripting/ade.cpp                  | 37 +++++++++++-----------
 code/scripting/api/LuaEventCallback.cpp | 24 ++++++++++++++
 code/scripting/api/LuaEventCallback.h   | 48 ++++++++++++++++++++++++++++
 code/scripting/api/objs/object.cpp      | 55 +++++++++++++++++++++++++++++++--
 code/source_groups.cmake                |  8 +++++
 code/utils/event.h                      | 47 ++++++++++++++++++++++++++++
 9 files changed, 216 insertions(+), 30 deletions(-)

------------------------------------------------------------------------
commit f63e189
Author: asarium <Sat Jun 30 16:22:15 2018 +0200>
Commit: asarium <Sat Jun 30 23:22:07 2018 +0200>

    Add scripting API for manipulating mission background
 code/scripting/api/libs/mission.cpp            | 177 ++++++++++++++++++++++---
 code/scripting/api/objs/background_element.cpp |  26 ++++
 code/scripting/api/objs/background_element.h   |  24 ++++
 code/scripting/lua.cpp                         |  49 +++----
 code/source_groups.cmake                       |   2 +
 5 files changed, 233 insertions(+), 45 deletions(-)

 

Offline ngld

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  • Knossos dev
Re: Nightly: 06 July 2018 - Revision 646fb64
The Win32 build failed because the download of the prebuilt libs was interrupted. Can we tell CMake that it should retry that download?

 

Offline AdmiralRalwood

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Re: Nightly: 06 July 2018 - Revision 646fb64
The Win32 build failed because the download of the prebuilt libs was interrupted. Can we tell CMake that it should retry that download?
The next nightly will retry 5 times before deciding the prebuilt download has failed.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.