Well, I finally got my hands on fs_open (DSL is good for something afterall...
) and so I was able to play your missions...
Your first mission! (proton.zip)
I can't say anything bad about it. Thanks to those Fenris cruisers and their AA beams, I got whacked to 6% hull integrity. Needless to say, when all those hostiles jumped in at the end, I made a beeline for the node after I finished the scanning. Didn't even need to bother the Sobek on the way out wither!
Your second mission!
I wasn't able to complete this mission because I got this error message:
Error: Distance of 0 is invalid in mission_set_arrival_location
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Mission\MissionParse.cpp
Line: 4802
Call stack:
------------------------------------------------------------------
FS2_OPEN_R.EXE 011b81f8()
FS2_OPEN_R.EXE 011b50f8()
FS2_OPEN_R.EXE 011b2fb8()
FS2_OPEN_R.EXE 01159f38()
FS2_OPEN_R.EXE 011b81f8()
FS2_OPEN_R.EXE 011b50f8()
FS2_OPEN_R.EXE 011b2fb8()
FS2_OPEN_R.EXE 01159f38()
FS2_OPEN_R.EXE 011b81f8()
FS2_OPEN_R.EXE 011b50f8()
FS2_OPEN_R.EXE 011b2fb8()
FS2_OPEN_R.EXE 01159f38()
FS2_OPEN_R.EXE 011b81f8()
FS2_OPEN_R.EXE 011b50f8()
FS2_OPEN_R.EXE 011b2fb8()
------------------------------------------------------------------
I'm not quite sure what's going on, aside from what the error message implies. I take you didn't get this error, so...
EDIT: I found the problem. Kilo wing has an arrival distance of zero from "any friendly". I suspect this is the problem. Change this to 1000 or something. You don't want Kilo wing jumping in right in front of Alpha 1,2,3 or 4. (Besides, this would make Kilo sitting ducks for a few critical seconds.)