Author Topic: Problems with latest FSO and TBP 3.7.7!  (Read 1423 times)

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Offline wesp5

  • 29
Problems with latest FSO and TBP 3.7.7!
So after looking up another topic here I managed to fix the bad ship.tbl that caused the crashes and I removed some warnings by editing the weapons.tbl hopefully in the correct way. There are still three warnings about weapons.cpp, but I can't even find that file and the game itself doesn't complain about them when launching in normal mode. So could somebody please upload the attached files to the Knossos archive so the game is working again? Also please remove the 19 test missions in the mission simulator!

[attachment deleted to save space]

 

Offline wesp5

  • 29
Re: Problems with latest FSO and TBP 3.7.7!
Good news! I finally managed to upload the new TBP version 3.7.8 to Knossos in which the issues above are all fixed :).

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Problems with latest FSO and TBP 3.7.7!
I'm still getting warnings on debug builds.  It complains about some of the shrink factors on some of the beam weapons.  There are paths on the EA defense platform that have the same name.

I get the following error with the explorer:

Warning: Invalid subobj_num or model_num in subsystem 'rotation' on ship type 'EA Explorer'.
Not linking into ship!

(This warning means that a subsystem was present in the table entry and not present in the model
it should probably be removed from the table or added to the model.)

File: ship.cpp
Line: 6954

Also, it doesn't rotate.

The G'Quan complains about the fact that it has 2 docking bays with the same name.

EDIT

I added a "$special=subsystem" line into the subsystem on the model pof, but I get this now:

Assert: "sm->movement_type != MOVEMENT_TYPE_ROT"
File: modelread.cpp
Line: 1598

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

[ This info is in the clipboard so you can paste it somewhere now ]


Use Debug to break into Debugger, Exit will close the application.

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
« Last Edit: November 24, 2021, 05:03:58 pm by Trivial Psychic »
The Trivial Psychic Strikes Again!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Problems with latest FSO and TBP 3.7.7!
Why are we suddenly getting debug errors that didn't happen before? Did the SCP add an error that didn't exist earlier?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Problems with latest FSO and TBP 3.7.7!
Just remember... I'm flying on the latest Nightly.
The Trivial Psychic Strikes Again!

 

Offline wesp5

  • 29
Re: Problems with latest FSO and TBP 3.7.7!
I only fixed the crashes and warnings that were displayed for normal players so the mod is playable. I know about some others, but not how to fix them! I can't even find weapons.cpp and I know nothing about fixing models. If somebody manages to fix these issues, please attach them here and I can then upload a new version!

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: Problems with latest FSO and TBP 3.7.7!
All references to ".cpp" are references to modules of the engine, it is purely a designation for coders.
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Problems with latest FSO and TBP 3.7.7!
This is minor at the moment, as no campaigns I've encountered use this model, but on the Narn Bin'Tak dreadnought, the bounding boxes for the rear-facing turrets 03-06 are way too big... quite significantly so for 03 and 04.
The Trivial Psychic Strikes Again!

 
Re: Problems with latest FSO and TBP 3.7.7!
Why are we suddenly getting debug errors that didn't happen before? Did the SCP add an error that didn't exist earlier?
For what it's worth, these are usually caused by introduction of more rigorous checking of existing errors in cases that were previously silently ignored and were mal-/non-functional.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
Re: Problems with latest FSO and TBP 3.7.7!
Yeah, I was just wondering if the error was new or just one that previously went unnoticed somehow.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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