Author Topic: Deferred Lighting Open Beta 6 (17/11/12)  (Read 45047 times)

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Offline The E

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Re: Deferred Lighting Open Beta 2
Indeed. Light strength is defined through the light colour.

Quote
does this mean missile explosions and flak will now have lighting turned on for them? Diaspora flak field would look amazing with this...

Not sure what you mean here. If you're asking whether particles now react to lighting (as demonstrated in Battlefield 3's Frostbite engine), the answer is very definitely no.
If I'm just aching this can't go on
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There must be changes, miss to feel strong
I really need lifе to touch me
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Offline MatthTheGeek

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Re: Deferred Lighting Open Beta 2
I think he meant whether missile and flak explosions will produce light. They currently don't.
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Offline The E

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Re: Deferred Lighting Open Beta 2
Well, in that case the answer is still "no, not at the moment". Right now, getting it to work correctly has to have priority over adding tons of new features.

EDIT:

MattThegeek has been hard at work turning the glowpoints on BP ships into light sources. This allows me to show off what this looks like.

Without lighting from glowpoints:


With lighting from glowpoints:
« Last Edit: July 22, 2012, 05:15:29 pm by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Nuke

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Re: Deferred Lighting Open Beta 2
any chance at light emissions from glowmaps?
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Offline Swifty

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Re: Deferred Lighting Open Beta 2
That would require image-based lighting so no, not yet.

 

Offline Valathil

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Re: Deferred Lighting Open Beta 3 (25/07/12)
Ok i converted the distortion rendering to do the depth test in the shader which should fix all ATI artifacts once and for all. I HOPE.

http://www.mediafire.com/?4po5m9n3pf0zdah
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Offline Alan Bolte

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Re: Deferred Lighting Open Beta 3 (25/07/12)
Played around with it. Modded a Fenris's glows. Didn't see any problems, though I'm not sure what I was looking for beside animated glows throwing light.

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Offline Valathil

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Re: Deferred Lighting Open Beta 3 (25/07/12)
Well glowpoint lights are the only real new "feature" thing. There is not much visual difference in the game from the change. Actually that was the point. It's just that it works around the 8 light per ship limit that we had before. Theoretically there could be 256 lightsources near one ship and they would all be visible.
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Offline Nighteyes

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Re: Deferred Lighting Open Beta 3 (25/07/12)
Played around with it. Modded a Fenris's glows. Didn't see any problems, though I'm not sure what I was looking for beside animated glows throwing light.

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just wait until they will enable lights on engine glows, missiles and flak explosions, and mods will start to light up their hangar bays with real lights(and shadows at one point)  :)

*btw I just noticed the launcher flag of "apply lighting to missiles" doesn't actually do anything...

*funny little thing I noticed, the image with deferred lighting on has a higher FPS than the one without

 

Offline MatthTheGeek

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Re: Deferred Lighting Open Beta 3 (25/07/12)
just wait until [...] mods will start to light up their hangar bays with real lights
Done that on BP ships. Works like a charm.

btw I just noticed the launcher flag of "apply lighting to missiles" doesn't actually do anything...
I think it applies lighting to missiles. Which means missiles will receive light, not that they will emit light.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline The E

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Re: Deferred Lighting Open Beta 3 (25/07/12)
Quote
*funny little thing I noticed, the image with deferred lighting on has a higher FPS than the one without

Both images were taken on the same run, seconds apart. FPS fluctuations are not really relevant there.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Commander Zane

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Re: Deferred Lighting Open Beta 3 (25/07/12)
Does that mean you activated the feature in-game?

*btw I just noticed the launcher flag of "apply lighting to missiles" doesn't actually do anything...
I thought this added that lens flare-looking effect to the missiles when they go farther away from your view.

 

Offline The E

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Re: Deferred Lighting Open Beta 3 (25/07/12)
No. I cheated and waited until the glowpoints were off, then took a screenshot. Those pics were meant to illustrate the differences (sometimes subtle, as on the Narayana, sometimes obvious, like on the Uriel) in appearance this stuff makes.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Nighteyes

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Re: Deferred Lighting Open Beta 3 (25/07/12)
Quote
*funny little thing I noticed, the image with deferred lighting on has a higher FPS than the one without

Both images were taken on the same run, seconds apart. FPS fluctuations are not really relevant there.

well anyway its great to see this doesn't really affect FPS much if at all...

 

Offline Valathil

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Re: Deferred Lighting Open Beta 3 (25/07/12)
One thing i notice now that i think about it. The "apply lighting to missiles" flag is practically obsolete now cause lighting WILL get applied no matter what because they are solid polygons and therefore fall into the deferred pipeline. Only thing that would change is the application of static lights (suns).
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Offline mjn.mixael

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Re: Deferred Lighting Open Beta 3 (25/07/12)
depreciate another commandline flag FTW!
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Offline Valathil

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Re: Deferred Lighting Open Beta 3 (25/07/12)
deprecate u mean.

Also thinking about spotlights and stuff. Easy Easy Easy. BUUUUUT... i do not know a good way how modelers would like to define them. I mean there's a lot of parameters to consider like spot direction and size, Is it rotating? If yes then how fast etc. I could just do it like before in the props edit field and maybe do direction by defining another glowpoint or something and linking that as a target but really i'd like to hear how modelers would think what the best way would be to define that stuff. DISCUSS!
« Last Edit: July 25, 2012, 08:00:32 pm by Valathil »
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Offline Nuke

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Re: Deferred Lighting Open Beta 3 (25/07/12)
i tend to prefer solutions that do not involve model editing, but thats just me. on the other hand the glow points system already has places for relevant data, and then there is the possibility to define the points in the modeling program. just get whoever codes pcs2 these days to make that props line a props box.
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Offline The E

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Re: Deferred Lighting Open Beta 3 (25/07/12)
Personally, I believe the best solution to be to use a modelled, invisible-textured, noncollideable subobject. The light source would be the subobjects' centerpoint, with model properties being used to define light colour and attenuation.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline MatthTheGeek

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Re: Deferred Lighting Open Beta 3 (25/07/12)
Submodel centerpoint is probably not a good idea. Let's say you want to make a cone of light, you don't want your light source to be the center of the mesh, but rather the top of the cone.

Otherwise the idea is good. That way you can do whatever shape you want to accommodate the particularities of your ship. It's obviously harder to set up than glowpoint lights, but it's a much more elaborate effect so it's normal. And it's not any more difficulty to set up than modeled thrusters anyway.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie