capital2v-01
turret03: 220
turret19: 180
turret29: 180
center point: 0, 5, 517
corvette2v-01
turret09: 180
turret11: 180
turret13: 180
turret14: 180
cruiser2v-01
all 16 turrets: 180
capital2t-01
turret01: 200
turret04: 200
turret05: 200
turret06: 200
bomb2t-01
mass: 5774308864.00000
awacs2t-01b, miner2t-01b, transport2t-01b, freighter02
new dockpoints
This should be good to go now. The nebula mission had some new AI issues that took me a while to figure out, but I think I have managed to work around them.
Now I just need to find a place to upload it. My nukelol page doesn't seem to work anymore, and I can't get into my moddb account either (can't remember password and it uses a now defunct email :p).
I got the moddb account working again and put it up there (http://www.moddb.com/mods/the-procyon-insurgency/downloads/the-procyon-insurgency-v105). I'll need to update the links on the PI site, which are now dead. I haven't tested it fully, only a few missions that were the most likely to have problems, but don't expect any major issues.
Nukelol is (or was) the same as Freespacemods. I guess it has become a full site. I'll put it there as well.
Yes, they all have different textures, based on "DH" versions various people made in the past. I actually used to have an HTL PCF Serapis in one of the old versions of PI, but the model was buggy and full of collision holes, which made it very strong and messed up the balance in several missions. I think any model upgrades that involve texture changes are best left to a separate update.
The Loki 2 is just a Loki that doesn't move. It looks like the modified model for that has no insignia. I'm trying to remember now why I did this.
[edit] Apparently the game just puts the player's squad insignia on fighters not in a wing, which looks silly. I guess this was my way of avoiding that. These are only used in one place in the nebula mission, but might just be worth the trouble to replace. I'll add this into the PIassets file.
I got the moddb account working again and put it up there (http://www.moddb.com/mods/the-procyon-insurgency/downloads/the-procyon-insurgency-v105). I'll need to update the links on the PI site, which are now dead.
I remember opening up the PCF Serapis texture at some point in the past and it just being a luminance inversion of the regular version - quite easy to reproduce. Were there any other meaningful changes to it?
Does this link from the first page now contain these recent updates you're talking about CP5670?
Not yet, I'll upload it there once I'm done with everything. Still looking into the issue with the broken hud gauge.
I got the moddb account working again and put it up there (http://www.moddb.com/mods/the-procyon-insurgency/downloads/the-procyon-insurgency-v105). I'll need to update the links on the PI site, which are now dead.
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_shockwave-shp.tbm' ...
TBM => Starting parse of 'mv_root-shp.tbm' ...
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-52" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2841
Int3(): From c:\code\fs2_open_3_7_4\code\globalincs\windebug.cpp at line 1389
-mod MediaVPs_2014,PI
Huh? PI should be before Mediavps.Code: [Select]-mod MediaVPs_2014,PI
Huh? PI should be before Mediavps.
Could you post PI's mod.ini?
[launcher]
infotext = The Procyon Insurgency
website = http://pi.hard-light.net;
[multimod]
primarylist=pifinal;
secondarylist=mediavps;
Good catches. You can tell I didn't do a full campaign playthrough, or I would have certainly noticed the first issue. :p
Let me know if you see anything else. At this point, I'll just slip them into the update without changing the version number.
There is a problem with the nebula mission after the Knossos one (which I beat by sheer luck.) If you go after the containers in the beginning without taking out the fighters, the mission becomes endless, I have never gotten past said mission
$Name: @Akheton SDG
+nocreate
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@Laser Glow: akhetonboltglow
@Laser Color: 150, 150, 255
@Laser Color2: 0, 0, 0
@Laser Length: 28.0
@Laser Head Radius: 0.5
@Laser Tail Radius: 0.5
$Collision Radius Override: 0.90
$Damage Type: NormalWeapon
$Detonation Range: 750.0
$Lifetime: 1.6
$Flags: ( "particle spew" )
$Impact Effect: AkhetonPact
$Piercing Impact Explosion: exp06
$Piercing Impact Radius: 0.9
$Piercing Impact Velocity: 10
$Piercing Impact Splash Velocity: -2.5
$Piercing Impact Variance: 0.01
$Piercing Impact Particles: 5
$Muzzleflash: akhetonmuzzle
$Pspew:
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+Count: 1
+Time: 25
+Vel: 0.0
+Radius: 0.2
+Scale: 0.1
+Bitmap: akhetonring
$Pspew:
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$Pspew:
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$Pspew:
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+Count: 0