Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: xbladex4 on November 05, 2008, 09:44:50 pm

Title: Ship Class Errors (Ive read teh FAQ btw)
Post by: xbladex4 on November 05, 2008, 09:44:50 pm
Hi
i decided to reinstall FS2 and open again, after a few months.
installiation and everythign went fine, and i played the blue planet mod, and that went fine too. however when i reverted back to playing teh FS2 compaign, i keep getting this error (first in the training missions, then after where it just crashed).

FreeSpace was unable to find [n] ship classes while loading this mission..

ive read the FAQ's etc so the campaign is on FS2 and the mod is on mediavps. im not sure what is wrong exactly, as i played blue planet all fine
the Fs2 campaign works fine without anymods, so i think is someting wrong with the mediavps, i have also reinstalled that folder etc and still dosent work.

any help will be appreciated

btw im running on fs2_open_3_6_10.exe (which i installed and upldated last night)
ive also tired fs2_open_3_6_9.exe
Title: Re: Ship Class Errors (Ive read teh FAQ btw)
Post by: FUBAR-BDHR on November 05, 2008, 09:55:52 pm
First did you disable the Blue Planet mod in the launcher?   Second did you select the main FS2 campaign in the campaign room?   If you did both of those try creating a new pilot.  If that doesn't work run the debug build and attach the fs2_open.log file from the data directory. 
Title: Re: Ship Class Errors (Ive read teh FAQ btw)
Post by: xbladex4 on November 05, 2008, 10:01:57 pm
yep
in the laucher, in the mod section it says mediavps
in the campiaign, the only 1 avaliable is freespace 2 and selected

when i run 3.6.10 debug, i get the following before freespace is entered
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Warning: Weapon explosion 'explo3' does not have an LOD0 anim!
File: Weapons.cpp
Line: 1241


Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c817067()
------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
not sure wat that means

After that it jus crashes

Using 3.6.9 debug mode, i get the following
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Warning: Couldn't open texture 'vlaserglow01'
referenced by weapon 'Colossal Railgun'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 2145
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c817067()
------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
and after that it crashes too


Title: Re: Ship Class Errors (Ive read teh FAQ btw)
Post by: xbladex4 on November 05, 2008, 10:04:00 pm
here the fs2 open log
yeah and i have created new pilots, didnt work either

[attachment deleted by necromancer]
Title: Re: Ship Class Errors (Ive read teh FAQ btw)
Post by: FUBAR-BDHR on November 05, 2008, 10:12:22 pm
First move the 1bppatch.vp and 2bppatch.vp out of the mediavps folder.  Assuming they are for Blue Planet so put them in that folder or whatever other mod they are for.  Second why do you have the ballistic primaries gauge turned on?
Title: Re: Ship Class Errors (Ive read teh FAQ btw)
Post by: xbladex4 on November 05, 2008, 10:17:39 pm
yep ive removed the blue planet files
not sure why i had that on? wats the purpose of that anyway?

ok did a test run and it works now
thanks heaps for the assist!

so next time when i play blue planet again where do i put the vp files, back in media vp or jus the root folder?
Title: Re: Ship Class Errors (Ive read teh FAQ btw)
Post by: FUBAR-BDHR on November 05, 2008, 10:37:26 pm
Make a blueplanet folder or something like that.  You can use a mod.ini file to use a mod and the mediavps at the same time.  Some mods include one. 
Title: Re: Ship Class Errors (Ive read teh FAQ btw)
Post by: Jeff Vader on November 06, 2008, 02:02:10 am
1. This is exactly why I included this issue in the stickied thread. If there is an error report saying "Unable to find [n] ship/weapon classes", there is something wrong with what you've done with your FreeSpace, regardless of whether you think you did everything right or not.

2. Since we discovered Blue Planet from the MediaVPs folder, it would seem necessary to revise that each and every mod must have its own subfolder. As in, Blue Planet goes to \freespace2\blueplanet\, the MediaVPs go to \freespace2\mediavps\, FSPort goes to \freespace2\fsport\ and so on. If you want to use mroe than one mod at a time, familiarize yourself with mod.ini files (mod.ini files and their usage has been described fantastically in Karajorma's FreeSpace FAQ). Never, ever, ever put any non-retail files to \freespace2\. And while we're at it, never put anything to \freespace2\mediavps\ besides the MediaVPs themselves.