No, I just delete them from p3d after they've been released to clear up space.
Hyperion is next on the list. It's getting a total redesign, much like what the Diomedes got.
Dragon: it still has box launchers. They just can't move because FSO doesn't support moving turrets without an arm. They can probably move in-universe, maybe even pitch up. The reason they don't is because I couldn't manage to make a decent looking mechanism to let them do so.
Funny thing is that the controversy over this being a "proper Raynor" is pretty much exactly the reason that I stay away from FSU. I have no interest in making replicas of old models with a higher polycount. I didn't set out to make a proper HTL Raynor. I set out to redesign the thing, clear away all the bits I didn't like, and make it mine. I can't stand being constrained into keeping design elements I don't like.
Honestly, I'd really like to see someone make an actual HTL of Stratcomm's Raynor, just to see how much their version differs from mine.