You mean the Latona?
Very nice, keep up the good work, the Apollo was always a favorite of mine. :yes: A small question, didnt somebody made a Apollo MKII once?Actually, there have been several Apollo variants. There was one (unreleased) version by Dark, a released "prototype" version (not HTL and not textured properly) and the Latona from INFASA.
A small question, didnt somebody made a Apollo MKII once?Not that i know,yet.
I think you should go more
(http://www.hard-light.net/wiki/images/Concept_gtf_apollo_1.jpg)
and push the side pods in the concept to look better, etc. see, your model has the problem of trying to model in the texture detail, which will be better handled and more noticeable using normal mapping, I do commend making it less sharp, as I think that makes a lot of sense and looks nicer, but I'd definitely try modeling the concept art as the HTL (since it's so close it won't affect balance and I'll bet if Volition had the polies, they'd have made it like that maybe)
Again, I'd state that the design as presented in the concept art should only be taken lightly. Reverting to that design is a fairly sustantial deviation from the established Apollo design.Well I think incorporating some design ideas from the concept art can't go wrong.
We're all familiar with tradition, but that does not mean it's a good thing, and considering how damned close the concept is to the final model it's very likely that Volition wanted it to look as much like the concept as possible.I think you should go more
(http://www.hard-light.net/wiki/images/Concept_gtf_apollo_1.jpg)
and push the side pods in the concept to look better, etc. see, your model has the problem of trying to model in the texture detail, which will be better handled and more noticeable using normal mapping, I do commend making it less sharp, as I think that makes a lot of sense and looks nicer, but I'd definitely try modeling the concept art as the HTL (since it's so close it won't affect balance and I'll bet if Volition had the polies, they'd have made it like that maybe)
I'm going to say no. When it comes to HTL-ing a ship, take concept art with a grain of salt. What is in-game is what we're familiar with, and can be said to represent what the intended design is aimed to be.
Personally, I like the sleek, minimalist look of the Apollo as it was made in FS1. I see very little evidence for any of that bulky armour in the retail model - [V] appears to have made a conscious decision to lose it, possibly when the Apollo went from GTB to GTF? Regardless, the way Sara's gone, with the bendy bits and whatnot - looks great, though I'm not sure how well the original texs will adapt - may have to make at least some of them from scratch.
Anyway, good job so far Sara, looking forward to the finished product.
I bet one of those intakes has more polies than the entire retail model.Yep. 1.5k triangles for each one. I can probably shave off a few, though I was hoping the intakes could be done with some form of detail boxing.
It looks overly smooth for the Apollo. I would resort to looking to the cutscene model in the intro for panel details and structure shapes.The cutscene model, aside from the cockpit and the lines in the intake, is vastly unchanged from the model we see in-game. Not to mention on the texture, there's implied curvature like I've done it.
It looks overly smooth for the Apollo. I would resort to looking to the cutscene model in the intro for panel details and structure shapes.
Any chance of creating a cutscene model as a sort of heavy Apollo or bomber Apollo? That'd be really useful for pre-FS1 campaigns.
Detail boxing on a fighter? Has that ever been done before?There really is no point in detail boxing on any physically small model.
This Apollo will get two pilots. :) I guess a texture job can easily make it act as either.
Um wut? This Apollo should only get 1 pilot, IMO. The Apollo in the FS1 Intro has many, MANY more things changed that just the number of pilots. In fact, it is more like a bomber variant of the Apollo design and really, it would require a totally different model.
Um wut? This Apollo should only get 1 pilot, IMO. The Apollo in the FS1 Intro has many, MANY more things changed that just the number of pilots. In fact, it is more like a bomber variant of the Apollo design and really, it would require a totally different model.Negative. There's no way that they'd have a completely different chassis which requires different pilots, real life fighters have a pilot and a co-pilot, and putting one pilot in would be massively overscaled, as well.
This Apollo will get two pilots. :) I guess a texture job can easily make it act as either.
Um wut? This Apollo should only get 1 pilot, IMO. The Apollo in the FS1 Intro has many, MANY more things changed that just the number of pilots. In fact, it is more like a bomber variant of the Apollo design and really, it would require a totally different model.
This Apollo will get two pilots. :) I guess a texture job can easily make it act as either.
Um wut? This Apollo should only get 1 pilot, IMO. The Apollo in the FS1 Intro has many, MANY more things changed that just the number of pilots. In fact, it is more like a bomber variant of the Apollo design and really, it would require a totally different model.
To be honest what evidence is there that the Apollo ever came in a single seat variety? The FS1 (and FS2 for that matter) game models for fighters and bombers never actually display the cockpits, they just have solid color canopies. I just checked the wiki and I don't see that it specifies what the crew number is either. Given the rather obnoxious scaling of canopies that occurs in Freespace multi crew strikecraft actually allievates some of that ridiculousness.
To be honest what evidence is there that the Apollo ever came in a single seat variety? The FS1 (and FS2 for that matter) game models for fighters and bombers never actually display the cockpits, they just have solid color canopies. I just checked the wiki and I don't see that it specifies what the crew number is either. Given the rather obnoxious scaling of canopies that occurs in Freespace multi crew strikecraft actually allievates some of that ridiculousness.Exactly why I did it. One pilot would look silly, as if he's drowning in a sea of cockpit.
Will there be some more detail on the body of those intakes? They look a little dull right now.Absolutely. My new Medusa ain't 17k triangles for nothing. :P
Here's the deal. Whether canon or not, we as a community have set a precedent where fighters/interceptors have one pilot and bombers have two. I think that makes a lot of sense. Why throw that away now?
In IRC, we suggested that Hades make this a single pilot Apollo and that he alter the design for a second model (a D.H. version that could be more akin to Ash's two pilot variant). Hades refused to take the suggestions for whatever reason. :doubt:
My projects will use a single pilot variant, even if I have to make it myself. (Except the FS1 Intro).
+Description: Original space superiority fighter of the GTA fleet. Highly versatile, it often doubles as an assault fighter. Low weapon compatibility.
$end_multi_text
+Tech Description:
The Apollo is the most common GTA fighter. It is highly versatile and can perform multiple roles, including space superiority, interception and assault.
$end_multi_text
A simple fact which dictates that none of the craft used in the game are 2-seater... you never get any chatter or reports from your back-seater... except in that outtake from "Into the Lion's Den". :DAlpha 1 never speaks a single line, so I guess that dictates that that Alpha 1 never existed either. Wouldn't bombers also have a single pilot by this logic, a well?
Canon Facts: FS1 Intro does not show a second Pilot in Lt. Ash's fighter (0:39-0:42). At the 0:55-1:00 mark however, is the reason why it can be argued that there -could- be one, but I'd also argue that it would probably be a tight fit. (What -I- see are mechanical bits possibly for the life support system or the ability for an ejection system propulsion, but that's not verifiable by Canon either).
Since there's so much question for a single seat, I'll see to it that a one-seater excists too. If need be there can be playing around with where to place the seat and such until it looks good. Remember I'm in this too, and will likely be texturing it also. I'll make sure both variants excist, maybe swapping guns and missiles like the intro fighter to make a pre-Athena strike bomber with a larger bombing capacity. :yes: Everyone happy again? :)
I would actually like a 47 seat "flying space theater" version, complete with a consession stand, ticket booth, billboard, and 3D glasses.We already have a flying space theater complex,... its owned by Cinneplex, and its called, The Colossus. :D
A clowncar variant will be released around christmas. It offers seats for 5 people, or 15 clowns. ;)
Is someone still working on this?
Sometimes I feel as if the Medusa was a fluke.Nooooooo