Author Topic: RELEASE: The Great War - Vasudan Imperium DEMO  (Read 99628 times)

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Offline Rodo

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Another one I need to play when I get my mobo back!
el hombre vicio...

 

Offline Goober5000

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Goob, if you had played the campaign, you would know that your wingmates are not Alpha through Epsilon. :(
I did play the campaign! :(  Remember all those comments I sent to you about it?

You'll notice I didn't say in my last post that Alpha-Epsilon were used in VI.  Rather, I went through the messages.tbl recently to enumerate the lines Volition didn't have Vasudan voices for, and the omission of Alpha-Epsilon stood out the strongest to me.

 

Offline Redstreblo

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
It is unfortunate that  :v: did not have all of the proper lines for Vasudan pilots in the game. However there is nothing really we can do about it for the moment unless somebody wants to record all of the dialog from scratch. With no voice acting in VI the fact that the occasional Terran pilot shows up to say "Watch your six pilot!" does not tear me away from the game at all.

I don't think :v: had it in mind that players might create a campaign where you were actually a Vasudan, not a Terran flying Vasudan craft.

I don't mean to sound rude, but at the moment I think this thread should be used for comments/suggestions about VI and leave these sort of problems where they belong (The FreeSpace Port Upgrade perhaps?).
« Last Edit: September 29, 2010, 11:33:49 pm by Redstreblo »
I, Aries one, have proved myself superior to the legendary Terran pilot Alpha one! Let the Vasudan people take pride in this accomplishment, and take the Parliamentary Vasudan Empire to victory over the inferior Galactic Terran Alliance! Long live the Emperor!

 

Offline The E

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Right, suggestions.



This planet has some severely ugly jpg-style compression artefacts.

I also note that some of those background planets seem to be overstretched; reducing their in-game size might help.

Second issue is that I sort of miss the message beep sound. Without it, I am constantly diverting my attention between flying and looking at the message bar, just to see if there's a new message.
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Offline Galemp

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
We're looking into getting a proper skybox made for Vasuda Prime, which would solve both those problems. None of us are very good at making either planets or skyboxes, though, so we're kind of stuck unless we get more help.

And as far as the message beeps go, we did recommend the use of Text-To-Speech.
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Offline Satellight

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Enjoying playing this campaign so far but I have a little problem : my wingmen don't respond to the order of departure i give them after they destroy the second freighter in the second advanced training mission.  :confused:

But I can skip it  :D

Anyway, good work  :yes:
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Offline CommanderDJ

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
This is very good! Remains faithful to the FS1 storyline and feel, and takes advantage of great opportunities to put in Vasudan parts/versions of existing missions. The new missions are good too. The in-game cutscene in the last mission is brilliant.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Galemp

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Enjoying playing this campaign so far but I have a little problem : my wingmen don't respond to the order of departure i give them after they destroy the second freighter in the second advanced training mission.  :confused:

They should depart to the Pinnacle's docking bay. Just watch them.
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Offline 0rph3u5

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Just finished and I liked it very much...  :yes:  :yes: ... looking foward to the complete campaign

Like said before it's true to the original FreeSpace campaign and does a great deal in tranfering a new perspective...

ps. Thanks for the Rain On Ribos 4 references in "Castles on the Sand" btw RoR will return rebalanced and "remastered" next year (I hope)
« Last Edit: September 30, 2010, 12:15:21 pm by 0rph3u5 »
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Offline Solatar

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Great Campaign so far.  It took me awhile to get used to fighting with the VLL-9, but those Terrans died well enough.

It does kind of hi-light how useful one or two more Vasudan specific weapons might be.  The Fang, Havoc, and Barracuda all fill nice gaps.  I think a slightly improved VLL-9 (just making it a bit closer in behavior to the ML-16) and a dedicated Vasudan MX-50 might be useful. 

As an additional aside, however, I LOVE the continuity in the new interface art for the VLL-9, Fang, etc. I know it's in the Port, not just this campaign, but it shows an attention to detail that I admire.

 

Offline CommanderDJ

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
It felt sooo damn weird every time I killed Alpha 1. I felt like I was violating a sacred law or something. That's the only thing that felt off about this campaign. Everything else was awesome!
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Agusfri

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
They are using Music from "Shadow of the Colossus" another great game. Great Demo i`m waiting for the final release  .

 

Offline Jessnec

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Very Interesting Campain! look good!   :)
Excuse by my English :P

 

Offline PeterX

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
It´s a Vasudan story about the great war....  Any time after anybody will make the Shivan story of that?
Peter :yes:
If i can´t model any ship then i use "flying trains" :-)

 

Offline T-LoW

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
It´s a Vasudan story about the great war....  Any time after anybody will make the Shivan story of that?
Peter :yes:

Only with an interpretation... and the shivan "society" would just feel weird. Of course the same thing is for the Vasudans but there you know lots of things about their society :)
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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Are the afterburners meant to be inoperative?  It feels weird not to have afterburners.

Woops.   My Bad.  NEVERMIND.
« Last Edit: October 01, 2010, 08:59:31 pm by MaxFreeSpace »

 

Offline NGTM-1R

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Any time after anybody will make the Shivan story of that?

I think most people are of the opinion by now that answering any of the Shivan questions really damages them as storytelling tools.
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Offline Tyrian

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Just grabbed this and started playing.  I've gotten up to the mission "Ruins", where I found a major problem.  I click the "Commit" button in the briefing...Then die.  Instantly.  I keep getting hit by the same piece of destroyer-sized debris.  It seems to start in the same location that you warp in at.  I had to restart the mission at least a dozen times before the debris was far enough away that I could evade without going faster than 40m/s.  

Also, and this one isn't a showstopper, but it is noticeable.  In the second set of training missions, the instructor tells you to destroy the target ship's engines, but the directive window says destroy the weapons.  The target ship has no weapons subsystem.

Other than that, when I realized that the last mission was the attack on Tombaugh station...That was pure joy.  When the Lucifer arrives and starts launching fighters...My exact words were, "Oh my God..."
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Offline Redstreblo

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Just grabbed this and started playing.  I've gotten up to the mission "Ruins", where I found a major problem.  I click the "Commit" button in the briefing...Then die.  Instantly.  I keep getting hit by the same piece of destroyer-sized debris.  It seems to start in the same location that you warp in at.  I had to restart the mission at least a dozen times before the debris was far enough away that I could evade without going faster than 40m/s.  

In the many play-tests we did on this mission this has not happened to me, even once. But because the debris field is randomly generated, I suppose this is a very real possibility. I will look into this and try to make sure that if this happens, you will not get damaged by it.

Also, and this one isn't a showstopper, but it is noticeable.  In the second set of training missions, the instructor tells you to destroy the target ship's engines, but the directive window says destroy the weapons.  The target ship has no weapons subsystem.

Hmm, we had noticed this bug while testing and I thought we had fixed this. I will change the directive.

Thank you for pointing out these bugs.

Other than that, when I realized that the last mission was the attack on Tombaugh station...That was pure joy.  When the Lucifer arrives and starts launching fighters...My exact words were, "Oh my God..."

Glad to see we caused a player to experience pure joy and genuine fear.  ;) There will be more excitement and surprises like this later in the campaign.  ;7
I, Aries one, have proved myself superior to the legendary Terran pilot Alpha one! Let the Vasudan people take pride in this accomplishment, and take the Parliamentary Vasudan Empire to victory over the inferior Galactic Terran Alliance! Long live the Emperor!

 
Re: RELEASE: The Great War - Vasudan Imperium DEMO
I'm still in the process of playing through the demo.  I have however come across two bugs/glitches.  The first involves the mission where you are ordered to capture the Plato.  Once the Plato is destroyed you are ordered to disable its escape pod.  Only problem is I can't select any of the subsystems on the pod.  I got around this by ordering one of my wingmen to disable the pod. 

The second bug/glitch is hard to describe.  When it shows my fighter being destroyed the game goes into slow motion.  Once the fighter is in pieces the game returns to normal speed.  I have seen this happen in several missions.

I hope this information helps.