Author Topic: FreeSpace Port 3.7 + FSPort Media VPs Release!  (Read 38450 times)

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Offline Antares

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Re: FreeSpace Port 3.6 + FSPort Media VPs Release!
If the Bastion is destroyed in Clash of the Titans, victory music will play during your debriefing.

(Command will also tell you to "return to the Delta Serpentis," but that's Volition's fault.)
We have returned to continue our purification of this galaxy. It is again your turn to be crushed beneath the great force that is the Antaran army. All your petty squabbling with the other beings in this galaxy is meaningless. The Antaran fleet will destroy you all, one by one. You may not surrender. You cannot win. Your only option is death.

 

Offline Goober5000

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Re: FreeSpace Port 3.6 + FSPort Media VPs Release!
If the Bastion is destroyed in Clash of the Titans, victory music will play during your debriefing.

That doesn't actually seem possible, according to the mission logic.  If the Bastion is destroyed it can't depart, which means the campaign can't proceed.  The failure music should always play when the campaign can't proceed.

 

Offline Antares

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Re: FreeSpace Port 3.6 + FSPort Media VPs Release!
A quick test using cheats confirms it. Maybe it's because it's running from the tech room?
We have returned to continue our purification of this galaxy. It is again your turn to be crushed beneath the great force that is the Antaran army. All your petty squabbling with the other beings in this galaxy is meaningless. The Antaran fleet will destroy you all, one by one. You may not surrender. You cannot win. Your only option is death.

 

Offline Goober5000

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Re: FreeSpace Port 3.6 + FSPort Media VPs Release!
That's an important detail, yes.

In FS1, there is no "average"  music, so "success" is used instead.  But the tech room will play "average" when not all objectives are complete, because there is no way for the tech room to tell whether the campaign should proceed in this situation or not.

 

Offline Antares

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Re: FreeSpace Port 3.6 + FSPort Media VPs Release!
There's some sequence breaking going on in Last Hope, mostly because Isis Repair follows some weird pathfinding/docking logic. Two separate chains of events run parallel to each other: the arrival of Shivans and the repairs that Isis conducts on the Hope. The arrival of reinforcements (and the end of the mission) is triggered by the destruction of all Shivan forces and has nothing to do with the Hope's repairs, which are just window dressing for the mission. However, there's some in-mission dialogue that's tied to the progress of the repairs (triggered by the destruction of the three Dragons that jump in after you take out the Thunder).

The problem here is that repairs won't actually begin until Isis Repair docks with the Hope, which it seems in no hurry to do. Isis Repair jumps in around 6:25-6:30 and shows an arrival time of around 90 seconds, meaning that theoretically, it shouldn't dock any later than 8 minutes into the mission. However, Isis Repair doesn't travel to the Hope in a straight line and appears to follow a meandering, often circuitous path, meaning that it sometimes doesn't actually dock until the 10-minute mark or later. The mission clock is ticking all this time, meaning you'll get messages about the progress of the Hope's repairs before Isis Repair ever docks with the ship. (I think the deployment of Dragons may have been intended to alleviate this by keeping the player occupied and giving Isis more time to dock, but Dragons are easier to take out in FSO than in retail.) On my last playthrough, Isis Repair traveled to a point about 5km from the Hope, turned around, and started coming back, meaning that it never docked for the entire duration of the mission.

None of this stops you from completing the mission because all you really have to do to progress is kill Shivans, but it isn't doing immersion any favors, either.
« Last Edit: February 04, 2022, 07:18:32 pm by Antares »
We have returned to continue our purification of this galaxy. It is again your turn to be crushed beneath the great force that is the Antaran army. All your petty squabbling with the other beings in this galaxy is meaningless. The Antaran fleet will destroy you all, one by one. You may not surrender. You cannot win. Your only option is death.

 

Offline Goober5000

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Re: FreeSpace Port 3.6 + FSPort Media VPs Release!
Yeah the two parallel sequences have been known for a while.  I think the path problems are aggravated by the MVP pathing behavior, which will be adjusted in the next version.

 

Offline Goober5000

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Re: FreeSpace Port 3.6 + FSPort Media VPs Release!
FSPort MVPs have now been updated to 4.6 to sync with the standard MVPs.  The only changes are the removal of the Aten and Faustus models since the models provided by the standard MVPs now use distinct filenames.

 

Offline CT27

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Re: FreeSpace Port 3.6 + FSPort Media VPs Release!
Thank you for your work on this.

 

Offline Goober5000

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Re: FreeSpace Port 3.6 + FSPort Media VPs Release!
You're welcome :yes:

 

Offline Goober5000

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Re: FreeSpace Port 3.7 + FSPort Media VPs Release!
Version 3.7 has been uploaded to both Knossos and the FSO Installer.  The first post has been updated.

 

Offline Goober5000

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Re: FreeSpace Port 3.7 + FSPort Media VPs Release!
FSPort MediaVPs have been updated on FSO Installer and Knossos.

Changes in 4.6.1:
  • Update the Faustus model reference in GTSC Faustus#bigblast
  • Update a few ship animations to be consistent with the new animation format used in MediaVPs 4.6
  • Fix a bug in the HUD gauge modular table

Changes in 4.6.2:

 

Offline Goober5000

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Re: FreeSpace Port 3.7 + FSPort Media VPs Release!
Another new version of the FSPort MediaVPs, 4.6.3, is up.  This one has new HoL reskins for the 4.6 version of the Aten, as well as new medical reskins for the 4.6 versions of the Faustus, Elysium, Chronos, and TAC 1.

Also, since the 4.6 Chronos and TAC 1 are incompatible with the tacskins optional package, I've added GTFr Chronos#reskinnable and TAC 1#reskinnable which use the slightly older models for which the maps were designed.

 

Offline Goober5000

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Re: FreeSpace Port 3.7 + FSPort Media VPs Release!
Version 4.6.4 is up.  This features Galemp's upgraded PVI Karnak, as well as a fix for a Prometheus APNG animation.

 

Offline CT27

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Re: FreeSpace Port 3.7 + FSPort Media VPs Release!
I noticed there was an update to this (to version 4.6.7), what was in it?


 

Offline Galemp

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Re: FreeSpace Port 3.7 + FSPort Media VPs Release!
Various compatibility patches regarding the latest MediaVPs, like some legacy textures.
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Offline CT27

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Re: FreeSpace Port 3.7 + FSPort Media VPs Release!
What was in last week's update (4.6.8)?

 

Offline Goober5000

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Re: FreeSpace Port 3.7 + FSPort Media VPs Release!
Just changing the file extensions in one of the music tables to be consistent.  OGG when it supplies OGG, and WAV when it supplies WAV.

 

Offline Goober5000

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Re: FreeSpace Port 3.7 + FSPort Media VPs Release!
Version 4.6.9 is a small update that fixes sound measure lengths for the HQ music package.  A larger update for MediaVPs 4.7.x will be released soon.

 

Offline Goober5000

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Re: FreeSpace Port 3.7 + FSPort Media VPs Release!
The FSPort MediaVPs have now been updated to 4.7.  Most of the changes are on the standard MediaVPs side and can be seen here.  On the Port MediaVPs side:
  • New weapon effects by Kestrellius
  • New script configuration TBMs to work with the new MediaVP scripts
  • FSPort mod title and version now appear in the main hall
  • A docking path error has been fixed on the Karnak

There is one known issue:
Code: [Select]
Warning: fs1_effects-wep.tbm(line 723):
Warning: Unknown particle effect name 'TrailTreb1Red' encountered while parsing 'Phoenix V#Shivan'!
File: parselo.cpp
Line: 322
This will be fixed by Kestrellius in the next few days

 
Re: FreeSpace Port 3.7 + FSPort Media VPs Release!
I got an "MVPS is missing" message