Well, I encountered some brief incidents of effects being replaced by a white square. Effects affected include, explosions (stock), afterburner trails (tga), and beam glows (tga)... which are actually engine glows IIRC. This would usually only happen as long as the effect was playing. For an explosion, it would last until the ani had finished, but any other explosions would not necessarily have the same problem. When this occued on an AB trail, it would persist until I had released the afterburner button, and the trail had faded. The next time I hit the button, the trails are normal.
While I'm reporting bugs, I thought I'd slip in a few more, not directly related to this build. I got the chance to check out the new jump node system, and i find that when I target it, the box only encompasses the very center of the node, and not the whole thing like with the old system.
On a plus, I was having some momentary slowups when new ships entered my view for the first time, but using the -pcx2dds flag seemed to eliviate this. It does however, have a tendancy to add small blue lines or blobs near some of the interface buttons, when they are highlighted.
AMD-800
ASUS A7V
256MB SD-133
ASUS V7100 GF2MX 32MB AGP (1X) (latest Win98SE Drivers)
Windows 98SE
Later!