- I can confirm that you have found the issue with our shine maps => unless we want our ships to look like floating mirrors, we will have to tweak a lot by hand... => later.
- Launching AI from docking bays has definitly improved a lot, great job FUBAR! So far I have not seen endless circling which is definitly superb. However, ships still like to do a new extra rounds sometimes, attached an example mission. Run it a few times, at least a few ships of the three wings should do funny stuff. Question is, is it still path related or is the AI trying to avoid collisions?
- I have question regarding turret angles: We still have cases of ships firing through their own hull, for example the EA Poseidon which likes to fire its weapons through its rotating middle section. Could this be restricted by limiting firing angles?
- also want to stress that have not encountered any subsystem issues thus far, everything I shot at was actually hit and no shot passed through. The game's less polished models are getting more and more playable, brilliant job. I definitly missed a few Zathras versions to much. Feels good to be back.
BTW what exactly was the game breaking bug in the 3.6.16 build? The missions I have played were pretty okay so far apart from a few glitches (which are probably mission-wise, I will look into them when redoing my campaigns for our next big Zathras release
).
[attachment deleted by a basterd]