Author Topic: The Untold stories of the Lylat War (a star fox mod)  (Read 38582 times)

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Re: a new starfox mod(still needs a name)
just rip off lucas art's naming scheme  and call it "starfox: AR-WING" and if lawyers get involved change the name to "starfaux: ARGH!-WING" and give every one Photoshop eye-patches :D

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
ok so have had some hours on the road to think about it, so I have 2 things to announce, basic story idea, and the balancing system for ships.

so to start, the system I have come up with is a type of tier system for the fighters, in order to add more variety and challenge to androinian ships by seperating them into catergories of: fighter, bomber, interceptor and fighter-bomber, then seperater those into tiers, which then determine for the coder, how their abilities will compare to one another(the tier level is determined by thier appearance in their respective game, and of course there will be variance between the SF1+2 ships, and the SF64 ships, as they are determined seperately, they both share the comparitive baseline of the arwing of course though.


So the base of the story then, so for the simplicity of keeping track of the story I will refer to the SF1+2 versions as ''(prime), and sf64 as themselves. also, a reminder one of the minor differences between the 2 timelines is that as far as it was known in the original timeline Team Fox was an advanced commando strike force for the conerian army, not a mercany group.
(2 months after the events of SF2) Andross is believed to be vanqished, but his Threat to the galaxy is not over. General Pepper(Prime): StarFox  I know you want to find out what happened to your father, but our scientists have discovered that the blackhole which appeared shortly before andross's first invasion has grown in strength, and might have been his last contingency, as it appears to be a hole in the very fabric of time and space, and it has strentghened since the destruction of astroplis. Fox(prime): I know that general, but this is my only chance to find my father and my team stands behind me, our arwings, and the mothership have been modified to survive the bizarre conditions of the black hole. (interruption) Pepper (prime ): FOX there is a large fleet heading towards the black hole, it looks like planet devastators, and we are reciving random transmissions out of the black hoels, from.... The ARMADA!! but you destroyed that. Fox you are only hope, go into that black hole and figure out how to destroy it, we wait upon your safe return. Fox(prime): you've got it general, team fox out. (they head out into the black hole)
[Meanwhile on the other side out the black hole in the lylat 64 system 4 months after the lylat wars} General Pepper: Fox, The remmants of andross's army have positioned themselves around 2 bizarre anomalies, one near lylat itself, and another stronger one in the meteo asteroid belt, we have managed to get sensors near both without being detected, wait, we are getting readings, wait a moment, Fox they have turned into black holes, a massive space fortress has emerged near lylat, and has started drawing on its thermal energy, and wait we are getting a peculiar energy reading, wait its.... ANDROSS!!? but you destroyed him, wait, there are two readings, one organic, one is a computer, both are in large satelites, one looks like a simple face with a fighter launcher, and a mask with dual energy beams, this is bizarre, oh no.... Fox: general? Gen Pepper: Fox, several large armadas have appeared out of a black hole in the meteo aesteroid belt, including several large carriers with massive lasers caable of destroying the surface of a planet! and several shipyards have appeared around venom, along with several bases around the system, good thing our new defense grid is online, and a large defensive laser has appeared in orbit, and responds to some of our old defensive code, and luckily arspaces shipyard and production moon are active with a defensive grid, but their locations may have been compromised, and these new fleets are heading for key spots around the system, with some simple but powerful craft, and we are detecting 2 team wolf signatures! Fox another anomaly has appeared near your location at Katina, you and bill(in a prototype fighter) head over there, and find out whats happening. Fox: You can count on us general. [they arive at the anomaly and to their surprise] Fox: Team, those 2 look like Arwing prototypes, but all of those are deactivated, and these look like production models, but they look like they are fluxing in appearance, between a simple polygonal form, and a true form, how peculiar(note, ingame, for first couple of missions only the polygonal prototype is available, but a realistic one will be avaible later, and a hybrid simple/complex version may be made), and those look like the prototyp arwing interceptors, and defenders, and a combat version of the Mothership transport but these look like they have seen some action, the last I heard, the only new model arwing they had finished was the stealth arwing for their prototype lead Fara Pheonix, who will be taking it on a test run in a short while. Team fox contacting arwing prototypes, please respond.(in com pic it wavers, then shows the mugshot from SF2) Fox(prime): this is  team fox, we just  exited the black hole searching for James mcloud, when we detected a massive fleet entering from the lylat system, somehow in multiple time periods, we believe Andross is behind this, though he was believed destroyed after our second encounter. Fox: but thats impossible, we just destroyed his huge android several months ago, and how can you be us?
the conservation continues, then they realize the threat, and heads out to face the new massive threat to the lylat system, when another group of ships exits the anomaly, which then closes, Conerian pilot: Team Fox, Pepper semt us through to help you, we have a couple of frigates, and a squadron of interceptors(SF2 fighter), and fighters(SF1 intro). General Pepper: Team fox's WE need your help, androsses forces have managed to conquer several planets already, including some that were at a different part of orbit during the last conflict, like papetoon, and fortuna, and several starbases have been launched, though our new space bases, and the fleets at fichina, katina, coneria and sector Y have managed to hold, they will need back up eventualy, as the factories at venom are still cranking out full force. Fox+Fox(prime): General you can count on us. [ they then warp out]

also couple small notes, Peppy prime will be brown furred like in SF2, and miyu and fay will be part of the team that comes through the anomaly, they act as scouts for the team in their more agile interceptors, an addition that was needed during SF2, and may get a special mission or two as well, and yes my stealth/advanced arwing will be avaible for play, (you will technicly be fara pheonix), and it will proably get a special mission as well.

also, if scourge is up to it, I would love mini-campaigns/single missions that recreate some SF+SF2+SF64 levels

ok hope you enjoy the story I came up with, though it is still a beginning

and thanks JGZinv that video was interesting.... hmmm maybe we could try and contact the guy and see if we could possibly use some of his assets, that would be awesome, say scourge, do you have a youtube account?
« Last Edit: June 21, 2012, 05:41:46 pm by mandobardanjusik »

 
Re: a new starfox mod(still needs a name)
any plans for what the pilots will look like on the vidcom? sf1 boxart puppets? sf1-2 pixel art? sf64 3d models?

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
I plan to use the mugshots/portraits from SF2 and SF64 which I can get in good quality from the sprites resource
the joys of the internet ;) and yes that means the brown version of peppy


though if need be I will see if someone wants do some custom art based off of em
« Last Edit: June 21, 2012, 06:22:31 pm by mandobardanjusik »

 
Re: a new starfox mod(still needs a name)
so if i got this right the first priority for phase1 would be to make it stand alone, multiplayer enabled, and includes a set of art work and models that look good together and in third person. that should keep the fanboys happy while the core team works on a official campaign. and if it gets c&d'ed than the frame work for future starfox mods is already in the wild

right?

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
for the most part ya, biggest thing is getting stuff ingame, modeling isnt that big an issue, and I have improved at texturing(still not a strength yet), and setting up the modified physics standards to get it to play more like a starfox game, though currently it is all space mod only(though, very often you will have to navigate a field or armada to reach a goal on the other side, or escort a transport, etc

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
ok so here is a sign of progress, here is the first ship of the Retro shipset, the arwing mk 1(yes I know its simple but thats the point), this is a very close to original recreation(though I actualy made the cockpit visible, this may be removed later) if I get everything working, this should be ingame today or tomorrow(both as a test, and for fun) yes, I know its simple, but thats the point, the retro shipset, is supposed to be a close replica to the original 2 starfox games, to give a more nostaglic view. there is also part of the modern/64 shipset, that can be considered neoretro, which is how the retro craft are in the modern timeline(for example, the super fx appearance of the original arwing. note, on some ships this includes different stats and weapondry, such as the arwing interceptor and defender, which for example have more weapondry than the retro version, and other changes).
also, currently finished meshes(but not textures) in the modern shipset include: Aring interceptor, arwing advanced/stealth, defender, wolfen prototype type1.

also say do we have anyone who might be interesting in helping with tabling?

just realized I should add a back shot so that nostaglia will kick in

and I may make aa couple more last minute G-diffuse tweaks, but nothing too big cept to make it slightly more accurate

[attachment deleted by a ninja]
« Last Edit: June 23, 2012, 10:49:00 am by mandobardanjusik »

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
star fox in freespace, NOSTAGLIA time
and imagine how AWESOME the modern version will be ;)
« Last Edit: June 24, 2012, 11:48:08 pm by mandobardanjusik »

 
Re: a new starfox mod(still needs a name)
i take it you have successfully imported the arwing in to freespace then :D
i'm curious as to how would the physics be changed to make it feel like a starfox game? the only thing i can think of is limiting your ability to brake and strafe or making sure all the craft fly relativity right side up?

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
well, imagine how awesome the modern will look, also, here is the trick, I am not removing strafing, actualy the idea is that the classic has poor turning rate but a great strafing rate and extremely high top speed, whereas the 64 has a balaanced strafing and turning, and the assualt(as a bonus craft has a great turning rate, and a good strafing rate, but slow top speed, and least amount of secondary weapons), and of course the interceptor is fast and maneuverable, but has light shields and armor(also classic, interceptor, and defender, both modern and retro version have shields, unlike the 64 and assualt arwings)

oh and also, a big difference between rretro and modern/64 versions of the interceptor and defender is that the retro versions, they have differences in speed, turn rate, and shields, however the still all have either 1/2 lasers and one bomb launcher, so you have to take advantage of the other differences to get your edge, though they do have different laser damage amounts, and different bomb loads(interceptor has the least, defender the most, normal in the middle), now on the other hand, the modern versions of the interceptor and defenders both have much different weapons layouts than the normal the defender has multiple bomb tubes that can also carry weaker missiles and in theory mines, and some others(you may see missiles on the normal arwing as well, however retro craft can only arm smart bombs) and the interceptor has 4 lasers, but a very light bomb load if any at all.

'also there will actualy be 2 classic arwings, mk 1 and mk 2 mk 1 is the one above, and the modern version of that is based off the super fx posters. mk 2 is an auxilery craft, it will be the slightly different SF2 one, and the modern will be based off the frameless pixel art. by the time of the adventure they are back to the original, as the mk 2 is a bit more of a dogfighter than normal, and the stats are only a slight improvement over mk 1, main thing is, the modern version looks somewhat different
« Last Edit: June 25, 2012, 12:07:25 am by mandobardanjusik »

 
Re: a new starfox mod(still needs a name)
so do you plan on doing its modern counterpart next or are you waiting hear whether SoL will release its assets?

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
well, I am doing the retro defender and interceptor first, as they are easy and quick, but I am considering doing that one myself, though I do know I am doing the moder mk 2 myself, but I am waiting on the mk 1. its mainly a coupel of larger ships I am hoping to get from them, if I can

 
Re: a new starfox mod(still needs a name)
Have I mentioned that I have some experience with tabling as well? Specifically the ships.tbl and weapons.tbl. Most of the others I can figure out pretty easily (except objecttypes.tbl, what is up with that?).

 

Offline mandobardanjusik

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Re: a new starfox mod: starfox: Through the Void
no you have not scourge, and that will be helpful, as I can setup the basic but I will have to leave the balancing to you would you mind? I can setup a tier and class chart to help with the adronian ships, though other than the obvious differences arwing extact stats will be up to you, and if you come up with code names and tell me what you need model wise I can make em. and scourge you pop on the #freespcae IRC? I would like to chat with you a bit


Oh and I am now announceing the current project name, it may be changed later, Starfox: through the Void
« Last Edit: June 25, 2012, 12:19:43 pm by mandobardanjusik »

 
Re: a new starfox mod(still needs a name)
no you have not scourge, and that will be helpful, as I can setup the basic but I will have to leave the balancing to you would you mind? I can setup a tier and class chart to help with the adronian ships, though other than the obvious differences arwing extact stats will be up to you, and if you come up with code names and tell me what you need model wise I can make em. and scourge you pop on the #freespcae IRC? I would like to chat with you a bit

I'll try to get on IRC sometime this week. In the meantime, I can whip up a .tbm for the arwings pretty easily, just using placeholder models. And if you could PM me or something that chart or a basic design goal for ships, that'll help.

 

Offline JGZinv

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Re: a new starfox mod(still needs a name)
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
ok update, meshes of the Invader mk 1, and the retro mothglider are done, uving and texturing is left, then 3 of the 6 base ships for Scourge's tabling are done(retro arwing, defender, interceptor, and the prototype retro wolfen a).
       

 

Offline Colonol Dekker

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Re: a new starfox mod(still needs a name)
Name yet?

SFFS,
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline mandobardanjusik

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Re: a new starfox mod(still needs a name)
for now at least, its StarFox: Through the Void, may change later

 
Re: a new starfox mod(still needs a name)
how about name the mod "the freespace starfox (FSSF) mod" and the campaign "into the void"

if you ask me FSSF is easier to sat than SFITTV