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Hosted Projects - FS2 Required => Inferno => Topic started by: Snail on October 27, 2006, 01:14:09 pm

Title: Icanus
Post by: Snail on October 27, 2006, 01:14:09 pm
Am I the only one who thinks that the Icanus is a little too powerful and big? Yes? No? What do you think should be done to the Icanus to make it more realistic?

Some of you are probably hard-core EA or Icanus super fans, and are wondering why in the hell the Icanus would even need to be touched in the first place. Here are my reasons for this topic:


So, call it the Terra, whatever, the Icanus is overpowered and unrealistic. It is so dominating bomber's can't dent it. What do you think can be done to make the Icanus less superpowerful and all-killing? Or do you think the Icanus is absolutely perfectly wonderful and shouldn't be changed at all.

Yours truly,
Snail. ;)

I hope I don't get burned for this as well...
Title: Re: Icanus
Post by: Woomeister on October 27, 2006, 01:35:36 pm
If I gave the Jotun the ability to destroy the Gigas you would just complain that such a small ship shouldn't be able to do it :p
Title: Re: Icanus
Post by: Dysko on October 27, 2006, 01:38:34 pm
Very good points. That's why when I wrote Steadfast's storyline I changed a lot of things about the Icanus/Terra (yes, the one with the "horrible reskin"  :p).

If you are interested in what I decided for the Icanus/Terra, I can send you a PM (as long as Mobius hasn't already revealed you everything...  :D)
Title: Re: Icanus
Post by: Snail on October 27, 2006, 02:01:37 pm
If I gave the Jotun the ability to destroy the Gigas you would just complain that such a small ship shouldn't be able to do it :p

What I think would work is have it destroy the Gigas' subsystems (if it can't, tone them down), and then have the Icanus warp in to finish it off.... :nod:

Very good points. That's why when I wrote Steadfast's storyline I changed a lot of things about the Icanus/Terra (yes, the one with the "horrible reskin"  :p).

The Terra isn't that bad a reskin, it's the Steadfast itself that looks bad. ;)

And Woo, can't you even try to give a few pointers for the list?
Title: Re: Icanus
Post by: Woomeister on October 27, 2006, 02:02:56 pm

What I think would work is have it destroy the Gigas' subsystems (if it can't, tone them down), and then have the Icanus warp in to finish it off.... :nod:
But that's the Icanus destroying it, which you just complained about...
Title: Re: Icanus
Post by: Snail on October 27, 2006, 02:06:41 pm
But it would still give the player something to do rather than just having him sit there thinking, "Hey cool, it's High Noon Mark II!"
Title: Re: Icanus
Post by: Woomeister on October 27, 2006, 02:07:41 pm
Oh you will have something to do, unless you want to watch pretty fire works :D
Title: Re: Icanus
Post by: Dysko on October 27, 2006, 02:32:11 pm
The Terra isn't that bad a reskin, it's the Steadfast itself that looks bad. ;)
Well... I'd say that I too don't like the Steadfast reskin too much, but it makes it more GTVA.

Ops... this is a public forum! :nervous:

*runs away from Mobius' fury*
Title: Re: Icanus
Post by: Snail on October 27, 2006, 03:14:27 pm
Oh you will have something to do, unless you want to watch pretty fire works :D

Of the Icanus going boom?
Title: Re: Icanus
Post by: Woomeister on October 27, 2006, 03:20:48 pm
I'm not going to say :p
Title: Re: Icanus
Post by: Dark Hunter on October 27, 2006, 05:43:10 pm
About why the EA needed/wanted to build the Icanus:

I thought the EA was a militaristic, expansionist type of government. And that they developed the Punisher cannon to bombard worlds with. You seem to start from the premise that the Icanus/Punisher Cannon is a defensive weapon. I think it's geared with offense in mind. Think: a planetary-bombardment beam would be one hell of an incentive to submit to the EA. Of course, factor in the problem that such a big cannon isn't very portable... probably couldn't move it at all on its own. So: the Icanus project makes more sense in that all it really is a Punisher-cannon transport that they decided to turn into a warship of its own.

Also: time-constraints. Even if they didn't start until later than 2335 to begin construction (who knows? Maybe construction could have begun while the Great War was going on?), the way the story of the Icanus tells it, it sounds as though the Punisher was already built or close-to-being-built when Project Icanus was approved. That's at least a third of the construction time done right there. Furthermore: since the EA didn't sortie the Icanus during the EA-GTVA war in 2401, I think it safe to assume that it wasn't built by that point. In order to fight the Gigas later on, it would of course have been extremely close to being built, but not quite functional.

As for manpower: robots. Enough said.  :p (j/k)
Title: Re: Icanus
Post by: Darius on October 27, 2006, 11:37:38 pm
I'm hoping for a scenario where the Icanus was rushed into service in desperation since it was clear that no other EA/GTVA vessel could stand up to the task of stopping the Gigas. If that was the case, then the Icanus would only be 50% or even 20% functional, with only the Punisher cannon (barely) working.

If that was the case, the player's wing could serve an interception role, where the goal is to intercept Shivan bomber wings trying to take out the Punisher before the Icanus gets into range. I don't know what the Punisher % hit points are, but surely a few of the largest warheads should pose a danger to it.
Title: Re: Icanus
Post by: Woomeister on October 28, 2006, 04:07:12 am
The Icanus main cannon can be taken out by the Durja or Vindhyachal bombers using the Shivans best warheads. So it is possible to do it that way.
Title: Re: Icanus
Post by: Snail on October 28, 2006, 07:36:36 am
I thought the EA was a militaristic, expansionist type of government. And that they developed the Punisher cannon to bombard worlds with. You seem to start from the premise that the Icanus/Punisher Cannon is a defensive weapon. I think it's geared with offense in mind. Think: a planetary-bombardment beam would be one hell of an incentive to submit to the EA. Of course, factor in the problem that such a big cannon isn't very portable... probably couldn't move it at all on its own. So: the Icanus project makes more sense in that all it really is a Punisher-cannon transport that they decided to turn into a warship of its own.

We will probably find out if the EA are expansionist and militaristic type of government in INFA2, but from what we know right now, from INFA1 and INFR1 (and the storyline of course of INF SCP), we can tell that they are an aggressive society. I admit that I did have some oversight in that perspective. However, the men who had approved the Icanus in the first place probably calculated how long it would take, and not even thinking about what would happen if there was sabotage. They probably calculated that it would be finished after the civil war, and however wins, the Icanus probably won't be used anyway. So that leaves the Icanus as a foolish choice, I personally wouldn't choose to have the Icanus commissioned. But perhaps they were preparing for the future when the GTVA would return to Sol.

You can tell from Darius' Icanus Fiction (non-canon, of course) and from Aldo's modeldump (where I believe it was recovered) that the Icanus and Punisher were originally separate designs. This probably supports your theory that the Icanus was an offensive weapon designed to carry the Punisher, or that the Punisher was originally a massive RBC (yeah, massive) that was integrated into the Icanus' design.

Also: time-constraints. Even if they didn't start until later than 2335 to begin construction (who knows? Maybe construction could have begun while the Great War was going on?), the way the story of the Icanus tells it, it sounds as though the Punisher was already built or close-to-being-built when Project Icanus was approved. That's at least a third of the construction time done right there. Furthermore: since the EA didn't sortie the Icanus during the EA-GTVA war in 2401, I think it safe to assume that it wasn't built by that point. In order to fight the Gigas later on, it would of course have been extremely close to being built, but not quite functional.

<snip>NO INFA SPOILERS PLEASE</snip>
It is also impossible the Icanus was created during the Great War or INFA because that would make the Icanus a Martian design (it is also clearly stated the Atlantis station was above Mars), which it wasn't. If it was a Martian design, the Earthers would have probably attempted an attack on the shipyards. Another pointer is the the Icanus uses EA textures rather than the INFA Fenris-style textures. So that would probably mean the Icanus was conceived after INFA, but parts of it were already constructed, or judging from Darius' Icanus fiction, after the formation of the EA, but that isn't INF canon so it's nothing to really go by.

And the 66 years thing was also unrealistic. The Colossus was only 1327 by 2204 by 6117, while the Icanus was  7109 by 5061 by 19367. That's already approximately six times wider, more than twice as high and three times longer than the Colossus.
Title: Re: Icanus
Post by: Snail on October 28, 2006, 08:07:27 am
Oh, ****, ****, sorry, Woo. :(

:nervous:
Title: Re: Icanus
Post by: asyikarea51 on October 28, 2006, 10:11:28 am
[other hand occupied]would ea even know about gtva or rbc's in the first place? =X[/other hand occupied]
Title: Re: Icanus
Post by: Snail on October 28, 2006, 11:35:49 am
Um... No? I was just saying the Punisher was an Earth version of a massive-uber scale sized RBC.
Title: Re: Icanus
Post by: NGTM-1R on October 28, 2006, 03:16:54 pm
Quote
And the 66 years thing was also unrealistic. The Colossus was only 1327 by 2204 by 6117, while the Icanus was  7109 by 5061 by 19367. That's already approximately six times wider, more than twice as high and three times longer than the Colossus.

Size is not the only determinative factor. Number of people, degree of complication, number of times it's specs are revised...sixty-six years and it must be a nightmare for the poor systems integration guys. It almost certainly had most of the stuff inside torn out and replaced at least once.

Regardless, the Icanus was, presumably, designed to handle a second Shivan attack on Sol singlehanded. Viewing it as an investment by the EA in itself is, perforce, the wrong choice. It was the EA's investment in the survival of humanity. Whoever won the civil war would have the means to defend Sol against a second (and third, and fourth, and a few more for good measure) Lucifer. It actually shows remarkable farsightedness.
Title: Re: Icanus
Post by: Snail on October 28, 2006, 03:22:11 pm
The Icanus is waayyyyy to powerful. I mean, if they can build that why not build a few hundred Nemesises (someone tell me the real plural please)? That would do the same job as the Icanus... (I hope someone doesn't come up with some equation saying that all the firepower of all the Nemesis' turrets combined only does 0.001% of the damage the USilv does :doubt:).
Title: Re: Icanus
Post by: Woomeister on October 28, 2006, 03:44:29 pm
The Icanus is waayyyyy to powerful.
I can make it less powerful than the fenris if you like...
Title: Re: Icanus
Post by: Dark Hunter on October 28, 2006, 04:01:18 pm
Quote
The Icanus is waayyyyy to powerful.

As a very enlightened forumite on Spartan's "Killing the Gargant" thread stated: "When it comes to the Shivans, you don't think overkill, or even mega-overkill. You think Giga-overkill."
Title: Re: Icanus
Post by: Snail on October 28, 2006, 04:14:15 pm
The Icanus is waayyyyy to powerful.
I can make it less powerful than the fenris if you like...

But then that would make *certain* missions impossible. I think, that it should be about as powerful as if it faces the Gigas on its own, it would die, but if the Gigas' cannons are destroyed it is able to blow it up with 5-10 hits of the USilv. That would still make it mega-overkill, but at least not giga overkill. I also think it should be a bit smaller, I mean, its [english accent]positively and utterly massive![english accent]

At last it's not as big as the Gigas itself...
Title: Re: Icanus
Post by: Woomeister on October 28, 2006, 05:34:06 pm
At last it's not as big as the Gigas itself...
Uh how would you know this exactly? You haven't even seen the Gigas yet. True the Icanus is a bit longer, but for overall mass there's quite a difference between the two.
Title: Re: Icanus
Post by: Snail on October 28, 2006, 05:56:05 pm
*at least, typo...

Oh, and BTW, did you get the PM I sent you with the grammar errors? Just checking. :)
Title: Re: Icanus
Post by: Woomeister on October 28, 2006, 05:57:43 pm
Well my point still stands :p

Yeah I did.
Title: Re: Icanus
Post by: KappaWing on October 29, 2006, 11:58:46 am
Anything larger than the colossus is unrealistic for the EA to build IMO.  :doubt:
Title: Re: Icanus
Post by: Snail on October 29, 2006, 12:39:46 pm
Agreed.
Title: Re: Icanus
Post by: Woomeister on October 29, 2006, 12:49:25 pm
Well the Colossus couldn't defeat a wet paper bag never mind a Gigas :p :D
Title: Re: Icanus
Post by: KappaWing on October 29, 2006, 01:00:40 pm
I never said it couldent be better desinged. Cap ships these days are far too big and their turrets are far apart. This acutally leaves them more vulnerable to fighters/bombers. The Icanus should be smaller than the colossus, but have more turret density and be better designed.

That said, there should be some other way to kill the Gigas. Something that doesent run parallel to the FS2 storyline IMO.
Title: Re: Icanus
Post by: Snail on October 29, 2006, 01:02:46 pm
I was thinking of ways to kill the Gargant, but it could be easily applied to the Gigas. Somesort of subspace disturbance that could suck in the Gigas. But it's your choice and right now it would be impossible to do that anyway. Besides the Icanus looks cool, it's a great design but it's not realistic, IMO.
Title: Re: Icanus
Post by: Dark Hunter on October 29, 2006, 01:04:16 pm
Oddly enough, a friend of mine commented, upon seeing the destroyer-sized vessels in FS2, that they weren't nearly big enough to be considered "Destroyers". In his opinion, a vessel would have to be at least the size of the Collossus to be considered a destroyer, while the Icanus he thought wasn't oversized in the slightest.

...

I wonder just what sci-fi books he was reading to come up with that analysis...
Title: Re: Icanus
Post by: Darius on October 29, 2006, 01:41:51 pm
It was that very mystery of resources/time which led me to write a possible scenario in my fanfic.

One can't question the existence of the Icanus, since it's already there in the modpack, but it might be fun to come up with ways in which it was created.

The scenario: The EA government is a conservative, power-hungry but practical military dictatorship recently out of a civil war. Enter project proposal for a 20km long behemoth to serve as flagship. The EA sees more potential as a mobile planet-killer to zap current rebels and serve as a possible hammer over the heads of future dissenters. "Listen up all of you EA-haters: we'll blow your planet up!"

Question of resources: What's the sacrifice of most of a planet and its inhabitants compared to future lasting Terran stability and peace? Are the gains going to exceed the cost? The EA must have thought so.

On a military viewpoint, I don't see the point of the Icanus either. I see it more as a psychological tool, and I hope it gets used as something of that nature, rather than as a deus ex machina for Shivan invasions.
Title: Re: Icanus
Post by: Snail on October 29, 2006, 02:08:45 pm
The scenario: The EA government is a conservative, power-hungry but practical military dictatorship recently out of a civil war. Enter project proposal for a 20km long behemoth to serve as flagship. The EA sees more potential as a mobile planet-killer to zap current rebels and serve as a possible hammer over the heads of future dissenters. "Listen up all of you EA-haters: we'll blow your planet up!"

That sounds pretty naive to me. Blowing up planets isn't going to place trust inside the people of Sol. More likely it would cause fear and hate. It's just like a quote from Star Wars: "The more you tighten your grip, the more star systems will slip through your fingers." Except there's only one star system and the people in it, of course. But there's a cooler quote, "Rule by the fear of force rather than the force itself."
Title: Re: Icanus
Post by: Darius on October 29, 2006, 02:15:39 pm
"Rule by the fear of force rather than the force itself."

That is a good quote. And it does make sense for the EA to rule by fear rather than by military force. Even the threat of using the Icanus should be enough to avoid dissent.

(Although, thinking about it again, it doesn't really explain why they'd invest in a superjuggernaut when the Nemesis could do that just fine)
Title: Re: Icanus
Post by: Snail on October 29, 2006, 02:17:54 pm
Love that quote. I may even put it in my siggy, but I like Colonol Dekker's "Directives are cool, they're like HUD post-it notes". ;)
Title: Re: Icanus
Post by: Darius on October 29, 2006, 09:44:36 pm
The scenario: The EA government is a conservative, power-hungry but practical military dictatorship recently out of a civil war. Enter project proposal for a 20km long behemoth to serve as flagship. The EA sees more potential as a mobile planet-killer to zap current rebels and serve as a possible hammer over the heads of future dissenters. "Listen up all of you EA-haters: we'll blow your planet up!"

Small addition which I forgot to take into account in the fiction: The Shivans are waiting right around the corner with an array of terrifying weapons. The Icanus could be our Last, Best Hope™ for victory.

Doesn't sound like the EA does it? Maybe they got the idea from the Project director when he was trying to pitch it to them.
Title: Re: Icanus
Post by: asyikarea51 on October 29, 2006, 11:20:18 pm
Oddly enough, a friend of mine commented, upon seeing the destroyer-sized vessels in FS2, that they weren't nearly big enough to be considered "Destroyers". In his opinion, a vessel would have to be at least the size of the Collossus to be considered a destroyer, while the Icanus he thought wasn't oversized in the slightest.

...

I wonder just what sci-fi books he was reading to come up with that analysis...

Jap animation? :lol: Or maybe his logic comes from the word "Destroyer" itself... :confused:
Title: Re: Icanus
Post by: Mefustae on October 30, 2006, 04:12:44 am
The Icanus is simply a demonstration of the Tarkin Doctrine: rather than expend massive amounts of resources enforcing the peace person to person, simply construct massive displays of force that can be used to discourage and thereby prevent any opposition. The Icanus was designed not as a viable tactical unit, but as a political weapon to discourage enemies of the EA while at the same time instilling patriotism within the hearts and minds of all members of the Alliance. Not unlike the Death Star, the Icanus is "cold, efficient, and promotes an understanding of fear, proving to be more powerful than military power alone".

The Nemesis was an extension of this, but more geared towards creating a vessel that serves both masters; political suppression/propaganda and an effective tactical unit. In constructing the Icanus, the EA simply moved the counter further towards the political side of the spectrum.

Now, we don't know how dedicated construction was for the Icanus, but it's not inconvievable that an apparently rich, prosperous system with a well-established industrial base could build such a vessel in the alloted time period. Granted, the civil war could effect that, but the repressive and Soviet-esque style of the EA means they would have no qualms about diverting resources from civil projects and the like to help in constructing the behemoth. Obviously there can be no comparison to the GTVA here. The vast differences in government, population and ethos alone render any direct comparisons moot, and given the vague nature of the general storyline, one can't make snap decisions 'just because'.

Indeed, not only is it possible that the Icanus could be build by the EA in the time specified, but I would even go so far as to expect the Alliance to attempt such an undertaking.
Title: Re: Icanus
Post by: Snail on October 30, 2006, 01:27:42 pm
Perhaps some of this could be integrated into the Icanus' tech description? That'd probably make it cooler rather than saying "It's got a big gun and it stopped to Gigas." Say that the EA originally wanted it to instill fear rather than actually using it, it was created by massive redirection of manpower, etc. etc. That would probably sound more interesting, and (maybe) more believable.
Title: Re: Icanus
Post by: Woomeister on October 30, 2006, 01:30:23 pm
Say that the EA originally wanted it to instill fear rather than actually using it
No, as your making assumptions based off SAH
Title: Re: Icanus
Post by: Snail on October 30, 2006, 01:37:57 pm
Actually, no, since I don't remember much of S:AH. I played it a long time ago, when it first came out, IIRC. IMO it was a mish-mash of Inferno and FS1 ships. I don't see what's so good about it. :doubt:

Prepares to burn
Title: Re: Icanus
Post by: KappaWing on October 30, 2006, 01:58:38 pm
Actually, no, since I don't remember much of S:AH. I played it a long time ago, when it first came out, IIRC. IMO it was a mish-mash of Inferno and FS1 ships. I don't see what's so good about it. :doubt:

Prepares to burn

It was a bridge between Fs1 and EA in Inferno. Sort of like Star Wars III, only better done.
Title: Re: Icanus
Post by: Dark Hunter on October 30, 2006, 06:00:01 pm
It will now be replaced by INF:A. By the way, how is that going?
Title: Re: Icanus
Post by: Woomeister on October 31, 2006, 10:24:57 am
Check the INFA thread for details on progress
Title: Re: Icanus
Post by: Mefustae on October 31, 2006, 08:41:45 pm
No, as your making assumptions based off SAH
Sorry if I sound completely up myself, but unless Alliance portrays the fledgling EA has a benevolent, utopian civilisation, the Icanus being built as a weapon of terror is the only logical conclusion one can make! I mean, a vessel such as this simply cannot be tactically viable in a war, even in the contorted conflicts of the Freespace universe.
Title: Re: Icanus
Post by: NGTM-1R on October 31, 2006, 10:41:18 pm
Sure it can. Park it in back of the Sol node and let 'er rip on the Punisher whenever the Shivans show up again. Hell, park it in front if you want. The Icanus is the EA's version of the Colossus.
Title: Re: Icanus
Post by: Woomeister on November 01, 2006, 11:47:28 am
The Icanus was designed as a mobile weapon. It was supposed to take the fight to the Shivans no matter were they show up in the system. Just in case any form of blockade at the node fails.
Title: Re: Icanus
Post by: Mefustae on November 01, 2006, 08:59:58 pm
Well, okay, you're the writer after all. :doubt:
Title: Re: Icanus
Post by: SadisticSid on November 02, 2006, 04:07:01 am
It boggles my mind to see some of you whinging about the feasibility of the storyline when you haven't even experienced it. In hindsight it was probably a bad idea to give away so many hints about it.
Title: Re: Icanus
Post by: Woomeister on November 02, 2006, 10:14:37 am
I find it more amusing that they aren't all ganged around the MT forums demanding the removal of the Apocalypse :p
Title: Re: Icanus
Post by: spartan_0214 on November 02, 2006, 10:21:08 am
I hate having a Terran Juggernaut....Why don't we just make more Colossus-class ships. They kick ass, take names, then kick more ass. I like them. The Icanus is okay, but it's only one ship. IMHO, one ship is a Terran disaster waiting to happen. Many Colossus-class ships is a much better use of resources.
Title: Re: Icanus
Post by: Woomeister on November 02, 2006, 10:24:09 am
Not really as the Colossus wasn't that effective against a ship of the same class.
Title: Re: Icanus
Post by: Dark Hunter on November 02, 2006, 10:26:15 am
The Colossus was a juggernaut.  :rolleyes:

Anyway, that giant watergun couldn't handle even a couple of Sathanases, let alone the Gigas or Gargant. The Icanus is a bit overbalanced, but a great deal of that could be handled with a simple table edit on the "Damage per Second" entry in the USilv (or whatever entry that is).

Hmmm.... go and bug MT people? To what purpose? They're making even less progress than the main Inferno mod (no offense, Woo)!
Title: Re: Icanus
Post by: spartan_0214 on November 02, 2006, 10:28:51 am
can anyone tell me the Colossus specifications? (I'm at a location as to where I cannot access the information)

The Colossus is more balanced than the Icanus. And besides, the Icanus looks like CRAP!
Title: Re: Icanus
Post by: Woomeister on November 02, 2006, 10:29:10 am
Hmmm.... go and bug MT people? To what purpose? They're making even less progress than the main Inferno mod (no offense, Woo)!
No I mean about the fact they have a big super weapon of doom as well, but its ours that has to go it seems...

The Icanus isn't designed for just beam freeing and letting rip, so we don't need to edit the USilv as it will be disabled in any mission that I don't plan to fire it in.
Title: Re: Icanus
Post by: Dark Hunter on November 02, 2006, 10:33:05 am
can anyone tell me the Colossus specifications? (I'm at a location as to where I cannot access the information)

The Colossus is more balanced than the Icanus. And besides, the Icanus looks like CRAP!

If by "balanced" you mean "sucky", then I agree.
And what would you make a giant planetary bombardment weapons transport look like, hmm? Icanus looks fine.
Title: Re: Icanus
Post by: Woomeister on November 02, 2006, 10:39:03 am
I do have another possible model for the Icanus, but it's rather high poly and would probably kill lower end systems and it would have to be mandatory as it's too different to the current one.
I tried mapping it and found it to be a pain to do.
Title: Re: Icanus
Post by: Darius on November 02, 2006, 10:42:12 am
Icanus looks fine. It's a sleek warship with a great big gun bolted at the side: you can see how the Punisher would look as an orbital platform.

I do have another possible model for the Icanus, but it's rather high poly and would probably kill lower end systems and it would have to be mandatory as it's too different to the current one.
I tried mapping it and found it to be a pain to do.

Haven't you already done a higher-poly version of the Icanus?

Here we go (http://www.hard-light.net/forums/index.php/topic,22996.0.html). How's that coming along?
Title: Re: Icanus
Post by: Woomeister on November 02, 2006, 10:44:49 am
Mines not that high poly though. It's less than 1.5k IIRC.
Title: Re: Icanus
Post by: asyikarea51 on November 02, 2006, 11:07:12 am
I'm fine with the Icanus as it is.

Kinda why I've been avoiding this thread really. I don't see anything wrong with it...

but dang, the cannon on that other Icanus is BIG... makes me want to try and get me hands on the POF, and then find a use for it :lol:
Title: Re: Icanus
Post by: Woomeister on November 02, 2006, 11:21:27 am
That Icanus is the current one, minus a few things. The total polycount with turrets is over 6k, but the hull is less than 1.5k.
Title: Re: Icanus
Post by: Snail on November 02, 2006, 03:02:01 pm
Hmmm.... go and bug MT people? To what purpose? They're making even less progress than the main Inferno mod (no offense, Woo)!

:nervous:

That Icanus is the current one, minus a few things. The total polycount with turrets is over 6k, but the hull is less than 1.5k.

How many poly is the Gigas? I read somewhere that it was 850 :wtf:

The problem with the Icanus is the USilv, IMO. What the hell? There's no chance the Gigas can win one on one, that's my real problem. What I think is that you should make it like the Colossus, just way cooler (yeah, I'm an Icanus fan in a way... WTF?). Have a mission where you first disarm (some of the weapons on) the Gigas (if you can't have you protecting a few Apothess firing at it), then have the Icanus warp in (to save FPS have the Apothess jump out and have them say 'we can do nothing more here), protect the Icanus from Shivan bombers attempting to disable the Punisher, then have somekind of 'damn our reactor just went' scenario, for the Shivvies to mount an attack, and then more 'Punishing' ;) (when this happens have the Shivans deploy more bombers and maybe some cruisers to attack the Icanus' main gun).

That would make for a very challenging mission (ala Nemesis) as well as a feasible one. :nod:
Title: Re: Icanus
Post by: Woomeister on November 02, 2006, 03:08:45 pm
There you go I found these in another thread:

Gigas:
Hull Polycount: 1767
Lod0 Polycount: 6048
Length: 22021m
Turrets: 120

Icanus:
Hull Polycount: 1990
Lod0 Polycount: 5543
Length: 19567m
Turrets: 123
Title: Re: Icanus
Post by: Snail on November 02, 2006, 03:15:25 pm
'Current' Gigas or the special unknown special super special Gigas?
Title: Re: Icanus
Post by: Woomeister on November 02, 2006, 03:16:31 pm
Our 'current' Gigas, which I guess is the unknown super special one to you :p
Title: Re: Icanus
Post by: Snail on November 02, 2006, 03:20:32 pm
Can't we just get a >little< screeny.... :sigh: :sigh:

Please?
Title: Re: Icanus
Post by: Woomeister on November 02, 2006, 03:29:05 pm
Nope since I promised Sid I wouldn't show any pics of it.
Title: Re: Icanus
Post by: Snail on November 02, 2006, 03:32:48 pm
You know, he's smart. ;)
Title: Re: Icanus
Post by: Woomeister on November 02, 2006, 03:37:11 pm
Was a pity as well, I took tons of pics of it ready to show it off and didn't get to use them :D
Title: Re: Icanus
Post by: Snail on November 03, 2006, 08:57:42 am
Speaking of showing stuff off....... ;7
Title: Re: Icanus
Post by: Mobius on November 03, 2006, 05:23:34 pm
Maybe it's because of Tolkien,but I give so many importance on a warship's name. The Icanus should be the symbol of the Terran fleet in general,not only EA. Calling it with a nonsense name is unrealistic. we've called it Terra and we don't say that it's the best name possible,but it's a symbolic name. If the Terra goes down,the other Terra-the one you call Earth-is doomed. Incanus was one of the multiple names Gandalf had,but considering the other names I think you hardly know something about that.
Melian was more appropriate than Melia for the Sol Gate,for example.I would have called the Diablo Sauron,the Gigas Bauglir and the Gargant Morgoth,there are so many good names(TrashMan uses many of them like Ulmo,Nareos,Aeglos). Derelict is full of names token from HP lovecraft works(I find them ugly and stupid....mah...).

Making an SJ is impossible for a single system,expecially an isolated one. It's a storyline "bug". We think we'll change its birthplace for Steadfast,but there's not reason of thinking about it now becaus eit will appear in episode 4 or 5(uhm,around the 80th mission) and we are halfway with episode 2,so....

The Icanus' design is cool.Gigantic ships mustn't have regular designs. I would make its engines bigger,they seem too little.
<I want to see an Icanus with two Punishers>

If we know hot to upgrade EA textures by ourselves,we could have different reskins...
Title: Re: Icanus
Post by: Trivial Psychic on November 03, 2006, 10:21:17 pm
<I want to see an Icanus with two Punishers>
... and a funny mustache between them under the main hull.
Title: Re: Icanus
Post by: Woomeister on November 04, 2006, 04:12:49 am
Actually for the Melia I wanted to call it the Gaia, as it's the way back to Earth, but Venom wouldn't let me as he had recently made the Gaia for OTT :p
Title: Re: Icanus
Post by: asyikarea51 on November 04, 2006, 04:34:29 am
:blah:

If I was a modder, I wouldn't really care for naming conventions in other mods... modmakers choose what names they want for the stuff IMO. After all, they're different mods with differing storylines, no? Of course the names should be civil and proper.

But if other modders found that insulting or offending or whatnot in any way (:confused::confused::confused:), then I'll just follow the guidelines and try and come up with a different name.

Just my thought on the issue if no one minds. :) Though depending on conditions, if I was caught in a situation like this, I could go either way... With input on the matter from other people of course...

Unless the naming problem is related to the FS2 Ship Registry Database... :confused:
Title: Re: Icanus
Post by: Woomeister on November 04, 2006, 04:50:13 am
At the time I was totally reliant on Venom for getting ships mapped, and we were working closely with OTT. So it caused less fuss just to choose a different name.
Title: Re: Icanus
Post by: asyikarea51 on November 04, 2006, 05:12:45 am
Point taken. :)
Title: Re: Icanus
Post by: Snail on November 04, 2006, 03:01:07 pm
Maybe it's because of Tolkien,but I give so many importance on a warship's name. The Icanus should be the symbol of the Terran fleet in general,not only EA. Calling it with a nonsense name is unrealistic. we've called it Terra and we don't say that it's the best name possible,but it's a symbolic name. If the Terra goes down,the other Terra-the one you call Earth-is doomed. Incanus was one of the multiple names Gandalf had,but considering the other names I think you hardly know something about that.
Melian was more appropriate than Melia for the Sol Gate,for example.I would have called the Diablo Sauron,the Gigas Bauglir and the Gargant Morgoth,there are so many good names(TrashMan uses many of them like Ulmo,Nareos,Aeglos). Derelict is full of names token from HP lovecraft works(I find them ugly and stupid....mah...).

Making an SJ is impossible for a single system,expecially an isolated one. It's a storyline "bug". We think we'll change its birthplace for Steadfast,but there's not reason of thinking about it now becaus eit will appear in episode 4 or 5(uhm,around the 80th mission) and we are halfway with episode 2,so....

The Icanus' design is cool.Gigantic ships mustn't have regular designs. I would make its engines bigger,they seem too little.
<I want to see an Icanus with two Punishers>

If we know hot to upgrade EA textures by ourselves,we could have different reskins...

Personally, I don't like naming ships after Lovecraft or Tolkien books. My naming system goes like this:

Terran - Greek/Roman Mythological Names (Neptune, Ouranos, Hephaestus)
Vasudan - Egyptian Mythological Names (Nefertem, Sopedu, Reshpeh)
Shivan - Biblical Angel/Demon Names (Naberius, Berith, Dantallion)

They sound cool and are easy to make up. They usually work for both ship classes and individual ship names. If I need to create names for a new faction, like the Neo-Terran Front, I might use Pagan names as they are also easy to attain.

The Icanus' design is undeniably pretty. It's beautiful. In almost every way I like it, but I hate it in the fact that the a few isolated Terrans were able to create a supership and the Vasudans and 'outside' Terrans were unable to.
Title: Re: Icanus
Post by: Woomeister on November 04, 2006, 03:02:46 pm
They weren't 'unable' to, they chose 'not' to.
Title: Re: Icanus
Post by: Snail on November 04, 2006, 03:07:46 pm
Lessons learned from the Colly?
Title: Re: Icanus
Post by: Mongoose on November 04, 2006, 03:14:10 pm
Another thing to remember about all this is that Sol wasn't as "isolated" and "helpless" as you might think.  Considering the obvious fact that humanity originated from Sol, at the time of the Lucifer's destruction, it certainly has to have a much, much higher human population than all of the GTVA's systems combined.  Remember, Capella was one of the largest human-inhabited systems, and that was only on the order of 250 million people; even today, Earth's population is many times that, and with the entire solar system colonized, it would only be that much more at the time of the FS series.  A much larger population equates to a much larger potential workforce, which means that projects like this would probably take less time to get accomplished.  We also know for a fact that Sol is the center of GTA manufacturing capabilities at the time of FS1; remember, the Avenger prototype was being delivered to Sol for mass production.  Again, this only makes sense considering the fact that we all started out in this system. :p Taking both of those points into account, plus the fact that our solar system is chock-full of raw materials, I don't see how it's a stretch to say that Sol wouldn't be better off than the GTVA in terms of large-scale building projects.  In fact, I think you're almost forced to assume that the opposite is true.

On a final note, regarding the Colossus comparison, also remember that the Colossus was a very secret project; while there were obviously some mucho funds directed at it, it's not something that one could throw a few hundred thousand steelworkers at without batting an eye.  Given the EA's sociopolitical situation, it would only make sense for them to throw massive resources and manpower at the project, meaning that it could be completed in proportionally much less time than the Colossus could.
Title: Re: Icanus
Post by: Snail on November 04, 2006, 03:17:08 pm
Sol, in my view, would have been sucked dry by the end of the Great War.
Title: Re: Icanus
Post by: Dark Hunter on November 04, 2006, 03:44:26 pm
The GTVA's fleet wasn't that large... besides, after 14 years they would be using raw materials from other systems.

Furthermore, do you honesty believe that about a half dozen destroyers would drain an entire planetary system of resources? It wouldn't even use up a tiny fraction of the asteroid belt most likely.
Title: Re: Icanus
Post by: Goober5000 on November 04, 2006, 04:33:56 pm
Actually for the Melia I wanted to call it the Gaia, as it's the way back to Earth, but Venom wouldn't let me as he had recently made the Gaia for OTT :p

Well, OTT is defunct and Venom isn't here anymore, so what's to prevent you from changing the name now? :nervous:
Title: Re: Icanus
Post by: Woomeister on November 04, 2006, 04:46:44 pm
Probably the fact we already released it as the Melia in R1, and it would probably confuse some people if the name was changed
Title: Re: Icanus
Post by: Col. Fishguts on November 06, 2006, 04:23:06 pm
As someone who hasn't played R1 ... can someone post a screenshot of what you're talking about ?
Title: Re: Icanus
Post by: Dark Hunter on November 06, 2006, 05:34:47 pm
This leviathan:

(http://img385.imageshack.us/img385/8485/icanusry6.jpg)

It is something like 25 km from bow to stern. And that gigantic attachment to its side is the Punisher-class beam cannon, the EA's ultimate weapon.
Title: Re: Icanus
Post by: spartan_0214 on November 06, 2006, 09:07:25 pm
is it just me, or do all the EA ships look   uuuuuuuuugggggllllYYYYY!!!!?????

Title: Re: Icanus
Post by: Dark Hunter on November 06, 2006, 09:14:28 pm
It's just you. :p

I like the EA textures.

And the blockier designs. After all, why the hell would you make a streamlined ship in a friction-less environment?
Title: Re: Icanus
Post by: aldo_14 on November 07, 2006, 04:05:09 am
Maybe it's because of Tolkien,but I give so many importance on a warship's name. The Icanus should be the symbol of the Terran fleet in general,not only EA. Calling it with a nonsense name is unrealistic. we've called it Terra and we don't say that it's the best name possible,but it's a symbolic name. If the Terra goes down,the other Terra-the one you call Earth-is doomed. Incanus was one of the multiple names Gandalf had,but considering the other names I think you hardly know something about that.

What on earth are you waffling about - Gandalf?

Icaunus was the Gaulish Celtic spirit of the river Yonne.  It came from the same naming school as (amongst others) the earlier Segomo (Gaulish god of war/victory) and Rosmerta (goddess of fire, warmth and abundance).
Title: Re: Icanus
Post by: Colonol Dekker on November 07, 2006, 04:58:03 am
So there................ :p


BTW i like the ship and the Textures,  its just if you drop the I and C...........Well you know :nervous:
Title: Re: Icanus
Post by: aldo_14 on November 07, 2006, 05:47:28 am
So there................ :p


BTW i like the ship and the Textures,  its just if you drop the I and C...........Well you know :nervous:

That's because it's been misspelt for some (I presume intentional) reason :)
Title: Re: Icanus
Post by: Colonol Dekker on November 07, 2006, 05:49:45 am
Icanus does sound better than Icaunus, Like Hercules sounds harder than Herecles,

Anyhoo my opinion so far as the Uber gunbolted to a ship idea is cool,

[JJJ] Good idea, run with it kid [JJJ]
Title: Re: Icanus
Post by: Woomeister on November 07, 2006, 11:48:45 am
(http://inferno.hard-light.net/icanus.jpg)

A more up to date shot.
Title: Re: Icanus
Post by: Dark Hunter on November 07, 2006, 12:13:23 pm
I would have taken that style of pic rather than the tech room, but I forgot the key shortcut to take it to that view... :blah:
Title: Re: Icanus
Post by: Woomeister on November 07, 2006, 12:14:36 pm
F3 in the mainhall
Title: Re: Icanus
Post by: Dark Hunter on November 07, 2006, 12:16:59 pm
Oh yeah! Why do I forget stuff like this...
Title: Re: Icanus
Post by: KappaWing on November 07, 2006, 04:02:07 pm
You should really get rid of these:

(http://i2.photobucket.com/albums/y10/KappaWing/icanus2.jpg)

Other than that it looks really nice
Title: Re: Icanus
Post by: Woomeister on November 07, 2006, 05:31:35 pm
You mean the textures that haven't been updated? Well I can't until they are updated.
Title: Re: Icanus
Post by: Dark Hunter on November 07, 2006, 05:32:51 pm
I think he meant the "spikes" (for lack of anything else to call them) themselves. And I partially agree, what is the purpose of those protrusions?
Title: Re: Icanus
Post by: Woomeister on November 07, 2006, 05:53:22 pm
Well the foward most part marked there is one of the large railguns it now has.
Title: Re: Icanus
Post by: spartan_0214 on November 07, 2006, 06:14:47 pm
To the side: They're still ugly....

\ducks incoming projectile
Title: Re: Icanus
Post by: aldo_14 on November 08, 2006, 02:48:53 am
what is the purpose of those protrusions?

****s 'n' giggles.
Title: Re: Icanus
Post by: Colonol Dekker on November 08, 2006, 04:01:43 am
I approve,.........
Title: Re: Icanus
Post by: asyikarea51 on November 08, 2006, 04:53:46 am
vweeeeeeeeeee...... BZAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP!!!

Menacing. :D
Title: Re: Icanus
Post by: Colonol Dekker on November 08, 2006, 04:55:09 am
vweeeeeeeeeee...... BZAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP!!!

Menacing. :D

I approve,.........

Corrected............ :p
Title: Re: Icanus
Post by: Mobius on November 08, 2006, 05:12:22 am
What on earth are you waffling about - Gandalf?

Icaunus was the Gaulish Celtic spirit of the river Yonne.  It came from the same naming school as (amongst others) the earlier Segomo (Gaulish god of war/victory) and Rosmerta (goddess of fire, warmth and abundance).

You should know that Tolkien was an expert of such languages,the Elvish was inspired by gaelic.
Title: Re: Icanus
Post by: aldo_14 on November 08, 2006, 05:22:52 am
What on earth are you waffling about - Gandalf?

Icaunus was the Gaulish Celtic spirit of the river Yonne.  It came from the same naming school as (amongst others) the earlier Segomo (Gaulish god of war/victory) and Rosmerta (goddess of fire, warmth and abundance).

You should know that Tolkien was an expert of such languages,the Elvish was inspired by gaelic.

I don't care.  Why should I care?  What possible relevance is this? 

It's not named after anything by bloody Tolkein, full stop.
Title: Re: Icanus
Post by: Colonol Dekker on November 08, 2006, 05:34:58 am
What on earth are you waffling about - Gandalf?

Icaunus was the Gaulish Celtic spirit of the river Yonne.  It came from the same naming school as (amongst others) the earlier Segomo (Gaulish god of war/victory) and Rosmerta (goddess of fire, warmth and abundance).

You should know that Tolkien was an expert of such languages,the Elvish was inspired by gaelic.

I don't care.  Why should I care?  What possible relevance is this? 

It's not named after anything by bloody Tolkein, full stop.

Now that sentiment i can agree with, Its like someone saying That the Sathanas was inspired by Harry Potter because the Book featured a word that started with an S too :lol:
Title: Re: Icanus
Post by: Mobius on November 08, 2006, 05:36:00 am
I said that the name Icanus didn't come from Tolkien simply because it's alone. There are no other names from his,so Icanus comes from a different source.

Well you comment is strange,Dekker...
Title: Re: Icanus
Post by: Colonol Dekker on November 08, 2006, 05:38:37 am
They always are, I can see where you are coming from LGM, but i stick with Aldos POV more.....


[Tolkien = Exlcusive use of Icaunus] = untrue
Title: Re: Icanus
Post by: aldo_14 on November 08, 2006, 05:42:02 am
I said that the name Icanus didn't come from Tolkien simply because it's alone. There are no other names from his,so Icanus comes from a different source.

Well you comment is strange,Dekker...

I already told you where the name came from.....
Title: Re: Icanus
Post by: Mobius on November 08, 2006, 05:50:39 am
Yeah,but you said that according to me it comes from JRRT works while I said the contrary.
Title: Re: Icanus
Post by: aldo_14 on November 08, 2006, 05:54:35 am
Yeah,but you said that according to me it comes from JRRT works while I said the contrary.

No, I said it was ridiculous to even consider it.
Title: Re: Icanus
Post by: Mobius on November 08, 2006, 05:57:54 am
I'd like to return on topic....

Woo,you said that the Icanus now uses Railguns.Are they like INF:A's railguns?
(the shape,the textures,ecc.)Are they comparable to beams in strentgh?
Title: Re: Icanus
Post by: Woomeister on November 08, 2006, 12:01:54 pm
INFA railguns = Powered up INF SCP railguns

They look exactly the same but do more damage in INFA as they are primary weapons there but more of a secondary weapon in the INF campaign.
Title: Re: Icanus
Post by: Col. Fishguts on November 08, 2006, 12:22:38 pm
Holy crap, that's one big bugger. I like the design though :yes:
Title: Re: Icanus
Post by: Snail on November 08, 2006, 03:06:29 pm
Woo once said that the Icanus has two massive railguns which could kill a cruiser in one hit.

Those protrusions (not penises) could be turned into runways for fighters (not urine). ;7 (not about the obscenity)
Title: Re: Icanus
Post by: KappaWing on November 08, 2006, 07:56:58 pm
The beams are mounted on the protrusions??? I always thought they were (and should be) mounted on the huge cylinder part sticking out of the starboard side.
Title: Re: Icanus
Post by: Dark Hunter on November 08, 2006, 07:59:14 pm
The "huge cylinder part" is in fact one beam, KappaW. :D

I like the beams where they are. Gives the Icanus more all-around beam coverage.
If I had designed the Icanus the Punisher would have gone on top... *shrugs*
Title: Re: Icanus
Post by: KappaWing on November 08, 2006, 09:13:37 pm
so the "Punisher" is that cylinder part?
Title: Re: Icanus
Post by: Dark Hunter on November 08, 2006, 11:03:42 pm
Yep.

Punisher cannon: most powerful weapon devised by humanity to date. Able to do incredible damage to entire landmasses through repeated orbital bombardment. Also can be used against super-juggernaut level ships. (Bit of overkill for anything lower... hell, it's a bit of an overkill even against the Gigas!  :p)

Which sparks a question in my mind, Woo: how well does the Vidyadhar stand up to the Icanus?
Title: Re: Icanus
Post by: Mefustae on November 08, 2006, 11:12:07 pm
Is the Punisher even Inferno-canon? I mean, considering it's from an unofficial - albeit very well written - fanfic...?
Title: Re: Icanus
Post by: Dark Hunter on November 08, 2006, 11:17:29 pm
I believe it is referred to in the techroom entry....
*goes back one page and checks his screenshot*


Hmm... no it's not. Odd, I thought it was... ah well. "Punisher" is just a name for the cannon (I think it was called the Aurora Beam originally, judging by the sound files in the VP), the cannon itself is... er, canon. :lol:
Title: Re: Icanus
Post by: Mefustae on November 08, 2006, 11:29:18 pm
Well of course the cannon itself is inferno-canon, i'm just wondering whether it's a bit presumptuous to start calling it the 'Punisher' when it may not in fact be canon, as it doesn't seem to be.
Title: Re: Icanus
Post by: Darius on November 08, 2006, 11:36:26 pm
The Punisher is Woo's name, if I remember correctly.

The Punisher cannon was designed first and was originally designed for planetary defense and was before the formation of the EA. (Punisher is the Icanus super beam weapon)

Also apparently the EA is not a dictatorship, but a militarised form of the GTA. So it's possibly not the "evil empire" which GTVA war propagandists are trying to portray to the masses back home.  :)
Title: Re: Icanus
Post by: aldo_14 on November 09, 2006, 04:34:14 am
The Punisher is Woo's name, if I remember correctly.

The Punisher cannon was designed first and was originally designed for planetary defense and was before the formation of the EA. (Punisher is the Icanus super beam weapon)

Also apparently the EA is not a dictatorship, but a militarised form of the GTA. So it's possibly not the "evil empire" which GTVA war propagandists are trying to portray to the masses back home.  :)
Albiet bearing in mind the GTA was rather militarised in it's own right
From FS Ref bible
Quote
The Galactic Terran Alliance was formed many years before FreeSpace begins.  It’s largely a defense and research organization, and has few domestic influences, focusing it’s attention on matters in outer space, and the exploration thereof.

Title: Re: Icanus
Post by: Woomeister on November 09, 2006, 06:43:22 am
Is the Punisher even Inferno-canon? I mean, considering it's from an unofficial - albeit very well written - fanfic...?
It's INF SCP anon, but R1 though.
Title: Re: Icanus
Post by: Snail on November 09, 2006, 02:14:13 pm
The "huge cylinder part" is in fact one beam, KappaW. :D

I like the beams where they are. Gives the Icanus more all-around beam coverage.
If I had designed the Icanus the Punisher would have gone on top... *shrugs*

That doesn't matter, it's got railguns everywhere. I think its armed well enough in my opinion.

I like the Punisher where it is. Putting it on top would look ugly, try imagining it (or looking at the attached)

[attachment deleted by admin]
Title: Re: Icanus
Post by: Dark Hunter on November 09, 2006, 03:37:08 pm
 :lol:

On second thought, that does look really bad.

Course, I wouldn't have made it look like that. More like the Punisher stuck inside the Icanus, with the actual photon emitter (the Punisher is still a photon beam cannon, albeit a very powerful one, right?) Sticking out just above the top of the Icanus... pointing forward, obviously.

Sorry, it's really hard to convey thispicture in words... :doubt:
Title: Re: Icanus
Post by: spartan_0214 on November 09, 2006, 03:39:30 pm
whoa, another way to make the Icanus look bad.... :jaw:  :jaw:  :jaw:  :jaw:  :jaw:  :jaw:  :jaw:
Title: Re: Icanus
Post by: Darius on November 10, 2006, 04:45:07 am
Something like this?

[attachment deleted by admin]
Title: Re: Icanus
Post by: Colonol Dekker on November 10, 2006, 04:46:46 am
Meh, just a TCS Behemoth wannabe now, I prefer super jug, With supergun just bolted to the side.
Title: Re: Icanus
Post by: Darius on November 10, 2006, 05:09:08 am
:nod:

The Icanus "nothing but an engine and giant battery for a super cannon" version does make it a little bit different from the Sajuuks, Behemoths, VPKs etc. out there.
Title: Re: Icanus
Post by: Colonol Dekker on November 10, 2006, 05:12:37 am
The TCS Behemoth is just a mobile gun with a bridge blu-tac'd to it, The icanus is an actual ship IMO with a super gun bolted to the side, which i think is more plausible  :nervous:
Title: Re: Icanus
Post by: Dark Hunter on November 10, 2006, 03:37:56 pm
Well, I had never heard of this "Behemoth" you speak of, but, yeah, that was about what I was picturing.

With the gun on top like that though I don't think it looks muck like a "gun with engines". It would if the gun was on the front (like StrattComm's Archangel-class), but not on the top, IMO.
Title: Re: Icanus
Post by: Snail on November 10, 2006, 03:45:22 pm
It looks fine as it is, in fact, I think I just fell in love with it because of all these disgusting ideas. ;)
Title: Re: Icanus
Post by: spartan_0214 on November 10, 2006, 06:03:25 pm
Anyone ever think of a Beam Chain-Cannon? Just set the turrets that it cycles through around the Icanus, kinda like spreading out the gun on the side, and wrapping it around the Icanus....

NOW THAT'S FIREPOWER!!!

:jaw:  :jaw:  :jaw:  :jaw:  :jaw:  :jaw:  :jaw:  :jaw:  :jaw:  :jaw:  :jaw:  :jaw:  :jaw:  :jaw:  :jaw: 
Title: Re: Icanus
Post by: Dark Hunter on November 10, 2006, 06:26:10 pm
You mean a Gatling-Beam Cannon?

:wakka:


Talk to Nuke about that, it'd be a dream come true to him.  :lol:
Title: Re: Icanus
Post by: spartan_0214 on November 10, 2006, 06:31:04 pm
and mine too......

y'know, my favorite weapon in Halo: Combat Evolved was the Warthog Gatling Gun....

(http://www.gamer.hr/recenzije/halo/velike/halo008.jpg)

 :D
Title: Re: Icanus
Post by: asyikarea51 on November 10, 2006, 08:00:11 pm
The closest I can think of is the Gatling Laser found in this old EA game called Future Cop.

It's the only game I had which was both PC and Mac compatible. Now where did I put it...

I still like the Punisher as a single-shot weapon with HUGE power. Anime influence ftw... the biggest problem is if you size the beam radius so that it's around 1.5x the Punisher's size, you really need to distance yourself... and it might get tricky to do so if you didn't table the beam fadeout properly... :shaking:
Title: Re: Icanus
Post by: spartan_0214 on November 10, 2006, 08:09:09 pm
which beam is it that spreads out in a cone when fired?
Title: Re: Icanus
Post by: Dark Hunter on November 10, 2006, 11:28:47 pm
The Violet Nightmare Beams fan out, although with newer graphics something odd happens. They no longer fan out like they used to, but rather create a sort of undulating gray-ish beam. Still looks pretty cool.
Title: Re: Icanus
Post by: Mefustae on November 11, 2006, 12:02:51 am
Got a screenie, Hunter?
Title: Re: Icanus
Post by: Dark Hunter on November 11, 2006, 01:00:10 am
Sure thing. Here's a screenie:
It's impossible to see from a pic, of course, but the beam kinda waves back and forth.

(http://img144.imageshack.us/img144/936/nightmarishbeamsgt8.jpg)

Title: Re: Icanus
Post by: Wanderer on November 11, 2006, 01:33:30 am
Swarm missile 'beam'?
Title: Re: Icanus
Post by: Snail on November 11, 2006, 03:52:11 am
Dark Hunter, you SPOILA FEST!!!

And about the special USilv Cone thing:

(http://inferno.hard-light.net/GargSpam01.jpg)
(http://inferno.hard-light.net/GargSpam02.jpg)

If you put the delay to 0 I bet the Gargant would lose. Hmph. :o
Title: Re: Icanus
Post by: Dark Hunter on November 11, 2006, 11:57:58 am
Dark Hunter, you SPOILA FEST!!!

 :confused: What was that all about?
Title: Re: Icanus
Post by: Snail on November 11, 2006, 12:00:16 pm
We now know that you've got Nightmares in yer campaign and yer've also got a #Dreamcatcher character who talks like that.

Well, I guess it could be promotional. ;)
Title: Re: Icanus
Post by: Dark Hunter on November 11, 2006, 12:02:28 pm
With all the questions I asked about Nightmares recently I thought it was a given.  :D

I thought they fit in well though: Dreamcatcher... Nightmare, it works.
Title: Re: Icanus
Post by: Snail on November 11, 2006, 12:11:53 pm
I also figured that.

Are you using the Nightmare Cruiser on Hades-Combine?
Title: Re: Icanus
Post by: Dark Hunter on November 11, 2006, 12:18:33 pm
 :drevil:

Maybe, maybe not. You never know.
Title: Re: Icanus
Post by: spartan_0214 on November 11, 2006, 02:22:44 pm
I do...but I promise I won't tell
Title: Re: Icanus
Post by: Snail on November 11, 2006, 02:24:20 pm
What do you need currently? I may have something you may need.
Title: Re: Icanus
Post by: spartan_0214 on November 11, 2006, 02:31:55 pm
not trying to speak for Hunter, but I don't think he needs anything, besides perhaps another tester when he develops the Alpha...
Title: Re: Icanus
Post by: Mobius on November 12, 2006, 04:02:28 pm
i have a proposal for you Dreamcatcher guys...
Are you maintaining the old Inferno textures or you are reskinning the ships,even with custom textures? We can do an unique work inSTEAD of spending more time.


NIGHTMARE CRUISER?!?
Title: Re: Icanus
Post by: Dark Hunter on November 12, 2006, 04:08:38 pm
I really need to get my own forum up so that I can stop stealing Woo's space.

So:Created a new topic until the forum at Game Warden is up. We'll continue Dreamcatcher discussions there.
Title: Re: Icanus
Post by: Mobius on November 13, 2006, 11:29:10 am
You are using Game Warden? We have planned to release Steadfast from there. MatthewPope is just waiting the camapign to be finished.
Title: Re: Icanus
Post by: aldo_14 on November 13, 2006, 01:24:41 pm
I also figured that.

Are you using the Nightmare Cruiser on Hades-Combine?

I hope not, it's a hideous abomination of ****tery.
Title: Re: Icanus
Post by: Mobius on November 14, 2006, 02:43:38 am
Then make your own NightmareCruiser.Let's "enlarge" the Nightmare fleet,
Title: Re: Icanus
Post by: Col. Fishguts on November 14, 2006, 09:56:19 am
Then make your own NightmareCruiser.Let's "enlarge" the Nightmare fleet,

You're one clueless hap...
Title: Re: Icanus
Post by: aldo_14 on November 14, 2006, 10:26:35 am
Then make your own NightmareCruiser.Let's "enlarge" the Nightmare fleet,

:rolleyes:
Title: Re: Icanus
Post by: Snail on November 14, 2006, 02:28:32 pm
Not everyone knows about your hatred of your own creation.....
Title: Re: Icanus
Post by: aldo_14 on November 14, 2006, 03:54:55 pm
Not everyone knows about your hatred of your own creation.....

I hate what is ****.
Title: Re: Icanus
Post by: Mobius on November 25, 2006, 09:38:16 am
?
Title: Re: Icanus
Post by: Snail on November 25, 2006, 04:44:30 pm
The Nightmares are, granted, quite ugly, but Aldo can't say anything when they're being used with the Abel and the Cyone. :P
Title: Re: Icanus
Post by: Dark Hunter on November 25, 2006, 05:06:08 pm
True, very true.
Title: Re: Icanus
Post by: Snail on November 25, 2006, 05:17:49 pm
And the Vinaashak was originally a Nightmare jug, IIRC.
Title: Re: Icanus
Post by: Dark Hunter on November 25, 2006, 05:21:58 pm
It was...?

*Dark Hunter suddenly sees the resemblance*

Yeah... I never noticed that before...

I say the Nightmare Destroyer is quite powerful enough on its own though... *shudders at the thought of the Vinashaak armed with upgraded Nightmare beams*
Title: Re: Icanus
Post by: Snail on November 25, 2006, 05:26:46 pm
Shudders to think of the Nightmare Sath Gigas.
Title: Re: Icanus
Post by: Mobius on November 26, 2006, 01:19:43 pm
Nightmare ships aren't ugly.

They're like the Lindos:you love and hate them at the same time.
Title: Re: Icanus
Post by: Snail on November 26, 2006, 02:00:23 pm
They are ugly. The textures are ugly, and the models look demented. Look at the Nightmare Carrier, that one's the worst. :ick:
Title: Re: Icanus
Post by: Mobius on November 26, 2006, 02:11:02 pm
You haven't got it. The words ugly and beautiful are meaningless in this case. Nightmare ships have that odd design and we must accept that. Alien ships aren't supposed to be always cool.

The original Nightmares ships were old...the same is for their textures.
Title: Re: Icanus
Post by: Snail on November 26, 2006, 02:43:21 pm
True, true, but IMO they're still pretty ugly and you can't change my mind about that.
Title: Re: Icanus
Post by: spartan_0214 on November 26, 2006, 05:51:08 pm
IMHO, spaceships aren't meant to be pretty. They're supposed to be worn, battered, and, occasionally, wartorn. That doesn't mean you shouldn't put stock in style. The Nightmare ships (and the old Shivan ships from FS1) are designed to give you that spooky feeling. In the tv series Firefly, the Reaver ships are designed to scare the living daylights out of you. Serenity's cargo bay is square. Wonder why? You can store more cargo in a box than you can in a pyramid or sphere.
Title: Re: Icanus
Post by: Dark Hunter on November 26, 2006, 08:40:56 pm
Some of the newer ships from FS2 gave that feeling too. The Sathanas is, in my mind, the epitome of Shivan might. It looks scary. That's all there is to it. I nearly had a heart attack when I hit the DIVE DIVE DIVE scene, and the dream sequence in Derelict really freaked me out the first time.

The Colossus too fits my image of a Terran juggernaut. I think if they were to build a 6km ship it would really look something like that.


The Nightmares are designed to be weird. Not scary, I don't think, but just utterly alien. They're dark, which is rare in FS; do they even have a single glowmap? The spines on them make them more alien than any Shivan ship I've seen yet.
Title: Re: Icanus
Post by: aldo_14 on November 28, 2006, 03:38:12 am
You haven't got it. The words ugly and beautiful are meaningless in this case. Nightmare ships have that odd design and we must accept that. Alien ships aren't supposed to be always cool.

The original Nightmares ships were old...the same is for their textures.

Yes, they are old and ****.  And cliched.

The ideal Nightmare ship is not black, nor spiky, but an amorphous glowing blob that folds and envelops like a splash of mercury.
Title: Re: Icanus
Post by: Mobius on November 30, 2006, 03:19:58 pm
4 against 1. We won.
Title: Re: Icanus
Post by: Snail on November 30, 2006, 03:53:41 pm
Granted, the Nightmare ships are a cool concept, just badly executed. The maps were the main thing.
Title: Re: Icanus
Post by: aldo_14 on November 30, 2006, 04:59:32 pm
4 against 1. We won.

Using that methodology, Big Brother has more artistic value than Picassos' Guernica.
Title: Re: Icanus
Post by: Col. Fishguts on November 30, 2006, 05:11:47 pm
4 against 1. We won.

The creator's opinion wins by default. You lose.
Title: Re: Icanus
Post by: Mobius on November 30, 2006, 05:34:32 pm
The creator's opinion couldn't be correct....

Using that methodology, Big Brother has more artistic value than Picassos' Guernica.

Four FreeSpace fans talk about FreeSpace models,there shouldn't be any cultural differences(at least in this context).
Title: Re: Icanus
Post by: aldo_14 on December 01, 2006, 03:03:31 am
The creator's opinion couldn't be correct....

Using that methodology, Big Brother has more artistic value than Picassos' Guernica.

Four FreeSpace fans talk about FreeSpace models,there shouldn't be any cultural differences(at least in this context).

I'm afraid you've completely lost me with both statements.
Title: Re: Icanus
Post by: Snail on December 01, 2006, 07:44:39 am
Aldo's got some more cool stuff than Nightmares.
Title: Re: Icanus
Post by: aldo_14 on December 01, 2006, 08:51:51 am
That depends which Nightmares you talk about.
Title: Re: Icanus
Post by: Snail on December 01, 2006, 09:01:52 am
You revamped... The Nightmares? :wtf:

If you did... ;7
Title: Re: Icanus
Post by: Mobius on December 01, 2006, 03:49:20 pm
You want everything revamped,Snayle.
Title: Re: Icanus
Post by: Snail on December 01, 2006, 03:59:42 pm
Nothing is good as it should be.
Title: Re: Icanus
Post by: Mobius on December 01, 2006, 04:47:18 pm
My English is a superb example.
Title: Re: Icanus
Post by: aldo_14 on December 04, 2006, 05:38:48 am
You revamped... The Nightmares? :wtf:

If you did... ;7

Of course I did.  Why else would I release those crappy versions?
Title: Re: Icanus
Post by: Mefustae on December 04, 2006, 05:50:27 am
Of course I did.  Why else would I release those crappy versions?
Because you're a masochist?
Title: Re: Icanus
Post by: Mobius on December 04, 2006, 03:26:37 pm
Uhm where I can find them?
Title: Re: Icanus
Post by: Dark Hunter on December 04, 2006, 06:18:59 pm
I would like to see the upgraded versions as well. Besides which, my table data for the destoryer is ****ed up, making it waaay too obscenely powerful in-game.
Title: Re: Icanus
Post by: aldo_14 on December 05, 2006, 04:36:53 am
Uhm where I can find them?

You can't.
Title: Re: Icanus
Post by: Dysko on December 05, 2006, 07:06:16 am
Uhm where I can find them?

You can't.
Then who made the Nightmare ships hosted on Hades Combine?
Title: Re: Icanus
Post by: aldo_14 on December 05, 2006, 10:31:43 am
Uhm where I can find them?

You can't.
Then who made the Nightmare ships hosted on Hades Combine?

Me.
Title: Re: Icanus
Post by: Mobius on December 05, 2006, 12:33:10 pm
Then who made the Nightmare ships hosted on Hades Combine?

I mean the revamped ones.
Title: Re: Icanus
Post by: Snail on December 05, 2006, 01:33:10 pm
I think he's saying they're not released.
Title: Re: Icanus
Post by: Mobius on December 05, 2006, 01:52:15 pm
They're not released YET.
Title: Re: Icanus
Post by: aldo_14 on December 05, 2006, 03:17:41 pm
They're not released YET.

Why the 'YET'?
Title: Re: Icanus
Post by: Mobius on December 05, 2006, 03:31:43 pm
I thought you've made updated nightmares...

It isn't true,right? :(
Title: Re: Icanus
Post by: Snail on December 05, 2006, 03:33:10 pm
You don't want updated nightmares?
Title: Re: Icanus
Post by: BS403 on December 05, 2006, 11:09:35 pm
edit: I will never ask again
Title: Re: Icanus
Post by: Mefustae on December 05, 2006, 11:43:49 pm
Quick question about the icanus, is it's name from the lord of the rings?
"Mithrandir among the Elves, Tharkun to the Dwarves; Olorin I was in my youth in the West that is forgotten, in the South Icanus, in the North Gandalf; to the East I go not."
No! (http://en.wikipedia.org/wiki/Icaunus)
Title: Re: Icanus
Post by: aldo_14 on December 06, 2006, 03:33:01 am
I thought you've made updated nightmares...

It isn't true,right? :(

You revamped... The Nightmares? :wtf:

If you did... ;7

Of course I did.  Why else would I release those crappy versions?
Title: Re: Icanus
Post by: Mobius on December 06, 2006, 02:08:39 pm
Let's change argument,it's better...
Title: Re: Icanus
Post by: Vasudan Commander on July 21, 2007, 04:07:40 am
Erm......not to sound noobish, but i havent seen this Icanus, or this 'Diablo' you speak of, is it in a campaign?
Title: Re: Icanus
Post by: Snail on July 21, 2007, 04:40:29 am
You did play Inferno, right?
Title: Re: Icanus
Post by: Vasudan Commander on July 21, 2007, 10:27:40 am
You did play Inferno, right?

Inferno R1, yes, but long time ago, and my memory isnt what it used to be. :blah:

I'd download it and play it again, but my ISP is being an evil mongrel.
Title: Re: Icanus
Post by: Snail on July 21, 2007, 10:29:20 am
Diablo = Shivan Superdestroyer

Icanus = Terran Mother****ing Superjuggernaut
Title: Re: Icanus
Post by: Vasudan Commander on July 21, 2007, 10:42:17 am
I see.

Hmm, i gotta agree. This idea of being a spectator and watching two superdestroyers exchange beam fire until one dies, without being able to affect the course of the battle much, is a little frustrating.

Solutions i thought up are :-

1. Enable the player to fly some sort of 'super bomber' equipped with a beam cannon (obviously meant for short bursts, deplete energy as quick, or quicker, then a maxim gun)

2. Give the player super bombs (Meson Torpedoes?)

3. Give these super giant mega ultra mothership destroyers WEAKSPOTS! (a reactor or something the player can target to make the whole thing go boom, then make him fly for his life to get clear of the blast)

Title: Re: Icanus
Post by: Snail on July 21, 2007, 11:09:17 am
Well you know, I made a draft for a Gigas/Icanus duel, that would make it much more sane and much more involved for the player.

It would start off with two Apothess destroyers at long range, sniping the reactor subsystems of the Gigas. Shivan carriers launch fighters and bombers to try and kill the Apothess destroyers. When the Gigas' reactors are destroyed, the Gigas would 'not be able to fire its main subspace weapon'. Then, when the reactor subsystems are down, the EA launch a large attack on the Gigas so the player has time to destroy the main URed cannons of the Gigas. When these are down, the Icanus warps in at medium range and begins firing upon the Gigas. Enemy Juggernauts/Destroyers will warp in to destroy the Icanus, as well as heavy Durja bombers attempt to destroy the main gun of the Icanus. When the Gigas is near 20% health, the Icanus has an overheat in its main reactor or something, then the Shivans launch a huge attack on the Icanus. When the Icanus gets back online, the Icanus fires once more and kills the Gigas.
Title: Re: Icanus
Post by: haloboy100 on July 21, 2007, 11:14:18 am
nobody noticed that VC necro'd another thread?
Title: Re: Icanus
Post by: Snail on July 21, 2007, 11:15:30 am
I noticed, but I don't care since I still like this discussion and it's MY thread. :P