Originally posted by Ghost
Jeez... why don't you just add some useless information about R2, why don't you? Instead of programming in the music first, why don't you make R2, and then have a music addon later, so we can play? Sheesh... Ass-backwards, I tell you...
If we had the music avaliable after the missions were done then you would have to redownload them to make the music work. I also plan 1 version of this mod for all, not tons of different options, so that there's less bugs and differences between versions. (There'll be a split up file version for 56kers, but it's the same final file as a single download version)
We're also not waiting on any music for the mod. I'm currently updating the staff modpack to fix a few bugs and add some multiple docking support to a few ships, while the few staff that bother to check the internal are going over the mission scripts for the 1st chapter.
Like I've said in many other threads. We have a working 'mod' there's just minor fixing, a few additions to polish things off and the rest is all campaign work.
This will take quite some time, we're one of the largest mods with a small staff base, but until I get this patch sorted we won't be asking for more staff. Afterwards we'll be considering full time testers and mission designers.