Author Topic: remind me again  (Read 5885 times)

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Offline Ashrak

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how many releases are there? 1 or 2 (that are out)
I hate My signature!

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
Out
----
Ancients Demo 1
Ancients Demo 2
Inferno R1
Inferno R1 SCP Patch

TBR
---
Inferno Standalone/INF R2/Watever we decide to call it :p
Inferno Gateways ;7
Inferno Chapter 3

Stuff we might do some day
---------------------------
Inferno Dawn of the EA
Inferno Multi
Inferno Gateways 2
Inferno Some Vasudan Campaign :D

 

Offline Ashrak

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so where can i get the ancient demos i liked those
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Offline mr.WHO

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Gateways?? Damn Woomeister, now I'm really curious what are you hiding out there :D

 

Offline Woomeister

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Actually only 1 member of staff knows about that one :D

 

Offline DaBrain

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As long as it has graphics I think I'll get the info sooner or later. ;7
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Woomeister

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Well if you want to know what graphics stuff it uses. Check the last staff patch. All the new weapons for it are in there.

 

Offline Singh

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  • Degrees of guilt.
I already suspect I know what it's about too.....

Opening up of the Gateway to sol/initial invasion by the EA?
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline NGTM-1R

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I recall Woo had plans for the Ancients fleet, and there's certainly another kind of "gateway" around...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Woomeister

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Quote
Originally posted by ngtm1r
I recall Woo had plans for the Ancients fleet, and there's certainly another kind of "gateway" around...


You get a cookie.

Gateways is a kind of a spin off of R1 chapter 4, just without the *******. It's a modular table bonus modpack which also comes with a small but not great 15 mission campaign. It uses modular tables so that patches to the base files directly effect the expansion.

The staff don't know about it as I'm the only one working on it. Kind of a spare time thing. Almost all the missions are done to at least a basic stage. So even if I scrapped it right here and now, there's probably enough stuff to make it worthwhile to release.

Mission quality won't be up to R2 standards, since only I worked on them. If the staff want to at a later date they can make some replacements, but for now they need to concentrate on the main missions.

The mod is for R2 only and adds some familiar and new ships.

I've had a trailer and screenshots for about a month now :D

 

Offline mr.WHO

  • 29
So we will have an Ancient fleet? COOOL!!! I have 3 questions:
1) It will be possible to have all R2 and Ancients/gateway ships in one table file??
2) I always wonder how it is possible to have so many ships in one table file.
3) "some familiar and new ships"- new ancients ships or some other scrapped (pssstt... SOC, SOC, SOC :D   ) ??

 

Offline Woomeister

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1+2. Yes it would be possible as our builds can have up to 250 ships. However modifying the base install of Inferno is not recommended as it will break future patches and releases. Using Mod directories and tbm files is recommended.

3. There are no new Terran, Vasudan, EA or Shivan ships included with it. So that indirectly answers your question :p

 

Offline Woomeister

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Oh speaking of other ships. If there are any specific ships people would like to see ported over from other mods or R1, let me know and I'll try to convert them over to our texture conventions.

I can make them avaliable from the archives then.

Remmeber to get permission though if its from another mod.

 

Offline Trivial Psychic

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I personally would like the Het-Ka given a 180 degree spin down the Y-axis so that the current back becomes the new front.  Since the new engine location would be in that knotch on the (current) front, I'd want to see the turrets there (sub-models turret11 and 12) moved (not re-moved) to the other end, and placed on the end of those spike things just underneath the in-board end of the swept out light pannels.  Of course, that's just me, and I doubt that's what you had in mind when you made this post.  How about a porting of the Orpheus (Apollo2)?  Its maps do leave something to be desired, not to mention the mapping irregularity on the extreme nose.
The Trivial Psychic Strikes Again!

 

Offline Ashrak

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neither of the ancients are hosted on fileplanet nemore :(
I hate My signature!

 

Offline Woomeister

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Well I just tried the second one and it works fine...

 

Offline Woomeister

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Quote
Originally posted by Trivial Psychic
How about a porting of the Orpheus (Apollo2)?  Its maps do leave something to be desired, not to mention the mapping irregularity on the extreme nose.


How's this for a start?

 

Offline Trivial Psychic

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Lookin' sweet.
The Trivial Psychic Strikes Again!

 

Offline Woomeister

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Since that map looks better than the Banshees...

Suppose I should do the Lyre too...