Author Topic: Old INF SCP Status Thread  (Read 52708 times)

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Offline Snail

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Old INF SCP Status Thread
It's INFA.

 

Offline Mobius

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Old INF SCP Status Thread
Uhm Woo doesn't really want to release demos(and I agree with him) since we should create a specific package for them first. Also, we're working on the missions without following the normal order(1,2,3...30), so we'll spoil the storyline in case we create a demo including...I don't know, missions 8,13 and 24.
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Offline Snail

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Old INF SCP Status Thread
On that note, INFA is progressing smoothly.

However, any real hope for a demo for either INFA or INFSCP is basically non-existent because it would require an entire package just for a few missions...


However, I believe it would be possible if we used only ships from the currently released INFA package to make a few side-missions... ;)

 

Offline Woomeister

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Old INF SCP Status Thread
Yeah but R1 wouldn't work for INFSCP missions so the same can't be done there.

 

Offline Rampage

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Old INF SCP Status Thread
Demo release = more work = extra work we don't want/need to do

So no INF SCP demo.  Sorry!

But on a more general note, I'm aiming for all the missions in Ch1 of INF SCP to be done by the end of July.

 

Offline Mobius

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Old INF SCP Status Thread
One more thing: creating a demo of INFA will relent down the mod, yeah, but it will also relent INF SCP since he wants INFA done before working on INF SCP again. Double damage!
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Offline Snail

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Old INF SCP Status Thread
enn oh

 

Offline Woomeister

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Old INF SCP Status Thread
I forgot what you said when I asked you this question last time, Woo, but when I play INF SCP someday, is there a way that I can use FS2 SCP explosions and effects in place of INF SCP effects? I can just put the effects media vp into the INF SCP folder instead of the INF SCP effects vp? When I played INFA, I took out the INFA effects vp and put the effects media vp and I got the FS2 SCP effects like I wanted. I hope it will be the same situation here and that INF SCP will have its own effects vp instead of the effects being part of the INF SCP core file. That way I can use the FS2 SCP effects vp.
INFSCP has its files in the data folder, if you want to replace the explosions you'll have to delete them and extract the replacing ones and put them in the data folder. Then you have to hope I don't patch the explosions and undo your patch.

INFA has seperate VPs for the main FS2 interface, FS1 persona voice files, explosions and another for the shockwave. I'd still recommend not using the entire media VP, but you can extract the explosions from it and create your own explosions VP to replace this one. The rest of the INFA content is in the data folder like INFSCP.

 

Offline Snail

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Old INF SCP Status Thread
Couldn't he create a mod directory?

 

Offline Woomeister

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Old INF SCP Status Thread
Yup.

 

Offline Mobius

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Old INF SCP Status Thread
At this point, I suggest you not to create VPs and release stuff in normal folders(data and subdirectories). Advanced effects would be easy to add(rename them and place them here, move the Inferno SCP ones elsewhere).
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Offline Woomeister

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Old INF SCP Status Thread
Yeah but I don't really want people overwriting stuff in the main data folder. It'll break later content releases and patches if they do. That's why INFA has a different setup as I knew some people would complain otherwise.

 

Offline Mobius

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Old INF SCP Status Thread
Oh, right.

They can just extract all files, create a new folder, then add Media VPs stuff...
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Offline terran_emperor

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Old INF SCP Status Thread
Yeah It's easiar to mod/update something like Inferno when the files are in VPs. That way, yu aren't pissing around with 1e12 different seperate files and accidentally erasing something vital
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Offline Snail

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Old INF SCP Status Thread
Yeah, also, my INFASA testing package crashed recently (though now resolved) because of a faulty .tbm file.

 

Offline Woomeister

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Old INF SCP Status Thread
Yeah It's easiar to mod/update something like Inferno when the files are in VPs. That way, yu aren't pissing around with 1e12 different seperate files and accidentally erasing something vital
yeah but one of the reasons we don't patch R1 anymore is due to the VP system. If we need to do a big change we basically have to make everyone redownload the mod so that there aren't 20+ patch VP files which may have similar data in them. A seperate file system like what we have now has been far easier to maintain than old VP versions we had before.

 

Offline Mobius

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Old INF SCP Status Thread
I have maintained FSPort weapon tables for a while, for example <_<
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Offline Rampage

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Old INF SCP Status Thread
I will have the first ten missions ready for review by other INF staff very, very soon.  After testing, I would've finished Ch1 for the most part, and we'll start hiring FREDders (no I didn't forget you guys!) to start working on Ch2.

- Rampage

 

Offline Snail

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Old INF SCP Status Thread
Chapter 2... Hiring... *rubs hands* :D

 

Offline Mobius

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Old INF SCP Status Thread
I like the idea...we should think about INFA first...d'oh.
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