Author Topic: RELEASE: Uncharted Territory  (Read 48434 times)

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Offline CT27

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Re: RELEASE: Uncharted Territory
I temporarily switched back to the 2012 mediavps and it worked...the Atlas docked with the Crane and everything went normal.  I was playing on a 3.7.3 nightly build for both cases.

I remember Macfie saying a while back that sometimes docking points don't always transfer correctly to certain ships in the 2014 vps.  So maybe an Argo transport can't dock with an AWACS in this case.

 

Offline deathspeed

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Re: RELEASE: Uncharted Territory
I just finished this (using shadows build and mediaVPs2014) and got the bad ending.  Gotta replay and try for the good one now!
Maybe someday God will give you a little pink toaster of your own.

 

Offline CT27

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Re: RELEASE: Uncharted Territory
What do you mean by "shadows build"?

 

Offline AdmiralRalwood

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Re: RELEASE: Uncharted Territory
What do you mean by "shadows build"?
He means a build with deferred lighting and soft shadows, which will be becoming the new standard rendering engine Soon™.
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(the very next day)
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(...)
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<MageKing17> more than two hours
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<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

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Offline deathspeed

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Re: RELEASE: Uncharted Territory
Thanks, Admiral; I couldn't remember exactly what it was!    The filename is "fs2_open_3_7_1_shadows_SSE2"

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Offline CT27

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Re: RELEASE: Uncharted Territory
Well, I was playing with a fairly recent nightly build so I'm not sure trying a slightly more recent one would fix my problem.  But if that's what you guys recommend, I'll give it a try.

 

Offline chief1983

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Re: RELEASE: Uncharted Territory
The latest official nightlies now have the shadows and deferred lighting code.
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Offline CT27

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Re: RELEASE: Uncharted Territory
For what it's worth, I tried playing this with the latest nightly build (while using 2014 Mediavps) and still had the problem I've posted about.  The Atlas, in the 6th mission, won't dock with the Crane so it's impossible to get the good ending this way.  The only way around it I've found is to temporarily switch to the 2012 mvps for this one mission.

 

Offline StoBo

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Re: RELEASE: Uncharted Territory
In the mission where you jump back to the nebula it is possible to get stuck by saving the Emmerich, which is what I thought I was supposed to do.

 

Offline Colonol Dekker

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Re: RELEASE: Uncharted Territory
Moderate bump...

I seem to recall voice acting this at some point.   Yet can't find anything relating to it.
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Re: RELEASE: Uncharted Territory
There are graphical glitches involving shockwaves and engine exhaust(most easily seen in Nebula missions.)  ALso, the music doesn't play in several missions

 

Offline CT27

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Re: RELEASE: Uncharted Territory
I ran into the audio issue too.  In nebula missions, the music doesn't play at all on the newest MVPs (4.7.X).

When I switched back to 4.6.X MVPs the music would play in those missions for some reason.


 

Offline CT27

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Re: RELEASE: Uncharted Territory
There are graphical glitches involving shockwaves and engine exhaust(most easily seen in Nebula missions.)  ALso, the music doesn't play in several missions

ShivanSlayer, did you have any trouble with the mission where you're supposed to go against orders to escort the Atlas to dock with the Crane (in the nebula)?  I was able to complete that mission but the allied Deimos that comes in at the end seemed to come in later than usual.

 
Re: RELEASE: Uncharted Territory
No problems I noticed other than the music not playing