...blackhole, did you even read one paragraph of the ****ing article? People, actual human beings, have sat down with this thing and tried it out. And according to them, under the conditions that they were presented with, the system was utterly and completely playable. Does this mean that an actual final implementation of the product would work just as well? Of course not. But throwing some completely asinine *****fest over a product that you've never so much as seen in action, much less sat in front of and played around with yourself, makes no sense whatsoever.
I read every stinking word of that article, and each subsequent word made my jaw drop lower, and lower, until I was practically gagging over my seat out of sheer disbelief at the stupidity seeping out of it's pores.
THEIR version of playable is most definately not what
MY version of playable is. Think about this - I spend
weeks on end optimizing my graphics engine to ensure it only has 1 single frame of lag, and not only are they transfering this over the internet, by necessity it is a 30 FPS video feed which inherently introduces another frame of lag, and the internet connection itself will introduce yet another frame of lag,
in optimal conditions. This thing ain't gonna operate at optimal conditions all the time, and so you will have at bare minimum 3 frames of lag possibly going up to 5 or 6 frames of lag, which is just
nasty. You are asking me to take, on face-value, the experiences of a bunch of media crankjobs who are hailing this technology as something that will
replace consoles completely? I think I'll start taking them more seriously when they stop preaching armegeddon like gleeful schoolchildren searching for candy.
But here, just to make you happy, lets just totally ignore the entire gameplay experience. How the
f*ck do you sustain enough server power to run Crysis at near full power for tens of thousands of people playing distinct games of it
at once? Do they discuss
THAT in the article? No, they just vaguely mention "gaming servers." I think they have a few
*****INGLY HUGE infrastructure problems to solve. You can't use cloud computing if the game is sucking up
all available resources.
Now, let's go ahead, for arguments sake, ignore that problem too. We still have the fact that the demographic this is appealing to is not as large as these people think, and that it is only going to serve to get a group of people who don't normally play high-end games playing high-end games - It's not going to destroy the console market entirely and it never will unless by some miracle it
DEFIES THE LAWS OF PHYSICS. So in a best-case scenario, this technology is going to give the poor man access to games like crysis. And it won't do a goddamn thing more.