Author Topic: The "Puncture" flag  (Read 1533 times)

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Offline Shivan Hunter

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The wiki entry for weapons.tbl has two different entries for the "puncture" flag- one which says it reduced hull damage by 25%, and one which says it reduces hull damage by 75% and tells the AI that the weapon is anti-subsystem. Which one is correct? (I hope it's the second one because otherwise the flag does something but is still completely useless).

 

Offline The E

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The second one is the correct definition. Puncture weapons, by default, do full damage against subsystems, 25% damage against hull, and the AI prefers to use them against subsystems.
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Offline Solatar

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Looks like someone got "reduced by" and "reduced to" confused.

 

Offline Galemp

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Puncture weapons, by default, do full damage against subsystems, 25% damage against hull, and the AI prefers to use them against subsystems.

Umm. Does that override the ArmorMultiplier specified in the table?
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Offline The E

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It should.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Galemp

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Can you check? What about weapons like the Akheton SDG that should be dealing ZERO damage to the hull?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

  

Offline The E

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Ahh, sorry. I was wrong about that, I misunderstood what you meant.

The damage calculation for a puncture weapon is like this: <base damage> * ArmorFactor * 0.25
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns