Author Topic: BP: Age of Aquarius - The Director's Cut discussion  (Read 137956 times)

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Offline Androgeos Exeunt

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Re: BP: Age of Aquarius - The Director's Cut discussion
Yay, completed the entire mod without cheating on Very Easy. :D

Keepers Of Hell ended up being pretty easy.

Spoiler:
All I needed was a Preacher. I sent everyone else to guard the Keeper while I flew all over the place shooting down beam cannons and getting dogged relentlessly by Shivan fighters. The Keeper made it out with 42% hull.

The one thing that I did have problems with was the Lucifer. It took me three tries to pass that mission.

Spoiler:
The Orestes said that I can either destroy the reactors or go for the engines. On my first attempt, I went after the main beam cannons, and the Lucifer jumped out on me. On my second attempt, I went after the engines to keep it from jumping out, but they were so oddly-placed and so durable that I couldn't even destroy one. On my third attempt, I did a quick scan of the Lucifer's reactors and saw that only three were operational. Since I had three wings, I ordered them to attack one reactor each. Alpha wing took care of Reactor 1 with no problems. Beta wing died completely attempting to eradicate Reactor 2, but they managed to get it down to 5%, and it was subsequently destroyed by one of my wingmen. Gamma wing, which comprised of three Preacher fighters, took out Reactor 5 on their own, which completely surprised me, since they had no bombs.

I was completely uncertain that my third attempt would succeed. When Reactor 2 was about to blow, I saw the hull integrity of the Lucifer and prayed very hard that Gamma had done their job. It was a pleasant shock to learn that they did.

The Lucifer jumps out once its hull reaches 11%. When the final reactor was blown, it had 19% hull, and the Orestes' battlegroup was so ready to reduce its hull by another 8%, which would definitely have prompted it to warp out.

Universal Truth ended up becoming almost as much of a pain as Forced Entry.

Spoiler:
It was so bad that I actually had to send Alpha wing to protect the Fortune, which speaks volumes since I've never ever had to assign a wing to protect a GTL Anemoi. The Orestes and Temeraire jumped out with their hull integrity at 43 and 47 percent. The Fortune made it out with 40% hull. None of the ships made it out with 100% hull; the closest to this was the Solace, which had 99%.
« Last Edit: February 23, 2010, 11:04:36 am by Androgeos Exeunt »
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Klaustrophobia

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Re: BP: Age of Aquarius - The Director's Cut discussion
The one thing that I did have problems with was the Lucifer. It took me three tries to pass that mission.
Spoiler:
The Orestes said that I can either destroy the reactors or just pummel it to dust. On my first attempt, I went after the main beam cannons, and the Lucifer jumped out on me. On my second attempt, I went after the engines to keep it from jumping out, but they were so oddly-placed and so durable that I couldn't even destroy one. On my third attempt, I did a quick scan of the Lucifer's reactors and saw that only three were operational. Since I had three wings, I ordered them to attack one reactor each. Alpha wing took care of the first reactor with no problems. Beta wing died completely attempting to eradicate the second reactor, but they managed to get it down to 5%, and it was subsequently destroyed by one of my wingmen. Gamma wing, which comprised of three Preacher fighters, took out Reactor 5 on their own, which completely surprised me, since they had no bombs.
Spoiler:
the orestes actually says either kill the reactors or the engines.  my first playthrough, i tried for the engines, because i wanted to THEN pummel it to dust, but i quickly realized that wasn't happening.  the engines are rediculously strong, even a full bombload wouldn't take both down.  so reactors it is.  you actually only need to destroy 2 of them, numbers 2 and 4 IIRC.  the orestes and company will destroy the other live one (#3?) in the second or third beam volley.
I like to stare at the sun.

 

Offline General Battuta

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Re: BP: Age of Aquarius - The Director's Cut discussion
The Lucifer doesn't start out with any reactors destroyed, mind. But the Vishnan strike force targets its beam fire well.

 

Offline Klaustrophobia

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Re: BP: Age of Aquarius - The Director's Cut discussion
The Lucifer doesn't start out with any reactors destroyed, mind. But the Vishnan strike force targets its beam fire well.
really?  :wtf:  2 of them were down by the time i targeted it. 
I like to stare at the sun.

 

Offline General Battuta

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Re: BP: Age of Aquarius - The Director's Cut discussion
As I said, the Vishnans are very good. You can see the Arbiters opening fire immediately.

 

Offline ShadowGorrath

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Re: BP: Age of Aquarius - The Director's Cut discussion
Am I the only one who preferred the previous mainhall?

 

Offline Vidmaster

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Re: BP: Age of Aquarius - The Director's Cut discussion
still have not beaten the Lucifer mission. (Playing on medium)

It's pretty much impossible to destroy the mentioned systems (both using bombers or fighters only, as well as using a mix of both)
because you will make more damage to the Lucifer, not to mention your allies.
As soon as it's at 11%, it's out. Tried going after engines, after the reactors, tried it 10 times now. Problematic design decision here.


Oh and yes, two reactors are down at the start of the mission. It's still not enough.




by the way, Forced Entry was awesome.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Androgeos Exeunt

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Re: BP: Age of Aquarius - The Director's Cut discussion
As I said, the Vishnans are very good. You can see the Arbiters opening fire immediately.

Well, that explains why I only had to kill three of them. Still quite a task, though. :nervous:

Stability-wise, BP had almost no problems running on 3.6.12 RC1 Inferno. There is only one small problem, which I believe I've told Herra already.
« Last Edit: February 23, 2010, 08:38:11 am by Androgeos Exeunt »
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Thaeris

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Re: BP: Age of Aquarius - The Director's Cut discussion
Are there going to be any specific updates to AoA when 3.6.12 final is released?

...In all honesty, I'll be tempted to hold out just a little longer for this if that's the case.
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It's the Duke Nukem Forever of prophecies..."


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Everyone else takes normal damage.
"

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Offline Cobra

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Re: BP: Age of Aquarius - The Director's Cut discussion
Feature creeper. :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline The E

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Re: BP: Age of Aquarius - The Director's Cut discussion
Are there going to be any specific updates to AoA when 3.6.12 final is released?

...In all honesty, I'll be tempted to hold out just a little longer for this if that's the case.

No, there probably won't be updates beyond of what Fury has already published (in the Black Market thread).
If I'm just aching this can't go on
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There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Fury

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Re: BP: Age of Aquarius - The Director's Cut discussion
I assume there will be AoA update in about 4 weeks to fix any bugs found. Possibly earlier update to the 3.6.12 Feature Pack to fix several issues and re-do weapon rebalance part which didn't quite work out as planned due to lack of proper pre-release feedback. Any new features will be added to Black Market topic, but they will never be part of official downloads.

 

Offline Thaeris

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Re: BP: Age of Aquarius - The Director's Cut discussion
Awww...

 :(
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline General Battuta

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Re: BP: Age of Aquarius - The Director's Cut discussion
still have not beaten the Lucifer mission. (Playing on medium)

It's pretty much impossible to destroy the mentioned systems (both using bombers or fighters only, as well as using a mix of both)
because you will make more damage to the Lucifer, not to mention your allies.
As soon as it's at 11%, it's out. Tried going after engines, after the reactors, tried it 10 times now. Problematic design decision here.


Oh and yes, two reactors are down at the start of the mission. It's still not enough.

That mission was heavily tested. It's definitely possible, and far from 'pretty much impossible'. Adjust your tactics.

Forget the engines. Go for the reactors.

Awww...

 :(

Exactly what are you looking for? You have a massive 3.6.12 feature pack at your disposal that does everything you want.

 

Offline Androgeos Exeunt

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Re: BP: Age of Aquarius - The Director's Cut discussion
It's pretty much impossible to destroy the mentioned systems (both using bombers or fighters only, as well as using a mix of both)
because you will make more damage to the Lucifer, not to mention your allies.
As soon as it's at 11%, it's out. Tried going after engines, after the reactors, tried it 10 times now. Problematic design decision here.

Oh and yes, two reactors are down at the start of the mission. It's still not enough.

Spoiler:
Try giving Preachers (the one with ten guns) to Beta and Gamma wing. Beta tends to go down very fast if you give them the medium bomber.

When I did my third and first successful attempt at this mission, Gamma took down a single reactor on their own. Beta, on the other hand, died VERY BADLY flying bombers.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 
Re: BP: Age of Aquarius - The Director's Cut discussion
Am I the only one who preferred the previous mainhall?

No.

By the way, I have not been able to start the first mission of BP, because for some reason, it either has a very long loading time, or it has crashed completely (impossible to determine).

Since I am rather new to FS open bugs, someone got to hand-walk me trough this...

 

Offline Jeff Vader

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Re: BP: Age of Aquarius - The Director's Cut discussion
I have not been able to start the first mission of BP, because for some reason, it either has a very long loading time, or it has crashed completely (impossible to determine).

Since I am rather new to FS open bugs, someone got to hand-walk me trough this...
Your fs2_open.log (as described here) and system specs couldn't hurt.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Lucika

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Re: BP: Age of Aquarius - The Director's Cut discussion
Is it normal if all the Shivans are grey?
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline General Battuta

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Re: BP: Age of Aquarius - The Director's Cut discussion
Do you have glowmaps turned off?

Whatever the problem is, it has nothing to do with BP, since BP does not alter those assets.

Am I the only one who preferred the previous mainhall?

The previous mainhall was a screenshot from a Supreme Commander cinematic. We could definitely do better than that.

 

Offline Vidmaster

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Re: BP: Age of Aquarius - The Director's Cut discussion
When I did my third and first successful attempt at this mission, Gamma took down a single reactor on their own. Beta, on the other hand, died VERY BADLY flying bombers.

nah, does not work. I don't have a problem keeping my people alive or something, it's mathematically impossible. However, I have a brilliant solution in mind for tomorrow: Switch to Easy for this mission, since that gives you a huge bonus on subsystem damage  :lol:

Honestly, this is a balancing problem. Give the Lucy more hitpoints!
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.