Poll

What sort of ending do you think the GTVA Colossus should have?

Getting beamed to death by the SJ Sathanas while standing still? (Volition canon)
8 (8.8%)
Getting beamed to death by the SJ Sathanas while still attacking it and inflicting some damage?
43 (47.3%)
Getting beamed by the SJ Sathanas but surviving, but still getting scrapped because it took too much damage?
4 (4.4%)
Getting beamed by the SJ Sathanas and surviving, but getting destroyed by the Capella supernova?
12 (13.2%)
Getting beamed by the SJ Sathanas and surviving, as well as assisting in Apocalypse and successfully making the jump to Vega before the supernova?
13 (14.3%)
Getting beamed by the SJ Sathanas and surviving, but getting bombed to death by bombers?
1 (1.1%)
Getting beamed by the SJ Sathanas and surviving, but experiencing death from above in the form of a Shivan warship's beams (including another Sathanas?
5 (5.5%)
Something else?
5 (5.5%)

Total Members Voted: 90

Author Topic: About the End of the GTVA Colossus...  (Read 33185 times)

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Re: About the End of the GTVA Colossus...
Actually, Alakabeth, it did end with a bang...the bang of a disabled Colossus. :mad:

         The Colossus' defining moment wasn't when it died. It was when it chose to stay and hold the line in that mission. I believe there's a point when the Colossus is told to withdraw but the Captain says no. It's fate was sealed then, the only thing to come was the inevitable.

  

Offline WMCoolmon

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Re: About the End of the GTVA Colossus...
"We'll hold them back here. Just get the Bastion through! And fix that damned repair-subsystem SEXP!"
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Offline TrashMan

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Re: About the End of the GTVA Colossus...
Command, please execute the following SEXP:

when
+hits-left
 <
 --Colossuss
 --10%
+set-subsystem-strength
- hull
-100
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Offline Snail

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Re: About the End of the GTVA Colossus...
Or, alternatively:

when
-true
-ship-guardian-threshold
--Colossus
--100

 

Offline Colonol Dekker

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Re: About the End of the GTVA Colossus...
I'd have the Colly blow up from beam heat sink failure. Or blown-up from a sole NTF operative.
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Offline Excalibur

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Re: About the End of the GTVA Colossus...
It was within range when the Sath emerged, surely. It should have at least fired back. As for how it was disabled and Command didn't notice...
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Offline Androgeos Exeunt

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Re: About the End of the GTVA Colossus...
The thing is that the mission brief stated very clearly that only the Colossus' fighterbay was disabled.

I'm guessing that :v: didn't have the time to do a proper battle sequence.
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Offline Black Wolf

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Re: About the End of the GTVA Colossus...
I'd've had the Collossus fight the second sath disabled, have a huge fighter engagement between the two ships, have the Collossus win, very damaged, go mental with celebration, and then get attacked and instantly destroyed by three Sathannases that warp in.
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Offline Androgeos Exeunt

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Re: About the End of the GTVA Colossus...
Command, please execute the following SEXP:

when
+hits-left
 <
 --Colossus
 --10%
+set-subsystem-strength
- hull
-100

Actually, that would be an excellent example of trying to chew through multiple layers of hull. :yes:
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Offline karajorma

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Re: About the End of the GTVA Colossus...
I'm guessing that :v: didn't have the time to do a proper battle sequence.

Actually they did.

This one seems to come up every time the death of the Colossus is discussed so I'm surprised no one has mentioned it yet but the original version of Their Finest Hour featured a non-disabled Colossus. If you look at the mission in FRED you'll see that the Colossus has a whole intricate path it was meant to follow during that mission. One thing is fairly obvious though looking at the mission. At some point near the end of the dev cycle (probably after the completion of the voice acting) the mission was radically changed. The Colossus was disabled and the whole path it was meant to follow during the mission became unused.

I've never actually simply tried fixing the disabled engines and trying to reconstruct the mission as it was originally planned but I suspect the original plan for the Colossus was much more heroic than the one we actually saw.
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Offline Mars

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Re: About the End of the GTVA Colossus...
I wonder if the friendly cruisers and corvettes actually got to shoot back at the Shivan cruisers in the original version.

It always seemed kind of funny that command would tell Alpha 1 to "let the warships do their job" when the warships couldn't do their job.

 

Offline Androgeos Exeunt

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Re: About the End of the GTVA Colossus...
I'm not sure. I've personally seen the cruisers and corvette fire their beams before, but I don't know how to trigger it.
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Offline Mars

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Re: About the End of the GTVA Colossus...
It's triggered in the mission, the trouble is, it's triggered before the friendly "fleet" actually jumps in, so the trigger doesn't take. All that needs to be done to get it to work is change the timer from... I think 10 seconds... to around 30.

 

Offline TrashMan

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Re: About the End of the GTVA Colossus...
This one seems to come up every time the death of the Colossus is discussed so I'm surprised no one has mentioned it yet but the original version of Their Finest Hour featured a non-disabled Colossus. If you look at the mission in FRED you'll see that the Colossus has a whole intricate path it was meant to follow during that mission. One thing is fairly obvious though looking at the mission. At some point near the end of the dev cycle (probably after the completion of the voice acting) the mission was radically changed. The Colossus was disabled and the whole path it was meant to follow during the mission became unused.

I've never actually simply tried fixing the disabled engines and trying to reconstruct the mission as it was originally planned but I suspect the original plan for the Colossus was much more heroic than the one we actually saw.

I not only blame the time schedules, but also the HORRIBLE pivot point of hte Collie.
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Offline Androgeos Exeunt

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Re: About the End of the GTVA Colossus...
Actually they did.

This one seems to come up every time the death of the Colossus is discussed so I'm surprised no one has mentioned it yet but the original version of Their Finest Hour featured a non-disabled Colossus. If you look at the mission in FRED you'll see that the Colossus has a whole intricate path it was meant to follow during that mission. One thing is fairly obvious though looking at the mission. At some point near the end of the dev cycle (probably after the completion of the voice acting) the mission was radically changed. The Colossus was disabled and the whole path it was meant to follow during the mission became unused.

I've never actually simply tried fixing the disabled engines and trying to reconstruct the mission as it was originally planned but I suspect the original plan for the Colossus was much more heroic than the one we actually saw.

I know. Some guy called Kazan did a version of Their Finest Hour with the beams on all ships freed PROPERLY. He also un-disabled the Colossus so it actually did move around the waypoints and managed to score some hits on the Sathanas before kicking it.

If I'm not wrong, the other warships also joined in the fray too.

I not only blame the time schedules, but also the HORRIBLE pivot point of hte Collie.

I agree, actually. They put the pivot in the wrong place. In my remake, I originally wanted to add an Orion that would deploy escape pods to fly to the Colossus, but the juggernaut swung so quickly around the waypoint turns that it smoked all four of them, and it would've done the same to my wingmen if they weren't invulnerable. :mad:

This is why you cannot have a single mission where the Colossus parks itself above a jump node, then move to engage a warship.
« Last Edit: August 21, 2008, 09:07:09 am by Androgeos Exeunt »
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Offline Snail

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Re: About the End of the GTVA Colossus...
I know. Some guy called Kazan did a version of Their Finest Hour with the beams on all ships freed PROPERLY. He also un-disabled the Colossus so it actually did move around the waypoints and managed to score some hits on the Sathanas before kicking it.
Some guy called Kazan is actually pretty famous around here.

But that mission wasn't too great really. It was better than the original though.

 

Offline Androgeos Exeunt

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Re: About the End of the GTVA Colossus...
Oh, oops... :nervous:

I was thinking that if both warships moved around each other, it might make for an epic battle. The problem is that they are massive, so to make them move around a lot, the waypoints must be about 10 000m away from each other. This draws the mission way beyond ten minutes.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline WMCoolmon

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Re: About the End of the GTVA Colossus...
I've never actually simply tried fixing the disabled engines and trying to reconstruct the mission as it was originally planned but I suspect the original plan for the Colossus was much more heroic than the one we actually saw.

-C

 

Offline Dark RevenantX

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Re: About the End of the GTVA Colossus...
Pwnt.