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Archived Boards => The Archive => Halo for FreeSpace => Topic started by: Causality on May 31, 2009, 08:21:37 pm

Title: Freespace 2 Halo - Let's revive it and finish it!
Post by: Causality on May 31, 2009, 08:21:37 pm
Discussion began at: http://www.hard-light.net/forums/index.php/topic,63042.msg1245334.html#msg1245334

Firstly, I'd like to thank Starlord for "keeping the faith" and floating me an email about all of this.  :yes:

And now, down to business...

A couple of years ago FS2H pretty much died. While there are a myriad of reasons for this, it is sufficient to say that the creator was hit with a lot of personal tragedy, and the mod was no longer a priority. In recent months I conveyed interest in reviving it, and with (some of) Devrous' passwords and old back-up discs I found the bulk of the mod still intact.

I've always loved Freespace, and I played the hell outta FS2. Likewise, I was one of many many MANY Halo fanatics. It seems only natural to pursue the potential of the Halo universe in regards to space combat. Also, there is a lot of "wiggle room" in the Halo storyline for lots and lots of space adventures, battles, and heroic acts. I hope you all join me in agreeing that this mod deserves another chance.

I believe Devrous had a good idea, but simply not enough time to bring it to completion. What I'd like to do is make this mod as open as possible. This will save time and allow for more diverse expertise. As it stands now, the mod only needs the following to be ready to go:

1. Updated models/textures. As of now, most of the models are still low-medium poly. This won't be a problem if we compensate with good textures. I'd like for anyone good with textures and willing to lend their talent to join us.

2. Missions. There are a smattering of half-done, trail, and/or tester missions done, and a storyline has already been written. If anyone out there is good at mission logic and wants to help just say so. I'd like several, if not many, people to create missions for this mod over it's life.

3. Interface. The main menu is complete, but the rest are the same-old FS2 menus. Anyone who's done interface work...we could use you.

Most of the sounds and music are done, and Devrous did a pretty good job in balancing the weapons and ships from what I can tell.

Also, in the end we'll need a place to park this mod. Anyone who knows how to compress it down so it isn't a gig PLEASE let me know how to do that. And if anyone would be willing to host it or know of a good place to go grab some space for a fair price let me know.

Lastly, I'd need an Admin to revive whatever is left of the original forum (if anything) or at least speak with me about where we should go from here.

Anyone who's interested in helping with this mod write a reply or send me a message. And if anyone has any opinions or questions feel free to post those too. I hope there is still some interest out there for this to come back to life.

Causality
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Causality on May 31, 2009, 08:30:51 pm
Some examples of this mod:

(http://nikon.bungie.org/misc/devrous_fs2h/fs2h-lngswdpeldocked.jpg)

(http://nikon.bungie.org/misc/devrous_fs2h/oneofeverything1.jpg)

(http://nikon.bungie.org/misc/devrous_fs2h/oneofeverything2.jpg)

(http://nikon.bungie.org/misc/devrous_fs2h/oneofeverything3.jpg)

(http://nikon.bungie.org/misc/devrous_fs2h/reachorbit.jpg)

Some Covenant Screenshots

http://forums.bungie.org/halo/archive27.pl?read=792764

VIDEO

http://www.sectorgame.com/halo/FS2H/fs2hteaser.avi
http://files3.bungie.org/fs2h/fs2htour1.avi
http://files4.bungie.org/fs2htour2.avi

More Movies within a h.b.o. post:

http://forums.bungie.org/halo/archive27.pl?read=802429
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: SPARTAN-367 on June 01, 2009, 05:34:55 am
I'm up for it but I don't know how to do anything, haha except maybe testing stuff.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: karajorma on June 01, 2009, 06:17:59 am
Lastly, I'd need an Admin to revive whatever is left of the original forum (if anything) or at least speak with me about where we should go from here.

I've notified the other admins about your desire to revive this.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: wistler on June 01, 2009, 06:49:24 am
I'd like to help out with missions as a FREDder and such if you'd be interested.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: SPARTAN-367 on June 01, 2009, 09:16:46 am
I can do voice acting for sure, I did others here.

Also we have to model the Spirit of Fire.

http://images3.wikia.nocookie.net/halo/images/7/79/UNSC_Spirit_of_Fire_(CFV-88).png
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Causality on June 01, 2009, 06:51:01 pm
Thank you, karajorma  :yes:

And yes, 367, we definitely need to grab all the new content from Halo Wars. And it will serve two purposes, really; Devrous had a mission where the pilot found an old colony ship, and the Spirit of Fire is basically a refit colony ship converted into a carrier.

@Wistler: I'll get you some details ASAP.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Getter Robo G on June 01, 2009, 11:03:16 pm
If he's the new DEV how about simply taking over the existing forum archive on HLP? Most of the relevant stickies shuuld be there.

Like (What we need now) threads...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Mobius on June 02, 2009, 07:51:47 am
I really like this potential revival. :) It was sad when Devrous disappeared...

What's left to be done, exactly? As far as I know many models and textures are ready. :)
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Causality on June 07, 2009, 07:39:39 pm
FS2H Status

Regarding the mod's status, a lot of the "framework" is done. Devrous made a majority of the content originally planned, only missing a few things stopping it from going out to the public.

Models

Completed:

Still need:

3 Human Ships

1 Covenant Vessel

Textures

Only a handful of the ships are completed to a level satisfactory for final design. Most of the ships have default texturing so that they can be used in missions for testing. Also, none of them are texture-mapped. All of them were paint-brushed in TrueSpace, so they don't look up to par with even the original Freespace game in terms of detail. While what is present will suffice for now, it could look a LOT better. This mod could really use a dedicated texture junkie  ;) Or, barring that, some detailed paint-brushing at the minimum.

The ones that are done are pretty nice, including blinking running lights and all. For example:

(http://nikon.bungie.org/misc/devrous_fs2h/fs2h-lngswdpeldocked.jpg)

Mechanics/Tables

The tables are completed and the game doesn't crash because of any error in them. So far as I can tell, the game mechanics are balanced to what Devrous envisioned the game to work like. Covenant ships are FAR superior, and it shows if you throw them into a mission. The only thing left is something he had a lot of trouble coming to a decision on: ship speeds. As Devrous juiced-up the fighters and capital ships to go the kinds of speeds the games/books portray he ran into a big problem; dog fighting was near impossible, ballistic weapons like ship-mounted machine guns couldn't hit other fighters, and missiles had to be given speeds that made them impossible to shoot down or dodge/defend against. He tried making the afterburners insanely fast but normal operating speeds low, but the AI would just hit the afterburners all the time and zip around like bees. While it is hilarious to watch, it made the fighting impractical and tedious -- the opposite of fun. In the end he settled down with speeds nearer to the original Freespace games. It's still a sort of "todo" item, but in the end we may just stick with what we know works and just have to make it a part of the game that remains not "true to form."

Interface/Effects

The Main Menu is impressive. Sadly, he didn't leave any notes on how he made it, only leaving a single line under his explanation: "Tricky and hard as hell to perfect." In the end he decided that, other than the Main Menu, all menus and interface elements would remain the same as the original Freespace 2 menus, only they should be blue and maybe have an effect applied to them This won't take very long to complete. Once one menu is done satisfactorily I'll just run all the interface files through a batch conversion process to make them the same color/effect.

Several effects were redone by Devrous, and I doubt we'll need any more than what he already changed. The warp-in animation has been altered and it looks pretty bad@#$. I'll post them later after I hunt down the files.

Missions

This is the area that is most hurt. There are virtually no completed missions; just a smattering of test missions and ideas that never panned out. Wistler has already stepped up to the plate and I'll be getting as much info to him as I can ASAP. Hopefully we can put our heads together and come up with something unique for everyone instead of a ton of boilerplate mission types. Also, Devrous had an ambitious plan in regards to how the flow of a campaign will work. For now, I'll keep it a secret between myself and Wistler. It promises to be unique and engaging...  ;7

Music/Sounds/Voice

Devrous and a few others wrote a few tunes for the mod, and even started modifying the original score from the Halo games to make them more "spacey." If anyone wants to add some they are more than welcome. I'll be sure to give credit where it's due in the Credits. The game sounds are pretty much done; he modified a lot fo the defauls game sounds and added a few interesting ones.

Voice acting was apparently made, but the files Devrous had for them have been lost. I've been told that the guy that processed them and recorded them should still have the originals. These voices only cover the generic pilot sounds such as "Attacking your target, sir" and "AAAAHHHH!!!" We will eventually need more voice acting for the tech room and missions, and a few have already volunteered (i.e. Spartan-367). I'll ask for more later after we get more missions done.

Conclusion

Some of these items will not need attention in order to put the game out for testing, but they are the bar I'm setting for whoever ends up on the FS2H Team. Anyone who wishes to contribute may do so, even if it's as simple as brainstorming mission ideas or coming up with character names for the storyline. Anyone who feels that they could help are more than welcomed.

Current FS2H Team (June 7, 2009)
FREDer: Wistler
Voice Acting: Spartan-367
Misc/Fanboy: Starlord  :D
Lead/Everything Else For the Moment: Causality
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: tinfoil on June 07, 2009, 07:51:16 pm
Do you guys need testing, grammar or storyline people? If you do I'd be willing to help out.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: SPARTAN-367 on June 07, 2009, 08:44:07 pm
we definetly need a Fighter, that Longsword is just a bomber.

Aren't Pelicans for air transportation not space?
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: SpardaSon21 on June 07, 2009, 08:51:01 pm
No, Pelicans are space-capable.  Although they aren't of much use in space combat.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: General Battuta on June 07, 2009, 09:03:48 pm
Longswords are fighters. Thus why they're introduced as 'Longsword fighters'.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: SPARTAN-367 on June 07, 2009, 09:39:20 pm
ok just making sure because I'm clueless to the fighters or bombers and pelican abilities in Halo since not much is mentioned about them.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Dilmah G on June 08, 2009, 03:27:13 am
I can do voice acting for sure, I did others here.

Also we have to model the Spirit of Fire.

http://images3.wikia.nocookie.net/halo/images/7/79/UNSC_Spirit_of_Fire_(CFV-88).png

That thing is BEAST.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Droid803 on June 08, 2009, 05:27:49 pm
I can do voice acting for sure, I did others here.

Also we have to model the Spirit of Fire.

http://images3.wikia.nocookie.net/halo/images/7/79/UNSC_Spirit_of_Fire_(CFV-88).png

That thing is BEAST.
Agreed. Looks awesome.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on June 11, 2009, 02:03:47 am
Ah, here you are causality.

Thanks for posting and welcome to the HLP. :D

Besides, I know devrous had a definite campaign outline planned regarding FS2H. I think it's still in the FS wiki:

http://www.hard-light.net/wiki/index.php/Halo_for_Freespace
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: wistler on June 11, 2009, 05:21:42 pm
I think thats as close to fame as I'm ever going to get   :p

@Causality: Feel free to PM me any information about the missions or the story and I'll be more then glad to go over them and see the sort of ideas that have been played around with.

I can also forward you my email if that would be easier.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Mobius on June 11, 2009, 05:48:42 pm
Any news from the administrators? :)
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on June 15, 2009, 08:27:01 am
I was about to ask the aforementionned question. :D
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: karajorma on June 16, 2009, 04:10:07 am
Hmmmm. Lost track of this thread. I'll send a PM to Causality detailing what was decided.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: aurora_energy on June 21, 2009, 05:52:39 am
Ohh can i join? I can do fredding, testing and a bit of texture
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on June 21, 2009, 08:18:11 am
send a PM to causality: He'll be glad to welcome you!
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on June 26, 2009, 08:53:15 am
He needs to be a little more active with a few PR member to help get thing HOT.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: wistler on July 01, 2009, 04:31:26 pm
The last PM i got off him said he was sorting through the old Halo mod stuff that was left over and he had a lot of RL stuff going on as well but send him a message I'm sure he'd appreciate the help  :)
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: jkalltheway on July 03, 2009, 02:12:28 pm
Hm i wonder how spartans are going to be implemented here?
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Narvi on July 03, 2009, 02:28:11 pm
Hm i wonder how spartans are going to be implemented here?

They aren't. It's in space.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on July 03, 2009, 07:12:11 pm
It is theorectically possible.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: SpardaSon21 on July 03, 2009, 07:32:25 pm
The only possible way for Spartans to be implemented is if a boarding action is FREDded in and Spartans are onboard the shuttle.  Spartans are not pilots and their armor would be useless in a space battle as it mounts no anti-ship weaponry.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on July 04, 2009, 03:13:50 am
Spartans, in their MJOLNIR Mark V or Mark VI armor's system could theorectically withstand 1, and only 1 covenant ship's point defence laser's hit before breaching.
In FRED, it is possible for us to make a 1/3 fighter sized Spartan, make his "leg" an engine that could operate without an engine glow or give him a T-Pack. Since Spartans use T-Pack to manuver in vacuum, they do not move their body unless necessary. Their body would remain straight, so no movement of body is required.

Putting in into the actual mission itself is easy if the team can make a model like that. There could be a mission where you need to escort a group of Spartans or ODSTs wearing T-Packs to return to an UNSC ship or to board a Covenent ship.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: SpardaSon21 on July 04, 2009, 03:37:27 pm
T-Packs are much slower than Pelicans, and can't take as much damage as a Pelican.  If you are forced to escort Spartans or ODST's, that means the Covenant know you are there, and stealth and small size are useless, and the Pelican's speed and survivability are more important.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Dilmah G on July 05, 2009, 08:35:19 am
I've never read any of the Halo books but I've finished all three of the games, but when are Spartans actually put into a situation where they'd be visible in a Freespace 2 mission? I can think of the Chief "Giving them back their bomb", but that's about it. I don't recall Spartans using jetpacks to carry out a boarding action, however if they have done so previously please correct me.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: SpardaSon21 on July 05, 2009, 12:47:09 pm
In The Fall of Reach the Spartans in their brand-spanking-new Mjolnir armor board a Covenant destroyer and blow up one of its reactors, destroying the ship  That was a stealth insertion as the Covenant ship was preoccupied by a UNSC destroyer.  The UNSC captain was near a planet and was using the planet's magnetic field to stop the Covenant from launching plasma torpedoes.  A stealth insertion in a pitched battle would be a bad idea as the ship the Spartans are departing from would most likely be dead by the time the Spartans finish T-Packing over and sabotaging the Covenant ship.  In a situation where speed is required, the Spartans would use a Pelican.

To be honest, I could see Spartans using T-Packs in a mission if the player was doing a story loop for ONI.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on July 05, 2009, 07:12:48 pm
In The Fall of Reach the Spartans in their brand-spanking-new Mjolnir armor board a Covenant destroyer and blow up one of its reactors, destroying the ship  That was a stealth insertion as the Covenant ship was preoccupied by a UNSC destroyer.  The UNSC captain was near a planet and was using the planet's magnetic field to stop the Covenant from launching plasma torpedoes.  A stealth insertion in a pitched battle would be a bad idea as the ship the Spartans are departing from would most likely be dead by the time the Spartans finish T-Packing over and sabotaging the Covenant ship.  In a situation where speed is required, the Spartans would use a Pelican.

To be honest, I could see Spartans using T-Packs in a mission if the player was doing a story loop for ONI.

Precisely, some one knows the novel here :D

Aye, Spartans are so small that it seem unlikely that even point defence laser could hit them easily.

[Speculation]On UNSC ships, for example: Iroquois, point defence cannons were never used (at least mentioned) when there is no AI onboard the ship. Which suggest that targeting is required and no auto turrents are included as a ship's weapon. Going back to our topic on covenant ship, since all covenant ship (save for a few important ones we see in book) seem to lack an AI, I believe that point defence laser are manually fired.[/Speculation]

What do you guys think?
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: SpardaSon21 on July 05, 2009, 07:51:13 pm
Actually, point-defense weapons are standard on both UNSC and Covenant ships.  Covenant ships use pulse lasers and UNSC ships use autocannons.  I don't have TFoR with me right now but I think the PoA was equipped with like 200 40mm point-defense autocannons.  That was probably more than was normal for a ship that size, however I would assume all UNSC ships would be equipped with PD weaponry to shoot down missiles and fighters.  In TFoR it's also mentioned that ships don't need AI to do anything, AI only do things better than a ship's crew.  Keyes did the Keyes Loop without the use of an AI after all.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on July 06, 2009, 07:20:59 am
Actually, point-defense weapons are standard on both UNSC and Covenant ships.  Covenant ships use pulse lasers and UNSC ships use autocannons.  I don't have TFoR with me right now but I think the PoA was equipped with like 200 40mm point-defense autocannons.  That was probably more than was normal for a ship that size, however I would assume all UNSC ships would be equipped with PD weaponry to shoot down missiles and fighters.  In TFoR it's also mentioned that ships don't need AI to do anything, AI only do things better than a ship's crew.  Keyes did the Keyes Loop without the use of an AI after all.

I know all ships, both covenant, rebel and UNSC are equiped with PDC or PDL. Covenant ships fire their PDL without an AI on board, but UNSC ship doesn't. Apparently atleast Militery Grade C + AI like Wellsley is required to operate it.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: SpardaSon21 on July 06, 2009, 12:37:54 pm
Was it actually stated that an AI is required for a UNSC ship to use point-defense weapons?
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on July 06, 2009, 07:18:55 pm
That Im not sure, gotta re read the book.
But Iroquis had been in service during the UNSC-Covenant War longer than PoA without an AI and it never fired a shot. We can assume it needs an AI to fire properly if it is never officially settled or if there are no other sources that say otherwise.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Causality on July 06, 2009, 07:46:08 pm
To add to the debate:

AIs are not required to use point-defense systems. It is mentioned in the first cutscene of Halo and a few times in the books that the on-board computer could handle point-defense, though not as well as an AI could. This goes for the main weapons and missile systems as well. The Archer missiles have their firing solutions plotted by the weapons officer usually, and the same with the MAC guns. It just so happens that the books follow Cortana and Spartan-117 primarily, so we see her doing a lot of the work. I have no doubt that Cortana would be able to plot solutions faster and with better accuracy on every account, but due to limited funds and the fact that UNSC ships drop like flies, it would be prohibitively expensive to put top-of-the-line AIs on every ship. I imagine that the standard computer system aboard every ship is indeed a simple AI, lacking creativity but having great multi-tasking processing.

And to address the use of Spartans and ODSTs, it was in fact envisioned in a very limited fashion. The HEV pods are not out of the question at all, but, as already stated, in a ship-to-ship battle Pelicans would be doing the troop transportation. Pods would be suicide in a space battle. And T-Packs, while a possibility, seem like a fantastic waste of manpower with all the point defense and the inclusion of fightercraft. Also, it would be harder to get a good model for people strapped to packs, let alone get the FS2 engine to make them fly in a believable way through space. Slow moving bees, anyone?  :lol:

I like the ideas and discussion, guys.  :yes:
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on July 06, 2009, 09:26:19 pm
I think Diaspora team have something close to a Pilot model in their cockpit xD Maybe they know what to do.

Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on July 06, 2009, 09:30:40 pm

And to address the use of Spartans and ODSTs, it was in fact envisioned in a very limited fashion. The HEV pods are not out of the question at all, but, as already stated, in a ship-to-ship battle Pelicans would be doing the troop transportation. Pods would be suicide in a space battle. And T-Packs, while a possibility, seem like a fantastic waste of manpower with all the point defense and the inclusion of fightercraft. Also, it would be harder to get a good model for people strapped to packs, let alone get the FS2 engine to make them fly in a believable way through space. Slow moving bees, anyone?  :lol:

Oh ho ho, I just remembered that Covenant have those Assault Boats in Halo 2, those would come handy.

UNSC boarding ships might not be necessary, seeing that Lieutenant Harverson said that a few times UNSC hit the Covenant ships so hard that they are hurt bad enough to surrender, but all they did was initiate self distruct sequence.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Leeko on July 08, 2009, 10:43:14 pm
Here here, it would have been a damn shame if this mod died.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on July 09, 2009, 04:13:43 am
Here here, it would have been a damn shame if this mod died.
Seconded, not to mention this project just came back from the graveyard.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on July 09, 2009, 06:26:48 am
true enough, as sadly, I've seen no interest in the space combat element of HALO, aside from that MOD. :(
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: karajorma on July 09, 2009, 07:00:46 am
Has there been much opportunity for people to get interested in the space combat element though?

All the official games have been ground based for the most part and much as I enjoyed the first couple of games, banshee combat absolutely sucked in comparison with anything I've played on FS2_Open. It could be that all that is required is for people to see what they are missing. :)
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on July 09, 2009, 07:23:28 am
Its's a little hard for people to get interested, especially when most of the stuff they see now had been shown before.

BTW, Banshee dont fly properly in space.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: karajorma on July 09, 2009, 09:25:00 am
Well that's kind of my point. Are people not interested in a Halo space game simply because they aren't interested, or is it cause they haven't been shown anything yet that made them interested.

Cause if it's the later, some good PR work could help.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: wistler on July 11, 2009, 04:30:57 am
I think some good videos and screen shots could raise interest, at the moment it seems to be more a conceptual idea which is hard to get excited about.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on July 13, 2009, 01:00:07 pm
I recall one trailer having been made on youtube... (with very nice music).

But I think that is all...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Thaeris on July 14, 2009, 05:16:46 pm
As far as high-resolution models go, I know a fellow by the name of Ben Harber on X-Plane.org. He happens to be quite a Halo fan (I think he might even work for Bungie now... but I'm not certain.) and has developed several flying Halo aircraft/ships for the X-Plane flight simulator. All of these are quite detailed, and should the project evolve to have ships with virtural cockpits (as FotG and Diaspora will), these models might be useful. Of course, that's only IF you get permission to use them.

Here's an example of his handiwork: http://www.youtube.com/watch?v=gw6T6R3xIEw

If there's interest in this on this thread, I'll try and get in touch with him.

-Thaeris
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: jkalltheway on July 31, 2009, 06:12:38 am
i believe the covenant space aircraft was a teardrop shaped **** called a scarab. Seems to me the writers of halo really liked the name scarab, seeing as how they gave it to so many of the vehicles in the game.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Rhymes on July 31, 2009, 06:57:43 am
No.  The Covenant space fighter (the Covie counterpart to the Longsword) is called the Seraph.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Wolfy on August 01, 2009, 07:18:54 am
the name Scarab was only ever given to... the Scarab... Halo 2 and 3s big bad walking machine. There both essentially the same vehicle, just different 'varients' (i think) so they're both Scarabs, in the same way the LAAG, Gauss and Transport varients of the Warthog are all Warthogs.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: aurora_energy on August 01, 2009, 07:46:06 am
or it could be design varients, like how the phantom in halo1 looks totally diffrent to the phantom in halo3
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Leeko on August 01, 2009, 09:54:11 am
The main reason the scarab changed between Halo 2 and Halo 3 was because the Halo 2 one looked stupid.

Bungie themselves said in the special features of the Legendary Edition of Halo 3 that it looked "like a hand basket with legs." :nod:
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Narvi on August 01, 2009, 10:11:16 am
Aye, so they replaced it with one that had needlepoint for legs.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Scotty on August 02, 2009, 01:17:04 am
or it could be design varients, like how the phantom in halo1 looks totally diffrent to the phantom in halo3

Halo 2 & 3 Covenant transport was called the Phantom.  Halo: CE Covenant Transport was called the Spirit.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on August 02, 2009, 03:30:35 am
You are talking Seraph Fighters, not Scarab (Assault/Invasion Walker)
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: aurora_energy on August 02, 2009, 05:27:19 am
Spirit? ahh...

what a weird name!
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Wolfy on August 02, 2009, 06:50:24 am
It's not really a weird name when compared with all other covenant names, there just simply names relateing to the 'after life'/'undead'. (Vampire, Spectre, Spirit, Phantom, Scarabs, Banshee, I could go on, etc.). Or atleast they're the human designation for these vehicles.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on August 02, 2009, 09:23:47 am
I remember alien ships being called this way in Xcom interceptor:

wraith: light fighter
spectre: med fighter
phantasm: heavy fighter
shade: advanced fighter prototype
spirit: freighter
omen: tug
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Snail on August 02, 2009, 10:51:12 am
It's not really a weird name when compared with all other covenant names, there just simply names relateing to the 'after life'/'undead'. (Vampire, Spectre, Spirit, Phantom, Scarabs, Banshee, I could go on, etc.). Or atleast they're the human designation for these vehicles.
Vampire? I don't recall a Vampire.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on August 03, 2009, 12:52:00 am
It's not really a weird name when compared with all other covenant names, there just simply names relateing to the 'after life'/'undead'. (Vampire, Spectre, Spirit, Phantom, Scarabs, Banshee, I could go on, etc.). Or atleast they're the human designation for these vehicles.
Vampire? I don't recall a Vampire.

There isnt one named Vampire.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Stormkeeper on August 03, 2009, 01:07:50 am
Might be a little late, but if you still need help with relation to storyline details and stuff like that or you need a webpage I can halp.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Thaeris on August 03, 2009, 01:15:42 am
As far as high-resolution models go, I know a fellow by the name of Ben Harber on X-Plane.org. He happens to be quite a Halo fan (I think he might even work for Bungie now... but I'm not certain.) and has developed several flying Halo aircraft/ships for the X-Plane flight simulator. All of these are quite detailed, and should the project evolve to have ships with virtural cockpits (as FotG and Diaspora will), these models might be useful. Of course, that's only IF you get permission to use them.

Here's an example of his handiwork: http://www.youtube.com/watch?v=gw6T6R3xIEw

If there's interest in this on this thread, I'll try and get in touch with him.

I hate to be a pest, but I think I should offer this suggestion one last time.

-Thaeris
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Wolfy on August 03, 2009, 03:34:49 am
Vampire? I don't recall a Vampire.

Covenant anti air vehicle in Halo Wars
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Leeko on August 03, 2009, 10:45:39 am
 :lol: :lol: :lol: Halo Wars...  :lol: :lol: :lol:
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Snail on August 03, 2009, 12:26:50 pm
Blah, Halo Wars...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Droid803 on August 03, 2009, 12:37:06 pm
Ehh...the Covenant AA vehicle is the AA Wraith.
Cause the actual games > spin offs.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: SpardaSon21 on August 03, 2009, 02:05:25 pm
Halo Wars had an AA Wraith :confused:?  That's just WTF as everyone knows the Wraith is a giant hovering plasma mortar.  If that's the kind of crap Halo Wars churns out I hope it isn't coming to PC.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Thaeris on August 03, 2009, 03:15:38 pm
In reality, most battlefield AA vehicles are based off of standard eqipment, including tanks. There were a ton of examples from WWII to illustrate this, including the Whirblewind and Ostwind (both based on the Panzer IV). Even today Germany has an AA tank with the chassis of the Leopard MBT.

Thus it actually makes practical sense to have a common platform for weapons: just swap out the turret and some of the electronics and you have a heavy-duty vehicle that can take some punishment...

-Thaeris
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: SpardaSon21 on August 03, 2009, 03:28:27 pm
Its just weird because the Wraith is so big and slow.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: BTAvatar on August 03, 2009, 03:32:00 pm
Halo Wars had an AA Wraith :confused:?  That's just WTF as everyone knows the Wraith is a giant hovering plasma mortar.  If that's the kind of crap Halo Wars churns out I hope it isn't coming to PC.

The AA Wraith was in Halo 3 actually, it was a varient of the original that was mounted with what seem to be quick fire fuel rod cannons. Halo Wars had a new unit for AA if I recall correctly.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Droid803 on August 03, 2009, 06:43:45 pm
Halo Wars had an AA Wraith :confused:?  That's just WTF as everyone knows the Wraith is a giant hovering plasma mortar.  If that's the kind of crap Halo Wars churns out I hope it isn't coming to PC.

The AA Wraith was in Halo 3 actually, it was a varient of the original that was mounted with what seem to be quick fire fuel rod cannons. Halo Wars had a new unit for AA if I recall correctly.

Yeah. I was commenting on why they would make a new unit for AA when there's already the AA Wraith in Halo 3.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: aurora_energy on August 04, 2009, 01:29:19 am
I didnt bother with halo wars as in it was microsoft only. Microsoft never really made a great game in my opinion. They rock when doing joint efforts, but going solo, just no.

As for the names... yeah I understand that... but still... spirit? wtf were they thinking

and vampire? we thats microsoft so thats acceptable, but still...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on August 04, 2009, 08:31:50 am
I didnt bother with halo wars as in it was microsoft only. Microsoft never really made a great game in my opinion. They rock when doing joint efforts, but going solo, just no.

As for the names... yeah I understand that... but still... spirit? wtf were they thinking

and vampire? we thats microsoft so thats acceptable, but still...

Am I detecting some "I dislike Microsoft's stupid ideas" here?  :lol:

But yea wtf Vampire? Its not really... valid...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Mongoose on August 04, 2009, 11:20:35 am
I didnt bother with halo wars as in it was microsoft only. Microsoft never really made a great game in my opinion. They rock when doing joint efforts, but going solo, just no.
You're a bit off in that sentiment, though, since Halo Wars was created by the internal development group Ensemble Studios, who also crafted the ridiculously excellent Age of Empires/Age of Mythology RTS series.

...though come to think of it, seeing as how MS shut down Ensemble at the drop of a hat after Halo Wars was completed, maybe you have something there.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Rhymes on August 04, 2009, 04:47:44 pm
I don't think so. IIRC  Ensemble had announced previously that Ensemble Studios would be closing after Halo Wars was released, and, IIRC, a different company was formed by the same team to maintain Halo Wars after Ensemble closed.

Of course, it's possible that I'm totally wrong.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: SpardaSon21 on August 04, 2009, 05:12:02 pm
So why close Ensemble in the first place?
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Thaeris on August 04, 2009, 05:45:32 pm
Why does Vista blow?  :drevil:

-Thaeris
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Wolfy on August 05, 2009, 03:57:59 am
I don't think so. IIRC  Ensemble had announced previously that Ensemble Studios would be closing after Halo Wars was released, and, IIRC, a different company was formed by the same team to maintain Halo Wars after Ensemble closed.

Of course, it's possible that I'm totally wrong.

Yeah thats pretty much how it happened. Some of the staff are the same i think, some aren't.

On a totally different note, it should be noted tha Halo Wars had a covvie ship in it (A destroyer class I think) that could be added to this game. Not sure i like its design though...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: aurora_energy on August 06, 2009, 01:14:05 am
mmm then again I didn't really like the AOE trilogy. They were good for their time, but got boring real quick. Add to that they never actually did expand on it (no space age, no sciencefiction (not including AOM as that is associated with historical belief), no enhancements (always stuck to 4 ages most of which were similar with the only main diffrences being new buildings and types of units)) it just made it really hard for me to keep playing, exspecially since historic and medievil games have been done to death in my opinion. Which is one of the reasons why Freespace2 is still one of my favorite games and I have been playing it since I was 6 (11 years now (wow has it really been that long?))

You may be right there, however microsoft did have a hand, a big hand, in all of it.

I understand a lot of you liked Halo Wars and the AOE series, and i respect that, but with me I just have played too many games which are too similar from microsoft. I meen its like comparing Star Wars Galactic Battlegrounds to AOE2
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Mongoose on August 06, 2009, 03:31:21 pm
I understand a lot of you liked Halo Wars and the AOE series, and i respect that, but with me I just have played too many games which are too similar from microsoft. I meen its like comparing Star Wars Galactic Battlegrounds to AOE2
Considering that Galactic Battlegrounds was based on the AOE2 engine and was largely little more than a sprite swap, I'm not entirely sure what your point is. :p

And while medieval sorts of games have been done to death now, they certainly weren't at the time that at least the first two AOE titles were released.  I'd also argue about their longevity, as AOE2 kept me happily occupied for more than a month fairly recently as I played through all the singleplayer campaigns.  Different strokes, I guess.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: aurora_energy on August 07, 2009, 10:21:37 pm
well i respect that... it was a good game i dont deny that... im just saying i wasnt a huge fan...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: SPARTAN-367 on August 08, 2009, 09:00:27 am
Can we talk about how we should do or improve the MOD and not how much we hate Microsoft! :lol:
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: aurora_energy on August 14, 2009, 09:08:21 pm
Tiz a fair point, however like I said there are almost unlimited possibilities with campain ideas. I personally believe we should at least get a fair chunk of the mod done (like models and stuff) before we work on that. We have already come up with some great ideas, and sure we can use them, however we wont use them just yet.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on August 26, 2009, 01:47:23 pm
Any news on the halo project yet causality? ;)
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on August 27, 2009, 07:29:29 am
Guess I could start doing some really basic FRED now :D
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: aurora_energy on September 05, 2009, 08:46:13 am
I really really hope he hasn't had computer failure and other issues as well
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on September 14, 2009, 04:51:43 pm
That would suck x-x
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on September 14, 2009, 04:52:11 pm
Should have some post by now.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Stormkeeper on September 14, 2009, 08:03:41 pm
No, I doubt anything could be done in the 1 minute between your last two posts.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: aurora_energy on September 21, 2009, 11:22:45 pm
You kidding? That wasn't even 30 seconds
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Felix 039 on September 26, 2009, 01:07:48 pm
No, I doubt anything could be done in the 1 minute between your last two posts.

... I don't mean in response to MY post. Just post in Freespace Halo in general.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: aurora_energy on September 27, 2009, 09:01:20 am
The fact of the matter is for a second time this mod appears to be going nowhere. As such, noone posts here. Because we wanna see action
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Enker on October 15, 2009, 10:48:32 pm
The fact of the matter is for a second time this mod appears to be going nowhere. As such, noone posts here. Because we wanna see action
You know, you COULD offer to help with it, that is, if you really want this to get off the ground.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on October 16, 2009, 01:24:59 am
I've tried to resume contact with causality, no doubt he'll reply at some point...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: aurora_energy on October 16, 2009, 02:21:47 am
The fact of the matter is for a second time this mod appears to be going nowhere. As such, noone posts here. Because we wanna see action
You know, you COULD offer to help with it, that is, if you really want this to get off the ground.

uhhhh I kinda did... 3 times now... so dont accuse me of being the asshole who is going f all cause I dont see you doing anything either
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: james777 on December 05, 2009, 08:43:05 am
So is this being worked on or not?  :sigh:
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Stormkeeper on December 05, 2009, 05:47:15 pm
We shall assume for now, that Casuality is working on it in quiet. Or you kids could go pick up blender and go blend a Halo ship model, whether or not Casuality okay'd your help.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Aardwolf on December 05, 2009, 06:33:00 pm
We shall assume for now, that Casuality is working on it in quiet. Or you kids could go pick up blender and go blend a Halo ship model, whether or not Casuality okay'd your help.

Maybe he got sick of people misspelling his name, and left?
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Stormkeeper on December 05, 2009, 10:25:16 pm
... Well, I wouldn't've noticed 'less you said so, so .... :p
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: aurora_energy on December 08, 2009, 08:21:18 pm
This is so strange, every project I anticipate appears to burn and die, and it's not just here
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Stormkeeper on December 08, 2009, 08:54:04 pm
So stop anticipating already! :p
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: wuu on December 11, 2009, 04:49:29 pm
He will come out like a bang !!!

Or like this

(http://img22.imageshack.us/img22/9499/sleipnirmk1.th.jpg) (http://img22.imageshack.us/i/sleipnirmk1.jpg/)
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on December 12, 2009, 07:01:49 am
I certainly hope so! :nod:
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: aurora_energy on December 12, 2009, 04:49:05 pm
So stop anticipating already! :p
Just no. That's just really bad
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Vidmaster on January 18, 2010, 12:13:42 pm
Is this still alive?
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Mongoose on January 18, 2010, 01:30:21 pm
Until/unless Causality checks back in, I don't think anyone has access to any of the mod materials.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on January 19, 2010, 01:26:40 am
Well, even if causality doesn't show up, it's reassuring to know that a lot of HALO ship models exist on the internet (as opposed to EOTP or the renegade legion for instance), so hopefully, someone else, if need should be, could potentially start anew due to the abundance of HALO material...

It would be a blast though to see a space sim in the HALO universe and I definately hope the day will come sooner or later, with or without causality...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: dragonsniper on February 23, 2010, 07:46:09 pm
Well, how long are we all going to have to wait before this is piled on the dead pile again? Really didn't want to see this happen with this particular project, but we are nearing that moment :( (correct me if I'm wrong.).
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on February 24, 2010, 04:01:07 am
I'm doing my best to contact causality, but I have another person perhaps willing to invest in the project on filefront forums...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: dragonsniper on February 28, 2010, 09:00:58 am
I'm doing my best to contact causality, but I have another person perhaps willing to invest in the project on filefront forums...
With continued hosting here, correct? :yes:

Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on March 19, 2010, 02:43:16 am
it seems the person in question finally refused...

Oh dear, this is not good!
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: MatthTheGeek on March 19, 2010, 01:07:24 pm
Who has been in charge of this mod lately ? Because I might (I said might) have a proposal to submit him and I'd better like to PM him.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: The E on March 19, 2010, 01:09:07 pm
Judging by who's Moderator round these parts, causality.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on March 19, 2010, 01:33:37 pm
I've tried emails and various PMs but no reply: but please feel free to try!

It would be nice to see the halo MOD revived...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: The E on March 19, 2010, 01:41:07 pm
I believe at this point, waiting for ANY of the people who tried to lead this project before would be foolish, as they seem to have developed a tendency to just disappear after a short time. Just go tabula rasa, and start completely from scratch.

With competent people in the lead. And a plan.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on March 19, 2010, 02:57:53 pm
Quite so: It's just a pity whn you consider the amount of work and models done (especially non canon designs like that covenant corvette)...

Oh well, who knows, perhaps causality will pop back ONE day...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: MatthTheGeek on March 19, 2010, 03:12:32 pm
Is there ANYONE of this mod's team left ?
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: The E on March 19, 2010, 03:13:12 pm
Right. Models and designs that only exist in the form of some screenshots somewhere, apparently.

And no, apparently, there is no Halo team at the moment.

Bottom Line: If you want a Halo TC/Mod using the FSO engine, you will have to make one yourself.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on March 19, 2010, 04:42:50 pm
it seems that like devrous, causality kept it as a one man job...

such a pity! :sigh:
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: haloboy100 on March 19, 2010, 08:06:37 pm
He even applied me as beta tester.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on March 20, 2010, 05:13:59 am
I suppose you don't have any files of any kind do you?
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: haloboy100 on March 20, 2010, 04:19:52 pm
Nope. He disappeared just before he planned to send me some.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Wolfy on March 20, 2010, 05:03:45 pm
At this point, I feel the only way that a Halo mod might still happen is if someone started a new mod. I dont feel anyone could simply take over here without direct permission from Casulty, it just wouldnt be right.

Said mod would also require a proper team, rather than just 1 person makeing the mod, that way there is redundancy, it would also need someone who has experience in mod teams, especailly for freespace. IF anyone does start a new mod, or if Casulty returns here, I do have models (no textures) that i made that could be contributed to said mod. I'm not sure they're brilliant compared to most of the FS mods though :P
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: The E on March 20, 2010, 05:06:21 pm
The point is, this space here can definitely be taken over by a new team (even if the old threads should probably be locked and archived). And yeah, a proper team, with proper planning and who can prove they have the necessary commitment to finish this is necessary.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: MatthTheGeek on March 21, 2010, 02:55:30 am
Actually what I was going to propose was a collaboration with Halo Homefront (http://www.moddb.com/mods/halo-homefront), a TC for Homeworld 2 of which I am a member. We have meshes, effects, and an active team. However I am virtually the only one in this team to know about FS, and I have a close to zilch FS modding experience.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Wolfy on March 21, 2010, 08:43:29 am
Actually what I was going to propose was a collaboration with Halo Homefront (http://www.moddb.com/mods/halo-homefront), a TC for Homeworld 2 of which I am a member. We have meshes, effects, and an active team. However I am virtually the only one in this team to know about FS, and I have a close to zilch FS modding experience.

Ah, i was just thinkign of the Homeworld 2 mod  this morning, thinking i hadn't looked at anything to do with it.

*Returns from looking at latest pictures on ModDB. I think freespace mods often use higher poly ships, not sure, but if u look at the ships in Diaspora. But then again, less detailed ships means you can probably get more ships on screen with less of a performance penalty :P. Then again, those models do look VERY nice.

I think one of the major problems about a halo fod for Freespace in general is that it just isn't a fighter series, fighters aren't heavilly used, and apart from close in support, they just seem to pretty much be canon fodder.

However, if there was a new mod team for this, i would be more than willing to volunteer, however I don't reaally have any of the required skills. The only thing I could really do is help to develop the story line(s) and give people my opinion :P. However, my FREDing skills aren't grand, and as for modeling, I only have Milkshape. Example of best looking Hlo ship i ever made is:
(http://i584.photobucket.com/albums/ss285/late_wolfy/th_ForwardUntoDawn.png) (http://s584.photobucket.com/albums/ss285/late_wolfy/?action=view&current=ForwardUntoDawn.png)
Very, erm, flat down the sides :P. and the back is even worse 0_o
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: haloboy100 on March 21, 2010, 11:38:53 am
I'm sure we can make a good starfighter experience by stretching the canon a bit. Every TC mod does that at one point.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on March 22, 2010, 02:10:42 pm
That would be swell! and one might be able to also "glance" at designs which devrous has proposed in the FS2H TC: the covenant corvette comes to mind...
The collaboration with homefront sounds very interesting Matt, as this might definately be the way to keep the MOD going...

I seem to recall that space: above and beyond was not a fighter based series either (no more than star trek) yet FSopen TCs existed regarding those... even though S:AAB got cancelled which is a darn shame! Models are still somewhere though...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on March 24, 2010, 11:11:59 am
Oh well! Archived again... :rolleyes:

Hopefully the boards will remain this time though...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: The E on March 24, 2010, 11:14:38 am
Well, the boards will remain, but I guess that whoever takes this project over would do well to remember the Hosted Project guidelines (http://www.hard-light.net/forums/index.php?topic=53807.0)....
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Wolfy on March 24, 2010, 03:13:18 pm
Quote
Of those campaigns that do eventually release something, most languish for years, often going through one or more dormant stages before finishing.

*Looks at Halo for Freespace* ehe... hehehe...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on March 25, 2010, 04:47:56 am
Don't I know that... Oh well, we can still hope that one day...

Besides, does anyone here know of active halo communities? I tried to post in the HBO forums but no answer yet. Perhaps we could find fresh blood there although collaboration with the homefront MOD might speed up things also...
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: JGZinv on March 25, 2010, 03:26:02 pm
You might start with the communities that promote Forge map making.
People with the creative drive to actually produce content tend to gather there.
http://www.forgehub.com/forum/
http://highimpacthalo.org/forum/forum.php
http://www.modhalo.net/index.php?act=idx

Your greatest hurdle will be presenting FS2 modding is something virtually
anyone can do.

Ex. If you don't know anything about modding, you can table and learn
that area as it's only txt based. Everyone can edit text, just needs
someone willing to learn and some basic math skills.

Most folks will say they want to help, but figure modding is a dark art
that automatically means you're supposed to code/program, and shy away
from doing anything at all. That's a gap you'll have to deal with.

You can also try and promote what you're doing as getting more options in the
Halo-verse. In other words you're not constrained, it's free form. No silly Forge
rules (in a sense, there's engine limits of course) so it's an opportunity. Ideas
and creativity are encouraged for a change.

Bungie.org's forums may also be a starting point, just for pure advertisement/
word of mouth purposes. It may not be the 1st or 2nd pair of ears that nets you
a helper... but the 3rd... people talk.

Your most time consuming problem will be content creation (models+textures)
as making a universe is a labor intensive task. The more modelers you can
get or make things assembly line style - the faster you'll go.

Start a FTP everyone can access, and it'd help to have your own SVN for tracking
changes and so on. Somebody do a backup once in a while in case of disaster or
disgruntled contributor.

Besides the novels, there's also the well laid out editorials of
http://blog.ascendantjustice.com/halo-3/the-terminals/
which I find few average Halo players know anything about.
Nice source material to pull from if nothing else.

/my $0.10 of advice.

Best of luck gentlemen. FringeSpace started with 2 guys that knew nothing
and we're almost at year 4 with a staff of 8. We've "restarted" in a sense more times
than I care to think about - so I know where you're coming from.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: GT-Keravnos on May 08, 2011, 06:39:33 am
Just a post for encouragement guys. Don't worry about audience. You just worry about making it. We 'll play it when it's finished, or when you have something for us.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Devrous on May 08, 2011, 07:38:04 am
Just a post for encouragement guys. Don't worry about audience. You just worry about making it. We 'll play it when it's finished, or when you have something for us.

Thanks!   :D :yes:
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on May 21, 2011, 03:06:30 pm
any plans on updaating the site devrous?
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on June 10, 2011, 03:31:42 pm
Hello devrous? any news?
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Devrous on June 10, 2011, 08:48:36 pm
Indeed! I've put down a lot of the graphics updates in favor of mission creation for the time being. I can always go back and make it look better but a good mission/campaign makes or breaks a game. I'm also excited about some early success in my planned "hub mission." It doesn't require anything that Freespace 2 couldn't already do but it does mean a LOT of sexp's and variables to keep track of. That isn't really an issue so much as having it confined to a single hub gets rather large and unweildly. Instead, I'm leaning towards the multiple hub route. This would be similar to, let's say, Half-Life 2 or StarCraft 2 when you play single-player. Your menu background changes as you progress through the campaign. Now I don't plan on doing anything with the menu based on that, but those examples should illustrate how I want these hubs to operate.
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: General Battuta on June 10, 2011, 08:51:35 pm
Cool, someone else doing hub missions. High five up here ^5
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: Devrous on June 10, 2011, 08:57:36 pm
Cool, someone else doing hub missions. High five up here ^5

 :D  :yes:  :D
Title: Re: Freespace 2 Halo - Let's revive it and finish it!
Post by: starlord on June 11, 2011, 03:54:17 am
Wow! interesting!